--- a/QTfrontend/SDLs.cpp Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/SDLs.cpp Thu Dec 23 20:26:31 2010 +0100
@@ -166,7 +166,7 @@
SDLMusicInit();
if (music == NULL) {
- music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData());
+ music = Mix_LoadMUS((datadir->absolutePath() + "/Music/main_theme.ogg").toLocal8Bit().constData());
}
Mix_VolumeMusic(MIX_MAX_VOLUME - 28);
--- a/QTfrontend/ammoSchemeModel.cpp Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/ammoSchemeModel.cpp Thu Dec 23 20:26:31 2010 +0100
@@ -628,12 +628,20 @@
{
Q_UNUSED(count);
- beginInsertRows(parent, row, row);
+ beginInsertRows(parent, schemes.size(), schemes.size());
- QList<QVariant> newScheme = defaultScheme;
- newScheme[0] = QVariant(tr("new"));
-
- schemes.insert(row, newScheme);
+ if (row == -1)
+ {
+ QList<QVariant> newScheme = defaultScheme;
+ newScheme[0] = QVariant(tr("new"));
+ schemes.insert(schemes.size(), newScheme);
+ }
+ else
+ {
+ QList<QVariant> newScheme = schemes[row];
+ newScheme[0] = QVariant(tr("copy of") + " " + newScheme[0].toString());
+ schemes.insert(schemes.size(), newScheme);
+ }
endInsertRows();
--- a/QTfrontend/hwform.cpp Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/hwform.cpp Thu Dec 23 20:26:31 2010 +0100
@@ -86,7 +86,7 @@
ui.setupUi(this);
setMinimumSize(760, 580);
- setFocusPolicy(Qt::StrongFocus);
+ //setFocusPolicy(Qt::StrongFocus);
CustomizePalettes();
ui.pageOptions->CBResolution->addItems(sdli.getResolutions());
@@ -308,11 +308,13 @@
}
}
+/*
void HWForm::keyReleaseEvent(QKeyEvent *event)
{
- if (event->key() == Qt::Key_Escape /*|| event->key() == Qt::Key_Backspace*/ )
+ if (event->key() == Qt::Key_Escape)
this->GoBack();
}
+*/
void HWForm::CustomizePalettes()
{
@@ -1170,7 +1172,7 @@
QStringList entries = tmpdir.entryList(QStringList("*#*.lua"));
//entries.sort();
for(int i = 0; (i < entries.count()) && (i <= team.CampaignProgress); i++)
- ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2"), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1"));
+ ui.pageCampaign->CBSelect->addItem(QString(entries[i]).replace(QRegExp("^(\\d+)#(.+)\\.lua"), QComboBox::tr("Mission") + " \\1: \\2").replace("_", " "), QString(entries[i]).replace(QRegExp("^(.*)\\.lua"), "\\1"));
}
void HWForm::AssociateFiles()
--- a/QTfrontend/hwform.h Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/hwform.h Thu Dec 23 20:26:31 2010 +0100
@@ -122,7 +122,7 @@
void closeEvent(QCloseEvent *event);
void CustomizePalettes();
void resizeEvent(QResizeEvent * event);
- void keyReleaseEvent(QKeyEvent *event);
+ //void keyReleaseEvent(QKeyEvent *event);
enum PageIDs {
ID_PAGE_SETUP_TEAM = 0,
--- a/QTfrontend/pages.cpp Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/pages.cpp Thu Dec 23 20:26:31 2010 +0100
@@ -1063,7 +1063,10 @@
tmpdir.setFilter(QDir::Files);
CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1"));
for(int i = 0; i < CBSelect->count(); i++)
+ {
CBSelect->setItemData(i, CBSelect->itemText(i));
+ CBSelect->setItemText(i, CBSelect->itemText(i).replace("_", " "));
+ }
pageLayout->addWidget(CBSelect, 1, 1);
@@ -1104,23 +1107,25 @@
QGridLayout * pageLayout = new QGridLayout(this);
pWeapons = new SelWeaponWidget(cAmmoNumber, this);
- pageLayout->addWidget(pWeapons, 0, 0, 1, 6);
+ pageLayout->addWidget(pWeapons, 0, 0, 1, 5);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
- BtnDefault = addButton(tr("Default"), pageLayout, 1, 2);
- BtnNew = addButton(tr("New"), pageLayout, 1, 3);
- BtnDelete = addButton(tr("Delete"), pageLayout, 1, 4);
- BtnSave = addButton(":/res/Save.png", pageLayout, 1, 5, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true);
+ BtnDefault = addButton(tr("Default"), pageLayout, 1, 3);
+ BtnNew = addButton(tr("New"), pageLayout, 1, 2);
+ BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2);
+ BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3);
+ BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true);
BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}");
BtnBack->setFixedHeight(BtnSave->height());
BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
selectWeaponSet = new QComboBox(this);
- pageLayout->addWidget(selectWeaponSet, 1, 1);
+ pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1);
connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
+ connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
}
@@ -1502,7 +1507,7 @@
sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
sp.setHorizontalPolicy(QSizePolicy::Expanding);
- pageLayout->addWidget(gb, 1,0,13,4);
+ pageLayout->addWidget(gb, 1,0,13,5);
gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
@@ -1829,12 +1834,14 @@
mapper = new QDataWidgetMapper(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
- BtnNew = addButton(tr("New"), pageLayout, 15, 2);
- BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
+ BtnCopy = addButton(tr("Copy"), pageLayout, 15, 2);
+ BtnNew = addButton(tr("New"), pageLayout, 15, 3);
+ BtnDelete = addButton(tr("Delete"), pageLayout, 15, 4);
selectScheme = new QComboBox(this);
pageLayout->addWidget(selectScheme, 15, 1);
+ connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow()));
connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
@@ -1891,7 +1898,14 @@
void PageScheme::newRow()
{
QAbstractItemModel * model = mapper->model();
- model->insertRow(model->rowCount());
+ model->insertRow(-1);
+ selectScheme->setCurrentIndex(model->rowCount() - 1);
+}
+
+void PageScheme::copyRow()
+{
+ QAbstractItemModel * model = mapper->model();
+ model->insertRow(selectScheme->currentIndex());
selectScheme->setCurrentIndex(model->rowCount() - 1);
}
--- a/QTfrontend/pages.h Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/pages.h Thu Dec 23 20:26:31 2010 +0100
@@ -74,7 +74,7 @@
Q_UNUSED(parent);
font14 = new QFont("MS Shell Dlg", 14);
- setFocusPolicy(Qt::StrongFocus);
+ //setFocusPolicy(Qt::StrongFocus);
}
virtual ~AbstractPage() {};
@@ -395,6 +395,7 @@
QPushButton *BtnDefault;
QPushButton *BtnDelete;
QPushButton *BtnNew;
+ QPushButton *BtnCopy;
QPushButton *BtnBack;
SelWeaponWidget* pWeapons;
QComboBox* selectWeaponSet;
@@ -469,6 +470,7 @@
PageScheme(QWidget* parent = 0);
QPushButton * BtnBack;
+ QPushButton * BtnCopy;
QPushButton * BtnNew;
QPushButton * BtnDelete;
QPushButton * BtnSave;
@@ -478,6 +480,7 @@
public slots:
void newRow();
+ void copyRow();
void deleteRow();
private:
Binary file QTfrontend/res/btnMoreWind.png has changed
Binary file QTfrontend/res/btnNoWind.png has changed
--- a/QTfrontend/selectWeapon.cpp Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/selectWeapon.cpp Thu Dec 23 20:26:31 2010 +0100
@@ -269,3 +269,10 @@
{
return wconf->allKeys();
}
+
+void SelWeaponWidget::copy()
+{
+ QString ammo = getWeaponsString(curWeaponsName);
+ setWeaponsName(tr("copy of") + " " + curWeaponsName);
+ setWeapons(ammo);
+}
--- a/QTfrontend/selectWeapon.h Thu Dec 23 17:47:50 2010 +0100
+++ b/QTfrontend/selectWeapon.h Thu Dec 23 20:26:31 2010 +0100
@@ -59,6 +59,7 @@
void deleteWeaponsName();
void newWeaponsName();
void save();
+ void copy();
signals:
void weaponsChanged();
--- a/hedgewars/GSHandlers.inc Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/GSHandlers.inc Thu Dec 23 20:26:31 2010 +0100
@@ -320,7 +320,7 @@
if isFalling then
begin
Gear^.dY := Gear^.dY + cGravity;
- if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed * _16 / max(12,sqr(Gear^.Radius))
+ if (GameFlags and gfMoreWind) <> 0 then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
end;
Gear^.X := Gear^.X + Gear^.dX;
@@ -558,6 +558,88 @@
end
end;
+procedure doStepSnowflake(Gear: PGear);
+var xx, yy, px, py, i: LongInt;
+ move, allpx: Boolean;
+ s: PSDL_Surface;
+ p: PLongwordArray;
+begin
+if GameTicks and $7 = 0 then
+ begin
+ with Gear^ do
+ begin
+ X:= X + cWindSpeed * 1600 + dX;
+ Y:= Y + dY + cGravity * vobFallSpeed * 8; // using same value as flakes to try and get similar results
+ xx:= hwRound(X);
+ yy:= hwRound(Y);
+ if vobVelocity <> 0 then
+ begin
+ DirAngle := DirAngle + (Angle / 1250000000);
+ if DirAngle < 0 then DirAngle := DirAngle + 360
+ else if 360 < DirAngle then DirAngle := DirAngle - 360;
+ end;
+
+ inc(Health, 8);
+ if Health > vobFrameTicks then
+ begin
+ dec(Health, vobFrameTicks);
+ inc(Timer);
+ if Timer = vobFramesCount then Timer:= 0
+ end;
+
+ move:= false;
+ // move back to cloud layer
+ if yy > cWaterLine then move:= true
+ else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] > 255) then
+ begin
+ // we've collided with land. draw some stuff and get back into the clouds
+ move:= true;
+////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
+ if cWindSpeed * 1600 + dX < _0 then i:= -1
+ else i:= 1;
+ if (yy > 0) and ((Land[yy-1, xx] and $FF00) = 0) then dec(yy)
+ else dec(xx, i);
+ dec(yy,2);
+ dec(xx,i);
+ s:= SpritesData[sprSnow].Surface;
+ p:= s^.pixels;
+ allpx:= true;
+ for py:= 0 to Pred(s^.h) do
+ begin
+ for px:= 0 to Pred(s^.w) do
+ if ((yy + py and LAND_HEIGHT_MASK) = 0) and ((xx + px and LAND_WIDTH_MASK) = 0) and
+ ((Land[yy + py, xx + px] and $FF00) = 0) then
+ begin
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[yy + py, xx + px]:= p^[px]
+ else
+ LandPixels[(yy + py) div 2, (xx + px) div 2]:= p^[px]
+ end
+ else allpx:= false;
+ p:= @(p^[s^.pitch shr 2])
+ end;
+ if allpx then UpdateLandTexture(xx, 4, yy, 4)
+ else UpdateLandTexture(xx, 1, yy, 1);
+ inc(yy,2);
+ inc(xx,i);
+ if ((xx and LAND_WIDTH_MASK) = 0) and ((yy and LAND_HEIGHT_MASK) = 0) then Land[yy, xx]:= Land[yy, xx] or lfObject;
+ if yy > 0 then
+ begin
+ Land[yy-1, xx]:= Land[yy-1, xx] or lfObject;
+ if ((xx-i and LAND_WIDTH_MASK) = 0) then Land[yy-1, xx-i]:= Land[yy-1, xx-i] or lfObject;
+ end;
+ if ((xx-i and LAND_WIDTH_MASK) = 0) and ((yy and LAND_HEIGHT_MASK) = 0) then Land[yy, xx-i]:= Land[yy, xx-i] or lfObject
+////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS ////////////////////////////////////
+ end;
+ if move then
+ begin
+ X:= int2hwFloat(GetRandom(LAND_WIDTH+1024)-512);
+ Y:= int2hwFloat(750+(GetRandom(50)-25))
+ end
+ end
+ end
+end;
+
////////////////////////////////////////////////////////////////////////////////
procedure doStepGrave(Gear: PGear);
begin
@@ -1156,7 +1238,7 @@
HHGear^.X := HHGear^.X + HHGear^.dX;
HHGear^.Y := HHGear^.Y + HHGear^.dY;
HHGear^.dY := HHGear^.dY + cGravity;
- if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2;
+ if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
if (Gear^.Message and gmAttack) <> 0 then
begin
@@ -1222,7 +1304,7 @@
if not TestCollisionYwithGear(HHGear, 1) then
begin
HHGear^.dY := HHGear^.dY + cGravity;
- if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2
+ if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density;
end;
ropeDx := HHGear^.X - Gear^.X;
@@ -1451,7 +1533,7 @@
HHGear^.Y := HHGear^.Y + HHGear^.dY;
Gear^.Y := Gear^.Y + HHGear^.dY;
HHGear^.dY := HHGear^.dY + cGravity;
- if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed * _0_2
+ if (GameFlags and gfMoreWind) <> 0 then HHGear^.dX := HHGear^.dX + cWindSpeed / HHGear^.Density
end;
tt := Gear^.Elasticity;
@@ -3698,7 +3780,7 @@
iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y))
end;
- if not isbullet then
+ if not isbullet and (iterator^.Kind <> gtFlake) then
FollowGear := iterator;
//AddFileLog('portal''d');
--- a/hedgewars/HHHandlers.inc Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/HHHandlers.inc Thu Dec 23 20:26:31 2010 +0100
@@ -276,7 +276,8 @@
end;
amLowGravity: begin
PlaySound(sndLowGravity);
- cGravity:= cMaxWindSpeed
+ cGravity:= cMaxWindSpeed;
+ cGravityf:= 0.00025
end;
amExtraDamage:begin
PlaySound(sndHellishImpact4);
@@ -668,12 +669,12 @@
Gear^.dY:= Gear^.dY + cGravity;
// this set of circumstances could be less complex if jumping was more clearly identified
if ((GameFlags and gfMoreWind) <> 0) and
- (Gear^.Damage <> 0) or
+ (((Gear^.Damage <> 0) or
((CurAmmoGear <> nil) and
((CurAmmoGear^.AmmoType = amJetpack) or
(CurAmmoGear^.AmmoType = amBirdy))) or
- ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue)
- then Gear^.dX := Gear^.dX + cWindSpeed * _0_2
+ ((Gear^.dY.QWordValue + Gear^.dX.QWordValue) > _0_55.QWordValue)))
+ then Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
end
end
else
--- a/hedgewars/PascalExports.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/PascalExports.pas Thu Dec 23 20:26:31 2010 +0100
@@ -25,7 +25,6 @@
uCommands;
{$INCLUDE "config.inc"}
-var dummy: boolean; // avoid compiler hint
implementation
{$IFDEF HWLIBRARY}
@@ -33,7 +32,7 @@
previousGameState: TGameState;
// retrieve protocol information
-procedure HW_versionInfo(netProto: PShortInt; versionStr: PPChar); cdecl; export;
+procedure HW_versionInfo(netProto: PLongInt; versionStr: PPChar); cdecl; export;
begin
netProto^:= cNetProtoVersion;
versionStr^:= cVersionString;
--- a/hedgewars/hwLibrary.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/hwLibrary.pas Thu Dec 23 20:26:31 2010 +0100
@@ -16,6 +16,5 @@
begin
// avoid compiler warnings about units not being used
isTerminated:= isTerminated;
- dummy:= dummy;
end.
