Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
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Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
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Tue, 06 Apr 2010 21:00:55 +0000 |
nemo |
restore sndIncoming for the other 2 air attacks
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
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Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
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Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
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Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
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Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
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Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
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Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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Wed, 03 Mar 2010 15:04:39 +0000 |
smxx |
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Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
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Wed, 03 Mar 2010 04:33:49 +0000 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
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Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
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Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
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Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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Tue, 23 Feb 2010 15:41:37 +0000 |
smxx |
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Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
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Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
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Thu, 18 Feb 2010 13:23:24 +0000 |
smxx |
Engine:
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Tue, 09 Feb 2010 14:30:59 +0000 |
smxx |
Engine:
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
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Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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Wed, 02 Dec 2009 02:29:53 +0000 |
nemo |
remove missing ogg
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Sun, 29 Nov 2009 16:56:04 +0000 |
unc0rr |
Smaxx patch with tuning by me:
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Thu, 05 Nov 2009 20:48:13 +0000 |
koda |
revert previous commit to remove a wip patch
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Thu, 05 Nov 2009 20:47:42 +0000 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 16:51:20 +0000 |
nemo |
Increase AMMO_INFINITE to 100
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Sun, 25 Oct 2009 16:35:09 +0000 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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Sun, 25 Oct 2009 15:55:49 +0000 |
koda |
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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Sun, 25 Oct 2009 12:19:47 +0000 |
unc0rr |
Partially implement loading mission options
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Thu, 22 Oct 2009 18:59:35 +0000 |
koda |
update color management for new sdl_image on mac
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Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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Fri, 16 Oct 2009 14:48:28 +0000 |
nemo |
oops. wrong size
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Fri, 16 Oct 2009 13:53:11 +0000 |
nemo |
fix molotov size
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Thu, 15 Oct 2009 23:54:18 +0000 |
koda |
molotov sound FTW
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Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Mon, 12 Oct 2009 13:49:22 +0000 |
unc0rr |
- Fix camera area with different zoom levels
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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Wed, 16 Sep 2009 14:44:40 +0000 |
unc0rr |
Optimize network traffic a bit:
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Wed, 09 Sep 2009 14:04:06 +0000 |
unc0rr |
- Implement low quality rope
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Wed, 09 Sep 2009 01:55:37 +0000 |
nemo |
Ok. This time I think I have it. amNothing should work.
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Tue, 08 Sep 2009 21:58:09 +0000 |
nemo |
Trying to correct prior amNothing checkin. untested.
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Thu, 03 Sep 2009 10:02:50 +0000 |
unc0rr |
Remove crosshair from skip
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Wed, 19 Aug 2009 15:17:21 +0000 |
koda |
restored volumen control (hoorray)
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Mon, 17 Aug 2009 06:29:34 +0000 |
unc0rr |
Allow kamikaze in move
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Sat, 01 Aug 2009 13:59:41 +0000 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
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Wed, 15 Jul 2009 00:35:59 +0000 |
koda |
sound for mortar
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Sun, 12 Jul 2009 13:57:20 +0000 |
koda |
corrects a wrong binding
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Fri, 10 Jul 2009 19:10:29 +0000 |
koda |
fix a binding that was preveting to display anything else besides hogs on iphone
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Fri, 10 Jul 2009 16:56:37 +0000 |
nemo |
untested
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Fri, 10 Jul 2009 16:47:11 +0000 |
koda |
real fix for iphone color (reverting previous commit)
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Fri, 10 Jul 2009 14:46:33 +0000 |
koda |
moves indestructible color to green for iphone compatibility
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Thu, 09 Jul 2009 00:56:26 +0000 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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Wed, 08 Jul 2009 15:03:57 +0000 |
koda |
additional touch support and nemo's reduced land array size
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Mon, 06 Jul 2009 11:37:03 +0000 |
koda |
patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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Wed, 01 Jul 2009 22:50:27 +0000 |
koda |
sounds for teleport and beginning of sudden death
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Mon, 29 Jun 2009 03:47:39 +0000 |
koda |
initial bugfix for volume setup
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Sun, 28 Jun 2009 18:47:55 +0000 |
nemo |
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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Sun, 21 Jun 2009 17:47:57 +0000 |
nemo |
Ugly graphic for jetpack - jetpack should be essentially functional.
