--- a/hedgewars/uWorld.pas Tue Jun 10 07:48:08 2014 +0200
+++ b/hedgewars/uWorld.pas Tue Jun 10 08:19:59 2014 +0200
@@ -1179,26 +1179,31 @@
VertexBuffer: array [0..3] of TVertex2f;
c1, c2: LongWord; // couple of colours for edges
begin
-if (WorldEdge = weSea) or (WorldEdge = weSky) or (WorldEdge = weBounce) then
+if WorldEdge <> weNone then
begin
(* I think for a bounded world, will fill the left and right areas with black or something. Also will probably want various border effects/animations based on border type. Prob also, say, trigger a border animation timer on an impact. *)
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
+ if WorldEdge = weWrap then
+ glColor4ub($00, $00, $00, $20)
+ else
+ begin
+ glEnableClientState(GL_COLOR_ARRAY);
+ glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WorldFade[0]);
+ end;
glPushMatrix;
glTranslatef(WorldDx, WorldDy, 0);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WorldFade[0]);
VertexBuffer[0].X:= leftX-20;
- VertexBuffer[0].Y:= -3000;
+ VertexBuffer[0].Y:= -3500;
VertexBuffer[1].X:= leftX-20;
VertexBuffer[1].Y:= cWaterLine+cVisibleWater;
VertexBuffer[2].X:= leftX+30;
VertexBuffer[2].Y:= cWaterLine+cVisibleWater;
VertexBuffer[3].X:= leftX+30;
- VertexBuffer[3].Y:= -3000;
+ VertexBuffer[3].Y:= -3500;
glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
@@ -1265,10 +1270,10 @@
end
else if WorldEdge = weWrap then
begin
- DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 5.0, $A0, $30, $60, max(50,255-LeftImpactTimer));
+ {DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 5.0, $A0, $30, $60, max(50,255-LeftImpactTimer));
DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 2.0, $FF0000FF);
DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 5.0, $A0, $30, $60, max(50,255-RightImpactTimer));
- DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 2.0, $FF0000FF);
+ DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 2.0, $FF0000FF);}
end
else
begin