team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
authornemo
Sun, 15 Mar 2015 22:01:10 -0400
changeset 10856 d080b8d4c114
parent 10855 1af1a54d740b
child 10857 6ef0fb6cd3bb
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
share/hedgewars/Data/Scripts/Multiplayer/Racer.lua
--- a/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua	Sun Mar 15 16:14:43 2015 -0400
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua	Sun Mar 15 22:01:10 2015 -0400
@@ -1,773 +1,785 @@
-
-------------------------------------------
--- RACER 0.6
--- map-independant racing script
--- by mikade
------------------------------------------
-
------------------------------------
---0.1: took all the code from crazy racer and scrapped most of it
------------------------------------
-
--- Removed tumbler system
--- Removed extra adds like boosters etc
--- Added experimental waypoint placement system
--- More user feedback
--- Reduced race complexity limit to 5 waypoints
--- stop placement at complexity limit reached and end turn
--- guys dont keep racing after dying
--- invulnerable feasibility
--- reverted time keeping method
--- reduced feedback display time
--- colour-coded addcaptions
--- cleaned up code
--- support for more players properly added
--- tardis fix
--- remove airstrikes
-
--- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn
-
--- update feedback
-
--------
--- 0.2
--------
-
--- allow gameflags
--- extend time to 90s
--- remove other air-attack based weps
--- turn off water rise for sd
-
--------
--- 0.3
--------
-
--- prevent WP being placed in land
--- prevent waypoints being placed outside border
-
--------
--- 0.4
--------
-
--- update user feedback
--- add more sounds
-
--------
--- 0.5
--------
-
--- fix ghost disappearing if hog falls in water or somehow dies
--- lengthen ghost tracking interval to improve performance on slower machines
--- increase waypoint limit to 8
--- allow for persistent showmission information
-
--------
--- 0.6
--------
-
--- remove hogs from racing area as per request
-
--------
--- 0.7
--------
-
--- switch to first available weapon if starting race with no weapon selected
-
------------------------------
--- SCRIPT BEGINS
------------------------------
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/OfficialChallenges.lua")
-
-------------------
--- Got Variables?
-------------------
-
-local fMod = 1000000 -- 1
-local roundLimit = 3
-local roundNumber = 0
-local firstClan = 10
-
-local fastX = {}
-local fastY = {}
-local fastCount = 0
-local fastIndex = 0
-local fastColour
-
-local currX = {}
-local currY = {}
-local currCount = 0
-
-local specialPointsX = {}
-local specialPointsY = {}
-local specialPointsCount = 0
-
---------------------------
--- hog and team tracking variales
---------------------------
-
-local numhhs = 0 -- store number of hedgehogs
-local hhs = {} -- store hedgehog gears
-
-local numTeams --  store the number of teams in the game
-local teamNameArr = {}  -- store the list of teams
-local teamClan = {}
-local teamSize = {}     -- store how many hogs per team
-local teamIndex = {} -- at what point in the hhs{} does each team begin
-
-local teamComment = {}
-local teamScore = {}
-
--------
--- racer vars
---------
-
-local cGear = nil
-
-local bestClan = nil
-local bestTime = nil
-
-local gameBegun = false
-local gameOver = false
-local racerActive = false
-local trackTime = 0
-
-local wpCirc = {}
-local wpX = {}
-local wpY = {}
-local wpCol = {}
-local wpActive = {}
-local wpRad = 450 --75
-local wpCount = 0
-local wpLimit = 8
-
-local usedWeapons = {}
-
-local roundN
-local lastRound
-local RoundHasChanged
-
--------------------
--- general methods
--------------------
-
-function RebuildTeamInfo()
-
-
-        -- make a list of individual team names
-        for i = 0, (TeamsCount-1) do
-                teamNameArr[i] = " " -- = i
-                teamSize[i] = 0
-                teamIndex[i] = 0
-                teamScore[i] = 100000
-        end
-        numTeams = 0
-
-        for i = 0, (numhhs-1) do
-
-                z = 0
-                unfinished = true
-                while(unfinished == true) do
-
-                        newTeam = true
-                        tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
-
-                        if tempHogTeamName == teamNameArr[z] then
-                                newTeam = false
-                                unfinished = false
-                        end
-
-                        z = z + 1
-
-                        if z == TeamsCount then
-                                unfinished = false
-                                if newTeam == true then
-                                        teamNameArr[numTeams] = tempHogTeamName
-                                        numTeams = numTeams + 1
-                                end
-                        end
-
-                end
-
-        end
-
-        -- find out how many hogs per team, and the index of the first hog in hhs
-        for i = 0, (numTeams-1) do
-                for z = 0, (numhhs-1) do
-                        if GetHogTeamName(hhs[z]) == teamNameArr[i] then
-                                teamClan[i] = GetHogClan(hhs[z])
-                                if teamSize[i] == 0 then
-                                        teamIndex[i] = z -- should give starting index
