2011-01-22 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names
2011-01-21 nemo *sigh*
2011-01-21 mikade Fix typos in tips
2011-01-21 nemo updated italian translation
2011-01-20 unc0rr Fix empty message resulting in corrupted packets
2011-01-20 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20 koda ios has still a case sensitive file system
2011-01-19 koda disable the C memory manager and keep the native pascal one
2011-01-19 koda new local play button graphic
2011-01-19 nemo rename firepunch to shoryuken
2011-01-19 koda implemented ranking in ios stats pages
2011-01-18 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18 nemo SwitchHog in scripting
2011-01-17 koda code cleanup
2011-01-17 koda merge
2011-01-17 koda merge experimental3D in default
2011-01-17 koda slim down .hgtags
2013-02-25 koda closing old branch experimental3D
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-17 koda merge default into experimental3D experimental3D
2011-01-16 mikade merge in script tweaks
2011-01-16 Henek readding cabal file for the server, burp not shure why it had gone
2011-01-14 sheepluva you're welcome koda
2011-01-14 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-13 nemo Force RGBA for these too (and strip)
2011-01-13 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 Henek also example flake
2011-01-12 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 unc0rr Oops, I should test more
2011-01-12 unc0rr Doesn't work as expected
2011-01-11 nemo update collision in set gear position
2011-01-10 unc0rr Prevent frontend crash in certain circumstances
2011-01-10 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10 unc0rr Set version to 0.9.16-dev
2011-01-10 unc0rr Fix formatting
2011-01-09 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09 unc0rr Add a space for better looking console message
2011-01-07 unc0rr Keep track of which hog's weapon does damage
2011-01-07 unc0rr Oops, fix build
2011-01-07 unc0rr Don't highlight drawn maps in rooms list
2011-01-07 unc0rr Greek translation
2011-01-06 nemo reset weapons default in shoppa.
2011-01-05 koda ctf_blizzard ios fix
2011-01-16 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
2011-01-04 nemo Small tweak to filter
2011-01-15 koda use a different depth for different layers (land, water, explosions) experimental3D
2011-01-04 unc0rr Clearly state which port is IPC connection on
2011-01-04 koda smaller rearrangement of (non stereo related) variables experimental3D
2011-01-04 unc0rr Make barrels drop when hog walks away from under it
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2011-01-04 koda add new robot badge to sources
2011-01-03 nemo Apply RGBA consistently in Tint
2011-01-02 koda rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-02 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-01 Henek added flake configuration also in sudden death and SDClouds for underwater
2011-01-01 Palewolf Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01 jose1711 Updated Slovak translation
2011-01-01 Palewolf Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01 sheepluva fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01 sheepluva part #2
2011-01-01 sheepluva my attempt of "detach rope if the Land[] vanishes"
2010-12-31 sheepluva fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31 sheepluva fix sticky rope issue
2010-12-31 sheepluva revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31 Palewolf Avoid drawing if there's a hog/object behind
2010-12-31 Palewolf Make flakes smaller by popular demand.
2010-12-31 koda Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31 koda merge and fix my typos Hedgewars-iOS-1.2.2
2010-12-31 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Palewolf Snow blends into land, trys to fill the gaps
2010-12-30 sheepluva fix portal gun wrong color issue
2010-12-30 Henek finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30 jose1711 Updated Slovak translation (lua)
2010-12-30 jose1711 Merge
2010-12-30 ourobolos French translation finally gets some love
2010-12-30 Henek some more themes updated, note comments on brick
2010-12-30 nemo avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30 nemo nil check
2010-12-30 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2011-09-19 unc0rr Close branch 0.9.15
2010-12-29 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2011-06-29 koda merge 0.9.15
2010-12-29 sheepluva have napalm strike bombs explode right over the target
2011-02-26 koda info.plist 2011 0.9.15
2010-12-29 sheepluva set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2011-02-02 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
2010-12-29 sheepluva fix parachute wall climbing bug
2011-01-31 koda yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
2010-12-29 Henek sudden death: now having theme support, still some work though with config
2011-01-27 sheepluva how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
2010-12-29 nemo Strip a redundant entry, just use "successful"
2010-12-31 koda put nicer messages and split args
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names 0.9.15
2010-12-29 nemo return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-31 koda beautify stat page
2011-01-22 koda fixes for maps and quality = 0 0.9.15
2010-12-29 nemo fix similar problem to last checkin with this lua, also fix line endings
2010-12-31 koda unify stats display on ipad and non-ipad and on saved and normal games
2011-01-20 unc0rr Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
2010-12-29 nemo Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-30 koda simplify stats handling
2011-01-17 koda ctrl+q closes frontend also on linux and windows 0.9.15
2010-12-29 Henek drill strike falling instead of exploding when exiting ground
2010-12-30 koda initial stats display
2011-01-17 koda add 32 bit version when building for macappstore 0.9.15
2010-12-28 nemo Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
2010-12-30 koda moar code cleanup and initial saving of stats
2011-01-15 koda Added tag 0.9.15-release for changeset 29ab0d49c3e6 0.9.15
2010-12-28 koda ios version bump and code cleanup
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2010-12-28 Henek oops, forgot to add the graphics
2011-01-15 koda Removed tag 0.9.15 0.9.15
2010-12-28 Henek sudden death, now with visual and audial effects :D
2010-12-28 jose1711 Merge
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2010-12-28 Henek fix CMakeLists.txt for CTF_Blizzard
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-28 nemo Seems these aren't needed in CTF_Blizzard. Guess we'll find out
2011-01-13 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
2010-12-28 nemo Aaaand, strip these 2 as well.
2011-01-13 koda Removed tag 0.9.15 0.9.15
2010-12-28 nemo run pngcrush to strip sRGB / iCCP
2011-01-13 koda merge 0.9.15
2010-12-27 nemo Add Hangul to CheckCJK
2011-01-13 koda merge 0.9.15
2010-12-27 nemo 0.9.15 merge + typo fix
2011-01-13 koda merge 0.9.15
2011-01-13 koda Added tag 0.9.15 for changeset bd74fd83929a 0.9.15
2011-06-27 koda expose the available translations in the plist file for 0.9.15 (rf31d1073345e) 0.9.15
2010-12-27 nemo merge 0.9.15 (with a typo fix)
2010-12-28 koda typo 0.9.15
2011-06-26 koda restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
2010-12-27 koda AddFileLogs 0.9.15
2011-01-13 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
2011-01-13 koda Removed tag 0.9.15 0.9.15
2011-06-26 koda fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk) 0.9.15
2010-12-27 Henek make korean translation of engine available
2010-12-27 nemo Changelog entry applies to .15 too 0.9.15 0.9.15-release
2010-12-27 Henek update Swedish
2010-12-27 nemo Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
2010-12-27 nemo Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-27 TrevInc First pass at korean locale
2010-12-27 nemo strip
2010-12-27 nemo Resize snowball in hand
2010-12-27 inu portuguese update
2010-12-27 nemo remove these again...
2010-12-27 szczur moar polish
2010-12-26 nemo few more lua phrases
2010-12-26 Henek a little addition to the changelog
2010-12-26 nemo remove another missed dupe from previous generation
2010-12-26 Henek fixed Swedish translation
2010-12-26 Henek fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26 nemo add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26 nemo Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26 nemo completely disable falling back to "say" in chHogSay
2010-12-26 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 nemo increase snowball radius
2010-12-26 nemo oh. and koda's revision too
2010-12-26 nemo merge 0.9.15 with default
2010-12-26 koda restore showing a bigger icon for themes
2010-12-26 nemo oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
2010-12-26 koda hide seed...
2010-12-26 mikade Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
2010-12-26 unc0rr ban CMakeCache.txt
2010-12-26 nemo merge default into 0.9.15 0.9.15
2010-12-26 nemo add a disabling for landback, set it if flakes are enabled
2010-12-26 unc0rr Add 0.9.15 to the list of known versions
2010-12-26 unC0Rr Apply 2fa92e9a0a here 0.9.15
2010-12-26 unc0rr Update doc a bit
2010-12-26 Palewolf Turn off dust when drilling through air 0.9.15
2010-12-26 nemo revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26 Palewolf Added star, exclamation and question mark signs 0.9.15
2010-12-26 nemo disable landbackpixel on small explosions
2010-12-26 nemo pull in a few changes from default 0.9.15
2010-12-26 nemo remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-25 Palewolf Small fixes. Thanks Hennek. 0.9.15
2010-12-26 nemo +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25 Palewolf Updated changelog 0.9.15
2010-12-26 nemo add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25 unc0rr Allow 8 teams in server 0.9.15
2010-12-25 nemo aaaaargh (fix cmakelists again)
2010-12-25 Palewolf Capture the flag (Blizzard) Map 0.9.15
2010-12-25 Palewolf Capture the flag (Blizzard) Map
2010-12-25 unc0rr Set version to 0.9.15, remove -dev suffix 0.9.15
2010-12-25 unc0rr Some fixes in ru translation
2010-12-25 nemo oops. forgot cmake for Control map
2010-12-25 mikade Update missions
2010-12-25 Henek sv.lua
2010-12-24 nemo Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24 nemo Remove a dupe :-/
2010-12-24 nemo oops
2010-12-24 nemo Disable gtFlake on bordered maps
2010-12-24 unc0rr Pass SCHEME before AMMO
2010-12-24 Palewolf Updated spanish translation
2010-12-24 unc0rr - Fix encoding function to iterate reversed list
2010-12-24 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24 szczur+nemo add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24 szczur polish lua update
2010-12-24 mikade+nemo Add a bunch of lua from mikade, update translation files
2010-12-24 mikade Whole ton of script callbacks on commands. Poor engine.
