antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 06:05:11 +0200] rev 11181
- Possibility to send log file by email from app
Note: Ugly ifdef's are necessary, because we don't want to include MessageUI framework into 'Distro Appstore' build scheme
antonc27 <antonc27@mail.ru> [Tue, 15 Sep 2015 04:28:25 +0200] rev 11180
- Refactoring. Separation of game log viewing code to GameLogViewController
antonc27 <antonc27@mail.ru> [Mon, 14 Sep 2015 07:02:06 +0200] rev 11179
- Attempt to fix a crash while selecting 'Random' for map generation
Note 1: It occurs in BezierizeEdge procedure of uLandOutline while generating land preview
Note 2: Crash fixed, but most previews are not generated correctly, e.g. it's a case for bordered map.
nemo [Sun, 13 Sep 2015 18:58:22 -0400] rev 11178
airmine hand sprite by wuzzy. totally temporary...
nemo [Sun, 13 Sep 2015 16:38:53 -0400] rev 11177
aaand make sure the commented out line matches
nemo [Sun, 13 Sep 2015 16:36:39 -0400] rev 11176
Add damage to gear values to mess with
nemo [Sun, 13 Sep 2015 16:24:37 -0400] rev 11175
Oups. 6, not 12 - was testing
nemo [Sun, 13 Sep 2015 16:23:32 -0400] rev 11174
Allow for arbitrary number of airstrike bombs and spacing.
nemo [Sun, 13 Sep 2015 15:36:06 -0400] rev 11173
Move health:= 6 to gear addition so lua can more easily override it.
sheepluva [Mon, 02 Nov 2015 06:23:46 +0100] rev 11172
silent qm-compile did not play well with out-of-source building
wuzzy [Sat, 12 Sep 2015 21:13:35 +0200] rev 11171
german translation update (incl. string reordering - blame sheepluva)
sheepluva [Sat, 12 Sep 2015 21:53:53 +0200] rev 11170
conversion script
wuzzy [Sat, 12 Sep 2015 20:47:12 +0200] rev 11169
german translation updates
sheepluva [Sat, 12 Sep 2015 20:01:26 +0200] rev 11168
experimental gettext for lua
wuzzy [Sat, 12 Sep 2015 19:00:52 +0200] rev 11167
german translation updates
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:46:59 +0200] rev 11166
Merge
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:39:35 +0200] rev 11165
- Revert of 'Reset for previously selected static map'
sheepluva [Sat, 12 Sep 2015 05:20:52 +0200] rev 11164
uVariables: also initialize arrays and records in initModule
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:23:28 +0200] rev 11163
- These properties are not necessary to clean when receiving memory warning
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 05:21:21 +0200] rev 11162
- We don't need to explicitly propagate vc lifecycle messages
Note: This actually fix crash related to [SDL_uikitwindow release], which appears after receiving memory warning during playing one game, finishing it and getting back to GameConfigViewController.
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:12:29 +0200] rev 11161
- Reset for previously selected static map
Note: If static map doesn't reset, library continue to use it, even if user select generated maze map from game settings.
antonc27 <antonc27@mail.ru> [Sat, 12 Sep 2015 04:02:27 +0200] rev 11160
Merge
sheepluva [Fri, 11 Sep 2015 21:42:55 +0200] rev 11159
merge
sheepluva [Fri, 11 Sep 2015 21:41:35 +0200] rev 11158
simplify code
sheepluva [Fri, 11 Sep 2015 09:18:08 +0200] rev 11157
exclude uMatrix from pas2c build
sheepluva [Fri, 11 Sep 2015 08:15:17 +0200] rev 11156
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
sheepluva [Fri, 11 Sep 2015 07:39:01 +0200] rev 11155
pas2c doesn't like {$ENDIF} with argument
sheepluva [Fri, 11 Sep 2015 05:54:17 +0200] rev 11154
make uVariables not depend on implicit one-time initialization by FPC
antonc27 <antonc27@mail.ru> [Fri, 11 Sep 2015 01:05:02 +0200] rev 11153
- ifdef for IPHONEOS in glLoadExtension
sheepluva [Thu, 10 Sep 2015 18:50:39 +0200] rev 11152
stop rc plane prop/engine sound when out of fuel
sheepluva [Thu, 10 Sep 2015 18:22:52 +0200] rev 11151
merge branch ios-revival into default
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 17:51:49 +0200] rev 11150
- ifdef for CMEM
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 17:47:01 +0200] rev 11149
- ifdef for engine exit/halt
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 01:49:15 +0200] rev 11148
- Refactoring in order to remove some warning related to using of int instead of NSInteger
antonc27 <antonc27@mail.ru> [Thu, 10 Sep 2015 01:31:52 +0200] rev 11147
- First attempt to fix crashes on loading 'Styles'
antonc27 <antonc27@mail.ru> [Sun, 06 Sep 2015 04:30:30 +0200] rev 11146
- Fixes for cropped background image on iPhone
antonc27 <antonc27@mail.ru> [Sun, 06 Sep 2015 03:17:22 +0200] rev 11145
- Restyle of 'Simple' and 'Missions' buttons at Main screen
antonc27 <antonc27@mail.ru> [Sat, 05 Sep 2015 23:46:31 +0200] rev 11144
- Added required icons
antonc27 <antonc27@mail.ru> [Sat, 05 Sep 2015 23:12:23 +0200] rev 11143
- arm64 added as valid arch
- 'Skip Install' set to 'YES' for libraries
- 'Build libfpc.a' modified
- fpc compiling options cleared
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:52:38 +0200] rev 11142
- Version bump to 2.0
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:21:07 +0200] rev 11141
- Fix for crash on loading SingleWeaponViewController in Settings
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:19:29 +0200] rev 11140
- 'safeScale' now always 1.0
Note: Really a little bit weird, but seems to work perfectly
antonc27 <antonc27@mail.ru> [Thu, 27 Aug 2015 23:18:29 +0200] rev 11139
- Load fonts on init if not 'mobile'
antonc27 <antonc27@mail.ru> [Tue, 18 Aug 2015 01:11:17 +0200] rev 11138
- Property for port in MapPreviewButtonView
Anton Malmygin <antonc27@mail.ru> [Tue, 18 Aug 2015 01:08:21 +0200] rev 11137
- Using of @autoreleasepool is better
antonc27 <antonc27@mail.ru> [Tue, 18 Aug 2015 00:51:23 +0200] rev 11136
- Fix for iPhone 4S screen size
antonc27 <antonc27@mail.ru> [Sun, 16 Aug 2015 02:32:03 +0200] rev 11135
- Fix for 'hold for delete' for cells in teams table
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:49:06 +0200] rev 11134
Merge with ios-rus-localization
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:48:13 +0200] rev 11133
- Fix for retrieving 'Maze' preview genration
Note: We use now GCD instead of pthread for launch preview generation from engine side (it is now done with RunEngine, not direct call to GenLandPreview)
Note 2: For a moment LandPreview without Alpha used
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 20:38:07 +0200] rev 11132
- Improved fix for UI elements positioning at GameConfigViewController
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 17:08:50 +0200] rev 11131
- Localization for SingleSchemeViewController fixed
- Typos in Russian Scheme.strings
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 16:26:00 +0200] rev 11130
- Russian Scheme.strings localized
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 04:23:12 +0200] rev 11129
- Russian Localizable.strings localized
- Few fixes for Russian About.strings
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 04:20:33 +0200] rev 11128
- Fix for localization of detail labels at AboutViewController
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:41:35 +0200] rev 11127
- Russian About.strings localized
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:24:36 +0200] rev 11126
- Rus localization started
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 02:22:17 +0200] rev 11125
- Russian localization files added
TODO: Actually localize these files
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 01:44:21 +0200] rev 11124
- Small fix for debug view frame
Note: Still need to handle autorotation here
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 01:40:06 +0200] rev 11123
- Fix for initial wrong UI positioning for GameConfigViewController
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 00:59:33 +0200] rev 11122
- Fix for show/hide helpPage animations
antonc27 <antonc27@mail.ru> [Sat, 15 Aug 2015 00:22:04 +0200] rev 11121
- HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped
Note: Xib's are automodified by Xcode
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 21:27:55 +0200] rev 11120
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:10:53 +0200] rev 11119
- Fix for loading missions descriptions
Note: Much way better is to use NSDictionary here! Must be refactored
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:09:46 +0200] rev 11118
- Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size.
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 02:04:46 +0200] rev 11117
- RestoreViewController functionality uncommented
Anton Malmygin <antonc27@mail.ru> [Fri, 14 Aug 2015 02:02:15 +0200] rev 11116
- Interscreen transitions fixed
antonc27 <antonc27@mail.ru> [Fri, 14 Aug 2015 01:55:42 +0200] rev 11115
- MGSplitViewController updated to last version with iOS 8 fixes
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 13:41:50 +0200] rev 11114
- Fix for main view orientation problems
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 13:40:12 +0200] rev 11113
- Fix for app crash after ending game
Note: Note sure why halt() not working correctly, also must pay attention to memory management here
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:34:01 +0200] rev 11112
- Name fixing for buttons
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:33:40 +0200] rev 11111
- Using come for internal memory management
Note: This fixed crash with ansisitring deletion while loading 'en.txt' locale
P.S. guys from #fpc suggested what this is just a spoof, not a real fix. maybe need more carefully mange memory here
antonc27 <antonc27@mail.ru> [Thu, 13 Aug 2015 01:31:37 +0200] rev 11110
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 02:42:53 +0200] rev 11109
- VALID_ARCHS reduced for all projects
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 00:16:28 +0200] rev 11108
- VALID_ARCHS changed
- Build libfpc.a script changed
Note: Not sure about valid archs
antonc27 <antonc27@mail.ru> [Tue, 11 Aug 2015 00:15:30 +0200] rev 11107
- Small warning fix
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:50:34 +0200] rev 11106
- Actually fix for rendering on iOS ]:->
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:49:52 +0200] rev 11105
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:48:02 +0200] rev 11104
- Some weird staff with bounds commented here
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:47:37 +0200] rev 11103
- Bogus 'lodeNiceHogs' disabled
Note: Fiw and uncomment after
antonc27 <antonc27@mail.ru> [Mon, 10 Aug 2015 22:44:51 +0200] rev 11102
- Restore game functionality disabled, because it blocks main screen
Note: Uncomment this after
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 16:20:35 +0200] rev 11101
Added tag Nice one for
changeset 0f5961910e27
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:38:00 +0200] rev 11100
- Resolves problem with wrong path to chef hat on iOS
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 15:37:29 +0200] rev 11099
- Fix for wrong start paramIndex in case of Hwlibrary
antonc27 <antonc27@mail.ru> [Sun, 09 Aug 2015 00:04:41 +0200] rev 11098
- Fix for new name of SDL 2 libraries
Note: Actually, seems to work correctly without it, but just to be sure
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 23:01:02 +0200] rev 11097
- Fix for launching with SDL
Note: Worked actually, but this is not in guidelines of SDL...
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:55:02 +0200] rev 11096
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
P.S. This error also a lovely one ]:->
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:52:24 +0200] rev 11095
- Fix for "error: invalid abbreviation code [115] for DIE at"
More info here: http://forum.unity3d.com/threads/error-in-lastest-xcode.233591/
Note: But in this case we are not be able to read crash reports without dSYM ! So, this need to be improved
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:45:23 +0200] rev 11094
- Fix for PascalImports and for GenLandPreview
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:08:43 +0200] rev 11093
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64"
Note: Don't know why SDL2 mixer complaining about this
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:06:03 +0200] rev 11092
- Small reorg of project
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:04:56 +0200] rev 11091
- CoreMotion framework added to project for SDL 2
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 22:02:31 +0200] rev 11090
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
Note: I love this kind of errors ]:->
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:58:28 +0200] rev 11089
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
Note: Just created dummy cDefaultPathPrefix
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:50:23 +0200] rev 11088
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:45:38 +0200] rev 11087
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths"
Note: Just commented staff related to Fonts finding
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:42:41 +0200] rev 11086
- Another fix for uRender.pas
Note: SDLGLcontext not visible in scope of uRender, so moving it to uStore
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:37:19 +0200] rev 11085
- Fix for compiling 'uRender.pas'
Note: Construction "{$IF GLunit = gles11}" are not valid at all!
Assumptions: We are not using pas2c and using OpenGL ES 1.1
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:25:59 +0200] rev 11084
- Missed pascal source files added to project
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:22:19 +0200] rev 11083
- Turkish localization removed from Xcode project
Fix for: "Read failed: The data couldn’t be read because it isn’t in the correct format."
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 21:04:47 +0200] rev 11082
- fpc updated to 3.1.1
- Build scripts updated
Note1: fpc must be compiled from sources before! Full instructions here: http://blog.naver.com/simonsayz/220305479793
Note2: Build script for a moment worked only for iPhone simulator 8.x and for new arch (like iPhone 6 or iPad Air)
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:58:13 +0200] rev 11081
- 'Default-568h@2x.png' added for retina screen
Note: Weird Xcode staff
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:52:30 +0200] rev 11080
- VALID_ARCHS updated for main project
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:51:12 +0200] rev 11079
- Xcode projects updated to recommended settings (auto done by Xcode)
- Deployment target now 7.0
antonc27 <antonc27@mail.ru> [Sat, 08 Aug 2015 20:35:35 +0200] rev 11078
- .hgignore file updated for Xcode related files
sheepluva [Thu, 10 Sep 2015 04:59:02 +0200] rev 11077
small code cleanup
unc0rr [Tue, 08 Sep 2015 19:20:58 +0300] rev 11076
more work
unc0rr [Sat, 05 Sep 2015 20:12:49 +0300] rev 11075
Generate handlers for lists
nemo [Fri, 04 Sep 2015 08:14:12 -0400] rev 11074
fix a couple of typos
unc0rr [Thu, 03 Sep 2015 23:33:06 +0300] rev 11073
Generate handlers accepting parameters dummies
Wuzzy [Thu, 03 Sep 2015 15:01:55 -0400] rev 11072
Updated shoppa tournament winners
unc0rr [Thu, 03 Sep 2015 20:59:48 +0300] rev 11071
Merge default
nemo [Thu, 03 Sep 2015 11:51:08 -0400] rev 11070
Add some HHGear nil checks to teleport.
google bug #974
Wuzzy [Thu, 03 Sep 2015 09:00:26 -0400] rev 11069
tip changes, mostly new strategy suggestions
sheepluva [Thu, 03 Sep 2015 01:26:03 +0200] rev 11068
allow holding PRECISE key to switch portal ball colors in reverse order
nemo [Wed, 02 Sep 2015 11:55:37 -0400] rev 11067
Trying to get these scripts to behave properly, still WIP though.
sheepluva [Wed, 02 Sep 2015 16:58:31 +0200] rev 11066
fix internal function name
wuzzy [Wed, 02 Sep 2015 05:59:21 +0200] rev 11065
make tunnels script use MapFeatureSize
sheepluva [Wed, 02 Sep 2015 05:52:02 +0200] rev 11064
some more tweaks
sheepluva [Wed, 02 Sep 2015 04:59:17 +0200] rev 11063
make diagonal maze use map feature size
sheepluva [Wed, 02 Sep 2015 04:49:11 +0200] rev 11062
also expose MapFeatureSize in onPreviewInit
sheepluva [Wed, 02 Sep 2015 04:25:24 +0200] rev 11061
Lua API: expose MapFeatureSize during init
sheepluva [Wed, 02 Sep 2015 04:03:24 +0200] rev 11060
fix on-code documentation of EraseSprite
sheepluva [Wed, 02 Sep 2015 01:25:29 +0200] rev 11059
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
sheepluva [Wed, 02 Sep 2015 00:39:35 +0200] rev 11058
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
sheepluva [Tue, 01 Sep 2015 23:54:13 +0200] rev 11057
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
unc0rr [Sun, 30 Aug 2015 18:03:44 +0300] rev 11056
Restore player clan on rejoin (
issue #934, not tested)
unc0rr [Sun, 30 Aug 2015 17:12:12 +0300] rev 11055
Fix inverse paused state for spectators joining paused game (not tested)
unc0rr [Thu, 27 Aug 2015 22:03:57 +0300] rev 11054
Check for CMD message a bit further down the control flow
unC0Rr [Thu, 27 Aug 2015 14:47:38 +0300] rev 11053
Don't accept any password from players banned on the website
nemo [Mon, 17 Aug 2015 14:14:58 -0400] rev 11052
add missing state binds in lua
nemo [Mon, 17 Aug 2015 10:56:24 -0400] rev 11051
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
unc0rr [Sat, 15 Aug 2015 16:23:00 +0300] rev 11050
Some fixes
Wuzzy <almikes@aol.com> [Sun, 09 Aug 2015 07:20:18 +0200] rev 11049
Update English weapon descriptions
unC0Rr [Fri, 14 Aug 2015 17:07:36 +0300] rev 11048
Break it even more during refactoring
unC0Rr [Wed, 12 Aug 2015 17:30:14 +0300] rev 11047
Generate parameters structures
sheepluva [Mon, 10 Aug 2015 03:53:11 +0200] rev 11046
more copyright fixes
sheepluva [Mon, 10 Aug 2015 02:39:34 +0200] rev 11045
update copyright year in manpage
sheepluva [Sun, 09 Aug 2015 05:19:56 +0200] rev 11044
this should prevent hogs from hovering in air after using hammer
sheepluva [Sun, 09 Aug 2015 04:30:41 +0200] rev 11043
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
sheepluva [Sun, 09 Aug 2015 04:02:23 +0200] rev 11042
fix the fix
sheepluva [Sun, 09 Aug 2015 00:49:49 +0200] rev 11041
comment tweaks
sheepluva [Sun, 09 Aug 2015 00:25:35 +0200] rev 11040
tweak prev commit
sheepluva [Sun, 09 Aug 2015 00:19:33 +0200] rev 11039
Hammer changes/fixes: honor extra-damage (
issue #975), round up damage, do correct damage when being spammed in infinite-attack mode
nemo [Fri, 07 Aug 2015 07:30:14 -0400] rev 11038
Fix weapon name -
bug #967
mikade <redgrinner@gmail.com> [Thu, 06 Aug 2015 12:12:42 +0900] rev 11037
HedgeEditor (bring on the bug reports, wahey!)
nemo [Wed, 05 Aug 2015 11:33:02 -0400] rev 11036
oops. melon pieces need friction and elasticity to bounce right.
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 17:07:38 +0900] rev 11035
May He Improve Our Graphics Forevermore
mikade <redgrinner@gmail.com> [Mon, 03 Aug 2015 12:24:12 +0900] rev 11034
Add Wuzzy's SpeedShoppa challenges.
Update ChangeLog.txt
unc0rr [Sat, 01 Aug 2015 00:13:05 +0300] rev 11033
Make RESTART_SERVER invokable
unc0rr [Sat, 01 Aug 2015 00:09:59 +0300] rev 11032
Use helper function instead of ton of copypasta
unc0rr [Fri, 31 Jul 2015 00:25:31 +0300] rev 11031
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
nemo [Thu, 30 Jul 2015 16:28:35 -0400] rev 11030
darken and blur the cupcake a bit so that people stop trying to teleport on it
mikade <redgrinner@gmail.com> [Thu, 30 Jul 2015 22:19:05 +0900] rev 11029
GetHogVoicepack,GetHogFlag,GetHogGrave
Wuzzy [Mon, 27 Jul 2015 11:51:05 -0400] rev 11028
Block bouncing on the anti-portal surfaces
unc0rr [Thu, 23 Jul 2015 19:51:14 +0300] rev 11027
Don't allow too big messages from clients
unc0rr [Tue, 21 Jul 2015 23:51:58 +0300] rev 11026
Put diagnostic message into log when quitting due to end of input in demo replay mode
nemo [Tue, 21 Jul 2015 08:41:06 -0400] rev 11025
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
nemo [Tue, 21 Jul 2015 08:28:48 -0400] rev 11024
disable land dump when using blurry land setting.
sheepluva [Sun, 19 Jul 2015 13:19:20 +0200] rev 11023
some visual tweaks to art theme. sue. me.
sheepluva [Sun, 19 Jul 2015 04:05:19 +0200] rev 11022
add some chat message colors
sheepluva [Sun, 19 Jul 2015 03:10:00 +0200] rev 11021
fix timebox sprite
sheepluva [Sat, 18 Jul 2015 19:10:57 +0200] rev 11020
fix pickhammer collision when moving upwards, thanks to MK for reporting
sheepluva [Sat, 18 Jul 2015 02:44:36 +0200] rev 11019
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
sheepluva [Fri, 17 Jul 2015 10:06:00 +0200] rev 11018
unpause game when finishing game
sheepluva [Thu, 16 Jul 2015 22:16:35 +0200] rev 11017
change theme used by sniper training, for performance reasons
sheepluva [Thu, 16 Jul 2015 21:50:59 +0200] rev 11016
remove 2 training missions as suggested in
issue #868
nemo [Thu, 16 Jul 2015 08:39:35 -0400] rev 11015
CRLF purge
sheepluva [Wed, 15 Jul 2015 00:27:12 +0200] rev 11014
small german string fix
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:06:07 +0900] rev 11013
ups, remove random testing vars
mikade <redgrinner@gmail.com> [Tue, 14 Jul 2015 20:01:15 +0900] rev 11012
tentative/lazy fixes for unC0Rr's evil
sheepluva [Tue, 14 Jul 2015 03:45:27 +0200] rev 11011
update german translation
sheepluva [Tue, 14 Jul 2015 02:01:58 +0200] rev 11010
merge
wuzzy [Tue, 14 Jul 2015 01:56:47 +0200] rev 11009
update for "that sinking feeling"
sheepluva [Mon, 13 Jul 2015 23:30:12 +0200] rev 11008
fix some typos
wuzzy [Mon, 13 Jul 2015 22:10:01 +0200] rev 11007
german lua strings translation
sheepluva [Mon, 13 Jul 2015 11:01:01 +0200] rev 11006
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
sheepluva [Mon, 13 Jul 2015 06:19:51 +0200] rev 11005
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
sheepluva [Sun, 12 Jul 2015 23:15:39 +0200] rev 11004
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
sheepluva [Sun, 12 Jul 2015 08:20:33 +0200] rev 11003
small changelog update
nemo [Sat, 11 Jul 2015 18:36:06 -0400] rev 11002
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
sheepluva [Sat, 11 Jul 2015 18:28:26 +0200] rev 11001
please avoid # in filenames
nemo [Thu, 09 Jul 2015 13:27:56 -0400] rev 11000
Fix build w/o S3D and video recording. untested.
nemo [Tue, 07 Jul 2015 19:19:43 -0400] rev 10999
merge
wuzzy [Sat, 04 Jul 2015 21:48:02 +0200] rev 10998
german translation update
nemo [Tue, 07 Jul 2015 19:19:18 -0400] rev 10997
update hl for .22 airmines
sheepluva [Sat, 04 Jul 2015 03:43:41 +0200] rev 10996
fix Rubberduck grave
sheepluva [Wed, 24 Jun 2015 01:23:37 +0200] rev 10995
fallback to Default voicepack if specified voicepack is not available
nemo [Tue, 16 Jun 2015 10:08:07 -0400] rev 10994
bit friendlier if the uVariables values get changed
nemo [Fri, 12 Jun 2015 17:28:20 -0400] rev 10993
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
sheepluva [Thu, 11 Jun 2015 03:31:33 +0200] rev 10992
hog number display: no blinking
unc0rr [Wed, 10 Jun 2015 23:21:30 +0300] rev 10991
Time is stored in bytestring now
unc0rr [Wed, 10 Jun 2015 23:05:38 +0300] rev 10990
Buggy executeMany?
nemo [Mon, 08 Jun 2015 08:21:09 -0400] rev 10989
ambiguous
sheepluva [Sun, 07 Jun 2015 04:40:02 +0200] rev 10988
mention hoggywood and cake in the changelog
sheepluva [Sat, 06 Jun 2015 23:57:12 +0200] rev 10987
fix flower grave
sheepluva [Sat, 06 Jun 2015 23:28:07 +0200] rev 10986
fix statue grave
sheepluva [Sat, 06 Jun 2015 22:10:11 +0200] rev 10985
fix chat lines losing color information on texture reload
unc0rr [Thu, 04 Jun 2015 19:57:04 +0300] rev 10984
More ifdefs \o/ (fix build even more)
unc0rr [Wed, 03 Jun 2015 23:24:56 +0300] rev 10983
Lazy fix for server build
koda [Tue, 02 Jun 2015 19:53:30 +0100] rev 10982
Added tag 0.9.21-release, fab746a3597e for
changeset 7e55468ffe38
koda [Wed, 03 Jun 2015 14:50:54 +0100] rev 10981
Update .hgignore file
koda [Wed, 03 Jun 2015 14:52:30 +0100] rev 10980
merge, mah friend, long time no see
mikade <redgrinner@gmail.com> [Wed, 03 Jun 2015 22:16:03 +0900] rev 10979
- some new mission icons
- add variable portal limiter (and effects) to TechRacer
- allow variable (not just infinite) ufo fuel
- possibly break stuff some
- more whitespace?
nemo [Wed, 03 Jun 2015 07:30:12 -0400] rev 10978
cursor x/y when targeting for mikade's visual effects. this is not synced
koda [Tue, 02 Jun 2015 19:51:04 +0100] rev 10977
Fix building hedgewars-server
koda [Tue, 02 Jun 2015 18:37:40 +0100] rev 10976
Allow skipping the bundle step after install on OSX
koda [Tue, 02 Jun 2015 18:10:46 +0100] rev 10975
Make sure that the png library name is always defined
koda [Tue, 02 Jun 2015 17:57:15 +0100] rev 10974
Fix libsdl bundling on OSX when library rather than framework is used
koda [Tue, 02 Jun 2015 01:58:10 +0100] rev 10973
Move OSX SDL library configuration from SDLh to proper CMakeLists
koda [Tue, 02 Jun 2015 01:28:21 +0100] rev 10972
Fix retina rendering on OSX
This does not actually improve any graphics, but at least OSX native
GUI elements won't look pixellated any more.
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 10971
Fix building on OSX when autoupdate is disabled
sheepluva [Tue, 26 May 2015 23:29:53 +0200] rev 10970
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
nemo [Wed, 27 May 2015 10:37:12 -0400] rev 10969
add a bit more spacing around stars, add pad parameter to increase spacing between objects
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 23:00:56 +0900] rev 10968
- reorder waypoint preview
- make infinite UFO fuel map-dependant
mikade <redgrinner@gmail.com> [Wed, 27 May 2015 22:34:11 +0900] rev 10967
- preview generation for rubbers, air-mines, crates, barrels
- add map previews for the other 6 TechRacer maps
- make TechRacer (more or less) work out the box
- randomize map by clicking on preview (when map unspecified)
unC0Rr [Tue, 26 May 2015 12:00:39 +0300] rev 10966
merge
sheepluva [Tue, 26 May 2015 10:42:17 +0200] rev 10965
merge git head and hg head
unC0Rr [Tue, 26 May 2015 11:59:46 +0300] rev 10964
Make sure to have gstMoving flag cleared
nemo [Mon, 25 May 2015 16:53:52 -0400] rev 10963
call setScript update if scheme changes, due to scriptparams
sheepluva [Mon, 25 May 2015 22:50:38 +0200] rev 10962
merge
nemo [Mon, 25 May 2015 16:40:04 -0400] rev 10961
Also preview waypoints
sheepluva [Mon, 25 May 2015 22:32:32 +0200] rev 10960
some changelog additions, not complete yet
nemo [Mon, 25 May 2015 15:48:07 -0400] rev 10959
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
sheepluva <sheepluva@users.noreply.github.com> [Mon, 25 May 2015 14:26:54 +0200] rev 10958
Merge pull request #34 from CaF2/master
Changed to continental supplies from the DLC, because its better :P
nemo [Mon, 25 May 2015 14:31:06 -0400] rev 10957
prevent damage colouring of indestructible terrain
caf2 <florian.evaldsson@telia.com> [Mon, 25 May 2015 13:53:12 +0200] rev 10956
Changed to continental supplies from the DLC, because its better :P
nemo [Sun, 24 May 2015 15:44:21 -0400] rev 10955
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
nemo [Sun, 24 May 2015 15:13:03 -0400] rev 10954
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
unc0rr [Tue, 21 Jul 2015 23:46:52 +0300] rev 10953
Put types into a separate file
nemo [Fri, 22 May 2015 13:39:12 -0400] rev 10952
don't decrement 0 timer for air mines...
unc0rr [Thu, 21 May 2015 00:19:06 +0300] rev 10951
- Move protocol handling events to main thread through qt's main loop
- Reorganize code a bit
mikade <redgrinner@gmail.com> [Thu, 21 May 2015 18:21:55 +0900] rev 10950
- (Finally) automatically load points for all current TechRacer maps
- Hack / break some stuff
- Suspend two of the crappier maps
unc0rr [Mon, 18 May 2015 00:20:09 +0300] rev 10949
merge default
mikade <redgrinner@gmail.com> [Sat, 16 May 2015 19:15:08 +0900] rev 10948
your guess is as good as mine
mikade <redgrinner@gmail.com> [Sat, 16 May 2015 19:08:45 +0900] rev 10947
Add two new maps, improve an old one
Fix a few maps so they can be converted into HWMAP format
mikade <redgrinner@gmail.com> [Thu, 14 May 2015 23:09:21 +0900] rev 10946
extensive changes
mikade <redgrinner@gmail.com> [Wed, 13 May 2015 23:01:00 +0900] rev 10945
hopefully fix some placements
unc0rr [Tue, 12 May 2015 22:38:33 +0300] rev 10944
- Fix order of messages, also don't duplicate last timestamped message
- Comment out useless line in uTeams
mikade <redgrinner@gmail.com> [Tue, 12 May 2015 22:09:25 +0900] rev 10943
migrate maps, new map, minor fixes
nemo [Mon, 11 May 2015 13:53:08 -0400] rev 10942
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When
re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
unc0rr [Mon, 11 May 2015 19:58:54 +0300] rev 10941
- Take girder height into account (fix
issue #908)
- Fix off-by-2 error in girder placement
- Some tweaks to allow for more girders placed
mikade <redgrinner@gmail.com> [Sat, 09 May 2015 14:30:01 +0900] rev 10940
Added param for rounds in techracer.
Also some support for hand-drawn map placed stuff.
sheepluva [Fri, 08 May 2015 15:36:19 +0200] rev 10939
reduce volume a bit more. also fix engine hint
nemo [Fri, 08 May 2015 09:16:21 -0400] rev 10938
50% volume on music to make sheepluva happy
sheepluva [Thu, 07 May 2015 17:57:57 +0200] rev 10937
add simple build instructions
unC0Rr [Thu, 07 May 2015 17:29:12 +0300] rev 10936
Long awaited hwmap<->txt converter, which took less than hour to make
unc0rr [Mon, 18 May 2015 00:07:52 +0300] rev 10935
Move SDLNet_TCP_Send to its own thread
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:56:21 +0900] rev 10934
fml
unc0rr [Sun, 17 May 2015 00:14:30 +0300] rev 10933
Some more work on flib network
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:48:19 +0900] rev 10932
oops
unc0rr [Fri, 15 May 2015 23:28:31 +0300] rev 10931
Parse net commands, answer to pings
mikade <redgrinner@gmail.com> [Thu, 07 May 2015 21:44:19 +0900] rev 10930
one more map, extra param
unc0rr [Wed, 13 May 2015 23:21:40 +0300] rev 10929
Mockup of protocol parser
sheepluva [Tue, 05 May 2015 12:48:25 +0200] rev 10928
merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
unc0rr [Mon, 11 May 2015 00:27:16 +0300] rev 10927
Fix jumpts table, build array of handlers (wip)
sheepluva [Mon, 04 May 2015 18:32:33 +0200] rev 10926
chat: simplify some code and fix bugs I noticed during testing
unc0rr [Sat, 09 May 2015 23:30:19 +0300] rev 10925
Produce some useful code
unc0rr [Mon, 04 May 2015 18:39:00 +0300] rev 10924
Less code - less bugs (fix pas2c build)
sheepluva <sheepluva@users.noreply.github.com> [Mon, 04 May 2015 23:52:56 +0200] rev 10923
Merge pull request #32 from gunchleoc/master
New gd (Scottish Gaelic) translation of main ts file.
unc0rr [Mon, 04 May 2015 17:49:15 +0300] rev 10922
merge default
sheepluva [Fri, 01 May 2015 00:17:38 +0200] rev 10921
chat: further tweaks and cleanups
sheepluva [Thu, 30 Apr 2015 21:53:41 +0200] rev 10920
different implementation for utf-8 char detection/handling
sheepluva [Thu, 30 Apr 2015 18:59:54 +0200] rev 10919
chat: generate utf8 info e.g. for pasted contents
mikade <redgrinner@gmail.com> [Sat, 02 May 2015 11:47:55 +0900] rev 10918
fix techracer map 3
another small test map
unc0rr [Fri, 01 May 2015 23:22:23 +0300] rev 10917
- ?Fix? nemo's attempt in
r959219241c67
- Wrap mode: camera comes to followgear by the shortest path (better implementation, than sheepluva's
re0d7d499c851)
- Wrap mode: keep less than 50% of the screen grayed
unc0rr [Fri, 01 May 2015 22:01:14 +0300] rev 10916
merge
mikade <redgrinner@gmail.com> [Fri, 01 May 2015 22:23:37 +0900] rev 10915
ups, forgot we need to make TechRacer aware of airmines
mikade <redgrinner@gmail.com> [Fri, 01 May 2015 22:08:13 +0900] rev 10914
new test for lols
removed hwp and old maps
gunchleoc <fios@foramnagaidhlog.net> [Sat, 18 Apr 2015 10:32:12 +0100] rev 10913
New gd translation of main ts file.
unc0rr [Wed, 29 Apr 2015 17:17:40 +0300] rev 10912
Catch exceptions in accept() call
vittorio.giovara@gmail.com [Mon, 27 Apr 2015 17:21:58 +0000] rev 10911
Do not set rpath when binaries are installed in the standard search path
$ rpmlint hedgewars
hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/bin/hwengine ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/']
hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/lib/libphyslayer.so ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/']
hedgewars.i686: E: binary-or-shlib-defines-rpath /usr/bin/hedgewars ['$ORIGIN/../lib/', '$ORIGIN/', '/usr/lib/']
unc0rr [Sat, 11 Apr 2015 17:37:43 +0300] rev 10910
Add ceil() function to fpcrtl of pas2c
unc0rr [Sat, 11 Apr 2015 15:34:07 +0300] rev 10909
Silly fixes for silly pas2c
unc0rr [Mon, 04 May 2015 17:48:57 +0300] rev 10908
Try another approach, WIP
unc0rr [Fri, 10 Apr 2015 23:58:05 +0300] rev 10907
Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
unc0rr [Wed, 29 Apr 2015 23:52:18 +0300] rev 10906
Rendering some code
nemo [Fri, 10 Apr 2015 11:14:53 -0400] rev 10905
bouncy/noportal check after spawn
unc0rr [Tue, 28 Apr 2015 23:26:12 +0300] rev 10904
Some more work on network client implementation
nemo [Fri, 10 Apr 2015 10:36:17 -0400] rev 10903
tweak erase
unc0rr [Tue, 28 Apr 2015 11:49:48 +0300] rev 10902
Will use own tree type
nemo [Wed, 08 Apr 2015 23:59:35 -0400] rev 10901
also erase
unc0rr [Sat, 25 Apr 2015 23:46:09 +0300] rev 10900
Some hedgewars coding a week keeps doctor away
nemo [Wed, 08 Apr 2015 15:10:44 -0400] rev 10899
fix copypasta typo, failure to bump offset of lf params
unc0rr [Wed, 22 Apr 2015 23:33:16 +0300] rev 10898
Some futher work on flib net client part
nemo [Wed, 08 Apr 2015 15:04:48 -0400] rev 10897
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
unc0rr [Thu, 16 Apr 2015 23:31:13 +0300] rev 10896
Start network support: only setting up a connection for now
nemo [Sun, 05 Apr 2015 16:41:39 -0400] rev 10895
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
unC0Rr [Tue, 14 Apr 2015 11:18:14 +0300] rev 10894
Racer challenge map #17
mikade <redgrinner@gmail.com> [Sun, 05 Apr 2015 12:44:54 +0900] rev 10893
fix error in Nobody Laugh
unc0rr [Sat, 11 Apr 2015 22:39:29 +0300] rev 10892
Make ammo scheme work
nemo [Fri, 03 Apr 2015 16:46:14 -0400] rev 10891
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
unc0rr [Sat, 11 Apr 2015 17:23:56 +0300] rev 10890
Oops, forgot this file
nemo [Fri, 03 Apr 2015 16:39:09 -0400] rev 10889
give melon pieces a radius. is why they weren't bouncing.
unc0rr [Wed, 08 Apr 2015 23:39:18 +0300] rev 10888
Ammo schemes list, almost works
nemo [Fri, 03 Apr 2015 15:20:08 -0400] rev 10887
Make FP tunnel 2px wider.
unc0rr [Thu, 02 Apr 2015 21:09:56 +0300] rev 10886
- Merge default
- *cough* sorry, but also in this commit: move *.qml files into qrc, include qmlFrontend into cmake build, also exclude QTfrontend
unc0rr [Wed, 01 Apr 2015 22:46:52 +0300] rev 10885
racer challenge map #16
unC0Rr [Wed, 01 Apr 2015 10:17:01 +0300] rev 10884
Fix off-by-1 error
sheepluva [Wed, 01 Apr 2015 02:42:37 +0200] rev 10883
terminate engine and output fatal error message if hedgehogs are added incorrectly
unc0rr [Tue, 31 Mar 2015 23:14:09 +0300] rev 10882
- Fix ping timeouts after incorrect "/vote" commands (protocol violation)
- Add "/info" command
- Add "/maxteams" command to specify desired maximum number of teams in your room
unc0rr [Tue, 31 Mar 2015 23:01:53 +0300] rev 10881
"/force" command for server admin to force voting result
unc0rr [Tue, 31 Mar 2015 22:50:12 +0300] rev 10880
Send notice when accepting vote
unc0rr [Tue, 31 Mar 2015 22:37:04 +0300] rev 10879
Don't change hedgehogs total number to a value > 48 as result of voting.
sheepluva [Tue, 31 Mar 2015 03:41:36 +0200] rev 10878
small pixel jizz tweak
sheepluva [Tue, 31 Mar 2015 02:30:29 +0200] rev 10877
alternative explosion border smoothing
sheepluva [Tue, 31 Mar 2015 00:15:00 +0200] rev 10876
draw birdy's feathers in low quality mode too
sheepluva [Wed, 25 Mar 2015 21:30:04 +0100] rev 10875
only display cake timer if it is low
sheepluva [Wed, 25 Mar 2015 20:30:52 +0100] rev 10874
allow gear specific data (with gear type specific type). applied to cake
sheepluva [Tue, 24 Mar 2015 21:18:05 +0100] rev 10873
still messing with rendering
unc0rr [Tue, 24 Mar 2015 22:51:49 +0300] rev 10872
Hints for bottom feeder, which were somehow lost
sheepluva [Tue, 24 Mar 2015 19:25:03 +0100] rev 10871
rendering tweaks cont.
sheepluva [Tue, 24 Mar 2015 16:52:35 +0100] rev 10870
rendering tweaks cont.
sheepluva [Tue, 24 Mar 2015 12:48:55 +0100] rev 10869
rendering tweaks/cleanup cont.
sheepluva [Mon, 23 Mar 2015 02:03:45 +0100] rev 10868
show correct default if current team is local team
sheepluva [Sun, 22 Mar 2015 22:06:44 +0100] rev 10867
fix segfault caused by last commit if spectating
sheepluva [Sun, 22 Mar 2015 21:40:16 +0100] rev 10866
make using hog speech a bit more comfortable
nemo [Fri, 20 Mar 2015 15:00:52 -0400] rev 10865
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
sheepluva [Thu, 19 Mar 2015 21:23:56 +0100] rev 10864
don't modify collision data when applying visual edge smoothing
sheepluva [Wed, 18 Mar 2015 21:52:13 +0100] rev 10863
fallback to first color in colors array if there is no valid color specified
unc0rr [Wed, 18 Mar 2015 23:18:52 +0300] rev 10862
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
unc0rr [Wed, 18 Mar 2015 23:13:37 +0300] rev 10861
Also update wind indicator on lag when joining midgame
sheepluva [Wed, 18 Mar 2015 21:03:53 +0100] rev 10860
changed/fixed alpha blending in copyToXYFromRect
unc0rr [Wed, 18 Mar 2015 22:57:29 +0300] rev 10859
Only allow one instance of vgtSmoothWindbar also
unc0rr [Tue, 17 Mar 2015 23:57:26 +0300] rev 10858
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes
issue #907, but not confirmed, though very highly plausible.
unC0Rr [Mon, 16 Mar 2015 11:12:18 +0300] rev 10857
Script parameter to adjust winning score for Mutant
nemo [Sun, 15 Mar 2015 22:01:10 -0400] rev 10856
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
nemo [Sun, 15 Mar 2015 16:14:43 -0400] rev 10855
merge ☹
unC0Rr [Fri, 13 Mar 2015 14:09:44 +0300] rev 10854
Racer challenge map #15
sheepluva [Sun, 08 Mar 2015 03:04:06 +0100] rev 10853
and ofc fix pas2c build
sheepluva [Sun, 08 Mar 2015 02:40:32 +0100] rev 10852
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
sheepluva [Sun, 08 Mar 2015 01:51:27 +0100] rev 10851
chat/copypaste: some adjustments and sanity checks
sheepluva [Sun, 08 Mar 2015 01:04:41 +0100] rev 10850
copy to/paste from system clipboard (via frontend)
sheepluva [Fri, 06 Mar 2015 21:24:21 +0100] rev 10849
copy&paste (wip), currently using only a local clipboard
nemo [Sun, 15 Mar 2015 16:14:13 -0400] rev 10848
Allow rope tinting
unc0rr [Tue, 03 Mar 2015 22:22:29 +0300] rev 10847
amNothing is fine to use in any type of race too
sheepluva [Sun, 01 Mar 2015 21:06:27 +0100] rev 10846
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
sheepluva [Sun, 01 Mar 2015 20:38:52 +0100] rev 10845
quick word deletion while holding ctrl (qt style)
sheepluva [Sun, 01 Mar 2015 20:14:23 +0100] rev 10844
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
sheepluva [Sun, 01 Mar 2015 17:32:26 +0100] rev 10843
whoops, pas2c did not notice this missing ;
sheepluva [Sun, 01 Mar 2015 17:12:02 +0100] rev 10842
since fonts can be loaded in late, update cursor position before first chat display
sheepluva [Sun, 01 Mar 2015 16:45:24 +0100] rev 10841
make team key play well with new cursor
sheepluva [Sun, 01 Mar 2015 16:38:18 +0100] rev 10840
add newline after warning
sheepluva [Sun, 01 Mar 2015 16:32:14 +0100] rev 10839
make sure cursor drawing position does not get messed up by screen resize
sheepluva [Sun, 01 Mar 2015 15:56:00 +0100] rev 10838
teach pas2c how to insert() shortstrings
sheepluva [Sun, 01 Mar 2015 15:04:31 +0100] rev 10837
pas2c does not like setlength called with a shortstring apparently
sheepluva [Sun, 01 Mar 2015 04:15:11 +0100] rev 10836
selections
sheepluva [Sat, 28 Feb 2015 22:20:53 +0100] rev 10835
fix chat input history not restoring utf8-related info
sheepluva [Sat, 28 Feb 2015 17:29:07 +0100] rev 10834
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
unC0Rr [Thu, 26 Feb 2015 15:38:10 +0300] rev 10833
Racer challenge map #14
unC0Rr [Wed, 18 Feb 2015 14:44:59 +0300] rev 10832
Racer challenge #13
nemo [Tue, 17 Feb 2015 16:05:54 -0500] rev 10831
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
nemo [Tue, 17 Feb 2015 12:09:27 -0500] rev 10830
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
nemo [Tue, 17 Feb 2015 10:04:32 -0500] rev 10829
avoid airmines too when spawning
nemo [Tue, 17 Feb 2015 09:50:22 -0500] rev 10828
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
nemo [Mon, 16 Feb 2015 13:58:32 -0500] rev 10827
make mines submersible
nemo [Sun, 15 Feb 2015 21:27:27 -0500] rev 10826
oops, forgot this annoying thing
nemo [Sun, 15 Feb 2015 15:35:46 -0500] rev 10825
0s mine time
nemo [Sun, 15 Feb 2015 15:34:32 -0500] rev 10824
make air mines respawn on climbhome
unc0rr [Mon, 16 Feb 2015 22:33:15 +0300] rev 10823
Introducing cbAmmo
nemo [Sat, 14 Feb 2015 22:25:31 -0500] rev 10822
hook up to frontend
unc0rr [Mon, 09 Feb 2015 00:37:59 +0300] rev 10821
Fix schemes loading
nemo [Sat, 14 Feb 2015 17:47:28 -0500] rev 10820
Fix bug, undo debug level in server, set air mine number to something non-debug
unc0rr [Sun, 08 Feb 2015 00:10:05 +0300] rev 10819
Send selected scheme config on engine initialization (WIP)
nemo [Sat, 14 Feb 2015 17:34:12 -0500] rev 10818
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
unc0rr [Sat, 07 Feb 2015 23:26:14 +0300] rev 10817
merge with default
unc0rr [Sat, 07 Feb 2015 23:25:33 +0300] rev 10816
merge
unc0rr [Sat, 07 Feb 2015 11:53:08 +0300] rev 10815
Fix pas2c?
unc0rr [Sat, 07 Feb 2015 00:19:54 +0300] rev 10814
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
unC0Rr [Fri, 06 Feb 2015 16:08:02 +0300] rev 10813
One more medium template
nemo [Sat, 31 Jan 2015 23:14:12 -0500] rev 10812
fix typo
nemo [Sat, 31 Jan 2015 22:18:40 -0500] rev 10811
I guess the params shouldn't be all or nothing.
nemo [Sat, 31 Jan 2015 22:13:44 -0500] rev 10810
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
nemo [Sun, 25 Jan 2015 16:10:20 -0500] rev 10809
Add generic getter/setter for a bunch of more obscure gear structure values
nemo [Sun, 25 Jan 2015 14:48:02 -0500] rev 10808
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
nemo [Sat, 24 Jan 2015 13:49:57 -0500] rev 10807
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo [Wed, 21 Jan 2015 16:00:08 -0500] rev 10806
more turn-based-y
nemo [Sun, 18 Jan 2015 22:48:23 -0500] rev 10805
inherit mines time div 4
sheepluva [Mon, 19 Jan 2015 01:18:43 +0100] rev 10804
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
nemo [Sun, 18 Jan 2015 17:14:37 -0500] rev 10803
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
nemo [Sun, 18 Jan 2015 16:57:32 -0500] rev 10802
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
unc0rr [Mon, 19 Jan 2015 00:12:26 +0300] rev 10801
Fix here too
nemo [Sun, 18 Jan 2015 16:01:09 -0500] rev 10800
more tweakery
nemo [Sun, 18 Jan 2015 15:12:54 -0500] rev 10799
initialise trackSpeed, add nil check before resetting seek timer
nemo [Sun, 18 Jan 2015 15:03:35 -0500] rev 10798
er... didn't mean to leave this line in
sheepluva [Sun, 18 Jan 2015 20:59:37 +0100] rev 10797
begin/end
nemo [Sun, 18 Jan 2015 14:48:23 -0500] rev 10796
merge
sheepluva [Sun, 18 Jan 2015 15:36:36 +0100] rev 10795
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
nemo [Sun, 18 Jan 2015 14:47:25 -0500] rev 10794
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
sheepluva [Sat, 17 Jan 2015 21:41:01 +0100] rev 10793
oops. I committed hat fix to .21 branch
nemo [Sun, 18 Jan 2015 14:18:06 -0500] rev 10792
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
nemo [Sat, 17 Jan 2015 10:07:12 -0500] rev 10791
tweak a few params. still something wtf going on when on rope
sheepluva [Sat, 17 Jan 2015 14:26:25 +0100] rev 10790
merge
nemo [Fri, 16 Jan 2015 17:51:29 -0500] rev 10789
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
sheepluva <sheepluva@users.noreply.github.com> [Fri, 16 Jan 2015 15:47:34 +0100] rev 10788
Merge pull request #31 from LocutusOfBorg/fix-cmake
Add RelWithDebInfo for debugging pourposes
unC0Rr [Wed, 14 Jan 2015 11:47:50 +0300] rev 10787
Oops, misspelled protocol command
unc0rr [Tue, 13 Jan 2015 23:37:07 +0300] rev 10786
Implement /newseed and /hedgehogs commands. Only tested for building.
nemo [Mon, 12 Jan 2015 08:20:20 -0500] rev 10785
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
nemo [Sun, 11 Jan 2015 22:30:52 -0500] rev 10784
move TGear Hedgehog based on how uStats is using it
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 15 Jan 2015 11:48:28 +0100] rev 10783
Add RelWithDebInfo for debugging purposes
sheepluva [Tue, 06 Jan 2015 16:38:39 +0100] rev 10782
merge git head
sheepluva <sheepluva@users.noreply.github.com> [Tue, 06 Jan 2015 15:16:34 +0100] rev 10781
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
Fix for segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided, by Locutus and unC0Rr
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 06 Jan 2015 03:41:10 +0100] rev 10780
Unify _P flags
unc0rr [Tue, 06 Jan 2015 12:52:37 +0300] rev 10779
Fix handling of perlin mapgen
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 29 Nov 2014 14:53:41 +0100] rev 10778
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
unc0rr [Tue, 06 Jan 2015 12:12:34 +0300] rev 10777
- Send maze_size command in other mapgen modes too
- Fix drawn land mapgen detection
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Jan 2015 16:29:27 +0100] rev 10776
Rename test to test_normal, to comply with policy CMP0037
nemo [Thu, 09 Jul 2015 13:27:56 -0400] rev 10775
Fix build w/o S3D and video recording. untested.
unc0rr [Mon, 05 Jan 2015 19:24:49 +0300] rev 10774
merge
unc0rr [Thu, 04 Jun 2015 19:57:04 +0300] rev 10773
More ifdefs \o/ (fix build even more)
unc0rr [Mon, 05 Jan 2015 19:24:20 +0300] rev 10772
merge
unc0rr [Wed, 03 Jun 2015 23:24:56 +0300] rev 10771
Lazy fix for server build
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:37:08 +0100] rev 10770
Merge pull request #27 from LocutusOfBorg/fix-build2
Fix arm* build failures
< LocutusOfBorg1> sheepluva, the problem is fpc, so the workaround might be necessary even if they patch it :(
http://bugs.freepascal.org/view.php?id=27222
koda [Wed, 03 Jun 2015 14:50:54 +0100] rev 10769
Update .hgignore file
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:05:09 +0100] rev 10768
Merge pull request #28 from LocutusOfBorg/lua-fix
Find lua 5.1 on fedora machines (taken from fedora hw git)
koda [Tue, 02 Jun 2015 19:53:30 +0100] rev 10767
Added tag 0.9.21-release, fab746a3597e for
changeset 7e55468ffe38
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:04:39 +0100] rev 10766
Merge pull request #26 from LocutusOfBorg/fix-build
Do not throw error when an haskell module throws a build failure, e.g. b...
koda [Tue, 02 Jun 2015 19:51:04 +0100] rev 10765
Fix building hedgewars-server
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:03:29 +0100] rev 10764
Merge pull request #25 from LocutusOfBorg/translation
Add LocutusOfBorg to IT translation credits
unc0rr [Mon, 05 Jan 2015 18:30:43 +0300] rev 10763
Support _S and _P in initialization expressions
koda [Tue, 02 Jun 2015 18:37:40 +0100] rev 10762
Allow skipping the bundle step after install on OSX
sheepluva <sheepluva@users.noreply.github.com> [Mon, 05 Jan 2015 14:02:27 +0100] rev 10761
Merge pull request #24 from LocutusOfBorg/update-travis
travis adjustments by LocutusOfBorg
unc0rr [Mon, 05 Jan 2015 11:35:04 +0300] rev 10760
Eh, faulty check
koda [Tue, 02 Jun 2015 01:58:10 +0100] rev 10759
Move OSX SDL library configuration from SDLh to proper CMakeLists
unc0rr [Mon, 05 Jan 2015 01:38:46 +0300] rev 10758
Random gravity values interval should include maxgravity
unc0rr [Mon, 02 Feb 2015 23:12:56 +0300] rev 10757
Scheme parsing
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 10756
Fix building on OSX when autoupdate is disabled
unc0rr [Sun, 04 Jan 2015 23:45:55 +0300] rev 10755
Include feature_size to demos for checker
unc0rr [Thu, 29 Jan 2015 23:36:58 +0300] rev 10754
[flib] yay, some work on schemes
sheepluva [Sat, 17 Jan 2015 01:48:57 +0100] rev 10753
fix issue with contributor hat being displayed for wrong players
unc0rr [Sun, 04 Jan 2015 00:29:19 +0300] rev 10752
Oops
unc0rr [Sun, 25 Jan 2015 00:08:42 +0300] rev 10751
CMake script for qmlFrontend
sheepluva [Tue, 06 Jan 2015 19:26:25 +0100] rev 10750
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
unc0rr [Sun, 04 Jan 2015 00:26:02 +0300] rev 10749
Not compatible anymore
unc0rr [Sat, 03 Jan 2015 23:46:26 +0300] rev 10748
merge default
sheepluva [Tue, 06 Jan 2015 17:07:34 +0100] rev 10747
backporting some build system fixes and pas2c tweaks
unc0rr [Sat, 03 Jan 2015 00:30:30 +0300] rev 10746
Fix home path
nemo [Sun, 04 Jan 2015 14:04:17 -0500] rev 10745
premature optimisation bit me again.
unc0rr [Sat, 03 Jan 2015 00:29:34 +0300] rev 10744
Fix crash in case of critical image missing
nemo [Sun, 04 Jan 2015 00:44:14 -0500] rev 10743
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
unc0rr [Fri, 02 Jan 2015 23:54:11 +0300] rev 10742
checker.ini to avoid hardcoded paths
nemo [Sat, 03 Jan 2015 18:14:45 -0500] rev 10741
oops
unc0rr [Fri, 02 Jan 2015 22:07:31 +0300] rev 10740
Generate config for 'world edge' and 'script param' scheme options
nemo [Sat, 03 Jan 2015 17:27:33 -0500] rev 10739
Tired of not knowing which rooms I can't join
unc0rr [Fri, 02 Jan 2015 01:13:22 +0300] rev 10738
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
nemo [Sat, 03 Jan 2015 15:25:42 -0500] rev 10737
use copyToXY instead to improve legibility
nemo [Thu, 01 Jan 2015 12:43:00 -0500] rev 10736
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
unc0rr [Sat, 03 Jan 2015 00:28:33 +0300] rev 10735
Fix crash in case of critical image missing
unc0rr [Tue, 30 Dec 2014 23:31:00 +0300] rev 10734
Uhm... this seems to count as a workaround, not tested though
unc0rr [Fri, 02 Jan 2015 00:14:49 +0300] rev 10733
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
unc0rr [Tue, 30 Dec 2014 22:59:15 +0300] rev 10732
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
nemo [Thu, 01 Jan 2015 12:41:28 -0500] rev 10731
tweaks to try and make flakes better behaved in negative gravity. branch safe.
unc0rr [Tue, 30 Dec 2014 22:12:07 +0300] rev 10730
Server-side workaround for frontend's script parameter bug in .21
nemo [Tue, 30 Dec 2014 18:23:11 -0500] rev 10729
this should probably work
unc0rr [Tue, 30 Dec 2014 21:00:03 +0300] rev 10728
Merge fixes from .21 branch
nemo [Tue, 30 Dec 2014 18:19:05 -0500] rev 10727
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 29 Dec 2014 12:27:51 +0100] rev 10726
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
"You are using a new version of LLVM that hasn't been tested yet!
We will try though..."
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Mon, 05 Jan 2015 13:28:13 +0100] rev 10725
Find lua 5.1 on fedora machines (taken from fedora hw git)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 30 Dec 2014 15:56:09 +0100] rev 10724
Fix arm* build failures
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 30 Dec 2014 19:07:57 +0300] rev 10723
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
"You are using a new version of LLVM that hasn't been tested yet!
