fix hat names. more efficient killing off of limited hogs (takes too long to wait otherwise)
--- a/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua Tue Oct 30 00:17:23 2012 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua Mon Oct 29 20:37:57 2012 -0400
@@ -116,7 +116,8 @@
if cnthhs > 1 then
hogLimitHit = true
SetEffect(gear, heResurrectable, false)
- SetHealth(gear, 0)
+ --SetHealth(gear, 0)
+ SetGearPosition(gear, -100,LAND_HEIGHT)
end
end
@@ -414,7 +415,7 @@
if gear~= mutant and gear~= nil then
SetHogName(gear,"BOTTOM FEEDER")
- SetHogHat(gear, 'Poke_Slowpoke')
+ SetHogHat(gear, 'poke_slowpoke')
setGearValue(gear,"Feeder", true)
end
end
@@ -423,7 +424,7 @@
mutant = gear
SetHogName(gear,"MUTANT")
- SetHogHat(gear,'whysoserious')
+ SetHogHat(gear,'WhySoSerious')
SetHealth(gear, ( mutant_base_health + numhhs*25) )
SetEffect(gear, hePoisoned, 1)
setGearValue(mutant,"SelfDestruct",false)