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Sun, 21 Jun 2009 15:41:07 +0000 |
nemo |
Use different group to not erase messages, restore gear deletion on hog damage.
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Sun, 21 Jun 2009 15:36:50 +0000 |
nemo |
Duplicate Parachute more closely :D
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Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Thu, 18 Jun 2009 01:51:25 +0000 |
nemo |
Tiy's new airstrike graphic
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Sun, 14 Jun 2009 13:20:28 +0000 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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Thu, 11 Jun 2009 15:57:51 +0000 |
unc0rr |
Patch by Smaxx:
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Tue, 02 Jun 2009 18:43:00 +0000 |
unc0rr |
- Fix some ugly code
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Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
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Sun, 24 May 2009 13:01:39 +0000 |
nemo |
Allow CJK override for zh_CN/zh_TW/ja
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Fri, 15 May 2009 00:38:49 +0000 |
nemo |
Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
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Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 11:59:23 +0000 |
unc0rr |
Move health sorter to visual gears:
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Sun, 22 Mar 2009 21:51:30 +0000 |
unc0rr |
Add sounds to girder
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Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
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Sun, 22 Mar 2009 17:44:00 +0000 |
unc0rr |
Fix previous patch
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Sun, 22 Mar 2009 17:41:07 +0000 |
unc0rr |
nemo's patch for girder + some fixes
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Sun, 22 Mar 2009 17:39:12 +0000 |
unc0rr |
Use GL_TRIANGLE_FAN instead of GL_TRIANGLES (more efficient)
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Wed, 18 Mar 2009 22:02:55 +0000 |
unc0rr |
- Fix warnings in frontend
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Mon, 16 Mar 2009 14:43:15 +0000 |
unc0rr |
Don't use GLU
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Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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Sun, 15 Mar 2009 12:59:52 +0000 |
unc0rr |
Some tweaks by nemo
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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Thu, 05 Mar 2009 21:41:18 +0000 |
unc0rr |
Utility icon
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Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Mon, 23 Feb 2009 15:57:32 +0000 |
unc0rr |
Nemo's patch allowing different water sprites size
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Sat, 14 Feb 2009 16:51:10 +0000 |
unc0rr |
New bonus box sprite
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Sat, 14 Feb 2009 16:30:22 +0000 |
unc0rr |
engine part of nemo's patch
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Mon, 26 Jan 2009 17:47:17 +0000 |
unc0rr |
Fix mask
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Mon, 26 Jan 2009 17:40:58 +0000 |
unc0rr |
Switch to 2046 height
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Mon, 26 Jan 2009 15:56:36 +0000 |
unc0rr |
Fix width/height dependant consts
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Thu, 22 Jan 2009 20:02:02 +0000 |
unc0rr |
Reduce number of bonus rc planes
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Mon, 19 Jan 2009 15:46:33 +0000 |
unc0rr |
Change rc plane options
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Mon, 19 Jan 2009 15:42:07 +0000 |
unc0rr |
Hedgehog controlling rc plane sprite
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Mon, 19 Jan 2009 15:25:22 +0000 |
unc0rr |
Patch by nemo (polished by me)
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Sun, 18 Jan 2009 15:01:54 +0000 |
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More predictable bombs trajectory with rc plane
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Sat, 17 Jan 2009 14:35:20 +0000 |
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RC Plane
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Mon, 12 Jan 2009 21:57:41 +0000 |
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Finish voicepacks support in engine (not tested though)
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Mon, 12 Jan 2009 21:49:10 +0000 |
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Start voicepacks implementation
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Mon, 12 Jan 2009 14:43:56 +0000 |
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Fix yet another ballgun bug
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Sat, 10 Jan 2009 22:50:54 +0000 |
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Implement precise aiming when pressing left shift
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Fri, 09 Jan 2009 14:47:54 +0000 |
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Initial health graphic implementation
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Thu, 08 Jan 2009 15:56:14 +0000 |
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Add napalm weapon name