2010-12-24 szczur+nemo Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24 nemo more fiddling with graphics to try and satisfy both fire and snow
2010-12-24 nemo oops
2010-12-24 nemo quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23 koda beaver hat
2010-12-23 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23 jose1711 Updated lua Slovak translation
2010-12-23 jose1711 Updated Slovak translation
2010-12-23 jose1711 fix commit
2010-12-23 jose1711 merge
2010-12-23 unc0rr Oops, typo
2010-12-23 unc0rr Add logging of map drawing process
2010-12-23 unc0rr - Remove loading from file procedure
2010-12-23 jose1711 merge+Slovak transl update
2010-12-23 nemo stub locale
2010-12-23 nemo sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23 jose1711 merge
2010-12-23 arrom Portuguese updates
2010-12-23 nemo Try to be safer in my pixel checks
2010-12-23 nemo Tweak more wind values / densities
2010-12-23 nemo oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-23 nemo apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-23 nemo change "mudball" on christmas theme
2010-12-23 nemo enable snow on Christmas theme
2010-12-23 Palewolf and others New Christmas theme
2010-12-23 nemo more tweaking land graphics due to snow
2010-12-22 nemo Visual tweaks for snow
2010-12-22 nemo braces fail
2010-12-22 anon Graphics updates
2010-12-22 nemo raise Y start to cloud level
2010-12-22 nemo Another snow variant
2010-12-22 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22 nemo trying a graphic with more white and less translucency
2010-12-22 nemo knock back y two to make snow pile up a bit less high
2010-12-22 Henek fixed showmission so it actually displays the right icons
2010-12-22 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2011-02-02 unc0rr Close branch server_refactor
2010-12-22 nemo apply cGravityf when changing cGravity
2011-01-31 unc0rr Implement room delegation when admin lefts it server_refactor
2010-12-22 nemo more snow
2011-01-30 unc0rr Reimplement a bunch of administrator commands server_refactor
2010-12-22 nemo fix desync in snow
2011-01-30 unc0rr Reimplement KICK server_refactor
2010-12-22 nemo minor visual tweaks to snow
2011-01-30 unc0rr Reimplement FOLLOW server_refactor
2010-12-22 nemo oops. forgot the graphic
2011-01-30 unc0rr Reimplement some more protocol commands server_refactor
2010-12-22 nemo minor position tweaks. hopefully checking array bounds correctly
2011-01-29 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
2010-12-22 nemo A very very basic snow implementation
2011-01-29 unc0rr Introduce numbered server notice messages server_refactor
2010-12-22 koda merge
2011-01-28 unc0rr Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
2010-12-22 koda update weapons
2011-01-28 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
2010-12-22 koda this should prevent that ever again
2011-01-28 unc0rr Reimplement some more Actions server_refactor
2010-12-22 koda damn. it.
2010-12-22 Henek added density for gears used in gfMoreWind, needs alot of tweaking
2011-01-27 unc0rr io = liftIO server_refactor
2010-12-21 Henek added copying also to schemes and updated some translations
2011-01-27 unc0rr Reimplement one more Action server_refactor
2010-12-21 Henek added copying of weapon sets
2011-01-27 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
2010-12-21 nemo Merge henek's changes
2011-01-26 unc0rr Send spectators info server_refactor
2010-12-21 Henek removing all " " in filenames under share and replacing "_" with " " in missions
2011-01-26 unc0rr Apply rev b9fe93f187c4 to server rewrite too server_refactor
2010-12-21 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
2011-01-26 unc0rr Send teams info on join server_refactor
2010-12-21 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21 nemo Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-23 jose1711 Updated Slovak translation + merge
2011-01-25 unc0rr Send room config to client server_refactor
2010-12-20 unc0rr - Allow user to use undo, to clear, save and load drawn maps
2011-01-25 unc0rr Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
2010-12-20 unc0rr Add those stupid breaks
2011-01-24 unc0rr Fix typo in version information server_refactor
2010-12-20 nemo FAIL - actually assign
2011-01-24 unc0rr Apply new nick restrictions in server rewrite too server_refactor
2010-12-20 nemo add AI routine
2011-01-10 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
2010-12-20 nemo Snowball weapon
2011-01-10 unc0rr Even less craziness server_refactor
2010-12-20 Henek fixed and enabled removing of game scheme from options page
2011-01-10 unc0rr Fix check for unique nick server_refactor
2010-12-20 koda ipod touch 4g has only 256mb of ram (like ipad)
2011-01-10 unc0rr Fix typo server_refactor
2010-12-19 nemo fix typo in hand drawn maps
2011-01-10 unc0rr Bring back room and teams removing server_refactor
2010-12-19 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2011-01-10 unc0rr Convert function to a map server_refactor
2010-12-19 nemo Ok. This should pull 0.9.14.1 server into default
2010-12-19 nemo Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
2010-12-19 unc0rr Adjust magic consts
2010-12-19 unc0rr Most probably it's fix to a crash
2010-12-19 unc0rr Remove deleteLater()
2010-12-19 unc0rr Some debug info
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-19 unc0rr Seems like just a source of bugs
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 unc0rr Report 48 hogs for drawn maps
2010-12-18 unc0rr merge
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-18 unc0rr Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18 unc0rr Try to avoid binary data in log, use shorter descriptions
2010-12-18 nemo oops
2010-12-18 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18 koda merge
2010-12-17 Henek added replacement of "_" to " " in gameplay scripts
2010-12-17 Henek added set button to seed edit so maps won't regenerate as often
2010-12-18 koda initial stats interpretation for ifrontend
2010-12-16 nemo disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16 koda move server connection stuff in its own class
2010-12-16 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16 nemo offset the sprite
2010-12-16 nemo If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16 koda Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16 koda version bump Hedgewars-iOS-1.2.1
2010-12-16 koda ignore touches around dpad and buttons (for real)
2010-12-16 koda add two preferences for enabling/disabling blurry land and multitasking
2010-12-15 koda store the (future) password with md5 for ifrontend
2010-12-15 koda add more space for this help message on ipad
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr Fix crash on forced disconnect
2010-12-15 unc0rr The Fix
2010-12-15 unc0rr Don't use std::string
2010-12-15 nemo add optional state parameter to hogsay
2010-12-15 nemo oops
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo merge
2010-12-14 jose1711 Update Slovak translation
2010-12-14 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 unc0rr Compess at highest ratio
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-14 unc0rr Don't reset teams when returning from draw map page
2010-12-14 nemo oops. forgot the getter.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 nemo Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 Henek exposing seed for editing and viewing
2010-12-13 unc0rr Use pageSwitchMapper in some more places
2010-12-13 Henek added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 nemo add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-13 Henek my first merge :(
2010-12-13 nemo div 0 check
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13 koda more server stubs
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-12 koda add some connection facility to netserver
2010-12-11 unc0rr Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11 unc0rr merge
2010-12-11 koda audio_session is giving problems with multitasking so disabling it for now
2010-12-11 Henek Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11 koda disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 koda add the appirater class for getting more positive reviews
2010-12-11 Henek also updated TrophyRace to new system
2010-12-10 Henek lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 smaxx Frontend:
2010-12-11 unc0rr Add a stub for draw map page
2010-12-10 nemo return RGBA
2010-12-10 nemo clan color fetch
2010-12-09 koda merge
2010-12-09 nemo add missing setter for botlevel
2010-12-09 archl Updated Chinese translation
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 Henek removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 nemo standardise name
2010-12-08 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-09 koda forgot to update these files
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-12-08 koda fix crasher (somehow, might be glitchy)
2010-12-08 koda merge
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 nemo would help if I put it in the right routine
2010-12-07 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 koda code cleanup
2010-12-07 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-07 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-07 koda Forts: reduce preview size and add hi-res one
2010-12-06 nemo try this mikade
2010-12-06 nemo merge
2010-12-06 unc0rr Always keep last point of drawn polyline
2010-12-06 nemo disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 nemo string length checks
2010-12-06 nemo fix hsa/hta/hya
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo remove currentteam check
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-06 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-05 koda update schemes for ios
2010-12-05 koda added porkey and sheep hats
2010-12-05 koda add a simple check to prevent loading sounds when device is muted
2010-12-04 koda write some version information inside the application
2010-12-04 unc0rr merge
2010-12-04 unc0rr Halfplement decode/drawing routine
2010-12-04 unc0rr - Change painted map file format
2010-12-04 nemo add nil check
2010-12-04 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04 koda more retina support and multitasking support
2010-12-03 nemo add visual gear registration
2010-12-03 nemo make Tint(longword) use RGBA
2010-12-03 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-03 nemo forgot the passed in uid
2010-12-03 nemo Restore King mode. The worst of the changes was Place Hogs
2010-12-02 nemo compress the PNGs
2010-12-02 nemo merge
2010-12-01 koda enable support for retina display in the ios port
2010-12-01 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-01 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-01 unc0rr - Implement decode() function.
2010-12-01 unC0Rr merge
2010-12-01 igorko Translation update
2010-12-01 unC0Rr Some more improvements
2010-12-01 koda un-break also the ios project
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 koda OMG merge
2010-11-30 nemo Add poison sounds to all voices pending proper recording by armagon.
2010-11-29 unc0rr Simple simplify() function
2010-11-28 nemo do GoBack if also INGAME due to kick
2010-11-28 nemo disable last commit w/ comment
2010-11-28 nemo suppress PART if game is running. testing, etc.
2010-11-28 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 nemo add null check
2010-11-28 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28 unc0rr Basic encoding of drawn map
2010-11-28 unc0rr Improve map editor a bit
2010-11-27 unc0rr Small testing app for DrawMap scene
2010-11-27 unc0rr Some basic functionality
2010-11-27 unc0rr Initial commit of the Draw Map Scene
2010-11-26 nemo add a uid to VGs for purpose of Lua manipulation
2010-11-26 nemo corrected steps
2010-11-26 nemo Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25 prg fix for frontend desync
2010-11-24 nemo update translations, add Dutch
2010-11-24 nemo move this call to where the game tick is actually incremented
2010-11-22 Henek adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22 unc0rr SinTable.inc -> uSinTable.pas
2010-11-22 unc0rr Move doPut into uIO (not a very bad place really)
2010-11-22 unc0rr uCommandHandlers
2010-11-22 Henek added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22 Henek fix SetEffect, last parameter was not a boolean
2010-11-21 Henek a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 nemo fix chat
2010-11-21 nemo revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21 nemo I think unc0rr forgot to add initModule here
2010-11-21 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21 nemo detach rope if the Land[] vanishes
2010-11-21 unc0rr Remove some more circular dependencies
2010-11-21 unc0rr uDebug
2010-11-21 unc0rr Remove uChat dependency from uCommands
2010-11-21 unc0rr Remove uAmmos dependaency from uCommands
2010-11-21 nemo fix rope test
2010-11-21 Henek fix key binds for lua created teams and added wind control
2010-11-21 unc0rr Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21 nemo Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21 nemo After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21 unc0rr merge
2010-11-21 nemo move rendering to fix 4368:3698361802ed
2010-11-21 unc0rr uCaptions
2010-11-21 nemo Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21 nemo In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-20 unc0rr Move localization data to uVariables, some Uses cleanup
2010-11-20 unc0rr Move land hash checking into commands
2010-11-20 unc0rr Oops, forgot the file
2010-11-20 unc0rr no way
2010-11-20 unc0rr Forgot this
2010-11-20 unc0rr Introduce uGearsRender
2010-11-20 unc0rr It works, though wastes too much of CPU
2010-11-18 nemo merge
2010-11-18 unC0Rr New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18 unC0Rr Got no warning about this, why?
2010-11-18 unC0Rr Introduce uRenderUtils
2010-11-18 unC0Rr No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18 unC0Rr Introduce uRender
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-18 nemo remove some more PHedgehog casts
2010-11-17 unc0rr Some more
2010-11-17 unc0rr uGears
2010-11-17 unc0rr uWorld
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr uLand isn't that important to them
2010-11-29 koda Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-17 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-29 koda ios 1.2 project file last update Hedgewars-iOS-1.2
2010-11-17 unc0rr Remove uMisc dependency from uRandom
2010-11-28 koda added missing graphics and fixed some glitches/crashes/bugs
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-28 koda update build files for compliance with Mac AppStore
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-27 koda more backward compatibility
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-25 koda update some files for new graphics and new ios4.2
2010-11-17 unC0Rr A program which finds a cycles in units dependencies
2010-11-24 koda update also the project to use those graphics
2010-11-17 unC0Rr Dumb parser of pascal, and a program which lists unit dependencies
2010-11-24 koda update graphics names, path, resolution, content...