We will try though..."
nemo [Sat, 27 Dec 2014 11:36:28 -0500] rev 10722
Was not a good idea in the first place IMO
unc0rr [Sat, 27 Dec 2014 22:09:31 +0300] rev 10721
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
nemo [Thu, 25 Dec 2014 13:54:47 -0500] rev 10720
fix amRubber frame positioning fail (probably)
unc0rr [Wed, 24 Dec 2014 23:26:54 +0300] rev 10719
0.9.21 branch
unc0rr [Wed, 24 Dec 2014 23:17:14 +0300] rev 10718
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
nemo [Wed, 24 Dec 2014 14:42:05 -0500] rev 10717
Tweak to land texturing. Treat any non-lfBasic as edge
nemo [Wed, 24 Dec 2014 13:24:38 -0500] rev 10716
cleaned up amRubber.png
krdrt5367 [Wed, 24 Dec 2014 12:24:35 -0500] rev 10715
polish update for rubber
nemo [Wed, 24 Dec 2014 12:19:18 -0500] rev 10714
nemo [Wed, 24 Dec 2014 11:50:53 -0500] rev 10713
bleah. I hate burning changelog revisions, but this isn't finished
nemo [Wed, 24 Dec 2014 11:41:53 -0500] rev 10712
Probably fixes
issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
nemo [Wed, 24 Dec 2014 11:16:57 -0500] rev 10711
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
nemo [Wed, 24 Dec 2014 11:13:07 -0500] rev 10710
This resolves
issue #890 and issue #886
nemo [Wed, 24 Dec 2014 11:08:26 -0500] rev 10709
forgot zopfli
nemo [Wed, 24 Dec 2014 11:05:48 -0500] rev 10708
Suggestion of Wuzzy's. Use Randy's water as SD water.
nemo [Wed, 24 Dec 2014 10:36:49 -0500] rev 10707
merge
vittorio.giovara@gmail.com [Wed, 24 Dec 2014 15:01:30 +0000] rev 10706
add wuzzy to credits
nemo [Wed, 24 Dec 2014 10:34:41 -0500] rev 10705
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
Wuzzy [Wed, 24 Dec 2014 09:52:04 -0500] rev 10704
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 27 Dec 2014 10:39:11 +0100] rev 10703
Add my address to IT translation
nemo [Wed, 24 Dec 2014 09:20:52 -0500] rev 10702
should fix perlin gen on 32 bit
nemo [Tue, 23 Dec 2014 00:07:06 -0500] rev 10701
merge
unc0rr [Mon, 22 Dec 2014 22:38:23 +0300] rev 10700
Hide "optimize" button
sheepluva [Sun, 21 Dec 2014 21:48:13 +0100] rev 10699
german translation update, mostly just adding wuzzy's suggested strings
wuzzy [Sun, 21 Dec 2014 09:27:57 +0100] rev 10698
issue #875: Fix faulty translation in German
nemo [Mon, 22 Dec 2014 18:08:42 -0500] rev 10697
scaling is not safe in multi at all using a team add. will use the first real team instead.
nemo [Sat, 20 Dec 2014 16:20:37 -0500] rev 10696
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
nemo [Mon, 22 Dec 2014 17:47:22 -0500] rev 10695
this bugs me every time I look at it
sheepluva [Fri, 19 Dec 2014 22:56:28 +0100] rev 10694
hat fix
sheepluva [Wed, 17 Dec 2014 23:41:10 +0100] rev 10693
revert last commit
sheepluva [Wed, 17 Dec 2014 23:01:43 +0100] rev 10692
don't save alpha channel to screenshots when not needed
sheepluva [Wed, 17 Dec 2014 21:01:44 +0100] rev 10691
change speechfix implementation (no "continue" anymore
sheepluva [Wed, 17 Dec 2014 19:23:57 +0100] rev 10690
grmlgrml
sheepluva [Wed, 17 Dec 2014 19:03:33 +0100] rev 10689
change string types of speech bubbles fix to work with pas2c
sheepluva [Wed, 17 Dec 2014 19:02:33 +0100] rev 10688
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
sheepluva [Wed, 17 Dec 2014 14:56:14 +0100] rev 10687
cleanup speech bubble code a little. this fixes
issue #719
sheepluva [Wed, 17 Dec 2014 08:36:55 +0100] rev 10686
ClimbHome mission preview by wuzzy
sheepluva [Wed, 17 Dec 2014 07:35:39 +0100] rev 10685
update changelog
sheepluva [Tue, 16 Dec 2014 23:41:26 +0100] rev 10684
merge'n'magic
nemo [Tue, 16 Dec 2014 14:32:53 -0500] rev 10683
just in case. one more nil check
nemo [Tue, 16 Dec 2014 14:29:25 -0500] rev 10682
aaaand where it was actually crashing
nemo [Tue, 16 Dec 2014 14:23:24 -0500] rev 10681
Add nil checks on HHGear to rope steps.
sheepluva [Tue, 16 Dec 2014 22:30:17 +0100] rev 10680
issue #871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
Due to doStepRopeWork's being completely skipped 75% of the ticks - including drowning/detachment-condition checks
nemo [Tue, 16 Dec 2014 08:04:18 -0500] rev 10679
add a couple of onGearDamage callbacks to mine/barrel fall damage
wuzzy [Mon, 15 Dec 2014 20:03:20 +0100] rev 10678
issue #867: Update German mission strings
sheepluva [Mon, 15 Dec 2014 19:38:54 +0100] rev 10677
small code tweak
sheepluva [Mon, 15 Dec 2014 19:37:44 +0100] rev 10676
fix for
issue #855: Failure to teleport rarely makes engine crash
sheepluva [Mon, 15 Dec 2014 16:11:18 +0100] rev 10675
issue #829: Drill rocket drilling dust is slightly misplaced
sheepluva [Mon, 15 Dec 2014 15:24:26 +0100] rev 10674
issue #852: Using blowtorch to dig through the wrap-around border in caves fails miserably
mikade <redgrinner@gmail.com> [Mon, 15 Dec 2014 20:45:42 +0900] rev 10673
Some fixes and (really lazy) fixes
sheepluva [Sun, 14 Dec 2014 21:54:54 +0100] rev 10672
issue #768: Bee: Camera focus lost
sheepluva [Sun, 14 Dec 2014 20:11:36 +0100] rev 10671
issue #865: gfResetHealth is not exposed to Lua
mikade <redgrinner@gmail.com> [Sun, 14 Dec 2014 12:26:16 +0900] rev 10670
make use of onGearWaterSkip
sheepluva [Sun, 14 Dec 2014 03:32:11 +0100] rev 10669
issue #755: Lua API: Add ammo type parameter for onHogAttack
sheepluva [Sun, 14 Dec 2014 03:16:40 +0100] rev 10668
lua API event: onGearWaterSkip
sheepluva [Sun, 14 Dec 2014 02:37:30 +0100] rev 10667
remove links from doxygen project number as doxygen escapes them now
unc0rr [Sat, 13 Dec 2014 20:12:55 +0300] rev 10666
Some ru l10n updates
nemo [Sat, 13 Dec 2014 10:05:50 -0500] rev 10665
use TeamsCount instead of cMaxTeams in a few loops
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 12 Dec 2014 09:51:58 +0100] rev 10664
Use notice and skip join on irc
nemo [Thu, 11 Dec 2014 21:32:24 -0500] rev 10663
remove a not that somehow magically appeared in a prior commit.
sheepluva [Thu, 11 Dec 2014 22:22:40 +0100] rev 10662
make camera in wrap mode a bit smarter
sheepluva [Thu, 11 Dec 2014 20:46:45 +0100] rev 10661
world edge tweakes/fixes
sheepluva [Thu, 11 Dec 2014 17:50:05 +0100] rev 10660
fix size of PtrInt. enable tests for pas2c (all passing now)
sheepluva [Thu, 11 Dec 2014 15:20:23 +0100] rev 10659
pas2c doesn't like semi-colons after repeat
nemo [Thu, 11 Dec 2014 07:52:51 -0500] rev 10658
fix copypasta
sheepluva [Thu, 11 Dec 2014 13:35:35 +0100] rev 10657
let sinegun bounce on weBounce
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 21:00:42 +0900] rev 10656
Add (and slightly tweak) Wuzzy's Target Practice missions
mikade <redgrinner@gmail.com> [Thu, 11 Dec 2014 20:38:03 +0900] rev 10655
Wuzzy's changes to stats for some of the training missions.
sheepluva [Thu, 11 Dec 2014 10:33:49 +0100] rev 10654
cont.
sheepluva [Thu, 11 Dec 2014 10:22:51 +0100] rev 10653
wrap explosions!
sheepluva [Thu, 11 Dec 2014 09:50:31 +0100] rev 10652
wrap sinegun
wuzzy [Thu, 11 Dec 2014 01:39:29 +0100] rev 10651
issue #848: Minor translation update for German (misc files)
sheepluva [Thu, 11 Dec 2014 01:24:27 +0100] rev 10650
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
also removed usage of Gear^.Damage after "if Gear^.Damage > 0 then Gear^.Damage:= 0;"
sheepluva [Wed, 10 Dec 2014 22:33:09 +0100] rev 10649
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
sheepluva [Wed, 10 Dec 2014 20:03:28 +0100] rev 10648
remove redundant check
sheepluva [Wed, 10 Dec 2014 19:44:01 +0100] rev 10647
merge FreeTexture into FreeAndNilTexture
nemo [Wed, 10 Dec 2014 08:05:45 -0500] rev 10646
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo [Tue, 09 Dec 2014 22:56:34 -0500] rev 10645
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
sheepluva [Mon, 08 Dec 2014 21:57:06 +0100] rev 10644
make sure view limits are updated at start of game
nemo [Mon, 08 Dec 2014 15:02:43 -0500] rev 10643
skip a bunch of stuff not applicable to cleanup
unc0rr [Mon, 08 Dec 2014 23:00:13 +0300] rev 10642
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
nemo [Mon, 08 Dec 2014 14:52:56 -0500] rev 10641
HedgehogDamaged calls CurrentHedgehog
sheepluva [Mon, 08 Dec 2014 17:43:27 +0100] rev 10640
clean up fonts
nemo [Mon, 08 Dec 2014 11:20:31 -0500] rev 10639
sheepluva is right
nemo [Mon, 08 Dec 2014 10:55:56 -0500] rev 10638
oh, probably need nil checks here too
nemo [Mon, 08 Dec 2014 10:30:20 -0500] rev 10637
init timer to 0
nemo [Mon, 08 Dec 2014 10:24:06 -0500] rev 10636
meh. will persevere. DeleteGear can't call that much stuff...
nemo [Mon, 08 Dec 2014 10:14:47 -0500] rev 10635
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo [Mon, 08 Dec 2014 09:35:14 -0500] rev 10634
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo [Sun, 07 Dec 2014 14:36:28 -0500] rev 10633
Add that "make screenshots of Land/LandPixels" thing for map creators
nemo [Sat, 06 Dec 2014 10:41:33 -0500] rev 10632
pretty sure the other teams need stats at 0 for the graph to look right
sheepluva [Fri, 05 Dec 2014 15:30:34 +0100] rev 10631
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
mikade <redgrinner@gmail.com> [Fri, 05 Dec 2014 23:01:27 +0900] rev 10630
Add another (test) map
sheepluva [Fri, 05 Dec 2014 02:39:25 +0100] rev 10629
some translation tweaks
sheepluva [Fri, 05 Dec 2014 02:21:35 +0100] rev 10628
better initial camera position
sheepluva [Fri, 05 Dec 2014 02:20:33 +0100] rev 10627
darken wrapped world etc. some more
sheepluva [Fri, 05 Dec 2014 02:19:30 +0100] rev 10626
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
sheepluva [Thu, 04 Dec 2014 20:15:03 +0100] rev 10625
flake FrameTicks value of 0 now indicades that the frame should not be changed
nemo [Thu, 04 Dec 2014 11:19:38 -0500] rev 10624
☹
nemo [Thu, 04 Dec 2014 11:11:17 -0500] rev 10623
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
sheepluva [Wed, 03 Dec 2014 18:49:10 +0100] rev 10622
pas2c-whoops
sheepluva [Wed, 03 Dec 2014 18:32:37 +0100] rev 10621
add warning to logs when tests terminates prematurely
sheepluva [Wed, 03 Dec 2014 18:22:57 +0100] rev 10620
oops, didn't mean to commit that
sheepluva [Wed, 03 Dec 2014 18:18:37 +0100] rev 10619
unexpected return from lua test should not return exit status 0
sheepluva [Wed, 03 Dec 2014 17:59:31 +0100] rev 10618
tweaking the lua test function thingy
nemo [Wed, 03 Dec 2014 11:32:18 -0500] rev 10617
set globals in commandline lua
unc0rr [Thu, 18 Dec 2014 00:03:53 +0300] rev 10616
Schemes list combobox with their names
sheepluva [Wed, 03 Dec 2014 17:09:04 +0100] rev 10615
fix some things I messed up with the drawing functions
unc0rr [Sun, 07 Dec 2014 22:22:39 +0300] rev 10614
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
sheepluva [Tue, 02 Dec 2014 23:55:20 +0100] rev 10613
update changelog
unc0rr [Thu, 04 Dec 2014 00:34:40 +0300] rev 10612
Script combobox.wiki
sheepluva [Tue, 02 Dec 2014 23:33:28 +0100] rev 10611
move functionality of Draw.lua into engine
unc0rr [Wed, 03 Dec 2014 23:36:18 +0300] rev 10610
Finish combobox implementation (except for visual part)
sheepluva [Tue, 02 Dec 2014 22:11:22 +0100] rev 10609
make tests use Draw.lua for now too
unc0rr [Wed, 03 Dec 2014 00:20:21 +0300] rev 10608
Some more progress at custom combobox
nemo [Tue, 02 Dec 2014 16:45:26 -0500] rev 10607
forgot this one.
unc0rr [Wed, 03 Dec 2014 00:07:33 +0300] rev 10606
merge default
sheepluva [Tue, 02 Dec 2014 20:20:04 +0100] rev 10605
oops, IOResult is a function in pascal, but not in pas2c
nemo [Tue, 02 Dec 2014 14:26:16 -0500] rev 10604
Sheepluva thought this was worth adding.
nemo [Tue, 02 Dec 2014 13:29:06 -0500] rev 10603
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
unC0Rr [Tue, 02 Dec 2014 12:02:20 +0300] rev 10602
Fix FULLMAPCONFIG message
sheepluva [Mon, 01 Dec 2014 23:09:35 +0100] rev 10601
update land texture /after/ smoothing
sheepluva [Mon, 01 Dec 2014 19:24:40 +0100] rev 10600
fix despeckle
sheepluva [Mon, 01 Dec 2014 17:55:09 +0100] rev 10599
weapon set: Shoppa Pro
nemo [Mon, 01 Dec 2014 11:11:19 -0500] rev 10598
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
unC0Rr [Mon, 01 Dec 2014 13:07:42 +0300] rev 10597
oops
mikade <redgrinner@gmail.com> [Mon, 01 Dec 2014 11:37:28 +0900] rev 10596
some friendly updates to TechRacer
sheepluva [Sun, 30 Nov 2014 23:32:55 +0100] rev 10595
turns out IOResult is actually IOResult() - a function that clears its result after each call
sheepluva [Sun, 30 Nov 2014 22:48:28 +0100] rev 10594
oops, fix logging. had = instead of <> in an error check
nemo [Sun, 30 Nov 2014 16:18:19 -0500] rev 10593
*sigh*
nemo [Sun, 30 Nov 2014 16:06:39 -0500] rev 10592
stricter skip
unc0rr [Sun, 30 Nov 2014 23:36:22 +0300] rev 10591
Limit fire particles speed to 2
sheepluva [Sun, 30 Nov 2014 21:32:24 +0100] rev 10590
fix for
issue #840: Basic Training - Grenade is failing to dismiss team
nemo [Sun, 30 Nov 2014 15:30:51 -0500] rev 10589
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
sheepluva [Sun, 30 Nov 2014 21:15:46 +0100] rev 10588
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
nemo [Sun, 30 Nov 2014 15:12:59 -0500] rev 10587
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
nemo [Sun, 30 Nov 2014 15:07:01 -0500] rev 10586
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
nemo [Sun, 30 Nov 2014 14:41:40 -0500] rev 10585
Should prevent desync hopefully. Thanks unc0rr
sheepluva [Sun, 30 Nov 2014 17:20:37 +0100] rev 10584
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix
issue #838
nemo [Sat, 29 Nov 2014 21:29:32 -0500] rev 10583
oh right, forgot sheepluva had fixed ice
sheepluva [Sun, 30 Nov 2014 02:41:49 +0100] rev 10582
give sea world edges some icegun love
nemo [Sat, 29 Nov 2014 21:29:11 -0500] rev 10581
Wuzzy's changes to climbhome w/ some tweaks by me
nemo [Sat, 29 Nov 2014 15:30:33 -0500] rev 10580
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
nemo [Sat, 29 Nov 2014 14:57:07 -0500] rev 10579
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
nemo [Sat, 29 Nov 2014 14:00:40 -0500] rev 10578
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
sheepluva [Sat, 29 Nov 2014 18:56:42 +0100] rev 10577
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
sheepluva [Sat, 29 Nov 2014 18:14:49 +0100] rev 10576
some moar mergin'
sheepluva [Sat, 29 Nov 2014 18:13:49 +0100] rev 10575
super-filthy hack to allow pas2c to fallback to writing to stderr.
sheepluva [Sat, 29 Nov 2014 17:33:51 +0100] rev 10574
oops. no need to (re)open stderr I guess
sheepluva [Sat, 29 Nov 2014 15:38:28 +0100] rev 10573
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
sheepluva [Sat, 29 Nov 2014 15:25:09 +0100] rev 10572
give variable with unit-wide scope a better name than just 'f'
nemo [Sat, 29 Nov 2014 09:45:02 -0500] rev 10571
Mix up the quick game terrain a bit.
sheepluva [Sat, 29 Nov 2014 14:37:31 +0100] rev 10570
mergeception
nemo [Sat, 29 Nov 2014 09:39:35 -0500] rev 10569
merge
sheepluva [Sat, 29 Nov 2014 05:25:34 +0100] rev 10568
merge
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 18:11:31 +0100] rev 10567
Merge pull request #21 from LocutusOfBorg/exclude-git
Excluding .git directory from the source tarball creation
sheepluva [Sat, 29 Nov 2014 05:24:47 +0100] rev 10566
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 18:09:12 +0100] rev 10565
Excluding .git directory from the source tarball creation
sheepluva [Sat, 29 Nov 2014 05:15:27 +0100] rev 10564
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
sheepluva <sheepluva@users.noreply.github.com> [Fri, 28 Nov 2014 17:38:18 +0100] rev 10563
Merge pull request #20 from LocutusOfBorg/tests
pull request merge: add testsuite, exclude pas2c build from testing for now
sheepluva [Sat, 29 Nov 2014 03:13:06 +0100] rev 10562
some more fixing
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 28 Nov 2014 16:03:35 +0100] rev 10561
Disable testing if BUILD_ENGINE_C=ON (they fail)
sheepluva [Sat, 29 Nov 2014 01:19:29 +0100] rev 10560
fix some pas2c related issues
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Wed, 26 Nov 2014 13:10:09 +0100] rev 10559
Verbose tests
nemo [Fri, 28 Nov 2014 21:30:36 -0500] rev 10558
fix invulnerability check for shotgun
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 25 Nov 2014 12:09:15 +0100] rev 10557
Add testsuite
nemo [Fri, 28 Nov 2014 14:58:33 -0500] rev 10556
zopfli compression for images where the win was 10+% and the files would be included in the release
Janne Uusitupa [Thu, 27 Nov 2014 22:06:51 +0100] rev 10555
finnish translation fixes
mikade <redgrinner@gmail.com> [Thu, 27 Nov 2014 22:32:03 +0900] rev 10554
Added TechRacer (still needs a lot of love), updated changelog
sheepluva [Thu, 27 Nov 2014 13:20:52 +0100] rev 10553
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
sheepluva [Wed, 26 Nov 2014 14:20:53 +0100] rev 10552
move fixed test case out of 'todo'
nemo [Tue, 25 Nov 2014 16:46:44 -0500] rev 10551
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
sheepluva [Tue, 25 Nov 2014 15:20:06 +0100] rev 10550
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
mikade <redgrinner@gmail.com> [Tue, 25 Nov 2014 22:38:19 +0900] rev 10549
Add scheme and weaponset for Construction Mode.
sheepluva [Mon, 24 Nov 2014 22:33:44 +0100] rev 10548
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
sheepluva [Mon, 24 Nov 2014 20:44:45 +0100] rev 10547
fix for
issue #828: Manual placement animation is drawn twice
sheepluva [Mon, 24 Nov 2014 04:16:28 +0100] rev 10546
merge
nemo [Sun, 23 Nov 2014 18:25:11 -0500] rev 10545
make seduction thaw a frozen hog.
nemo [Sun, 23 Nov 2014 18:10:15 -0500] rev 10544
prevent seduction of frozen hogs
Janne Uusitupa [Mon, 24 Nov 2014 04:14:06 +0100] rev 10543
finnish translation update
sheepluva [Sun, 23 Nov 2014 18:38:49 +0100] rev 10542
small cleanup
sheepluva [Sun, 23 Nov 2014 18:16:54 +0100] rev 10541
Lua API:
onSpritePlacement(spriteId, centerX, centerY)
onGirderPlacement(frameIdx, centerX, centerY)
onRubberPlacement(frameIdx, centerX, centerY)
sheepluva [Sun, 23 Nov 2014 16:13:35 +0100] rev 10540
add translation for "New Account" and strip trailing whitespaces
Janne Uusitupa [Sun, 23 Nov 2014 15:53:10 +0100] rev 10539
finnish translation update
sheepluva [Sun, 23 Nov 2014 15:40:42 +0100] rev 10538
update german translation
sheepluva [Sun, 23 Nov 2014 15:40:13 +0100] rev 10537
this string was untranslatable. thanks to siilimestari for pointing that out
sheepluva [Sun, 23 Nov 2014 05:03:11 +0100] rev 10536
don't flash frontend on hilight - while in-game
sheepluva [Sun, 23 Nov 2014 03:58:56 +0100] rev 10535
fix pas2c(?)
sheepluva [Sun, 23 Nov 2014 03:53:25 +0100] rev 10534
remove unimplemented ban action from user context menu
sheepluva [Sun, 23 Nov 2014 03:41:37 +0100] rev 10533
fix some indentation
sheepluva [Sun, 23 Nov 2014 03:38:15 +0100] rev 10532
fix view limits in stereo 3d
sheepluva [Sun, 23 Nov 2014 02:15:57 +0100] rev 10531
fix for
issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva [Sat, 22 Nov 2014 22:35:21 +0100] rev 10530
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
sheepluva [Sat, 22 Nov 2014 21:31:09 +0100] rev 10529
crate hat. partly based on Hadashi's draft
sheepluva [Sat, 22 Nov 2014 18:06:44 +0100] rev 10528
changelog
Vatten [Sat, 22 Nov 2014 17:46:04 +0100] rev 10527
desync fix for Continental Supplies
nemo [Sat, 22 Nov 2014 10:22:07 -0500] rev 10526
Avoid promoting violence to hedgehogs. At least once a year.
sheepluva [Sat, 22 Nov 2014 04:15:16 +0100] rev 10525
tomato hat
sheepluva [Fri, 21 Nov 2014 19:09:45 +0100] rev 10524
password flag was the wrong way around
sheepluva [Fri, 21 Nov 2014 02:03:19 +0100] rev 10523
fix some nasty rendering issues reported by Nexia - thanks a lot!
Wohlstand [Thu, 20 Nov 2014 16:38:43 +0100] rev 10522
policegirl hat
nemo [Wed, 19 Nov 2014 14:43:57 -0500] rev 10521
add feature size slider to disable list
sheepluva [Wed, 19 Nov 2014 02:48:11 +0100] rev 10520
tweaking changelog
unc0rr [Sat, 22 Nov 2014 00:55:01 +0300] rev 10519
Attempt on a custom combobox
sheepluva [Wed, 19 Nov 2014 02:00:47 +0100] rev 10518
make gear ability to speak somewhat less ironic
unc0rr [Wed, 19 Nov 2014 00:38:14 +0300] rev 10517
getScriptsList implementation
sheepluva [Wed, 19 Nov 2014 01:36:59 +0100] rev 10516
update changelog a little
unc0rr [Tue, 18 Nov 2014 23:39:30 +0300] rev 10515
merge default
sheepluva [Tue, 18 Nov 2014 02:57:47 +0100] rev 10514
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva [Tue, 18 Nov 2014 01:51:40 +0100] rev 10513
fixes to chat input history: remember all inputs, don not remember duplicates
sheepluva [Mon, 17 Nov 2014 23:23:10 +0100] rev 10512
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
unc0rr [Tue, 18 Nov 2014 00:32:39 +0300] rev 10511
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
sheepluva [Mon, 17 Nov 2014 15:25:24 +0100] rev 10510
some whitespace fixes
sheepluva [Sun, 16 Nov 2014 22:23:28 +0100] rev 10509
some gravity script fixes
sheepluva [Sun, 16 Nov 2014 17:56:27 +0100] rev 10508
add bounce effect to bouncy world edges
sheepluva [Sun, 16 Nov 2014 17:23:58 +0100] rev 10507
I'm such a dirty boi... cleaning up my own mess a little
sheepluva [Sun, 16 Nov 2014 17:07:13 +0100] rev 10506
fix health crate collision
unc0rr [Sun, 16 Nov 2014 00:57:05 +0300] rev 10505
This helps too
unc0rr [Sat, 15 Nov 2014 23:56:32 +0300] rev 10504
hmpf
unc0rr [Sat, 15 Nov 2014 23:56:08 +0300] rev 10503
Oops
unc0rr [Sat, 15 Nov 2014 22:19:38 +0300] rev 10502
Fix difference in map generation between fpc and pas2c engine
nemo [Sat, 15 Nov 2014 09:43:21 -0500] rev 10501
per template dab vals
nemo [Sat, 15 Nov 2014 09:38:51 -0500] rev 10500
oups
nemo [Sat, 15 Nov 2014 09:26:08 -0500] rev 10499
modestly randomise dab, bump points again.
unc0rr [Sat, 15 Nov 2014 13:52:07 +0300] rev 10498
Model file for coverity checks
unc0rr [Sat, 15 Nov 2014 13:39:58 +0300] rev 10497
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
unc0rr [Sat, 15 Nov 2014 12:21:43 +0300] rev 10496
Fix use of uninitialized variable
unc0rr [Sat, 15 Nov 2014 01:30:40 +0300] rev 10495
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
- New formula for minDistance
- Some trials on dab formula, commented
unC0Rr [Fri, 14 Nov 2014 17:00:47 +0300] rev 10494
Fix warnings given by 32-bit fpc
mikade <redgrinner@gmail.com> [Wed, 12 Nov 2014 22:47:43 +0900] rev 10493
oops
nemo [Tue, 11 Nov 2014 17:25:47 -0500] rev 10492
lfObjMask is only used when flood filling
nemo [Tue, 11 Nov 2014 17:00:34 -0500] rev 10491
flip slider for perlin
unc0rr [Tue, 11 Nov 2014 23:57:46 +0300] rev 10490
Fix some stuff from coverity
sheepluva [Tue, 11 Nov 2014 21:55:38 +0100] rev 10489
check for new Qt req in cmake files
Safa [Tue, 11 Nov 2014 21:46:17 +0100] rev 10488
automatic RTL based on locale
sheepluva [Tue, 11 Nov 2014 21:45:20 +0100] rev 10487
raise/fix build reqs
sheepluva [Tue, 11 Nov 2014 21:22:23 +0100] rev 10486
fix one of my translation related brainfarts
unc0rr [Mon, 10 Nov 2014 21:57:44 +0300] rev 10485
You can't just exit function which is supposed to do copy
nemo [Mon, 10 Nov 2014 13:54:57 -0500] rev 10484
strip styling for the slider, since it won't be put over the button
nemo [Mon, 10 Nov 2014 10:22:03 -0500] rev 10483
Since unc0rr is quiet, try to avoid the assert
unc0rr [Mon, 10 Nov 2014 01:05:36 +0300] rev 10482
- Not only that, nemo, not only that (.cpp)
- Also less confusion (.hs)
nemo [Sun, 09 Nov 2014 17:01:05 -0500] rev 10481
oh. one more param
nemo [Sun, 09 Nov 2014 16:38:26 -0500] rev 10480
Copypasta to hopefully hook up net sync correctly.
nemo [Sun, 09 Nov 2014 15:52:09 -0500] rev 10479
hookup perlin
unc0rr [Sun, 09 Nov 2014 23:44:13 +0300] rev 10478
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
nemo [Sun, 09 Nov 2014 14:58:43 -0500] rev 10477
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
nemo [Sun, 09 Nov 2014 14:33:31 -0500] rev 10476
merge...
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 15:20:54 +0100] rev 10475
Merge pull request #19 from LocutusOfBorg/update-translation
Update translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 08 Nov 2014 14:56:21 +0100] rev 10474
Update italian translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 08 Nov 2014 14:26:20 +0100] rev 10473
Remove obsolete translations
nemo [Sat, 08 Nov 2014 11:26:16 -0500] rev 10472
Partially hook up feature size so horrorcat has something to test.
nemo [Sat, 08 Nov 2014 10:11:16 -0500] rev 10471
sheepluva and unc0rr didn't like the idea of slider over preview.
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 12:19:35 +0100] rev 10470
Merge pull request #13 from LocutusOfBorg/fix-license
Fixed many license problems, spotted by licensecheck program
nemo [Sat, 08 Nov 2014 09:44:02 -0500] rev 10469
Forgot the mission description.
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 12:10:37 +0100] rev 10468
Merge pull request #14 from LocutusOfBorg/fix-desktop
Fixed desktop file https://wiki.debian.org/Games/JessieReleaseGoal
sheepluva <sheepluva@users.noreply.github.com> [Sat, 08 Nov 2014 00:17:57 +0100] rev 10467
Merge pull request #18 from LocutusOfBorg/update-translation
Update italian translation
nemo [Mon, 03 Nov 2014 07:26:47 -0500] rev 10466
swap off/on
nemo [Mon, 03 Nov 2014 07:22:21 -0500] rev 10465
Merge of unc0rr's last change against default.
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 07 Feb 2014 11:39:31 +0100] rev 10464
Added two copyrights on gameServer
unC0Rr [Sun, 02 Nov 2014 23:36:01 +0300] rev 10463
Fix map preview desync
nemo [Sat, 01 Nov 2014 11:20:37 -0400] rev 10462
A slider for controlling things like bumpiness of map and tunnel sizes.
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 31 Oct 2014 19:35:55 +0100] rev 10461
Update italian translation
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 24 Jan 2014 12:05:39 +0100] rev 10460
Added copyrights to gameServer directory
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 24 Jan 2014 15:37:40 +0100] rev 10459
Fixed desktop file By adding an xpm icon
unc0rr [Sun, 09 Nov 2014 23:02:21 +0300] rev 10458
Scripts list module
wuzzy [Thu, 30 Oct 2014 18:47:51 -0400] rev 10457
Updates to german translation
unc0rr [Mon, 03 Nov 2014 23:56:51 +0300] rev 10456
Theme can be changed
nemo [Thu, 30 Oct 2014 15:09:49 -0400] rev 10455
Add Auto Camera messages to localisation
unc0rr [Mon, 03 Nov 2014 23:36:53 +0300] rev 10454
Allow using right button or wheel to change team color
nemo [Tue, 28 Oct 2014 10:27:35 -0400] rev 10453
Remove loc() called with a variable.
unc0rr [Mon, 03 Nov 2014 00:01:02 +0300] rev 10452
Show team color in teams list widget, also allow to change it on mouse click
nemo [Tue, 28 Oct 2014 10:17:49 -0400] rev 10451
Update Qt strings too
unc0rr [Sat, 01 Nov 2014 22:51:07 +0300] rev 10450
- Store index of color instead of its value
- Reset game config when switching pages
nemo [Tue, 28 Oct 2014 09:56:28 -0400] rev 10449
Update locale to latest strings. This does NOT include the string format improvement.
unc0rr [Sat, 01 Nov 2014 00:23:22 +0300] rev 10448
- Allow to delete teams from config
- Manage team colors (internally, no gui so far)
- 'Play' button on local game page (works!)
mikade <redgrinner@gmail.com> [Mon, 27 Oct 2014 21:24:55 +0900] rev 10447
Add Construction Mode (probably needs testing / fixing)
unc0rr [Fri, 31 Oct 2014 00:36:08 +0300] rev 10446
Perform some checks on team add
nemo [Sat, 25 Oct 2014 15:17:02 -0400] rev 10445
cosmetic disabling of clouds with sea edges and underwater theme
unc0rr [Sat, 25 Oct 2014 00:31:10 +0400] rev 10444
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
nemo [Sat, 25 Oct 2014 11:29:45 -0400] rev 10443
Remove switching of hog's hat to chef. do it in draw instead.
unc0rr [Mon, 20 Oct 2014 22:55:12 +0400] rev 10442
Load and show local teams list
nemo [Sat, 25 Oct 2014 10:42:30 -0400] rev 10441
Revert hog tinting from
rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
unc0rr [Mon, 13 Oct 2014 23:46:49 +0400] rev 10440
- Implement getTeamsList (not tested)
- Some small fixes
sheepluva [Mon, 20 Oct 2014 19:50:46 +0200] rev 10439
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
unc0rr [Thu, 02 Oct 2014 00:48:14 +0400] rev 10438
Filter out garbage from themes list
sheepluva [Mon, 20 Oct 2014 15:31:44 +0200] rev 10437
find and add lua tests automagically
unc0rr [Wed, 01 Oct 2014 01:20:05 +0400] rev 10436
flib provides theme icons, qmlFrontend shows them
nemo [Sun, 19 Oct 2014 15:46:09 -0400] rev 10435
allow hogs to repeatedly enter portals placed on the ground
unc0rr [Tue, 30 Sep 2014 00:54:04 +0400] rev 10434
Themes model, also add some files I forgot to add previously
unc0rr [Thu, 09 Oct 2014 22:14:55 +0400] rev 10433
some unfinished stuff
unc0rr [Sun, 28 Sep 2014 21:33:14 +0400] rev 10432
Quick Game PoC
sheepluva [Thu, 02 Oct 2014 18:04:14 +0200] rev 10431
another small rendering tweak/fix
unc0rr [Sun, 28 Sep 2014 01:17:55 +0400] rev 10430
Getter and setter for seed
sheepluva [Thu, 02 Oct 2014 13:44:54 +0200] rev 10429
simplify {$IF that pas2c did not seem to understand
unc0rr [Sun, 28 Sep 2014 00:49:04 +0400] rev 10428
More refactoring: move PoC preview getting code into flib
sheepluva [Thu, 02 Oct 2014 13:18:58 +0200] rev 10427
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
unc0rr [Sun, 28 Sep 2014 00:18:01 +0400] rev 10426
Some refactoring
sheepluva [Thu, 02 Oct 2014 13:01:18 +0200] rev 10425
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
unc0rr [Sat, 27 Sep 2014 12:49:08 +0400] rev 10424
- Get rid of engine's PathPrefix and UserPathPrefix
- Some refactoring
sheepluva [Thu, 02 Oct 2014 12:08:22 +0200] rev 10423
fix mapgen of other scripts too
unc0rr [Fri, 26 Sep 2014 00:56:36 +0400] rev 10422
- Pages
- Animations on buttons hovering
sheepluva [Thu, 02 Oct 2014 00:40:25 +0200] rev 10421
use constants for mapgen, expose those to lua
unc0rr [Mon, 22 Sep 2014 02:10:39 +0400] rev 10420
flib:
- Ability to pass raw data via IPC
qmlfrontend:
- Pass message received by callback through event loop to handle it in main thread
- Get preview image from engine on button click and render it in Image object
sheepluva [Thu, 02 Oct 2014 00:06:59 +0200] rev 10419
some more splash code tweaking/fixing
unc0rr [Sun, 21 Sep 2014 00:37:50 +0400] rev 10418
Move away from passing shortstrings into C code, now IPC works
sheepluva [Wed, 01 Oct 2014 22:46:58 +0200] rev 10417
tweak splash position
unc0rr [Sat, 20 Sep 2014 00:56:54 +0400] rev 10416
- Remove --port command
- Some refactoring here and there
- Try to get preview from engine, which doesn't work due to some ABI mismatch, probably shouldn't try to pass string255 to pascal
nemo [Wed, 01 Oct 2014 15:51:17 -0400] rev 10415
☹
unc0rr [Fri, 19 Sep 2014 14:27:41 +0400] rev 10414
Strip some HWLIBRARY ifdefs
nemo [Fri, 26 Sep 2014 22:20:12 -0400] rev 10413
climb home training/multiplayer
unc0rr [Thu, 18 Sep 2014 23:02:05 +0400] rev 10412
- More flib IPC routines
- Rework engine's uIO to use new IPC mechanism
nemo [Wed, 17 Sep 2014 23:03:24 -0400] rev 10411
Make it a bit easier/safer to build ice bridges
unc0rr [Thu, 18 Sep 2014 00:19:05 +0400] rev 10410
Some work on new IPC, built with the use of mutexes and condition variables
sheepluva [Tue, 09 Sep 2014 10:48:11 +0200] rev 10409
update manpage
unc0rr [Tue, 16 Sep 2014 12:46:58 +0400] rev 10408
Some more of ignoration
sheepluva [Mon, 08 Sep 2014 18:53:34 +0200] rev 10407
mention the hwplay:// thing in --help
unc0rr [Tue, 16 Sep 2014 12:47:39 +0400] rev 10406
Basic layout of frontlib, some more sdl bindings
sheepluva [Mon, 08 Sep 2014 18:12:13 +0200] rev 10405
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
unc0rr [Sat, 13 Sep 2014 00:27:10 +0400] rev 10404
- Fix arguments parsing in engine assuming paramcount > 0
- Pass "--help" for testing
nemo [Sun, 07 Sep 2014 15:11:08 -0400] rev 10403
update with new winners
unc0rr [Fri, 12 Sep 2014 00:51:14 +0400] rev 10402
Let's get it started
unc0rr [Mon, 25 Aug 2014 22:52:59 +0400] rev 10401
- Revert try to add local team on rejoin
- Don't allow more than 8 teams in local game widget
unc0rr [Mon, 25 Aug 2014 00:11:19 +0400] rev 10400
This should make frontend aware of your own teams in game on rejoin
unc0rr [Sun, 24 Aug 2014 23:53:33 +0400] rev 10399
Also pass maze_size parameter to perlin generator in game mode
unc0rr [Sun, 24 Aug 2014 23:41:06 +0400] rev 10398
Also convert the message if current team is gone
nemo [Sun, 24 Aug 2014 15:18:26 -0400] rev 10397
rename of variable typo for readability
nemo [Sun, 24 Aug 2014 14:51:11 -0400] rev 10396
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
unc0rr [Sun, 24 Aug 2014 10:43:49 +0400] rev 10395
Better diagnostics in log, even though it shouldn't matter anymore
unc0rr [Fri, 22 Aug 2014 20:18:13 +0400] rev 10394
Fix map contrainer widget look in russian locale
unc0rr [Fri, 22 Aug 2014 19:43:26 +0400] rev 10393
alfadur [Fri, 22 Aug 2014 00:57:07 +0400] rev 10392
- Support for pausing multiplayer games
- Some code cleanup
unc0rr [Fri, 22 Aug 2014 00:37:26 +0400] rev 10391
Add separate option for perlin gen
sheepluva [Thu, 21 Aug 2014 15:01:19 +0200] rev 10390
don't render crosshair/laser during kamikaze
sheepluva [Fri, 15 Aug 2014 08:31:34 +0200] rev 10389
comment out some debug output code
sheepluva [Fri, 15 Aug 2014 08:23:15 +0200] rev 10388
part of patch in
issue #803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
unc0rr [Wed, 13 Aug 2014 23:14:08 +0400] rev 10387
Apply new distortion on maze gen
unc0rr [Wed, 13 Aug 2014 22:31:28 +0400] rev 10386
Smooth perlin's outline
vittorio.giovara@gmail.com [Wed, 13 Aug 2014 15:39:32 +0000] rev 10385
add bug reference to explain the qt version check on osx
sheepluva [Wed, 13 Aug 2014 17:25:55 +0200] rev 10384
I can't read. sry
sheepluva [Wed, 13 Aug 2014 17:06:17 +0200] rev 10383
contradiction with a hint of BS
sheepluva [Wed, 13 Aug 2014 15:16:33 +0200] rev 10382
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
sheepluva [Wed, 13 Aug 2014 14:50:13 +0200] rev 10381
tweak test
sheepluva [Wed, 13 Aug 2014 13:41:19 +0200] rev 10380
add test I used for bisecting
sheepluva [Wed, 13 Aug 2014 13:36:35 +0200] rev 10379
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
unc0rr [Tue, 12 Aug 2014 17:58:36 +0400] rev 10378
Fix PlaceSprite
unc0rr [Tue, 12 Aug 2014 13:21:32 +0400] rev 10377
Challenge map #12
nemo [Mon, 11 Aug 2014 08:31:57 -0400] rev 10376
text visibility "fix"
sheepluva [Sun, 10 Aug 2014 17:03:02 +0200] rev 10375
do not render chat if HUD is hidden
unc0rr [Sat, 02 Aug 2014 15:11:13 +0400] rev 10374
Oops
sheepluva [Sat, 02 Aug 2014 02:42:12 +0200] rev 10373
fix flake angles
sheepluva [Sat, 02 Aug 2014 02:20:48 +0200] rev 10372
"fix" sinegun
nemo [Mon, 28 Jul 2014 15:46:15 -0400] rev 10371
should be RGBA, not RGB
nemo [Sun, 27 Jul 2014 22:47:52 -0400] rev 10370
Using blended makes smilies and CJK less hideous.
unc0rr [Fri, 25 Jul 2014 20:42:06 +0400] rev 10369
One more map
unc0rr [Fri, 25 Jul 2014 20:41:52 +0400] rev 10368
Forced sprites placing mode, exposed to scripts (not tested at all)
unc0rr [Fri, 25 Jul 2014 14:16:33 +0400] rev 10367
Oops
unc0rr [Fri, 25 Jul 2014 14:00:51 +0400] rev 10366
Official racer map #11
unc0rr [Thu, 10 Jul 2014 13:40:49 +0400] rev 10365
Racer challenge map #10
sheepluva [Mon, 07 Jul 2014 16:07:49 +0200] rev 10364
burst drowning gears into bubbles after timeout
sheepluva [Mon, 07 Jul 2014 15:43:48 +0200] rev 10363
drowning tweaks
sheepluva [Mon, 07 Jul 2014 00:48:12 +0200] rev 10362
cont.
sheepluva [Mon, 07 Jul 2014 00:37:10 +0200] rev 10361
simplifying some code
sheepluva [Sun, 06 Jul 2014 19:20:43 +0200] rev 10360
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
sheepluva [Sun, 06 Jul 2014 12:19:24 +0200] rev 10359
one finger ought to be enough for everybody
sheepluva [Sun, 06 Jul 2014 12:02:55 +0200] rev 10358
tweaks
sheepluva [Sat, 05 Jul 2014 22:54:58 +0200] rev 10357
merge (even although I rebased... ok)
sheepluva [Sat, 05 Jul 2014 21:22:42 +0200] rev 10356
for real this time
sheepluva [Sat, 05 Jul 2014 20:27:42 +0200] rev 10355
fix pas2c build
sheepluva [Sat, 05 Jul 2014 20:15:56 +0200] rev 10354
WIP: weSea tweaks, functional and visual
unc0rr [Sun, 06 Jul 2014 00:26:55 +0400] rev 10353
Treat "out" as "var"
sheepluva [Sat, 05 Jul 2014 18:51:45 +0200] rev 10352
simplify some code
unc0rr [Sat, 05 Jul 2014 15:28:32 +0400] rev 10351
Restore teams in teams list on rejoin, should fix issues with second rejoin.
unc0rr [Fri, 04 Jul 2014 22:45:59 +0400] rev 10350
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr [Wed, 02 Jul 2014 23:55:00 +0400] rev 10349
Fix some issues with rejoining (rejoining client still desyncs though)
koda [Wed, 02 Jul 2014 11:40:57 -0400] rev 10348
cpack: do not exclude liblua from release tarball
It was inadvertedly removed in
rb769a8e38cbd.
sheepluva [Tue, 01 Jul 2014 12:39:06 +0200] rev 10347
add assignment I forgot
sheepluva [Tue, 01 Jul 2014 12:30:36 +0200] rev 10346
lua api: allow to specify layer when adding visual gear
unc0rr [Mon, 30 Jun 2014 00:07:03 +0400] rev 10345
Make team disappear after 3 turns in 'gone' state
unc0rr [Sun, 29 Jun 2014 22:50:21 +0400] rev 10344
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr [Sat, 28 Jun 2014 14:51:45 +0400] rev 10343
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr [Thu, 26 Jun 2014 21:43:36 +0400] rev 10342
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
Igor Paliychuk [Thu, 26 Jun 2014 00:48:44 +0400] rev 10341
Ukrainian translation update
nemo [Tue, 24 Jun 2014 09:24:37 -0400] rev 10340
2x2 to avoid engine bug
nemo [Tue, 24 Jun 2014 08:49:09 -0400] rev 10339
couple of custom sprites for mikade to override in a lua sidecar if he wants to
unc0rr [Mon, 23 Jun 2014 23:50:08 +0400] rev 10338
Inform engine if player is back after being disconnected
unc0rr [Mon, 23 Jun 2014 22:22:29 +0400] rev 10337
Allow server admins to join room of another protocol version
unc0rr [Thu, 19 Jun 2014 23:32:11 +0400] rev 10336
Fix
issue #791:
- Send drawn map data on room creation
- Don't use MAP parameter to deduce mapgen when it is one of "+rnd+", "+drawn+", "+maze+"
unc0rr [Thu, 19 Jun 2014 15:29:31 +0400] rev 10335
Racer challenge map #9
sheepluva [Thu, 19 Jun 2014 00:36:11 +0200] rev 10334
merge time. it's been a while
sheepluva [Thu, 19 Jun 2014 00:23:03 +0200] rev 10333
fix search&replace whoopsy
sheepluva [Thu, 19 Jun 2014 00:16:58 +0200] rev 10332
fix camera now being centered on land when game starts
sheepluva [Thu, 19 Jun 2014 00:09:03 +0200] rev 10331
cleanup and lol
sheepluva [Wed, 18 Jun 2014 23:57:51 +0200] rev 10330
move DrawWaves to uRender
unc0rr [Wed, 18 Jun 2014 23:53:11 +0400] rev 10329
Compressing and encoding
sheepluva [Wed, 18 Jun 2014 17:23:43 +0200] rev 10328
more tweaking
sheepluva [Wed, 18 Jun 2014 17:06:40 +0200] rev 10327
reuse buffers
sheepluva [Wed, 18 Jun 2014 16:34:36 +0200] rev 10326
render tweaks
sheepluva [Wed, 18 Jun 2014 15:42:01 +0200] rev 10325
tweak/refactor how water is drawn
sheepluva [Wed, 18 Jun 2014 01:37:28 +0200] rev 10324
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
unc0rr [Wed, 18 Jun 2014 17:36:46 +0400] rev 10323
Code drawn map in haskell \o/
(not finished, todo: compressing and base64 encoding)
sheepluva [Tue, 17 Jun 2014 23:53:59 +0200] rev 10322
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
sheepluva [Tue, 17 Jun 2014 20:09:11 +0200] rev 10321
"documentation"
sheepluva [Tue, 17 Jun 2014 16:10:43 +0200] rev 10320
fix some (newly introduces) glitches with normal water
sheepluva [Tue, 17 Jun 2014 15:39:29 +0200] rev 10319
fix pas2c build
sheepluva [Tue, 17 Jun 2014 15:18:07 +0200] rev 10318
little visual tweak to weSea rendering
sheepluva [Tue, 17 Jun 2014 00:41:49 +0200] rev 10317
adding some arrow
sheepluva [Mon, 16 Jun 2014 23:46:22 +0200] rev 10316
speed up tests
sheepluva [Mon, 16 Jun 2014 19:07:11 +0200] rev 10315
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in
issue #805
sheepluva [Mon, 16 Jun 2014 13:47:27 +0200] rev 10314
remove unneeded import
sheepluva [Mon, 16 Jun 2014 02:41:03 +0200] rev 10313
tweaking hogpointer position again
sheepluva [Mon, 16 Jun 2014 02:23:37 +0200] rev 10312
various tweaks
sheepluva [Sun, 15 Jun 2014 23:48:06 +0200] rev 10311
tweak engine segfault capabilities
unc0rr [Mon, 16 Jun 2014 00:24:26 +0400] rev 10310
Revert all recent sheepluva's work
sheepluva [Sun, 15 Jun 2014 13:42:34 +0200] rev 10309
fix videorec build
sheepluva [Sun, 15 Jun 2014 04:46:34 +0200] rev 10308
whoops. an "end" moved there
sheepluva [Sun, 15 Jun 2014 04:33:54 +0200] rev 10307
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
sheepluva [Sun, 15 Jun 2014 00:02:25 +0200] rev 10306
clean up halting a little
sheepluva [Sat, 14 Jun 2014 23:59:20 +0200] rev 10305
enforce style on message boxes some more
sheepluva [Sat, 14 Jun 2014 15:49:44 +0200] rev 10304
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva [Sat, 14 Jun 2014 07:12:22 +0200] rev 10303
tweak how chat lines are rendered
sheepluva [Sat, 14 Jun 2014 02:25:49 +0200] rev 10302
huh? me? nono, don't mind me. I'm just here to clean up.
sheepluva [Sat, 14 Jun 2014 00:56:11 +0200] rev 10301
some rendering tweaks
sheepluva [Fri, 13 Jun 2014 23:43:34 +0200] rev 10300
make mouse cursor size same, no matter what zoom level is used...
sheepluva [Fri, 13 Jun 2014 21:17:50 +0200] rev 10299
grmlgrmlpas2cgrmlgrml
sheepluva [Fri, 13 Jun 2014 17:51:55 +0200] rev 10298
make using the teleporter a bit less challenging
sheepluva [Fri, 13 Jun 2014 14:55:06 +0200] rev 10297
fix pas2c build for real this time...
sheepluva [Fri, 13 Jun 2014 13:37:39 +0200] rev 10296
I misscounted
sheepluva [Fri, 13 Jun 2014 12:52:20 +0200] rev 10295
fix some pas2c related overloading issue
sheepluva [Fri, 13 Jun 2014 12:22:24 +0200] rev 10294
whoops, pas2c I owe you
sheepluva [Fri, 13 Jun 2014 06:26:31 +0200] rev 10293
state file name and line number in lua error messages
sheepluva [Fri, 13 Jun 2014 02:31:30 +0200] rev 10292
racer: if hog starts race without any weapon selected, select whatever is first
sheepluva [Fri, 13 Jun 2014 02:31:05 +0200] rev 10291
lua api: SetNextWeapon()
sheepluva [Thu, 12 Jun 2014 21:25:39 +0200] rev 10290
lua api: DismissTeam(teamname)
sheepluva [Thu, 12 Jun 2014 20:47:11 +0200] rev 10289
lua api: SetWeapon(ammoType)
sheepluva [Thu, 12 Jun 2014 19:40:45 +0200] rev 10288
fix broken speech bubble display in chat. caused by
r1a6b9a98147c one line was forgotten when moving some code
sheepluva [Thu, 12 Jun 2014 18:58:40 +0200] rev 10287
more of the same
sheepluva [Thu, 12 Jun 2014 15:17:53 +0200] rev 10286
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
sheepluva [Thu, 12 Jun 2014 14:42:48 +0200] rev 10285
further WIP (better error messages)
sheepluva [Thu, 12 Jun 2014 14:11:22 +0200] rev 10284
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
sheepluva [Thu, 12 Jun 2014 13:43:44 +0200] rev 10283
expose lfIndestructable, lfIce and lfBounce
unc0rr [Thu, 12 Jun 2014 13:11:00 +0400] rev 10282
Fix pas2c build
sheepluva [Thu, 12 Jun 2014 05:40:58 +0200] rev 10281
make enums crash-safe. and other fixes
sheepluva [Thu, 12 Jun 2014 00:37:52 +0200] rev 10280
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
sheepluva [Wed, 11 Jun 2014 19:46:37 +0200] rev 10279
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
sheepluva [Wed, 11 Jun 2014 13:45:44 +0200] rev 10278
tiny lua documentation fix
sheepluva [Wed, 11 Jun 2014 13:07:46 +0200] rev 10277
uWorld does not require uMatrix anymore
sheepluva [Wed, 11 Jun 2014 12:55:24 +0200] rev 10276
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
sheepluva [Tue, 10 Jun 2014 23:21:22 +0200] rev 10275
RAR: cleaning up a bit of the IFDEF-clusterf*ck
unc0rr [Wed, 11 Jun 2014 00:35:23 +0400] rev 10274
Fallback to old heuristic if not pit position
sheepluva [Tue, 10 Jun 2014 22:35:44 +0200] rev 10273
update viewlimits after screen/window resize
unc0rr [Wed, 11 Jun 2014 00:28:17 +0400] rev 10272
Allow barrels to spawn in U-shaped pits in stable position
sheepluva [Tue, 10 Jun 2014 19:38:37 +0200] rev 10271
whoops, forgot to include this file in commt
sheepluva [Tue, 10 Jun 2014 19:30:06 +0200] rev 10270
superminor tweaks
sheepluva [Tue, 10 Jun 2014 17:41:27 +0200] rev 10269
<koda> wut, chats as commit mesages?
sheepluva [Tue, 10 Jun 2014 17:34:32 +0200] rev 10268
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
You had me at "refuse" <3
sheepluva [Tue, 10 Jun 2014 13:26:58 +0200] rev 10267
figure out visible land tiles in advance
sheepluva [Tue, 10 Jun 2014 08:47:03 +0200] rev 10266
some minor tweaks and stuff
sheepluva [Tue, 10 Jun 2014 08:19:59 +0200] rev 10265
darken wrapped areas, which was a very nice suggestion by nemo
sheepluva [Tue, 10 Jun 2014 07:48:08 +0200] rev 10264
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
sheepluva [Tue, 10 Jun 2014 01:15:48 +0200] rev 10263
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva [Mon, 09 Jun 2014 23:32:26 +0200] rev 10262
small hat loading tweak
sheepluva [Mon, 09 Jun 2014 20:45:02 +0200] rev 10261
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva [Mon, 09 Jun 2014 20:14:11 +0200] rev 10260
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva [Sat, 07 Jun 2014 16:25:40 +0200] rev 10259
committing patch from
issue #798, as requested by unC0Rr
sheepluva [Sat, 07 Jun 2014 16:23:12 +0200] rev 10258
fix cabal build (on linux)
sheepluva [Sat, 07 Jun 2014 16:21:21 +0200] rev 10257
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
(see http://www.hedgewars.org/node/5860 )
big thanks to burp for helping to identify and fix this issue
unc0rr [Thu, 05 Jun 2014 23:42:46 +0400] rev 10256
Some further work on map optimizer
sheepluva [Wed, 04 Jun 2014 19:39:54 +0200] rev 10255
tweak untint a little (especially in connection with GrayScale)
nemo [Tue, 03 Jun 2014 11:09:18 -0400] rev 10254
theme configurable sudden death music. untested
nemo [Sun, 01 Jun 2014 16:13:47 -0400] rev 10253
allow teleporting outside Land[]
sheepluva [Sun, 01 Jun 2014 15:26:03 +0200] rev 10252
escape info message arguments, fixes
issue #801: Frontend parses INFO command output as html
sheepluva [Sun, 01 Jun 2014 04:17:27 +0200] rev 10251
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
nemo [Sat, 31 May 2014 15:04:26 -0400] rev 10250
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
sheepluva [Sat, 31 May 2014 00:33:51 +0200] rev 10249
get rid of fpc warnings/hints
unc0rr [Wed, 28 May 2014 09:05:36 +0400] rev 10248
Fix some of issues found by coverity
unc0rr [Fri, 23 May 2014 13:37:34 +0400] rev 10247
Official racer challenge map #8
unc0rr [Mon, 19 May 2014 22:46:02 +0400] rev 10246
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr [Thu, 15 May 2014 21:58:37 +0400] rev 10245
Fix some pas2c engine warnings
unc0rr [Wed, 14 May 2014 22:50:07 +0400] rev 10244
Count number of pixels changed during draw
unc0rr [Wed, 14 May 2014 21:41:42 +0400] rev 10243
Small optimization (no need to draw last point of the path)
unc0rr [Wed, 14 May 2014 01:12:21 +0400] rev 10242
Oops, should stop coding at night
unc0rr [Wed, 14 May 2014 01:07:43 +0400] rev 10241
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
unc0rr [Fri, 09 May 2014 22:36:15 +0400] rev 10240
Support OR operator in $IFDEF. Fixes pas2c builds.
