2011-01-22 |
sheepluva |
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
|
changeset |
files
|
2011-01-22 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
|
changeset |
files
|
2011-01-21 |
nemo |
*sigh*
|
changeset |
files
|
2011-01-21 |
mikade |
Fix typos in tips
|
changeset |
files
|
2011-01-21 |
nemo |
updated italian translation
|
changeset |
files
|
2011-01-20 |
unc0rr |
Fix empty message resulting in corrupted packets
|
changeset |
files
|
2011-01-20 |
koda |
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
|
changeset |
files
|
2011-01-20 |
koda |
ios has still a case sensitive file system
|
changeset |
files
|
2011-01-19 |
koda |
disable the C memory manager and keep the native pascal one
|
changeset |
files
|
2011-01-19 |
koda |
new local play button graphic
|
changeset |
files
|
2011-01-19 |
nemo |
rename firepunch to shoryuken
|
changeset |
files
|
2011-01-19 |
koda |
implemented ranking in ios stats pages
|
changeset |
files
|
2011-01-18 |
koda |
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
|
changeset |
files
|
2011-01-18 |
Henek |
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
|
changeset |
files
|
2011-01-18 |
koda |
sheepluva suggested that game should pause when in weapon screen (iphone only)
|
changeset |
files
|
2011-01-18 |
koda |
Added tag 0.9.14.1-release for changeset ae71dff40ecc
|
changeset |
files
|
2011-01-18 |
nemo |
SwitchHog in scripting
|
changeset |
files
|
2011-01-17 |
koda |
code cleanup
|
changeset |
files
|
2011-01-17 |
koda |
merge
|
changeset |
files
|
2011-01-17 |
koda |
merge experimental3D in default
|
changeset |
files
|
2011-01-17 |
koda |
slim down .hgtags
|
changeset |
files
|
2013-02-25 |
koda |
closing old branch
experimental3D
|
changeset |
files
|
2011-01-17 |
koda |
merge latest 0.9.15 changes into head
|
changeset |
files
|
2011-01-17 |
koda |
merge default into experimental3D
experimental3D
|
changeset |
files
|
2011-01-16 |
mikade |
merge in script tweaks
|
changeset |
files
|
2011-01-16 |
Henek |
readding cabal file for the server, burp not shure why it had gone
|
changeset |
files
|
2011-01-14 |
sheepluva |
you're welcome koda
|
changeset |
files
|
2011-01-14 |
sheepluva |
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
|
changeset |
files
|
2011-01-13 |
nemo |
Force RGBA for these too (and strip)
|
changeset |
files
|
2011-01-13 |
nemo |
Force a bunch of images to RGBA that were either RGB or indexed, strip
|
changeset |
files
|
2011-01-13 |
unc0rr |
Pass PHedgehog instead of PGear to stats. Fixes crash.
|
changeset |
files
|
2011-01-12 |
Henek |
also example flake
|
changeset |
files
|
2011-01-12 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
|
changeset |
files
|
2011-01-12 |
unc0rr |
Oops, I should test more
|
changeset |
files
|
2011-01-12 |
unc0rr |
Doesn't work as expected
|
changeset |
files
|
2011-01-11 |
nemo |
update collision in set gear position
|
changeset |
files
|
2011-01-10 |
unc0rr |
Prevent frontend crash in certain circumstances
|
changeset |
files
|
2011-01-10 |
unc0rr |
Don't waste CPU cycles trying to find a piece of land when there's no free land left
|
changeset |
files
|
2011-01-10 |
unc0rr |
Set version to 0.9.16-dev
|
changeset |
files
|
2011-01-10 |
unc0rr |
Fix formatting
|
changeset |
files
|
2011-01-09 |
unc0rr |
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
|
changeset |
files
|
2011-01-09 |
unc0rr |
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
|
changeset |
files
|
2011-01-09 |
unc0rr |
Add a space for better looking console message
|
changeset |
files
|
2011-01-07 |
unc0rr |
Keep track of which hog's weapon does damage
|
changeset |
files
|
2011-01-07 |
unc0rr |
Oops, fix build
|
changeset |
files
|
2011-01-07 |
unc0rr |
Don't highlight drawn maps in rooms list
|
changeset |
files
|
2011-01-07 |
unc0rr |
Greek translation
|
changeset |
files
|
2011-01-06 |
nemo |
reset weapons default in shoppa.
|
changeset |
files
|
2011-01-05 |
koda |
ctf_blizzard ios fix
|
changeset |
files
|
2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
|
changeset |
files
|
2011-01-04 |
nemo |
Small tweak to filter
|
changeset |
files
|
2011-01-15 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
|
changeset |
files
|
2011-01-04 |
unc0rr |
Clearly state which port is IPC connection on
|
changeset |
files
|
2011-01-04 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
|
changeset |
files
|
2011-01-04 |
unc0rr |
Make barrels drop when hog walks away from under it
|
changeset |
files
|
2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
|
changeset |
files
|
2011-01-04 |
koda |
add new robot badge to sources
|
changeset |
files
|
2011-01-03 |
nemo |
Apply RGBA consistently in Tint
|
changeset |
files
|
2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
|
changeset |
files
|
2011-01-02 |
koda |
remove obsolete TrainingFlags code
|
changeset |
files
|
2011-01-02 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
|
changeset |
files
|
2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
|
changeset |
files
|
2011-01-01 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
|
changeset |
files
|
2011-01-01 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-01-01 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
|
changeset |
files
|
2011-01-01 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
|
changeset |
files
|
2011-01-01 |
sheepluva |
part #2
|
changeset |
files
|
2011-01-01 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
|
changeset |
files
|
2010-12-31 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
|
changeset |
files
|
2010-12-31 |
sheepluva |
fix sticky rope issue
|
changeset |
files
|
2010-12-31 |
sheepluva |
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
|
changeset |
files
|
2010-12-31 |
Palewolf |
Avoid drawing if there's a hog/object behind
|
changeset |
files
|
2010-12-31 |
Palewolf |
Make flakes smaller by popular demand.
|
changeset |
files
|
2010-12-31 |
koda |
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
|
changeset |
files
|
2010-12-31 |
koda |
merge and fix my typos
Hedgewars-iOS-1.2.2
|
changeset |
files
|
2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
|
changeset |
files
|
2010-12-30 |
Palewolf |
Snow blends into land, trys to fill the gaps
|
changeset |
files
|
2010-12-30 |
sheepluva |
fix portal gun wrong color issue
|
changeset |
files
|
2010-12-30 |
Henek |
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
|
changeset |
files
|
2010-12-30 |
jose1711 |
Updated Slovak translation (lua)
|
changeset |
files
|
2010-12-30 |
jose1711 |
Merge
|
changeset |
files
|
2010-12-30 |
ourobolos |
French translation finally gets some love
|
changeset |
files
|
2010-12-30 |
Henek |
some more themes updated, note comments on brick
|
changeset |
files
|
2010-12-30 |
nemo |
avoid uninitialised pointer. thanks to dead.mazayus
|
changeset |
files
|
2010-12-30 |
nemo |
nil check
|
changeset |
files
|
2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
|
changeset |
files
|
2011-09-19 |
unc0rr |
Close branch
0.9.15
|
changeset |
files
|
2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
|
changeset |
files
|
2011-06-29 |
koda |
merge
0.9.15
|
changeset |
files
|
2010-12-29 |
sheepluva |
have napalm strike bombs explode right over the target
|
changeset |
files
|
2011-02-26 |
koda |
info.plist 2011
0.9.15
|
changeset |
files
|
2010-12-29 |
sheepluva |
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
|
changeset |
files
|
2011-02-02 |
koda |
add NOAUTOUPDATE symbol and hedgewars-server.cabal
0.9.15
|
changeset |
files
|
2010-12-29 |
sheepluva |
fix parachute wall climbing bug
|
changeset |
files
|
2011-01-31 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
|
changeset |
files
|
2010-12-29 |
Henek |
sudden death: now having theme support, still some work though with config
|
changeset |
files
|
2011-01-27 |
sheepluva |
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
0.9.15
|
changeset |
files
|
2010-12-29 |
nemo |
Strip a redundant entry, just use "successful"
|
changeset |
files
|
2010-12-31 |
koda |
put nicer messages and split args
|
changeset |
files
|
2011-01-22 |
unc0rr |
Disallow isSpace chars at start and end of nicknames and room names
0.9.15
|
changeset |
files
|
2010-12-29 |
nemo |
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
|
changeset |
files
|
2010-12-31 |
koda |
beautify stat page
|
changeset |
files
|
2011-01-22 |
koda |
fixes for maps and quality = 0
0.9.15
|
changeset |
files
|
2010-12-29 |
nemo |
fix similar problem to last checkin with this lua, also fix line endings
|
changeset |
files
|
2010-12-31 |
koda |
unify stats display on ipad and non-ipad and on saved and normal games
|
changeset |
files
|
2011-01-20 |
unc0rr |
Impement 60 seconds ban after kick from server. Not tested at all.
0.9.15
|
changeset |
files
|
2010-12-29 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
|
changeset |
files
|
2010-12-30 |
koda |
simplify stats handling
|
changeset |
files
|
2011-01-17 |
koda |
ctrl+q closes frontend also on linux and windows
0.9.15
|
changeset |
files
|
2010-12-29 |
Henek |
drill strike falling instead of exploding when exiting ground
|
changeset |
files
|
2010-12-30 |
koda |
initial stats display
|
changeset |
files
|
2011-01-17 |
koda |
add 32 bit version when building for macappstore
0.9.15
|
changeset |
files
|
2010-12-28 |
nemo |
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
|
changeset |
files
|
2010-12-30 |
koda |
moar code cleanup and initial saving of stats
|
changeset |
files
|
2011-01-15 |
koda |
Added tag 0.9.15-release for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
2010-12-28 |
koda |
ios version bump and code cleanup
|
changeset |
files
|
2011-01-15 |
koda |
possible fix hanging server on ctlr+w
0.9.15
|
changeset |
files
|
2010-12-28 |
Henek |
oops, forgot to add the graphics
|
changeset |
files
|
2011-01-15 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
|
changeset |
files
|
2010-12-28 |
jose1711 |
Merge
|
changeset |
files
|
2011-01-15 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
|
changeset |
files
|
2010-12-28 |
Henek |
fix CMakeLists.txt for CTF_Blizzard
|
changeset |
files
|
2011-01-13 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
|
changeset |
files
|
2010-12-28 |
nemo |
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
|
changeset |
files
|
2011-01-13 |
koda |
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
2010-12-28 |
nemo |
Aaaand, strip these 2 as well.
|
changeset |
files
|
2011-01-13 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
2010-12-28 |
nemo |
run pngcrush to strip sRGB / iCCP
|
changeset |
files
|
2011-01-13 |
koda |
merge
0.9.15
|
changeset |
files
|
2010-12-27 |
nemo |
Add Hangul to CheckCJK
|
changeset |
files
|
2011-01-13 |
koda |
merge
0.9.15
|
changeset |
files
|
2010-12-27 |
nemo |
0.9.15 merge + typo fix
|
changeset |
files
|
2011-01-13 |
koda |
merge
0.9.15
|
changeset |
files
|
2011-01-13 |
koda |
Added tag 0.9.15 for changeset bd74fd83929a
0.9.15
|
changeset |
files
|
2011-06-27 |
koda |
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
0.9.15
|
changeset |
files
|
2010-12-27 |
nemo |
merge 0.9.15 (with a typo fix)
|
changeset |
files
|
2010-12-28 |
koda |
typo
0.9.15
|
changeset |
files
|
2011-06-26 |
koda |
restore logging on mac for 0.9.15 as well (r91752f716d64)
0.9.15
|
changeset |
files
|
2010-12-27 |
koda |
AddFileLogs
0.9.15
|
changeset |
files
|
2011-01-13 |
koda |
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
|
changeset |
files
|
2011-01-13 |
koda |
Removed tag 0.9.15
0.9.15
|
changeset |
files
|
2011-06-26 |
koda |
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
0.9.15
|
changeset |
files
|
2010-12-27 |
Henek |
make korean translation of engine available
|
changeset |
files
|
2010-12-27 |
nemo |
Changelog entry applies to .15 too
0.9.15 0.9.15-release
|
changeset |
files
|
2010-12-27 |
Henek |
update Swedish
|
changeset |
files
|
2010-12-27 |
nemo |
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
0.9.15
|
changeset |
files
|
2010-12-27 |
nemo |
Allow people to see my clever seed names if I set to something other than random seed hash.
|
changeset |
files
|
2010-12-27 |
TrevInc |
First pass at korean locale
|
changeset |
files
|
2010-12-27 |
nemo |
strip
|
changeset |
files
|
2010-12-27 |
nemo |
Resize snowball in hand
|
changeset |
files
|
2010-12-27 |
inu |
portuguese update
|
changeset |
files
|
2010-12-27 |
nemo |
remove these again...
|
changeset |
files
|
2010-12-27 |
szczur |
moar polish
|
changeset |
files
|
2010-12-26 |
nemo |
few more lua phrases
|
changeset |
files
|
2010-12-26 |
Henek |
a little addition to the changelog
|
changeset |
files
|
2010-12-26 |
nemo |
remove another missed dupe from previous generation
|
changeset |
files
|
2010-12-26 |
Henek |
fixed Swedish translation
|
changeset |
files
|
2010-12-26 |
Henek |
fixed strange config on room join and untranslated "Normal" gameplay option
|
changeset |
files
|
2010-12-26 |
nemo |
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
|
changeset |
files
|
2010-12-26 |
nemo |
Add stubs for korean locale, now that we have a volunteer, update locale files
|
changeset |
files
|
2010-12-26 |
nemo |
completely disable falling back to "say" in chHogSay
|
changeset |
files
|
2010-12-26 |
nemo |
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
|
changeset |
files
|
2010-12-26 |
nemo |
increase snowball radius
|
changeset |
files
|
2010-12-26 |
nemo |
oh. and koda's revision too
|
changeset |
files
|
2010-12-26 |
nemo |
merge 0.9.15 with default
|
changeset |
files
|
2010-12-26 |
koda |
restore showing a bigger icon for themes
|
changeset |
files
|
2010-12-26 |
nemo |
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
|
changeset |
files
|
2010-12-26 |
koda |
hide seed...
|
changeset |
files
|
2010-12-26 |
mikade |
Updated maps CTF, Control and new unscripted map Blizzard
0.9.15
|
changeset |
files
|
2010-12-26 |
unc0rr |
ban CMakeCache.txt
|
changeset |
files
|
2010-12-26 |
nemo |
merge default into 0.9.15
0.9.15
|
changeset |
files
|
2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
|
changeset |
files
|
2010-12-26 |
unc0rr |
Add 0.9.15 to the list of known versions
|
changeset |
files
|
2010-12-26 |
unC0Rr |
Apply 2fa92e9a0a here
0.9.15
|
changeset |
files
|
2010-12-26 |
unc0rr |
Update doc a bit
|
changeset |
files
|
2010-12-26 |
Palewolf |
Turn off dust when drilling through air
0.9.15
|
changeset |
files
|
2010-12-26 |
nemo |
revert last change. ordinary fire is fine, but HHG screws up.
|
changeset |
files
|
2010-12-26 |
Palewolf |
Added star, exclamation and question mark signs
0.9.15
|
changeset |
files
|
2010-12-26 |
nemo |
disable landbackpixel on small explosions
|
changeset |
files
|
2010-12-26 |
nemo |
pull in a few changes from default
0.9.15
|
changeset |
files
|
2010-12-26 |
nemo |
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
|
changeset |
files
|
2010-12-25 |
Palewolf |
Small fixes. Thanks Hennek.