--- a/hedgewars/uCommandHandlers.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uCommandHandlers.pas Thu Dec 23 20:26:31 2010 +0100
@@ -407,6 +407,7 @@
if isDeveloperMode then
begin
Pathz[ptCurrTheme]:= Pathz[ptThemes] + '/' + s;
+Theme:= s;
InitStepsFlags:= InitStepsFlags or cifTheme
end
end;
--- a/hedgewars/uGears.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uGears.pas Thu Dec 23 20:26:31 2010 +0100
@@ -47,7 +47,7 @@
implementation
uses uStore, uSound, uTeams, uRandom, uCollisions, uIO, uLandGraphics,
uAIMisc, uLocale, uAI, uAmmos, uStats, uVisualGears, uScript, GLunit, uMobile, uVariables,
- uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug;
+ uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture;
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord); forward;
@@ -128,7 +128,8 @@
@doStepHammerHit,
@doStepResurrector,
@doStepNapalmBomb,
- @doStepSnowball
+ @doStepSnowball,
+ @doStepSnowflake
);
procedure InsertGearToList(Gear: PGear);
@@ -220,6 +221,7 @@
gear^.Radius:= 5;
gear^.Elasticity:= _0_8;
gear^.Friction:= _0_8;
+ gear^.Density:= _1_5;
gear^.RenderTimer:= true;
if gear^.Timer = 0 then gear^.Timer:= 3000
end;
@@ -230,15 +232,20 @@
gear^.Radius:= 6;
gear^.Elasticity:= _0_8;
gear^.Friction:= _0_995;
+ gear^.Density:= _2;
gear^.RenderTimer:= true;
if gear^.Timer = 0 then gear^.Timer:= 3000
end;
+ gtMelonPiece: begin
+ gear^.Density:= _2;
+ end;
gtHedgehog: begin
gear^.AdvBounce:= 1;
gear^.Radius:= cHHRadius;
gear^.Elasticity:= _0_35;
gear^.Friction:= _0_999;
gear^.Angle:= cMaxAngle div 2;
+ gear^.Density:= _3;
gear^.Z:= cHHZ;
if (GameFlags and gfAISurvival) <> 0 then
if gear^.Hedgehog^.BotLevel > 0 then
@@ -246,11 +253,28 @@
end;
gtShell: begin
gear^.Radius:= 4;
+ gear^.Density:= _1;
end;
gtSnowball: begin
gear^.Radius:= 4;
gear^.Elasticity:= _1;
gear^.Friction:= _1;
+ gear^.Density:= _0_5;
+ end;
+
+ gtFlake: begin
+ with Gear^ do
+ begin
+ DirAngle:= random * 360;
+ dx.isNegative:= GetRandom(2) = 0;
+ dx.QWordValue:= GetRandom(100000000);
+ dy.isNegative:= false;
+ dy.QWordValue:= GetRandom(70000000);
+ if GetRandom(2) = 0 then dx := -dx;
+ Health:= random(vobFrameTicks);
+ Timer:= random(vobFramesCount);
+ Angle:= (random(2) * 2 - 1) * (1 + random(10000)) * vobVelocity
+ end
end;
gtGrave: begin
gear^.ImpactSound:= sndGraveImpact;
@@ -288,6 +312,7 @@
gear^.Radius:= 2;
gear^.Elasticity:= _0_55;
gear^.Friction:= _0_995;
+ gear^.Density:= _0_9;
if cMinesTime < 0 then
gear^.Timer:= getrandom(51)*100
else
@@ -299,6 +324,7 @@
gear^.Radius:= 2;
gear^.Elasticity:= _0_55;
gear^.Friction:= _0_995;
+ gear^.Density:= _0_9;
gear^.Timer:= 500;
end;
gtCase: begin
@@ -313,6 +339,7 @@
gear^.Radius:= 16;
gear^.Elasticity:= _0_4;
gear^.Friction:= _0_995;
+ gear^.Density:= _6;
gear^.Health:= cBarrelHealth
end;
gtDEagleShot: begin
@@ -327,10 +354,12 @@
gear^.Radius:= 3;
gear^.Elasticity:= _0_55;
gear^.Friction:= _0_03;
+ gear^.Density:= _2;
gear^.Timer:= 5000;
end;
gtCluster: begin
gear^.Radius:= 2;
+ gear^.Density:= _1_5;
gear^.RenderTimer:= true
end;
gtShover: gear^.Radius:= 20;
@@ -338,6 +367,7 @@
gear^.Tag:= GetRandom(32);
gear^.Radius:= 1;
gear^.Health:= 5;
+ gear^.Density:= _1;
if (gear^.dY.QWordValue = 0) and (gear^.dX.QWordValue = 0) then
begin
gear^.dY:= (getrandom - _0_8) * _0_03;
@@ -350,6 +380,7 @@
end;
gtAirBomb: begin
gear^.Radius:= 5;
+ gear^.Density:= _2;
end;
gtBlowTorch: begin
gear^.Radius:= cHHRadius + cBlowTorchC;
@@ -368,7 +399,8 @@
gtMortar: begin
gear^.Radius:= 4;
gear^.Elasticity:= _0_2;
- gear^.Friction:= _0_08
+ gear^.Friction:= _0_08;
+ gear^.Density:= _1;
end;
gtWhip: gear^.Radius:= 20;
gtHammer: gear^.Radius:= 20;
@@ -391,12 +423,14 @@
gear^.Radius:= 4;
gear^.Elasticity:= _0_5;
gear^.Friction:= _0_96;
+ gear^.Density:= _1_5;
gear^.RenderTimer:= true;
gear^.Timer:= 5000
end;
gtDrill: begin
gear^.Timer:= 5000;
- gear^.Radius:= 4
+ gear^.Radius:= 4;
+ gear^.Density:= _1;
end;
gtBall: begin
gear^.ImpactSound:= sndGrenadeImpact;
@@ -407,6 +441,7 @@
gear^.Timer:= 5000;
gear^.Elasticity:= _0_7;
gear^.Friction:= _0_995;
+ gear^.Density:= _1_5;
end;
gtBallgun: begin
gear^.Timer:= 5001;
@@ -422,6 +457,7 @@
end;
gtMolotov: begin
gear^.Radius:= 6;
+ gear^.Density:= _2;
end;
gtBirdy: begin
gear^.Radius:= 16; // todo: check
@@ -433,6 +469,7 @@
gear^.Radius:= 4;
gear^.Elasticity:= _0_6;
gear^.Friction:= _0_96;
+ gear^.Density:= _1;
if gear^.Timer = 0 then gear^.Timer:= 3000
end;
gtPortal: begin
@@ -446,7 +483,8 @@
gear^.Health:= 100;
end;
gtPiano: begin
- gear^.Radius:= 32
+ gear^.Radius:= 32;
+ gear^.Density:= _50;
end;
gtSineGunShot: begin
gear^.Radius:= 5;
@@ -472,6 +510,7 @@
gtNapalmBomb: begin
gear^.Timer:= 1000;
gear^.Radius:= 5;
+ gear^.Density:= _1_5;
end;
end;
@@ -882,7 +921,10 @@
SpeechText:= ''; // in case it has not been consumed
if (GameFlags and gfLowGravity) = 0 then
+ begin
cGravity:= cMaxWindSpeed * 2;
+ cGravityf:= 0.00025 * 2
+ end;
if (GameFlags and gfVampiric) = 0 then
cVampiric:= false;
@@ -1057,7 +1099,10 @@
end;
if (GameFlags and gfLowGravity) <> 0 then
+ begin
cGravity:= cMaxWindSpeed;
+ cGravityf:= 0.00025
+ end;
if (GameFlags and gfVampiric) <> 0 then
cVampiric:= true;
@@ -1074,7 +1119,11 @@
cLaserSighting:= true;
if (GameFlags and gfArtillery) <> 0 then
- cArtillery:= true
+ cArtillery:= true;
+
+if (Theme = 'Snow') or (Theme = 'Christmas') then
+ for i:= 0 to Pred(vobCount*2) do
+ AddGear(GetRandom(LAND_WIDTH+1024)-512, LAND_HEIGHT - GetRandom(1024), gtFlake, 0, _0, _0, 0);
end;
procedure doMakeExplosion(X, Y, Radius: LongInt; Mask: LongWord);
--- a/hedgewars/uGearsRender.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uGearsRender.pas Thu Dec 23 20:26:31 2010 +0100
@@ -1017,6 +1017,16 @@
Tint($FF, $FF, $FF, $FF);
end;
gtNapalmBomb: DrawRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX));
+ gtFlake: if not isInLag then
+ begin
+ if vobVelocity = 0 then
+ //DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer)
+ DrawSprite(sprFlake, x, y, Gear^.Timer)
+ else
+ //DrawRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle);
+ DrawRotatedF(sprFlake, x, y, Gear^.Timer, 1, Gear^.DirAngle)
+ end;
+
end;
if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(x + 8, y + 8, Gear^.Tex);
end;
--- a/hedgewars/uLandGraphics.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uLandGraphics.pas Thu Dec 23 20:26:31 2010 +0100
@@ -198,12 +198,13 @@
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
- else
- if ((Land[t, i] and lfObject) <> 0) then
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= 0
- else
- LandPixels[t div 2, i div 2]:= 0;
+ else if not isMap or ((Land[t, i] and lfObject) <> 0) then
+ begin
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[t, i]:= 0
+ else
+ LandPixels[t div 2, i div 2]:= 0
+ end;
t:= y - dy;
if (t and LAND_HEIGHT_MASK) = 0 then
@@ -216,12 +217,13 @@
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
- else
- if ((Land[t, i] and lfObject) <> 0) then
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= 0
- else
- LandPixels[t div 2, i div 2]:= 0;
+ else if not isMap or ((Land[t, i] and lfObject) <> 0) then
+ begin
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[t, i]:= 0
+ else
+ LandPixels[t div 2, i div 2]:= 0
+ end;
t:= y + dx;
if (t and LAND_HEIGHT_MASK) = 0 then
@@ -230,16 +232,17 @@
begin
inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= LandBackPixel(i, t)
- else
- LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ LandPixels[t, i]:= LandBackPixel(i, t)
+ else
+ LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
- else
- if ((Land[t, i] and lfObject) <> 0) then
+ else if not isMap or ((Land[t, i] and lfObject) <> 0) then
+ begin
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= 0
+ LandPixels[t, i]:= 0
else
- LandPixels[t div 2, i div 2]:= 0;
+ LandPixels[t div 2, i div 2]:= 0
+ end;
t:= y - dx;
if (t and LAND_HEIGHT_MASK) = 0 then
@@ -252,12 +255,13 @@
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
end
- else
- if ((Land[t, i] and lfObject) <> 0) then
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= 0
- else
- LandPixels[t div 2, i div 2]:= 0;
+ else if not isMap or ((Land[t, i] and lfObject) <> 0) then
+ begin
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[t, i]:= 0
+ else
+ LandPixels[t div 2, i div 2]:= 0
+ end;
FillLandCircleLinesBG:= cnt;
end;
@@ -267,7 +271,7 @@
t:= y + dy;
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
- if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
+ if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= cExplosionBorderColor
@@ -282,7 +286,7 @@
t:= y - dy;
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= Max(x - dx, 0) to Min(x + dx, LAND_WIDTH - 1) do
- if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
+ if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= cExplosionBorderColor
@@ -296,7 +300,7 @@
t:= y + dx;
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
- if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
+ if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= cExplosionBorderColor
@@ -311,7 +315,7 @@
t:= y - dx;
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= Max(x - dy, 0) to Min(x + dy, LAND_WIDTH - 1) do
- if ((Land[t, i] and lfBasic) <> 0) or ((Land[t, i] and lfObject) <> 0) then
+ if (Land[t, i] and (lfBasic or lfObject)) <> 0 then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= cExplosionBorderColor
@@ -414,12 +418,13 @@
LandPixels[ty, tx]:= LandBackPixel(tx, ty)
else
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
- else
- if (Land[ty, tx] and lfObject) <> 0 then
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= 0
- else
- LandPixels[ty div 2, tx div 2]:= 0;
+ else if not isMap then
+ begin
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[ty, tx]:= 0
+ else
+ LandPixels[ty div 2, tx div 2]:= 0
+ end;
inc(y, dY)
end;
@@ -430,7 +435,7 @@
begin
for ty:= Max(y - Radius, 0) to Min(y + Radius, LAND_HEIGHT) do
for tx:= Max(0, ar^[i].Left - Radius) to Min(LAND_WIDTH, ar^[i].Right + Radius) do
- if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then
+ if (Land[ty, tx] and (lfBasic or lfObject)) <> 0 then
begin
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[ty, tx]:= cExplosionBorderColor
@@ -474,13 +479,12 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- (((Land[ty, tx] and lfBasic) <> 0) or
- ((Land[ty, tx] and lfObject) <> 0)) then
+ ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
- if (cReducedQuality and rqBlurryLand) = 0 then
+ if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[ty, tx]:= cExplosionBorderColor
- else
+ else
LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
end
end;
@@ -500,15 +504,13 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- (((Land[ty, tx] and lfBasic) <> 0) or
- ((Land[ty, tx] and lfObject) <> 0)) then
+ ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= cExplosionBorderColor
- else
- LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
-
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[ty, tx]:= cExplosionBorderColor
+ else
+ LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
end
end;
X:= nx;
@@ -526,12 +528,13 @@
LandPixels[ty, tx]:= LandBackPixel(tx, ty)
else
LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
- else
- if (Land[ty, tx] and lfObject) <> 0 then
+ else if not isMap or ((Land[ty, tx] and lfObject) <> 0) then
+ begin
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= 0
+ LandPixels[ty, tx]:= 0
else
- LandPixels[ty div 2, tx div 2]:= 0;
+ LandPixels[ty div 2, tx div 2]:= 0
+ end;
Land[ty, tx]:= 0;
end
@@ -544,15 +547,13 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- (((Land[ty, tx] and lfBasic) <> 0) or
- ((Land[ty, tx] and lfObject) <> 0)) then
+ ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= cExplosionBorderColor
+ LandPixels[ty, tx]:= cExplosionBorderColor
else
- LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
-
+ LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
end
end;
nx:= nx - dY;
@@ -571,14 +572,13 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- (((Land[ty, tx] and lfBasic) <> 0) or
- ((Land[ty, tx] and lfObject) <> 0)) then
+ ((Land[ty, tx] and (lfBasic or lfObject)) <> 0) then
begin
Land[ty, tx]:= Land[ty, tx] or lfDamaged;
if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[ty, tx]:= cExplosionBorderColor
+ LandPixels[ty, tx]:= cExplosionBorderColor
else
- LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
+ LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
end
end;
nx:= nx - dY;
@@ -689,14 +689,16 @@
if c < 4 then // 0-3 neighbours
begin
if (cReducedQuality and rqBlurryLand) = 0 then
+ begin
if (Land[Y, X] and lfBasic) <> 0 then
LandPixels[Y, X]:= LandBackPixel(X, Y)
- else
+ else if not isMap or ((Land[Y, X] and lfObject) <> 0) then
LandPixels[Y, X]:= 0
+ end
else
if (Land[Y, X] and lfBasic) <> 0 then
LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y)
- else
+ else if not isMap or ((Land[Y, X] and lfObject) <> 0) then
LandPixels[Y div 2, X div 2]:= 0;
Land[Y, X]:= 0;
--- a/hedgewars/uLandObjects.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uLandObjects.pas Thu Dec 23 20:26:31 2010 +0100
@@ -226,7 +226,9 @@
tmpx2:= bx;
while (tmpx <= bx - rect.w div 2 - 1) and bRes do
begin
- bRes:= (Land[rect.y, tmpx] = Color) and (Land[by, tmpx] = Color) and
+ bRes:= ((rect.y and LAND_HEIGHT_MASK) = 0) and ((by and LAND_HEIGHT_MASK) = 0) and
+ ((tmpx and LAND_WIDTH_MASK) = 0) and ((tmpx2 and LAND_WIDTH_MASK) = 0) and
+ (Land[rect.y, tmpx] = Color) and (Land[by, tmpx] = Color) and
(Land[rect.y, tmpx2] = Color) and (Land[by, tmpx2] = Color);
inc(tmpx);
dec(tmpx2)
@@ -235,7 +237,9 @@
tmpy2:= by-1;
while (tmpy <= by - rect.h div 2 - 1) and bRes do
begin
- bRes:= (Land[tmpy, rect.x] = Color) and (Land[tmpy, bx] = Color) and
+ bRes:= ((tmpy and LAND_HEIGHT_MASK) = 0) and ((tmpy2 and LAND_HEIGHT_MASK) = 0) and
+ ((rect.x and LAND_WIDTH_MASK) = 0) and ((bx and LAND_WIDTH_MASK) = 0) and
+ (Land[tmpy, rect.x] = Color) and (Land[tmpy, bx] = Color) and
(Land[tmpy2, rect.x] = Color) and (Land[tmpy2, bx] = Color);
inc(tmpy);
dec(tmpy2)
@@ -364,7 +368,7 @@
procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
var s: shortstring;
f: textfile;
- i, ii: LongInt;
+ i, ii, numFlakes: LongInt;
c1, c2: TSDL_Color;
procedure CheckRect(Width, Height, x, y, w, h: LongWord);
@@ -456,14 +460,18 @@
Readln(f, vobFramesCount, vobFrameTicks, vobVelocity, vobFallSpeed);
// adjust amount of flakes scaled by screen space
-vobCount:= longint(vobCount) * cScreenSpace div LAND_WIDTH;
+vobCount:= longint(vobCount);
+numFlakes:= vobCount * cScreenSpace div LAND_WIDTH;
if (cReducedQuality and rqKillFlakes) <> 0 then
- vobCount:= 0;
-
+ numFlakes:= 0;
-for i:= 0 to Pred(vobCount) do
- AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
+if Theme <> 'Snow' then
+ for i:= 0 to Pred(numFlakes) do
+ AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake)
+else
+ for i:= 0 to Pred(numFlakes div 3) do
+ AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
Close(f);
{$I+}
--- a/hedgewars/uRenderUtils.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uRenderUtils.pas Thu Dec 23 20:26:31 2010 +0100
@@ -175,7 +175,7 @@
var textWidth, textHeight, x, y, w, h, i, j, pos, prevpos, line, numLines, edgeWidth, edgeHeight, cornerWidth, cornerHeight: LongInt;
finalSurface, tmpsurf, rotatedEdge: PSDL_Surface;
rect: TSDL_Rect;
- chars: set of char = [#9,' ','.',';',':','?','!',','];
+ chars: set of char = [#9,' ',';',':','?','!',','];
substr: shortstring;
edge, corner, tail: TSPrite;
begin
@@ -353,4 +353,4 @@
SDL_FreeSurface(finalSurface);
end;
-end.
\ No newline at end of file
+end.
--- a/hedgewars/uScript.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uScript.pas Thu Dec 23 20:26:31 2010 +0100
@@ -827,9 +827,11 @@
function lc_findplace(L : Plua_State) : LongInt; Cdecl;
var gear: PGear;
fall: boolean;
+ tryhard: boolean;
left, right: LongInt;
begin
- if lua_gettop(L) <> 4 then
+ tryhard:= false;
+ if (lua_gettop(L) <> 4) and (lua_gettop(L) <> 5) then
LuaError('Lua: Wrong number of parameters passed to FindPlace!')
else
begin
@@ -837,10 +839,13 @@
fall:= lua_toboolean(L, 2);
left:= lua_tointeger(L, 3);
right:= lua_tointeger(L, 4);
+ if lua_gettop(L) = 5 then tryhard:= lua_toboolean(L, 5);
if gear <> nil then
- FindPlace(gear, fall, left, right)
+ FindPlace(gear, fall, left, right, tryhard);
+ if gear <> nil then lua_pushinteger(L, gear^.uid)
+ else lua_pushnil(L);
end;
- lc_findplace:= 0
+ lc_findplace:= 1
end;
function lc_playsound(L : Plua_State) : LongInt; Cdecl;
@@ -1082,6 +1087,18 @@
lua_pushstring(L, str2pchar(Pathz[ptData]));
lc_getdatapath:= 1
end;
+
+function lc_maphasborder(L : Plua_State) : LongInt; Cdecl;
+begin
+ if lua_gettop(L) <> 0 then
+ begin
+ LuaError('Lua: Wrong number of parameters passed to MapHasBorder!');
+ lua_pushnil(L);
+ end
+ else
+ lua_pushboolean(L, hasBorder);
+ lc_maphasborder:= 1
+end;
///////////////////
procedure ScriptPrintStack;
@@ -1492,6 +1509,7 @@
lua_register(luaState, 'GetRandom', @lc_getrandom);
lua_register(luaState, 'SetWind', @lc_setwind);
lua_register(luaState, 'GetDataPath', @lc_getdatapath);
+lua_register(luaState, 'MapHasBorder', @lc_maphasborder);
ScriptClearStack; // just to be sure stack is empty
--- a/hedgewars/uStore.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uStore.pas Thu Dec 23 20:26:31 2010 +0100
@@ -391,7 +391,7 @@
var tmpsurf: PSDL_Surface;
s: shortstring;
begin
- WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + ']');
+ WriteToConsole(msgLoading + filename + '.png [flags: ' + inttostr(imageFlags) + '] ');
s:= filename + '.png';
tmpsurf:= IMG_Load(Str2PChar(s));
--- a/hedgewars/uTypes.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uTypes.pas Thu Dec 23 20:26:31 2010 +0100
@@ -52,7 +52,7 @@
sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk, sprNote,
sprSMineOff, sprSMineOn, sprHandSMine, sprHammer,
sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb,
- sprBulletHit, sprSnowball, sprHandSnowball
+ sprBulletHit, sprSnowball, sprHandSnowball, sprSnow
);
// Gears that interact with other Gears and/or Land
@@ -67,7 +67,7 @@
gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, // 45
gtEgg, gtPortal, gtPiano, gtGasBomb, gtSineGunShot, gtFlamethrower, // 51
gtSMine, gtPoisonCloud, gtHammer, gtHammerHit, gtResurrector, // 56
- gtNapalmBomb, gtSnowball); // 58
+ gtNapalmBomb, gtSnowball, gtFlake); // 58
// Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.)
TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
@@ -196,6 +196,7 @@
Timer : LongWord;
Elasticity: hwFloat;
Friction : hwFloat;
+ Density : hwFloat;
Message, MsgParam : Longword;
Hedgehog: PHedgehog;
Health, Damage, Karma: LongInt;
--- a/hedgewars/uVariables.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uVariables.pas Thu Dec 23 20:26:31 2010 +0100
@@ -139,6 +139,8 @@
ScreenFadeValue : LongInt;
ScreenFadeSpeed : LongInt;
+ Theme : shortstring;
+
{$IFDEF SDL13}
SDLwindow : PSDL_Window;
{$ENDIF}
@@ -553,7 +555,9 @@
(FileName: 'Snowball'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 16; Height: 16; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprSnowball
(FileName: 'amSnowball'; Path: ptCurrTheme; AltPath: ptHedgehog; Texture: nil; Surface: nil;
- Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprHandSnowball
+ Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandSnowball
+ (FileName: 'Snow'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+ Width: 4; Height: 4; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprSnow
);
--- a/hedgewars/uWorld.pas Thu Dec 23 17:47:50 2010 +0100
+++ b/hedgewars/uWorld.pas Thu Dec 23 20:26:31 2010 +0100
@@ -1102,8 +1102,8 @@
end
else
begin
- r.x:= ((-icon - 1) shr 5) * 32;
- r.y:= ((-icon - 1) mod 32) * 32;
+ r.x:= ((-icon - 1) shr 4) * 32;
+ r.y:= ((-icon - 1) mod 16) * 32;
missionTex:= RenderHelpWindow(caption, subcaption, text, '', 0, SpritesData[sprAMAmmos].Surface, @r)
end;
end;
--- a/project_files/HedgewarsMobile/Classes/AboutViewController.m Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/AboutViewController.m Thu Dec 23 20:26:31 2010 +0100
@@ -98,7 +98,7 @@
-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger) section {
NSString *version = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"];
char *fullver;
- short int proto = 20;
+ int proto;
HW_versionInfo(&proto, &fullver);
NSString *footerString = [[NSString alloc] initWithFormat:
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.h Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.h Thu Dec 23 20:26:31 2010 +0100
@@ -23,4 +23,4 @@
void createTeamNamed (NSString *nameWithoutExt);
void createWeaponNamed (NSString *nameWithoutExt, int type);
-void createSchemeNamed (NSString *nameWithoutExt);
\ No newline at end of file
+void createSchemeNamed (NSString *nameWithoutExt);
--- a/project_files/HedgewarsMobile/Classes/CreationChamber.m Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/CreationChamber.m Thu Dec 23 20:26:31 2010 +0100
@@ -74,57 +74,54 @@
NSDictionary *theWeapon = nil;
switch (type) {
- case 0: //default
+ default: //default
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"93919294221991210322351110012010000002111101010111",@"ammostore_initialqt",
- @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
- @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
+ @"939192942219912103223511100120100000021111010101112",@"ammostore_initialqt",
+ @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000060",@"ammostore_delay",
+ @"131111031211111112311411111111111111121111110111112",@"ammostore_crate", nil];
break;
case 1: //crazy
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"99999999999999999929999999999999992999999999099999",@"ammostore_initialqt",
- @"11111101111111111111111111111111111111111111011111",@"ammostore_probability",
- @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
- @"13111103121111111231141111111111111112111101011111",@"ammostore_crate", nil];
+ @"999999999999999999299999999999999929999999990999999",@"ammostore_initialqt",
+ @"111111011111111111111111111111111111111111110111111",@"ammostore_probability",
+ @"000000000000000000000000000000000000000000000000000",@"ammostore_delay",
+ @"131111031211111112311411111111111111121111010111111",@"ammostore_crate", nil];
break;
case 2: //pro mode
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"90900090000000000000090000000000000000000000000000",@"ammostore_initialqt",
- @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
- @"11111111111111111111111111111111111111111001011111",@"ammostore_crate", nil];
+ @"909000900000000000000900000000000000000000000000000",@"ammostore_initialqt",
+ @"000000000000000000000000000000000000000000000000000",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+ @"111111111111111111111111111111111111111110010111111",@"ammostore_crate", nil];
break;
case 3: //shoppa
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"00000099000000000000000000000000000000000000000000",@"ammostore_initialqt",
- @"44444100442444022101121212224220000000020004000100",@"ammostore_probability",
- @"00000000000000000000000000000000000000000000000000",@"ammostore_delay",
- @"11111111111111111111111111111111111111111011011111",@"ammostore_crate", nil];
+ @"000000990000000000000000000000000000000000000000000",@"ammostore_initialqt",
+ @"444441004424440221011212122242200000000200040001001",@"ammostore_probability",
+ @"000000000000000000000000000000000000000000000000000",@"ammostore_delay",
+ @"111111111111111111111111111111111111111110110111111",@"ammostore_crate", nil];
break;
case 4: //clean slate
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"10100090000100000110000000000000000000000000000010",@"ammostore_initialqt",
- @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
- @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
+ @"101000900001000001100000000000000000000000000000100",@"ammostore_initialqt",
+ @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+ @"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil];
break;
case 5: //minefield
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"00000099000900000003000000000000000000000000000000",@"ammostore_initialqt",
- @"00000000000000000000000000000000000000000000000000",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000000",@"ammostore_delay",
- @"11111111111111111111111111111111111111111111011111",@"ammostore_crate", nil];
+ @"000000990009000000030000000000000000000000000000000",@"ammostore_initialqt",
+ @"000000000000000000000000000000000000000000000000000",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000000",@"ammostore_delay",
+ @"111111111111111111111111111111111111111111110111111",@"ammostore_crate", nil];
break;
case 6: //thinking with portals
theWeapon = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"90000090020000000021000000000000001100000900000000",@"ammostore_initialqt",
- @"04050405416006555465544647765766666661555101011154",@"ammostore_probability",
- @"00000000000002055000000400070040000000002000000006",@"ammostore_delay",
- @"13111103121111111231141111111111111112111111011111",@"ammostore_crate", nil];
- break;
- default:
- NSLog(@"Nope");
+ @"900000900200000000210000000000000011000009000000000",@"ammostore_initialqt",
+ @"040504054160065554655446477657666666615551010111541",@"ammostore_probability",
+ @"000000000000020550000004000700400000000020000000060",@"ammostore_delay",
+ @"131111031211111112311411111111111111121111110111111",@"ammostore_crate", nil];
break;
}
@@ -145,47 +142,51 @@
error:NULL];
}
+ int basicFlags[] = {100, 100, 45, 15, 47, 5, 100, 5, 35, 25, 3, 4, 0, 2};
+ BOOL gameFlags[] = {NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, YES, NO, NO, NO, NO,
+ NO, NO, NO, NO, NO, NO, NO};
+
NSMutableArray *basicArray = [[NSMutableArray alloc] initWithObjects:
- [NSNumber numberWithInt:100], //initialhealth
- [NSNumber numberWithInt:45], //turntime
- [NSNumber numberWithInt:3], //minestime
- [NSNumber numberWithInt:100], //damagemodifier
- [NSNumber numberWithInt:15], //suddendeathtimeout
- [NSNumber numberWithInt:47], //waterrise
- [NSNumber numberWithInt:5], //healthdecrease
- [NSNumber numberWithInt:100], //ropelength
- [NSNumber numberWithInt:5], //cratedrops
- [NSNumber numberWithInt:35], //healthprob
- [NSNumber numberWithInt:25], //healthamount
- [NSNumber numberWithInt:4], //minesnumber
- [NSNumber numberWithInt:0], //dudmines
- [NSNumber numberWithInt:2], //explosives
+ [NSNumber numberWithInt:basicFlags[0]], //initialhealth
+ [NSNumber numberWithInt:basicFlags[1]], //damagemodifier
+ [NSNumber numberWithInt:basicFlags[2]], //turntime
+ [NSNumber numberWithInt:basicFlags[3]], //suddendeathtimeout
+ [NSNumber numberWithInt:basicFlags[4]], //waterrise
+ [NSNumber numberWithInt:basicFlags[5]], //healthdecrease
+ [NSNumber numberWithInt:basicFlags[6]], //ropelength
+ [NSNumber numberWithInt:basicFlags[7]], //cratedrops
+ [NSNumber numberWithInt:basicFlags[8]], //healthprob
+ [NSNumber numberWithInt:basicFlags[9]], //healthamount
+ [NSNumber numberWithInt:basicFlags[10]], //minestime
+ [NSNumber numberWithInt:basicFlags[11]], //minesnumber
+ [NSNumber numberWithInt:basicFlags[12]], //dudmines
+ [NSNumber numberWithInt:basicFlags[13]], //explosives
nil];
NSMutableArray *gamemodArray= [[NSMutableArray alloc] initWithObjects:
- [NSNumber numberWithBool:NO], //fortmode
- [NSNumber numberWithBool:NO], //divideteam
- [NSNumber numberWithBool:NO], //solidland
- [NSNumber numberWithBool:NO], //addborder
- [NSNumber numberWithBool:NO], //lowgravity
- [NSNumber numberWithBool:NO], //lasersight
- [NSNumber numberWithBool:NO], //invulnerable
- [NSNumber numberWithBool:NO], //resethealth
- [NSNumber numberWithBool:NO], //vampirism
- [NSNumber numberWithBool:NO], //karma
- [NSNumber numberWithBool:NO], //artillery
- [NSNumber numberWithBool:YES], //randomorder
- [NSNumber numberWithBool:NO], //king
- [NSNumber numberWithBool:NO], //placehedgehogs
- [NSNumber numberWithBool:NO], //clansharesammo
- [NSNumber numberWithBool:NO], //disablegirders
- [NSNumber numberWithBool:NO], //disablelandobjects
- [NSNumber numberWithBool:NO], //aisurvival
- [NSNumber numberWithBool:NO], //infattack
- [NSNumber numberWithBool:NO], //resetweaps
- [NSNumber numberWithBool:NO], //perhogammo
- [NSNumber numberWithBool:NO], //nowind
- [NSNumber numberWithBool:NO], //morewind
+ [NSNumber numberWithBool:gameFlags[0]], //fortmode
+ [NSNumber numberWithBool:gameFlags[1]], //divideteam
+ [NSNumber numberWithBool:gameFlags[2]], //solidland
+ [NSNumber numberWithBool:gameFlags[3]], //addborder
+ [NSNumber numberWithBool:gameFlags[4]], //lowgravity
+ [NSNumber numberWithBool:gameFlags[5]], //lasersight
+ [NSNumber numberWithBool:gameFlags[6]], //invulnerable
+ [NSNumber numberWithBool:gameFlags[7]], //resethealth
+ [NSNumber numberWithBool:gameFlags[8]], //vampirism
+ [NSNumber numberWithBool:gameFlags[9]], //karma
+ [NSNumber numberWithBool:gameFlags[10]], //artillery
+ [NSNumber numberWithBool:gameFlags[11]], //randomorder
+ [NSNumber numberWithBool:gameFlags[12]], //king
+ [NSNumber numberWithBool:gameFlags[13]], //placehedgehogs
+ [NSNumber numberWithBool:gameFlags[14]], //clansharesammo
+ [NSNumber numberWithBool:gameFlags[15]], //disablegirders
+ [NSNumber numberWithBool:gameFlags[16]], //disablelandobjects
+ [NSNumber numberWithBool:gameFlags[17]], //aisurvival
+ [NSNumber numberWithBool:gameFlags[18]], //infattack
+ [NSNumber numberWithBool:gameFlags[19]], //resetweaps
+ [NSNumber numberWithBool:gameFlags[20]], //perhogammo
+ [NSNumber numberWithBool:gameFlags[21]], //nowind
+ [NSNumber numberWithBool:gameFlags[22]], //morewind
nil];
NSMutableDictionary *theScheme = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
--- a/project_files/HedgewarsMobile/Classes/GameSetup.m Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Thu Dec 23 20:26:31 2010 +0100
@@ -182,28 +182,16 @@
NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path];
[path release];
- int i = 0;
- // initial health
- result = [[basicArray objectAtIndex:i++] intValue];
+ result = [[basicArray objectAtIndex:0] intValue];
- // turn time
- NSInteger tentativeTurntime = [[basicArray objectAtIndex:i++] intValue];
- if (tentativeTurntime >= 100)
- tentativeTurntime = 9999;
- NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",tentativeTurntime * 1000];
- [self sendToEngine:turnTime];
- [turnTime release];
-
- NSString *minesTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[basicArray objectAtIndex:i++] intValue] * 1000];
- [self sendToEngine:minesTime];
- [minesTime release];
-
- for (; i < [basicArray count]; i++) {
- NSDictionary *basicDict = [mods objectAtIndex:i];
- NSString *command = [basicDict objectForKey:@"command"];
+ for (int i = 1; i < [basicArray count]; i++) {
+ NSDictionary *dict = [mods objectAtIndex:i];
+ NSString *command = [dict objectForKey:@"command"];
NSInteger value = [[basicArray objectAtIndex:i] intValue];
- if ([basicDict objectForKey:@"checkOverMax"] && value >= [[basicDict objectForKey:@"max"] intValue])
+ if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue])
value = 9999;
+ if ([[dict objectForKey:@"times1000"] boolValue])
+ value = value * 1000;
NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value];
[self sendToEngine:strToSend];
[strToSend release];
@@ -345,14 +333,14 @@
[self dumpRawData:buffer ofSize:msgSize];
sscanf((char *)buffer, "%*s %d", &eProto);
- short int netProto;
+ int netProto;
char *versionStr;
HW_versionInfo(&netProto, &versionStr);
if (netProto == eProto) {
DLog(@"Setting protocol version %d (%s)", eProto, versionStr);
} else {
- DLog(@"ERROR - wrong protocol number: [%s] - expecting %d", &buffer[1], eProto);
+ DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto);
clientQuit = YES;
}
break;
--- a/project_files/HedgewarsMobile/Classes/PascalImports.h Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/PascalImports.h Thu Dec 23 20:26:31 2010 +0100
@@ -34,7 +34,7 @@
void GenLandPreview(void);
void LoadLocaleWrapper(const char *filename);
- void HW_versionInfo(short int *netProto, char **versionStr);
+ void HW_versionInfo(int *protoNum, char **versionStr);
void HW_click(void);
void HW_ammoMenu(void);
--- a/project_files/HedgewarsMobile/Classes/ServerSetup.m Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Classes/ServerSetup.m Thu Dec 23 20:26:31 2010 +0100
@@ -181,7 +181,7 @@
[self sendToServer:@"PASSWORD" withArgument:pwd];
}
else if ([command isEqualToString:@"CONNECTED"]) {
- short int netProto;
+ int netProto;
char *versionStr;
HW_versionInfo(&netProto, &versionStr);
NSString *nick = [self.systemSettings objectForKey:@"username"];
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Barrel Mayhem.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Barrel Mayhem.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>30</integer>
- <integer>0</integer>
- <integer>100</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
@@ -17,6 +16,7 @@
<integer>25</integer>
<integer>0</integer>
<integer>0</integer>
+ <integer>0</integer>
<integer>40</integer>
</array>
<key>gamemod</key>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Clean Slate.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Clean Slate.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>45</integer>
- <integer>3</integer>
- <integer>100</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
@@ -15,6 +14,7 @@
<integer>5</integer>
<integer>35</integer>
<integer>25</integer>
+ <integer>3</integer>
<integer>4</integer>
<integer>0</integer>
<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Default.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Default.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>45</integer>
- <integer>3</integer>
- <integer>100</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
@@ -15,6 +14,7 @@
<integer>5</integer>
<integer>35</integer>
<integer>25</integer>
+ <integer>3</integer>
<integer>4</integer>
<integer>0</integer>
<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Fort Mode.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Fort Mode.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>45</integer>
- <integer>3</integer>
- <integer>100</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
@@ -15,6 +14,7 @@
<integer>5</integer>
<integer>35</integer>
<integer>25</integer>
+ <integer>3</integer>
<integer>0</integer>
<integer>0</integer>
<integer>0</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/King Mode.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/King Mode.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>45</integer>
- <integer>3</integer>
- <integer>100</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
@@ -15,6 +14,7 @@
<integer>5</integer>
<integer>35</integer>
<integer>25</integer>
+ <integer>3</integer>
<integer>4</integer>
<integer>0</integer>
<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Minefield.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Minefield.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>50</integer>
+ <integer>150</integer>
<integer>30</integer>
- <integer>0</integer>
- <integer>150</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
@@ -15,6 +14,7 @@
<integer>0</integer>
<integer>35</integer>
<integer>25</integer>
+ <integer>0</integer>
<integer>80</integer>
<integer>0</integer>
<integer>0</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Pro Mode.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Pro Mode.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>15</integer>
- <integer>3</integer>
- <integer>100</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
@@ -15,6 +14,7 @@
<integer>0</integer>
<integer>35</integer>
<integer>25</integer>
+ <integer>3</integer>
<integer>0</integer>
<integer>0</integer>
<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Shoppa.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Shoppa.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>300</integer>
- <integer>3</integer>
- <integer>100</integer>
<integer>50</integer>
<integer>47</integer>
<integer>5</integer>
@@ -15,6 +14,7 @@
<integer>1</integer>
<integer>0</integer>
<integer>35</integer>
+ <integer>3</integer>
<integer>0</integer>
<integer>0</integer>
<integer>0</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Thinking with Portals.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Thinking with Portals.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,9 +5,8 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>45</integer>
- <integer>4</integer>
- <integer>100</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
@@ -15,6 +14,7 @@
<integer>2</integer>
<integer>25</integer>
<integer>25</integer>
+ <integer>4</integer>
<integer>5</integer>
<integer>0</integer>
<integer>5</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Timeless.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Timeless.plist Thu Dec 23 20:26:31 2010 +0100
@@ -6,7 +6,6 @@
<array>
<integer>100</integer>
<integer>100</integer>
- <integer>5</integer>
<integer>100</integer>
<integer>100</integer>
<integer>47</integer>
@@ -15,6 +14,7 @@
<integer>5</integer>
<integer>35</integer>
<integer>30</integer>
+ <integer>5</integer>
<integer>3</integer>
<integer>10</integer>
<integer>2</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/Schemes/Tunnel Hogs.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/Schemes/Tunnel Hogs.plist Thu Dec 23 20:26:31 2010 +0100
@@ -5,15 +5,15 @@
<key>basic</key>
<array>
<integer>100</integer>
+ <integer>100</integer>
<integer>30</integer>
- <integer>3</integer>
- <integer>100</integer>
<integer>15</integer>
<integer>47</integer>
<integer>5</integer>
<integer>100</integer>
<integer>5</integer>
<integer>35</integer>
+ <integer>3</integer>
<integer>25</integer>
<integer>10</integer>
<integer>10</integer>
--- a/project_files/HedgewarsMobile/Resources/Settings/iFrontend/basicFlags_en.plist Thu Dec 23 17:47:50 2010 +0100
+++ b/project_files/HedgewarsMobile/Resources/Settings/iFrontend/basicFlags_en.plist Thu Dec 23 20:26:31 2010 +0100
@@ -3,10 +3,6 @@
<plist version="1.0">
<array>
<dict>
- <key>checkOverMax</key>
- <false/>
- <key>command</key>
- <string></string>
<key>default</key>
<integer>100</integer>
<key>image</key>
@@ -21,37 +17,7 @@
<dict>
<key>checkOverMax</key>
<false/>
- <key>command</key>
- <string>e$turntime</string>
- <key>default</key>
- <integer>45</integer>
- <key>image</key>
- <string>Time</string>
- <key>max</key>
- <integer>100</integer>
- <key>min</key>
- <integer>1</integer>
- <key>title</key>
- <string>Turn Time</string>
- </dict>
- <dict>
- <key>checkOverMax</key>
- <false/>
- <key>command</key>
- <string>e$minestime</string>
- <key>default</key>
- <integer>3</integer>
- <key>image</key>
- <string>Time</string>
- <key>max</key>
- <integer>5</integer>
- <key>min</key>
- <integer>-1</integer>
- <key>title</key>
- <string>Mines Time</string>
- </dict>
- <dict>
- <key>checkOverMax</key>
+ <key>times1000</key>
<false/>
<key>command</key>
<string>e$damagepct</string>
@@ -69,6 +35,26 @@
<dict>
<key>checkOverMax</key>
<true/>
+ <key>times1000</key>
+ <true/>
+ <key>command</key>
+ <string>e$turntime</string>
+ <key>default</key>
+ <integer>45</integer>
+ <key>image</key>
+ <string>Time</string>
+ <key>max</key>
+ <integer>100</integer>
+ <key>min</key>
+ <integer>1</integer>
+ <key>title</key>
+ <string>Turn Time</string>
+ </dict>
+ <dict>
+ <key>checkOverMax</key>
+ <true/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$sd_turns</string>
<key>default</key>
@@ -85,6 +71,8 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$waterrise</string>
<key>default</key>
@@ -101,6 +89,8 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$healthdec</string>
<key>default</key>
@@ -117,6 +107,8 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$ropepct</string>
<key>default</key>
@@ -133,6 +125,8 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$casefreq</string>
<key>default</key>
@@ -149,6 +143,8 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$healthprob</string>
<key>default</key>
@@ -165,6 +161,8 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$hcaseamount</string>
<key>default</key>
@@ -181,6 +179,26 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <true/>
+ <key>command</key>
+ <string>e$minestime</string>
+ <key>default</key>
+ <integer>3</integer>
+ <key>image</key>
+ <string>Time</string>
+ <key>max</key>
+ <integer>5</integer>
+ <key>min</key>
+ <integer>-1</integer>
+ <key>title</key>
+ <string>Mines Time</string>
+ </dict>
+ <dict>
+ <key>checkOverMax</key>
+ <false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$minesnum</string>
<key>default</key>
@@ -197,6 +215,8 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$minedudpct</string>
<key>default</key>
@@ -213,6 +233,8 @@
<dict>
<key>checkOverMax</key>
<false/>
+ <key>times1000</key>
+ <false/>
<key>command</key>
<string>e$explosives</string>
<key>default</key>
Binary file share/hedgewars/Data/Graphics/Hedgehog/amSnowball.png has changed
Binary file share/hedgewars/Data/Graphics/NapalmBomb.png has changed
Binary file share/hedgewars/Data/Graphics/Snow.png has changed
Binary file share/hedgewars/Data/Graphics/Snowball.png has changed
--- a/share/hedgewars/Data/Locale/de.lua Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/de.lua Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
locale = {
+-- ["A game of luck"] =
["Aiming Practice"] = "Zielübung", --Bazooka, Shotgun, SniperRifle
- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", --Bazooka, Shotgun, SniperRifle
- ["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle
+ ["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+ ["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
+ ["Bazooka Training"] = "Bazooka-Training",
+-- ["Best laps per team: "] =
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.", --Bazooka, Shotgun, SniperRifle
+ ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.", --Bazooka, Shotgun, SniperRifle
+-- ["Fastest lap: "] =
+ ["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+ ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle
- ["Bazooka Training"] = "Bazooka-Training",
- ["'Zooka Team"] = "Die Knalltüten",
+-- ["NEW fastest lap: "] =
+ ["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball
+ ["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle
+-- ["Random Weapons"] =
+ ["Shotgun Team"] = "Entrenamiento con escopeta",
["Shotgun Training"] = "Schrotflinten-Training",
- ["Shotgun Team"] = "Entrenamiento con escopeta",
+ ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball
+ ["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball
["Sniper Training"] = "Scharfschützen-Training",
["Sniperz"] = "Heckenschützen",
- ["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball
- ["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball
- ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball
- ["Hedgewars-Basketball"] = "Hedgewars-Basketball",
- ["Bat your opponents through the|baskets and out of the map!"] = "Schlage deine Widersacher durch|die Körbe und aus der Karte hinaus!",
- ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
- ["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+-- ["Team %d: "] =
+-- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
-- ["TrophyRace"] =
-- ["Use your rope to get from start to finish as fast as you can!"] =
-- ["You've reached the goal!| |Time: "] =
--- ["NEW fastest lap: "] =
--- ["Fastest lap: "] =
--- ["Best laps per team: "] =
--- ["Team %d: "] =
+ ["'Zooka Team"] = "Die Knalltüten",
}
--- a/share/hedgewars/Data/Locale/en.txt Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/en.txt Thu Dec 23 20:26:31 2010 +0100
@@ -51,7 +51,7 @@
00:48=Hammer
00:49=Resurrector
00:50=Drill Strike
-00:51=Snowball
+00:51=Mudball
01:00=Let's fight!
