better way to do it that avoids screwing up angle bounds on single saucer
authornemo
Wed, 15 May 2013 23:33:38 -0400
changeset 8999 b5f0fb670b38
parent 8998 d38fb4158342
child 9000 af202eff659c
better way to do it that avoids screwing up angle bounds on single saucer
hedgewars/uAmmos.pas
--- a/hedgewars/uAmmos.pas	Wed May 15 22:52:17 2013 -0400
+++ b/hedgewars/uAmmos.pas	Wed May 15 23:33:38 2013 -0400
@@ -279,7 +279,7 @@
                 //SwitchNotHeldAmmo(Hedgehog);
                 if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, Hedgehog.Hat);
                 if CurAmmoGear <> nil then 
-                    SetWeapon(CurAmmoGear^.AmmoType)
+                    CurAmmoType:= CurAmmoGear^.AmmoType
                 else CurAmmoType:= amNothing;
                 end
             end