--- a/hedgewars/uConsts.pas Fri Feb 05 13:47:25 2010 +0000
+++ b/hedgewars/uConsts.pas Mon Feb 08 03:03:18 2010 +0000
@@ -137,6 +137,9 @@
TAmmo = record
Propz: LongWord;
Count: LongWord;
+(* Using for place hedgehogs mode, but for any other situation where the initial count would be needed I guess.
+For example, say, a mode where the weaponset is reset each turn, or on sudden death *)
+ InitialCount: LongWord;
NumPerTurn: LongWord;
Timer: LongWord;
Pos: LongWord;
@@ -302,6 +305,7 @@
gfOneClanMode = $00001000;
gfRandomOrder = $00002000;
gfKing = $00004000;
+ gfPlaceHog = $00008000;
gstDrowning = $00000001;
gstHHDriven = $00000002;
@@ -770,6 +774,7 @@
NumberInCase: 0;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Utility;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -789,6 +794,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
@@ -808,6 +814,7 @@
NumberInCase: 3;
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
Count: 5;
+ InitialCount: 5;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
@@ -827,6 +834,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -846,6 +854,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_NeedTarget or ammoprop_DontHold;
Count: 2;
+ InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -865,6 +874,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
@@ -884,6 +894,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_AttackInMove or ammoprop_NoCrosshair or ammoprop_DontHold;
Count: 2;
+ InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -903,6 +914,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -925,6 +937,7 @@
ammoprop_AttackInMove or
ammoprop_AltAttack;
Count: 5;
+ InitialCount: 5;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -944,6 +957,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
Count: 2;
+ InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -963,6 +977,7 @@
NumberInCase: 2;
Ammo: (Propz: 0;
Count: 3;
+ InitialCount: 3;
NumPerTurn: 3;
Timer: 0;
Pos: 0;
@@ -982,6 +997,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_AttackInMove or ammoprop_DontHold or ammoprop_AltUse;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1001,6 +1017,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_ForwMsgs or ammoprop_AttackInMove;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1020,6 +1037,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1039,6 +1057,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_DontHold;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1063,6 +1082,7 @@
ammoprop_DontHold or
ammoprop_AltAttack;
Count: 2;
+ InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1086,6 +1106,7 @@
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1109,6 +1130,7 @@
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1128,6 +1150,7 @@
NumberInCase: 2;
Ammo: (Propz: ammoprop_ForwMsgs;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1150,6 +1173,7 @@
ammoprop_NeedTarget or
ammoprop_AttackingPut;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1173,6 +1197,7 @@
ammoprop_AttackingPut or
ammoprop_DontHold;
Count: 2;
+ InitialCount: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1195,6 +1220,7 @@
ammoprop_NoCrosshair or
ammoprop_DontHold;
Count: 3;
+ InitialCount: 3;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1214,6 +1240,7 @@
NumberInCase: 4;
Ammo: (Propz: 0;
Count: 4;
+ InitialCount: 4;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1233,6 +1260,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold or ammoprop_AttackInMove;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1252,6 +1280,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_NoCrosshair or ammoprop_DontHold;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1271,6 +1300,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1290,6 +1320,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
Count: 0;
+ InitialCount: 0;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
@@ -1309,6 +1340,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: 0;
+ InitialCount: 0;
NumPerTurn: 0;
Timer: 5000;
Pos: 0;
@@ -1332,6 +1364,7 @@
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1351,6 +1384,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1370,6 +1404,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 5001;
Pos: 0;
@@ -1391,6 +1426,7 @@
ammoprop_DontHold or
ammoprop_AltAttack};
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1414,6 +1450,7 @@
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1437,6 +1474,7 @@
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1460,6 +1498,7 @@
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1483,6 +1522,7 @@
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1506,6 +1546,7 @@
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1529,6 +1570,7 @@
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
@@ -1548,6 +1590,7 @@
NumberInCase: 2;
Ammo: (Propz: 0;
Count: 2;
+ InitialCount: 2;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
@@ -1572,6 +1615,7 @@
ammoprop_DontHold or
ammoprop_AltAttack;
Count: 1;
+ InitialCount: 1;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
@@ -1591,6 +1635,7 @@
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or ammoprop_AltUse;
Count: AMMO_INFINITE;
+ InitialCount: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;