01:01=Round draw
--- a/share/hedgewars/Data/Locale/es.lua Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/es.lua Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
locale = {
+-- ["A game of luck"] =
["Aiming Practice"] = "Practica tu puntería", --Bazooka, Shotgun, SniperRifle
- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", --Bazooka, Shotgun, SniperRifle
- ["Oh no! Time's up! Just try again."] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", --Bazooka, Shotgun, SniperRifle
+ ["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+ ["Bat your opponents through the|baskets and out of the map!"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
+ ["Bazooka Training"] = "Entrenamiento con bazuca",
+ ["Best laps per team: "] = "Mejores tiempos por equipo: ",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.", --Bazooka, Shotgun, SniperRifle
+ ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.", --Bazooka, Shotgun, SniperRifle
+ ["Fastest lap: "] = "Vuelta rápida: ",
+ ["Hedgewars-Basketball"] = "Hedgewars-Baloncesto",
+ ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
["Hunter"] = "Artillero", --Bazooka, Shotgun, SniperRifle
- ["Bazooka Training"] = "Entrenamiento con bazuca",
- ["'Zooka Team"] = "Bazuqueros",
+ ["NEW fastest lap: "] = "NUEVA vuelta rápida: ",
+ ["Not So Friendly Match"] = "Partido no-tan-amistoso", -- Basketball, Knockball
+ ["Oh no! Time's up! Just try again."] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?", --Bazooka, Shotgun, SniperRifle
+-- ["Random Weapons"] =
+ ["Shotgun Team"] = "Escopeteros",
["Shotgun Training"] = "Entrenamiento con escopeta",
- ["Shotgun Team"] = "Escopeteros",
+ ["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball
+ ["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball
["Sniper Training"] = "Entrenamiento con rifle francotirador",
["Sniperz"] = "Fusileros",
- ["Not So Friendly Match"] = "Partido no-tan-amistoso", -- Basketball, Knockball
- ["%s is out and Team %d|scored a point!| |Score:"] = "¡%s cayó y Equipo %d|anotó un tanto!| |Puntuación:", -- Basketball, Knockball
- ["%s is out and Team %d|scored a penalty!| |Score:"] = "¡%s cayó y Equipo %d|anotó una falta!| |Puntuación:", -- Basketball, Knockball
- ["Hedgewars-Basketball"] = "Hedgewars-Baloncesto",
- ["Bat your opponents through the|baskets and out of the map!"] = "¡Batea pelotas hacia tus enemigos|y hazlos caer al agua!",
- ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
- ["Bat balls at your enemies and|push them into the sea!"] = "Schlage Bälle auf deine Widersacher|und lass sie ins Meer fallen!",
+ ["Team %d: "] = "Equipo %d",
+-- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
["TrophyRace"] = "TrophyRace",
["Use your rope to get from start to finish as fast as you can!"] = "¡Usa tu cuerda para llegar a la salida lo más rápido que puedas!",
["You've reached the goal!| |Time: "] = "¡Has llegado a la meta!| |Tiempo: ",
- ["NEW fastest lap: "] = "NUEVA vuelta rápida: ",
- ["Fastest lap: "] = "Vuelta rápida: ",
- ["Best laps per team: "] = "Mejores tiempos por equipo: ",
- ["Team %d: "] = "Equipo %d",
+ ["'Zooka Team"] = "Bazuqueros",
}
--- a/share/hedgewars/Data/Locale/hedgewars_ar.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ar.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>جديد</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -183,6 +187,10 @@
<source>Large floating islands</source>
<translation type="unfinished">جزر طائفة كبيرة</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -313,6 +321,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">تحميل</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1011,6 +1050,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1026,6 +1069,10 @@
<source>New</source>
<translation type="unfinished">جديد</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1202,6 +1249,14 @@
<source>Default</source>
<translation type="obsolete">التلقائي</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1428,6 +1483,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1611,6 +1670,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1665,6 +1728,10 @@
<source>new</source>
<translation type="unfinished">جديد</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_bg.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation type="unfinished">Нов отбор</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -182,6 +186,10 @@
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -294,6 +302,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Зареждане</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -961,6 +1000,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -976,6 +1019,10 @@
<source>New</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1148,6 +1195,14 @@
<source>Default</source>
<translation type="obsolete">По подразбиране</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1374,6 +1429,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1557,6 +1616,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1611,6 +1674,10 @@
<source>new</source>
<translation type="unfinished">Нов отбор</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_cs.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation type="unfinished">nový</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -183,6 +187,10 @@
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -295,6 +303,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Nahrát</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -970,6 +1009,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -985,6 +1028,10 @@
<source>New</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1157,6 +1204,14 @@
<source>Default</source>
<translation type="obsolete">Základní</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1383,6 +1438,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1566,6 +1625,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1620,6 +1683,10 @@
<source>new</source>
<translation type="unfinished">nový</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_de.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_de.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>Neu</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -186,6 +190,10 @@
<source>Large floating islands</source>
<translation>Große schwebende Inseln</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -321,6 +329,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Laden</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1035,6 +1074,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1050,6 +1093,10 @@
<source>New</source>
<translation type="unfinished">Neu</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1226,6 +1273,14 @@
<source>Default</source>
<translation type="obsolete">Standard</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1458,6 +1513,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1641,6 +1700,10 @@
<source>Associate file extensions</source>
<translation>Ordne Dateitypen zu</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1695,6 +1758,10 @@
<source>new</source>
<translation type="unfinished">Neu</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_en.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_en.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>new</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -186,6 +190,10 @@
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -319,6 +327,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Load</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1019,6 +1058,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1034,6 +1077,10 @@
<source>New</source>
<translation type="unfinished">New</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1210,6 +1257,14 @@
<source>Default</source>
<translation type="obsolete">Default</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1436,6 +1491,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1619,6 +1678,10 @@
<source>Associate file extensions</source>
<translation>Associate file extensions</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1673,6 +1736,10 @@
<source>new</source>
<translation type="unfinished">new</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_es.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_es.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>Nuevo</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -190,6 +194,10 @@
<source>Large floating islands</source>
<translation>Islas grandes</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -323,6 +331,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Cargar</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1037,6 +1076,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1052,6 +1095,10 @@
<source>New</source>
<translation type="unfinished">Nuevo</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1256,6 +1303,14 @@
<source>Crazy</source>
<translation type="obsolete">Lunático</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1495,6 +1550,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1678,6 +1737,10 @@
<source>Associate file extensions</source>
<translation>Asociar tipos de archivo</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1732,6 +1795,10 @@
<source>new</source>
<translation type="unfinished">Nuevo</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_fi.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>uusi</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -182,6 +186,10 @@
<source>Large floating islands</source>
<translation>Suuria kelluvia saaria</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -315,6 +323,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished">Tyhjennä</translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Lataa</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1029,6 +1068,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1044,6 +1087,10 @@
<source>New</source>
<translation type="unfinished">Uusi</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1248,6 +1295,14 @@
<source>Crazy</source>
<translation type="obsolete">Sekopäinen</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1474,6 +1529,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1657,6 +1716,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1711,6 +1774,10 @@
<source>new</source>
<translation type="unfinished">uusi</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_fr.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>Nouveau</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -182,6 +186,10 @@
<source>Large floating islands</source>
<translation>Grandes îles flottantes</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -312,6 +320,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Charger</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -999,6 +1038,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1014,6 +1057,10 @@
<source>New</source>
<translation type="unfinished">Nouveau</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1190,6 +1237,14 @@
<source>Default</source>
<translation type="obsolete">Défaut</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1416,6 +1471,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1599,6 +1658,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1653,6 +1716,10 @@
<source>new</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_hu.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_hu.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>új</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
<source>Large floating islands</source>
<translation>Nagy lebegő szigetek</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -311,6 +319,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished">Törlés</translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Betöltés</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1000,6 +1039,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1015,6 +1058,10 @@
<source>New</source>
<translation type="unfinished">Új</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1191,6 +1238,14 @@
<source>Default</source>
<translation type="obsolete">Default</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1423,6 +1478,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1606,6 +1665,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1660,6 +1723,10 @@
<source>new</source>
<translation type="unfinished">új</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_it.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_it.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>nuovo</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -186,6 +190,10 @@
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -316,6 +324,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished">Cancella</translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Carica</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1015,6 +1054,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1030,6 +1073,10 @@
<source>New</source>
<translation type="unfinished">Nuovo</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1206,6 +1253,14 @@
<source>Default</source>
<translation type="obsolete">Default</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1438,6 +1493,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1621,6 +1680,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1675,6 +1738,10 @@
<source>new</source>
<translation type="unfinished">nuovo</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_ja.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation type="unfinished">作成</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -293,6 +301,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">ロード</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -952,6 +991,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -967,6 +1010,10 @@
<source>New</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1139,6 +1186,14 @@
<source>Default</source>
<translation type="obsolete">デフォールト</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1365,6 +1420,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1548,6 +1607,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1602,6 +1665,10 @@
<source>new</source>
<translation type="unfinished">作成</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_nl.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_nl.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -178,6 +182,10 @@
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -300,6 +308,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -963,6 +1002,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -978,6 +1021,10 @@
<source>New</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1146,6 +1193,14 @@
<source>In progress</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1368,6 +1423,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1541,6 +1600,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1595,6 +1658,10 @@
<source>new</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_pl.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>nowy</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -191,6 +195,10 @@
<source>Large floating islands</source>
<translation>Duże wyspy</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -324,6 +332,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Wczytaj</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1063,6 +1102,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1078,6 +1121,10 @@
<source>New</source>
<translation type="unfinished">Nowy</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1282,6 +1329,14 @@
<source>Crazy</source>
<translation type="obsolete">Crazy</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1524,6 +1579,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1707,6 +1766,10 @@
<source>Associate file extensions</source>
<translation>Powiąż typy plików z Hedgewars</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1761,6 +1824,10 @@
<source>new</source>
<translation type="unfinished">nowy</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>Novo</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation>cópia de</translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -42,7 +46,7 @@
</message>
<message>
<source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
- <translation type="unfinished"></translation>
+ <translation>Quando esta opção está habilitada a seleção de um esquema de jogo implicará em auto seleção do esquema de armas</translation>
</message>
</context>
<context>
@@ -182,6 +186,11 @@
<source>Large floating islands</source>
<translation>Ilhas grandes</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translatorcomment>checar</translatorcomment>
+ <translation type="unfinished">Semeie</translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -307,6 +316,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation>Desfazer</translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation>Limpar</translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation>Carregar</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation>Salvar</translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation>Carregar mapa</translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation>Mapas Desenhados (*.hwmaps);; Todos os arquivos (*.*)</translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation>Salvar Mapa</translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -430,21 +470,21 @@
</message>
<message numerus="yes">
<source><b>%1</b> thought it's good to shoot his own hedgehogs with <b>%2</b> pts.</source>
- <translation type="unfinished">
+ <translation>
<numerusform><b>%1</b> pensou que era bom atirar na sua própria equipe totalizando <b>%2</b> ponto.</numerusform>
<numerusform><b>%1</b> pensou que era bom atirar na sua própria equipe totalizando <b>%2</b> pontos.</numerusform>
</translation>
</message>
<message numerus="yes">
<source><b>%1</b> killed <b>%2</b> of his own hedgehogs.</source>
- <translation type="unfinished">
+ <translation>
<numerusform><b>%1</b> matou <b>%2</b> dos próprios ouriços.</p>.</numerusform>
<numerusform><b>%1</b> matou <b>%2</b> dos próprios ouriços.</p>.</numerusform>
</translation>
</message>
<message numerus="yes">
<source><b>%1</b> was scared and skipped turn <b>%2</b> times.</source>
- <translation type="unfinished">
+ <translation>
<numerusform><b>%1</b> estava assustado e passou o turno <b>%2</b> vez.</p>.</numerusform>
<numerusform><b>%1</b> estava assustado e passou o turno <b>%2</b> vezes.</p>.</numerusform>
</translation>
@@ -719,17 +759,17 @@
<message>
<source>Want to save ropes? Release the rope in mid air and then shoot again. As long as you don't touch the ground you'll reuse your rope without wasting ammo!</source>
<comment>Tips</comment>
- <translation type="unfinished">Quer economizar corda? Solte-a quando estiver no meio do ar e então atire de novo. Se você não tocar o solo, você reutilizará a corda e não desperdiçará o seu arsenal!</translation>
+ <translation>Quer economizar corda? Solte-a quando estiver no meio do ar e então atire de novo. Se você não tocar o solo, você reutilizará a corda e não desperdiçará-la do seu arsenal!</translation>
</message>
<message>
<source>You can find your Hedgewars configuration files under "Library/Application Support/Hedgewars" in your home directory. Create backups or take the files with you, but don't edit them by hand.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Você pode encontrar os arquivos de configuração do Hedgewars em "Library/Application Support/Hedgewars" no seu diretório base. Crie backups ou leve os arquivos com você, mas não os edite manualmente.</translation>
</message>
<message>
<source>You can find your Hedgewars configuration files under ".hedgewars" in your home directory. Create backups or take the files with you, but don't edit them by hand.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Você pode encontrar os arquivos de configuração do Hedgewars em ".hedgewars/" no seu diretório base. Crie backups ou leve os arquivos com você, mas não os edite manualmente.</translation>
</message>
</context>
<context>
@@ -800,27 +840,27 @@
</message>
<message>
<source>New scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Novo Esquema</translation>
</message>
<message>
<source>Edit scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Editar Esquema</translation>
</message>
<message>
<source>Delete scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Apagar Esquema</translation>
</message>
<message>
<source>New weapon set</source>
- <translation type="unfinished"></translation>
+ <translation>Novo esquema de armas</translation>
</message>
<message>
<source>Edit weapon set</source>
- <translation type="unfinished"></translation>
+ <translation>Editar esquema de armas</translation>
</message>
<message>
<source>Delete weapon set</source>
- <translation type="unfinished"></translation>
+ <translation>Apagar esquema de armas</translation>
</message>
</context>
<context>
@@ -1081,11 +1121,15 @@
</message>
<message>
<source>You will not have to worry about wind anymore.</source>
- <translation type="unfinished"></translation>
+ <translation>Você não tem que se preocupar com o vento mais.</translation>
</message>
<message>
<source>Wind will affect almost everything.</source>
- <translation type="unfinished"></translation>
+ <translation>Vento afetará quase tudo.</translation>
+ </message>
+ <message>
+ <source>Copy</source>
+ <translation>Copiar</translation>
</message>
</context>
<context>
@@ -1100,7 +1144,11 @@
</message>
<message>
<source>New</source>
- <translation type="unfinished">Novo</translation>
+ <translation>Novo</translation>
+ </message>
+ <message>
+ <source>Copy</source>
+ <translation>Copiar</translation>
</message>
</context>
<context>
@@ -1306,6 +1354,14 @@
<source>Crazy</source>
<translation type="obsolete">Crazy</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished">Normal</translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished">mapa desenhado a mão...</translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1359,7 +1415,7 @@
</message>
<message>
<source>Schemes and Weapons</source>
- <translation type="unfinished"></translation>
+ <translation>Esquemas e Armas</translation>
</message>
</context>
<context>
@@ -1540,7 +1596,11 @@
</message>
<message>
<source>% Rope Length</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">% Comprimento da Corda</translation>
+ </message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished">Modo de Jogo</translation>
</message>
</context>
<context>
@@ -1615,23 +1675,23 @@
</message>
<message>
<source>Really delete this team?</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Realmente deseja apagar esta Equipe?</translation>
</message>
<message>
<source>Schemes</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Esquemas</translation>
</message>
<message>
<source>Can not delete default scheme '%1'!</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Esquema padrão não pode ser apagado '%1'!</translation>
</message>
<message>
<source>Really delete this game scheme?</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Realmente deseja apagar este esquema de jogo?</translation>
</message>
<message>
<source>Can not delete default weapon set '%1'!</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Esquema de armas não pode ser apagado '%1'!</translation>
</message>
</context>
<context>
@@ -1727,6 +1787,11 @@
<source>Associate file extensions</source>
<translation>Associar extensão de arquivos.</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translatorcomment>Esquema esta muito genérico</translatorcomment>
+ <translation type="unfinished">Esquema</translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1781,7 +1846,11 @@
</message>
<message>
<source>new</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">novo</translation>
+ </message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished">cópia de</translation>
</message>
</context>
<context>
@@ -1891,11 +1960,11 @@
</message>
<message>
