--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit03.lua Thu Aug 29 16:18:13 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit03.lua Thu Aug 29 19:36:27 2013 +0300
@@ -11,32 +11,33 @@
----------------- VARIABLES --------------------
-- globals
local missionName = loc("Precise shooting")
+local timeLeft = 10000
+local lastWeaponUsed = amSniperRifle
-- hogs
local hero = {
name = loc("Hog Solo"),
- x = 1830,
- y = 560,
- dead = false
+ x = 1100,
+ y = 560
}
local enemiesOdd = {
- {name = "Hog 1", x = 3670 , y = 175},
- {name = "Hog 3", x = 3795 , y = 1110},
- {name = "Hog 5", x = 1950 , y = 1480},
- {name = "Hog 7", x = 400 , y = 920},
- {name = "Hog 9", x = 1100 , y = 1950},
- {name = "Hog 11", x = 1200 , y = 1950},
- {name = "Hog 13", x = 2300 , y = 1950},
- {name = "Hog 15", x = 2400 , y = 1950},
+ {name = "Hog 1", x = 2000 , y = 175},
+ {name = "Hog 3", x = 1950 , y = 1110},
+ {name = "Hog 5", x = 1270 , y = 1480},
+ {name = "Hog 7", x = 240 , y = 790},
+ {name = "Hog 9", x = 620 , y = 1950},
+ {name = "Hog 11", x = 720 , y = 1950},
+ {name = "Hog 13", x = 1620 , y = 1950},
+ {name = "Hog 15", x = 1720 , y = 1950},
}
local enemiesEven = {
- {name = "Hog 2", x = 660, y = 170},
- {name = "Hog 4", x = 1900, y = 1320},
- {name = "Hog 6", x = 2030, y = 1335},
- {name = "Hog 8", x = 1300, y = 1950},
- {name = "Hog 10", x = 1400, y = 1950},
- {name = "Hog 12", x = 2500, y = 1950},
- {name = "Hog 14", x = 2600, y = 1950},
- {name = "Hog 16", x = 1850, y = 560},
+ {name = "Hog 2", x = 660, y = 140},
+ {name = "Hog 4", x = 1120, y = 1250},
+ {name = "Hog 6", x = 1290, y = 1250},
+ {name = "Hog 8", x = 820, y = 1950},
+ {name = "Hog 10", x = 920, y = 1950},
+ {name = "Hog 12", x = 1820, y = 1950},
+ {name = "Hog 14", x = 1920, y = 1950},
+ {name = "Hog 16", x = 1200, y = 560},
}
-- teams
local teamA = {
@@ -57,7 +58,7 @@
function onGameInit()
GameFlags = gfDisableWind + gfInfAttack
Seed = 1
- TurnTime = 25000
+ TurnTime = 15000
CaseFreq = 0
MinesNum = 0
MinesTime = 1
@@ -74,13 +75,11 @@
for i=1,table.getn(enemiesEven) do
enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, "war_desertgrenadier1")
AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y)
- enemiesEven[i].turnLeft = false
end
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
for i=1,table.getn(enemiesOdd) do
enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, "war_desertgrenadier1")
AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y)
- enemiesOdd[i].turnLeft = false
end
initCheckpoint("fruit03")
@@ -96,24 +95,42 @@
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
--hero ammo
+ AddAmmo(hero.gear, amSkip, 1)
AddAmmo(hero.gear, amTeleport, 2)
AddAmmo(hero.gear, amSniperRifle, 2)
AddAmmo(hero.gear, amWatermelon, 2)
--enemies ammo
+ AddAmmo(enemiesOdd[1].gear, amDEagle, 100)
AddAmmo(enemiesOdd[1].gear, amSniperRifle, 100)
AddAmmo(enemiesOdd[1].gear, amWatermelon, 1)
+ AddAmmo(enemiesOdd[1].gear, amGrenade, 5)
+ AddAmmo(enemiesEven[1].gear, amDEagle, 100)
AddAmmo(enemiesEven[1].gear, amSniperRifle, 100)