sheepluva [Wed, 07 May 2014 22:47:54 +0200] rev 10239
rolling back the rest
sheepluva [Wed, 07 May 2014 19:26:05 +0200] rev 10238
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
unc0rr [Wed, 07 May 2014 00:04:02 +0400] rev 10237
sekret feature (test commit)
unc0rr [Tue, 06 May 2014 23:16:35 +0400] rev 10236
- Increase limits on number of mines and explosives in game scheme
- Stop trying to place mines/explosives after 4 fails to place in row
unc0rr [Wed, 30 Apr 2014 15:26:50 +0400] rev 10235
Drawn maps optimizer - first steps:
- Break paths into segments
unc0rr [Wed, 30 Apr 2014 14:17:06 +0400] rev 10234
Fix crashers in rc plane code
unc0rr [Tue, 29 Apr 2014 10:20:45 +0400] rev 10233
Merge
sheepluva [Mon, 28 Apr 2014 21:01:39 +0200] rev 10232
don't search for lua 5.1 anymore
unc0rr [Mon, 28 Apr 2014 19:01:08 +0400] rev 10231
Don't activate invulnerability/vampirism between shots of multiattack weapon
sheepluva [Mon, 28 Apr 2014 16:52:00 +0200] rev 10230
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
unc0rr [Fri, 25 Apr 2014 23:17:49 +0400] rev 10229
Fix typo leading to crashes
unc0rr [Fri, 25 Apr 2014 16:52:04 +0400] rev 10228
Add race type detection
unc0rr [Fri, 25 Apr 2014 14:22:59 +0400] rev 10227
- Fix bug with infinite rounds in racer when a team quits mid-game
- Don't allow placing waypoint right on top of previous one, prevents accidental double waypoints
- Don't limit maps on number of embedded waypoints
unc0rr [Wed, 16 Apr 2014 11:18:39 +0400] rev 10226
Fix new generator on 32 bit arch
unc0rr [Tue, 15 Apr 2014 22:36:44 +0400] rev 10225
No more occasional long straight edges
tomasstraupis [Mon, 28 Apr 2014 16:49:29 -0400] rev 10224
Spelling corrections
unc0rr [Tue, 15 Apr 2014 21:46:08 +0400] rev 10223
Optimize out path closing point for one point paths
unc0rr [Mon, 14 Apr 2014 13:46:46 +0400] rev 10222
Racer challenge map #7
unc0rr [Fri, 04 Apr 2014 12:32:15 +0400] rev 10221
Official racer challenge map #6
nemo [Sat, 29 Mar 2014 14:02:05 -0400] rev 10220
merge
nemo [Sat, 29 Mar 2014 13:57:46 -0400] rev 10219
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
unc0rr [Fri, 28 Mar 2014 23:04:23 +0400] rev 10218
Send updated info on map switched by voting
unc0rr [Fri, 28 Mar 2014 21:20:25 +0400] rev 10217
Fix condition
unc0rr [Fri, 28 Mar 2014 11:02:06 +0400] rev 10216
Fix build
unc0rr [Thu, 27 Mar 2014 23:25:31 +0400] rev 10215
- Fix applying vote result
- Votes expiring (I'm sure it doesn't even build, but my ghc is broken for now, hoping for the best)
unc0rr [Mon, 24 Mar 2014 21:32:24 +0400] rev 10214
Fix script
unc0rr [Mon, 24 Mar 2014 16:51:39 +0400] rev 10213
Racer challenge #5
unc0rr [Sun, 23 Mar 2014 23:35:33 +0400] rev 10212
Some fixes to voting + small refactoring
unc0rr [Thu, 20 Mar 2014 22:14:30 +0400] rev 10211
Better detection
nemo [Thu, 20 Mar 2014 13:12:05 -0400] rev 10210
hm. I think I forgot to commit this when adding speech bubble change
unc0rr [Thu, 20 Mar 2014 17:14:25 +0400] rev 10209
Fix warnings
unc0rr [Thu, 20 Mar 2014 17:04:49 +0400] rev 10208
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
- Fix most of templates which could produce self-intersecting polyline as a start for distortion
- Fix parsing in templates editor
unc0rr [Thu, 20 Mar 2014 00:59:15 +0400] rev 10207
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
- Some adjustments/comments
unc0rr [Wed, 19 Mar 2014 18:45:20 +0400] rev 10206
Process segments from last to first point too
unc0rr [Wed, 19 Mar 2014 12:53:07 +0400] rev 10205
Prevent intersections with segment from last to first point, adjust size of details
unc0rr [Wed, 19 Mar 2014 11:54:09 +0400] rev 10204
Fix div by zero error in new generator
unc0rr [Wed, 19 Mar 2014 00:34:14 +0400] rev 10203
Greedy approach: divide while it divides
unc0rr [Wed, 19 Mar 2014 00:28:52 +0400] rev 10202
No self intersections, except for weirdness between first and last point
unc0rr [Tue, 18 Mar 2014 00:01:52 +0400] rev 10201
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
unc0rr [Mon, 17 Mar 2014 00:41:45 +0400] rev 10200
More math, implementation is nearly complete, just still have an issue to resolve
unc0rr [Sun, 16 Mar 2014 00:47:18 +0400] rev 10199
Some progress on new generator
unc0rr [Fri, 14 Mar 2014 19:59:34 +0400] rev 10198
Move template-based generator into its own file
unc0rr [Fri, 14 Mar 2014 16:00:36 +0400] rev 10197
Some optimizations
unc0rr [Fri, 14 Mar 2014 13:59:39 +0400] rev 10196
Fix perlin gen on 32 bit arch
unc0rr [Fri, 14 Mar 2014 00:42:04 +0400] rev 10195
- Room save/load into/from file
- Vote on map (not complete implementation, also voting itself is still buggy)
unc0rr [Thu, 13 Mar 2014 23:25:31 +0400] rev 10194
Allow to save and delete room config in room
nemo [Wed, 12 Mar 2014 22:40:49 -0400] rev 10193
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo [Tue, 11 Mar 2014 22:49:01 -0400] rev 10192
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
nemo [Tue, 11 Mar 2014 22:32:48 -0400] rev 10191
this is fine right?
unc0rr [Tue, 11 Mar 2014 00:59:42 +0400] rev 10190
Tweaks and tweaks
unc0rr [Mon, 10 Mar 2014 22:47:29 +0400] rev 10189
- Rework FillLand
- Optimize fade() function a bit, don't call min() function
- Only leave parts of land which touch bottom border in perlin mapgen
nemo [Sun, 09 Mar 2014 20:53:11 -0400] rev 10188
as suggested, precompute to avoid use of double
unc0rr [Sat, 08 Mar 2014 23:51:50 +0400] rev 10187
Experiment: enforce a plate at bottom so the map generated is more connected
unc0rr [Sat, 08 Mar 2014 23:00:03 +0400] rev 10186
Some optimizations
unc0rr [Sat, 08 Mar 2014 22:49:13 +0400] rev 10185
Strip Z axis from calculations
unc0rr [Sat, 08 Mar 2014 13:50:50 +0400] rev 10184
Setup leftX, rightX and topY
unc0rr [Sat, 08 Mar 2014 00:19:24 +0400] rev 10183
Some tweaks to perlin generator
unc0rr [Fri, 07 Mar 2014 23:59:04 +0400] rev 10182
Add randomness
unc0rr [Fri, 07 Mar 2014 23:36:56 +0400] rev 10181
Perlin noise generator untweaked, temporarily replacing maze generator
unc0rr [Thu, 06 Mar 2014 14:17:44 +0400] rev 10180
Racer challenge map #4
unc0rr [Thu, 06 Mar 2014 00:19:50 +0400] rev 10179
merge
sheepluva [Wed, 05 Mar 2014 12:38:01 +0100] rev 10178
don't stack bye/teleport sounds of hogs (when a team is gone)
unc0rr [Thu, 06 Mar 2014 00:18:51 +0400] rev 10177
Don't run two engine threads simultaneously
unc0rr [Wed, 05 Mar 2014 00:53:08 +0400] rev 10176
Don't call halt()
unc0rr [Tue, 04 Mar 2014 00:40:23 +0400] rev 10175
Remove game/preview functions split in library mode, just let normal procedure run instead:
- Remove tons of HWLIBRARY ifdefs
- Override ParamCount and ParamStr to let GetParams work
- Small fixes here and there
unc0rr [Mon, 03 Mar 2014 22:36:30 +0400] rev 10174
- Fix crasher in doStepSniperRifleShot
- Fix hwLibrary.pas dependencies list
unc0rr [Sun, 02 Mar 2014 00:34:18 +0400] rev 10173
Make it build as library
nemo [Sat, 01 Mar 2014 15:04:38 -0500] rev 10172
Only draw border for solid land
nemo [Sat, 01 Mar 2014 14:52:36 -0500] rev 10171
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
unc0rr [Sat, 01 Mar 2014 23:37:59 +0400] rev 10170
merge
nemo [Sat, 01 Mar 2014 14:37:06 -0500] rev 10169
always update. a bit inefficient, but scripts do weird things.
unc0rr [Sat, 01 Mar 2014 23:37:01 +0400] rev 10168
Fix "don't know how to make hwengine.pas" error
nemo [Sat, 01 Mar 2014 13:59:12 -0500] rev 10167
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
nemo [Sat, 01 Mar 2014 13:41:19 -0500] rev 10166
pass --prefix to previews too
unc0rr [Fri, 28 Feb 2014 14:03:21 +0400] rev 10165
Use all pixels, not only 8x8 areas
unc0rr [Fri, 28 Feb 2014 13:55:16 +0400] rev 10164
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
unc0rr [Thu, 27 Feb 2014 12:48:27 +0400] rev 10163
Oops, remove debug stuff which hid the feature
unc0rr [Wed, 26 Feb 2014 23:43:42 +0400] rev 10162
Add alpha channel to preview
unc0rr [Wed, 26 Feb 2014 23:07:55 +0400] rev 10161
Move preview rendering into HWMap
unc0rr [Wed, 26 Feb 2014 00:28:27 +0400] rev 10160
- Make world wrap edges not depend on gear radius
- Camera jumps on wrap such that gear position on the screen doesn't change
- Small fix to cmake script
nemo [Mon, 24 Feb 2014 13:41:32 -0500] rev 10159
move the freeModule too, couple of style tweaks
sheepluva [Sun, 23 Feb 2014 22:25:52 +0100] rev 10158
fix molotov sprite too
sheepluva [Sun, 23 Feb 2014 21:55:08 +0100] rev 10157
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
nemo [Sun, 23 Feb 2014 13:50:58 -0500] rev 10156
merge
sheepluva [Sun, 23 Feb 2014 19:15:39 +0100] rev 10155
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
sheepluva [Sun, 23 Feb 2014 19:08:37 +0100] rev 10154
minor comments fix
nemo [Sun, 23 Feb 2014 13:49:44 -0500] rev 10153
add preview init to tunnels too
sheepluva [Sun, 23 Feb 2014 17:31:00 +0100] rev 10152
fix remaining alpha pixel issues (explosion landbacktex borders etc
nemo [Sun, 23 Feb 2014 13:47:15 -0500] rev 10151
use data not text, so DLC doesn't get an *
nemo [Sun, 23 Feb 2014 10:06:58 -0500] rev 10150
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
unc0rr [Fri, 21 Feb 2014 13:31:16 +0400] rev 10149
Official challenge map #3 by 1937barcelona
unc0rr [Thu, 20 Feb 2014 01:32:37 +0400] rev 10148
Don't rewrite server ini file too often
unc0rr [Thu, 20 Feb 2014 00:28:49 +0400] rev 10147
Fix tinting of AI kills counter
unc0rr [Wed, 19 Feb 2014 19:10:11 +0400] rev 10146
Should never use State like this, since some states aren't synced (thinking state for example)
sheepluva [Tue, 18 Feb 2014 06:02:22 +0100] rev 10145
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
unc0rr [Tue, 18 Feb 2014 00:07:13 +0400] rev 10144
Fix
issue #780 (copy-paste fail)
unc0rr [Sun, 16 Feb 2014 22:51:25 +0400] rev 10143
Fix setting lc_endluatest result
unc0rr [Sun, 16 Feb 2014 22:06:55 +0400] rev 10142
Reduce number of warnings in pas2c-generated code
unc0rr [Sun, 16 Feb 2014 16:56:53 +0400] rev 10141
Fix build
unc0rr [Fri, 14 Feb 2014 13:55:13 +0400] rev 10140
What about exact value?
unc0rr [Fri, 14 Feb 2014 13:48:14 +0400] rev 10139
In stats-only mode:
- Don't load all sprites
- Don't use sdl_ttf
- Don't load binds
unc0rr [Thu, 13 Feb 2014 23:53:47 +0400] rev 10138
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
unc0rr [Thu, 13 Feb 2014 23:38:16 +0400] rev 10137
NULL PChar is okay
nemo [Thu, 13 Feb 2014 14:12:04 -0500] rev 10136
pngcrush on this file which will hopefully be cleaned up at some point
unc0rr [Thu, 13 Feb 2014 22:04:56 +0400] rev 10135
Fix read of freed memory found with valgrind
unc0rr [Wed, 12 Feb 2014 23:46:24 +0400] rev 10134
Use strchr instead of strstr with specially constructed string255 struct (not tested)
unc0rr [Wed, 12 Feb 2014 23:40:35 +0400] rev 10133
- Remove few PAS2C ifdef's
- Load localization
unc0rr [Wed, 12 Feb 2014 22:40:35 +0400] rev 10132
Fix binds loading
unc0rr [Wed, 12 Feb 2014 00:50:15 +0400] rev 10131
- pas2c recognizes typecasts in initialization expressions
- Forbid incompatible pointer types
- Fixes and new functions to fpcrtl
unc0rr [Tue, 11 Feb 2014 22:05:03 +0400] rev 10130
Small fix which makes pas2c engine successfully replay demos
unc0rr [Tue, 11 Feb 2014 01:19:44 +0400] rev 10129
- Pas2C: make use of 'external' function decorator
- Fixes to rtl
- Some work here and there
unc0rr [Mon, 10 Feb 2014 23:02:49 +0400] rev 10128
Implement needed rtl functions
unc0rr [Mon, 10 Feb 2014 00:43:03 +0400] rev 10127
It compiles \o/
Doesn't link yet though, need to implement new rtl functions
sheepluva [Sun, 09 Feb 2014 19:00:13 +0100] rev 10126
fix lq rope being always drawn on screen with same width regardless of zoom
sheepluva [Sun, 09 Feb 2014 18:35:11 +0100] rev 10125
fix misleading indentation
unc0rr [Sun, 09 Feb 2014 00:44:29 +0400] rev 10124
Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr [Sat, 08 Feb 2014 16:29:34 +0400] rev 10123
Implicit type casts to help pas2c
unc0rr [Fri, 07 Feb 2014 23:57:32 +0400] rev 10122
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
unc0rr [Fri, 07 Feb 2014 22:42:57 +0400] rev 10121
Implement a bit of astring
unc0rr [Fri, 07 Feb 2014 15:44:27 +0400] rev 10120
Pas2C recognizes ansistrings
unc0rr [Fri, 07 Feb 2014 14:41:49 +0400] rev 10119
Fix build with old base package
sheepluva [Fri, 07 Feb 2014 10:11:10 +0100] rev 10118
disallow sinegun to penetrate solid land
sheepluva [Thu, 06 Feb 2014 22:13:30 +0100] rev 10117
fix potential buffer overflow
sheepluva [Thu, 06 Feb 2014 22:03:53 +0100] rev 10116
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
unc0rr [Fri, 07 Feb 2014 00:47:51 +0400] rev 10115
Merge
sheepluva [Thu, 06 Feb 2014 21:07:50 +0100] rev 10114
get rid of hwpow. ~so long and thanks for all the wtfish~
unc0rr [Fri, 07 Feb 2014 00:46:49 +0400] rev 10113
Fix tons and tons of pas2c warnings (but still not all of them)
sheepluva [Thu, 06 Feb 2014 20:18:10 +0100] rev 10112
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
unc0rr [Thu, 06 Feb 2014 23:02:35 +0400] rev 10111
Drop support for other string types than string255
sheepluva [Thu, 06 Feb 2014 19:05:22 +0100] rev 10110
simplify rc-plane's angle-adjustment-after-wrap code
unc0rr [Tue, 04 Feb 2014 23:53:43 +0400] rev 10109
CMake checks for haskell modules needed
sheepluva [Tue, 04 Feb 2014 19:45:22 +0100] rev 10108
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva [Tue, 04 Feb 2014 17:24:32 +0100] rev 10107
whoops, lost a space
sheepluva [Tue, 04 Feb 2014 17:18:05 +0100] rev 10106
fix a relevant warning I caused by accident
sheepluva [Tue, 04 Feb 2014 16:35:31 +0100] rev 10105
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
sheepluva [Tue, 04 Feb 2014 15:23:37 +0100] rev 10104
yo dawg, I herd you like PChar...
sheepluva [Tue, 04 Feb 2014 14:04:24 +0100] rev 10103
remove obsolete type conversions that messed with pas2c
sheepluva [Tue, 04 Feb 2014 13:47:43 +0100] rev 10102
fix some string related pas2c issues
sheepluva [Tue, 04 Feb 2014 13:37:12 +0100] rev 10101
use uConsts rather than including config.inc more than once
sheepluva [Tue, 04 Feb 2014 12:37:26 +0100] rev 10100
add travis dependencies
sheepluva [Mon, 03 Feb 2014 14:06:11 +0100] rev 10099
fix for
issue #777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
unc0rr [Mon, 03 Feb 2014 13:52:47 +0400] rev 10098
- Cut actions array instead of performing full copy, when it is possible
- Fix use of uninitialized attack parameters struct (existed for years, and could maybe explain some weird ai behavior)
unc0rr [Mon, 03 Feb 2014 13:32:09 +0400] rev 10097
Tiny optimization
nemo [Sat, 01 Feb 2014 22:03:22 -0500] rev 10096
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
unc0rr [Sun, 02 Feb 2014 00:37:00 +0400] rev 10095
Actually do some actions when flood detected
unc0rr [Fri, 31 Jan 2014 23:36:02 +0400] rev 10094
Define some boundaries to detect events
unc0rr [Fri, 31 Jan 2014 16:51:20 +0400] rev 10093
More work on flood detector
unc0rr [Fri, 31 Jan 2014 12:45:51 +0400] rev 10092
Fix build
unc0rr [Thu, 30 Jan 2014 16:08:05 +0400] rev 10091
Official racer challenge #2
unc0rr [Thu, 30 Jan 2014 00:18:32 +0400] rev 10090
- Start work on flood detector
- More agressive joins flood protection
- Also fix some warnings
nemo [Wed, 29 Jan 2014 09:17:25 -0500] rev 10089
aaaand remove switch
nemo [Tue, 28 Jan 2014 23:14:02 -0500] rev 10088
tweaks
unc0rr [Wed, 29 Jan 2014 00:26:35 +0400] rev 10087
Implement kick voting
unc0rr [Tue, 28 Jan 2014 22:29:21 +0400] rev 10086
This should help server bypass malformed replays
nemo [Tue, 28 Jan 2014 09:09:31 -0500] rev 10085
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
unc0rr [Tue, 28 Jan 2014 17:00:46 +0400] rev 10084
AI always activates invulnerability and extra damage if it has them
nemo [Mon, 27 Jan 2014 23:44:28 -0500] rev 10083
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo [Mon, 27 Jan 2014 23:42:20 -0500] rev 10082
unbreak build. didn't test changes
unc0rr [Tue, 28 Jan 2014 00:22:49 +0400] rev 10081
Implement 'voted' function
unc0rr [Mon, 27 Jan 2014 22:34:06 +0400] rev 10080
Even more love to pas2c
unc0rr [Mon, 27 Jan 2014 01:07:12 +0400] rev 10079
Fix times
unc0rr [Mon, 27 Jan 2014 00:33:42 +0400] rev 10078
Some love to pas2c
unc0rr [Sun, 26 Jan 2014 10:20:42 +0400] rev 10077
ADMIN_ACCESS is deprecated long ago
unc0rr [Sun, 26 Jan 2014 02:17:04 +0400] rev 10076
Mutual authentication: server side
unc0rr [Sun, 26 Jan 2014 00:09:50 +0400] rev 10075
Filter confusables to some limits
unc0rr [Sun, 26 Jan 2014 00:08:49 +0400] rev 10074
Mutual authentication: client side
unc0rr [Fri, 24 Jan 2014 22:38:15 +0400] rev 10073
Now convert to xml rules
koda [Fri, 24 Jan 2014 13:19:35 +0100] rev 10072
freaking space
koda [Fri, 24 Jan 2014 13:05:19 +0100] rev 10071
add glew and ghc-zlib dependencies for travis tests
koda [Fri, 24 Jan 2014 12:44:03 +0100] rev 10070
ghc ooops
koda [Fri, 24 Jan 2014 11:11:39 +0100] rev 10069
add AppData file
close #706
koda [Fri, 24 Jan 2014 10:56:22 +0100] rev 10068
use CMAKE_CURRENT_SOURCE_DIR consistently
unc0rr [Fri, 24 Jan 2014 10:39:41 +0400] rev 10067
Must not code at late night (fix sanity check)
unc0rr [Fri, 24 Jan 2014 09:48:46 +0400] rev 10066
- Add SCHEME which is needed in room config
- Fix replay of games on maze maps
unc0rr [Fri, 24 Jan 2014 00:05:19 +0400] rev 10065
Some basic sanity tests for replay files
unc0rr [Thu, 23 Jan 2014 23:28:16 +0400] rev 10064
confusables.txt to insert query converter
unc0rr [Thu, 23 Jan 2014 21:54:26 +0400] rev 10063
Handle chars and not bytes for usernames :-p
sheepluva [Thu, 23 Jan 2014 14:18:06 +0100] rev 10062
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
sheepluva [Thu, 23 Jan 2014 13:56:53 +0100] rev 10061
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
unc0rr [Thu, 23 Jan 2014 13:24:28 +0400] rev 10060
Use zlibFormat
sheepluva [Wed, 22 Jan 2014 23:52:21 +0100] rev 10059
disallow control chars in player nicks, thanks for burp to helping making the list more complete
unc0rr [Thu, 23 Jan 2014 01:04:17 +0400] rev 10058
- Implement /callvote
unc0rr [Thu, 23 Jan 2014 00:07:27 +0400] rev 10057
- Allow delegation to specific person in fixed room
- Remove redundant check in DELEGATE handler
unc0rr [Wed, 22 Jan 2014 23:42:41 +0400] rev 10056
Don't delegate special room to another player when owner quits
unc0rr [Wed, 22 Jan 2014 23:06:50 +0400] rev 10055
More robust implementation of decompression
Wohlstand [Wed, 22 Jan 2014 19:55:52 +0100] rev 10054
Small update of my voice-pack Default_ru
sheepluva [Wed, 22 Jan 2014 18:46:15 +0100] rev 10053
actual fix
sheepluva [Wed, 22 Jan 2014 15:53:36 +0100] rev 10052
fix server not building
unc0rr [Wed, 22 Jan 2014 14:50:50 +0400] rev 10051
Show which file has failed
unc0rr [Wed, 22 Jan 2014 14:45:33 +0400] rev 10050
Check if frontend was too lazy to actually send drawn map data to the server
unc0rr [Wed, 22 Jan 2014 09:19:08 +0400] rev 10049
Oops, forgot this
sheepluva [Wed, 22 Jan 2014 01:16:11 +0100] rev 10048
test tweak/fix
koda [Wed, 22 Jan 2014 00:37:43 +0100] rev 10047
more scripts found by sheepluva
koda [Wed, 22 Jan 2014 00:23:08 +0100] rev 10046
little gameServer cleanup
koda [Tue, 21 Jan 2014 23:57:34 +0100] rev 10045
restore revinfo
koda [Tue, 21 Jan 2014 23:53:26 +0100] rev 10044
koda [Tue, 21 Jan 2014 23:46:48 +0100] rev 10043
ok really restore tests
koda [Tue, 21 Jan 2014 23:25:57 +0100] rev 10042
restore tests
koda [Tue, 21 Jan 2014 23:15:25 +0100] rev 10041
restore gameServer changes
koda [Tue, 21 Jan 2014 22:53:15 +0100] rev 10040
merge
unc0rr [Wed, 22 Jan 2014 01:11:13 +0400] rev 10039
Halfplement voting
sheepluva [Tue, 21 Jan 2014 21:16:52 +0100] rev 10038
Fix uGearsHandlersMess.pas changes lost in merge
r1c02143bfe9c.
This seems to only include the drill rocket fixes (
re0dd66b2e73b and
r8db0c56f7e2f ) as well as the initial cake push (
r8786d4ac9e0b )
unc0rr [Tue, 21 Jan 2014 22:04:40 +0400] rev 10037
Fix server producing unreplayable records
sheepluva [Tue, 21 Jan 2014 18:02:37 +0100] rev 10036
use new API for changing GameFlags
sheepluva [Tue, 21 Jan 2014 15:56:52 +0100] rev 10035
luaAPI:
* add paramater count checks to gameflag functions
* add GetGameFlag(gameflag) for checking a gameflag's current state
unc0rr [Tue, 21 Jan 2014 11:48:43 +0400] rev 10034
Fix detection of mapgen
unc0rr [Tue, 21 Jan 2014 10:59:52 +0400] rev 10033
Merge
nemo [Mon, 20 Jan 2014 21:16:17 -0500] rev 10032
This adds idle hog tinting. Active hog tinting still needed.
sheepluva [Tue, 21 Jan 2014 01:38:06 +0100] rev 10031
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
sheepluva [Tue, 21 Jan 2014 01:27:25 +0100] rev 10030
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
* make GetGravity return same integer value that was given by SetGravity (by rounding away precision errors rather than just truncate) - a problem also identified by the test :P
sheepluva [Tue, 21 Jan 2014 01:23:57 +0100] rev 10029
test for GetGravity and SetGravity
sheepluva [Mon, 20 Jan 2014 22:42:36 +0100] rev 10028
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
unc0rr [Tue, 21 Jan 2014 00:09:06 +0400] rev 10027
Implement drawnMapData function so checker could check replays with drawn maps
sheepluva [Mon, 20 Jan 2014 15:31:45 +0100] rev 10026
drill rocket test
sheepluva [Mon, 20 Jan 2014 10:40:59 +0100] rev 10025
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
sheepluva [Mon, 20 Jan 2014 10:16:29 +0100] rev 10024
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
sheepluva [Sun, 19 Jan 2014 22:39:06 +0100] rev 10023
fix despeckle mutilating blurry land
unc0rr [Mon, 20 Jan 2014 00:25:40 +0400] rev 10022
- Make Racer report achievements
- Add official racer challenge map #1
- Helper script to detect official challenge maps by land digest
sheepluva [Sun, 19 Jan 2014 17:53:16 +0100] rev 10021
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
sheepluva [Sun, 19 Jan 2014 16:35:06 +0100] rev 10020
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
koda [Tue, 21 Jan 2014 22:44:37 +0100] rev 10019
add travis tests for the two new cmake options
sheepluva [Sun, 19 Jan 2014 14:58:54 +0100] rev 10018
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
koda [Tue, 21 Jan 2014 22:43:06 +0100] rev 10017
fixwhitespace and dos2unix
sheepluva [Sun, 19 Jan 2014 13:41:11 +0100] rev 10016
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
note: not applied to everything yet
note: I'll probably merge the two functions that do the same thing (one for 1darray, one for 2darray representation of pixels) into a single function
koda [Tue, 21 Jan 2014 22:38:13 +0100] rev 10015
partial merge of the webgl branch
This commit contains the new pas2c conversion tool, the pascal
to c build structure and the opengl2 rendering backend.
Patch reviewed by unC0Rr.
Wohlstand [Sun, 19 Jan 2014 00:18:28 +0400] rev 10014
Fix checker logon process
sheepluva [Sat, 18 Jan 2014 18:20:43 +0100] rev 10013
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
nemo [Sat, 18 Jan 2014 08:09:55 -0500] rev 10012
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
nemo [Fri, 17 Jan 2014 16:13:10 -0500] rev 10011
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous
r2a1483d91977 and was introduced by
r7d925e82e572
nemo [Fri, 17 Jan 2014 15:37:24 -0500] rev 10010
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
unc0rr [Sat, 18 Jan 2014 00:10:33 +0400] rev 10009
Convert some ansistrings to pchars
koda [Fri, 17 Jan 2014 18:17:47 +0100] rev 10008
drop redundancies for lua and physfs
koda [Fri, 17 Jan 2014 18:04:49 +0100] rev 10007
fix linking physfs after a run of cmake
koda [Fri, 17 Jan 2014 16:50:01 +0100] rev 10006
happy 10000th commit
also fix the travis build by adding a system physfs library
unC0Rr [Fri, 17 Jan 2014 16:29:11 +0100] rev 10005
fix build on travis
koda [Fri, 17 Jan 2014 16:31:36 +0100] rev 10004
use bundled physfs on win and osx
koda [Fri, 17 Jan 2014 16:16:28 +0100] rev 10003
fix some travis BUILD_ARGS and add a new one
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 17 Jan 2014 06:58:28 -0800] rev 10002
Merge pull request #11 from LocutusOfBorg/fix-arm
Added cast to qreal, avoiding ftbfs due to
issue #758
sheepluva [Fri, 17 Jan 2014 15:32:50 +0100] rev 10001
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
sheepluva [Fri, 17 Jan 2014 13:51:47 +0100] rev 10000
position "finger"/pointer over current hog above tags
sheepluva [Fri, 17 Jan 2014 01:42:12 +0100] rev 9999
style tweaks
sheepluva [Fri, 17 Jan 2014 01:06:54 +0100] rev 9998
update copyright to 2014
sheepluva [Fri, 17 Jan 2014 00:24:23 +0100] rev 9997
move room state filter
sheepluva [Thu, 16 Jan 2014 22:38:43 +0100] rev 9996
unCORr likes PChar arrays
unc0rr [Thu, 16 Jan 2014 23:47:36 +0400] rev 9995
In special rooms game starts when all players are ready
sheepluva [Thu, 16 Jan 2014 19:50:18 +0100] rev 9994
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
* the build system will use the paths to lookup fonts and install those not found
* the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime
* overriding fonts in packages should be possible again now
sheepluva [Thu, 16 Jan 2014 17:18:53 +0100] rev 9993
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
sheepluva [Thu, 16 Jan 2014 12:28:41 +0100] rev 9992
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
sheepluva [Wed, 15 Jan 2014 23:48:18 +0100] rev 9991
add compatibility for physicsfs 2.0
unc0rr [Thu, 16 Jan 2014 01:27:44 +0400] rev 9990
oops, fix build
unc0rr [Thu, 16 Jan 2014 01:19:21 +0400] rev 9989
Also define default value of THEME
sheepluva [Tue, 14 Jan 2014 22:56:13 +0100] rev 9988
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
sheepluva [Tue, 14 Jan 2014 11:45:52 +0100] rev 9987
fix seteffect documentation, lua wiki misled me there
unc0rr [Sun, 19 Jan 2014 23:57:52 +0400] rev 9986
ifdef for now
unc0rr [Tue, 14 Jan 2014 12:44:29 +0400] rev 9985
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
TODO: security concerns? script name to load is passed via game scheme.
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Thu, 09 Jan 2014 19:10:12 +0100] rev 9984
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
nemo [Mon, 13 Jan 2014 14:40:06 -0500] rev 9983
Free cached ammo menu tex on quit.
unc0rr [Thu, 09 Jan 2014 23:54:40 +0400] rev 9982
'-d' option to pas2c
unc0rr [Mon, 13 Jan 2014 23:07:27 +0400] rev 9981
Parse " and \ escaping in binds
koda [Wed, 08 Jan 2014 23:49:08 +0100] rev 9980
rename NOPASCAL option to BUILD_ENGINE_C
sheepluva [Mon, 13 Jan 2014 19:34:39 +0100] rev 9979
fix missing escape for usernick used in regexp
koda [Wed, 08 Jan 2014 16:44:23 +0100] rev 9978
cosmetics
unc0rr [Sun, 12 Jan 2014 16:21:57 +0400] rev 9977
Oops, forgot 'hg add' this file
koda [Wed, 08 Jan 2014 16:43:49 +0100] rev 9976
call pas2c on hwengine only
unc0rr [Sun, 12 Jan 2014 16:12:25 +0400] rev 9975
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
unc0rr [Wed, 08 Jan 2014 13:04:50 +0400] rev 9974
Oops
unc0rr [Sun, 12 Jan 2014 15:15:59 +0400] rev 9973
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
unc0rr [Wed, 08 Jan 2014 01:16:20 +0400] rev 9972
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
unc0rr [Sun, 12 Jan 2014 11:07:49 +0400] rev 9971
That check was too weird and complicated
unc0rr [Wed, 08 Jan 2014 00:31:30 +0400] rev 9970
Fix these too
unc0rr [Fri, 10 Jan 2014 22:56:10 +0400] rev 9969
Cake falls when loses ground
unc0rr [Wed, 08 Jan 2014 00:13:12 +0400] rev 9968
Fix two desync causes
nemo [Fri, 10 Jan 2014 11:35:02 -0500] rev 9967
keep velocity from fluttering between 2 and 3px / ms when falling...
unc0rr [Tue, 07 Jan 2014 22:08:02 +0400] rev 9966
pas2c engine now writes debug log
koda [Wed, 08 Jan 2014 23:46:02 +0100] rev 9965
fix a few uses of VERSION_* checks
unc0rr [Tue, 07 Jan 2014 01:58:23 +0400] rev 9964
Render chars as hex numbers
koda [Wed, 08 Jan 2014 23:39:43 +0100] rev 9963
drop extra spaces from a few CMakeLists.txt files
unc0rr [Tue, 07 Jan 2014 00:02:58 +0400] rev 9962
oh those signed chars
koda [Wed, 08 Jan 2014 23:29:30 +0100] rev 9961
consistent cmake checks
unc0rr [Mon, 06 Jan 2014 01:36:33 +0400] rev 9960
Fix doStepHandlers confusion
koda [Wed, 08 Jan 2014 19:19:09 +0100] rev 9959
use mainstream project name
unc0rr [Sun, 05 Jan 2014 23:58:13 +0400] rev 9958
- Don't define NOCONSOLE
- Fix initialization with a pointer to stack (pas2c can't handle typed consts in functions) in uMisc.initModule
koda [Wed, 08 Jan 2014 18:57:23 +0100] rev 9957
add other libav library versions
unc0rr [Sun, 05 Jan 2014 13:08:50 +0400] rev 9956
Prevent assertion on uninitialized variable
unc0rr [Wed, 08 Jan 2014 20:29:34 +0400] rev 9955
21 now
unc0rr [Sun, 05 Jan 2014 10:54:03 +0400] rev 9954
- Fix build via pas2c
- Remove pas2c hacks in uLandTemplates
unc0rr [Wed, 08 Jan 2014 19:34:12 +0400] rev 9953
Ban arch.c from source tarball
unc0rr [Sun, 05 Jan 2014 00:46:26 +0400] rev 9952
Fix build (no idea what's going on in this branch btw)
nemo [Tue, 07 Jan 2014 13:56:03 -0500] rev 9951
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
unc0rr [Sat, 04 Jan 2014 23:55:54 +0400] rev 9950
merge default
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9949
Added cast to qreal, avoiding ftbfs due to
issue #758
More explanation here
https://wiki.debian.org/ArmEabiFixes
And on qt-project.org reference website:
"Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
unc0rr [Sat, 04 Jan 2014 23:30:52 +0400] rev 9948
+speedup in binds config (fixes
issue #749)
koda [Sat, 04 Jan 2014 02:41:23 +0100] rev 9947
enable verbosity in travis builds
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9946
revert 58dee07f7552
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9945
hwlibrary also depends on hwengine
koda [Sat, 04 Jan 2014 02:00:12 +0100] rev 9944
correctly set this pascal flag for future compatibility
koda [Sat, 04 Jan 2014 01:56:22 +0100] rev 9943
update copyright year (twice) for Info.plist
koda [Sat, 04 Jan 2014 01:55:43 +0100] rev 9942
set common pascal library search path once
koda [Sat, 04 Jan 2014 01:51:33 +0100] rev 9941
explicitly set linker library path for pascal when deploying an older version
koda [Sat, 04 Jan 2014 01:50:23 +0100] rev 9940
allow specifying a different CMAKE_OSX_SYSROOT
koda [Fri, 03 Jan 2014 20:15:43 +0100] rev 9939
less spam
nemo [Fri, 03 Jan 2014 14:11:16 -0500] rev 9938
I'd meant for this to match the frontend
koda [Fri, 03 Jan 2014 19:28:14 +0100] rev 9937
fix git hash reporting
koda [Fri, 03 Jan 2014 19:17:42 +0100] rev 9936
enable travis bot
koda [Fri, 03 Jan 2014 17:20:06 +0100] rev 9935
add more travis tests
koda [Mon, 01 Jun 2015 14:39:25 +0200] rev 9934
Close branch
koda [Fri, 03 Jan 2014 17:14:19 +0100] rev 9933
have revinfo also try to pick up git hashes
koda [Mon, 01 Jun 2015 14:30:22 +0200] rev 9932
Fix building on OSX when autoupdate is disabled
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:50:42 -0800] rev 9931
Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
sheepluva [Wed, 05 Mar 2014 12:35:51 +0100] rev 9930
don't stack bye/teleport sounds of hogs (when a team is gone)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 16:24:49 +0100] rev 9929
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Tue, 07 Jan 2014 11:40:58 +0100] rev 9928
backport of
r2aa9cf5badfcc978268a9bf06950942f27dfd366
Added cast to qreal, avoiding ftbfs due to
issue #758
More explanation here
https://wiki.debian.org/ArmEabiFixes
And on qt-project.org reference website:
"Typedef for double on all platforms except for those using CPUs with ARM architectures. On ARM-based platforms, qreal is a typedef for float for performance reasons."
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:19:04 -0800] rev 9927
Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
Fixed avwrapper exit calls, fixing
issue #752
koda [Sat, 04 Jan 2014 02:36:55 +0100] rev 9926
revert 58dee07f7552
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 14:21:39 +0100] rev 9925
Fixed avwrapper exit calls, fixing
issue #752
koda [Sat, 04 Jan 2014 02:15:01 +0100] rev 9924
hwlibrary also depends on hwengine
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 07:09:28 -0800] rev 9923
Merge pull request #7 from LocutusOfBorg/fix-FPIC
Fixed fPIC link failure with arm and sparc architectures, fixing
issue #757
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9922
correctly set this pascal flag for future compatibility
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 13:07:19 +0100] rev 9921
Fixed fPIC link failure with arm and sparc architectures, fixing
issue #757
Added TargetArch.cmake, from
https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
koda [Fri, 03 Jan 2014 15:24:22 +0100] rev 9920
unsynced remote changes...
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9919
update copyright year (twice) for Info.plist
Vittorio Giovara <vittorio.giovara@gmail.com> [Fri, 03 Jan 2014 05:58:18 -0800] rev 9918
Merge pull request #6 from LocutusOfBorg/added-travis
Added simple travis file for automated github testing
nemo [Fri, 03 Jan 2014 00:31:07 -0500] rev 9917
tweak
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9916
set common pascal library search path once
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Fri, 03 Jan 2014 10:41:16 +0100] rev 9915
Added simple travis file
nemo [Thu, 02 Jan 2014 23:52:34 -0500] rev 9914
hey, if unc0rr can screw with gravity...
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9913
explicitly set linker library path for pascal when deploying an older version
koda [Fri, 03 Jan 2014 01:41:32 +0100] rev 9912
merge cmake osx sdk changes
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9911
allow specifying a different CMAKE_OSX_SYSROOT
unc0rr [Fri, 03 Jan 2014 00:46:23 +0400] rev 9910
Oops, fix message
nemo [Sat, 04 Jan 2014 02:18:57 +0100] rev 9909
I'd meant for this to match the frontend
unc0rr [Fri, 03 Jan 2014 00:37:48 +0400] rev 9908
- Utility script for parameters handling
- Add varying gravity to Gravity script
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9907
fix git hash reporting
unc0rr [Wed, 01 Jan 2014 23:41:49 +0400] rev 9906
Only emit roomNameUpdated when it actually is changed
koda [Sat, 04 Jan 2014 02:18:57 +0100] rev 9905
have revinfo also try to pick up git hashes
unc0rr [Wed, 01 Jan 2014 23:28:24 +0400] rev 9904
Prepend '!' to 42nd scheme parameter in network traffic
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9903
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
unc0rr [Wed, 01 Jan 2014 14:16:01 +0400] rev 9902
Special script parameter variable in game scheme
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9901
Fixed avwrapper exit calls, fixing
issue #752
unc0rr [Wed, 01 Jan 2014 13:42:38 +0400] rev 9900
Try to keep old weapon sets (not tested at all)
Gianfranco Costamagna <costamagnagianfranco@yahoo.it> [Sat, 04 Jan 2014 02:18:57 +0100] rev 9899
Fixed fPIC link failure with arm and sparc architectures, fixing
issue #757
Added TargetArch.cmake, from
https://github.com/petroules/solar-cmake/blob/master/TargetArch.cmake
unc0rr [Wed, 01 Jan 2014 13:22:46 +0400] rev 9898
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
unc0rr [Wed, 01 Jan 2014 00:45:28 +0400] rev 9897
This is the way I like it:
- Only call fpc on hwengine.pas, let compiler rule the dependencies
- Make hwengine.pas depend on all other source files, so 'make' always calls fpc
nemo [Wed, 01 Jan 2014 00:18:10 -0500] rev 9896
tip is no longer .20 compatible
unc0rr [Tue, 31 Dec 2013 00:53:29 +0400] rev 9895
Some fixes
unc0rr [Wed, 01 Jan 2014 00:45:28 +0400] rev 9894
This is the way I like it:
- Only call fpc on hwengine.pas, let compiler rule the dependencies
- Make hwengine.pas depend on all other source files, so 'make' always calls fpc
unc0rr [Tue, 31 Dec 2013 00:17:58 +0400] rev 9893
Not a thing which is needed in release tarball
nemo [Mon, 30 Dec 2013 23:28:47 -0500] rev 9892
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
nemo [Mon, 30 Dec 2013 23:28:47 -0500] rev 9891
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
koda [Tue, 31 Dec 2013 04:56:16 +0100] rev 9890
Added tag 0.9.20-release for
changeset af0520a6bf00
koda [Fri, 03 Jan 2014 01:40:50 +0100] rev 9889
remove one spurious WARNING tag from cmake message
koda [Tue, 31 Dec 2013 01:33:49 +0100] rev 9888
merge from .20 again
koda [Fri, 03 Jan 2014 01:40:23 +0100] rev 9887
improve OSX SDK selection when build and deploy target don't match
koda [Tue, 31 Dec 2013 00:32:55 +0100] rev 9886
switch every optimization from Os to O2
Also move 'disable optimizations' in the internal pascal file for debug mode.
nemo [Mon, 30 Dec 2013 18:29:23 -0500] rev 9885
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
unc0rr [Tue, 31 Dec 2013 00:53:29 +0400] rev 9884
Some fixes
koda [Tue, 31 Dec 2013 00:19:12 +0100] rev 9883
move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten
unc0rr [Tue, 31 Dec 2013 00:17:58 +0400] rev 9882
Not a thing which is needed in release tarball
nemo [Mon, 30 Dec 2013 14:56:47 -0500] rev 9881
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
nemo [Mon, 30 Dec 2013 13:34:24 -0500] rev 9880
merge from .20
koda [Sun, 29 Dec 2013 12:37:05 +0100] rev 9879
merge
unc0rr [Sun, 29 Dec 2013 15:08:52 +0400] rev 9878
Uberfix. TODO: ask fpc guys wtf.
unc0rr [Sun, 29 Dec 2013 15:07:51 +0400] rev 9877
A bit of formatting
unc0rr [Sun, 29 Dec 2013 12:32:36 +0400] rev 9876
Be friendly with pas2c
nemo [Sat, 28 Dec 2013 12:35:30 -0500] rev 9875
debian is pedantic and isn't aware this is just a dev comment
nemo [Sat, 28 Dec 2013 11:01:28 -0500] rev 9874
Delete Application
nemo [Sat, 28 Dec 2013 08:18:41 -0500] rev 9873
also make drill much much less likely to explode on shallow angles
nemo [Fri, 27 Dec 2013 23:52:04 -0500] rev 9872
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
nemo [Fri, 27 Dec 2013 17:06:21 -0500] rev 9871
add the source image so it doesn't get misplaced again
koda [Sun, 29 Dec 2013 12:36:16 +0100] rev 9870
merge further changes from 0.9.20
nemo [Mon, 30 Dec 2013 13:33:58 -0500] rev 9869
I don't trust fpc with -O3
unc0rr [Fri, 27 Dec 2013 01:23:12 +0400] rev 9868
Store protocol number in database for replays
unc0rr [Sun, 29 Dec 2013 15:08:52 +0400] rev 9867
Uberfix. TODO: ask fpc guys wtf.
unc0rr [Fri, 27 Dec 2013 01:22:42 +0400] rev 9866
Heh, hardcoded paths :D
nemo [Sat, 28 Dec 2013 12:35:30 -0500] rev 9865
debian is pedantic and isn't aware this is just a dev comment
unc0rr [Fri, 27 Dec 2013 01:22:12 +0400] rev 9864
Oops, meant Land
nemo [Sat, 28 Dec 2013 11:01:28 -0500] rev 9863
Delete Application
hasufell <hasufell@gentoo.org> [Thu, 26 Dec 2013 16:52:51 +0100] rev 9862
BUILD: make binary/libdir destinations modifiable
hasufell <hasufell@gentoo.org> [Thu, 26 Dec 2013 16:52:51 +0100] rev 9861
BUILD: make binary/libdir destinations modifiable
koda [Sat, 28 Dec 2013 22:00:57 +0100] rev 9860
include paths before platform, move config code around
koda [Thu, 26 Dec 2013 16:51:46 +0100] rev 9859
merge a few changes from 0.9.20
koda [Sat, 28 Dec 2013 21:53:17 +0100] rev 9858
drop 10.4 support, needed after introduction of @rpath
koda [Thu, 26 Dec 2013 16:51:11 +0100] rev 9857
Added tag 0.9.20-release for
changeset 2b8f928faa14
koda [Sat, 28 Dec 2013 21:24:23 +0100] rev 9856
correctly handle @rpath
Vittorio Giovara <vittorio.giovara@gmail.com> [Thu, 26 Dec 2013 05:48:51 -0800] rev 9855
Merge pull request #5 from AMDmi3/freebsd
Fixes required to build hw on freebsd
unc0rr [Fri, 27 Dec 2013 01:25:03 +0400] rev 9854
merge
nemo [Wed, 25 Dec 2013 08:44:39 -0500] rev 9853
give cake a tiny initial push so it does something useful in zerog
unc0rr [Wed, 25 Dec 2013 11:52:09 +0400] rev 9852
Prevent div by zero
koda [Thu, 26 Dec 2013 16:18:19 +0100] rev 9851
skip writing the full destination name
nemo [Tue, 24 Dec 2013 18:39:23 -0500] rev 9850
merge w/ 0.9.20
koda [Thu, 26 Dec 2013 16:17:22 +0100] rev 9849
copy the png library
nemo [Tue, 24 Dec 2013 18:38:27 -0500] rev 9848
forgot this one too
nemo [Tue, 24 Dec 2013 17:00:17 -0500] rev 9847
pick up trunk changes (AI, encoding)
nemo [Tue, 24 Dec 2013 16:58:49 -0500] rev 9846
I hate windows. This probably fixes text.
unc0rr [Wed, 25 Dec 2013 00:56:44 +0400] rev 9845
merge from default
nemo [Tue, 24 Dec 2013 15:55:22 -0500] rev 9844
quick sanity change for AI + zerog
unc0rr [Wed, 25 Dec 2013 00:55:26 +0400] rev 9843
Bump up protocol number
nemo [Tue, 24 Dec 2013 15:44:50 -0500] rev 9842
few more changes
unc0rr [Wed, 25 Dec 2013 00:32:41 +0400] rev 9841
this is really annoying
nemo [Tue, 24 Dec 2013 15:21:28 -0500] rev 9840
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
unc0rr [Wed, 25 Dec 2013 00:30:50 +0400] rev 9839
Allow skip in move
unc0rr [Wed, 25 Dec 2013 00:10:16 +0400] rev 9838
merge
unc0rr [Tue, 24 Dec 2013 23:17:44 +0400] rev 9837
Make server aware of new versions
unc0rr [Tue, 24 Dec 2013 22:16:07 +0400] rev 9836
Rework of No Gravity script:
- Now called Gravity, gravity is derived from get away time percentage in game scheme
- Watchdog which sets gravity to normal when TurnTimeLeft is frozen for more than 15 seconds
nemo [Tue, 24 Dec 2013 15:07:41 -0500] rev 9835
Remove some wtfism that was breaking localisation
nemo [Tue, 24 Dec 2013 12:52:08 -0500] rev 9834
Recover old tips from .ts files. This addresses
bug #740
nemo [Tue, 24 Dec 2013 10:10:56 -0500] rev 9833
Pick random tip from the tip file each time front page is viewed.
nemo [Tue, 24 Dec 2013 09:53:08 -0500] rev 9832
Localise tips again. Including new german contribution from
bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 24 Dec 2013 01:10:38 +0200] rev 9831
typos correction
nemo [Mon, 23 Dec 2013 15:11:55 -0500] rev 9830
svg
unc0rr [Mon, 23 Dec 2013 23:08:40 +0400] rev 9829
'Open packages directory' button on dlc page
nemo [Mon, 23 Dec 2013 13:51:51 -0500] rev 9828
merge of volkan's commit followed by lupdate to pick up the new strings
nemo [Mon, 23 Dec 2013 12:52:39 -0500] rev 9827
Purely a whitespace change. Going to try to stick to consistent line endings in the future.
wuzzy [Mon, 23 Dec 2013 12:49:45 -0500] rev 9826
update german
nemo [Mon, 23 Dec 2013 12:22:55 -0500] rev 9825
more advbounce flagging
nemo [Mon, 23 Dec 2013 00:52:02 -0500] rev 9824
make punch usable with no gravity lua
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 03:15:39 +0200] rev 9823
code formatting/consistency
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 03:11:17 +0200] rev 9822
oops, remove debug message
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 23 Dec 2013 02:59:44 +0200] rev 9821
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see
issue #722
nemo [Sun, 22 Dec 2013 15:49:01 -0500] rev 9820
stricter check of dY and collision
unc0rr [Mon, 23 Dec 2013 00:20:02 +0400] rev 9819
Move to No_Gravity and add .cfg
nemo [Sun, 22 Dec 2013 15:11:13 -0500] rev 9818
Default to ...
nemo [Sun, 22 Dec 2013 14:46:30 -0500] rev 9817
allow poison clouds to flag active using tmpflag
unc0rr [Sun, 22 Dec 2013 23:17:42 +0400] rev 9816
No gravity mode
unc0rr [Sun, 22 Dec 2013 23:16:55 +0400] rev 9815
- Fix typo in frontend debug output
- Expose gravity to scripts (in percents, 100 = normal)
nemo [Sun, 22 Dec 2013 13:44:28 -0500] rev 9814
Graves should not be kicked for EXPLDoNotTouchAny
wuzzy [Sun, 22 Dec 2013 08:37:10 -0500] rev 9813
add a preliminary description
nemo [Sat, 21 Dec 2013 15:39:16 -0500] rev 9812
redraw ownertex to fix tinting issue
nemo [Fri, 20 Dec 2013 22:25:06 -0500] rev 9811
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 21 Dec 2013 02:18:40 +0200] rev 9810
changing math functions that may cause desyncs
unC0Rr [Sat, 21 Dec 2013 01:14:59 +0400] rev 9809
Fix warnings
unc0rr [Fri, 20 Dec 2013 15:06:18 +0400] rev 9808
Some updates to ru localization
nemo [Wed, 18 Dec 2013 18:43:43 -0500] rev 9807
christmas eve too (matches frontend)
nemo [Wed, 18 Dec 2013 15:13:58 -0500] rev 9806
merge since this was committed prior to the hat addition
Vatten [Wed, 18 Dec 2013 21:05:53 +0100] rev 9805
Updated continental to the latest
nemo [Wed, 18 Dec 2013 14:50:05 -0500] rev 9804
New hats. Variety of authors. Collected from hats thread by Randi.
unc0rr [Wed, 18 Dec 2013 16:10:22 +0400] rev 9803
merge
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Dec 2013 03:06:37 +0200] rev 9802
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:25:25 +0400] rev 9801
Move physfs includes before all others
This prevents system physfs includes from being picked up when bundled physfs is used
unc0rr [Wed, 18 Dec 2013 01:05:15 +0400] rev 9800
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
Dmitry Marakasov <amdmi3@amdmi3.ru> [Wed, 25 Dec 2013 23:23:48 +0400] rev 9799
Fix off-by-one in physfs
This change was integrated into physfs upstream as baecd71ae0e7
unc0rr [Tue, 17 Dec 2013 00:02:52 +0400] rev 9798
merge default here
nemo [Sun, 15 Dec 2013 14:05:42 -0500] rev 9797
remove state from check, just to see if this was why we just desynced
nemo [Sat, 14 Dec 2013 14:29:14 -0500] rev 9796
state too "why not"
nemo [Sat, 14 Dec 2013 14:24:03 -0500] rev 9795
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
unc0rr [Sat, 14 Dec 2013 01:03:10 +0400] rev 9794
merge
nemo [Fri, 13 Dec 2013 13:52:10 -0500] rev 9793
lupdate-qt4
unc0rr [Sat, 14 Dec 2013 01:00:26 +0400] rev 9792
This seems to be enough to fix the bug with sprGirder rendered in stripe
unc0rr [Fri, 13 Dec 2013 22:38:09 +0400] rev 9791
Display team owner in teams widget (addresses
issue #174)
unc0rr [Fri, 13 Dec 2013 22:14:02 +0400] rev 9790
- /owner command to specify team owner
- Move team-related handlers to uTeams
unc0rr [Fri, 13 Dec 2013 21:55:19 +0400] rev 9789
merge
cairo [Fri, 13 Dec 2013 11:49:00 -0500] rev 9788
add SetHogTeamName
unc0rr [Fri, 13 Dec 2013 00:16:02 +0400] rev 9787
- /greeting command for room greeting message
- Remove some obsolete stuff, some fixes to special rooms
unc0rr [Fri, 13 Dec 2013 00:00:49 +0400] rev 9786
- Remove obsolete protocol message
- Fix some warnings
unc0rr [Thu, 12 Dec 2013 22:57:51 +0400] rev 9785
More sane default weapons: remove rc, freezer, portals and landspray
nemo [Thu, 12 Dec 2013 13:33:33 -0500] rev 9784
reduce # of freezers to 1
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Dec 2013 13:50:14 +0200] rev 9783
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Dec 2013 02:52:37 +0200] rev 9782
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Dec 2013 17:58:32 +0200] rev 9781
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
nemo [Tue, 10 Dec 2013 13:43:13 -0500] rev 9780
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
nemo [Tue, 10 Dec 2013 13:26:42 -0500] rev 9779
oups. accidentally commented out both lines
unc0rr [Tue, 10 Dec 2013 22:09:57 +0400] rev 9778
Better diagnostic message when failing to load theme.cfg
nemo [Tue, 10 Dec 2013 00:20:53 -0500] rev 9777
can't use parsecommand since it does sendipc
nemo [Tue, 10 Dec 2013 00:05:27 -0500] rev 9776
fix for fail to place using ammo
nemo [Mon, 09 Dec 2013 23:30:41 -0500] rev 9775
match girder on this one.
nemo [Mon, 09 Dec 2013 23:13:47 -0500] rev 9774
clear hat if load fails
cairo [Mon, 09 Dec 2013 23:13:17 -0500] rev 9773
set holiday hats for nohat hogs
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 10 Dec 2013 02:30:53 +0200] rev 9772
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
unc0rr [Tue, 10 Dec 2013 00:00:08 +0400] rev 9771
Don't send empty theme in config
unc0rr [Mon, 09 Dec 2013 23:32:57 +0400] rev 9770
- Restrict game config changes in special rooms
- /unfix command
nemo [Mon, 09 Dec 2013 10:59:38 -0500] rev 9769
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo [Sun, 08 Dec 2013 16:04:40 -0500] rev 9768
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
nemo [Sun, 08 Dec 2013 13:49:11 -0500] rev 9767
Add missing gstCollision
bug #725
sheepluva [Sun, 08 Dec 2013 17:58:45 +0100] rev 9766
fix
issue #724: Bee sound never stops (underwater when timer is 0)
also: instead of flowers add bubbles while underwater
sheepluva [Sun, 08 Dec 2013 12:19:30 +0100] rev 9765
string/typo fixes
nemo [Sat, 07 Dec 2013 22:09:55 -0500] rev 9764
revert
r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that
r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
nemo [Sat, 07 Dec 2013 21:41:34 -0500] rev 9763
use a variable that allows negative values instead.
sheepluva [Sun, 08 Dec 2013 02:43:06 +0100] rev 9762
disallow speech bubbles to go offscreen
no tint or tail-directio adjustments for indicating it's offscreen yet though
sheepluva [Sun, 08 Dec 2013 02:36:14 +0100] rev 9761
fix speechbubbles assigning negative values to a Longword value, overflowing it
sheepluva [Fri, 06 Dec 2013 23:53:35 +0100] rev 9760
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
as that can happen if you e.g. fail a mission more than once in the same tick (e.g. destroying two essential crates at the same time)
Otherwise you can get a blank / stuck frontend (e.g. when using deagle to shoot the two last crates at the same time)!