<source>Disable Wind</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Desativar Vento</translation>
</message>
<message>
<source>More Wind</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Mais Vento</translation>
</message>
</context>
<context>
--- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>novo</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -182,6 +186,10 @@
<source>Large floating islands</source>
<translation>Ilhas flutuantes grandes</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -315,6 +323,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Carregar</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1029,6 +1068,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1044,6 +1087,10 @@
<source>New</source>
<translation type="unfinished">Novo</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1220,6 +1267,14 @@
<source>Default</source>
<translation type="obsolete">Predefinido</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1446,6 +1501,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1629,6 +1688,10 @@
<source>Associate file extensions</source>
<translation>Associar com as extensões dos ficheiros</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1683,6 +1746,10 @@
<source>new</source>
<translation type="unfinished">novo</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_ru.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>новый</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -187,6 +191,10 @@
<source>Large floating islands</source>
<translation>Большие островки</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -320,6 +328,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished">Очистить</translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Загрузить</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1030,6 +1069,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1045,6 +1088,10 @@
<source>New</source>
<translation type="unfinished">Новая</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1221,6 +1268,14 @@
<source>Default</source>
<translation type="obsolete">По умолчанию</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1457,6 +1512,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1640,6 +1699,10 @@
<source>Associate file extensions</source>
<translation>Сопоставить расширения файлов</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1694,6 +1757,10 @@
<source>new</source>
<translation type="unfinished">новый</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_sk.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>nový</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -187,6 +191,10 @@
<source>Large floating islands</source>
<translation>Veľké plávajúce ostrovčeky</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -322,6 +330,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Načítať</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1050,6 +1089,13 @@
<message>
<source>Wind will affect almost everything.</source>
<translation>Vietor bude ovplyvňovať takmer všetko.</translation>
+<<<<<<< local
+=======
+ </message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+>>>>>>> other
</message>
</context>
<context>
@@ -1065,6 +1111,13 @@
<message>
<source>New</source>
<translation>Nová</translation>
+<<<<<<< local
+=======
+ </message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+>>>>>>> other
</message>
</context>
<context>
@@ -1270,6 +1323,14 @@
<source>Crazy</source>
<translation type="obsolete">Šialené</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1506,6 +1567,13 @@
<message>
<source>% Rope Length</source>
<translation>% dĺžka lana</translation>
+<<<<<<< local
+=======
+ </message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+>>>>>>> other
</message>
</context>
<context>
@@ -1690,6 +1758,10 @@
<source>Associate file extensions</source>
<translation>Asociovať prípony súborov.</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1743,6 +1815,13 @@
<message>
<source>new</source>
<translation>nový</translation>
+<<<<<<< local
+=======
+ </message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+>>>>>>> other
</message>
</context>
<context>
--- a/share/hedgewars/Data/Locale/hedgewars_sv.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>ny</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation>kopia av</translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -26,7 +30,7 @@
<name>GameCFGWidget</name>
<message>
<source>Edit weapons</source>
- <translation>Redigera vapenscheman</translation>
+ <translation>Redigera vapenset</translation>
</message>
<message>
<source>Error</source>
@@ -42,7 +46,7 @@
</message>
<message>
<source>When this option is enabled selecting a game scheme will auto-select a weapon</source>
- <translation type="unfinished"></translation>
+ <translation>När det här valet är aktivt kommer vapnen att ändras när du ändrar spelschema</translation>
</message>
</context>
<context>
@@ -182,6 +186,10 @@
<source>Large floating islands</source>
<translation>Stora flytande öar</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation>Frö</translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -315,6 +323,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation>Ångra</translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation>Rensa</translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation>Läs in</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation>Spara</translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation>Läs in ritad karta</translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation>Ritade kartor (*.hwmap);;Alla filer (*.*)</translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation>Spara ritad karta</translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -666,12 +705,12 @@
<message>
<source>You can find your Hedgewars configuration files under "Library/Application Support/Hedgewars" in your home directory. Create backups or take the files with you, but don't edit them by hand.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>Du kan hitta dina konfigurationsfiler under "Library/Application Support/Hedgewars" i din hem-mapp. Gör en säkerhetskopia eller ta med dig filerna, men redigera dem inte för hand.</translation>
</message>
<message>
<source>You can find your Hedgewars configuration files under ".hedgewars" in your home directory. Create backups or take the files with you, but don't edit them by hand.</source>
<comment>Tips</comment>
- <translation type="unfinished"></translation>
+ <translation>Du kan hitta dina konfigurationsfiler under ".hedgewars" i din hem-mapp. Gör en säkerhetskopia eller ta med dig filerna, men redigera dem inte för hand.</translation>
</message>
</context>
<context>
@@ -742,27 +781,27 @@
</message>
<message>
<source>New scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Nytt schema</translation>
</message>
<message>
<source>Edit scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Redigera schema</translation>
</message>
<message>
<source>Delete scheme</source>
- <translation type="unfinished"></translation>
+ <translation>Ta bort schema</translation>
</message>
<message>
<source>New weapon set</source>
- <translation type="unfinished"></translation>
+ <translation>Nytt vapenset</translation>
</message>
<message>
<source>Edit weapon set</source>
- <translation type="unfinished"></translation>
+ <translation>Redigera vapenset</translation>
</message>
<message>
<source>Delete weapon set</source>
- <translation type="unfinished"></translation>
+ <translation>Ta bort vapenset</translation>
</message>
</context>
<context>
@@ -1023,11 +1062,15 @@
</message>
<message>
<source>You will not have to worry about wind anymore.</source>
- <translation type="unfinished"></translation>
+ <translation>Nu behöver du inte oroa dig för vinden längre.</translation>
</message>
<message>
<source>Wind will affect almost everything.</source>
- <translation type="unfinished"></translation>
+ <translation>Vind påverkar nästan allting.</translation>
+ </message>
+ <message>
+ <source>Copy</source>
+ <translation>Kopiera</translation>
</message>
</context>
<context>
@@ -1042,7 +1085,11 @@
</message>
<message>
<source>New</source>
- <translation type="unfinished">Ny</translation>
+ <translation>Ny</translation>
+ </message>
+ <message>
+ <source>Copy</source>
+ <translation>Kopiera</translation>
</message>
</context>
<context>
@@ -1248,6 +1295,14 @@
<source>Crazy</source>
<translation type="obsolete">Galet</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation>Vanligt</translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation>handritad karta...</translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1301,7 +1356,7 @@
</message>
<message>
<source>Schemes and Weapons</source>
- <translation type="unfinished"></translation>
+ <translation>Scheman och vapen</translation>
</message>
</context>
<context>
@@ -1478,7 +1533,11 @@
</message>
<message>
<source>% Rope Length</source>
- <translation type="unfinished"></translation>
+ <translation>% replängd</translation>
+ </message>
+ <message>
+ <source>Gameplay</source>
+ <translation>Speltyp</translation>
</message>
</context>
<context>
@@ -1547,27 +1606,27 @@
</message>
<message>
<source>Teams</source>
- <translation type="unfinished">Lag</translation>
+ <translation>Lag</translation>
</message>
<message>
<source>Really delete this team?</source>
- <translation type="unfinished"></translation>
+ <translation>Vill du verkligen ta bort detta lag?</translation>
</message>
<message>
<source>Schemes</source>
- <translation type="unfinished"></translation>
+ <translation>Scheman</translation>
</message>
<message>
<source>Can not delete default scheme '%1'!</source>
- <translation type="unfinished"></translation>
+ <translation>Kan inte ta bort standardschema '%1'!</translation>
</message>
<message>
<source>Really delete this game scheme?</source>
- <translation type="unfinished"></translation>
+ <translation>Vill du verkligen ta bort detta spelschema?</translation>
</message>
<message>
<source>Can not delete default weapon set '%1'!</source>
- <translation type="unfinished"></translation>
+ <translation>Kan inte ta bort standardvapenset '%1'!</translation>
</message>
</context>
<context>
@@ -1663,6 +1722,10 @@
<source>Associate file extensions</source>
<translation>Associera filextentioner</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation>Ange</translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1715,7 +1778,11 @@
</message>
<message>
<source>new</source>
- <translation type="unfinished">ny</translation>
+ <translation>ny</translation>
+ </message>
+ <message>
+ <source>copy of</source>
+ <translation>kopia av</translation>
</message>
</context>
<context>
@@ -1825,11 +1892,11 @@
</message>
<message>
<source>Disable Wind</source>
- <translation type="unfinished"></translation>
+ <translation>Avaktivera vind</translation>
</message>
<message>
<source>More Wind</source>
- <translation type="unfinished"></translation>
+ <translation>Mer vind</translation>
</message>
</context>
<context>
--- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>yeni</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -301,6 +309,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Yükle</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -964,6 +1003,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -979,6 +1022,10 @@
<source>New</source>
<translation type="unfinished">Yeni</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1151,6 +1198,14 @@
<source>Default</source>
<translation type="obsolete">Öntanımlı</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1377,6 +1432,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1560,6 +1619,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1614,6 +1677,10 @@
<source>new</source>
<translation type="unfinished">yeni</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_uk.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>нова</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -187,6 +191,10 @@
<source>Large floating islands</source>
<translation>Великі плавучі острова</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -320,6 +328,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished">Очистити</translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">Завантажити</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1030,6 +1069,10 @@
<source>Wind will affect almost everything.</source>
<translation>Вітер вплине майже на все.</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1045,6 +1088,10 @@
<source>New</source>
<translation>Нова</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1221,6 +1268,14 @@
<source>Default</source>
<translation type="obsolete">За замовчуванням</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1447,6 +1502,10 @@
<source>% Rope Length</source>
<translation>% Довжина Мотузки</translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1630,6 +1689,10 @@
<source>Associate file extensions</source>
<translation>Асоціювати файлові розширення</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1684,6 +1747,10 @@
<source>new</source>
<translation>нова</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
@@ -2086,7 +2153,7 @@
</message>
<message>
<source>Delete</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Видалити</translation>
</message>
<message>
<source>Mouse: Left button</source>
@@ -2118,7 +2185,7 @@
</message>
<message>
<source>Clear</source>
- <translation type="unfinished"></translation>
+ <translation type="unfinished">Очистити</translation>
</message>
<message>
<source>Return</source>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>新建</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
<source>Large floating islands</source>
<translation>大型漂浮岛屿</translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -314,6 +322,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">读取</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -1038,6 +1077,10 @@
<source>Wind will affect almost everything.</source>
<translation>风无所不在。</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1053,6 +1096,10 @@
<source>New</source>
<translation>新模式</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1257,6 +1304,14 @@
<source>Crazy</source>
<translation type="obsolete">疯狂刺猬</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1483,6 +1538,10 @@
<source>Health in Crates</source>
<translation>生命箱的值数</translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1666,6 +1725,10 @@
<source>Associate file extensions</source>
<translation>相关文件扩展</translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1720,6 +1783,10 @@
<source>new</source>
<translation>新</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,10 @@
<source>new</source>
<translation>新</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>FreqSpinBox</name>
@@ -181,6 +185,10 @@
<source>Large floating islands</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Seed</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>HWNetServersModel</name>
@@ -311,6 +319,37 @@
</message>
</context>
<context>
+ <name>PageDrawMap</name>
+ <message>
+ <source>Undo</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Clear</source>
+ <translation type="unfinished">清除</translation>
+ </message>
+ <message>
+ <source>Load</source>
+ <translation type="unfinished">讀取</translation>
+ </message>
+ <message>
+ <source>Save</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Load drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Drawn Maps (*.hwmap);;All files (*.*)</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>Save drawn map</source>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
<name>PageEditTeam</name>
<message>
<source>General</source>
@@ -988,6 +1027,10 @@
<source>Wind will affect almost everything.</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSelectWeapon</name>
@@ -1003,6 +1046,10 @@
<source>New</source>
<translation type="unfinished">新模式</translation>
</message>
+ <message>
+ <source>Copy</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageSinglePlayer</name>
@@ -1179,6 +1226,14 @@
<source>Default</source>
<translation type="obsolete">默認</translation>
</message>
+ <message>
+ <source>Normal</source>
+ <translation type="unfinished"></translation>
+ </message>
+ <message>
+ <source>hand drawn map...</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QGroupBox</name>
@@ -1405,6 +1460,10 @@
<source>% Rope Length</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Gameplay</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
@@ -1588,6 +1647,10 @@
<source>Associate file extensions</source>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Set</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QTableWidget</name>
@@ -1642,6 +1705,10 @@
<source>new</source>
<translation type="unfinished">新</translation>
</message>
+ <message>
+ <source>copy of</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>TCPBase</name>
--- a/share/hedgewars/Data/Locale/pl.lua Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/pl.lua Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
locale = {
+-- ["A game of luck"] =
["Aiming Practice"] = "Potrenuj celność", --Bazooka, Shotgun, SniperRifle
- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", --Bazooka, Shotgun, SniperRifle
- ["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", --Bazooka, Shotgun, SniperRifle
+ ["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
+ ["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!",
+ ["Bazooka Training"] = "Trening bazooki",
+ ["Best laps per team: "] = "Najszybsze okrążenie drużyny: ",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.", --Bazooka, Shotgun, SniperRifle
+ ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.", --Bazooka, Shotgun, SniperRifle
+ ["Fastest lap: "] = "Najszybsze okrążenie: ",
+ ["Hedgewars-Basketball"] = "Hedgewars-Koszykówka",
+ ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
["Hunter"] = "Strzelec", --Bazooka, Shotgun, SniperRifle
- ["Bazooka Training"] = "Trening bazooki",
- ["'Zooka Team"] = "Bazookinierzy",
+ ["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ",
+ ["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski", -- Basketball, Knockball
+ ["Oh no! Time's up! Just try again."] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.", --Bazooka, Shotgun, SniperRifle
+-- ["Random Weapons"] =
+-- ["Shotgun Team"] =
["Shotgun Training"] = "Trening strzelecki",
--- ["Shotgun Team"] =
+ ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:", -- Basketball, Knockball
+ ["%s is out and Team %d|scored a point!| |Score:"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:", -- Basketball, Knockball
["Sniper Training"] = "Trening Snajperski",
["Sniperz"] = "Snajperzy",
- ["Not So Friendly Match"] = "Mecz Nie-Do-Końca Towarzyski", -- Basketball, Knockball
- ["%s is out and Team %d|scored a point!| |Score:"] = "%s utonął i drużyna %d|zdobyła punkt!| |Punktacja:", -- Basketball, Knockball
- ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s utonął i drużyna %d|dostała punkt karny!| |Punktacja:", -- Basketball, Knockball
- ["Hedgewars-Basketball"] = "Hedgewars-Koszykówka",
- ["Bat your opponents through the|baskets and out of the map!"] = "Uderzaj swoich przekiwników|wyrzucając przez kosz, poza mapę!",
- ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
- ["Bat balls at your enemies and|push them into the sea!"] = "Uderzaj piłkami w swoich przeciwników|i strącaj ich do wody!",
+ ["Team %d: "] = "Drużyna %d: ",
+-- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
["TrophyRace"] = "TrophyRace",
["Use your rope to get from start to finish as fast as you can!"] = "Użyj liny by jak najszybciej dotrzec od startu do mety",
["You've reached the goal!| |Time: "] = "Dotarłeś do celu!| |Czas: ",
- ["NEW fastest lap: "] = "NOWE najszybsze okrążenie: ",
- ["Fastest lap: "] = "Najszybsze okrążenie: ",
- ["Best laps per team: "] = "Najszybsze okrążenie drużyny: ",
- ["Team %d: "] = "Drużyna %d: ",
+ ["'Zooka Team"] = "Bazookinierzy",
}
--- a/share/hedgewars/Data/Locale/pt_BR.lua Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/pt_BR.lua Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
locale = {
+-- ["A game of luck"] =
["Aiming Practice"] = "Pratique a sua pontaria", --Bazooka, Shotgun, SniperRifle
- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", --Bazooka, Shotgun, SniperRifle
- ["Oh no! Time's up! Just try again."] = "Oh não! O tempo acabou! Tente novamente.", --Bazooka, Shotgun, SniperRifle
+ ["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!",
+ ["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
+ ["Bazooka Training"] = "Treino com a Bazuca",
+ ["Best laps per team: "] = "Melhor volta por equipe: ",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Você eliminou todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
+ ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrua todos os alvos antes que o tempo acabe.|Você tem munição infinita para esta missão.", --Bazooka, Shotgun, SniperRifle
+ ["Fastest lap: "] = "Volta mais rápida: ",
+ ["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+ ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
["Hunter"] = "Artilheiro", --Bazooka, Shotgun, SniperRifle
- ["Bazooka Training"] = "Treino com a Bazuca",
- ["'Zooka Team"] = "Bazuqueiros",
+ ["NEW fastest lap: "] = "NOVA volta mais rápida: ",
+ ["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
+ ["Oh no! Time's up! Just try again."] = "Oh não! O tempo acabou! Tente novamente.", --Bazooka, Shotgun, SniperRifle
+-- ["Random Weapons"] =
+ ["Shotgun Team"] = "Carabineiros",
["Shotgun Training"] = "Treino com a Escopeta",
- ["Shotgun Team"] = "Carabineiros",
+ ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball
+ ["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:", -- Basketball, Knockball
["Sniper Training"] = "Treino com o Rifle Sniper",
["Sniperz"] = "Franco-Atiradores",
- ["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
- ["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a Equipe %d|marcou um ponto!| |Pontuação:", -- Basketball, Knockball
- ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a Equipe %d|sofreu uma penalidade!| |Pontuação:", -- Basketball, Knockball
- ["Hedgewars-Basketball"] = "Hedgewars-Basketball",
- ["Bat your opponents through the|baskets and out of the map!"] = "Rebata seus oponentes para|fora do mapa através dos cestos!",
- ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
- ["Bat balls at your enemies and|push them into the sea!"] = "Rebata as bolas em direção ao seus|e derrube-os no mar!",
+ ["Team %d: "] = "Equipe %d: ",
+-- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
["TrophyRace"] = "TrophyRace",
["Use your rope to get from start to finish as fast as you can!"] = "Use sua corda para ir do início ao fim o mais rápido que você puder!",
["You've reached the goal!| |Time: "] = "Você alcançou o objetivo!| |Tempo: ",
- ["NEW fastest lap: "] = "NOVA volta mais rápida: ",
- ["Fastest lap: "] = "Volta mais rápida: ",
- ["Best laps per team: "] = "Melhor volta por equipe: ",
- ["Team %d: "] = "Equipe %d: ",
+ ["'Zooka Team"] = "Bazuqueiros",
}
--- a/share/hedgewars/Data/Locale/pt_BR.txt Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/pt_BR.txt Thu Dec 23 20:26:31 2010 +0100
@@ -50,6 +50,8 @@
00:47=Mina Adesiva
00:48=Martelo
00:49=Ressucitador
+00:50=Ataque Perfurador
+00:51=Bola de Lama
01:00=Hora de lutar!
01:01=Partida empatou
@@ -65,6 +67,7 @@
01:11=Esta arma ou utilidade ainda não está disponível
01:12=Último round antes da Morte Súbita!
01:13=%1 rounds até a Morte Súbita
+01:14=Se prepare, %1!
; Event messages
; Hog (%1) died
@@ -87,6 +90,9 @@
02:00=%1 foi embora para Passárgada
02:00=%1 foi comprar cigarros
02:00=%1 empacotou
+02:00=%1 não aguentou o tranco
+02:00=%1 será conhecido postumamente
+02:00=%1 balbuceou palavras incompreensíveis
; Hog (%1) drowned
02:01=%1 bebeu água até não poder mais
@@ -280,6 +286,8 @@
03:47=Grudenta
03:48=Tanto bate até que fura!
03:49=Faz o que você imagina
+03:50=Contra covardes
+03:51=Devagar, e sempre....