0.9.15
|
changeset |
files
|
2010-12-26 |
nemo |
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
|
changeset |
files
|
2010-12-25 |
Palewolf |
Updated changelog
0.9.15
|
changeset |
files
|
2010-12-26 |
nemo |
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
|
changeset |
files
|
2010-12-25 |
unc0rr |
Allow 8 teams in server
0.9.15
|
changeset |
files
|
2010-12-25 |
nemo |
aaaaargh (fix cmakelists again)
|
changeset |
files
|
2010-12-25 |
Palewolf |
Capture the flag (Blizzard) Map
0.9.15
|
changeset |
files
|
2010-12-25 |
Palewolf |
Capture the flag (Blizzard) Map
|
changeset |
files
|
2010-12-25 |
unc0rr |
Set version to 0.9.15, remove -dev suffix
0.9.15
|
changeset |
files
|
2010-12-25 |
unc0rr |
Some fixes in ru translation
|
changeset |
files
|
2010-12-25 |
nemo |
oops. forgot cmake for Control map
|
changeset |
files
|
2010-12-25 |
mikade |
Update missions
|
changeset |
files
|
2010-12-25 |
Henek |
sv.lua
|
changeset |
files
|
2010-12-24 |
nemo |
Sorry guys. I'll be more careful in future (remove more dupes)
|
changeset |
files
|
2010-12-24 |
nemo |
Remove a dupe :-/
|
changeset |
files
|
2010-12-24 |
nemo |
oops
|
changeset |
files
|
2010-12-24 |
nemo |
Disable gtFlake on bordered maps
|
changeset |
files
|
2010-12-24 |
unc0rr |
Pass SCHEME before AMMO
|
changeset |
files
|
2010-12-24 |
Palewolf |
Updated spanish translation
|
changeset |
files
|
2010-12-24 |
unc0rr |
- Fix encoding function to iterate reversed list
|
changeset |
files
|
2010-12-24 |
nemo |
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
|
changeset |
files
|
2010-12-24 |
szczur+nemo |
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
|
changeset |
files
|
2010-12-24 |
szczur |
polish lua update
|
changeset |
files
|
2010-12-24 |
mikade+nemo |
Add a bunch of lua from mikade, update translation files
|
changeset |
files
|
2010-12-24 |
mikade |
Whole ton of script callbacks on commands. Poor engine.
|
changeset |
files
|
2010-12-24 |
szczur+nemo |
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
|
changeset |
files
|
2010-12-24 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
|
changeset |
files
|
2010-12-24 |
nemo |
oops
|
changeset |
files
|
2010-12-24 |
nemo |
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
|
changeset |
files
|
2010-12-23 |
koda |
beaver hat
|
changeset |
files
|
2010-12-23 |
nemo |
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
|
changeset |
files
|
2010-12-23 |
jose1711 |
Updated lua Slovak translation
|
changeset |
files
|
2010-12-23 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2010-12-23 |
jose1711 |
fix commit
|
changeset |
files
|
2010-12-23 |
jose1711 |
merge
|
changeset |
files
|
2010-12-23 |
unc0rr |
Oops, typo
|
changeset |
files
|
2010-12-23 |
unc0rr |
Add logging of map drawing process
|
changeset |
files
|
2010-12-23 |
unc0rr |
- Remove loading from file procedure
|
changeset |
files
|
2010-12-23 |
jose1711 |
merge+Slovak transl update
|
changeset |
files
|
2010-12-23 |
nemo |
stub locale
|
changeset |
files
|
2010-12-23 |
nemo |
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
|
changeset |
files
|
2010-12-23 |
jose1711 |
merge
|
changeset |
files
|
2010-12-23 |
arrom |
Portuguese updates
|
changeset |
files
|
2010-12-23 |
nemo |
Try to be safer in my pixel checks
|
changeset |
files
|
2010-12-23 |
nemo |
Tweak more wind values / densities
|
changeset |
files
|
2010-12-23 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
|
changeset |
files
|
2010-12-23 |
nemo |
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
|
changeset |
files
|
2010-12-23 |
nemo |
change "mudball" on christmas theme
|
changeset |
files
|
2010-12-23 |
nemo |
enable snow on Christmas theme
|
changeset |
files
|
2010-12-23 |
Palewolf and others |
New Christmas theme
|
changeset |
files
|
2010-12-23 |
nemo |
more tweaking land graphics due to snow
|
changeset |
files
|
2010-12-22 |
nemo |
Visual tweaks for snow
|
changeset |
files
|
2010-12-22 |
nemo |
braces fail
|
changeset |
files
|
2010-12-22 |
anon |
Graphics updates
|
changeset |
files
|
2010-12-22 |
nemo |
raise Y start to cloud level
|
changeset |
files
|
2010-12-22 |
nemo |
Another snow variant
|
changeset |
files
|
2010-12-22 |
nemo |
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
|
changeset |
files
|
2010-12-22 |
nemo |
trying a graphic with more white and less translucency
|
changeset |
files
|
2010-12-22 |
nemo |
knock back y two to make snow pile up a bit less high
|
changeset |
files
|
2010-12-22 |
Henek |
fixed showmission so it actually displays the right icons
|
changeset |
files
|
2010-12-22 |
nemo |
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
|
changeset |
files
|
2011-02-02 |
unc0rr |
Close branch
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
apply cGravityf when changing cGravity
|
changeset |
files
|
2011-01-31 |
unc0rr |
Implement room delegation when admin lefts it
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
more snow
|
changeset |
files
|
2011-01-30 |
unc0rr |
Reimplement a bunch of administrator commands
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
fix desync in snow
|
changeset |
files
|
2011-01-30 |
unc0rr |
Reimplement KICK
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
minor visual tweaks to snow
|
changeset |
files
|
2011-01-30 |
unc0rr |
Reimplement FOLLOW
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
oops. forgot the graphic
|
changeset |
files
|
2011-01-30 |
unc0rr |
Reimplement some more protocol commands
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
minor position tweaks. hopefully checking array bounds correctly
|
changeset |
files
|
2011-01-29 |
unc0rr |
- Reactivate pings timer, reimplement PING handler
server_refactor
|
changeset |
files
|
2010-12-22 |
nemo |
A very very basic snow implementation
|
changeset |
files
|
2011-01-29 |
unc0rr |
Introduce numbered server notice messages
server_refactor
|
changeset |
files
|
2010-12-22 |
koda |
merge
|
changeset |
files
|
2011-01-28 |
unc0rr |
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
|
changeset |
files
|
2010-12-22 |
koda |
update weapons
|
changeset |
files
|
2011-01-28 |
unc0rr |
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
|
changeset |
files
|
2010-12-22 |
koda |
this should prevent that ever again
|
changeset |
files
|
2011-01-28 |
unc0rr |
Reimplement some more Actions
server_refactor
|
changeset |
files
|
2010-12-22 |
koda |
damn. it.
|
changeset |
files
|
2010-12-22 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
|
changeset |
files
|
2011-01-27 |
unc0rr |
io = liftIO
server_refactor
|
changeset |
files
|
2010-12-21 |
Henek |
added copying also to schemes and updated some translations
|
changeset |
files
|
2011-01-27 |
unc0rr |
Reimplement one more Action
server_refactor
|
changeset |
files
|
2010-12-21 |
Henek |
added copying of weapon sets
|
changeset |
files
|
2011-01-27 |
unc0rr |
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
|
changeset |
files
|
2010-12-21 |
nemo |
Merge henek's changes
|
changeset |
files
|
2011-01-26 |
unc0rr |
Send spectators info
server_refactor
|
changeset |
files
|
2010-12-21 |
Henek |
removing all " " in filenames under share and replacing "_" with " " in missions
|
changeset |
files
|
2011-01-26 |
unc0rr |
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
|
changeset |
files
|
2010-12-21 |
sheepluva |
disable fix for issue 24 in order to fix issue 123, as suggested by koda
|
changeset |
files
|
2011-01-26 |
unc0rr |
Send teams info on join
server_refactor
|
changeset |
files
|
2010-12-21 |
Henek |
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
|
changeset |
files
|
2010-12-21 |
nemo |
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
|
changeset |
files
|
2010-12-23 |
jose1711 |
Updated Slovak translation + merge
|
changeset |
files
|
2011-01-25 |
unc0rr |
Send room config to client
server_refactor
|
changeset |
files
|
2010-12-20 |
unc0rr |
- Allow user to use undo, to clear, save and load drawn maps
|
changeset |
files
|
2011-01-25 |
unc0rr |
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
|
changeset |
files
|
2010-12-20 |
unc0rr |
Add those stupid breaks
|
changeset |
files
|
2011-01-24 |
unc0rr |
Fix typo in version information
server_refactor
|
changeset |
files
|
2010-12-20 |
nemo |
FAIL - actually assign
|
changeset |
files
|
2011-01-24 |
unc0rr |
Apply new nick restrictions in server rewrite too
server_refactor
|
changeset |
files
|
2010-12-20 |
nemo |
add AI routine
|
changeset |
files
|
2011-01-10 |
unc0rr |
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
|
changeset |
files
|
2010-12-20 |
nemo |
Snowball weapon
|
changeset |
files
|
2011-01-10 |
unc0rr |
Even less craziness
server_refactor
|
changeset |
files
|
2010-12-20 |
Henek |
fixed and enabled removing of game scheme from options page
|
changeset |
files
|
2011-01-10 |
unc0rr |
Fix check for unique nick
server_refactor
|
changeset |
files
|
2010-12-20 |
koda |
ipod touch 4g has only 256mb of ram (like ipad)
|
changeset |
files
|
2011-01-10 |
unc0rr |
Fix typo
server_refactor
|
changeset |
files
|
2010-12-19 |
nemo |
fix typo in hand drawn maps
|
changeset |
files
|
2011-01-10 |
unc0rr |
Bring back room and teams removing
server_refactor
|
changeset |
files
|
2010-12-19 |
nemo |
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
|
changeset |
files
|
2011-01-10 |
unc0rr |
Convert function to a map
server_refactor
|
changeset |
files
|
2010-12-19 |
nemo |
Ok. This should pull 0.9.14.1 server into default
|
changeset |
files
|
2010-12-19 |
nemo |
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
|
changeset |
files
|
2010-12-19 |
unc0rr |
Adjust magic consts
|
changeset |
files
|
2010-12-19 |
unc0rr |
Most probably it's fix to a crash
|
changeset |
files
|
2010-12-19 |
unc0rr |
Remove deleteLater()
|
changeset |
files
|
2010-12-19 |
unc0rr |
Some debug info
|
changeset |
files
|
2010-12-19 |
unc0rr |
- Simplify map container code a bit
|
changeset |
files
|
2010-12-19 |
unc0rr |
Seems like just a source of bugs
|
changeset |
files
|
2010-12-18 |
unc0rr |
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
|
changeset |
files
|
2010-12-18 |
unc0rr |
Report 48 hogs for drawn maps
|
changeset |
files
|
2010-12-18 |
unc0rr |
merge
|
changeset |
files
|
2010-12-18 |
Henek |
fix layout in game config widget as per nemo's request
|
changeset |
files
|
2010-12-18 |
unc0rr |
Make use of showEvent, so there's no more need in manual resizing of draw map widget
|
changeset |
files
|
2010-12-18 |
unc0rr |
Try to avoid binary data in log, use shorter descriptions
|
changeset |
files
|
2010-12-18 |
nemo |
oops
|
changeset |
files
|
2010-12-18 |
nemo |
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
|
changeset |
files
|
2010-12-18 |
koda |
merge
|
changeset |
files
|
2010-12-17 |
Henek |
added replacement of "_" to " " in gameplay scripts
|
changeset |
files
|
2010-12-17 |
Henek |
added set button to seed edit so maps won't regenerate as often
|
changeset |
files
|
2010-12-18 |
koda |
initial stats interpretation for ifrontend
|
changeset |
files
|
2010-12-16 |
nemo |
disable ready timer again, until I can figure out why my message didn't get through.
|
changeset |
files
|
2010-12-16 |
koda |
move server connection stuff in its own class
|
changeset |
files
|
2010-12-16 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
|
changeset |
files
|
2010-12-16 |
nemo |
offset the sprite
|
changeset |
files
|
2010-12-16 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
|
changeset |
files
|
2010-12-16 |
koda |
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
|
changeset |
files
|
2010-12-16 |
koda |
version bump
Hedgewars-iOS-1.2.1
|
changeset |
files
|
2010-12-16 |
koda |
ignore touches around dpad and buttons (for real)
|
changeset |
files
|
2010-12-16 |
koda |
add two preferences for enabling/disabling blurry land and multitasking
|
changeset |
files
|
2010-12-15 |
koda |
store the (future) password with md5 for ifrontend
|
changeset |
files
|
2010-12-15 |
koda |
add more space for this help message on ipad
|
changeset |
files
|
2010-12-15 |
unc0rr |
Recieve and parse DRAWNMAP config
|
changeset |
files
|
2010-12-15 |
unc0rr |
Fix crash on forced disconnect
|
changeset |
files
|
2010-12-15 |
unc0rr |
The Fix
|
changeset |
files
|
2010-12-15 |
unc0rr |
Don't use std::string
|
changeset |
files
|
2010-12-15 |
nemo |
add optional state parameter to hogsay
|
changeset |
files
|
2010-12-15 |
nemo |
oops
|
changeset |
files
|
2010-12-14 |
nemo |
Reenable ReadyTimer using a synced message NEEDS TESTING.
|
changeset |
files
|
2010-12-14 |
nemo |
merge
|
changeset |
files
|
2010-12-14 |
jose1711 |
Update Slovak translation
|
changeset |
files
|
2010-12-14 |
nemo |
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
|
changeset |
files
|
2010-12-14 |
unc0rr |
Compess at highest ratio
|
changeset |
files
|
2010-12-14 |
unc0rr |
Debug messages
|
changeset |
files
|
2010-12-14 |
unc0rr |
Try to send drawn map data to net server
|
changeset |
files
|
2010-12-14 |
unc0rr |
Don't reset teams when returning from draw map page
|
changeset |
files
|
2010-12-14 |
nemo |
oops. forgot the getter.
|
changeset |
files
|
2010-12-14 |
nemo |
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
|
changeset |
files
|
2010-12-13 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
|
changeset |
files
|
2010-12-13 |
unc0rr |
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
|
changeset |
files
|
2010-12-13 |
Henek |
exposing seed for editing and viewing
|
changeset |
files
|
2010-12-13 |
unc0rr |
Use pageSwitchMapper in some more places
|
changeset |
files
|
2010-12-13 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
|
changeset |
files
|
2010-12-13 |
nemo |
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
|
changeset |
files
|
2010-12-13 |
Henek |
my first merge :(
|
changeset |
files
|
2010-12-13 |
nemo |
div 0 check
|
changeset |
files
|
2010-12-13 |
Henek |
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
|
changeset |
files
|
2010-12-13 |
koda |
more server stubs
|
changeset |
files
|
2010-12-12 |
unc0rr |
Pretension to switch to draw map page
|
changeset |
files
|
2010-12-12 |
koda |
add some connection facility to netserver
|
changeset |
files
|
2010-12-11 |
unc0rr |
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
|
changeset |
files
|
2010-12-11 |
unc0rr |
merge
|
changeset |
files
|
2010-12-11 |
koda |
audio_session is giving problems with multitasking so disabling it for now
|
changeset |
files
|
2010-12-11 |
Henek |
Finnished up the lua translations by adding training maps, campaign is ignored for now
|
changeset |
files
|
2010-12-11 |
koda |
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
|
changeset |
files
|
2010-12-11 |
koda |
add the appirater class for getting more positive reviews
|
changeset |
files
|
2010-12-11 |
Henek |
also updated TrophyRace to new system
|
changeset |
files
|
2010-12-10 |
Henek |
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
|
changeset |
files
|
2010-12-10 |
smaxx |
Frontend:
|
changeset |
files
|
2010-12-11 |
unc0rr |
Add a stub for draw map page
|
changeset |
files
|
2010-12-10 |
nemo |
return RGBA
|
changeset |
files
|
2010-12-10 |
nemo |
clan color fetch
|
changeset |
files
|
2010-12-09 |
koda |
merge
|
changeset |
files
|
2010-12-09 |
nemo |
add missing setter for botlevel
|
changeset |
files
|
2010-12-09 |
archl |
Updated Chinese translation
|
changeset |
files
|
2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
|
changeset |
files
|
2010-12-08 |
Henek |
removing all ; from lua script as an act of temporary rage and perfectionism
|
changeset |
files
|
2010-12-08 |
nemo |
standardise name
|
changeset |
files
|
2010-12-08 |
nemo |
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
|
changeset |
files
|
2010-12-08 |
unc0rr |
Stub to recieve /draw command
|
changeset |
files
|
2010-12-08 |
unc0rr |
- Pass map drawing data to engine
|
changeset |
files
|
2010-12-09 |
koda |
forgot to update these files
|
changeset |
files
|
2010-12-08 |
unc0rr |
Add drawn map into the list of map generators
|
changeset |
files
|
2010-12-08 |
koda |
fix crasher (somehow, might be glitchy)
|
changeset |
files
|
2010-12-08 |
koda |
merge
|
changeset |
files
|
2010-12-08 |
nemo |
these should probably be expressly integer
|
changeset |
files
|
2010-12-08 |
nemo |
band/bor/bnot to support Lua 5.1 lack of binary ops
|
changeset |
files
|
2010-12-08 |
nemo |
Restore millisecond precision for mines time
|
changeset |
files
|
2010-12-08 |
nemo |
Eh. Since you asked. AddAmmo hook for Lua
|
changeset |
files
|
2010-12-07 |
nemo |
would help if I put it in the right routine
|
changeset |
files
|
2010-12-07 |
nemo |
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
|
changeset |
files
|
2010-12-08 |
koda |
code cleanup
|
changeset |
files
|
2010-12-07 |
unc0rr |
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
|
changeset |
files
|
2010-12-08 |
koda |
team selection completely refactored, now has animation and more performance
|
changeset |
files
|
2010-12-07 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
|
changeset |
files
|
2010-12-07 |
koda |
Forts: reduce preview size and add hi-res one
|
changeset |
files
|
2010-12-06 |
nemo |
try this mikade
|
changeset |
files
|
2010-12-06 |
nemo |
merge
|
changeset |
files
|
2010-12-06 |
unc0rr |
Always keep last point of drawn polyline
|
changeset |
files
|
2010-12-06 |
nemo |
disable say, just don't do anything. trying to avoid spew on spectator join
|
changeset |
files
|
2010-12-06 |
nemo |
string length checks
|
changeset |
files
|
2010-12-06 |
nemo |
fix hsa/hta/hya
|
changeset |
files
|
2010-12-06 |
nemo |
trying to unbreak hog speech
|
changeset |
files
|
2010-12-06 |
nemo |
remove currentteam check
|
changeset |
files
|
2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
|
changeset |
files
|
2010-12-06 |
sheepluva |
changing Tree Map theme to Halloween (this time on the right branch >_>)
|
changeset |
files
|
2010-12-05 |
koda |
update schemes for ios
|
changeset |
files
|
2010-12-05 |
koda |
added porkey and sheep hats
|
changeset |
files
|
2010-12-05 |
koda |
add a simple check to prevent loading sounds when device is muted
|
changeset |
files
|
2010-12-04 |
koda |
write some version information inside the application
|
changeset |
files
|
2010-12-04 |
unc0rr |
merge
|
changeset |
files
|
2010-12-04 |
unc0rr |
Halfplement decode/drawing routine
|
changeset |
files
|
2010-12-04 |
unc0rr |
- Change painted map file format
|
changeset |
files
|
2010-12-04 |
nemo |
add nil check
|
changeset |
files
|
2010-12-04 |
nemo |
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
|
changeset |
files
|
2010-12-04 |
koda |
more retina support and multitasking support
|
changeset |
files
|
2010-12-03 |
nemo |
add visual gear registration
|
changeset |
files
|
2010-12-03 |
nemo |
make Tint(longword) use RGBA
|
changeset |
files
|
2010-12-03 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
|
changeset |
files
|
2010-12-03 |
nemo |
forgot the passed in uid
|
changeset |
files
|
2010-12-03 |
nemo |
Restore King mode. The worst of the changes was Place Hogs
|
changeset |
files
|
2010-12-02 |
nemo |
compress the PNGs
|
changeset |
files
|
2010-12-02 |
nemo |
merge
|
changeset |
files
|
2010-12-01 |
koda |
enable support for retina display in the ios port
|
changeset |
files
|
2010-12-01 |
koda |
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
|
changeset |
files
|
2010-12-01 |
koda |
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
|
changeset |
files
|
2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
|
changeset |
files
|
2010-12-01 |
unc0rr |
- Implement decode() function.