-                                end
-                                teamSize[i] = teamSize[i] + 1
-                                --add a pointer so this hog appears at i in hhs
-                        end
-                end
-
-        end
-
-end
-
-
------------------
--- RACER METHODS
------------------
-
-function CheckWaypoints()
-
-        trackFinished = true
-
-        for i = 0, (wpCount-1) do
-
-                g1X, g1Y = GetGearPosition(CurrentHedgehog)
-                g2X, g2Y = wpX[i], wpY[i]
-
-                g1X = g1X - g2X
-                g1Y = g1Y - g2Y
-                dist = (g1X*g1X) + (g1Y*g1Y)
-
-                --if i == 0 then
-                --      AddCaption(dist .. "/" .. (wpRad*wpRad) )
-                --end
-
-                NR = (48/100*wpRad)/2
-
-                if dist < (NR*NR) then
-                --if dist < (wpRad*wpRad) then
-                        --AddCaption("howdy")
-                        wpActive[i] = true
-                        wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new                             --GetClanColor(1)
-                        SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
-
-                        wpRem = 0
-                        for k = 0, (wpCount-1) do
-                                if wpActive[k] == false then
-                                        wpRem = wpRem + 1
-                                end
-                        end
-
-                        AddCaption(loc("Way-Points Remaining") .. ": " .. wpRem,0xffba00ff,capgrpAmmoinfo)
-
-                end
-
-                if wpActive[i] == false then
-                        trackFinished = false
-                end
-
-        end
-
-        return(trackFinished)
-
-end
-
-function AdjustScores()
-
-        if bestTime == nil then
-                bestTime = 100000
-                bestClan = 10
-                bestTimeComment = "N/A"
-        end
-
-        newScore = false
-
-        -- update this clan's time if the new track is better
-        for i = 0, (numTeams-1) do
-                if teamClan[i] == GetHogClan(CurrentHedgehog) then
-                        if trackTime < teamScore[i] then
-                                teamScore[i] = trackTime
-                                newScore = true
-                        else
-                                newScore = false
-                        end
-                end
-        end
-
-        --bestTime = 100000
-        --bestClan = 10
-
-        -- find the best time out of those so far
-        for i = 0, (numTeams-1) do
-                if teamScore[i] < bestTime then
-                        bestTime = teamScore[i]
-                        bestClan = teamClan[i]
-                end
-        end
-
-        if bestTime ~= 100000 then
-                bestTimeComment = (bestTime/1000) ..loc("s")
-        end
-
-        if newScore == true then
-                if trackTime == bestTime then -- best time of the race
-                        ShowMission(loc("RACER"),
-                        loc("TRACK COMPLETED"),
-                        loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
-                        loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
-                        PlaySound(sndHomerun)
-                else    -- best time for the clan
-                        ShowMission(loc("RACER"),
-                        loc("TRACK COMPLETED"),
-                        loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
-                        loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
-                end
-        else -- not any kind of new score
-                ShowMission(loc("RACER"),
-                loc("TRACK COMPLETED"),
-                loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" ..
-                loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
-                PlaySound(sndHellish)
-        end
-
-
-        --------
-        --new
-        --------
-
-        if bestTime == trackTime then
-                --AddCaption("wooooooooooooooooooooooooooooo")
-
-                fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
-
-                for i = 0, (currCount-1) do
-                        fastX[i] = currX[i]
-                        fastY[i] = currY[i]
-                end
-
-                fastCount = currCount
-                fastIndex = 0
-
-                --currCount = 0 -- is this needed?
-
-        else
-                currCount = 0
-                fastIndex = 0
-        end
-
-
-end
-
-function onNewRound()
-
-        roundNumber = roundNumber + 1
-
-        totalComment = ""
-        for i = 0, (TeamsCount-1) do
-                        if teamNameArr[i] ~= " " then                           -- teamScore[teamClan[i]]
-                                teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
-                                totalComment = totalComment .. teamComment[i]
-                        elseif teamNameArr[i] == " " then
-                                teamComment[i] = "|"
-                        end
-        end
-
-        ShowMission(    loc("RACER"),
-                                        loc("STATUS UPDATE"),
-                                        loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" ..