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Thu, 08 Jan 2009 15:42:36 +0000 |
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Ballsgun
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Tue, 06 Jan 2009 14:18:09 +0000 |
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Adjust flame parameters to produce more damage
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Mon, 05 Jan 2009 17:03:49 +0000 |
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Move sprite to where it should be
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Fri, 02 Jan 2009 21:39:51 +0000 |
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Drill rocket
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Fri, 02 Jan 2009 19:44:52 +0000 |
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Start work on lobby: add/remove nick from the list on join/quit
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Thu, 04 Dec 2008 21:59:25 +0000 |
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More stable blowtorch:
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Sun, 23 Nov 2008 23:16:33 +0000 |
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small fixes
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Sat, 22 Nov 2008 14:39:14 +0000 |
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Quick and dirty napalm implementation
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Fri, 21 Nov 2008 15:58:36 +0000 |
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- Convert small damage tag to visual gears
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Fri, 31 Oct 2008 14:55:00 +0000 |
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Activate cake after 4 turns
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Fri, 31 Oct 2008 14:01:26 +0000 |
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- Add a bunch of hats
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Mon, 27 Oct 2008 14:54:38 +0000 |
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Correct default ammo set
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Sun, 26 Oct 2008 17:41:03 +0000 |
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Support 'Divide teams' option in engine
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Thu, 16 Oct 2008 16:57:51 +0000 |
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Use seduction sound
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Mon, 29 Sep 2008 09:33:44 +0000 |
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- Fix water rise
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Tue, 23 Sep 2008 06:27:53 +0000 |
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Seduction animation
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Tue, 23 Sep 2008 06:09:13 +0000 |
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A bit larger heart
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Mon, 22 Sep 2008 22:14:01 +0000 |
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- Update Italian translation
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Fri, 19 Sep 2008 20:41:53 +0000 |
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Use new sounds
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Fri, 19 Sep 2008 14:10:51 +0000 |
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Draw smoke trail underneath of grenade
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Thu, 18 Sep 2008 16:16:41 +0000 |
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Add Hellish bomb weapon
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Thu, 18 Sep 2008 14:44:44 +0000 |
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Add watermelon sprite
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Thu, 18 Sep 2008 13:39:05 +0000 |
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Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
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- Continue seduction implementation
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Sun, 31 Aug 2008 17:22:50 +0000 |
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Hats now fully implemented for local game
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Sat, 16 Aug 2008 11:22:34 +0000 |
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Start seduction weapon implementation
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Sun, 10 Aug 2008 19:55:08 +0000 |
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Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:38:26 +0000 |
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Allow theme-customizable water and girder
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Wed, 30 Jul 2008 12:14:24 +0000 |
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- Some physics changes
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Sun, 27 Jul 2008 21:50:44 +0000 |
unc0rr |
Draw yet not available ammo grayscaled
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Sun, 27 Jul 2008 20:03:07 +0000 |
unc0rr |
Play Ow1.ogg and Ow4.ogg when hedgehog falls
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Sun, 27 Jul 2008 16:35:44 +0000 |
unc0rr |
- Use DejaVuSans-Bold instead of DejaVuSans+bold
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Sun, 27 Jul 2008 14:28:45 +0000 |
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Play sound before cake explodes
