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show correct default if current team is local team
2015-03-23, by sheepluva
fix segfault caused by last commit if spectating
2015-03-22, by sheepluva
make using hog speech a bit more comfortable
2015-03-22, by sheepluva
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-20, by nemo
don't modify collision data when applying visual edge smoothing
2015-03-19, by sheepluva
fallback to first color in colors array if there is no valid color specified
2015-03-18, by sheepluva
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18, by unc0rr
Also update wind indicator on lag when joining midgame
2015-03-18, by unc0rr
changed/fixed alpha blending in copyToXYFromRect
2015-03-18, by sheepluva
Only allow one instance of vgtSmoothWindbar also
2015-03-18, by unc0rr
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-17, by unc0rr
Script parameter to adjust winning score for Mutant
2015-03-16, by unC0Rr
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15, by nemo
merge ☹
2015-03-15, by nemo
Racer challenge map #15
2015-03-13, by unC0Rr
and ofc fix pas2c build
2015-03-08, by sheepluva
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08, by sheepluva
chat/copypaste: some adjustments and sanity checks
2015-03-08, by sheepluva
copy to/paste from system clipboard (via frontend)
2015-03-08, by sheepluva
copy&paste (wip), currently using only a local clipboard
2015-03-06, by sheepluva
Allow rope tinting
2015-03-15, by nemo
amNothing is fine to use in any type of race too
2015-03-03, by unc0rr
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01, by sheepluva
quick word deletion while holding ctrl (qt style)
2015-03-01, by sheepluva
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01, by sheepluva
whoops, pas2c did not notice this missing ;
2015-03-01, by sheepluva
since fonts can be loaded in late, update cursor position before first chat display
2015-03-01, by sheepluva
make team key play well with new cursor
2015-03-01, by sheepluva
add newline after warning
2015-03-01, by sheepluva
make sure cursor drawing position does not get messed up by screen resize
2015-03-01, by sheepluva
teach pas2c how to insert() shortstrings
2015-03-01, by sheepluva
pas2c does not like setlength called with a shortstring apparently
2015-03-01, by sheepluva
selections
2015-03-01, by sheepluva
fix chat input history not restoring utf8-related info
2015-02-28, by sheepluva
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-28, by sheepluva
Racer challenge map #14
2015-02-26, by unC0Rr
Racer challenge #13
2015-02-18, by unC0Rr
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17, by nemo
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17, by nemo
avoid airmines too when spawning
2015-02-17, by nemo
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-17, by nemo
make mines submersible
2015-02-16, by nemo
oops, forgot this annoying thing
2015-02-15, by nemo
0s mine time
2015-02-15, by nemo
make air mines respawn on climbhome
2015-02-15, by nemo
Introducing cbAmmo
qmlfrontend
2015-02-16, by unc0rr
hook up to frontend
2015-02-14, by nemo
Fix schemes loading
qmlfrontend
2015-02-09, by unc0rr
Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14, by nemo
Send selected scheme config on engine initialization (WIP)
qmlfrontend
2015-02-08, by unc0rr
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-14, by nemo
merge with default
qmlfrontend
2015-02-07, by unc0rr
merge
2015-02-07, by unc0rr
Fix pas2c?
2015-02-07, by unc0rr
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-07, by unc0rr
One more medium template
2015-02-06, by unC0Rr
fix typo
2015-01-31, by nemo
I guess the params shouldn't be all or nothing.
2015-01-31, by nemo
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-31, by nemo
Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25, by nemo
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-25, by nemo
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-24, by nemo
more turn-based-y
2015-01-21, by nemo
inherit mines time div 4
2015-01-18, by nemo
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-19, by sheepluva
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18, by nemo
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18, by nemo
Fix here too
2015-01-19, by unc0rr
more tweakery
2015-01-18, by nemo
initialise trackSpeed, add nil check before resetting seek timer
2015-01-18, by nemo
er... didn't mean to leave this line in
2015-01-18, by nemo
begin/end
2015-01-18, by sheepluva
merge
2015-01-18, by nemo
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18, by sheepluva
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18, by nemo
oops. I committed hat fix to .21 branch
2015-01-17, by sheepluva
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-18, by nemo
tweak a few params. still something wtf going on when on rope
2015-01-17, by nemo
merge
2015-01-17, by sheepluva
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16, by nemo
Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-16, by sheepluva
Oops, misspelled protocol command
2015-01-14, by unC0Rr
Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-13, by unc0rr
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12, by nemo
move TGear Hedgehog based on how uStats is using it
2015-01-11, by nemo
Add RelWithDebInfo for debugging purposes
2015-01-15, by Gianfranco Costamagna
merge git head
2015-01-06, by sheepluva
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06, by sheepluva
Unify _P flags
2015-01-06, by Gianfranco Costamagna
Fix handling of perlin mapgen
2015-01-06, by unc0rr
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2014-11-29, by Gianfranco Costamagna
- Send maze_size command in other mapgen modes too
2015-01-06, by unc0rr
Rename test to test_normal, to comply with policy CMP0037
2015-01-05, by Gianfranco Costamagna
Fix build w/o S3D and video recording. untested.
0.9.21
2015-07-09, by nemo
merge
2015-01-05, by unc0rr
More ifdefs \o/ (fix build even more)
0.9.21
2015-06-04, by unc0rr
merge
2015-01-05, by unc0rr
Lazy fix for server build
0.9.21
2015-06-03, by unc0rr
Merge pull request #27 from LocutusOfBorg/fix-build2
2015-01-05, by sheepluva
Update .hgignore file
0.9.21
2015-06-03, by koda
Merge pull request #28 from LocutusOfBorg/lua-fix
2015-01-05, by sheepluva
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
0.9.21
2015-06-02, by koda
Merge pull request #26 from LocutusOfBorg/fix-build
2015-01-05, by sheepluva
Fix building hedgewars-server
0.9.21
0.9.21-release
2015-06-02, by koda
Merge pull request #25 from LocutusOfBorg/translation
2015-01-05, by sheepluva
Support _S and _P in initialization expressions
2015-01-05, by unc0rr
Allow skipping the bundle step after install on OSX
0.9.21
2015-06-02, by koda
Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05, by sheepluva
Eh, faulty check
2015-01-05, by unc0rr
Move OSX SDL library configuration from SDLh to proper CMakeLists
0.9.21
2015-06-02, by koda
Random gravity values interval should include maxgravity
2015-01-05, by unc0rr
Scheme parsing
qmlfrontend
2015-02-02, by unc0rr
Fix building on OSX when autoupdate is disabled
0.9.21
2015-06-01, by koda
Include feature_size to demos for checker
2015-01-04, by unc0rr
[flib] yay, some work on schemes
qmlfrontend
2015-01-29, by unc0rr
fix issue with contributor hat being displayed for wrong players
0.9.21
2015-01-17, by sheepluva
Oops
2015-01-04, by unc0rr
CMake script for qmlFrontend
qmlfrontend
2015-01-25, by unc0rr
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
0.9.21
2015-01-06, by sheepluva
Not compatible anymore
2015-01-04, by unc0rr
merge default
qmlfrontend
2015-01-03, by unc0rr
backporting some build system fixes and pas2c tweaks
0.9.21
2015-01-06, by sheepluva
Fix home path
2015-01-03, by unc0rr
premature optimisation bit me again.
0.9.21
2015-01-04, by nemo
Fix crash in case of critical image missing
2015-01-03, by unc0rr
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
0.9.21
2015-01-04, by nemo
checker.ini to avoid hardcoded paths
2015-01-02, by unc0rr
oops
0.9.21
2015-01-03, by nemo
Generate config for 'world edge' and 'script param' scheme options
2015-01-02, by unc0rr
Tired of not knowing which rooms I can't join
0.9.21
2015-01-03, by nemo
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-02, by unc0rr
use copyToXY instead to improve legibility
0.9.21
2015-01-03, by nemo
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-01, by nemo
Fix crash in case of critical image missing
0.9.21
2015-01-03, by unc0rr
Uhm... this seems to count as a workaround, not tested though
2014-12-30, by unc0rr
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
0.9.21
2015-01-02, by unc0rr
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2014-12-30, by unc0rr
tweaks to try and make flakes better behaved in negative gravity. branch safe.
0.9.21
2015-01-01, by nemo
Server-side workaround for frontend's script parameter bug in .21
2014-12-30, by unc0rr
this should probably work
0.9.21
2014-12-30, by nemo
Merge fixes from .21 branch
2014-12-30, by unc0rr
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
0.9.21
2014-12-30, by nemo
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2014-12-29, by Gianfranco Costamagna
Find lua 5.1 on fedora machines (taken from fedora hw git)
2015-01-05, by Gianfranco Costamagna
Fix arm* build failures
2014-12-30, by Gianfranco Costamagna
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
0.9.21
2014-12-30, by Gianfranco Costamagna
Was not a good idea in the first place IMO
2014-12-27, by nemo
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
2014-12-27, by unc0rr
fix amRubber frame positioning fail (probably)
2014-12-25, by nemo
0.9.21 branch
0.9.21
2014-12-24, by unc0rr
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24, by unc0rr
Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24, by nemo
cleaned up amRubber.png
2014-12-24, by nemo
polish update for rubber
2014-12-24, by krdrt5367
fix for issue #894
2014-12-24, by nemo
bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24, by nemo
Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24, by nemo
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24, by nemo
This resolves issue #890 and issue #886
2014-12-24, by nemo
forgot zopfli
2014-12-24, by nemo
Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24, by nemo
merge
2014-12-24, by nemo
add wuzzy to credits
2014-12-24, by vittorio giovara
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24, by nemo
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-24, by Wuzzy
Add my address to IT translation
2014-12-27, by Gianfranco Costamagna
should fix perlin gen on 32 bit
2014-12-24, by nemo
merge
2014-12-23, by nemo
Hide "optimize" button
2014-12-22, by unc0rr
german translation update, mostly just adding wuzzy's suggested strings
2014-12-21, by sheepluva
Issue 875: Fix faulty translation in German
2014-12-21, by wuzzy
scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-22, by nemo
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-20, by nemo
this bugs me every time I look at it
2014-12-22, by nemo
hat fix
2014-12-19, by sheepluva
revert last commit
2014-12-17, by sheepluva
don't save alpha channel to screenshots when not needed
2014-12-17, by sheepluva
change speechfix implementation (no "continue" anymore
2014-12-17, by sheepluva
grmlgrml
2014-12-17, by sheepluva
change string types of speech bubbles fix to work with pas2c
2014-12-17, by sheepluva
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17, by sheepluva
cleanup speech bubble code a little. this fixes issue 719
2014-12-17, by sheepluva
ClimbHome mission preview by wuzzy
2014-12-17, by sheepluva
update changelog
2014-12-17, by sheepluva
merge'n'magic
2014-12-16, by sheepluva
just in case. one more nil check
2014-12-16, by nemo
aaaand where it was actually crashing
2014-12-16, by nemo
Add nil checks on HHGear to rope steps.
2014-12-16, by nemo
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16, by sheepluva
add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-16, by nemo
Issue 867: Update German mission strings
2014-12-15, by wuzzy
small code tweak
2014-12-15, by sheepluva
fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15, by sheepluva
Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15, by sheepluva
Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15, by sheepluva
Some fixes and (really lazy) fixes
2014-12-15, by mikade
Issue 768: Bee: Camera focus lost
2014-12-14, by sheepluva
Issue 865: gfResetHealth is not exposed to Lua
2014-12-14, by sheepluva
make use of onGearWaterSkip
2014-12-14, by mikade
Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14, by sheepluva
lua API event: onGearWaterSkip
2014-12-14, by sheepluva
remove links from doxygen project number as doxygen escapes them now
2014-12-14, by sheepluva
Some ru l10n updates
2014-12-13, by unc0rr
use TeamsCount instead of cMaxTeams in a few loops
2014-12-13, by nemo
Use notice and skip join on irc
2014-12-12, by Gianfranco Costamagna
remove a not that somehow magically appeared in a prior commit.
2014-12-11, by nemo
make camera in wrap mode a bit smarter
2014-12-11, by sheepluva
world edge tweakes/fixes
2014-12-11, by sheepluva
fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11, by sheepluva
pas2c doesn't like semi-colons after repeat
2014-12-11, by sheepluva
fix copypasta
2014-12-11, by nemo
let sinegun bounce on weBounce
2014-12-11, by sheepluva
Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11, by mikade
Wuzzy's changes to stats for some of the training missions.
2014-12-11, by mikade
cont.
2014-12-11, by sheepluva
wrap explosions!
2014-12-11, by sheepluva
wrap sinegun
2014-12-11, by sheepluva
Issue 848: Minor translation update for German (misc files)
2014-12-11, by wuzzy
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-11, by sheepluva
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10, by sheepluva
remove redundant check
2014-12-10, by sheepluva
merge FreeTexture into FreeAndNilTexture
2014-12-10, by sheepluva
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10, by nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-09, by nemo
make sure view limits are updated at start of game
2014-12-08, by sheepluva
skip a bunch of stuff not applicable to cleanup
2014-12-08, by nemo
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08, by unc0rr
HedgehogDamaged calls CurrentHedgehog
2014-12-08, by nemo
clean up fonts
2014-12-08, by sheepluva
sheepluva is right
2014-12-08, by nemo
oh, probably need nil checks here too
2014-12-08, by nemo
init timer to 0
2014-12-08, by nemo
meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08, by nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08, by nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-08, by nemo
Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-07, by nemo
pretty sure the other teams need stats at 0 for the graph to look right
2014-12-06, by nemo
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05, by sheepluva
Add another (test) map
2014-12-05, by mikade
some translation tweaks
2014-12-05, by sheepluva
better initial camera position
2014-12-05, by sheepluva
darken wrapped world etc. some more
2014-12-05, by sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-05, by sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04, by sheepluva
☹
2014-12-04, by nemo
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-04, by nemo
pas2c-whoops
2014-12-03, by sheepluva
add warning to logs when tests terminates prematurely
2014-12-03, by sheepluva
oops, didn't mean to commit that
2014-12-03, by sheepluva
unexpected return from lua test should not return exit status 0
2014-12-03, by sheepluva
tweaking the lua test function thingy
2014-12-03, by sheepluva
set globals in commandline lua
2014-12-03, by nemo
Schemes list combobox with their names
qmlfrontend
2014-12-18, by unc0rr
fix some things I messed up with the drawing functions
2014-12-03, by sheepluva
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
2014-12-07, by unc0rr
update changelog
2014-12-02, by sheepluva
Script combobox.wiki
qmlfrontend
2014-12-04, by unc0rr
move functionality of Draw.lua into engine
2014-12-02, by sheepluva
Finish combobox implementation (except for visual part)
qmlfrontend
2014-12-03, by unc0rr
make tests use Draw.lua for now too
2014-12-02, by sheepluva
Some more progress at custom combobox
qmlfrontend
2014-12-03, by unc0rr
forgot this one.
2014-12-02, by nemo
merge default
qmlfrontend
2014-12-03, by unc0rr
oops, IOResult is a function in pascal, but not in pas2c
2014-12-02, by sheepluva
Sheepluva thought this was worth adding.
2014-12-02, by nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02, by nemo
Fix FULLMAPCONFIG message
2014-12-02, by unC0Rr
update land texture /after/ smoothing
2014-12-01, by sheepluva
fix despeckle
2014-12-01, by sheepluva
weapon set: Shoppa Pro
2014-12-01, by sheepluva
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01, by nemo
oops
2014-12-01, by unC0Rr
some friendly updates to TechRacer
2014-12-01, by mikade
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30, by sheepluva
oops, fix logging. had = instead of <> in an error check
2014-11-30, by sheepluva
*sigh*
2014-11-30, by nemo
stricter skip
2014-11-30, by nemo
Limit fire particles speed to 2
2014-11-30, by unc0rr
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30, by sheepluva
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30, by nemo
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30, by sheepluva
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30, by nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30, by nemo
Should prevent desync hopefully. Thanks unc0rr
2014-11-30, by nemo
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30, by sheepluva
oh right, forgot sheepluva had fixed ice
2014-11-29, by nemo
give sea world edges some icegun love
2014-11-30, by sheepluva
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29, by nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29, by nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29, by nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29, by nemo
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29, by sheepluva
some moar mergin'
2014-11-29, by sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29, by sheepluva
oops. no need to (re)open stderr I guess
2014-11-29, by sheepluva
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29, by sheepluva
give variable with unit-wide scope a better name than just 'f'
2014-11-29, by sheepluva
Mix up the quick game terrain a bit.
