set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
--- a/hedgewars/uConsts.pas Wed Dec 29 14:59:56 2010 +0100
+++ b/hedgewars/uConsts.pas Wed Dec 29 15:57:13 2010 +0100
@@ -194,7 +194,7 @@
gfInfAttack = $00100000;
gfResetWeps = $00200000;
gfPerHogAmmo = $00400000;
- gfDisableWind = $00800000; // only lua for now
+ gfDisableWind = $00800000;
gfMoreWind = $01000000;
// NOTE: When adding new game flags, ask yourself
// if a "game start notice" would be useful. If so,
--- a/hedgewars/uVariables.pas Wed Dec 29 14:59:56 2010 +0100
+++ b/hedgewars/uVariables.pas Wed Dec 29 15:57:13 2010 +0100
@@ -2190,8 +2190,8 @@
cDrownSpeed.QWordValue := 257698038; // 0.06
cDrownSpeedf := 0.06;
cMaxWindSpeed.QWordValue:= 1073742; // 0.00025
- cWindSpeed.QWordValue := 429496; // 0.0001
- cWindSpeedf := 0.0001;
+ cWindSpeed.QWordValue := 0; // 0.0
+ cWindSpeedf := 0.0;
cGravity := cMaxWindSpeed * 2;
cGravityf := 0.00025 * 2;
cDamageModifier := _1;