the best approach might be to never call the function that sends stats and ends game from any event handler directly, but instead have a flag 'isFailed' that is set to true when any of the possible fails happen and to check that flag every tick to send stats and end game if true
sheepluva [Fri, 06 Dec 2013 22:48:30 +0100] rev 9759
* turned out the no-flight zone is also a no-climb-and-progress zone
* also changed it to not completely nullify velocity (otherwise cliffjumpers can get stuck in midair), just make sure dy is not negative
sheepluva [Fri, 06 Dec 2013 20:38:48 +0100] rev 9758
some more campaign string tweaks
sheepluva [Fri, 06 Dec 2013 17:01:40 +0100] rev 9757
string tweaks and whitespace fixes
sheepluva [Fri, 06 Dec 2013 15:37:15 +0100] rev 9756
german translation updates
sheepluva [Fri, 06 Dec 2013 10:22:33 +0100] rev 9755
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Dec 2013 09:30:07 +0200] rev 9754
fix buggy win conditions and stats in death01
unc0rr [Thu, 05 Dec 2013 00:51:27 +0400] rev 9753
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
- Define default value for SCRIPT in room config
- Allow server admins to join 'registered users only' room
sheepluva [Wed, 04 Dec 2013 12:28:04 +0100] rev 9752
here have some lua love: make parameter count error messages more helpful to lua devs
(also: some whitespace cleanups)
sheepluva [Wed, 04 Dec 2013 10:47:15 +0100] rev 9751
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
sheepluva [Wed, 04 Dec 2013 09:54:16 +0100] rev 9750
fix misspelled variable name (cosmetic change)
nemo [Tue, 03 Dec 2013 22:53:45 -0500] rev 9749
make the team association with hog before calling gear creation. makes some lua a little easier
nemo [Tue, 03 Dec 2013 22:48:21 -0500] rev 9748
sethogname/hat need to wrap entire operation around test of hog/gear
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 02:08:46 +0200] rev 9747
adjusting the wind in fruit02
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Dec 2013 00:46:04 +0200] rev 9746
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
unc0rr [Wed, 04 Dec 2013 00:19:42 +0400] rev 9745
Load themes lazily
unc0rr [Tue, 03 Dec 2013 23:54:58 +0400] rev 9744
Be lazy in loading maps list
sheepluva [Tue, 03 Dec 2013 18:09:54 +0100] rev 9743
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
nemo [Tue, 03 Dec 2013 12:10:51 -0500] rev 9742
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
sheepluva [Tue, 03 Dec 2013 17:39:07 +0100] rev 9741
make source files objects depend on their predecessors in list
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Dec 2013 17:06:40 +0200] rev 9740
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
sheepluva [Mon, 02 Dec 2013 20:25:15 +0100] rev 9739
make lazy loading of map preview a little bit less of a hack
unc0rr [Mon, 02 Dec 2013 23:20:07 +0400] rev 9738
Load hats into the model lazily
sheepluva [Mon, 02 Dec 2013 17:13:22 +0100] rev 9737
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
sheepluva [Mon, 02 Dec 2013 16:52:15 +0100] rev 9736
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
sheepluva [Mon, 02 Dec 2013 12:40:16 +0100] rev 9735
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 04:35:02 +0200] rev 9734
fixed moving npc and flying in forbidden area in ice01
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Dec 2013 03:07:28 +0200] rev 9733
fixed overlapping bubbles and wrong dialog triggering in moon01
nemo [Sun, 01 Dec 2013 13:22:06 -0500] rev 9732
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
nemo [Sat, 30 Nov 2013 22:34:39 -0500] rev 9731
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
unc0rr [Sat, 30 Nov 2013 20:53:54 +0400] rev 9730
Fix erroneous message in console debug
unc0rr [Sat, 30 Nov 2013 17:43:58 +0400] rev 9729
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
sheepluva [Sat, 30 Nov 2013 14:36:41 +0100] rev 9728
fix for regression
issue #669 "Lobby: User context-menu of offline user shows all options as if user was still online"
sheepluva [Sat, 30 Nov 2013 14:33:23 +0100] rev 9727
small cleanup etc
sheepluva [Sat, 30 Nov 2013 14:05:22 +0100] rev 9726
don't show 'follow' entry for players that are in lobby
sheepluva [Sat, 30 Nov 2013 13:42:14 +0100] rev 9725
regression fix: reallow offline players to be added to friendslist/ignore list
sheepluva [Sat, 30 Nov 2013 11:14:32 +0100] rev 9724
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
please read
issue #721
ps: filthy.
sheepluva [Fri, 29 Nov 2013 18:46:32 +0100] rev 9723
whip: visual enhancements (hat'n'dust) as suggested by nemo
unc0rr [Fri, 29 Nov 2013 15:53:46 +0400] rev 9722
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
nemo [Thu, 28 Nov 2013 21:13:49 -0500] rev 9721
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
unc0rr [Thu, 28 Nov 2013 00:41:35 +0400] rev 9720
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
sheepluva [Wed, 27 Nov 2013 19:10:53 +0100] rev 9719
update credits
sheepluva [Mon, 25 Nov 2013 22:09:42 +0100] rev 9718
unbreak various parts of campaign variable loading/saving
sheepluva [Mon, 25 Nov 2013 10:12:18 +0100] rev 9717
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
nemo [Sun, 24 Nov 2013 22:12:23 -0500] rev 9716
*grumble grumble*
unc0rr [Mon, 25 Nov 2013 01:03:14 +0400] rev 9715
Forbid /delegate to room admin
nemo [Sun, 24 Nov 2013 22:11:55 -0500] rev 9714
fix tag toggling. I think...
nemo [Sun, 24 Nov 2013 14:03:33 -0500] rev 9713
another broken element
nemo [Sun, 24 Nov 2013 14:00:24 -0500] rev 9712
fix translation xml
unc0rr [Sat, 14 Dec 2013 21:16:20 +0400] rev 9711
To prevent that weird crash, you need to initialize SDL before Qt
unc0rr [Sun, 24 Nov 2013 13:07:55 +0400] rev 9710
Fix typo reported by MK
koda [Fri, 06 Dec 2013 00:56:56 +0100] rev 9709
Qt and SDL2 do not play nice on osx apparently
nemo [Fri, 22 Nov 2013 15:23:28 -0500] rev 9708
gear deletion called inappropriately.
koda [Fri, 06 Dec 2013 00:45:32 +0100] rev 9707
use clang on mavericks
nemo [Tue, 19 Nov 2013 22:15:40 -0500] rev 9706
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
koda [Fri, 06 Dec 2013 00:28:55 +0100] rev 9705
fix linking on osx by hardcoding the default library output path
Wuzzy [Mon, 18 Nov 2013 22:14:16 +0100] rev 9704
german translation update
PS:
* I also merged in the typo fixes by nemo and hasufell
* Sorry it took so looooong for this to actually get committed
-sheepluva
koda [Fri, 06 Dec 2013 00:02:10 +0100] rev 9703
use NOSDL2 for consistency
unc0rr [Mon, 18 Nov 2013 00:44:30 +0400] rev 9702
- Column for script in rooms list
- Get rid of scheme and weapons filters
unc0rr [Mon, 11 Nov 2013 00:15:20 +0400] rev 9701
Frontend builds
Mailaender [Fri, 15 Nov 2013 14:41:36 -0500] rev 9700
Fix .desktop conformance warnings
unc0rr [Sun, 10 Nov 2013 14:04:15 +0400] rev 9699
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
nemo [Thu, 14 Nov 2013 12:47:22 -0500] rev 9698
Make birdy fly away if hog gear is deleted.
unc0rr [Sun, 10 Nov 2013 01:45:43 +0400] rev 9697
All I want is to receive some events...
almikes [Wed, 13 Nov 2013 09:35:52 -0500] rev 9696
bug #695 add left tex to stop repeating sun
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 13 Nov 2013 00:57:41 +0200] rev 9695
added campaigns_el.txt
unc0rr [Fri, 08 Nov 2013 17:53:02 +0400] rev 9694
- Keyboard bindings seem to work fully
- Catch mouse wheel event (bindings don't work for unknown reason)
nemo [Tue, 12 Nov 2013 22:34:54 -0500] rev 9693
Delete now toggles hiding team area
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:37:37 +0200] rev 9692
typo correction
unc0rr [Fri, 08 Nov 2013 14:22:22 +0400] rev 9691
Use scancodes. Most bindings work now.
unc0rr [Tue, 12 Nov 2013 15:38:45 +0400] rev 9690
Handle absence of "SCRIPT" in replay
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 12 Nov 2013 00:34:56 +0200] rev 9689
missions_el added
unc0rr [Thu, 07 Nov 2013 22:51:34 +0400] rev 9688
- Fix TryPut, so really large maps could load
- Revert improper fix to sound issue
nemo [Fri, 08 Nov 2013 23:11:27 -0500] rev 9687
merge
unc0rr [Thu, 07 Nov 2013 21:15:36 +0400] rev 9686
Sounds can be heard now
nemo [Fri, 08 Nov 2013 23:11:13 -0500] rev 9685
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
might as well use it. And we weren't making any other gears invulnerable anyway.
unc0rr [Thu, 07 Nov 2013 21:10:17 +0400] rev 9684
Fix SDL_GL_SwapWindow, engine renders graphics now
nemo [Thu, 07 Nov 2013 23:08:28 -0500] rev 9683
just an experiment. make these offset 2 as well on X
unc0rr [Thu, 07 Nov 2013 21:06:30 +0400] rev 9682
Provide more information to SDLTry
nemo [Thu, 07 Nov 2013 22:23:34 -0500] rev 9681
fiddle with shift of hog gear collision. need some ropers to try them out
unc0rr [Fri, 08 Nov 2013 12:00:47 +0400] rev 9680
Fix chat yet again
koda [Tue, 05 Nov 2013 23:33:23 +0100] rev 9679
some improvements for sdl2 building (not complete nor clean)
nemo [Wed, 06 Nov 2013 09:26:14 -0500] rev 9678
fix f10 default if no team binds
unc0rr [Wed, 06 Nov 2013 00:59:33 +0400] rev 9677
- Use USESDL12 for old SDL
- Engine builds, frontend doesn't due to changes in API
unc0rr [Tue, 05 Nov 2013 11:04:26 +0400] rev 9676
Fix broken chat
nemo [Mon, 04 Nov 2013 22:41:55 -0500] rev 9675
cleanup of timer accidentally exposed prob w/ timebox
koda [Sun, 03 Nov 2013 22:53:37 +0100] rev 9674
merge
koda [Sun, 03 Nov 2013 22:53:16 +0100] rev 9673
enable -fPIC on UNIX only
nemo [Sun, 03 Nov 2013 14:45:07 -0500] rev 9672
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
unc0rr [Mon, 04 Nov 2013 01:23:20 +0400] rev 9671
Only toggle afk mode when it's not your turn
unc0rr [Sun, 03 Nov 2013 22:39:00 +0400] rev 9670
Quick and simple implementation of afk mode (toggled by /pause)
unc0rr [Sun, 03 Nov 2013 22:37:41 +0400] rev 9669
Small refactor
sheepluva [Sun, 03 Nov 2013 16:54:44 +0100] rev 9668
unbreak png screenshots
unc0rr [Sat, 02 Nov 2013 22:49:32 +0400] rev 9667
Don't change crosshair look when hedgehog does high jump
unc0rr [Fri, 01 Nov 2013 23:50:13 +0400] rev 9666
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
- untint() function instead of countless repetitions of tint($ff, $ff, $ff, $ff)
nemo [Thu, 31 Oct 2013 21:13:07 -0400] rev 9665
merge bday/xmas w/ main
nemo [Thu, 31 Oct 2013 21:04:39 -0400] rev 9664
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
nemo [Thu, 31 Oct 2013 20:50:20 -0400] rev 9663
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
unc0rr [Thu, 31 Oct 2013 23:27:46 +0400] rev 9662
Ensure checkers don't check same replay simultaneously
unc0rr [Thu, 31 Oct 2013 23:27:06 +0400] rev 9661
Fix 'non-exhaustive pattern' server crash
nemo [Thu, 31 Oct 2013 10:46:52 -0400] rev 9660
Prevent using SetAmmo to set amNothing to anything.
nemo [Wed, 30 Oct 2013 15:54:29 -0400] rev 9659
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
nemo [Wed, 30 Oct 2013 15:25:17 -0400] rev 9658
this isn't pascal
nemo [Wed, 30 Oct 2013 15:13:17 -0400] rev 9657
use gameticks instead of turn timer. untested. also replaced tabs with spaces
unc0rr [Wed, 30 Oct 2013 00:18:10 +0400] rev 9656
- More HealthTex to clan structure
- GenericHealthTexture for proper highlight tinting
unc0rr [Tue, 29 Oct 2013 23:47:57 +0400] rev 9655
Tinted crosshair (without that cool white dot in the middle)
unc0rr [Tue, 29 Oct 2013 23:08:10 +0400] rev 9654
- Cut code with bug to fix
issue #713
- Move team health widget and world edges rendering into their own functions
koda [Mon, 28 Oct 2013 17:32:51 +0100] rev 9653
not useful check
koda [Mon, 28 Oct 2013 17:10:07 +0100] rev 9652
fix asm again...
koda [Mon, 28 Oct 2013 17:03:20 +0100] rev 9651
correctly use USE_TOUCH_INTERFACE
koda [Mon, 28 Oct 2013 16:53:20 +0100] rev 9650
add possibility to compile with SDL2 automatically
koda [Mon, 28 Oct 2013 14:16:04 +0100] rev 9649
add FindSDL2 module from dhewm repo
koda [Mon, 28 Oct 2013 14:07:04 +0100] rev 9648
merge spacecampaign
koda [Sun, 03 Nov 2013 22:54:02 +0100] rev 9647
close branch
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 25 Sep 2013 05:42:16 +0300] rev 9646
merge with default
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 18:34:53 +0300] rev 9645
autoselect weapon in time challenges
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 17:37:57 +0300] rev 9644
typo
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 22 Sep 2013 05:33:00 +0300] rev 9643
fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 19 Sep 2013 03:49:29 +0300] rev 9642
use consts for TStatInfo enum
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 19 Sep 2013 02:33:23 +0300] rev 9641
fixes bug that doesn't display mission name in drop down list
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 04:24:10 +0300] rev 9640
some changes regarding hp save in cosmos and moon
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 04:02:13 +0300] rev 9639
remove unnecessary comments
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 03:53:47 +0300] rev 9638
dialog changes
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 03:09:31 +0300] rev 9637
added event for meteorite mission
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 02:08:45 +0300] rev 9636
cosmos, after death01 dialogs
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 18 Sep 2013 01:25:59 +0300] rev 9635
changes in cosmos map
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 04:09:14 +0300] rev 9634
custom stats and win/lose events
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 03:26:33 +0300] rev 9633
image and description
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 17 Sep 2013 02:04:41 +0300] rev 9632
final mission map and most logic
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 05:27:52 +0300] rev 9631
bonus notice in the win/stats page
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 05:22:40 +0300] rev 9630
add bonuses
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 16 Sep 2013 04:04:15 +0300] rev 9629
hats
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 15 Sep 2013 16:12:34 +0300] rev 9628
removed unnecessary map.cfg
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 15 Sep 2013 16:07:31 +0300] rev 9627
making death01 easier and less luck dependent
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 05:13:05 +0300] rev 9626
add skip to hero
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 05:11:38 +0300] rev 9625
making death01 easier and less luck dependent to win
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 02:13:20 +0300] rev 9624
fixed bug making the game not end when thanta was dead,reported by Wuzzy
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 01:00:38 +0300] rev 9623
end game when skip in last dialog
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 14 Sep 2013 00:39:59 +0300] rev 9622
fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Sep 2013 02:43:55 +0300] rev 9621
should fix deadlock checkpoint reported by Wuzzy
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 13 Sep 2013 02:22:57 +0300] rev 9620
fixed lua error reported by Wuzzy
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:20:32 +0300] rev 9619
fix check for event - guard attack
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:08:45 +0300] rev 9618
give player only one rope
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 23:02:14 +0300] rev 9617
fixed bug that didn't endgame when make wrong landing with no fuels
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 18:26:06 +0300] rev 9616
fixed the bug that didn't saved checkpoint 1 reported by mikade
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:49:53 +0300] rev 9615
image and description
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:19:31 +0300] rev 9614
added custom stats
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 12 Sep 2013 03:11:30 +0300] rev 9613
cleanup - removed debug prints
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Sep 2013 21:25:50 +0300] rev 9612
many corrections
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 11 Sep 2013 08:39:00 +0300] rev 9611
moon side mission map and most of the logic
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 07:03:12 +0300] rev 9610
win stats
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:59:54 +0300] rev 9609
image and description
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:29:42 +0300] rev 9608
added captions with rules and objectives
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 06:03:26 +0300] rev 9607
I think it's better map to be destroyable
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 06 Sep 2013 05:54:59 +0300] rev 9606
mission mechanioncs seems ok
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 04 Sep 2013 03:32:31 +0300] rev 9605
part of desert03 side mission - map not finished yet, will be commited later
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 17:46:25 +0300] rev 9604
image and description
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 17:22:15 +0300] rev 9603
changed some left amDynamite to amMortar
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 04:19:14 +0300] rev 9602
dialogs with objectives added
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 03 Sep 2013 04:01:19 +0300] rev 9601
added death planet side mission
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Sep 2013 18:57:30 +0300] rev 9600
fix check if deleted gear is hog
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 02 Sep 2013 17:30:34 +0300] rev 9599
change hog names
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 30 Aug 2013 05:47:00 +0300] rev 9598
image, description and hats
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 30 Aug 2013 05:16:29 +0300] rev 9597
add custom stats
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 22:38:10 +0300] rev 9596
added challenge objectives
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:51:44 +0300] rev 9595
deleted debug prints
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:50:45 +0300] rev 9594
fixed the time adding in new hero turn
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 19:36:27 +0300] rev 9593
changed map and fixed some bugs regarding hog turning and adding more teleport
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 16:18:13 +0300] rev 9592
a bug fix
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 15:13:28 +0300] rev 9591
fixed bug that caused enemy hogs not to play
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 29 Aug 2013 08:04:10 +0300] rev 9590
fruit side mission map and some logic
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 04:45:00 +0300] rev 9589
cosmos corrections
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 03:44:19 +0300] rev 9588
minor string correction
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 03:29:25 +0300] rev 9587
fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:54:15 +0300] rev 9586
stats in case player hasn't/can't reach a new destination
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:41:28 +0300] rev 9585
fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 02:00:13 +0300] rev 9584
add stats to cosmos
nemo [Sun, 27 Oct 2013 22:34:25 -0400] rev 9583
not sure why this nil check is in here
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 27 Aug 2013 01:25:46 +0300] rev 9582
less variables used to save the checkpoints - potential breakage xD
unc0rr [Sun, 27 Oct 2013 00:39:06 +0400] rev 9581
Oops, looked in the deprecated file
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 06:23:19 +0300] rev 9580
fix typo in cosmos
nemo [Sat, 26 Oct 2013 13:58:49 -0400] rev 9579
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 06:13:36 +0300] rev 9578
save main missions' status
nemo [Thu, 24 Oct 2013 21:18:22 -0400] rev 9577
I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes
bug #658
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 26 Aug 2013 02:08:11 +0300] rev 9576
more chanllenge details in ice02
nemo [Thu, 24 Oct 2013 14:02:26 -0400] rev 9575
revert
r67e257b98422 to close out
bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 24 Aug 2013 06:36:02 +0300] rev 9574
strings checked, all ok except ice02 that will be probably changed
unc0rr [Wed, 23 Oct 2013 22:25:17 +0400] rev 9573
Oh, dudes :(
(reduce number of hacks; see, is it terribly hard to do it properly?)
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 24 Aug 2013 04:14:33 +0300] rev 9572
added death planet in cosmos without the order restriction yet
nemo [Wed, 23 Oct 2013 12:46:29 -0400] rev 9571
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 23 Aug 2013 23:46:10 +0300] rev 9570
added death01 in cosmos
koda [Wed, 23 Oct 2013 04:35:23 +0200] rev 9569
add /history command from chat
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 23 Aug 2013 03:43:53 +0300] rev 9568
description and image
nemo [Mon, 21 Oct 2013 12:38:24 -0400] rev 9567
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 23:46:34 +0300] rev 9566
dialogs
nemo [Sun, 20 Oct 2013 20:10:09 -0400] rev 9565
avoid infinite loop
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 20:56:18 +0300] rev 9564
second human hog for dialogs
nemo [Sun, 20 Oct 2013 18:25:58 -0400] rev 9563
make landspray build across too
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 19:57:07 +0300] rev 9562
win event
nemo [Sat, 19 Oct 2013 23:44:40 -0400] rev 9561
call bounce sound less often
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:21:30 +0300] rev 9560
event in case hero dies
nemo [Sat, 19 Oct 2013 16:10:57 -0400] rev 9559
Prevent attacking yourself w/ plane from crashing
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 22 Aug 2013 03:06:30 +0300] rev 9558
forgotten file and death planet map and some logic
nemo [Sat, 19 Oct 2013 15:59:47 -0400] rev 9557
differentiate borders a bit
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:37:36 +0300] rev 9556
description and image
unc0rr [Sat, 19 Oct 2013 00:42:24 +0400] rev 9555
uhm... a feature
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 03:15:29 +0300] rev 9554
removed debug prints
unc0rr [Fri, 18 Oct 2013 16:05:31 +0400] rev 9553
Some tweaks to ellipse code to produce less points
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 21 Aug 2013 02:06:31 +0300] rev 9552
checkpoint system seems complete
unc0rr [Fri, 18 Oct 2013 15:26:43 +0400] rev 9551
Draw rectangles and ellipses!
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 06:07:58 +0300] rev 9550
fixed weapon type typo
unc0rr [Tue, 15 Oct 2013 23:07:22 +0400] rev 9549
Allow user to enter password for the room he joins
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 05:54:24 +0300] rev 9548
check point fixes
unc0rr [Tue, 15 Oct 2013 22:38:32 +0400] rev 9547
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 20 Aug 2013 04:46:38 +0300] rev 9546
added custom lua split
koda [Tue, 15 Oct 2013 11:35:46 +0200] rev 9545
min->max
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 19 Aug 2013 21:12:53 +0300] rev 9544
position saving functions
koda [Tue, 15 Oct 2013 01:15:39 +0200] rev 9543
Fix
bug #656 by using the right resolution values
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 04:39:17 +0300] rev 9542
custom stats
unc0rr [Mon, 14 Oct 2013 23:57:31 +0400] rev 9541
- Frontend finally learns how to create passworded room
- Refactor RoomNamePrompt and use it properly
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 04:10:39 +0300] rev 9540
game against red team seems ok
nemo [Mon, 14 Oct 2013 00:33:10 -0400] rev 9539
don't kill rope if not extended
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 17 Aug 2013 01:51:20 +0300] rev 9538
scenario of escape seems ok
koda [Sun, 13 Oct 2013 23:23:43 +0200] rev 9537
sigh
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 16 Aug 2013 21:56:06 +0300] rev 9536
this seems to work fine for the escape scenario
koda [Sun, 13 Oct 2013 23:04:56 +0200] rev 9535
and wrap the last variable so that the regex will never fail
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 16 Aug 2013 04:56:06 +0300] rev 9534
many dialogs and events
nemo [Sun, 13 Oct 2013 14:40:14 -0400] rev 9533
merge last rev
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 15 Aug 2013 05:37:31 +0300] rev 9532
more dialogs
unc0rr [Sun, 13 Oct 2013 22:31:51 +0400] rev 9531
Unbreak access to Data dir in profile broken in
r8b48c27201af
nemo [Sun, 13 Oct 2013 14:21:35 -0400] rev 9530
fix driver logging
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 15 Aug 2013 05:19:46 +0300] rev 9529
first dialogs
unc0rr [Sun, 13 Oct 2013 21:53:42 +0400] rev 9528
Send +i status of all players to logged-in users
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 14 Aug 2013 23:47:54 +0300] rev 9527
fruit planet part 2
nemo [Sun, 13 Oct 2013 13:14:32 -0400] rev 9526
make wrapping nicer when there's collision
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 13 Aug 2013 00:02:53 +0300] rev 9525
small fix and image/description
nemo [Fri, 11 Oct 2013 13:06:04 -0400] rev 9524
disable side borders if bounce or wrap
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 12 Aug 2013 22:29:28 +0300] rev 9523
changes regarding the difficulty and AI demo brake error
nemo [Fri, 11 Oct 2013 10:42:50 -0400] rev 9522
tiny tweak to silly mode
koda [Fri, 11 Oct 2013 17:43:13 +0200] rev 9521
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 11 Aug 2013 22:28:58 +0300] rev 9520
stats in case of win
koda [Fri, 11 Oct 2013 00:07:23 +0200] rev 9519
fail early when an incompatible qt version is found
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 22:57:27 +0300] rev 9518
custom stats in case of lose
koda [Fri, 11 Oct 2013 00:04:36 +0200] rev 9517
fail early when an incompatible cmake version is found
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 22:44:51 +0300] rev 9516
bug finaly fixed
koda [Thu, 10 Oct 2013 23:33:22 +0200] rev 9515
set the correct framework search path for freepascal on darwin, targetting future cmake releases
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 21:08:39 +0300] rev 9514
previous fix was wrong..
koda [Wed, 09 Oct 2013 01:18:34 +0200] rev 9513
add a few comments inside cmakepascalinformation
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 20:44:26 +0300] rev 9512
fix bug that make precise key not responding
unc0rr [Thu, 10 Oct 2013 15:05:51 +0400] rev 9511
Fill PageEditTeam containers only when it is actually required:
- Reduces frontend startup time for 20-25% on my test machine
- Also reduces memory usage when the page hasn't been shown
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 20:38:20 +0300] rev 9510
change regarding the difficulty in escape
nemo [Wed, 09 Oct 2013 20:25:16 -0400] rev 9509
skip kill for bounce
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 04:39:47 +0300] rev 9508
added crates
nemo [Wed, 09 Oct 2013 20:23:06 -0400] rev 9507
kill rope on wrap
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 04:16:26 +0300] rev 9506
some fixes to the map and the events
nemo [Wed, 09 Oct 2013 20:16:34 -0400] rev 9505
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 03:56:50 +0300] rev 9504
event for escape win
unc0rr [Tue, 08 Oct 2013 23:38:45 +0400] rev 9503
Icons for 'i' and 'c' flags
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 02:55:28 +0300] rev 9502
changed rounds till suden death
unc0rr [Tue, 08 Oct 2013 10:28:57 +0400] rev 9501
boo, nemo, boo
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 02:54:15 +0300] rev 9500
some changes in the map, hog placing etc
nemo [Mon, 07 Oct 2013 21:31:47 -0400] rev 9499
make this a tiny bit less aggressive
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 10 Aug 2013 00:00:41 +0300] rev 9498
fixed bug that make hog not able to move
nemo [Mon, 07 Oct 2013 21:31:28 -0400] rev 9497
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 09 Aug 2013 23:30:33 +0300] rev 9496
events
unc0rr [Mon, 07 Oct 2013 23:36:40 +0400] rev 9495
- AI quickly shoots with desert eagle till hits the target
- Also tries for hits with less number of shots needed
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 09 Aug 2013 19:48:23 +0300] rev 9494
hide hogs and spawn them per waves
unc0rr [Mon, 07 Oct 2013 22:22:49 +0400] rev 9493
Scroll chat widget to bottom on show and resize events
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 22:17:02 +0300] rev 9492
added newly created hogs
unc0rr [Fri, 04 Oct 2013 18:41:06 +0400] rev 9491
Fix this for me
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 18:24:40 +0300] rev 9490
fix bugs and some changes regarting the difficulty in desert02
nemo [Thu, 03 Oct 2013 14:47:33 -0400] rev 9489
add world edges to config
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 08 Aug 2013 04:33:45 +0300] rev 9488
dialogs, events for hero death and side choice
nemo [Thu, 03 Oct 2013 12:22:12 -0400] rev 9487
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
needing something like bullet trail to chop into segments tag borders. Adding that could allow portalling too, probably.
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 23:28:24 +0300] rev 9486
forgot to commit the new files :/
nemo [Thu, 03 Oct 2013 12:10:30 -0400] rev 9485
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 23:27:40 +0300] rev 9484
fruit planet main mission first commit
unc0rr [Mon, 30 Sep 2013 22:46:48 +0400] rev 9483
Modify Racer script so it could work with special points
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 04:06:52 +0300] rev 9482
removing the Mission prefix from the campaign front end page
nemo [Mon, 30 Sep 2013 13:43:55 -0400] rev 9481
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:31:28 +0300] rev 9480
forgot to commit the description :/
nemo [Mon, 30 Sep 2013 12:37:44 -0400] rev 9479
move border back a bit from left/right bounds, bee tweak
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:27:26 +0300] rev 9478
desert02 image and description
nemo [Sun, 29 Sep 2013 19:03:15 -0400] rev 9477
Make a few more gears honour world edge checks
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 07 Aug 2013 00:02:58 +0300] rev 9476
fix bug, not triggered event
unc0rr [Mon, 30 Sep 2013 00:21:28 +0400] rev 9475
merge
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 06 Aug 2013 23:34:24 +0300] rev 9474
stats and minor corrections, difficulty adjustment
nemo [Sun, 29 Sep 2013 16:10:32 -0400] rev 9473
partial implementation of non-infinite world (edge wrap/warp/bounce)
unc0rr [Mon, 30 Sep 2013 00:20:58 +0400] rev 9472
Incomplete implementation of 'special points' in drawn maps (crashes engine)
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 20:02:16 +0300] rev 9471
seems ok, stats to be added
nemo [Fri, 27 Sep 2013 21:52:21 -0400] rev 9470
was a bit hard to read
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 19:49:43 +0300] rev 9469
event for win
unc0rr [Fri, 27 Sep 2013 12:58:21 +0400] rev 9468
- Actually call uTexture.initModule and .freeModule
- Fix texture leaks in teams/hedgehogs structures on application shutdown
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 19:45:55 +0300] rev 9467
desert sidwquest map and basic script
unc0rr [Fri, 27 Sep 2013 00:54:18 +0400] rev 9466
- Load default binds from settings.ini
- Frontend doesn't send dbind commands
- Refactor '/dbind' command implementation copypasta
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 17:07:27 +0300] rev 9465
added image and description for ice02
unc0rr [Sat, 21 Sep 2013 23:54:57 +0400] rev 9464
Finish rework of default binds system. Default binds now work even before first turn.
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 05 Aug 2013 16:44:56 +0300] rev 9463
stats in case of win
unc0rr [Sat, 21 Sep 2013 22:32:01 +0400] rev 9462
Hash finding and checking tool
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 04:02:43 +0300] rev 9461
dialogs and events for hero lose
unc0rr [Fri, 13 Sep 2013 21:55:53 +0400] rev 9460
Skip some LandPixels manipulations in stats-only mode
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 03:16:40 +0300] rev 9459
making it a little bit more difficult
Oimat [Wed, 11 Sep 2013 17:58:57 -0400] rev 9458
French translation updates +
bug #703
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 03 Aug 2013 03:13:10 +0300] rev 9457
finally most of the mission mechanics seems ok
koda [Tue, 10 Sep 2013 00:51:11 +0200] rev 9456
update README and COPYING
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 22:19:36 +0300] rev 9455
added iceplanet sidequest map and stub lua
unc0rr [Mon, 09 Sep 2013 00:33:35 +0400] rev 9454
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 02:03:08 +0300] rev 9453
more destructible terrain and remove teleport(debug)
nemo [Tue, 03 Sep 2013 18:07:17 -0400] rev 9452
This probably fixes
bug #700. untested.
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 01:55:38 +0300] rev 9451
added image and description for desert01
unc0rr [Tue, 03 Sep 2013 22:48:26 +0400] rev 9450
Fix official server build
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 00:17:06 +0300] rev 9449
changing when some crates are spawned
unc0rr [Tue, 03 Sep 2013 22:35:57 +0400] rev 9448
/watch works in testing environment
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 02 Aug 2013 00:01:27 +0300] rev 9447
minor fixes
unc0rr [Tue, 03 Sep 2013 00:05:38 +0400] rev 9446
Start support of achievement replay query:
- /watch command
- Query filename from database
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:54:45 +0300] rev 9445
stats on case of win
unc0rr [Thu, 29 Aug 2013 12:12:19 +0400] rev 9444
Fix checker ready status mess
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:43:43 +0300] rev 9443
checkpoint 5
unc0rr [Thu, 29 Aug 2013 12:02:16 +0400] rev 9442
Merge
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 23:16:00 +0300] rev 9441
win conditionals
unc0rr [Thu, 29 Aug 2013 11:48:02 +0400] rev 9440
Unbreak server
unc0rr [Thu, 29 Aug 2013 12:01:19 +0400] rev 9439
Unbreak server
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 20:17:37 +0300] rev 9438
3rd battle event handler
unc0rr [Thu, 29 Aug 2013 10:06:19 +0400] rev 9437
Fix build
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:50:01 +0300] rev 9436
code cleanup
unc0rr [Wed, 28 Aug 2013 23:44:27 +0400] rev 9435
'c' flag for contributors
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:39:11 +0300] rev 9434
more checkpoints
unc0rr [Wed, 28 Aug 2013 23:11:05 +0400] rev 9433
Push demo to idle checker on game finish
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 19:17:34 +0300] rev 9432
check point 2B
unc0rr [Tue, 27 Aug 2013 17:22:07 +0400] rev 9431
Merge
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 17:55:37 +0300] rev 9430
second battle A
koda [Tue, 27 Aug 2013 14:12:16 +0200] rev 9429
libavinteraction: fix typo and and compiling with modern libav
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 16:34:18 +0300] rev 9428
first checkpoint with saved ammo left :)
unc0rr [Sun, 25 Aug 2013 22:32:06 +0400] rev 9427
Oops
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 01 Aug 2013 01:47:30 +0300] rev 9426
first battle event handlers, hero starting ammo and hero death event handlers
unc0rr [Sun, 25 Aug 2013 21:43:47 +0400] rev 9425
Extract time from file name, assuming it is stored in 'replay' folder
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 23:08:08 +0300] rev 9424
hooray! more crates and mines
unc0rr [Sun, 25 Aug 2013 00:03:00 +0400] rev 9423
Send less garbage to the server
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 22:52:35 +0300] rev 9422
first dialog added, maybe reconsider the seconds the bubbles are displayed later
unc0rr [Sat, 24 Aug 2013 10:07:34 +0400] rev 9421
Fix 'non-exhaustive pattern' crash
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:51:40 +0300] rev 9420
mines added
koda [Sat, 24 Aug 2013 13:33:34 +0200] rev 9419
avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:34:53 +0300] rev 9418
added health crate
koda [Sat, 24 Aug 2013 12:24:31 +0200] rev 9417
make sure that linker flags are picked by the pascal rule
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 21:32:26 +0300] rev 9416
added weapon crates
koda [Sat, 24 Aug 2013 12:00:40 +0200] rev 9415
fix shared library loading by using the right variable
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:46:47 +0300] rev 9414
strange,indexed conversion in Gimp made white areas invisible in game
koda [Sat, 24 Aug 2013 01:13:58 +0200] rev 9413
this should prevent duplication of CMAKE_Pascal_FLAGS
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:18:58 +0300] rev 9412
oops, hogs placing corrections
unc0rr [Sat, 24 Aug 2013 01:37:20 +0400] rev 9411
Fix script flaw in detection of best team when sending achievement info
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 20:14:41 +0300] rev 9410
added hedgehogs in desert01
unc0rr [Sat, 24 Aug 2013 00:13:15 +0400] rev 9409
Store TrophyRace records in database
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 18:32:28 +0300] rev 9408
finally, desert's main mission mao seems complete
unc0rr [Fri, 23 Aug 2013 16:02:08 +0400] rev 9407
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 02:29:57 +0300] rev 9406
ice planet main quest image and description
unc0rr [Tue, 20 Aug 2013 14:40:27 +0400] rev 9405
Fix indentation
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 31 Jul 2013 01:40:19 +0300] rev 9404
desert planet main mission addition - hwp will be added when fully finished
unc0rr [Sun, 18 Aug 2013 17:52:32 +0400] rev 9403
Fixes to checker
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 17:32:45 +0300] rev 9402
ice01 custom stats for defeat
unc0rr [Sun, 18 Aug 2013 17:29:17 +0400] rev 9401
- Some fixes to official server build
- Encode stored message, fixes bug of
r3f4c3fc146c2
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 16:40:43 +0300] rev 9400
added dialog at hero win
unc0rr [Sat, 17 Aug 2013 23:38:53 +0400] rev 9399
Pass achievements info to extdbinterface
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 15:30:22 +0300] rev 9398
increase health by 5 everytime hero spawn on checkpoint3
unc0rr [Tue, 06 Aug 2013 00:26:07 +0400] rev 9397
Declare achievements in console statistics output
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 15:00:13 +0300] rev 9396
frozen hogs bug seems fixed
Wohlstand [Sat, 17 Aug 2013 14:10:09 -0400] rev 9395
Russian localisation of default voice
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:52:53 +0300] rev 9394
event for game win
unc0rr [Fri, 16 Aug 2013 14:15:00 +0400] rev 9393
Take care of some warnings from
issue #688
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:19:15 +0300] rev 9392
cleaning up debug prints
unc0rr [Fri, 16 Aug 2013 13:43:08 +0400] rev 9391
Preserve weapon settings in AddAmmo. Fixes
issue #450.
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 30 Jul 2013 13:17:48 +0300] rev 9390
rounds that hogs remain frozen seems ok
unc0rr [Fri, 16 Aug 2013 12:27:41 +0400] rev 9389
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 29 Jul 2013 23:25:08 +0300] rev 9388
3rd checkpoint, event to stop game when Thanta is dead
unc0rr [Tue, 13 Aug 2013 16:12:54 +0400] rev 9387
gfShoppaBorder
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 28 Jul 2013 17:16:35 +0300] rev 9386
map changes to let hog climb, checkpoint one after icegun,starting dialog
nemo [Tue, 13 Aug 2013 00:12:11 -0400] rev 9385
I'm guessing this takes care of
issue #689
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 27 Jul 2013 20:58:18 +0300] rev 9384
added mines to the ice planet01
koda [Fri, 02 Aug 2013 00:06:44 +0200] rev 9383
remove stray debug message
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 27 Jul 2013 17:23:26 +0300] rev 9382
merge with default
unc0rr [Thu, 01 Aug 2013 23:52:54 +0400] rev 9381
Fix silliness from
r3f4c3fc146c2 (was I sleepy?)
koda [Sat, 27 Jul 2013 04:20:49 +0200] rev 9380
remove many unneeded ifdefs from uTouch
koda [Sat, 27 Jul 2013 04:19:14 +0200] rev 9379
update the touch interface to the new SDL2 API
touch is a little flacky, works great on buttons and wigets but crosshair and hogs are difficult to select...
koda [Sat, 27 Jul 2013 01:06:47 +0200] rev 9378
update physlayer and sdl bindings to the new rwops interface
koda [Fri, 26 Jul 2013 23:02:25 +0200] rev 9377
remove old and unused getScreenDPI code
vittorio.giovara@gmail.com [Fri, 26 Jul 2013 00:37:56 +0200] rev 9376
merge Italian translation updates
koda [Fri, 26 Jul 2013 00:09:51 +0200] rev 9375
remove a binary file from android assets
koda [Thu, 25 Jul 2013 23:52:07 +0200] rev 9374
patching files is so SDL1.3, we're SDL2 nowadays
koda [Thu, 25 Jul 2013 23:29:37 +0200] rev 9373
strip out libopenalbridge too
koda [Thu, 25 Jul 2013 23:20:06 +0200] rev 9372
strip out our copy of libfreetype
SDL2_ttf comes with a more updated, better integrated version
koda [Thu, 25 Jul 2013 23:16:06 +0200] rev 9371
strip out our copy of libtremor
SDL2_mixer comes with a more updated, better integrated version
Vittorio <vittorio.giovara@gmail.com> [Tue, 23 Jul 2013 14:01:23 -0700] rev 9370
Merge pull request #1 from urbels/patch-1
fixed urls and added new version links for android deps
Edža <s@o-o.lv> [Tue, 23 Jul 2013 16:18:21 +0300] rev 9369
fixed urls - added new version links
koda [Mon, 22 Jul 2013 21:43:53 +0200] rev 9368
removing anonymous heads from default
sheepluva [Mon, 22 Jul 2013 19:01:28 +0200] rev 9367
fixing cLocale being empty
RodolfoRG [Mon, 22 Jul 2013 18:16:01 +0200] rev 9366
pt_BR translation updates
Marco Bresciani [Fri, 19 Jul 2013 12:55:32 +0200] rev 9365
Couple of typos.
RodolfoRG [Mon, 22 Jul 2013 18:05:16 +0200] rev 9364
pt_BR translation updates
Marco Bresciani [Wed, 17 Jul 2013 17:38:29 +0200] rev 9363
Translation for Hedgewars Mobile!
nemo [Fri, 19 Jul 2013 22:55:07 -0400] rev 9362
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
Marco Bresciani [Fri, 12 Jul 2013 12:49:06 +0200] rev 9361
Some more Italian. You know: Italians do it better! ;)
nemo [Thu, 18 Jul 2013 17:55:52 -0400] rev 9360
typo fix
Marco Bresciani [Fri, 12 Jul 2013 12:04:07 +0200] rev 9359
Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
volkan [Sun, 14 Jul 2013 20:57:30 +0200] rev 9358
Updated Turkish localization
koda [Tue, 16 Jul 2013 11:14:27 +0200] rev 9357
fromAscii is deprecated in qt5
nemo [Thu, 18 Jul 2013 16:58:28 -0400] rev 9356
oups. accidentally dropped health check
Marco Bresciani [Fri, 12 Jul 2013 11:57:31 +0200] rev 9355
Many modifications (these files seems written by a non Italian):
1. some (not all, yet) of the typos!
2. Italian grammar is different from English: there are no "Titles Like This" but "Titles like this" if there are no proper nouns.
3. Let's use actual Italian words not "Engrish" or jargon. For example, "chatta" to say "to chat" is not correct even if widely used!
4. I'd use the Italian "Morte improvvisa" instead of English "Sudden Death"; what to do you think?
volkan [Sun, 14 Jul 2013 20:56:54 +0200] rev 9354
updated Turkish translation
koda [Tue, 16 Jul 2013 11:14:03 +0200] rev 9353
enable -fPIC on C, CXX and Pascal targets
Marco Bresciani [Fri, 12 Jul 2013 11:17:32 +0200] rev 9352
Sorry, wife asked me to remove her name...
koda [Fri, 12 Jul 2013 08:21:25 +0200] rev 9351
typo in var name
koda [Wed, 10 Jul 2013 23:50:31 +0200] rev 9350
always set internet-enabled on the dmg
koda [Wed, 10 Jul 2013 23:12:32 +0200] rev 9349
FPFLAGS are now not needed
koda [Wed, 10 Jul 2013 23:10:59 +0200] rev 9348
use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
koda [Tue, 09 Jul 2013 04:53:25 +0200] rev 9347
automate dmg creation (woo)
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 19 Jul 2013 04:51:08 +0300] rev 9346
more changes, events and bots fighting - also map drawing corrections
koda [Tue, 09 Jul 2013 04:23:48 +0200] rev 9345
use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 18 Jul 2013 23:37:01 +0300] rev 9344
ice planet mission wip
koda [Tue, 09 Jul 2013 04:16:21 +0200] rev 9343
import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 05:12:00 +0300] rev 9342
changes about displaying the ice planet mission
koda [Mon, 08 Jul 2013 12:17:03 +0200] rev 9341
just set these flags directly
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:30:47 +0300] rev 9340
ice planet map draft
koda [Mon, 08 Jul 2013 12:10:55 +0200] rev 9339
some work on cmake_pascal files to better support flags we use, make engine compile as library again
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:13:53 +0300] rev 9338
smaller cosmos map
koda [Mon, 08 Jul 2013 09:54:38 +0200] rev 9337
sopath() for linux too
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 17 Jul 2013 04:05:54 +0300] rev 9336
smaller moon map and check if hero health is set
koda [Mon, 08 Jul 2013 09:53:25 +0200] rev 9335
fufufufu (cont'd)
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 12 Jul 2013 12:00:30 +0300] rev 9334
custom stats in moon mission
koda [Mon, 08 Jul 2013 09:45:37 +0200] rev 9333
sdl2 update and typos
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 16:22:36 +0300] rev 9332
added image and description for the moon mission
koda [Mon, 08 Jul 2013 01:50:00 +0200] rev 9331
use linked version for sdl and sdl_mixer too for consistency, comment some things
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 15:34:28 +0300] rev 9330
I think hog weapons and health is ok like that
koda [Mon, 08 Jul 2013 01:40:20 +0200] rev 9329
the same for sdl_image and sdl_ttf
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 04:57:01 +0300] rev 9328
more events in cosmos about GameEnd
koda [Mon, 08 Jul 2013 01:34:40 +0200] rev 9327
dynamically load sdl_net information so we don't have to link it
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 04:00:11 +0300] rev 9326
added saved hero health between missions
koda [Mon, 08 Jul 2013 00:55:37 +0200] rev 9325
fufufufu
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 11 Jul 2013 02:05:59 +0300] rev 9324
added slot for starting campaign by clicking the image and some events in moon mission
koda [Sun, 07 Jul 2013 18:32:23 +0200] rev 9323
use the right macro for linux ram reporting
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 22:53:28 +0300] rev 9322
event to endgame when minions killed
koda [Sun, 07 Jul 2013 18:23:10 +0200] rev 9321
show sdl_mixer version in info page
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 22:24:29 +0300] rev 9320
game ends when professor dies
koda [Sun, 07 Jul 2013 14:45:08 +0200] rev 9319
allow to send chat messages with numpad enter key too (regression?)
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 19:54:26 +0300] rev 9318
moar event handlers and fixes
koda [Sat, 06 Jul 2013 19:29:18 +0200] rev 9317
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 09 Jul 2013 18:37:36 +0300] rev 9316
more moon code, most things work ok
koda [Thu, 04 Jul 2013 11:58:40 +0200] rev 9315
as-needed only at release time
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 06 Jul 2013 06:53:28 +0300] rev 9314
more progress on the moon main mission
koda [Wed, 03 Jul 2013 17:35:17 +0200] rev 9313
tcc compatibility
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 05 Jul 2013 04:32:39 +0300] rev 9312
progress on the main moon mission
koda [Wed, 03 Jul 2013 01:58:45 +0200] rev 9311
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 04 Jul 2013 01:36:49 +0300] rev 9310
moon01 stab and finally moon01 map
koda [Tue, 02 Jul 2013 23:49:41 +0200] rev 9309
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 01 Jul 2013 23:23:22 +0300] rev 9308
merge and changed also spacecampaign name
koda [Mon, 01 Jul 2013 22:49:28 +0200] rev 9307
tell ya what, let's just disable these tests on some platform for now
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 01 Jul 2013 20:04:32 +0300] rev 9306
changed mission dir name to use underscores instead of whitespaces
nemo [Sun, 30 Jun 2013 21:37:29 -0400] rev 9305
bug #668 + reorder conditions for kick slightly, to call the math last
unc0rr [Sat, 29 Jun 2013 23:58:37 +0400] rev 9304
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
unc0rr [Sat, 29 Jun 2013 00:18:17 +0400] rev 9303
Fix "registered only" option
koda [Sat, 29 Jun 2013 16:05:17 +0200] rev 9302
minor dep order change
koda [Sat, 29 Jun 2013 02:42:15 +0200] rev 9301
break uDebug and uCommand depedency loop by putting stuff in uIO
koda [Sat, 29 Jun 2013 01:56:16 +0200] rev 9300
uvariables comes before uutils
koda [Sat, 29 Jun 2013 01:26:05 +0200] rev 9299
if you don't add the new pas files here they won't potentially trigger a rebuild anyway
koda [Sat, 29 Jun 2013 00:44:23 +0200] rev 9298
disable stack protection on bsd too (untested)
koda [Sat, 29 Jun 2013 00:28:47 +0200] rev 9297
this is internal now
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 01 Jul 2013 22:28:42 +0300] rev 9296
forgotten image
nemo [Fri, 28 Jun 2013 12:47:54 -0400] rev 9295
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 01 Jul 2013 18:03:06 +0300] rev 9294
added deafult image if not one available in campaign
unc0rr [Fri, 28 Jun 2013 10:25:42 +0400] rev 9293
You better test build before committing even trivial patches
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 22:38:08 +0300] rev 9292
y! code clean up :)
nemo [Thu, 27 Jun 2013 14:01:43 -0400] rev 9291
Make add/delete consistent (this has bugged me for so long)
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 22:06:57 +0300] rev 9290
this seems to work ok, but I have to clean up the code
unc0rr [Thu, 27 Jun 2013 15:51:20 +0400] rev 9289
Merge
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 20:14:32 +0300] rev 9288
wright script is called on StartCampaign but maybe cause problems if i.e. set a default image
unc0rr [Thu, 27 Jun 2013 15:48:30 +0400] rev 9287
oops, forgot this file
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:55:16 +0300] rev 9286
fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing
unc0rr [Thu, 27 Jun 2013 15:33:02 +0400] rev 9285
Refactoring: get rid of GSHandlers.inc
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:32:11 +0300] rev 9284
images works, but not description/title displayed first time page is opened
unc0rr [Thu, 27 Jun 2013 14:37:03 +0400] rev 9283
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
koda [Fri, 11 Oct 2013 11:55:31 +0200] rev 9282
force clang dependency when NOPASCAL is set
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 19:05:41 +0300] rev 9281
cleanup, descriptions work, images no
unc0rr [Thu, 27 Jun 2013 14:06:33 +0400] rev 9280
Refactoring: ArgParsers.inc -> ArgParsers.pas
koda [Mon, 24 Jun 2013 10:51:43 +0200] rev 9279
ok you need to escape rpath for pscal scripts after all... (reverts
r571e55b32da5)
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 18:55:01 +0300] rev 9278
this seems to works, still wip
nemo [Wed, 26 Jun 2013 21:40:10 -0400] rev 9277
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
koda [Wed, 03 Jul 2013 17:35:17 +0200] rev 9276
tcc compatibility
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 15:45:11 +0300] rev 9275
more on campaign page - wip
koda [Thu, 27 Jun 2013 12:18:35 +0200] rev 9274
restore the GLUT check
koda [Wed, 19 Jun 2013 00:26:13 +0200] rev 9273
this hid CFLAGS
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 28 Jun 2013 02:38:56 +0300] rev 9272
changes in campaign page - not tested wip
koda [Thu, 27 Jun 2013 12:09:24 +0200] rev 9271
move some osx only configuration code
koda [Wed, 19 Jun 2013 00:07:31 +0200] rev 9270
frontend compiles
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 26 Jun 2013 22:44:33 +0300] rev 9269
added a stub moon main quest
koda [Thu, 27 Jun 2013 12:02:40 +0200] rev 9268
use add_flag_append more, correctly set a few flags
unc0rr [Wed, 19 Jun 2013 00:52:39 +0400] rev 9267
merge
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 26 Jun 2013 22:23:08 +0300] rev 9266
added landing event handlers for cosmos.lua
koda [Thu, 27 Jun 2013 11:38:14 +0200] rev 9265
rework compiler flags section a little, drop already enabled flags, add -Wextra
unc0rr [Wed, 19 Jun 2013 00:52:21 +0400] rev 9264
engine links
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 25 Jun 2013 05:17:03 +0300] rev 9263
reverting 2 files I accidentally changed
koda [Wed, 19 Jun 2013 00:26:13 +0200] rev 9262
this hid CFLAGS
nemo [Wed, 26 Jun 2013 21:40:10 -0400] rev 9261
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
unc0rr [Wed, 19 Jun 2013 00:19:33 +0400] rev 9260
Reduce number of link errors
koda [Tue, 18 Jun 2013 22:39:57 +0200] rev 9259
compile hwengine first, so that all other files are compiled too and don't call pas2c again
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 25 Jun 2013 05:10:13 +0300] rev 9258
first commit, added cosmos(menu) map and lua script with some functionality
nemo [Mon, 24 Jun 2013 22:11:07 -0400] rev 9257
I should have specified locals
koda [Tue, 18 Jun 2013 22:10:51 +0200] rev 9256
set one rule per file, only compiles a minimum number of files when one pascal file is modified
koda [Mon, 24 Jun 2013 10:51:43 +0200] rev 9255
ok you need to escape rpath for pscal scripts after all... (reverts
r571e55b32da5)
koda [Tue, 18 Jun 2013 22:10:06 +0200] rev 9254
rtl always static
koda [Mon, 24 Jun 2013 09:31:14 +0200] rev 9253
oops, fix setting linker flags for haskell executables
koda [Tue, 18 Jun 2013 19:33:10 +0200] rev 9252
also these two files are dependency (they are not in the list because they are special pas2c files)
nemo [Sun, 23 Jun 2013 22:31:12 -0400] rev 9251
need to switch to frozen after deleteCI
koda [Tue, 18 Jun 2013 19:19:35 +0200] rev 9250
set pascal files as dependency of the target writing the c files so that it will run again if you modify them
nemo [Sun, 23 Jun 2013 17:11:29 -0400] rev 9249
Configuration for tag display default
koda [Tue, 18 Jun 2013 18:39:12 +0200] rev 9248
BOM, pas2c only support ASCII
nemo [Sun, 23 Jun 2013 13:35:26 -0400] rev 9247
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
koda [Tue, 18 Jun 2013 10:03:11 +0200] rev 9246
new FindClang.cmake
nemo [Fri, 21 Jun 2013 12:26:55 -0400] rev 9245
removed redundant band, added touch of consistency w/ everywhere else
koda [Tue, 18 Jun 2013 09:48:10 +0200] rev 9244
fix a few loose ends here
unc0rr [Thu, 20 Jun 2013 11:15:50 +0400] rev 9243
First select group of templates, then pick template from selected group
koda [Mon, 17 Jun 2013 23:24:18 +0200] rev 9242
add dummy typinfo header
unc0rr [Thu, 20 Jun 2013 10:10:05 +0400] rev 9241
Fix engine build when png lib isn't available
unC0Rr [Mon, 17 Jun 2013 23:21:53 +0200] rev 9240
uscript rendering
unc0rr [Thu, 20 Jun 2013 00:28:44 +0400] rev 9239
Silly me
koda [Mon, 17 Jun 2013 23:18:39 +0200] rev 9238
little cleanup after so many merges
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 19 Jun 2013 17:40:50 +0300] rev 9237
added campaign descriptions in CMakeList
koda [Mon, 17 Jun 2013 23:10:45 +0200] rev 9236
really update with default
koda [Mon, 17 Jun 2013 17:45:18 +0200] rev 9235
issue #672, frontend less spammy
koda [Mon, 17 Jun 2013 17:40:01 +0200] rev 9234
This commit changes many aspect of our cmake build system
- shared libraries are compiled by default:
* this modifies RPATH of unix executables;
* this will prevent a lot of linking issues, esp. from pascal world;
* the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off;
* of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS;
- pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS:
* some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them;
* target_link_libraries for pascal targets is just dummy as linking is determined within pascal files;
* universal builds for osx are not available any more;
- bundled libraries and system libraries are addressed using the target name:
* this avoids depedency tracking;
* this allows to name output as we wish.
koda [Fri, 14 Jun 2013 15:58:58 +0200] rev 9233
when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
koda [Fri, 14 Jun 2013 15:47:55 +0200] rev 9232
there is no need of escaping after all...
