Sun, 26 Dec 2010 17:31:58 +0100 |
mikade |
Updated maps CTF, Control and new unscripted map Blizzard
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 20:17:15 +0300 |
unc0rr |
ban CMakeCache.txt
|
changeset |
files
|
Sun, 26 Dec 2010 11:21:09 -0500 |
nemo |
merge default into 0.9.15
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 11:17:01 -0500 |
nemo |
add a disabling for landback, set it if flakes are enabled
|
changeset |
files
|
Sun, 26 Dec 2010 18:56:31 +0300 |
unc0rr |
Add 0.9.15 to the list of known versions
|
changeset |
files
|
Sun, 26 Dec 2010 19:06:10 +0300 |
unC0Rr |
Apply 2fa92e9a0a here
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 18:56:00 +0300 |
unc0rr |
Update doc a bit
|
changeset |
files
|
Sun, 26 Dec 2010 15:50:21 +0100 |
Palewolf |
Turn off dust when drilling through air
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 10:47:03 -0500 |
nemo |
revert last change. ordinary fire is fine, but HHG screws up.
|
changeset |
files
|
Sun, 26 Dec 2010 14:58:28 +0100 |
Palewolf |
Added star, exclamation and question mark signs
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 10:31:10 -0500 |
nemo |
disable landbackpixel on small explosions
|
changeset |
files
|
Sun, 26 Dec 2010 00:47:18 -0500 |
nemo |
pull in a few changes from default
0.9.15
|
changeset |
files
|
Sun, 26 Dec 2010 00:28:23 -0500 |
nemo |
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
|
changeset |
files
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Sun, 26 Dec 2010 00:15:41 +0100 |
Palewolf |
Small fixes. Thanks Hennek.
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 22:58:35 -0500 |
nemo |
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
|
changeset |
files
|
Sat, 25 Dec 2010 22:44:20 +0100 |
Palewolf |
Updated changelog
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 21:35:40 -0500 |
nemo |
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
|
changeset |
files
|
Sat, 25 Dec 2010 23:09:54 +0300 |
unc0rr |
Allow 8 teams in server
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 14:52:16 -0500 |
nemo |
aaaaargh (fix cmakelists again)
|
changeset |
files
|
Sat, 25 Dec 2010 20:47:29 +0100 |
Palewolf |
Capture the flag (Blizzard) Map
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 20:47:29 +0100 |
Palewolf |
Capture the flag (Blizzard) Map
|
changeset |
files
|
Sat, 25 Dec 2010 22:24:47 +0300 |
unc0rr |
Set version to 0.9.15, remove -dev suffix
0.9.15
|
changeset |
files
|
Sat, 25 Dec 2010 22:22:33 +0300 |
unc0rr |
Some fixes in ru translation
|
changeset |
files
|
Sat, 25 Dec 2010 14:10:11 -0500 |
nemo |
oops. forgot cmake for Control map
|
changeset |
files
|
Sat, 25 Dec 2010 18:07:34 +0300 |
mikade |
Update missions
|
changeset |
files
|
Sat, 25 Dec 2010 18:06:33 +0300 |
Henek |
sv.lua
|
changeset |
files
|
Fri, 24 Dec 2010 16:44:31 -0500 |
nemo |
Sorry guys. I'll be more careful in future (remove more dupes)
|
changeset |
files
|
Fri, 24 Dec 2010 16:29:40 -0500 |
nemo |
Remove a dupe :-/
|
changeset |
files
|
Fri, 24 Dec 2010 16:24:30 -0500 |
nemo |
oops
|
changeset |
files
|
Fri, 24 Dec 2010 16:13:28 -0500 |
nemo |
Disable gtFlake on bordered maps
|
changeset |
files
|
Fri, 24 Dec 2010 22:39:20 +0300 |
unc0rr |
Pass SCHEME before AMMO
|
changeset |
files
|
Fri, 24 Dec 2010 20:25:03 +0100 |
Palewolf |
Updated spanish translation
|
changeset |
files
|
Fri, 24 Dec 2010 20:33:17 +0300 |
unc0rr |
- Fix encoding function to iterate reversed list
|
changeset |
files
|
Fri, 24 Dec 2010 11:54:34 -0500 |
nemo |
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
|
changeset |
files
|
Fri, 24 Dec 2010 10:04:01 -0500 |
szczur+nemo |
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
|
changeset |
files
|
Fri, 24 Dec 2010 09:35:24 -0500 |
szczur |
polish lua update
|
changeset |
files
|
Fri, 24 Dec 2010 00:53:50 -0500 |
mikade+nemo |
Add a bunch of lua from mikade, update translation files
|
changeset |
files
|
Fri, 24 Dec 2010 00:21:42 -0500 |
mikade |
Whole ton of script callbacks on commands. Poor engine.
|
changeset |
files
|
Fri, 24 Dec 2010 00:20:18 -0500 |
szczur+nemo |
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
|
changeset |
files
|
Thu, 23 Dec 2010 23:46:14 -0500 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
|
changeset |
files
|
Thu, 23 Dec 2010 20:21:47 -0500 |
nemo |
oops
|
changeset |
files
|
Thu, 23 Dec 2010 19:17:14 -0500 |
nemo |
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
|
changeset |
files
|
Fri, 24 Dec 2010 00:24:16 +0100 |
koda |
beaver hat
|
changeset |
files
|
Thu, 23 Dec 2010 18:06:09 -0500 |
nemo |
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
|
changeset |
files
|
Thu, 23 Dec 2010 21:45:50 +0100 |
jose1711 |
Updated lua Slovak translation
|
changeset |
files
|
Thu, 23 Dec 2010 20:46:51 +0100 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
Thu, 23 Dec 2010 20:44:15 +0100 |
jose1711 |
fix commit
|
changeset |
files
|
Thu, 23 Dec 2010 20:32:45 +0100 |
jose1711 |
merge
|
changeset |
files
|
Thu, 23 Dec 2010 22:05:42 +0300 |
unc0rr |
Oops, typo
|
changeset |
files
|
Thu, 23 Dec 2010 22:01:19 +0300 |
unc0rr |
Add logging of map drawing process
|
changeset |
files
|
Thu, 23 Dec 2010 21:54:57 +0300 |
unc0rr |
- Remove loading from file procedure
|
changeset |
files
|
Thu, 23 Dec 2010 20:26:31 +0100 |
jose1711 |
merge+Slovak transl update
|
changeset |
files
|
Thu, 23 Dec 2010 12:30:33 -0500 |
nemo |
stub locale
|
changeset |
files
|
Thu, 23 Dec 2010 12:14:44 -0500 |
nemo |
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
|
changeset |
files
|
Thu, 23 Dec 2010 11:13:57 -0500 |
jose1711 |
merge
|
changeset |
files
|
Thu, 23 Dec 2010 11:06:52 -0500 |
arrom |
Portuguese updates
|
changeset |
files
|
Thu, 23 Dec 2010 10:54:47 -0500 |
nemo |
Try to be safer in my pixel checks
|
changeset |
files
|
Thu, 23 Dec 2010 00:01:56 -0500 |
nemo |
Tweak more wind values / densities
|
changeset |
files
|
Wed, 22 Dec 2010 23:46:07 -0500 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
|
changeset |
files
|
Wed, 22 Dec 2010 21:57:52 -0500 |
nemo |
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
|
changeset |
files
|
Wed, 22 Dec 2010 21:36:17 -0500 |
nemo |
change "mudball" on christmas theme
|
changeset |
files
|
Wed, 22 Dec 2010 21:33:46 -0500 |
nemo |
enable snow on Christmas theme
|
changeset |
files
|
Thu, 23 Dec 2010 01:35:06 +0100 |
Palewolf and others |
New Christmas theme
|
changeset |
files
|
Wed, 22 Dec 2010 19:25:00 -0500 |
nemo |
more tweaking land graphics due to snow
|
changeset |
files
|
Wed, 22 Dec 2010 18:50:00 -0500 |
nemo |
Visual tweaks for snow
|
changeset |
files
|
Wed, 22 Dec 2010 18:29:43 -0500 |
nemo |
braces fail
|
changeset |
files
|
Wed, 22 Dec 2010 14:25:25 -0500 |
anon |
Graphics updates
|
changeset |
files
|
Wed, 22 Dec 2010 14:19:11 -0500 |
nemo |
raise Y start to cloud level
|
changeset |
files
|
Wed, 22 Dec 2010 14:01:43 -0500 |
nemo |
Another snow variant
|
changeset |
files
|
Wed, 22 Dec 2010 11:59:35 -0500 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
|
changeset |
files
|
Wed, 22 Dec 2010 10:09:39 -0500 |
nemo |
trying a graphic with more white and less translucency
|
changeset |
files
|
Wed, 22 Dec 2010 09:56:13 -0500 |
nemo |
knock back y two to make snow pile up a bit less high
|
changeset |
files
|
Wed, 22 Dec 2010 15:42:47 +0100 |
Henek |
fixed showmission so it actually displays the right icons
|
changeset |
files
|
Wed, 22 Dec 2010 02:16:07 -0500 |
nemo |
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
|
changeset |
files
|
Wed, 02 Feb 2011 21:53:39 +0300 |
unc0rr |
Close branch
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:30:03 -0500 |
nemo |
apply cGravityf when changing cGravity
|
changeset |
files
|
Mon, 31 Jan 2011 21:40:17 +0300 |
unc0rr |
Implement room delegation when admin lefts it
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:19:47 -0500 |
nemo |
more snow
|
changeset |
files
|
Sun, 30 Jan 2011 20:43:18 +0300 |
unc0rr |
Reimplement a bunch of administrator commands
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:17:46 -0500 |
nemo |
fix desync in snow
|
changeset |
files
|
Sun, 30 Jan 2011 20:38:40 +0300 |
unc0rr |
Reimplement KICK
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 01:11:48 -0500 |
nemo |
minor visual tweaks to snow
|
changeset |
files
|
Sun, 30 Jan 2011 20:36:32 +0300 |
unc0rr |
Reimplement FOLLOW
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:58:00 -0500 |
nemo |
oops. forgot the graphic
|
changeset |
files
|
Sun, 30 Jan 2011 20:32:23 +0300 |
unc0rr |
Reimplement some more protocol commands
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:48:06 -0500 |
nemo |
minor position tweaks. hopefully checking array bounds correctly
|
changeset |
files
|
Sat, 29 Jan 2011 21:33:24 +0300 |
unc0rr |
- Reactivate pings timer, reimplement PING handler
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 00:17:43 -0500 |
nemo |
A very very basic snow implementation
|
changeset |
files
|
Sat, 29 Jan 2011 13:43:07 +0300 |
unc0rr |
Introduce numbered server notice messages
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 04:09:56 +0100 |
koda |
merge
|
changeset |
files
|
Fri, 28 Jan 2011 22:34:07 +0300 |
unc0rr |
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 03:56:12 +0100 |
koda |
update weapons
|
changeset |
files
|
Fri, 28 Jan 2011 22:21:29 +0300 |
unc0rr |
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 03:28:14 +0100 |
koda |
this should prevent that ever again
|
changeset |
files
|
Fri, 28 Jan 2011 22:19:06 +0300 |
unc0rr |
Reimplement some more Actions
server_refactor
|
changeset |
files
|
Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
|
changeset |
files
|
Wed, 22 Dec 2010 02:50:17 +0100 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
|
changeset |
files
|
Thu, 27 Jan 2011 22:14:14 +0300 |
unc0rr |
io = liftIO
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 23:22:53 +0100 |
Henek |
added copying also to schemes and updated some translations
|
changeset |
files
|
Thu, 27 Jan 2011 22:10:24 +0300 |
unc0rr |
Reimplement one more Action
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 21:56:34 +0100 |
Henek |
added copying of weapon sets
|
changeset |
files
|
Thu, 27 Jan 2011 22:06:42 +0300 |
unc0rr |
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 15:12:06 -0500 |
nemo |
Merge henek's changes
|
changeset |
files
|
Wed, 26 Jan 2011 22:26:02 +0300 |
unc0rr |
Send spectators info
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 14:42:47 +0100 |
Henek |
removing all " " in filenames under share and replacing "_" with " " in missions
|
changeset |
files
|
Wed, 26 Jan 2011 22:06:27 +0300 |
unc0rr |
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 10:46:52 +0100 |
sheepluva |
disable fix for issue 24 in order to fix issue 123, as suggested by koda
|
changeset |
files
|
Wed, 26 Jan 2011 22:04:18 +0300 |
unc0rr |
Send teams info on join
server_refactor
|
changeset |
files
|
Tue, 21 Dec 2010 02:17:45 +0100 |
Henek |
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
|
changeset |
files
|
Tue, 21 Dec 2010 14:57:33 -0500 |
nemo |
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
|
changeset |
files
|
Thu, 23 Dec 2010 17:47:50 +0100 |
jose1711 |
Updated Slovak translation + merge
|
changeset |
files
|
Tue, 25 Jan 2011 22:23:08 +0300 |
unc0rr |
Send room config to client
server_refactor
|
changeset |
files
|
Mon, 20 Dec 2010 21:45:10 +0300 |
unc0rr |
- Allow user to use undo, to clear, save and load drawn maps
|
changeset |
files
|
Tue, 25 Jan 2011 22:13:34 +0300 |
unc0rr |
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
|
changeset |
files
|
Mon, 20 Dec 2010 20:55:45 +0300 |
unc0rr |
Add those stupid breaks
|
changeset |
files
|
Mon, 24 Jan 2011 21:33:03 +0300 |
unc0rr |
Fix typo in version information
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 22:06:38 -0500 |
nemo |
FAIL - actually assign
|
changeset |
files
|
Mon, 24 Jan 2011 21:32:26 +0300 |
unc0rr |
Apply new nick restrictions in server rewrite too
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 21:16:14 -0500 |
nemo |
add AI routine
|
changeset |
files
|
Mon, 10 Jan 2011 18:57:44 +0300 |
unc0rr |
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
|
changeset |
files
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Mon, 10 Jan 2011 18:29:43 +0300 |
unc0rr |
Even less craziness
server_refactor
|
changeset |
files
|
Mon, 20 Dec 2010 02:00:22 +0100 |
Henek |
fixed and enabled removing of game scheme from options page
|
changeset |
files
|
Mon, 10 Jan 2011 18:28:39 +0300 |
unc0rr |
Fix check for unique nick
server_refactor
|
changeset |
files
|
Mon, 20 Dec 2010 01:08:46 +0100 |
koda |
ipod touch 4g has only 256mb of ram (like ipad)
|
changeset |
files
|
Mon, 10 Jan 2011 18:14:05 +0300 |
unc0rr |
Fix typo
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 14:11:55 -0500 |
nemo |
fix typo in hand drawn maps
|
changeset |
files
|
Mon, 10 Jan 2011 18:12:13 +0300 |
unc0rr |
Bring back room and teams removing
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 13:33:45 -0500 |
nemo |
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
|
changeset |
files
|
Mon, 10 Jan 2011 15:42:17 +0300 |
unc0rr |
Convert function to a map
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 13:31:55 -0500 |
nemo |
Ok. This should pull 0.9.14.1 server into default
|
changeset |
files
|
Sun, 19 Dec 2010 13:21:14 -0500 |
nemo |
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
|
changeset |
files
|
Sun, 19 Dec 2010 20:45:15 +0300 |
unc0rr |
Adjust magic consts
|
changeset |
files
|
Sun, 19 Dec 2010 20:33:33 +0300 |
unc0rr |
Most probably it's fix to a crash
|
changeset |
files
|
Sun, 19 Dec 2010 20:22:48 +0300 |
unc0rr |
Remove deleteLater()
|
changeset |
files
|
Sun, 19 Dec 2010 20:16:07 +0300 |
unc0rr |
Some debug info
|
changeset |
files
|
Sun, 19 Dec 2010 20:01:24 +0300 |
unc0rr |
- Simplify map container code a bit
|
changeset |
files
|
Sun, 19 Dec 2010 19:24:15 +0300 |
unc0rr |
Seems like just a source of bugs
|
changeset |
files
|
Sat, 18 Dec 2010 23:02:39 +0300 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
|
changeset |
files
|
Sat, 18 Dec 2010 21:19:26 +0300 |
unc0rr |
Report 48 hogs for drawn maps
|
changeset |
files
|
Sat, 18 Dec 2010 21:17:37 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 18 Dec 2010 19:15:26 +0100 |
Henek |
fix layout in game config widget as per nemo's request
|
changeset |
files
|
Sat, 18 Dec 2010 21:17:12 +0300 |
unc0rr |
Make use of showEvent, so there's no more need in manual resizing of draw map widget
|
changeset |
files
|
Sat, 18 Dec 2010 21:08:02 +0300 |
unc0rr |
Try to avoid binary data in log, use shorter descriptions
|
changeset |
files
|
Sat, 18 Dec 2010 10:46:59 -0500 |
nemo |
oops
|
changeset |
files
|
Sat, 18 Dec 2010 10:43:36 -0500 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
|
changeset |
files
|
Sat, 18 Dec 2010 15:14:27 +0100 |
koda |
merge
|
changeset |
files
|
Fri, 17 Dec 2010 19:27:02 +0100 |
Henek |
added replacement of "_" to " " in gameplay scripts
|
changeset |
files
|
Fri, 17 Dec 2010 09:26:02 +0100 |
Henek |
added set button to seed edit so maps won't regenerate as often
|
changeset |
files
|
Sat, 18 Dec 2010 15:14:16 +0100 |
koda |
initial stats interpretation for ifrontend
|
changeset |
files
|
Thu, 16 Dec 2010 17:40:31 -0500 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
|
changeset |
files
|
Thu, 16 Dec 2010 22:46:38 +0100 |
koda |
move server connection stuff in its own class
|
changeset |
files
|
Thu, 16 Dec 2010 15:26:19 -0500 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
|
changeset |
files
|
Thu, 16 Dec 2010 15:02:35 -0500 |
nemo |
offset the sprite
|
changeset |
files
|
Thu, 16 Dec 2010 14:34:11 -0500 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
|
changeset |
files
|
Thu, 16 Dec 2010 09:18:03 +0100 |
koda |
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
|
changeset |
files
|
Thu, 16 Dec 2010 02:36:56 +0100 |
koda |
version bump
Hedgewars-iOS-1.2.1
|
changeset |
files
|
Thu, 16 Dec 2010 02:34:02 +0100 |
koda |
ignore touches around dpad and buttons (for real)
|
changeset |
files
|
Thu, 16 Dec 2010 01:45:15 +0100 |
koda |
add two preferences for enabling/disabling blurry land and multitasking
|
changeset |
files
|
Thu, 16 Dec 2010 00:48:32 +0100 |
koda |
store the (future) password with md5 for ifrontend
|
changeset |
files
|
Thu, 16 Dec 2010 00:24:57 +0100 |
koda |
add more space for this help message on ipad
|
changeset |
files
|
Wed, 15 Dec 2010 22:03:46 +0300 |
unc0rr |
Recieve and parse DRAWNMAP config
|
changeset |
files
|
Wed, 15 Dec 2010 21:48:54 +0300 |
unc0rr |
Fix crash on forced disconnect
|
changeset |
files
|
Wed, 15 Dec 2010 21:40:16 +0300 |
unc0rr |
The Fix
|
changeset |
files
|
Wed, 15 Dec 2010 21:10:25 +0300 |
unc0rr |
Don't use std::string
|
changeset |
files
|
Tue, 14 Dec 2010 20:41:33 -0500 |
nemo |
add optional state parameter to hogsay
|
changeset |
files
|
Tue, 14 Dec 2010 19:36:12 -0500 |
nemo |
oops
|
changeset |
files
|
Tue, 14 Dec 2010 18:18:54 -0500 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
|
changeset |
files
|
Tue, 14 Dec 2010 17:47:53 -0500 |
nemo |
merge
|
changeset |
files
|
Tue, 14 Dec 2010 22:32:47 +0100 |
jose1711 |
Update Slovak translation
|
changeset |
files
|
Tue, 14 Dec 2010 17:47:38 -0500 |
nemo |
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
|
changeset |
files
|
Tue, 14 Dec 2010 21:56:37 +0300 |
unc0rr |
Compess at highest ratio
|
changeset |
files
|
Tue, 14 Dec 2010 21:04:43 +0300 |
unc0rr |
Debug messages
|
changeset |
files
|
Tue, 14 Dec 2010 20:46:50 +0300 |
unc0rr |
Try to send drawn map data to net server
|
changeset |
files
|
Tue, 14 Dec 2010 20:01:27 +0300 |
unc0rr |
Don't reset teams when returning from draw map page
|
changeset |
files
|
Mon, 13 Dec 2010 19:22:09 -0500 |
nemo |
oops. forgot the getter.
