pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
--- a/hedgewars/uGears.pas Sat Jan 04 23:30:52 2014 +0400
+++ b/hedgewars/uGears.pas Tue Jan 07 13:56:03 2014 -0500
@@ -626,7 +626,11 @@
if (not hasBorder) and cSnow then
for i:= vobCount * Longword(max(LAND_WIDTH,4096)) div 2048 downto 1 do
- AddGear(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft, LAND_HEIGHT + LongInt(GetRandom(750)) - 1300, gtFlake, 0, _0, _0, 0);
+ begin
+ rx:=GetRandom(snowRight - snowLeft);
+ ry:=GetRandom(750);
+ AddGear(rx + snowLeft, LAND_HEIGHT + ry - 1300, gtFlake, 0, _0, _0, 0)
+ end
end;
procedure AssignHHCoords;