--- a/hedgewars/uLandGraphics.pas Mon Jan 20 00:25:40 2014 +0400
+++ b/hedgewars/uLandGraphics.pas Sun Jan 19 22:39:06 2014 +0100
@@ -679,6 +679,7 @@
function Despeckle(X, Y: LongInt): boolean;
var nx, ny, i, j, c, xx, yy: LongInt;
pixelsweep: boolean;
+
begin
Despeckle:= true;
@@ -709,11 +710,14 @@
begin
if ((cReducedQuality and rqBlurryLand) <> 0) then
begin
- nx:= nx div 2;
- ny:= ny div 2
- end;
- if LandPixels[ny, nx] <> 0 then
- inc(c);
+ ny:= Y div 2 + i;
+ nx:= X div 2 + j;
+ if ((ny and (LAND_HEIGHT_MASK div 2)) = 0) and ((nx and (LAND_WIDTH_MASK div 2)) = 0) then
+ if LandPixels[ny, nx] <> 0 then
+ inc(c);
+ end
+ else if LandPixels[ny, nx] <> 0 then
+ inc(c);
end
else if Land[ny, nx] > 255 then
inc(c);