koda [Fri, 14 Jun 2013 01:24:41 +0200] rev 9231
this should fix rpath problem
koda [Fri, 14 Jun 2013 01:11:22 +0200] rev 9230
oops, forgot to set the path after all
koda [Fri, 14 Jun 2013 01:09:39 +0200] rev 9229
less spam
koda [Fri, 14 Jun 2013 01:06:49 +0200] rev 9228
remove two unused cmake files
koda [Fri, 14 Jun 2013 01:01:18 +0200] rev 9227
this should resolve a few issues on clean builds
koda [Thu, 13 Jun 2013 22:55:33 +0200] rev 9226
oops, use right macro name
koda [Thu, 13 Jun 2013 22:50:18 +0200] rev 9225
use target name instead of the resulting library, use more macros around
koda [Thu, 13 Jun 2013 22:27:23 +0200] rev 9224
merge cmake_pascal branch in default
koda [Thu, 13 Jun 2013 22:04:22 +0200] rev 9223
actually tests are there to be tested, just skip the variable assignment on windows
koda [Thu, 13 Jun 2013 22:01:41 +0200] rev 9222
koda [Thu, 13 Jun 2013 17:01:26 +0200] rev 9221
don't run the broken windows test at all on windows
koda [Thu, 13 Jun 2013 15:37:52 +0200] rev 9220
gather up the linker flags in a macro
koda [Thu, 13 Jun 2013 14:44:28 +0200] rev 9219
bring windows fixes from main repo
koda [Wed, 12 Jun 2013 19:30:44 +0200] rev 9218
another code typo
koda [Wed, 12 Jun 2013 19:30:11 +0200] rev 9217
apply linker flags to all relevant targets
koda [Wed, 12 Jun 2013 19:27:17 +0200] rev 9216
explicitly set the origin linker flag so that $ORIGIN is used correctly
koda [Wed, 12 Jun 2013 18:48:34 +0200] rev 9215
add a possible lua include path
koda [Wed, 12 Jun 2013 16:44:53 +0200] rev 9214
less cached cmake output
koda [Wed, 12 Jun 2013 16:43:24 +0200] rev 9213
code typos
koda [Wed, 12 Jun 2013 12:18:03 +0200] rev 9212
use QT_DEBUG which is always added
koda [Wed, 12 Jun 2013 12:03:04 +0200] rev 9211
respect C and CXX flags
koda [Wed, 12 Jun 2013 11:27:00 +0200] rev 9210
freepascal on windows only supports shared libraries
koda [Wed, 12 Jun 2013 11:18:20 +0200] rev 9209
nitpick
koda [Wed, 12 Jun 2013 11:17:54 +0200] rev 9208
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
koda [Wed, 12 Jun 2013 09:49:46 +0200] rev 9207
oops, haskell uses gcc to link, correctly pass flags
koda [Wed, 12 Jun 2013 01:30:16 +0200] rev 9206
since shared libs are now our friends, let's optimise them
koda [Wed, 12 Jun 2013 01:26:42 +0200] rev 9205
aaaaand let's not forget about lua, which has also a slightly revised build process
koda [Wed, 12 Jun 2013 01:04:30 +0200] rev 9204
drop the '_'
koda [Wed, 12 Jun 2013 01:02:33 +0200] rev 9203
and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
koda [Wed, 12 Jun 2013 01:00:47 +0200] rev 9202
also physlayer can be comiled as static or shared now
koda [Mon, 17 Jun 2013 22:54:17 +0200] rev 9201
redid FindGLEW in the right way (tm)
koda [Wed, 12 Jun 2013 00:07:19 +0200] rev 9200
love cmake when it works
unC0Rr [Mon, 17 Jun 2013 17:07:27 +0200] rev 9199
pas2c import
koda [Tue, 11 Jun 2013 19:17:52 +0200] rev 9198
setup RPATH, bump cmake
koda [Mon, 17 Jun 2013 16:56:58 +0200] rev 9197
update with default
koda [Tue, 11 Jun 2013 18:35:28 +0200] rev 9196
these check are now useless
nemo [Mon, 17 Jun 2013 10:48:50 -0400] rev 9195
Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
koda [Tue, 11 Jun 2013 18:31:49 +0200] rev 9194
I hate you, I hate you with all my heart...
unc0rr [Sun, 16 Jun 2013 15:45:19 +0400] rev 9193
'i' flag for in-room status
koda [Tue, 11 Jun 2013 10:45:34 +0200] rev 9192
use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
koda [Wed, 12 Jun 2013 19:15:51 +0200] rev 9191
fix launching on windows
koda [Mon, 10 Jun 2013 16:46:58 +0200] rev 9190
move paths setup in separate cmake module
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 12 Jun 2013 04:58:27 +0300] rev 9189
merge my campaign page changes with default
koda [Mon, 10 Jun 2013 16:37:21 +0200] rev 9188
koda [Tue, 11 Jun 2013 11:48:36 +0200] rev 9187
moar cpack ignore
koda [Tue, 11 Jun 2013 02:42:52 +0200] rev 9186
merge (could have grafted)
koda [Tue, 11 Jun 2013 02:39:45 +0200] rev 9185
osx, link also foundation to physfs
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 12 Jun 2013 04:53:04 +0300] rev 9184
added images and corrected bug that didn't show correct description at some occasions
koda [Tue, 11 Jun 2013 00:01:32 +0200] rev 9183
libssp (required by stack-protector) is not available on 10.4
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 27 May 2013 21:39:52 +0300] rev 9182
issue #562, image and description for the campaign page
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 11 Jun 2013 01:40:55 +0300] rev 9181
added missing image
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 11 Jun 2013 00:05:07 +0300] rev 9180
changed variable and function name
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 10 Jun 2013 23:50:36 +0300] rev 9179
removing sendstats(uScript) from luaAPI
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 10 Jun 2013 15:18:03 +0300] rev 9178
created a new sendstat type for changing the kills label
Periklis Ntanasis <pntanasis@gmail.com> [Sun, 09 Jun 2013 01:18:58 +0300] rev 9177
fix non changing graph title and sendstat health
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 08 Jun 2013 23:54:44 +0300] rev 9176
correct health statsend for lua scritps
Periklis Ntanasis <pntanasis@gmail.com> [Sat, 08 Jun 2013 23:24:52 +0300] rev 9175
added option to change stats graph title
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 06 Jun 2013 03:52:32 +0300] rev 9174
made lua scripts able to turn off automatic game stats
Periklis Ntanasis <pntanasis@gmail.com> [Thu, 06 Jun 2013 03:35:59 +0300] rev 9173
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 04 Jun 2013 00:10:48 +0300] rev 9172
added custom stats message
Periklis Ntanasis <pntanasis@gmail.com> [Mon, 03 Jun 2013 23:18:24 +0300] rev 9171
added sendstat and sendstats support for lua scripts
unc0rr [Mon, 10 Jun 2013 21:20:14 +0400] rev 9170
More verbose initialization
koda [Mon, 10 Jun 2013 11:05:10 +0200] rev 9169
visibility unsupported on windows
unc0rr [Sun, 16 Jun 2013 00:46:11 +0400] rev 9168
Some fixes to make pas2c+clang compile all engine files
koda [Mon, 10 Jun 2013 10:59:49 +0200] rev 9167
protect all types with -fstack-protector-all
unc0rr [Sat, 15 Jun 2013 23:45:53 +0400] rev 9166
- Fix 'and not' without parentheses
- Better detection of such occasions
koda [Mon, 10 Jun 2013 10:47:59 +0200] rev 9165
stack-protector flag needs to be passed to the linker as well
unc0rr [Sat, 15 Jun 2013 23:44:37 +0400] rev 9164
Allow building with modern 'base' package
koda [Thu, 06 Jun 2013 15:55:10 +0200] rev 9163
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
koda [Sun, 09 Jun 2013 12:28:11 +0200] rev 9162
lua warning with clang
unc0rr [Sun, 09 Jun 2013 22:24:41 +0400] rev 9161
These could be handy
koda [Sun, 09 Jun 2013 12:22:53 +0200] rev 9160
update with default
koda [Sun, 09 Jun 2013 12:20:19 +0200] rev 9159
set linker flags where appropriate
koda [Sun, 09 Jun 2013 11:41:04 +0200] rev 9158
this was getting annoying, don't error out on warnings physfs
nemo [Fri, 07 Jun 2013 22:12:15 -0400] rev 9157
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
koda [Sat, 08 Jun 2013 02:21:31 +0200] rev 9156
make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
koda [Sat, 08 Jun 2013 02:16:38 +0200] rev 9155
add fstack-protector and fvisibility=hidden to cmake tests
koda [Sat, 08 Jun 2013 02:03:02 +0200] rev 9154
also apply linker flags to haskell programs
koda [Sat, 08 Jun 2013 01:56:23 +0200] rev 9153
add relro linker tests (
issue #663)
koda [Sat, 08 Jun 2013 01:52:32 +0200] rev 9152
move compiler checks in a separate cmake module
koda [Sat, 08 Jun 2013 01:31:53 +0200] rev 9151
simplify cmake message syntax a little bit
koda [Sat, 08 Jun 2013 01:22:46 +0200] rev 9150
move platform specific and revision info code into separate cmake modules
sheepluva [Fri, 07 Jun 2013 21:15:11 +0200] rev 9149
update changelog
nemo [Fri, 07 Jun 2013 14:44:34 -0400] rev 9148
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
sheepluva [Fri, 07 Jun 2013 17:37:01 +0200] rev 9147
add note about mudball causing no direct damage to changelog
koda [Thu, 26 Dec 2013 16:50:02 +0100] rev 9146
close branch
unc0rr [Fri, 07 Jun 2013 15:23:04 +0400] rev 9145
Fix more warnings (lol @ icegun "consts")
unc0rr [Fri, 13 Sep 2013 21:55:53 +0400] rev 9144
Skip some LandPixels manipulations in stats-only mode
unc0rr [Fri, 07 Jun 2013 12:51:09 +0400] rev 9143
Merge
unc0rr [Sat, 24 Aug 2013 01:37:20 +0400] rev 9142
Fix script flaw in detection of best team when sending achievement info
nemo [Wed, 05 Jun 2013 13:01:25 -0400] rev 9141
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
unc0rr [Sat, 24 Aug 2013 01:22:45 +0400] rev 9140
Fix build
nemo [Wed, 05 Jun 2013 12:47:33 -0400] rev 9139
Restore CurAmmoType check as well, that was removed in
r8f317ba10675 when trying to fix aiming during alt attack.
This probably fixes
bug #657
unc0rr [Sat, 24 Aug 2013 00:13:15 +0400] rev 9138
Store TrophyRace records in database
sheepluva [Wed, 05 Jun 2013 16:28:30 +0200] rev 9137
fixed all engine compilation hints and notes (that I could see)
koda [Tue, 04 Jun 2013 23:56:17 +0200] rev 9136
parsing ok, stops at uGears
unc0rr [Tue, 06 Aug 2013 00:26:07 +0400] rev 9135
Declare achievements in console statistics output
sheepluva [Wed, 05 Jun 2013 15:42:00 +0200] rev 9134
fix last remaining warning in frontend
koda [Tue, 04 Jun 2013 23:48:44 +0200] rev 9133
actually everything is CLANG'd
koda [Tue, 11 Jun 2013 11:48:36 +0200] rev 9132
moar cpack ignore
sheepluva [Wed, 05 Jun 2013 15:27:00 +0200] rev 9131
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
koda [Tue, 04 Jun 2013 23:48:24 +0200] rev 9130
move sdlmain_osx aside in its own folder so its include path is not contaminated
koda [Tue, 11 Jun 2013 09:46:18 +0200] rev 9129
sigh, this follows
r63bf1f4f40f8
sheepluva [Wed, 05 Jun 2013 14:00:29 +0200] rev 9128
good-bye QAspectRatioLayout
koda [Tue, 04 Jun 2013 22:28:12 +0200] rev 9127
update branch
koda [Tue, 11 Jun 2013 02:46:59 +0200] rev 9126
backout a few commits that desyncronized translations and broke physfs on 32 bit
koda [Tue, 04 Jun 2013 22:08:17 +0200] rev 9125
merge 0.9.19 in default
sheepluva [Fri, 07 Jun 2013 16:35:48 +0200] rev 9124
fix
issue #664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
koda [Tue, 04 Jun 2013 21:59:01 +0200] rev 9123
trying to appease almighty unC0Rr
koda [Tue, 04 Jun 2013 21:58:15 +0200] rev 9122
sheepluva asked, one less gci task to do
koda [Tue, 04 Jun 2013 17:20:23 +0200] rev 9121
sigh (qm files should not be in package_source either)
master_ex [Tue, 04 Jun 2013 16:23:45 +0200] rev 9120
fix mission 6 hiding cyborg (
issue #622)
koda [Tue, 04 Jun 2013 16:08:36 +0200] rev 9119
this file is unused
inu [Tue, 04 Jun 2013 15:51:14 +0200] rev 9118
portoguese update
koda [Tue, 04 Jun 2013 15:51:06 +0200] rev 9117
apply raptor's fix on unix only
hasufell [Tue, 04 Jun 2013 15:41:40 +0200] rev 9116
two german sentences
koda [Tue, 04 Jun 2013 15:40:25 +0200] rev 9115
forgot this from r f529fba57ba5 (thanks LocutusOfBorg1)
koda [Tue, 04 Jun 2013 15:39:01 +0200] rev 9114
more make package_source, moc and sh files
sheepluva [Tue, 04 Jun 2013 11:47:07 +0200] rev 9113
adding some event-strings to german translation. most of these were suggested by Topf
c_korn [Mon, 03 Jun 2013 23:25:15 +0200] rev 9112
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated.
koda [Mon, 03 Jun 2013 23:23:46 +0200] rev 9111
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
raptor [Mon, 03 Jun 2013 23:21:29 +0200] rev 9110
fix static physfs linking on 32 bit archs
unc0rr [Thu, 06 Jun 2013 00:28:30 +0400] rev 9109
- Fix
issue #521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
- Fix a bunch of build warnings
sheepluva [Mon, 03 Jun 2013 23:09:06 +0200] rev 9108
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
unc0rr [Wed, 05 Jun 2013 00:26:22 +0400] rev 9107
Less confusion to translators
unc0rr [Tue, 04 Jun 2013 00:20:06 +0400] rev 9106
Merge default to 0.9.19
unc0rr [Tue, 04 Jun 2013 23:58:42 +0400] rev 9105
Proper parameters handling of chat commands
koda [Mon, 03 Jun 2013 16:25:30 +0200] rev 9104
wow binary logic ftw
nemo [Mon, 03 Jun 2013 23:59:55 -0400] rev 9103
blowtorch defrosts too
koda [Mon, 03 Jun 2013 16:15:17 +0200] rev 9102
deleted .h in pascal engine
sphrix [Mon, 03 Jun 2013 15:39:54 +0200] rev 9101
change portal mission name and update French translation (
issue #569)
unc0rr [Tue, 04 Jun 2013 00:15:03 +0400] rev 9100
Fix
issue #652 and fix issue 645
sheepluva [Mon, 03 Jun 2013 13:47:35 +0200] rev 9099
if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation!
koda [Mon, 03 Jun 2013 10:05:44 +0200] rev 9098
merge default with .19
koda [Mon, 03 Jun 2013 10:04:01 +0200] rev 9097
Added tag 0.9.19-release for
changeset 1617149e01a4
sheepluva [Sun, 02 Jun 2013 22:43:59 +0200] rev 9096
fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
nemo [Fri, 31 May 2013 14:52:30 -0400] rev 9095
oups
nemo [Fri, 31 May 2013 14:51:08 -0400] rev 9094
Merge 0.9.19
nemo [Fri, 31 May 2013 14:47:07 -0400] rev 9093
fix locale load
koda [Fri, 31 May 2013 16:49:11 +0200] rev 9092
don't pack .hi files, frontlib and other stuff
koda [Fri, 31 May 2013 15:41:41 +0200] rev 9091
change cpack configuration file name so that it's not excluded by 'make package_source'
koda [Fri, 31 May 2013 15:21:56 +0200] rev 9090
mystery of the ending prefix
unc0rr [Fri, 31 May 2013 00:12:11 +0400] rev 9089
merge with tip
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 21:08:13 +0900] rev 9088
Fix broken x/y values on Dangerous Ducklings
Add two new mission-based achievements
New mission 'Nobody Laugh'
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 20:29:55 +0900] rev 9087
Add Frenzy (Hysteria) style/gameplay script and cfg
unc0rr [Fri, 31 May 2013 00:10:59 +0400] rev 9086
++protocol_number;
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 20:09:57 +0900] rev 9085
As per request, add ice-gun (untested!)
nemo [Wed, 29 May 2013 17:56:07 -0400] rev 9084
merge with tip
mikade <redgrinner@gmail.com> [Thu, 30 May 2013 19:34:39 +0900] rev 9083
Add how to play description to Mutant
Fix
issue #277
nemo [Wed, 29 May 2013 17:47:54 -0400] rev 9082
Since this keeps coming up. Sync engine and frontend wheel handling, again.
unc0rr [Wed, 29 May 2013 22:52:37 +0400] rev 9081
merge
unc0rr [Wed, 29 May 2013 15:12:06 -0400] rev 9080
bump copyright year for Andrey entries
szczur [Wed, 29 May 2013 13:03:23 -0400] rev 9079
polish translation update
sphrix [Wed, 29 May 2013 12:21:49 -0400] rev 9078
grammar
nemo [Wed, 29 May 2013 07:45:00 -0400] rev 9077
Waddaya think. Add it for iced up water and mines/cases/explosives
nemo [Wed, 29 May 2013 06:51:12 -0400] rev 9076
cancel on slide
koda [Wed, 29 May 2013 10:51:21 +0200] rev 9075
two little changelog entries
koda [Wed, 29 May 2013 10:48:36 +0200] rev 9074
.hgignore update
koda [Wed, 29 May 2013 10:43:40 +0200] rev 9073
add hog freeze sound
nemo [Tue, 28 May 2013 21:30:02 -0400] rev 9072
add ice beam sound
nemo [Tue, 28 May 2013 14:09:19 -0400] rev 9071
frozen hog impact. koda says he'll add the beam
nemo [Tue, 28 May 2013 13:58:01 -0400] rev 9070
*hate*
koda [Tue, 28 May 2013 16:07:22 +0200] rev 9069
windows build script, get the temp variable from environment, avoiding potential permission problems
koda [Tue, 28 May 2013 15:38:28 +0200] rev 9068
on Windows link libgcc statically to reduce the number of dlls
nemo [Tue, 28 May 2013 13:57:11 -0400] rev 9067
< 256 is "thawing"
nemo [Mon, 27 May 2013 21:34:03 -0400] rev 9066
fix mispositioned map.png
koda [Mon, 27 May 2013 23:46:27 +0200] rev 9065
add 'random' dependency to server .cabal file (please test)
nemo [Mon, 27 May 2013 16:56:44 -0400] rev 9064
don't resurrect frozen
unc0rr [Tue, 28 May 2013 00:01:58 +0400] rev 9063
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
unc0rr [Mon, 27 May 2013 23:54:52 +0400] rev 9062
Fix room admin rights delegation by server admin when he isn't room admin
unc0rr [Mon, 27 May 2013 23:24:35 +0400] rev 9061
'@' for server admin status, '+' for room admins
unc0rr [Mon, 27 May 2013 23:20:39 +0400] rev 9060
Remove admin rights from old admin when he delegates room ownership
nemo [Mon, 27 May 2013 14:41:48 -0400] rev 9059
should unfreeze on your turn
nemo [Mon, 27 May 2013 11:33:25 -0400] rev 9058
increase width on medium/large templates by a couple of hundred px. should help
issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
nemo [Mon, 27 May 2013 10:47:59 -0400] rev 9057
Default to random guest username in all places net/nick is fetched. Fixes
issue #588
unc0rr [Mon, 27 May 2013 10:52:30 +0400] rev 9056
Merge
nemo [Fri, 24 May 2013 15:07:21 -0400] rev 9055
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
nemo [Fri, 24 May 2013 12:56:58 -0400] rev 9054
Fix config save problems,
bug #510
nemo [Fri, 24 May 2013 10:34:22 -0400] rev 9053
Add a mask, tweak changelog a bit
nemo [Thu, 23 May 2013 23:37:59 -0400] rev 9052
few more changes
tiyuri [Thu, 23 May 2013 23:02:16 -0400] rev 9051
Final starbound
koda [Fri, 24 May 2013 01:45:03 +0200] rev 9050
perhaps unneeded, but...
koda [Fri, 24 May 2013 00:55:33 +0200] rev 9049
lupdate
unc0rr [Fri, 24 May 2013 01:12:41 +0400] rev 9048
Store suffix of .qm files instead of locale name
nemo [Thu, 23 May 2013 09:33:36 -0400] rev 9047
Remove repetition. This map doesn't need to be so wide.
nemo [Wed, 22 May 2013 22:46:49 -0400] rev 9046
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
nemo [Wed, 22 May 2013 09:46:42 -0400] rev 9045
sheepluva suggestion for frozen barrel behaviour. untested.
nemo [Wed, 22 May 2013 06:17:06 -0400] rev 9044
as long as a generic placeholder tint is in place. can't just exit
nemo [Tue, 21 May 2013 23:17:28 -0400] rev 9043
fix dud mine explosion
tiyuri [Tue, 21 May 2013 23:00:20 -0400] rev 9042
Add shrooms map
nemo [Tue, 21 May 2013 22:56:31 -0400] rev 9041
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
koda [Tue, 21 May 2013 23:49:24 +0200] rev 9040
further limit asm
Periklis Ntanasis <pntanasis@gmail.com> [Tue, 21 May 2013 21:28:42 +0300] rev 9039
place better the current replay button
koda [Tue, 21 May 2013 23:15:44 +0200] rev 9038
tip to highlight the new /rnd command
unc0rr [Wed, 22 May 2013 00:50:15 +0400] rev 9037
merge
nemo [Tue, 21 May 2013 16:14:36 -0400] rev 9036
ಠ_à²
unc0rr [Wed, 22 May 2013 00:49:37 +0400] rev 9035
'/rnd' command. Pass it a (possibly empty) list of items.
unc0rr [Wed, 22 May 2013 00:12:15 +0400] rev 9034
Allow messages containing word separators in server's additional console commands
unc0rr [Tue, 21 May 2013 23:54:28 +0400] rev 9033
Fix
issue #570 (GoBack() slot connected twice)
unc0rr [Tue, 21 May 2013 23:48:00 +0400] rev 9032
Clear nickname in case of collision so client could try again. Should help with
issue #550 if not fix it.
unc0rr [Tue, 21 May 2013 23:31:39 +0400] rev 9031
Rooms list/chat splitter from
issue #612
unc0rr [Tue, 21 May 2013 22:09:21 +0400] rev 9030
Update ru localization
unc0rr [Tue, 21 May 2013 21:40:22 +0400] rev 9029
Fix issue with last hog's part of team health bar
unc0rr [Tue, 21 May 2013 21:30:42 +0400] rev 9028
Don't accept keyboard/mouse events on startup phase
unc0rr [Tue, 21 May 2013 21:22:32 +0400] rev 9027
Use old method of locale detection, fallback to new one in case of problems
nemo [Tue, 21 May 2013 16:13:32 -0400] rev 9026
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
nemo [Tue, 21 May 2013 11:32:42 -0400] rev 9025
less pixelated tentacles
nemo [Tue, 21 May 2013 01:09:50 -0400] rev 9024
yes. forgot this one too
nemo [Tue, 21 May 2013 00:58:29 -0400] rev 9023
add haunty mask, fix tentacle mask
tiyuri [Mon, 20 May 2013 22:11:15 -0400] rev 9022
Tentacles map. Fix cmakes for the others
nemo [Mon, 20 May 2013 18:33:38 -0400] rev 9021
Mass rename to group the StarBound derived maps together.
tiyuri [Mon, 20 May 2013 18:33:18 -0400] rev 9020
Oaks map
tiyuri [Mon, 20 May 2013 17:14:08 -0400] rev 9019
Haunty map
nemo [Mon, 20 May 2013 07:45:16 -0400] rev 9018
maybe a little edging will help?
tiyuri [Sun, 19 May 2013 22:06:24 -0400] rev 9017
Grassy map
nemo [Sun, 19 May 2013 16:52:57 -0400] rev 9016
forgot to crush
tiyuri [Sun, 19 May 2013 16:33:08 -0400] rev 9015
Bones map
tiyuri [Sun, 19 May 2013 16:04:50 -0400] rev 9014
Crystal map
sheepluva [Sat, 18 May 2013 23:19:49 +0200] rev 9013
update rope icon and icegun icon
sheepluva [Sat, 18 May 2013 22:42:05 +0200] rev 9012
changing slots of landgun and icegun, feel free to complain, improve and/or revert
sheepluva [Fri, 17 May 2013 22:25:56 +0200] rev 9011
tweak freezer icon a little more
sheepluva [Fri, 17 May 2013 22:01:23 +0200] rev 9010
changed icon for freezer (
issue #614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
unc0rr [Fri, 17 May 2013 23:38:46 +0400] rev 9009
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
unc0rr [Fri, 17 May 2013 00:08:05 +0400] rev 9008
merge
sheepluva [Thu, 16 May 2013 20:05:43 +0200] rev 9007
lupdate
nemo [Thu, 16 May 2013 14:05:16 -0400] rev 9006
bleah. sorry for spam. this reverts the first attempt in uAmmos
unc0rr [Fri, 17 May 2013 00:07:37 +0400] rev 9005
Fix mortar's scoring
nemo [Thu, 16 May 2013 14:02:33 -0400] rev 9004
Yeah, this isn't safe either. Caused
bug #629 - removing.
unc0rr [Fri, 17 May 2013 00:06:01 +0400] rev 9003
Best level AI should maximize the score at all costs.
ChipHome [Thu, 16 May 2013 17:33:25 +0200] rev 9002
updated italian translation
sheepluva [Thu, 16 May 2013 10:10:27 +0200] rev 9001
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
sheepluva [Thu, 16 May 2013 10:03:00 +0200] rev 9000
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
nemo [Wed, 15 May 2013 23:33:38 -0400] rev 8999
better way to do it that avoids screwing up angle bounds on single saucer
nemo [Wed, 15 May 2013 22:52:17 -0400] rev 8998
trying to prevent the AI from attacking barrels. feedback on this welcome.
nemo [Wed, 15 May 2013 08:56:52 -0400] rev 8997
few more changelog entries
nemo [Sun, 26 May 2013 08:18:15 -0400] rev 8996
change to RGB
nemo [Tue, 14 May 2013 11:09:19 -0400] rev 8995
more stuff we thought of
nemo [Tue, 14 May 2013 10:40:24 -0400] rev 8994
few things I thought of
nemo [Tue, 14 May 2013 09:25:53 -0400] rev 8993
use bubbles underwater
nemo [Tue, 14 May 2013 08:57:30 -0400] rev 8992
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
nemo [Tue, 14 May 2013 07:16:14 -0400] rev 8991
Actually, let's use *4 since could be fired from lower down
nemo [Tue, 14 May 2013 07:14:41 -0400] rev 8990
more drowning fixes
nemo [Tue, 14 May 2013 06:33:59 -0400] rev 8989
check for gear being current ammo
nemo [Mon, 13 May 2013 22:58:40 -0400] rev 8988
yeah. this needs to only be for local play or it screws up small window size in network game
nemo [Mon, 13 May 2013 22:40:32 -0400] rev 8987
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
koda [Mon, 13 May 2013 23:31:03 +0200] rev 8986
fix
issue #590, load nick after asking for it...
koda [Mon, 13 May 2013 22:53:20 +0200] rev 8985
range checking for more engine command line parameters,
issue #600
Periklis Ntanasis <pntanasis@gmail.com> [Fri, 03 May 2013 07:09:04 +0300] rev 8984
fix comparison error in Campaign mission 1
unc0rr [Mon, 13 May 2013 22:49:14 +0400] rev 8983
Restore ready toggle for room admins (
issue #432)
nemo [Mon, 13 May 2013 14:10:51 -0400] rev 8982
Needs to reset net button, not toggle it.
nemo [Sun, 12 May 2013 07:33:11 -0400] rev 8981
use less collision space for the holes
nemo [Sat, 11 May 2013 23:36:39 -0400] rev 8980
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
nemo [Sat, 11 May 2013 23:23:17 -0400] rev 8979
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
nemo [Sat, 11 May 2013 21:50:14 -0400] rev 8978
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
nemo [Sat, 11 May 2013 21:19:44 -0400] rev 8977
Change net button back on leaving main page.
nemo [Sat, 11 May 2013 21:14:25 -0400] rev 8976
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
nemo [Sat, 11 May 2013 10:54:24 -0400] rev 8975
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
nemo [Fri, 10 May 2013 21:00:06 -0400] rev 8974
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
nemo [Fri, 10 May 2013 12:00:51 -0400] rev 8973
cases have no health
nemo [Thu, 09 May 2013 23:21:06 -0400] rev 8972
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
nemo [Thu, 09 May 2013 23:11:56 -0400] rev 8971
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
nemo [Thu, 09 May 2013 18:19:17 -0400] rev 8970
oops
nemo [Thu, 09 May 2013 09:02:06 -0400] rev 8969
*sigh* freakin "with"
nemo [Tue, 07 May 2013 16:00:34 -0400] rev 8968
oh right. and uSound. the main culprit.
nemo [Tue, 07 May 2013 15:59:05 -0400] rev 8967
Fix voice naming. Case problems.
nemo [Tue, 07 May 2013 15:43:34 -0400] rev 8966
remove redundant abs, and some incorrect 1+ to damage
unc0rr [Tue, 07 May 2013 23:37:03 +0400] rev 8965
IFDEF that score expectation logging
nemo [Tue, 07 May 2013 15:34:36 -0400] rev 8964
☹
nemo [Tue, 07 May 2013 14:59:30 -0400] rev 8963
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
nemo [Sun, 05 May 2013 22:50:17 -0400] rev 8962
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
nemo [Sat, 04 May 2013 21:58:42 -0400] rev 8961
*sigh*
nemo [Sat, 04 May 2013 21:56:04 -0400] rev 8960
oops
nemo [Sat, 04 May 2013 21:40:52 -0400] rev 8959
pass the target
nemo [Sat, 04 May 2013 14:46:29 -0400] rev 8958
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
nemo [Sat, 04 May 2013 13:58:18 -0400] rev 8957
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
nemo [Sat, 04 May 2013 08:16:50 -0400] rev 8956
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
nemo [Fri, 03 May 2013 23:46:15 -0400] rev 8955
oops
nemo [Fri, 03 May 2013 22:18:23 -0400] rev 8954
try to guess at barrel state. prob should flag it..
nemo [Fri, 03 May 2013 21:38:16 -0400] rev 8953
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
nemo [Fri, 03 May 2013 21:36:01 -0400] rev 8952
trying to make AI aware of mine/explosive break point. also remove redundant test.
nemo [Fri, 03 May 2013 07:52:57 -0400] rev 8951
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
nemo [Fri, 03 May 2013 07:28:08 -0400] rev 8950
Make hogs aware of dud mines and explosives. Still a bit more needed.
unc0rr [Thu, 02 May 2013 23:46:48 +0400] rev 8949
merge :P
unc0rr [Thu, 02 May 2013 23:44:49 +0400] rev 8948
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
unc0rr [Thu, 02 May 2013 21:56:24 +0400] rev 8947
CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes
bug #620.
unc0rr [Thu, 02 May 2013 21:55:03 +0400] rev 8946
Make AI more active in multiattack game mode
nemo [Thu, 02 May 2013 13:09:12 -0400] rev 8945
this should improve consistency of mortar cluster spread and snowball knocks
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 04:05:10 +0300] rev 8944
fix bug that locked unlocked campaign missions, see
issue #452
Periklis Ntanasis <pntanasis@gmail.com> [Wed, 01 May 2013 01:27:35 +0300] rev 8943
fix nil comparison error, see issues 470 and 601
nemo [Tue, 30 Apr 2013 21:06:05 -0400] rev 8942
this is fairer
unc0rr [Mon, 29 Apr 2013 10:01:51 +0400] rev 8941
Use tr() properly
nemo [Sat, 27 Apr 2013 17:02:26 -0400] rev 8940
This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
nemo [Sat, 27 Apr 2013 16:56:50 -0400] rev 8939
So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
unc0rr [Sat, 27 Apr 2013 00:09:50 +0400] rev 8938
Don't use writeln in ai thread (from
rdd4035ee0f12), this causes crashes. Fixes
issue #617.
nemo [Wed, 24 Apr 2013 10:38:28 -0400] rev 8937
aaaaand this one never was damaging
nemo [Wed, 24 Apr 2013 10:34:52 -0400] rev 8936
cheezemonkey pointed out this is no longer damaging
nemo [Sun, 21 Apr 2013 17:38:17 -0400] rev 8935
yep. I did forget to put this back
nemo [Sun, 21 Apr 2013 16:39:36 -0400] rev 8934
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
koda [Sun, 21 Apr 2013 01:38:52 +0200] rev 8933
merge 0.9.19 in dev
koda [Sun, 21 Apr 2013 01:36:08 +0200] rev 8932
it's still not really clear to my why this is needed, maybe only in combination with -XD
koda [Sun, 21 Apr 2013 01:35:30 +0200] rev 8931
rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round
koda [Sat, 20 Apr 2013 20:48:33 +0200] rev 8930
this macro is not defined on ppc
koda [Sat, 20 Apr 2013 20:39:37 +0200] rev 8929
hardcode full compiler path when compiling for ppc
koda [Sat, 20 Apr 2013 20:39:01 +0200] rev 8928
expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically
koda [Sat, 20 Apr 2013 20:13:23 +0200] rev 8927
resolve divdi3 on ppc
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8926
link stdc++ (for physfs on linux) only when targetting 32bit
(grafted from db108c85131501e1ac4ded2758f742836f83f4b5)
DrinkMachine [Sat, 20 Apr 2013 19:03:57 -0400] rev 8925
Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
koda [Sat, 20 Apr 2013 02:20:15 +0200] rev 8924
update 0.9.19 with dev branch
nemo [Fri, 19 Apr 2013 16:30:39 -0400] rev 8923
merge
volkan [Fri, 19 Apr 2013 22:20:49 +0200] rev 8922
turkish translation updates
unc0rr [Sat, 20 Apr 2013 00:26:52 +0400] rev 8921
- Revert division hack nonsense
- Patch Distance instead to not produce zero on non-zero parameters passed
unc0rr [Thu, 18 Apr 2013 21:25:38 +0400] rev 8920
Store colors in human-readable form
unc0rr [Thu, 18 Apr 2013 17:37:50 +0400] rev 8919
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes
issue #613.
unc0rr [Thu, 18 Apr 2013 00:41:27 +0400] rev 8918
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
nemo [Wed, 17 Apr 2013 11:24:06 -0400] rev 8917
why would we ever want to divide by 0?
unc0rr [Wed, 17 Apr 2013 15:45:13 +0400] rev 8916
hwFloat division is ~1.6 times faster now
unc0rr [Wed, 17 Apr 2013 12:11:33 +0400] rev 8915
Trivial optimization. Wonder if compiler was smart enough about it.
sheepluva [Mon, 15 Apr 2013 22:26:30 +0200] rev 8914
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
unc0rr [Mon, 15 Apr 2013 23:26:48 +0400] rev 8913
unc0rr [Mon, 15 Apr 2013 23:06:06 +0400] rev 8912
Implement
issue #308 with '|' as separator
koda [Sun, 14 Apr 2013 22:57:13 +0200] rev 8911
let's go with what nemo suggests
unc0rr [Mon, 15 Apr 2013 00:04:13 +0400] rev 8910
Fix hedgehogs number desync. Now all desyncs except the one from
issue #521 should be fixed. Please, test.
unc0rr [Sun, 14 Apr 2013 15:09:24 +0400] rev 8909
Check for admin role right in the sql statemenet
koda [Sat, 13 Apr 2013 20:34:30 +0200] rev 8908
let's try to kill the thread right away and protect the thread variable with a mutex
koda [Sat, 13 Apr 2013 20:13:52 +0200] rev 8907
added two security flags to windows linking
nemo [Fri, 12 Apr 2013 12:44:14 -0400] rev 8906
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
unc0rr [Thu, 11 Apr 2013 23:20:56 +0400] rev 8905
New hwSqrt implementation which is 46/19 times faster than the old one!
koda [Sat, 20 Apr 2013 02:17:53 +0200] rev 8904
CASE FOLDING!!!
Never ever commit files with the same name and different casing
unc0rr [Thu, 11 Apr 2013 16:19:30 +0400] rev 8903
Reduce AI skills more on high Level values
sheepluva [Wed, 17 Apr 2013 14:57:56 +0200] rev 8902
fix for
issue #599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
thunderstruck [Wed, 10 Apr 2013 22:52:38 +0200] rev 8901
implementation of a restart-game button. location and appearance is not final :P
sheepluva [Tue, 16 Apr 2013 19:53:52 +0200] rev 8900
whoops, unbreak build. how come that cmake doesn't stop anymore on engine build error?
unc0rr [Wed, 10 Apr 2013 22:59:40 +0400] rev 8899
This isn't necessary anymore
sheepluva [Tue, 16 Apr 2013 17:31:39 +0200] rev 8898
fix for
issue #611: Engine crash in portal code
unc0rr [Wed, 10 Apr 2013 22:48:14 +0400] rev 8897
- Revert server workaround over desync from
r98e2dbdda8c0
- Don't allow more than 48 hedgehogs
sheepluva [Tue, 16 Apr 2013 12:24:13 +0200] rev 8896
make cleaver icon hint at that fact that you have 2 of them
jaree [Wed, 10 Apr 2013 07:44:51 +0300] rev 8895
Change collision detection with current hedgehog
sheepluva [Tue, 16 Apr 2013 12:00:06 +0200] rev 8894
description tweaks
unc0rr [Wed, 10 Apr 2013 00:13:26 +0400] rev 8893
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.
sheepluva [Mon, 15 Apr 2013 19:53:35 +0200] rev 8892
fix octorama preview
unc0rr [Mon, 08 Apr 2013 23:34:12 +0400] rev 8891
- Better fix to friends joins/quits highlighting problem
- Fix build with .pro
Matisumi [Mon, 15 Apr 2013 19:25:19 +0200] rev 8890
french translations
dag10 [Sun, 07 Apr 2013 19:43:18 -0400] rev 8889
Merge.
Randy [Mon, 15 Apr 2013 18:27:35 +0200] rev 8888
add fruit theme svg sources; btw... in last commit I meant to type "splash", not "slash", sorry --sheepluva
sheepluva [Sun, 07 Apr 2013 22:53:40 +0200] rev 8887
merge
dag10 [Sun, 07 Apr 2013 19:42:02 -0400] rev 8886
Fixed map preview overlap on certain locales (Fixes
issue #549).
Fixed overlapping of team selection widget and game cfg widget.
Randy [Mon, 15 Apr 2013 17:48:14 +0200] rev 8885
fixed slash for fruit theme
nemo [Sun, 07 Apr 2013 16:35:48 -0400] rev 8884
set translucency on fruit theme water, clamp size to even number (same sdl window resize) and honouring min size, reduce calls to dmgmod a bit
Matisumi [Sun, 14 Apr 2013 21:51:53 +0200] rev 8883
engine translation update, french
koda [Sat, 06 Apr 2013 02:11:02 +0200] rev 8882
fix 'failed to install translation' message when misc/locale in hedgewars.ini is empty (which is *always* when 'system default' is selected)
sheepluva [Sun, 14 Apr 2013 12:25:24 +0200] rev 8881
cleaning up my own mess, turned out the italian translation has more descriptions than the english one XD
koda [Sat, 06 Apr 2013 01:19:47 +0200] rev 8880
reintroduce the notice for restarting frontend after changing language
sheepluva [Sun, 14 Apr 2013 12:11:02 +0200] rev 8879
koda [Sat, 06 Apr 2013 01:11:49 +0200] rev 8878
check for network for feedback dialog too
mikade [Sat, 13 Apr 2013 19:31:31 +0200] rev 8877
remove delays from "one of everything" weaponset
it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go
koda [Sat, 06 Apr 2013 01:02:28 +0200] rev 8876
reintroduce the notification message in case you access dlc page without internet connection
sheepluva [Sat, 13 Apr 2013 19:11:52 +0200] rev 8875
remove low grav from fort mode since players might not appreciate it if they just want to play a quick regular forts match against a challenger.
fix typo
koda [Fri, 05 Apr 2013 22:57:31 +0200] rev 8874
fix displaying the right version of windows in system info
Marco Bresciani [Thu, 11 Apr 2013 18:39:17 +0200] rev 8873
IT translation file completed.
koda [Thu, 13 Jun 2013 22:50:33 +0200] rev 8872
close branch
koda [Fri, 05 Apr 2013 22:46:48 +0200] rev 8871
feedback, display ram size in MB
sheepluva [Fri, 12 Apr 2013 21:41:55 +0200] rev 8870
remove bioshock3-reference on hedgehogs drowning (unlike its predecessors, it turned out to not take place underwater)
koda [Tue, 30 Apr 2013 01:47:30 +0200] rev 8869
add useful variables for non-Makefile generators to set where we want our stuff built
koda [Fri, 05 Apr 2013 22:40:44 +0200] rev 8868
little feedback rewording
Randy [Sun, 07 Apr 2013 23:46:50 +0200] rev 8867
Hats!
koda [Tue, 30 Apr 2013 01:43:47 +0200] rev 8866
this makes Xcode generator test pass
koda [Fri, 05 Apr 2013 18:25:23 +0200] rev 8865
use SDL_Threads everywhere
The trick was to mark the threaded functions as cdecl and load arguments correctly. This allows us to:
- drop a few ifdefs;
- use integrated waiting code;
- remove some whitespaces \o/;
- fix
bug #591.
sheepluva [Sun, 07 Apr 2013 17:35:57 +0200] rev 8864
small engine translation updates. Thanks to community members 'Wuzzy' and 'Flandre Scarlet' for their suggestions :)
koda [Tue, 30 Apr 2013 01:43:00 +0200] rev 8863
fpc sysroot should belong to user configuration
nemo [Thu, 04 Apr 2013 20:31:41 -0400] rev 8862
drill test tweak based on watching AI play
Marco Bresciani [Fri, 15 Mar 2013 17:06:23 +0100] rev 8861
Few Japanese (very "in progress") thansk to wife and the about.
koda [Thu, 04 Apr 2013 14:37:19 +0200] rev 8860
remove now-unused function
koda [Tue, 26 Mar 2013 18:03:15 +0100] rev 8859
cmake netiquette
Randi [Thu, 04 Apr 2013 15:54:34 -0400] rev 8858
add shading
koda [Thu, 04 Apr 2013 18:47:09 +0200] rev 8857
merge with latest default branch
unc0rr [Thu, 04 Apr 2013 16:12:26 +0400] rev 8856
Fix pos() return type
koda [Tue, 26 Mar 2013 02:06:54 +0100] rev 8855
restore the osx build disabling universal app support
nemo [Thu, 04 Apr 2013 11:27:23 -0400] rev 8854
remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
koda [Thu, 04 Apr 2013 02:07:06 +0200] rev 8853
and now engine in c links too (with more manual intervention as of
issue #596)
koda [Tue, 26 Mar 2013 01:43:34 +0100] rev 8852
add and use the integrated version check
koda [Thu, 04 Apr 2013 14:35:46 +0200] rev 8851
forgot these from
raa2ffd427f6a
koda [Thu, 04 Apr 2013 01:38:30 +0200] rev 8850
engine to c now compiles with some manual intervention (as of
bug #596)
koda [Tue, 26 Mar 2013 01:18:04 +0100] rev 8849
link stdc++ (for physfs on linux) only when targetting 32bit
nemo [Thu, 04 Apr 2013 08:10:59 -0400] rev 8848
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
koda [Thu, 04 Apr 2013 00:32:57 +0200] rev 8847
update branch again
koda [Tue, 26 Mar 2013 01:13:45 +0100] rev 8846
set directories to be included externally, in the project file
jaree@jaree-VirtualBox [Thu, 04 Apr 2013 10:44:03 +0300] rev 8845
Fix AI collision detection with crates and overlapping hedgehogs. Remove duplicating code
unc0rr [Wed, 03 Apr 2013 00:17:21 +0400] rev 8844
No more hwengine.desktop here
koda [Sun, 24 Mar 2013 11:11:39 +0100] rev 8843
gather all libs in a single list
Randi [Wed, 03 Apr 2013 22:05:11 -0400] rev 8842
Fruit theme
unc0rr [Wed, 03 Apr 2013 00:16:37 +0400] rev 8841
Fix rendering errors now.
koda [Sun, 24 Mar 2013 10:54:16 +0100] rev 8840
remove old code
unc0rr [Wed, 03 Apr 2013 00:03:46 +0400] rev 8839
Fixes to make pas2c parse this
koda [Wed, 03 Apr 2013 23:56:59 +0200] rev 8838
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
koda [Sun, 24 Mar 2013 10:48:37 +0100] rev 8837
parsing CMAKE_OSX_ARCHITECTURES
unc0rr [Tue, 02 Apr 2013 23:43:39 +0400] rev 8836
Bring some sanity here. Feel free to specify parameters in any order and in any notation (full name or one-letter).
koda [Wed, 03 Apr 2013 00:46:19 +0200] rev 8835
ios compiles again (using an old version of sdl)
koda [Fri, 22 Mar 2013 10:43:43 +0100] rev 8834
no need of ar and ranlib for pascal
koda [Tue, 02 Apr 2013 21:00:57 +0200] rev 8833
update webgl branch
koda [Tue, 02 Apr 2013 23:02:06 +0200] rev 8832
fix osx build
koda [Fri, 22 Mar 2013 10:40:48 +0100] rev 8831
finish off by replacing remaining Ada occurencies
unc0rr [Mon, 01 Apr 2013 23:26:41 +0400] rev 8830
Think this is what was meant by koda
koda [Fri, 22 Mar 2013 10:34:50 +0100] rev 8829
disable static libraries with fpc
unc0rr [Mon, 01 Apr 2013 23:07:24 +0400] rev 8828
Hey, there was inc(Radius, 4)
koda [Fri, 22 Mar 2013 10:33:35 +0100] rev 8827
oops
volkan [Sun, 31 Mar 2013 15:45:24 -0400] rev 8826
updated turkish frontend translation
koda [Thu, 21 Mar 2013 15:03:30 +0100] rev 8825
drop processor flags
nemo [Sun, 31 Mar 2013 14:20:40 -0400] rev 8824
Unbreak lua localisation, fix untranslated login prompt, update translations.
koda [Thu, 21 Mar 2013 14:38:58 +0100] rev 8823
add support for creating shared pascal libraries
nemo [Sat, 30 Mar 2013 08:11:09 -0400] rev 8822
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
koda [Wed, 20 Mar 2013 18:31:13 +0100] rev 8821
adjust verbosity, move debug/release variables in the right section
sheepluva [Fri, 29 Mar 2013 23:58:03 +0100] rev 8820
feedback page: allow translations for main text; added link to known bugs in order to reduce the future number of bug report duplicates a bit (We can all hope, right? :P)
koda [Tue, 19 Mar 2013 18:32:22 +0100] rev 8819
below this i cannot break the loop
nemo [Fri, 29 Mar 2013 10:54:12 -0400] rev 8818
This should ensure rope can still be aimed quickly when an alt weapon is active.
koda [Tue, 19 Mar 2013 18:32:03 +0100] rev 8817
move RestoreHog from uGears to uTeams to break a circular dependency
sheepluva [Fri, 29 Mar 2013 14:47:01 +0100] rev 8816
merge
koda [Tue, 19 Mar 2013 18:02:06 +0100] rev 8815
minor and partial casing commit
nemo [Fri, 29 Mar 2013 08:10:44 -0400] rev 8814
*sigh* this shouldn'tve been removed in first place.
koda [Tue, 19 Mar 2013 17:15:23 +0100] rev 8813
move a few checks so that add_defintions doesn't interfere
nemo [Fri, 29 Mar 2013 08:03:17 -0400] rev 8812
oups. reused same variable twice. my bad. You know, maybe somewhere in uVariables or uGearsList should define what we use Gear variables for in each gear
koda [Tue, 19 Mar 2013 17:14:10 +0100] rev 8811
move avwraper compilation in its own folder
Urbertar [Thu, 28 Mar 2013 18:34:53 +0200] rev 8810
Fix TestCollExcludingMe function. Now it doesn't skip test if there are more then one hog at checking pixel
koda [Tue, 19 Mar 2013 16:47:53 +0100] rev 8809
hm, CMAKE_C_COMPILER is not always defined apparently
Urbertar [Thu, 28 Mar 2013 18:34:30 +0200] rev 8808
Fix compilation error. Remove default value of ShowMessage title param
sheepluva [Thu, 28 Mar 2013 17:41:40 +0100] rev 8807
fix build
koda [Tue, 19 Mar 2013 16:40:35 +0100] rev 8806
oops
koda [Wed, 27 Mar 2013 14:20:34 +0100] rev 8805
minor refactor of MessageDialog
koda [Tue, 19 Mar 2013 16:34:31 +0100] rev 8804
move sdlmain compilation in its own folder
koda [Wed, 27 Mar 2013 14:12:19 +0100] rev 8803
define NETGAME_DEFAULT_SERVER
koda [Tue, 19 Mar 2013 16:28:26 +0100] rev 8802
enable fpc inlining only in release mode only if using fpc > 2.6
koda [Wed, 27 Mar 2013 14:12:05 +0100] rev 8801
unused
koda [Tue, 19 Mar 2013 16:18:40 +0100] rev 8800
improve physfs static linking, sdl libraries cleanup
koda [Wed, 27 Mar 2013 12:56:07 +0100] rev 8799
drop QApplication in favor of HWApplication and minor refactor of MessageDialog
koda [Tue, 19 Mar 2013 14:14:40 +0100] rev 8798
wow windows works too with minor changes
koda [Wed, 27 Mar 2013 12:20:22 +0100] rev 8797
application bar blinks when someone pings you (
issue #492)
koda [Tue, 19 Mar 2013 13:39:38 +0100] rev 8796
config time pascal flags interpretation
koda [Wed, 27 Mar 2013 11:18:00 +0100] rev 8795
merge correction, also what's with all those trailing whitespaces?
koda [Tue, 19 Mar 2013 13:36:10 +0100] rev 8794
oops
Urbertar [Tue, 26 Mar 2013 22:39:22 +0200] rev 8793
Change AI behavior for drill rocket
sheepluva [Tue, 26 Mar 2013 18:52:42 +0100] rev 8792
merge
unc0rr [Thu, 04 Apr 2013 14:01:54 +0400] rev 8791
Fix shortcut which is created by NSIS
koda [Tue, 19 Mar 2013 10:58:46 +0100] rev 8790
even though pascal linking is scripted, we need target_link_libraries anyways, so that modifying that library, will trigger linking again
koda [Tue, 26 Mar 2013 17:34:29 +0100] rev 8789
when no url is specified, default to official gameserver (
issue #350)
koda [Sat, 23 Mar 2013 18:43:24 +0100] rev 8788
lupdate
koda [Tue, 19 Mar 2013 10:55:10 +0100] rev 8787
move one flag
koda [Tue, 26 Mar 2013 01:20:06 +0100] rev 8786
link stdc++ (for physfs on linux) only when targetting 32bit
koda [Sat, 23 Mar 2013 18:42:23 +0100] rev 8785
add wiki link for the scheme handling
koda [Tue, 19 Mar 2013 10:43:45 +0100] rev 8784
apply the new macro to C flags too
Urbertar [Sat, 23 Mar 2013 21:03:27 +0200] rev 8783
Remove some duplicating code from uLandGraphics.pas
inu [Sat, 23 Mar 2013 18:26:02 +0100] rev 8782
pt translation update
koda [Tue, 19 Mar 2013 10:39:05 +0100] rev 8781
s/MINIMAL_FLAGS/MINIMAL_CFLAGS/
unc0rr [Sat, 23 Mar 2013 21:32:14 +0400] rev 8780
Also check length
koda [Sat, 23 Mar 2013 18:21:13 +0100] rev 8779
initial changelog update
koda [Tue, 19 Mar 2013 10:35:10 +0100] rev 8778
internal handling of some osx-only pascal flags
nemo [Tue, 26 Mar 2013 17:52:27 -0400] rev 8777
merge. hate the fact that "unsynced remote changes" is just a "note" now.
sheepluva [Fri, 22 Mar 2013 22:42:41 +0100] rev 8776
add fort section to credits file
koda [Tue, 19 Mar 2013 10:34:46 +0100] rev 8775
apply the new macro add_flag_* to set pascal flags, apply add_definitions where appropriate, small cleanup
nemo [Tue, 26 Mar 2013 17:47:06 -0400] rev 8774
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
sheepluva [Fri, 22 Mar 2013 18:51:37 +0100] rev 8773
remove engine warnings
koda [Tue, 19 Mar 2013 09:53:12 +0100] rev 8772
utility macros for adding compiler flags
sheepluva [Fri, 22 Mar 2013 14:54:20 +0100] rev 8771
changing fort name to better reflect its contents
koda [Tue, 19 Mar 2013 01:28:25 +0100] rev 8770
partial conversion of pascal_flags to CMAKE_Pascal_FLAGS
koda [Fri, 22 Mar 2013 14:34:11 +0100] rev 8769
adding jaree to credits
sheepluva [Thu, 21 Mar 2013 10:26:43 +0100] rev 8768
make https links work properly
koda [Tue, 19 Mar 2013 00:30:48 +0100] rev 8767
typo
koda [Fri, 22 Mar 2013 11:08:42 +0100] rev 8766
scheme association for linux (although it stops during connection)
sheepluva [Thu, 21 Mar 2013 10:08:30 +0100] rev 8765
fix/hack so that (own) messages sent in frontend are also visible in the game chat
koda [Tue, 19 Mar 2013 00:30:30 +0100] rev 8764
the default CMake(Lang)Compiler.cmake location changed since 2.8.10
sheepluva [Thu, 21 Mar 2013 15:01:27 +0100] rev 8763
don't poison the dead, it's not cool.