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Sun, 27 Jul 2008 13:44:04 +0000 |
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- Cake sits down before exploding
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Sun, 27 Jul 2008 13:32:44 +0000 |
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Animate falling and waking up cake
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Fri, 25 Jul 2008 22:28:22 +0000 |
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Show cake rotated correct angle
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Fri, 25 Jul 2008 13:52:35 +0000 |
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First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
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Stubs for spider weapon
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Sat, 12 Jul 2008 14:26:43 +0000 |
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Make all in-game fonts bold
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Fri, 04 Jul 2008 21:20:17 +0000 |
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Update explosion graphics
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Fri, 04 Jul 2008 19:25:00 +0000 |
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Better ?? implementation of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
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Testing explosion particles implementation
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Mon, 30 Jun 2008 17:36:55 +0000 |
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- Fix previous commit
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Fri, 27 Jun 2008 20:11:20 +0000 |
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Lemonade taunt
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Fri, 27 Jun 2008 19:57:24 +0000 |
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Wave and Hurrah taunts
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Fri, 27 Jun 2008 17:22:15 +0000 |
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Further work on taunts
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Thu, 26 Jun 2008 19:39:26 +0000 |
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Start implementing waves
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Sun, 22 Jun 2008 19:26:01 +0000 |
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Start exit confirmation implementation
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Wed, 18 Jun 2008 18:57:34 +0000 |
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Winners clan hedgehogs smiling with big smile
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Wed, 18 Jun 2008 18:46:11 +0000 |
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Whip animation
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Wed, 11 Jun 2008 22:19:14 +0000 |
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Use Kamikaze sound
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Wed, 11 Jun 2008 20:27:09 +0000 |
unc0rr |
Get rid of old console
|
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Wed, 11 Jun 2008 15:42:53 +0000 |
unc0rr |
Use kamiakze sprite
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Mon, 09 Jun 2008 20:34:45 +0000 |
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Kamikaze weapon
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Mon, 09 Jun 2008 15:26:52 +0000 |
unc0rr |
Prepare for new weapon 'Kamikaze'
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|
Sun, 01 Jun 2008 20:01:45 +0000 |
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- Quick hack for hats
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Fri, 30 May 2008 21:08:41 +0000 |
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Ammo count == 9 is infinite
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Wed, 28 May 2008 19:18:02 +0000 |
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Use turnsleft sprites to indicate turns left to activate ammo
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Wed, 28 May 2008 18:54:45 +0000 |
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Mortar sprite
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Mon, 26 May 2008 22:47:48 +0000 |
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Idle hedgehog animation
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Sat, 24 May 2008 18:37:04 +0000 |
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Preparing to have gsChat gamestate
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Sun, 18 May 2008 10:54:43 +0000 |
unc0rr |
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
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Sat, 17 May 2008 11:36:24 +0000 |
unc0rr |
Fix 'AI may break demos playing' message while loading saves
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|
Wed, 14 May 2008 14:13:18 +0000 |
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Fix some bugs with dropping from parachute
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Tue, 13 May 2008 20:00:48 +0000 |
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Initial support for attacking from rope
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Mon, 12 May 2008 15:00:20 +0000 |
unc0rr |
Some preparation work for attacking from rope, parachute and etc.