|
changeset |
files
|
Mon, 13 Dec 2010 19:00:03 -0500 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
|
changeset |
files
|
Mon, 13 Dec 2010 18:13:42 -0500 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
|
changeset |
files
|
Mon, 13 Dec 2010 22:12:30 +0300 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
|
changeset |
files
|
Mon, 13 Dec 2010 19:26:20 +0100 |
Henek |
exposing seed for editing and viewing
|
changeset |
files
|
Mon, 13 Dec 2010 20:54:18 +0300 |
unc0rr |
Use pageSwitchMapper in some more places
|
changeset |
files
|
Mon, 13 Dec 2010 15:02:04 +0100 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
|
changeset |
files
|
Sun, 12 Dec 2010 23:52:53 -0500 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
|
changeset |
files
|
Mon, 13 Dec 2010 04:53:48 +0100 |
Henek |
my first merge :(
|
changeset |
files
|
Sun, 12 Dec 2010 20:17:00 -0500 |
nemo |
div 0 check
|
changeset |
files
|
Mon, 13 Dec 2010 04:52:23 +0100 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
|
changeset |
files
|
Mon, 13 Dec 2010 01:24:06 +0100 |
koda |
more server stubs
|
changeset |
files
|
Sun, 12 Dec 2010 21:47:55 +0300 |
unc0rr |
Pretension to switch to draw map page
|
changeset |
files
|
Sun, 12 Dec 2010 05:23:37 +0100 |
koda |
add some connection facility to netserver
|
changeset |
files
|
Sat, 11 Dec 2010 23:28:52 +0300 |
unc0rr |
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
|
changeset |
files
|
Sat, 11 Dec 2010 21:27:43 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 11 Dec 2010 18:48:14 +0100 |
koda |
audio_session is giving problems with multitasking so disabling it for now
|
changeset |
files
|
Sat, 11 Dec 2010 14:03:49 +0100 |
Henek |
Finnished up the lua translations by adding training maps, campaign is ignored for now
|
changeset |
files
|
Sat, 11 Dec 2010 02:30:03 +0100 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
|
changeset |
files
|
Sat, 11 Dec 2010 01:55:16 +0100 |
koda |
add the appirater class for getting more positive reviews
|
changeset |
files
|
Sat, 11 Dec 2010 01:00:00 +0100 |
Henek |
also updated TrophyRace to new system
|
changeset |
files
|
Fri, 10 Dec 2010 23:58:15 +0100 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
|
changeset |
files
|
Fri, 10 Dec 2010 22:39:20 +0100 |
smaxx |
Frontend:
|
changeset |
files
|
Sat, 11 Dec 2010 21:27:15 +0300 |
unc0rr |
Add a stub for draw map page
|
changeset |
files
|
Thu, 09 Dec 2010 20:35:28 -0500 |
nemo |
return RGBA
|
changeset |
files
|
Thu, 09 Dec 2010 19:10:37 -0500 |
nemo |
clan color fetch
|
changeset |
files
|
Thu, 09 Dec 2010 22:51:07 +0100 |
koda |
merge
|
changeset |
files
|
Thu, 09 Dec 2010 11:12:40 -0500 |
nemo |
add missing setter for botlevel
|
changeset |
files
|
Thu, 09 Dec 2010 10:24:04 -0500 |
archl |
Updated Chinese translation
|
changeset |
files
|
Thu, 09 Dec 2010 11:59:07 +0300 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
|
changeset |
files
|
Wed, 08 Dec 2010 22:35:29 +0100 |
Henek |
removing all ; from lua script as an act of temporary rage and perfectionism
|
changeset |
files
|
Wed, 08 Dec 2010 15:10:38 -0500 |
nemo |
standardise name
|
changeset |
files
|
Wed, 08 Dec 2010 14:46:17 -0500 |
nemo |
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
|
changeset |
files
|
Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
|
changeset |
files
|
Wed, 08 Dec 2010 22:18:50 +0300 |
unc0rr |
- Pass map drawing data to engine
|
changeset |
files
|
Thu, 09 Dec 2010 22:50:16 +0100 |
koda |
forgot to update these files
|
changeset |
files
|
Wed, 08 Dec 2010 21:55:15 +0300 |
unc0rr |
Add drawn map into the list of map generators
|
changeset |
files
|
Wed, 08 Dec 2010 17:48:33 +0100 |
koda |
fix crasher (somehow, might be glitchy)
|
changeset |
files
|
Wed, 08 Dec 2010 15:18:08 +0100 |
koda |
merge
|
changeset |
files
|
Tue, 07 Dec 2010 23:47:11 -0500 |
nemo |
these should probably be expressly integer
|
changeset |
files
|
Tue, 07 Dec 2010 23:34:01 -0500 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
|
changeset |
files
|
Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
|
changeset |
files
|
Tue, 07 Dec 2010 19:33:34 -0500 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
|
changeset |
files
|
Tue, 07 Dec 2010 17:33:11 -0500 |
nemo |
would help if I put it in the right routine
|
changeset |
files
|
Tue, 07 Dec 2010 17:29:02 -0500 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
|
changeset |
files
|
Wed, 08 Dec 2010 15:16:57 +0100 |
koda |
code cleanup
|
changeset |
files
|
Tue, 07 Dec 2010 22:02:09 +0300 |
unc0rr |
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
|
changeset |
files
|
Wed, 08 Dec 2010 14:47:52 +0100 |
koda |
team selection completely refactored, now has animation and more performance
|
changeset |
files
|
Mon, 06 Dec 2010 21:15:41 -0500 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
|
changeset |
files
|
Tue, 07 Dec 2010 01:18:43 +0100 |
koda |
Forts: reduce preview size and add hi-res one
|
changeset |
files
|
Mon, 06 Dec 2010 13:07:36 -0500 |
nemo |
try this mikade
|
changeset |
files
|
Mon, 06 Dec 2010 08:58:24 -0500 |
nemo |
merge
|
changeset |
files
|
Mon, 06 Dec 2010 12:21:12 +0300 |
unc0rr |
Always keep last point of drawn polyline
|
changeset |
files
|
Mon, 06 Dec 2010 08:58:05 -0500 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
|
changeset |
files
|
Mon, 06 Dec 2010 00:33:39 -0500 |
nemo |
string length checks
|
changeset |
files
|
Sun, 05 Dec 2010 23:58:15 -0500 |
nemo |
fix hsa/hta/hya
|
changeset |
files
|
Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
|
changeset |
files
|
Sun, 05 Dec 2010 23:08:57 -0500 |
nemo |
remove currentteam check
|
changeset |
files
|
Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
|
changeset |
files
|
Mon, 06 Dec 2010 03:09:12 +0100 |
sheepluva |
changing Tree Map theme to Halloween (this time on the right branch >_>)
|
changeset |
files
|
Sun, 05 Dec 2010 23:48:58 +0100 |
koda |
update schemes for ios
|
changeset |
files
|
Sun, 05 Dec 2010 19:00:41 +0100 |
koda |
added porkey and sheep hats
|
changeset |
files
|
Sun, 05 Dec 2010 02:44:20 +0100 |
koda |
add a simple check to prevent loading sounds when device is muted
|
changeset |
files
|
Sun, 05 Dec 2010 00:05:21 +0100 |
koda |
write some version information inside the application
|
changeset |
files
|
Sat, 04 Dec 2010 23:30:20 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 04 Dec 2010 23:29:59 +0300 |
unc0rr |
Halfplement decode/drawing routine
|
changeset |
files
|
Sat, 04 Dec 2010 22:33:14 +0300 |
unc0rr |
- Change painted map file format
|
changeset |
files
|
Sat, 04 Dec 2010 15:09:19 -0500 |
nemo |
add nil check
|
changeset |
files
|
Sat, 04 Dec 2010 11:30:54 -0500 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
|
changeset |
files
|
Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
|
changeset |
files
|
Thu, 02 Dec 2010 20:40:30 -0500 |
nemo |
add visual gear registration
|
changeset |
files
|
Thu, 02 Dec 2010 20:29:46 -0500 |
nemo |
make Tint(longword) use RGBA
|
changeset |
files
|
Thu, 02 Dec 2010 19:51:30 -0500 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
|
changeset |
files
|
Thu, 02 Dec 2010 19:19:34 -0500 |
nemo |
forgot the passed in uid
|
changeset |
files
|
Thu, 02 Dec 2010 19:04:02 -0500 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
|
changeset |
files
|
Thu, 02 Dec 2010 18:52:37 -0500 |
nemo |
compress the PNGs
|
changeset |
files
|
Thu, 02 Dec 2010 18:50:52 -0500 |
nemo |
merge
|
changeset |
files
|
Thu, 02 Dec 2010 00:51:56 +0100 |
koda |
enable support for retina display in the ios port
|
changeset |
files
|
Thu, 02 Dec 2010 00:25:26 +0100 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
|
changeset |
files
|
Thu, 02 Dec 2010 00:23:54 +0100 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
|
changeset |
files
|
Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
|
changeset |
files
|
Wed, 01 Dec 2010 22:06:23 +0300 |
unc0rr |
- Implement decode() function.
|
changeset |
files
|
Wed, 01 Dec 2010 20:45:46 +0300 |
unC0Rr |
merge
|
changeset |
files
|
Wed, 01 Dec 2010 20:43:35 +0300 |
igorko |
Translation update
|
changeset |
files
|
Wed, 01 Dec 2010 20:45:05 +0300 |
unC0Rr |
Some more improvements
|
changeset |
files
|
Wed, 01 Dec 2010 01:43:55 +0100 |
koda |
un-break also the ios project
|
changeset |
files
|
Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
|
changeset |
files
|
Tue, 30 Nov 2010 22:46:47 +0100 |
koda |
OMG merge
|
changeset |
files
|
Mon, 29 Nov 2010 23:10:38 -0500 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
|
changeset |
files
|
Mon, 29 Nov 2010 22:23:56 +0300 |
unc0rr |
Simple simplify() function
|
changeset |
files
|
Sun, 28 Nov 2010 15:07:26 -0500 |
nemo |
do GoBack if also INGAME due to kick
|
changeset |
files
|
Sun, 28 Nov 2010 14:38:42 -0500 |
nemo |
disable last commit w/ comment
|
changeset |
files
|
Sun, 28 Nov 2010 14:25:24 -0500 |
nemo |
suppress PART if game is running. testing, etc.
|
changeset |
files
|
Sun, 28 Nov 2010 13:58:25 -0500 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
|
changeset |
files
|
Sun, 28 Nov 2010 13:12:00 -0500 |
nemo |
add null check
|
changeset |
files
|
Sun, 28 Nov 2010 12:55:57 -0500 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
|
changeset |
files
|
Sun, 28 Nov 2010 19:03:28 +0300 |
unc0rr |
Basic encoding of drawn map
|
changeset |
files
|
Sun, 28 Nov 2010 17:23:51 +0300 |
unc0rr |
Improve map editor a bit
|
changeset |
files
|
Sat, 27 Nov 2010 23:57:31 +0300 |
unc0rr |
Small testing app for DrawMap scene
|
changeset |
files
|
Sat, 27 Nov 2010 23:55:39 +0300 |
unc0rr |
Some basic functionality
|
changeset |
files
|
Sat, 27 Nov 2010 22:40:29 +0300 |
unc0rr |
Initial commit of the Draw Map Scene
|
changeset |
files
|
Fri, 26 Nov 2010 15:31:57 -0500 |
nemo |
add a uid to VGs for purpose of Lua manipulation
|
changeset |
files
|
Fri, 26 Nov 2010 10:21:53 -0500 |
nemo |
corrected steps
|
changeset |
files
|
Thu, 25 Nov 2010 22:56:28 -0500 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
|
changeset |
files
|
Wed, 24 Nov 2010 20:36:46 -0500 |
prg |
fix for frontend desync
|
changeset |
files
|
Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
|
changeset |
files
|
Wed, 24 Nov 2010 15:40:28 -0500 |
nemo |
move this call to where the game tick is actually incremented
|
changeset |
files
|
Mon, 22 Nov 2010 22:05:46 +0100 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
|
changeset |
files
|
Mon, 22 Nov 2010 21:57:45 +0300 |
unc0rr |
SinTable.inc -> uSinTable.pas
|
changeset |
files
|
Mon, 22 Nov 2010 21:49:57 +0300 |
unc0rr |
Move doPut into uIO (not a very bad place really)
|
changeset |
files
|
Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
|
changeset |
files
|
Mon, 22 Nov 2010 12:35:52 +0100 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
|
changeset |
files
|
Mon, 22 Nov 2010 10:04:08 +0100 |
Henek |
fix SetEffect, last parameter was not a boolean
|
changeset |
files
|
Mon, 22 Nov 2010 00:34:53 +0100 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
|
changeset |
files
|
Sun, 21 Nov 2010 18:12:20 -0500 |
nemo |
fix chat
|
changeset |
files
|
Sun, 21 Nov 2010 16:13:44 -0500 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
|
changeset |
files
|
Sun, 21 Nov 2010 15:57:38 -0500 |
nemo |
I think unc0rr forgot to add initModule here
|
changeset |
files
|
Sun, 21 Nov 2010 13:13:42 -0500 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
|
changeset |
files
|
Sun, 21 Nov 2010 12:11:50 -0500 |
nemo |
detach rope if the Land[] vanishes
|
changeset |
files
|
Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
|
changeset |
files
|
Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
|
changeset |
files
|
Sun, 21 Nov 2010 19:14:45 +0300 |
unc0rr |
Remove uChat dependency from uCommands
|
changeset |
files
|
Sun, 21 Nov 2010 19:07:43 +0300 |
unc0rr |
Remove uAmmos dependaency from uCommands
|
changeset |
files
|
Sun, 21 Nov 2010 10:53:50 -0500 |
nemo |
fix rope test
|
changeset |
files
|
Sun, 21 Nov 2010 16:48:44 +0100 |
Henek |
fix key binds for lua created teams and added wind control
|
changeset |
files
|
Sun, 21 Nov 2010 17:48:58 +0300 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
|
changeset |
files
|
Sun, 21 Nov 2010 09:37:48 -0500 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
|
changeset |
files
|
Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
|
changeset |
files
|
Sun, 21 Nov 2010 16:55:19 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 21 Nov 2010 08:42:41 -0500 |
nemo |
move rendering to fix 4368:3698361802ed
|
changeset |
files
|
Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
|
changeset |
files
|
Sun, 21 Nov 2010 01:26:31 -0500 |
nemo |
Fix koda's esc key binding so leaving rooms works correctly with it
|
changeset |
files
|
Sun, 21 Nov 2010 01:08:43 -0500 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
|
changeset |
files
|
Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
|
changeset |
files
|
Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
|
changeset |
files
|
Sat, 20 Nov 2010 23:20:46 +0300 |
unc0rr |
Oops, forgot the file
|
changeset |
files
|
Sat, 20 Nov 2010 23:19:52 +0300 |
unc0rr |
no way
|
changeset |
files
|
Sat, 20 Nov 2010 23:10:26 +0300 |
unc0rr |
Forgot this
|
changeset |
files
|
Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
|
changeset |
files
|
Sat, 20 Nov 2010 22:05:01 +0300 |
unc0rr |
It works, though wastes too much of CPU
|
changeset |
files
|
Thu, 18 Nov 2010 16:58:08 -0500 |
nemo |
merge
|
changeset |
files
|
Thu, 18 Nov 2010 17:01:35 +0300 |
unC0Rr |
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
|
changeset |
files
|
Thu, 18 Nov 2010 17:00:45 +0300 |
unC0Rr |
Got no warning about this, why?