(poisoning hogs during their death animation would cause them to still be poisoned after resurrect)
thanks to CheezeMonkey for pointing this out
sheepluva [Thu, 21 Mar 2013 09:27:35 +0100] rev 8762
fix player info
koda [Mon, 18 Mar 2013 20:10:27 +0100] rev 8761
partial reodering of units so that dependency tracking is done with cmake
sheepluva [Thu, 21 Mar 2013 11:51:13 +0100] rev 8760
enable/fix links on about page. why don't people test that stuff when they insert it? it's just one click...
sheepluva [Wed, 20 Mar 2013 23:18:46 +0100] rev 8759
add lobby chat features to room chat
TODO: fix player info
koda [Mon, 18 Mar 2013 16:38:46 +0100] rev 8758
better support for cmake directory and fpc output paths
unc0rr [Wed, 20 Mar 2013 09:13:05 +0400] rev 8757
Add space for better visual performance
koda [Mon, 18 Mar 2013 12:30:09 +0100] rev 8756
move paths setup inside cmake_lang files
Randi [Tue, 19 Mar 2013 22:47:22 -0400] rev 8755
Eiffel Tower fort
koda [Mon, 18 Mar 2013 10:06:07 +0100] rev 8754
this should make cmake-pascal stuff work on linux too
sheepluva [Tue, 19 Mar 2013 22:19:28 +0100] rev 8753
fix ancient issue with hedgehogs sliding through/into think gaps; fixes
issue #542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
koda [Mon, 18 Mar 2013 02:07:58 +0100] rev 8752
with lot of hackery, use add_executable on pascal files, SUCCSS
nemo [Mon, 18 Mar 2013 12:13:46 -0400] rev 8751
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
koda [Mon, 18 Mar 2013 00:58:13 +0100] rev 8750
barebone cmake config file to support pascal files, based off plplot's ada files
koda [Sun, 17 Mar 2013 22:02:57 +0100] rev 8749
add one button to improve sharing of hwplay:// schemes
koda [Sun, 17 Mar 2013 20:50:02 +0100] rev 8748
help text for pagenetserver
koda [Sun, 17 Mar 2013 20:43:33 +0100] rev 8747
do not host server on well-known ports
koda [Sun, 17 Mar 2013 19:57:52 +0100] rev 8746
use SDL keycode for shortcuts (doesn't fix layout issues)
koda [Sun, 17 Mar 2013 18:42:28 +0100] rev 8745
ingore moar keys
nemo [Sun, 17 Mar 2013 14:09:54 -0400] rev 8744
Add some flags for a few of the magic Land values
nemo [Sun, 17 Mar 2013 10:25:19 -0400] rev 8743
useless test
nemo [Sun, 17 Mar 2013 10:13:14 -0400] rev 8742
Key returned 0 for arrows under linux. Sym works, clearer anyway.
koda [Sun, 17 Mar 2013 01:36:04 +0100] rev 8741
linux keycodes differ from osx's
koda [Sun, 17 Mar 2013 01:34:24 +0100] rev 8740
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda [Sun, 17 Mar 2013 01:26:40 +0100] rev 8739
less cryptic text insertion
koda [Sun, 17 Mar 2013 01:15:22 +0100] rev 8738
gather a few common code
koda [Sun, 17 Mar 2013 01:11:05 +0100] rev 8737
implement up and down keys to navigate in the chat history, needs testing over network
koda [Sat, 16 Mar 2013 23:54:11 +0100] rev 8736
don't display squares when pressing arrow keys in chat
koda [Sat, 16 Mar 2013 23:50:50 +0100] rev 8735
formatting
koda [Sat, 16 Mar 2013 23:29:50 +0100] rev 8734
do not hardcode CMAKE_INSTALL_PREFIX for windows, but rather put it in the script, so that custom build setups still work
unc0rr [Sun, 17 Mar 2013 00:18:38 +0400] rev 8733
Hard math to fix
issue #571. Well, not really hard math,
just checking if vector is in opposite direction and trait
that as a special case when removing rope dividing point
(this could only happens when rope sticks to land outline,
so this basically fixes a bug in another bug).
nemo [Fri, 15 Mar 2013 11:55:41 -0400] rev 8732
oups
sheepluva [Fri, 15 Mar 2013 11:12:42 +0100] rev 8731
fix compilation with clang. fixes
issue #553 - thanks to julien for reporting and to drew for the first part of the fix
nemo [Wed, 13 Mar 2013 21:02:26 -0400] rev 8730
at vatten's request. make resurrection always resurrect at least 1 hp out of kindness to noobs who can't be bothered to read tooltips
nemo [Tue, 12 Mar 2013 22:35:57 -0400] rev 8729
Call steps on focus instead. fix typo
nemo [Tue, 12 Mar 2013 22:20:42 -0400] rev 8728
Experiment in undisabling the brick theme flake
nemo [Tue, 12 Mar 2013 22:13:38 -0400] rev 8727
Crashed here last game
koda [Tue, 12 Mar 2013 22:41:26 +0100] rev 8726
better message, as suggested by inu
koda [Tue, 12 Mar 2013 22:38:49 +0100] rev 8725
return after ram size on win
unc0rr [Tue, 12 Mar 2013 23:45:26 +0400] rev 8724
Merge
koda [Tue, 12 Mar 2013 19:25:05 +0100] rev 8723
add 'run Hedgewars' checkbox at the end of the NSIS installation
koda [Tue, 12 Mar 2013 17:18:55 +0100] rev 8722
this should supposedly add hwplay:// schemes to windows, after user presses file association
inu [Tue, 12 Mar 2013 02:30:36 +0100] rev 8721
No more std::string in feedbackdialog.cpp
koda [Tue, 12 Mar 2013 01:32:39 +0100] rev 8720
this should prevent the password prompt from appearing on local games (
issue #548)
nemo [Mon, 11 Mar 2013 12:21:37 -0400] rev 8719
grrrr
koda [Sun, 10 Mar 2013 19:43:31 +0100] rev 8718
fix
bug #552 - reset network button state after use
nemo [Mon, 11 Mar 2013 12:20:59 -0400] rev 8717
this should ensure those other voices play a bit more often.
koda [Sun, 10 Mar 2013 15:44:03 +0100] rev 8716
hit hwplay://server:port and automatically join an unofficial server (on osx right now)
koda [Sun, 10 Mar 2013 11:29:00 +0100] rev 8715
oops forgot to move header
unc0rr [Sun, 10 Mar 2013 08:49:40 +0400] rev 8714
Prepend, not append
nemo [Sat, 09 Mar 2013 23:01:15 -0500] rev 8713
fix highlander - needed new script load function
nemo [Sat, 09 Mar 2013 22:52:17 -0500] rev 8712
unbreak build
koda [Sun, 10 Mar 2013 02:41:27 +0100] rev 8711
hooks for opening custom urls on osx (commented out until we decide what to do)
koda [Sun, 10 Mar 2013 02:32:25 +0100] rev 8710
cleanup file loading, this codepath can be used to load url schemes
koda [Sun, 10 Mar 2013 01:27:48 +0100] rev 8709
fix loading files on osx too, the cause was different than other systems
koda [Sun, 10 Mar 2013 01:02:15 +0100] rev 8708
move signal handler in hwapplication
koda [Sun, 10 Mar 2013 00:40:00 +0100] rev 8707
alignment
koda [Sat, 09 Mar 2013 19:23:00 +0100] rev 8706
introducing the bestest flag of all
unc0rr [Sat, 09 Mar 2013 21:40:02 +0400] rev 8705
- Put compiled units into more appropriate dir
- Fix build with .pro file
koda [Sat, 09 Mar 2013 01:22:45 +0100] rev 8704
forgot to update lib names here
koda [Sat, 09 Mar 2013 01:17:31 +0100] rev 8703
sigh
koda [Sat, 09 Mar 2013 00:57:09 +0100] rev 8702
have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
koda [Sat, 09 Mar 2013 00:43:26 +0100] rev 8701
stripping
koda [Sat, 09 Mar 2013 00:41:08 +0100] rev 8700
adjust casing
koda [Sat, 09 Mar 2013 00:38:53 +0100] rev 8699
readd revision info to the cpack generated package
koda [Sat, 09 Mar 2013 00:26:25 +0100] rev 8698
move cpack stuff in its own cmake file
koda [Sat, 09 Mar 2013 00:20:58 +0100] rev 8697
fix linking on osx
unc0rr [Tue, 12 Mar 2013 23:43:31 +0400] rev 8696
Merge
nemo [Fri, 08 Mar 2013 11:26:47 -0500] rev 8695
typo
Marco Bresciani [Fri, 08 Mar 2013 13:15:08 +0100] rev 8694
A bit more of Italian translation... in progress. :)
Ancora un po' di traduzione italiana... in corso! :-)
nemo [Fri, 08 Mar 2013 08:31:34 -0500] rev 8693
*sigh* hopefully there aren't any more of these. add missing tr() to button text
nemo [Fri, 08 Mar 2013 08:17:11 -0500] rev 8692
lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
nemo [Fri, 08 Mar 2013 08:07:30 -0500] rev 8691
*sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
unc0rr [Fri, 08 Mar 2013 00:36:10 +0400] rev 8690
Unbreak build without stl compatibility
koda [Thu, 07 Mar 2013 12:08:03 +0100] rev 8689
merge
koda [Thu, 07 Mar 2013 11:55:00 +0100] rev 8688
even more wrapping with find_package_or_disable_msg
koda [Thu, 07 Mar 2013 10:16:21 +0100] rev 8687
update option list
koda [Thu, 07 Mar 2013 10:14:12 +0100] rev 8686
introduce find_package_or_fail/disable to group together similar cmake code
koda [Thu, 07 Mar 2013 10:11:07 +0100] rev 8685
link png library in code on osx
Urbertar [Thu, 07 Mar 2013 11:53:40 +0200] rev 8684
Fix frozen hog rendering
unc0rr [Thu, 07 Mar 2013 11:23:01 +0400] rev 8683
Fix check for flag
mikade [Fri, 08 Mar 2013 08:06:13 -0500] rev 8682
hopefully closes issues 541, 312 and 503
nemo [Wed, 06 Mar 2013 19:50:25 -0500] rev 8681
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
nemo [Wed, 06 Mar 2013 17:06:35 -0500] rev 8680
prevent an old abuse of parachute to land safely
nemo [Wed, 06 Mar 2013 16:00:48 -0500] rev 8679
fix fade to black in training
unc0rr [Thu, 07 Mar 2013 00:25:11 +0400] rev 8678
PhysFS-aware check for directory existence. Should fix
issue #511.
nemo [Wed, 06 Mar 2013 13:03:11 -0500] rev 8677
skip frozen hogs in switch
nemo [Wed, 06 Mar 2013 12:55:48 -0500] rev 8676
Add missing feedback button translation
nemo [Wed, 06 Mar 2013 11:13:18 -0500] rev 8675
This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
koda [Wed, 06 Mar 2013 16:48:03 +0100] rev 8674
our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:47:31 +0100] rev 8673
koda [Wed, 06 Mar 2013 16:42:56 +0100] rev 8672
our cmake modules have become good enough, prefer them over system ones
koda [Wed, 06 Mar 2013 16:40:56 +0100] rev 8671
write FindGHC.cmake for haskell stuff
nemo [Wed, 06 Mar 2013 09:42:20 -0500] rev 8670
*sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
koda [Wed, 06 Mar 2013 15:09:29 +0100] rev 8669
user correct variable and slimmer test, version typos, .dll.a updated
nemo [Wed, 06 Mar 2013 08:26:14 -0500] rev 8668
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
koda [Wed, 06 Mar 2013 12:18:42 +0100] rev 8667
comas and capitals
koda [Wed, 06 Mar 2013 12:12:02 +0100] rev 8666
rework ffmpeg/libav/videorec linking and their cmake discovery
koda [Wed, 06 Mar 2013 11:18:54 +0100] rev 8665
rewritten findfreepascal, moved checkstack code elsewhere
koda [Wed, 06 Mar 2013 10:13:23 +0100] rev 8664
support old cmake style variables
koda [Wed, 06 Mar 2013 03:49:52 +0100] rev 8663
merge
koda [Wed, 06 Mar 2013 03:46:22 +0100] rev 8662
rewritten findffmpeg.cmake
koda [Wed, 06 Mar 2013 03:11:15 +0100] rev 8661
replace sdl mixer/image version checking with something more robust
koda [Wed, 06 Mar 2013 02:52:17 +0100] rev 8660
rewritten FindOggVorbis.cmake
koda [Wed, 06 Mar 2013 01:28:21 +0100] rev 8659
fail if sparkle not found consciously
nemo [Tue, 05 Mar 2013 20:28:33 -0500] rev 8658
oups
koda [Wed, 06 Mar 2013 01:24:59 +0100] rev 8657
rework FindSparkle.cmake
nemo [Tue, 05 Mar 2013 19:37:48 -0500] rev 8656
use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
nemo [Tue, 05 Mar 2013 16:04:22 -0500] rev 8655
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
koda [Tue, 05 Mar 2013 09:11:28 +0100] rev 8654
escape return and be more friendly with translations
koda [Mon, 04 Mar 2013 23:33:33 +0100] rev 8653
add link to GPLv2 notice in about page
koda [Mon, 04 Mar 2013 23:27:15 +0100] rev 8652
uniform revision info in about page
koda [Mon, 04 Mar 2013 23:24:55 +0100] rev 8651
add version info to frontend output too
koda [Mon, 04 Mar 2013 23:11:28 +0100] rev 8650
version variables confom to naming convention
koda [Mon, 04 Mar 2013 22:58:01 +0100] rev 8649
oooooops forgot SHAREPATH is still used somewhere
nemo [Mon, 04 Mar 2013 16:18:21 -0500] rev 8648
lupdate-qt4/lrelease-qt4
nemo [Mon, 04 Mar 2013 14:14:38 -0500] rev 8647
apply variable change here as well
koda [Mon, 04 Mar 2013 18:27:21 +0100] rev 8646
on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
unc0rr [Mon, 04 Mar 2013 20:16:43 +0400] rev 8645
Oops, forgot this check (fixes crash)
koda [Mon, 04 Mar 2013 16:35:17 +0100] rev 8644
typo and doc
koda [Mon, 04 Mar 2013 15:16:06 +0100] rev 8643
fix file association on windows too
koda [Mon, 04 Mar 2013 13:44:33 +0100] rev 8642
use rev info from the just created file when configuring without mercurial
koda [Mon, 04 Mar 2013 13:30:33 +0100] rev 8641
dump rev and hash in a file to be packed by cpack
koda [Mon, 04 Mar 2013 13:29:59 +0100] rev 8640
adjust cpack ignored files (libraries, mobile project files and win res files are still necessary)
koda [Mon, 04 Mar 2013 11:09:36 +0100] rev 8639
hopefully fix
bug #523, file extension association
koda [Mon, 04 Mar 2013 10:33:30 +0100] rev 8638
merge for the win
koda [Mon, 04 Mar 2013 10:33:08 +0100] rev 8637
caught two frontend warnings
koda [Mon, 04 Mar 2013 10:30:56 +0100] rev 8636
convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
koda [Mon, 04 Mar 2013 10:08:38 +0100] rev 8635
convert HW_DEV in ifdef DEBUG clauses
nemo [Sun, 03 Mar 2013 20:59:27 -0500] rev 8634
fix portal/hammer interaction, ban freezer from portal
nemo [Sun, 03 Mar 2013 20:08:55 -0500] rev 8633
keep hogs from sliding while they are being frozen
nemo [Sun, 03 Mar 2013 19:43:01 -0500] rev 8632
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
nemo [Sun, 03 Mar 2013 14:58:58 -0500] rev 8631
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
nemo [Sun, 03 Mar 2013 14:39:55 -0500] rev 8630
add neglected merge
unc0rr [Sun, 03 Mar 2013 23:25:34 +0400] rev 8629
Fix team file path
Urbertar@gmail.com [Sun, 03 Mar 2013 19:35:57 +0200] rev 8628
Fix water on ice setting
unc0rr [Sun, 03 Mar 2013 23:25:09 +0400] rev 8627
Eh, two players condition seems to make more sense than two clans here
Urbertar@gmail.com [Sun, 03 Mar 2013 19:32:48 +0200] rev 8626
Fix DrawLine bug
unc0rr [Sun, 03 Mar 2013 23:23:41 +0400] rev 8625
lol nemo, lol
nemo [Fri, 01 Mar 2013 22:32:49 -0500] rev 8624
tweaks to sea ice appearance
dag10 [Fri, 01 Mar 2013 17:22:09 -0500] rev 8623
Possibly fixed
issue #533.
dag10 [Fri, 01 Mar 2013 16:58:00 -0500] rev 8622
Resolves
issue #528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
nemo [Fri, 01 Mar 2013 16:12:25 -0500] rev 8621
my turn to do a neglected merge for someone else
unc0rr [Sat, 02 Mar 2013 00:16:37 +0400] rev 8620
Review the list of synced messages in isSyncedCommand. Fixes
issue #546.
dag10 [Fri, 01 Mar 2013 15:50:00 -0500] rev 8619
Made pressing the button in mapContainer only randomize things if client is master. Fixes
issue #545. Also synchronized themes. Fixes issue 547.
Vatten [Fri, 01 Mar 2013 10:38:49 -0500] rev 8618
avoid floating point desync, other script tweaks
nemo [Thu, 28 Feb 2013 23:15:33 -0500] rev 8617
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
nemo [Thu, 28 Feb 2013 22:10:49 -0500] rev 8616
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
koda [Fri, 01 Mar 2013 01:05:43 +0100] rev 8615
split version information in engine too
koda [Fri, 01 Mar 2013 00:58:37 +0100] rev 8614
drop useless option, automatically set revision and debug info
koda [Fri, 01 Mar 2013 00:06:05 +0100] rev 8613
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
koda [Thu, 28 Feb 2013 23:14:11 +0100] rev 8612
mysterious merge
koda [Thu, 28 Feb 2013 23:05:07 +0100] rev 8611
support WARNING message status on cmake 2.6 (
bug #524)
koda [Thu, 28 Feb 2013 23:02:12 +0100] rev 8610
correct copyright header on files i added
koda [Thu, 28 Feb 2013 22:59:22 +0100] rev 8609
use NETGAME_DEFAULT_PORT macro across frontend sources
koda [Thu, 28 Feb 2013 22:47:42 +0100] rev 8608
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
koda [Thu, 28 Feb 2013 22:39:38 +0100] rev 8607
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
koda [Tue, 04 Jun 2013 16:09:05 +0200] rev 8606
close branch
koda [Thu, 28 Feb 2013 22:24:32 +0100] rev 8605
add 'One of Everything' in the weaponsets, from nemo's idea
nemo [Thu, 28 Feb 2013 16:38:22 -0500] rev 8604
merge icegun branch w/ default
Urbertar@gmail.com [Thu, 28 Feb 2013 23:28:01 +0200] rev 8603
Merge
Urbertar@gmail.com [Thu, 28 Feb 2013 23:24:50 +0200] rev 8602
Draw ice on water
Urbertar@gmail.com [Thu, 28 Feb 2013 20:11:16 +0200] rev 8601
Make refactoring. Remove DrawIce function
sheepluva [Thu, 28 Feb 2013 19:59:42 +0100] rev 8600
small update of german engine translation
nemo [Thu, 28 Feb 2013 09:08:25 -0500] rev 8599
aaagh. remove dead code. again.
nemo [Wed, 27 Feb 2013 21:30:33 -0500] rev 8598
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
Urbertar@gmail.com [Tue, 26 Feb 2013 17:04:40 +0200] rev 8587
Separate setting and drawing ice
Urbertar@gmail.com [Tue, 26 Feb 2013 16:46:58 +0200] rev 8586
Make little refactoring
Urbertar@gmail.com [Tue, 26 Feb 2013 16:04:35 +0200] rev 8585
Check is lanscape already ice
nemo [Tue, 26 Feb 2013 09:10:48 -0500] rev 8584
put ice colour in uVariables, add check for land that is already ice
Urbertar@gmail.com [Tue, 26 Feb 2013 15:15:20 +0200] rev 8583
Change shape of ice to round
Urbertar@gmail.com [Tue, 26 Feb 2013 11:00:09 +0200] rev 8582
Don't calculate edges of map as edges of landscape
Urbertar@gmail.com [Tue, 26 Feb 2013 10:27:51 +0200] rev 8581
Check bounds of landscape in drawice procedure
nemo [Mon, 25 Feb 2013 20:45:13 -0500] rev 8580
forgot this loop
nemo [Mon, 25 Feb 2013 19:19:41 -0500] rev 8579
graphics tweak. flag a couple more overeager setall HH
nemo [Mon, 25 Feb 2013 13:51:45 -0500] rev 8578
ice texture still needs moving to uLandGraphics and circle drawing
unc0rr [Mon, 25 Feb 2013 11:37:48 +0400] rev 8577
Merge
nemo [Mon, 25 Feb 2013 12:54:50 -0500] rev 8576
workaround for frequent AllHH active call in hedgehog step
nemo [Sun, 24 Feb 2013 15:53:47 -0500] rev 8575
add hiragana/katakana ranges to CJK check.
nemo [Mon, 25 Feb 2013 12:29:39 -0500] rev 8574
More fiddling w/ sliding
nemo [Sun, 24 Feb 2013 14:14:09 -0500] rev 8573
*sigh* somehow misplaced this. this should have been
rd9627d65edf7
nemo [Mon, 25 Feb 2013 11:35:24 -0500] rev 8572
slight tweak to colours
nemo [Sun, 24 Feb 2013 14:13:27 -0500] rev 8571
add some missing wrapping.
nemo [Mon, 25 Feb 2013 10:53:33 -0500] rev 8570
quick and dirty and inefficient example of Tiy's suggested terrain sampling. Still needs moving to uLandGraphics
unc0rr [Sat, 23 Feb 2013 23:23:02 +0400] rev 8569
Fix
issue #537 (empty team created on startup)
koda [Mon, 25 Feb 2013 09:50:56 +0100] rev 8568
savesurf
unc0rr [Sat, 23 Feb 2013 12:01:51 +0400] rev 8567
Fix
issue #507 (not highlighting friends joins)
nemo [Sat, 23 Feb 2013 23:01:50 -0500] rev 8566
This and the "retain freezing" stuff could probably use a flag.
nemo [Mon, 25 Feb 2013 00:00:39 -0500] rev 8565
too aggressive?
nemo [Fri, 22 Feb 2013 21:44:00 -0500] rev 8564
prevent drilling into hogs w/ drill rocket
nemo [Sun, 24 Feb 2013 23:07:46 -0500] rev 8563
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
nemo [Fri, 22 Feb 2013 19:24:59 -0500] rev 8562
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
koda [Wed, 27 Feb 2013 16:14:24 +0100] rev 8561
close thei branch
nemo [Sun, 24 Feb 2013 21:44:40 -0500] rev 8560
Messing around w/ Freezer
unc0rr [Fri, 22 Feb 2013 23:59:52 +0400] rev 8559
Support 'registered only' room flag in frontend
koda [Mon, 25 Feb 2013 19:48:35 +0100] rev 8558
on windows fpc-linking is the funniest of all
Urbertar@gmail.com [Sun, 24 Feb 2013 21:40:06 +0200] rev 8557
Add freezing hogs with icegun
nemo [Fri, 22 Feb 2013 14:42:57 -0500] rev 8556
oops. forgot this one.
koda [Mon, 25 Feb 2013 10:03:35 +0100] rev 8555
moar docs update
Urbertar@gmail.com [Sat, 23 Feb 2013 19:34:02 +0200] rev 8554
Add change ice gun image
nemo [Fri, 22 Feb 2013 14:33:21 -0500] rev 8553
Allow switching away from any weapon when during multishoot.
koda [Mon, 25 Feb 2013 00:24:09 +0100] rev 8552
upd doc
Urbertar@gmail.com [Sat, 23 Feb 2013 19:33:26 +0200] rev 8551
Add frozen land texture
unc0rr [Fri, 22 Feb 2013 23:24:20 +0400] rev 8550
This change from
r0cd63b963330 caused more troubles than solved. Also fix some warnings.
koda [Mon, 25 Feb 2013 00:20:09 +0100] rev 8549
due to popular demand, add a compile time switch to manually select whether to build the internal physfs (default) or not
Urbertar@gmail.com [Sat, 23 Feb 2013 19:12:11 +0200] rev 8548
Add land freezing
unc0rr [Fri, 22 Feb 2013 23:21:13 +0400] rev 8547
Global notice with /global command. Can now warn users when doing server restart.
koda [Sun, 24 Feb 2013 23:11:30 +0100] rev 8546
documentation
unc0rr [Fri, 22 Feb 2013 11:35:54 +0400] rev 8545
Oh, and # too to prevent occasional game hang when N is followed by #
koda [Sun, 24 Feb 2013 23:11:00 +0100] rev 8544
perform a version check before including physfs (maybe there is a better place for this?) and allow overriding automagic search
unc0rr [Fri, 22 Feb 2013 11:33:30 +0400] rev 8543
Flush buffer on N command
koda [Sun, 24 Feb 2013 19:24:14 +0100] rev 8542
disable unneeded physfs archives (as of
bug #529)
unc0rr [Thu, 21 Feb 2013 22:43:00 +0400] rev 8541
Try to prevent hedgehogs number in team desync
koda [Sun, 24 Feb 2013 19:11:58 +0100] rev 8540
this should hijack the linker name and always pick the bundled physfs when another version is already prsent
unc0rr [Thu, 21 Feb 2013 22:31:03 +0400] rev 8539
Merge
koda [Sat, 23 Feb 2013 18:49:45 +0100] rev 8538
blindly updated Android build files for new physfs
unc0rr [Thu, 21 Feb 2013 11:13:00 +0400] rev 8537
Merge
koda [Sat, 23 Feb 2013 18:38:57 +0100] rev 8536
updated ios project files for the new phys build system
unc0rr [Thu, 21 Feb 2013 11:12:42 +0400] rev 8535
Merge
unc0rr [Thu, 21 Feb 2013 22:20:43 +0400] rev 8534
Workaround queued signals problem in netclient instead. Should fix everything.
koda [Fri, 22 Feb 2013 10:12:17 +0100] rev 8533
this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib
Marco Bresciani [Wed, 20 Feb 2013 16:13:08 +0100] rev 8532
Updating Italian translation. In progress, as usual.
unc0rr [Thu, 21 Feb 2013 01:37:04 +0400] rev 8531
Unbreak build
koda [Fri, 22 Feb 2013 09:53:09 +0100] rev 8530
workaround static physfs static linking on linux
unc0rr [Thu, 21 Feb 2013 01:35:14 +0400] rev 8529
We need this to fix hedgehog numbers desync (workarounded in previous revision)
koda [Fri, 22 Feb 2013 06:39:16 +0100] rev 8528
and now compile and link properly
unc0rr [Thu, 21 Feb 2013 01:27:21 +0400] rev 8527
Fix stupid mistake which made checker desync almost always
koda [Fri, 22 Feb 2013 06:38:46 +0100] rev 8526
update cmake files to use the two libraries independently
unc0rr [Thu, 21 Feb 2013 01:26:38 +0400] rev 8525
Found another possible source of desync, trying similar workaround on this
koda [Fri, 22 Feb 2013 05:43:56 +0100] rev 8524
split extras and src
unc0rr [Thu, 21 Feb 2013 00:15:11 +0400] rev 8523
Forbit guest checkers
koda [Fri, 22 Feb 2013 05:15:48 +0100] rev 8522
use standard library prefix
unc0rr [Wed, 20 Feb 2013 23:57:01 +0400] rev 8521
Workaround hGetContents blocking all threads with my own version of the function
koda [Fri, 22 Feb 2013 05:05:32 +0100] rev 8520
reopen and update branch
unc0rr [Wed, 20 Feb 2013 22:54:16 +0400] rev 8519
Workaround desync issue if I correctly understand its roots (barely tested)
koda [Wed, 20 Feb 2013 01:55:23 +0100] rev 8518
fix compiling on osx when you have multiple linkers installed
unc0rr [Tue, 19 Feb 2013 22:03:33 +0400] rev 8517
Some fixes
nemo [Mon, 18 Feb 2013 14:06:16 -0500] rev 8516
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
unc0rr [Mon, 18 Feb 2013 23:04:38 +0400] rev 8515
Parse engine output to deside whether simulation ran to the end
unc0rr [Mon, 18 Feb 2013 22:47:42 +0400] rev 8514
Clear player's clan info on room join
unc0rr [Mon, 18 Feb 2013 22:21:31 +0400] rev 8513
Disallow kicking the opponent in duel
Medo <smaxein@googlemail.com> [Mon, 18 Feb 2013 00:22:16 +0100] rev 8512
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
unc0rr [Mon, 18 Feb 2013 00:31:16 +0400] rev 8511
Catch exceptions when moving files
unc0rr [Mon, 18 Feb 2013 00:28:09 +0400] rev 8510
No NFData instance for ByteString when ghc >= 7.6
unc0rr [Mon, 18 Feb 2013 00:22:13 +0400] rev 8509
Sort checked files into dirs
unc0rr [Sun, 17 Feb 2013 00:25:53 +0400] rev 8508
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
- Fix build with .pro file
unc0rr [Sat, 16 Feb 2013 23:28:16 +0400] rev 8507
Some more work on checker
unc0rr [Fri, 15 Feb 2013 00:12:19 +0400] rev 8506
- Fix check for void message
- Disable sound in checker
unc0rr [Thu, 14 Feb 2013 00:32:13 +0400] rev 8505
Fix build
unc0rr [Wed, 13 Feb 2013 23:00:57 +0400] rev 8504
Ehm... probably this will improve situation with desyncs
unc0rr [Wed, 13 Feb 2013 22:59:41 +0400] rev 8503
Pass hogs names and hats
unc0rr [Wed, 13 Feb 2013 21:13:15 +0400] rev 8502
Fix order of messages
nemo [Mon, 11 Feb 2013 17:09:35 -0500] rev 8501
restore prior modifier. I think the damage dealt is appropriate to intended uses
Marco Bresciani [Tue, 29 Jan 2013 16:18:36 +0100] rev 8500
Some more Italian translation... still in progress.
unc0rr [Tue, 12 Feb 2013 23:47:41 +0400] rev 8499
- Add forgotten ammo definitions
- Fix addteam arguments
unc0rr [Mon, 11 Feb 2013 10:20:07 +0400] rev 8498
Bring back full log strings for commands, just a bit sanitized
unc0rr [Mon, 11 Feb 2013 00:19:15 +0400] rev 8497
Hack checker to run engine with record file received (uses hardcoded paths)
unc0rr [Mon, 11 Feb 2013 00:14:05 +0400] rev 8496
Prevent 'black team color' error
unc0rr [Sun, 10 Feb 2013 22:58:16 +0400] rev 8495
Oops, forgot path
nemo [Sun, 10 Feb 2013 09:50:09 -0500] rev 8494
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
nemo [Sun, 10 Feb 2013 09:22:29 -0500] rev 8493
oops. more specific ammo tests. maybe could use a few more properties
nemo [Sat, 09 Feb 2013 20:28:05 -0500] rev 8492
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
dag10 [Sat, 09 Feb 2013 19:14:58 -0500] rev 8491
Credit links now yellow instead of blue.
nemo [Sat, 09 Feb 2013 19:11:32 -0500] rev 8490
Remove Structure from localisation
dag10 [Sat, 09 Feb 2013 18:58:19 -0500] rev 8489
Implements protocol message JOINING on frontend, so client in a room always displays correct room name, even when room name changes. Fixes
issue #522.
dag10 [Sat, 09 Feb 2013 18:32:51 -0500] rev 8488
Removed in-lineedit labels such as "search:" and "room name:" due to size issues with localization and platform differences.
unc0rr [Sun, 10 Feb 2013 01:54:24 +0400] rev 8487
Fine, merge :-\
unc0rr [Sun, 10 Feb 2013 01:52:13 +0400] rev 8486
Send JOINING message in response to FOLLOW. Actual join may still fail due to room restrictions. Not tested.
unc0rr [Sun, 10 Feb 2013 01:45:25 +0400] rev 8485
Fix the checker after some testing
unc0rr [Sun, 10 Feb 2013 01:27:32 +0400] rev 8484
New checker of engine messages which is aware of glued together messages
unc0rr [Sat, 09 Feb 2013 00:11:14 +0400] rev 8483
Also convert teams to complete game config.
The whole feature is still untested at all.
unc0rr [Fri, 08 Feb 2013 23:38:14 +0400] rev 8482
Fix official server build
unc0rr [Fri, 08 Feb 2013 00:27:07 +0400] rev 8481
- Handle mapgen-specific parameters
- Convert ammo set into engine messages
unc0rr [Thu, 07 Feb 2013 00:07:32 +0400] rev 8480
Converter from game parameters to engine commands, not finished yet
unc0rr [Mon, 04 Feb 2013 00:13:55 +0400] rev 8479
Some work on loading replay and interaction with checker
unc0rr [Sat, 02 Feb 2013 22:57:05 +0400] rev 8478
/quit <msg> and /part <msg>
unc0rr [Sat, 02 Feb 2013 20:16:12 +0400] rev 8477
Don't confirm hogs number to room admin when no constraint hit
unc0rr [Sat, 02 Feb 2013 00:47:34 +0400] rev 8476
Fix server crasher
dag10 [Sat, 09 Feb 2013 15:26:10 -0500] rev 8475
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves
issue #520)
unc0rr [Sat, 02 Feb 2013 00:33:27 +0400] rev 8474
Start work on the checker. Not it could connect to the server and... crash it.
nemo [Fri, 08 Feb 2013 21:22:11 -0500] rev 8473
this should not be exposed
unc0rr [Fri, 08 Feb 2013 15:33:43 +0400] rev 8472
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
- Send empty packet only if there was no other synced message within last second.
This should reduce traffic load: less bytes and less packets (less packets is very good for the server too).
nemo [Tue, 05 Feb 2013 17:28:12 -0500] rev 8471
Trying to prevent audio mute from endlessly spamming. Untested.
Medo <smaxein@googlemail.com> [Sat, 02 Feb 2013 14:33:35 +0100] rev 8470
Hedgeroid: Removed reference to obsolete libphysfsrwops.so
It is now compiled as part of libphysfs.so
Medo <smaxein@googlemail.com> [Sat, 02 Feb 2013 14:22:57 +0100] rev 8469
Merge
nemo [Fri, 01 Feb 2013 20:15:22 -0500] rev 8468
trying to prevent sticking. PS. code is hard to read when drunk.
dag10 [Fri, 01 Feb 2013 18:07:43 -0500] rev 8467
Made map preview a random/edit button again.
Changed how I fixed a bug in
r06541556df53.
Removed newline delimiters used in maps' desc.txt. The description label actually auto-wraps :)
nemo [Fri, 01 Feb 2013 08:47:07 -0500] rev 8466
forgot this one
Medo <smaxein@googlemail.com> [Thu, 31 Jan 2013 02:14:56 +0100] rev 8465
Fix Hedgeroid argc/argv parameter passing to the engine
nemo [Thu, 31 Jan 2013 22:13:30 -0500] rev 8464
check datadir instead
Medo <smaxein@googlemail.com> [Thu, 31 Jan 2013 02:14:04 +0100] rev 8463
Move libjnidispatch to jni/ and copy it to libs/ on build
This should fix the build issue where this file is missing after a clean.
nemo [Thu, 31 Jan 2013 21:28:08 -0500] rev 8462
this might possibly appease the shoppa players
Medo <smaxein@googlemail.com> [Wed, 30 Jan 2013 00:56:28 +0100] rev 8461
Fix physfs compilation for android (still getting runtime link errors though)
nemo [Tue, 29 Jan 2013 13:45:31 -0500] rev 8460
fix EndGame call. w/o a proper exit, demos weren't being saved
unc0rr [Tue, 29 Jan 2013 17:28:47 +0400] rev 8459
Merge
dag10 [Tue, 29 Jan 2013 01:41:41 -0500] rev 8458
Added roomnameprompt.h/cpp. Sorry 'bout that.
unc0rr [Tue, 29 Jan 2013 10:10:23 +0400] rev 8457
Merge
dag10 [Tue, 29 Jan 2013 01:41:41 -0500] rev 8456
Added roomnameprompt.h/cpp. Sorry 'bout that.
nemo [Mon, 28 Jan 2013 15:54:40 -0500] rev 8455
unc0rr [Tue, 29 Jan 2013 00:03:56 +0400] rev 8454
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
dag10 [Sun, 27 Jan 2013 20:17:30 -0500] rev 8453
Reorganized layout and appearance of rooms list page.
Creating a new room uses a dialog prompt for the room name, which is preset to whatever your last room name was.
Removed dotted rectangle around selected cell in rooms list.
Removed bug where gamecfgwidget would be in master mode when joining a game as a slave.
Can now join selected room when return is pressed. Can also move room selection while room search box has focus.
unc0rr [Mon, 28 Jan 2013 00:50:00 +0400] rev 8452
Also rooms per version stats
unc0rr [Sun, 27 Jan 2013 21:46:25 +0400] rev 8451
Allow navigating backwards chat widget log while new lines are being added
koda [Wed, 20 Feb 2013 02:21:58 +0100] rev 8450
add support for clang 3.3 (although there has to be a better way for this) and output right version number
koda [Sun, 27 Jan 2013 02:09:02 +0100] rev 8449
shut a few frontend warnings out
koda [Wed, 20 Feb 2013 02:21:14 +0100] rev 8448
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
koda [Sun, 27 Jan 2013 01:20:50 +0100] rev 8447
shorten the library label a little bit
unc0rr [Tue, 19 Feb 2013 22:45:02 +0400] rev 8446
Fix sources so pas2c written in haskell could render them again
koda [Sun, 27 Jan 2013 00:44:31 +0100] rev 8445
credits where credit is due
koda [Sun, 27 Jan 2013 00:28:57 +0100] rev 8444
update branch
koda [Sun, 27 Jan 2013 00:01:26 +0100] rev 8443
remove trailing whitespaces from share too
koda [Sun, 27 Jan 2013 00:00:33 +0100] rev 8442
whitespaces and tabs again
koda [Sat, 26 Jan 2013 23:57:37 +0100] rev 8441
some whitespaces from ios files
koda [Sat, 26 Jan 2013 23:56:10 +0100] rev 8440
complete tabs and trailing whitespace formatting on frontend
unc0rr [Sat, 26 Jan 2013 22:59:48 +0400] rev 8439
Not needed anymore
unc0rr [Sat, 26 Jan 2013 22:57:03 +0400] rev 8438
Don't resend "team quit" message when client closes engine, then quits room:
- Fixes server crashes when client had more than one team in game
- Fixes game freeze when half of players quit game
koda [Sat, 26 Jan 2013 19:28:37 +0100] rev 8437
uConsole on a diet
unc0rr [Fri, 25 Jan 2013 22:33:26 +0400] rev 8436
- Also pass unknown cmds to the server when in room
- Fix some warnings
sheepluva [Fri, 25 Jan 2013 14:19:55 +0100] rev 8435
small cleanup
sheepluva [Fri, 25 Jan 2013 13:59:27 +0100] rev 8434
big indentation/whitespaces cleanup
unc0rr [Fri, 25 Jan 2013 13:29:20 +0400] rev 8433
Some fixes
sheepluva [Fri, 25 Jan 2013 12:54:24 +0100] rev 8432
small cleanup, fix ancient warning (the "itPlay" one)
unc0rr [Fri, 25 Jan 2013 12:59:06 +0400] rev 8431
Fix finding player's another clan
dag10 [Wed, 23 Jan 2013 16:35:26 -0500] rev 8430
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
Restored "random" button next to "seed" button in mapcontainer widget when in hand-drawn mode.
unc0rr [Wed, 23 Jan 2013 23:57:47 +0400] rev 8429
Oops, got too excited
unc0rr [Wed, 23 Jan 2013 23:54:01 +0400] rev 8428
Fix crashers
koda [Wed, 23 Jan 2013 04:48:04 +0100] rev 8427
ios, show fps when debugging
koda [Wed, 23 Jan 2013 04:42:18 +0100] rev 8426
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
koda [Wed, 23 Jan 2013 03:37:27 +0100] rev 8425
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
dag10 [Mon, 21 Jan 2013 21:52:49 -0500] rev 8424
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
Restored HWForm's min height to 580.
Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3
unc0rr [Tue, 22 Jan 2013 00:33:37 +0400] rev 8423
Fix official server build
unc0rr [Tue, 22 Jan 2013 00:24:44 +0400] rev 8422
Okay, let's try not trust even room admin on this
unc0rr [Tue, 22 Jan 2013 00:04:09 +0400] rev 8421
Make number of hedgehogs restriction actually work in network game
dag10 [Mon, 21 Jan 2013 14:14:56 -0500] rev 8420
Removed constant repainting of bgwidget on every frame.
dag10 [Mon, 21 Jan 2013 14:07:39 -0500] rev 8419
Prepends an asterisk on maps, styles, and themes that are DLC. (Resolves
issue #515)
dag10 [Mon, 21 Jan 2013 13:04:57 -0500] rev 8418
Force-starting a game now only works for client versions >43
unc0rr [Mon, 21 Jan 2013 12:22:33 +0400] rev 8417
Learn to properly localize strings with numbers pleeeeaaaase
dag10 [Mon, 21 Jan 2013 02:21:04 -0500] rev 8416
It is now possible to start a game even if not all players are "ready"; a confirmation prompt is shown. This commit updates the server.
Unless the official server is updated, this commit will do nothing new.
dag10 [Mon, 21 Jan 2013 00:30:18 -0500] rev 8415
Moved room name edit box from footer to top of page. Also shows room name when in slave mode.
Temporarily increased HWForm's min height from 580 to 610.
nemo [Sun, 20 Jan 2013 20:42:20 -0500] rev 8414
Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
nemo [Sun, 20 Jan 2013 18:54:18 -0500] rev 8413
restore former cluster behaviour (makes the most diff for the bomb)
koda [Sun, 20 Jan 2013 23:05:31 +0100] rev 8412
lupdate -pro project_files/hedgewars.pro -no-obsolete
yes, I think the lupdate commits should be separate and should contain the -no-obsole flag
koda [Sun, 20 Jan 2013 23:03:27 +0100] rev 8411
reuse the same words with tr() and .arg() in bandialog
koda [Sun, 20 Jan 2013 22:51:26 +0100] rev 8410
fix out of source build
unc0rr [Mon, 21 Jan 2013 00:07:26 +0400] rev 8409
Merge
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 20:01:01 -0500] rev 8408
Centered desc label. (Fixes
issue #461)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 18:48:21 -0500] rev 8407
Fixes password not actually saving when "save password" is checked in the HWPasswordDialog called by HWForm.
Added padding to QDialogButtonBox buttons.
Fixed code indentation starting on hwform.cpp:1343.
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 17:46:06 -0500] rev 8406
Accidentally left atexit() inside a mac-only section in last revision (
rbecac012d502)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 17:33:10 -0500] rev 8405
Moved FileEngineHandler instance in main() to be a pointer released "atexit". (Fixes
issue #509)
dag10 <gottlieb.drew@gmail.com> [Sat, 19 Jan 2013 14:11:06 -0500] rev 8404
Moved library version info out of about.html and into a QLabel beneath Hedgehog.png on about page.
unc0rr [Sat, 19 Jan 2013 21:51:41 +0400] rev 8403
- Allow server admins to use DELEGATE even when not room owner
- Show number of clients per version table on /stats command
unc0rr [Sat, 19 Jan 2013 00:55:51 +0400] rev 8402
Some ignoring
unc0rr [Sat, 19 Jan 2013 00:51:28 +0400] rev 8401
Server messages localization using Qt's l10n subsystem:
- Strings to localize are marked with loc function in server sources
- CMake finds loc calls and generates C++ header containing array of strings marked
- lupdate
- ...
- PROFIT!
koda [Fri, 18 Jan 2013 11:47:23 +0100] rev 8400
improve tips (
issue #472)
lowdread [Fri, 18 Jan 2013 11:32:02 +0100] rev 8399
pt_BR.txt update
inu [Fri, 18 Jan 2013 11:30:09 +0100] rev 8398
pt_PT update
unc0rr [Fri, 18 Jan 2013 00:41:26 +0400] rev 8397
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
Fixes
issue #482
unc0rr [Thu, 17 Jan 2013 23:17:39 +0400] rev 8396
- Pass unknown chat commands to server
- Make server recognize /delegate command
sheepluva [Thu, 17 Jan 2013 18:12:30 +0100] rev 8395
small cleanup of helloSounds; note: physfs:// prefix will break sound paths since playSoundFile uses physfs for finding files already
unc0rr [Thu, 17 Jan 2013 11:16:03 +0400] rev 8394
Merge
dag10 <gottlieb.drew@gmail.com> [Wed, 16 Jan 2013 18:34:43 -0500] rev 8393
Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
unc0rr [Tue, 15 Jan 2013 12:20:19 +0400] rev 8392
No
dag10 <gottlieb.drew@gmail.com> [Tue, 15 Jan 2013 00:52:29 -0500] rev 8391
Fixes build.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 22:09:07 -0500] rev 8390
Added "what we use" section to "about" page. From GCI.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 16:04:05 -0500] rev 8389
Fixed feedback submission by correcting Content-Type.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 15:26:00 -0500] rev 8388
Fixed disabled QSpinBox border color.
dag10 <gottlieb.drew@gmail.com> [Mon, 14 Jan 2013 14:10:37 -0500] rev 8387
Organized options into more relavant tabs.
Made QSlider handle larger for easier dragging.
Changed initial volume option from a spin box to a slider.
unc0rr [Mon, 14 Jan 2013 21:37:04 +0400] rev 8386
- Fix another ton of bugs and misbehavior
- Try my fix to grey colors problem
dag10 [Mon, 14 Jan 2013 21:17:42 +0400] rev 8385
Convert feedback page to dialog (+some fixes from unC0Rr)
dag10 [Mon, 14 Jan 2013 13:28:03 +0100] rev 8384
GCI2012: Abstract Page Load
dag10 [Mon, 14 Jan 2013 13:19:47 +0100] rev 8383
GCI2012: Abstract Hedgewars Dialogs
dag10 [Mon, 14 Jan 2013 12:45:01 +0100] rev 8382
GCI2012: No More Hovering
koda [Mon, 14 Jan 2013 12:35:01 +0100] rev 8381
move platform code around, based off a gci task by dag10
koda [Mon, 14 Jan 2013 12:07:51 +0100] rev 8380
GCI2012: Subscribe for Network
koda [Mon, 14 Jan 2013 11:52:19 +0100] rev 8379
keep engine target name consistent across platforms
koda [Mon, 14 Jan 2013 11:28:19 +0100] rev 8378
provide a nice mission description, feel free to improve
dag10 [Mon, 14 Jan 2013 11:19:59 +0100] rev 8377
GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
unc0rr [Mon, 14 Jan 2013 12:07:06 +0400] rev 8376
Merge
unc0rr [Sun, 13 Jan 2013 11:14:50 +0400] rev 8375
Fix build
dag10 [Sun, 13 Jan 2013 10:46:01 +0400] rev 8374
Hat selection reworked
nemo [Sat, 12 Jan 2013 18:37:10 -0500] rev 8373
Prevent camera from moving with auto camera disabled when remote teams are targetting
unc0rr [Sun, 13 Jan 2013 01:02:08 +0400] rev 8372
Logon procedure for checkers, introduce invisible clients
unc0rr [Sat, 12 Jan 2013 01:18:50 +0400] rev 8371
- Start work on checker
- Various small fixes
martin_bede [Thu, 10 Jan 2013 22:59:46 +0400] rev 8370
Fix tons of warnings
unc0rr [Thu, 10 Jan 2013 22:54:55 +0400] rev 8369
Throw away stupid Data.Seq
unc0rr [Wed, 09 Jan 2013 10:16:10 +0400] rev 8368
Fix build
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:29:37 +0200] rev 8367
Merged default
martin_bede [Tue, 08 Jan 2013 00:40:20 +0400] rev 8366
lua API functions to enable or disable game flags
nemo [Mon, 07 Jan 2013 08:35:29 -0500] rev 8365
correct rope tip
vitiv <nikita.utiu@gmail.com> [Tue, 08 Jan 2013 21:27:35 +0200] rev 8364
Added "New account" button when connectiong to the official server
unc0rr [Fri, 04 Jan 2013 21:44:40 +0400] rev 8363
Merge from default
unc0rr [Fri, 04 Jan 2013 19:42:49 +0400] rev 8362
- Unbreak build with .pro file
- Cosmetic fixes to video recording stuff
martin_bede [Wed, 02 Jan 2013 18:32:19 +0100] rev 8361
Tips are now loaded from an xml file.
koda [Thu, 03 Jan 2013 10:43:40 +0100] rev 8360
simplified physfs cmake
martin_bede [Thu, 03 Jan 2013 19:57:17 +0100] rev 8359
Removed wiggle 3D mode, reorder the list of 3D modes.
koda [Fri, 04 Jan 2013 03:13:21 +0100] rev 8358
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
koda [Fri, 04 Jan 2013 02:58:19 +0100] rev 8357
GCI2012: Resolution Freedom
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 17:14:14 +0200] rev 8356
Tweaked the resolution option layout.
martin_bede [Wed, 02 Jan 2013 23:13:14 +0100] rev 8355
GCI2012: Unix Qt Signals
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:59:30 +0200] rev 8354
Separated fullscreen and windowed hwengine resolution parameters.
koda [Wed, 02 Jan 2013 12:39:50 +0100] rev 8353
simplify entering/leaving pages debug
vitiv <nikita.utiu@gmail.com> [Thu, 03 Jan 2013 15:58:23 +0200] rev 8352
Changed resolution labels on options page.
koda [Wed, 02 Jan 2013 10:11:42 +0100] rev 8351
also have uTouch follow the new NewTurn policy
vitiv <nikita.utiu@gmail.com> [Mon, 31 Dec 2012 12:12:23 +0200] rev 8350
merged changes
nemo [Tue, 01 Jan 2013 14:21:51 -0500] rev 8349
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
koda [Sun, 30 Dec 2012 03:00:51 +0100] rev 8348
don't discard older cmake_c_flags
Willie Zhu [Sun, 30 Dec 2012 02:43:24 +0100] rev 8347
GCI2012: CMake List Append
dag10 [Sat, 29 Dec 2012 22:50:10 +0100] rev 8346
GCI2012: Advanced Keyboard Configuration
- Added "Controls" tab to settings, where you can set master game-wide controls.
- Can revert master key bindings to game's default key bind.
- Per-team binds now default to "Use my default", but you can override those binds if you want to.
- New key binding interface.
- Removed redundant second confirmation prompt for deleting a team.
- Added "reset all binds" button to the binding interface in both the main settings and team settings.
- I discovered that the reason keyboard camera controls were "broken" is because they were never implemented! But don't worry - I took care of that for you, too. :)
(this also closes
bug #120)
vitiv <nikita.utiu@gmail.com> [Sun, 30 Dec 2012 16:04:28 +0200] rev 8345
Preserve windowed resolution after manual resize
koda [Fri, 28 Dec 2012 23:54:42 +0100] rev 8344
ok, enable the splashscreen for win only
vitiv <nikita.utiu@gmail.com> [Sat, 29 Dec 2012 14:40:20 +0200] rev 8343
Added Support for variable windowed resolution.
koda [Fri, 28 Dec 2012 11:00:12 +0100] rev 8342
restore compatibility with cmake 2.6
koda [Thu, 27 Dec 2012 18:16:50 +0100] rev 8341
NSIS workaround no longer necessary
koda [Wed, 02 Jan 2013 11:11:49 +0100] rev 8340
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
koda [Thu, 27 Dec 2012 17:08:58 +0100] rev 8339
disable splash on linux
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:48:52 -0500] rev 8338
Small GL message
koda [Thu, 27 Dec 2012 17:01:02 +0100] rev 8337
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:24:30 -0500] rev 8336
uStore.pas: Correctly point to shaders
koda [Thu, 27 Dec 2012 15:56:02 +0100] rev 8335
oops, forgot that data absolute path only applies to linux
Michael Hartman <omh1280@gmail.com> [Sun, 30 Dec 2012 09:23:30 -0500] rev 8334
Added shaders and -GL2 option
koda [Thu, 27 Dec 2012 15:32:48 +0100] rev 8333
move DATA_INSTALL_DIR to the configurable options section
koda [Tue, 25 Dec 2012 05:15:49 +0100] rev 8332
fix hwc install and pas2c preprocessing (but not total conversion)
koda [Thu, 27 Dec 2012 13:24:57 +0100] rev 8331
typo when using DATA_INSTALL_DIR
koda [Tue, 25 Dec 2012 04:45:22 +0100] rev 8330
update branch with default
unc0rr [Thu, 27 Dec 2012 12:31:23 +0400] rev 8329
Fix build
dag10 [Tue, 25 Dec 2012 02:30:00 +0100] rev 8328
GCI2012: Feedback Redo
koda [Tue, 25 Dec 2012 01:13:07 +0100] rev 8327
convert Game() library call to argc,argv format so that we can use the new parsing functions
nemo [Mon, 24 Dec 2012 12:52:14 -0500] rev 8326
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
RowanD [Mon, 24 Dec 2012 17:07:12 +0100] rev 8325
GCI2012: Change Argument Passing Between Frontend and Engine
koda [Mon, 24 Dec 2012 16:23:55 +0100] rev 8324
merge
koda [Mon, 24 Dec 2012 15:41:45 +0100] rev 8323
get executable directory at runtime rather than configure time
koda [Mon, 24 Dec 2012 03:00:18 +0100] rev 8322
adjust rpath on osx too for libengine
nemo [Mon, 24 Dec 2012 09:56:29 -0500] rev 8321
fix sky
nemo [Sat, 22 Dec 2012 21:43:39 -0500] rev 8320
Shoppa tournament 2012 winners
nemo [Sat, 22 Dec 2012 21:04:47 -0500] rev 8319
trophyrace with names removed
dag10 [Thu, 20 Dec 2012 23:54:41 +0100] rev 8318
GCI2012: Beautify Network Page
koda [Thu, 20 Dec 2012 23:14:54 +0100] rev 8317
remove the CROSSAPPLE option until a better solution is found
koda [Thu, 20 Dec 2012 23:12:18 +0100] rev 8316
cmake rework, cleanup a lot of redundant sections, separate library and binary install location, unify osx and win handling of the data directory (tested on win, lin and mac)
koda [Wed, 19 Dec 2012 19:33:49 +0100] rev 8315
edit rpath manually, allowing frontend+libengine to run on linux too
koda [Wed, 19 Dec 2012 19:28:13 +0100] rev 8314
can change library name and compile it on windows again
koda [Wed, 19 Dec 2012 18:23:29 +0100] rev 8313
remove FPFLAGS and GHFLAGS from cache every time
koda [Wed, 19 Dec 2012 18:17:23 +0100] rev 8312
can compile engine as library on linux but not run the executable (automatically), most likely breaking other platforms (wrt engine-as-library)
koda [Tue, 18 Dec 2012 12:04:17 +0100] rev 8311
can use engine as library on windows too
koda [Tue, 18 Dec 2012 03:07:45 +0100] rev 8310
minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
koda [Mon, 17 Dec 2012 00:43:52 +0100] rev 8309
bye bye cBits
koda [Mon, 17 Dec 2012 00:34:49 +0100] rev 8308
move GetParams in ArgParser, print a warning when using a deprecated command, pascalisation of +1s
RowanD [Mon, 17 Dec 2012 00:18:18 +0100] rev 8307
GCI2012: Optional Second Argument
unc0rr [Tue, 18 Dec 2012 20:48:37 +0400] rev 8306
Use physfs here too
sheepluva [Sun, 16 Dec 2012 18:50:00 +0100] rev 8305
add hwengine.desktop to hgignore
unc0rr [Sun, 16 Dec 2012 12:25:13 +0400] rev 8304
Merge from default
unc0rr [Sun, 16 Dec 2012 12:16:21 +0400] rev 8303
Pass ROUND_FINISHED to engine so it could stop syncing
RowanD [Sun, 16 Dec 2012 01:25:11 +0100] rev 8302
improve engine cmd line parsing and its documentation
Ondrej Skopek <skopekondrej@gmail.com> [Sat, 15 Dec 2012 23:00:07 +0100] rev 8301
Documented an unclear method call
Ondrej Skopek <skopekondrej@gmail.com> [Sat, 15 Dec 2012 22:42:21 +0100] rev 8300
Reloads PAGE_SETUP values after clearing passwordhash
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 21:09:07 +0100] rev 8299
Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 18:57:31 +0100] rev 8298
Merge from parent
Ondrej Skopek <skopekondrej@gmail.com> [Fri, 14 Dec 2012 18:49:25 +0100] rev 8297
Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
Ondrej Skopek <skopekondrej@gmail.com> [Thu, 13 Dec 2012 20:34:44 +0100] rev 8296
Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
Ondrej Skopek <skopekondrej@gmail.com> [Wed, 12 Dec 2012 16:17:32 +0100] rev 8295
fixed minor problem with saving hash
Ondrej Skopek <skopekondrej@gmail.com> [Wed, 12 Dec 2012 15:57:01 +0100] rev 8294
Removed whitespaces, refactored hash setting getting and clearing
Ondrej Skopek <skopekondrej@gmail.com> [Tue, 11 Dec 2012 15:45:20 +0100] rev 8293
Removed commented-out unused code
nemo [Fri, 14 Dec 2012 09:58:26 -0500] rev 8292
*sigh*
Ondrej Skopek <skopekondrej@gmail.com> [Mon, 10 Dec 2012 22:09:54 +0100] rev 8291
Patched login dialog bugs, added retry dialogs
nemo [Fri, 14 Dec 2012 09:53:17 -0500] rev 8290
Try to be friendlier to small screen sizes. Use 800x600 if width/height of 2/3rds is smaller than 800x600 (things don't look smaller than that size), use desktop size if it is for some reason smaller than 800x600
nemo [Mon, 10 Dec 2012 10:32:51 -0500] rev 8289
uint32_t -> quint32
koda [Mon, 10 Dec 2012 10:21:56 +0100] rev 8288
Fix linux build broken in
ra1577759bf62 (probably)
unc0rr [Mon, 10 Dec 2012 12:06:02 +0400] rev 8287
Fix non-osx build broken in
ra874d00df4a4. Dudes... :(
unc0rr [Mon, 10 Dec 2012 11:45:21 +0400] rev 8286
Fix windows build broken in
raf97cdbb7713
koda [Mon, 10 Dec 2012 03:59:00 +0100] rev 8285
cmake set variable and typo
Drew Gottlieb [Mon, 10 Dec 2012 03:07:25 +0100] rev 8284
GCI2012: Autoupdate Button in Settings
koda [Sun, 09 Dec 2012 18:00:01 +0100] rev 8283
cmake verbosity/documentation/cleanup/formatting
unc0rr [Sun, 16 Dec 2012 12:05:32 +0400] rev 8282
Implement some more callbacks
koda [Sun, 09 Dec 2012 16:13:06 +0100] rev 8281
partially revert
r1fba650c2aa4 on misc/physfs/CMakeLists.txt which randomly set true and false variables
unc0rr [Fri, 14 Dec 2012 00:12:00 +0400] rev 8280
Delete poller when game is over
koda [Sun, 09 Dec 2012 16:00:06 +0100] rev 8279
less linking needed, raise minimum_osx_version when videorec is enabled
unc0rr [Sat, 08 Dec 2012 22:53:23 +0400] rev 8278
Merge with default
Drew Gottlieb [Sat, 08 Dec 2012 20:49:43 -0500] rev 8277
hides the 'email' prompt on the feedback page (as that doesn't work, so it's a misleading/useless feature), makes the "please add your email" text a little nicer and more noticeable, and makes the "feedback" and "downloadable content" buttons on the main menu a little bit larger, and more clickable.
unc0rr [Sat, 08 Dec 2012 22:43:03 +0400] rev 8276
Some fixes
unc0rr [Sat, 08 Dec 2012 20:23:13 +0400] rev 8275
Unbreak build
unc0rr [Sat, 08 Dec 2012 20:23:13 +0400] rev 8274
Unbreak build
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 8273
removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 8272
removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sat, 08 Dec 2012 15:35:03 +0100] rev 8271
strip available ram entry, add notice for entering email
koda [Sat, 08 Dec 2012 15:35:03 +0100] rev 8270
strip available ram entry, add notice for entering email
Drew Gottlieb [Sat, 08 Dec 2012 15:06:30 +0100] rev 8269
GCI2012: Google Issue Login
Drew Gottlieb [Sat, 08 Dec 2012 15:06:30 +0100] rev 8268
GCI2012: Google Issue Login
mk12 [Fri, 07 Dec 2012 16:03:53 -0500] rev 8267
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
mk12 [Fri, 07 Dec 2012 16:03:53 -0500] rev 8266
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
Marco Bresciani [Fri, 07 Dec 2012 11:05:17 -0500] rev 8265
updated frontend translation
Marco Bresciani [Fri, 07 Dec 2012 11:05:17 -0500] rev 8264
updated frontend translation
sheepluva [Thu, 06 Dec 2012 11:14:21 +0100] rev 8263
fix some comments and add basic doxygen file
sheepluva [Thu, 06 Dec 2012 11:14:21 +0100] rev 8262
fix some comments and add basic doxygen file
Mrowqa [Tue, 04 Dec 2012 09:24:10 +0100] rev 8261
GCI2012: Corrected headers for generate documentation (doxygen)
Mrowqa [Tue, 04 Dec 2012 09:24:10 +0100] rev 8260
GCI2012: Corrected headers for generate documentation (doxygen)
sheepluva [Thu, 06 Dec 2012 10:01:01 +0100] rev 8259
fix build on linux for me ( the uint32_t releated breakage )
sheepluva [Thu, 06 Dec 2012 10:01:01 +0100] rev 8258
fix build on linux for me ( the uint32_t releated breakage )
koda [Thu, 06 Dec 2012 01:54:34 +0100] rev 8257
GCI2012: Refactor Authors Page
koda [Thu, 06 Dec 2012 01:54:34 +0100] rev 8256
GCI2012: Refactor Authors Page
koda [Thu, 06 Dec 2012 00:44:27 +0100] rev 8255
tinker around the info delivery...
koda [Thu, 06 Dec 2012 00:52:50 +0100] rev 8254
GCI2012: Sound Option, Hear Only Music
Martin Bede [Wed, 05 Dec 2012 23:54:47 +0100] rev 8253
GCI2012: Embed System Info
koda [Thu, 06 Dec 2012 00:44:27 +0100] rev 8252
tinker around the info delivery...