; Weapon Descriptions (use | as line breaks)
04:00=Ataque seus inimigos usando uma granada simples|Ela explodirá assim que o tempo passar|1-5: Escolha o tempo da granada|Ataque: Quanto mais tempo, mais forte o lançamento.
--- a/share/hedgewars/Data/Locale/pt_PT.lua Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/pt_PT.lua Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
locale = {
+-- ["A game of luck"] =
["Aiming Practice"] = "Pratica a tua pontaria", --Bazooka, Shotgun, SniperRifle
- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", --Bazooka, Shotgun, SniperRifle
- ["Oh no! Time's up! Just try again."] = "Oh não! Acabou o tempo! Tenta novamente.", --Bazooka, Shotgun, SniperRifle
+ ["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
+ ["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
+ ["Bazooka Training"] = "Treino com Bazuca",
+ ["Best laps per team: "] = "Melhores voltas por equipa: ",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite.", --Bazooka, Shotgun, SniperRifle
+ ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão.", --Bazooka, Shotgun, SniperRifle
+ ["Fastest lap: "] = "Volta mais rápida: ",
+ ["Hedgewars-Basketball"] = "Hedgewars-Basketball",
+ ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
["Hunter"] = "Comando", --Bazooka, Shotgun, SniperRifle
- ["Bazooka Training"] = "Treino com Bazuca",
- ["'Zooka Team"] = "Bazuqueiros",
+ ["NEW fastest lap: "] = "NOVA volta recorde: ",
+ ["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
+ ["Oh no! Time's up! Just try again."] = "Oh não! Acabou o tempo! Tenta novamente.", --Bazooka, Shotgun, SniperRifle
+-- ["Random Weapons"] =
+ ["Shotgun Team"] = "Caçadores",
["Shotgun Training"] = "Treino com Caçadeira",
- ["Shotgun Team"] = "Caçadores",
+ ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball
+ ["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:", -- Basketball, Knockball
["Sniper Training"] = "Treino com Sniper",
-- ["Sniperz"] =
- ["Not So Friendly Match"] = "Partida não muito amigável", -- Basketball, Knockball
- ["%s is out and Team %d|scored a point!| |Score:"] = "%s está fora e a equipa %d|soma um ponto!| |Pontuação:", -- Basketball, Knockball
- ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s está fora e a equipa %d|perde um ponto!| |Pontuação:", -- Basketball, Knockball
- ["Hedgewars-Basketball"] = "Hedgewars-Basketball",
- ["Bat your opponents through the|baskets and out of the map!"] = "Bate os teus adversarios|fora do mapa acertando com eles no cesto!",
- ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
- ["Bat balls at your enemies and|push them into the sea!"] = "Bate bolas contra os teus|enimigos e empurra-os ao mar!",
+ ["Team %d: "] = "Equipa %d: ",
+-- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
["TrophyRace"] = "TrophyRace",
["Use your rope to get from start to finish as fast as you can!"] = "Utilizando a corda, percorre o percurso do inicio ao fim o mais rápido que conseguires!",
["You've reached the goal!| |Time: "] = "Chegaste ao fim!| |Tempo: ",
- ["NEW fastest lap: "] = "NOVA volta recorde: ",
- ["Fastest lap: "] = "Volta mais rápida: ",
- ["Best laps per team: "] = "Melhores voltas por equipa: ",
- ["Team %d: "] = "Equipa %d: ",
+ ["'Zooka Team"] = "Bazuqueiros",
}
--- a/share/hedgewars/Data/Locale/sk.lua Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/sk.lua Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
locale = {
+-- ["A game of luck"] =
["Aiming Practice"] = "Tréning presnosti", --Bazooka, Shotgun, SniperRifle
- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zneškodnite všetky ciele pred vypršaním času.|Na túto misiu máte neobmedzené množstvo streliva.", --Bazooka, Shotgun, SniperRifle
- ["Oh no! Time's up! Just try again."] = "Ale nie! Čas vypršal! Tak to skúste znovu.", --Bazooka, Shotgun, SniperRifle
+ ["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!",
+ ["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
+ ["Bazooka Training"] = "Tréning s bazukou",
+ ["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Gratulujem! Zneškodnili ste všetky ciele|v stanovenom čase.", --Bazooka, Shotgun, SniperRifle
+ ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Zneškodnite všetky ciele pred vypršaním času.|Na túto misiu máte neobmedzené množstvo streliva.", --Bazooka, Shotgun, SniperRifle
+ ["Fastest lap: "] = "Najrýchlejšie kolo: ",
+ ["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
+ ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
["Hunter"] = "Lovec", --Bazooka, Shotgun, SniperRifle
- ["Bazooka Training"] = "Tréning s bazukou",
- ["'Zooka Team"] = "Bazuka tím",
+ ["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ",
+ ["Not So Friendly Match"] = "Nie tak celkom priateľský zápas", -- Basketball, Knockball
+ ["Oh no! Time's up! Just try again."] = "Ale nie! Čas vypršal! Tak to skúste znovu.", --Bazooka, Shotgun, SniperRifle
+-- ["Random Weapons"] =
+ ["Shotgun Team"] = "Shotgun tím",
["Shotgun Training"] = "Tréning s brokovnicou",
- ["Shotgun Team"] = "Shotgun tím",
+ ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball
+ ["%s is out and Team %d|scored a point!| |Score:"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:", -- Basketball, Knockball
["Sniper Training"] = "Tréning pre ostreľovačov",
["Sniperz"] = "Ostreľovači",
- ["Not So Friendly Match"] = "Nie tak celkom priateľský zápas", -- Basketball, Knockball
- ["%s is out and Team %d|scored a point!| |Score:"] = "%s je mimo hru a tím %d|získal bod!| |Skóre:", -- Basketball, Knockball
- ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s je mimo hru a tím %d|dostal trestný bod!| |Skóre:", -- Basketball, Knockball
- ["Hedgewars-Basketball"] = "Hedgewars-Basketbal",
- ["Bat your opponents through the|baskets and out of the map!"] = "Odpálkujte vašich súperov do koša|a von z mapy!",
- ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
- ["Bat balls at your enemies and|push them into the sea!"] = "Loptami triafajte vašich nepriateľov|a zhoďte ich tak do mora!",
+ ["Team %d: "] = "Tím %d: ",
+-- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] =
["TrophyRace"] = "Preteky o trofej",
["Use your rope to get from start to finish as fast as you can!"] = "Použite lano na presun zo štartovnej pozície do cieľa tak rýchlo, ako to len viete!",
["You've reached the goal!| |Time: "] = "Dosiahli ste cieľ!| |Čas: ",
- ["NEW fastest lap: "] = "NOVÉ najrýchlejšie kolo: ",
- ["Fastest lap: "] = "Najrýchlejšie kolo: ",
- ["Best laps per team: "] = "Najrýchlejšie kolá podľa tímov: ",
- ["Team %d: "] = "Tím %d: ",
+ ["'Zooka Team"] = "Bazuka tím",
}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Locale/stub.lua Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,30 @@
+locale = {
+-- ["A game of luck"] = "",
+-- ["Aiming Practice"] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Bat balls at your enemies and|push them into the sea!"] = "",
+-- ["Bat your opponents through the|baskets and out of the map!"] = "",
+-- ["Bazooka Training"] = "",
+-- ["Best laps per team: "] = "",
+-- ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Fastest lap: "] = "",
+-- ["Hedgewars-Basketball"] = "",
+-- ["Hedgewars-Knockball"] = "",
+-- ["Hunter"] = "", --Bazooka, Shotgun, SniperRifle
+-- ["NEW fastest lap: "] = "",
+-- ["Not So Friendly Match"] = "", -- Basketball, Knockball
+-- ["Oh no! Time's up! Just try again."] = "", --Bazooka, Shotgun, SniperRifle
+-- ["Random Weapons"] = "",
+-- ["Shotgun Team"] = "",
+-- ["Shotgun Training"] = "",
+-- ["%s is out and Team %d|scored a penalty!| |Score:"] = "", -- Basketball, Knockball
+-- ["%s is out and Team %d|scored a point!| |Score:"] = "", -- Basketball, Knockball
+-- ["Sniper Training"] = "",
+-- ["Sniperz"] = "",
+-- ["Team %d: "] = "",
+-- ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "",
+-- ["TrophyRace"] = "",
+-- ["Use your rope to get from start to finish as fast as you can!"] = "",
+-- ["You've reached the goal!| |Time: "] = "",
+-- ["'Zooka Team"] = "",
+ }
--- a/share/hedgewars/Data/Locale/sv.lua Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Locale/sv.lua Thu Dec 23 20:26:31 2010 +0100
@@ -1,27 +1,30 @@
locale = {
+ ["A game of luck"] = "Ett lyckospel",
["Aiming Practice"] = "Siktesövning", --Bazooka, Shotgun, SniperRifle
- ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag", --Bazooka, Shotgun, SniperRifle
- ["Oh no! Time's up! Just try again."] = "Åh nej! Tiden är ute! Pröva igen.", --Bazooka, Shotgun, SniperRifle
+ ["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
+ ["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
+ ["Bazooka Training"] = "Bazookaträning",
+ ["Best laps per team: "] = "Bästa varv per lag: ",
["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Grattis! Du har förstört alla målen inom den|tillåtna tidsramen.", --Bazooka, Shotgun, SniperRifle
+ ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Förstör alla målen innan din tid tar slut.|Du har obegränsad ammunition för deta uppdrag", --Bazooka, Shotgun, SniperRifle
+ ["Fastest lap: "] = "Snabbast varv: ",
+ ["Hedgewars-Basketball"] = "Hedgewars-Basket",
+ ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
["Hunter"] = "Jägare", --Bazooka, Shotgun, SniperRifle
- ["Bazooka Training"] = "Bazookaträning",
- ["'Zooka Team"] = "Bazookalaget",
+ ["NEW fastest lap: "] = "NYTT snabbast varv: ",
+ ["Not So Friendly Match"] = "En inte så vänlig match", -- Basketball, Knockball
+ ["Oh no! Time's up! Just try again."] = "Åh nej! Tiden är ute! Pröva igen.", --Bazooka, Shotgun, SniperRifle
+ ["Random Weapons"] = "Slumpade vapen",
+ ["Shotgun Team"] = "Hagelgevärslaget",
["Shotgun Training"] = "Hagelgevärsträning",
- ["Shotgun Team"] = "Hagelgevärslaget",
+ ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball
+ ["%s is out and Team %d|scored a point!| |Score:"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:", -- Basketball, Knockball
["Sniper Training"] = "Prickskyttesträning",
["Sniperz"] = "Prickskyttarna",
- ["Not So Friendly Match"] = "En inte så vänlig match", -- Basketball, Knockball
- ["%s is out and Team %d|scored a point!| |Score:"] = "%s är ute och lag %d|fick ett poäng!| |Poängställning:", -- Basketball, Knockball
- ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s är ute och lag %d|fick ett straff!| |Poängställning:", -- Basketball, Knockball
- ["Hedgewars-Basketball"] = "Hedgewars-Basket",
- ["Bat your opponents through the|baskets and out of the map!"] = "Slå ner dina motståndare i|korgarna och ut ur kartan!",
- ["Hedgewars-Knockball"] = "Hedgewars-Knockball",
- ["Bat balls at your enemies and|push them into the sea!"] = "Slå bollar mot dina fiender|och slå ner dem i havet",
+ ["Team %d: "] = "Lag %d: ",
+ ["There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"] = "Det har uppstått ett missförstånd om din utrustning|och nu måste du använda vad du kan hitta!",
["TrophyRace"] = "TrophyRace",
["Use your rope to get from start to finish as fast as you can!"] = "Använd ditt rep för att ta dig från start till mål så fort som möjligt!",
["You've reached the goal!| |Time: "] = "Du har nått målet!| |Tid: ",
- ["NEW fastest lap: "] = "NYTT snabbast varv: ",
- ["Fastest lap: "] = "Snabbast varv: ",
- ["Best laps per team: "] = "Bästa varv per lag: ",
- ["Team %d: "] = "Lag %d: ",
+ ["'Zooka Team"] = "Bazookalaget",
}
--- a/share/hedgewars/Data/Missions/Campaign/01#Boot Camp.lua Thu Dec 23 17:47:50 2010 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,357 +0,0 @@
--- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
--- IMPORTANT -- DO NOT TRANSLATE THIS AS IT USES THE OLD SYSTEM AND WILL BE UPDATED LATER!
-
-local teamnames = {}
-local hognames = {}
-teamnames[0] = {
- ["en"] = "Bloody Rookies",
- ["de"] = "Blutige Anfänger",
- ["pl"] = "Żótodzioby",
- ["sv"] = "Blodiga nybörjare",
- ["es"] = "Reclutas",
- ["pt_PT"] = "Recrutas",
- ["pt_BR"] = "Maldito Recrutas",
- ["sk"] = "Regruti"
-}
-
-teamnames[1] = {
- ["en"] = "Instructors",
- ["de"] = "Ausbilder",
- ["pl"] = "Instruktor",
- ["sv"] = "Instruktör",
- ["es"] = "Instructores",
- ["pt_PT"] = "Instrutores",
- ["pt_BR"] = "Instrutores",
- ["sk"] = "Inštruktori"
-}
-
-hognames[0] = {
- ["en"] = "Joker",
- ["de"] = "Joker",
- ["pl"] = "Joker",
- ["sv"] = "Joker",
- ["es"] = "Joker",
- ["pt_PT"] = "Joker",
- ["pt_BR"] = "Comediante",
- ["sk"] = "Komediant"
-}
-
-hognames[1] = {
- ["en"] = "Harthog",
- ["de"] = "Harthog",
- ["pl"] = "Harthog",
- ["sv"] = "Harthog",
- ["es"] = "Harthog",
- ["pt_PT"] = "Harthog",
- ["pt_BR"] = "Harthog",
- ["sk"] = "Harthog"
-}
-
-local caption = {
- ["en"] = "Boot Camp",
- ["de"] = "Grundausbildung",
- ["pl"] = "Poligon",
- ["sv"] = "Grundutbildning",
- ["es"] = "Campamento militar",
- ["pt_PT"] = "Acampamento militar",
- ["pt_BR"] = "Acampamento Militar",
- ["sk"] = "Výcvikový tábor"
-
-}
-
-local subcaption = {
- ["en"] = "Follow the instructions!",
- ["de"] = "Befolge die Anweisungen!",
- ["pl"] = "Wykonuj polecenia!",
- ["sv"] = "Följ instruktioner!",
- ["es"] = "¡Sigue las órdenes!",
- ["pt_PT"] = "Segue as instruções!",
- ["pt_BR"] = "Siga as ordens!",
- ["sk"] = "Postupujte podľa inštrukcií!"
-}
-
-local goals = {}
-
-goals[0] = {
- ["en"] = "Listen to your Drill Instructor and follow his lead!",
- ["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!",
- ["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!",
- ["sv"] = "Lyssna på din instruktör och gör som han säger!",
- ["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!",
- ["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!",
- ["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder",
- ["sk"] = "Počúvajte vášho inštruktora výcviku a vykonávajte jeho rozkazy!"
-}
-
-goals[1] = {
- ["en"] = "Destroy the target to finish this mission!",
- ["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!",
- ["pl"] = "Zniszcz cel by ukończyć misję!",
- ["sv"] = "Förstör målet för att avklara uppdraget!",
- ["es"] = "¡Destruye el objetivo para completar esta misión!",
- ["pt_PT"] = "Destrói o alvo para completar esta missão!",
- ["pt_BR"] = "Destrua o alvo para concluir a missão",
- ["sk"] = "Pre ukončenie misie zneškodnite cieľ!"
-}
-
-goals[2] = {
- ["en"] = "Excellent! You've passed the Boot Camp!",
- ["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!",
- ["pl"] = "Doskonale! Wyszedłeś cało z poligonu!",
- ["sv"] = "Brilliant! Du har klarat av grundutbildningen!",
- ["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!",
- ["pt_PT"] = "Excelente! Completaste o treino para recrutas!",
- ["pt_BR"] = "Excelente! Você completou a manobra",
- ["pt_BR"] = "Výborne! Prešli ste výcvikovým táborom!"
-}
-
-local failed = {
- ["en"] = "You failed! Follow the instructions and shoot the target only!",
- ["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!",
- ["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!",
- ["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!",
- ["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!",
- ["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!",
- ["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo",
- ["sk"] = "Prehrali ste! Nasledujte inštrukcie a strieľajte iba na cieľ!"
-}
-
-local drill = {}
-
-drill[0] = {
- ["en"] = "Allright, maggot!",
- ["de"] = "Also gut, du Made!",
- ["pl"] = "Słuchaj mnie gnido!",
- ["sv"] = "Dåså, din mask!",
- ["es"] = "¡Muy bien, escoria!",
- ["pt_PT"] = "Bom trabalho verme!",
- ["pt_BR"] = "Parabéns escória",
- ["sk"] = "Počúvaj, ty červík!"
-}
-
-drill[1] = {
- ["en"] = "Show that you aren't that useless.",
- ["de"] = "Zeig, dass du nicht so nutzlos bist.",
- ["pl"] = "Udowodnij, że nie jesteś bezwartościowy.",
- ["sv"] = "Visa att du inte är så värdelös!",
- ["es"] = "Demuéstrame que no eres tan inútil como pareces.",
- ["pt_PT"] = "Prova-me que não és tão inútil como pareces.",
- ["pt_BR"] = "Mostre que você não é um inútil.",
- ["sk"] = "Dokáž, že nie si na svete úplne zbytočným."
-}
-
-drill[2] = {
- ["en"] = "Use [left] to move to the left!",
- ["de"] = "Benutze [Links], um nach links zu gehen!",
- ["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!",
- ["sv"] = "Använd [vänster] för att gå åt vänster!",
- ["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!",
- ["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!",
- ["pt_BR"] = "Use [esquerda] para mover para a esquerda",
- ["sk"] = "Stlačte [vľavo] pre pohyb doľava"
-}
-
-drill[3] = {
- ["en"] = "Good! Now use [right] to come back!",
- ["de"] = "Gut! Nun komm mit [Rechts] zurück!",
- ["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!",
- ["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!",
- ["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!",
- ["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!",
- ["pt_BR"] = "Bom! Agora use [direita] para voltar",
- ["sk"] = "Dobre! Teraz použite [vpravo] a vráťte sa naspäť!"
-}
-
-drill[4] = {
- ["en"] = "Excellent!",
- ["de"] = "Ausgezeichnet!",
- ["pl"] = "Wspaniale!",
- ["sv"] = "Utmärkt!",
- ["es"] = "¡Excelente!",
- ["pt_PT"] = "Excelente!",
- ["pt_BR"] = "Excelente!",
- ["sk"] = "Výborne!"
-}
-
-drill[5] = {
- ["en"] = "Now jump to the left using [return]!",
- ["de"] = "Jetzt springe mit [Eingabetaste] nach links!",
- ["pl"] = "Teraz skocz w lewo używając [Enter]",
- ["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!",
- ["es"] = "¡Ahora salta hacia la izquierda usando [intro]!",
- ["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!",
- ["pt_BR"] = "Agora pule para a esquerda usando [return]!",
- ["sk"] = "Teraz skočte doľava stlačením [enter]!"
-}
-
-drill[6] = {
- ["en"] = "Use [up] and [down] to aim.",
- ["de"] = "Benutze [Hoch] und [Runter], um zu zielen.",
- ["pl"] = "Użyj klawiszy [góra] i [dół] by celować.",
- ["sv"] = "Använd [upp] och [ner] för att sikta!",
- ["es"] = "Presiora [arriba] y [abajo] para apuntar.",
- ["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.",
- ["pt_BR"] = "Pressione [acima] e [abaixo] para mirar.",
- ["sk"] = "Stlačte [hore] a [dole] pre mierenie."