-                                        loc("Best Team Times: ") .. "|" .. totalComment, 0, 4000)
-
-        -- end game if its at round limit
-        if roundNumber >= roundLimit then
-                for i = 0, (numhhs-1) do
-                        if GetHogClan(hhs[i]) ~= bestClan then
-                                SetEffect(hhs[i], heResurrectable, 0)
-                                SetHealth(hhs[i],0)
-                        end
-                end
-                gameOver = true
-                TurnTimeLeft = 1
-        end
-
-end
-
-function CheckForNewRound()
-
-        -------------
-        ------ new
-        -------------
-
-        --[[turnN = turnN + 1
-        if gameBegun == false then
-                if turnN == 2 then
-                        for i = 0, (numhhs-1) do
-                                if hhs[i] ~= nil then
-                                        SetEffect(hhs[i], heResurrectable, 0)
-                                        SetHealth(hhs[i],0)
-                                end
-                        end
-                        gameOver = true
-                        TurnTimeLeft = 1
-                end
-        else
-
-
-        end]]
-
-        --[[if roundBegun == true then
-
-                if RoundHasChanged == true then
-                        roundN = roundN + 1
-                        RoundHasChanged = false
-                        onNewRound()
-                end
-
-                if lastRound ~= TotalRounds then -- new round, but not really
-
-                        if RoundHasChanged == false then
-                                RoundHasChanged = true
-                        end
-
-                end
-
-                AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)
-
-                lastRound = TotalRounds
-
-        end]]
-
-        ------------
-        ----- old
-        ------------
-
-        if GetHogClan(CurrentHedgehog) == firstClan then
-                onNewRound()
-        end
-
-end
-
-function DisableTumbler()
-        currCount = 0
-        fastIndex = 0
-        TurnTimeLeft = 0
-        racerActive = false -- newadd
-end
-
-function HandleGhost()
-
-        -- get the current xy of the racer at this point
-        currX[currCount] = GetX(CurrentHedgehog)
-        currY[currCount] = GetY(CurrentHedgehog)
-        currCount = currCount + 1
-
-        -- draw a ping of smoke where the fastest player was at this point
-        if (fastCount ~= 0) and (fastIndex < fastCount) then
-
-                fastIndex = fastIndex + 1
-
-                tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
-                g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
-                SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
-
-                --AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
-
-        else
-
-                --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
-
-        end
-
-
-
-end
-
-function TryRepositionHogs()
-
-	if MapHasBorder() == true then
-
-		for i = 0, (numhhs-1) do
-			if hhs[i] ~= nil then
-				SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
-			end
-		end
-
-	end
-
-end
-
-----------------------------------
--- GAME METHODS / EVENT HANDLERS
-----------------------------------
-
-function onGameInit()
-        EnableGameFlags(gfInfAttack, gfInvulnerable)
-        CaseFreq = 0
-        TurnTime = 90000
-        WaterRise = 0
-end
-
-
-function onGameStart()
-
-        roundN = 0
-        lastRound = TotalRounds
-        RoundHasChanged = false -- true
-
-        for i = 0, (specialPointsCount-1) do
-                PlaceWayPoint(specialPointsX[i], specialPointsY[i])
-        end
-
-        RebuildTeamInfo()
-
-        ShowMission     (
-                                loc("RACER"),
-                                loc("a Hedgewars mini-game"),
-
-                                loc("Build a track and race.") .. "|" ..
-                                loc("Round Limit:") .. " " .. roundLimit .. "|" ..
-
-                                "", 4, 4000
-                                )
-
-        TryRepositionHogs()
-
-end
-
-function PlaceWayPoint(x,y)
-    if not racerActive then
-        if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then
-
-            wpX[wpCount] = x
-            wpY[wpCount] = y
-            wpCol[wpCount] = 0xffffffff
-            wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
-                                                                                                                                            
-            SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount])
-
-            wpCount = wpCount + 1
-
-            AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
-        end
-    end
-end
-
-function onSpecialPoint(x,y,flag)
-    specialPointsX[specialPointsCount] = x
-    specialPointsY[specialPointsCount] = y
-    specialPointsCount = specialPointsCount + 1
-end
-
-function onNewTurn()
-
-        CheckForNewRound()
-        TryRepositionHogs()
-
-        racerActive = false
-
-        trackTime = 0
-
-        currCount = 0 -- hopefully this solves problem
-        AddAmmo(CurrentHedgehog, amAirAttack, 0)
-        gTimer = 0
-
-        -- Set the waypoints to unactive on new round
-        for i = 0,(wpCount-1) do
-                wpActive[i] = false
-                wpCol[i] = 0xffffffff
-                SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
-        end
-
-        -- Handle Starting Stage of Game
-        if (gameOver == false) and (gameBegun == false) then
-                if wpCount >= 3 then
-                        gameBegun = true
-                        roundNumber = 0
-                        firstClan = GetHogClan(CurrentHedgehog)
-                        ShowMission(loc("RACER"),
-                        loc("GAME BEGUN!!!"),
-                        loc("Complete the track as fast as you can!"), 2, 4000)
-                else
-                        ShowMission(loc("RACER"),
-                        loc("NOT ENOUGH WAYPOINTS"),
-                        loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
-                        AddAmmo(CurrentHedgehog, amAirAttack, 4000)
-                        SetWeapon(amAirAttack)
-                end
-        end
-
-        if gameOver == true then
-                gameBegun = false
-                racerActive = false -- newadd
-        end
-
-        AddAmmo(CurrentHedgehog, amTardis, 0)
-        AddAmmo(CurrentHedgehog, amDrillStrike, 0)
-        AddAmmo(CurrentHedgehog, amMineStrike, 0)
-        AddAmmo(CurrentHedgehog, amNapalm, 0)
-        AddAmmo(CurrentHedgehog, amPiano, 0)
-
-end
-
-function onGameTick20()
-
-        -- airstrike detected, convert this into a potential waypoint spot
-        if cGear ~= nil then
-                x,y = GetGearPosition(cGear)
-                if x > -9000 then
-                        x,y = GetGearTarget(cGear)
-
-
-                        if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
-                                AddCaption(loc("Please place the way-point in the open, within the map boundaries."))
-                                PlaySound(sndDenied)
-                        elseif (y > WaterLine-50) then
-                                AddCaption(loc("Please place the way-point further from the waterline."))
-                                PlaySound(sndDenied)
-                        else
-                                PlaceWayPoint(x, y)
-                                if wpCount == wpLimit then
-                                        AddCaption(loc("Race complexity limit reached."))
