--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/enemy.lua Sun Aug 26 01:22:55 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/enemy.lua Sun Aug 26 01:31:38 2012 +0300
@@ -233,7 +233,7 @@
table.insert(startAnim, {func = AnimCustomFunction, args = {players[1], CondNeedToTurn, {players[4], gear}}})
table.insert(startAnim, {func = AnimCustomFunction, args = {players[1], CondNeedToTurn, {players[1], gear}}})
table.insert(startAnim, {func = AnimSay, args = {gear, loc("You have finally figured it out!"), SAY_SHOUT, 4500}})
- table.insert(startAnim, {func = AnimSay, args = {gear, loc("You blood needers are pretty slow, you know!"), SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {gear, loc("You meatbags are pretty slow, you know!"), SAY_SHOUT, 5500}})
table.insert(startAnim, {func = AnimSay, args = {players[1], loc("Why do you want to take over our island?"), SAY_SHOUT, 5500}})
table.insert(startAnim, {func = AnimSay, args = {gear, loc("Do you have any idea how valuable grass is?"), SAY_SHOUT, 5500}})
table.insert(startAnim, {func = AnimSay, args = {gear, loc("This island is the only place left on Earth with grass on it!"), SAY_SHOUT, 7000}})
@@ -248,7 +248,7 @@
function SetupFinalAnim()
finalAnim = {
{func = AnimGearWait, args = {cyborg, 1000}},
- {func = AnimSay, args = {cyborg, loc("Nicely done, blood needer!"), SAY_SAY, 3000}},
+ {func = AnimSay, args = {cyborg, loc("Nicely done, meatbag!"), SAY_SAY, 3000}},
{func = AnimSay, args = {cyborg, loc("You have won the game by proving true cooperative skills!"), SAY_SAY, 7000}},
{func = AnimSay, args = {cyborg, loc("You have proven yourselves worthy!"), SAY_SAY, 4000}},
{func = AnimSay, args = {players[1], loc("Game? Was this a game to you?!"), SAY_SAY, 4000}},
--- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua Sun Aug 26 01:22:55 2012 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua Sun Aug 26 01:31:38 2012 +0300
@@ -402,7 +402,7 @@
table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch...", SAY_SHOUT, 3500}})
table.insert(startAnim, {func = AnimSay, args = {enemy, "The way you handled your little inside conflicts...", SAY_SHOUT, 6500}})
table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that we needed the help of one of you?", SAY_SHOUT, 7500}})
- table.insert(startAnim, {func = AnimSay, args = {enemy, "You should have known that we don't rely on 'blood needers'!", SAY_SHOUT, 7500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You should have known that we don't rely on meatbags!", SAY_SHOUT, 7500}})
table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch though...", SAY_SHOUT, 3500}})
if m5Choice == choiceEliminate then
table.insert(startAnim, {func = AnimSay, args = {enemy, "Heck, you even executed one of you!", SAY_SHOUT, 6000}})
@@ -435,7 +435,7 @@
for i = 1, found do
table.insert(finalAnim, {func = AnimCustomFunction, args = {gears[1], CondNeedToTurn, {cyborg, gears[i]}}})
end
- table.insert(finalAnim, {func = AnimSay, args = {cyborg, "Nice work, blood needers!", SAY_SAY, 3000}})
+ table.insert(finalAnim, {func = AnimSay, args = {cyborg, "Nice work, meatbags!", SAY_SAY, 3000}})
table.insert(finalAnim, {func = AnimSay, args = {cyborg, "You're on your way to freeing your tribe!", SAY_SAY, 5500}})
table.insert(finalAnim, {func = AnimSay, args = {gears[1], "Do you know where they are?", SAY_SAY, 4000}})
table.insert(finalAnim, {func = AnimSay, args = {gears[found], "We need to hurry!", SAY_SAY, 3000}})