--- a/hedgewars/uSound.pas Fri Nov 30 22:23:26 2012 -0500
+++ b/hedgewars/uSound.pas Sat Dec 01 04:36:13 2012 +0100
@@ -419,7 +419,7 @@
if (snd = sndVictory) or (snd = sndFlawless) then
begin
Mix_FadeOutChannel(-1, 800);
- for i:= 0 to 7 do
+ for i:= 0 to High(VoiceList) do
VoiceList[i].snd:= sndNone;
LastVoice.snd:= sndNone;
end;
@@ -441,7 +441,7 @@
if (not isSoundEnabled) or fastUntilLag or ((LastVoice.snd <> sndNone) and (lastChan[LastVoice.snd] <> -1) and (Mix_Playing(lastChan[LastVoice.snd]) <> 0)) then
exit;
i:= 0;
- while (i<7) and (VoiceList[i].snd = sndNone) do
+ while (i<High(VoiceList)) and (VoiceList[i].snd = sndNone) do
inc(i);
if (VoiceList[i].snd <> sndNone) then
@@ -719,7 +719,7 @@
voicepacks[t].chunks[i]:= nil;
(* on MOBILE SDL_mixer has to be compiled against Tremor (USE_OGG_TREMOR)
- or sound files bigger than 32k will lockup the game *)
+ or sound files bigger than 32k will lockup the game on slow cpu *)
for i:= Low(TSound) to High(TSound) do
defVoicepack^.chunks[i]:= nil;