2010-11-17 koda remove weapons and schemes selection for missions from ifrontend
2010-11-16 jose1711 updated/added slovak translations of lua files
2010-11-21 koda display an empty table for missions
2010-11-16 jose1711 sk update
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-11-16 jose1711 translation updates
2010-12-22 koda use a gentler positive parallax for background effect experimental3D
2010-11-15 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15 koda update the 3d branch after release experimental3D
2011-01-16 koda close branch 0.9.14.1
2010-11-15 koda minor things
2010-12-06 sheepluva whoops 0.9.14.1
2010-11-14 Henek resets CurAmmoType in ResetWeapons
2010-12-06 sheepluva change theme of "Tree" map to halloween 0.9.14.1
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-28 koda update build files for compliance with Mac AppStore 0.9.14.1
2010-11-14 koda improve mac bundle creation 0.9.14.1
2010-11-14 koda fix compilation server for me 0.9.14.1
2010-11-14 unc0rr Latest proto num is 35 0.9.14.1 0.9.14.1-release
2010-11-14 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
2010-11-14 nemo merge 0.9.14
2010-11-14 nemo fix placement 0.9.14.1
2010-11-14 Palewolf Apply hit animation ONLY to bullets
2010-11-14 unc0rr set vesion to 0.9.14.1 0.9.14.1
2010-11-14 Palewolf Small animation on bullet impact
2010-11-14 unc0rr 35 -> 0.9.14.1 mapping 0.9.14.1
2010-11-14 nemo sorry bout that guys.
2010-11-14 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
2010-11-13 jose1711 another typo
2010-11-14 nemo this reverts 3861 0.9.14.1
2010-11-13 inu fixed typo
2010-11-14 koda bumping qt minimum version 0.9.14.1
2010-11-13 Henek clean up and lua update, very minor
2010-11-14 unc0rr Set protocol num to 35 0.9.14.1
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-14 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
2010-11-13 unc0rr merge
2010-11-14 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
2010-11-13 Henek made napalm use napalmbombs instead of just dropping fire
2010-11-13 unc0rr Optimization fail fixed
2010-11-14 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
2011-01-16 koda trying to close 0.9.14 branch 0.9.14
2010-11-13 nemo merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-14 nemo revert prior revision. moving to new branch 0.9.14
2010-11-13 Henek added new sprite for drill strike drills, not intended for .15 release
2010-11-14 nemo set all offsets to 0 based on user complaints. 0.9.14
2010-11-13 Henek better description of disable wind
2010-11-13 nemo lighten tex to look more sandy 0.9.14
2010-11-13 nemo check in frontend flag for more wind mode
2010-11-13 unc0rr Update message 0.9.14
2010-11-13 nemo Apply wind while roping too (with the game flag set)
2010-11-13 unc0rr Apply 2610ad7c6d6c to branch too 0.9.14
2010-11-13 nemo tweak more wind mode
2010-11-13 unc0rr Bump up protocol number 0.9.14
2010-11-13 koda merge
2010-11-13 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
2010-11-12 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-13 nemo replace orange with yellow to differentiate from peach 0.9.14
2010-11-12 Henek makes drill attack drills weaker and not affected by wind
2010-11-13 jose1711 one more try at sk - perhaps it will make the release 0.9.14
2010-11-12 nemo bugfix. correct crossplatform tips
2010-11-13 koda don't list too big maps for certain devices
2010-11-13 unc0rr Update ru translation 0.9.14
2010-11-12 jose1711 translation update for the release
2010-11-13 koda some interface tricks for iphone as well
2010-11-13 unc0rr Not going into release 0.9.14
2010-11-12 nemo update translation files for the 4265 text change
2010-11-12 koda update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-13 unc0rr No svgz and .desktop 0.9.14
2010-11-12 Henek fancy dust when the drill is drilling
2010-11-12 koda redo once again file updating, moving stuff around
2010-11-13 unc0rr Bye-bye sha-1 0.9.14
2010-11-12 Palewolf Light trails for bullets
2010-11-13 unc0rr Merge 0.9.14
2010-11-12 nemo copypasta fail
2010-11-13 unc0rr Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
2010-11-12 nemo off by 1 error in resurrector index
2010-11-13 unc0rr Some fixes 0.9.14
2010-11-13 nemo merge (stupid reflexive pull -u) 0.9.14
2010-11-12 nemo engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-13 unc0rr Useless 0.9.14
2010-11-13 szczur last-minute pl updates 0.9.14
2010-11-12 Henek fixed breakage of game schemes
2010-11-13 Palewolf Updated spanish translation 0.9.14
2010-11-12 unc0rr merge
2010-11-13 unC0Rr Add 0.9.14 and 0.9.15-dev mapping 0.9.14
2010-11-12 nemo distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 unc0rr Apply typo fix also here
2010-11-13 unC0Rr Remove "-dev" suffix 0.9.14
2010-11-12 nemo ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-13 unC0Rr Fix typo in russian translation, update english translation with plural forms 0.9.14
2010-11-12 nemo Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 nemo update translation files for the 4265 text change 0.9.14
2010-11-12 nemo Switch to Damage - Tag is already in use
2010-11-12 jose1711 translation update for the release 0.9.14
2010-11-12 nemo remove floating point/rounding
2010-11-12 nemo bugfix. correct crossplatform tips 0.9.14
2010-11-12 nemo only update flamethrower texture when the percentage changes
2010-11-12 nemo improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
2010-11-12 koda raised version number
2010-11-12 nemo pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
2010-11-12 koda exposing Henek's no wind flag
2010-11-12 unc0rr Fix typo 0.9.14
2010-11-12 koda yay i'm free to break things again!
2010-11-12 unc0rr Make server listen on ipv4 interface only 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-12 koda merge this two safe commits from trunk to release branch 0.9.14
2010-11-11 koda iphone interface
2010-11-11 Henek added getrandom and addcaption to lua
2010-11-11 unc0rr Revert to old server in branch 0.9.14 0.9.14
2010-11-11 nemo Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 nemo er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11 nemo Forgot burp's new ammo routine
2010-11-11 nemo Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-10 koda by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-10 Henek added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10 Henek added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10 nemo hide crosshair when switching to no weapon
2010-11-10 nemo make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-10 koda tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-09 koda added two games modes and one weaponset
2010-11-09 Henek removed altuse property for sticky mines
2010-11-09 unc0rr Even more png optimizations
2010-11-09 unc0rr More png optimizations
2010-11-09 unc0rr Optimized graphics by size using
2010-11-09 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-09 nemo No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
2010-11-09 sheepluva changelog
2010-11-09 nemo restore circle
2010-11-08 Henek added missing game modifiers to lua
2010-11-08 koda merge again? :o
2010-11-08 Henek fix so gfDisableWind can infact be used in lua
2010-11-08 Henek added flag gfDisableWind to be used in lua scripts
2010-11-08 TheException Fix wrong order in results screen when players team up
2010-11-08 koda merge
2010-11-08 Henek inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
2010-11-08 nemo fix preview for the FlightJoust test map (not for release)
2010-11-08 koda smaller update (color and modes)
2010-11-08 nemo Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 nemo no need to clear this flag
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 nemo better end of turn in infinite attack mode. NEEDS TESTING.
2010-11-07 nemo oops, remove weapon delays for clean slate - or else crates get frustrating
2010-11-07 nemo keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
2010-11-07 Henek swedish translation tweaks
2010-11-07 FIQ swedish translation
2010-11-07 Always-Godlike JAWOHL! German translations
2010-11-07 Palewolf Merge README and CREDITS files into CREDITS
2010-11-07 nemo SOMEONE SET US UP THE BOM!
2010-11-07 nemo remove BOM from ja.txt, fix line endings
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 mikade japanese gets some love
2010-11-07 Palewolf Credit comunity submitted content
2010-11-07 nemo hee hee
2010-11-07 inu pt again
2010-11-07 unc0rr Fix stats messages
2010-11-07 nemo merge
2010-11-07 Henek fix about.cpp and update swedish locale
2010-11-07 Palewolf Fix vertical Sky line with some cards in Castle theme
2010-11-07 arrom pt_BR, the return. also fix line ending screwups
2010-11-07 koda remove last warnings from xcodeproj
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr merge
2010-11-07 nemo fix stray offset in resurrector, make resurrector use time
2010-11-07 unc0rr My wife now
2010-11-07 unc0rr Fix rev dec8aafc6414 (not tested)
2010-11-07 unc0rr Small fix to russian translation
2010-11-07 unc0rr lupdate
2010-11-07 unc0rr Fix a typo
2010-11-07 nemo Fix 4162:49ad7bea4a33 by renaming the file too
2010-11-07 unc0rr Fix some more messages
2010-11-07 unc0rr Fix i18n of plural forms
2010-11-07 unc0rr merge
2010-11-07 Palewolf Restore es and pl translations to TrophyRace map
2010-11-07 Palewolf spanish translation
2010-11-07 unc0rr Don't use operator /=
2010-11-07 unc0rr merge
2010-11-07 inu portuguese update for map lua
2010-11-07 tonghuix updated chinese translation
2010-11-07 Henek renaming gtAmmo_Bomb and gtAmmo_Grenade
2010-11-07 unc0rr merge
2010-11-07 smaxx * Updated German translation
2010-11-07 unc0rr Fix hanging in air after whip or bat attack
2010-11-07 inu some updates
2010-11-07 szczur Polish updade
2010-11-07 Henek update and fix some lua stuff
2010-11-07 unc0rr Remove more int64 casts
2010-11-07 unc0rr Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
2010-11-07 unc0rr REmove stupid int64 conversions, provide real fixes to compiler hints
2010-11-07 unc0rr Fix freepascal version detector to ask only version from compiler rather than all help on parameters
2010-11-07 unc0rr Fix some warnings
2010-11-07 arrom more portuguese
2010-11-07 nemo Prevent escape
2010-11-07 inu more polish
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 unc0rr Prevent vgtFlake's rotation angle to grow too high in its absolute value
2010-11-06 koda add Timeless and Fort game modes, tweaks to other modes
2010-11-06 koda perform an additional check on gamestart
2010-11-06 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
2010-11-06 henek Decouple forts from divide/mines/explosives, since those can be set individually these days
2010-11-06 nemo Forgot to disable these in 4116:877ecc9d9d82
2010-11-06 Palewolf Small tweak to Nature/LandTex
2010-11-06 Palewolf Fix watermelon fragments stray pixels.