2014-11-29, by nemo
mergeception
2014-11-29, by sheepluva
merge
2014-11-29, by nemo
merge
2014-11-29, by sheepluva
Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-28, by sheepluva
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-29, by sheepluva
Excluding .git directory from the source tarball creation
2014-11-28, by Gianfranco Costamagna
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-29, by sheepluva
Merge pull request #20 from LocutusOfBorg/tests
2014-11-28, by sheepluva
some more fixing
2014-11-29, by sheepluva
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-28, by Gianfranco Costamagna
fix some pas2c related issues
2014-11-29, by sheepluva
Verbose tests
2014-11-26, by Gianfranco Costamagna
fix invulnerability check for shotgun
2014-11-28, by nemo
Add testsuite
2014-11-25, by Gianfranco Costamagna
zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-28, by nemo
finnish translation fixes
2014-11-27, by Janne Uusitupa
Added TechRacer (still needs a lot of love), updated changelog
2014-11-27, by mikade
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-27, by sheepluva
move fixed test case out of 'todo'
2014-11-26, by sheepluva
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25, by nemo
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25, by sheepluva
Add scheme and weaponset for Construction Mode.
2014-11-25, by mikade
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24, by sheepluva
fix for Issue 828: Manual placement animation is drawn twice
2014-11-24, by sheepluva
merge
2014-11-24, by sheepluva
make seduction thaw a frozen hog.
2014-11-23, by nemo
prevent seduction of frozen hogs
2014-11-23, by nemo
finnish translation update
2014-11-24, by Janne Uusitupa
small cleanup
2014-11-23, by sheepluva
Lua API:
2014-11-23, by sheepluva
add translation for "New Account" and strip trailing whitespaces
2014-11-23, by sheepluva
finnish translation update
2014-11-23, by Janne Uusitupa
update german translation
2014-11-23, by sheepluva
this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23, by sheepluva
don't flash frontend on hilight - while in-game
2014-11-23, by sheepluva
fix pas2c(?)
2014-11-23, by sheepluva
remove unimplemented ban action from user context menu
2014-11-23, by sheepluva
fix some indentation
2014-11-23, by sheepluva
fix view limits in stereo 3d
2014-11-23, by sheepluva
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-23, by sheepluva
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22, by sheepluva
crate hat. partly based on Hadashi's draft
2014-11-22, by sheepluva
changelog
2014-11-22, by sheepluva
desync fix for Continental Supplies
2014-11-22, by Vatten
Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22, by nemo
tomato hat
2014-11-22, by sheepluva
password flag was the wrong way around
2014-11-21, by sheepluva
fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-21, by sheepluva
policegirl hat
2014-11-20, by Wohlstand
add feature size slider to disable list
2014-11-19, by nemo
tweaking changelog
2014-11-19, by sheepluva
Attempt on a custom combobox
qmlfrontend
2014-11-22, by unc0rr
make gear ability to speak somewhat less ironic
2014-11-19, by sheepluva
getScriptsList implementation
qmlfrontend
2014-11-19, by unc0rr
update changelog a little
2014-11-19, by sheepluva
merge default
qmlfrontend
2014-11-18, by unc0rr
chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18, by sheepluva
fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-18, by sheepluva
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17, by sheepluva
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-18, by unc0rr
some whitespace fixes
2014-11-17, by sheepluva
some gravity script fixes
2014-11-16, by sheepluva
add bounce effect to bouncy world edges
2014-11-16, by sheepluva
I'm such a dirty boi... cleaning up my own mess a little
2014-11-16, by sheepluva
fix health crate collision
2014-11-16, by sheepluva
This helps too
2014-11-16, by unc0rr
hmpf
2014-11-15, by unc0rr
Oops
2014-11-15, by unc0rr
Fix difference in map generation between fpc and pas2c engine
2014-11-15, by unc0rr
per template dab vals
2014-11-15, by nemo
oups
2014-11-15, by nemo
modestly randomise dab, bump points again.
2014-11-15, by nemo
Model file for coverity checks
2014-11-15, by unc0rr
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15, by unc0rr
Fix use of uninitialized variable
2014-11-15, by unc0rr
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-15, by unc0rr
Fix warnings given by 32-bit fpc
2014-11-14, by unC0Rr
oops
2014-11-12, by mikade
lfObjMask is only used when flood filling
2014-11-11, by nemo
flip slider for perlin
2014-11-11, by nemo
Fix some stuff from coverity
2014-11-11, by unc0rr
check for new Qt req in cmake files
2014-11-11, by sheepluva
automatic RTL based on locale
2014-11-11, by Safa
raise/fix build reqs
2014-11-11, by sheepluva
fix one of my translation related brainfarts
2014-11-11, by sheepluva
You can't just exit function which is supposed to do copy
2014-11-10, by unc0rr
strip styling for the slider, since it won't be put over the button
2014-11-10, by nemo
Since unc0rr is quiet, try to avoid the assert
2014-11-10, by nemo
- Not only that, nemo, not only that (.cpp)
2014-11-10, by unc0rr
oh. one more param
2014-11-09, by nemo
Copypasta to hopefully hook up net sync correctly.
2014-11-09, by nemo
hookup perlin
2014-11-09, by nemo
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09, by unc0rr
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09, by nemo
merge...
2014-11-09, by nemo
Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
Update italian translation
2014-11-08, by Gianfranco Costamagna
Remove obsolete translations
2014-11-08, by Gianfranco Costamagna
Partially hook up feature size so horrorcat has something to test.
2014-11-08, by nemo
sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08, by nemo
Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08, by sheepluva
Forgot the mission description.
2014-11-08, by nemo
Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-08, by sheepluva
Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-08, by sheepluva
swap off/on
2014-11-03, by nemo
Merge of unc0rr's last change against default.
2014-11-03, by nemo
Added two copyrights on gameServer
2014-02-07, by Gianfranco Costamagna
Fix map preview desync
2014-11-02, by unC0Rr
A slider for controlling things like bumpiness of map and tunnel sizes.
2014-11-01, by nemo
Update italian translation
2014-10-31, by Gianfranco Costamagna
Added copyrights to gameServer directory
2014-01-24, by Gianfranco Costamagna
Fixed desktop file By adding an xpm icon
2014-01-24, by Gianfranco Costamagna
Scripts list module
qmlfrontend
2014-11-09, by unc0rr
Updates to german translation
2014-10-30, by wuzzy
Theme can be changed
qmlfrontend
2014-11-03, by unc0rr
Add Auto Camera messages to localisation
2014-10-30, by nemo
Allow using right button or wheel to change team color
qmlfrontend
2014-11-03, by unc0rr
Remove loc() called with a variable.
2014-10-28, by nemo
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
2014-11-03, by unc0rr
Update Qt strings too
2014-10-28, by nemo
- Store index of color instead of its value
qmlfrontend
2014-11-01, by unc0rr
Update locale to latest strings. This does NOT include the string format improvement.
2014-10-28, by nemo
- Allow to delete teams from config
qmlfrontend
2014-11-01, by unc0rr
Add Construction Mode (probably needs testing / fixing)
2014-10-27, by mikade
Perform some checks on team add
qmlfrontend
2014-10-31, by unc0rr
cosmetic disabling of clouds with sea edges and underwater theme
2014-10-25, by nemo
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
2014-10-25, by unc0rr
Remove switching of hog's hat to chef. do it in draw instead.
2014-10-25, by nemo
Load and show local teams list
qmlfrontend
2014-10-20, by unc0rr
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-25, by nemo
- Implement getTeamsList (not tested)
qmlfrontend
2014-10-13, by unc0rr
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-20, by sheepluva
Filter out garbage from themes list
qmlfrontend
2014-10-02, by unc0rr
find and add lua tests automagically
2014-10-20, by sheepluva
flib provides theme icons, qmlFrontend shows them
qmlfrontend
2014-10-01, by unc0rr
allow hogs to repeatedly enter portals placed on the ground
2014-10-19, by nemo
Themes model, also add some files I forgot to add previously
qmlfrontend
2014-09-30, by unc0rr
some unfinished stuff
2014-10-09, by unc0rr
Quick Game PoC
qmlfrontend
2014-09-28, by unc0rr
another small rendering tweak/fix
2014-10-02, by sheepluva
Getter and setter for seed
qmlfrontend
2014-09-28, by unc0rr
simplify {$IF that pas2c did not seem to understand
2014-10-02, by sheepluva
More refactoring: move PoC preview getting code into flib
qmlfrontend
2014-09-28, by unc0rr
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-10-02, by sheepluva
Some refactoring
qmlfrontend
2014-09-28, by unc0rr
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-10-02, by sheepluva
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
2014-09-27, by unc0rr
fix mapgen of other scripts too
2014-10-02, by sheepluva
- Pages
qmlfrontend
2014-09-26, by unc0rr
use constants for mapgen, expose those to lua
2014-10-02, by sheepluva
flib:
qmlfrontend
2014-09-22, by unc0rr
some more splash code tweaking/fixing
2014-10-02, by sheepluva
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
2014-09-21, by unc0rr
tweak splash position
2014-10-01, by sheepluva
- Remove --port command
qmlfrontend
2014-09-20, by unc0rr
☹
2014-10-01, by nemo
Strip some HWLIBRARY ifdefs
qmlfrontend
2014-09-19, by unc0rr
climb home training/multiplayer
2014-09-26, by nemo
- More flib IPC routines
qmlfrontend
2014-09-18, by unc0rr
Make it a bit easier/safer to build ice bridges
2014-09-17, by nemo
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
2014-09-18, by unc0rr
update manpage
2014-09-09, by sheepluva
Some more of ignoration
qmlfrontend
2014-09-16, by unc0rr
mention the hwplay:// thing in --help
2014-09-08, by sheepluva
Basic layout of frontlib, some more sdl bindings
qmlfrontend
2014-09-16, by unc0rr
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-08, by sheepluva
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
2014-09-13, by unc0rr
update with new winners
2014-09-07, by nemo
Let's get it started
qmlfrontend
2014-09-12, by unc0rr
- Revert try to add local team on rejoin
2014-08-25, by unc0rr
This should make frontend aware of your own teams in game on rejoin
2014-08-25, by unc0rr
Also pass maze_size parameter to perlin generator in game mode
2014-08-24, by unc0rr
Also convert the message if current team is gone
2014-08-24, by unc0rr
rename of variable typo for readability
2014-08-24, by nemo
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24, by nemo
Better diagnostics in log, even though it shouldn't matter anymore
2014-08-24, by unc0rr
Fix map contrainer widget look in russian locale
2014-08-22, by unc0rr
Fix issue 813
2014-08-22, by unc0rr
- Support for pausing multiplayer games
2014-08-22, by alfadur
Add separate option for perlin gen
2014-08-22, by unc0rr
don't render crosshair/laser during kamikaze
2014-08-21, by sheepluva
comment out some debug output code
2014-08-15, by sheepluva
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-15, by sheepluva
Apply new distortion on maze gen
2014-08-13, by unc0rr
Smooth perlin's outline
2014-08-13, by unc0rr
add bug reference to explain the qt version check on osx
2014-08-13, by vittorio giovara
I can't read. sry
2014-08-13, by sheepluva
contradiction with a hint of BS
2014-08-13, by sheepluva
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13, by sheepluva
tweak test
2014-08-13, by sheepluva
add test I used for bisecting
2014-08-13, by sheepluva
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-13, by sheepluva
Fix PlaceSprite
2014-08-12, by unc0rr
Challenge map #12
2014-08-12, by unc0rr
text visibility "fix"
2014-08-11, by nemo
do not render chat if HUD is hidden
2014-08-10, by sheepluva
Oops
2014-08-02, by unc0rr
fix flake angles
2014-08-02, by sheepluva
"fix" sinegun
2014-08-02, by sheepluva
should be RGBA, not RGB
2014-07-28, by nemo
Using blended makes smilies and CJK less hideous.
2014-07-27, by nemo
One more map
2014-07-25, by unc0rr
Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25, by unc0rr
Oops
2014-07-25, by unc0rr
Official racer map #11
2014-07-25, by unc0rr
Racer challenge map #10
2014-07-10, by unc0rr
burst drowning gears into bubbles after timeout
2014-07-07, by sheepluva
drowning tweaks
2014-07-07, by sheepluva
cont.
2014-07-07, by sheepluva
simplifying some code
2014-07-07, by sheepluva
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06, by sheepluva
one finger ought to be enough for everybody
2014-07-06, by sheepluva
tweaks
2014-07-06, by sheepluva
merge (even although I rebased... ok)
2014-07-05, by sheepluva
for real this time
2014-07-05, by sheepluva
fix pas2c build
2014-07-05, by sheepluva
WIP: weSea tweaks, functional and visual
2014-07-05, by sheepluva
Treat "out" as "var"
2014-07-06, by unc0rr
simplify some code
2014-07-05, by sheepluva
Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-05, by unc0rr
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-04, by unc0rr
Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02, by unc0rr
cpack: do not exclude liblua from release tarball
2014-07-02, by koda
add assignment I forgot
2014-07-01, by sheepluva
lua api: allow to specify layer when adding visual gear
2014-07-01, by sheepluva
Make team disappear after 3 turns in 'gone' state
2014-06-30, by unc0rr
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-29, by unc0rr
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-28, by unc0rr
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-26, by unc0rr
Ukrainian translation update
2014-06-26, by Igor Paliychuk
2x2 to avoid engine bug
2014-06-24, by nemo
couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-24, by nemo
Inform engine if player is back after being disconnected
2014-06-23, by unc0rr
Allow server admins to join room of another protocol version
2014-06-23, by unc0rr
Fix issue #791:
2014-06-19, by unc0rr
Racer challenge map #9
2014-06-19, by unc0rr
merge time. it's been a while
2014-06-19, by sheepluva
fix search&replace whoopsy
2014-06-19, by sheepluva
fix camera now being centered on land when game starts
2014-06-19, by sheepluva
cleanup and lol
2014-06-19, by sheepluva
move DrawWaves to uRender
2014-06-18, by sheepluva
Compressing and encoding
2014-06-18, by unc0rr
more tweaking
2014-06-18, by sheepluva
reuse buffers
2014-06-18, by sheepluva
render tweaks
2014-06-18, by sheepluva
tweak/refactor how water is drawn
2014-06-18, by sheepluva
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18, by sheepluva
Code drawn map in haskell \o/
2014-06-18, by unc0rr
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17, by sheepluva
"documentation"
2014-06-17, by sheepluva
fix some (newly introduces) glitches with normal water
2014-06-17, by sheepluva
fix pas2c build
2014-06-17, by sheepluva
little visual tweak to weSea rendering
2014-06-17, by sheepluva
adding some arrow
2014-06-17, by sheepluva
speed up tests
2014-06-16, by sheepluva
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
2014-06-16, by sheepluva
remove unneeded import
2014-06-16, by sheepluva
tweaking hogpointer position again
2014-06-16, by sheepluva
various tweaks
2014-06-16, by sheepluva
tweak engine segfault capabilities
2014-06-15, by sheepluva
Revert all recent sheepluva's work
2014-06-16, by unc0rr
fix videorec build
2014-06-15, by sheepluva
whoops. an "end" moved there
2014-06-15, by sheepluva
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-15, by sheepluva
clean up halting a little
2014-06-15, by sheepluva
enforce style on message boxes some more
2014-06-14, by sheepluva
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
2014-06-14, by sheepluva
tweak how chat lines are rendered
2014-06-14, by sheepluva
huh? me? nono, don't mind me. I'm just here to clean up.
2014-06-14, by sheepluva
some rendering tweaks
2014-06-14, by sheepluva
make mouse cursor size same, no matter what zoom level is used...