|
changeset |
files
|
2010-12-01 |
unC0Rr |
merge
|
changeset |
files
|
2010-12-01 |
igorko |
Translation update
|
changeset |
files
|
2010-12-01 |
unC0Rr |
Some more improvements
|
changeset |
files
|
2010-12-01 |
koda |
un-break also the ios project
|
changeset |
files
|
2010-11-30 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
|
changeset |
files
|
2010-11-30 |
koda |
OMG merge
|
changeset |
files
|
2010-11-30 |
nemo |
Add poison sounds to all voices pending proper recording by armagon.
|
changeset |
files
|
2010-11-29 |
unc0rr |
Simple simplify() function
|
changeset |
files
|
2010-11-28 |
nemo |
do GoBack if also INGAME due to kick
|
changeset |
files
|
2010-11-28 |
nemo |
disable last commit w/ comment
|
changeset |
files
|
2010-11-28 |
nemo |
suppress PART if game is running. testing, etc.
|
changeset |
files
|
2010-11-28 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
|
changeset |
files
|
2010-11-28 |
nemo |
add null check
|
changeset |
files
|
2010-11-28 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
|
changeset |
files
|
2010-11-28 |
unc0rr |
Basic encoding of drawn map
|
changeset |
files
|
2010-11-28 |
unc0rr |
Improve map editor a bit
|
changeset |
files
|
2010-11-27 |
unc0rr |
Small testing app for DrawMap scene
|
changeset |
files
|
2010-11-27 |
unc0rr |
Some basic functionality
|
changeset |
files
|
2010-11-27 |
unc0rr |
Initial commit of the Draw Map Scene
|
changeset |
files
|
2010-11-26 |
nemo |
add a uid to VGs for purpose of Lua manipulation
|
changeset |
files
|
2010-11-26 |
nemo |
corrected steps
|
changeset |
files
|
2010-11-26 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
|
changeset |
files
|
2010-11-25 |
prg |
fix for frontend desync
|
changeset |
files
|
2010-11-24 |
nemo |
update translations, add Dutch
|
changeset |
files
|
2010-11-24 |
nemo |
move this call to where the game tick is actually incremented
|
changeset |
files
|
2010-11-22 |
Henek |
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
|
changeset |
files
|
2010-11-22 |
unc0rr |
SinTable.inc -> uSinTable.pas
|
changeset |
files
|
2010-11-22 |
unc0rr |
Move doPut into uIO (not a very bad place really)
|
changeset |
files
|
2010-11-22 |
unc0rr |
uCommandHandlers
|
changeset |
files
|
2010-11-22 |
Henek |
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
|
changeset |
files
|
2010-11-22 |
Henek |
fix SetEffect, last parameter was not a boolean
|
changeset |
files
|
2010-11-21 |
Henek |
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
|
changeset |
files
|
2010-11-21 |
nemo |
fix chat
|
changeset |
files
|
2010-11-21 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
|
changeset |
files
|
2010-11-21 |
nemo |
I think unc0rr forgot to add initModule here
|
changeset |
files
|
2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
|
changeset |
files
|
2010-11-21 |
nemo |
detach rope if the Land[] vanishes
|
changeset |
files
|
2010-11-21 |
unc0rr |
Remove some more circular dependencies
|
changeset |
files
|
2010-11-21 |
unc0rr |
uDebug
|
changeset |
files
|
2010-11-21 |
unc0rr |
Remove uChat dependency from uCommands
|
changeset |
files
|
2010-11-21 |
unc0rr |
Remove uAmmos dependaency from uCommands
|
changeset |
files
|
2010-11-21 |
nemo |
fix rope test
|
changeset |
files
|
2010-11-21 |
Henek |
fix key binds for lua created teams and added wind control
|
changeset |
files
|
2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
|
changeset |
files
|
2010-11-21 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
|
changeset |
files
|
2010-11-21 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
|
changeset |
files
|
2010-11-21 |
unc0rr |
merge
|
changeset |
files
|
2010-11-21 |
nemo |
move rendering to fix 4368:3698361802ed
|
changeset |
files
|
2010-11-21 |
unc0rr |
uCaptions
|
changeset |
files
|
2010-11-21 |
nemo |
Fix koda's esc key binding so leaving rooms works correctly with it
|
changeset |
files
|
2010-11-21 |
nemo |
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
|
changeset |
files
|
2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
|
changeset |
files
|
2010-11-20 |
unc0rr |
Move land hash checking into commands
|
changeset |
files
|
2010-11-20 |
unc0rr |
Oops, forgot the file
|
changeset |
files
|
2010-11-20 |
unc0rr |
no way
|
changeset |
files
|
2010-11-20 |
unc0rr |
Forgot this
|
changeset |
files
|
2010-11-20 |
unc0rr |
Introduce uGearsRender
|
changeset |
files
|
2010-11-20 |
unc0rr |
It works, though wastes too much of CPU
|
changeset |
files
|
2010-11-18 |
nemo |
merge
|
changeset |
files
|
2010-11-18 |
unC0Rr |
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
|
changeset |
files
|
2010-11-18 |
unC0Rr |
Got no warning about this, why?
|
changeset |
files
|
2010-11-18 |
unC0Rr |
Introduce uRenderUtils
|
changeset |
files
|
2010-11-18 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
|
changeset |
files
|
2010-11-18 |
unC0Rr |
Introduce uRender
|
changeset |
files
|
2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
|
changeset |
files
|
2010-11-18 |
unC0Rr |
Move SendStats to uIO
|
changeset |
files
|
2010-11-18 |
unC0Rr |
Introduce uTextures
|
changeset |
files
|
2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
|
changeset |
files
|
2010-11-18 |
unC0Rr |
Introduce uCommands.pas
|
changeset |
files
|
2010-11-18 |
nemo |
remove some more PHedgehog casts
|
changeset |
files
|
2010-11-17 |
unc0rr |
Some more
|
changeset |
files
|
2010-11-17 |
unc0rr |
uGears
|
changeset |
files
|
2010-11-17 |
unc0rr |
uWorld
|
changeset |
files
|
2010-11-17 |
unc0rr |
uTeams
|
changeset |
files
|
2010-11-17 |
unc0rr |
uLand isn't that important to them
|
changeset |
files
|
2010-11-29 |
koda |
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
|
changeset |
files
|
2010-11-17 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
|
changeset |
files
|
2010-11-29 |
koda |
ios 1.2 project file last update
Hedgewars-iOS-1.2
|
changeset |
files
|
2010-11-17 |
unc0rr |
Remove uMisc dependency from uRandom
|
changeset |
files
|
2010-11-28 |
koda |
added missing graphics and fixed some glitches/crashes/bugs
|
changeset |
files
|
2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
|
changeset |
files
|
2010-11-28 |
koda |
update build files for compliance with Mac AppStore
|
changeset |
files
|
2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
|
changeset |
files
|
2010-11-27 |
koda |
more backward compatibility
|
changeset |
files
|
2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
|
changeset |
files
|
2010-11-25 |
koda |
update some files for new graphics and new ios4.2
|
changeset |
files
|
2010-11-17 |
unC0Rr |
A program which finds a cycles in units dependencies
|
changeset |
files
|
2010-11-24 |
koda |
update also the project to use those graphics
|
changeset |
files
|
2010-11-17 |
unC0Rr |
Dumb parser of pascal, and a program which lists unit dependencies
|
changeset |
files
|
2010-11-24 |
koda |
update graphics names, path, resolution, content...
|
changeset |
files
|
2010-11-17 |
koda |
remove weapons and schemes selection for missions from ifrontend
|
changeset |
files
|
2010-11-16 |
jose1711 |
updated/added slovak translations of lua files
|
changeset |
files
|
2010-11-21 |
koda |
display an empty table for missions
|
changeset |
files
|
2010-11-16 |
jose1711 |
sk update
|
changeset |
files
|
2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
|
changeset |
files
|
2010-11-16 |
jose1711 |
translation updates
|
changeset |
files
|
2010-12-22 |
koda |
use a gentler positive parallax for background effect
experimental3D
|
changeset |
files
|
2010-11-15 |
nemo |
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
|
changeset |
files
|
2010-11-15 |
koda |
update the 3d branch after release
experimental3D
|
changeset |
files
|
2011-01-16 |
koda |
close branch
0.9.14.1
|
changeset |
files
|
2010-11-15 |
koda |
minor things
|
changeset |
files
|
2010-12-06 |
sheepluva |
whoops
0.9.14.1
|
changeset |
files
|
2010-11-14 |
Henek |
resets CurAmmoType in ResetWeapons
|
changeset |
files
|
2010-12-06 |
sheepluva |
change theme of "Tree" map to halloween
0.9.14.1
|
changeset |
files
|
2010-11-14 |
nemo |
merge 0.9.14.1 to trunk
|
changeset |
files
|
2010-11-28 |
koda |
update build files for compliance with Mac AppStore
0.9.14.1
|
changeset |
files
|
2010-11-14 |
koda |
improve mac bundle creation
0.9.14.1
|
changeset |
files
|
2010-11-14 |
koda |
fix compilation server for me
0.9.14.1
|
changeset |
files
|
2010-11-14 |
unc0rr |
Latest proto num is 35
0.9.14.1 0.9.14.1-release
|
changeset |
files
|
2010-11-14 |
nemo |
revert delay on mines to 0.9.13 0-3 range
0.9.14.1
|
changeset |
files
|
2010-11-14 |
nemo |
merge 0.9.14
|
changeset |
files
|
2010-11-14 |
nemo |
fix placement
0.9.14.1
|
changeset |
files
|
2010-11-14 |
Palewolf |
Apply hit animation ONLY to bullets
|
changeset |
files
|
2010-11-14 |
unc0rr |
set vesion to 0.9.14.1
0.9.14.1
|
changeset |
files
|
2010-11-14 |
Palewolf |
Small animation on bullet impact
|
changeset |
files
|
2010-11-14 |
unc0rr |
35 -> 0.9.14.1 mapping
0.9.14.1
|
changeset |
files
|
2010-11-14 |
nemo |
sorry bout that guys.
|
changeset |
files
|
2010-11-14 |
nemo |
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
0.9.14.1
|
changeset |
files
|
2010-11-13 |
jose1711 |
another typo
|
changeset |
files
|
2010-11-14 |
nemo |
this reverts 3861
0.9.14.1
|
changeset |
files
|
2010-11-13 |
inu |
fixed typo
|
changeset |
files
|
2010-11-14 |
koda |
bumping qt minimum version
0.9.14.1
|
changeset |
files
|
2010-11-13 |
Henek |
clean up and lua update, very minor
|
changeset |
files
|
2010-11-14 |
unc0rr |
Set protocol num to 35
0.9.14.1
|
changeset |
files
|
2010-11-13 |
nemo |
merge 0.9.14 back into trunk
|
changeset |
files
|
2010-11-14 |
nemo |
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
|
changeset |
files
|
2010-11-13 |
unc0rr |
merge
|
changeset |
files
|
2010-11-14 |
nemo |
disable offsets in GetLaunchX/GetLaunchY instead
0.9.14.1
|
changeset |
files
|
2010-11-13 |
Henek |
made napalm use napalmbombs instead of just dropping fire
|
changeset |
files
|
2010-11-13 |
unc0rr |
Optimization fail fixed
|
changeset |
files
|
2010-11-14 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
|
changeset |
files
|
2011-01-16 |
koda |
trying to close 0.9.14 branch
0.9.14
|
changeset |
files
|
2010-11-13 |
nemo |
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
|
changeset |
files
|
2010-11-14 |
nemo |
revert prior revision. moving to new branch
0.9.14
|
changeset |
files
|
2010-11-13 |
Henek |
added new sprite for drill strike drills, not intended for .15 release
|
changeset |
files
|
2010-11-14 |
nemo |
set all offsets to 0 based on user complaints.