2010-11-06 koda help pages for iphone
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-06 inu more portugese
2010-11-05 nemo 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
2010-11-05 nemo revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
2010-11-05 szczur and again with the polish
2010-11-05 nemo I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
2010-11-05 szczur polish update
2010-11-05 henek swedish updates, new goals and such
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05 nemo merge
2010-11-05 Tobias Neumann merge
2010-11-05 nemo Add some more game goals. Sorry translators.
2010-11-05 nemo add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-11-05 nemo Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
2010-11-05 geekshadow frontend french update - still some unfinished blocks
2010-11-05 nemo Release custom hats into the wide wide world
2010-11-05 nemo scale down larger buttons to match the others
2010-11-05 henek updated swedish translation
2010-11-05 nemo Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-11-05 nemo update translation files
2010-11-05 nemo New title and campaign mode images
2010-11-05 nemo merge
2010-11-05 koda fix issue 2 - taunts during AI turns
2010-11-05 nemo more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
2010-11-05 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-11-05 inu portugese translation for opendesktop files
2010-11-05 sheepluva adding qm files and hwengine.desktop to .hgignore
2010-11-05 sheepluva some changelog changes
2010-11-04 koda make the support page more portable
2010-11-04 nemo fix copypasta
2010-11-04 koda it locale for opendesktop
2010-11-04 Palewolf Oops, didn't see this one. Thanks sheepluva
2010-11-04 nemo Make health machine effects impact health reset
2010-11-04 sheepluva some crappy german translation, feel free to improve :P
2010-11-03 Palewolf spanish opendesktop translations
2010-11-03 Palewolf Move LandBackTex to break simmetry as nemo suggested
2010-11-03 henek adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
2010-11-05 Dragonfly new maps: ShoppaKing and TrophyRace
2010-11-03 jose1711 slovak opendesktop translations
2010-11-03 sheepluva copypasta(TM) saves the day (nemo's bugfix part2)
2010-11-03 nemo clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
2010-11-03 nemo Extend shoppa hack to disable health crates to saucer and portal modes as well
2010-11-03 nemo Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
2010-11-03 koda oops
2010-11-03 koda health reset mode ftw (replaces gfmines)
2010-11-02 koda i give up and disable rotation on the iphone; also fix smaller compilation issues
2010-11-02 henek swedish localisation for opendesktop files
2010-11-02 szczur polish localisation for opendesktop files
2010-11-02 nemo text tweaks
2010-11-02 nemo argh. typo.
2010-11-02 nemo this line doesn't use WorldDx
2010-11-02 sheepluva more portal tweaks (closer exit position, cake stuff, etc)
2010-11-01 nemo set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
2010-11-01 koda disable file association on mac for now
2010-11-01 nemo merge
2010-11-01 nemo er. needs bin/
2010-11-01 nemo add absolute path to hwengine
2010-11-01 Palewolf New land texture for Nature theme
2010-11-01 nemo check for subs first
2010-11-01 nemo Add opendesktop association of files for non-windows. NEEDS TESTING.
2010-11-01 nemo Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
2010-11-01 koda better support for wimpier i-devices
2010-11-01 szczur shorter strings for low-resolution friendliness
2010-11-01 Palewolf Updated mission translations
2010-11-01 nemo merge
2010-11-01 koda rotation stuff for iphone now works
2010-11-01 nemo Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
2010-11-01 sheepluva we had it with you intolerant portals\!
2010-11-01 koda also update health bars when one joins a netgame
2010-11-01 szczur polish update
2010-11-01 henek again w/ the swedish
2010-11-01 henek moar swedish
2010-11-01 nemo fix encoding and stupid file host behaviour
2010-11-01 szczur polish update, fix encoding
2010-10-31 henek more swedish updates
2010-10-31 Carlos Vives Merged changes
2010-10-31 MeinCookie95 Mummy hat
2010-10-31 Robinator Terminator glasees hat
2010-10-31 shingo666 Samus hat
2010-10-31 MeinCookie95 Infernal horns hat
2010-10-31 Miphica Disguise hat
2010-10-31 thuban Elvis hat
2010-10-31 Blayde Hats
2010-10-31 hillis Hat
2010-10-31 Lortinak Hats
2010-10-31 chujoii Hats
2010-10-31 Wolfmarc and Dragonfly Trophyrace scripted map
2010-10-31 dctPL Sticks map
2010-10-31 henek swedish update
2010-10-31 Wolfmarc and Dragonfly Shoppaking map
2010-10-31 Dragonfly Evil chiken fort
2010-10-31 KoRn666 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
2010-10-31 szczur polish language patch
2010-10-31 sheepluva various portal tweaks, also: nemo's gear jiggling is back
2010-10-31 koda fix issue 63 and draw health bars right away for savefiles
2010-10-31 koda call initIPC for savefiles only on iOS
2010-10-31 koda merge
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-31 nemo Cancel out dX/dY to handle the invulnerability case
2010-10-31 nemo Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
2010-10-31 nemo Oops. Restore the check as well
2010-10-31 nemo Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
2010-10-31 nemo fix entity
2010-10-31 nemo don't think resurrection is beta anymore
2010-10-31 inu text updates
2010-10-31 sheepluva potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
2010-10-31 nemo set hasGone to prevent resurrection.
2010-10-31 nemo make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
2010-10-31 nemo Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
2010-10-31 koda add some phone rumbling to big explosions, airbomb and sinegun
2010-10-30 sheepluva translation file updates
2010-10-31 koda can move the new ammo menu freely
2010-10-30 sheepluva (and totally not Smaxx) remove the steam community group from one of the tips/hints/whatever
2010-10-31 koda fix background for the about and saves controller
2010-10-30 Always-Godlike German translation
2010-10-30 koda move functions called by pascal code outside controller
2010-10-30 Tobias Neumann merge
2010-10-30 sheepluva Portal: don't port RCPlanes for now, they are too wide anyway :P
2010-10-30 inu update pt translation
2010-10-30 Tobias Neumann Resurrector: respect modified Gear position for resurrection range circle
2010-10-30 Tobias Neumann Resurrector: Levitate hog + show cross
2010-10-30 Tobias Neumann merge…
2010-10-30 Tobias Neumann Resurrector: Use zombie-hat for resurrected hogs
2010-10-30 nemo clear poison on death
2010-10-30 Carlos Vives A few lines were missing from spanish locale
2010-10-30 nemo burp can always remove this if he doesn't like it. just making it a bit more interesting.
2010-10-30 nemo Kill off hog immediately on using up health, use more common formatting, call render less often
2010-10-29 nemo Trying to help burp along, here...
2010-10-29 nemo This should only allow switching from portal gun and the like.
2010-10-29 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
2010-10-29 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-10-29 tonghuix Chinese update
2010-10-29 ninnnu Finnish update
2010-10-29 jose1711 Slovakian update
2010-10-29 arrom Portugese update
2010-10-28 koda fix an annoying bug that didn't allow returning to the ifrontend
2010-10-28 koda merge
2010-10-27 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
2010-10-27 nemo Only FollowGear for the pilot.
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-27 nemo merge
2010-10-26 koda merge
2010-10-26 koda engine: reorder GameFlags and update files, frontend and other stuff
2010-10-26 koda restore king mode
2010-10-26 Carlos Vives Updated spanish locale
2010-10-27 nemo make napalm strike a bit less irritating
2010-10-25 koda the ios port is also iphone compatible
2010-10-25 sheepluva SmokeTrace: animation got aborted before last animation frame was displayed
2010-10-24 sheepluva fix/tweak let clouds reflect wind speed and direction again + stronger
2010-10-23 Tobias Neumann Added tag list for changeset 82e4a5ef18f7
2010-10-24 nemo initialise to team count
2010-10-23 Tobias Neumann Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
2010-10-21 koda Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
2010-10-21 koda add a default description to the new ammomenu Hedgewars-iOS-1.1
2010-10-21 nemo Set default ready timer to 0 to see if desyncs come back.
2010-10-20 koda my turn to merge
2010-10-20 nemo Remove this - doesn't seem to do anything useful after all.
2010-10-19 nemo merge
2010-10-20 koda some more memory opt
2010-10-19 koda use labels instead of images, should save ram and space
2010-10-19 koda ios version bump and other minor things
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-16 inu updated PT locale
2010-10-16 koda goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
2010-10-16 koda fix some glitches
2010-10-14 koda optimizations to new ammomenu and overlay
2010-10-14 koda less warning, no rotation glitch, more comments
2010-10-14 Tobias Neumann Resurrector weapon: do not make it end turn, add description,
2010-10-19 nemo Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
2010-10-12 koda i fix up the new ammo menu finally
2010-10-12 smaxx (none)
2010-10-12 koda minor stuff
2010-10-11 nemo set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
2010-10-11 nemo Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
2010-10-11 nemo Disable newgrave - conflicts with resurrection
2010-10-11 nemo Extend the >0 / amNothing check
2010-10-11 koda merge
2010-10-11 nemo Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
2010-10-11 Tobias Neumann Add dummy amResurrector sprite
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-11 unc0rr Add debug message about # cmd
2010-10-11 nemo Constrain to <= to avoid a bug on bottom edge reported by Henek
2010-10-11 nemo Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
2010-10-11 nemo Don't use AfterAttack in saucer - CurAmmoType is switched at this point
2010-10-11 nemo update some numerus forms for english
2010-10-11 nemo restore the delay between shots
2010-10-11 nemo Skip "hurry" message if turn is 10s or less
2010-10-11 nemo You win fillammostore
2010-10-11 nemo Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
2010-10-11 nemo Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-10-10 koda split the flag tableview in worldwide and community
2010-10-10 nemo Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 unc0rr Some screwing around in try to fix space leak. No luck yet.