|
changeset |
files
|
Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
|
changeset |
files
|
Thu, 18 Nov 2010 15:55:02 +0300 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
|
changeset |
files
|
Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
|
changeset |
files
|
Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
|
changeset |
files
|
Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
|
changeset |
files
|
Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
|
changeset |
files
|
Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
|
changeset |
files
|
Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
|
changeset |
files
|
Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
|
changeset |
files
|
Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
|
changeset |
files
|
Wed, 17 Nov 2010 22:21:29 +0300 |
unc0rr |
uGears
|
changeset |
files
|
Wed, 17 Nov 2010 22:19:58 +0300 |
unc0rr |
uWorld
|
changeset |
files
|
Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
|
changeset |
files
|
Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
|
changeset |
files
|
Mon, 29 Nov 2010 09:11:31 +0100 |
koda |
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
|
changeset |
files
|
Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
|
changeset |
files
|
Mon, 29 Nov 2010 09:11:18 +0100 |
koda |
ios 1.2 project file last update
Hedgewars-iOS-1.2
|
changeset |
files
|
Wed, 17 Nov 2010 20:36:35 +0300 |
unc0rr |
Remove uMisc dependency from uRandom
|
changeset |
files
|
Sun, 28 Nov 2010 23:49:09 +0100 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
|
changeset |
files
|
Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
|
changeset |
files
|
Sun, 28 Nov 2010 01:58:43 +0100 |
koda |
update build files for compliance with Mac AppStore
|
changeset |
files
|
Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
|
changeset |
files
|
Sat, 27 Nov 2010 23:29:07 +0100 |
koda |
more backward compatibility
|
changeset |
files
|
Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
changeset |
files
|
Thu, 25 Nov 2010 02:45:52 +0100 |
koda |
update some files for new graphics and new ios4.2
|
changeset |
files
|
Wed, 17 Nov 2010 16:31:30 +0300 |
unC0Rr |
A program which finds a cycles in units dependencies
|
changeset |
files
|
Wed, 24 Nov 2010 23:35:41 +0100 |
koda |
update also the project to use those graphics
|
changeset |
files
|
Wed, 17 Nov 2010 16:19:28 +0300 |
unC0Rr |
Dumb parser of pascal, and a program which lists unit dependencies
|
changeset |
files
|
Wed, 24 Nov 2010 23:34:10 +0100 |
koda |
update graphics names, path, resolution, content...
|
changeset |
files
|
Wed, 17 Nov 2010 01:42:51 +0100 |
koda |
remove weapons and schemes selection for missions from ifrontend
|
changeset |
files
|
Tue, 16 Nov 2010 20:55:39 +0100 |
jose1711 |
updated/added slovak translations of lua files
|
changeset |
files
|
Sun, 21 Nov 2010 04:10:39 +0100 |
koda |
display an empty table for missions
|
changeset |
files
|
Tue, 16 Nov 2010 20:04:20 +0100 |
jose1711 |
sk update
|
changeset |
files
|
Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
|
changeset |
files
|
Tue, 16 Nov 2010 13:35:23 -0500 |
jose1711 |
translation updates
|
changeset |
files
|
Wed, 22 Dec 2010 12:17:34 +0100 |
koda |
use a gentler positive parallax for background effect
experimental3D
|
changeset |
files
|
Mon, 15 Nov 2010 14:39:58 -0500 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
|
changeset |
files
|
Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
|
changeset |
files
|
Sun, 16 Jan 2011 03:40:54 +0100 |
koda |
close branch
0.9.14.1
|
changeset |
files
|
Mon, 15 Nov 2010 04:30:11 +0100 |
koda |
minor things
|
changeset |
files
|
Mon, 06 Dec 2010 03:07:03 +0100 |
sheepluva |
whoops
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 23:28:45 +0100 |
Henek |
resets CurAmmoType in ResetWeapons
|
changeset |
files
|
Mon, 06 Dec 2010 03:01:44 +0100 |
sheepluva |
change theme of "Tree" map to halloween
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
|
changeset |
files
|
Sun, 28 Nov 2010 01:58:08 +0100 |
koda |
update build files for compliance with Mac AppStore
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 20:37:55 +0100 |
koda |
improve mac bundle creation
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 20:06:47 +0100 |
koda |
fix compilation server for me
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 21:36:47 +0300 |
unc0rr |
Latest proto num is 35
0.9.14.1 0.9.14.1-release
|
changeset |
files
|
Sun, 14 Nov 2010 13:04:23 -0500 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 14:53:44 -0500 |
nemo |
merge 0.9.14
|
changeset |
files
|
Sun, 14 Nov 2010 12:53:33 -0500 |
nemo |
fix placement
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 13:14:05 +0100 |
Palewolf |
Apply hit animation ONLY to bullets
|
changeset |
files
|
Sun, 14 Nov 2010 20:35:39 +0300 |
unc0rr |
set vesion to 0.9.14.1
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
|
changeset |
files
|
Sun, 14 Nov 2010 20:34:13 +0300 |
unc0rr |
35 -> 0.9.14.1 mapping
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 02:38:05 -0500 |
nemo |
sorry bout that guys.
|
changeset |
files
|
Sun, 14 Nov 2010 12:25:50 -0500 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 00:50:33 +0100 |
jose1711 |
another typo
|
changeset |
files
|
Sun, 14 Nov 2010 11:53:27 -0500 |
nemo |
this reverts 3861
0.9.14.1
|
changeset |
files
|
Sun, 14 Nov 2010 00:35:05 +0100 |
inu |
fixed typo
|
changeset |
files
|
Sun, 14 Nov 2010 17:42:00 +0100 |
koda |
bumping qt minimum version
0.9.14.1
|
changeset |
files
|
Sat, 13 Nov 2010 23:08:33 +0100 |
Henek |
clean up and lua update, very minor
|
changeset |
files
|
Sun, 14 Nov 2010 19:27:30 +0300 |
unc0rr |
Set protocol num to 35
0.9.14.1
|
changeset |
files
|
Sat, 13 Nov 2010 15:32:53 -0500 |
nemo |
merge 0.9.14 back into trunk
|
changeset |
files
|
Sun, 14 Nov 2010 11:24:36 -0500 |
nemo |
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
|
changeset |
files
|
Sat, 13 Nov 2010 23:03:17 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 14 Nov 2010 11:19:37 -0500 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
|
changeset |
files
|
Sat, 13 Nov 2010 17:19:18 +0100 |
Henek |
made napalm use napalmbombs instead of just dropping fire
|
changeset |
files
|
Sat, 13 Nov 2010 20:42:26 +0300 |
unc0rr |
Optimization fail fixed
|
changeset |
files
|
Sun, 14 Nov 2010 11:10:25 -0500 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
|
changeset |
files
|
Sun, 16 Jan 2011 03:39:54 +0100 |
koda |
trying to close 0.9.14 branch
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 09:36:26 -0500 |
nemo |
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
|
changeset |
files
|
Sun, 14 Nov 2010 11:06:55 -0500 |
nemo |
revert prior revision. moving to new branch
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 14:40:06 +0100 |
Henek |
added new sprite for drill strike drills, not intended for .15 release
|
changeset |
files
|
Sun, 14 Nov 2010 11:03:55 -0500 |
nemo |
set all offsets to 0 based on user complaints.
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 14:04:18 +0100 |
Henek |
better description of disable wind
|
changeset |
files
|
Sat, 13 Nov 2010 15:25:38 -0500 |
nemo |
lighten tex to look more sandy
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 00:47:48 -0500 |
nemo |
check in frontend flag for more wind mode
|
changeset |
files
|
Sat, 13 Nov 2010 23:16:23 +0300 |
unc0rr |
Update message
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 23:29:11 -0500 |
nemo |
Apply wind while roping too (with the game flag set)
|
changeset |
files
|
Sat, 13 Nov 2010 23:13:21 +0300 |
unc0rr |
Apply 2610ad7c6d6c to branch too
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 21:30:00 -0500 |
nemo |
tweak more wind mode
|
changeset |
files
|
Sat, 13 Nov 2010 23:09:24 +0300 |
unc0rr |
Bump up protocol number
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 03:26:14 +0100 |
koda |
merge
|
changeset |
files
|
Sat, 13 Nov 2010 14:56:35 -0500 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
|
changeset |
files
|
Sat, 13 Nov 2010 12:59:56 -0500 |
nemo |
replace orange with yellow to differentiate from peach
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 00:51:55 +0100 |
Henek |
makes drill attack drills weaker and not affected by wind
|
changeset |
files
|
Sat, 13 Nov 2010 10:28:04 -0500 |
jose1711 |
one more try at sk - perhaps it will make the release
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 18:24:11 -0500 |
nemo |
bugfix. correct crossplatform tips
|
changeset |
files
|
Sat, 13 Nov 2010 03:25:40 +0100 |
koda |
don't list too big maps for certain devices
|
changeset |
files
|
Sat, 13 Nov 2010 17:48:56 +0300 |
unc0rr |
Update ru translation
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 18:32:29 -0500 |
jose1711 |
translation update for the release
|
changeset |
files
|
Sat, 13 Nov 2010 01:24:39 +0100 |
koda |
some interface tricks for iphone as well
|
changeset |
files
|
Sat, 13 Nov 2010 17:39:24 +0300 |
unc0rr |
Not going into release
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 18:32:56 -0500 |
nemo |
update translation files for the 4265 text change
|
changeset |
files
|
Fri, 12 Nov 2010 23:59:40 +0100 |
koda |
update iFrontend with new schemes and weaps, fix up smaller glitches
|
changeset |
files
|
Sat, 13 Nov 2010 17:14:51 +0300 |
unc0rr |
No svgz and .desktop
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 23:40:08 +0100 |
Henek |
fancy dust when the drill is drilling
|
changeset |
files
|
Fri, 12 Nov 2010 22:47:13 +0100 |
koda |
redo once again file updating, moving stuff around
|
changeset |
files
|
Sat, 13 Nov 2010 17:11:28 +0300 |
unc0rr |
Bye-bye sha-1
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
|
changeset |
files
|
Sat, 13 Nov 2010 17:05:34 +0300 |
unc0rr |
Merge
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 16:06:06 -0500 |
nemo |
copypasta fail
|
changeset |
files
|
Sat, 13 Nov 2010 17:05:14 +0300 |
unc0rr |
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 16:00:28 -0500 |
nemo |
off by 1 error in resurrector index
|
changeset |
files
|
Sat, 13 Nov 2010 16:52:53 +0300 |
unc0rr |
Some fixes
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 08:55:58 -0500 |
nemo |
merge (stupid reflexive pull -u)
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 15:57:30 -0500 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
|
changeset |
files
|
Sat, 13 Nov 2010 16:47:40 +0300 |
unc0rr |
Useless
0.9.14
|
changeset |
files
|
Sat, 13 Nov 2010 08:54:39 -0500 |
szczur |
last-minute pl updates
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 21:37:12 +0100 |
Henek |
fixed breakage of game schemes
|
changeset |
files
|
Sat, 13 Nov 2010 12:07:17 +0100 |
Palewolf |
Updated spanish translation
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 21:55:55 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sat, 13 Nov 2010 11:33:50 +0300 |
unC0Rr |
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
|
changeset |
files
|
Fri, 12 Nov 2010 21:55:33 +0300 |
unc0rr |
Apply typo fix also here
|
changeset |
files
|
Sat, 13 Nov 2010 10:52:27 +0300 |
unC0Rr |
Remove "-dev" suffix
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 12:35:30 -0500 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
|
changeset |
files
|
Sat, 13 Nov 2010 10:22:06 +0300 |
unC0Rr |
Fix typo in russian translation, update english translation with plural forms
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
|
changeset |
files
|
Fri, 12 Nov 2010 18:32:56 -0500 |
nemo |
update translation files for the 4265 text change
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
|
changeset |
files
|
Fri, 12 Nov 2010 18:32:29 -0500 |
jose1711 |
translation update for the release
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 12:21:40 -0500 |
nemo |
remove floating point/rounding
|
changeset |
files
|
Fri, 12 Nov 2010 18:24:11 -0500 |
nemo |
bugfix. correct crossplatform tips
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
|
changeset |
files
|
Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 17:17:25 +0100 |
koda |
raised version number
|
changeset |
files
|
Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 17:08:31 +0100 |
koda |
exposing Henek's no wind flag
|
changeset |
files
|
Fri, 12 Nov 2010 21:42:27 +0300 |
unc0rr |
Fix typo
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
|
changeset |
files
|
Fri, 12 Nov 2010 20:42:36 +0300 |
unc0rr |
Make server listen on ipv4 interface only
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
|
changeset |
files
|
Fri, 12 Nov 2010 09:49:46 +0100 |
koda |
merge this two safe commits from trunk to release branch
0.9.14
|
changeset |
files
|
Fri, 12 Nov 2010 00:11:22 +0100 |
koda |
iphone interface
|
changeset |
files
|
Thu, 11 Nov 2010 23:24:06 +0100 |
Henek |
added getrandom and addcaption to lua
|
changeset |
files
|
Thu, 11 Nov 2010 22:17:54 +0300 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
|
changeset |
files
|
Thu, 11 Nov 2010 11:04:24 -0500 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
|
changeset |
files
|
Thu, 11 Nov 2010 10:51:38 -0500 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
|
changeset |
files
|
Thu, 11 Nov 2010 09:59:45 -0500 |
nemo |
Forgot burp's new ammo routine
|
changeset |
files
|
Thu, 11 Nov 2010 09:58:10 -0500 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
|
changeset |
files
|
Thu, 11 Nov 2010 00:38:12 +0100 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
|
changeset |
files
|
Wed, 10 Nov 2010 19:43:13 +0100 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
|
changeset |
files
|
Wed, 10 Nov 2010 18:34:11 +0100 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
|
changeset |
files
|
Tue, 09 Nov 2010 22:44:12 -0500 |
nemo |
hide crosshair when switching to no weapon
|
changeset |
files
|
Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
|
changeset |
files
|
Wed, 10 Nov 2010 03:08:14 +0100 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
|
changeset |
files
|
Wed, 10 Nov 2010 00:56:21 +0100 |
koda |
added two games modes and one weaponset
|
changeset |
files
|
Tue, 09 Nov 2010 19:17:53 +0100 |
Henek |
removed altuse property for sticky mines
|
changeset |
files
|
Tue, 09 Nov 2010 19:17:53 +0300 |
unc0rr |
Even more png optimizations
|
changeset |
files
|
Tue, 09 Nov 2010 09:46:45 +0300 |
unc0rr |
More png optimizations
|
changeset |
files
|
Tue, 09 Nov 2010 09:29:16 +0300 |
unc0rr |
Optimized graphics by size using
|
changeset |
files
|
Mon, 08 Nov 2010 23:28:39 -0500 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
|
changeset |
files
|
Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
|
changeset |
files
|
Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
|
changeset |
files
|
Tue, 09 Nov 2010 01:56:22 +0100 |
sheepluva |
changelog
|
changeset |
files
|
Mon, 08 Nov 2010 19:36:51 -0500 |
nemo |
restore circle
|
changeset |
files
|
Tue, 09 Nov 2010 00:21:59 +0100 |
Henek |
added missing game modifiers to lua
|
changeset |
files
|
Mon, 08 Nov 2010 23:59:21 +0100 |
koda |
merge again? :o
|
changeset |
files
|
Mon, 08 Nov 2010 23:16:13 +0100 |
Henek |
fix so gfDisableWind can infact be used in lua
|
changeset |
files
|
Mon, 08 Nov 2010 23:07:43 +0100 |
Henek |
added flag gfDisableWind to be used in lua scripts
|
changeset |
files
|
Mon, 08 Nov 2010 23:05:44 +0100 |
TheException |
Fix wrong order in results screen when players team up
|
changeset |
files
|
Mon, 08 Nov 2010 23:58:59 +0100 |
koda |
merge
|
changeset |
files
|
Mon, 08 Nov 2010 22:12:14 +0100 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
|
changeset |
files
|
Mon, 08 Nov 2010 14:24:31 -0500 |
nemo |
fix preview for the FlightJoust test map (not for release)
|
changeset |
files
|
Mon, 08 Nov 2010 23:58:22 +0100 |
koda |
smaller update (color and modes)
|
changeset |
files
|
Mon, 08 Nov 2010 14:15:26 -0500 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
|
changeset |
files
|
Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
|
changeset |
files
|
Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
|
changeset |
files
|
Sun, 07 Nov 2010 17:48:21 -0500 |
nemo |
no need to clear this flag
|
changeset |
files
|
Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
|
changeset |
files
|
Sun, 07 Nov 2010 17:40:55 -0500 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
|
changeset |
files
|
Sun, 07 Nov 2010 17:03:10 -0500 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
|
changeset |
files
|
Sun, 07 Nov 2010 16:51:16 -0500 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
|
changeset |
files
|
Sun, 07 Nov 2010 21:54:15 +0100 |
Henek |
swedish translation tweaks
|
changeset |
files
|
Sun, 07 Nov 2010 21:21:10 +0100 |
FIQ |
swedish translation
|
changeset |
files
|
Sun, 07 Nov 2010 21:04:18 +0100 |
Always-Godlike |
JAWOHL! German translations
|
changeset |
files
|
Sun, 07 Nov 2010 20:59:43 +0100 |
Palewolf |
Merge README and CREDITS files into CREDITS
|
changeset |
files
|
Sun, 07 Nov 2010 14:54:30 -0500 |
nemo |
SOMEONE SET US UP THE BOM!