2014-06-13, by sheepluva
grmlgrmlpas2cgrmlgrml
2014-06-13, by sheepluva
make using the teleporter a bit less challenging
2014-06-13, by sheepluva
fix pas2c build for real this time...
2014-06-13, by sheepluva
I misscounted
2014-06-13, by sheepluva
fix some pas2c related overloading issue
2014-06-13, by sheepluva
whoops, pas2c I owe you
2014-06-13, by sheepluva
state file name and line number in lua error messages
2014-06-13, by sheepluva
racer: if hog starts race without any weapon selected, select whatever is first
2014-06-13, by sheepluva
lua api: SetNextWeapon()
2014-06-13, by sheepluva
lua api: DismissTeam(teamname)
2014-06-12, by sheepluva
lua api: SetWeapon(ammoType)
2014-06-12, by sheepluva
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
2014-06-12, by sheepluva
more of the same
2014-06-12, by sheepluva
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
2014-06-12, by sheepluva
further WIP (better error messages)
2014-06-12, by sheepluva
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
2014-06-12, by sheepluva
expose lfIndestructable, lfIce and lfBounce
2014-06-12, by sheepluva
Fix pas2c build
2014-06-12, by unc0rr
make enums crash-safe. and other fixes
2014-06-12, by sheepluva
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
2014-06-12, by sheepluva
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
2014-06-11, by sheepluva
tiny lua documentation fix
2014-06-11, by sheepluva
uWorld does not require uMatrix anymore
2014-06-11, by sheepluva
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
2014-06-11, by sheepluva
RAR: cleaning up a bit of the IFDEF-clusterf*ck
2014-06-10, by sheepluva
Fallback to old heuristic if not pit position
2014-06-11, by unc0rr
update viewlimits after screen/window resize
2014-06-10, by sheepluva
Allow barrels to spawn in U-shaped pits in stable position
2014-06-11, by unc0rr
whoops, forgot to include this file in commt
2014-06-10, by sheepluva
superminor tweaks
2014-06-10, by sheepluva
<koda> wut, chats as commit mesages?
2014-06-10, by sheepluva
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
2014-06-10, by sheepluva
figure out visible land tiles in advance
2014-06-10, by sheepluva
some minor tweaks and stuff
2014-06-10, by sheepluva
darken wrapped areas, which was a very nice suggestion by nemo
2014-06-10, by sheepluva
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
2014-06-10, by sheepluva
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
2014-06-10, by sheepluva
small hat loading tweak
2014-06-09, by sheepluva
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-09, by sheepluva
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
2014-06-09, by sheepluva
committing patch from issue 798, as requested by unC0Rr
2014-06-07, by sheepluva
fix cabal build (on linux)
2014-06-07, by sheepluva
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
2014-06-07, by sheepluva
Some further work on map optimizer
2014-06-05, by unc0rr
tweak untint a little (especially in connection with GrayScale)
2014-06-04, by sheepluva
theme configurable sudden death music. untested
2014-06-03, by nemo
allow teleporting outside Land[]
2014-06-01, by nemo
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
2014-06-01, by sheepluva
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-06-01, by sheepluva
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
2014-05-31, by nemo
get rid of fpc warnings/hints
2014-05-31, by sheepluva
Fix some of issues found by coverity
2014-05-28, by unc0rr
Official racer challenge map #8
2014-05-23, by unc0rr
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
2014-05-19, by unc0rr
Fix some pas2c engine warnings
2014-05-15, by unc0rr
Count number of pixels changed during draw
2014-05-14, by unc0rr
Small optimization (no need to draw last point of the path)
2014-05-14, by unc0rr
Oops, should stop coding at night
2014-05-14, by unc0rr
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
2014-05-14, by unc0rr
Support OR operator in $IFDEF. Fixes pas2c builds.
2014-05-09, by unc0rr
rolling back the rest
2014-05-07, by sheepluva
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
2014-05-07, by sheepluva
sekret feature (test commit)
2014-05-07, by unc0rr
- Increase limits on number of mines and explosives in game scheme
2014-05-06, by unc0rr
Drawn maps optimizer - first steps:
2014-04-30, by unc0rr
Fix crashers in rc plane code
2014-04-30, by unc0rr
Merge
2014-04-29, by unc0rr
don't search for lua 5.1 anymore
2014-04-28, by sheepluva
Don't activate invulnerability/vampirism between shots of multiattack weapon
2014-04-28, by unc0rr
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
2014-04-28, by sheepluva
Fix typo leading to crashes
2014-04-25, by unc0rr
Add race type detection
2014-04-25, by unc0rr
- Fix bug with infinite rounds in racer when a team quits mid-game
2014-04-25, by unc0rr
Fix new generator on 32 bit arch
2014-04-16, by unc0rr
No more occasional long straight edges
2014-04-15, by unc0rr
Spelling corrections
2014-04-28, by tomasstraupis
Optimize out path closing point for one point paths
2014-04-15, by unc0rr
Racer challenge map #7
2014-04-14, by unc0rr
Official racer challenge map #6
2014-04-04, by unc0rr
merge
2014-03-29, by nemo
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
2014-03-29, by nemo
Send updated info on map switched by voting
2014-03-28, by unc0rr
Fix condition
2014-03-28, by unc0rr
Fix build
2014-03-28, by unc0rr
- Fix applying vote result
2014-03-27, by unc0rr
Fix script
2014-03-24, by unc0rr
Racer challenge #5
2014-03-24, by unc0rr
Some fixes to voting + small refactoring
2014-03-23, by unc0rr
Better detection
2014-03-20, by unc0rr
hm. I think I forgot to commit this when adding speech bubble change
2014-03-20, by nemo
Fix warnings
2014-03-20, by unc0rr
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
2014-03-20, by unc0rr
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
2014-03-20, by unc0rr
Process segments from last to first point too
2014-03-19, by unc0rr
Prevent intersections with segment from last to first point, adjust size of details
2014-03-19, by unc0rr
Fix div by zero error in new generator
2014-03-19, by unc0rr
Greedy approach: divide while it divides
2014-03-19, by unc0rr
No self intersections, except for weirdness between first and last point
2014-03-19, by unc0rr
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-18, by unc0rr
More math, implementation is nearly complete, just still have an issue to resolve
2014-03-17, by unc0rr
Some progress on new generator
2014-03-16, by unc0rr
Move template-based generator into its own file
2014-03-14, by unc0rr
Some optimizations
2014-03-14, by unc0rr
Fix perlin gen on 32 bit arch
2014-03-14, by unc0rr
- Room save/load into/from file
2014-03-14, by unc0rr
Allow to save and delete room config in room
2014-03-13, by unc0rr
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12, by nemo
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-11, by nemo
this is fine right?
2014-03-11, by nemo
Tweaks and tweaks
2014-03-11, by unc0rr
- Rework FillLand
2014-03-10, by unc0rr
as suggested, precompute to avoid use of double
2014-03-09, by nemo
Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08, by unc0rr
Some optimizations
2014-03-08, by unc0rr
Strip Z axis from calculations
2014-03-08, by unc0rr
Setup leftX, rightX and topY
2014-03-08, by unc0rr
Some tweaks to perlin generator
2014-03-08, by unc0rr
Add randomness
2014-03-07, by unc0rr
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-07, by unc0rr
Racer challenge map #4
2014-03-06, by unc0rr
merge
2014-03-06, by unc0rr
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05, by sheepluva
Don't run two engine threads simultaneously
2014-03-06, by unc0rr
Don't call halt()
2014-03-05, by unc0rr
Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-04, by unc0rr
- Fix crasher in doStepSniperRifleShot
2014-03-03, by unc0rr
Make it build as library
2014-03-02, by unc0rr
Only draw border for solid land
2014-03-01, by nemo
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01, by nemo
merge
2014-03-01, by unc0rr
always update. a bit inefficient, but scripts do weird things.
2014-03-01, by nemo
Fix "don't know how to make hwengine.pas" error
2014-03-01, by unc0rr
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01, by nemo
pass --prefix to previews too
2014-03-01, by nemo
Use all pixels, not only 8x8 areas
2014-02-28, by unc0rr
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-28, by unc0rr
Oops, remove debug stuff which hid the feature
2014-02-27, by unc0rr
Add alpha channel to preview
2014-02-26, by unc0rr
Move preview rendering into HWMap
2014-02-26, by unc0rr
- Make world wrap edges not depend on gear radius
2014-02-26, by unc0rr
move the freeModule too, couple of style tweaks
2014-02-24, by nemo
fix molotov sprite too
2014-02-23, by sheepluva
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23, by sheepluva
merge
2014-02-23, by nemo
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23, by sheepluva
minor comments fix
2014-02-23, by sheepluva
add preview init to tunnels too
2014-02-23, by nemo
fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23, by sheepluva
use data not text, so DLC doesn't get an *
2014-02-23, by nemo
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-23, by nemo
Official challenge map #3 by 1937barcelona
2014-02-21, by unc0rr
Don't rewrite server ini file too often
2014-02-20, by unc0rr
Fix tinting of AI kills counter
2014-02-20, by unc0rr
Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-19, by unc0rr
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-18, by sheepluva
Fix issue 780 (copy-paste fail)
2014-02-18, by unc0rr
Fix setting lc_endluatest result
2014-02-16, by unc0rr
Reduce number of warnings in pas2c-generated code
2014-02-16, by unc0rr
Fix build
2014-02-16, by unc0rr
What about exact value?
2014-02-14, by unc0rr
In stats-only mode:
2014-02-14, by unc0rr
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13, by unc0rr
NULL PChar is okay
2014-02-13, by unc0rr
pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13, by nemo
Fix read of freed memory found with valgrind
2014-02-13, by unc0rr
Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12, by unc0rr
- Remove few PAS2C ifdef's
2014-02-12, by unc0rr
Fix binds loading
2014-02-12, by unc0rr
- pas2c recognizes typecasts in initialization expressions
2014-02-12, by unc0rr
Small fix which makes pas2c engine successfully replay demos
2014-02-11, by unc0rr
- Pas2C: make use of 'external' function decorator
2014-02-11, by unc0rr
Implement needed rtl functions
2014-02-10, by unc0rr
It compiles \o/
2014-02-10, by unc0rr
fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09, by sheepluva
fix misleading indentation
2014-02-09, by sheepluva
Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-09, by unc0rr
Implicit type casts to help pas2c
2014-02-08, by unc0rr
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07, by unc0rr
Implement a bit of astring
2014-02-07, by unc0rr
Pas2C recognizes ansistrings
2014-02-07, by unc0rr
Fix build with old base package
2014-02-07, by unc0rr
disallow sinegun to penetrate solid land
2014-02-07, by sheepluva
fix potential buffer overflow
2014-02-06, by sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06, by sheepluva
Merge
2014-02-07, by unc0rr
get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06, by sheepluva
Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-07, by unc0rr
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06, by sheepluva
Drop support for other string types than string255
2014-02-06, by unc0rr
simplify rc-plane's angle-adjustment-after-wrap code
2014-02-06, by sheepluva
CMake checks for haskell modules needed
2014-02-04, by unc0rr
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04, by sheepluva
whoops, lost a space
2014-02-04, by sheepluva
fix a relevant warning I caused by accident
2014-02-04, by sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04, by sheepluva
yo dawg, I herd you like PChar...
2014-02-04, by sheepluva
remove obsolete type conversions that messed with pas2c
2014-02-04, by sheepluva
fix some string related pas2c issues
2014-02-04, by sheepluva
use uConsts rather than including config.inc more than once
2014-02-04, by sheepluva
add travis dependencies
2014-02-04, by sheepluva
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03, by sheepluva
- Cut actions array instead of performing full copy, when it is possible
2014-02-03, by unc0rr
Tiny optimization
2014-02-03, by unc0rr
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01, by nemo
Actually do some actions when flood detected
2014-02-02, by unc0rr
Define some boundaries to detect events
2014-01-31, by unc0rr
More work on flood detector
2014-01-31, by unc0rr
Fix build
2014-01-31, by unc0rr
Official racer challenge #2
2014-01-30, by unc0rr
- Start work on flood detector
2014-01-30, by unc0rr
aaaand remove switch
2014-01-29, by nemo
tweaks
2014-01-28, by nemo
Implement kick voting
2014-01-29, by unc0rr
This should help server bypass malformed replays
2014-01-28, by unc0rr
remove a few weps I missed. forgot I'd uncommented prior to a diff I'd done earlier
2014-01-28, by nemo
AI always activates invulnerability and extra damage if it has them
2014-01-28, by unc0rr
Make highlander configurable using weapons, commit weaponset mimicking old values
2014-01-27, by nemo
unbreak build. didn't test changes
2014-01-27, by nemo
Implement 'voted' function
2014-01-28, by unc0rr
Even more love to pas2c
2014-01-27, by unc0rr
Fix times
2014-01-27, by unc0rr
Some love to pas2c
2014-01-27, by unc0rr
ADMIN_ACCESS is deprecated long ago
2014-01-26, by unc0rr
Mutual authentication: server side
2014-01-26, by unc0rr
Filter confusables to some limits
2014-01-26, by unc0rr
Mutual authentication: client side
2014-01-26, by unc0rr
Now convert to xml rules
2014-01-24, by unc0rr
freaking space
2014-01-24, by koda
add glew and ghc-zlib dependencies for travis tests
2014-01-24, by koda
ghc ooops
2014-01-24, by koda
add AppData file
2014-01-24, by koda
use CMAKE_CURRENT_SOURCE_DIR consistently
2014-01-24, by koda
Must not code at late night (fix sanity check)
2014-01-24, by unc0rr
- Add SCHEME which is needed in room config
2014-01-24, by unc0rr
Some basic sanity tests for replay files
2014-01-24, by unc0rr
confusables.txt to insert query converter
2014-01-23, by unc0rr
Handle chars and not bytes for usernames :-p
2014-01-23, by unc0rr
turned out this blocked CJK characters too. stick to ASCII control char ban only, do NOT include UTF-8 control chars
2014-01-23, by sheepluva
hide complete IP of other users, when non-admin requests player info. showing the first two parts of the IP was kinda pointless to begin with (what for?) and has recently lead to increased abuse and lobby flooding due to bots collecting/posting IP tracking information
2014-01-23, by sheepluva
Use zlibFormat
2014-01-23, by unc0rr
disallow control chars in player nicks, thanks for burp to helping making the list more complete
2014-01-22, by sheepluva
- Implement /callvote
2014-01-23, by unc0rr
- Allow delegation to specific person in fixed room
2014-01-23, by unc0rr
Don't delegate special room to another player when owner quits
2014-01-22, by unc0rr
More robust implementation of decompression
2014-01-22, by unc0rr
Small update of my voice-pack Default_ru
2014-01-22, by Wohlstand
actual fix
2014-01-22, by sheepluva
fix server not building
2014-01-22, by sheepluva
Show which file has failed
2014-01-22, by unc0rr
Check if frontend was too lazy to actually send drawn map data to the server
2014-01-22, by unc0rr
Oops, forgot this
2014-01-22, by unc0rr
test tweak/fix
2014-01-22, by sheepluva
more scripts found by sheepluva
2014-01-22, by koda
little gameServer cleanup
2014-01-22, by koda
restore revinfo
2014-01-21, by koda
readd r3be36d2fdca6
2014-01-21, by koda
ok really restore tests
2014-01-21, by koda
restore tests
2014-01-21, by koda
restore gameServer changes
2014-01-21, by koda
merge
2014-01-21, by koda
Halfplement voting
2014-01-22, by unc0rr
Fix uGearsHandlersMess.pas changes lost in merge r1c02143bfe9c.
2014-01-21, by sheepluva
Fix server producing unreplayable records
2014-01-21, by unc0rr
use new API for changing GameFlags
2014-01-21, by sheepluva
luaAPI:
2014-01-21, by sheepluva
Fix detection of mapgen
2014-01-21, by unc0rr
Merge
2014-01-21, by unc0rr
This adds idle hog tinting. Active hog tinting still needed.