2010-10-10 nemo Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
2010-10-10 nemo Check on an infinite attacks mode, still many problems in actual weapons
2010-10-10 nemo forgot the mapping
2010-10-10 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
2010-10-10 Carlos Vives Tank fort
2010-10-10 koda integrate nicely with external display
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-09 koda merge
2010-10-08 unc0rr Some optimizations
2010-10-08 koda fix issue 24 and issue 81
2010-10-07 nemo bug #83 - move test of disabled land objects into AddObjects
2010-10-09 koda made the new menu toggable
2010-10-07 nemo merge
2010-10-09 koda polishing the cocoa ammomenu a little, still requires work
2010-10-06 smaxx Engine:
2010-10-07 nemo Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
2010-10-07 koda remove a useless field from weaponfile format
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-10-06 nemo strip CRLF
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-04 nemo Missing file extensions for icons was screwing up Qt 4.7
2010-10-03 koda WIP for an objc ammomenu implementation
2010-10-02 koda various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
2010-10-02 koda iPad Video Out support (+less warnings +code update for latest SDL)
2010-10-01 edge_hog Hungarian locale
2010-09-30 koda updated lua loading in the ifrontend and also fixed masked maps
2010-09-30 smaxx Engine/Frontend:
2010-09-30 nemo Update translations, add a hungarian stub for edge_hog who is volunteering
2010-09-29 koda playing a bit with colors
2010-09-29 koda implemented endless turns support and added Timeless scheme (also fixed a crasher)
2010-09-29 nemo Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
2010-09-27 smaxx Engine:
2010-09-27 koda merge
2010-09-27 koda have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
2010-09-26 koda further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
2010-09-26 koda move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
2010-09-26 nemo remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
2010-09-26 nemo Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
2010-09-26 nemo Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
2010-09-26 koda enable Lua for iOS (hooks for frontend to be done)
2010-09-26 koda merge
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-25 koda pimp-my-savagame-table
2010-09-25 koda have Saves restart net when loaded, also resumes music
2010-09-25 unc0rr Show database errors in stderr
2010-09-24 henek slight shading adjustment
2010-09-22 koda merge
2010-09-22 koda implemented reloading savefiles
2010-09-22 koda captions are scaled down when they're bigger than screen
2010-09-22 smaxx Engine:
2010-09-22 koda compilation bugfix and scaling down textures when bigger than screen
2010-09-22 smaxx Engine:
2010-09-22 koda allow more flexibility between viewcontrollers, also added stub pages for saved games
2010-09-22 smaxx Engine:
2010-09-21 koda initial support for savegames
2010-09-22 nemo Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
2010-09-19 koda Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
2010-09-19 koda silly error about Island theme removal Hedgewars-iOS-1.0.1
2010-09-19 koda Removed tag Hedgewars-iOS-1.0.1
2010-09-19 koda Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
2010-09-19 koda update version numbers
2010-09-19 koda various fixes around, plus new 'ask for review' page
2010-09-19 koda fixed the voice selection where you couldn't hear a preview sound
2010-09-19 koda merge
2010-09-19 koda re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
2010-09-19 koda rework the AI level selection
2010-09-18 Henek Updated Swedish locale
2010-09-18 koda fix a small glitch in textfield cells and remove cheese from pro
2010-09-18 koda fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18 smaxx Frontend:
2010-09-17 koda added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-17 nemo aaaand use the right name
2010-09-17 nemo Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17 nemo inu adds a few more random teams
2010-09-17 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Merge
2010-09-14 nemo Revert accidental commit of inu's stretching of this column
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Engine:
2010-09-14 smaxx Engine:
2010-09-14 inu updated pt
2010-09-14 inu typo and fill in "translation" for an empty english stub
2010-09-14 nemo more fixing of indentation
2010-09-13 nemo clean up koda's indenting :-p
2010-09-13 nemo Mucked up offsets of sequences when rearranging.
2010-09-13 nemo resized splash (to fit 512 tex limit)
2010-09-13 archl updated engine text
2010-09-13 nemo Unbreak Team hats, shrink some hat sizes
2010-09-12 nemo Adjust to reduced ammo menu dimensions.
2010-09-12 nemo Fix kamikaze portal loop
2010-09-12 smaxx Sounds:
2010-09-12 szczur This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
2010-09-12 glykorin Fix wrong sized, wrong colored Splash.png in Art theme
2010-09-10 smaxx Engine:
2010-09-10 smaxx Engine:
2010-09-10 nemo Fix swapped x/y in drill rocket test
2010-09-09 nemo Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-08 nemo Probably fix missing hats.
2010-09-08 nemo Remove ready timer halting game ticks in chat
2010-09-08 nemo Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
2010-09-08 inu Minor text changes
2010-09-06 nemo Update to 0.9.45 from 0.8.81
2010-09-06 nemo Didn't notice Tiy sneak some images in
2010-09-06 tiyuri Underwater updates and fixes by Palewolf
2010-09-06 nemo Fix selection while in UFO
2010-09-06 nemo Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-06 tiyuri New compost music from HG
2010-09-06 smaxx Frontend:
2010-09-06 smaxx Frontend:
2010-09-05 nemo Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-04 burp gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-04 koda Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-09-04 koda Removed tag Hedgewars-iOS-1.0
2010-09-04 koda merge
2010-09-04 koda Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
2010-09-04 koda typos, reduced sound size and last minute fixes
2010-09-04 archl updated translation
2010-09-03 koda also remove sinegun from the ifrontend for whatever reason
2010-09-02 koda *patch by arrom: fix installation of fort images
2010-09-02 smaxx Engine:
2010-09-02 smaxx Engine:
2010-09-02 nemo Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-09-02 koda add a noconsole symbol, update the project file for appstore distribution
2010-09-02 koda merge
2010-09-02 koda a little more intuitive team editing
2010-09-02 TheXception Frontend: improve statsPage (clean up translation strings)
2010-09-02 koda discrimination between ai and humans
2010-09-02 tiyuri Fixed Sky files
2010-09-02 unc0rr use built-in method QString::isEmpty()
2010-09-02 smaxx Engine:
2010-09-02 tiyuri Fix graphic issue
2010-09-02 tiyuri another small update to sheep
2010-09-02 tiyuri Completely rework sheep theme
2010-09-02 unc0rr zero span is undefined, use -1 instead
2010-09-02 smaxx Locales:
2010-09-02 tiyuri Adding new weapon descriptions
2010-09-02 tiyuri Added descriptions for new weapons
2010-09-01 koda remove now useless toggle, add ai team
2010-09-01 nemo Fix for issue #20
2010-09-02 tiyuri Added descriptions for new weapons
2010-09-01 tiyuri New Art theme music (thank the lord!)
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 smaxx Engine:
2010-09-01 tiyuri New Art theme music (thank the lord!)
2010-08-31 tiyuri Updated some stats graphics
2010-08-30 burp o0 merge
2010-08-30 koda help page for lobby
2010-08-30 koda help page for ingame, some other fixes here and there
2010-08-29 koda patch by inu to fix a glitch in netgame chatbox
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-30 TheXception adds prettier after-game statistics page with more stats
2010-08-29 koda about page done
2010-08-30 legutus Improves room list with filter for state/rules/weapons and general search
2010-08-29 koda merge
2010-08-29 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-29 koda X&Y buttons, sounds for some buttons, cleanup
2010-08-28 koda add a description field for schemes and weapons
2010-08-28 koda modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28 koda fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-27 koda add a nice group of hogs in lobby page
2010-08-26 smaxx Engine:
2010-08-26 smaxx Engine:
2010-08-26 burp gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26 smaxx Engine:
2010-08-26 tiyuri Fixes memory leak -Burp
2010-08-26 tiyuri Daisy Hat updated
2010-08-26 tiyuri Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26 tiyuri Add kill counter to Survival Mode -Burp
2010-08-26 arrom translation update
2010-08-25 tiyuri Some survival mode changes by burp
2010-08-25 smaxx Frontend:
2010-08-24 koda add a little explanation when modifying weaponset in ifrontend
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-24 smaxx Engine:
2010-08-23 smaxx Campaign:
2010-08-23 smaxx Engine:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 smaxx Frontend:
2010-08-23 burp lua function SetEffect to set and remove THogEffects
2010-08-23 burp GetHogLevel lua function
2010-08-22 smaxx Engine:
2010-08-22 koda small update for the about page
2010-08-22 koda add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
2010-08-22 smaxx Engine:
2010-08-21 burp SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
2010-08-21 smaxx Engine:
2010-08-21 zuloo Fixed gamepad/joystick axes using SDL 1.2
2010-08-20 nemo Some more that were not native
2010-08-20 nemo bleah
2010-08-20 smaxx Misc:
2010-08-20 nemo Convert from dos
2010-08-20 nemo Flag for AI survival mode
2010-08-17 nemo merge
2010-08-16 unc0rr Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
2010-08-15 nemo ...
2010-08-14 koda disable AI teleport
2010-08-13 koda better to do that in this way
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-12 smaxx Engine:
2010-08-13 nemo Remove Thumbs.db, reduce file sizes
2010-08-10 burp * SpawnCustomCrateAt procedure + lua bindings
2010-08-08 nemo oh yeah. And merge again, I always forget to update first
2010-08-07 tiyuri More script updates for FJ
2010-08-07 tiyuri Remove random placement of health crate, looks like LUA random function may not be synced over network.
2010-08-06 smaxx Engine:
2010-08-06 smaxx Frontend:
2010-08-06 smaxx Engine:
2010-08-04 tiyuri Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
2010-08-04 tiyuri Flightjoust lua script
2010-08-04 tiyuri FlightJoust Map, needs updating
2010-08-04 smaxx Engine:
2010-08-04 smaxx Engine:
2010-08-04 smaxx Engine:
2010-08-03 tiyuri Update stage theme icon
2010-08-03 smaxx Engine:
2010-08-08 szczur Polish translation update
2010-08-03 tiyuri Ammo menu graphics for hammer weapon
2010-08-03 smaxx Engine:
2010-08-03 tiyuri One more mine graphic, I'm on a roll!
2010-08-03 tiyuri Various mine graphics
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 smaxx Engine:
2010-08-02 koda merge
2010-08-02 smaxx Engine:
2010-08-02 koda clean and reorder arguments passed to engine
2010-08-02 koda applied from experimental3D, use a slider to set up quality
2010-08-02 koda resize checkbox
2010-08-01 smaxx Engine:
2010-08-02 koda completing the ifrontend interface...
2010-08-01 smaxx Engine:
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-08-01 smaxx merge
2010-08-01 koda rewrite portions of some uiviewcontrollers
2010-08-01 smaxx Graphics:
2010-08-01 nemo Let's try this instead.
2010-08-26 koda rename two rendering methods and performe some interface tricks about fullscreen experimental3D
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-08-02 koda these were removed by mistake experimental3D
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 smaxx Engine:
2010-07-30 koda add some comments and fix indentation experimental3D
2010-07-30 tiy New weapon graphics
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-29 nemo I keep forgetting to merge.
2010-07-29 nemo Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
2010-07-29 nemo Revert broken generating of qm in cmake, restore source control of .qm for now.
2010-07-29 smaxx Engine:
2010-07-26 smaxx Frontend:
2010-07-31 koda fix panning when zoomed (finally)
2010-07-26 smaxx Frontend:
2010-07-31 koda patch by lucass (polished by me) - command line parsing is now much more flexible
2010-07-26 smaxx Engine:
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-25 unc0rr merge
2010-07-25 koda merge
2010-07-25 unc0rr Some comments on the reason of the bug, leave bug not fixed yet
2010-07-25 koda shrink confirmation button, double tap resets zoom and centers hog
2010-07-25 unc0rr - burp's patch cleaning up module dependancies + cabal file
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-25 nemo merge. forgot again.