-}
-
-drill[7] = {
- ["en"] = "Hold [space] to power up your shot and then release it to shoot.",
- ["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.",
- ["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.",
- ["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!",
- ["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.",
- ["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.",
- ["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar",
- ["sk"] = "Držte stlačený [medzerník] pre nabíjanie, jeho uvoľnením vystrelíte."
-}
-
-drill[8] = {
- ["en"] = "Destroy the target to finish your basic training!",
- ["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!",
- ["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!",
- ["sv"] = "Förstör målet för att avsluta din grundutbildning!",
- ["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!",
- ["pt_PT"] = "Destrói o alvo para completar o treino básico!",
- ["pt_BR"] = "Destrua o alvo para terminar o treino básico",
- ["sk"] = "Zneškodnite cieľ na ukončenie základného výcviku!"
-}
-
-local function loc(text)
- if text == nil then return "**missing**"
- elseif text[L] == nil then return text["en"]
- else return text[L]
- end
-end
-
-local player = nil
-local instructor = nil
-local target = nil
-
-function onGameStart()
-
-end
-
-local player_start_x = 2300
-local player_start_y = 1250
-local target_x = 1900
-local target_y = 1250
-local player_health = 100
-local instructor_health = 100
-local teamcolor = 14483456
-
-local progress = 0
-local time_start = 0
-
-function onGameTick()
- if progress == -1 and (time_start + 2500) == GameTime then
- EndGame()
- elseif progress == -1 then
-
- elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
- progress = -1
- ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0)
- time_start = GameTime
- PlaySound(sndNooo)
- TurnTimeLeft = 0
- elseif GameTime == 0 then
- ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0)
- TurnTimeLeft = 60000
- elseif GameTime == 2500 then
- FollowGear(instructor)
- HogSay(instructor, loc(drill[0]), SAY_SAY)
- elseif GameTime == 5000 then
- FollowGear(instructor)
- HogSay(instructor, loc(drill[1]), SAY_SAY)
- elseif GameTime == 7500 then
- FollowGear(instructor)
- HogSay(instructor, loc(drill[2]), SAY_SHOUT)
- progress = 1
- TurnTimeLeft = 10000
- elseif progress == 1 then
- local x, y = GetGearPosition(player)
- if x < player_start_x - 50 then
- progress = 2
- FollowGear(instructor)
- HogSay(instructor, loc(drill[3]), SAY_SHOUT)
- TurnTimeLeft = 10000
- end
- elseif progress == 2 then
- local x, y = GetGearPosition(player)
- if x > player_start_x then
- progress = 3
- FollowGear(instructor)
- HogSay(instructor, loc(drill[4]), SAY_SAY)
- time_start = GameTime
- end
- elseif progress == 3 and (time_start + 2500 == GameTime) then
- progress = 4
- FollowGear(instructor)
- HogSay(instructor, loc(drill[5]), SAY_SHOUT)
- HogTurnLeft(player, true)
- TurnTimeLeft = 10000
- elseif progress == 4 then
- local x, y = GetGearPosition(player)
- if y < player_start_y then
- progress = 5
- FollowGear(instructor)
- HogSay(instructor, "Yeah!", SAY_SAY)
- time_start = GameTime
- TurnTimeLeft = 30000
- end
- elseif progress == 5 and (time_start + 2500 == GameTime) then
- FollowGear(instructor)
- HogSay(instructor, loc(drill[6]), SAY_SAY)
- elseif progress == 5 and (time_start + 5000 == GameTime) then
- FollowGear(instructor)
- HogSay(instructor, loc(drill[7]), SAY_SAY)
- elseif progress == 5 and (time_start + 7500 == GameTime) then
- FollowGear(instructor)
- HogSay(instructor, loc(drill[8]), SAY_SHOUT)
- ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0)
- target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
- TurnTimeLeft = 60000
- elseif progress == 5 and (time_start + 10000 == GameTime) then
- FollowGear(target)
- elseif progress == 6 then
- progress = 7
- ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0)
- PlaySound(sndVictory)
- time_start = GameTime
- elseif progress == 7 and (time_start + 2500 == GameTime) then
- EndGame()
- end
-end
-
-function onGameInit()
- Seed = 0
- GameFlags = gfMultiWeapon + gfOneClanMode
- TurnTime = 25000
- CaseFreq = 0
- MinesNum = 0
- Explosives = 0
- Delay = 2500
- Map = "Mushrooms"
- Theme = "Nature"
-
- AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
- player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
- SetGearPosition(player, player_start_x, player_start_y)
-
- AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
- instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
- SetGearPosition(instructor, player_start_x + 100, player_start_y)
- HogTurnLeft(instructor, true)
-
- FollowGear(player)
-end
-
-function onAmmoStoreInit()
- SetAmmo(amBazooka, 9, 0, 0, 0)
-end
-
-function onGearDelete(gear)
- if GetGearType(gear) == gtTarget then
- progress = 6
- end
-end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/01#Boot_Camp.lua Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,357 @@
+-- IMPORTANT -- THIS IS WORK IN PROGRESS AND VERY LIKELY TO BE CHANGED AGAIN
+-- IMPORTANT -- DO NOT TRANSLATE THIS AS IT USES THE OLD SYSTEM AND WILL BE UPDATED LATER!
+
+local teamnames = {}
+local hognames = {}
+teamnames[0] = {
+ ["en"] = "Bloody Rookies",
+ ["de"] = "Blutige Anfänger",
+ ["pl"] = "Żótodzioby",
+ ["sv"] = "Blodiga nybörjare",
+ ["es"] = "Reclutas",
+ ["pt_PT"] = "Recrutas",
+ ["pt_BR"] = "Malditos Recrutas",
+ ["sk"] = "Regruti"
+}
+
+teamnames[1] = {
+ ["en"] = "Instructors",
+ ["de"] = "Ausbilder",
+ ["pl"] = "Instruktor",
+ ["sv"] = "Instruktör",
+ ["es"] = "Instructores",
+ ["pt_PT"] = "Instrutores",
+ ["pt_BR"] = "Instrutores",
+ ["sk"] = "Inštruktori"
+}
+
+hognames[0] = {
+ ["en"] = "Joker",
+ ["de"] = "Joker",
+ ["pl"] = "Joker",
+ ["sv"] = "Joker",
+ ["es"] = "Joker",
+ ["pt_PT"] = "Joker",
+ ["pt_BR"] = "Comediante",
+ ["sk"] = "Komediant"
+}
+
+hognames[1] = {
+ ["en"] = "Harthog",
+ ["de"] = "Harthog",
+ ["pl"] = "Harthog",
+ ["sv"] = "Harthog",
+ ["es"] = "Harthog",
+ ["pt_PT"] = "Harthog",
+ ["pt_BR"] = "Harthog",
+ ["sk"] = "Harthog"
+}
+
+local caption = {
+ ["en"] = "Boot Camp",
+ ["de"] = "Grundausbildung",
+ ["pl"] = "Poligon",
+ ["sv"] = "Grundutbildning",
+ ["es"] = "Campamento militar",
+ ["pt_PT"] = "Acampamento militar",
+ ["pt_BR"] = "Acampamento Militar",
+ ["sk"] = "Výcvikový tábor"
+
+}
+
+local subcaption = {
+ ["en"] = "Follow the instructions!",
+ ["de"] = "Befolge die Anweisungen!",
+ ["pl"] = "Wykonuj polecenia!",
+ ["sv"] = "Följ instruktioner!",
+ ["es"] = "¡Sigue las órdenes!",
+ ["pt_PT"] = "Segue as instruções!",
+ ["pt_BR"] = "Siga as ordens!",
+ ["sk"] = "Postupujte podľa inštrukcií!"
+}
+
+local goals = {}
+
+goals[0] = {
+ ["en"] = "Listen to your Drill Instructor and follow his lead!",
+ ["de"] = "Höre deinem Ausbilder zu und befolge seine Anweisungen!",
+ ["pl"] = "Słuchaj instruktora i wykonuj jego rozkazy!",
+ ["sv"] = "Lyssna på din instruktör och gör som han säger!",
+ ["es"] = "¡Escucha atentamente a tu instructor de maniobras y sigue sus órdenes!",
+ ["pt_PT"] = "Ouve atentamente o teu Instrutor e segue as suas ordens!",
+ ["pt_BR"] = "Escute seu instrutor de escavação e siga seu líder",
+ ["sk"] = "Počúvajte vášho inštruktora výcviku a vykonávajte jeho rozkazy!"
+}
+
+goals[1] = {
+ ["en"] = "Destroy the target to finish this mission!",
+ ["de"] = "Zerstöre das Ziel, um diese Mission abzuschließen!",
+ ["pl"] = "Zniszcz cel by ukończyć misję!",
+ ["sv"] = "Förstör målet för att avklara uppdraget!",
+ ["es"] = "¡Destruye el objetivo para completar esta misión!",
+ ["pt_PT"] = "Destrói o alvo para completar esta missão!",
+ ["pt_BR"] = "Destrua o alvo para concluir a missão",
+ ["sk"] = "Pre ukončenie misie zneškodnite cieľ!"
+}
+
+goals[2] = {
+ ["en"] = "Excellent! You've passed the Boot Camp!",
+ ["de"] = "Ausgezeichnet! Du hast das Ausbildungslager bestanden!",
+ ["pl"] = "Doskonale! Wyszedłeś cało z poligonu!",
+ ["sv"] = "Brilliant! Du har klarat av grundutbildningen!",
+ ["es"] = "¡Excelente! ¡Has completado la maniobra de hoy!",
+ ["pt_PT"] = "Excelente! Completaste o treino para recrutas!",
+ ["pt_BR"] = "Excelente! Você completou a manobra",
+ ["pt_BR"] = "Výborne! Prešli ste výcvikovým táborom!"
+}
+
+local failed = {
+ ["en"] = "You failed! Follow the instructions and shoot the target only!",
+ ["de"] = "Du hast versagt! Befolge die Anweisungen und schieß nur auf das Ziel!",
+ ["pl"] = "Przegrałeś! Wykonuj instrukcje poprawnie i strzelaj tylko w podane cele!",
+ ["sv"] = "Du har misslyckats! Följ instruktionerna och sjut endast på målen!",
+ ["es"] = "¡Has fallado! ¡Sigue las instrucciones y destruye únicamente el objetivo!",
+ ["pt_PT"] = "Falhaste! Segue as instruções e destrói apenas o alvo!",
+ ["pt_BR"] = "Você falhou! Siga as instruções e atire somente no alvo",
+ ["sk"] = "Prehrali ste! Nasledujte inštrukcie a strieľajte iba na cieľ!"
+}
+
+local drill = {}
+
+drill[0] = {
+ ["en"] = "Allright, maggot!",
+ ["de"] = "Also gut, du Made!",
+ ["pl"] = "Słuchaj mnie gnido!",
+ ["sv"] = "Dåså, din mask!",
+ ["es"] = "¡Muy bien, escoria!",
+ ["pt_PT"] = "Bom trabalho verme!",
+ ["pt_BR"] = "Parabéns escória",
+ ["sk"] = "Počúvaj, ty červík!"
+}
+
+drill[1] = {
+ ["en"] = "Show that you aren't that useless.",
+ ["de"] = "Zeig, dass du nicht so nutzlos bist.",
+ ["pl"] = "Udowodnij, że nie jesteś bezwartościowy.",
+ ["sv"] = "Visa att du inte är så värdelös!",
+ ["es"] = "Demuéstrame que no eres tan inútil como pareces.",
+ ["pt_PT"] = "Prova-me que não és tão inútil como pareces.",
+ ["pt_BR"] = "Mostre que você não é um inútil.",
+ ["sk"] = "Dokáž, že nie si na svete úplne zbytočným."
+}
+
+drill[2] = {
+ ["en"] = "Use [left] to move to the left!",
+ ["de"] = "Benutze [Links], um nach links zu gehen!",
+ ["pl"] = "Użyj [lewo] by poruszyć się w lewą stronę!",
+ ["sv"] = "Använd [vänster] för att gå åt vänster!",
+ ["es"] = "¡Aprieta [izquierda] para desplazarte a la izquierda!",
+ ["pt_PT"] = "Carrega [esquerda] para te moveres para a esquerda!",
+ ["pt_BR"] = "Use [esquerda] para mover para a esquerda",
+ ["sk"] = "Stlačte [vľavo] pre pohyb doľava"
+}
+
+drill[3] = {
+ ["en"] = "Good! Now use [right] to come back!",
+ ["de"] = "Gut! Nun komm mit [Rechts] zurück!",
+ ["pl"] = "Dobzre, Teraz użyj [prawo] by wrócić!",
+ ["sv"] = "Bra! Använd nu [höger] för att gå tillbaka!",
+ ["es"] = "¡Muy bien! ¡Ahora presiona [derecha] para volver!",
+ ["pt_PT"] = "Muito bem! Agora pressiona [direita] para voltar!",
+ ["pt_BR"] = "Bom! Agora use [direita] para voltar",
+ ["sk"] = "Dobre! Teraz použite [vpravo] a vráťte sa naspäť!"
+}
+
+drill[4] = {
+ ["en"] = "Excellent!",
+ ["de"] = "Ausgezeichnet!",
+ ["pl"] = "Wspaniale!",
+ ["sv"] = "Utmärkt!",
+ ["es"] = "¡Excelente!",
+ ["pt_PT"] = "Excelente!",
+ ["pt_BR"] = "Excelente!",
+ ["sk"] = "Výborne!"
+}
+
+drill[5] = {
+ ["en"] = "Now jump to the left using [return]!",
+ ["de"] = "Jetzt springe mit [Eingabetaste] nach links!",
+ ["pl"] = "Teraz skocz w lewo używając [Enter]",
+ ["sv"] = "Hoppa nu åt vänster med hjälp av [enter]!",
+ ["es"] = "¡Ahora salta hacia la izquierda usando [intro]!",
+ ["pt_PT"] = "Agora salta para a esquerda pressionando [retrocesso]!",
+ ["pt_BR"] = "Agora pule para a esquerda usando [return]!",
+ ["sk"] = "Teraz skočte doľava stlačením [enter]!"
+}
+
+drill[6] = {
+ ["en"] = "Use [up] and [down] to aim.",
+ ["de"] = "Benutze [Hoch] und [Runter], um zu zielen.",
+ ["pl"] = "Użyj klawiszy [góra] i [dół] by celować.",
+ ["sv"] = "Använd [upp] och [ner] för att sikta!",
+ ["es"] = "Presiora [arriba] y [abajo] para apuntar.",
+ ["pt_PT"] = "Pressiona [cima] e [baixo] para apontar.",
+ ["pt_BR"] = "Pressione [acima] e [abaixo] para mirar.",
+ ["sk"] = "Stlačte [hore] a [dole] pre mierenie."
+}
+
+drill[7] = {
+ ["en"] = "Hold [space] to power up your shot and then release it to shoot.",
+ ["de"] = "Halte [Leertaste], um deinen Schuss aufzuladen, und lasse dann rechtzeitig los.",
+ ["pl"] = "Przytrzymaj spację by zwiększyć siłę strzału.",
+ ["sv"] = "Håll ner [mellanslag] för att få kraft och släpp för att skjuta!",
+ ["es"] = "Mantén presionada la [barra espaciadora] para controlar la fuerza del disparo y suéltala para disparar.",
+ ["pt_PT"] = "Mantem a [barra de espaços] pressionada para controlar a força do tiro e larga-a para disparar.",
+ ["pt_BR"] = "Mantenha pressionado [espaço] para aumentar a força do seu tiro e solte para atirar",
+ ["sk"] = "Držte stlačený [medzerník] pre nabíjanie, jeho uvoľnením vystrelíte."
+}
+
+drill[8] = {
+ ["en"] = "Destroy the target to finish your basic training!",
+ ["de"] = "Zerstöre das Ziel, um deine Grundausbildung abzuschließen!",
+ ["pl"] = "Zniszcz cel by by ukończyć trening podstawowy!",
+ ["sv"] = "Förstör målet för att avsluta din grundutbildning!",
+ ["es"] = "¡Destruye el objetivo para completar el entrenamiento básico!",
+ ["pt_PT"] = "Destrói o alvo para completar o treino básico!",
+ ["pt_BR"] = "Destrua o alvo para terminar o treino básico",
+ ["sk"] = "Zneškodnite cieľ na ukončenie základného výcviku!"
+}
+
+local function loc(text)
+ if text == nil then return "**missing**"
+ elseif text[L] == nil then return text["en"]
+ else return text[L]
+ end
+end
+
+local player = nil
+local instructor = nil
+local target = nil
+
+function onGameStart()
+
+end
+
+local player_start_x = 2300
+local player_start_y = 1250
+local target_x = 1900
+local target_y = 1250
+local player_health = 100
+local instructor_health = 100
+local teamcolor = 14483456
+
+local progress = 0
+local time_start = 0
+
+function onGameTick()
+ if progress == -1 and (time_start + 2500) == GameTime then
+ EndGame()
+ elseif progress == -1 then
+
+ elseif progress > 0 and ((TurnTimeLeft == 0) or (GetHealth(player) ~= player_health) or (GetHealth(instructor) ~= instructor_health)) then
+ progress = -1
+ ShowMission(loc(caption), loc(subcaption), loc(failed), -amBazooka, 0)
+ time_start = GameTime
+ PlaySound(sndNooo)
+ TurnTimeLeft = 0
+ elseif GameTime == 0 then
+ ShowMission(loc(caption), loc(subcaption), loc(goals[0]), -amBazooka, 0)
+ TurnTimeLeft = 60000
+ elseif GameTime == 2500 then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[0]), SAY_SAY)
+ elseif GameTime == 5000 then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[1]), SAY_SAY)
+ elseif GameTime == 7500 then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[2]), SAY_SHOUT)
+ progress = 1
+ TurnTimeLeft = 10000
+ elseif progress == 1 then
+ local x, y = GetGearPosition(player)
+ if x < player_start_x - 50 then
+ progress = 2
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[3]), SAY_SHOUT)
+ TurnTimeLeft = 10000
+ end
+ elseif progress == 2 then
+ local x, y = GetGearPosition(player)
+ if x > player_start_x then
+ progress = 3
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[4]), SAY_SAY)
+ time_start = GameTime
+ end
+ elseif progress == 3 and (time_start + 2500 == GameTime) then
+ progress = 4
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[5]), SAY_SHOUT)
+ HogTurnLeft(player, true)
+ TurnTimeLeft = 10000
+ elseif progress == 4 then
+ local x, y = GetGearPosition(player)
+ if y < player_start_y then
+ progress = 5
+ FollowGear(instructor)
+ HogSay(instructor, "Yeah!", SAY_SAY)
+ time_start = GameTime
+ TurnTimeLeft = 30000
+ end
+ elseif progress == 5 and (time_start + 2500 == GameTime) then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[6]), SAY_SAY)
+ elseif progress == 5 and (time_start + 5000 == GameTime) then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[7]), SAY_SAY)
+ elseif progress == 5 and (time_start + 7500 == GameTime) then
+ FollowGear(instructor)
+ HogSay(instructor, loc(drill[8]), SAY_SHOUT)
+ ShowMission(loc(caption), loc(subcaption), loc(goals[1]), 1, 0)
+ target = AddGear(target_x, target_y, gtTarget, 0, 0, 0, 0)
+ TurnTimeLeft = 60000
+ elseif progress == 5 and (time_start + 10000 == GameTime) then
+ FollowGear(target)
+ elseif progress == 6 then
+ progress = 7
+ ShowMission(loc(caption), loc(subcaption), loc(goals[2]), 0, 0)
+ PlaySound(sndVictory)
+ time_start = GameTime
+ elseif progress == 7 and (time_start + 2500 == GameTime) then
+ EndGame()
+ end
+end
+
+function onGameInit()
+ Seed = 0
+ GameFlags = gfMultiWeapon + gfOneClanMode
+ TurnTime = 25000
+ CaseFreq = 0
+ MinesNum = 0
+ Explosives = 0
+ Delay = 2500
+ Map = "Mushrooms"
+ Theme = "Nature"
+
+ AddTeam(loc(teamnames[0]), teamcolor, "Simple", "Island", "Default")
+ player = AddHog(loc(hognames[0]), 0, player_health, "NoHat")
+ SetGearPosition(player, player_start_x, player_start_y)
+
+ AddTeam(loc(teamnames[1]), teamcolor + 1, "Simple", "Island", "Default")
+ instructor = AddHog(loc(hognames[1]), 0, instructor_health, "NoHat")
+ SetGearPosition(instructor, player_start_x + 100, player_start_y)
+ HogTurnLeft(instructor, true)
+
+ FollowGear(player)
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amBazooka, 9, 0, 0, 0)
+end
+
+function onGearDelete(gear)
+ if GetGearType(gear) == gtTarget then
+ progress = 6
+ end
+end
--- a/share/hedgewars/Data/Missions/Training/SniperRifle.lua Thu Dec 23 17:47:50 2010 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,303 +0,0 @@
--- Hedgewars SniperRifle Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we implement the localization library using loadfile.