2014-01-20, by nemo
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21, by sheepluva
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21, by sheepluva
test for GetGravity and SetGravity
2014-01-21, by sheepluva
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20, by sheepluva
Implement drawnMapData function so checker could check replays with drawn maps
2014-01-21, by unc0rr
drill rocket test
2014-01-20, by sheepluva
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20, by sheepluva
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-20, by sheepluva
fix despeckle mutilating blurry land
2014-01-19, by sheepluva
- Make Racer report achievements
2014-01-20, by unc0rr
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19, by sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-19, by sheepluva
add travis tests for the two new cmake options
2014-01-21, by koda
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-19, by sheepluva
fixwhitespace and dos2unix
2014-01-21, by koda
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-19, by sheepluva
partial merge of the webgl branch
2014-01-21, by koda
Fix checker logon process
2014-01-19, by Wohlstand
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18, by sheepluva
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-18, by nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17, by nemo
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17, by nemo
Convert some ansistrings to pchars
2014-01-18, by unc0rr
drop redundancies for lua and physfs
2014-01-17, by koda
fix linking physfs after a run of cmake
2014-01-17, by koda
happy 10000th commit
2014-01-17, by koda
fix build on travis
2014-01-17, by unC0Rr
use bundled physfs on win and osx
2014-01-17, by koda
fix some travis BUILD_ARGS and add a new one
2014-01-17, by koda
Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17, by Vittorio Giovara
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17, by sheepluva
position "finger"/pointer over current hog above tags
2014-01-17, by sheepluva
style tweaks
2014-01-17, by sheepluva
update copyright to 2014
2014-01-17, by sheepluva
move room state filter
2014-01-17, by sheepluva
unCORr likes PChar arrays
2014-01-16, by sheepluva
In special rooms game starts when all players are ready
2014-01-16, by unc0rr
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16, by sheepluva
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16, by sheepluva
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-16, by sheepluva
add compatibility for physicsfs 2.0
2014-01-15, by sheepluva
oops, fix build
2014-01-16, by unc0rr
Also define default value of THEME
2014-01-16, by unc0rr
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14, by sheepluva
fix seteffect documentation, lua wiki misled me there
2014-01-14, by sheepluva
ifdef for now
webgl
2014-01-19, by unc0rr
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-14, by unc0rr
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
webgl
2014-01-09, by Gianfranco Costamagna
Free cached ammo menu tex on quit.
2014-01-13, by nemo
'-d' option to pas2c
webgl
2014-01-09, by unc0rr
Parse " and \ escaping in binds
2014-01-13, by unc0rr
rename NOPASCAL option to BUILD_ENGINE_C
webgl
2014-01-08, by koda
fix missing escape for usernick used in regexp
2014-01-13, by sheepluva
cosmetics
webgl
2014-01-08, by koda
Oops, forgot 'hg add' this file
2014-01-12, by unc0rr
call pas2c on hwengine only
webgl
2014-01-08, by koda
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-12, by unc0rr
Oops
webgl
2014-01-08, by unc0rr
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-12, by unc0rr
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
webgl
2014-01-08, by unc0rr
That check was too weird and complicated
2014-01-12, by unc0rr
Fix these too
webgl
2014-01-08, by unc0rr
Cake falls when loses ground
2014-01-10, by unc0rr
Fix two desync causes
webgl
2014-01-08, by unc0rr
keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-10, by nemo
pas2c engine now writes debug log
webgl
2014-01-07, by unc0rr
fix a few uses of VERSION_* checks
2014-01-08, by koda
Render chars as hex numbers
webgl
2014-01-07, by unc0rr
drop extra spaces from a few CMakeLists.txt files
2014-01-08, by koda
oh those signed chars
webgl
2014-01-07, by unc0rr
consistent cmake checks
2014-01-08, by koda
Fix doStepHandlers confusion
webgl
2014-01-06, by unc0rr
use mainstream project name
2014-01-08, by koda
- Don't define NOCONSOLE
webgl
2014-01-05, by unc0rr
add other libav library versions
2014-01-08, by koda
Prevent assertion on uninitialized variable
webgl
2014-01-05, by unc0rr
21 now
2014-01-08, by unc0rr
- Fix build via pas2c
webgl
2014-01-05, by unc0rr
Ban arch.c from source tarball
2014-01-08, by unc0rr
Fix build (no idea what's going on in this branch btw)
webgl
2014-01-05, by unc0rr
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-07, by nemo
merge default
webgl
2014-01-04, by unc0rr
Added cast to qreal, avoiding ftbfs due to issue #758
2014-01-07, by Gianfranco Costamagna
+speedup in binds config (fixes issue 749)
2014-01-04, by unc0rr
enable verbosity in travis builds
2014-01-04, by koda
revert 58dee07f7552
2014-01-04, by koda
hwlibrary also depends on hwengine
2014-01-04, by koda
correctly set this pascal flag for future compatibility
2014-01-04, by koda
update copyright year (twice) for Info.plist
2014-01-04, by koda
set common pascal library search path once
2014-01-04, by koda
explicitly set linker library path for pascal when deploying an older version
2014-01-04, by koda
allow specifying a different CMAKE_OSX_SYSROOT
2014-01-04, by koda
less spam
2014-01-03, by koda
I'd meant for this to match the frontend
2014-01-03, by nemo
fix git hash reporting
2014-01-03, by koda
enable travis bot
2014-01-03, by koda
add more travis tests
2014-01-03, by koda
Close branch
0.9.20
2015-06-01, by koda
have revinfo also try to pick up git hashes
2014-01-03, by koda
Fix building on OSX when autoupdate is disabled
0.9.20
2015-06-01, by koda
Merge pull request #10 from LocutusOfBorg/fix-avwrapper2
2014-01-03, by Vittorio Giovara
don't stack bye/teleport sounds of hogs (when a team is gone)
0.9.20
2014-03-05, by sheepluva
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
2014-01-03, by Gianfranco Costamagna
backport of r2aa9cf5badfcc978268a9bf06950942f27dfd366
0.9.20
2014-01-07, by Gianfranco Costamagna
Merge pull request #8 from LocutusOfBorg/fix-avwrapper-exit-calls
2014-01-03, by Vittorio Giovara
revert 58dee07f7552
0.9.20
2014-01-04, by koda
Fixed avwrapper exit calls, fixing issue 752
2014-01-03, by Gianfranco Costamagna
hwlibrary also depends on hwengine
0.9.20
2014-01-04, by koda
Merge pull request #7 from LocutusOfBorg/fix-FPIC
2014-01-03, by Vittorio Giovara
correctly set this pascal flag for future compatibility
0.9.20
2014-01-04, by koda
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
2014-01-03, by Gianfranco Costamagna
unsynced remote changes...
2014-01-03, by koda
update copyright year (twice) for Info.plist
0.9.20
2014-01-04, by koda
Merge pull request #6 from LocutusOfBorg/added-travis
2014-01-03, by Vittorio Giovara
tweak
2014-01-03, by nemo
set common pascal library search path once
0.9.20
2014-01-04, by koda
Added simple travis file
2014-01-03, by Gianfranco Costamagna
hey, if unc0rr can screw with gravity...
2014-01-02, by nemo
explicitly set linker library path for pascal when deploying an older version
0.9.20
2014-01-04, by koda
merge cmake osx sdk changes
2014-01-03, by koda
allow specifying a different CMAKE_OSX_SYSROOT
0.9.20
2014-01-04, by koda
Oops, fix message
2014-01-03, by unc0rr
I'd meant for this to match the frontend
0.9.20
2014-01-04, by nemo
- Utility script for parameters handling
2014-01-03, by unc0rr
fix git hash reporting
0.9.20
2014-01-04, by koda
Only emit roomNameUpdated when it actually is changed
2014-01-01, by unc0rr
have revinfo also try to pick up git hashes
0.9.20
2014-01-04, by koda
Prepend '!' to 42nd scheme parameter in network traffic
2014-01-01, by unc0rr
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
0.9.20
2014-01-04, by Gianfranco Costamagna
Special script parameter variable in game scheme
2014-01-01, by unc0rr
Fixed avwrapper exit calls, fixing issue 752
0.9.20
2014-01-04, by Gianfranco Costamagna
Try to keep old weapon sets (not tested at all)
2014-01-01, by unc0rr
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
0.9.20
2014-01-04, by Gianfranco Costamagna
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
2014-01-01, by unc0rr
This is the way I like it:
0.9.20
2014-01-01, by unc0rr
tip is no longer .20 compatible
2014-01-01, by nemo
Some fixes
0.9.20
2013-12-31, by unc0rr
This is the way I like it:
2014-01-01, by unc0rr
Not a thing which is needed in release tarball
0.9.20
2013-12-31, by unc0rr
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
2013-12-30, by nemo
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
0.9.20
2013-12-30, by nemo
Added tag 0.9.20-release for changeset af0520a6bf00
2013-12-31, by koda
remove one spurious WARNING tag from cmake message
0.9.20
2014-01-03, by koda
merge from .20 again
2013-12-31, by koda
improve OSX SDK selection when build and deploy target don't match
0.9.20
2014-01-03, by koda
switch every optimization from Os to O2
0.9.20
0.9.20-release
2013-12-31, by koda
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
0.9.20
2013-12-30, by nemo
Some fixes
2013-12-31, by unc0rr
move CMAKE_Pascal_FLAGS_* flags after enabling the Pascal language or they get overwritten
0.9.20
2013-12-31, by koda
Not a thing which is needed in release tarball
2013-12-31, by unc0rr
merge safe fixes from default. physfs include order, tips file length check, server checker fixes, shoppa border fix, land drawing optimisations, physfs off by 1 (probably unused by us), rubber svg image
0.9.20
2013-12-30, by nemo
merge from .20
2013-12-30, by nemo
merge
2013-12-29, by koda
Uberfix. TODO: ask fpc guys wtf.
2013-12-29, by unc0rr
A bit of formatting
2013-12-29, by unc0rr
Be friendly with pas2c
2013-12-29, by unc0rr
debian is pedantic and isn't aware this is just a dev comment
2013-12-28, by nemo
Delete Application
2013-12-28, by nemo
also make drill much much less likely to explode on shallow angles
2013-12-28, by nemo
reset X/Y too (make drill less explodey. mask fixes revealed an issue)
2013-12-27, by nemo
add the source image so it doesn't get misplaced again
2013-12-27, by nemo
merge further changes from 0.9.20
2013-12-29, by koda
I don't trust fpc with -O3
0.9.20
2013-12-30, by nemo
Store protocol number in database for replays
2013-12-27, by unc0rr
Uberfix. TODO: ask fpc guys wtf.
0.9.20
2013-12-29, by unc0rr
Heh, hardcoded paths :D
2013-12-27, by unc0rr
debian is pedantic and isn't aware this is just a dev comment
0.9.20
2013-12-28, by nemo
Oops, meant Land
2013-12-27, by unc0rr
Delete Application
0.9.20
2013-12-28, by nemo
BUILD: make binary/libdir destinations modifiable
0.9.20
2013-12-26, by hasufell
BUILD: make binary/libdir destinations modifiable
2013-12-26, by hasufell
include paths before platform, move config code around
0.9.20
2013-12-28, by koda
merge a few changes from 0.9.20
2013-12-26, by koda
drop 10.4 support, needed after introduction of @rpath
0.9.20
2013-12-28, by koda
Added tag 0.9.20-release for changeset 2b8f928faa14
2013-12-26, by koda
correctly handle @rpath
0.9.20
2013-12-28, by koda
Merge pull request #5 from AMDmi3/freebsd
2013-12-26, by Vittorio Giovara
merge
0.9.20
2013-12-27, by unc0rr
give cake a tiny initial push so it does something useful in zerog
2013-12-25, by nemo
Prevent div by zero
2013-12-25, by unc0rr
skip writing the full destination name
0.9.20
2013-12-26, by koda
merge w/ 0.9.20
2013-12-24, by nemo
copy the png library
0.9.20
2013-12-26, by koda
forgot this one too
0.9.20
2013-12-24, by nemo
pick up trunk changes (AI, encoding)
0.9.20
2013-12-24, by nemo
I hate windows. This probably fixes text.
2013-12-24, by nemo
merge from default
0.9.20
2013-12-25, by unc0rr
quick sanity change for AI + zerog
2013-12-24, by nemo
Bump up protocol number
0.9.20
2013-12-25, by unc0rr
few more changes
2013-12-24, by nemo
this is really annoying
2013-12-25, by unc0rr
0.9.20 changes. May have missed stuff. Please add if you notice anything missing.
2013-12-24, by nemo
Allow skip in move
2013-12-25, by unc0rr
merge
2013-12-25, by unc0rr
Make server aware of new versions
2013-12-24, by unc0rr
Rework of No Gravity script:
2013-12-24, by unc0rr
Remove some wtfism that was breaking localisation
2013-12-24, by nemo
Recover old tips from .ts files. This addresses bug #740
2013-12-24, by nemo
Pick random tip from the tip file each time front page is viewed.
2013-12-24, by nemo
Localise tips again. Including new german contribution from bug #738. We should look into the old .ts files and see if there are translations that can be recovered.
2013-12-24, by nemo
typos correction
2013-12-24, by Periklis Ntanasis
svg
2013-12-23, by nemo
'Open packages directory' button on dlc page
2013-12-23, by unc0rr
merge of volkan's commit followed by lupdate to pick up the new strings
2013-12-23, by nemo
Purely a whitespace change. Going to try to stick to consistent line endings in the future.
2013-12-23, by nemo
update german
2013-12-23, by wuzzy
more advbounce flagging
2013-12-23, by nemo
make punch usable with no gravity lua
2013-12-23, by nemo
code formatting/consistency
2013-12-23, by Periklis Ntanasis
oops, remove debug message
2013-12-23, by Periklis Ntanasis
check if save from old campaign name scheme exists and if so rename it to use _ instead of spaces -see issue 722
2013-12-23, by Periklis Ntanasis
stricter check of dY and collision
2013-12-22, by nemo
Move to No_Gravity and add .cfg
2013-12-23, by unc0rr
Default to ...
2013-12-22, by nemo
allow poison clouds to flag active using tmpflag
2013-12-22, by nemo
No gravity mode
2013-12-22, by unc0rr
- Fix typo in frontend debug output
2013-12-22, by unc0rr
Graves should not be kicked for EXPLDoNotTouchAny
2013-12-22, by nemo
add a preliminary description
2013-12-22, by wuzzy
redraw ownertex to fix tinting issue
2013-12-21, by nemo
make rubber bouncy even in winter. was considering icy as well but, one, evil, two, would prob want ice sprite like girder
2013-12-20, by nemo
changing math functions that may cause desyncs
2013-12-21, by Periklis Ntanasis
Fix warnings
2013-12-21, by unC0Rr
Some updates to ru localization
2013-12-20, by unc0rr
christmas eve too (matches frontend)
2013-12-18, by nemo
merge since this was committed prior to the hat addition
2013-12-18, by nemo
Updated continental to the latest
2013-12-18, by Vatten
New hats. Variety of authors. Collected from hats thread by Randi.
2013-12-18, by nemo
merge
2013-12-18, by unc0rr
desert01 fixed destructible terrain marks and cosmos marks for completed main missions
2013-12-18, by Periklis Ntanasis
Move physfs includes before all others
2013-12-25, by Dmitry Marakasov
No idea what this is doing, seems to allow recorder instance to not block further engine starts while it is doing its job.
