GearTypes.wiki
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#summary List of all gear types
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= Gear types =
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This is a list and overview of all gear types.
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This page is split in two parts: The first part is a short list, the second part gives a longer description for all gear types and also describes the meaning of the gear values (such as timer, pos, health, etc.).
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The categories presented here are purely for a better overview here; they do not neccessarily reflect anything in the actual game’s source code.
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<wiki:toc max_depth="3" />
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== List of gear types ==
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This is a short overview and a brief description of all gears.
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=== Land objects ===
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|| *Gear type* || *Description* ||
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|| [GearTypes#gtCase `gtCase`] || Crate ||
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|| [GearTypes#gtExplosives `gtExplosives`] || Barrel ||
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|| [GearTypes#gtFlake `gtFlake`] || Snowflake or land spray flake ||
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|| [GearTypes#gtFlame `gtFlame`] || Flame ||
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|| [GearTypes#gtGrave `gtGrave`] || Grave ||
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|| [GearTypes#gtHedgehog `gtHedgehog`] || Hedgehog ||
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|| [GearTypes#gtPortal `gtPortal`] || Portal from the portable portal device ||
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|| [GearTypes#gtTarget `gtTarget`] || Target ||
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=== Utilities ===
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|| *Gear type* || *Description* ||
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|| [GearTypes#gtGirder `gtGirder`] || Attempt to place a construction or rubber ||
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|| [GearTypes#gtJetpack `gtJetpack`] || Flying saucer ||
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|| [GearTypes#gtLandGun `gtLandGun`] || Land spray tool ||
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|| [GearTypes#gtParachute `gtParachute`] || Parachute ||
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|| [GearTypes#gtResurrector `gtResurrector`] || Resurrection ||
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|| [GearTypes#gtRope `gtRope`] || Rope ||
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|| [GearTypes#gtSwitcher `gtSwitcher`] || Switch hedgehog ||
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|| [GearTypes#gtTardis `gtTardis`] || Time Box ||
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|| [GearTypes#gtTeleport `gtTeleport`] || Teleportation ||
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=== Weapons and main projectiles ===
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|| *Gear type* || *Description* ||
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|| [GearTypes#gtAirAttack `gtAirAttack`] || Airplane of an airborne attack ||
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|| [GearTypes#gtAirMine `gtAirMine`] || Air mine ||
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|| [GearTypes#gtBallGun `gtBallGun`] || Ballgun ||
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|| [GearTypes#gtBee `gtBee`] || Homing bee ||
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|| [GearTypes#gtBirdy `gtBirdy`] || Birdy ||
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|| [GearTypes#gtBlowTorch `gtBlowTorch`] || Blowtorch ||
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|| [GearTypes#gtClusterBomb `gtClusterBomb`] || Cluster bomb ||
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|| [GearTypes#gtCake `gtCake`] || Cake ||
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|| [GearTypes#gtCreeper `gtCreeper`] || Creeper (unfinished weapon) ||
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|| [GearTypes#gtDEagleShot `gtDEagleShot`] || Shot from a Desert Eagle ||
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|| [GearTypes#gtDrill `gtDrill`] || Drill rocket ||
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|| [GearTypes#gtDynamite `gtDynamite`] || Dynamite ||
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|| [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken ||
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|| [GearTypes#gtFlamethrower `gtFlamethrower`] || Flamethrower ||
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|| [GearTypes#gtGasBomb `gtGasBomb`] || Old limburger ||
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|| [GearTypes#gtGrenade `gtGrenade`] || Grenade ||
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|| [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage ||
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|| [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade ||
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|| [GearTypes#gtIceGun `gtIceGun`] || Freezer ||
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|| [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze ||
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|| [GearTypes#gtKnife `gtKnife`] || Cleaver ||
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|| [GearTypes#gtMinigun `gtMinigun`] || Minigun ||
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|| [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet ||
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|| [GearTypes#gtPiano `gtPiano`] || Piano from piano strike ||
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|| [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer ||
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|| [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
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|| [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail ||
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|| [GearTypes#gtMortar `gtMortar`] || Mortar ||
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|| [GearTypes#gtMine `gtMine`] || Mine ||
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|| [GearTypes#gtSeduction `gtSeduction`] || Seduction ||
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|| [GearTypes#gtSentry `gtSentry`] || Sentry (unfinished weapon) ||
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|| [GearTypes#gtShell `gtShell`] || Bazooka shell (projectile) ||
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|| [GearTypes#gtShotgunShot `gtShotgunShot`] || Shot from a shotgun ||
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|| [GearTypes#gtShover `gtShover`] || Punch from baseball bat ||
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|| [GearTypes#gtSineGunShot `gtSineGunShot`] || Shot from the sine gun ||
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|| [GearTypes#gtSMine `gtSMine`] || Sticky mine ||
