--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Sat Aug 10 00:00:41 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Sat Aug 10 02:54:15 2013 +0300
@@ -44,18 +44,18 @@
-- hedgehogs values
hero.name = "Hog Solo"
hero.x = 3650
-hero.y = 95
+hero.y = 295
hero.dead = false
green1.name = "Captain Lime"
green1.x = 3600
-green1.y = 95
+green1.y = 295
green1.dead = false
green2.name = "Mister Pear"
green2.x = 3600
green2.y = 1570
green3.name = "Lady Mango"
green3.x = 2170
-green3.y = 680
+green3.y = 980
green4.name = "Green Hog Grape"
green4.x = 2900
green4.y = 1650
@@ -66,10 +66,10 @@
{name = "Robert Yellow Apple", x = 710, y = 1780},
{name = "Summer Squash", x = 315 , y = 1960},
{name = "Tall Potato", x = 830 , y = 1748},
- {name = "Yellow Pepper", x = 285 , y = 1960},
- {name = "Corn", x = 1320 , y = 540},
+ {name = "Yellow Pepper", x = 2160 , y = 820},
+ {name = "Corn", x = 1320 , y = 740},
{name = "Max Citrus", x = 1900 , y = 1700},
- {name = "Naranja Jed", x = 960 , y = 316},
+ {name = "Naranja Jed", x = 960 , y = 516},
}
teamA.name = loc("Hog Solo")
teamA.color = tonumber("38D61C",16) -- green
@@ -86,6 +86,7 @@
MinesTime = 1
Explosives = 0
Delay = 3
+ SuddenDeathTurns = 0
HealthCaseAmount = 50
Map = "fruit01_map"
Theme = "Fruit"
@@ -136,37 +137,28 @@
AddAmmo(hero.gear, amGrenade, 6)
AddAmmo(hero.gear, amDEagle, 4)
-- Green team weapons
- local greenTeam = { green1, green2, green3, green4 }
- for i=1,4 do
- AddAmmo(greenTeam[i].gear, amBlowTorch, 1)
- AddAmmo(greenTeam[i].gear, amRope, 1)
- AddAmmo(greenTeam[i].gear, amBazooka, 4)
- AddAmmo(greenTeam[i].gear, amGrenade, 3)
- AddAmmo(greenTeam[i].gear, amFirePunch, 2)
- AddAmmo(greenTeam[i].gear, amDrill, 1)
- end
+ AddAmmo(green1.gear, amBlowTorch, 5)
+ AddAmmo(green1.gear, amRope, 5)
+ AddAmmo(green1.gear, amBazooka, 10)
+ AddAmmo(green1.gear, amGrenade, 7)
+ AddAmmo(green1.gear, amFirePunch, 2)
+ AddAmmo(green1.gear, amDrill, 3)
+ AddAmmo(green1.gear, amSkip, 100)
-- Yellow team weapons
AddAmmo(yellow1.gear, amBlowTorch, 1)
AddAmmo(yellow1.gear, amRope, 1)
- AddAmmo(yellow1.gear, amBazooka, 3)
- AddAmmo(yellow1.gear, amGrenade, 1)
- AddAmmo(yellow1.gear, amFirePunch, 1)
- AddAmmo(yellow1.gear, amDrill, 1)
- for i=1,7 do
- AddAmmo(yellowArmy[i].gear, amBlowTorch, 1)
- AddAmmo(yellowArmy[i].gear, amRope, 1)
- AddAmmo(yellowArmy[i].gear, amBazooka, 3)
- AddAmmo(yellowArmy[i].gear, amGrenade, 3)
- AddAmmo(yellowArmy[i].gear, amFirePunch, 1)
- AddAmmo(yellowArmy[i].gear, amDrill, 3)
- AddAmmo(yellowArmy[i].gear, amBee, 1)
- AddAmmo(yellowArmy[i].gear, amMortar, 2)
- AddAmmo(yellowArmy[i].gear, amSniperRifle, 3)
- AddAmmo(yellowArmy[i].gear, amDEagle, 2)
- AddAmmo(yellowArmy[i].gear, amDynamite, 1)
- if i>2 then
- HideHog(yellowArmy[i].gear)
- end
+ AddAmmo(yellow1.gear, amBazooka, 10)
+ AddAmmo(yellow1.gear, amGrenade, 10)
+ AddAmmo(yellow1.gear, amFirePunch, 5)
+ AddAmmo(yellow1.gear, amDrill, 3)
+ AddAmmo(yellow1.gear, amBee, 1)
+ AddAmmo(yellow1.gear, amMortar, 3)
+ AddAmmo(yellow1.gear, amSniperRifle, 5)
+ AddAmmo(yellow1.gear, amDEagle, 4)
+ AddAmmo(yellow1.gear, amDynamite, 1)
+ AddAmmo(yellow1.gear, amSwitch, 100)
+ for i=3,7 do
+ HideHog(yellowArmy[i].gear)
end
AddAnim(dialog01)