--- a/hedgewars/uGearsRender.pas Mon Jun 16 02:23:37 2014 +0200
+++ b/hedgewars/uGearsRender.pas Mon Jun 16 02:41:03 2014 +0200
@@ -972,7 +972,13 @@
t:= 32;//trunc((SpritesData[sprFinger].Height + t) / cScaleFactor);
ty := min(ty, ViewBottomY - 96);
// don't overlap with HH or HH tags
- if ty < ViewTopY + t then ty:= max(ViewTopY + t, oy + t);
+ if ty < ViewTopY + t then
+ begin
+ if abs(tx - ox) < abs(ty - oy) then
+ ty:= max(ViewTopY + t, oy + t)
+ else
+ ty:= max(ViewTopY + t, ty);
+ end;
dAngle := DxDy2Angle(int2hwfloat(ty - oy), int2hwfloat(tx - ox)) + 90;