|
changeset |
files
|
Sun, 07 Nov 2010 14:49:16 -0500 |
nemo |
remove BOM from ja.txt, fix line endings
|
changeset |
files
|
Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
|
changeset |
files
|
Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
|
changeset |
files
|
Sun, 07 Nov 2010 14:24:00 -0500 |
mikade |
japanese gets some love
|
changeset |
files
|
Sun, 07 Nov 2010 20:21:05 +0100 |
Palewolf |
Credit comunity submitted content
|
changeset |
files
|
Sun, 07 Nov 2010 14:03:16 -0500 |
nemo |
hee hee
|
changeset |
files
|
Sun, 07 Nov 2010 13:29:11 -0500 |
inu |
pt again
|
changeset |
files
|
Sun, 07 Nov 2010 21:23:29 +0300 |
unc0rr |
Fix stats messages
|
changeset |
files
|
Sun, 07 Nov 2010 13:20:06 -0500 |
nemo |
merge
|
changeset |
files
|
Sun, 07 Nov 2010 19:19:06 +0100 |
Henek |
fix about.cpp and update swedish locale
|
changeset |
files
|
Sun, 07 Nov 2010 19:17:33 +0100 |
Palewolf |
Fix vertical Sky line with some cards in Castle theme
|
changeset |
files
|
Sun, 07 Nov 2010 13:19:55 -0500 |
arrom |
pt_BR, the return. also fix line ending screwups
|
changeset |
files
|
Sun, 07 Nov 2010 19:00:41 +0100 |
koda |
remove last warnings from xcodeproj
|
changeset |
files
|
Sun, 07 Nov 2010 18:58:17 +0100 |
Palewolf |
spanish translation
|
changeset |
files
|
Sun, 07 Nov 2010 20:39:23 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 07 Nov 2010 12:37:29 -0500 |
nemo |
fix stray offset in resurrector, make resurrector use time
|
changeset |
files
|
Sun, 07 Nov 2010 20:38:56 +0300 |
unc0rr |
My wife now
|
changeset |
files
|
Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
|
changeset |
files
|
Sun, 07 Nov 2010 20:33:34 +0300 |
unc0rr |
Small fix to russian translation
|
changeset |
files
|
Sun, 07 Nov 2010 20:29:54 +0300 |
unc0rr |
lupdate
|
changeset |
files
|
Sun, 07 Nov 2010 20:29:25 +0300 |
unc0rr |
Fix a typo
|
changeset |
files
|
Sun, 07 Nov 2010 12:14:31 -0500 |
nemo |
Fix 4162:49ad7bea4a33 by renaming the file too
|
changeset |
files
|
Sun, 07 Nov 2010 20:08:33 +0300 |
unc0rr |
Fix some more messages
|
changeset |
files
|
Sun, 07 Nov 2010 19:59:34 +0300 |
unc0rr |
Fix i18n of plural forms
|
changeset |
files
|
Sun, 07 Nov 2010 19:49:39 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 07 Nov 2010 17:48:34 +0100 |
Palewolf |
Restore es and pl translations to TrophyRace map
|
changeset |
files
|
Sun, 07 Nov 2010 17:46:11 +0100 |
Palewolf |
spanish translation
|
changeset |
files
|
Sun, 07 Nov 2010 19:49:16 +0300 |
unc0rr |
Don't use operator /=
|
changeset |
files
|
Sun, 07 Nov 2010 19:27:22 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 07 Nov 2010 11:23:30 -0500 |
inu |
portuguese update for map lua
|
changeset |
files
|
Sun, 07 Nov 2010 11:18:49 -0500 |
tonghuix |
updated chinese translation
|
changeset |
files
|
Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
changeset |
files
|
Sun, 07 Nov 2010 18:39:34 +0300 |
unc0rr |
merge
|
changeset |
files
|
Sun, 07 Nov 2010 16:30:45 +0100 |
smaxx |
* Updated German translation
|
changeset |
files
|
Sun, 07 Nov 2010 18:35:40 +0300 |
unc0rr |
Fix hanging in air after whip or bat attack
|
changeset |
files
|
Sun, 07 Nov 2010 17:37:49 +0300 |
inu |
some updates
|
changeset |
files
|
Sun, 07 Nov 2010 17:30:55 +0300 |
szczur |
Polish updade
|
changeset |
files
|
Sun, 07 Nov 2010 17:30:20 +0300 |
Henek |
update and fix some lua stuff
|
changeset |
files
|
Sun, 07 Nov 2010 17:02:04 +0300 |
unc0rr |
Remove more int64 casts
|
changeset |
files
|
Sun, 07 Nov 2010 17:01:48 +0300 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
|
changeset |
files
|
Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
|
changeset |
files
|
Sun, 07 Nov 2010 16:33:42 +0300 |
unc0rr |
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
|
changeset |
files
|
Sun, 07 Nov 2010 16:21:20 +0300 |
unc0rr |
Fix some warnings
|
changeset |
files
|
Sat, 06 Nov 2010 22:27:22 -0400 |
arrom |
more portuguese
|
changeset |
files
|
Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
|
changeset |
files
|
Sat, 06 Nov 2010 21:00:37 -0400 |
inu |
more polish
|
changeset |
files
|
Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
|
changeset |
files
|
Sat, 06 Nov 2010 23:07:20 +0300 |
unc0rr |
Prevent vgtFlake's rotation angle to grow too high in its absolute value
|
changeset |
files
|
Sat, 06 Nov 2010 20:38:59 +0100 |
koda |
add Timeless and Fort game modes, tweaks to other modes
|
changeset |
files
|
Sat, 06 Nov 2010 19:40:49 +0100 |
koda |
perform an additional check on gamestart
|
changeset |
files
|
Sat, 06 Nov 2010 18:21:30 +0100 |
koda |
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
|
changeset |
files
|
Sat, 06 Nov 2010 12:56:09 -0400 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
|
changeset |
files
|
Sat, 06 Nov 2010 12:33:24 -0400 |
nemo |
Forgot to disable these in 4116:877ecc9d9d82
|
changeset |
files
|
Sat, 06 Nov 2010 14:49:11 +0100 |
Palewolf |
Small tweak to Nature/LandTex
|
changeset |
files
|
Sat, 06 Nov 2010 14:05:17 +0100 |
Palewolf |
Fix watermelon fragments stray pixels.
|
changeset |
files
|
Sat, 06 Nov 2010 03:57:47 +0100 |
koda |
help pages for iphone
|
changeset |
files
|
Fri, 05 Nov 2010 22:32:00 -0400 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
|
changeset |
files
|
Fri, 05 Nov 2010 21:59:02 -0400 |
inu |
more portugese
|
changeset |
files
|
Fri, 05 Nov 2010 19:07:17 -0400 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
|
changeset |
files
|
Fri, 05 Nov 2010 18:56:12 -0400 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
|
changeset |
files
|
Fri, 05 Nov 2010 18:10:05 -0400 |
szczur |
and again with the polish
|
changeset |
files
|
Fri, 05 Nov 2010 17:53:58 -0400 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
|
changeset |
files
|
Fri, 05 Nov 2010 17:31:47 -0400 |
szczur |
polish update
|
changeset |
files
|
Fri, 05 Nov 2010 17:30:53 -0400 |
henek |
swedish updates, new goals and such
|
changeset |
files
|
Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
|
changeset |
files
|
Fri, 05 Nov 2010 15:37:36 -0400 |
nemo |
merge
|
changeset |
files
|
Fri, 05 Nov 2010 20:08:15 +0100 |
Tobias Neumann |
merge
|
changeset |
files
|
Fri, 05 Nov 2010 15:36:45 -0400 |
nemo |
Add some more game goals. Sorry translators.
|
changeset |
files
|
Fri, 05 Nov 2010 14:49:44 -0400 |
nemo |
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
|
changeset |
files
|
Fri, 05 Nov 2010 14:14:32 -0400 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
|
changeset |
files
|
Fri, 05 Nov 2010 13:45:06 -0400 |
geekshadow |
frontend french update - still some unfinished blocks
|
changeset |
files
|
Fri, 05 Nov 2010 13:28:53 -0400 |
nemo |
Release custom hats into the wide wide world
|
changeset |
files
|
Fri, 05 Nov 2010 13:16:50 -0400 |
nemo |
scale down larger buttons to match the others
|
changeset |
files
|
Fri, 05 Nov 2010 13:16:36 -0400 |
henek |
updated swedish translation
|
changeset |
files
|
Fri, 05 Nov 2010 12:52:37 -0400 |
nemo |
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
|
changeset |
files
|
Fri, 05 Nov 2010 12:33:52 -0400 |
nemo |
update translation files
|
changeset |
files
|
Fri, 05 Nov 2010 12:32:35 -0400 |
nemo |
New title and campaign mode images
|
changeset |
files
|
Fri, 05 Nov 2010 11:51:56 -0400 |
nemo |
merge
|
changeset |
files
|
Fri, 05 Nov 2010 16:07:39 +0100 |
koda |
fix issue 2 - taunts during AI turns
|
changeset |
files
|
Fri, 05 Nov 2010 11:51:34 -0400 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
|
changeset |
files
|
Fri, 05 Nov 2010 11:06:22 -0400 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
|
changeset |
files
|
Fri, 05 Nov 2010 09:55:58 -0400 |
inu |
portugese translation for opendesktop files
|
changeset |
files
|
Fri, 05 Nov 2010 13:05:08 +0100 |
sheepluva |
adding qm files and hwengine.desktop to .hgignore
|
changeset |
files
|
Fri, 05 Nov 2010 13:03:55 +0100 |
sheepluva |
some changelog changes
|
changeset |
files
|
Fri, 05 Nov 2010 00:38:30 +0100 |
koda |
make the support page more portable
|
changeset |
files
|
Thu, 04 Nov 2010 18:19:28 -0400 |
nemo |
fix copypasta
|
changeset |
files
|
Thu, 04 Nov 2010 22:42:56 +0100 |
koda |
it locale for opendesktop
|
changeset |
files
|
Thu, 04 Nov 2010 19:52:35 +0100 |
Palewolf |
Oops, didn't see this one. Thanks sheepluva
|
changeset |
files
|
Thu, 04 Nov 2010 14:46:49 -0400 |
nemo |
Make health machine effects impact health reset
|
changeset |
files
|
Thu, 04 Nov 2010 01:07:14 +0100 |
sheepluva |
some crappy german translation, feel free to improve :P
|
changeset |
files
|
Thu, 04 Nov 2010 00:56:26 +0100 |
Palewolf |
spanish opendesktop translations
|
changeset |
files
|
Thu, 04 Nov 2010 00:05:58 +0100 |
Palewolf |
Move LandBackTex to break simmetry as nemo suggested
|
changeset |
files
|
Wed, 03 Nov 2010 18:18:16 -0400 |
henek |
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
|
changeset |
files
|
Fri, 05 Nov 2010 20:06:57 +0100 |
Dragonfly |
new maps: ShoppaKing and TrophyRace
|
changeset |
files
|
Wed, 03 Nov 2010 22:28:55 +0100 |
jose1711 |
slovak opendesktop translations
|
changeset |
files
|
Wed, 03 Nov 2010 20:16:31 +0100 |
sheepluva |
copypasta(TM) saves the day (nemo's bugfix part2)
|
changeset |
files
|
Wed, 03 Nov 2010 15:03:24 -0400 |
nemo |
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
|
changeset |
files
|
Wed, 03 Nov 2010 13:00:17 -0400 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
|
changeset |
files
|
Wed, 03 Nov 2010 12:28:44 -0400 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
|
changeset |
files
|
Wed, 03 Nov 2010 16:35:24 +0100 |
koda |
oops
|
changeset |
files
|
Wed, 03 Nov 2010 16:29:17 +0100 |
koda |
health reset mode ftw (replaces gfmines)
|
changeset |
files
|
Wed, 03 Nov 2010 00:48:42 +0100 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
|
changeset |
files
|
Tue, 02 Nov 2010 10:53:38 -0400 |
henek |
swedish localisation for opendesktop files
|
changeset |
files
|
Tue, 02 Nov 2010 10:31:51 -0400 |
szczur |
polish localisation for opendesktop files
|
changeset |
files
|
Tue, 02 Nov 2010 10:18:27 -0400 |
nemo |
text tweaks
|
changeset |
files
|
Tue, 02 Nov 2010 09:10:53 -0400 |
nemo |
argh. typo.
|
changeset |
files
|
Tue, 02 Nov 2010 09:06:50 -0400 |
nemo |
this line doesn't use WorldDx
|
changeset |
files
|
Tue, 02 Nov 2010 13:17:01 +0100 |
sheepluva |
more portal tweaks (closer exit position, cake stuff, etc)
|
changeset |
files
|
Mon, 01 Nov 2010 19:13:00 -0400 |
nemo |
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
|
changeset |
files
|
Mon, 01 Nov 2010 23:30:33 +0100 |
koda |
disable file association on mac for now
|
changeset |
files
|
Mon, 01 Nov 2010 18:20:50 -0400 |
nemo |
merge
|
changeset |
files
|
Mon, 01 Nov 2010 18:20:17 -0400 |
nemo |
er. needs bin/
|
changeset |
files
|
Mon, 01 Nov 2010 18:19:02 -0400 |
nemo |
add absolute path to hwengine
|
changeset |
files
|
Mon, 01 Nov 2010 23:13:58 +0100 |
Palewolf |
New land texture for Nature theme
|
changeset |
files
|
Mon, 01 Nov 2010 18:07:36 -0400 |
nemo |
check for subs first
|
changeset |
files
|
Mon, 01 Nov 2010 17:58:59 -0400 |
nemo |
Add opendesktop association of files for non-windows. NEEDS TESTING.
|
changeset |
files
|
Mon, 01 Nov 2010 17:12:32 -0400 |
nemo |
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
|
changeset |
files
|
Mon, 01 Nov 2010 18:51:38 +0100 |
koda |
better support for wimpier i-devices
|
changeset |
files
|
Mon, 01 Nov 2010 13:02:39 -0400 |
szczur |
shorter strings for low-resolution friendliness
|
changeset |
files
|
Mon, 01 Nov 2010 11:09:04 +0100 |
Palewolf |
Updated mission translations
|
changeset |
files
|
Mon, 01 Nov 2010 00:14:15 -0400 |
nemo |
merge
|
changeset |
files
|
Mon, 01 Nov 2010 04:33:54 +0100 |
koda |
rotation stuff for iphone now works
|
changeset |
files
|
Mon, 01 Nov 2010 00:13:58 -0400 |
nemo |
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
|
changeset |
files
|
Mon, 01 Nov 2010 03:05:44 +0100 |
sheepluva |
we had it with you intolerant portals\!
|
changeset |
files
|
Mon, 01 Nov 2010 02:47:30 +0100 |
koda |
also update health bars when one joins a netgame
|
changeset |
files
|
Sun, 31 Oct 2010 21:17:17 -0400 |
szczur |
polish update
|
changeset |
files
|
Sun, 31 Oct 2010 21:16:23 -0400 |
henek |
again w/ the swedish
|
changeset |
files
|
Sun, 31 Oct 2010 21:02:59 -0400 |
henek |
moar swedish
|
changeset |
files
|
Sun, 31 Oct 2010 20:24:39 -0400 |
nemo |
fix encoding and stupid file host behaviour
|
changeset |
files
|
Sun, 31 Oct 2010 20:19:31 -0400 |
szczur |
polish update, fix encoding
|
changeset |
files
|
Sun, 31 Oct 2010 19:55:55 -0400 |
henek |
more swedish updates
|
changeset |
files
|
Sun, 31 Oct 2010 23:13:00 +0100 |
Carlos Vives |
Merged changes
|
changeset |
files
|
Sun, 31 Oct 2010 22:57:24 +0100 |
MeinCookie95 |
Mummy hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:56:32 +0100 |
Robinator |
Terminator glasees hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:56:03 +0100 |
shingo666 |
Samus hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:55:28 +0100 |
MeinCookie95 |
Infernal horns hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:54:44 +0100 |
Miphica |
Disguise hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:54:10 +0100 |
thuban |
Elvis hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:53:43 +0100 |
Blayde |
Hats
|
changeset |
files
|
Sun, 31 Oct 2010 22:53:09 +0100 |
hillis |
Hat
|
changeset |
files
|
Sun, 31 Oct 2010 22:52:26 +0100 |
Lortinak |
Hats
|
changeset |
files
|
Sun, 31 Oct 2010 22:50:37 +0100 |
chujoii |
Hats
|
changeset |
files
|
Sun, 31 Oct 2010 22:33:44 +0100 |
Wolfmarc and Dragonfly |
Trophyrace scripted map
|
changeset |
files
|
Sun, 31 Oct 2010 22:31:44 +0100 |
dctPL |
Sticks map
|
changeset |
files
|
Sun, 31 Oct 2010 17:45:34 -0400 |
henek |
swedish update
|
changeset |
files
|
Sun, 31 Oct 2010 22:27:53 +0100 |
Wolfmarc and Dragonfly |
Shoppaking map
|
changeset |
files
|
Sun, 31 Oct 2010 22:22:25 +0100 |
Dragonfly |
Evil chiken fort
|
changeset |
files
|
Sun, 31 Oct 2010 22:18:13 +0100 |
KoRn666 |
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
|
changeset |
files
|
Sun, 31 Oct 2010 20:30:02 +0100 |
szczur |
polish language patch
|
changeset |
files
|
Sun, 31 Oct 2010 19:16:54 +0100 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
|
changeset |
files
|
Sun, 31 Oct 2010 18:28:12 +0100 |
koda |
fix issue 63 and draw health bars right away for savefiles
|
changeset |
files
|
Sun, 31 Oct 2010 18:05:48 +0100 |
koda |
call initIPC for savefiles only on iOS
|
changeset |
files
|
Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
|
changeset |
files
|
Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
|
changeset |
files
|
Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
|
changeset |
files
|
Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
|
changeset |
files
|
Sat, 30 Oct 2010 22:53:23 -0400 |
nemo |
Oops. Restore the check as well
|
changeset |
files
|
Sat, 30 Oct 2010 22:48:05 -0400 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
|
changeset |
files
|
Sat, 30 Oct 2010 22:43:30 -0400 |
nemo |
fix entity
|
changeset |
files
|
Sat, 30 Oct 2010 22:04:36 -0400 |
nemo |
don't think resurrection is beta anymore
|
changeset |
files
|
Sat, 30 Oct 2010 22:03:04 -0400 |
inu |
text updates
|
changeset |
files
|
Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
changeset |
files
|
Sat, 30 Oct 2010 21:48:47 -0400 |
nemo |
set hasGone to prevent resurrection.
