--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Tue Jul 30 15:30:22 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Tue Jul 30 16:40:43 2013 +0300
@@ -7,7 +7,6 @@
-- TODO
-- TEST TEST AND MORE TEST
--- increase health in checkpoint 3
-- fix the stats
HedgewarsScriptLoad("/Scripts/Locale.lua")
@@ -24,6 +23,7 @@
local checkPointReached = 1 -- 1 is normal spawn
-- dialogs
local dialog01 = {}
+local dialog02 = {}
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Getting ready"), loc("Collect the icegun and get the device part from Thanta"), 1, 4500},
@@ -381,8 +381,8 @@
end
function onHeroWin(gear)
- if (not hero.dead and not bandit1.dead) and (GetX(hero.gear)>=GetX(bandit1.gear)-15 and GetX(hero.gear)<=GetX(bandit1.gear)+15)
- and (GetY(hero.gear)>=GetY(bandit1.gear)-15 and GetY(hero.gear)<=GetY(bandit1.gear)+15) then
+ if (not hero.dead and not bandit1.dead) and (GetX(hero.gear)>=GetX(bandit1.gear)-80 and GetX(hero.gear)<=GetX(bandit1.gear)+80)
+ and (GetY(hero.gear)>=GetY(bandit1.gear)-30 and GetY(hero.gear)<=GetY(bandit1.gear)+30) then
return true
end
return false
@@ -440,9 +440,13 @@
end
function heroWin(gear)
- SendStat('siGameResult', loc("Congratulations, you got the part!"))
- -- more custom stats
- EndGame()
+ TurnTimeLeft=0
+ if GetX(hero.gear) < GetX(bandit1.gear) then
+ HogTurnLeft(bandit1.gear, true)
+ else
+ HogTurnLeft(bandit1.gear, false)
+ end
+ AddAnim(dialog02)
end
-------------- ANIMATIONS ------------------
@@ -450,7 +454,10 @@
function Skipanim(anim)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
- end
+ end
+ if anim == dialog02 then
+ actionsOnWin()
+ end
end
function AnimationSetup()
@@ -471,4 +478,23 @@
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("There is one below us!"), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
+ -- DIALOG 02 - Hero got to Thant2
+ AddSkipFunction(dialog02, Skipanim, {dialog01})
+ table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
+ table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Congratulations, now you can take Thanta's part..."), 5000}})
+ table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Oh! Please pare me. You can take all my treasures!"), SAY_SAY, 3000}})
+ table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}})
+ table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I just want the strange device you found!"), SAY_SAY, 3000}})
+ table.insert(dialog02, {func = AnimWait, args = {bandit1.gear, 4000}})
+ table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Here! Take it..."), SAY_SAY, 3000}})
+ table.insert(dialog02, {func = actionsOnWin, args = {}})
end
+
+-------------- Other Functions -------------------
+
+function actionsOnWin()
+ SendStat('siGameResult', loc("Congratulations, you got the part!"))
+ SaveCampaignVar("IcePlanetPartAcquired", "true")
+ -- more custom stats
+ EndGame()
+end