missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics 0.9.20
authornemo
Mon, 30 Dec 2013 18:29:23 -0500
branch0.9.20
changeset 9885 34e8880f1f0a
parent 9883 d6d3be73d427
child 9886 af0520a6bf00
missed this in the merge. rejected the uGearsHandlersMess changes thinking they were all desyncing, but there was the function rename from uLandGraphics
hedgewars/uGearsHandlersMess.pas
--- a/hedgewars/uGearsHandlersMess.pas	Tue Dec 31 00:19:12 2013 +0100
+++ b/hedgewars/uGearsHandlersMess.pas	Mon Dec 30 18:29:23 2013 -0500
@@ -5481,7 +5481,7 @@
 
                 if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then
                     begin
-                    FillRoundInLand(target.x, target.y, iceRadius, icePixel);
+                    FillRoundInLandFT(target.x, target.y, iceRadius, icePixel);
                     landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1);
                     landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1);
                     landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);