|
changeset |
files
|
Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
changeset |
files
|
Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
|
changeset |
files
|
Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
changeset |
files
|
Sun, 31 Oct 2010 01:20:44 +0200 |
sheepluva |
translation file updates
|
changeset |
files
|
Sun, 31 Oct 2010 04:16:10 +0100 |
koda |
can move the new ammo menu freely
|
changeset |
files
|
Sun, 31 Oct 2010 01:01:11 +0200 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
|
changeset |
files
|
Sun, 31 Oct 2010 04:01:31 +0100 |
koda |
fix background for the about and saves controller
|
changeset |
files
|
Sun, 31 Oct 2010 00:40:43 +0200 |
Always-Godlike |
German translation
|
changeset |
files
|
Sun, 31 Oct 2010 01:49:20 +0200 |
koda |
move functions called by pascal code outside controller
|
changeset |
files
|
Sun, 31 Oct 2010 00:06:46 +0200 |
Tobias Neumann |
merge
|
changeset |
files
|
Sat, 30 Oct 2010 23:25:41 +0200 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
|
changeset |
files
|
Sun, 31 Oct 2010 00:05:49 +0200 |
inu |
update pt translation
|
changeset |
files
|
Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
|
changeset |
files
|
Sat, 30 Oct 2010 21:43:41 +0200 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
|
changeset |
files
|
Sat, 30 Oct 2010 20:04:38 +0200 |
Tobias Neumann |
merge…
|
changeset |
files
|
Sat, 30 Oct 2010 20:01:34 +0200 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
|
changeset |
files
|
Sat, 30 Oct 2010 10:58:53 -0400 |
nemo |
clear poison on death
|
changeset |
files
|
Sat, 30 Oct 2010 11:31:47 +0200 |
Carlos Vives |
A few lines were missing from spanish locale
|
changeset |
files
|
Fri, 29 Oct 2010 20:35:17 -0400 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
|
changeset |
files
|
Fri, 29 Oct 2010 20:05:19 -0400 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
|
changeset |
files
|
Fri, 29 Oct 2010 19:22:01 -0400 |
nemo |
Trying to help burp along, here...
|
changeset |
files
|
Fri, 29 Oct 2010 16:31:37 -0400 |
nemo |
This should only allow switching from portal gun and the like.
|
changeset |
files
|
Fri, 29 Oct 2010 13:19:33 -0400 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
|
changeset |
files
|
Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
|
changeset |
files
|
Fri, 29 Oct 2010 09:55:29 -0400 |
tonghuix |
Chinese update
|
changeset |
files
|
Fri, 29 Oct 2010 09:49:29 -0400 |
ninnnu |
Finnish update
|
changeset |
files
|
Fri, 29 Oct 2010 09:47:45 -0400 |
jose1711 |
Slovakian update
|
changeset |
files
|
Fri, 29 Oct 2010 09:45:26 -0400 |
arrom |
Portugese update
|
changeset |
files
|
Fri, 29 Oct 2010 01:28:15 +0200 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
|
changeset |
files
|
Fri, 29 Oct 2010 00:25:18 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 14:23:47 +0200 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
|
changeset |
files
|
Wed, 27 Oct 2010 11:39:05 -0400 |
nemo |
Only FollowGear for the pilot.
|
changeset |
files
|
Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
changeset |
files
|
Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
changeset |
files
|
Wed, 27 Oct 2010 00:24:03 -0400 |
nemo |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 01:33:38 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 27 Oct 2010 01:33:25 +0200 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
|
changeset |
files
|
Tue, 26 Oct 2010 19:04:51 +0200 |
koda |
restore king mode
|
changeset |
files
|
Wed, 27 Oct 2010 00:04:59 +0200 |
Carlos Vives |
Updated spanish locale
|
changeset |
files
|
Wed, 27 Oct 2010 00:23:38 -0400 |
nemo |
make napalm strike a bit less irritating
|
changeset |
files
|
Mon, 25 Oct 2010 22:19:00 +0200 |
koda |
the ios port is also iphone compatible
|
changeset |
files
|
Mon, 25 Oct 2010 17:39:50 +0200 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
|
changeset |
files
|
Sun, 24 Oct 2010 22:00:36 +0200 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
changeset |
files
|
Sat, 23 Oct 2010 17:26:22 +0200 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
|
changeset |
files
|
Sun, 24 Oct 2010 10:11:30 -0400 |
nemo |
initialise to team count
|
changeset |
files
|
Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
changeset |
files
|
Thu, 21 Oct 2010 23:12:02 +0200 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
|
changeset |
files
|
Thu, 21 Oct 2010 23:11:49 +0200 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
|
changeset |
files
|
Thu, 21 Oct 2010 15:40:43 -0400 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
|
changeset |
files
|
Thu, 21 Oct 2010 00:45:58 +0200 |
koda |
my turn to merge
|
changeset |
files
|
Tue, 19 Oct 2010 21:12:53 -0400 |
nemo |
Remove this - doesn't seem to do anything useful after all.
|
changeset |
files
|
Tue, 19 Oct 2010 19:47:17 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 21 Oct 2010 00:41:41 +0200 |
koda |
some more memory opt
|
changeset |
files
|
Tue, 19 Oct 2010 23:58:27 +0200 |
koda |
use labels instead of images, should save ram and space
|
changeset |
files
|
Tue, 19 Oct 2010 21:55:49 +0200 |
koda |
ios version bump and other minor things
|
changeset |
files
|
Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
|
changeset |
files
|
Sat, 16 Oct 2010 19:01:11 +0200 |
inu |
updated PT locale
|
changeset |
files
|
Sat, 16 Oct 2010 18:53:56 +0200 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
|
changeset |
files
|
Sat, 16 Oct 2010 18:35:28 +0200 |
koda |
fix some glitches
|
changeset |
files
|
Fri, 15 Oct 2010 01:10:59 +0200 |
koda |
optimizations to new ammomenu and overlay
|
changeset |
files
|
Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
|
changeset |
files
|
Thu, 14 Oct 2010 16:01:43 +0200 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
changeset |
files
|
Tue, 19 Oct 2010 19:46:43 -0400 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
|
changeset |
files
|
Wed, 13 Oct 2010 00:57:20 +0200 |
koda |
i fix up the new ammo menu finally
|
changeset |
files
|
Wed, 13 Oct 2010 00:01:37 +0200 |
smaxx |
(none)
|
changeset |
files
|
Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
|
changeset |
files
|
Mon, 11 Oct 2010 16:56:00 -0400 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
changeset |
files
|
Mon, 11 Oct 2010 16:28:54 -0400 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
|
changeset |
files
|
Mon, 11 Oct 2010 16:23:36 -0400 |
nemo |
Disable newgrave - conflicts with resurrection
|
changeset |
files
|
Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
|
changeset |
files
|
Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
changeset |
files
|
Mon, 11 Oct 2010 20:47:17 +0200 |
Tobias Neumann |
Add dummy amResurrector sprite
|
changeset |
files
|
Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
changeset |
files
|
Mon, 11 Oct 2010 21:41:24 +0400 |
unc0rr |
Add debug message about # cmd
|
changeset |
files
|
Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
|
changeset |
files
|
Mon, 11 Oct 2010 12:13:06 -0400 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
|
changeset |
files
|
Mon, 11 Oct 2010 11:36:47 -0400 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
|
changeset |
files
|
Mon, 11 Oct 2010 00:15:01 -0400 |
nemo |
update some numerus forms for english
|
changeset |
files
|
Sun, 10 Oct 2010 23:41:24 -0400 |
nemo |
restore the delay between shots
|
changeset |
files
|
Sun, 10 Oct 2010 22:18:38 -0400 |
nemo |
Skip "hurry" message if turn is 10s or less
|
changeset |
files
|
Sun, 10 Oct 2010 21:43:22 -0400 |
nemo |
You win fillammostore
|
changeset |
files
|
Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
|
changeset |
files
|
Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
changeset |
files
|
Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
|
changeset |
files
|
Sun, 10 Oct 2010 20:16:17 -0400 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
changeset |
files
|
Mon, 11 Oct 2010 00:08:48 +0200 |
koda |
split the flag tableview in worldwide and community
|
changeset |
files
|
Sun, 10 Oct 2010 16:51:40 -0400 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
changeset |
files
|
Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
changeset |
files
|
Sun, 10 Oct 2010 21:32:18 +0400 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
|
changeset |
files
|
Sun, 10 Oct 2010 12:53:16 -0400 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
|
changeset |
files
|
Sun, 10 Oct 2010 12:32:12 -0400 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
changeset |
files
|
Sun, 10 Oct 2010 12:22:57 -0400 |
nemo |
forgot the mapping
|
changeset |
files
|
Sun, 10 Oct 2010 12:08:16 -0400 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
changeset |
files
|
Sun, 10 Oct 2010 17:13:20 +0200 |
Carlos Vives |
Tank fort
|
changeset |
files
|
Sun, 10 Oct 2010 03:16:25 +0200 |
koda |
integrate nicely with external display
|
changeset |
files
|
Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
changeset |
files
|
Sat, 09 Oct 2010 18:01:47 +0200 |
koda |
merge
|
changeset |
files
|
Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
|
changeset |
files
|
Fri, 08 Oct 2010 17:47:00 +0200 |
koda |
fix issue 24 and issue 81
|
changeset |
files
|
Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
|
changeset |
files
|
Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
|
changeset |
files
|
Wed, 06 Oct 2010 20:21:20 -0400 |
nemo |
merge
|
changeset |
files
|
Sat, 09 Oct 2010 05:57:46 +0200 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
changeset |
files
|
Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 06 Oct 2010 20:20:54 -0400 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
|
changeset |
files
|
Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
|
changeset |
files
|
Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
changeset |
files
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
changeset |
files
|
Wed, 06 Oct 2010 14:40:32 -0400 |
nemo |
strip CRLF
|
changeset |
files
|
Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
|
changeset |
files
|
Mon, 04 Oct 2010 14:03:59 -0400 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
|
changeset |
files
|
Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
|
changeset |
files
|
Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
|
changeset |
files
|
Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
changeset |
files
|
Fri, 01 Oct 2010 13:56:11 -0400 |
edge_hog |
Hungarian locale
|
changeset |
files
|
Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
|
changeset |
files
|
Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
|
changeset |
files
|
Thu, 30 Sep 2010 11:50:32 -0400 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
|
changeset |
files
|
Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
|
changeset |
files
|
Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
|
changeset |
files
|
Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
changeset |
files
|
Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 27 Sep 2010 04:58:26 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
changeset |
files
|
Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
|
changeset |
files
|
Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
|
changeset |
files
|
Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
changeset |
files
|
Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
|
changeset |
files
|
Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
changeset |
files
|
Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
changeset |
files
|
Sun, 26 Sep 2010 03:41:30 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
changeset |
files
|
Sat, 25 Sep 2010 18:38:05 +0200 |
koda |
pimp-my-savagame-table
|
changeset |
files
|
Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
|
changeset |
files
|
Sat, 25 Sep 2010 23:01:52 +0400 |
unc0rr |
Show database errors in stderr
|
changeset |
files
|
Fri, 24 Sep 2010 15:14:40 -0400 |
henek |
slight shading adjustment
|
changeset |
files
|
Thu, 23 Sep 2010 01:30:35 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 23 Sep 2010 01:29:20 +0200 |
koda |
implemented reloading savefiles
|
changeset |
files
|
Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
|
changeset |
files
|
Wed, 22 Sep 2010 21:58:32 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
changeset |
files
|
Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
|
changeset |
files
|
Wed, 22 Sep 2010 21:47:28 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
|
changeset |
files
|
Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
|
changeset |
files
|
Sun, 19 Sep 2010 22:56:53 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
|
changeset |
files
|
Sun, 19 Sep 2010 22:56:24 +0200 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
|
changeset |
files
|
Sun, 19 Sep 2010 18:34:40 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0.1
|
changeset |
files
|
Sun, 19 Sep 2010 17:23:48 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
|
changeset |
files
|
Sun, 19 Sep 2010 17:23:30 +0200 |
koda |
update version numbers
|
changeset |
files
|
Sun, 19 Sep 2010 17:00:35 +0200 |
koda |
various fixes around, plus new 'ask for review' page
|
changeset |
files
|
Sun, 19 Sep 2010 13:54:38 +0200 |
koda |
fixed the voice selection where you couldn't hear a preview sound
|
changeset |
files
|
Sun, 19 Sep 2010 04:12:58 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
changeset |
files
|
Sun, 19 Sep 2010 02:25:31 +0200 |
koda |
rework the AI level selection
|
changeset |
files
|
Sat, 18 Sep 2010 21:30:36 +0200 |
Henek |
Updated Swedish locale
|
changeset |
files
|
Sat, 18 Sep 2010 19:02:55 +0200 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
|
changeset |
files
|
Sat, 18 Sep 2010 19:02:09 +0200 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
|
changeset |
files
|
Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
changeset |
files
|
Fri, 17 Sep 2010 19:10:48 -0400 |
nemo |
aaaand use the right name
|
changeset |
files
|
Fri, 17 Sep 2010 18:59:44 -0400 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
|
changeset |
files
|
Fri, 17 Sep 2010 13:32:37 -0400 |
nemo |
inu adds a few more random teams
|
changeset |
files
|
Fri, 17 Sep 2010 15:27:04 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 22:13:59 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 21:07:06 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
|
changeset |
files
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Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
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changeset |
files
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Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
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changeset |
files
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
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changeset |
files
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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changeset |
files
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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changeset |
files
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Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
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changeset |
files
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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changeset |
files
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Mon, 13 Sep 2010 18:53:50 -0400 |
nemo |
clean up koda's indenting :-p
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changeset |
files
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Mon, 13 Sep 2010 12:29:02 -0400 |
nemo |
Mucked up offsets of sequences when rearranging.
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changeset |
files
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Mon, 13 Sep 2010 11:35:10 -0400 |
nemo |
resized splash (to fit 512 tex limit)
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changeset |
files
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Mon, 13 Sep 2010 10:50:09 -0400 |
archl |
updated engine text
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changeset |
files
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Sun, 12 Sep 2010 23:26:38 -0400 |
nemo |
Unbreak Team hats, shrink some hat sizes
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changeset |
files
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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changeset |
files
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Sun, 12 Sep 2010 17:56:41 -0400 |
nemo |
Fix kamikaze portal loop
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changeset |
files
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Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
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changeset |
files
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Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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changeset |
files
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Sun, 12 Sep 2010 20:43:11 +0200 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
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changeset |
files
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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changeset |
files
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Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
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changeset |
files
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Thu, 09 Sep 2010 23:13:11 -0400 |
nemo |
Fix swapped x/y in drill rocket test
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changeset |
files
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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changeset |
files
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
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changeset |
files
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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changeset |
files
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Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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changeset |
files
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Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
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changeset |
files
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Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
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changeset |
files
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Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
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changeset |
files
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Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
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changeset |
files
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Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
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changeset |
files
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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changeset |
files
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Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
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changeset |
files
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
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changeset |
files
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
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changeset |
files
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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changeset |
files
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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changeset |
files
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Sat, 04 Sep 2010 16:24:11 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
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changeset |
files
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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changeset |
files
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Sat, 04 Sep 2010 15:49:34 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0
|
changeset |
files
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Sat, 04 Sep 2010 03:26:19 +0200 |
koda |
merge
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changeset |
files
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Sat, 04 Sep 2010 03:09:16 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
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changeset |
files
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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changeset |
files
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Fri, 03 Sep 2010 21:01:00 -0400 |
archl |
updated translation
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changeset |
files
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Fri, 03 Sep 2010 02:03:44 +0200 |
koda |
also remove sinegun from the ifrontend for whatever reason
|
changeset |
files
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
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changeset |
files
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Fri, 03 Sep 2010 01:41:51 +0200 |
smaxx |
Engine:
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changeset |
files
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Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
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changeset |
files
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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changeset |
files
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Fri, 03 Sep 2010 00:31:13 +0200 |
koda |
add a noconsole symbol, update the project file for appstore distribution
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changeset |
files
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Fri, 03 Sep 2010 00:01:04 +0200 |
koda |
merge
|
changeset |
files
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Thu, 02 Sep 2010 23:44:35 +0200 |
koda |
a little more intuitive team editing
|
changeset |
files
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Thu, 02 Sep 2010 23:03:10 +0200 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
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changeset |
files
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Thu, 02 Sep 2010 22:37:24 +0200 |
koda |
discrimination between ai and humans
|
changeset |
files
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Thu, 02 Sep 2010 21:55:11 +0100 |
tiyuri |
Fixed Sky files
|
changeset |
files
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Thu, 02 Sep 2010 21:49:36 +0400 |
unc0rr |
use built-in method QString::isEmpty()
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changeset |
files
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Thu, 02 Sep 2010 19:21:41 +0200 |
smaxx |
Engine:
|
changeset |
files
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Thu, 02 Sep 2010 17:55:37 +0100 |
tiyuri |
Fix graphic issue
|
changeset |
files
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Thu, 02 Sep 2010 17:30:38 +0100 |
tiyuri |
another small update to sheep
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changeset |
files
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Thu, 02 Sep 2010 17:21:53 +0100 |
tiyuri |
Completely rework sheep theme
|
changeset |
files
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Thu, 02 Sep 2010 20:19:27 +0400 |
unc0rr |
zero span is undefined, use -1 instead
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changeset |
files
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Thu, 02 Sep 2010 14:12:02 +0200 |
smaxx |
Locales:
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changeset |
files
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Thu, 02 Sep 2010 12:49:12 +0100 |
tiyuri |
Adding new weapon descriptions
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changeset |
files
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Thu, 02 Sep 2010 12:45:22 +0100 |
tiyuri |
Added descriptions for new weapons
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changeset |
files
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
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changeset |
files
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Wed, 01 Sep 2010 19:31:32 -0400 |
nemo |
Fix for issue #20
|
changeset |
files
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Thu, 02 Sep 2010 12:43:46 +0100 |
tiyuri |
Added descriptions for new weapons
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changeset |
files
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Wed, 01 Sep 2010 22:18:13 +0100 |
tiyuri |
New Art theme music (thank the lord!)