2013-12-18, by unc0rr
Fix off-by-one in physfs
2013-12-25, by Dmitry Marakasov
merge default here
sdl2transition
2013-12-17, by unc0rr
remove state from check, just to see if this was why we just desynced
2013-12-15, by nemo
state too "why not"
2013-12-14, by nemo
clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
2013-12-14, by nemo
merge
2013-12-14, by unc0rr
lupdate-qt4
2013-12-13, by nemo
This seems to be enough to fix the bug with sprGirder rendered in stripe
2013-12-14, by unc0rr
Display team owner in teams widget (addresses issue 174)
2013-12-13, by unc0rr
- /owner command to specify team owner
2013-12-13, by unc0rr
merge
2013-12-13, by unc0rr
add SetHogTeamName
2013-12-13, by cairo
- /greeting command for room greeting message
2013-12-13, by unc0rr
- Remove obsolete protocol message
2013-12-13, by unc0rr
More sane default weapons: remove rc, freezer, portals and landspray
2013-12-12, by unc0rr
reduce # of freezers to 1
2013-12-12, by nemo
changed some things about checkpoints and battle events in desert01,fixes turn interruption when battle one or two is triggered
2013-12-13, by Periklis Ntanasis
fixed getting device crates with rc plane,end game when device crates destroyed,save/load hero position for checkpoint 5 in desert01
2013-12-12, by Periklis Ntanasis
removed bouncy terrain, added visual mark on non-portal/indestructible areas, changed map so only way to win is by using the portal gun
2013-12-11, by Periklis Ntanasis
make the rubber band a "flat" surface so bounce is a bit more predictable. This is mostly just for testing. It looks a bit odd walking on it, and unpredictable bounce might even be just fine...
2013-12-10, by nemo
oups. accidentally commented out both lines
2013-12-10, by nemo
Better diagnostic message when failing to load theme.cfg
2013-12-10, by unc0rr
can't use parsecommand since it does sendipc
2013-12-10, by nemo
fix for fail to place using ammo
2013-12-10, by nemo
match girder on this one.
2013-12-09, by nemo
clear hat if load fails
2013-12-09, by nemo
set holiday hats for nohat hogs
2013-12-09, by cairo
moon02 fixes: bug that didn't called win(), changed map so blue hog not placed on edges, teleport animations, removed amSkip, also error when drow hero and enemy seems fixed
2013-12-10, by Periklis Ntanasis
Don't send empty theme in config
2013-12-10, by unc0rr
- Restrict game config changes in special rooms
2013-12-09, by unc0rr
Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-12-09, by nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-12-08, by nemo
Add missing gstCollision bug #725
2013-12-08, by nemo
fix Issue #724: Bee sound never stops (underwater when timer is 0)
2013-12-08, by sheepluva
string/typo fixes
2013-12-08, by sheepluva
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-07, by nemo
use a variable that allows negative values instead.
2013-12-07, by nemo
disallow speech bubbles to go offscreen
2013-12-08, by sheepluva
fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-12-08, by sheepluva
It seems that at the current state it is necessary to protect sending stats/ending game from multiple execution,
2013-12-06, by sheepluva
* turned out the no-flight zone is also a no-climb-and-progress zone
2013-12-06, by sheepluva
some more campaign string tweaks
2013-12-06, by sheepluva
string tweaks and whitespace fixes
2013-12-06, by sheepluva
german translation updates
2013-12-06, by sheepluva
don't allow autocamera to mess with targetting when e.g. spamming air-attacks in inf attack mode
2013-12-06, by sheepluva
fix buggy win conditions and stats in death01
2013-12-06, by Periklis Ntanasis
- Special rooms which stay even when last player quits. Not useful for now, and can't be removed at all.
2013-12-05, by unc0rr
here have some lua love: make parameter count error messages more helpful to lua devs
2013-12-04, by sheepluva
lua call SetAmmoDelay(ammotype, delay). note: as the engine does not yet support per-clan/team/hog ammo delay values, lua scripters will have to keep track of individual delays and set them accordingly before a hedgehog's turn (if they want usage cool-down behavior)
2013-12-04, by sheepluva
fix misspelled variable name (cosmetic change)
2013-12-04, by sheepluva
make the team association with hog before calling gear creation. makes some lua a little easier
2013-12-03, by nemo
sethogname/hat need to wrap entire operation around test of hog/gear
2013-12-03, by nemo
adjusting the wind in fruit02
2013-12-04, by Periklis Ntanasis
fixed wrong saved positions, illegal crate destroying and killing cap.Lime early in fruit02
2013-12-04, by Periklis Ntanasis
Load themes lazily
2013-12-04, by unc0rr
Be lazy in loading maps list
2013-12-03, by unc0rr
make all objects depend on .inc files (which are not correctly positioned in list, because cmake can't deal with that
2013-12-03, by sheepluva
Remove turntimeleft/hog gear check from smine if infinite attack is enabled. just use the flightime for that.
2013-12-03, by nemo
make source files objects depend on their predecessors in list
2013-12-03, by sheepluva
fixed user gain control of npc, rope cheat and overlapping bubbles in fruit01
2013-12-03, by Periklis Ntanasis
make lazy loading of map preview a little bit less of a hack
2013-12-02, by sheepluva
Load hats into the model lazily
2013-12-02, by unc0rr
fix for: uCollisions.pas(63,50) Hint: Unit "uGearsList" not used in uCollisions
2013-12-02, by sheepluva
add missing initializers for 'dlc' variables for the 3 default generated map types (fixes 3 clang warnings)
2013-12-02, by sheepluva
don't generate any map previews until they are actually visible. this should improve hedgewars startup performance on weak machines
2013-12-02, by sheepluva
fixed moving npc and flying in forbidden area in ice01
2013-12-02, by Periklis Ntanasis
fixed overlapping bubbles and wrong dialog triggering in moon01
2013-12-02, by Periklis Ntanasis
don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
2013-12-01, by nemo
Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
2013-11-30, by nemo
Fix erroneous message in console debug
2013-11-30, by unc0rr
Show "incompatible version" message instead of "no such room" on try to join room with another protocol version
2013-11-30, by unc0rr
fix for regression issue 669 "Lobby: User context-menu of offline user shows all options as if user was still online"
2013-11-30, by sheepluva
small cleanup etc
2013-11-30, by sheepluva
don't show 'follow' entry for players that are in lobby
2013-11-30, by sheepluva
regression fix: reallow offline players to be added to friendslist/ignore list
2013-11-30, by sheepluva
fixing position of spawning sparkles of target gears by applying a filthy workaround for a filthy bug in the filthy filthy doStepCase handler.
2013-11-30, by sheepluva
whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29, by sheepluva
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29, by unc0rr
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-28, by nemo
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-28, by unc0rr
update credits
2013-11-27, by sheepluva
unbreak various parts of campaign variable loading/saving
2013-11-25, by sheepluva
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
2013-11-25, by sheepluva
*grumble grumble*
2013-11-24, by nemo
Forbid /delegate to room admin
2013-11-25, by unc0rr
fix tag toggling. I think...
2013-11-24, by nemo
another broken element
2013-11-24, by nemo
fix translation xml
2013-11-24, by nemo
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
2013-12-14, by unc0rr
Fix typo reported by MK
2013-11-24, by unc0rr
Qt and SDL2 do not play nice on osx apparently
sdl2transition
2013-12-06, by koda
gear deletion called inappropriately.
2013-11-22, by nemo
use clang on mavericks
sdl2transition
2013-12-06, by koda
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
2013-11-19, by nemo
fix linking on osx by hardcoding the default library output path
sdl2transition
2013-12-06, by koda
german translation update
2013-11-18, by Wuzzy
use NOSDL2 for consistency
sdl2transition
2013-12-06, by koda
- Column for script in rooms list
2013-11-18, by unc0rr
Frontend builds
sdl2transition
2013-11-11, by unc0rr
Fix .desktop conformance warnings
2013-11-15, by Mailaender
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
2013-11-10, by unc0rr
Make birdy fly away if hog gear is deleted.
2013-11-14, by nemo
All I want is to receive some events...
sdl2transition
2013-11-10, by unc0rr
bug #695 add left tex to stop repeating sun
2013-11-13, by almikes
added campaigns_el.txt
2013-11-13, by Periklis Ntanasis
- Keyboard bindings seem to work fully
sdl2transition
2013-11-08, by unc0rr
Delete now toggles hiding team area
2013-11-12, by nemo
typo correction
2013-11-12, by Periklis Ntanasis
Use scancodes. Most bindings work now.
sdl2transition
2013-11-08, by unc0rr
Handle absence of "SCRIPT" in replay
2013-11-12, by unc0rr
missions_el added
2013-11-12, by Periklis Ntanasis
- Fix TryPut, so really large maps could load
sdl2transition
2013-11-07, by unc0rr
merge
2013-11-08, by nemo
Sounds can be heard now
sdl2transition
2013-11-07, by unc0rr
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
2013-11-08, by nemo
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
2013-11-07, by unc0rr
just an experiment. make these offset 2 as well on X
2013-11-07, by nemo
Provide more information to SDLTry
sdl2transition
2013-11-07, by unc0rr
fiddle with shift of hog gear collision. need some ropers to try them out
2013-11-07, by nemo
Fix chat yet again
2013-11-08, by unc0rr
some improvements for sdl2 building (not complete nor clean)
sdl2transition
2013-11-05, by koda
fix f10 default if no team binds
2013-11-06, by nemo
- Use USESDL12 for old SDL
sdl2transition
2013-11-06, by unc0rr
Fix broken chat
2013-11-05, by unc0rr
cleanup of timer accidentally exposed prob w/ timebox
2013-11-04, by nemo
merge
2013-11-03, by koda
enable -fPIC on UNIX only
2013-11-03, by koda
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
2013-11-03, by nemo
Only toggle afk mode when it's not your turn
2013-11-04, by unc0rr
Quick and simple implementation of afk mode (toggled by /pause)
2013-11-03, by unc0rr
Small refactor
2013-11-03, by unc0rr
unbreak png screenshots
2013-11-03, by sheepluva
Don't change crosshair look when hedgehog does high jump
2013-11-02, by unc0rr
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
2013-11-01, by unc0rr
merge bday/xmas w/ main
2013-10-31, by nemo
ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
2013-10-31, by nemo
so, lack of this was causing the team area to be too squat. at this point tho, I get the impression qt.css is outright replaced by birthday/christmas. This seems inconvenient, and if so, we should merge in changes to qt.css which has quite a bit more stuff in it
2013-10-31, by nemo
Ensure checkers don't check same replay simultaneously
2013-10-31, by unc0rr
Fix 'non-exhaustive pattern' server crash
2013-10-31, by unc0rr
Prevent using SetAmmo to set amNothing to anything.
2013-10-31, by nemo
drop onGameTick20 - it has some savings on cpu, but racers demand millisecond precision not 20 millisecond, apparently
2013-10-30, by nemo
this isn't pascal
2013-10-30, by nemo
use gameticks instead of turn timer. untested. also replaced tabs with spaces
2013-10-30, by nemo
- More HealthTex to clan structure
2013-10-30, by unc0rr
Tinted crosshair (without that cool white dot in the middle)
2013-10-29, by unc0rr
- Cut code with bug to fix issue 713
2013-10-29, by unc0rr
not useful check
2013-10-28, by koda
fix asm again...
2013-10-28, by koda
correctly use USE_TOUCH_INTERFACE
2013-10-28, by koda
add possibility to compile with SDL2 automatically
2013-10-28, by koda
add FindSDL2 module from dhewm repo
2013-10-28, by koda
merge spacecampaign
2013-10-28, by koda
close branch
spacecampaign
2013-11-03, by koda
merge with default
spacecampaign
2013-09-25, by Periklis Ntanasis
autoselect weapon in time challenges
spacecampaign
2013-09-22, by Periklis Ntanasis
typo
spacecampaign
2013-09-22, by Periklis Ntanasis
fixed bug that didn't set TurnTimeLeft in first round if dialog not skipped
spacecampaign
2013-09-22, by Periklis Ntanasis
use consts for TStatInfo enum
spacecampaign
2013-09-19, by Periklis Ntanasis
fixes bug that doesn't display mission name in drop down list
spacecampaign
2013-09-19, by Periklis Ntanasis
some changes regarding hp save in cosmos and moon
spacecampaign
2013-09-18, by Periklis Ntanasis
remove unnecessary comments
spacecampaign
2013-09-18, by Periklis Ntanasis
dialog changes
spacecampaign
2013-09-18, by Periklis Ntanasis
added event for meteorite mission
spacecampaign
2013-09-18, by Periklis Ntanasis
cosmos, after death01 dialogs
spacecampaign
2013-09-18, by Periklis Ntanasis
changes in cosmos map
spacecampaign
2013-09-18, by Periklis Ntanasis
custom stats and win/lose events
spacecampaign
2013-09-17, by Periklis Ntanasis
image and description
spacecampaign
2013-09-17, by Periklis Ntanasis
final mission map and most logic
spacecampaign
2013-09-17, by Periklis Ntanasis
bonus notice in the win/stats page
spacecampaign
2013-09-16, by Periklis Ntanasis
add bonuses
spacecampaign
2013-09-16, by Periklis Ntanasis
hats
spacecampaign
2013-09-16, by Periklis Ntanasis
removed unnecessary map.cfg
spacecampaign
2013-09-15, by Periklis Ntanasis
making death01 easier and less luck dependent
spacecampaign
2013-09-15, by Periklis Ntanasis
add skip to hero
spacecampaign
2013-09-14, by Periklis Ntanasis
making death01 easier and less luck dependent to win
spacecampaign
2013-09-14, by Periklis Ntanasis
fixed bug making the game not end when thanta was dead,reported by Wuzzy
spacecampaign
2013-09-14, by Periklis Ntanasis
end game when skip in last dialog
spacecampaign
2013-09-14, by Periklis Ntanasis
fixed hero win the game in case damage has happened to him previously in the same turn reported by Wuzzy
spacecampaign
2013-09-14, by Periklis Ntanasis
should fix deadlock checkpoint reported by Wuzzy
spacecampaign
2013-09-13, by Periklis Ntanasis
fixed lua error reported by Wuzzy
spacecampaign
2013-09-13, by Periklis Ntanasis
fix check for event - guard attack
spacecampaign
2013-09-12, by Periklis Ntanasis
give player only one rope
spacecampaign
2013-09-12, by Periklis Ntanasis
fixed bug that didn't endgame when make wrong landing with no fuels
spacecampaign
2013-09-12, by Periklis Ntanasis
fixed the bug that didn't saved checkpoint 1 reported by mikade
spacecampaign
2013-09-12, by Periklis Ntanasis
image and description
spacecampaign
2013-09-12, by Periklis Ntanasis
added custom stats
spacecampaign
2013-09-12, by Periklis Ntanasis
cleanup - removed debug prints
spacecampaign
2013-09-12, by Periklis Ntanasis
many corrections
spacecampaign
2013-09-11, by Periklis Ntanasis
moon side mission map and most of the logic
spacecampaign
2013-09-11, by Periklis Ntanasis
win stats
spacecampaign
2013-09-06, by Periklis Ntanasis
image and description
spacecampaign
2013-09-06, by Periklis Ntanasis
added captions with rules and objectives
spacecampaign
2013-09-06, by Periklis Ntanasis
I think it's better map to be destroyable
spacecampaign
2013-09-06, by Periklis Ntanasis
mission mechanioncs seems ok
spacecampaign
2013-09-06, by Periklis Ntanasis
part of desert03 side mission - map not finished yet, will be commited later
spacecampaign
2013-09-04, by Periklis Ntanasis
image and description
spacecampaign
2013-09-03, by Periklis Ntanasis
changed some left amDynamite to amMortar
spacecampaign
2013-09-03, by Periklis Ntanasis
dialogs with objectives added
spacecampaign
2013-09-03, by Periklis Ntanasis
added death planet side mission
spacecampaign
2013-09-03, by Periklis Ntanasis
fix check if deleted gear is hog
spacecampaign
2013-09-02, by Periklis Ntanasis
change hog names
spacecampaign
2013-09-02, by Periklis Ntanasis
image, description and hats
spacecampaign
2013-08-30, by Periklis Ntanasis
add custom stats
spacecampaign
2013-08-30, by Periklis Ntanasis
added challenge objectives
spacecampaign
2013-08-29, by Periklis Ntanasis
deleted debug prints
spacecampaign
2013-08-29, by Periklis Ntanasis
fixed the time adding in new hero turn
spacecampaign
2013-08-29, by Periklis Ntanasis
changed map and fixed some bugs regarding hog turning and adding more teleport
spacecampaign
2013-08-29, by Periklis Ntanasis
a bug fix
spacecampaign
2013-08-29, by Periklis Ntanasis
fixed bug that caused enemy hogs not to play
spacecampaign
2013-08-29, by Periklis Ntanasis
fruit side mission map and some logic
spacecampaign
2013-08-29, by Periklis Ntanasis
cosmos corrections
spacecampaign
2013-08-27, by Periklis Ntanasis
minor string correction
spacecampaign
2013-08-27, by Periklis Ntanasis
fixed bug not displaying fuit02 after selecting fruitPlanet from cosmos
spacecampaign
2013-08-27, by Periklis Ntanasis
stats in case player hasn't/can't reach a new destination
spacecampaign
2013-08-27, by Periklis Ntanasis
fixed bug in cosmos that permitted user to go to moon without collecting the saucer and removed ammo that was added for debug purposes
spacecampaign
2013-08-27, by Periklis Ntanasis
add stats to cosmos
spacecampaign
2013-08-27, by Periklis Ntanasis
not sure why this nil check is in here
2013-10-27, by nemo
less variables used to save the checkpoints - potential breakage xD
spacecampaign
2013-08-27, by Periklis Ntanasis
Oops, looked in the deprecated file
2013-10-27, by unc0rr
fix typo in cosmos
spacecampaign
2013-08-26, by Periklis Ntanasis
Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
2013-10-26, by nemo
save main missions' status
spacecampaign
2013-08-26, by Periklis Ntanasis
I can't find any reason why the event filtering was halting further event handling w/ a true here. In any case removing it fixes bug #658
2013-10-24, by nemo
more chanllenge details in ice02
spacecampaign
2013-08-26, by Periklis Ntanasis
revert r67e257b98422 to close out bug #660. shift-f1 is even more undiscoverable than a tooltip for this important piece of info, and wasn't printing the name for me either.
