--- a/hedgewars/uConsts.pas Fri Jan 02 21:26:31 2009 +0000
+++ b/hedgewars/uConsts.pas Fri Jan 02 21:39:51 2009 +0000
@@ -49,7 +49,7 @@
sprHurrah, sprLemonade, sprExplPart, sprExplPart2,
sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
- sprCensored);
+ sprCensored, sprDrill, sprHandDrill);
TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, // 3
gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope, // 8
@@ -59,7 +59,7 @@
gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 28
gtTeleport, gtSwitcher, gtTarget, gtMortar, // 32
gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 38
- gtHellishBomb, gtEvilTrace, gtWaterUp);
+ gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill);
TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
vgtSmallDamageTag);
@@ -81,7 +81,7 @@
amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
- amSeduction, amWatermelon, amHellishBomb, amNapalm);
+ amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill);
THWFont = (fnt16, fntBig, fntSmall);
@@ -445,7 +445,11 @@
(FileName: 'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprDress
(FileName: 'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 64; Height: 16; saveSurf: false) // sprCensored
+ Width: 64; Height: 16; saveSurf: false),// sprCensored
+ (FileName: 'Drill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ Width: 16; Height: 16; saveSurf: false),// sprDrill
+ (FileName: 'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
+ Width: 32; Height: 32; saveSurf: false)// sprHandDrill
);
Wavez: array [TWave] of record
@@ -1079,7 +1083,26 @@
isDamaging: true;
SkipTurns: 0;
PosCount: 2;
- PosSprite: sprAmAirplane)
+ PosSprite: sprAmAirplane),
+ (NameId: sidDrill;
+ NameTex: nil;
+ Probability: 0;
+ NumberInCase: 1;
+ Ammo: (Propz: ammoprop_Power or
+ ammoprop_AltUse;
+ Count: AMMO_INFINITE;
+ NumPerTurn: 0;
+ Timer: 0;
+ Pos: 0;
+ AmmoType: amDrill);
+ Slot: 0;
+ TimeAfterTurn: 3000;
+ minAngle: 0;
+ maxAngle: 0;
+ isDamaging: true;
+ SkipTurns: 0;
+ PosCount: 1;
+ PosSprite: sprDrill)
);
var CountTexz: array[1..9] of PTexture;