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-24 koda use external libs more consistently
2010-07-25 nemo Fix splashes
2010-07-23 unc0rr New stress testing app with advanced features (not complete yet)
2010-07-23 koda sound is loaded lazily
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-22 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
2010-07-20 koda i can haz panning
2010-07-20 koda complete settings page rework
2010-07-20 koda half reworking of the settings page with delegation
2010-07-19 unc0rr Make server stay alive when some clients get kicked
2010-07-19 unc0rr Run core timer
2010-07-19 unc0rr Make ROUNDFINISHED work correctly
2010-07-19 unc0rr Reimplement ROUNDFINISHED
2010-07-19 unc0rr Reimplement ping timeout
2010-07-19 unc0rr Reimplement statistics
2010-07-18 koda merge
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
2010-07-17 koda some further chat polishing
2010-07-17 koda making chat work... (keyboard support is heavily broken in sdl upstream)
2010-07-15 koda don't make the confirmation button disappear, present an alert if game doesn't start
2010-07-17 unc0rr Reimplement REMOVE_TEAM
2010-07-15 koda finished ammo configuration (which is the last page missing in config \o/)
2010-07-15 koda reworked the ammunition configuration page (visually)
2010-07-14 koda support for static map added to iFrontend
2010-07-13 koda save the gl client state to get a nice 80% fps boost
2010-07-13 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-11 koda touch overlay reworked, improvements to zoom and confirmation
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 koda merge
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-10 nemo Updated Island theme.
2010-07-10 koda fix land check fo' real
2010-07-08 koda fix land check
2010-07-08 koda fix static land loading on desktop
2010-07-08 koda redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
2010-07-07 koda enable tooltips on ipad (todo: disable them on iphone)
2010-07-07 koda the game now respects the orientation of the frontend
2010-07-07 koda fix the multitouch shooting and moving
2010-07-06 koda icons \o/
2010-07-05 koda button to open ammomenu
2010-07-03 koda graphics applied and fixes here and there
2010-07-03 Tiy add other lobby graphics
2010-07-03 koda initial support for customizing weaponset
2010-07-03 koda szczur updated locale
2010-07-03 koda partially apply new graphics to code
2010-07-03 Tiy new graphics for ipad frontend
2010-07-03 koda a couple of fixes i missed previously
2010-07-03 koda tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
2010-07-03 koda further code cleanup and less redundancy
2010-07-03 nemo merge
2010-07-03 koda make runtime quality check for iDevices
2010-07-02 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-02 koda interpret parameters before initializing everything
2010-07-02 koda small cleanup
2010-07-03 nemo Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
2010-07-02 nemo Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
2010-07-01 nemo Initialise to 0
2010-07-01 nemo Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
2010-07-01 HSR New music for City theme
2010-07-01 nemo New Rock themed music for Stage by HSR
2010-07-01 nemo Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
2010-07-01 nemo Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
2010-07-01 nemo Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
2010-07-01 nemo merge (I'll get it next time)
2010-06-30 koda sheepluva's inline patch, fix a crash in overlay
2010-06-30 koda tiy new overlay graphics
2010-06-30 sheepluva visual gears: fixing nemo's c-style assignment/multiplications
2010-07-01 nemo Store some calcs to speed up uLandGraphics a tad
2010-06-30 koda partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
2010-06-30 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
2010-06-30 nemo Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
2010-06-30 sheepluva clouds: up-and-down-bouncing now without evil loop
2010-06-29 sheepluva bee:
2010-06-29 sheepluva explosions: cache rounded X,Y values
2010-06-29 nemo Dammit. Forgot to pull/rebase before making the VG change
2010-06-29 sheepluva rope: another, small optimization
2010-06-29 nemo Optimise vgtSmokeTrace/vgtEvilTrace handler
2010-06-29 nemo Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
2010-06-29 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-06-28 sheepluva fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
2010-06-28 unc0rr merge
2010-06-28 sheepluva engine: apply weapon offset to charge animation
2010-06-28 unc0rr Engine Message command
2010-06-28 sheepluva portal: angle preservation tweaking
2010-06-28 unc0rr START_GAME command
2010-06-27 unc0rr merge
2010-06-27 koda merge
2010-06-27 koda insert a default name when a void string is used
2010-06-27 koda complete configuration for schemes
2010-06-27 sheepluva portal: I accidentally flipped the exit angle in last commit
2010-06-27 sheepluva portal: some moar tweaks
2010-06-27 sheepluva portal: entry angle is now affecting exit angle
2010-06-26 sheepluva portal / slope detection:
2010-06-27 unc0rr A bunch of reimplemented commands
2010-06-26 sheepluva adding install_manifest.txt to .hgignore ...
2010-06-27 unc0rr Properly handle client exit
2010-06-26 unc0rr merge
2010-06-26 unc0rr Reimplement REMOVE_TEAM
2010-06-26 unc0rr merge
2010-06-26 sheepluva portal:
2010-06-25 unc0rr Reimplement REMOVE_TEAM
2010-06-26 sheepluva portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
2010-06-25 unc0rr Ignore this file too
2010-06-26 nemo Flag dimensions with booleans instead of using 0.
2010-06-25 unc0rr Add ignoring
2010-06-26 koda merge
2010-06-25 unc0rr Reimplement ADD_TEAM
2010-06-25 nemo Extend pixel sweep to recheck neighbours if erasing on edges
2010-06-24 unc0rr Update ukrainian translation
2010-06-24 nemo Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 koda merge
2010-06-23 nemo Erasing lowres files. Again.
2010-06-23 koda server somewhat simplified and correct sporadic crasher
2010-06-23 koda i <3 mercurial
2010-06-23 koda expand -t 4 on .m as well
2010-06-23 koda merge
2010-06-23 unc0rr Start reimplementation of ADD_TEAM
2010-06-23 unc0rr Reimplement TOGGLE_READY command
2010-06-23 unc0rr - Fix a function
2010-06-23 koda merge
2010-06-23 unc0rr Reimplement CFG protocol command
2010-06-23 smaxx General:
2010-06-22 unc0rr Restore test for already used nick
2010-06-23 nemo New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
2010-06-22 unc0rr Partially reimplement joining rooms
2010-06-22 koda update the project to ios4 by removing pre-3.2 references
2010-06-22 koda ok really fix the command line utility
2010-06-22 koda fix build and permissions problems when launching hwengine from command line
2010-06-21 koda merge+smallupdate
2010-06-21 unC0Rr Reimplement room creating
2010-06-21 koda use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
2010-06-21 koda memory management for openalbridge
2010-06-21 nemo disable uSHA, enable adler32
2010-06-21 koda merge
2010-06-21 nemo Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
2010-06-20 koda some memory caring code
2010-06-20 nemo This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
2010-06-20 koda fix zoom smoothness
2010-06-18 koda add initial stubs for selecting weapons in the ifrontend
2010-06-20 nemo Remove redundant test, add some temp variables to speed up the expensive CheckLand
2010-06-18 sheepluva add local rev number/rev count to dev version suffix
2010-06-18 nemo rename flags
2010-06-18 nemo Forgot to change this flag.
2010-06-18 sheepluva testing if automatic pushes to CIA.vc work now...
2010-06-18 koda merge
2010-06-17 koda fix cmakefiles to work with mercurial
2010-06-17 koda move stuff around and update iphone project
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-17 nemo merge
2010-06-17 sheepluva some pt_BR translation changes by arrom
2010-06-17 koda Update repository checking code to reflect our recent Mercurial switch
2010-06-17 nemo Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
2010-06-16 sheepluva correct cake sit-down animation so that it doesn't sit down in mid-air anymore
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch General:
2010-06-16 mario.liebisch Engine:
2010-06-16 convert-repo update tags
2010-06-09 nemo lupdate-qt4 / lrelease-qt4 since arrom was nagging me
2010-06-08 unc0rr Some more progress
2010-06-06 unc0rr Reimplement more core actions
2010-06-06 unc0rr Use sockets instead of handles, use bytestrings instead of strings
2010-06-05 smxx Engine:
2010-06-05 smxx Frontend:
2010-06-05 nemo Remove decrement of iterator health. Might fix weird health bug.
2010-06-05 smxx Engine:
2010-06-05 koda now engine can be optionally built as library, there's an example wrapper of how to use it
2010-06-04 smxx Frontend:
2010-06-03 koda fix iphone version for map preview
2010-06-03 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
2010-06-03 smxx Engine:
2010-06-02 koda a bunch of minor stuff
2010-06-01 smxx Engine:
2010-06-01 nemo Remove rope offset
2010-05-31 koda add some memory aware code
2010-05-28 smxx Graphics:
2010-05-28 smxx Engine (Henek):
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-28 smxx Engine:
2010-05-23 nemo Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
2010-05-23 koda initial support for game modifiers (schemes)
2010-05-23 nemo Sonic set
2010-05-19 nemo claymore says that this needs to be 44.1 for some systems
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-18 smxx Engine:
2010-05-17 nemo Skip collision on X for barrels that aren't knocked over
2010-05-17 nemo Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
2010-05-17 sheepluva portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
2010-05-17 sheepluva remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
2010-05-17 nemo Change to just set timer to 0
2010-05-17 nemo Fix for artillery mode weapon use
2010-05-16 sheepluva * make portals delete each other only indirectly (by setting timer to 0)
2010-05-16 nemo translation update by jose1711
2010-05-16 nemo Comment out the desyncing block, with a suggestion for possible fix
2010-05-16 koda unbreak stuff
2010-05-16 koda unbreak build (everyone saw this coming)
2010-05-16 koda update sdl functions to latest revision
2010-05-15 sheepluva fix multi-round fire
2010-05-14 nemo revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
2010-05-14 nemo sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-11 nemo hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-10 unc0rr Make some more protocol commands work
2010-05-10 unc0rr Translation update by igorko
2010-05-10 nemo More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10 mbait Reslyling: little fix of previous commit
2010-05-10 mbait Code restlyling: experimental restyling of one module
2010-05-10 nemo tweak
2010-05-09 unc0rr - Enable -O2 optimization for server
2010-05-09 unc0rr Uses StateT monad instead of manually maintaining the state
2010-05-08 nemo Fix spectator bug in health tag
2010-05-07 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07 smxx Graphics:
2010-05-07 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07 smxx Graphics:
2010-05-07 smxx Engine:
2010-05-07 sheepluva * no zooming when game is paused
2010-05-07 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07 unc0rr Fix list Z-order bug (not tested)
2010-05-07 sheepluva some file that tried to escape...
2010-05-06 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-06 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06 unc0rr Make server build again (it's still useless though)
2010-05-06 unc0rr Some more steps in refactoring
2010-05-06 nemo Henek makes AmmoMenu more flexible
2010-05-06 mbait Teleport AI:
2010-05-06 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
2010-05-06 nemo trying to unbreak what I broke
2010-05-06 nemo Cheating
2010-05-06 sheepluva removed debug string I thought I deleted already.. wth...