2013-10-24, by nemo
strings checked, all ok except ice02 that will be probably changed
spacecampaign
2013-08-24, by Periklis Ntanasis
Oh, dudes :(
2013-10-23, by unc0rr
added death planet in cosmos without the order restriction yet
spacecampaign
2013-08-24, by Periklis Ntanasis
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
2013-10-23, by nemo
added death01 in cosmos
spacecampaign
2013-08-23, by Periklis Ntanasis
add /history command from chat
2013-10-23, by koda
description and image
spacecampaign
2013-08-23, by Periklis Ntanasis
This test is intended to avoid repeatedly calling 5 ScriptSetIntegers each script call, that won't ever change after the map is created.
2013-10-21, by nemo
dialogs
spacecampaign
2013-08-22, by Periklis Ntanasis
avoid infinite loop
2013-10-20, by nemo
second human hog for dialogs
spacecampaign
2013-08-22, by Periklis Ntanasis
make landspray build across too
2013-10-20, by nemo
win event
spacecampaign
2013-08-22, by Periklis Ntanasis
call bounce sound less often
2013-10-19, by nemo
event in case hero dies
spacecampaign
2013-08-22, by Periklis Ntanasis
Prevent attacking yourself w/ plane from crashing
2013-10-19, by nemo
forgotten file and death planet map and some logic
spacecampaign
2013-08-22, by Periklis Ntanasis
differentiate borders a bit
2013-10-19, by nemo
description and image
spacecampaign
2013-08-21, by Periklis Ntanasis
uhm... a feature
2013-10-19, by unc0rr
removed debug prints
spacecampaign
2013-08-21, by Periklis Ntanasis
Some tweaks to ellipse code to produce less points
2013-10-18, by unc0rr
checkpoint system seems complete
spacecampaign
2013-08-21, by Periklis Ntanasis
Draw rectangles and ellipses!
2013-10-18, by unc0rr
fixed weapon type typo
spacecampaign
2013-08-20, by Periklis Ntanasis
Allow user to enter password for the room he joins
2013-10-15, by unc0rr
check point fixes
spacecampaign
2013-08-20, by Periklis Ntanasis
Fix issue 662
2013-10-15, by unc0rr
added custom lua split
spacecampaign
2013-08-20, by Periklis Ntanasis
min->max
2013-10-15, by koda
position saving functions
spacecampaign
2013-08-19, by Periklis Ntanasis
Fix bug 656 by using the right resolution values
2013-10-15, by koda
custom stats
spacecampaign
2013-08-17, by Periklis Ntanasis
- Frontend finally learns how to create passworded room
2013-10-14, by unc0rr
game against red team seems ok
spacecampaign
2013-08-17, by Periklis Ntanasis
don't kill rope if not extended
2013-10-14, by nemo
scenario of escape seems ok
spacecampaign
2013-08-17, by Periklis Ntanasis
sigh
2013-10-13, by koda
this seems to work fine for the escape scenario
spacecampaign
2013-08-16, by Periklis Ntanasis
and wrap the last variable so that the regex will never fail
2013-10-13, by koda
many dialogs and events
spacecampaign
2013-08-16, by Periklis Ntanasis
merge last rev
2013-10-13, by nemo
more dialogs
spacecampaign
2013-08-15, by Periklis Ntanasis
Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-13, by unc0rr
fix driver logging
2013-10-13, by nemo
first dialogs
spacecampaign
2013-08-15, by Periklis Ntanasis
Send +i status of all players to logged-in users
2013-10-13, by unc0rr
fruit planet part 2
spacecampaign
2013-08-14, by Periklis Ntanasis
make wrapping nicer when there's collision
2013-10-13, by nemo
small fix and image/description
spacecampaign
2013-08-13, by Periklis Ntanasis
disable side borders if bounce or wrap
2013-10-11, by nemo
changes regarding the difficulty and AI demo brake error
spacecampaign
2013-08-12, by Periklis Ntanasis
tiny tweak to silly mode
2013-10-11, by nemo
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
2013-10-11, by koda
stats in case of win
spacecampaign
2013-08-11, by Periklis Ntanasis
fail early when an incompatible qt version is found
2013-10-11, by koda
custom stats in case of lose
spacecampaign
2013-08-10, by Periklis Ntanasis
fail early when an incompatible cmake version is found
2013-10-11, by koda
bug finaly fixed
spacecampaign
2013-08-10, by Periklis Ntanasis
set the correct framework search path for freepascal on darwin, targetting future cmake releases
2013-10-10, by koda
previous fix was wrong..
spacecampaign
2013-08-10, by Periklis Ntanasis
add a few comments inside cmakepascalinformation
2013-10-09, by koda
fix bug that make precise key not responding
spacecampaign
2013-08-10, by Periklis Ntanasis
Fill PageEditTeam containers only when it is actually required:
2013-10-10, by unc0rr
change regarding the difficulty in escape
spacecampaign
2013-08-10, by Periklis Ntanasis
skip kill for bounce
2013-10-09, by nemo
added crates
spacecampaign
2013-08-10, by Periklis Ntanasis
kill rope on wrap
2013-10-09, by nemo
some fixes to the map and the events
spacecampaign
2013-08-10, by Periklis Ntanasis
Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
2013-10-09, by nemo
event for escape win
spacecampaign
2013-08-10, by Periklis Ntanasis
Icons for 'i' and 'c' flags
2013-10-08, by unc0rr
changed rounds till suden death
spacecampaign
2013-08-10, by Periklis Ntanasis
boo, nemo, boo
2013-10-08, by unc0rr
some changes in the map, hog placing etc
spacecampaign
2013-08-10, by Periklis Ntanasis
make this a tiny bit less aggressive
2013-10-07, by nemo
fixed bug that make hog not able to move
spacecampaign
2013-08-10, by Periklis Ntanasis
Issue #581
2013-10-07, by nemo
events
spacecampaign
2013-08-09, by Periklis Ntanasis
- AI quickly shoots with desert eagle till hits the target
2013-10-07, by unc0rr
hide hogs and spawn them per waves
spacecampaign
2013-08-09, by Periklis Ntanasis
Scroll chat widget to bottom on show and resize events
2013-10-07, by unc0rr
added newly created hogs
spacecampaign
2013-08-08, by Periklis Ntanasis
Fix this for me
2013-10-04, by unc0rr
fix bugs and some changes regarting the difficulty in desert02
spacecampaign
2013-08-08, by Periklis Ntanasis
add world edges to config
2013-10-03, by nemo
dialogs, events for hero death and side choice
spacecampaign
2013-08-08, by Periklis Ntanasis
couple more wrap calls. freezer still doesn't propagate properly. mostly due to
2013-10-03, by nemo
forgot to commit the new files :/
spacecampaign
2013-08-07, by Periklis Ntanasis
add shotgun wrap, revert 100px offset. Problematic w/ things that rely on Land.
2013-10-03, by nemo
fruit planet main mission first commit
spacecampaign
2013-08-07, by Periklis Ntanasis
Modify Racer script so it could work with special points
2013-09-30, by unc0rr
removing the Mission prefix from the campaign front end page
spacecampaign
2013-08-07, by Periklis Ntanasis
toss in a quick n dirty blacking out of the world beyond the barrier. still want to add edge effects, cross effects
2013-09-30, by nemo
forgot to commit the description :/
spacecampaign
2013-08-07, by Periklis Ntanasis
move border back a bit from left/right bounds, bee tweak
2013-09-30, by nemo
desert02 image and description
spacecampaign
2013-08-07, by Periklis Ntanasis
Make a few more gears honour world edge checks
2013-09-29, by nemo
fix bug, not triggered event
spacecampaign
2013-08-07, by Periklis Ntanasis
merge
2013-09-30, by unc0rr
stats and minor corrections, difficulty adjustment
spacecampaign
2013-08-06, by Periklis Ntanasis
partial implementation of non-infinite world (edge wrap/warp/bounce)
2013-09-29, by nemo
Incomplete implementation of 'special points' in drawn maps (crashes engine)
2013-09-30, by unc0rr
seems ok, stats to be added
spacecampaign
2013-08-05, by Periklis Ntanasis
was a bit hard to read
2013-09-27, by nemo
event for win
spacecampaign
2013-08-05, by Periklis Ntanasis
- Actually call uTexture.initModule and .freeModule
2013-09-27, by unc0rr
desert sidwquest map and basic script
spacecampaign
2013-08-05, by Periklis Ntanasis
- Load default binds from settings.ini
2013-09-27, by unc0rr
added image and description for ice02
spacecampaign
2013-08-05, by Periklis Ntanasis
Finish rework of default binds system. Default binds now work even before first turn.
2013-09-21, by unc0rr
stats in case of win
spacecampaign
2013-08-05, by Periklis Ntanasis
Hash finding and checking tool
2013-09-21, by unc0rr
dialogs and events for hero lose
spacecampaign
2013-08-03, by Periklis Ntanasis
Skip some LandPixels manipulations in stats-only mode
2013-09-13, by unc0rr
making it a little bit more difficult
spacecampaign
2013-08-03, by Periklis Ntanasis
French translation updates + bug #703
2013-09-11, by Oimat
finally most of the mission mechanics seems ok
spacecampaign
2013-08-03, by Periklis Ntanasis
update README and COPYING
2013-09-10, by koda
added iceplanet sidequest map and stub lua
spacecampaign
2013-08-02, by Periklis Ntanasis
Fix bug 703
2013-09-09, by unc0rr
more destructible terrain and remove teleport(debug)
spacecampaign
2013-08-02, by Periklis Ntanasis
This probably fixes bug #700. untested.
2013-09-03, by nemo
added image and description for desert01
spacecampaign
2013-08-02, by Periklis Ntanasis
Fix official server build
2013-09-03, by unc0rr
changing when some crates are spawned
spacecampaign
2013-08-02, by Periklis Ntanasis
/watch works in testing environment
2013-09-03, by unc0rr
minor fixes
spacecampaign
2013-08-02, by Periklis Ntanasis
Start support of achievement replay query:
2013-09-03, by unc0rr
stats on case of win
spacecampaign
2013-08-01, by Periklis Ntanasis
Fix checker ready status mess
2013-08-29, by unc0rr
checkpoint 5
spacecampaign
2013-08-01, by Periklis Ntanasis
Merge
2013-08-29, by unc0rr
win conditionals
spacecampaign
2013-08-01, by Periklis Ntanasis
Unbreak server
2013-08-29, by unc0rr
Unbreak server
2013-08-29, by unc0rr
3rd battle event handler
spacecampaign
2013-08-01, by Periklis Ntanasis
Fix build
2013-08-29, by unc0rr
code cleanup
spacecampaign
2013-08-01, by Periklis Ntanasis
'c' flag for contributors
2013-08-28, by unc0rr
more checkpoints
spacecampaign
2013-08-01, by Periklis Ntanasis
Push demo to idle checker on game finish
2013-08-28, by unc0rr
check point 2B
spacecampaign
2013-08-01, by Periklis Ntanasis
Merge
2013-08-27, by unc0rr
second battle A
spacecampaign
2013-08-01, by Periklis Ntanasis
libavinteraction: fix typo and and compiling with modern libav
2013-08-27, by koda
first checkpoint with saved ammo left :)
spacecampaign
2013-08-01, by Periklis Ntanasis
Oops
2013-08-25, by unc0rr
first battle event handlers, hero starting ammo and hero death event handlers
spacecampaign
2013-08-01, by Periklis Ntanasis
Extract time from file name, assuming it is stored in 'replay' folder
2013-08-25, by unc0rr
hooray! more crates and mines
spacecampaign
2013-07-31, by Periklis Ntanasis
Send less garbage to the server
2013-08-25, by unc0rr
first dialog added, maybe reconsider the seconds the bubbles are displayed later
spacecampaign
2013-07-31, by Periklis Ntanasis
Fix 'non-exhaustive pattern' crash
2013-08-24, by unc0rr
mines added
spacecampaign
2013-07-31, by Periklis Ntanasis
avoid duplicate pkg-config calls and make sure to use the pkg-config paths when found
2013-08-24, by koda
added health crate
spacecampaign
2013-07-31, by Periklis Ntanasis
make sure that linker flags are picked by the pascal rule
2013-08-24, by koda
added weapon crates
spacecampaign
2013-07-31, by Periklis Ntanasis
fix shared library loading by using the right variable
2013-08-24, by koda
strange,indexed conversion in Gimp made white areas invisible in game
spacecampaign
2013-07-31, by Periklis Ntanasis
this should prevent duplication of CMAKE_Pascal_FLAGS
2013-08-24, by koda
oops, hogs placing corrections
spacecampaign
2013-07-31, by Periklis Ntanasis
Fix script flaw in detection of best team when sending achievement info
2013-08-24, by unc0rr
added hedgehogs in desert01
spacecampaign
2013-07-31, by Periklis Ntanasis
Store TrophyRace records in database
2013-08-24, by unc0rr
finally, desert's main mission mao seems complete
spacecampaign
2013-07-31, by Periklis Ntanasis
Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-08-23, by unc0rr
ice planet main quest image and description
spacecampaign
2013-07-31, by Periklis Ntanasis
Fix indentation
2013-08-20, by unc0rr
desert planet main mission addition - hwp will be added when fully finished
spacecampaign
2013-07-31, by Periklis Ntanasis
Fixes to checker
2013-08-18, by unc0rr
ice01 custom stats for defeat
spacecampaign
2013-07-30, by Periklis Ntanasis
- Some fixes to official server build
2013-08-18, by unc0rr
added dialog at hero win
spacecampaign
2013-07-30, by Periklis Ntanasis
Pass achievements info to extdbinterface
2013-08-17, by unc0rr
increase health by 5 everytime hero spawn on checkpoint3
spacecampaign
2013-07-30, by Periklis Ntanasis
Declare achievements in console statistics output
2013-08-06, by unc0rr
frozen hogs bug seems fixed
spacecampaign
2013-07-30, by Periklis Ntanasis
Russian localisation of default voice
2013-08-17, by Wohlstand
event for game win
spacecampaign
2013-07-30, by Periklis Ntanasis
Take care of some warnings from issue 688
2013-08-16, by unc0rr
cleaning up debug prints
spacecampaign
2013-07-30, by Periklis Ntanasis
Preserve weapon settings in AddAmmo. Fixes issue 450.