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Sun, 11 May 2008 19:21:58 +0000 |
unc0rr |
Timer as hedgehog message (avoid possible desync in very rare cases)
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Sat, 10 May 2008 16:26:53 +0000 |
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Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
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Initial implementation of mortar
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sat, 26 Apr 2008 14:35:01 +0000 |
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Desert Eagle and Shotgun shot animations
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Fri, 25 Apr 2008 20:41:23 +0000 |
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One more sound
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Fri, 25 Apr 2008 13:12:52 +0000 |
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Use more sounds
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Thu, 24 Apr 2008 20:53:35 +0000 |
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- New statistics
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Thu, 24 Apr 2008 19:55:10 +0000 |
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Hedgehog death animation
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Thu, 24 Apr 2008 15:40:39 +0000 |
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- Use more sounds
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Thu, 24 Apr 2008 15:19:33 +0000 |
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- Some more sounds
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Thu, 24 Apr 2008 15:03:57 +0000 |
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- Fix introduced bug with hh physics
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Thu, 24 Apr 2008 14:49:19 +0000 |
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Use some more sounds
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Thu, 24 Apr 2008 14:36:38 +0000 |
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Merge some more sounds
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Sun, 20 Apr 2008 10:39:08 +0000 |
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Teleport animation
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Thu, 17 Apr 2008 16:21:44 +0000 |
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Use blowtorch sprites
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Sun, 13 Apr 2008 16:14:13 +0000 |
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Add sprite for pickhammer
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|
Sun, 13 Apr 2008 14:06:17 +0000 |
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Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
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Repair weapon name show in ammo menu
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Sat, 05 Apr 2008 17:06:26 +0000 |
unc0rr |
- Use baseball-in-hand sprite
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Tue, 01 Apr 2008 16:05:19 +0000 |
unc0rr |
- Add statistics info for ammo used in step and whether it is damaging ammo
|
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Tue, 01 Apr 2008 15:57:51 +0000 |
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Use 'first blood' sound
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Tue, 25 Mar 2008 22:16:26 +0000 |
unc0rr |
Use hedgehog with air attack weapon sprite
|
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Tue, 25 Mar 2008 16:07:23 +0000 |
unc0rr |
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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Mon, 24 Mar 2008 20:27:12 +0000 |
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Use 'rope gun' sprite
|
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Fri, 14 Mar 2008 21:07:31 +0000 |
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Use sounds 'stupid' and 'missed'
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Fri, 07 Mar 2008 19:44:00 +0000 |
unc0rr |
Flakes concept, still need some development
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Fri, 07 Mar 2008 18:10:03 +0000 |
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- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 17:43:05 +0000 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Fri, 07 Mar 2008 14:47:03 +0000 |
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- 'Incoming!' shout when the plane appears
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Fri, 07 Mar 2008 14:32:26 +0000 |
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- Your hedgehogs says you: "Yes, sir"
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Fri, 07 Mar 2008 14:10:13 +0000 |
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- Commit voice sounds by Stephen Alexander
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Tue, 04 Mar 2008 20:23:23 +0000 |
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- Massive images update by Tiyuri
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Tue, 05 Feb 2008 17:53:38 +0000 |
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- New command 'set weapon'
|
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Mon, 28 Jan 2008 19:05:29 +0000 |
unc0rr |
Convert the rest of rotated sprites to be rotated by OpenGL
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Mon, 28 Jan 2008 18:22:35 +0000 |
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- Some optimizations
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Sun, 27 Jan 2008 20:35:40 +0000 |
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- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 13:23:57 +0000 |
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Now land texture renders properly
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Sat, 26 Jan 2008 10:55:34 +0000 |
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Enable back fps counter
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Sat, 26 Jan 2008 10:21:43 +0000 |
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- Start conveting pngs to have alpha-channel
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Sat, 26 Jan 2008 00:06:23 +0000 |
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Enable water waves back
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Fri, 25 Jan 2008 23:33:35 +0000 |
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Now show sprites too
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Fri, 18 Jan 2008 16:40:26 +0000 |
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New animated switching sign
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Sun, 30 Dec 2007 16:19:41 +0000 |
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The rest of stuff converted to sprites
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Sun, 30 Dec 2007 15:24:02 +0000 |
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Convert some stuff to sprites
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|
Sat, 20 Oct 2007 17:27:06 +0000 |
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New game flag for non-destroyable land
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Sun, 30 Sep 2007 13:36:32 +0000 |
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- Add 'Mission Fail' trigger type
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Sat, 29 Sep 2007 16:39:21 +0000 |
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- Fix some warnings
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Thu, 20 Sep 2007 20:00:10 +0000 |
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Special game mode allowing the only clan on map for training mode