-                                        DisableTumbler()
-                                end
-                        end
-                else
-                        DeleteGear(cGear)
-                end
-        SetGearPosition(cGear, -10000, 0)
-        end
-
-
-        -- start the player tumbling with a boom once their turn has actually begun
-        if racerActive == false then
-
-                if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
-
-                        -- if the gamehas started put the player in the middle of the first
-                        --waypoint that was placed
-                        if gameBegun == true then
-                                AddCaption(loc("Good to go!"))
-                                racerActive = true
-                                trackTime = 0
-
-                                SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
-                                AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
-                                FollowGear(CurrentHedgehog)
-
-                                HideMission()
-
-                                -- don't start empty-handed
-                                if (GetCurAmmoType() == amNothing) then
-                                        SetNextWeapon()
-                                end
-                        else
-                                -- still in placement mode
-                        end
-
-                end
-        end
-
-
-        -- has the player started his tumbling spree?
-        if (CurrentHedgehog ~= nil) then
-
-                --airstrike conversion used to be here
-
-                -- if the RACE has started, show tracktimes and keep tabs on waypoints
-                if (racerActive == true) and (gameBegun == true) then
-
-                        --ghost
-                        if GameTime%40 == 0 then
-                                HandleGhost()
-                        end
-
-                        trackTime = trackTime + 20
-
-                        if GameTime%100 == 0 then
-
-                if trackTime%1000 == 0 then
-                    AddCaption((trackTime/1000)..'.0',GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
-                else
-                    AddCaption(trackTime/1000,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
-                end
-
-                                if (CheckWaypoints() == true) then
-                                        AdjustScores()
-                                        DisableTumbler()
-                                end
-
-                        end
-
-                end
-
-                -- if the player has expended his tunbling time, stop him tumbling
-                if TurnTimeLeft <= 20 then
-                        DisableTumbler()
-                end
-
-        end
-
-end
-
-function onGearResurrect(gear)
-
-        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
-
-        if gear == CurrentHedgehog then
-                DisableTumbler()
-        end
-
-end
-
-function onGearAdd(gear)
-
-        if GetGearType(gear) == gtHedgehog then
-                hhs[numhhs] = gear
-                numhhs = numhhs + 1
-                SetEffect(gear, heResurrectable, 1)
-        end
-
-        if GetGearType(gear) == gtAirAttack then
-                cGear = gear
-        end
-
-end
-
-function onGearDelete(gear)
-
-        if GetGearType(gear) == gtAirAttack then
-                cGear = nil
-        end
-
-end
-
-function onAttack()
-    at = GetCurAmmoType()
-    
-    usedWeapons[at] = 0
-end
-
-function onAchievementsDeclaration()
-    usedWeapons[amSkip] = nil
-    
-    usedRope = usedWeapons[amRope] ~= nil
-    usedPortal = usedWeapons[amPortalGun] ~= nil
-    usedSaucer = usedWeapons[amJetpack] ~= nil
-    
-    usedWeapons[amNothing] = nil
-    usedWeapons[amRope] = nil
-    usedWeapons[amPortalGun] = nil
-    usedWeapons[amJetpack] = nil
-
-    usedOther = next(usedWeapons) ~= nil
-
-    if usedOther then -- smth besides nothing, skip, rope, portal or saucer used
-        raceType = "unknown race"
-    elseif usedRope and not usedPortal and not usedSaucer then
-        raceType = "rope race"
-    elseif not usedRope and usedPortal and not usedSaucer then
-        raceType = "portal race"
-    elseif not usedRope and not usedPortal and usedSaucer then
-        raceType = "saucer race"
-    elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all?
-        raceType = "no tools race"
-    else -- at least two of rope, portal and saucer used
-        raceType = "mixed race"
-    end
-
-    map = detectMap()
-    
-    for i = 0, (numTeams-1) do
-        if teamScore[i] < 100000 then
-            DeclareAchievement(raceType, teamNameArr[i], map, teamScore[i])
-        end
-    end
-end
+
+------------------------------------------
+-- RACER 0.6
+-- map-independant racing script
+-- by mikade
+-----------------------------------------
+
+-----------------------------------
+--0.1: took all the code from crazy racer and scrapped most of it
+-----------------------------------
+
+-- Removed tumbler system
+-- Removed extra adds like boosters etc
+-- Added experimental waypoint placement system
+-- More user feedback
+-- Reduced race complexity limit to 5 waypoints
+-- stop placement at complexity limit reached and end turn
+-- guys dont keep racing after dying
+-- invulnerable feasibility
+-- reverted time keeping method
+-- reduced feedback display time
+-- colour-coded addcaptions
+-- cleaned up code
+-- support for more players properly added
+-- tardis fix
+-- remove airstrikes
+
+-- i think the remainder 0 .456 sec of the tracktime isnt getting reset on newturn
+
+-- update feedback
+
+-------
+-- 0.2
+-------
+
+-- allow gameflags
+-- extend time to 90s
+-- remove other air-attack based weps
+-- turn off water rise for sd
+
+-------
+-- 0.3
+-------
+
+-- prevent WP being placed in land
+-- prevent waypoints being placed outside border
+
+-------
+-- 0.4
+-------
+
+-- update user feedback
+-- add more sounds
+
+-------
+-- 0.5
+-------
+
+-- fix ghost disappearing if hog falls in water or somehow dies
+-- lengthen ghost tracking interval to improve performance on slower machines
+-- increase waypoint limit to 8
+-- allow for persistent showmission information
+
+-------
+-- 0.6
+-------
+
+-- remove hogs from racing area as per request
+
+-------
+-- 0.7
+-------
+
+-- switch to first available weapon if starting race with no weapon selected
+
+-----------------------------
+-- SCRIPT BEGINS
+-----------------------------
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/OfficialChallenges.lua")
+HedgewarsScriptLoad("/Scripts/Params.lua")
+
+------------------
+-- Got Variables?