--- This allows us to localize strings without needing to think
--- about translations.
--- We can use the function loc(text) to localize a string.
-
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 31
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
-local target = nil
-
-local last_hit_time = 0
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget(x, y)
- -- add a new target gear
- target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
- -- have the camera move to the target so the player knows where it is
- FollowGear(target)
-end
-
-function blowUp(x, y)
- -- adds some TNT
- gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
- -- At first we have to overwrite/set some global variables
- -- that define the map, the game has to load, as well as
- -- other things such as the game rules to use, etc.
- -- Things we don't modify here will use their default values.
-
- -- The base number for the random number generator
- Seed = 0
- -- Game settings and rules
- GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
- -- The time the player has to move each round (in ms)
- TurnTime = 150000
- -- The frequency of crate drops
- CaseFreq = 0
- -- The number of mines being placed
- MinesNum = 0
- -- The number of explosives being placed
- Explosives = 0
- -- The delay between each round
- Delay = 0
- -- The map to be played
- Map = "Ropes"
- -- The theme to be used
- Theme = "City"
-
- -- Create the player team
- AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default")
- -- And add a hog to it
- player = AddHog(loc("Hunter"), 0, 1, "Sniper")
- SetGearPosition(player, 602, 1465)
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
- -- Spawn the first target.
- spawnTarget(860,1020)
-
- -- Show some nice mission goals.
- -- Parameters are: caption, sub caption, description,
- -- extra text, icon and time to show.
- -- A negative icon parameter (-n) represents the n-th weapon icon
- -- A positive icon paramter (n) represents the (n+1)-th mission icon
- -- A timeframe of 0 is replaced with the default time to show.
- ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0)
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
- if game_lost then
- return
- end
- -- after a target is destroyed, show hog, then target
- if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
- -- move camera to the target
- FollowGear(target)
- elseif TurnTimeLeft + 300 < last_hit_time then
- -- move camera to the hog
- FollowGear(player)
- end
- -- If time's up, set the game to be lost.
- -- We actually check the time to be "1 ms" as it
- -- will be at "0 ms" right at the start of the game.
- if TurnTimeLeft == 1 and score < score_goal then
- game_lost = true
- -- ... and show a short message.
- ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
- -- How about killing our poor hog due to his poor performance?
- SetHealth(player, 0)
- -- Just to be sure set the goal time to 1 ms
- time_goal = 1
- end
- -- If the goal is reached or we've lost ...
- if score == score_goal or game_lost then
- -- ... check to see if the time we'd like to
- -- wait has passed and then ...
- if end_timer == 0 then
- -- ... end the game ...
- EndGame()
- else
- -- ... or just lower the timer by 1.
- end_timer = end_timer - 1
- -- Reset the time left to stop the timer
- TurnTimeLeft = time_goal
- end
- end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
- -- add an unlimited supply of shotgun ammo
- SetAmmo(amSniperRifle, 9, 0, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
-
- if GetGearType(gear) == gtCase then
- game_lost = true
- return
- end
-
- if (GetGearType(gear) == gtTarget) then
- -- remember when the target was hit for adjusting the camera
- last_hit_time = TurnTimeLeft
- -- Add one point to our score/counter
- score = score + 1
- -- If we haven't reached the goal ...
- if score < score_goal then
- -- ... spawn another target.
- if score == 1 then
- spawnTarget(1520,1350)
- elseif score == 2 then
- spawnTarget(1730,1040)
- elseif score == 3 then
- spawnTarget(2080,780)
- elseif score == 4 then
- blowUp(1730,1226)
- blowUp(1440,1595)
- blowUp(1527,1575)
- blowUp(1614,1595)
- blowUp(1420,1675)
- blowUp(1527,1675)
- blowUp(1634,1675)
- blowUp(1440,1755)
- blowUp(1527,1775)
- blowUp(1614,1755)
- spawnTarget(1527,1667)
- elseif score == 5 then
- spawnTarget(1527,1667)
- elseif score == 6 then
- spawnTarget(2175,1300)
- elseif score == 7 then
- spawnTarget(2250,940)
- elseif score == 8 then
- spawnTarget(2665,1540)
- elseif score == 9 then
- spawnTarget(3040,1160)
- elseif score == 10 then
- spawnTarget(2930,1500)
- elseif score == 11 then
- spawnTarget(700,720)
- elseif score == 12 then
- blowUp(914,1222)
- blowUp(1050,1222)
- blowUp(1160,1008)
- blowUp(1160,1093)
- blowUp(1160,1188)
- blowUp(375,911)
- blowUp(510,911)
- blowUp(640,911)
- blowUp(780,911)
- blowUp(920,911)
- blowUp(1060,913)
- blowUp(1198,913)
- spawnTarget(1200,730)
- elseif score == 13 then
- spawnTarget(1200,830)
- elseif score == 14 then
- spawnTarget(1430,450)
- elseif score == 15 then
- spawnTarget(796,240)
- elseif score == 16 then
- spawnTarget(300,10)
- elseif score == 17 then
- spawnTarget(2080,820)
- elseif score == 18 then
- blowUp(2110,920)
- blowUp(2210,920)
- blowUp(2200,305)
- blowUp(2300,305)
- blowUp(2300,400)
- blowUp(2300,500)
- blowUp(2300,600)
- blowUp(2300,700)
- blowUp(2300,800)
- blowUp(2300,900)
- blowUp(2401,305)
- blowUp(2532,305)
- blowUp(2663,305)
- spawnTarget(2300,760)
- elseif score == 19 then
- spawnTarget(2300,760)
- elseif score == 20 then
- spawnTarget(2738,190)
- elseif score == 21 then
- spawnTarget(2590,-100)
- elseif score == 22 then
- blowUp(2790,305)
- blowUp(2930,305)
- blowUp(3060,305)
- blowUp(3190,305)
- blowUp(3310,305)
- blowUp(3393,613)
- blowUp(2805,370)
- blowUp(2805,500)
- blowUp(2805,630)
- blowUp(2805,760)
- blowUp(2805,890)
- blowUp(2700,890)
- blowUp(3258,370)
- blowUp(3258,475)
- blowUp(3264,575)
- spawnTarget(3230,240)
- elseif score == 23 then
- spawnTarget(3230,290)
- elseif score == 24 then
- spawnTarget(3670,250)
- elseif score == 25 then
- spawnTarget(2620,-100)
- elseif score == 26 then
- spawnTarget(2870,300)
- elseif score == 27 then
- spawnTarget(3850,900)
- elseif score == 28 then
- spawnTarget(3780,300)
- elseif score == 29 then
- spawnTarget(3670,0)
- elseif score == 30 then
- spawnTarget(3480,1200)
- end
- else
- if not game_lost then
- -- Otherwise show that the goal was accomplished
- ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
- -- Also let the hogs shout "victory!"
- PlaySound(sndVictory)
- -- Save the time left so we may keep it.
- time_goal = TurnTimeLeft
- end
- end
- end
-end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/Sniper_Rifle.lua Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,303 @@
+-- Hedgewars SniperRifle Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we implement the localization library using loadfile.
+-- This allows us to localize strings without needing to think
+-- about translations.
+-- We can use the function loc(text) to localize a string.
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 31
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+local target = nil
+
+local last_hit_time = 0
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget(x, y)
+ -- add a new target gear
+ target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
+ -- have the camera move to the target so the player knows where it is
+ FollowGear(target)
+end
+
+function blowUp(x, y)
+ -- adds some TNT
+ gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+ -- At first we have to overwrite/set some global variables
+ -- that define the map, the game has to load, as well as
+ -- other things such as the game rules to use, etc.
+ -- Things we don't modify here will use their default values.
+
+ -- The base number for the random number generator
+ Seed = 0
+ -- Game settings and rules
+ GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
+ -- The time the player has to move each round (in ms)
+ TurnTime = 150000
+ -- The frequency of crate drops
+ CaseFreq = 0
+ -- The number of mines being placed
+ MinesNum = 0
+ -- The number of explosives being placed
+ Explosives = 0
+ -- The delay between each round
+ Delay = 0
+ -- The map to be played
+ Map = "Ropes"
+ -- The theme to be used
+ Theme = "City"
+
+ -- Create the player team
+ AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default")
+ -- And add a hog to it
+ player = AddHog(loc("Hunter"), 0, 1, "Sniper")
+ SetGearPosition(player, 602, 1465)
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+ -- Spawn the first target.
+ spawnTarget(860,1020)
+
+ -- Show some nice mission goals.
+ -- Parameters are: caption, sub caption, description,
+ -- extra text, icon and time to show.
+ -- A negative icon parameter (-n) represents the n-th weapon icon
+ -- A positive icon paramter (n) represents the (n+1)-th mission icon
+ -- A timeframe of 0 is replaced with the default time to show.
+ ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0)
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+ if game_lost then
+ return
+ end
+ -- after a target is destroyed, show hog, then target
+ if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
+ -- move camera to the target
+ FollowGear(target)
+ elseif TurnTimeLeft + 300 < last_hit_time then
+ -- move camera to the hog
+ FollowGear(player)
+ end
+ -- If time's up, set the game to be lost.
+ -- We actually check the time to be "1 ms" as it
+ -- will be at "0 ms" right at the start of the game.
+ if TurnTimeLeft == 1 and score < score_goal then
+ game_lost = true
+ -- ... and show a short message.
+ ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
+ -- How about killing our poor hog due to his poor performance?
+ SetHealth(player, 0)
+ -- Just to be sure set the goal time to 1 ms
+ time_goal = 1
+ end
+ -- If the goal is reached or we've lost ...
+ if score == score_goal or game_lost then
+ -- ... check to see if the time we'd like to
+ -- wait has passed and then ...
+ if end_timer == 0 then
+ -- ... end the game ...
+ EndGame()
+ else
+ -- ... or just lower the timer by 1.
+ end_timer = end_timer - 1
+ -- Reset the time left to stop the timer
+ TurnTimeLeft = time_goal
+ end
+ end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+ -- add an unlimited supply of shotgun ammo
+ SetAmmo(amSniperRifle, 9, 0, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+
+ if GetGearType(gear) == gtCase then
+ game_lost = true
+ return
+ end
+
+ if (GetGearType(gear) == gtTarget) then
+ -- remember when the target was hit for adjusting the camera
+ last_hit_time = TurnTimeLeft
+ -- Add one point to our score/counter
+ score = score + 1
+ -- If we haven't reached the goal ...
+ if score < score_goal then
+ -- ... spawn another target.
+ if score == 1 then
+ spawnTarget(1520,1350)
+ elseif score == 2 then
+ spawnTarget(1730,1040)
+ elseif score == 3 then
+ spawnTarget(2080,780)
+ elseif score == 4 then
+ blowUp(1730,1226)
+ blowUp(1440,1595)
+ blowUp(1527,1575)
+ blowUp(1614,1595)
+ blowUp(1420,1675)
+ blowUp(1527,1675)
+ blowUp(1634,1675)
+ blowUp(1440,1755)
+ blowUp(1527,1775)
+ blowUp(1614,1755)
+ spawnTarget(1527,1667)
+ elseif score == 5 then
+ spawnTarget(1527,1667)
+ elseif score == 6 then
+ spawnTarget(2175,1300)
+ elseif score == 7 then
+ spawnTarget(2250,940)
+ elseif score == 8 then
+ spawnTarget(2665,1540)
+ elseif score == 9 then
+ spawnTarget(3040,1160)
+ elseif score == 10 then
+ spawnTarget(2930,1500)
+ elseif score == 11 then
+ spawnTarget(700,720)
+ elseif score == 12 then
+ blowUp(914,1222)
+ blowUp(1050,1222)
+ blowUp(1160,1008)
+ blowUp(1160,1093)
+ blowUp(1160,1188)
+ blowUp(375,911)
+ blowUp(510,911)
+ blowUp(640,911)
+ blowUp(780,911)
+ blowUp(920,911)
+ blowUp(1060,913)
+ blowUp(1198,913)
+ spawnTarget(1200,730)
+ elseif score == 13 then
+ spawnTarget(1200,830)
+ elseif score == 14 then
+ spawnTarget(1430,450)
+ elseif score == 15 then
+ spawnTarget(796,240)
+ elseif score == 16 then
+ spawnTarget(300,10)
+ elseif score == 17 then
+ spawnTarget(2080,820)
+ elseif score == 18 then
+ blowUp(2110,920)
+ blowUp(2210,920)
+ blowUp(2200,305)
+ blowUp(2300,305)
+ blowUp(2300,400)
+ blowUp(2300,500)
+ blowUp(2300,600)
+ blowUp(2300,700)
+ blowUp(2300,800)
+ blowUp(2300,900)
+ blowUp(2401,305)
+ blowUp(2532,305)
+ blowUp(2663,305)
+ spawnTarget(2300,760)
+ elseif score == 19 then
+ spawnTarget(2300,760)
+ elseif score == 20 then
+ spawnTarget(2738,190)
+ elseif score == 21 then
+ spawnTarget(2590,-100)
+ elseif score == 22 then
+ blowUp(2790,305)
+ blowUp(2930,305)
+ blowUp(3060,305)
+ blowUp(3190,305)
+ blowUp(3310,305)
+ blowUp(3393,613)
+ blowUp(2805,370)
+ blowUp(2805,500)
+ blowUp(2805,630)
+ blowUp(2805,760)
+ blowUp(2805,890)
+ blowUp(2700,890)
+ blowUp(3258,370)
+ blowUp(3258,475)
+ blowUp(3264,575)
+ spawnTarget(3230,240)
+ elseif score == 23 then
+ spawnTarget(3230,290)
+ elseif score == 24 then
+ spawnTarget(3670,250)
+ elseif score == 25 then
+ spawnTarget(2620,-100)
+ elseif score == 26 then
+ spawnTarget(2870,300)
+ elseif score == 27 then
+ spawnTarget(3850,900)
+ elseif score == 28 then
+ spawnTarget(3780,300)
+ elseif score == 29 then
+ spawnTarget(3670,0)
+ elseif score == 30 then
+ spawnTarget(3480,1200)
+ end
+ else
+ if not game_lost then
+ -- Otherwise show that the goal was accomplished
+ ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
+ -- Also let the hogs shout "victory!"
+ PlaySound(sndVictory)
+ -- Save the time left so we may keep it.
+ time_goal = TurnTimeLeft
+ end
+ end
+ end
+end
Binary file share/hedgewars/Data/Music/main theme.ogg has changed
Binary file share/hedgewars/Data/Music/main_theme.ogg has changed
--- a/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Random_Weapon.lua Thu Dec 23 20:26:31 2010 +0100
@@ -1,17 +1,29 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+
local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun,
amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer,
- amBaseballBat, amAirAttack, amMineStrike, amTeleport, amMortar, amCake,
- amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
- amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch,
- amGasBomb, amFlamethrower, amSMine, amHammer, amDrillStrike }
+ amBaseballBat, amTeleport, amMortar, amCake, amSeduction,
+ amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane,
+ amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb,
+ amFlamethrower, amSMine, amHammer, amSnowball }
-local lastRound = -1
-local weapon = 0
+local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }
+
function onGameInit()
GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfInfAttack + gfPerHogAmmo))
end
+function onGameStart()
+ if MapHasBorder() == false then
+ for i, w in pairs(airweapons) do
+ table.insert(weapons, w)
+ end
+ end
+
+ ShowMission(loc("Random Weapons"), loc("A game of luck"), loc("There has been a mix-up with your gear and now you|have to utilize whatever is coming your way!"), -amSkip, 0)
+end
+
function onAmmoStoreInit()
SetAmmo(amSkip, 9, 0, 0, 0)
@@ -31,12 +43,12 @@
for i, w in pairs(weapons) do
SetAmmo(w, 0, 0, 0, 1)
end
+
+ for i, w in pairs(airweapons) do
+ SetAmmo(w, 0, 0, 0, 1)
+ end
end
function onNewTurn()
- if lastRound ~= TotalRounds then
- weapon = GetRandom(table.maxn(weapons)) + 1
- lastRound = TotalRounds
- end
- AddAmmo(CurrentHedgehog, weapons[weapon])
+ AddAmmo(CurrentHedgehog, weapons[GetRandom(table.maxn(weapons)) + 1])
end
--- a/share/hedgewars/Data/Themes/CMakeLists.txt Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Themes/CMakeLists.txt Thu Dec 23 20:26:31 2010 +0100
@@ -7,6 +7,7 @@
Cake
Castle
Cheese
+ Christmas
Deepspace
City
CrazyMission
Binary file share/hedgewars/Data/Themes/Christmas/Ball.png has changed
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/CMakeLists.txt Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,6 @@
+file(GLOB images *.png)
+
+install(FILES
+ theme.cfg
+ ${images}
+ DESTINATION ${SHAREPATH}Data/Themes/Christmas)
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Binary file share/hedgewars/Data/Themes/Christmas/Flake.png has changed
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Binary file share/hedgewars/Data/Themes/Christmas/amSnowball.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/holly.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/holly2.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/horizont.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/icon.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/icon@2x.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant2.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant3.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/plant4.png has changed
Binary file share/hedgewars/Data/Themes/Christmas/reindeer.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Themes/Christmas/theme.cfg Thu Dec 23 20:26:31 2010 +0100
@@ -0,0 +1,26 @@
+9 14 45
+141 151 213
+$54 $5C $9D
+$34 $3C $7D $80
+snow.ogg
+9
+6
+reindeer
+1 90 232 94 12 2 55 60 90 73 80 134 105 64
+tree
+1 238 706 36 9 2 122 355 208 293 164 168 82 154
+plant2
+3 0 85 25 25 2 0 0 170 70 50 70 120 40
+plant3
+3 26 0 48 1 1 25 15 50 60
+plant4
+3 45 4 1 45 1 20 45 20 60
+Snowman
+1 38 283 119 14 1 38 21 124 216
+2
+holly
+4
+holly2
+4
+100
+3 99999999 100 300
Binary file share/hedgewars/Data/Themes/Christmas/tree.png has changed
Binary file share/hedgewars/Data/Themes/Snow/Snowball.png has changed
Binary file share/hedgewars/Data/Themes/Snow/amSnowball.png has changed
--- a/share/hedgewars/Data/Themes/themes.cfg Thu Dec 23 17:47:50 2010 +0100
+++ b/share/hedgewars/Data/Themes/themes.cfg Thu Dec 23 20:26:31 2010 +0100
@@ -4,6 +4,7 @@
Brick
Castle
Cheese
+Christmas
City
Compost
Desert