AddAmmo(enemiesEven[1].gear, amWatermelon, 1)
+ AddAmmo(enemiesEven[1].gear, amGrenade, 5)
SendHealthStatsOff()
end
function onNewTurn()
+ if CurrentHedgehog == hero.gear then
+ TurnTimeLeft = TurnTime + timeLeft
+ timeLeft = 0
+ end
+ turnHogs()
WriteLnToConsole("NEW TURN")
end
function onGameTick20()
- turnHogs()
+ --WriteLnToConsole("TURN TIME LEFT : "..timeLeft)
+ if CurrentHedgehog == hero.gear and GetAmmoCount(hero.gear, amSkip) == 0 then
+ AddAmmo(hero.gear, amSkip, 1)
+ --WriteLnToConsole("----- TURN TIME LEFT : "..TurnTimeLeft)
+ timeLeft = TurnTimeLeft
+ --WriteLnToConsole("***** TURN TIME LEFT : "..timeLeft)
+ TurnTimeLeft = 0
+ --WriteLnToConsole("NEW TURN TIME LEFT : "..timeLeft)
+ end
end
function onGearDamage(gear, damage)
@@ -122,12 +139,22 @@
end
function onGearDelete(gear)
- if gear == hero.gear then
- hero.dead = true
- else
- AddAmmo(hero.gear, amTeleport, 2)
- AddAmmo(hero.gear, amSniperRifle, 2)
- AddAmmo(hero.gear, amWatermelon, 2)
+ WriteLnToConsole("HERO : "..hero.gear)
+ WriteLnToConsole("GEAR : "..gear)
+ WriteLnToConsole("UPPER BOUND : "..enemiesOdd[table.getn(enemiesOdd)].gear)
+ WriteLnToConsole("UPPER BOUND : "..enemiesEven[table.getn(enemiesEven)].gear)
+
+ if (gear > hero.gear and gear <= enemiesOdd[table.getn(enemiesOdd)].gear) or
+ (gear > hero.gear and gear <= enemiesEven[table.getn(enemiesEven)].gear) then
+ WriteLnToConsole("NOT HERO GEAR")
+ local availableTeleports = GetAmmoCount(hero.gear,amTeleport)
+ local availableSniper = GetAmmoCount(hero.gear,amSniperRifle)
+ if availableTeleports < 2 then
+ AddAmmo(hero.gear, amTeleport, availableTeleports + 1 )
+ end
+ if availableSniper < 3 then
+ AddAmmo(hero.gear, amSniperRifle, availableSniper + 1 )
+ end
end
WriteLnToConsole("GEAR KILLED")
end
@@ -135,7 +162,7 @@
-------------- EVENTS ------------------
function onHeroDeath(gear)
- if hero.dead then
+ if not GetHealth(hero.gear) then
return true
end
return false
@@ -145,7 +172,7 @@
-- game ends anyway but I want to sent custom stats probably...
function heroDeath(gear)
- heroLost()
+ EndGame()
end
------------------ Other Functions -------------------
@@ -154,18 +181,18 @@
if GetHealth(hero.gear) then
for i=1,table.getn(enemiesEven) do
if GetHealth(enemiesEven[i].gear) then
- if GetX(enemiesEven[i].gear) < GetX(hero.gear) and enemiesEven[i].turnLeft then
+ if GetX(enemiesEven[i].gear) < GetX(hero.gear) then
HogTurnLeft(enemiesEven[i].gear, false)
- elseif GetX(enemiesEven[i].gear) > GetX(hero.gear) and not enemiesEven[i].turnLeft then
+ elseif GetX(enemiesEven[i].gear) > GetX(hero.gear) then
HogTurnLeft(enemiesEven[i].gear, true)
end
end
end
for i=1,table.getn(enemiesOdd) do
if GetHealth(enemiesOdd[i].gear) then
- if GetX(enemiesOdd[i].gear) < GetX(hero.gear) and enemiesOdd[i].turnLeft then
+ if GetX(enemiesOdd[i].gear) < GetX(hero.gear) then
HogTurnLeft(enemiesOdd[i].gear, false)
- elseif GetX(enemiesOdd[i].gear) > GetX(hero.gear) and not enemiesOdd[i].turnLeft then
+ elseif GetX(enemiesOdd[i].gear) > GetX(hero.gear) then
HogTurnLeft(enemiesOdd[i].gear, true)
end
end