2010-05-06 sheepluva portal:
2010-05-05 nemo unneeded
2010-05-05 nemo buf needs to be used in IFDEF if declared in IFDEF
2010-05-05 unc0rr Start the server refactoring
2010-05-04 nemo Add back in earlier lines, commented out
2010-05-04 nemo erase useless junk
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04 smxx Frontend:
2010-05-04 smxx Engine:
2010-05-04 nemo Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04 smxx Engine:
2010-05-04 sheepluva on portal death: make sure that the linked portal know it has been unlinked
2010-05-04 sheepluva fix segfault on destroyed portal
2010-05-04 nemo TEMPORARY
2010-05-04 sheepluva some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-03 nemo tweak
2010-05-03 nemo Palewolf draws a version with easier to manipulate shapes
2010-05-03 sheepluva allow kicking of barrels
2010-05-03 nemo Armagon's new sounds for piano
2010-05-03 nemo Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03 sheepluva tweak land angle detection/portal a bit
2010-05-02 smxx Engine:
2010-05-02 nemo Minor tweak. Still needs a lot of work.
2010-05-02 koda js' patch that restores Vsync on snow leopard
2010-05-02 nemo hax
2010-05-02 nemo Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02 nemo Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02 sheepluva add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02 nemo A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
2010-05-02 nemo Drown the hog using the piano
2010-05-02 nemo Avoid checking in log spam.
2010-05-02 nemo Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
2010-05-02 nemo More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
2010-05-01 koda adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
2010-05-01 koda Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
2010-05-01 smxx Engine:
2010-05-01 smxx Engine:
2010-05-01 nemo Minor change, so sheepluva can comment
2010-05-01 smxx Engine:
2010-05-01 koda fix zoom
2010-05-01 nemo Fix portal graphic name, continuing work on portal movement
2010-05-01 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
2010-05-01 sheepluva add amSineGun.png (just a copy of am Shotgun.png atm anyway)
2010-05-01 koda add automatic rotation in ipad (landscape only)
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Fixed broken whitespace
2010-04-30 mbait Gas grenade:
2010-04-29 smxx Engine:
2010-04-29 smxx Commited wrong file *grmlrgrml*
2010-04-29 smxx Engine:
2010-04-29 sheepluva let players affect in which direction their teleported hedgehog will look
2010-04-29 koda add option to look at the previous debug log
2010-04-29 smxx Engine:
2010-04-29 koda this should fix the old project name that is present in the scm database
2010-04-29 koda lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
2010-04-29 koda use a proper bundle identifier
2010-04-28 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-26 koda add other controls for map preview, also fix a bug in digest
2010-04-25 smxx Engine:
2010-04-25 koda burning revision numbers with style
2010-04-25 koda rename the project from HedgewarsMobile to Hedgewars
2010-04-25 koda wow all these files only for land preview and seed generation
2010-04-22 koda no more hardcoded teams, team selection is real \o/
2010-04-21 nemo More work on slovak locale from jose1711
2010-04-21 koda in reprocessing openalbridge, a lot of code cleanup and simplification
2010-04-21 koda buttons for number of hogs in game config
2010-04-19 koda updates to openalbridge (modified api and simplified some sections)
2010-04-19 smxx Engine:
2010-04-19 smxx Engine:
2010-04-19 koda draw a hedgehog when presenting hats
2010-04-18 koda add missing controller stubs
2010-04-17 palewolf cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
2010-04-17 koda fix build
2010-04-17 koda OpenAL makes a comeback! (might require some cleanup)
2010-04-17 koda complete previews on the team settings
2010-04-16 smxx Engine:
2010-04-16 smxx Engine:
2010-04-16 koda update ifrontend to latest ammostore protocol
2010-04-16 nemo Forgot to check in this file yesterday
2010-04-16 koda camera panning ftw
2010-04-16 smxx Engine/Frontend:
2010-04-16 koda don't polish other people patches
2010-04-16 smxx Frontend:
2010-04-16 nemo Clarify an ambiguity as to what to do here if your name is already taken.
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
2010-04-15 smxx Engine:
2010-04-13 koda fix all of what was committed before
2010-04-13 koda lots of untested stuff for the ifrontend
2010-04-12 koda patch by raptor (polished by me) to allow tiger/xcode24 compilation
2010-04-12 smxx Engine:
2010-04-11 smxx Engine:
2010-04-11 koda new manager for handling (future) rotations
2010-04-11 nemo offset graves
2010-04-10 smxx Frontend:
2010-04-10 koda simplify the general settings and review minor stuff
2010-04-10 smxx Engine:
2010-04-10 koda add support for modifying the name of the team
2010-04-09 koda add support to editing hog names
2010-04-09 koda fix the save of the team and rearrange hat/name modification
2010-04-09 nemo Skip loading of splashes
2010-04-09 palewolf Fix splashes for older graphics cards
2010-04-08 koda moved around team creation
2010-04-08 smxx Frontend:
2010-04-08 koda implement an add/remove team in the ifrontend
2010-04-07 sheepluva * INSTALL file: setting FreePascal to >= 2.2.0
2010-04-07 koda rewrote a couple of things i didn't like
2010-04-07 smxx Engine:
2010-04-07 nemo Correct interaction of cave and placement.
2010-04-07 koda much better
2010-04-07 koda minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
2010-04-07 koda fix a couple of leaks in hte ifrontend
2010-04-06 koda usa a cached dictionary and write only when needed
2010-04-06 nemo restore sndIncoming for the other 2 air attacks
2010-04-06 palewolf "muerte súbida" duh!
2010-04-06 koda restore and update the old general settings
2010-04-06 sheepluva fixed size of yinyang flag, thanks to inu for the heads up
2010-04-06 smxx Engine:
2010-04-06 sheepluva * add fixed grave Simple.png, by "anon__"
2010-04-06 koda make the tables work also on iphone
2010-04-05 nemo These don't belong here.
2010-04-05 unc0rr Return to -dev builds
2010-04-04 koda merged code from ipad and iphone frontends
2010-04-04 smxx Engine:
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-04-04 nemo Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
2010-04-04 smxx CMake:
2010-04-04 unc0rr Better default values
2010-04-03 nemo try this instead
2010-04-03 palewolf Am i late for last-minute spanish translation?
2010-04-03 unc0rr 31 is 0.9.13
2010-04-03 unc0rr Oops, forgot this
2010-04-03 koda fix building without DEBUGFILE
2010-04-03 unc0rr Update pt_PT again
2010-04-03 unc0rr Fix last minute patch bug
2010-04-03 unc0rr include cmake_modules into package
2010-04-03 unc0rr Update pt_PT translations by inu 0.9.13-release
2010-04-03 nemo Updated slovak by jose1711
2010-04-03 unc0rr Remove -dev suffix from version, set protocol number to 31
2010-04-03 unc0rr Update russian translation
2010-04-03 nemo New game scheme option to turn off land objects
2010-04-03 sheepluva * swedish translation by BeholdMyGlory
2010-04-03 sheepluva * give translators their "unfinished" tags back :>
2010-04-03 sheepluva Palewolf:
2010-04-03 unc0rr Some stuff for game server administration task
2010-04-03 smxx Engine:
2010-04-03 nemo Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
2010-04-03 nemo Add ApplyAmmoChanges to get text/animation/crosshairs
2010-04-03 sheepluva frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
2010-04-03 nemo One more tiny island map. Just to pad the Small map section a bit
2010-04-03 unc0rr Oops, fix server
2010-04-03 koda hats \o/
2010-04-03 sheepluva swedish translation by Henrik Rostedt [tracker: #233]
2010-04-03 sheepluva more translations! from inu and szczur
2010-04-03 sheepluva * add some tiny translation from inu
2010-04-02 sheepluva set eol-style of SniperRifle.lua to native
2010-04-02 sheepluva * add some kind of SniperRifle training mission
2010-04-02 koda initial support for hat selection on the ifrontend
2010-04-02 palewolf Antialias Target.png and Clouds.png
2010-04-02 nemo GetRandom(0) is illegal
2010-04-02 palewolf Slightly different easing equations for bigexplosion
2010-04-02 nemo Slovak translation from jose1711
2010-04-02 palewolf - Parallax effect for horizont when water is out of sight
2010-04-02 nemo inu adds portugese translation
2010-04-02 nemo Fix line endings. Again.
2010-04-02 nemo Complete slovak locale by jose1711
2010-04-02 nemo Rebalance Default to take into account reweighting of crates, remove redundant check
2010-04-02 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
2010-04-02 nemo This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
2010-04-02 unc0rr Update russian translation a bit more
2010-04-02 smxx Maps:
2010-04-02 palewolf Spanish translation for new maze settings
2010-04-02 nemo Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
2010-04-02 nemo Call modify damage on poison damage
2010-04-02 koda display team contents in the ifrontend
2010-04-02 palewolf Retouched Pikachu hat
2010-04-02 koda continue working for team support on the ifrontend
2010-04-02 koda intial support for team configuration on the ifrontend
2010-04-02 sheepluva * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
2010-04-02 palewolf - Added SkyOffset, HorizontOffset as global vars
2010-04-02 sheepluva Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
2010-04-01 sheepluva * fixing bug #156: Cancel button on password request works now.
2010-04-01 koda fix an error in passing strings between ObjC and Pascal
2010-04-01 smxx Lua:
2010-04-01 nemo Sorry
2010-04-01 nemo Suppress warning
2010-04-01 koda sheepluva's name is finally revealed (watch out for fangirls)
2010-04-01 smxx Maps:
2010-04-01 nemo this was not checking all of Land[]
2010-04-01 nemo Somehow, these files are not using local encoding
2010-04-01 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
2010-04-01 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
2010-04-01 smxx Trainings:
2010-04-01 smxx Trainings:
2010-04-01 smxx Misc:
2010-04-01 sheepluva * make invul animations of different hogs run asynchronously
2010-04-01 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
2010-04-01 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
2010-04-01 unc0rr Fix build
2010-04-01 unc0rr - update russian translation a bit
2010-04-01 sheepluva add fixed mission script files incl. inu's translation (portuguese I believe)
2010-04-01 sheepluva removing corrupted mission scripts (diff can't handle them)
2010-04-01 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
2010-04-01 sheepluva possible map gen desync "fix" -- test please
2010-04-01 koda credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
2010-04-01 nemo move this island further away from water too
2010-03-31 koda koda's changelog turn
2010-03-31 nemo Partial update by jose1711
2010-03-31 nemo Partial translation by BeholdMyGlory
2010-03-31 nemo Updated by FIQ
2010-03-31 nemo Add inu to credits since he kept going on about it
2010-03-31 nemo Only require a minimum speed if object is descending.
