--- a/hedgewars/GSHandlers.inc Fri May 28 16:21:54 2010 +0000
+++ b/hedgewars/GSHandlers.inc Fri May 28 19:48:51 2010 +0000
@@ -2612,8 +2612,8 @@
dec(Gear^.Timer);
HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
HedgehogChAngle(HHGear);
- gX := hwRound(Gear^.X);
- gY := hwRound(Gear^.Y);
+ gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
+ gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
if (Gear^.Timer mod 100) = 0 then
begin
rx := rndSign(getRandom * _0_1);
@@ -3639,8 +3639,8 @@
dec(Gear^.Timer);
HHGear := PHedgehog(Gear^.Hedgehog)^.Gear;
HedgehogChAngle(HHGear);
- gX := hwRound(Gear^.X);
- gY := hwRound(Gear^.Y);
+ gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle);
+ gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle);
if (Gear^.Timer mod 100) = 0 then
begin
rx := rndSign(getRandom * _0_1);
--- a/hedgewars/HHHandlers.inc Fri May 28 16:21:54 2010 +0000
+++ b/hedgewars/HHHandlers.inc Fri May 28 19:48:51 2010 +0000
@@ -200,7 +200,7 @@
amHellishBomb: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtHellishBomb, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
amNapalm: AddGear(Ammo^[CurSlot, CurAmmo].Pos, 0, gtAirAttack, 2, _0, _0, 0);
amDrill: FollowGear:= AddGear(hwRound(lx), hwRound(ly), gtDrill, 0, xx*Power/cPowerDivisor, yy*Power/cPowerDivisor, 0);
- amBallgun: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtBallgun, 0, xx * _0_5, yy * _0_5, 0);
+ amBallgun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtBallgun, 0, xx * _0_5, yy * _0_5, 0);
amJetpack: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtJetpack, 0, _0, _0, 0);
amBirdy: begin
PlaySound(sndWhistle);
@@ -226,7 +226,7 @@
FollowGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0);
PauseMusic
end;
- amFlamethrower: CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0);
+ amFlamethrower: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0);
end;
uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType);