tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
--- a/hedgewars/uAIAmmoTests.pas Sat Nov 13 12:59:56 2010 -0500
+++ b/hedgewars/uAIAmmoTests.pas Sat Nov 13 14:56:35 2010 -0500
@@ -296,7 +296,7 @@
until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0);
EX:= hwRound(x);
EY:= hwRound(y);
- if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 81)
+ if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 41)
else CheckTrace:= BadTurn
end;
begin
@@ -310,7 +310,7 @@
Vx:= (int2hwFloat(Targ.X+10) - Me^.X) / int2hwFloat(TestTime + tDelta)
else
Vx:= (int2hwFloat(Targ.X-10) - Me^.X) / int2hwFloat(TestTime + tDelta);
- Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-25) - Me^.Y) / int2hwFloat(TestTime + tDelta);
+ Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y-150) - Me^.Y) / int2hwFloat(TestTime + tDelta);
r:= Distance(Vx, Vy);
if not (r > _1) then
begin
@@ -318,7 +318,7 @@
if valueResult < Score then
begin
ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level));
- ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15);
+ ap.Power:= hwRound(r * cMaxPower * _0_9) + AIrndSign(random(Level) * 15);
ap.Time:= TestTime;
ap.ExplR:= 90;
ap.ExplX:= EX;