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 17:57:18 -0500] rev 8251
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Still need to figure out why isSEBackup is used and if my changes affect it.
Martin Bede [Wed, 05 Dec 2012 23:54:47 +0100] rev 8250
GCI2012: Embed System Info
Mitchell Kember <mk12360@gmail.com> [Wed, 05 Dec 2012 17:25:48 -0500] rev 8249
Merge
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:53:47 -0500] rev 8248
Cleaned up frontend options a bit and added a couple WhatsThis messages.
unc0rr [Thu, 06 Dec 2012 00:38:12 +0400] rev 8247
Command to delegate room to other player
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:37:02 -0500] rev 8246
Removed redundant "enable"s on checkboxes and variable names.
unc0rr [Thu, 06 Dec 2012 00:24:20 +0400] rev 8245
Change room name if room admin is kicked
unc0rr [Thu, 06 Dec 2012 00:38:12 +0400] rev 8244
Command to delegate room to other player
unc0rr [Thu, 06 Dec 2012 00:14:40 +0400] rev 8243
Stop syncing when recieved 'o' message
unc0rr [Thu, 06 Dec 2012 00:24:20 +0400] rev 8242
Change room name if room admin is kicked
unc0rr [Thu, 06 Dec 2012 00:08:33 +0400] rev 8241
Send "ROUND_FINISHED" to room clients when server thinks so
unc0rr [Thu, 06 Dec 2012 00:14:40 +0400] rev 8240
Stop syncing when recieved 'o' message
unc0rr [Thu, 06 Dec 2012 00:04:23 +0400] rev 8239
Better check for bans
unc0rr [Thu, 06 Dec 2012 00:08:33 +0400] rev 8238
Send "ROUND_FINISHED" to room clients when server thinks so
unc0rr [Wed, 05 Dec 2012 23:55:22 +0400] rev 8237
Show others if spectator is in game
unc0rr [Thu, 06 Dec 2012 00:04:23 +0400] rev 8236
Better check for bans
unc0rr [Wed, 05 Dec 2012 23:51:04 +0400] rev 8235
Show who's in game to spectators
Mitchell Kember <mk12360@gmail.com> [Wed, 05 Dec 2012 13:45:18 -0500] rev 8234
Merge
unc0rr [Wed, 05 Dec 2012 23:55:22 +0400] rev 8233
Show others if spectator is in game
unc0rr [Wed, 05 Dec 2012 23:25:11 +0400] rev 8232
"Registered users only" room flag
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 17:57:18 -0500] rev 8231
Changed uSound.pas so that music will still play if music is enabled and sound is disabled. Effectively, isSoundEnabled represents only sound effects and does not include music (and I have replaced the places where both are concerned with a logical combination of the two).
Still need to figure out why isSEBackup is used and if my changes affect it.
unc0rr [Wed, 05 Dec 2012 23:51:04 +0400] rev 8230
Show who's in game to spectators
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:53:47 -0500] rev 8229
Cleaned up frontend options a bit and added a couple WhatsThis messages.
nemo [Wed, 05 Dec 2012 13:31:08 -0500] rev 8228
kinda treat graves like hedgehogs for the purpose of looking up hog info
unc0rr [Wed, 05 Dec 2012 23:25:11 +0400] rev 8227
"Registered users only" room flag
Mitchell Kember <mk12360@gmail.com> [Tue, 04 Dec 2012 16:37:02 -0500] rev 8226
Removed redundant "enable"s on checkboxes and variable names.
Drew Gottlieb [Wed, 05 Dec 2012 18:12:07 +0100] rev 8225
GCI2012: Remove Quit Prompt On Mouse Click
nemo [Wed, 05 Dec 2012 13:31:08 -0500] rev 8224
kinda treat graves like hedgehogs for the purpose of looking up hog info
koda [Tue, 04 Dec 2012 10:49:52 +0100] rev 8223
backout
rea7541f77944 since development of frontlib is on another branch
Drew Gottlieb [Wed, 05 Dec 2012 18:12:07 +0100] rev 8222
GCI2012: Remove Quit Prompt On Mouse Click
koda [Tue, 04 Dec 2012 10:17:16 +0100] rev 8221
don't set stereomode when stereo is disabled
koda [Tue, 04 Dec 2012 10:17:16 +0100] rev 8220
don't set stereomode when stereo is disabled
O. Michael Hartman [Tue, 04 Dec 2012 03:54:42 +0100] rev 8219
GCI2012: Fix Cancelling Video Uploads
O. Michael Hartman [Tue, 04 Dec 2012 03:54:42 +0100] rev 8218
GCI2012: Fix Cancelling Video Uploads
koda [Tue, 04 Dec 2012 03:27:12 +0100] rev 8217
readd this debug line, commented out, could be useful
koda [Tue, 04 Dec 2012 03:27:12 +0100] rev 8216
readd this debug line, commented out, could be useful
koda [Tue, 04 Dec 2012 03:25:31 +0100] rev 8215
can reopen engine again...
koda [Tue, 04 Dec 2012 03:25:31 +0100] rev 8214
can reopen engine again...
koda [Tue, 04 Dec 2012 01:52:42 +0100] rev 8213
third merge, yay
Joe Doyle (Ginto8) <ginto8@gmail.com> [Mon, 03 Dec 2012 17:38:31 -0500] rev 8212
Made user data path default to '.'.
koda [Tue, 04 Dec 2012 01:52:14 +0100] rev 8211
second merge
unc0rr [Tue, 04 Dec 2012 22:31:22 +0400] rev 8210
Register flib_gameconn callbacks
koda [Tue, 04 Dec 2012 01:51:57 +0100] rev 8209
first merge
unc0rr [Tue, 04 Dec 2012 09:15:55 +0400] rev 8208
merge from default
Joe Doyle (Ginto8) <ginto8@gmail.com> [Mon, 03 Dec 2012 17:38:31 -0500] rev 8207
Made user data path default to '.'.
unc0rr [Mon, 03 Dec 2012 23:54:12 +0400] rev 8206
Create hedgewars.ini if not exists manually,
as QSettings uses QTemporaryFile for that, and
QTemporaryFile doesn't respect custom file
engines.
Ondrej [Mon, 03 Dec 2012 18:08:19 +0100] rev 8205
GCI2012: Navigation Output
Rowan D [Mon, 03 Dec 2012 17:51:57 +0100] rev 8204
GCI2012: Convert uMobile into a Callback Record
koda [Mon, 03 Dec 2012 17:49:02 +0100] rev 8203
don't allow resizing videorec widgets
koda [Mon, 03 Dec 2012 17:47:39 +0100] rev 8202
GCI2012: Move Video Preferences in Settings Tab
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 23:07:36 -0500] rev 8201
Merged changes from upstream.
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:45:57 -0500] rev 8200
Move video description text underneath thumbnail to prevent the layout from resizing.
unc0rr [Mon, 03 Dec 2012 13:31:39 +0400] rev 8199
Fix crashes and wtf behaviour introduced in
r0b8beacff8a5
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:12:50 -0500] rev 8198
Merged with upstream.
unc0rr [Mon, 03 Dec 2012 12:02:32 +0400] rev 8197
Unbreak build with freepascal < 2.6.0
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 18:10:29 -0500] rev 8196
Fixed crash that occured after recording a video (pagevideos' config wasn't set).
koda [Mon, 03 Dec 2012 01:45:59 +0100] rev 8195
caught a few more possible glitches in engine cmakefile
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 17:46:02 -0500] rev 8194
Merged koda's fix for the hwengine bug.
eG: --
koda [Mon, 03 Dec 2012 01:43:52 +0100] rev 8193
MERGE
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 17:44:34 -0500] rev 8192
Make video recording options have fixed size and merge with spinbox->combobox change.
unc0rr [Sun, 02 Dec 2012 22:19:13 +0400] rev 8191
Fix check for file existance
Mitchell Kember <mk12360@gmail.com> [Sun, 02 Dec 2012 13:57:21 -0500] rev 8190
Merged changes from upstream.
unc0rr [Sun, 02 Dec 2012 22:14:21 +0400] rev 8189
- Disable in-room bans
- Actually check for banned nickname
koda [Sun, 02 Dec 2012 23:41:01 +0100] rev 8188
fix compiling engine (bug introduced in
r33868aea694c)
Drew Gottlieb [Sun, 02 Dec 2012 17:23:13 +0100] rev 8187
GCI2012: Find Out What is Causing This Problem (frontend leaks on OS X)
koda [Sun, 02 Dec 2012 17:01:51 +0100] rev 8186
unify default videorec values loading/reloading, fix setting index/value from previous commit
O. Michael Hartman [Sun, 02 Dec 2012 15:23:59 +0100] rev 8185
GCI2012: Check for Non-Standard Recorder Framerate
koda [Sun, 02 Dec 2012 14:51:54 +0100] rev 8184
resize the qt window to fill 2/3 of the screen size (no more crammed widgets on first launch) and always center it
Mitchell Kember <mk12360@gmail.com> [Sat, 01 Dec 2012 21:32:34 -0500] rev 8183
Merged changes from upstream.
HK: changed QTfrontend/ui/page/pageadmin.h
nemo [Sat, 01 Dec 2012 19:57:57 -0500] rev 8182
fix mask only
Ondrej [Sun, 02 Dec 2012 00:31:35 +0100] rev 8181
GCI2012: User/Pass Single Prompt
koda [Sun, 02 Dec 2012 00:02:40 +0100] rev 8180
GCI2012: Move Freepascal discovery code into a CMake module
unc0rr [Sun, 02 Dec 2012 01:26:00 +0400] rev 8179
Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
unc0rr [Sun, 02 Dec 2012 01:25:11 +0400] rev 8178
Fix QSettings problems:
- Reopen file in ReadOnly mode if it was open in ReadWrite mode
and is being read. This is needed for stupid QSettings which
opens file in ReadWrite mode just to call readAll() on it.
- Implement setSize(0)
unc0rr [Sat, 01 Dec 2012 22:15:25 +0400] rev 8177
Some fixes
koda [Sat, 01 Dec 2012 21:19:28 +0100] rev 8176
shorten tip
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 20:00:53 -0500] rev 8175
Google Code-in: Center help text field
Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:56:19 -0500] rev 8174
Fix more errors. It compiles!
koda [Sat, 01 Dec 2012 21:10:15 +0100] rev 8173
also this can be deleted
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:14:34 -0500] rev 8172
Merge
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 23:04:49 -0500] rev 8171
Merge
Joe Doyle (Ginto8) <ginto8@gmail.com> [Sat, 01 Dec 2012 15:14:03 -0500] rev 8170
Fix some stupid errors I caused
koda [Sat, 01 Dec 2012 04:36:27 +0100] rev 8169
minor xcodeproj update
koda [Sat, 01 Dec 2012 04:36:13 +0100] rev 8168
use High() to avoid future out of bounds in uSound
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 23:04:10 -0500] rev 8167
Make user folder default to global folder in hwengine
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 16:03:38 -0600] rev 8166
Refactor Freepascal module.
nemo [Fri, 30 Nov 2012 22:23:26 -0500] rev 8165
oups
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 15:40:10 -0600] rev 8164
Move noexecstack flags to Freepascal module and refactor.
koda [Sat, 01 Dec 2012 02:14:26 +0100] rev 8163
remove unneeded @2x images
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 23:08:10 -0600] rev 8162
Move code for Freepascal to separate CMake module.
deepdog [Sat, 01 Dec 2012 02:12:10 +0100] rev 8161
GCI2012: Remove Structure Weapon Code
Joe Doyle (Ginto8) <ginto8@gmail.com> [Fri, 30 Nov 2012 22:08:06 -0500] rev 8160
Make user folder default to global folder in hwengine
koda [Fri, 30 Nov 2012 23:36:18 +0100] rev 8159
set window modality for new ban dialogs
unc0rr [Sat, 01 Dec 2012 00:44:12 +0400] rev 8158
Fix warning
unc0rr [Sat, 01 Dec 2012 00:38:06 +0400] rev 8157
Bans manager
unc0rr [Sat, 01 Dec 2012 00:37:23 +0400] rev 8156
- Fix UNBAN bug
- Rework BANLIST message format
unc0rr [Fri, 30 Nov 2012 18:46:25 +0400] rev 8155
Case insensitive test for banned nickname
unc0rr [Fri, 30 Nov 2012 18:43:43 +0400] rev 8154
Implement ban by nickname
koda [Fri, 30 Nov 2012 15:26:49 +0100] rev 8153
GCI2012: Too many variables
koda [Fri, 30 Nov 2012 15:00:47 +0100] rev 8152
GCI2012 - In-Game Chat Commands
Mitchell Kember <mk12360@gmail.com> [Sat, 01 Dec 2012 21:24:25 -0500] rev 8151
Google Code-in: Move video preferences in settings tab
Moves the video recording preferences out of the video recording page into their own tab in the settings page.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7968230
Rowan D [Fri, 30 Nov 2012 10:51:29 +0100] rev 8150
GCI2012: Command Line Parsing
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 20:00:53 -0500] rev 8149
Google Code-in: Center help text field
Modifies the grid layout slightly so that the help text which appears when hovering over certain elements is centered with respect to the window, even when there are more buttons on one side.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7968226
koda [Fri, 30 Nov 2012 10:15:17 +0100] rev 8148
use the correct symbol
Mitchell Kember <mk12360@gmail.com> [Fri, 30 Nov 2012 15:29:09 -0500] rev 8147
Use same macro for hiding video record button and keybinding
Modified my previous patch to use the already-in-place VIDEOREC macro (used previously just for hiding the button on the main menu) instead of creating another one.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
m4tx [Fri, 30 Nov 2012 07:42:28 +0100] rev 8146
GCI2012: Lowercase CMake functions (main files only)
Joe Doyle (Ginto8) <ginto8@gmail.com> [Thu, 29 Nov 2012 23:23:19 -0500] rev 8145
Move global variables to units that use them
Mitchell Kember <mk12360@gmail.com> [Thu, 29 Nov 2012 19:44:18 -0500] rev 8144
Google Code-in: Hide "video record" keybind option
Removes the recording keybinding option using preprocessor conditions when it is unavailable. This includes when Hedgewars is being built either with the recording feature explicitly disabled or when FFMPEG/LibAV were not found.
https://google-melange.appspot.com/gci/task/view/google/gci2012/7948213
Joe Doyle (Ginto8) <ginto8@gmail.com> [Thu, 29 Nov 2012 23:13:06 -0500] rev 8143
Remove unused global variables
nemo [Thu, 29 Nov 2012 14:48:38 -0500] rev 8142
*sigh*
unc0rr [Fri, 30 Nov 2012 18:19:52 +0400] rev 8141
merge
unc0rr [Thu, 29 Nov 2012 22:50:08 +0400] rev 8140
A bit of refactoring
unc0rr [Fri, 30 Nov 2012 12:12:49 +0400] rev 8139
Use HW_TEAMCOLOR_ARRAY from frontlib
Chris Wong <lambda.fairy@gmail.com> [Thu, 29 Nov 2012 14:02:28 +1300] rev 8138
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
unc0rr [Fri, 30 Nov 2012 11:40:37 +0400] rev 8137
Merge
zero579911 [Thu, 29 Nov 2012 04:57:35 +0100] rev 8136
GCI: use player's name for the default team
task: http://www.google-melange.com/gci/task/view/google/gci2012/8007227
note:
these bugs were NOT introduced by this:
- double confirmation on team removal
- team addition fails
Medo <smaxein@googlemail.com> [Fri, 30 Nov 2012 15:16:14 +0100] rev 8135
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
nemo [Thu, 29 Nov 2012 14:47:36 -0500] rev 8134
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
unc0rr [Tue, 27 Nov 2012 10:05:24 +0400] rev 8133
Some fixes
Medo <smaxein@googlemail.com> [Tue, 27 Nov 2012 21:21:14 +0100] rev 8132
Added default weaponset to frontlib hwconsts
Now the weaponset create function can actually do what it promises and create
a default set instead of an empty one :)
nemo [Wed, 28 Nov 2012 10:57:07 -0500] rev 8131
merge
unc0rr [Tue, 27 Nov 2012 00:29:41 +0400] rev 8130
No more crashes when running quick game
Bryan Dunsmore [Wed, 28 Nov 2012 11:57:39 +0100] rev 8129
GCI2012: Empty list help text (
issue #375)
unc0rr [Mon, 26 Nov 2012 00:28:47 +0400] rev 8128
Try to setup weapon sets for quick game
unc0rr [Wed, 28 Nov 2012 00:27:30 +0400] rev 8127
Remove limit on hedgehogs number
unc0rr [Mon, 26 Nov 2012 00:09:54 +0400] rev 8126
Merge from default to have recent fixes
unc0rr [Mon, 26 Nov 2012 11:34:54 +0400] rev 8125
koda, koda... could have checked your claims
koda [Sat, 24 Nov 2012 18:31:49 +0100] rev 8124
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
jose1711 [Sat, 24 Nov 2012 14:29:47 +0100] rev 8123
Updated Slovak translation
koda [Sat, 24 Nov 2012 18:30:59 +0100] rev 8122
add ios project to physfs
jose1711 [Sat, 24 Nov 2012 12:32:37 +0100] rev 8121
merge
koda [Sat, 24 Nov 2012 05:17:40 +0100] rev 8120
INSTALL and README updates
koda [Sat, 24 Nov 2012 01:30:46 +0100] rev 8119
physfs: no carbon depency on osx, add cdecl attributes on extra functions
jose1711 [Fri, 23 Nov 2012 23:27:34 +0100] rev 8118
Updated Slovak translation
unc0rr [Sat, 24 Nov 2012 00:28:32 +0400] rev 8117
Load sounds with the help of physfsrwops library
koda [Sun, 02 Dec 2012 00:03:16 +0100] rev 8116
merge
unc0rr [Fri, 23 Nov 2012 16:19:01 +0400] rev 8115
Refactor identifiers names
koda [Sat, 01 Dec 2012 04:39:31 +0100] rev 8114
GCI2012: Check for Clang Version in CMake
Bryan Dunsmore <dunsmoreb@gmail.com> [Sat, 01 Dec 2012 15:52:36 -0600] rev 8113
Refactor Clang module.
unc0rr [Fri, 23 Nov 2012 16:17:06 +0400] rev 8112
Implement QAbstractFileEngine::FastReadLineExtension
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 21:28:40 -0600] rev 8111
Move version check of Clang to CMakeLists.
unc0rr [Fri, 23 Nov 2012 16:16:02 +0400] rev 8110
Use alternative way of checking for file end. Also refactor this code a bit.
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:00:58 -0600] rev 8109
Move code for Clang to separate CMake module.
Bryan Dunsmore <dunsmoreb@gmail.com> [Fri, 30 Nov 2012 20:04:15 -0600] rev 8108
Move code for Clang to separate CMake module.
unc0rr [Fri, 23 Nov 2012 13:08:50 +0400] rev 8107
Bring ansistrings back
unc0rr [Mon, 26 Nov 2012 00:06:42 +0400] rev 8106
Oops, temporary objects involved
koda [Sat, 24 Nov 2012 04:27:31 +0100] rev 8105
ok at least pas2c now parses allnots.......
koda [Fri, 23 Nov 2012 10:43:15 +0100] rev 8104
show console on win when debugging to see frontend messages
unc0rr [Sun, 25 Nov 2012 22:17:11 +0400] rev 8103
Convert HWTeam to be a wrapper to flib_team
koda [Thu, 22 Nov 2012 10:28:07 +0100] rev 8102
update var name
unc0rr [Thu, 22 Nov 2012 23:20:56 +0400] rev 8101
Oops, sorry, libphysfs.dll
unc0rr [Sun, 25 Nov 2012 01:13:51 +0400] rev 8100
- frontlib loads team config via physfs
- some more work on frontlib port
koda [Thu, 22 Nov 2012 01:47:09 +0100] rev 8099
throw in some 'nots' trying to restore pas2c functionality
unc0rr [Thu, 22 Nov 2012 15:24:10 +0400] rev 8098
- Fix saving .ini files
- Fix frontend effects value loading
- Fix some places working with files not via physfs
unc0rr [Sat, 24 Nov 2012 00:07:05 +0400] rev 8097
Remove debug messages
koda [Thu, 22 Nov 2012 00:41:53 +0100] rev 8096
updated branch
koda [Thu, 22 Nov 2012 02:15:23 +0100] rev 8095
revisit the debugfile section
unc0rr [Thu, 22 Nov 2012 23:19:01 +0400] rev 8094
Fix some frontlib bugs
koda [Wed, 21 Nov 2012 23:34:54 +0100] rev 8093
moar cmake cleanup, use message(WARNING ...) where appropriate
unc0rr [Thu, 22 Nov 2012 01:19:16 +0400] rev 8092
Try to use map preview facilities:
- HWGame and HWRecorder are completely broken
- HWMap should work, but doesn't
unc0rr [Thu, 22 Nov 2012 00:56:36 +0400] rev 8091
Follow IANA suggestions better
koda [Wed, 21 Nov 2012 18:34:45 +0100] rev 8090
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
koda [Wed, 21 Nov 2012 15:03:33 +0100] rev 8089
Bad unC0Rr
unc0rr [Wed, 21 Nov 2012 17:57:05 +0400] rev 8088
Bad koda!
koda [Wed, 21 Nov 2012 12:03:40 +0100] rev 8087
little cmake cleanup, search installed modules first, then our own
koda [Wed, 21 Nov 2012 11:26:30 +0100] rev 8086
how this happened?
unc0rr [Wed, 21 Nov 2012 13:33:27 +0400] rev 8085
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
unc0rr [Wed, 21 Nov 2012 11:57:14 +0400] rev 8084
Some fixes to build process
koda [Wed, 21 Nov 2012 11:14:51 +0100] rev 8083
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
koda [Wed, 21 Nov 2012 01:48:10 +0100] rev 8082
lotsa hackery to get frontend somehow link libengine...
koda [Tue, 20 Nov 2012 22:08:08 +0100] rev 8081
frontlib paths
koda [Tue, 20 Nov 2012 21:55:51 +0100] rev 8080
fix physfs on osx, now all platforms should be happy
unc0rr [Wed, 21 Nov 2012 00:16:09 +0400] rev 8079
Oops
unc0rr [Wed, 21 Nov 2012 00:04:09 +0400] rev 8078
Start port to frontlib
unc0rr [Tue, 20 Nov 2012 23:09:17 +0400] rev 8077
Fix build
unc0rr [Tue, 20 Nov 2012 22:29:58 +0400] rev 8076
Fix SDL library name
koda [Tue, 20 Nov 2012 19:16:11 +0100] rev 8075
find lua.h ...
koda [Tue, 20 Nov 2012 18:51:42 +0100] rev 8074
thou shall not use system headers for crossplatformness
koda [Tue, 20 Nov 2012 18:33:09 +0100] rev 8073
physfs compilation on windows
* external calls must always be named
* physfs has to be compiled as dll
* there shouln't be external variables, implemented a function that sets buffer
* physfs extras is now integrated in main physfs
* removed physfs extras
koda [Tue, 20 Nov 2012 17:50:17 +0100] rev 8072
use lua headers correctly
unc0rr [Tue, 20 Nov 2012 00:47:35 +0400] rev 8071
Fix typo
unc0rr [Tue, 20 Nov 2012 00:10:12 +0400] rev 8070
Okay, remove previous request only if it has same parent
as this one. Fixes the last note of previous commit
(which was nearly impossible to hit, but whatever, just
cleaning implementation)
unc0rr [Mon, 19 Nov 2012 23:43:45 +0400] rev 8069
- Only allow one engine instance running at the moment
- When adding new map preview call to the queue, check
if previous map preview request has started, and if no,
remove it from queue. Could be harmful if you manage
to request previews for two widgets in less time than
needed to generate one.
koda [Mon, 19 Nov 2012 13:21:20 +0100] rev 8068
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
unc0rr [Mon, 19 Nov 2012 17:41:09 +0400] rev 8067
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
unc0rr [Mon, 19 Nov 2012 10:38:02 +0400] rev 8066
Merge
koda [Mon, 19 Nov 2012 03:29:41 +0100] rev 8065
fix deprecation warnings for libav sources
koda [Mon, 19 Nov 2012 02:48:21 +0100] rev 8064
meh
koda [Mon, 19 Nov 2012 00:49:24 +0100] rev 8063
linking phsyfs on osx
Xeli [Sun, 18 Nov 2012 19:33:15 +0100] rev 8062
allow the engine to use physfs on android too
unc0rr [Sun, 18 Nov 2012 23:10:26 +0400] rev 8061
Merge from 0.9.18
unc0rr [Sun, 18 Nov 2012 18:58:46 +0400] rev 8060
Convert reading hedgehogs limit from map config
unc0rr [Sun, 18 Nov 2012 18:52:58 +0400] rev 8059
Download .zip too, and store them to .hwp
nemo [Sat, 17 Nov 2012 20:30:32 -0500] rev 8058
merge... need to remember to update first
unc0rr [Sun, 18 Nov 2012 01:00:26 +0400] rev 8057
Merge physfslayer branch into default. Have fun!
unc0rr [Sun, 18 Nov 2012 01:06:01 +0400] rev 8056
Close this branch
unc0rr [Sun, 18 Nov 2012 00:58:57 +0400] rev 8055
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
- QuaZIP no more. RIP.
nemo [Sat, 17 Nov 2012 20:27:49 -0500] rev 8054
oops
koda [Wed, 14 Nov 2012 00:23:29 +0100] rev 8053
oops
unc0rr [Sun, 18 Nov 2012 00:37:23 +0400] rev 8052
Mount .hwt files found in Data folder
nemo [Sat, 17 Nov 2012 09:03:47 -0500] rev 8051
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
koda [Tue, 13 Nov 2012 23:56:50 +0100] rev 8050
link main on osx
unc0rr [Sat, 17 Nov 2012 22:45:30 +0400] rev 8049
Get rid of DataManager::findFileForRead
koda [Fri, 16 Nov 2012 06:14:18 +0100] rev 8048
Backed out
changeset 5d00c28059e3 - enable the feedback button again
koda [Tue, 13 Nov 2012 23:39:49 +0100] rev 8047
cleanup headers, remove -I . from rtl lib to save a few warnings
unc0rr [Sat, 17 Nov 2012 22:07:17 +0400] rev 8046
Use (undocumented) Mix_LoadMUS_RW to load music
koda [Fri, 16 Nov 2012 05:54:01 +0100] rev 8045
mutatis mutandis
koda [Tue, 13 Nov 2012 22:24:30 +0100] rev 8044
some CMake cleanup
unc0rr [Sat, 17 Nov 2012 00:41:30 +0400] rev 8043
We need custom script loading function in lua now
Xeli [Thu, 15 Nov 2012 22:43:44 +0100] rev 8042
up android target api (but this commit is actually just to test buildbot: desync
nemo [Tue, 13 Nov 2012 13:57:29 -0500] rev 8041
fix build
unc0rr [Sat, 17 Nov 2012 00:15:30 +0400] rev 8040
Keeping bruteforce
Xeli [Thu, 15 Nov 2012 16:46:46 +0100] rev 8039
another tweak tomake --stats-only work on headless servers
koda [Sun, 11 Nov 2012 22:29:58 +0100] rev 8038
and install it too
unc0rr [Sat, 17 Nov 2012 00:10:46 +0400] rev 8037
Oops, didn't realize FindLua.cmake is our own module
unc0rr [Thu, 15 Nov 2012 13:58:49 +0400] rev 8036
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
koda [Sun, 11 Nov 2012 19:11:47 +0100] rev 8035
comments and runtime list of files to convert and compile
unc0rr [Sat, 17 Nov 2012 00:01:06 +0400] rev 8034
Implement reader in C ffs
unc0rr [Thu, 15 Nov 2012 13:57:29 +0400] rev 8033
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
koda [Sun, 11 Nov 2012 17:58:36 +0100] rev 8032
finally hwengine in c links without errors
unc0rr [Fri, 16 Nov 2012 00:46:33 +0400] rev 8031
Script loading via physfs which doesn't work:
- Some scripts just refuse to load for no obvious reason
- Some scripts load fine when you set BUFSIZE to a large
value, like 64k, but don't load with small values
Error messages in both cases don't seem to have relation
to lua file contents
nemo [Wed, 14 Nov 2012 23:23:56 -0500] rev 8030
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
koda [Sun, 11 Nov 2012 17:52:49 +0100] rev 8029
cmake linking for engine in c
unc0rr [Wed, 14 Nov 2012 23:27:33 +0400] rev 8028
Engine loads fine with basic config
nemo [Wed, 14 Nov 2012 22:27:05 -0500] rev 8027
make stats-only mode work headless. also skip a few things to save time/memory.
koda [Sun, 11 Nov 2012 17:15:19 +0100] rev 8026
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
unc0rr [Wed, 14 Nov 2012 22:45:36 +0400] rev 8025
Get rid of Pathz and UserPathz
nemo [Wed, 14 Nov 2012 22:08:40 -0500] rev 8024
oops
koda [Sun, 11 Nov 2012 16:53:16 +0100] rev 8023
better clang search
unc0rr [Wed, 14 Nov 2012 00:41:29 +0400] rev 8022
- Add physfsrwops library
- Load images via physfs (crashes)
unc0rr [Wed, 14 Nov 2012 14:31:17 +0400] rev 8021
Don't accept in-room flags when not in room
koda [Sun, 11 Nov 2012 16:44:40 +0100] rev 8020
merge xymeng pas2c
unc0rr [Tue, 13 Nov 2012 23:21:46 +0400] rev 8019
merge with default
koda [Sun, 11 Nov 2012 15:14:18 +0100] rev 8018
merge with latest default
unc0rr [Tue, 13 Nov 2012 13:50:04 +0400] rev 8017
Some tweaks to AI
nemo [Sun, 11 Nov 2012 08:45:51 -0500] rev 8016
fix demo playback
nemo [Thu, 08 Nov 2012 18:05:05 -0500] rev 8015
couple of nots
nemo [Thu, 08 Nov 2012 15:57:01 -0500] rev 8014
merge
unc0rr [Thu, 08 Nov 2012 17:18:49 +0400] rev 8013
Various tweaks to recent AI change
nemo [Thu, 08 Nov 2012 15:54:11 -0500] rev 8012
this wasn't needed IMO
nemo [Wed, 07 Nov 2012 23:04:29 -0500] rev 8011
objects too
nemo [Wed, 07 Nov 2012 21:47:00 -0500] rev 8010
something bender asked for. allow a mask without a map
nemo [Wed, 07 Nov 2012 18:46:00 -0500] rev 8009
oups
koda [Sun, 11 Nov 2012 14:59:22 +0100] rev 8008
search for more clang names
nemo [Wed, 07 Nov 2012 15:37:02 -0500] rev 8007
Make FindPlace more flexible on large maps.
koda [Fri, 09 Nov 2012 23:11:53 +0100] rev 8006
no globs, sources not yet generated
unc0rr [Wed, 07 Nov 2012 23:08:02 +0400] rev 8005
merge
koda [Fri, 09 Nov 2012 22:56:34 +0100] rev 8004
correct includes and clang detection
nemo [Wed, 07 Nov 2012 14:02:10 -0500] rev 8003
LongInt Land width/height, mouse coords
unc0rr [Wed, 07 Nov 2012 23:02:18 +0400] rev 8002
More strictness on room bans
nemo [Fri, 09 Nov 2012 12:29:24 -0500] rev 8001
Fix why my first attempt to compile main had failed, causing me to ask koda what the secret was. apparently using an OS that ignores case...
nemo [Wed, 07 Nov 2012 13:24:01 -0500] rev 8000
strip BOM
koda [Fri, 09 Nov 2012 14:40:40 +0000] rev 7999
add a few cmakefiles for c engine and rtl
nemo [Wed, 07 Nov 2012 12:54:40 -0500] rev 7998
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
koda [Fri, 09 Nov 2012 14:32:54 +0000] rev 7997
add FindGLEW.cmake module
unc0rr [Wed, 07 Nov 2012 13:23:18 +0400] rev 7996
Try to beat AI in Mutant!
koda [Thu, 08 Nov 2012 14:51:56 +0000] rev 7995
rename BUILD_ENGINE_LIBRARY to LIBENGINE option, so that no _ are used for cmake options
koda [Wed, 07 Nov 2012 05:18:06 +0100] rev 7994
merge
koda [Thu, 08 Nov 2012 14:46:55 +0000] rev 7993
split WEBGL and NOPASCAL cmake options
nemo [Tue, 06 Nov 2012 20:28:15 -0500] rev 7992
add gstMoving to avoid sticking
koda [Thu, 08 Nov 2012 23:11:40 +0100] rev 7991
better GL.h (which was needed after all)
unc0rr [Tue, 06 Nov 2012 23:59:58 +0400] rev 7990
Don't zero TeamHealth, only show empty health bar
koda [Thu, 08 Nov 2012 23:00:22 +0100] rev 7989
add xymeng's pas2c header
unc0rr [Tue, 06 Nov 2012 23:33:25 +0400] rev 7988
Spam log with checksums
koda [Thu, 08 Nov 2012 22:59:13 +0100] rev 7987
empty or old files
unc0rr [Tue, 06 Nov 2012 22:35:08 +0400] rev 7986
Maybe this caused server crashes? Add more strictness on team owner record field
koda [Thu, 08 Nov 2012 21:56:19 +0100] rev 7985
well this was silly
nemo [Tue, 06 Nov 2012 11:01:18 -0500] rev 7984
This should ensure zsm doesn't screw up locale, hopefully.
koda [Wed, 07 Nov 2012 18:04:27 +0000] rev 7983
add xymeng's rtl port
nemo [Tue, 06 Nov 2012 10:52:21 -0500] rev 7982
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
koda [Wed, 07 Nov 2012 18:02:20 +0000] rev 7981
move stuff out of engine folder
nemo [Tue, 06 Nov 2012 08:38:37 -0500] rev 7980
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
koda [Wed, 07 Nov 2012 16:16:03 +0000] rev 7979
verbose pas2c for parsed args
nemo [Mon, 05 Nov 2012 22:20:20 -0500] rev 7978
koda [Wed, 07 Nov 2012 14:41:35 +0000] rev 7977
parentheses for everyone
nemo [Mon, 05 Nov 2012 22:18:47 -0500] rev 7976
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
koda [Wed, 07 Nov 2012 13:31:58 +0000] rev 7975
haskell usability on windows
nemo [Mon, 05 Nov 2012 22:03:26 -0500] rev 7974
support ridiculously large maps
koda [Mon, 05 Nov 2012 02:24:28 +0100] rev 7973
add CMakeFile for pas2c, add WEBGL config option
unc0rr [Tue, 06 Nov 2012 00:28:47 +0400] rev 7972
Oops, fix room info on room admin change
unc0rr [Tue, 13 Nov 2012 23:16:21 +0400] rev 7971
dos2unix hedgewars.pro
koda [Mon, 03 Jun 2013 10:01:33 +0200] rev 7970
close branch
koda [Mon, 05 Nov 2012 01:35:54 +0100] rev 7969
move pas2c files in their own directory and add a warning about argument order
koda [Mon, 05 Nov 2012 01:05:23 +0100] rev 7968
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
unc0rr [Wed, 07 Nov 2012 23:44:54 +0400] rev 7967
Build physfs lib before engine
unc0rr [Tue, 12 Feb 2013 00:12:27 +0400] rev 7966
Replay without frontend mode
koda [Sun, 04 Nov 2012 06:11:39 +0100] rev 7965
pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little)
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7964
Simplify ammo menu conditions so it shows up in more states. Should fix
issue #465. The part w/ sliding in uworld is main #465 problem.
unc0rr [Mon, 05 Nov 2012 23:10:54 +0400] rev 7963
Fix function prototype
koda [Sat, 08 Dec 2012 15:38:16 +0100] rev 7962
removing the optimisation that caused (most likely) the lua crashes on osx
koda [Sun, 04 Nov 2012 03:04:20 +0100] rev 7961
pas2c can search for inc files in alternate folders (needed for out of source builds)
nemo [Sun, 04 Nov 2012 17:27:54 -0500] rev 7960
bad koda
unc0rr [Mon, 05 Nov 2012 23:03:32 +0400] rev 7959
Start work on physfs support in engine
unc0rr [Sun, 18 Nov 2012 23:09:29 +0400] rev 7958
Fix crash in kamikaze
koda [Sun, 04 Nov 2012 02:35:17 +0100] rev 7957
pas2c can read files without changing the process directory
nemo [Sun, 04 Nov 2012 17:24:14 -0500] rev 7956
Causes AI fail. Needs testing 'cause at some point, I thought this was needed for portal, I don't remember *why*
unc0rr [Mon, 05 Nov 2012 23:03:01 +0400] rev 7955
- Load teams via physfs
- Some fixes which allow Qt to load ini files and icons via physfs
koda [Wed, 07 Nov 2012 05:17:07 +0100] rev 7954
advice from hasufell
koda [Sun, 04 Nov 2012 02:13:25 +0100] rev 7953
pas2C is slowely becoming parametric
nemo [Sun, 04 Nov 2012 17:05:54 -0500] rev 7952
oups
unc0rr [Mon, 05 Nov 2012 00:32:41 +0400] rev 7951
merge with default again
nemo [Mon, 05 Nov 2012 17:11:28 -0500] rev 7950
strip bad line
koda [Sat, 03 Nov 2012 23:44:49 +0100] rev 7949
let's start to introduce bugs in haskell stuff too
nemo [Sun, 04 Nov 2012 17:05:15 -0500] rev 7948
merge .18 lua
unc0rr [Sun, 04 Nov 2012 21:28:03 +0400] rev 7947
Better place for SendUpdateOnThisRoom
nemo [Sun, 04 Nov 2012 17:47:44 -0500] rev 7946
Simplify ammo menu conditions so it shows up in more states. Should fix
issue #465. The part w/ sliding in uworld is main #465 problem.
unc0rr [Sat, 03 Nov 2012 23:28:42 +0400] rev 7945
Send notification about 1 player in room on room creation
hasufell [Sun, 04 Nov 2012 16:28:04 +0100] rev 7944
play nicer with system flags
koda [Sat, 03 Nov 2012 19:16:41 +0100] rev 7943
leak
koda [Sun, 04 Nov 2012 15:45:45 +0100] rev 7942
avwrapper needs to depend on hwengine not on ENGINECLEAN
koda [Sat, 03 Nov 2012 19:16:05 +0100] rev 7941
this version of tremor requires a nil check on close_func
https://svn.xiph.org/trunk/Tremor/vorbisfile.c
hasufell [Sun, 04 Nov 2012 15:43:32 +0100] rev 7940
fix parallel compilation
koda [Sat, 03 Nov 2012 18:01:38 +0100] rev 7939
merge from 0.9.18
nemo [Sat, 03 Nov 2012 22:45:24 -0400] rev 7938
*sigh*
nemo [Sat, 03 Nov 2012 10:18:44 -0400] rev 7937
more fixes
nemo [Fri, 02 Nov 2012 18:50:03 -0400] rev 7936
Script typos
nemo [Fri, 02 Nov 2012 16:26:51 -0400] rev 7935
update lua (remove duplicate strings, esp in fr.lua - mostly my fault - and add a bit more escaping to the crude script)
nemo [Thu, 01 Nov 2012 19:12:22 -0400] rev 7934
5 files that fail to load in libpng1.5 - ran convert against libpng1.2 then pngcrushed 'em to strip for good luck
koda [Fri, 02 Nov 2012 00:06:11 +0100] rev 7933
many osx sparkle fixes
Xeli [Fri, 02 Nov 2012 20:59:57 +0100] rev 7932
remove mobile ifdefs, replace writeLn's for WriteLnToConsole
unc0rr [Sun, 04 Nov 2012 23:56:27 +0400] rev 7931
Wee, now frontend is able to load translation file
koda [Fri, 02 Nov 2012 00:03:56 +0100] rev 7930
fix name
Xeli [Fri, 02 Nov 2012 20:57:20 +0100] rev 7929
merge from hedgeroid, includes Medo's work from GSoC
unc0rr [Sat, 03 Nov 2012 00:34:35 +0400] rev 7928
Merge with default
koda [Thu, 01 Nov 2012 21:42:06 +0100] rev 7927
merge from default
unc0rr [Fri, 02 Nov 2012 10:17:52 +0400] rev 7926
oops, fix incorrect room owner name in ROOM UPD command again
nemo [Thu, 01 Nov 2012 16:22:40 -0400] rev 7925
Added tag 0.9.18-release for
changeset 2fc02902c7cb
unc0rr [Fri, 02 Nov 2012 10:07:30 +0400] rev 7924
oops, fix incorrect room owner name in ROOM UPD command
nemo [Thu, 01 Nov 2012 16:22:07 -0400] rev 7923
Removed tag 0.9.18-release
nemo [Thu, 01 Nov 2012 15:54:05 -0400] rev 7922
fix for forts mode *sob*
unc0rr [Fri, 02 Nov 2012 00:09:40 +0400] rev 7921
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
nemo [Thu, 01 Nov 2012 13:22:52 -0400] rev 7920
Added tag 0.9.18-release for
changeset be11c26a3a0b
nemo [Thu, 01 Nov 2012 08:59:16 -0400] rev 7919
Small fixes to b-day image. For next year I 'spose
nemo [Thu, 01 Nov 2012 13:22:17 -0400] rev 7918
Removed tag 0.9.18-release
koda [Thu, 01 Nov 2012 06:10:50 +0100] rev 7917
Backed out
changeset 5d00c28059e3 - enable the feedback button again
unc0rr [Thu, 01 Nov 2012 14:31:53 +0400] rev 7916
Fix 0.9.18 desync:
CreateNetGame() slot creates signal-slot connections from hwnet to hwgame.
The problem is that this slot is called asynchronously using queued connection,
and hwnet could send some signals to hwgame before hwgame object
is created and connected.
Changed this to direct connection. Also changed connections to hwgame object
to queued, but this is unrelated.
Sorry, it is frontend patch. Maybe a little delay on server side could help,
but not much, as tcp packets could get glued on client's side, and that greately
depends on pc and internet connection performance.
Frontend should be reworked to be safe for queued connections, as it is extemely
dangerous to have a mix of queued/direct connections.
koda [Thu, 01 Nov 2012 04:26:36 +0100] rev 7915
merge again
koda [Thu, 01 Nov 2012 04:25:03 +0100] rev 7914
updated Info.plist
koda [Thu, 01 Nov 2012 01:35:59 +0100] rev 7913
merge with 0.9.18
ChipHome [Thu, 01 Nov 2012 01:35:04 +0100] rev 7912
small it.txt update
sheepluva [Mon, 21 Nov 2011 21:23:23 +0100] rev 7911
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
there is a workaround: in the user dir put the playername in <playerNameWithCorrectCase>_highlight.txt
koda [Thu, 01 Nov 2012 01:05:35 +0100] rev 7910
Added tag 0.9.18-release for
changeset 2f203395baca
nemo [Wed, 31 Oct 2012 16:39:07 -0400] rev 7909
!@#$
nemo [Wed, 31 Oct 2012 16:35:43 -0400] rev 7908
add missing cmakelists.txt, move portal mission graphic to correct dir
nemo [Wed, 31 Oct 2012 15:54:55 -0400] rev 7907
merge trunk w/ final 0.9.18
nemo [Wed, 31 Oct 2012 15:31:18 -0400] rev 7906
merge w/ trunk
nemo [Wed, 31 Oct 2012 15:29:16 -0400] rev 7905
update lua loc, adjust cleaver in ammo sets
sphrix [Wed, 31 Oct 2012 15:21:29 -0400] rev 7904
portal challenge
nemo [Wed, 31 Oct 2012 15:10:21 -0400] rev 7903
birthday style
inu [Wed, 31 Oct 2012 22:59:18 +0400] rev 7902
- Fix for little mistakes (applied to every hedgewars_*.ts file).
- Full hedgewars_pt_PT.ts and pt_PT.txt Portuguese (Portugal) translation.
- Partial pt_PT.lua translation.
unc0rr [Wed, 31 Oct 2012 14:51:03 +0400] rev 7901
Update ai actions tracing subsystem
unc0rr [Wed, 31 Oct 2012 14:50:45 +0400] rev 7900
Fix white background in players list on halloween, christmas and easter
unc0rr [Wed, 31 Oct 2012 12:52:53 +0400] rev 7899
Merge from default
unc0rr [Wed, 31 Oct 2012 16:52:31 +0400] rev 7898
Clear in-game flag when user joins room
koda [Tue, 30 Oct 2012 12:50:50 +0100] rev 7897
libav name refactor
koda [Tue, 30 Oct 2012 02:22:54 +0100] rev 7896
another stake at variable pre-initialisation - we lost preview logging in the course
Vatten [Tue, 30 Oct 2012 18:01:11 -0400] rev 7895
apparently an older version was provided earlier and this one is newer and theoretically desync free. untested.
nemo [Mon, 29 Oct 2012 20:37:57 -0400] rev 7894
fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
Vatten [Tue, 30 Oct 2012 14:40:40 -0400] rev 7893
new script specialising in altering weapon behaviour
koda [Tue, 30 Oct 2012 00:17:23 +0100] rev 7892
merge from stable
szczur [Tue, 30 Oct 2012 00:13:22 +0100] rev 7891
polish language update (+ closes
issue #322)
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7890
consistent line endings
nemo [Mon, 29 Oct 2012 18:20:08 -0400] rev 7889
consistent line endings
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7888
fix reserved hats from scripting
nemo [Mon, 29 Oct 2012 17:38:54 -0400] rev 7887
fix reserved hats from scripting
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7886
remove cleaver gradient
Star [Mon, 29 Oct 2012 17:17:26 -0400] rev 7885
remove cleaver gradient
koda [Mon, 29 Oct 2012 21:46:50 +0100] rev 7884
merge trunk in 0.9.18
koda [Mon, 29 Oct 2012 21:49:09 +0100] rev 7883
dev version bump, for 'stable' commits please use 0.9.18 branch
nemo [Mon, 29 Oct 2012 16:26:26 -0400] rev 7882
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
koda [Mon, 29 Oct 2012 21:14:48 +0100] rev 7881
use VideoItem::prefix instead of VideoItem::name as suggested by Stepan777
Star [Mon, 29 Oct 2012 16:23:45 -0400] rev 7880
tweaked hedgehog sprite (gstLoser and such) this version tries to clean up a bit of the pixelation from having not been edited in inkscape
unc0rr [Tue, 30 Oct 2012 00:16:42 +0400] rev 7879
Change messages a bit
unc0rr [Tue, 30 Oct 2012 00:10:31 +0400] rev 7878
Mutant script
nemo [Mon, 29 Oct 2012 14:22:29 -0400] rev 7877
Fix training script positions altered by variable land dimension change.
issue #453
Xeli [Mon, 29 Oct 2012 18:17:36 +0100] rev 7876
Fix 440, used 'grave' rather than '`' in default binds
nemo [Mon, 29 Oct 2012 10:39:46 -0400] rev 7875
darken and contrast the gray images to distinguish more easily from pink
nemo [Mon, 29 Oct 2012 09:35:16 -0400] rev 7874
Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
unc0rr [Mon, 29 Oct 2012 14:32:54 +0400] rev 7873
Improve TestSniperRifle a bit
nemo [Mon, 29 Oct 2012 05:06:15 -0400] rev 7872
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
unc0rr [Mon, 29 Oct 2012 12:51:21 +0400] rev 7871
boo, koda
koda [Mon, 29 Oct 2012 05:12:24 +0100] rev 7870
this commit is a no-op
koda [Mon, 29 Oct 2012 04:26:44 +0100] rev 7869
close engine shortcut, from the discussion in
issue #317
koda [Mon, 29 Oct 2012 00:36:40 +0100] rev 7868
disable fps widget when recording
koda [Mon, 29 Oct 2012 00:20:34 +0100] rev 7867
add videorec button descriptions and delete screenshot when video is deleted (
issue #427)
koda [Sun, 28 Oct 2012 23:53:38 +0100] rev 7866
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
koda [Sun, 28 Oct 2012 22:52:08 +0100] rev 7865
increase framerate and bitrate (
issue #427)
nemo [Sun, 28 Oct 2012 17:31:54 -0400] rev 7864
double cleaver rotation speed, also make spin direction dX dependent.
unc0rr [Mon, 29 Oct 2012 00:03:42 +0400] rev 7863
Slight update of russian translation
unc0rr [Sun, 28 Oct 2012 23:43:56 +0400] rev 7862
Choose first unused color for added team (addresses
issue #431) + other small changes
Xeli [Sun, 28 Oct 2012 15:18:26 +0100] rev 7861
add SDL as an dependency
sheepluva [Sun, 28 Oct 2012 20:35:08 +0100] rev 7860
let animation objects delete themselves after they are not being used anymore
PS:
I don't like that we create new animation objects every single time before a page transition is done, I'm sure that can be done in a nicer way.
But at least we're not keeping those non-reused objects around forever now...
Xeli [Sun, 28 Oct 2012 15:15:39 +0100] rev 7859
revert tremor back to a version before koda broke it ;p
nemo [Sun, 28 Oct 2012 12:36:08 -0400] rev 7858
more like here
Xeli [Sun, 28 Oct 2012 15:12:37 +0100] rev 7857
merge Medo's GSoC work
nemo [Sun, 28 Oct 2012 11:04:03 -0400] rev 7856
Workaround for visual bug.
issue #442
Xeli [Sun, 28 Oct 2012 13:28:23 +0100] rev 7855
merge hedgeroid branch with tip
koda [Sun, 28 Oct 2012 04:57:11 +0100] rev 7854
add flag of the soviet union (
issue #297)
koda [Sun, 28 Oct 2012 04:47:30 +0100] rev 7853
fix for
issue #432, show ready toggle for room admins, set them always ready, keep the blinking option
koda [Sun, 28 Oct 2012 04:31:27 +0100] rev 7852
merge
koda [Sun, 28 Oct 2012 04:31:16 +0100] rev 7851
forgot to remove these files when reverting tremor
koda [Sun, 28 Oct 2012 04:28:39 +0100] rev 7850
cleanup in initEverything and freeEverything
koda [Sun, 28 Oct 2012 04:00:07 +0100] rev 7849
revert
r767d3c4153a1 this tremor implementation is buggy
koda [Sun, 28 Oct 2012 03:48:37 +0100] rev 7848
* fix initialisation, preload values and then read args
* respect audio and music settings
* a few variables cleanup
koda [Sun, 28 Oct 2012 03:12:49 +0100] rev 7847
disable audio dampening on mobile
szczur [Sun, 28 Oct 2012 00:16:59 +0200] rev 7846
polish translation update (
bug #448)
nemo [Sat, 27 Oct 2012 21:56:58 -0400] rev 7845
issue #428 - move power to after team labels
sheepluva [Sat, 27 Oct 2012 21:40:37 +0200] rev 7844
german engine translation update
sheepluva [Sat, 27 Oct 2012 21:24:17 +0200] rev 7843
german Qt-Frontend translation update
unc0rr [Sat, 27 Oct 2012 22:23:41 +0400] rev 7842
- Better fix than the one from
rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
- Fix couple warnings
Xeli [Sat, 27 Oct 2012 20:05:52 +0200] rev 7841
apply unC0Rr's fix for 435 to landscape and non numbered ammomenu
unc0rr [Sat, 27 Oct 2012 21:39:09 +0400] rev 7840
Fix
issue #435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
sheepluva [Sat, 27 Oct 2012 19:27:20 +0200] rev 7839
these files had the executable flag/permission set
nemo [Sat, 27 Oct 2012 11:33:38 -0400] rev 7838
issue #443 - change in syntax for effects
koda [Sat, 27 Oct 2012 14:50:38 +0200] rev 7837
minor macro cleanup
ChipHome [Sat, 27 Oct 2012 14:28:52 +0200] rev 7836
updated italian translation (#447)
unc0rr [Sat, 27 Oct 2012 01:16:35 +0400] rev 7835
Clear hedgehog's gear Power value when switching. Should fix
issue #446 (not tested, but looks obvious).
unc0rr [Sat, 27 Oct 2012 00:53:23 +0400] rev 7834
Oops, fix room players list emptyness
unc0rr [Sat, 27 Oct 2012 00:39:27 +0400] rev 7833
This should cover all entries from
issue #438
unc0rr [Sat, 27 Oct 2012 00:27:15 +0400] rev 7832
Fix cake splashing bug (
issue #429)
unc0rr [Sat, 27 Oct 2012 00:20:31 +0400] rev 7831
sheepluva [Fri, 26 Oct 2012 20:37:18 +0200] rev 7830
fix for
issue #441 ("Cannot overwrite default weapon set 'Default'!" message when no change to weapon set was made)
nemo [Fri, 26 Oct 2012 14:06:42 -0400] rev 7829
Set minimums on a few values to avoid camera zooming out past them. partly
issue #430. Might be worth defining a new constant for this.
nemo [Fri, 26 Oct 2012 13:50:03 -0400] rev 7828
eh. might as well toss this in for reference purposes
nemo [Fri, 26 Oct 2012 13:47:16 -0400] rev 7827
Fix bad loc calls in campaign, rope training. Regenerate lua. Untested.
sheepluva [Fri, 26 Oct 2012 19:38:25 +0200] rev 7826
fix for the root cause of
issue #434 (previous pages being visible in the background)
nemo [Fri, 26 Oct 2012 12:42:56 -0400] rev 7825
sheepluva [Fri, 26 Oct 2012 17:21:28 +0200] rev 7824
disable F5 key and data refresh
sheepluva [Fri, 26 Oct 2012 17:05:12 +0200] rev 7823
rollback of
r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
nemo [Fri, 26 Oct 2012 10:31:26 -0400] rev 7822
missed this one when fixing regular flakes.
issue #444
koda [Fri, 26 Oct 2012 14:13:09 +0100] rev 7821
0.9.18 release branch
nemo [Thu, 25 Oct 2012 13:55:55 -0400] rev 7820
Restore -gv, limit points to template dimensions
nemo [Thu, 25 Oct 2012 13:30:08 -0400] rev 7819
-gv was causing broken behaviour
nemo [Thu, 25 Oct 2012 11:57:06 -0400] rev 7818
add gsoc students. also sphrix to translators
koda [Thu, 25 Oct 2012 05:06:00 +0200] rev 7817
countless small optimisation for cmake, output messages are now coherent (mostly) and the options get fully respected (eg. skipping library search if not activated)
koda [Thu, 25 Oct 2012 01:16:13 +0200] rev 7816
finally videorec on osx
koda [Wed, 24 Oct 2012 18:44:23 +0100] rev 7815
I hate Windows and it hates me...