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Mon, 10 Sep 2007 20:00:58 +0000 |
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Basic gtTarget support
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Thu, 16 Aug 2007 07:05:29 +0000 |
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- Small fixes
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Sat, 21 Jul 2007 16:35:12 +0000 |
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Small fixes
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Sun, 15 Jul 2007 14:02:26 +0000 |
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UFO Sound
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Sun, 15 Jul 2007 13:35:32 +0000 |
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Desert Eagle sound
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Sun, 08 Jul 2007 17:16:46 +0000 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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Mon, 02 Jul 2007 21:33:21 +0000 |
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Convert teams list to array
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Sun, 17 Jun 2007 14:48:15 +0000 |
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- Get rid of ammoProp_AttackInFall and gstFalling
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Sun, 03 Jun 2007 17:21:57 +0000 |
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- Fix some bugs
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Sat, 26 May 2007 20:47:36 +0000 |
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Teleported hedgehog picks up cases
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Sat, 26 May 2007 16:49:37 +0000 |
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Tags with current damage
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Thu, 24 May 2007 19:41:51 +0000 |
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Teleportation tool
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Wed, 09 May 2007 20:32:41 +0000 |
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- Further work on new collisions implementation
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Mon, 07 May 2007 20:21:26 +0000 |
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Bots know shotgun behavior better
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Sun, 11 Mar 2007 17:19:28 +0000 |
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- Fix most of the warnings in hwengine
|
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Tue, 20 Feb 2007 21:33:49 +0000 |
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- Proper fix to get network byte order
|
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Sun, 18 Feb 2007 21:16:41 +0000 |
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Fix parachute having crosshair
|
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|
Thu, 15 Feb 2007 22:28:00 +0000 |
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Better Sync animation :)
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Sat, 10 Feb 2007 13:14:41 +0000 |
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Disable cheat trick with hjump
|
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Sat, 10 Feb 2007 12:52:14 +0000 |
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Better construction tool
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Wed, 07 Feb 2007 22:35:41 +0000 |
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Increased number of construction tools in ammo case
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Wed, 07 Feb 2007 21:36:55 +0000 |
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Construction tool
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Wed, 07 Feb 2007 17:27:32 +0000 |
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Airplane can fly from right to left
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Mon, 05 Feb 2007 20:26:13 +0000 |
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- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
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Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Thu, 04 Jan 2007 18:54:24 +0000 |
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More statistics
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Thu, 04 Jan 2007 16:27:45 +0000 |
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- Better blowtorch
|
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|
Tue, 19 Dec 2006 17:20:14 +0000 |
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Better blowtorch
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|
Sun, 17 Dec 2006 20:50:49 +0000 |
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Attack angle constraints
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Sun, 17 Dec 2006 17:55:41 +0000 |
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First implementation of Blow Torch
|
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Thu, 14 Dec 2006 20:06:46 +0000 |
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Simplify hedgehogs physics code, make it better
|
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|
Sun, 10 Dec 2006 12:09:32 +0000 |
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Current hedgehog is on top of others in Z-order
|
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Wed, 29 Nov 2006 20:33:07 +0000 |
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Mine Strike weapon
|
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Tue, 28 Nov 2006 18:22:03 +0000 |
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Airplane sprite
|
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|
Tue, 28 Nov 2006 17:14:39 +0000 |
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- Pickhammer sound
|
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|
Fri, 24 Nov 2006 19:33:43 +0000 |
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Protocol version sets in CMake
|
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Thu, 23 Nov 2006 21:51:47 +0000 |
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Engine gets Data path from frontend
|
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Thu, 23 Nov 2006 20:10:42 +0000 |
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- Health tags over drowned hedgehogs
|
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|
Sat, 28 Oct 2006 12:56:04 +0000 |
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Parachute
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Thu, 19 Oct 2006 18:57:58 +0000 |
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Support font styles
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|
Mon, 16 Oct 2006 17:26:50 +0000 |
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Better error message
|
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|
Mon, 16 Oct 2006 17:10:30 +0000 |
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- New crosshair
|
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|
Thu, 05 Oct 2006 19:40:11 +0000 |
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Cardinal -> Longword
|
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|
Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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|
Thu, 28 Sep 2006 16:34:42 +0000 |
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'h' marks out current hedgehog
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Wed, 27 Sep 2006 20:13:29 +0000 |
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Changeable volume
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Sun, 24 Sep 2006 18:29:14 +0000 |
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Ammo menu now works!
