remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
--- a/hedgewars/uGearsList.pas Sat Jul 11 18:28:26 2015 +0200
+++ b/hedgewars/uGearsList.pas Sat Jul 11 18:36:06 2015 -0400
@@ -733,10 +733,12 @@
k:= true;
if not k then
for i:= 0 to Pred(team^.Clan^.TeamsNumber) do
- begin
- team^.Clan^.Teams[i]^.hasGone:= true;
- TeamGoneEffect(team^.Clan^.Teams[i]^)
- end
+ with team^.Clan^.Teams[i]^ do
+ for t:= 0 to cMaxHHIndex do
+ if Hedgehogs[t].Gear <> nil then
+ Hedgehogs[t].Gear^.Health:= 0
+ else if (Hedgehogs[t].GearHidden <> nil) then
+ Hedgehogs[t].GearHidden^.Health:= 0 // hog is still hidden. if tardis should return though, lua, eh...
end;
// should be not CurrentHedgehog, but hedgehog of the last gear which caused damage to this hog