Randy [Wed, 24 Oct 2012 17:24:04 +0200] rev 7814
add surname to credits
koda [Wed, 24 Oct 2012 14:55:31 +0100] rev 7813
support video recording on windows with automation and headers
koda [Wed, 24 Oct 2012 13:21:18 +0100] rev 7812
enable png support under win32
koda [Wed, 24 Oct 2012 10:23:37 +0100] rev 7811
hgignore and skip one config file for win32
koda [Wed, 24 Oct 2012 10:18:42 +0100] rev 7810
download SDL dlls if not present
koda [Wed, 24 Oct 2012 10:17:38 +0100] rev 7809
update SDL headers for winutils
unc0rr [Wed, 24 Oct 2012 12:41:46 +0400] rev 7808
Make explosion look depend less on fps
koda [Wed, 24 Oct 2012 04:21:29 +0200] rev 7807
fuuuuuuuuuuuu don't use stack checking
nemo [Tue, 23 Oct 2012 20:15:15 -0400] rev 7806
missing nil test
nemo [Tue, 23 Oct 2012 16:52:13 -0400] rev 7805
Flag script parsecommands to avoid echoing to net
unc0rr [Wed, 24 Oct 2012 00:35:27 +0400] rev 7804
Get rid of C-style operators
nemo [Tue, 23 Oct 2012 12:09:15 -0400] rev 7803
better?
nemo [Tue, 23 Oct 2012 11:14:08 -0400] rev 7802
Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
koda [Tue, 23 Oct 2012 15:52:06 +0100] rev 7801
lupdate -no-obsolete project_files/hedgewars.pro
nemo [Tue, 23 Oct 2012 07:34:33 -0400] rev 7800
tweak tab styling
koda [Tue, 23 Oct 2012 12:12:28 +0100] rev 7799
tweaks to win build script, hedgewars.pro now supports win32 target
nemo [Tue, 23 Oct 2012 04:06:12 -0400] rev 7798
tweak tab appearance to try to appease koda
koda [Tue, 23 Oct 2012 07:14:28 +0200] rev 7797
forgot modality for this widget
koda [Tue, 23 Oct 2012 07:05:24 +0200] rev 7796
disable feedback button for now
koda [Tue, 23 Oct 2012 07:03:07 +0200] rev 7795
set window modality also for custom dialogs, small text changes
koda [Tue, 23 Oct 2012 06:50:19 +0200] rev 7794
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
koda [Tue, 23 Oct 2012 05:21:44 +0200] rev 7793
add standard copyright header
koda [Tue, 23 Oct 2012 04:40:13 +0200] rev 7792
don't try to delete a default scheme
nemo [Mon, 22 Oct 2012 22:30:03 -0400] rev 7791
Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
unc0rr [Mon, 22 Oct 2012 23:35:12 +0400] rev 7790
- Fix desyncs triggered by AI
- Assert for valid input in /timer and /setweap
unc0rr [Mon, 22 Oct 2012 21:24:38 +0400] rev 7789
Check cake and air attack again if walked far from initial position (not tested)
unc0rr [Mon, 22 Oct 2012 14:39:49 +0400] rev 7788
Track targets better in multiattack mode
unc0rr [Mon, 22 Oct 2012 14:16:10 +0400] rev 7787
Mark places where tried to jump, avoid too much of thinking
nemo [Sun, 21 Oct 2012 22:42:50 -0400] rev 7786
*sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
nemo [Sun, 21 Oct 2012 22:34:20 -0400] rev 7785
Someone should look this over to make sure it should stay in
nemo [Sun, 21 Oct 2012 21:15:10 -0400] rev 7784
Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
nemo [Sun, 21 Oct 2012 21:14:33 -0400] rev 7783
Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
unc0rr [Mon, 22 Oct 2012 00:44:52 +0400] rev 7782
0.9.17 -> 0.9.18 changelog
nemo [Sun, 21 Oct 2012 13:19:16 -0400] rev 7781
crude workaround for problem inu reported with sound button
nemo [Sun, 21 Oct 2012 12:28:05 -0400] rev 7780
ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
unc0rr [Sun, 21 Oct 2012 19:17:00 +0400] rev 7779
Fix include
unc0rr [Sun, 21 Oct 2012 01:28:33 +0400] rev 7778
Fix build
nemo [Sun, 21 Oct 2012 10:20:48 -0400] rev 7777
Fix knockball
unc0rr [Sun, 21 Oct 2012 00:34:14 +0400] rev 7776
Workaround over QIcon failing to load from physfs
unc0rr [Sun, 21 Oct 2012 17:00:35 +0400] rev 7775
Keep room admin ready status always set
unc0rr [Sun, 21 Oct 2012 00:33:38 +0400] rev 7774
Simplify DataManager as physfs partially implements its functions
unc0rr [Sun, 21 Oct 2012 16:38:54 +0400] rev 7773
Remove deprecated signals
unc0rr [Sun, 21 Oct 2012 00:32:32 +0400] rev 7772
Oops, forgot this
nemo [Sat, 20 Oct 2012 22:43:25 -0400] rev 7771
fix trophyrace. also tweak it a little
unc0rr [Sun, 21 Oct 2012 00:31:48 +0400] rev 7770
Many bugfixes and features to FileEngine
unc0rr [Sat, 20 Oct 2012 18:54:03 +0400] rev 7769
Don't need this button anymore
unc0rr [Sat, 20 Oct 2012 00:20:39 +0400] rev 7768
Try using PhysicsFS.
First step: break frontend.
nemo [Thu, 18 Oct 2012 14:04:24 -0400] rev 7767
damn nots
unc0rr [Wed, 17 Oct 2012 23:50:28 +0400] rev 7766
Fix most of server warnings
unc0rr [Wed, 17 Oct 2012 23:33:33 +0400] rev 7765
'In game' client flag, both server and frontend support
unc0rr [Wed, 17 Oct 2012 23:09:16 +0400] rev 7764
- Show unready status in icon
- Fix bug with search for player in model by nick performing "starts with" test
nemo [Tue, 16 Oct 2012 22:57:48 -0400] rev 7763
I like this condition for home run better
unc0rr [Tue, 16 Oct 2012 22:35:01 +0400] rev 7762
Better error handling
nemo [Tue, 16 Oct 2012 13:41:23 -0400] rev 7761
skip all dx/dy mod if Power is 0
unc0rr [Tue, 16 Oct 2012 17:16:08 +0400] rev 7760
Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
nemo [Mon, 15 Oct 2012 22:30:20 -0400] rev 7759
cut down on excessive checkins in some situations
nemo [Mon, 15 Oct 2012 22:07:37 -0400] rev 7758
Remove slot overcrowding, disable angle detection which isn't doing what I want.
unc0rr [Tue, 16 Oct 2012 00:05:58 +0400] rev 7757
Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
nemo [Mon, 15 Oct 2012 10:10:54 -0400] rev 7756
Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
nemo [Sun, 14 Oct 2012 20:24:08 -0400] rev 7755
Also shove using shotgun, switch off hat when not active hog
nemo [Sun, 14 Oct 2012 13:35:15 -0400] rev 7754
First pass at cleaver.
unc0rr [Sun, 14 Oct 2012 00:22:33 +0400] rev 7753
Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
unc0rr [Sat, 13 Oct 2012 23:36:04 +0400] rev 7752
Fix crasher in TestCake
unc0rr [Sat, 13 Oct 2012 15:45:14 +0400] rev 7751
Switch to vector library for arrays
sheepluva [Sat, 13 Oct 2012 13:13:15 +0200] rev 7750
small tweak. (reverse mouse wheel directions for color change)
unc0rr [Sat, 13 Oct 2012 00:35:20 +0400] rev 7749
Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
unc0rr [Sat, 13 Oct 2012 00:07:46 +0400] rev 7748
UNBAN implementation
sheepluva [Fri, 12 Oct 2012 11:02:43 +0200] rev 7747
add Randy to extended credits
sphrix [Thu, 11 Oct 2012 17:21:52 -0400] rev 7746
french translation. primarily of the campaign.
unc0rr [Fri, 12 Oct 2012 00:10:28 +0400] rev 7745
Better use random number here
unc0rr [Thu, 11 Oct 2012 21:17:56 +0400] rev 7744
- Nicks starting from not-letter char go to bottom of the list
- Small fixes
unc0rr [Wed, 10 Oct 2012 23:58:23 +0400] rev 7743
Remove old signal-slot conenctions
unc0rr [Wed, 10 Oct 2012 23:55:09 +0400] rev 7742
- Finish conversion to nicks model
- Remove unneeded header includes in chatwidget.cpp
unc0rr [Wed, 10 Oct 2012 23:30:34 +0400] rev 7741
Get rid of deprecated chat widget stuff
unc0rr [Wed, 10 Oct 2012 23:15:58 +0400] rev 7740
Restore old context menu behavior
nemo [Wed, 10 Oct 2012 00:14:01 -0400] rev 7739
no. still doesn't work right
unc0rr [Wed, 10 Oct 2012 00:40:00 +0400] rev 7738
Please pas2c
unc0rr [Wed, 10 Oct 2012 00:21:18 +0400] rev 7737
- Enable chat context menu actions
- Load/save friends/ignore list
unc0rr [Wed, 10 Oct 2012 00:18:35 +0400] rev 7736
Don't ask for full rooms list on part/kick
unc0rr [Tue, 09 Oct 2012 21:08:37 +0400] rev 7735
Reset nickname so it may be reused while old connection is still hanging
nemo [Mon, 08 Oct 2012 21:56:24 -0400] rev 7734
no. still doesn't work right.
nemo [Mon, 08 Oct 2012 21:07:18 -0400] rev 7733
Knife is still broken, but so koda can fix it...
unc0rr [Tue, 09 Oct 2012 00:38:17 +0400] rev 7732
Load friends/ignored nicks from file
unc0rr [Mon, 08 Oct 2012 23:57:17 +0400] rev 7731
Room players list
nemo [Mon, 08 Oct 2012 13:27:46 -0400] rev 7730
A bit more on the knife. Also add missing files to CMakeLists
nemo [Sun, 07 Oct 2012 16:44:16 -0400] rev 7729
Data for copying throwing knife to Land once it hits.
unc0rr [Sun, 07 Oct 2012 23:59:55 +0400] rev 7728
Bring back sorting
unc0rr [Sun, 07 Oct 2012 23:33:09 +0400] rev 7727
Bring icons back
nemo [Sun, 07 Oct 2012 11:59:42 -0400] rev 7726
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of
bug #420
unc0rr [Sun, 07 Oct 2012 00:12:46 +0400] rev 7725
Further work on moving to players list model
unc0rr [Sat, 06 Oct 2012 23:36:43 +0400] rev 7724
Simplify file loading procedure
unc0rr [Sat, 06 Oct 2012 01:09:41 +0400] rev 7723
Start moving to players list model.
unc0rr [Wed, 03 Oct 2012 12:04:29 +0400] rev 7722
No commit message
unc0rr [Mon, 01 Oct 2012 12:01:39 +0400] rev 7721
- Fix warnings and hints
- Hide "Converting the operands to Int64 before doing the add could prevent overflow errors" kind of hints as pretty useless and annoying
unc0rr [Mon, 01 Oct 2012 00:31:38 +0400] rev 7720
Show more statuses in icons.
Need further work:
- Better icons (specially registered vs unregistered)
- Share information between chat widgets (now room widget can't show registered status because recieves events for users when user list is empty)
unc0rr [Sat, 29 Sep 2012 19:26:18 +0400] rev 7719
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
koda [Fri, 28 Sep 2012 18:03:32 +0100] rev 7718
use cmake OPTION for arguments and further cleanup on CMakeFiles
nemo [Thu, 27 Sep 2012 13:37:10 -0400] rev 7717
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
unc0rr [Fri, 28 Sep 2012 00:51:04 +0400] rev 7716
Fix some hints
unc0rr [Fri, 28 Sep 2012 00:39:20 +0400] rev 7715
Shutup pas2c
unc0rr [Fri, 28 Sep 2012 00:18:07 +0400] rev 7714
vector2Angle function which converts vector to angle from -2048 to 2048
unc0rr [Thu, 27 Sep 2012 23:24:01 +0400] rev 7713
Always run simple game on medium maps
unc0rr [Thu, 27 Sep 2012 19:15:49 +0400] rev 7712
Oops
unc0rr [Wed, 26 Sep 2012 11:36:41 +0400] rev 7711
Fix framing
unc0rr [Tue, 25 Sep 2012 22:45:40 +0400] rev 7710
- Keep track of room name so correct name is displayed when you become room admin
- Don't rename rooms if client is > 0.9.17
koda [Tue, 25 Sep 2012 02:57:03 +0200] rev 7709
only accept RELASE and DEBUG build type configuration
koda [Tue, 25 Sep 2012 02:35:21 +0200] rev 7708
another little tweak
koda [Tue, 25 Sep 2012 02:25:22 +0200] rev 7707
sdl_extras updated/fixed (is this file still needed?)
koda [Tue, 25 Sep 2012 01:27:26 +0200] rev 7706
forgot a few checks from rev f40c65ae3eab
koda [Tue, 25 Sep 2012 01:02:21 +0200] rev 7705
force a DEBUG build when HW_DEV is true, some CMakeLists.txt cleanup/commenting
koda [Tue, 25 Sep 2012 00:35:49 +0200] rev 7704
slight tweak to lua linking (that will break everything, i'm sure)
unc0rr [Sat, 22 Sep 2012 19:14:58 +0400] rev 7703
Make sheepluva happy
unc0rr [Sat, 22 Sep 2012 19:01:39 +0400] rev 7702
Allow using system proxy settings
unc0rr [Fri, 21 Sep 2012 23:33:34 +0400] rev 7701
- Small fix
- Update russian translation
unc0rr [Fri, 21 Sep 2012 23:29:57 +0400] rev 7700
Support for proxies (not tested)
koda [Fri, 21 Sep 2012 01:29:33 +0200] rev 7699
blindly trying to fix the android build
koda [Fri, 21 Sep 2012 01:07:56 +0200] rev 7698
nicer debug log visuals on ios
koda [Fri, 21 Sep 2012 00:50:04 +0200] rev 7697
switch the Tremor implementation from the Cocos2D one to the lowmem-no-byte branch and let's see what happens
koda [Thu, 20 Sep 2012 23:04:10 +0200] rev 7696
update ios project file again to reflect SDL2 renaming
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 23:52:36 +0200] rev 7695
Hedgeroid: Updated base locale
koda [Thu, 20 Sep 2012 22:17:02 +0200] rev 7694
issue ENGINECLEAN only when fpc < 2.6
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:41:58 +0200] rev 7693
Hedgeroid: Update to new NDK toolchain (requires NDK r8b)
koda [Thu, 20 Sep 2012 22:10:32 +0200] rev 7692
updated ios project file
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 22:31:34 +0200] rev 7691
frontlib+Hedgeroid: Added support for the new client flags (chief, admin, reg)
unc0rr [Sun, 16 Sep 2012 23:30:55 +0400] rev 7690
Treat init expression in parens as just expression instead of array initializer when there's only one entry in expressions list
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 17:42:48 +0200] rev 7689
frontlib: Add/change comments to correspond to recent changes in QtFrontend and server
unc0rr [Sun, 16 Sep 2012 22:55:33 +0400] rev 7688
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
Medo <smaxein@googlemail.com> [Sun, 16 Sep 2012 16:54:51 +0200] rev 7687
Merge
ChipHome [Sun, 16 Sep 2012 09:33:57 +0400] rev 7686
Italian translation update
ChipHome [Tue, 11 Sep 2012 22:19:23 +0400] rev 7685
Italian engine translation update
sheepluva [Sun, 09 Sep 2012 20:58:45 +0200] rev 7684
recognize client-flags h and u, ROOM_CONTROL_ACCESS will be ignored from here on
sheepluva [Sun, 09 Sep 2012 20:11:07 +0200] rev 7683
client-flags: make code easier to read/prettier; add parsing of flag 'a'; add warning in console on unknown flag; ignore ADMIN_ACCESS
unc0rr [Sun, 09 Sep 2012 19:57:13 +0400] rev 7682
'h' status for room admins
unc0rr [Sun, 09 Sep 2012 15:37:10 +0400] rev 7681
Reset to default colors button
unc0rr [Sun, 09 Sep 2012 14:45:21 +0400] rev 7680
- Some improvements to tr() calls
- Translate some entries in russian and english translations
unc0rr [Sun, 09 Sep 2012 13:40:02 +0400] rev 7679
- Fix some warnings in frontend
- lupdate
unc0rr [Sun, 09 Sep 2012 11:50:34 +0400] rev 7678
Polish settings page a bit
unc0rr [Sat, 08 Sep 2012 10:30:16 +0400] rev 7677
More consistency in terminology
sheepluva [Fri, 07 Sep 2012 12:13:38 +0200] rev 7676
merging in campaign updates - please test
belphegorr <szabibibi@gmail.com> [Wed, 05 Sep 2012 16:54:13 +0300] rev 7675
Fixed grammar/vocabulary and improved balance
Mission 7: Added more pickhammers so that it's harder to run out of them, added more weapons to the AI
Mission 6: Removed reset possibility, added sticky mines, more weapons for AI every six turns
Enter commit message. Lines beginning with 'HG:' are removed.
sheepluva [Thu, 06 Sep 2012 15:47:52 +0200] rev 7674
fix for
issue #293 : "rope stuck after picking crate"
sheepluva [Wed, 05 Sep 2012 12:36:47 +0200] rev 7673
fix a segfault related to tcp servers deleting themselves without removing themselves from the internal server list first.
(e.g. happens if game fails to start due to missing hwengine binary. a second start attempt will lead to a segfault, even if you correctly install the binary.)
nemo [Tue, 04 Sep 2012 18:40:53 -0400] rev 7672
retain frontend effects setting exiting/leaving settings
unc0rr [Wed, 05 Sep 2012 02:17:04 +0400] rev 7671
Fix some warnings
unc0rr [Wed, 05 Sep 2012 02:11:51 +0400] rev 7670
Stop messages without possible desync on load from save
sheepluva [Tue, 04 Sep 2012 13:18:26 +0200] rev 7669
I didn't want to do this since it seems less clean, but...
moving the stats-fix into CheckForWin, since that function is the one sending the damage stats (whyyyy?)
therefore it's not sufficient to update stats after calling it, some of the stats won't be transfered to frontend then
unc0rr [Tue, 04 Sep 2012 15:18:22 +0400] rev 7668
Show who is the room admin on join (no tested, also I don't like how it is done via server warnings, but it seems there's no other solution compatible with .17)
sheepluva [Tue, 04 Sep 2012 12:43:55 +0200] rev 7667
skip second CheckForWin if water wasn't raised after first one
sheepluva [Tue, 04 Sep 2012 12:34:00 +0200] rev 7666
fix multi-shot related game ends leading to incomplete stats, fixes
issue #372
unc0rr [Tue, 04 Sep 2012 12:25:55 +0400] rev 7665
More Qt-ish code, fix couple warnings.
unc0rr [Tue, 04 Sep 2012 12:16:36 +0400] rev 7664
Unset room restrictions on player/team joins when changing room admin
unc0rr [Tue, 04 Sep 2012 11:09:23 +0400] rev 7663
More precision
nemo [Mon, 03 Sep 2012 14:50:26 -0400] rev 7662
forgot to add back c96ff1a053d0
sheepluva [Mon, 03 Sep 2012 20:46:34 +0200] rev 7661
fix for
issue #376 (embedding barrels in ceiling)
nemo [Mon, 03 Sep 2012 14:08:01 -0400] rev 7660
Fix line endings, add missing amMine entry
sheepluva [Mon, 03 Sep 2012 20:04:42 +0200] rev 7659
teleport hack fixes:
* don't let hogs fall into other hogs, barrels or other gears
* stop animation on damage (doesn't work with invul, sadly)
* don't force waiting for ground-contact in inf attack mode
* fix initially placing hog right next to instant-mine causing bugs
nemo [Mon, 03 Sep 2012 13:52:35 -0400] rev 7658
adjust velocity when entering/exiting the 4x routine
nemo [Mon, 03 Sep 2012 12:35:51 -0400] rev 7657
Let's try *4 instead. Not nearly as much of a win, but might be usable.
nemo [Mon, 03 Sep 2012 00:00:54 -0400] rev 7656
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
sheepluva [Sun, 02 Sep 2012 22:27:01 +0200] rev 7655
if this doesn't work I shall cry like a lady
sheepluva [Sun, 02 Sep 2012 22:09:06 +0200] rev 7654
I assumed NO_VIDEOREC would be set if ${FFMPEG_FOUND} was false. doesn't seem to be the case.
sheepluva [Sun, 02 Sep 2012 21:55:56 +0200] rev 7653
engineclean returns
unc0rr [Sun, 02 Sep 2012 19:58:56 +0400] rev 7652
Not sticky rope
nemo [Sun, 02 Sep 2012 11:44:59 -0400] rev 7651
perf tweak
nemo [Sun, 02 Sep 2012 10:11:24 -0400] rev 7650
LAND_HEIGHT/LAND_WIDTH need setting later now
nemo [Sun, 02 Sep 2012 09:23:36 -0400] rev 7649
Correct snow fall/rotation (matching visual gear)
unc0rr [Sun, 02 Sep 2012 09:36:06 +0400] rev 7648
Oops
unc0rr [Sat, 01 Sep 2012 17:11:39 -0400] rev 7647
Rope fix without hacks.
nemo [Sat, 01 Sep 2012 15:46:22 -0400] rev 7646
oops
nemo [Sat, 01 Sep 2012 15:44:59 -0400] rev 7645
remove checks from c4272519b128, ed7fecd0f5fd just hides 'em instead.
unc0rr [Sat, 01 Sep 2012 21:36:57 +0200] rev 7644
hide health bars of dead teams
nemo [Sat, 01 Sep 2012 12:09:59 -0400] rev 7643
Differentiate videos from demos - navigating between them was too confusing. BTW, why is this on the front page, instead of next to the demos button?
sheepluva [Sat, 01 Sep 2012 10:40:22 +0200] rev 7642
fix parsing of 'if': identifiers can also contain underscores
unc0rr [Fri, 31 Aug 2012 22:08:29 +0200] rev 7641
fix parsing of 'if'
sheepluva [Fri, 31 Aug 2012 22:00:31 +0200] rev 7640
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
sheepluva [Fri, 31 Aug 2012 17:52:53 +0200] rev 7639
* don't build moc for campaign.h
* added campaign.{h,cpp} to hedgewars.pro
nemo [Fri, 31 Aug 2012 11:10:21 -0400] rev 7638
oops
sheepluva [Fri, 31 Aug 2012 15:28:03 +0200] rev 7637
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
sheepluva [Fri, 31 Aug 2012 13:36:00 +0200] rev 7636
min -> qMin
sheepluva [Fri, 31 Aug 2012 12:06:48 +0200] rev 7635
don't query/print GL_AUX_BUFFERS if video recording is disabled
sheepluva [Fri, 31 Aug 2012 11:24:57 +0200] rev 7634
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
nemo [Thu, 30 Aug 2012 22:13:42 -0400] rev 7633
Allow adjusting bitrate so that I can get a somewhat usable webm video. The audio is still tinny and unlistenable. Configuration option for that might be helpful, or just adjusting defaults in the wrapper.
sheepluva [Sat, 25 Aug 2012 22:55:47 +0200] rev 7632
add 'a classic fairytale' campaign to cmake install
sheepluva [Thu, 30 Aug 2012 20:42:29 +0200] rev 7631
dos2unix newline fixes on 7 (video recording-)merged files
unc0rr [Thu, 30 Aug 2012 22:41:22 +0400] rev 7630
Move some options to the second page so first page doesn't look ugly on low resolution
nemo [Thu, 30 Aug 2012 14:26:05 -0400] rev 7629
neglected stuff
nemo [Thu, 30 Aug 2012 13:02:19 -0400] rev 7628
Checking merge against latest trunk
nemo [Wed, 29 Aug 2012 23:12:47 -0400] rev 7627
preliminary creeper (not yet functional)
sheepluva [Wed, 29 Aug 2012 20:07:17 +0200] rev 7626
new grave: dragonball (incl. svg) by Randy
nemo [Wed, 29 Aug 2012 11:48:10 -0400] rev 7625
tiny (probably) optimisation
nemo [Wed, 29 Aug 2012 10:56:32 -0400] rev 7624
A few more operators. Committing in case unc0rr wants to fiddle.
nemo [Wed, 29 Aug 2012 09:58:23 -0400] rev 7623
isZero appears to be never used. Use it in a few obvious cases and add web variant.
unc0rr [Wed, 29 Aug 2012 16:42:22 +0400] rev 7622
Fix library installation in win32
nemo [Wed, 29 Aug 2012 08:40:26 -0400] rev 7621
disable snowball damage, by request of sheepluva
sheepluva [Wed, 29 Aug 2012 12:48:27 +0200] rev 7620
remove a redundant assignment; whitespace fixes
unc0rr [Wed, 29 Aug 2012 11:35:38 +0400] rev 7619
This should work better
sheepluva [Tue, 28 Aug 2012 21:59:49 +0200] rev 7618
fix build for me
unc0rr [Tue, 28 Aug 2012 22:33:17 +0400] rev 7617
Make ffmpeg optional for frontend
unc0rr [Tue, 28 Aug 2012 22:32:19 +0400] rev 7616
Small fix
unc0rr [Tue, 28 Aug 2012 20:30:57 +0400] rev 7615
Merge Stepik-777's video recording gsoc project
nemo [Mon, 27 Aug 2012 16:52:50 -0400] rev 7614
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Medo <smaxein@googlemail.com> [Mon, 27 Aug 2012 17:40:16 +0200] rev 7613
Merge
sheepluva [Mon, 27 Aug 2012 11:05:09 +0200] rev 7612
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
nemo [Sun, 26 Aug 2012 21:07:12 -0400] rev 7611
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
nemo [Sun, 26 Aug 2012 20:20:16 -0400] rev 7610
so unc0rr might replace this all. but anyway. fix copypasta.
nemo [Sun, 26 Aug 2012 10:15:28 -0400] rev 7609
shoppa hack, take... 4?
nemo [Sat, 25 Aug 2012 21:35:25 -0400] rev 7608
another shot in the dark. still w/ no input from shoppa players
nemo [Sat, 25 Aug 2012 21:14:07 -0400] rev 7607
shoppa hack guesses. continued. let's assume there's a small Y component.
nemo [Sat, 25 Aug 2012 21:05:27 -0400] rev 7606
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
nemo [Sat, 25 Aug 2012 20:54:23 -0400] rev 7605
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
nemo [Sat, 25 Aug 2012 20:15:19 -0400] rev 7604
Hack to try and appease the shoppa players
nemo [Sat, 25 Aug 2012 18:35:59 -0400] rev 7603
reducing this value is sufficient to ensure crates drop just below top border or a girder
nemo [Sat, 25 Aug 2012 18:22:15 -0400] rev 7602
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
nemo [Sat, 25 Aug 2012 15:04:24 -0400] rev 7601
Allow escaping from tight spots
unc0rr [Sat, 25 Aug 2012 23:00:19 +0400] rev 7600
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
nemo [Sat, 25 Aug 2012 13:06:28 -0400] rev 7599
Ensure crates can spawn just below the border on a bordered map.
nemo [Sat, 25 Aug 2012 09:17:42 -0400] rev 7598
let's see if mikade will still accept this at least
nemo [Sat, 25 Aug 2012 08:39:52 -0400] rev 7597
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo [Fri, 24 Aug 2012 20:43:44 -0400] rev 7596
oops
nemo [Fri, 24 Aug 2012 19:55:43 -0400] rev 7595
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo [Fri, 24 Aug 2012 18:51:29 -0400] rev 7594
fromdos + fix end of turn velocity
unc0rr [Fri, 24 Aug 2012 14:51:12 +0400] rev 7593
An attempt to run main rope code only every 8th tick:
- A big win for inner loop which is O(n^2) and thus it takes 64 times less cpu now.
- Look and feel is almost identical (well, to my non-pro view)
- Yes, the speed is limited to 7 px per accounting tick which is potentially very bad to collisions
- Ruin shoppa
unc0rr [Fri, 24 Aug 2012 14:01:07 +0400] rev 7592
Move rope code to separate unit
nemo [Thu, 23 Aug 2012 20:43:39 -0400] rev 7591
Fix formatting, reduce border sensitivity
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 19:47:38 +0200] rev 7590
Hedgeroid: Fixed map preview again (might be a JNA bug)
nemo [Thu, 23 Aug 2012 19:45:36 -0400] rev 7589
also needs exclusion here
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 18:28:33 +0200] rev 7588
Hedgeroid improvements:
- Moved frontlib initialization to a slightly better place
- Added new JNA type ByteArrayPtr to move more JNA code into the frontlib
package and to improve pointer type safety
unc0rr [Thu, 23 Aug 2012 23:21:31 +0400] rev 7587
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Medo <smaxein@googlemail.com> [Wed, 22 Aug 2012 01:30:56 +0200] rev 7586
Hedgeroid: Some code cleanup, adding a forgotten file
unc0rr [Thu, 23 Aug 2012 23:18:06 +0400] rev 7585
Slightly faster and slightly better templates #41 and #43
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 21:05:57 +0200] rev 7584
License change: With the agreement of Xeli, I changed the Hedgeroid license to
GPLv2+ (from GPLv2).
nemo [Thu, 23 Aug 2012 14:16:08 -0400] rev 7583
drawn maps have a fixed 4096x2048 area right now
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:19:35 +0200] rev 7582
Hedgeroid: Final sprint to the deadline
- Changed local game setup to use the new fragments from the netroom
- Pulled team editing into the main activity menu / action bar
- Cleanups, renames, anything to make the code look better ;)
nemo [Wed, 22 Aug 2012 22:10:47 -0400] rev 7581
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:16:37 +0200] rev 7580
frontlib: Improved documentation of netconn, unified naming of a callback
nemo [Wed, 22 Aug 2012 13:03:09 -0400] rev 7579
*sigh*
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 17:08:52 +0200] rev 7578
engine: Don't overwrite isTerminated if it's already true
nemo [Wed, 22 Aug 2012 12:35:46 -0400] rev 7577
initModule really not needed for uRandom
Medo <smaxein@googlemail.com> [Sun, 19 Aug 2012 15:05:23 +0200] rev 7576
Fix engine crashes on game end
- frontlib now waits until the engine actually disconnects
- engine does not write round-end stats to stdout anymore on mobile (caused crash)
- Removed HWTerminate function binding for android (not threadsafe,
better send "eforcequit" over IPC for the same effect)
nemo [Wed, 22 Aug 2012 11:42:42 -0400] rev 7575
Burn a random number in the override. Make sure cirbuf is reset.
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:05:30 +0200] rev 7574
Merge
nemo [Tue, 21 Aug 2012 21:46:05 -0400] rev 7573
extra nil check for lua hog switch
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:04:37 +0200] rev 7572
Hedgeroid: Don't change the template when clicking the map.
unc0rr [Wed, 22 Aug 2012 10:27:26 +0400] rev 7571
now really avoid
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:47 +0200] rev 7570
Hedgeroid: Increased assetsversion (d'oh)
nemo [Tue, 21 Aug 2012 21:02:52 -0400] rev 7569
avoid overflow on templates
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:04 +0200] rev 7568
Hedgeroid:
- Updated assets
- reworked team management in a room
- lower engine quality (for now)
- added focus/disable states for spinner and button graphics
nemo [Tue, 21 Aug 2012 19:40:02 -0400] rev 7567
allow lua to specify template by number
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:08:37 +0200] rev 7566
frontlib: Return more filled-in team objects
Stepan777 <stepik-777@mail.ru> [Sun, 19 Aug 2012 22:13:41 +0400] rev 7565
merge
unc0rr [Tue, 21 Aug 2012 13:26:26 +0400] rev 7564
Cancel shotgun shot if hedgehog is moved moved (by explosion)
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:45:00 +0200] rev 7563
engine: Fixed indentation regression
nemo [Sat, 18 Aug 2012 18:58:41 -0400] rev 7562
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:40:21 +0200] rev 7561
Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:24 +0200] rev 7560
Hedgeroid: Don't update the map preview just for a theme change
nemo [Sat, 18 Aug 2012 15:01:27 -0400] rev 7559
oops
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:05 +0200] rev 7558
Hedgeroid: Fixed JNA mapping of size_t
Xeli [Sat, 18 Aug 2012 18:48:34 +0200] rev 7557
fix the touchUI on android, ignore device dpi for now
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:21:37 +0200] rev 7556
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
nemo [Sat, 18 Aug 2012 09:29:40 -0400] rev 7555
byte order
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:20:29 +0200] rev 7554
Hedgeroid: Fixed memory handling issues
unc0rr [Sat, 18 Aug 2012 14:08:16 +0400] rev 7553
Simplify code a bit
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:12:03 +0200] rev 7552
Hedgeroid: Fixed the restructuring-induced breakage
unc0rr [Sat, 18 Aug 2012 13:59:45 +0400] rev 7551
GoBack() here is not needed anymore
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:48:09 +0200] rev 7550
Merge
nemo [Sat, 18 Aug 2012 02:01:50 -0400] rev 7549
Avoid a bit of a memory spike on small maps
nemo [Fri, 17 Aug 2012 10:39:23 -0400] rev 7548
This one gets called a lot when drawing rotated sprites
nemo [Fri, 17 Aug 2012 10:28:42 -0400] rev 7547
Consistency
nemo [Fri, 17 Aug 2012 07:49:54 -0400] rev 7546
This union hasn't been needed for 5 years, and makes using other headers harder.
unc0rr [Thu, 16 Aug 2012 21:58:57 +0400] rev 7545
Forgot this state
Stepan777 <stepik-777@mail.ru> [Sun, 12 Aug 2012 23:05:15 +0400] rev 7544
minor changes in list of codecs
nemo [Wed, 15 Aug 2012 16:54:49 -0400] rev 7543
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
Stepan777 <stepik-777@mail.ru> [Sun, 12 Aug 2012 03:35:18 +0400] rev 7542
Insert license in avwrapper.c
unc0rr [Wed, 15 Aug 2012 23:30:23 +0400] rev 7541
Allow customization of colors in ui, store custom colors in config
Stepan777 <stepik-777@mail.ru> [Sat, 11 Aug 2012 21:25:57 +0400] rev 7540
cmake scripts
unc0rr [Wed, 15 Aug 2012 16:25:24 +0400] rev 7539
Check if hedgehog is still active instead
Stepan777 <stepik-777@mail.ru> [Fri, 10 Aug 2012 17:35:48 +0400] rev 7538
better cmake script
unc0rr [Mon, 13 Aug 2012 23:17:09 +0400] rev 7537
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
Stepan777 <stepik-777@mail.ru> [Fri, 10 Aug 2012 17:25:22 +0400] rev 7536
merge
unc0rr [Mon, 13 Aug 2012 23:04:42 +0400] rev 7535
Allow JOINED message in lobby
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 19:52:21 +0400] rev 7534
fix FindFFMPEG
nemo [Thu, 30 Aug 2012 12:47:41 -0400] rev 7533
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
Jie Luo <lililjlj@gmail.com> [Mon, 13 Aug 2012 21:07:28 +0400] rev 7532
Simplified Chinese Translation update
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 03:00:24 +0400] rev 7531
improve html links + small bugfixes
nemo [Thu, 30 Aug 2012 12:46:57 -0400] rev 7530
Final checkpoint w/ campaign.
unc0rr [Thu, 09 Aug 2012 19:35:52 +0400] rev 7529
Check if 'for' cycle body is executed at least once
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 01:24:38 +0400] rev 7528
FindFFMPEG.cmake (used only for frontend for now).
+fix for linux (older version of Qt)
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:31:38 +0300] rev 7527
All missions: switched blood needers with meatbags in dialogues
unc0rr [Thu, 09 Aug 2012 15:32:49 +0400] rev 7526
Don't accept room messages when not in room state. Not tested even if it builds.
Stepan777 <stepik-777@mail.ru> [Thu, 09 Aug 2012 01:01:06 +0400] rev 7525
merge
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:22:55 +0300] rev 7524
Mission 3: Added initial FirePunch
nemo [Wed, 08 Aug 2012 20:32:27 -0400] rev 7523
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:21:59 +0300] rev 7522
Mission 2: fixed ammo menu bug
unc0rr [Wed, 08 Aug 2012 22:08:23 +0400] rev 7521
Keep room till last player quits
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:19:43 +0300] rev 7520
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
nemo [Wed, 08 Aug 2012 11:07:59 -0400] rev 7519
er. more like this.
belphegorr <szabibibi@gmail.com> [Sun, 26 Aug 2012 01:18:35 +0300] rev 7518
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
nemo [Wed, 08 Aug 2012 10:26:10 -0400] rev 7517
Allow scripting to delete gears
belphegorr <szabibibi@gmail.com> [Sat, 25 Aug 2012 23:25:18 +0300] rev 7516
Changed a line in Mission 2 dialogue...
nemo [Tue, 07 Aug 2012 13:21:15 -0400] rev 7515
oops
belphegorr <szabibibi@gmail.com> [Sat, 25 Aug 2012 23:20:40 +0300] rev 7514
Fixed crashes in mission 3 after RestoreHog
unc0rr [Tue, 07 Aug 2012 21:18:33 +0400] rev 7513
Keep inlining
belphegorr <szabibibi@gmail.com> [Wed, 22 Aug 2012 19:13:13 +0300] rev 7512
Modified missions to be compatible with the merge
Removed empty functions
unc0rr [Mon, 06 Aug 2012 23:30:58 +0400] rev 7511
More mess in pas2c:
- Store rendered type declaration of identifier
- Convert 'for' cycles properly (well, not sure, but I tried :P) into 'do .. while()'
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:26:12 +0300] rev 7510
Mission 3: Modified onPrecise (added out-commented debug code)
nemo [Mon, 06 Aug 2012 10:18:57 -0400] rev 7509
revert 3188794b9d87. does not do what I'd like.
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:47:51 +0200] rev 7508
Hedgeroid: Frantic scrabbling toward the deadline
- Added activities for weapon/scheme editors (unfinished)
- Completed tablet version of netroom activity
- Added map preview
- Fixed default team files having the wrong names
- Restructuring
- Updated frontlib JNA bindings to respect the latest frontlib changes
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:44:32 +0400] rev 7507
improve video uploading
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:20:43 +0300] rev 7506
Mission 3: reduced enemy turn time, fixed other HideHog problems
nemo [Sun, 05 Aug 2012 20:18:16 -0400] rev 7505
oops
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:22:33 +0200] rev 7504
frontlib: Moved mapname sending to the end of flib_netconn_send_map
Stepan777 <stepik-777@mail.ru> [Mon, 06 Aug 2012 00:40:26 +0400] rev 7503
merge
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 23:05:41 +0300] rev 7502
Solved issues with HideHog in mission 2 and 3
nemo [Sun, 05 Aug 2012 19:38:16 -0400] rev 7501
no cake for youuuuu
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 00:18:43 +0200] rev 7500
engine: Added JNI-compatible function to start map generation
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 22:38:20 +0300] rev 7499
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
unc0rr [Sun, 05 Aug 2012 23:03:49 +0400] rev 7498
Introduce 'a' and 'u' client flags to mark admins and authenticated users
Medo <smaxein@googlemail.com> [Wed, 15 Aug 2012 23:40:10 +0200] rev 7497
frontlib:
- Removed metascheme-reading and made metascheme a constant instead
- Removed reference counting in favor of copying (less confusion about ownership)
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:11:38 +0300] rev 7496
Removed debug code.
nemo [Sun, 05 Aug 2012 15:00:59 -0400] rev 7495
Add bot level to CPU flag
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:51:36 +0200] rev 7494
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 17:08:34 +0300] rev 7493
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
nemo [Sat, 04 Aug 2012 22:51:41 -0400] rev 7492
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 23:20:34 +0200] rev 7491
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:50:34 +0300] rev 7490
Fixed a typo, frontend is now working properly
nemo [Sat, 04 Aug 2012 22:26:51 -0400] rev 7489
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:53 +0200] rev 7488
Removed useless cast in cmdlineClient
nemo [Thu, 30 Aug 2012 12:31:54 -0400] rev 7487
Silly add to facilitate transplant
nemo [Sat, 04 Aug 2012 21:49:24 -0400] rev 7486
oops
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:46:23 +0200] rev 7485
Hedgeroid:
- (hopefully) completed the frontlib JNA mappings
- added documentation
- Changed more code to use frontlib for ini reading/writing
- tried to make everything work again that was working before
- Teamlist can now be used to add and remove teams
- Netplay now correctly handles team additions when being room chief
- Fixed TeamCreatorActivity so that editing teams works
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 12:31:04 +0300] rev 7484
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
nemo [Sat, 04 Aug 2012 21:36:31 -0400] rev 7483
unbreak AI. remove inits from uLand
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:37:57 +0200] rev 7482
frontlib improvements:
- Added README with overview documentation
- Improved code documentation/comments
- Added flib_gameconn_send_quit to gracefully exit a running game
- Changed the type of some size variables to size_t
- Fixed starting a mission/training sending the mission script like a multiplayer script
- Removed reference counters from flib_scheme and flib_map
- Removed INGAME state from netconn (there is no useful difference to ROOM state)
- Added extras/jnacontrol.c to warn when functions signatures used by Hedgeroid change
- Other small code improvements
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 03:10:57 +0300] rev 7481
Forgot to add mission 10
nemo [Sat, 04 Aug 2012 21:08:46 -0400] rev 7480
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
Medo <smaxein@googlemail.com> [Sun, 12 Aug 2012 22:21:09 +0200] rev 7479
frontlib: Added functions to query important constants from the library
belphegorr <szabibibi@gmail.com> [Sun, 19 Aug 2012 02:51:05 +0300] rev 7478
Added a story ending mission/cut-scene
nemo [Sat, 04 Aug 2012 20:47:13 -0400] rev 7477
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:39:36 +0200] rev 7476
Hedgeroid: Start using the frontlib for more operations
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:26:19 +0300] rev 7475
Added a FollowGear to the leaderDead animation in mission 9
nemo [Sat, 04 Aug 2012 18:01:46 -0400] rev 7474
Fix kamikaze crasher. Handle overlapping hogs case.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:33:07 +0200] rev 7473
frontlib: Brought commandline client (almost) up to date with the frontlib changes
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:24:27 +0300] rev 7472
Fixed a few bugs in mission 7
unc0rr [Fri, 03 Aug 2012 16:58:49 +0400] rev 7471
TestKamikaze, needs polishing
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:46 +0200] rev 7470
frontlib: prevent writing a "binds" section of the team file when there are no binds
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 14:22:54 +0300] rev 7469
Fixed a typo in mission 6
nemo [Wed, 01 Aug 2012 18:35:09 -0400] rev 7468
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places.
issue #404
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:32:05 +0200] rev 7467
frontlib: fixed ini writing failing because of an inverted condition
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:22:35 +0300] rev 7466
Fixed bug in mission 5 with invisible obstacles
unc0rr [Tue, 31 Jul 2012 23:29:00 +0400] rev 7465
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
Medo <smaxein@googlemail.com> [Mon, 06 Aug 2012 22:31:02 +0200] rev 7464
frontlib: Removed reference counting from schemelist
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 12:17:26 +0300] rev 7463
Crashfix, healthfix in mission 5
nemo [Fri, 27 Jul 2012 23:16:30 -0400] rev 7462
oops
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:36:11 +0200] rev 7461
Hedgeroid: Started to implement RoomActivity
belphegorr <szabibibi@gmail.com> [Sat, 18 Aug 2012 11:34:49 +0300] rev 7460
Forgot to add mission 9 -.-'
nemo [Fri, 27 Jul 2012 19:27:39 -0400] rev 7459
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
Medo <smaxein@googlemail.com> [Thu, 02 Aug 2012 16:35:12 +0200] rev 7458
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:07:04 +0300] rev 7457
Added Mission 9: The Enemy Of My Enemy
unc0rr [Fri, 27 Jul 2012 20:45:02 +0400] rev 7456
merge
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 21:13:39 +0200] rev 7455
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
belphegorr <szabibibi@gmail.com> [Thu, 16 Aug 2012 16:06:24 +0300] rev 7454
Modified final cutscene and fixed a skipping bug
unc0rr [Fri, 27 Jul 2012 11:41:16 +0400] rev 7453
oops
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:56:32 +0200] rev 7452
Hedgeroid: Added libjnidispatch.so and jna.jar
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 20:11:05 +0300] rev 7451
Fixed variable loading errors and added saving of "M8Scene" in mission 8
unc0rr [Fri, 27 Jul 2012 10:29:37 +0400] rev 7450
Fix edge case problems with sniper rifle
Medo <smaxein@googlemail.com> [Wed, 01 Aug 2012 20:41:54 +0200] rev 7449
Hedgeroid: Room screen WIP
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 04:26:58 +0300] rev 7448
Solved "floating repositionings" in every mission
Fixed bug where gear message wouldn't be reset after animations
Mission 5: fixed bug where control would be messed up when animation interrupted the turn of a hedgehog that was using multi-shot weapons
Replaced graves with circles for marking enemy positions
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:58:25 +0400] rev 7447
uploading to youtube, it works, but user interface is still incomplete
unc0rr [Thu, 26 Jul 2012 11:56:58 +0400] rev 7446
No more AI jumping lulz
nemo [Fri, 27 Jul 2012 10:47:23 -0400] rev 7445
this one too
Medo <smaxein@googlemail.com> [Fri, 27 Jul 2012 01:38:24 +0200] rev 7444
Hedgeroid: various improvements:
- Improved main menu dialogs
- Fixed hardware enter button not sending chat messages on Transformer
- Fixed /me messages showing the /me as part of the message
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:52 +0300] rev 7443
Added Mission 8: Long Live The Queen
Stepan777 <stepik-777@mail.ru> [Thu, 26 Jul 2012 21:56:47 +0400] rev 7442
merge
unc0rr [Thu, 26 Jul 2012 11:56:43 +0400] rev 7441
Better prediction of cluster, melon, and whip
nemo [Fri, 27 Jul 2012 10:38:29 -0400] rev 7440
rewrite to make the string shorter
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:10:56 +0200] rev 7439
Merge
belphegorr <szabibibi@gmail.com> [Fri, 10 Aug 2012 00:20:21 +0300] rev 7438
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
unc0rr [Wed, 25 Jul 2012 22:46:03 +0400] rev 7437
merge
belphegorr <szabibibi@gmail.com> [Thu, 02 Aug 2012 05:52:56 +0300] rev 7436
Removed gfOneClanMode from Mission 7
unc0rr [Wed, 25 Jul 2012 16:31:34 +0400] rev 7435
Commit commented out code which I used to debug AI walking
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:21:27 +0300] rev 7434
Added Mission 7: Family Reunion
unc0rr [Wed, 25 Jul 2012 16:24:30 +0400] rev 7433
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
- More branching in walk algorythm which allows for better coverage of reachable places. Sometimes makes AI perform ridiculous jumping just to make a tiny step.
- Small fixes/adjustments
unc0rr [Wed, 25 Jul 2012 22:36:39 +0400] rev 7432
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 21:20:58 +0300] rev 7431
Mission 6: Modified a dialogue timing
unc0rr [Wed, 25 Jul 2012 12:29:53 +0400] rev 7430
Some tiny improvements to AI walking algorythm
xymeng [Wed, 25 Jul 2012 10:57:00 -0400] rev 7429
Changes to pas2c - unreviewed apart from cursory glance and compile test.
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 20:25:28 +0300] rev 7428
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
unc0rr [Wed, 25 Jul 2012 12:28:14 +0400] rev 7427
Adjust firepunch and bat consts yet again
nemo [Wed, 25 Jul 2012 10:56:14 -0400] rev 7426
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
belphegorr <szabibibi@gmail.com> [Tue, 31 Jul 2012 17:19:24 +0300] rev 7425
Mission 1: Fixed a typo
Mission 2: Added gfPerHogAmmo for the sake of the story
Mission 5: Removed mines, barrels
Added caption showing turns left until wave 3
Reduced turns before wave 3
Fixed crashes during animations caused by HideHog
Changed cannibal positions
Added marks for at the positions wave 3 appears at
unc0rr [Tue, 24 Jul 2012 16:12:41 +0400] rev 7424
Prefer to bat enemy away dealing the same amount of damage
nemo [Tue, 24 Jul 2012 18:53:42 -0400] rev 7423
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:46:12 +0300] rev 7422
Changed name of princess in mission 6 (forgot it last time).
unc0rr [Tue, 24 Jul 2012 16:10:09 +0400] rev 7421
No need to redefine signal
nemo [Tue, 24 Jul 2012 17:50:42 -0400] rev 7420
Fix bee crasher, tweak splash values
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:21:01 +0300] rev 7419
Removed some campaign variables from Mission 6.
nemo [Sat, 21 Jul 2012 17:51:51 -0400] rev 7418
better?
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 20:15:30 +0300] rev 7417
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
Changed start dialogue of the princess in Mission 6.
unc0rr [Sun, 22 Jul 2012 00:48:48 +0400] rev 7416
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
belphegorr <szabibibi@gmail.com> [Tue, 24 Jul 2012 18:36:23 +0300] rev 7415
Fixed localization of Mission 6 and fixed a typo.
nemo [Fri, 20 Jul 2012 21:30:53 -0400] rev 7414
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:17:04 +0300] rev 7413
Finished mission 6: Dragon's lair
Modified uCommandHandlers (DrawGear function), as the last merge was causing crashes when hogs were hidden.
nemo [Fri, 20 Jul 2012 21:15:38 -0400] rev 7412
Ok. *these* should be safe with just this one extra check...
nemo [Thu, 30 Aug 2012 12:13:24 -0400] rev 7411
checkpoint merge
nemo [Fri, 20 Jul 2012 19:56:58 -0400] rev 7410
:( I have no idea why this did not work
nemo [Fri, 20 Jul 2012 18:48:04 -0400] rev 7409
Avoid desync playing back demos
nemo [Fri, 20 Jul 2012 17:43:35 -0400] rev 7408
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
nemo [Fri, 20 Jul 2012 15:12:47 -0400] rev 7407
I thirst for randomness.
nemo [Fri, 20 Jul 2012 14:16:05 -0400] rev 7406
Try avoiding spamming the log by retaining the gears. untested.
unc0rr [Fri, 20 Jul 2012 18:42:45 +0400] rev 7405
Replace stupid 'mod' with 'and'
koda [Fri, 20 Jul 2012 15:39:13 +0100] rev 7404
ooops (and indentation)
koda [Fri, 20 Jul 2012 12:25:53 +0100] rev 7403
press 8 to mute audio while ingame
unc0rr [Fri, 20 Jul 2012 09:09:17 +0400] rev 7402
mod operator is so stupid in pascal
nemo [Thu, 19 Jul 2012 20:34:21 -0400] rev 7401
oh yeah, these too
nemo [Thu, 19 Jul 2012 17:34:18 -0400] rev 7400
Fix TARDIS, make switcher work w/ the new more stringent check.
nemo [Thu, 19 Jul 2012 17:14:02 -0400] rev 7399
Update team health
unc0rr [Wed, 18 Jul 2012 23:02:14 +0400] rev 7398
Start TestCake
koda [Wed, 18 Jul 2012 15:05:56 +0100] rev 7397
allow FPFLAGS and GHFLAGS only in cmakes able to support them
nemo [Mon, 16 Jul 2012 23:08:42 -0400] rev 7396
what the heck, let's add a few more
unc0rr [Mon, 16 Jul 2012 23:46:44 +0400] rev 7395
- Check for harmful gear deletions
- Catch and fix bug in kamikaze
- TARDIS has similar bug, leave fixing to its authors
unc0rr [Mon, 16 Jul 2012 23:12:59 +0400] rev 7394
Use gmDestroy message instead
nemo [Sun, 15 Jul 2012 16:56:05 -0400] rev 7393
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:39:20 +0400] rev 7392
Correctly distinguish between game and real ticks while recording video,
so that paused game and speed-up demo are recorded better.
Also support recording videos from demos executed directly (without frontend),
such videos will be automatically encoded on frontend startup.
nemo [Sun, 15 Jul 2012 15:35:28 -0400] rev 7391
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Stepan777 <stepik-777@mail.ru> [Fri, 13 Jul 2012 16:35:42 +0400] rev 7390
merge
nemo [Sat, 14 Jul 2012 23:19:09 -0400] rev 7389
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
unc0rr [Fri, 13 Jul 2012 13:21:52 +0400] rev 7388
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
unc0rr [Fri, 10 Jan 2014 00:57:15 +0400] rev 7387
Filter sprSDFlake too, so engine could pass initialization
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:58:19 +0400] rev 7386
Fix bug with isInLag picture displayed at end of some videos.
+ Some improvements to user interface.
unc0rr [Fri, 13 Jul 2012 01:07:53 +0400] rev 7385
Don't consider moving hedgehogs in place rating in after attack mode
Wolfgang Steffens <WolfgangSteff@gmail.com> [Thu, 09 Jan 2014 22:38:40 +0400] rev 7384
Import temp.diff which is a try to fix glitches with textures edges
Stepan777 <stepik-777@mail.ru> [Tue, 10 Jul 2012 21:56:25 +0400] rev 7383
merge
unc0rr [Thu, 12 Jul 2012 23:31:06 +0400] rev 7382
When removing a record, set selection on the next item in the list
unc0rr [Thu, 09 Jan 2014 22:35:40 +0400] rev 7381
Wolfgang Steffens's gl2 and atlas branch
sheepluva [Wed, 18 Jun 2014 19:57:25 +0200] rev 7380
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 21:45:30 +0400] rev 7379
fix bug with desynced camera positions
nemo [Thu, 12 Jul 2012 06:19:32 -0400] rev 7378
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 16:38:50 +0200] rev 7377
Debug commit
Added code to replace sprites with a checkerboard pattern in order
to identify filtering issues.
This version only renders DrawSprite()'s with the checkerboard pattern
for debugging purposes
cleaned up some unneeded stuff
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 17:03:57 +0400] rev 7376
rework saving of camera positions so there is no need to know framerate during prerecording.
support x264 on older versions of ffmpeg/libav.
remove some unuseful options.
nemo [Wed, 11 Jul 2012 22:18:43 -0400] rev 7375
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 10 Jul 2012 11:09:38 +0200] rev 7374
Merge
Stepan777 <stepik-777@mail.ru> [Mon, 09 Jul 2012 16:42:13 +0400] rev 7373
merge
nemo [Mon, 09 Jul 2012 23:28:02 -0400] rev 7372
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:29:06 +0400] rev 7371
First try to use framebuffer, instead of auxilary buffer.
On my computer this fixes large resolutions (e.g. 1920x1080)
unc0rr [Sun, 08 Jul 2012 23:14:24 +0400] rev 7370
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:21:12 +0400] rev 7369
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
Also, ensure that thumbnail is aslways saved.
nemo [Sun, 08 Jul 2012 13:49:41 -0400] rev 7368
A bit more convoluted, but more attractive visually
Stepan777 <stepik-777@mail.ru> [Sun, 08 Jul 2012 13:18:52 +0400] rev 7367
merge
nemo [Sun, 08 Jul 2012 12:00:27 -0400] rev 7366
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:59:44 +0400] rev 7365
fix alpha channel in image rescaling
nemo [Sun, 08 Jul 2012 11:43:22 -0400] rev 7364
Draw bombs behind plane
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 19:17:50 +0400] rev 7363
Fix thumbnails. On some OpenGL implementations they weren't working.
unc0rr [Sun, 08 Jul 2012 18:59:25 +0400] rev 7362
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:43:10 +0400] rev 7361
fix frontend for ffmpeg 0.7.13
nemo [Sun, 08 Jul 2012 10:35:40 -0400] rev 7360
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 17:26:20 +0400] rev 7359
Fix compilation of hwengine on ffmpeg 0.7.13.
But frontend does not compiles.
Medo <smaxein@googlemail.com> [Thu, 26 Jul 2012 11:01:32 +0200] rev 7358
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
errors are handled properly.
nemo [Sun, 08 Jul 2012 10:03:31 -0400] rev 7357
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
Stepan777 <stepik-777@mail.ru> [Sat, 07 Jul 2012 16:21:42 +0400] rev 7356
fix for older ffmpeg (0.7.13)
Medo <smaxein@googlemail.com> [Tue, 24 Jul 2012 16:57:48 +0200] rev 7355
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
Committing this because it basically runs this way, so i might want to revert to
it later :)
kjpou1 [Sat, 07 Jul 2012 23:22:03 +0200] rev 7354
remaining files for the Danish translation
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 19:15:44 +0400] rev 7353
When there are videos that are being encoded and user tries to quit display dialog with warning.
Medo <smaxein@googlemail.com> [Mon, 23 Jul 2012 00:17:06 +0200] rev 7352
Hedgeroid: Reworked player and room lists, added menus, added playername query
Still work in progress...
unc0rr [Sat, 07 Jul 2012 23:31:59 +0400] rev 7351
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
- Send LEFT message after deletion of player's teams (no idea if this breaks anything, but this is more accurate behavior)
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 13:22:33 +0400] rev 7350
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
This is not tested but it should work.
Medo <smaxein@googlemail.com> [Sat, 21 Jul 2012 14:56:52 +0200] rev 7349
Hedgeroid: More work on the lobby activity
nemo [Sat, 07 Jul 2012 15:28:47 -0400] rev 7348
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
Stepan777 <stepik-777@mail.ru> [Fri, 06 Jul 2012 12:50:18 +0400] rev 7347
merge
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:55:36 +0200] rev 7346
Hedgeroid: Lobby activity improvements
nemo [Sat, 07 Jul 2012 14:29:35 -0400] rev 7345
unbreak grayscale
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 22:53:39 +0200] rev 7344
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
unc0rr [Fri, 06 Jul 2012 01:25:04 +0400] rev 7343
It is global var
Medo <smaxein@googlemail.com> [Thu, 19 Jul 2012 18:58:18 +0200] rev 7342
Hedgeroid: Got the roomlist working... more or less.