+------------------
+
+local fMod = 1000000 -- 1
+local roundLimit = 3
+local roundNumber = 0
+local firstClan = 10
+
+local fastX = {}
+local fastY = {}
+local fastCount = 0
+local fastIndex = 0
+local fastColour
+
+local currX = {}
+local currY = {}
+local currCount = 0
+
+local specialPointsX = {}
+local specialPointsY = {}
+local specialPointsCount = 0
+
+local TeamRope = false
+
+--------------------------
+-- hog and team tracking variales
+--------------------------
+
+local numhhs = 0 -- store number of hedgehogs
+local hhs = {} -- store hedgehog gears
+
+local numTeams --  store the number of teams in the game
+local teamNameArr = {}  -- store the list of teams
+local teamClan = {}
+local teamSize = {}     -- store how many hogs per team
+local teamIndex = {} -- at what point in the hhs{} does each team begin
+
+local teamComment = {}
+local teamScore = {}
+
+-------
+-- racer vars
+--------
+
+local cGear = nil
+
+local bestClan = nil
+local bestTime = nil
+
+local gameBegun = false
+local gameOver = false
+local racerActive = false
+local trackTime = 0
+
+local wpCirc = {}
+local wpX = {}
+local wpY = {}
+local wpCol = {}
+local wpActive = {}
+local wpRad = 450 --75
+local wpCount = 0
+local wpLimit = 8
+
+local usedWeapons = {}
+
+local roundN
+local lastRound
+local RoundHasChanged
+
+-------------------
+-- general methods
+-------------------
+
+function onParameters()
+    parseParams()
+    if params["teamrope"] ~= nil then
+        TeamRope = true
+    end
+end
+
+function RebuildTeamInfo()
+
+
+        -- make a list of individual team names
+        for i = 0, (TeamsCount-1) do
+                teamNameArr[i] = " " -- = i
+                teamSize[i] = 0
+                teamIndex[i] = 0
+                teamScore[i] = 100000
+        end
+        numTeams = 0
+
+        for i = 0, (numhhs-1) do
+
+                z = 0
+                unfinished = true
+                while(unfinished == true) do
+
+                        newTeam = true
+                        tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name
+
+                        if tempHogTeamName == teamNameArr[z] then
+                                newTeam = false
+                                unfinished = false
+                        end
+
+                        z = z + 1
+
+                        if z == TeamsCount then
+                                unfinished = false
+                                if newTeam == true then
+                                        teamNameArr[numTeams] = tempHogTeamName
+                                        numTeams = numTeams + 1
+                                end
+                        end
+
+                end
+
+        end
+
+        -- find out how many hogs per team, and the index of the first hog in hhs
+        for i = 0, (numTeams-1) do
+                for z = 0, (numhhs-1) do
+                        if GetHogTeamName(hhs[z]) == teamNameArr[i] then
+                                teamClan[i] = GetHogClan(hhs[z])
+                                if teamSize[i] == 0 then
+                                        teamIndex[i] = z -- should give starting index
+                                end
+                                teamSize[i] = teamSize[i] + 1
+                                --add a pointer so this hog appears at i in hhs
+                        end
+                end
+
+        end
+
+end
+
+
+-----------------
+-- RACER METHODS
+-----------------
+
+function CheckWaypoints()
+
+        trackFinished = true
+
+        for i = 0, (wpCount-1) do
+
+                g1X, g1Y = GetGearPosition(CurrentHedgehog)
+                g2X, g2Y = wpX[i], wpY[i]
+
+                g1X = g1X - g2X
+                g1Y = g1Y - g2Y
+                dist = (g1X*g1X) + (g1Y*g1Y)
+
+                --if i == 0 then
+                --      AddCaption(dist .. "/" .. (wpRad*wpRad) )
+                --end
+
+                NR = (48/100*wpRad)/2
+
+                if dist < (NR*NR) then
+                --if dist < (wpRad*wpRad) then
+                        --AddCaption("howdy")
+                        wpActive[i] = true
+                        wpCol[i] = GetClanColor(GetHogClan(CurrentHedgehog)) -- new                             --GetClanColor(1)
+                        SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
+
+                        wpRem = 0
+                        for k = 0, (wpCount-1) do
+                                if wpActive[k] == false then
+                                        wpRem = wpRem + 1
+                                end
+                        end
+
+                        AddCaption(loc("Way-Points Remaining") .. ": " .. wpRem,0xffba00ff,capgrpAmmoinfo)
+
+                end
+
+                if wpActive[i] == false then
+                        trackFinished = false
+                end
+
+        end
+
+        return(trackFinished)
+
+end
+
+function AdjustScores()
+
+        if bestTime == nil then
+                bestTime = 100000
+                bestClan = 10
+                bestTimeComment = "N/A"
+        end
+
+        newScore = false
+
+        -- update this clan's time if the new track is better
+        for i = 0, (numTeams-1) do
+                if teamClan[i] == GetHogClan(CurrentHedgehog) then