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|| [GearTypes#gtSniperRifleShot `gtSniperRifleShot`] || Shot from the sniper rifle ||
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|| [GearTypes#gtSnowball `gtSnowball`] || Mudball ||
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|| [GearTypes#gtWatermelon `gtWatermelon`] || Watermelon bomb (main projectile) ||
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|| [GearTypes#gtWhip `gtWhip`] || Whip ||
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=== Secondary projectiles ===
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|| *Gear type* || *Description* ||
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|| [GearTypes#gtAirBomb `gtAirBomb`] || Bomb from air attack or RC plane ||
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|| [GearTypes#gtBall `gtBall`] || Ball from ball gun || 
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|| [GearTypes#gtCluster `gtCluster`] || Cluster from the cluster bomb or mortar ||
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|| [GearTypes#gtEgg `gtEgg`] || Egg from Birdy ||
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|| [GearTypes#gtHammerHit `gtHammerHit`] || Hammer digging into land ||
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|| [GearTypes#gtMelonPiece `gtMelonPiece`] || Cluster from a watermelon bomb ||
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|| [GearTypes#gtNapalmBomb `gtNapalmBomb`] || Bomb from the napalm strike ||
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|| [GearTypes#gtPoisonCloud `gtPoisonCloud`] || Poisonous cloud ||
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=== Other ===
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|| *Gear type* || *Description* ||
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|| [GearTypes#gtAddAmmo `gtAddAmmo`] || Adds a weapon or utilty to a hedgehog ||
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|| [GearTypes#gtATStartGame `gtATStartGame`] || Created at the start of the game ||
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|| [GearTypes#gtATFinishGame `gtATFinishGame`] || Created at the end of the game. Fades out the screen and exits the game || 
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|| [GearTypes#gtGenericFaller `gtGenericFaller`] || Virtual ball || 
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|| [GearTypes#gtWaterUp `gtWaterUp`] || Causes water to rise ||
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== Long descriptions and values ==
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This section gives longer description of the various gear types and how their values (i.e. tag, pos, timer, health, etc.) are interpreted. The gear values are pretty chaotic, so they are described for each gear seperately. Use the various setter and getter functions for gears to modifiy the gear values.
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In Lua, use the functions `GetGearPos`, `SetGearPos`, `GetTag`, `SetTag`, `GetTimer`, `SetTimer`, `GetHealth`, `SetHealth`, `GetFlightTime`, `SetFlightTime`, `GetGearValues` and `SetGearValues` to query or modify the gear values.
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=== Land objects ===
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This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players.
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==== `gtCase` ====
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An ammo, utility, health or even a fake crate.
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If the crate has just been collected, the gear message flag `gmDestroy` will be set before `onGearDelete` is called.
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 * `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate (also see below)
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 * `Tag`: Used for the appear animation
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 * `Health`: Amount of health contained in a health crate. This value should not be negative
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 * `Power`: Ammo count in an ammo or utility crate. 0: Use weapon scheme default. 100 or greater: infinite (default: 0)
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 * `Boom`: Explosion size and damage (default: 25)
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 * `Karma`: (1.0.0) If `1`, health amount of a health crate can not be viewed in the game with the object information view, but it will be available in demos. If `2`, health amount can never be viewed.
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We recommend you to use `SpawnAmmoCrate` and the like to crate crate gears instead of `AddGear`.
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It is not possible to get the ammo type contained in an ammo or utility crate. Note that random crate contents are determined when a hedgehog collects it, not before.
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Advanced crate types: If you just care about normal crates, the values 1, 2 and 4 mentioned above are all you need to know. But Hedgewars supports a few crate variants which can be spawned with `SpawnFakeAmmoCrate` and the like. The `Pos` parameter is in reality a sum of several flags which need to be added up for the final type.
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|| *Pos flag* || *Meaning* ||
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|| `0x1` || Ammo crate ||
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|| `0x2` || Health crate ||
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|| `0x4` || Utility crate ||
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|| `0x8` || Fake crate, looks like a normal crate but does not actually contain health or ammo ||
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|| `0x10` || Booby trap: When the player collects this crate it will explode ||
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|| `0x20` || Poison trap: When the player collects this crate the player will be poisoned ||
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All crates *must* have exactly one of the flags `0x1`, `0x2` or `0x4` set. Everything else can be combined at will.
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Examples:
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 * Pos = 0x1: Ammo crate
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 * Pos = 0x9: Fake ammo crate (0x1 + 0x8)
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 * Pos = 0x2A: Fake health crate with poison trap (0x2 + 0x8 + 0x20)
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==== `gtExplosives` ====
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An explosive barrel. It has its own invisible health, like a hedgehog. On low health levels smoke comes out of the barrel.
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 * `Health`: “health” of the barrel: Starts at 60, explodes at 0.
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 * `Boom`: Explosion size and damage (default: 75)
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==== `gtFlake` ====
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A little object which will, when colliding with the terrain, become part of the terrain. It is either a snowflake generated by the theme (examples are the Snow and Christmas themes) or a flake created by a land spray ([GearTypes#gtLandGun `gtLandGun`]).
