try to guess at barrel state. prob should flag it..
--- a/hedgewars/uAIMisc.pas Fri May 03 21:38:16 2013 -0400
+++ b/hedgewars/uAIMisc.pas Fri May 03 22:18:23 2013 -0400
@@ -503,6 +503,10 @@
begin
dX:= 0.005 * dmg + 0.01 * Density;
dY:= dX;
+ if (Kind = gtExplosives) and
+ (((abs(dY) > 0.15) and (abs(dX) < 0.02)) or
+ ((abs(dY) < 0.15) and (abs(dX) < 0.15))) then
+ dX:= 0;
if (x and LAND_WIDTH_MASK = 0) and ((y+cHHRadius+2) and LAND_HEIGHT_MASK = 0) and
(Land[y+cHHRadius+2, x] and lfIndestructible <> 0) then
fallDmg:= trunc(TraceFall(x, y, pX, pY, dX, dY, 0, Kind) * dmgMod)