--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua Sun Aug 19 03:10:57 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/family.lua Sun Aug 19 12:31:04 2012 +0300
@@ -70,7 +70,7 @@
cyborgNames = {loc("Unit 0x0007"), loc("Hogminator"), loc("Carol"),
loc("Blender"), loc("Elderbot"), loc("Fiery Water")}
cyborgsDif = {2, 2, 2, 2, 2, 1}
-cyborgsHealth = {90, 90, 90, 80, 80, 20}
+cyborgsHealth = {45, 45, 45, 40, 40, 20}
cyborgPos = {945, 1216}
cyborgsNum = 6
cyborgsPos = {{2243, 1043}, {3588, 1227}, {2781, 1388},
@@ -176,7 +176,7 @@
table.insert(midAnim, {func = AnimSay, args = {natives[1], loc("Thanks!"), SAY_SAY, 2000}})
table.insert(midAnim, {func = AnimTeleportGear, args = {natives[1], unpack(nativeMidPos2)}})
table.insert(midAnim, {func = AnimSay, args = {natives[1], loc("Why can't he just let her go?!"), SAY_THINK, 5000}})
- AddSkipFunction(midAnim, SkipStartAnim, {})
+ AddSkipFunction(midAnim, SkipMidAnim, {})
end
--------------------------Anim skip functions--------------------------
@@ -189,6 +189,11 @@
ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything."), 1, 7000)
end
+function SkipMidAnim()
+ AnimTeleportGear(natives[1], unpack(nativeMidPos2))
+ SkipStartAnim()
+end
+
function SetupPlace3()
SpawnUtilityCrate(2086, 1887, amRope, 1)
SpawnUtilityCrate(2147, 728, amBlowTorch, 2)
@@ -237,6 +242,7 @@
end
AddNewEvent(CheckOutOfCluster, {}, DoOutOfCluster, {}, 1)
AddNewEvent(CheckOutOfGrenade, {}, DoOutOfGrenade, {}, 1)
+-- AddNewEvent(CheckNeedToHide, {}, DoNeedToHide, {}, 1)
TurnTimeLeft = TurnTime
ShowMission(loc("Family Reunion"), loc("Hostage Situation"), loc("Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"), 1, 7000)
end
@@ -252,12 +258,12 @@
PlaceGirder(648, 1427, 5)
PlaceGirder(2110, 980, 0)
- SpawnAmmoCrate(814, 407, amBazooka, 8)
- clusterCrate = SpawnAmmoCrate(862, 494, amClusterBomb, 8)
- SpawnAmmoCrate(855, 486, amBee, 5)
- grenadeCrate1 = SpawnAmmoCrate(849, 459, amGrenade, 8)
+ SpawnAmmoCrate(814, 407, amBazooka, 4)
+ clusterCrate = SpawnAmmoCrate(862, 494, amClusterBomb, 4)
+ SpawnAmmoCrate(855, 486, amBee, 3)
+ grenadeCrate1 = SpawnAmmoCrate(849, 459, amGrenade, 4)
SpawnAmmoCrate(2077, 847, amWatermelon, 3)
- grenadeCrate2 = SpawnAmmoCrate(2122, 847, amGrenade, 8)
+ grenadeCrate2 = SpawnAmmoCrate(2122, 847, amGrenade, 3)
SpawnUtilityCrate(747, 1577, amPickHammer, 1)
SpawnUtilityCrate(496, 1757, amGirder, 2)
@@ -284,6 +290,8 @@
function DoCyborgsDead()
SetGearMessage(CurrentHedgehog, 0)
+ RestoreHedge(princess)
+-- RemoveEventFunc(CheckNeedToHide)
AddAnim(midAnim)
AddFunction({func = AfterMidAnim, args = {}})
end
@@ -322,6 +330,7 @@
end
function EndMission()
+ RemoveEventFunc(CheckPrincessFreed)
AddCaption("So the princess was never heard of again...")
ParseCommand("teamgone " .. loc("Natives"))
ParseCommand("teamgone " .. loc("011101001"))
@@ -337,11 +346,11 @@
end
function DoOutOfCluster()
- clusterCrate = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amClusterBomb)
+ clusterCrate = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amClusterBomb, 3)
end
function DoOutOfGrenade()
- grenadeCrate2 = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amGrenade)
+ grenadeCrate2 = SpawnAmmoCrate(GetX(natives[1]) - 50, GetY(natives[1]) - 50, amGrenade, 3)
end
function CheckNeedToHide()
@@ -386,7 +395,6 @@
end
function SetupEvents()
- AddNewEvent(CheckNeedToHide, {}, DoNeedToHide, {}, 1)
end
function SetupAmmo()
@@ -518,10 +526,20 @@
return
end
if GetHogTeamName(CurrentHedgehog) == loc("011101001") then
+ if CheckCyborgsDead() ~= true then
+ for i = 1, 3 do
+ if gearDead[natives[i]] ~= true then
+ HideHedge(natives[i])
+ end
+ end
+ end
TurnTimeLeft = 0
else
- AnimWait(princess, 10)
- AddFunction({func = RestoreHedge, args = {princess}})
+ for i = 1, 3 do
+ if gearDead[natives[i]] ~= true then
+ RestoreHedge(natives[i])
+ end
+ end
end
end
@@ -533,4 +551,9 @@
SetAnimSkip(true)
return
end
+-- HideHedge(princess)
+-- for i = 1, 5 do
+-- DeleteGear(cyborgs[i])
+-- end
+-- AddAmmo(natives[1], amTeleport, 100)
end