+                        if trackTime < teamScore[i] then
+                                teamScore[i] = trackTime
+                                newScore = true
+                        else
+                                newScore = false
+                        end
+                end
+        end
+
+        --bestTime = 100000
+        --bestClan = 10
+
+        -- find the best time out of those so far
+        for i = 0, (numTeams-1) do
+                if teamScore[i] < bestTime then
+                        bestTime = teamScore[i]
+                        bestClan = teamClan[i]
+                end
+        end
+
+        if bestTime ~= 100000 then
+                bestTimeComment = (bestTime/1000) ..loc("s")
+        end
+
+        if newScore == true then
+                if trackTime == bestTime then -- best time of the race
+                        ShowMission(loc("RACER"),
+                        loc("TRACK COMPLETED"),
+                        loc("NEW RACE RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+                        loc("WINNING TIME: ") .. bestTimeComment, 0, 4000)
+                        PlaySound(sndHomerun)
+                else    -- best time for the clan
+                        ShowMission(loc("RACER"),
+                        loc("TRACK COMPLETED"),
+                        loc("NEW CLAN RECORD: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+                        loc("WINNING TIME: ") .. bestTimeComment, 4, 4000)
+                end
+        else -- not any kind of new score
+                ShowMission(loc("RACER"),
+                loc("TRACK COMPLETED"),
+                loc("TIME: ") .. (trackTime/1000) ..loc("s") .. "|" ..
+                loc("WINNING TIME: ") .. bestTimeComment, -amSkip, 4000)
+                PlaySound(sndHellish)
+        end
+
+
+        --------
+        --new
+        --------
+
+        if bestTime == trackTime then
+                --AddCaption("wooooooooooooooooooooooooooooo")
+
+                fastColour = GetClanColor(GetHogClan(CurrentHedgehog))
+
+                for i = 0, (currCount-1) do
+                        fastX[i] = currX[i]
+                        fastY[i] = currY[i]
+                end
+
+                fastCount = currCount
+                fastIndex = 0
+
+                --currCount = 0 -- is this needed?
+
+        else
+                currCount = 0
+                fastIndex = 0
+        end
+
+
+end
+
+function onNewRound()
+
+        roundNumber = roundNumber + 1
+
+        totalComment = ""
+        for i = 0, (TeamsCount-1) do
+                        if teamNameArr[i] ~= " " then                           -- teamScore[teamClan[i]]
+                                teamComment[i] = teamNameArr[i] .. ": " .. (teamScore[i]/1000) .. loc("s|")
+                                totalComment = totalComment .. teamComment[i]
+                        elseif teamNameArr[i] == " " then
+                                teamComment[i] = "|"
+                        end
+        end
+
+        ShowMission(    loc("RACER"),
+                                        loc("STATUS UPDATE"),
+                                        loc("Rounds Complete: ") .. roundNumber .. "/" .. roundLimit .. "|" .. " " .. "|" ..
+                                        loc("Best Team Times: ") .. "|" .. totalComment, 0, 4000)
+
+        -- end game if its at round limit
+        if roundNumber >= roundLimit then
+                for i = 0, (numhhs-1) do
+                        if GetHogClan(hhs[i]) ~= bestClan then
+                                SetEffect(hhs[i], heResurrectable, 0)
+                                SetHealth(hhs[i],0)
+                        end
+                end
+                gameOver = true
+                TurnTimeLeft = 1
+        end
+
+end
+
+function CheckForNewRound()
+
+        -------------
+        ------ new
+        -------------
+
+        --[[turnN = turnN + 1
+        if gameBegun == false then
+                if turnN == 2 then
+                        for i = 0, (numhhs-1) do
+                                if hhs[i] ~= nil then
+                                        SetEffect(hhs[i], heResurrectable, 0)
+                                        SetHealth(hhs[i],0)
+                                end
+                        end
+                        gameOver = true
+                        TurnTimeLeft = 1
+                end
+        else
+
+
+        end]]
+
+        --[[if roundBegun == true then
+
+                if RoundHasChanged == true then
+                        roundN = roundN + 1
+                        RoundHasChanged = false
+                        onNewRound()
+                end
+
+                if lastRound ~= TotalRounds then -- new round, but not really
+
+                        if RoundHasChanged == false then
+                                RoundHasChanged = true
+                        end
+
+                end
+
+                AddCaption("RoundN:" .. roundN .. "; " .. "TR: " .. TotalRounds)
+
+                lastRound = TotalRounds
+
+        end]]
+
+        ------------
+        ----- old
+        ------------
+
+        if GetHogClan(CurrentHedgehog) == firstClan then
+                onNewRound()
+        end
+
+end
+
+function DisableTumbler()
+        currCount = 0