2013-08-16, by unc0rr
rounds that hogs remain frozen seems ok
spacecampaign
2013-07-30, by Periklis Ntanasis
Take care of issue #146
2013-08-16, by unc0rr
3rd checkpoint, event to stop game when Thanta is dead
spacecampaign
2013-07-29, by Periklis Ntanasis
gfShoppaBorder
2013-08-13, by unc0rr
map changes to let hog climb, checkpoint one after icegun,starting dialog
spacecampaign
2013-07-28, by Periklis Ntanasis
I'm guessing this takes care of issue #689
2013-08-13, by nemo
added mines to the ice planet01
spacecampaign
2013-07-27, by Periklis Ntanasis
remove stray debug message
2013-08-02, by koda
merge with default
spacecampaign
2013-07-27, by Periklis Ntanasis
Fix silliness from r3f4c3fc146c2 (was I sleepy?)
2013-08-01, by unc0rr
remove many unneeded ifdefs from uTouch
2013-07-27, by koda
update the touch interface to the new SDL2 API
2013-07-27, by koda
update physlayer and sdl bindings to the new rwops interface
2013-07-27, by koda
remove old and unused getScreenDPI code
2013-07-26, by koda
merge Italian translation updates
2013-07-26, by vittorio giovara
remove a binary file from android assets
2013-07-26, by koda
patching files is so SDL1.3, we're SDL2 nowadays
2013-07-25, by koda
strip out libopenalbridge too
2013-07-25, by koda
strip out our copy of libfreetype
2013-07-25, by koda
strip out our copy of libtremor
2013-07-25, by koda
Merge pull request #1 from urbels/patch-1
2013-07-23, by Vittorio
fixed urls - added new version links
2013-07-23, by Edža
removing anonymous heads from default
2013-07-22, by koda
fixing cLocale being empty
2013-07-22, by sheepluva
pt_BR translation updates
2013-07-22, by RodolfoRG
Couple of typos.
2013-07-19, by Marco Bresciani
pt_BR translation updates
2013-07-22, by RodolfoRG
Translation for Hedgewars Mobile!
2013-07-17, by Marco Bresciani
crude ice check that probably works well enough in most cases (so far there's just one ucollisions that returns a land pixel - might want to extend that)
2013-07-19, by nemo
Some more Italian. You know: Italians do it better! ;)
2013-07-12, by Marco Bresciani
typo fix
2013-07-18, by nemo
Sorry for being tedious but there is no reason, in the Italian grammar, to have "random" capital letters in the middle of a sentence...
2013-07-12, by Marco Bresciani
Updated Turkish localization
2013-07-14, by volkan
fromAscii is deprecated in qt5
2013-07-16, by koda
oups. accidentally dropped health check
2013-07-18, by nemo
Many modifications (these files seems written by a non Italian):
2013-07-12, by Marco Bresciani
updated Turkish translation
2013-07-14, by volkan
enable -fPIC on C, CXX and Pascal targets
2013-07-16, by koda
Sorry, wife asked me to remove her name...
2013-07-12, by Marco Bresciani
typo in var name
2013-07-12, by koda
always set internet-enabled on the dmg
2013-07-10, by koda
FPFLAGS are now not needed
2013-07-10, by koda
use FORCE so you can append pascal flag with normal CMAKE_Pascal_FLAGS
2013-07-10, by koda
automate dmg creation (woo)
2013-07-09, by koda
more changes, events and bots fighting - also map drawing corrections
spacecampaign
2013-07-19, by Periklis Ntanasis
use the modern install(SCRIPT ...) command instead of legacy POST_BUILD_SCRIPT
2013-07-09, by koda
ice planet mission wip
spacecampaign
2013-07-18, by Periklis Ntanasis
import create-dmg script from https://github.com/andreyvit/yoursway-create-dmg
2013-07-09, by koda
changes about displaying the ice planet mission
spacecampaign
2013-07-17, by Periklis Ntanasis
just set these flags directly
2013-07-08, by koda
ice planet map draft
spacecampaign
2013-07-17, by Periklis Ntanasis
some work on cmake_pascal files to better support flags we use, make engine compile as library again
2013-07-08, by koda
smaller cosmos map
spacecampaign
2013-07-17, by Periklis Ntanasis
sopath() for linux too
2013-07-08, by koda
smaller moon map and check if hero health is set
spacecampaign
2013-07-17, by Periklis Ntanasis
fufufufu (cont'd)
2013-07-08, by koda
custom stats in moon mission
spacecampaign
2013-07-12, by Periklis Ntanasis
sdl2 update and typos
2013-07-08, by koda
added image and description for the moon mission
spacecampaign
2013-07-11, by Periklis Ntanasis
use linked version for sdl and sdl_mixer too for consistency, comment some things
2013-07-08, by koda
I think hog weapons and health is ok like that
spacecampaign
2013-07-11, by Periklis Ntanasis
the same for sdl_image and sdl_ttf
2013-07-08, by koda
more events in cosmos about GameEnd
spacecampaign
2013-07-11, by Periklis Ntanasis
dynamically load sdl_net information so we don't have to link it
2013-07-08, by koda
added saved hero health between missions
spacecampaign
2013-07-11, by Periklis Ntanasis
fufufufu
2013-07-08, by koda
added slot for starting campaign by clicking the image and some events in moon mission
spacecampaign
2013-07-11, by Periklis Ntanasis
use the right macro for linux ram reporting
2013-07-07, by koda
event to endgame when minions killed
spacecampaign
2013-07-09, by Periklis Ntanasis
show sdl_mixer version in info page
2013-07-07, by koda
game ends when professor dies
spacecampaign
2013-07-09, by Periklis Ntanasis
allow to send chat messages with numpad enter key too (regression?)
2013-07-07, by koda
moar event handlers and fixes
spacecampaign
2013-07-09, by Periklis Ntanasis
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-07-06, by koda
more moon code, most things work ok
spacecampaign
2013-07-09, by Periklis Ntanasis
as-needed only at release time
2013-07-04, by koda
more progress on the moon main mission
spacecampaign
2013-07-06, by Periklis Ntanasis
tcc compatibility
2013-07-03, by koda
progress on the main moon mission
spacecampaign
2013-07-05, by Periklis Ntanasis
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
2013-07-03, by koda
moon01 stab and finally moon01 map
spacecampaign
2013-07-04, by Periklis Ntanasis
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
2013-07-02, by koda
merge and changed also spacecampaign name
spacecampaign
2013-07-01, by Periklis Ntanasis
tell ya what, let's just disable these tests on some platform for now
2013-07-01, by koda
changed mission dir name to use underscores instead of whitespaces
2013-07-01, by Periklis Ntanasis
bug #668 + reorder conditions for kick slightly, to call the math last
2013-06-30, by nemo
Fix spectator desync in rare conditions (there was team which left during its turn, and last command with timestamp from it was '+')
2013-06-29, by unc0rr
Fix "registered only" option
2013-06-29, by unc0rr
minor dep order change
2013-06-29, by koda
break uDebug and uCommand depedency loop by putting stuff in uIO
2013-06-29, by koda
uvariables comes before uutils
2013-06-29, by koda
if you don't add the new pas files here they won't potentially trigger a rebuild anyway
2013-06-29, by koda
disable stack protection on bsd too (untested)
2013-06-29, by koda
this is internal now
2013-06-29, by koda
forgotten image
spacecampaign
2013-07-01, by Periklis Ntanasis
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-28, by nemo
added deafult image if not one available in campaign
spacecampaign
2013-07-01, by Periklis Ntanasis
You better test build before committing even trivial patches
2013-06-28, by unc0rr
y! code clean up :)
spacecampaign
2013-06-28, by Periklis Ntanasis
Make add/delete consistent (this has bugged me for so long)
2013-06-27, by nemo
this seems to work ok, but I have to clean up the code
spacecampaign
2013-06-28, by Periklis Ntanasis
Merge
2013-06-27, by unc0rr
wright script is called on StartCampaign but maybe cause problems if i.e. set a default image
spacecampaign
2013-06-28, by Periklis Ntanasis
oops, forgot this file
2013-06-27, by unc0rr
fixed bug about starting campaign page with not descriptions/images and with wrong description/image mathcing
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: get rid of GSHandlers.inc
2013-06-27, by unc0rr
images works, but not description/title displayed first time page is opened
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
2013-06-27, by unc0rr
force clang dependency when NOPASCAL is set
webgl
2013-10-11, by koda
cleanup, descriptions work, images no
spacecampaign
2013-06-28, by Periklis Ntanasis
Refactoring: ArgParsers.inc -> ArgParsers.pas
2013-06-27, by unc0rr
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
webgl
2013-06-24, by koda
this seems to works, still wip
spacecampaign
2013-06-28, by Periklis Ntanasis
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-26, by nemo
tcc compatibility
webgl
2013-07-03, by koda
more on campaign page - wip
spacecampaign
2013-06-28, by Periklis Ntanasis
restore the GLUT check
2013-06-27, by koda
this hid CFLAGS
webgl
2013-06-19, by koda
changes in campaign page - not tested wip
spacecampaign
2013-06-28, by Periklis Ntanasis
move some osx only configuration code
2013-06-27, by koda
frontend compiles
webgl
2013-06-19, by koda
added a stub moon main quest
spacecampaign
2013-06-26, by Periklis Ntanasis
use add_flag_append more, correctly set a few flags
2013-06-27, by koda
merge
webgl
2013-06-19, by unc0rr
added landing event handlers for cosmos.lua
spacecampaign
2013-06-26, by Periklis Ntanasis
rework compiler flags section a little, drop already enabled flags, add -Wextra
2013-06-27, by koda
engine links
webgl
2013-06-19, by unc0rr
reverting 2 files I accidentally changed
spacecampaign
2013-06-25, by Periklis Ntanasis
this hid CFLAGS
2013-06-19, by koda
reduce shove frequency (perf). reduce dX so that less time is spent sliding.
2013-06-26, by nemo
Reduce number of link errors
webgl
2013-06-19, by unc0rr
compile hwengine first, so that all other files are compiled too and don't call pas2c again
webgl
2013-06-18, by koda
first commit, added cosmos(menu) map and lua script with some functionality
spacecampaign
2013-06-25, by Periklis Ntanasis
I should have specified locals
2013-06-24, by nemo
set one rule per file, only compiles a minimum number of files when one pascal file is modified
webgl
2013-06-18, by koda
ok you need to escape rpath for pscal scripts after all... (reverts r571e55b32da5)
2013-06-24, by koda
rtl always static
webgl
2013-06-18, by koda
oops, fix setting linker flags for haskell executables
2013-06-24, by koda
also these two files are dependency (they are not in the list because they are special pas2c files)
webgl
2013-06-18, by koda
need to switch to frozen after deleteCI
2013-06-23, by nemo
set pascal files as dependency of the target writing the c files so that it will run again if you modify them
webgl
2013-06-18, by koda
Configuration for tag display default
2013-06-23, by nemo
BOM, pas2c only support ASCII
webgl
2013-06-18, by koda
poor AI thought he should avoid stepping on frozen crates, and jump for non-frozen ones
2013-06-23, by nemo
new FindClang.cmake
webgl
2013-06-18, by koda
removed redundant band, added touch of consistency w/ everywhere else
2013-06-21, by nemo
fix a few loose ends here
webgl
2013-06-18, by koda
First select group of templates, then pick template from selected group
2013-06-20, by unc0rr
add dummy typinfo header
webgl
2013-06-17, by koda
Fix engine build when png lib isn't available
2013-06-20, by unc0rr
uscript rendering
webgl
2013-06-17, by unC0Rr
Silly me
2013-06-20, by unc0rr
little cleanup after so many merges
webgl
2013-06-17, by koda
added campaign descriptions in CMakeList
2013-06-19, by Periklis Ntanasis
really update with default
webgl
2013-06-17, by koda
issue 672, frontend less spammy
2013-06-17, by koda
This commit changes many aspect of our cmake build system
2013-06-17, by koda
when you don't use bundled dirs, add a fake target anyway, so you can use the same cmake syntax even if the target uses a different name
2013-06-14, by koda
there is no need of escaping after all...
2013-06-14, by koda
this should fix rpath problem
2013-06-14, by koda
oops, forgot to set the path after all
2013-06-14, by koda
less spam
2013-06-14, by koda
remove two unused cmake files
2013-06-14, by koda
this should resolve a few issues on clean builds
2013-06-14, by koda
oops, use right macro name
2013-06-13, by koda
use target name instead of the resulting library, use more macros around
2013-06-13, by koda
merge cmake_pascal branch in default
2013-06-13, by koda
actually tests are there to be tested, just skip the variable assignment on windows
2013-06-13, by koda
Backed out changeset c4289023ddae
2013-06-13, by koda
don't run the broken windows test at all on windows
2013-06-13, by koda
gather up the linker flags in a macro
2013-06-13, by koda
bring windows fixes from main repo
2013-06-13, by koda
another code typo
2013-06-12, by koda
apply linker flags to all relevant targets
2013-06-12, by koda
explicitly set the origin linker flag so that $ORIGIN is used correctly
2013-06-12, by koda
add a possible lua include path
2013-06-12, by koda
less cached cmake output
2013-06-12, by koda
code typos
2013-06-12, by koda
use QT_DEBUG which is always added
2013-06-12, by koda
respect C and CXX flags
2013-06-12, by koda
freepascal on windows only supports shared libraries
2013-06-12, by koda
nitpick
2013-06-12, by koda
heavily rework lua discovery and linking, needs testing but it's more similar to what we do for other libraries now
2013-06-12, by koda
oops, haskell uses gcc to link, correctly pass flags
2013-06-12, by koda
since shared libs are now our friends, let's optimise them
2013-06-12, by koda
aaaaand let's not forget about lua, which has also a slightly revised build process
2013-06-12, by koda
drop the '_'
2013-06-12, by koda
and now also avwrapper can be shared/static, add visibility to its exported functions, drop (needed only when static)
2013-06-12, by koda
also physlayer can be comiled as static or shared now
2013-06-12, by koda
redid FindGLEW in the right way (tm)
webgl
2013-06-17, by koda
love cmake when it works
2013-06-12, by koda
pas2c import
webgl
2013-06-17, by unC0Rr
setup RPATH, bump cmake
2013-06-11, by koda
update with default
webgl
2013-06-17, by koda
these check are now useless
2013-06-11, by koda
Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
2013-06-17, by nemo
I hate you, I hate you with all my heart...
2013-06-11, by koda
'i' flag for in-room status
2013-06-16, by unc0rr
use BUILD_SHARED_LIBS to control whether a library is shared or static, make our bundled physfs library check for this configuration
2013-06-11, by koda
fix launching on windows
2013-06-12, by koda
move paths setup in separate cmake module
2013-06-10, by koda
merge my campaign page changes with default
2013-06-12, by Periklis Ntanasis
backout r1bed4aee19e0 and r3883b5dc600c
2013-06-10, by koda
moar cpack ignore
2013-06-11, by koda
merge (could have grafted)
2013-06-11, by koda
osx, link also foundation to physfs
2013-06-11, by koda
added images and corrected bug that didn't show correct description at some occasions
2013-06-12, by Periklis Ntanasis
libssp (required by stack-protector) is not available on 10.4
2013-06-11, by koda
issue 562, image and description for the campaign page
2013-05-27, by Periklis Ntanasis
added missing image
2013-06-11, by Periklis Ntanasis
changed variable and function name
2013-06-11, by Periklis Ntanasis
removing sendstats(uScript) from luaAPI
2013-06-10, by Periklis Ntanasis
created a new sendstat type for changing the kills label
2013-06-10, by Periklis Ntanasis
fix non changing graph title and sendstat health
2013-06-09, by Periklis Ntanasis
correct health statsend for lua scritps
2013-06-08, by Periklis Ntanasis
added option to change stats graph title
2013-06-08, by Periklis Ntanasis
made lua scripts able to turn off automatic game stats
2013-06-06, by Periklis Ntanasis
LuaAPI sendstat finds correct clan colors by team names on siPlayerKills
2013-06-06, by Periklis Ntanasis
added custom stats message
2013-06-04, by Periklis Ntanasis
added sendstat and sendstats support for lua scripts
2013-06-03, by Periklis Ntanasis
More verbose initialization
2013-06-10, by unc0rr
visibility unsupported on windows
2013-06-10, by koda
Some fixes to make pas2c+clang compile all engine files
webgl
2013-06-16, by unc0rr
protect all types with -fstack-protector-all
2013-06-10, by koda
- Fix 'and not' without parentheses
webgl
2013-06-15, by unc0rr
stack-protector flag needs to be passed to the linker as well
2013-06-10, by koda
Allow building with modern 'base' package
webgl
2013-06-15, by unc0rr
port all Q_WS_* to Q_OS_* so that we are forward compatible with Qt5
2013-06-06, by koda
lua warning with clang
webgl
2013-06-09, by koda
These could be handy
2013-06-09, by unc0rr
update with default
webgl
2013-06-09, by koda
set linker flags where appropriate
2013-06-09, by koda
this was getting annoying, don't error out on warnings physfs
2013-06-09, by koda
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
2013-06-07, by nemo
make sure that also CXX sources pick up the flags (although I'm not 100% of the correctness of the tests)
2013-06-08, by koda
add fstack-protector and fvisibility=hidden to cmake tests
2013-06-08, by koda
also apply linker flags to haskell programs
2013-06-08, by koda
add relro linker tests (issue 663)
2013-06-08, by koda
move compiler checks in a separate cmake module
2013-06-08, by koda
simplify cmake message syntax a little bit
2013-06-08, by koda
move platform specific and revision info code into separate cmake modules
2013-06-08, by koda
update changelog
2013-06-07, by sheepluva
move 0.01 to the end to avoid increase damage fail on small values like fire. thanks to hedgewars wiki for noting this for fire damage.