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changeset |
files
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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changeset |
files
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Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
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changeset |
files
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Wed, 01 Sep 2010 17:42:56 +0200 |
smaxx |
Engine:
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changeset |
files
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Wed, 01 Sep 2010 13:03:43 +0200 |
smaxx |
Engine:
|
changeset |
files
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Wed, 01 Sep 2010 22:15:23 +0100 |
tiyuri |
New Art theme music (thank the lord!)
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changeset |
files
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Tue, 31 Aug 2010 12:18:53 +0100 |
tiyuri |
Updated some stats graphics
|
changeset |
files
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Mon, 30 Aug 2010 22:05:41 +0200 |
burp |
o0 merge
|
changeset |
files
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Mon, 30 Aug 2010 06:33:56 +0200 |
koda |
help page for lobby
|
changeset |
files
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Mon, 30 Aug 2010 05:42:03 +0200 |
koda |
help page for ingame, some other fixes here and there
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changeset |
files
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Mon, 30 Aug 2010 01:43:21 +0200 |
koda |
patch by inu to fix a glitch in netgame chatbox
|
changeset |
files
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Mon, 30 Aug 2010 01:38:46 +0200 |
koda |
added a smaller version of forts, fixed a couple of regressions
|
changeset |
files
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Mon, 30 Aug 2010 22:02:33 +0200 |
TheXception |
adds prettier after-game statistics page with more stats
|
changeset |
files
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Sun, 29 Aug 2010 23:36:22 +0200 |
koda |
about page done
|
changeset |
files
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Mon, 30 Aug 2010 15:24:49 +0200 |
legutus |
Improves room list with filter for state/rules/weapons and general search
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changeset |
files
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Sun, 29 Aug 2010 16:55:58 +0200 |
koda |
merge
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changeset |
files
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Sun, 29 Aug 2010 16:48:20 +0200 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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changeset |
files
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Sun, 29 Aug 2010 16:55:27 +0200 |
koda |
X&Y buttons, sounds for some buttons, cleanup
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changeset |
files
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Sat, 28 Aug 2010 05:35:02 +0200 |
koda |
add a description field for schemes and weapons
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changeset |
files
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Sat, 28 Aug 2010 05:03:26 +0200 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
|
changeset |
files
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Sat, 28 Aug 2010 02:35:26 +0200 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
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changeset |
files
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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changeset |
files
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Sat, 28 Aug 2010 00:30:29 +0200 |
koda |
add a nice group of hogs in lobby page
|
changeset |
files
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Thu, 26 Aug 2010 22:58:38 +0200 |
smaxx |
Engine:
|
changeset |
files
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Thu, 26 Aug 2010 22:41:36 +0200 |
smaxx |
Engine:
|
changeset |
files
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Thu, 26 Aug 2010 22:38:25 +0200 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
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changeset |
files
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
changeset |
files
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
|
changeset |
files
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Thu, 26 Aug 2010 14:32:29 +0100 |
tiyuri |
Daisy Hat updated
|
changeset |
files
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Thu, 26 Aug 2010 14:26:23 +0100 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
|
changeset |
files
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Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
changeset |
files
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Thu, 26 Aug 2010 06:06:28 -0400 |
arrom |
translation update
|
changeset |
files
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Wed, 25 Aug 2010 21:06:34 +0100 |
tiyuri |
Some survival mode changes by burp
|
changeset |
files
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Wed, 25 Aug 2010 12:28:37 +0200 |
smaxx |
Frontend:
|
changeset |
files
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Wed, 25 Aug 2010 01:30:25 +0200 |
koda |
add a little explanation when modifying weaponset in ifrontend
|
changeset |
files
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Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
changeset |
files
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
|
changeset |
files
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Tue, 24 Aug 2010 13:24:37 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 24 Aug 2010 01:19:17 +0200 |
smaxx |
Campaign:
|
changeset |
files
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Tue, 24 Aug 2010 01:17:24 +0200 |
smaxx |
Engine:
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changeset |
files
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Mon, 23 Aug 2010 19:06:34 +0200 |
smaxx |
Frontend:
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changeset |
files
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Mon, 23 Aug 2010 17:53:02 +0200 |
smaxx |
Frontend:
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changeset |
files
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Mon, 23 Aug 2010 16:29:12 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
|
changeset |
files
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Mon, 23 Aug 2010 12:49:58 +0200 |
burp |
GetHogLevel lua function
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changeset |
files
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Mon, 23 Aug 2010 00:54:56 +0200 |
smaxx |
Engine:
|
changeset |
files
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Mon, 23 Aug 2010 00:46:06 +0200 |
koda |
small update for the about page
|
changeset |
files
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Sun, 22 Aug 2010 22:08:39 +0200 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
|
changeset |
files
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Sun, 22 Aug 2010 16:31:57 +0200 |
smaxx |
Engine:
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changeset |
files
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Sat, 21 Aug 2010 22:54:43 +0200 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
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changeset |
files
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Sat, 21 Aug 2010 22:36:59 +0200 |
smaxx |
Engine:
|
changeset |
files
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Sat, 21 Aug 2010 17:19:52 +0200 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
|
changeset |
files
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Fri, 20 Aug 2010 11:54:14 -0400 |
nemo |
Some more that were not native
|
changeset |
files
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Fri, 20 Aug 2010 11:52:30 -0400 |
nemo |
bleah
|
changeset |
files
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Fri, 20 Aug 2010 17:41:59 +0200 |
smaxx |
Misc:
|
changeset |
files
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Fri, 20 Aug 2010 11:52:08 -0400 |
nemo |
Convert from dos
|
changeset |
files
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Fri, 20 Aug 2010 11:26:27 -0400 |
nemo |
Flag for AI survival mode
|
changeset |
files
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Tue, 17 Aug 2010 19:43:17 -0400 |
nemo |
merge
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changeset |
files
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Mon, 16 Aug 2010 18:43:32 +0400 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
|
changeset |
files
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Sun, 15 Aug 2010 10:25:21 -0400 |
nemo |
...
|
changeset |
files
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
|
changeset |
files
|
Fri, 13 Aug 2010 02:44:44 +0200 |
koda |
better to do that in this way
|
changeset |
files
|
Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
changeset |
files
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Thu, 12 Aug 2010 23:15:11 +0200 |
smaxx |
Engine:
|
changeset |
files
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Fri, 13 Aug 2010 13:42:18 -0400 |
nemo |
Remove Thumbs.db, reduce file sizes
|
changeset |
files
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Tue, 10 Aug 2010 21:57:33 +0200 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
|
changeset |
files
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Sat, 07 Aug 2010 23:32:43 -0400 |
nemo |
oh yeah. And merge again, I always forget to update first
|
changeset |
files
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Sat, 07 Aug 2010 13:09:32 +0100 |
tiyuri |
More script updates for FJ
|
changeset |
files
|
Sat, 07 Aug 2010 12:44:55 +0100 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
|
changeset |
files
|
Sat, 07 Aug 2010 01:45:31 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Fri, 06 Aug 2010 11:53:28 +0200 |
smaxx |
Frontend:
|
changeset |
files
|
Fri, 06 Aug 2010 11:45:20 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 04 Aug 2010 17:30:24 +0100 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
|
changeset |
files
|
Wed, 04 Aug 2010 17:18:21 +0100 |
tiyuri |
Flightjoust lua script
|
changeset |
files
|
Wed, 04 Aug 2010 16:50:55 +0100 |
tiyuri |
FlightJoust Map, needs updating
|
changeset |
files
|
Wed, 04 Aug 2010 17:35:45 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 04 Aug 2010 16:54:15 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Wed, 04 Aug 2010 15:57:27 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 03 Aug 2010 17:47:37 +0100 |
tiyuri |
Update stage theme icon
|
changeset |
files
|
Tue, 03 Aug 2010 15:13:32 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Sat, 07 Aug 2010 23:04:43 -0400 |
szczur |
Polish translation update
|
changeset |
files
|
Tue, 03 Aug 2010 13:40:11 +0100 |
tiyuri |
Ammo menu graphics for hammer weapon
|
changeset |
files
|
Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 03 Aug 2010 12:52:21 +0100 |
tiyuri |
One more mine graphic, I'm on a roll!
|
changeset |
files
|
Tue, 03 Aug 2010 12:41:09 +0100 |
tiyuri |
Various mine graphics
|
changeset |
files
|
Tue, 03 Aug 2010 02:33:57 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 03 Aug 2010 01:33:20 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Tue, 03 Aug 2010 00:36:36 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 02 Aug 2010 23:15:34 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
|
changeset |
files
|
Mon, 02 Aug 2010 15:23:16 +0200 |
koda |
applied from experimental3D, use a slider to set up quality
|
changeset |
files
|
Mon, 02 Aug 2010 23:15:22 +0200 |
koda |
resize checkbox
|
changeset |
files
|
Mon, 02 Aug 2010 01:07:51 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 02 Aug 2010 23:13:12 +0200 |
koda |
completing the ifrontend interface...
|
changeset |
files
|
Mon, 02 Aug 2010 00:48:15 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
|
changeset |
files
|
Sun, 01 Aug 2010 22:08:07 +0200 |
smaxx |
merge
|
changeset |
files
|
Sun, 01 Aug 2010 17:58:09 +0200 |
koda |
rewrite portions of some uiviewcontrollers
|
changeset |
files
|
Sun, 01 Aug 2010 22:05:27 +0200 |
smaxx |
Graphics:
|
changeset |
files
|
Sun, 01 Aug 2010 09:17:59 -0400 |
nemo |
Let's try this instead.
|
changeset |
files
|
Thu, 26 Aug 2010 23:59:18 +0200 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
|
changeset |
files
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
changeset |
files
|
Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
|
changeset |
files
|
Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
changeset |
files
|
Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
changeset |
files
|
Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
|
changeset |
files
|
Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
|
changeset |
files
|
Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
|
changeset |
files
|
Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
|
changeset |
files
|
Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
|
changeset |
files
|
Fri, 30 Jul 2010 12:07:30 -0400 |
tiy |
New weapon graphics
|
changeset |
files
|
Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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changeset |
files
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Thu, 29 Jul 2010 18:31:48 -0400 |
nemo |
I keep forgetting to merge.
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changeset |
files
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Thu, 29 Jul 2010 18:31:34 -0400 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
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changeset |
files
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Thu, 29 Jul 2010 18:29:29 -0400 |
nemo |
Revert broken generating of qm in cmake, restore source control of .qm for now.
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changeset |
files
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Thu, 29 Jul 2010 13:43:57 +0200 |
smaxx |
Engine:
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changeset |
files
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Mon, 26 Jul 2010 13:05:07 +0200 |
smaxx |
Frontend:
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changeset |
files
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Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
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changeset |
files
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Mon, 26 Jul 2010 13:03:42 +0200 |
smaxx |
Frontend:
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changeset |
files
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Sat, 31 Jul 2010 08:19:56 +0200 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
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changeset |
files
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Mon, 26 Jul 2010 11:04:32 +0200 |
smaxx |
Engine:
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changeset |
files
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Sat, 31 Jul 2010 07:05:06 +0200 |
koda |
fix issue #6 (missing nick in chat)
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changeset |
files
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Sun, 25 Jul 2010 22:40:31 +0400 |
unc0rr |
merge
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changeset |
files
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Sun, 25 Jul 2010 17:32:07 +0200 |
koda |
merge
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changeset |
files
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Sun, 25 Jul 2010 22:39:59 +0400 |
unc0rr |
Some comments on the reason of the bug, leave bug not fixed yet
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changeset |
files
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Sun, 25 Jul 2010 17:30:19 +0200 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
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changeset |
files
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Sun, 25 Jul 2010 18:55:54 +0400 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
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changeset |
files
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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changeset |
files
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Sun, 25 Jul 2010 10:16:34 -0400 |
nemo |
merge. forgot again.
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changeset |
files
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Sun, 25 Jul 2010 01:59:41 +0200 |
koda |
tap to play piano notes, fix for audio and pause glitch
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changeset |
files
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Sat, 24 Jul 2010 23:23:10 +0200 |
koda |
use external libs more consistently
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changeset |
files
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Sun, 25 Jul 2010 10:15:56 -0400 |
nemo |
Fix splashes
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changeset |
files
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Fri, 23 Jul 2010 22:14:56 +0400 |
unc0rr |
New stress testing app with advanced features (not complete yet)
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changeset |
files
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Fri, 23 Jul 2010 15:08:44 +0200 |
koda |
sound is loaded lazily
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changeset |
files
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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changeset |
files
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Thu, 22 Jul 2010 03:08:17 +0200 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
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changeset |
files
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Tue, 20 Jul 2010 23:30:54 +0200 |
koda |
i can haz panning
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changeset |
files
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Tue, 20 Jul 2010 05:37:58 +0200 |
koda |
complete settings page rework
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changeset |
files
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Tue, 20 Jul 2010 03:14:43 +0200 |
koda |
half reworking of the settings page with delegation
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changeset |
files
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Mon, 19 Jul 2010 23:38:18 +0400 |
unc0rr |
Make server stay alive when some clients get kicked
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changeset |
files
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Mon, 19 Jul 2010 23:31:08 +0400 |
unc0rr |
Run core timer
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changeset |
files
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Mon, 19 Jul 2010 23:30:08 +0400 |
unc0rr |
Make ROUNDFINISHED work correctly
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changeset |
files
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Mon, 19 Jul 2010 23:10:33 +0400 |
unc0rr |
Reimplement ROUNDFINISHED
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changeset |
files
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Mon, 19 Jul 2010 23:00:10 +0400 |
unc0rr |
Reimplement ping timeout
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changeset |
files
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Mon, 19 Jul 2010 22:37:47 +0400 |
unc0rr |
Reimplement statistics
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changeset |
files
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Sun, 18 Jul 2010 03:58:06 +0200 |
koda |
merge
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changeset |
files
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Sun, 18 Jul 2010 03:55:56 +0200 |
koda |
switching hogs now works
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changeset |
files
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Sun, 18 Jul 2010 03:26:15 +0200 |
koda |
add a timer selection for grenades
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changeset |
files
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Sat, 17 Jul 2010 16:35:14 +0200 |
koda |
aim now starts slow and then moves faster
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changeset |
files
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Sat, 17 Jul 2010 06:56:39 +0200 |
koda |
some further chat polishing
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changeset |
files
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Sat, 17 Jul 2010 03:59:10 +0200 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
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changeset |
files
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Fri, 16 Jul 2010 00:18:03 +0200 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
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changeset |
files
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Sat, 17 Jul 2010 23:44:42 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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changeset |
files
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Thu, 15 Jul 2010 04:31:25 +0200 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
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changeset |
files
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Thu, 15 Jul 2010 03:28:29 +0200 |
koda |
reworked the ammunition configuration page (visually)
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changeset |
files
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Thu, 15 Jul 2010 01:18:51 +0200 |
koda |
support for static map added to iFrontend
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changeset |
files
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Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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changeset |
files
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Tue, 13 Jul 2010 17:39:00 -0400 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
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changeset |
files
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Mon, 12 Jul 2010 01:42:43 +0200 |
koda |
use a button instead of label and simplify a lot touch interaction
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changeset |
files
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Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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changeset |
files
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Sun, 11 Jul 2010 03:23:26 +0200 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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changeset |
files
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Sat, 10 Jul 2010 18:43:28 +0200 |
koda |
merge
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changeset |
files
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Sat, 10 Jul 2010 18:42:47 +0200 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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changeset |
files
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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changeset |
files
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Fri, 09 Jul 2010 20:09:46 -0400 |
nemo |
Updated Island theme.