+        fastIndex = 0
+        TurnTimeLeft = 0
+        racerActive = false -- newadd
+end
+
+function HandleGhost()
+
+        -- get the current xy of the racer at this point
+        currX[currCount] = GetX(CurrentHedgehog)
+        currY[currCount] = GetY(CurrentHedgehog)
+        currCount = currCount + 1
+
+        -- draw a ping of smoke where the fastest player was at this point
+        if (fastCount ~= 0) and (fastIndex < fastCount) then
+
+                fastIndex = fastIndex + 1
+
+                tempE = AddVisualGear(fastX[fastIndex], fastY[fastIndex], vgtSmoke, 0, false)
+                g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
+                SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, fastColour )
+
+                --AddCaption("fC: " .. fastIndex .. " / " .. fastCount)
+
+        else
+
+                --AddCaption("excep fC: " .. fastIndex .. " / " .. fastCount)
+
+        end
+
+
+
+end
+
+function TryRepositionHogs()
+
+	if MapHasBorder() == true then
+
+		for i = 0, (numhhs-1) do
+			if hhs[i] ~= nil then
+				SetGearPosition(hhs[i],GetX(hhs[i]), TopY-10)
+			end
+		end
+
+	end
+
+end
+
+----------------------------------
+-- GAME METHODS / EVENT HANDLERS
+----------------------------------
+
+function onGameInit()
+        EnableGameFlags(gfInfAttack, gfInvulnerable)
+        CaseFreq = 0
+        TurnTime = 90000
+        WaterRise = 0
+end
+
+
+function onGameStart()
+
+        roundN = 0
+        lastRound = TotalRounds
+        RoundHasChanged = false -- true
+
+        for i = 0, (specialPointsCount-1) do
+                PlaceWayPoint(specialPointsX[i], specialPointsY[i])
+        end
+
+        RebuildTeamInfo()
+
+        ShowMission     (
+                                loc("RACER"),
+                                loc("a Hedgewars mini-game"),
+
+                                loc("Build a track and race.") .. "|" ..
+                                loc("Round Limit:") .. " " .. roundLimit .. "|" ..
+
+                                "", 4, 4000
+                                )
+
+        TryRepositionHogs()
+
+end
+
+function PlaceWayPoint(x,y)
+    if not racerActive then
+        if wpCount == 0 or wpX[wpCount - 1] ~= x or wpY[wpCount - 1] ~= y then
+
+            wpX[wpCount] = x
+            wpY[wpCount] = y
+            wpCol[wpCount] = 0xffffffff
+            wpCirc[wpCount] = AddVisualGear(wpX[wpCount],wpY[wpCount],vgtCircle,0,true)
+                                                                                                                                            
+            SetVisualGearValues(wpCirc[wpCount], wpX[wpCount], wpY[wpCount], 20, 100, 1, 10, 0, wpRad, 5, wpCol[wpCount])
+
+            wpCount = wpCount + 1
+
+            AddCaption(loc("Waypoint placed.") .. " " .. loc("Available points remaining: ") .. (wpLimit-wpCount))
+        end
+    end
+end
+
+function onSpecialPoint(x,y,flag)
+    specialPointsX[specialPointsCount] = x
+    specialPointsY[specialPointsCount] = y
+    specialPointsCount = specialPointsCount + 1
+end
+
+function onNewTurn()
+
+        CheckForNewRound()
+        TryRepositionHogs()
+
+        racerActive = false
+
+        trackTime = 0
+
+        currCount = 0 -- hopefully this solves problem
+        AddAmmo(CurrentHedgehog, amAirAttack, 0)
+        gTimer = 0
+
+        -- Set the waypoints to unactive on new round
+        for i = 0,(wpCount-1) do
+                wpActive[i] = false
+                wpCol[i] = 0xffffffff
+                SetVisualGearValues(wpCirc[i], wpX[i], wpY[i], 20, 100, 1, 10, 0, wpRad, 5, wpCol[i])
+        end
+
+        -- Handle Starting Stage of Game
+        if (gameOver == false) and (gameBegun == false) then
+                if wpCount >= 3 then
+                        gameBegun = true
+                        roundNumber = 0
+                        firstClan = GetHogClan(CurrentHedgehog)
+                        ShowMission(loc("RACER"),
+                        loc("GAME BEGUN!!!"),
+                        loc("Complete the track as fast as you can!"), 2, 4000)
+                else
+                        ShowMission(loc("RACER"),
+                        loc("NOT ENOUGH WAYPOINTS"),
+                        loc("Place more waypoints using the 'Air Attack' weapon."), 2, 4000)
+                        AddAmmo(CurrentHedgehog, amAirAttack, 4000)
+                        SetWeapon(amAirAttack)
+                end
+        end
+
+        if gameOver == true then
+                gameBegun = false
+                racerActive = false -- newadd
+        end
+
+        AddAmmo(CurrentHedgehog, amTardis, 0)
+        AddAmmo(CurrentHedgehog, amDrillStrike, 0)
+        AddAmmo(CurrentHedgehog, amMineStrike, 0)
+        AddAmmo(CurrentHedgehog, amNapalm, 0)
+        AddAmmo(CurrentHedgehog, amPiano, 0)
+
+end
+
+function onGameTick20()
+
+        -- airstrike detected, convert this into a potential waypoint spot
+        if cGear ~= nil then
+                x,y = GetGearPosition(cGear)
+                if x > -9000 then
+                        x,y = GetGearTarget(cGear)
+
+
+                        if TestRectForObstacle(x-20, y-20, x+20, y+20, true) then
+                                AddCaption(loc("Please place the way-point in the open, within the map boundaries."))