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Sat, 23 Sep 2006 19:26:07 +0000 |
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- AmmoMenu
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Wed, 20 Sep 2006 18:24:13 +0000 |
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Engine can generate land preview and send it via IPC
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Wed, 16 Aug 2006 21:35:27 +0000 |
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Fix use of slot 8 and avoid such bug in future
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Sat, 12 Aug 2006 17:41:02 +0000 |
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- Initialize translations earlier
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Thu, 10 Aug 2006 21:52:14 +0000 |
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- Fixed integer->longint
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Mon, 07 Aug 2006 12:08:43 +0000 |
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New faster random generator
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Sun, 06 Aug 2006 17:11:33 +0000 |
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- On windows make packages with all needed dlls
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Sun, 06 Aug 2006 15:48:48 +0000 |
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- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Mon, 24 Jul 2006 14:03:51 +0000 |
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- First hedgehog in team has first turn in team
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Sun, 23 Jul 2006 21:22:44 +0000 |
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- New fort
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Thu, 20 Jul 2006 20:11:32 +0000 |
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- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
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- New test map
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Wed, 12 Jul 2006 15:39:58 +0000 |
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Cluster bomb
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Tue, 11 Jul 2006 21:04:05 +0000 |
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- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
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- Unicode support for team and hedgehogs names
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Thu, 29 Jun 2006 18:27:53 +0000 |
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Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Wed, 14 Jun 2006 15:50:22 +0000 |
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- Start AI rewrite
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Wed, 25 Jan 2006 19:45:39 +0000 |
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- Replaced water sprite
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Sat, 21 Jan 2006 16:18:19 +0000 |
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Send run parameters by cmd line, game parameters by IPC... breaks network game
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
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- Teams health bars sorting
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Tue, 10 Jan 2006 19:53:18 +0000 |
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- Removed dark pixels on the corners of health case
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Mon, 09 Jan 2006 20:33:12 +0000 |
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- Fixed console behavior
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Sat, 07 Jan 2006 15:21:44 +0000 |
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- Increased FPS
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Sat, 31 Dec 2005 13:45:09 +0000 |
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- New rope
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Sun, 04 Dec 2005 15:28:31 +0000 |
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- Fixed spawning boxes under water
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Mon, 12 Sep 2005 21:16:57 +0000 |
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minor code review
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Sun, 11 Sep 2005 21:02:11 +0000 |
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- Various fixes for ammo cases
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Fri, 09 Sep 2005 21:45:31 +0000 |
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- Mine checks whether a hedgehog is near less frequently
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Wed, 07 Sep 2005 18:51:53 +0000 |
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- Show no crosshair when using mine
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Sat, 03 Sep 2005 16:01:28 +0000 |
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- Mine weapon
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Thu, 01 Sep 2005 18:41:23 +0000 |
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- Show explosion
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Thu, 25 Aug 2005 17:15:36 +0000 |
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Smooth change wind bar
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Thu, 25 Aug 2005 16:45:58 +0000 |
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Show wind speed on bar
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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Mon, 22 Aug 2005 15:06:42 +0000 |
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- Support for forts game mode option. Works for demos, frontend doesn't support it.
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Mon, 22 Aug 2005 13:35:41 +0000 |
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Add current sources.
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