2013-06-07, by nemo
add note about mudball causing no direct damage to changelog
2013-06-07, by sheepluva
close branch
0.9.19
2013-12-26, by koda
Fix more warnings (lol @ icegun "consts")
2013-06-07, by unc0rr
Skip some LandPixels manipulations in stats-only mode
0.9.19
2013-09-13, by unc0rr
Merge
2013-06-07, by unc0rr
Fix script flaw in detection of best team when sending achievement info
0.9.19
2013-08-24, by unc0rr
Bump protocol and version (game desync would be triggered by b70352db5675, 2ae44c4381cd - other revisions probably safe)
2013-06-05, by nemo
Fix build
0.9.19
2013-08-24, by unc0rr
Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
2013-06-05, by nemo
Store TrophyRace records in database
0.9.19
2013-08-24, by unc0rr
fixed all engine compilation hints and notes (that I could see)
2013-06-05, by sheepluva
parsing ok, stops at uGears
webgl
2013-06-04, by koda
Declare achievements in console statistics output
0.9.19
2013-08-06, by unc0rr
fix last remaining warning in frontend
2013-06-05, by sheepluva
actually everything is CLANG'd
webgl
2013-06-04, by koda
moar cpack ignore
0.9.19
2013-06-11, by koda
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang
2013-06-05, by sheepluva
move sdlmain_osx aside in its own folder so its include path is not contaminated
webgl
2013-06-04, by koda
sigh, this follows r63bf1f4f40f8
0.9.19
2013-06-11, by koda
good-bye QAspectRatioLayout
2013-06-05, by sheepluva
update branch
webgl
2013-06-04, by koda
backout a few commits that desyncronized translations and broke physfs on 32 bit
0.9.19
2013-06-11, by koda
merge 0.9.19 in default
2013-06-04, by koda
fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
0.9.19
2013-06-07, by sheepluva
trying to appease almighty unC0Rr
0.9.19
2013-06-04, by koda
sheepluva asked, one less gci task to do
0.9.19
2013-06-04, by koda
sigh (qm files should not be in package_source either)
0.9.19
2013-06-04, by koda
fix mission 6 hiding cyborg (issue 622)
0.9.19
2013-06-04, by master_ex
this file is unused
0.9.19
2013-06-04, by koda
portoguese update
0.9.19
2013-06-04, by inu
apply raptor's fix on unix only
0.9.19
2013-06-04, by koda
two german sentences
0.9.19
2013-06-04, by hasufell
forgot this from r f529fba57ba5 (thanks LocutusOfBorg1)
0.9.19
2013-06-04, by koda
more make package_source, moc and sh files
0.9.19
2013-06-04, by koda
adding some event-strings to german translation. most of these were suggested by Topf
0.9.19
2013-06-04, by sheepluva
http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#deprecated-items - The Encoding key is deprecated.
0.9.19
2013-06-03, by c_korn
yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies)
0.9.19
2013-06-03, by koda
fix static physfs linking on 32 bit archs
0.9.19
2013-06-03, by raptor
- Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-06-06, by unc0rr
those "Unknown property overflow" messages were kinda getting old, time to get rid of them. also fix a typo in changelog spotted by c_korn
0.9.19
2013-06-03, by sheepluva
Less confusion to translators
2013-06-05, by unc0rr
Merge default to 0.9.19
0.9.19
2013-06-04, by unc0rr
Proper parameters handling of chat commands
2013-06-04, by unc0rr
wow binary logic ftw
0.9.19
2013-06-03, by koda
blowtorch defrosts too
2013-06-03, by nemo
deleted .h in pascal engine
0.9.19
2013-06-03, by koda
change portal mission name and update French translation (issue 569)
0.9.19
2013-06-03, by sphrix
Fix issue 652 and fix issue 645
2013-06-04, by unc0rr
if you use misuse labels as comments please at least keep in mind that labels cannot be used inline, within code blocks or with indentation!
0.9.19
2013-06-03, by sheepluva
merge default with .19
2013-06-03, by koda
Added tag 0.9.19-release for changeset 1617149e01a4
0.9.19
2013-06-03, by koda
fix the cmake flag PHYSFS_SYSTEM being called SYSTEM_PHYSFS in the code
0.9.19
2013-06-02, by sheepluva
oups
0.9.19
2013-05-31, by nemo
Merge 0.9.19
2013-05-31, by nemo
fix locale load
0.9.19
2013-05-31, by nemo
don't pack .hi files, frontlib and other stuff
0.9.19
2013-05-31, by koda
change cpack configuration file name so that it's not excluded by 'make package_source'
0.9.19
2013-05-31, by koda
mystery of the ending prefix
0.9.19
2013-05-31, by koda
merge with tip
0.9.19
0.9.19-release
2013-05-31, by unc0rr
Fix broken x/y values on Dangerous Ducklings
2013-05-30, by mikade
Add Frenzy (Hysteria) style/gameplay script and cfg
2013-05-30, by mikade
++protocol_number;
0.9.19
2013-05-31, by unc0rr
As per request, add ice-gun (untested!)
2013-05-30, by mikade
merge with tip
0.9.19
2013-05-29, by nemo
Add how to play description to Mutant
2013-05-30, by mikade
Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29, by nemo
merge
0.9.19
2013-05-29, by unc0rr
bump copyright year for Andrey entries
2013-05-29, by unc0rr
polish translation update
2013-05-29, by szczur
grammar
2013-05-29, by sphrix
Waddaya think. Add it for iced up water and mines/cases/explosives
2013-05-29, by nemo
cancel on slide
2013-05-29, by nemo
two little changelog entries
2013-05-29, by koda
.hgignore update
2013-05-29, by koda
add hog freeze sound
2013-05-29, by koda
add ice beam sound
2013-05-28, by nemo
frozen hog impact. koda says he'll add the beam
2013-05-28, by nemo
*hate*
2013-05-28, by nemo
windows build script, get the temp variable from environment, avoiding potential permission problems
2013-05-28, by koda
on Windows link libgcc statically to reduce the number of dlls
2013-05-28, by koda
< 256 is "thawing"
2013-05-28, by nemo
fix mispositioned map.png
2013-05-27, by nemo
add 'random' dependency to server .cabal file (please test)
2013-05-27, by koda
don't resurrect frozen
2013-05-27, by nemo
Fix "try again" button in "reconnected to fast" dialog trying to connect to port 0
2013-05-28, by unc0rr
Fix room admin rights delegation by server admin when he isn't room admin
2013-05-27, by unc0rr
'@' for server admin status, '+' for room admins
2013-05-27, by unc0rr
Remove admin rights from old admin when he delegates room ownership
2013-05-27, by unc0rr
should unfreeze on your turn
2013-05-27, by nemo
increase width on medium/large templates by a couple of hundred px. should help issue #625 a bit. Shouldn't increase large any more tho, since we are at 4096 and would increase memory unnecessarily.
2013-05-27, by nemo
Default to random guest username in all places net/nick is fetched. Fixes issue #588
2013-05-27, by nemo
Merge
2013-05-27, by unc0rr
Quick and dirty fix for fact that we no longer prompt for a username on connect, so blank username simply errors on connect.
2013-05-24, by nemo
Fix config save problems, bug #510
2013-05-24, by nemo
Add a mask, tweak changelog a bit
2013-05-24, by nemo
few more changes
2013-05-23, by nemo
Final starbound
2013-05-23, by tiyuri
perhaps unneeded, but...
2013-05-24, by koda
lupdate
2013-05-24, by koda
Store suffix of .qm files instead of locale name
2013-05-24, by unc0rr
Remove repetition. This map doesn't need to be so wide.
2013-05-23, by nemo
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
2013-05-22, by nemo
sheepluva suggestion for frozen barrel behaviour. untested.
2013-05-22, by nemo
as long as a generic placeholder tint is in place. can't just exit
2013-05-22, by nemo
fix dud mine explosion
2013-05-21, by nemo
Add shrooms map
2013-05-21, by tiyuri
Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
2013-05-21, by nemo
further limit asm
2013-05-21, by koda
place better the current replay button
2013-05-21, by Periklis Ntanasis
tip to highlight the new /rnd command
2013-05-21, by koda
merge
2013-05-22, by unc0rr
ಠ_ಠ
2013-05-21, by nemo
'/rnd' command. Pass it a (possibly empty) list of items.
2013-05-22, by unc0rr
Allow messages containing word separators in server's additional console commands
2013-05-22, by unc0rr
Fix issue 570 (GoBack() slot connected twice)
2013-05-21, by unc0rr
Clear nickname in case of collision so client could try again. Should help with issue 550 if not fix it.
2013-05-21, by unc0rr
Rooms list/chat splitter from issue 612
2013-05-21, by unc0rr
Update ru localization
2013-05-21, by unc0rr
Fix issue with last hog's part of team health bar
2013-05-21, by unc0rr
Don't accept keyboard/mouse events on startup phase
2013-05-21, by unc0rr
Use old method of locale detection, fallback to new one in case of problems
2013-05-21, by unc0rr
Add gstFrozen state to mines/gears in range on frozen land creation, and set the mines to dud state. gstFrozen does nothing yet. Visually or otherwise.
2013-05-21, by nemo
less pixelated tentacles
2013-05-21, by nemo
yes. forgot this one too
2013-05-21, by nemo
add haunty mask, fix tentacle mask
2013-05-21, by nemo
Tentacles map. Fix cmakes for the others
2013-05-20, by tiyuri
Mass rename to group the StarBound derived maps together.
2013-05-20, by nemo
Oaks map
2013-05-20, by tiyuri
Haunty map
2013-05-20, by tiyuri
maybe a little edging will help?
2013-05-20, by nemo
Grassy map
2013-05-19, by tiyuri
forgot to crush
2013-05-19, by nemo
Bones map
2013-05-19, by tiyuri
Crystal map
2013-05-19, by tiyuri
update rope icon and icegun icon
2013-05-18, by sheepluva
changing slots of landgun and icegun, feel free to complain, improve and/or revert
2013-05-18, by sheepluva
tweak freezer icon a little more
2013-05-17, by sheepluva
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
2013-05-17, by sheepluva
Ehm... fix 'uLandGenMaze.pas(18,19) Fatal: (2003) Syntax error, ")" expected but "identifier A" found' error encountered by one of the users O_o
2013-05-17, by unc0rr
merge
2013-05-17, by unc0rr
lupdate
2013-05-16, by sheepluva
bleah. sorry for spam. this reverts the first attempt in uAmmos
2013-05-16, by nemo
Fix mortar's scoring
2013-05-17, by unc0rr
Yeah, this isn't safe either. Caused bug #629 - removing.
2013-05-16, by nemo
Best level AI should maximize the score at all costs.
2013-05-17, by unc0rr
updated italian translation
2013-05-16, by ChipHome
I couldn't find any usage of these extern variables. neither in the file they are defined nor anywhere else in the code
2013-05-16, by sheepluva
remove about 45 useless #include statements from campain.* - copypasta ftw, eh? :p
2013-05-16, by sheepluva
better way to do it that avoids screwing up angle bounds on single saucer
2013-05-15, by nemo
trying to prevent the AI from attacking barrels. feedback on this welcome.
2013-05-15, by nemo
few more changelog entries
2013-05-15, by nemo
change to RGB
2013-05-26, by nemo
more stuff we thought of
2013-05-14, by nemo
few things I thought of
2013-05-14, by nemo
use bubbles underwater
2013-05-14, by nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
2013-05-14, by nemo
Actually, let's use *4 since could be fired from lower down
2013-05-14, by nemo
more drowning fixes
2013-05-14, by nemo
check for gear being current ammo
2013-05-14, by nemo
yeah. this needs to only be for local play or it screws up small window size in network game
2013-05-13, by nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
2013-05-13, by nemo
fix issue 590, load nick after asking for it...
2013-05-13, by koda
range checking for more engine command line parameters, issue 600
2013-05-13, by koda
fix comparison error in Campaign mission 1
2013-05-03, by Periklis Ntanasis
Restore ready toggle for room admins (issue 432)
2013-05-13, by unc0rr
Needs to reset net button, not toggle it.
2013-05-13, by nemo
use less collision space for the holes
2013-05-12, by nemo
don't draw a border if there's already a bottom border, avoid placing objects over gaps in the floor
2013-05-11, by nemo
Package the 3 dynamic maps broken by recent uFloat changes as static maps. first_blood actually didn't seem to need it, but, just in case.
2013-05-11, by nemo
suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-05-11, by nemo
Change net button back on leaving main page.
2013-05-11, by nemo
Basic workarounds for overlapping drawn map (rename buttons) and short team list (set a min height). Min size of form still fits targetted min size on desktop of 800x600
2013-05-11, by nemo
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
2013-05-11, by nemo
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
2013-05-10, by nemo
cases have no health
2013-05-10, by nemo
I was using this to test firepunching likely duds, but most of the time that would probably just make him bazooka them
2013-05-09, by nemo
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
2013-05-09, by nemo
oops
2013-05-09, by nemo
*sigh* freakin "with"
2013-05-09, by nemo
oh right. and uSound. the main culprit.
2013-05-07, by nemo
Fix voice naming. Case problems.
2013-05-07, by nemo
remove redundant abs, and some incorrect 1+ to damage
2013-05-07, by nemo
IFDEF that score expectation logging
2013-05-07, by unc0rr
☹
2013-05-07, by nemo
Apply radius consistently. Still doesn't explain AI fail I think, although I can't run it right now.
2013-05-07, by nemo
So. This at least should make the math more accurate, even if it still doesn't appear to resolve prob w/ AI attacks
2013-05-05, by nemo
*sigh*
2013-05-04, by nemo
oops
2013-05-04, by nemo
pass the target
2013-05-04, by nemo
simplify mine/explosive damage calc. clear dX in stable explosives. remove 0/4096 in trace routines.
2013-05-04, by nemo
explosive/mine damage for shove fall. AI still seems to refuse to bat dud mines :(
2013-05-04, by nemo
Also have AI consider mines that will almost certainly be duds by the time he gets to them. I'm mostly using it to test AI behaviour w/ firepunch/whip/bat on a mine-heavy map.
2013-05-04, by nemo
oops
2013-05-03, by nemo
try to guess at barrel state. prob should flag it..
2013-05-03, by nemo
ignore non-hedgies here. could be useful, but Hammer needs to be taught to consider it. (hammer + explosives on a bridge could be neat)
2013-05-03, by nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
2013-05-03, by nemo
only rate subs if significant. still very much need correct fall+damage esp given different knocks.
2013-05-03, by nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
2013-05-03, by nemo
merge :P
2013-05-02, by unc0rr
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