+                                PlaySound(sndDenied)
+                        elseif (y > WaterLine-50) then
+                                AddCaption(loc("Please place the way-point further from the waterline."))
+                                PlaySound(sndDenied)
+                        else
+                                PlaceWayPoint(x, y)
+                                if wpCount == wpLimit then
+                                        AddCaption(loc("Race complexity limit reached."))
+                                        DisableTumbler()
+                                end
+                        end
+                else
+                        DeleteGear(cGear)
+                end
+        SetGearPosition(cGear, -10000, 0)
+        end
+
+
+        -- start the player tumbling with a boom once their turn has actually begun
+        if racerActive == false then
+
+                if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
+
+                        -- if the gamehas started put the player in the middle of the first
+                        --waypoint that was placed
+                        if gameBegun == true then
+                                AddCaption(loc("Good to go!"))
+                                racerActive = true
+                                trackTime = 0
+
+                                SetGearPosition(CurrentHedgehog, wpX[0], wpY[0])
+                                AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
+                                FollowGear(CurrentHedgehog)
+
+                                HideMission()
+
+                                -- don't start empty-handed
+                                if (GetCurAmmoType() == amNothing) then
+                                        SetNextWeapon()
+                                end
+                        else
+                                -- still in placement mode
+                        end
+
+                end
+        end
+
+
+        -- has the player started his tumbling spree?
+        if (CurrentHedgehog ~= nil) then
+
+                --airstrike conversion used to be here
+
+                -- if the RACE has started, show tracktimes and keep tabs on waypoints
+                if (racerActive == true) and (gameBegun == true) then
+
+                        --ghost
+                        if GameTime%40 == 0 then
+                                HandleGhost()
+                        end
+
+                        trackTime = trackTime + 20
+
+                        if GameTime%100 == 0 then
+
+                if trackTime%1000 == 0 then
+                    AddCaption((trackTime/1000)..'.0',GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+                else
+                    AddCaption(trackTime/1000,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+                end
+
+                                if (CheckWaypoints() == true) then
+                                        AdjustScores()
+                                        DisableTumbler()
+                                end
+
+                        end
+
+                end
+
+                -- if the player has expended his tunbling time, stop him tumbling
+                if TurnTimeLeft <= 20 then
+                        DisableTumbler()
+                end
+
+        end
+
+end
+
+function onGearResurrect(gear)
+
+        AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+
+        if gear == CurrentHedgehog then
+                DisableTumbler()
+        end
+
+end
+
+function onGearAdd(gear)
+
+        if GetGearType(gear) == gtHedgehog then
+                hhs[numhhs] = gear
+                numhhs = numhhs + 1
+                SetEffect(gear, heResurrectable, 1)
+        elseif GetGearType(gear) == gtAirAttack then
+                cGear = gear
+        elseif GetGearType(gear) == gtRope and TeamRope then
+            SetTag(gear,1)
+            SetGearValues(gear,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,GetClanColor(GetHogClan(CurrentHedgehog)))
+        elseif GetGearType(gear) == gtAirMine then
+            DeleteGear(gear)
+        end
+end
+
+function onGearDelete(gear)
+
+        if GetGearType(gear) == gtAirAttack then
+                cGear = nil
+        end
+
+end
+
+function onAttack()
+    at = GetCurAmmoType()
+    
+    usedWeapons[at] = 0
+end
+
+function onAchievementsDeclaration()
+    usedWeapons[amSkip] = nil
+    
+    usedRope = usedWeapons[amRope] ~= nil
+    usedPortal = usedWeapons[amPortalGun] ~= nil
+    usedSaucer = usedWeapons[amJetpack] ~= nil
+    
+    usedWeapons[amNothing] = nil
+    usedWeapons[amRope] = nil
+    usedWeapons[amPortalGun] = nil
+    usedWeapons[amJetpack] = nil
+
+    usedOther = next(usedWeapons) ~= nil
+
+    if usedOther then -- smth besides nothing, skip, rope, portal or saucer used
+        raceType = "unknown race"
+    elseif usedRope and not usedPortal and not usedSaucer then
+        raceType = "rope race"
+    elseif not usedRope and usedPortal and not usedSaucer then
+        raceType = "portal race"
+    elseif not usedRope and not usedPortal and usedSaucer then
+        raceType = "saucer race"
+    elseif (usedRope or usedPortal or usedSaucer or usedOther) == false then -- no weapons used at all?
+        raceType = "no tools race"
+    else -- at least two of rope, portal and saucer used
+        raceType = "mixed race"
+    end
+
+    map = detectMap()
+    
+    for i = 0, (numTeams-1) do
+        if teamScore[i] < 100000 then
+            DeclareAchievement(raceType, teamNameArr[i], map, teamScore[i])
+        end
+    end
+end