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changeset |
files
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Sat, 10 Jul 2010 02:02:37 +0200 |
koda |
fix land check fo' real
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changeset |
files
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Thu, 08 Jul 2010 23:34:25 +0200 |
koda |
fix land check
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changeset |
files
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Thu, 08 Jul 2010 23:06:21 +0200 |
koda |
fix static land loading on desktop
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changeset |
files
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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changeset |
files
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Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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changeset |
files
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Wed, 07 Jul 2010 03:03:59 +0200 |
koda |
the game now respects the orientation of the frontend
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changeset |
files
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Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
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changeset |
files
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Tue, 06 Jul 2010 03:33:01 +0200 |
koda |
icons \o/
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changeset |
files
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Mon, 05 Jul 2010 22:42:43 +0200 |
koda |
button to open ammomenu
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changeset |
files
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Sun, 04 Jul 2010 01:27:41 +0200 |
koda |
graphics applied and fixes here and there
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changeset |
files
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Sun, 04 Jul 2010 00:48:39 +0200 |
Tiy |
add other lobby graphics
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changeset |
files
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Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
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changeset |
files
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Sat, 03 Jul 2010 15:31:36 +0200 |
koda |
szczur updated locale
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changeset |
files
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Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
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changeset |
files
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Sat, 03 Jul 2010 15:30:33 +0200 |
Tiy |
new graphics for ipad frontend
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changeset |
files
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Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
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changeset |
files
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Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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changeset |
files
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Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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changeset |
files
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Fri, 02 Jul 2010 21:20:38 -0400 |
nemo |
merge
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changeset |
files
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Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
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changeset |
files
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Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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changeset |
files
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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changeset |
files
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Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
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changeset |
files
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Fri, 02 Jul 2010 21:19:22 -0400 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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changeset |
files
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Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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changeset |
files
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Thu, 01 Jul 2010 19:05:29 -0400 |
nemo |
Initialise to 0
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changeset |
files
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Thu, 01 Jul 2010 18:29:57 -0400 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
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changeset |
files
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Thu, 01 Jul 2010 18:26:44 -0400 |
HSR |
New music for City theme
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changeset |
files
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Thu, 01 Jul 2010 17:16:13 -0400 |
nemo |
New Rock themed music for Stage by HSR
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changeset |
files
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Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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changeset |
files
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Thu, 01 Jul 2010 14:17:22 -0400 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
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changeset |
files
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Thu, 01 Jul 2010 00:34:39 -0400 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
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changeset |
files
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Wed, 30 Jun 2010 23:21:46 -0400 |
nemo |
merge (I'll get it next time)
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changeset |
files
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Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
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changeset |
files
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Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
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changeset |
files
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Wed, 30 Jun 2010 22:20:52 +0200 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
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changeset |
files
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Wed, 30 Jun 2010 23:15:14 -0400 |
nemo |
Store some calcs to speed up uLandGraphics a tad
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changeset |
files
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Wed, 30 Jun 2010 14:52:48 +0200 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
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changeset |
files
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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changeset |
files
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Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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changeset |
files
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Wed, 30 Jun 2010 03:26:15 +0200 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
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changeset |
files
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Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
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changeset |
files
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Tue, 29 Jun 2010 22:16:26 +0200 |
sheepluva |
explosions: cache rounded X,Y values
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changeset |
files
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Tue, 29 Jun 2010 15:52:13 -0400 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
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changeset |
files
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Tue, 29 Jun 2010 18:06:50 +0200 |
sheepluva |
rope: another, small optimization
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changeset |
files
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Tue, 29 Jun 2010 15:50:34 -0400 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
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changeset |
files
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Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
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changeset |
files
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Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
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changeset |
files
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Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
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changeset |
files
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Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
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Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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changeset |
files
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Mon, 28 Jun 2010 21:49:59 +0400 |
unc0rr |
merge
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changeset |
files
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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changeset |
files
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Mon, 28 Jun 2010 21:43:19 +0400 |
unc0rr |
Engine Message command
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changeset |
files
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Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
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changeset |
files
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Mon, 28 Jun 2010 21:41:45 +0400 |
unc0rr |
START_GAME command
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changeset |
files
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Sun, 27 Jun 2010 21:28:28 +0400 |
unc0rr |
merge
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changeset |
files
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Sun, 27 Jun 2010 18:34:47 +0200 |
koda |
merge
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changeset |
files
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Sun, 27 Jun 2010 18:34:17 +0200 |
koda |
insert a default name when a void string is used
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changeset |
files
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Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
|
changeset |
files
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Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
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Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
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Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
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Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
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changeset |
files
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Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
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Sat, 26 Jun 2010 16:00:40 +0200 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
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Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
|
changeset |
files
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Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
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changeset |
files
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Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
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Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
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changeset |
files
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Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
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changeset |
files
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Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
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changeset |
files
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Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
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changeset |
files
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Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
|
changeset |
files
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Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
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Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
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changeset |
files
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Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
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changeset |
files
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Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
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Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
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Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
|
changeset |
files
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Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
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Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
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Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
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Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
|
changeset |
files
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Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
|
changeset |
files
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Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
|
changeset |
files
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Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
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Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
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Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
|
changeset |
files
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Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
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changeset |
files
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Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
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Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
|
changeset |
files
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Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
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Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
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Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
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Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
|
changeset |
files
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Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
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Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
|
changeset |
files
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Mon, 21 Jun 2010 21:41:14 +0400 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
Mon, 21 Jun 2010 16:52:14 +0200 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
|
changeset |
files
|
Sun, 20 Jun 2010 22:46:23 -0400 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
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Mon, 21 Jun 2010 22:18:53 +0200 |
koda |
merge
|
changeset |
files
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Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
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Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
|
changeset |
files
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Sun, 20 Jun 2010 19:31:15 -0400 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
|
changeset |
files
|
Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
Sun, 20 Jun 2010 18:26:49 -0400 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
Fri, 18 Jun 2010 20:45:45 +0200 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
|
changeset |
files
|
Fri, 18 Jun 2010 14:22:14 -0400 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
Fri, 18 Jun 2010 19:22:22 +0200 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
Fri, 18 Jun 2010 14:45:05 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 20:37:49 +0200 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
Thu, 17 Jun 2010 11:42:23 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 13:56:30 +0200 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
Thu, 17 Jun 2010 16:28:42 +0200 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
Wed, 16 Jun 2010 15:20:18 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 13:48:10 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
|
changeset |
files
|
Wed, 16 Jun 2010 04:10:50 +0000 |
convert-repo |
update tags
|
changeset |
files
|
Wed, 09 Jun 2010 01:45:44 +0000 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
Tue, 08 Jun 2010 18:20:49 +0000 |
unc0rr |
Some more progress
|
changeset |
files
|
Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 19:50:02 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
|
changeset |
files
|
Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
|
changeset |
files
|
Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
|
changeset |
files
|
Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
|
changeset |
files
|
Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
changeset |
files
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
|
changeset |
files
|
Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
|
changeset |
files
|
Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
|
changeset |
files
|
Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
Mon, 10 May 2010 17:48:06 +0000 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
Mon, 10 May 2010 15:31:09 +0000 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
Mon, 10 May 2010 13:56:20 +0000 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
Mon, 10 May 2010 04:43:07 +0000 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
Mon, 10 May 2010 04:41:19 +0000 |
mbait |
Code restlyling: experimental restyling of one module
|
changeset |
files
|
Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
|
changeset |
files
|
Sun, 09 May 2010 18:47:31 +0000 |
unc0rr |
- Enable -O2 optimization for server
|
changeset |
files
|
Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
|
Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
|
changeset |
files
|
Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
changeset |
files
|
Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
changeset |
files
|
Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
|
Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
|
Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
changeset |
files
|
Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
|
changeset |
files
|
Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
|
changeset |
files
|
Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
|
changeset |
files
|
Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
Tue, 04 May 2010 21:30:25 +0000 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
Tue, 04 May 2010 19:51:27 +0000 |
nemo |
erase useless junk
|
changeset |
files
|
Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
Tue, 04 May 2010 17:03:38 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 04 May 2010 16:30:41 +0000 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
|
Tue, 04 May 2010 15:43:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 04 May 2010 03:04:07 +0000 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
Tue, 04 May 2010 02:46:23 +0000 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
|
changeset |
files
|
Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
|
changeset |
files
|
Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
|
changeset |
files
|
Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
|
Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
Sun, 02 May 2010 04:51:29 +0000 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
Sat, 01 May 2010 20:48:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 20:15:38 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 01 May 2010 19:40:45 +0000 |
koda |
fix zoom
|
changeset |
files
|
Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
Sat, 01 May 2010 13:04:00 +0000 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
Sat, 01 May 2010 12:53:55 +0000 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
|
changeset |
files
|
Fri, 30 Apr 2010 23:39:32 +0000 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
|
changeset |
files
|
Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 29 Apr 2010 17:20:42 +0000 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
Thu, 29 Apr 2010 17:19:06 +0000 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
|
changeset |
files
|
Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
|
changeset |
files
|
Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
Sun, 25 Apr 2010 18:38:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 25 Apr 2010 13:54:45 +0000 |
koda |
burning revision numbers with style
|
changeset |
files
|
Sun, 25 Apr 2010 13:33:49 +0000 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
Wed, 21 Apr 2010 21:38:07 +0000 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
Wed, 21 Apr 2010 10:22:06 +0000 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
Wed, 21 Apr 2010 01:57:23 +0000 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
Mon, 19 Apr 2010 15:30:11 +0000 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
Mon, 19 Apr 2010 13:31:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 19 Apr 2010 12:47:36 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 19 Apr 2010 01:39:55 +0000 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
Sun, 18 Apr 2010 23:19:15 +0000 |
koda |
add missing controller stubs
|
changeset |
files
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
Sat, 17 Apr 2010 13:04:36 +0000 |
koda |
fix build
|
changeset |
files
|
Sat, 17 Apr 2010 08:30:34 +0000 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
Sat, 17 Apr 2010 04:59:10 +0000 |
koda |
complete previews on the team settings
|
changeset |
files
|
Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 16 Apr 2010 16:04:21 +0000 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
Fri, 16 Apr 2010 15:37:04 +0000 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
Fri, 16 Apr 2010 15:25:15 +0000 |
koda |
camera panning ftw
|
changeset |
files
|
Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 12:41:06 +0000 |
koda |
don't polish other people patches
|
changeset |
files
|
Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 16 Apr 2010 00:02:30 +0000 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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changeset |
files
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Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 13 Apr 2010 22:45:46 +0000 |
koda |
fix all of what was committed before
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changeset |
files
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Tue, 13 Apr 2010 14:39:05 +0000 |
koda |
lots of untested stuff for the ifrontend
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changeset |
files
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Mon, 12 Apr 2010 21:51:09 +0000 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
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changeset |
files
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Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 11 Apr 2010 09:53:28 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 11 Apr 2010 03:43:13 +0000 |
koda |
new manager for handling (future) rotations
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changeset |
files
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Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
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changeset |
files
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Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
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changeset |
files
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Sat, 10 Apr 2010 20:48:09 +0000 |
koda |
simplify the general settings and review minor stuff
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changeset |
files
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Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 10 Apr 2010 01:09:29 +0000 |
koda |
add support for modifying the name of the team
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changeset |
files
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Fri, 09 Apr 2010 21:08:27 +0000 |
koda |
add support to editing hog names
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changeset |
files
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Fri, 09 Apr 2010 11:09:26 +0000 |
koda |
fix the save of the team and rearrange hat/name modification
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changeset |
files
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Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
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changeset |
files
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Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
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changeset |
files
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Thu, 08 Apr 2010 22:45:18 +0000 |
koda |
moved around team creation
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changeset |
files
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Thu, 08 Apr 2010 17:56:30 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 08 Apr 2010 02:35:40 +0000 |
koda |
implement an add/remove team in the ifrontend
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changeset |
files
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Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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changeset |
files
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Wed, 07 Apr 2010 15:54:15 +0000 |
koda |
rewrote a couple of things i didn't like
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changeset |
files
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Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 07 Apr 2010 03:29:38 +0000 |
nemo |
Correct interaction of cave and placement.
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files
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Wed, 07 Apr 2010 03:02:19 +0000 |
koda |
much better
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changeset |
files
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Wed, 07 Apr 2010 02:58:12 +0000 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
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changeset |
files
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Wed, 07 Apr 2010 01:22:05 +0000 |
koda |
fix a couple of leaks in hte ifrontend
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changeset |
files
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Tue, 06 Apr 2010 21:54:46 +0000 |
koda |
usa a cached dictionary and write only when needed
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changeset |
files
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Tue, 06 Apr 2010 21:00:55 +0000 |
nemo |
restore sndIncoming for the other 2 air attacks
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changeset |
files
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Tue, 06 Apr 2010 20:45:20 +0000 |
palewolf |
"muerte súbida" duh!
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changeset |
files
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Tue, 06 Apr 2010 18:14:15 +0000 |
koda |
restore and update the old general settings
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changeset |
files
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Tue, 06 Apr 2010 14:32:26 +0000 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
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files
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
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files
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Tue, 06 Apr 2010 09:58:43 +0000 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
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changeset |
files
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Tue, 06 Apr 2010 02:39:06 +0000 |
koda |
make the tables work also on iphone
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changeset |
files
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Mon, 05 Apr 2010 17:22:54 +0000 |
nemo |
These don't belong here.
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changeset |
files
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Mon, 05 Apr 2010 16:31:02 +0000 |
unc0rr |
Return to -dev builds
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changeset |
files
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Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
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changeset |
files
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Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
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changeset |
files
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Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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changeset |
files
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Sun, 04 Apr 2010 10:16:40 +0000 |
smxx |
CMake:
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changeset |
files
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Sun, 04 Apr 2010 07:50:01 +0000 |
unc0rr |
Better default values
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changeset |
files
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Sat, 03 Apr 2010 16:32:48 +0000 |
nemo |
try this instead
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changeset |
files
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Sat, 03 Apr 2010 16:02:13 +0000 |
palewolf |
Am i late for last-minute spanish translation?
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changeset |
files
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Sat, 03 Apr 2010 15:45:50 +0000 |
unc0rr |
31 is 0.9.13
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changeset |
files
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Sat, 03 Apr 2010 15:40:57 +0000 |
unc0rr |
Oops, forgot this
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changeset |
files
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Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
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changeset |
files
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Sat, 03 Apr 2010 14:54:49 +0000 |
unc0rr |
Update pt_PT again
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changeset |
files
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Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
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changeset |
files
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Sat, 03 Apr 2010 14:46:54 +0000 |
unc0rr |
include cmake_modules into package
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changeset |
files
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Sat, 03 Apr 2010 14:01:05 +0000 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
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changeset |
files
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Sat, 03 Apr 2010 14:00:13 +0000 |
nemo |
Updated slovak by jose1711
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changeset |
files
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Sat, 03 Apr 2010 13:58:31 +0000 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
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changeset |
files
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Sat, 03 Apr 2010 13:56:36 +0000 |
unc0rr |
Update russian translation
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changeset |
files
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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changeset |
files
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Sat, 03 Apr 2010 13:51:12 +0000 |
sheepluva |
* swedish translation by BeholdMyGlory
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changeset |
files
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Sat, 03 Apr 2010 10:35:53 +0000 |
sheepluva |
* give translators their "unfinished" tags back :>
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changeset |
files
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Sat, 03 Apr 2010 10:26:24 +0000 |
sheepluva |
Palewolf:
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changeset |
files
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Sat, 03 Apr 2010 08:47:06 +0000 |
unc0rr |
Some stuff for game server administration task
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changeset |
files
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Sat, 03 Apr 2010 08:46:01 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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changeset |
files
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Sat, 03 Apr 2010 06:39:17 +0000 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
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changeset |
files
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Sat, 03 Apr 2010 06:29:24 +0000 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
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files
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Sat, 03 Apr 2010 06:28:36 +0000 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
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changeset |
files
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Sat, 03 Apr 2010 06:25:23 +0000 |
unc0rr |
Oops, fix server
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changeset |
files
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Sat, 03 Apr 2010 03:24:12 +0000 |
koda |
hats \o/
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changeset |
files
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Sat, 03 Apr 2010 01:55:04 +0000 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
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changeset |
files
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Sat, 03 Apr 2010 01:30:13 +0000 |
sheepluva |
more translations! from inu and szczur
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changeset |
files
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Sat, 03 Apr 2010 01:22:30 +0000 |
sheepluva |
* add some tiny translation from inu
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changeset |
files
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Fri, 02 Apr 2010 23:03:40 +0000 |
sheepluva |
set eol-style of SniperRifle.lua to native
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changeset |
files
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Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
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changeset |
files
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Fri, 02 Apr 2010 22:44:14 +0000 |
koda |
initial support for hat selection on the ifrontend
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changeset |
files
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Fri, 02 Apr 2010 22:42:47 +0000 |
palewolf |
Antialias Target.png and Clouds.png
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changeset |
files
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Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
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changeset |
files
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Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
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changeset |
files
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Fri, 02 Apr 2010 20:32:37 +0000 |
nemo |
Slovak translation from jose1711
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changeset |
files
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Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
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changeset |
files
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Fri, 02 Apr 2010 18:36:14 +0000 |
nemo |
inu adds portugese translation
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changeset |
files
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Fri, 02 Apr 2010 18:35:53 +0000 |
nemo |
Fix line endings. Again.
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changeset |
files
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Fri, 02 Apr 2010 18:22:53 +0000 |
nemo |
Complete slovak locale by jose1711
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changeset |
files
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Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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changeset |
files
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Fri, 02 Apr 2010 15:59:23 +0000 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
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changeset |
files
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Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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changeset |
files
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Fri, 02 Apr 2010 15:58:37 +0000 |
unc0rr |
Update russian translation a bit more
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changeset |
files
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Fri, 02 Apr 2010 15:53:58 +0000 |
smxx |
Maps:
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changeset |
files
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Fri, 02 Apr 2010 15:50:54 +0000 |
palewolf |
Spanish translation for new maze settings
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changeset |
files
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Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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changeset |
files
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Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
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changeset |
files
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Fri, 02 Apr 2010 15:30:54 +0000 |
koda |
display team contents in the ifrontend
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changeset |
files
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Fri, 02 Apr 2010 15:28:09 +0000 |
palewolf |
Retouched Pikachu hat
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changeset |
files
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Fri, 02 Apr 2010 15:08:43 +0000 |
koda |
continue working for team support on the ifrontend
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changeset |
files
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Fri, 02 Apr 2010 12:38:36 +0000 |
koda |
intial support for team configuration on the ifrontend
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changeset |
files
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Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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changeset |
files
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Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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changeset |
files
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Fri, 02 Apr 2010 08:35:34 +0000 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
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files
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Thu, 01 Apr 2010 23:37:28 +0000 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
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changeset |
files
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Thu, 01 Apr 2010 21:57:03 +0000 |
koda |
fix an error in passing strings between ObjC and Pascal
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changeset |
files
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Thu, 01 Apr 2010 17:01:04 +0000 |
smxx |
Lua:
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changeset |
files
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Thu, 01 Apr 2010 16:59:10 +0000 |
nemo |
Sorry
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changeset |
files
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Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
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changeset |
files
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Thu, 01 Apr 2010 16:48:55 +0000 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
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changeset |
files
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Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
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changeset |
files
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Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
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changeset |
files
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Thu, 01 Apr 2010 16:34:20 +0000 |
nemo |
Somehow, these files are not using local encoding
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changeset |
files
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Thu, 01 Apr 2010 16:28:03 +0000 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
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changeset |
files
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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changeset |
files
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Thu, 01 Apr 2010 10:47:04 +0000 |
smxx |
Trainings:
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changeset |
files
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Thu, 01 Apr 2010 10:40:12 +0000 |
smxx |
Trainings:
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changeset |
files
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Thu, 01 Apr 2010 10:33:29 +0000 |
smxx |
Misc:
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changeset |
files
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Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
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changeset |
files
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Thu, 01 Apr 2010 08:26:16 +0000 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
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changeset |
files
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Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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changeset |
files
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Thu, 01 Apr 2010 05:25:10 +0000 |
unc0rr |
Fix build
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changeset |
files
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Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
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changeset |
files
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Thu, 01 Apr 2010 00:56:38 +0000 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
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changeset |
files
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Thu, 01 Apr 2010 00:56:15 +0000 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
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changeset |
files
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Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
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changeset |
files
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Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
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changeset |
files
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Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
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changeset |
files
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Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
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changeset |
files
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Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
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changeset |
files
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Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
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changeset |
files
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Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
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changeset |
files
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Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
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changeset |
files
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Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
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changeset |
files
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Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
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changeset |
files
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Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
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changeset |
files
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Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
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changeset |
files
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Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
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changeset |
files
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Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
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changeset |
files
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Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
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changeset |
files
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Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
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changeset |
files
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Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
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changeset |
files
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Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
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changeset |
files
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Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
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changeset |
files
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
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changeset |
files
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Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
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changeset |
files
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Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
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changeset |
files
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Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
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changeset |
files
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Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
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changeset |
files
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Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
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changeset |
files
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Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
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changeset |
files
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Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
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changeset |
files
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Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
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changeset |
files
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Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
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changeset |
files
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Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
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changeset |
files
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Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
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changeset |
files
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Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
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changeset |
files
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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changeset |
files
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Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
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changeset |
files
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Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
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changeset |
files
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Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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changeset |
files
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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changeset |
files
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Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
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changeset |
files
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Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
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changeset |
files
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Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
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changeset |
files
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Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
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changeset |
files
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Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
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changeset |
files
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Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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changeset |
files
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
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changeset |
files
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Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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changeset |
files
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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changeset |
files
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Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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changeset |
files
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Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
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changeset |
files
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Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
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changeset |
files
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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files
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Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
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files
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Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
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files
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Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
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files
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Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
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Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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files
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Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
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Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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files
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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files
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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files
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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files
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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files
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Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
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files
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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files
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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files
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Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
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files
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Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
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files
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Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
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files
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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files
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Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
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Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
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files
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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files
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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files
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Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
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Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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files
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Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
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files
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Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
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files
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Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
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files
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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files
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
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files
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Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
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Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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files
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Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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files
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Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
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files
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Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
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files
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
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files
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Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
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files
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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files
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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files
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Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
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files
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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files
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Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
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files
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Wed, 24 Mar 2010 23:31:13 +0000 |
smxx |
Frontend:
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Wed, 24 Mar 2010 18:01:49 +0000 |
nemo |
Android hat
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files
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Wed, 24 Mar 2010 15:36:46 +0000 |
nemo |
Tiy redraws random order button
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files
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Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
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Wed, 24 Mar 2010 11:01:21 +0000 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
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Tue, 23 Mar 2010 23:08:57 +0000 |
palewolf |
- Avoid gaps between land and grass in mushroom2
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files
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Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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files
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Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
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files
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Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
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files
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Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
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files
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Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
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files
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Mon, 22 Mar 2010 20:57:49 +0000 |
smxx |
Maps:
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Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
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Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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files
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Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
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files
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Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
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files
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Sun, 21 Mar 2010 20:54:18 +0000 |
koda |
Insert commit message here (to get along with palewolf)
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Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
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files
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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files
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Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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files
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Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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Sun, 21 Mar 2010 16:45:46 +0000 |
palewolf |
- Updated snail, added mushrooms to nature theme
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files
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Sun, 21 Mar 2010 16:42:41 +0000 |
koda |
fix a rotation glitch
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files
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Sun, 21 Mar 2010 16:04:57 +0000 |
nemo |
FillAmmoStore is reused - check for before start of play.
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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Sun, 21 Mar 2010 13:53:47 +0000 |
nemo |
Fix indexed flags
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files
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Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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files
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Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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Sun, 21 Mar 2010 01:54:57 +0000 |
koda |
lotsa optimizations and redraws for the iFrontend
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files
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Sat, 20 Mar 2010 23:33:37 +0000 |
koda |
move interface files around to use standard names in different versions
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files
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
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files
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Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
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Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
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files
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Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
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files
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Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
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Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
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Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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files
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Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
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files
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Fri, 12 Nov 2010 19:47:52 +0300 |
unc0rr |
Close this one
lua_linux_lib_fix
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files
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Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
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files
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Wed, 17 Mar 2010 23:01:53 +0000 |
mbait |
default lua variable fix
lua_linux_lib_fix
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files
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Wed, 17 Mar 2010 22:56:23 +0000 |
smxx |
General:
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Wed, 17 Mar 2010 22:53:45 +0000 |
mbait |
copy of trunk
lua_linux_lib_fix
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Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
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files
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Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
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files
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Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
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files
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Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
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Wed, 17 Mar 2010 01:03:22 +0000 |
koda |
szczur's and inu's updated locale
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files
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
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files
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Tue, 16 Mar 2010 21:48:58 +0000 |
smxx |
Maps:
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files
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Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
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Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
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Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
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files
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Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
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files
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Mon, 15 Mar 2010 11:54:47 +0000 |
smxx |
General:
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files
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Mon, 15 Mar 2010 02:23:40 +0000 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
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files
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Sun, 14 Mar 2010 23:46:46 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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files
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Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
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files
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Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
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files
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Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
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files
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Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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files
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Sun, 14 Mar 2010 16:56:02 +0000 |
nemo |
New multiplayer graphic
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files
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Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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files
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Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
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files
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Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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changeset |
files
|
Sun, 14 Mar 2010 14:28:14 +0000 |
nemo |
Make underwater droplets more visible, add splash
|
changeset |
files
|
Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
|
changeset |
files
|
Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
|
changeset |
files
|
Fri, 12 Mar 2010 20:36:12 +0000 |
koda |
add the HedgewarsMobile project file to source control
|
changeset |
files
|
Fri, 12 Mar 2010 18:59:35 +0000 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
|
changeset |
files
|
Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
|
changeset |
files
|
Fri, 12 Mar 2010 01:21:53 +0000 |
nemo |
More polish changes szczur
|
changeset |
files
|
Thu, 11 Mar 2010 22:22:30 +0000 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
|
changeset |
files
|
Thu, 11 Mar 2010 18:01:55 +0000 |
nemo |
Splash files for prior version
|
changeset |
files
|
Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
|
changeset |
files
|
Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
changeset |
files
|
Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
|
changeset |
files
|
Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
|
changeset |
files
|
Mon, 08 Mar 2010 21:52:40 +0000 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
|
changeset |
files
|
Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
|
changeset |
files
|
Mon, 08 Mar 2010 01:29:33 +0000 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
|
changeset |
files
|
Sun, 07 Mar 2010 21:27:06 +0000 |
smxx |
Server:
|
changeset |
files
|
Sun, 07 Mar 2010 16:40:21 +0000 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
|
changeset |
files
|
Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
|
changeset |
files
|
Sat, 06 Mar 2010 21:32:04 +0000 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
|
changeset |
files
|
Sat, 06 Mar 2010 18:44:42 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 18:23:25 +0000 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
|
changeset |
files
|
Sat, 06 Mar 2010 18:21:05 +0000 |
unc0rr |
- Fix spectators team chat
|
changeset |
files
|
Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:54:55 +0000 |
unc0rr |
Oops, remove debug stuff
|
changeset |
files
|
Sat, 06 Mar 2010 13:52:56 +0000 |
koda |
ifrontend: add the missing panels
|
changeset |
files
|
Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
|
changeset |
files
|
Sat, 06 Mar 2010 13:45:25 +0000 |
unc0rr |
Fix sending routine
|
changeset |
files
|
Sat, 06 Mar 2010 13:41:06 +0000 |
unc0rr |
Update some engine localization
|
changeset |
files
|
Sat, 06 Mar 2010 13:40:40 +0000 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
|
changeset |
files
|
Sat, 06 Mar 2010 13:39:50 +0000 |
unc0rr |
Some updates of russian localization
|
changeset |
files
|
Sat, 06 Mar 2010 13:29:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:22:52 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
changeset |
files
|
Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
|
changeset |
files
|
Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
|
changeset |
files
|
Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
|
changeset |
files
|
Sat, 06 Mar 2010 01:19:58 +0000 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
|
changeset |
files
|
Sat, 06 Mar 2010 01:09:14 +0000 |
smxx |
*SVGs for updated PNGs
|
changeset |
files
|
Sat, 06 Mar 2010 01:07:59 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
changeset |
files
|
Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
|
changeset |
files
|
Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
|
changeset |
files
|
Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
|
changeset |
files
|
Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
|
changeset |
files
|
Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
|
changeset |
files
|
Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
|
changeset |
files
|
Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
|
changeset |
files
|
Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
|
changeset |
files
|
Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Mar 2010 04:25:09 +0000 |
nemo |
You can remove 'em if you hate 'em.
|
changeset |
files
|
Wed, 03 Mar 2010 23:04:24 +0000 |
koda |
restore tiger 10.4 deployment
|
changeset |
files
|
Wed, 03 Mar 2010 18:47:02 +0000 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
|
changeset |
files
|
Wed, 03 Mar 2010 16:43:31 +0000 |
nemo |
Add 05:11-05:15
|
changeset |
files
|
Wed, 03 Mar 2010 16:41:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 16:19:37 +0000 |
smxx |
CMAKE SMASH!
|
changeset |
files
|
Wed, 03 Mar 2010 15:04:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
|
changeset |
files
|
Wed, 03 Mar 2010 14:35:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 11:22:23 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 06:30:51 +0000 |
unc0rr |
Now really fix build
|
changeset |
files
|
Wed, 03 Mar 2010 06:29:01 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Wed, 03 Mar 2010 06:28:04 +0000 |
unc0rr |
Fix server for 0.9.12 (tested)
|
changeset |
files
|
Wed, 03 Mar 2010 04:33:49 +0000 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
|
changeset |
files
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
changeset |
files
|
Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
|
changeset |
files
|
Tue, 02 Mar 2010 19:50:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 19:46:35 +0000 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
|
changeset |
files
|
Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
|
changeset |
files
|
Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:57:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:56:14 +0000 |
smxx |
General:
|
changeset |
files
|
Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 17:54:12 +0000 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
|
changeset |
files
|
Mon, 01 Mar 2010 15:03:13 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 14:47:09 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 14:45:41 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 12:55:54 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 12:20:38 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 04:03:21 +0000 |
nemo |
Make her less day-glo
|
changeset |
files
|
Mon, 01 Mar 2010 00:47:18 +0000 |
nemo |
Updates to portuguese translation by inu
|
changeset |
files
|
Mon, 01 Mar 2010 00:26:15 +0000 |
nemo |
crank up landmines a little
|
changeset |
files
|
Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
|
changeset |
files
|
Mon, 01 Mar 2010 00:19:23 +0000 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
|
changeset |
files
|
Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
|
changeset |
files
|
Sun, 28 Feb 2010 17:56:21 +0000 |
nemo |
Darken the dud a bit so it is easier to distinguish
|
changeset |
files
|
Sun, 28 Feb 2010 17:52:29 +0000 |
nemo |
tweak mine dud spinner
|
changeset |
files
|
Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
|
changeset |
files
|
Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
|
changeset |
files
|
Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
|
changeset |
files
|
Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
|
changeset |
files
|
Sun, 28 Feb 2010 17:20:49 +0000 |
smxx |
General:
|
changeset |
files
|
Sun, 28 Feb 2010 16:53:03 +0000 |
nemo |
lupdate-qt4 & lrelease-qt4
|
changeset |
files
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
changeset |
files
|
Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
|
changeset |
files
|
Sun, 28 Feb 2010 13:57:34 +0000 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
|
changeset |
files
|
Sun, 28 Feb 2010 02:42:37 +0000 |
nemo |
Typo
|
changeset |
files
|
Sat, 27 Feb 2010 20:01:54 +0000 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
|
changeset |
files
|
Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
|
changeset |
files
|
Sat, 27 Feb 2010 16:29:40 +0000 |
nemo |
Tiy's awesome new simple game icon
|
changeset |
files
|
Sat, 27 Feb 2010 00:13:45 +0000 |
nemo |
Musn't forget sicily
|
changeset |
files
|
Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
|
changeset |
files
|
Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
|
changeset |
files
|
Fri, 26 Feb 2010 03:25:59 +0000 |
nemo |
Update Desert theme
|
changeset |
files
|
Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
|
changeset |
files
|
Thu, 25 Feb 2010 23:28:26 +0000 |
nemo |
Palewolf tweaks map object placement some more.
|
changeset |
files
|
Thu, 25 Feb 2010 18:34:36 +0000 |
unc0rr |
Replace tabs with spaces here too
|
changeset |
files
|
Thu, 25 Feb 2010 18:34:30 +0000 |
unc0rr |
Some debug stuff
|
changeset |
files
|
Thu, 25 Feb 2010 18:28:33 +0000 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
|
changeset |
files
|
Thu, 25 Feb 2010 15:58:44 +0000 |
nemo |
Set 32 hog limit for fort maps
|
changeset |
files
|
Thu, 25 Feb 2010 15:48:40 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 13:04:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 13:02:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 12:49:04 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 04:08:47 +0000 |
nemo |
remove turn waits for crazy and shoppa
|
changeset |
files
|
Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
|
changeset |
files
|
Wed, 24 Feb 2010 16:41:35 +0000 |
nemo |
another nil check
|
changeset |
files
|
Wed, 24 Feb 2010 13:46:02 +0000 |
nemo |
Add nil check to shotgun shell
|
changeset |
files
|
Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
changeset |
files
|
Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
changeset |
files
|
Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
|
changeset |
files
|
Tue, 23 Feb 2010 23:54:38 +0000 |
nemo |
Corrected test
|
changeset |
files
|
Tue, 23 Feb 2010 19:25:38 +0000 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
|
changeset |
files
|
Tue, 23 Feb 2010 15:41:37 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 03:57:27 +0000 |
nemo |
oops. forgot the free. also drop the speed check.
|
changeset |
files
|
Tue, 23 Feb 2010 03:55:46 +0000 |
nemo |
A little clock for convenience in finding things in demos
|
changeset |
files
|
Tue, 23 Feb 2010 00:27:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 00:18:57 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 23:03:50 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 22:51:21 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 22 Feb 2010 05:50:29 +0000 |
nemo |
Check the right midpoint font
|
changeset |
files
|
Mon, 22 Feb 2010 05:41:25 +0000 |
nemo |
Updated Chinese locales from Copy Liu
|
changeset |
files
|
Mon, 22 Feb 2010 05:40:24 +0000 |
nemo |
Fix CJK in tooltips.
|
changeset |
files
|
Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
|
changeset |
files
|
Mon, 22 Feb 2010 00:47:50 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 21 Feb 2010 22:01:59 +0000 |
nemo |
ok... how about this?
|
changeset |
files
|
Sun, 21 Feb 2010 21:55:34 +0000 |
nemo |
Be sure to initialise count for teleport in placement mode
|
changeset |
files
|
Sun, 21 Feb 2010 19:03:46 +0000 |
nemo |
inu adds some whitespace
|
changeset |
files
|
Sun, 21 Feb 2010 19:03:04 +0000 |
nemo |
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
|
changeset |
files
|
Sun, 21 Feb 2010 16:32:43 +0000 |
smxx |
General:
|
changeset |
files
|
Sun, 21 Feb 2010 16:28:46 +0000 |
nemo |
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
|
changeset |
files
|
Sat, 20 Feb 2010 19:54:24 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 20 Feb 2010 18:58:51 +0000 |
nemo |
Revert r2675 pending solution to teams getting wrong ammo.
|
changeset |
files
|
Sat, 20 Feb 2010 09:33:20 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 19 Feb 2010 02:19:47 +0000 |
nemo |
Another solution needs to be found.
|
changeset |
files
|
Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 18 Feb 2010 13:59:05 +0000 |
nemo |
Remove invulnerability protection from the team gone effect
|
changeset |
files
|
Thu, 18 Feb 2010 13:23:24 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 18 Feb 2010 01:02:28 +0000 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
|
changeset |
files
|
Wed, 17 Feb 2010 21:49:38 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 17 Feb 2010 20:03:25 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 17 Feb 2010 19:50:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Feb 2010 17:38:32 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 16 Feb 2010 03:03:26 +0000 |
nemo |
Ensure InitialCount gets a value
|
changeset |
files
|
Tue, 16 Feb 2010 02:23:12 +0000 |
nemo |
Should be equivalent, but in any case, not needed
|
changeset |
files
|
Mon, 15 Feb 2010 23:32:34 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 23:22:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 21:56:49 +0000 |
smxx |
Training Missions:
|
changeset |
files
|
Mon, 15 Feb 2010 21:54:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 21:44:05 +0000 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
|
changeset |
files
|
Mon, 15 Feb 2010 19:49:20 +0000 |
koda |
add liblua to sources for macosx
|
changeset |
files
|
Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 00:01:21 +0000 |
nemo |
bad koda
|
changeset |
files
|
Sun, 14 Feb 2010 23:50:51 +0000 |
koda |
mac build supports lua
|
changeset |
files
|
Sun, 14 Feb 2010 21:57:47 +0000 |
nemo |
Need this too to set it to last hog for current switch alg
|
changeset |
files
|
Sun, 14 Feb 2010 21:53:17 +0000 |
nemo |
halt team blink on attack
|
changeset |
files
|
Sun, 14 Feb 2010 21:52:32 +0000 |
nemo |
Prevent crasher if attempting to show ammo menu
|
changeset |
files
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Sat, 13 Feb 2010 16:04:04 +0000 |
koda |
new menupage ingame for common actions
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changeset |
files
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Sat, 13 Feb 2010 12:40:40 +0000 |
smxx |
General:
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changeset |
files
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Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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changeset |
files
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Fri, 12 Feb 2010 18:40:14 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 12 Feb 2010 16:39:22 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 22:00:49 +0000 |
koda |
add a new way to fetch version info from pascal to c
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changeset |
files
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Wed, 10 Feb 2010 21:23:03 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 17:15:10 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 17:13:49 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 15:42:00 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 13:53:31 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 10:03:13 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 10 Feb 2010 09:52:00 +0000 |
smxx |
Engine:
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changeset |
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Wed, 10 Feb 2010 02:03:41 +0000 |
nemo |
Some slight changes to slovak locale
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changeset |
files
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Wed, 10 Feb 2010 01:02:20 +0000 |
smxx |
* Forgot to update CMakeLists.txt for proper INSTALL
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changeset |
files
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Wed, 10 Feb 2010 00:57:39 +0000 |
smxx |
* Casing ... *whistle*
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changeset |
files
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 09 Feb 2010 21:51:52 +0000 |
nemo |
set min on king health proportion
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changeset |
files
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Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
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changeset |
files
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Tue, 09 Feb 2010 18:58:44 +0000 |
nemo |
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
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changeset |
files
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Tue, 09 Feb 2010 18:34:49 +0000 |
nemo |
tweak of placement
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changeset |
files
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Tue, 09 Feb 2010 16:39:43 +0000 |
nemo |
antialiasing, a minor obsession.
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changeset |
files
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Tue, 09 Feb 2010 14:30:59 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 09 Feb 2010 14:24:25 +0000 |
nemo |
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
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changeset |
files
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