2010-03-31 sheepluva YOUR AD HERE! (just fixed a typo)
2010-03-31 smxx General:
2010-03-31 smxx General:
2010-03-31 sheepluva changin da changelog
2010-03-31 nemo broken
2010-03-31 unc0rr nemo's update to changelog
2010-03-31 smxx General:
2010-03-31 nemo pika pika
2010-03-31 nemo Partial update from FIQ (those parts that didn't require correct encoding)
2010-03-31 nemo 3 more pokemon
2010-03-31 smxx CMake:
2010-03-31 smxx Engine:
2010-03-31 sheepluva make use of Smaxx latest commit(s) when playing ImpactSounds
2010-03-31 smxx Engine:
2010-03-31 smxx Engine:
2010-03-31 nemo Minor tweak
2010-03-30 koda fixes to the mac build system
2010-03-30 smxx CMake:
2010-03-30 smxx Maps:
2010-03-30 smxx Engine:
2010-03-30 smxx Frontend:
2010-03-30 palewolf Updated as for version 3225 to translate the tunnel things by Renato Gelmini
2010-03-30 koda hopefully set the correct property...
2010-03-30 palewolf Insert commit message here about deleting hats
2010-03-30 smxx Maps:
2010-03-30 palewolf Bad Palewolf, don't commit flags as hats
2010-03-30 koda inu and szczur locale files
2010-03-30 smxx Maps:
2010-03-30 palewolf Pokemon hats
2010-03-30 palewolf Blox theme Sky.png was ¿white?
2010-03-30 smxx Frontend:
2010-03-30 palewolf - Birdy is no longer translated
2010-03-30 nemo typo in template 41 definition. using FPoints from 40
2010-03-30 smxx Engine:
2010-03-30 smxx Engine/Frontend:
2010-03-30 sheepluva fix fpc 2.2.4 type related warning with unclear origin
2010-03-30 nemo recompress pngs
2010-03-30 smxx Themes:
2010-03-30 nemo move RSR to reserved for this release
2010-03-30 nemo bustamove flag. Thanks Tiy
2010-03-30 nemo New hat
2010-03-30 smxx Engine:
2010-03-30 nemo This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
2010-03-30 smxx Engine:
2010-03-30 nemo crank up r a bit
2010-03-30 koda ifrontend: predispone teams in a proper data structure
2010-03-30 nemo prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
2010-03-29 palewolf Fix a small glitch due to scaling down in mines and airplaine pixmaps
2010-03-29 palewolf Finish fixing pngs gray border when zooming
2010-03-29 koda properties for everyone!!!
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-03-29 palewolf Updated spanish translation
2010-03-29 smxx Frontend:
2010-03-29 smxx Engine:
2010-03-29 palewolf - Add HH dX/dY to Birdy disappearing animation
2010-03-29 smxx Frontend:
2010-03-29 smxx Frontend:
2010-03-29 nemo Add birdy.
2010-03-29 smxx Frontend:
2010-03-29 unc0rr Update Italian translation by Renato Gelmini
2010-03-29 sheepluva fix typo in team name: possesed -> possessed
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-28 palewolf AfterAttack was issued twice
2010-03-28 palewolf Return control as soon as Birdy begins to disappear
2010-03-28 palewolf Birdy appears from off-screen
2010-03-28 mbait Feather: sprites was moved to another layer
2010-03-28 mbait Feather: sprite size fix
2010-03-28 mbait Feather: wrong constant fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 nemo Adding small to these has never been useful
2010-03-28 sheepluva * tweaked some random stuff in GSHandlers.inc
2010-03-28 nemo claymore_ would like rearranged as so. hearing no objections...
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28 smxx Engine:
2010-03-28 smxx Engine:
2010-03-28 nemo prg tweaks maze
2010-03-28 nemo One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28 sheepluva * removed old hellishimpact.ogg
2010-03-28 nemo another ban for gstLoser
2010-03-28 smxx CMake:
2010-03-28 nemo prg's maze generator
2010-03-28 palewolf Add background color to translucent png to avoid gray borders when zooming
2010-03-28 palewolf Updated spanish locale
2010-03-27 smxx Themes:
2010-03-27 smxx Engine:
2010-03-27 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27 smxx CMake
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx General:
2010-03-27 smxx Engine:
2010-03-27 koda hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 palewolf Fix mortar grey border
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 koda complete previous commit (which broken my local copy as well)
2010-03-27 koda branch ipad/iphone files to keep compatibility between versions
2010-03-27 smxx Engine:
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 koda * port fadeout to opengles
2010-03-27 smxx Engine:
2010-03-27 nemo Keep crosshair active when using rope, regardless of alt wep
2010-03-27 smxx Engine:
2010-03-27 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 nemo 4 new hats, 2 reserved
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx CMake:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Forgotten sprite
2010-03-27 mbait Added egg sprite
2010-03-27 mbait Wind does not affect of eggs
2010-03-27 mbait Added poisoned eggs
2010-03-27 nemo Add Wood forts
2010-03-27 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
2010-03-27 nemo Try to reduce expensive Distance() call until sure it is needed
2010-03-27 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
2010-03-27 sheepluva tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
2010-03-27 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
2010-03-27 palewolf Tweaking water depth with Tiy
2010-03-27 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
2010-03-27 koda some code polish for the ifrontend
2010-03-26 koda restore compilation
2010-03-26 palewolf First go at water depth
2010-03-26 smxx General:
2010-03-26 palewolf Bad nemo... uppercase theme names in themes.cfg too
2010-03-26 nemo remove pointless code
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
2010-03-26 nemo Updated border colours from Tiy
2010-03-26 smxx Engine:
2010-03-26 smxx Engine:
2010-03-26 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
2010-03-26 nemo Remove doubled call of freeEverything
2010-03-26 nemo Uppercase all theme and map names
2010-03-26 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
2010-03-26 smxx Engine:
2010-03-26 smxx Frontend:
2010-03-26 koda add another button to close the game and return to the iFrontend (untested)
2010-03-26 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
2010-03-26 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
2010-03-26 nemo Change settings for birdy in default weapon sets
2010-03-26 smxx CMake:
2010-03-26 nemo remove utility flag
2010-03-26 smxx CMake:
2010-03-26 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
2010-03-25 mbait Birdy egg added
2010-03-25 koda testing ftw
2010-03-25 koda reworked interaction of engine/frontend when closing
2010-03-25 nemo tweak kick in case of wrapping
2010-03-24 smxx Frontend:
2010-03-24 nemo Android hat
2010-03-24 nemo Tiy redraws random order button
2010-03-24 smxx Engine:
2010-03-24 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
2010-03-23 palewolf - Avoid gaps between land and grass in mushroom2
2010-03-23 koda fix a build error on 10.5, LandPixels properly initialized
2010-03-23 palewolf Make UFO rotate while flying
2010-03-23 nemo Free land object SDL surfaces.
2010-03-23 unc0rr wtf
2010-03-23 unc0rr Ok, this part is ok
2010-03-22 smxx Maps:
2010-03-22 nemo I can't read.
2010-03-22 nemo oh. I missed the fact he moved it to uLandTexture
2010-03-22 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
2010-03-22 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
2010-03-22 unc0rr Clean Augean stables
2010-03-22 smxx Engine:
2010-03-22 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
2010-03-21 palewolf Fix 16px offset on previous commit
2010-03-21 koda fix a small leak
2010-03-21 koda Insert commit message here (to get along with palewolf)
2010-03-21 palewolf Insert commit message here
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-21 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-21 palewolf - Updated snail, added mushrooms to nature theme
2010-03-21 koda fix a rotation glitch
2010-03-21 nemo FillAmmoStore is reused - check for before start of play.
2010-03-21 palewolf Insert commit message here
2010-03-21 nemo Fix indexed flags
2010-03-21 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
2010-03-21 koda a couple of smaller cleanups that didn't get in previous commit
2010-03-21 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
2010-03-21 koda lotsa optimizations and redraws for the iFrontend
2010-03-20 koda move interface files around to use standard names in different versions
2010-03-20 koda update project for ipad target
2010-03-19 nemo aaaand back to 15s. most changed line of code ever.
2010-03-19 nemo so claymore will quit complaining 'cause he can't think fast enough
2010-03-18 nemo Adjust increment since there is no timer
2010-03-18 koda move the buttons a little
2010-03-18 nemo use cWaterLine for steam, splashes and droplets
2010-03-18 smxx Frontend:
2010-03-18 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
2010-03-18 koda fix the glitch causing pass-through in land objects besides first game
2010-11-12 unc0rr Close this one lua_linux_lib_fix
2010-03-18 koda add jump and backjump controls
2010-03-17 mbait default lua variable fix lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 mbait copy of trunk lua_linux_lib_fix
2010-03-17 smxx General:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 smxx Frontend:
2010-03-17 koda szczur's and inu's updated locale
2010-03-17 koda restore compilation on simulator and device
2010-03-16 smxx Maps:
2010-03-16 smxx Engine:
2010-03-16 smxx Engine:
2010-03-16 nemo More semi-arbitrary tweaking.
2010-03-16 nemo Still fiddling with bouncing, hoping to make it work
2010-03-15 smxx General:
2010-03-15 smxx Engine:
2010-03-15 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 smxx Engine:
2010-03-14 nemo Palewolf adds bubbles and splashes when firing bullets into the water
2010-03-14 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
2010-03-14 nemo Accidentally checked in birdy testing. reverted.
2010-03-14 nemo An animation requested by Tiy. Needs testing.
2010-03-14 smxx Engine:
2010-03-14 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
2010-03-14 nemo New multiplayer graphic
2010-03-14 nemo Tiy adds active weapon icons for a bunch of things.
2010-03-14 nemo Trying to tweak kicks a bit
2010-03-14 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
2010-03-14 nemo Make underwater droplets more visible, add splash
2010-03-14 smxx Engine:
2010-03-13 nemo Palewolf adds droplets to his splashes
2010-03-13 nemo Fix basketball map and hog cannon.
2010-03-12 koda add the HedgewarsMobile project file to source control
2010-03-12 nemo Palewolf fixes zoom issue w/ bluewater, tweaks blend
2010-03-12 nemo Same approach for cluster bomb.
2010-03-12 nemo More polish changes szczur
2010-03-11 nemo Palewolf redraws BlueWater against svg, adds themed splashes
2010-03-11 nemo Splash files for prior version
2010-03-11 smxx Engine:
2010-03-11 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
2010-03-10 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
2010-03-09 nemo Ensure ammo menu is flagged false if no ammo
2010-03-09 nemo Let's try this too (override following remote if in ammo menu)
2010-03-08 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
2010-03-08 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
2010-03-08 nemo Trying a new grave and hat. can be removed if not up to Tiy's standards
2010-03-07 smxx Server:
2010-03-07 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
2010-03-06 nemo Try out "tumbling" frame as a drowning frame
2010-03-06 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
2010-03-06 smxx Engine:
2010-03-06 unc0rr Fix "FOLLOW" command handler and place it into proper file
2010-03-06 unc0rr - Fix spectators team chat
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Oops, remove debug stuff
2010-03-06 koda ifrontend: add the missing panels
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Fix sending routine
2010-03-06 unc0rr Update some engine localization
2010-03-06 unc0rr - Convert strings from utf-8 on recieve, and back to utf-8 when send them
2010-03-06 unc0rr Some updates of russian localization
2010-03-06 smxx Engine:
2010-03-06 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
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