--- a/hedgewars/uAIAmmoTests.pas Thu May 06 20:49:26 2010 +0000
+++ b/hedgewars/uAIAmmoTests.pas Thu May 06 20:59:15 2010 +0000
@@ -644,36 +644,36 @@
function TestTeleport(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
var
- i, failNum: longword;
- maxTop: longword;
+ i, failNum: longword;
+ maxTop: longword;
begin
- TestTeleport := BadTurn;
- Level:= Level; // avoid compiler hint
- FillBonuses(true, [gtCase]);
- if bonuses.Count = 0 then begin
- if Me^.Health <= 100 then begin
- maxTop := Targ.Y - cHHRadius * 2;
- while(not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1)) do
- dec(maxTop, cHHRadius*2);
- if(not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius)) then begin
- ap.AttackPutX := Targ.X;
- ap.AttackPutY := maxTop + cHHRadius;
- TestTeleport := Targ.Y - maxTop;
- end;
+ TestTeleport := BadTurn;
+ Level:= Level; // avoid compiler hint
+ FillBonuses(true, [gtCase]);
+ if bonuses.Count = 0 then begin
+ if Me^.Health <= 100 then begin
+ maxTop := Targ.Y - cHHRadius * 2;
+ while not TestColl(Targ.X, maxTop, cHHRadius) and (maxTop > topY + cHHRadius * 2 + 1) do
+ dec(maxTop, cHHRadius*2);
+ if not TestColl(Targ.X, maxTop + cHHRadius, cHHRadius) then begin
+ ap.AttackPutX := Targ.X;
+ ap.AttackPutY := maxTop + cHHRadius;
+ TestTeleport := Targ.Y - maxTop;
+ end;
+ end;
end
- end
- else begin
- failNum := 0;
- repeat
- i := random(bonuses.Count);
- inc(failNum);
- until(not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2));
- if failNum < bonuses.Count*2 then begin
- ap.AttackPutX := bonuses.ar[i].X;
- ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
- TestTeleport := 0;
- end
- end;
+ else begin
+ failNum := 0;
+ repeat
+ i := random(bonuses.Count);
+ inc(failNum);
+ until not TestColl(bonuses.ar[i].X, bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius, cHHRadius) or (failNum = bonuses.Count*2);
+ if failNum < bonuses.Count*2 then begin
+ ap.AttackPutX := bonuses.ar[i].X;
+ ap.AttackPutY := bonuses.ar[i].Y - cHHRadius - bonuses.ar[i].Radius;
+ TestTeleport := 0;
+ end;
+ end;
end;
end.