--- a/hedgewars/VGSHandlers.inc Sun May 16 19:24:38 2010 +0000
+++ b/hedgewars/VGSHandlers.inc Sun May 16 23:02:49 2010 +0000
@@ -518,11 +518,15 @@
begin
inc(Gear^.Timer, Steps);
+(*
+FIXME - This block desyncs due to the way WorldDx is important for various things network related.
+One possible solution is, instead of using WorldDx, to use straight gl/SDL calls to jitter the screen a bit.
if (Gear^.Timer and 5) = 0 then
begin
maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250));
ShakeCamera(maxMovement);
end;
+*)
if Gear^.Timer > 250 then DeleteVisualGear(Gear);
end;