0.9.14
|
changeset |
files
|
2010-11-13 |
Henek |
better description of disable wind
|
changeset |
files
|
2010-11-13 |
nemo |
lighten tex to look more sandy
0.9.14
|
changeset |
files
|
2010-11-13 |
nemo |
check in frontend flag for more wind mode
|
changeset |
files
|
2010-11-13 |
unc0rr |
Update message
0.9.14
|
changeset |
files
|
2010-11-13 |
nemo |
Apply wind while roping too (with the game flag set)
|
changeset |
files
|
2010-11-13 |
unc0rr |
Apply 2610ad7c6d6c to branch too
0.9.14
|
changeset |
files
|
2010-11-13 |
nemo |
tweak more wind mode
|
changeset |
files
|
2010-11-13 |
unc0rr |
Bump up protocol number
0.9.14
|
changeset |
files
|
2010-11-13 |
koda |
merge
|
changeset |
files
|
2010-11-13 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
|
changeset |
files
|
2010-11-13 |
nemo |
replace orange with yellow to differentiate from peach
0.9.14
|
changeset |
files
|
2010-11-12 |
Henek |
makes drill attack drills weaker and not affected by wind
|
changeset |
files
|
2010-11-13 |
jose1711 |
one more try at sk - perhaps it will make the release
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
bugfix. correct crossplatform tips
|
changeset |
files
|
2010-11-13 |
koda |
don't list too big maps for certain devices
|
changeset |
files
|
2010-11-13 |
unc0rr |
Update ru translation
0.9.14
|
changeset |
files
|
2010-11-12 |
jose1711 |
translation update for the release
|
changeset |
files
|
2010-11-13 |
koda |
some interface tricks for iphone as well
|
changeset |
files
|
2010-11-13 |
unc0rr |
Not going into release
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
update translation files for the 4265 text change
|
changeset |
files
|
2010-11-12 |
koda |
update iFrontend with new schemes and weaps, fix up smaller glitches
|
changeset |
files
|
2010-11-13 |
unc0rr |
No svgz and .desktop
0.9.14
|
changeset |
files
|
2010-11-12 |
Henek |
fancy dust when the drill is drilling
|
changeset |
files
|
2010-11-12 |
koda |
redo once again file updating, moving stuff around
|
changeset |
files
|
2010-11-13 |
unc0rr |
Bye-bye sha-1
0.9.14
|
changeset |
files
|
2010-11-12 |
Palewolf |
Light trails for bullets
|
changeset |
files
|
2010-11-13 |
unc0rr |
Merge
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
copypasta fail
|
changeset |
files
|
2010-11-13 |
unc0rr |
Ban .svg, .psd, .sifz from being present in 'make package_source' output
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
off by 1 error in resurrector index
|
changeset |
files
|
2010-11-13 |
unc0rr |
Some fixes
0.9.14
|
changeset |
files
|
2010-11-13 |
nemo |
merge (stupid reflexive pull -u)
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
|
changeset |
files
|
2010-11-13 |
unc0rr |
Useless
0.9.14
|
changeset |
files
|
2010-11-13 |
szczur |
last-minute pl updates
0.9.14
|
changeset |
files
|
2010-11-12 |
Henek |
fixed breakage of game schemes
|
changeset |
files
|
2010-11-13 |
Palewolf |
Updated spanish translation
0.9.14
|
changeset |
files
|
2010-11-12 |
unc0rr |
merge
|
changeset |
files
|
2010-11-13 |
unC0Rr |
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
|
changeset |
files
|
2010-11-12 |
unc0rr |
Apply typo fix also here
|
changeset |
files
|
2010-11-13 |
unC0Rr |
Remove "-dev" suffix
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
|
changeset |
files
|
2010-11-13 |
unC0Rr |
Fix typo in russian translation, update english translation with plural forms
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
|
changeset |
files
|
2010-11-12 |
nemo |
update translation files for the 4265 text change
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
Switch to Damage - Tag is already in use
|
changeset |
files
|
2010-11-12 |
jose1711 |
translation update for the release
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
remove floating point/rounding
|
changeset |
files
|
2010-11-12 |
nemo |
bugfix. correct crossplatform tips
0.9.14
|
changeset |
files
|
2010-11-12 |
nemo |
only update flamethrower texture when the percentage changes
|
changeset |
files
|
2010-11-12 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
|
changeset |
files
|
2010-11-12 |
koda |
raised version number
|
changeset |
files
|
2010-11-12 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
|
changeset |
files
|
2010-11-12 |
koda |
exposing Henek's no wind flag
|
changeset |
files
|
2010-11-12 |
unc0rr |
Fix typo
0.9.14
|
changeset |
files
|
2010-11-12 |
koda |
yay i'm free to break things again!
|
changeset |
files
|
2010-11-12 |
unc0rr |
Make server listen on ipv4 interface only
0.9.14
|
changeset |
files
|
2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
|
changeset |
files
|
2010-11-12 |
koda |
merge this two safe commits from trunk to release branch
0.9.14
|
changeset |
files
|
2010-11-11 |
koda |
iphone interface
|
changeset |
files
|
2010-11-11 |
Henek |
added getrandom and addcaption to lua
|
changeset |
files
|
2010-11-11 |
unc0rr |
Revert to old server in branch 0.9.14
0.9.14
|
changeset |
files
|
2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
|
changeset |
files
|
2010-11-11 |
nemo |
er. and cast to TAmmoType, which burp's routine still requires :)
|
changeset |
files
|
2010-11-11 |
nemo |
Forgot burp's new ammo routine
|
changeset |
files
|
2010-11-11 |
nemo |
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
|
changeset |
files
|
2010-11-10 |
koda |
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
|
changeset |
files
|
2010-11-10 |
Henek |
added function GetHogTeamName to lua, makes TeamsCount more useful
|
changeset |
files
|
2010-11-10 |
Henek |
added TeamsCount and TotalTurns to lua as requested by mikade
|
changeset |
files
|
2010-11-10 |
nemo |
hide crosshair when switching to no weapon
|
changeset |
files
|
2010-11-10 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
|
changeset |
files
|
2010-11-10 |
koda |
tweak interface, there is no need to manually add new weapons and schemes to the filter list
|
changeset |
files
|
2010-11-09 |
koda |
added two games modes and one weaponset
|
changeset |
files
|
2010-11-09 |
Henek |
removed altuse property for sticky mines
|
changeset |
files
|
2010-11-09 |
unc0rr |
Even more png optimizations
|
changeset |
files
|
2010-11-09 |
unc0rr |
More png optimizations
|
changeset |
files
|
2010-11-09 |
unc0rr |
Optimized graphics by size using
|
changeset |
files
|
2010-11-09 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
|
changeset |
files
|
2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
|
changeset |
files
|
2010-11-09 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
|
changeset |
files
|
2010-11-09 |
sheepluva |
changelog
|
changeset |
files
|
2010-11-09 |
nemo |
restore circle
|
changeset |
files
|
2010-11-08 |
Henek |
added missing game modifiers to lua
|
changeset |
files
|
2010-11-08 |
koda |
merge again? :o
|
changeset |
files
|
2010-11-08 |
Henek |
fix so gfDisableWind can infact be used in lua
|
changeset |
files
|
2010-11-08 |
Henek |
added flag gfDisableWind to be used in lua scripts
|
changeset |
files
|
2010-11-08 |
TheException |
Fix wrong order in results screen when players team up
|
changeset |
files
|
2010-11-08 |
koda |
merge
|
changeset |
files
|
2010-11-08 |
Henek |
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
|
changeset |
files
|
2010-11-08 |
nemo |
fix preview for the FlightJoust test map (not for release)
|
changeset |
files
|
2010-11-08 |
koda |
smaller update (color and modes)
|
changeset |
files
|
2010-11-08 |
nemo |
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
|
changeset |
files
|
2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
|
changeset |
files
|
2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
|
changeset |
files
|
2010-11-07 |
nemo |
no need to clear this flag
|
changeset |
files
|
2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
|
changeset |
files
|
2010-11-07 |
nemo |
better end of turn in infinite attack mode. NEEDS TESTING.
|
changeset |
files
|
2010-11-07 |
nemo |
oops, remove weapon delays for clean slate - or else crates get frustrating
|
changeset |
files
|
2010-11-07 |
nemo |
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
|
changeset |
files
|
2010-11-07 |
Henek |
swedish translation tweaks
|
changeset |
files
|
2010-11-07 |
FIQ |
swedish translation
|
changeset |
files
|
2010-11-07 |
Always-Godlike |
JAWOHL! German translations
|
changeset |
files
|
2010-11-07 |
Palewolf |
Merge README and CREDITS files into CREDITS
|
changeset |
files
|
2010-11-07 |
nemo |
SOMEONE SET US UP THE BOM!
|
changeset |
files
|
2010-11-07 |
nemo |
remove BOM from ja.txt, fix line endings
|
changeset |
files
|
2010-11-07 |
koda |
err better wait after relase for this one
|
changeset |
files
|
2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
|
changeset |
files
|
2010-11-07 |
mikade |
japanese gets some love
|
changeset |
files
|
2010-11-07 |
Palewolf |
Credit comunity submitted content
|
changeset |
files
|
2010-11-07 |
nemo |
hee hee
|
changeset |
files
|
2010-11-07 |
inu |
pt again
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix stats messages
|
changeset |
files
|
2010-11-07 |
nemo |
merge
|
changeset |
files
|
2010-11-07 |
Henek |
fix about.cpp and update swedish locale
|
changeset |
files
|
2010-11-07 |
Palewolf |
Fix vertical Sky line with some cards in Castle theme
|
changeset |
files
|
2010-11-07 |
arrom |
pt_BR, the return. also fix line ending screwups
|
changeset |
files
|
2010-11-07 |
koda |
remove last warnings from xcodeproj
|
changeset |
files
|
2010-11-07 |
Palewolf |
spanish translation
|
changeset |
files
|
2010-11-07 |
unc0rr |
merge
|
changeset |
files
|
2010-11-07 |
nemo |
fix stray offset in resurrector, make resurrector use time
|
changeset |
files
|
2010-11-07 |
unc0rr |
My wife now
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
|
changeset |
files
|
2010-11-07 |
unc0rr |
Small fix to russian translation
|
changeset |
files
|
2010-11-07 |
unc0rr |
lupdate
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix a typo
|
changeset |
files
|
2010-11-07 |
nemo |
Fix 4162:49ad7bea4a33 by renaming the file too
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix some more messages
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix i18n of plural forms
|
changeset |
files
|
2010-11-07 |
unc0rr |
merge
|
changeset |
files
|
2010-11-07 |
Palewolf |
Restore es and pl translations to TrophyRace map
|
changeset |
files
|
2010-11-07 |
Palewolf |
spanish translation
|
changeset |
files
|
2010-11-07 |
unc0rr |
Don't use operator /=
|
changeset |
files
|
2010-11-07 |
unc0rr |
merge
|
changeset |
files
|
2010-11-07 |
inu |
portuguese update for map lua
|
changeset |
files
|
2010-11-07 |
tonghuix |
updated chinese translation
|
changeset |
files
|
2010-11-07 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
|
changeset |
files
|
2010-11-07 |
unc0rr |
merge
|
changeset |
files
|
2010-11-07 |
smaxx |
* Updated German translation
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix hanging in air after whip or bat attack
|
changeset |
files
|
2010-11-07 |
inu |
some updates
|
changeset |
files
|
2010-11-07 |
szczur |
Polish updade
|
changeset |
files
|
2010-11-07 |
Henek |
update and fix some lua stuff
|
changeset |
files
|
2010-11-07 |
unc0rr |
Remove more int64 casts
|
changeset |
files
|
2010-11-07 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
|
changeset |
files
|
2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
|
changeset |
files
|
2010-11-07 |
unc0rr |
Fix some warnings
|
changeset |
files
|
2010-11-07 |
arrom |
more portuguese
|
changeset |
files
|
2010-11-07 |
nemo |
Prevent escape
|
changeset |
files
|
2010-11-07 |
inu |
more polish
|
changeset |
files
|
2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
|
changeset |
files
|
2010-11-06 |
unc0rr |
Prevent vgtFlake's rotation angle to grow too high in its absolute value
|
changeset |
files
|
2010-11-06 |
koda |
add Timeless and Fort game modes, tweaks to other modes
|
changeset |
files
|
2010-11-06 |
koda |
perform an additional check on gamestart
|
changeset |
files
|
2010-11-06 |
koda |
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
|
changeset |
files
|
2010-11-06 |
henek |
Decouple forts from divide/mines/explosives, since those can be set individually these days
|
changeset |
files
|
2010-11-06 |
nemo |
Forgot to disable these in 4116:877ecc9d9d82
|
changeset |
files
|
2010-11-06 |
Palewolf |
Small tweak to Nature/LandTex
|
changeset |
files
|
2010-11-06 |
Palewolf |
Fix watermelon fragments stray pixels.
|
changeset |
files
|
2010-11-06 |
koda |
help pages for iphone
|
changeset |
files
|
2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
|
changeset |
files
|
2010-11-06 |
inu |
more portugese
|
changeset |
files
|
2010-11-05 |
nemo |
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
|
changeset |
files
|
2010-11-05 |
nemo |
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
|
changeset |
files
|
2010-11-05 |
szczur |
and again with the polish
|
changeset |
files
|
2010-11-05 |
nemo |
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
|
changeset |
files
|
2010-11-05 |
szczur |
polish update
|
changeset |
files
|
2010-11-05 |
henek |
swedish updates, new goals and such
|
changeset |
files
|
2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
|
changeset |
files
|
2010-11-05 |
nemo |
merge
|
changeset |
files
|
2010-11-05 |
Tobias Neumann |
merge
|
changeset |
files
|
2010-11-05 |
nemo |
Add some more game goals. Sorry translators.
|
changeset |
files
|
2010-11-05 |
nemo |
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
|
changeset |
files
|
2010-11-05 |
nemo |
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
|
changeset |
files
|
2010-11-05 |
geekshadow |
frontend french update - still some unfinished blocks
|
changeset |
files
|
2010-11-05 |
nemo |
Release custom hats into the wide wide world
|
changeset |
files
|
2010-11-05 |
nemo |
scale down larger buttons to match the others
|
changeset |
files
|
2010-11-05 |
henek |
updated swedish translation
|
changeset |
files
|
2010-11-05 |
nemo |
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
|
changeset |
files
|
2010-11-05 |
nemo |
update translation files
|
changeset |
files
|
2010-11-05 |
nemo |
New title and campaign mode images
|
changeset |
files
|
2010-11-05 |
nemo |
merge
|
changeset |
files
|
2010-11-05 |
koda |
fix issue 2 - taunts during AI turns
|
changeset |
files
|
2010-11-05 |
nemo |
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
|
changeset |
files
|
2010-11-05 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
|
changeset |
files
|
2010-11-05 |
inu |
portugese translation for opendesktop files
|
changeset |
files
|
2010-11-05 |
sheepluva |
adding qm files and hwengine.desktop to .hgignore
|
changeset |
files
|
2010-11-05 |
sheepluva |
some changelog changes
|
changeset |
files
|
2010-11-04 |
koda |
make the support page more portable
|
changeset |
files
|
2010-11-04 |
nemo |
fix copypasta
|
changeset |
files
|
2010-11-04 |
koda |
it locale for opendesktop
|
changeset |
files
|
2010-11-04 |
Palewolf |
Oops, didn't see this one. Thanks sheepluva
|
changeset |
files
|
2010-11-04 |
nemo |
Make health machine effects impact health reset
|
changeset |
files
|
2010-11-04 |
sheepluva |
some crappy german translation, feel free to improve :P
|
changeset |
files
|
2010-11-03 |
Palewolf |
spanish opendesktop translations
|
changeset |
files
|
2010-11-03 |
Palewolf |
Move LandBackTex to break simmetry as nemo suggested
|
changeset |
files
|
2010-11-03 |
henek |
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
|
changeset |
files
|
2010-11-05 |
Dragonfly |
new maps: ShoppaKing and TrophyRace
|
changeset |
files
|
2010-11-03 |
jose1711 |
slovak opendesktop translations
|
changeset |
files
|
2010-11-03 |
sheepluva |
copypasta(TM) saves the day (nemo's bugfix part2)
|
changeset |
files
|
2010-11-03 |
nemo |
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
|
changeset |
files
|
2010-11-03 |
nemo |
Extend shoppa hack to disable health crates to saucer and portal modes as well
|
changeset |
files
|
2010-11-03 |
nemo |
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
|
changeset |
files
|
2010-11-03 |
koda |
oops
|
changeset |
files
|
2010-11-03 |
koda |
health reset mode ftw (replaces gfmines)
|
changeset |
files
|
2010-11-02 |
koda |
i give up and disable rotation on the iphone; also fix smaller compilation issues
|
changeset |
files
|
2010-11-02 |
henek |
swedish localisation for opendesktop files
|
changeset |
files
|
2010-11-02 |
szczur |
polish localisation for opendesktop files
|
changeset |
files
|
2010-11-02 |
nemo |
text tweaks
|
changeset |
files
|
2010-11-02 |
nemo |
argh. typo.
|
changeset |
files
|
2010-11-02 |
nemo |
this line doesn't use WorldDx
|
changeset |
files
|
2010-11-02 |
sheepluva |
more portal tweaks (closer exit position, cake stuff, etc)
|
changeset |
files
|
2010-11-01 |
nemo |
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
|
changeset |
files
|
2010-11-01 |
koda |
disable file association on mac for now
|
changeset |
files
|
2010-11-01 |
nemo |
merge
|
changeset |
files
|
2010-11-01 |
nemo |
er. needs bin/
|
changeset |
files
|
2010-11-01 |
nemo |
add absolute path to hwengine
|
changeset |
files
|
2010-11-01 |
Palewolf |
New land texture for Nature theme
|
changeset |
files
|
2010-11-01 |
nemo |
check for subs first
|
changeset |
files
|
2010-11-01 |
nemo |
Add opendesktop association of files for non-windows. NEEDS TESTING.
|
changeset |
files
|
2010-11-01 |
nemo |
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
|
changeset |
files
|
2010-11-01 |
koda |
better support for wimpier i-devices
|
changeset |
files
|
2010-11-01 |
szczur |
shorter strings for low-resolution friendliness
|
changeset |
files
|
2010-11-01 |
Palewolf |
Updated mission translations
|
changeset |
files
|
2010-11-01 |
nemo |
merge
|
changeset |
files
|
2010-11-01 |
koda |
rotation stuff for iphone now works
|
changeset |
files
|
2010-11-01 |
nemo |
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
|
changeset |
files
|
2010-11-01 |
sheepluva |
we had it with you intolerant portals\!
|
changeset |
files
|
2010-11-01 |
koda |
also update health bars when one joins a netgame
|
changeset |
files
|
2010-11-01 |
szczur |
polish update
|
changeset |
files
|
2010-11-01 |
henek |
again w/ the swedish
|
changeset |
files
|
2010-11-01 |
henek |
moar swedish
|
changeset |
files
|
2010-11-01 |
nemo |
fix encoding and stupid file host behaviour
|
changeset |
files
|
2010-11-01 |
szczur |
polish update, fix encoding
|
changeset |
files
|
2010-10-31 |
henek |
more swedish updates
|
changeset |
files
|
2010-10-31 |
Carlos Vives |
Merged changes
|
changeset |
files
|
2010-10-31 |
MeinCookie95 |
Mummy hat
|
changeset |
files
|
2010-10-31 |
Robinator |
Terminator glasees hat
|
changeset |
files
|
2010-10-31 |
shingo666 |
Samus hat
|
changeset |
files
|
2010-10-31 |
MeinCookie95 |
Infernal horns hat
|
changeset |
files
|
2010-10-31 |
Miphica |
Disguise hat
|
changeset |
files
|
2010-10-31 |
thuban |
Elvis hat
|
changeset |
files
|
2010-10-31 |
Blayde |
Hats
|
changeset |
files
|
2010-10-31 |
hillis |
Hat
|
changeset |
files
|
2010-10-31 |
Lortinak |
Hats
|
changeset |
files
|
2010-10-31 |
chujoii |
Hats
|
changeset |
files
|
2010-10-31 |
Wolfmarc and Dragonfly |
Trophyrace scripted map
|
changeset |
files
|
2010-10-31 |
dctPL |
Sticks map
|
changeset |
files
|
2010-10-31 |
henek |
swedish update
|
changeset |
files
|
2010-10-31 |
Wolfmarc and Dragonfly |
Shoppaking map
|
changeset |
files
|
2010-10-31 |
Dragonfly |
Evil chiken fort
|
changeset |
files
|
2010-10-31 |
KoRn666 |
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
|
changeset |
files
|
2010-10-31 |
szczur |
polish language patch
|
changeset |
files
|
2010-10-31 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
|
changeset |
files
|
2010-10-31 |
koda |
fix issue 63 and draw health bars right away for savefiles
|
changeset |
files
|
2010-10-31 |
koda |
call initIPC for savefiles only on iOS
|
changeset |
files
|
2010-10-31 |
koda |
merge
|
changeset |
files
|
2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
|
changeset |
files
|
2010-10-31 |
nemo |
Cancel out dX/dY to handle the invulnerability case
|
changeset |
files
|
2010-10-31 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
|
changeset |
files
|
2010-10-31 |
nemo |
Oops. Restore the check as well
|
changeset |
files
|
2010-10-31 |
nemo |
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
|
changeset |
files
|
2010-10-31 |
nemo |
fix entity
|
changeset |
files
|
2010-10-31 |
nemo |
don't think resurrection is beta anymore
|
changeset |
files
|
2010-10-31 |
inu |
text updates
|
changeset |
files
|
2010-10-31 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
|
changeset |
files
|
2010-10-31 |
nemo |
set hasGone to prevent resurrection.
|
changeset |
files
|
2010-10-31 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
|
changeset |
files
|
2010-10-31 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
|
changeset |
files
|
2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
|
changeset |
files
|
2010-10-30 |
sheepluva |
translation file updates
|
changeset |
files
|
2010-10-31 |
koda |
can move the new ammo menu freely
|
changeset |
files
|
2010-10-30 |
sheepluva (and totally not Smaxx) |
remove the steam community group from one of the tips/hints/whatever
|
changeset |
files
|
2010-10-31 |
koda |
fix background for the about and saves controller
|
changeset |
files
|
2010-10-30 |
Always-Godlike |
German translation
|
changeset |
files
|
2010-10-30 |
koda |
move functions called by pascal code outside controller
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
merge
|
changeset |
files
|
2010-10-30 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
|
changeset |
files
|
2010-10-30 |
inu |
update pt translation
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
merge…
|
changeset |
files
|
2010-10-30 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
|
changeset |
files
|
2010-10-30 |
nemo |
clear poison on death
|
changeset |
files
|
2010-10-30 |
Carlos Vives |
A few lines were missing from spanish locale
|
changeset |
files
|
2010-10-30 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
|
changeset |
files
|
2010-10-30 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
|
changeset |
files
|
2010-10-29 |
nemo |
Trying to help burp along, here...
|
changeset |
files
|
2010-10-29 |
nemo |
This should only allow switching from portal gun and the like.
|
changeset |
files
|
2010-10-29 |
nemo |
Avoid doing this stuff twice, even if CheckForWin is called twice
|
changeset |
files
|
2010-10-29 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
|
changeset |
files
|
2010-10-29 |
tonghuix |
Chinese update
|
changeset |
files
|
2010-10-29 |
ninnnu |
Finnish update
|
changeset |
files
|
2010-10-29 |
jose1711 |
Slovakian update
|
changeset |
files
|
2010-10-29 |
arrom |
Portugese update
|
changeset |
files
|
2010-10-28 |
koda |
fix an annoying bug that didn't allow returning to the ifrontend
|
changeset |
files
|
2010-10-28 |
koda |
merge
|
changeset |
files
|
2010-10-27 |
koda |
one more interface trick, force max resolution possible when in fullscreen
experimental3D
|
changeset |
files
|
2010-10-27 |
nemo |
Only FollowGear for the pilot.
|
changeset |
files
|
2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
|
changeset |
files
|
2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
|
changeset |
files
|
2010-10-27 |
nemo |
merge
|
changeset |
files
|
2010-10-26 |
koda |
merge
|
changeset |
files
|
2010-10-26 |
koda |
engine: reorder GameFlags and update files, frontend and other stuff
|
changeset |
files
|
2010-10-26 |
koda |
restore king mode
|
changeset |
files
|
2010-10-26 |
Carlos Vives |
Updated spanish locale
|
changeset |
files
|
2010-10-27 |
nemo |
make napalm strike a bit less irritating
|
changeset |
files
|
2010-10-25 |
koda |
the ios port is also iphone compatible
|
changeset |
files
|
2010-10-25 |
sheepluva |
SmokeTrace: animation got aborted before last animation frame was displayed
|
changeset |
files
|
2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
|
changeset |
files
|
2010-10-23 |
Tobias Neumann |
Added tag list for changeset 82e4a5ef18f7
|
changeset |
files
|
2010-10-24 |
nemo |
initialise to team count
|
changeset |
files
|
2010-10-23 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
|
changeset |
files
|
2010-10-21 |
koda |
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
|
changeset |
files
|
2010-10-21 |
koda |
add a default description to the new ammomenu
Hedgewars-iOS-1.1
|
changeset |
files
|
2010-10-21 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
|
changeset |
files
|
2010-10-20 |
koda |
my turn to merge
|
changeset |
files
|
2010-10-20 |
nemo |
Remove this - doesn't seem to do anything useful after all.
|
changeset |
files
|
2010-10-19 |
nemo |
merge
|
changeset |
files
|
2010-10-20 |
koda |
some more memory opt
|
changeset |
files
|
2010-10-19 |
koda |
use labels instead of images, should save ram and space
|
changeset |
files
|
2010-10-19 |
koda |
ios version bump and other minor things
|
changeset |
files
|
2010-10-17 |
koda |
add name, caption and description to the new ammomenu
|
changeset |
files
|
2010-10-16 |
inu |
updated PT locale
|
changeset |
files
|
2010-10-16 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
|
changeset |
files
|
2010-10-16 |
koda |
fix some glitches
|
changeset |
files
|
2010-10-14 |
koda |
optimizations to new ammomenu and overlay
|
changeset |
files
|
2010-10-14 |
koda |
less warning, no rotation glitch, more comments
|
changeset |
files
|
2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
|
changeset |
files
|
2010-10-19 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
|
changeset |
files
|
2010-10-12 |
koda |
i fix up the new ammo menu finally
|
changeset |
files
|
2010-10-12 |
smaxx |
(none)
|
changeset |
files
|
2010-10-12 |
koda |
minor stuff
|
changeset |
files
|
2010-10-11 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
|
changeset |
files
|
2010-10-11 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
|
changeset |
files
|
2010-10-11 |
nemo |
Disable newgrave - conflicts with resurrection
|
changeset |
files
|
2010-10-11 |
nemo |
Extend the >0 / amNothing check
|
changeset |
files
|
2010-10-11 |
koda |
merge
|
changeset |
files
|
2010-10-11 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
|
changeset |
files
|
2010-10-11 |
Tobias Neumann |
Add dummy amResurrector sprite
|
changeset |
files
|
2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
|
changeset |
files
|
2010-10-11 |
unc0rr |
Add debug message about # cmd
|
changeset |
files
|
2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
|
changeset |
files
|
2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
|
changeset |
files
|
2010-10-11 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
|
changeset |
files
|
2010-10-11 |
nemo |
update some numerus forms for english
|
changeset |
files
|
2010-10-11 |
nemo |
restore the delay between shots
|
changeset |
files
|
2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
|
changeset |
files
|
2010-10-11 |
nemo |
You win fillammostore
|
changeset |
files
|
2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
|
changeset |
files
|
2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
|
changeset |
files
|
2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
|
changeset |
files
|
2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
|
changeset |
files
|
2010-10-10 |
koda |
split the flag tableview in worldwide and community
|
changeset |
files
|
2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
|
changeset |
files
|
2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
|
changeset |
files
|
2010-10-10 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
|
changeset |
files
|
2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
|
changeset |
files
|
2010-10-10 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
|
changeset |
files
|
2010-10-10 |
nemo |
forgot the mapping
|
changeset |
files
|
2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
|
changeset |
files
|
2010-10-10 |
Carlos Vives |
Tank fort
|
changeset |
files
|
2010-10-10 |
koda |
integrate nicely with external display
|
changeset |
files
|
2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
|
changeset |
files
|
2010-10-09 |
koda |
merge
|
changeset |
files
|
2010-10-08 |
unc0rr |
Some optimizations
|
changeset |
files
|
2010-10-08 |
koda |
fix issue 24 and issue 81
|
changeset |
files
|
2010-10-07 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
|
changeset |
files
|
2010-10-09 |
koda |
made the new menu toggable
|
changeset |
files
|
2010-10-07 |
nemo |
merge
|
changeset |
files
|
2010-10-09 |
koda |
polishing the cocoa ammomenu a little, still requires work
|
changeset |
files
|
2010-10-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-10-07 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
|
changeset |
files
|
2010-10-07 |
koda |
remove a useless field from weaponfile format
|
changeset |
files
|
2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
|
changeset |
files
|
2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
changeset |
files
|
2010-10-06 |
nemo |
strip CRLF
|
changeset |
files
|
2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
|
changeset |
files
|
2010-10-04 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
|
changeset |
files
|
2010-10-03 |
koda |
WIP for an objc ammomenu implementation
|
changeset |
files
|
2010-10-02 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
|
changeset |
files
|
2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
|
changeset |
files
|
2010-10-01 |
edge_hog |
Hungarian locale
|
changeset |
files
|
2010-09-30 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
|
changeset |
files
|
2010-09-30 |
smaxx |
Engine/Frontend:
|
changeset |
files
|
2010-09-30 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
|
changeset |
files
|
2010-09-29 |
koda |
playing a bit with colors
|
changeset |
files
|
2010-09-29 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
|
changeset |
files
|
2010-09-29 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
|
changeset |
files
|
2010-09-27 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-27 |
koda |
merge
|
changeset |
files
|
2010-09-27 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
|
changeset |
files
|
2010-09-26 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
|
changeset |
files
|
2010-09-26 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
|
changeset |
files
|
2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
|
changeset |
files
|
2010-09-26 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
|
changeset |
files
|
2010-09-26 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
|
changeset |
files
|
2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
|
changeset |
files
|
2010-09-26 |
koda |
merge
|
changeset |
files
|
2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
changeset |
files
|
2010-09-25 |
koda |
pimp-my-savagame-table
|
changeset |
files
|
2010-09-25 |
koda |
have Saves restart net when loaded, also resumes music
|
changeset |
files
|
2010-09-25 |
unc0rr |
Show database errors in stderr
|
changeset |
files
|
2010-09-24 |
henek |
slight shading adjustment
|
changeset |
files
|
2010-09-22 |
koda |
merge
|
changeset |
files
|
2010-09-22 |
koda |
implemented reloading savefiles
|
changeset |
files
|
2010-09-22 |
koda |
captions are scaled down when they're bigger than screen
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-22 |
koda |
compilation bugfix and scaling down textures when bigger than screen
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-22 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
|
changeset |
files
|
2010-09-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-21 |
koda |
initial support for savegames
|
changeset |
files
|
2010-09-22 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
|
changeset |
files
|
2010-09-19 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
|
changeset |
files
|
2010-09-19 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
|
changeset |
files
|
2010-09-19 |
koda |
Removed tag Hedgewars-iOS-1.0.1
|
changeset |
files
|
2010-09-19 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
|
changeset |
files
|
2010-09-19 |
koda |
update version numbers
|
changeset |
files
|
2010-09-19 |
koda |
various fixes around, plus new 'ask for review' page
|
changeset |
files
|
2010-09-19 |
koda |
fixed the voice selection where you couldn't hear a preview sound
|
changeset |
files
|
2010-09-19 |
koda |
merge
|
changeset |
files
|
2010-09-19 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
|
changeset |
files
|
2010-09-19 |
koda |
rework the AI level selection
|
changeset |
files
|
2010-09-18 |
Henek |
Updated Swedish locale
|
changeset |
files
|
2010-09-18 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
|
changeset |
files
|
2010-09-18 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
|
changeset |
files
|
2010-09-18 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
|
changeset |
files
|
2010-09-17 |
nemo |
aaaand use the right name
|
changeset |
files
|
2010-09-17 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
|
changeset |
files
|
2010-09-17 |
nemo |
inu adds a few more random teams
|
changeset |
files
|
2010-09-17 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Merge
|
changeset |
files
|
2010-09-14 |
nemo |
Revert accidental commit of inu's stretching of this column
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-14 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-14 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-14 |
inu |
updated pt
|
changeset |
files
|
2010-09-14 |
inu |
typo and fill in "translation" for an empty english stub
|
changeset |
files
|
2010-09-14 |
nemo |
more fixing of indentation
|
changeset |
files
|
2010-09-13 |
nemo |
clean up koda's indenting :-p
|
changeset |
files
|
2010-09-13 |
nemo |
Mucked up offsets of sequences when rearranging.
|
changeset |
files
|
2010-09-13 |
nemo |
resized splash (to fit 512 tex limit)
|
changeset |
files
|
2010-09-13 |
archl |
updated engine text
|
changeset |
files
|
2010-09-13 |
nemo |
Unbreak Team hats, shrink some hat sizes
|
changeset |
files
|
2010-09-12 |
nemo |
Adjust to reduced ammo menu dimensions.
|
changeset |
files
|
2010-09-12 |
nemo |
Fix kamikaze portal loop
|
changeset |
files
|
2010-09-12 |
smaxx |
Sounds:
|
changeset |
files
|
2010-09-12 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
|
changeset |
files
|
2010-09-12 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
|
changeset |
files
|
2010-09-10 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-10 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-10 |
nemo |
Fix swapped x/y in drill rocket test
|
changeset |
files
|
2010-09-09 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
|
changeset |
files
|
2010-09-08 |
nemo |
Probably fix missing hats.
|
changeset |
files
|
2010-09-08 |
nemo |
Remove ready timer halting game ticks in chat
|
changeset |
files
|
2010-09-08 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
|
changeset |
files
|
2010-09-08 |
inu |
Minor text changes
|
changeset |
files
|
2010-09-06 |
nemo |
Update to 0.9.45 from 0.8.81
|
changeset |
files
|
2010-09-06 |
nemo |
Didn't notice Tiy sneak some images in
|
changeset |
files
|
2010-09-06 |
tiyuri |
Underwater updates and fixes by Palewolf
|
changeset |
files
|
2010-09-06 |
nemo |
Fix selection while in UFO
|
changeset |
files
|
2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
|
changeset |
files
|
2010-09-06 |
tiyuri |
New compost music from HG
|
changeset |
files
|
2010-09-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-09-05 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
|
changeset |
files
|
2010-09-04 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
|
changeset |
files
|
2010-09-04 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
|
changeset |
files
|
2010-09-04 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
|
changeset |
files
|
2010-09-04 |
koda |
Removed tag Hedgewars-iOS-1.0
|
changeset |
files
|
2010-09-04 |
koda |
merge
|
changeset |
files
|
2010-09-04 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
|
changeset |
files
|
2010-09-04 |
koda |
typos, reduced sound size and last minute fixes
|
changeset |
files
|
2010-09-04 |
archl |
updated translation
|
changeset |
files
|
2010-09-03 |
koda |
also remove sinegun from the ifrontend for whatever reason
|
changeset |
files
|
2010-09-02 |
koda |
*patch by arrom: fix installation of fort images
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
|
changeset |
files
|
2010-09-02 |
koda |
add a noconsole symbol, update the project file for appstore distribution
|
changeset |
files
|
2010-09-02 |
koda |
merge
|
changeset |
files
|
2010-09-02 |
koda |
a little more intuitive team editing
|
changeset |
files
|
2010-09-02 |
TheXception |
Frontend: improve statsPage (clean up translation strings)
|
changeset |
files
|
2010-09-02 |
koda |
discrimination between ai and humans
|
changeset |
files
|
2010-09-02 |
tiyuri |
Fixed Sky files
|
changeset |
files
|
2010-09-02 |
unc0rr |
use built-in method QString::isEmpty()
|
changeset |
files
|
2010-09-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-02 |
tiyuri |
Fix graphic issue
|
changeset |
files
|
2010-09-02 |
tiyuri |
another small update to sheep
|
changeset |
files
|
2010-09-02 |
tiyuri |
Completely rework sheep theme
|
changeset |
files
|
2010-09-02 |
unc0rr |
zero span is undefined, use -1 instead
|
changeset |
files
|
2010-09-02 |
smaxx |
Locales:
|
changeset |
files
|
2010-09-02 |
tiyuri |
Adding new weapon descriptions
|
changeset |
files
|
2010-09-02 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
|
2010-09-01 |
koda |
remove now useless toggle, add ai team
|
changeset |
files
|
2010-09-01 |
nemo |
Fix for issue #20
|
changeset |
files
|
2010-09-02 |
tiyuri |
Added descriptions for new weapons
|
changeset |
files
|
2010-09-01 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-09-01 |
tiyuri |
New Art theme music (thank the lord!)
|
changeset |
files
|
2010-08-31 |
tiyuri |
Updated some stats graphics
|
changeset |
files
|
2010-08-30 |
burp |
o0 merge
|
changeset |
files
|
2010-08-30 |
koda |
help page for lobby
|
changeset |
files
|
2010-08-30 |
koda |
help page for ingame, some other fixes here and there
|
changeset |
files
|
2010-08-29 |
koda |
patch by inu to fix a glitch in netgame chatbox
|
changeset |
files
|
2010-08-29 |
koda |
added a smaller version of forts, fixed a couple of regressions
|
changeset |
files
|
2010-08-30 |
TheXception |
adds prettier after-game statistics page with more stats
|
changeset |
files
|
2010-08-29 |
koda |
about page done
|
changeset |
files
|
2010-08-30 |
legutus |
Improves room list with filter for state/rules/weapons and general search
|
changeset |
files
|
2010-08-29 |
koda |
merge
|
changeset |
files
|
2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
|
changeset |
files
|
2010-08-29 |
koda |
X&Y buttons, sounds for some buttons, cleanup
|
changeset |
files
|
2010-08-28 |
koda |
add a description field for schemes and weapons
|
changeset |
files
|
2010-08-28 |
koda |
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
|
changeset |
files
|
2010-08-28 |
koda |
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
|
changeset |
files
|
2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
|
changeset |
files
|
2010-08-27 |
koda |
add a nice group of hogs in lobby page
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
burp |
gfAISurvival/heResurrectable: respawn always with 100HP
|
changeset |
files
|
2010-08-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-26 |
tiyuri |
Fixes memory leak -Burp
|
changeset |
files
|
2010-08-26 |
tiyuri |
Daisy Hat updated
|
changeset |
files
|
2010-08-26 |
tiyuri |
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
|
changeset |
files
|
2010-08-26 |
tiyuri |
Add kill counter to Survival Mode -Burp
|
changeset |
files
|
2010-08-26 |
arrom |
translation update
|
changeset |
files
|
2010-08-25 |
tiyuri |
Some survival mode changes by burp
|
changeset |
files
|
2010-08-25 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-24 |
koda |
add a little explanation when modifying weaponset in ifrontend
|
changeset |
files
|
2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
changeset |
files
|
2010-08-24 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-24 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-23 |
smaxx |
Campaign:
|
changeset |
files
|
2010-08-23 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-23 |
burp |
lua function SetEffect to set and remove THogEffects
|
changeset |
files
|
2010-08-23 |
burp |
GetHogLevel lua function
|
changeset |
files
|
2010-08-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-22 |
koda |
small update for the about page
|
changeset |
files
|
2010-08-22 |
koda |
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
|
changeset |
files
|
2010-08-22 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-21 |
burp |
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
|
changeset |
files
|
2010-08-21 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-21 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
|
changeset |
files
|
2010-08-20 |
nemo |
Some more that were not native
|
changeset |
files
|
2010-08-20 |
nemo |
bleah
|
changeset |
files
|
2010-08-20 |
smaxx |
Misc:
|
changeset |
files
|
2010-08-20 |
nemo |
Convert from dos
|
changeset |
files
|
2010-08-20 |
nemo |
Flag for AI survival mode
|
changeset |
files
|
2010-08-17 |
nemo |
merge
|
changeset |
files
|
2010-08-16 |
unc0rr |
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
|
changeset |
files
|
2010-08-15 |
nemo |
...
|
changeset |
files
|
2010-08-14 |
koda |
disable AI teleport
|
changeset |
files
|
2010-08-13 |
koda |
better to do that in this way
|
changeset |
files
|
2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
|
changeset |
files
|
2010-08-12 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-13 |
nemo |
Remove Thumbs.db, reduce file sizes
|
changeset |
files
|
2010-08-10 |
burp |
* SpawnCustomCrateAt procedure + lua bindings
|
changeset |
files
|
2010-08-08 |
nemo |
oh yeah. And merge again, I always forget to update first
|
changeset |
files
|
2010-08-07 |
tiyuri |
More script updates for FJ
|
changeset |
files
|
2010-08-07 |
tiyuri |
Remove random placement of health crate, looks like LUA random function may not be synced over network.
|
changeset |
files
|
2010-08-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-06 |
smaxx |
Frontend:
|
changeset |
files
|
2010-08-06 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
tiyuri |
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
|
changeset |
files
|
2010-08-04 |
tiyuri |
Flightjoust lua script
|
changeset |
files
|
2010-08-04 |
tiyuri |
FlightJoust Map, needs updating
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-04 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-03 |
tiyuri |
Update stage theme icon
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-08 |
szczur |
Polish translation update
|
changeset |
files
|
2010-08-03 |
tiyuri |
Ammo menu graphics for hammer weapon
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-03 |
tiyuri |
One more mine graphic, I'm on a roll!
|
changeset |
files
|
2010-08-03 |
tiyuri |
Various mine graphics
|
changeset |
files
|
2010-08-03 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
merge
|
changeset |
files
|
2010-08-02 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
clean and reorder arguments passed to engine
|
changeset |
files
|
2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
|
changeset |
files
|
2010-08-02 |
koda |
resize checkbox
|
changeset |
files
|
2010-08-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-02 |
koda |
completing the ifrontend interface...
|
changeset |
files
|
2010-08-01 |
smaxx |
Engine:
|
changeset |
files
|
2010-08-01 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
|
changeset |
files
|
2010-08-01 |
smaxx |
merge
|
changeset |
files
|
2010-08-01 |
koda |
rewrite portions of some uiviewcontrollers
|
changeset |
files
|
2010-08-01 |
smaxx |
Graphics:
|
changeset |
files
|
2010-08-01 |
nemo |
Let's try this instead.
|
changeset |
files
|
2010-08-26 |
koda |
rename two rendering methods and performe some interface tricks about fullscreen
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
remove trailing spaces from end of line
|
changeset |
files
|
2010-08-18 |
smaxx |
Engine:
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
changeset |
files
|
2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
changeset |
files
|
2010-07-31 |
koda |
merge
|
changeset |
files
|
2010-08-02 |
koda |
these were removed by mistake
experimental3D
|
changeset |
files
|
2010-07-30 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
|
changeset |
files
|
2010-07-30 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-30 |
koda |
add some comments and fix indentation
experimental3D
|
changeset |
files
|
2010-07-30 |
tiy |
New weapon graphics
|
changeset |
files
|
2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
changeset |
files
|
2010-07-29 |
nemo |
I keep forgetting to merge.
|
changeset |
files
|
2010-07-29 |
nemo |
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
|
changeset |
files
|
2010-07-29 |
nemo |
Revert broken generating of qm in cmake, restore source control of .qm for now.
|
changeset |
files
|
2010-07-29 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
fix panning when zoomed (finally)
|
changeset |
files
|
2010-07-26 |
smaxx |
Frontend:
|
changeset |
files
|
2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
|
changeset |
files
|
2010-07-26 |
smaxx |
Engine:
|
changeset |
files
|
2010-07-31 |
koda |
fix issue #6 (missing nick in chat)
|
changeset |
files
|
2010-07-25 |
unc0rr |
merge
|
changeset |
files
|
2010-07-25 |
koda |
merge
|
changeset |
files
|
2010-07-25 |
unc0rr |
Some comments on the reason of the bug, leave bug not fixed yet
|
changeset |
files
|
2010-07-25 |
koda |
shrink confirmation button, double tap resets zoom and centers hog
|
changeset |
files
|
2010-07-25 |
unc0rr |
- burp's patch cleaning up module dependancies + cabal file
|
changeset |
files
|
2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
changeset |
files
|
2010-07-25 |
nemo |
merge. forgot again.
|
changeset |
files
|
2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
|
changeset |
files
|
2010-07-24 |
koda |
use external libs more consistently
|
changeset |
files
|
2010-07-25 |
nemo |
Fix splashes
|
changeset |
files
|
2010-07-23 |
unc0rr |
New stress testing app with advanced features (not complete yet)
|
changeset |
files
|
2010-07-23 |
koda |
sound is loaded lazily
|
changeset |
files
|
2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
changeset |
files
|
2010-07-22 |
koda |
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
|
changeset |
files
|
2010-07-20 |
koda |
i can haz panning
|
changeset |
files
|
2010-07-20 |
koda |
complete settings page rework
|
changeset |
files
|
2010-07-20 |
koda |
half reworking of the settings page with delegation
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make server stay alive when some clients get kicked
|
changeset |
files
|
2010-07-19 |
unc0rr |
Run core timer
|
changeset |
files
|
2010-07-19 |
unc0rr |
Make ROUNDFINISHED work correctly
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ROUNDFINISHED
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement ping timeout
|
changeset |
files
|
2010-07-19 |
unc0rr |
Reimplement statistics
|
changeset |
files
|
2010-07-18 |
koda |
merge
|
changeset |
files
|
2010-07-18 |
koda |
switching hogs now works
|
changeset |
files
|
2010-07-18 |
koda |
add a timer selection for grenades
|
changeset |
files
|
2010-07-17 |
koda |
aim now starts slow and then moves faster
|
changeset |
files
|
2010-07-17 |
koda |
some further chat polishing
|
changeset |
files
|
2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
|
changeset |
files
|
2010-07-15 |
koda |
don't make the confirmation button disappear, present an alert if game doesn't start
|
changeset |
files
|
2010-07-17 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-07-15 |
koda |
finished ammo configuration (which is the last page missing in config \o/)
|
changeset |
files
|
2010-07-15 |
koda |
reworked the ammunition configuration page (visually)
|
changeset |
files
|
2010-07-14 |
koda |
support for static map added to iFrontend
|
changeset |
files
|
2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
|
changeset |
files
|
2010-07-13 |
nemo |
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
|
changeset |
files
|
2010-07-11 |
koda |
use a button instead of label and simplify a lot touch interaction
|
changeset |
files
|
2010-07-11 |
koda |
touch overlay reworked, improvements to zoom and confirmation
|
changeset |
files
|
2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
|
changeset |
files
|
2010-07-10 |
koda |
merge
|
changeset |
files
|
2010-07-10 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
|
changeset |
files
|
2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
changeset |
files
|
2010-07-10 |
nemo |
Updated Island theme.
|
changeset |
files
|
2010-07-10 |
koda |
fix land check fo' real
|
changeset |
files
|
2010-07-08 |
koda |
fix land check
|
changeset |
files
|
2010-07-08 |
koda |
fix static land loading on desktop
|
changeset |
files
|
2010-07-08 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
|
changeset |
files
|
2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
|
changeset |
files
|
2010-07-07 |
koda |
the game now respects the orientation of the frontend
|
changeset |
files
|
2010-07-07 |
koda |
fix the multitouch shooting and moving
|
changeset |
files
|
2010-07-06 |
koda |
icons \o/
|
changeset |
files
|
2010-07-05 |
koda |
button to open ammomenu
|
changeset |
files
|
2010-07-03 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
2010-07-03 |
Tiy |
add other lobby graphics
|
changeset |
files
|
2010-07-03 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
2010-07-03 |
koda |
szczur updated locale
|
changeset |
files
|
2010-07-03 |
koda |
partially apply new graphics to code
|
changeset |
files
|
2010-07-03 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
2010-07-03 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
2010-07-03 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
2010-07-03 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
2010-07-03 |
nemo |
merge
|
changeset |
files
|
2010-07-03 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
2010-07-02 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
2010-07-02 |
koda |
small cleanup
|
changeset |
files
|
2010-07-03 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
2010-07-02 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
2010-07-01 |
nemo |
Initialise to 0
|
changeset |
files
|
2010-07-01 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
2010-07-01 |
HSR |
New music for City theme
|
changeset |
files
|
2010-07-01 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
2010-07-01 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
2010-07-01 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
2010-07-01 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
2010-07-01 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
2010-06-30 |
koda |
tiy new overlay graphics
|
changeset |
files
|
2010-06-30 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
2010-07-01 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
2010-06-30 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
2010-06-30 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
2010-06-29 |
sheepluva |
bee:
|
changeset |
files
|
2010-06-29 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
2010-06-29 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
2010-06-29 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
2010-06-29 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
2010-06-29 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
2010-06-28 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
2010-06-28 |
unc0rr |
merge
|
changeset |
files
|
2010-06-28 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
2010-06-28 |
unc0rr |
Engine Message command
|
changeset |
files
|
2010-06-28 |
sheepluva |
portal: angle preservation tweaking
|
changeset |
files
|
2010-06-28 |
unc0rr |
START_GAME command
|
changeset |
files
|
2010-06-27 |
unc0rr |
merge
|
changeset |
files
|
2010-06-27 |
koda |
merge
|
changeset |
files
|
2010-06-27 |
koda |
insert a default name when a void string is used
|
changeset |
files
|
2010-06-27 |
koda |
complete configuration for schemes
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
|
2010-06-27 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal / slope detection:
|
changeset |
files
|
2010-06-27 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
|
2010-06-26 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
|
2010-06-27 |
unc0rr |
Properly handle client exit
|
changeset |
files
|
2010-06-26 |
unc0rr |
merge
|
changeset |
files
|
2010-06-26 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-06-26 |
unc0rr |
merge
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal:
|
changeset |
files
|
2010-06-25 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
2010-06-26 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
changeset |
files
|
2010-06-25 |
unc0rr |
Ignore this file too
|
changeset |
files
|
2010-06-26 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
|
2010-06-25 |
unc0rr |
Add ignoring
|
changeset |
files
|
2010-06-26 |
koda |
merge
|
changeset |
files
|
2010-06-25 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
|
2010-06-25 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
2010-06-24 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
2010-06-24 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
2010-06-23 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
2010-06-23 |
koda |
i <3 mercurial
|
changeset |
files
|
2010-06-23 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
2010-06-23 |
unc0rr |
- Fix a function
|
changeset |
files
|
2010-06-23 |
koda |
merge
|
changeset |
files
|
2010-06-23 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
2010-06-23 |
smaxx |
General:
|
changeset |
files
|
2010-06-22 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
2010-06-23 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
2010-06-22 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
2010-06-22 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
2010-06-22 |
koda |
ok really fix the command line utility
|
changeset |
files
|
2010-06-22 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
2010-06-21 |
koda |
merge+smallupdate
|
changeset |
files
|
2010-06-21 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
2010-06-21 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
2010-06-21 |
koda |
memory management for openalbridge
|
changeset |
files
|
2010-06-21 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
2010-06-21 |
koda |
merge
|
changeset |
files
|
2010-06-21 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
2010-06-20 |
koda |
some memory caring code
|
changeset |
files
|
2010-06-20 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
2010-06-20 |
koda |
fix zoom smoothness
|
changeset |
files
|
2010-06-18 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
2010-06-20 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
2010-06-18 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
2010-06-18 |
nemo |
rename flags
|
changeset |
files
|
2010-06-18 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
2010-06-18 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
2010-06-18 |
koda |
merge
|
changeset |
files
|
2010-06-17 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
2010-06-17 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
2010-06-17 |
nemo |
merge
|
changeset |
files
|
2010-06-17 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
2010-06-17 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
2010-06-17 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
2010-06-16 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
General:
|
changeset |
files
|
2010-06-16 |
mario.liebisch |
Engine:
|
changeset |
files
|
2010-06-16 |
convert-repo |
update tags
|
changeset |
files
|
2010-06-09 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
2010-06-08 |
unc0rr |
Some more progress
|
changeset |
files
|
2010-06-06 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
2010-06-06 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-05 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
2010-06-05 |
smxx |
Engine:
|
changeset |
files
|
2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
2010-06-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-06-03 |
koda |
fix iphone version for map preview
|
changeset |
files
|
2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
2010-06-03 |
smxx |
Engine:
|
changeset |
files
|
2010-06-02 |
koda |
a bunch of minor stuff
|
changeset |
files
|
2010-06-01 |
smxx |
Engine:
|
changeset |
files
|
2010-06-01 |
nemo |
Remove rope offset
|
changeset |
files
|
2010-05-31 |
koda |
add some memory aware code
|
changeset |
files
|
2010-05-28 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine (Henek):
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-28 |
smxx |
Engine:
|
changeset |
files
|
2010-05-23 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
2010-05-23 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
2010-05-23 |
nemo |
Sonic set
|
changeset |
files
|
2010-05-19 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
2010-05-18 |
smxx |
Engine:
|
changeset |
files
|
2010-05-17 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
2010-05-17 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
2010-05-17 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
2010-05-17 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
2010-05-17 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
2010-05-17 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
2010-05-16 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
2010-05-16 |
nemo |
translation update by jose1711
|
changeset |
files
|
2010-05-16 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
2010-05-16 |
koda |
unbreak stuff
|
changeset |
files
|
2010-05-16 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
2010-05-16 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
2010-05-15 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
2010-05-14 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
2010-05-14 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
2010-05-11 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
2010-05-10 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
2010-05-10 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
2010-05-10 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
2010-05-10 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
2010-05-10 |
mbait |
Code restlyling: experimental restyling of one module
|
changeset |
files
|
2010-05-10 |
nemo |
tweak
|
changeset |
files
|
2010-05-09 |
unc0rr |
- Enable -O2 optimization for server
|
changeset |
files
|
2010-05-09 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
|
changeset |
files
|
2010-05-08 |
nemo |
Fix spectator bug in health tag
|
changeset |
files
|
2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
|
changeset |
files
|
2010-05-07 |
smxx |
Graphics:
|
changeset |
files
|
2010-05-07 |
smxx |
Engine:
|
changeset |
files
|
2010-05-07 |
sheepluva |
* no zooming when game is paused
|
changeset |
files
|
2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
|
changeset |
files
|
2010-05-07 |
unc0rr |
Fix list Z-order bug (not tested)
|
changeset |
files
|
2010-05-07 |
sheepluva |
some file that tried to escape...
|
changeset |
files
|
2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
|
changeset |
files
|
2010-05-06 |
unc0rr |
Make server build again (it's still useless though)
|
changeset |
files
|
2010-05-06 |
unc0rr |
Some more steps in refactoring
|
changeset |
files
|
2010-05-06 |
nemo |
Henek makes AmmoMenu more flexible
|
changeset |
files
|
2010-05-06 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-05-06 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
|
changeset |
files
|
2010-05-06 |
nemo |
trying to unbreak what I broke
|
changeset |
files
|
2010-05-06 |
nemo |
Cheating
|
changeset |
files
|
2010-05-06 |
sheepluva |
removed debug string I thought I deleted already.. wth...
|
changeset |
files
|
2010-05-06 |
sheepluva |
portal:
|
changeset |
files
|
2010-05-05 |
nemo |
unneeded
|
changeset |
files
|
2010-05-05 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
|
changeset |
files
|
2010-05-05 |
unc0rr |
Start the server refactoring
|
changeset |
files
|
2010-05-04 |
nemo |
Add back in earlier lines, commented out
|
changeset |
files
|
2010-05-04 |
nemo |
erase useless junk
|
changeset |
files
|
2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
|
changeset |
files
|
2010-05-04 |
smxx |
Frontend:
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
|
changeset |
files
|
2010-05-04 |
smxx |
Engine:
|
changeset |
files
|
2010-05-04 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
|
changeset |
files
|
2010-05-04 |
sheepluva |
fix segfault on destroyed portal
|
changeset |
files
|
2010-05-04 |
nemo |
TEMPORARY
|
changeset |
files
|
2010-05-04 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
|
changeset |
files
|
2010-05-03 |
nemo |
tweak
|
changeset |
files
|
2010-05-03 |
nemo |
Palewolf draws a version with easier to manipulate shapes
|
changeset |
files
|
2010-05-03 |
sheepluva |
allow kicking of barrels
|
changeset |
files
|
2010-05-03 |
nemo |
Armagon's new sounds for piano
|
changeset |
files
|
2010-05-03 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
|
changeset |
files
|
2010-05-03 |
sheepluva |
tweak land angle detection/portal a bit
|
changeset |
files
|
2010-05-02 |
smxx |
Engine:
|
changeset |
files
|
2010-05-02 |
nemo |
Minor tweak. Still needs a lot of work.
|
changeset |
files
|
2010-05-02 |
koda |
js' patch that restores Vsync on snow leopard
|
changeset |
files
|
2010-05-02 |
nemo |
hax
|
changeset |
files
|
2010-05-02 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
|
changeset |
files
|
2010-05-02 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
|
changeset |
files
|
2010-05-02 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
|
changeset |
files
|
2010-05-02 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
|
changeset |
files
|
2010-05-02 |
nemo |
Drown the hog using the piano
|
changeset |
files
|
2010-05-02 |
nemo |
Avoid checking in log spam.
|
changeset |
files
|
2010-05-02 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
|
changeset |
files
|
2010-05-02 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
|
changeset |
files
|
2010-05-01 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
|
changeset |
files
|
2010-05-01 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
nemo |
Minor change, so sheepluva can comment
|
changeset |
files
|
2010-05-01 |
smxx |
Engine:
|
changeset |
files
|
2010-05-01 |
koda |
fix zoom
|
changeset |
files
|
2010-05-01 |
nemo |
Fix portal graphic name, continuing work on portal movement
|
changeset |
files
|
2010-05-01 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
|
changeset |
files
|
2010-05-01 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
|
changeset |
files
|
2010-05-01 |
koda |
add automatic rotation in ipad (landscape only)
|
changeset |
files
|
2010-05-01 |
sheepluva |
* added some comments
|
changeset |
files
|
2010-04-30 |
mbait |
Fixed broken whitespace
|
changeset |
files
|
2010-04-30 |
mbait |
Gas grenade:
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
smxx |
Commited wrong file *grmlrgrml*
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
|
changeset |
files
|
2010-04-29 |
koda |
add option to look at the previous debug log
|
changeset |
files
|
2010-04-29 |
smxx |
Engine:
|
changeset |
files
|
2010-04-29 |
koda |
this should fix the old project name that is present in the scm database
|
changeset |
files
|
2010-04-29 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
|
changeset |
files
|
2010-04-29 |
koda |
use a proper bundle identifier
|
changeset |
files
|
2010-04-28 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-27 |
mbait |
Teleport AI:
|
changeset |
files
|
2010-04-26 |
koda |
add other controls for map preview, also fix a bug in digest
|
changeset |
files
|
2010-04-25 |
smxx |
Engine:
|
changeset |
files
|
2010-04-25 |
koda |
burning revision numbers with style
|
changeset |
files
|
2010-04-25 |
koda |
rename the project from HedgewarsMobile to Hedgewars
|
changeset |
files
|
2010-04-25 |
koda |
wow all these files only for land preview and seed generation
|
changeset |
files
|
2010-04-22 |
koda |
no more hardcoded teams, team selection is real \o/
|
changeset |
files
|
2010-04-21 |
nemo |
More work on slovak locale from jose1711
|
changeset |
files
|
2010-04-21 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
|
changeset |
files
|
2010-04-21 |
koda |
buttons for number of hogs in game config
|
changeset |
files
|
2010-04-19 |
koda |
updates to openalbridge (modified api and simplified some sections)
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
smxx |
Engine:
|
changeset |
files
|
2010-04-19 |
koda |
draw a hedgehog when presenting hats
|
changeset |
files
|
2010-04-18 |
koda |
add missing controller stubs
|
changeset |
files
|
2010-04-17 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
changeset |
files
|
2010-04-17 |
koda |
fix build
|
changeset |
files
|
2010-04-17 |
koda |
OpenAL makes a comeback! (might require some cleanup)
|
changeset |
files
|
2010-04-17 |
koda |
complete previews on the team settings
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
smxx |
Engine:
|
changeset |
files
|
2010-04-16 |
koda |
update ifrontend to latest ammostore protocol
|
changeset |
files
|
2010-04-16 |
nemo |
Forgot to check in this file yesterday
|
changeset |
files
|
2010-04-16 |
koda |
camera panning ftw
|
changeset |
files
|
2010-04-16 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-04-16 |
koda |
don't polish other people patches
|
changeset |
files
|
2010-04-16 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-16 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
|
changeset |
files
|
2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
|
changeset |
files
|
2010-04-15 |
smxx |
Engine:
|
changeset |
files
|
2010-04-13 |
koda |
fix all of what was committed before
|
changeset |
files
|
2010-04-13 |
koda |
lots of untested stuff for the ifrontend
|
changeset |
files
|
2010-04-12 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
|
changeset |
files
|
2010-04-12 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
smxx |
Engine:
|
changeset |
files
|
2010-04-11 |
koda |
new manager for handling (future) rotations
|
changeset |
files
|
2010-04-11 |
nemo |
offset graves
|
changeset |
files
|
2010-04-10 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-10 |
koda |
simplify the general settings and review minor stuff
|
changeset |
files
|
2010-04-10 |
smxx |
Engine:
|
changeset |
files
|
2010-04-10 |
koda |
add support for modifying the name of the team
|
changeset |
files
|
2010-04-09 |
koda |
add support to editing hog names
|
changeset |
files
|
2010-04-09 |
koda |
fix the save of the team and rearrange hat/name modification
|
changeset |
files
|
2010-04-09 |
nemo |
Skip loading of splashes
|
changeset |
files
|
2010-04-09 |
palewolf |
Fix splashes for older graphics cards
|
changeset |
files
|
2010-04-08 |
koda |
moved around team creation
|
changeset |
files
|
2010-04-08 |
smxx |
Frontend:
|
changeset |
files
|
2010-04-08 |
koda |
implement an add/remove team in the ifrontend
|
changeset |
files
|
2010-04-07 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
|
changeset |
files
|
2010-04-07 |
koda |
rewrote a couple of things i didn't like
|
changeset |
files
|
2010-04-07 |
smxx |
Engine:
|
changeset |
files
|
2010-04-07 |
nemo |
Correct interaction of cave and placement.
|
changeset |
files
|
2010-04-07 |
koda |
much better
|
changeset |
files
|
2010-04-07 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
|
changeset |
files
|
2010-04-07 |
koda |
fix a couple of leaks in hte ifrontend
|
changeset |
files
|
2010-04-06 |
koda |
usa a cached dictionary and write only when needed
|
changeset |
files
|
2010-04-06 |
nemo |
restore sndIncoming for the other 2 air attacks
|
changeset |
files
|
2010-04-06 |
palewolf |
"muerte súbida" duh!
|
changeset |
files
|
2010-04-06 |
koda |
restore and update the old general settings
|
changeset |
files
|
2010-04-06 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
|
changeset |
files
|
2010-04-06 |
smxx |
Engine:
|
changeset |
files
|
2010-04-06 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
|
changeset |
files
|
2010-04-06 |
koda |
make the tables work also on iphone
|
changeset |
files
|
2010-04-05 |
nemo |
These don't belong here.
|
changeset |
files
|
2010-04-05 |
unc0rr |
Return to -dev builds
|
changeset |
files
|
2010-04-04 |
koda |
merged code from ipad and iphone frontends
|
changeset |
files
|
2010-04-04 |
smxx |
Engine:
|
changeset |
files
|
2010-04-04 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
changeset |
files
|
2010-04-04 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
|
changeset |
files
|
2010-04-04 |
smxx |
CMake:
|
changeset |
files
|
2010-04-04 |
unc0rr |
Better default values
|
changeset |
files
|
2010-04-03 |
nemo |
try this instead
|
changeset |
files
|
2010-04-03 |
palewolf |
Am i late for last-minute spanish translation?
|
changeset |
files
|
2010-04-03 |
unc0rr |
31 is 0.9.13
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2010-04-03 |
koda |
fix building without DEBUGFILE
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT again
|
changeset |
files
|
2010-04-03 |
unc0rr |
Fix last minute patch bug
|
changeset |
files
|
2010-04-03 |
unc0rr |
include cmake_modules into package
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
|
changeset |
files
|
2010-04-03 |
nemo |
Updated slovak by jose1711
|
changeset |
files
|
2010-04-03 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
|
changeset |
files
|
2010-04-03 |
unc0rr |
Update russian translation
|
changeset |
files
|
2010-04-03 |
nemo |
New game scheme option to turn off land objects
|
changeset |
files
|
2010-04-03 |
sheepluva |
* swedish translation by BeholdMyGlory
|
changeset |
files
|
2010-04-03 |
sheepluva |
* give translators their "unfinished" tags back :>
|
changeset |
files
|
2010-04-03 |
sheepluva |
Palewolf:
|
changeset |
files
|
2010-04-03 |
unc0rr |
Some stuff for game server administration task
|
changeset |
files
|
2010-04-03 |
smxx |
Engine:
|
changeset |
files
|
2010-04-03 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
|
changeset |
files
|
2010-04-03 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
changeset |
files
|
2010-04-03 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
|
changeset |
files
|
2010-04-03 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
2010-04-03 |
unc0rr |
Oops, fix server
|
changeset |
files
|
2010-04-03 |
koda |
hats \o/
|
changeset |
files
|
2010-04-03 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
2010-04-03 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
2010-04-03 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
2010-04-02 |
sheepluva |
set eol-style of SniperRifle.lua to native
|
changeset |
files
|
2010-04-02 |
sheepluva |
* add some kind of SniperRifle training mission
|
changeset |
files
|
2010-04-02 |
koda |
initial support for hat selection on the ifrontend
|
changeset |
files
|
2010-04-02 |
palewolf |
Antialias Target.png and Clouds.png
|
changeset |
files
|
2010-04-02 |
nemo |
GetRandom(0) is illegal
|
changeset |
files
|
2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
|
changeset |
files
|
2010-04-02 |
nemo |
Slovak translation from jose1711
|
changeset |
files
|
2010-04-02 |
palewolf |
- Parallax effect for horizont when water is out of sight
|
changeset |
files
|
2010-04-02 |
nemo |
inu adds portugese translation
|
changeset |
files
|
2010-04-02 |
nemo |
Fix line endings. Again.
|
changeset |
files
|
2010-04-02 |
nemo |
Complete slovak locale by jose1711
|
changeset |
files
|
2010-04-02 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
|
changeset |
files
|
2010-04-02 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
|
changeset |
files
|
2010-04-02 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
|
changeset |
files
|
2010-04-02 |
unc0rr |
Update russian translation a bit more
|
changeset |
files
|
2010-04-02 |
smxx |
Maps:
|
changeset |
files
|
2010-04-02 |
palewolf |
Spanish translation for new maze settings
|
changeset |
files
|
2010-04-02 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
|
changeset |
files
|
2010-04-02 |
nemo |
Call modify damage on poison damage
|
changeset |
files
|
2010-04-02 |
koda |
display team contents in the ifrontend
|
changeset |
files
|
2010-04-02 |
palewolf |
Retouched Pikachu hat
|
changeset |
files
|
2010-04-02 |
koda |
continue working for team support on the ifrontend
|
changeset |
files
|
2010-04-02 |
koda |
intial support for team configuration on the ifrontend
|
changeset |
files
|
2010-04-02 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
|
changeset |
files
|
2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
|
changeset |
files
|
2010-04-02 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
|
changeset |
files
|
2010-04-01 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
|
changeset |
files
|
2010-04-01 |
koda |
fix an error in passing strings between ObjC and Pascal
|
changeset |
files
|
2010-04-01 |
smxx |
Lua:
|
changeset |
files
|
2010-04-01 |
nemo |
Sorry
|
changeset |
files
|
2010-04-01 |
nemo |
Suppress warning
|
changeset |
files
|
2010-04-01 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
|
changeset |
files
|
2010-04-01 |
smxx |
Maps:
|
changeset |
files
|
2010-04-01 |
nemo |
this was not checking all of Land[]
|
changeset |
files
|
2010-04-01 |
nemo |
Somehow, these files are not using local encoding
|
changeset |
files
|
2010-04-01 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
|
changeset |
files
|
2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
changeset |
files
|
2010-04-01 |
smxx |
Trainings:
|
changeset |
files
|
2010-04-01 |
smxx |
Trainings:
|
changeset |
files
|
2010-04-01 |
smxx |
Misc:
|
changeset |
files
|
2010-04-01 |
sheepluva |
* make invul animations of different hogs run asynchronously
|
changeset |
files
|
2010-04-01 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
|
changeset |
files
|
2010-04-01 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
|
changeset |
files
|
2010-04-01 |
unc0rr |
Fix build
|
changeset |
files
|
2010-04-01 |
unc0rr |
- update russian translation a bit
|
changeset |
files
|
2010-04-01 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
|
changeset |
files
|
2010-04-01 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
|
changeset |
files
|
2010-04-01 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
|
changeset |
files
|
2010-04-01 |
sheepluva |
possible map gen desync "fix" -- test please
|
changeset |
files
|
2010-04-01 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
|
changeset |
files
|
2010-04-01 |
nemo |
move this island further away from water too
|
changeset |
files
|
2010-03-31 |
koda |
koda's changelog turn
|
changeset |
files
|
2010-03-31 |
nemo |
Partial update by jose1711
|
changeset |
files
|
2010-03-31 |
nemo |
Partial translation by BeholdMyGlory
|
changeset |
files
|
2010-03-31 |
nemo |
Updated by FIQ
|
changeset |
files
|
2010-03-31 |
nemo |
Add inu to credits since he kept going on about it
|
changeset |
files
|
2010-03-31 |
nemo |
Only require a minimum speed if object is descending.
|
changeset |
files
|
2010-03-31 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
sheepluva |
changin da changelog
|
changeset |
files
|
2010-03-31 |
nemo |
broken
|
changeset |
files
|
2010-03-31 |
unc0rr |
nemo's update to changelog
|
changeset |
files
|
2010-03-31 |
smxx |
General:
|
changeset |
files
|
2010-03-31 |
nemo |
pika pika
|
changeset |
files
|
2010-03-31 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
|
changeset |
files
|
2010-03-31 |
nemo |
3 more pokemon
|
changeset |
files
|
2010-03-31 |
smxx |
CMake:
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
smxx |
Engine:
|
changeset |
files
|
2010-03-31 |
nemo |
Minor tweak
|
changeset |
files
|
2010-03-30 |
koda |
fixes to the mac build system
|
changeset |
files
|
2010-03-30 |
smxx |
CMake:
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-30 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
|
changeset |
files
|
2010-03-30 |
koda |
hopefully set the correct property...
|
changeset |
files
|
2010-03-30 |
palewolf |
Insert commit message here about deleting hats
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
palewolf |
Bad Palewolf, don't commit flags as hats
|
changeset |
files
|
2010-03-30 |
koda |
inu and szczur locale files
|
changeset |
files
|
2010-03-30 |
smxx |
Maps:
|
changeset |
files
|
2010-03-30 |
palewolf |
Pokemon hats
|
changeset |
files
|
2010-03-30 |
palewolf |
Blox theme Sky.png was ¿white?
|
changeset |
files
|
2010-03-30 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-30 |
palewolf |
- Birdy is no longer translated
|
changeset |
files
|
2010-03-30 |
nemo |
typo in template 41 definition. using FPoints from 40
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
smxx |
Engine/Frontend:
|
changeset |
files
|
2010-03-30 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
changeset |
files
|
2010-03-30 |
nemo |
recompress pngs
|
changeset |
files
|
2010-03-30 |
smxx |
Themes:
|
changeset |
files
|
2010-03-30 |
nemo |
move RSR to reserved for this release
|
changeset |
files
|
2010-03-30 |
nemo |
bustamove flag. Thanks Tiy
|
changeset |
files
|
2010-03-30 |
nemo |
New hat
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
|
changeset |
files
|
2010-03-30 |
smxx |
Engine:
|
changeset |
files
|
2010-03-30 |
nemo |
crank up r a bit
|
changeset |
files
|
2010-03-30 |
koda |
ifrontend: predispone teams in a proper data structure
|
changeset |
files
|
2010-03-30 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
changeset |
files
|
2010-03-29 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
|
changeset |
files
|
2010-03-29 |
palewolf |
Finish fixing pngs gray border when zooming
|
changeset |
files
|
2010-03-29 |
koda |
properties for everyone!!!
|
changeset |
files
|
2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
changeset |
files
|
2010-03-29 |
palewolf |
Updated spanish translation
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
nemo |
Add birdy.
|
changeset |
files
|
2010-03-29 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-29 |
unc0rr |
Update Italian translation by Renato Gelmini
|
changeset |
files
|
2010-03-29 |
sheepluva |
fix typo in team name: possesed -> possessed
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-29 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
palewolf |
AfterAttack was issued twice
|
changeset |
files
|
2010-03-28 |
palewolf |
Return control as soon as Birdy begins to disappear
|
changeset |
files
|
2010-03-28 |
palewolf |
Birdy appears from off-screen
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: sprites was moved to another layer
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: sprite size fix
|
changeset |
files
|
2010-03-28 |
mbait |
Feather: wrong constant fix
|
changeset |
files
|
2010-03-28 |
mbait |
Birdy's falling feathers
|
changeset |
files
|
2010-03-28 |
nemo |
Adding small to these has never been useful
|
changeset |
files
|
2010-03-28 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
|
changeset |
files
|
2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
|
changeset |
files
|
2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
|
changeset |
files
|
2010-03-28 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
smxx |
Engine:
|
changeset |
files
|
2010-03-28 |
nemo |
prg tweaks maze
|
changeset |
files
|
2010-03-28 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
|
changeset |
files
|
2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
|
changeset |
files
|
2010-03-28 |
nemo |
another ban for gstLoser
|
changeset |
files
|
2010-03-28 |
smxx |
CMake:
|
changeset |
files
|
2010-03-28 |
nemo |
prg's maze generator
|
changeset |
files
|
2010-03-28 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
|
changeset |
files
|
2010-03-28 |
palewolf |
Updated spanish locale
|
changeset |
files
|
2010-03-27 |
smxx |
Themes:
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
|
changeset |
files
|
2010-03-27 |
smxx |
CMake
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
smxx |
General:
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
|
changeset |
files
|
2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
|
changeset |
files
|
2010-03-27 |
palewolf |
Fix mortar grey border
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
New impact sounds for HHG
|
changeset |
files
|
2010-03-27 |
koda |
complete previous commit (which broken my local copy as well)
|
changeset |
files
|
2010-03-27 |
koda |
branch ipad/iphone files to keep compatibility between versions
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
|
changeset |
files
|
2010-03-27 |
koda |
* port fadeout to opengles
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
|
changeset |
files
|
2010-03-27 |
nemo |
4 new hats, 2 reserved
|
changeset |
files
|
2010-03-27 |
smxx |
Engine:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
smxx |
CMake:
|
changeset |
files
|
2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
|
changeset |
files
|
2010-03-27 |
mbait |
Forgotten sprite
|
changeset |
files
|
2010-03-27 |
mbait |
Added egg sprite
|
changeset |
files
|
2010-03-27 |
mbait |
Wind does not affect of eggs
|
changeset |
files
|
2010-03-27 |
mbait |
Added poisoned eggs
|
changeset |
files
|
2010-03-27 |
nemo |
Add Wood forts
|
changeset |
files
|
2010-03-27 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
|
changeset |
files
|
2010-03-27 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
|
changeset |
files
|
2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
changeset |
files
|
2010-03-27 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
|
changeset |
files
|
2010-03-27 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
changeset |
files
|
2010-03-27 |
palewolf |
Tweaking water depth with Tiy
|
changeset |
files
|
2010-03-27 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
|
changeset |
files
|
2010-03-27 |
koda |
some code polish for the ifrontend
|
changeset |
files
|
2010-03-26 |
koda |
restore compilation
|
changeset |
files
|
2010-03-26 |
palewolf |
First go at water depth
|
changeset |
files
|
2010-03-26 |
smxx |
General:
|
changeset |
files
|
2010-03-26 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
|
changeset |
files
|
2010-03-26 |
nemo |
remove pointless code
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
changeset |
files
|
2010-03-26 |
nemo |
Updated border colours from Tiy
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
|
changeset |
files
|
2010-03-26 |
nemo |
Remove doubled call of freeEverything
|
changeset |
files
|
2010-03-26 |
nemo |
Uppercase all theme and map names
|
changeset |
files
|
2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
changeset |
files
|
2010-03-26 |
smxx |
Engine:
|
changeset |
files
|
2010-03-26 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-26 |
koda |
add another button to close the game and return to the iFrontend (untested)
|
changeset |
files
|
2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
|
changeset |
files
|
2010-03-26 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
|
changeset |
files
|
2010-03-26 |
nemo |
Change settings for birdy in default weapon sets
|
changeset |
files
|
2010-03-26 |
smxx |
CMake:
|
changeset |
files
|
2010-03-26 |
nemo |
remove utility flag
|
changeset |
files
|
2010-03-26 |
smxx |
CMake:
|
changeset |
files
|
2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
changeset |
files
|
2010-03-25 |
mbait |
Birdy egg added
|
changeset |
files
|
2010-03-25 |
koda |
testing ftw
|
changeset |
files
|
2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
|
changeset |
files
|
2010-03-25 |
nemo |
tweak kick in case of wrapping
|
changeset |
files
|
2010-03-24 |
smxx |
Frontend:
|
changeset |
files
|
2010-03-24 |
nemo |
Android hat
|
changeset |
files
|
2010-03-24 |
nemo |
Tiy redraws random order button
|
changeset |
files
|
2010-03-24 |
smxx |
Engine:
|
changeset |
files
|
2010-03-24 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
|
changeset |
files
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2010-03-23 |
palewolf |
- Avoid gaps between land and grass in mushroom2
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changeset |
files
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2010-03-23 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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changeset |
files
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2010-03-23 |
palewolf |
Make UFO rotate while flying
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changeset |
files
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2010-03-23 |
nemo |
Free land object SDL surfaces.
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changeset |
files
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2010-03-23 |
unc0rr |
wtf
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changeset |
files
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2010-03-23 |
unc0rr |
Ok, this part is ok
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changeset |
files
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2010-03-22 |
smxx |
Maps:
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changeset |
files
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2010-03-22 |
nemo |
I can't read.
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changeset |
files
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2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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changeset |
files
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2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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changeset |
files
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2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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changeset |
files
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2010-03-22 |
unc0rr |
Clean Augean stables
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changeset |
files
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2010-03-22 |
smxx |
Engine:
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changeset |
files
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2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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changeset |
files
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2010-03-21 |
palewolf |
Fix 16px offset on previous commit
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changeset |
files
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2010-03-21 |
koda |
fix a small leak
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changeset |
files
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2010-03-21 |
koda |
Insert commit message here (to get along with palewolf)
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changeset |
files
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2010-03-21 |
palewolf |
Insert commit message here
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changeset |
files
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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changeset |
files
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2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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changeset |
files
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2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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changeset |
files
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2010-03-21 |
palewolf |
- Updated snail, added mushrooms to nature theme
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changeset |
files
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2010-03-21 |
koda |
fix a rotation glitch
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changeset |
files
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2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
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changeset |
files
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2010-03-21 |
palewolf |
Insert commit message here
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changeset |
files
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2010-03-21 |
nemo |
Fix indexed flags
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changeset |
files
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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changeset |
files
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2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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changeset |
files
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2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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changeset |
files
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2010-03-21 |
koda |
lotsa optimizations and redraws for the iFrontend
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changeset |
files
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2010-03-20 |
koda |
move interface files around to use standard names in different versions
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changeset |
files
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2010-03-20 |
koda |
update project for ipad target
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changeset |
files
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2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
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changeset |
files
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2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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changeset |
files
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2010-03-18 |
nemo |
Adjust increment since there is no timer
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changeset |
files
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2010-03-18 |
koda |
move the buttons a little
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changeset |
files
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2010-03-18 |
nemo |
use cWaterLine for steam, splashes and droplets
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changeset |
files
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2010-03-18 |
smxx |
Frontend:
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changeset |
files
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2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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changeset |
files
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2010-03-18 |
koda |
fix the glitch causing pass-through in land objects besides first game
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changeset |
files
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2010-11-12 |
unc0rr |
Close this one
lua_linux_lib_fix
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changeset |
files
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2010-03-18 |
koda |
add jump and backjump controls
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changeset |
files
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2010-03-17 |
mbait |
default lua variable fix
lua_linux_lib_fix
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changeset |
files
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2010-03-17 |
smxx |
General:
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changeset |
files
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2010-03-17 |
mbait |
copy of trunk
lua_linux_lib_fix
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changeset |
files
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2010-03-17 |
smxx |
General:
|
changeset |
files
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2010-03-17 |
smxx |
Frontend:
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changeset |
files
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2010-03-17 |
smxx |
Frontend:
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changeset |
files
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2010-03-17 |
smxx |
Frontend:
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changeset |
files
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2010-03-17 |
koda |
szczur's and inu's updated locale
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changeset |
files
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2010-03-17 |
koda |
restore compilation on simulator and device
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changeset |
files
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2010-03-16 |
smxx |
Maps:
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changeset |
files
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2010-03-16 |
smxx |
Engine:
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changeset |
files
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2010-03-16 |
smxx |
Engine:
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changeset |
files
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2010-03-16 |
nemo |
More semi-arbitrary tweaking.
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changeset |
files
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2010-03-16 |
nemo |
Still fiddling with bouncing, hoping to make it work
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changeset |
files
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2010-03-15 |
smxx |
General:
|
changeset |
files
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2010-03-15 |
smxx |
Engine:
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changeset |
files
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2010-03-15 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
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changeset |
files
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2010-03-14 |
smxx |
Engine:
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changeset |
files
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2010-03-14 |
smxx |
Engine:
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changeset |
files
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2010-03-14 |
smxx |
Engine:
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changeset |
files
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2010-03-14 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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changeset |
files
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2010-03-14 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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changeset |
files
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2010-03-14 |
nemo |
Accidentally checked in birdy testing. reverted.
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changeset |
files
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2010-03-14 |
nemo |
An animation requested by Tiy. Needs testing.
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changeset |
files
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2010-03-14 |
smxx |
Engine:
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changeset |
files
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2010-03-14 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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changeset |
files
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2010-03-14 |
nemo |
New multiplayer graphic
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changeset |
files
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2010-03-14 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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changeset |
files
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2010-03-14 |
nemo |
Trying to tweak kicks a bit
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changeset |
files
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2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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changeset |
files
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2010-03-14 |
nemo |
Make underwater droplets more visible, add splash
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changeset |
files
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2010-03-14 |
smxx |
Engine:
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changeset |
files
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2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
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changeset |
files
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2010-03-13 |
nemo |
Fix basketball map and hog cannon.
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changeset |
files
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2010-03-12 |
koda |
add the HedgewarsMobile project file to source control
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changeset |
files
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2010-03-12 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
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changeset |
files
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2010-03-12 |
nemo |
Same approach for cluster bomb.
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changeset |
files
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2010-03-12 |
nemo |
More polish changes szczur
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changeset |
files
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2010-03-11 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
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changeset |
files
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2010-03-11 |
nemo |
Splash files for prior version
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changeset |
files
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2010-03-11 |
smxx |
Engine:
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changeset |
files
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2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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changeset |
files
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2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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changeset |
files
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2010-03-09 |
nemo |
Ensure ammo menu is flagged false if no ammo
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changeset |
files
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2010-03-09 |
nemo |
Let's try this too (override following remote if in ammo menu)
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changeset |
files
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2010-03-08 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
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changeset |
files
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2010-03-08 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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changeset |
files
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2010-03-08 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
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changeset |
files
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2010-03-07 |
smxx |
Server:
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changeset |
files
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2010-03-07 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
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changeset |
files
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2010-03-06 |
nemo |
Try out "tumbling" frame as a drowning frame
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changeset |
files
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2010-03-06 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
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changeset |
files
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2010-03-06 |
smxx |
Engine:
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changeset |
files
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2010-03-06 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
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changeset |
files
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2010-03-06 |
unc0rr |
- Fix spectators team chat
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changeset |
files
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2010-03-06 |
smxx |
Engine:
|
changeset |
files
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2010-03-06 |
smxx |
Engine:
|
changeset |
files
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2010-03-06 |
unc0rr |
Oops, remove debug stuff
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changeset |
files
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2010-03-06 |
koda |
ifrontend: add the missing panels
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changeset |
files
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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changeset |
files
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2010-03-06 |
unc0rr |
Fix sending routine
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changeset |
files
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2010-03-06 |
unc0rr |
Update some engine localization
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changeset |
files
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2010-03-06 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
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changeset |
files
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2010-03-06 |
unc0rr |
Some updates of russian localization
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changeset |
files
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2010-03-06 |
smxx |
Engine:
|
changeset |
files
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2010-03-06 |
smxx |
Engine:
|
changeset |
files
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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changeset |
files
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