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If the gear state flag `gsttmpFlag` is set, it is a flake from a land spray, otherwise, it is a snowflake.
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==== `gtFlame` ====
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A single flame.
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In the main game, there are two kinds of flames: Normal flames and sticky flames. Normal flames will quickly burn through land and are guaranteed to be destroyed at the end of a turn. Sticky flames may live through multiple turns and burn very slowly through land. Sticky flames die based on time.
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Sticky flames have the gear state flag `gsttmpFlag` set, non-sticky ones haven't.
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 * `Tag`: For sticky flames, this determines the burning time (higher = longer). Burning time in ms = `3000+1500*Tag`. This also sets the “direction” of the animation. If the last binary digit is a 0, the animation is played forwards, otherwise its backwards. `Tag` is initialized with a random value between 0 and 31.
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 * `Health`: Size of the flame. Normal flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0.
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 * `FlightTime`: If set to `0`, this flame can damage hedgehogs and other gears even in mid-air. Otherwise, flames don't do damage while they are still falling. By default, the `FlightTime` is a huge non-zero value.
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 * `Boom`: Damage and size of destroyed land (default: 2). Sticky flames always deal `Boom` damage, normal flames deal either `Boom` or sometimes deal 3 times this value as damage.
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==== `gtGrave` ====
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A grave from a dead hedgehog.
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 * `Pos`: `gearUid` of the dead hedgehog
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 * `Health`: If 0, it is not being resurrected. With larger values, it is being resurrected, and the value stands for amount of health the owner of this grave has received so far.
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==== `gtHedgehog` ====
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A hedgehog.
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Basic attributes are:
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 * `Health`: Hedgehog's health.
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 * `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays
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 * `Radius`: Collision radius. Default: 9
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 * `Boom`: Explosion size and damage caused when the hedgehog dies (default: 30)
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 * `FlightTime`: Time (in milliseconds) since the hedgehog stood the last time on solid ground
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 * `Damage`: Amount of damage the hog took in this turn. At the end of turn, the health will be reduced accordingly and the `Damage` is reset to 0
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 * `Angle`: Current aiming angle, ranging from 0 to 2024. 0 is 90° (up) and 2024 is -90° (down).
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 * `FlightTime`: Amount of time the hedgehog flew after being hit by a baseball bat. If not hit or not in air, this is 0
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Hedgehogs also make heavy use of the gear state, see [States]. [GearMessages Gear messages] are used for controlling a hedgehogs movement and actions (e.g. moving left, attacking, jumping, etc.)
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Please note that hedgehogs have also many other attributes and functions which are specific to hedgehogs only (like name, team name, hat, etc.). You can find many hedgehog-related functions in LuaGears.
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==== `gtPortal` ====
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A portal from the portable portal device.
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 * `Tag`: Portal state. 0=orange flying, 1=orange placed, 2=blue flying, 3=blue placed
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 * `Timer`: Remaining existance time (portals will disappear after end of turn).
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==== `gtTarget` ====
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A target, useful in target practice and similar missions. This is a simple gear which will fall straight down and is destroyed by any form of damage, no matter how small. It is not affected by wind.
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=== Utilities ===
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The gears used by various utilities.
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==== `gtGirder` ====
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This gear is created when a player tried to place construction or rubber somewhere. Placement may or may not have been successful.
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 * `State`: Orientation and size coded as a number. See Lua API documentation on `onGirderPlacement` or `onRubberPlacement` for the meaning of the number.
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If you expect a successful placement including information regarding building type, position and orientation, use the functions `onGirderPlacement` and `onRubberPlacement`, respectively.
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==== `gtJetpack` ====
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A flying saucer. Its fuel is stored in `Health` and starts at 2000, which stands for 100% fuel. The fuel value is reduced whenever the player taps one of the direction keys. The up direction costs 50 fuel and the left and right directions cost 10 fuel.
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 * `Health`: Amount of remaining fuel. `2000` denotes 100% fuel. The special value `JETPACK_FUEL_INFINITE` is used for infinite fuel
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==== `gtLandGun` ====
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The land spray tool. Creates [GearTypes#gtFlake `gtFlake`] gears.
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 * `Tag`: Spitting power of land spray (`5`-`20`).
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 * `Health`: Amount of fuel. `1000` denotes 100% fuel.
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==== `gtParachute` ====
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A parachute.
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 * `Timer`: Number of milliseconds the parachute has been enabled.
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==== `gtResurrector` ==== 
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A hedgehog which does perform a resurrection.
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 * `Radius`: Effect range of resurrection in pixels (default: 100). Note that this does not change the drawn circle
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==== `gtRope` ====
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A rope. There can only be one rope gear at once.
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The gear state flag `gstCollision` is set when the previous rope shot has hit something and is reset each time a new hook it fired.
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 * `X` and `Y`: Position of the nearest “bending point” of the rope (nearest to the rope gun), or the rope hook if rope does not touch anything
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 * `dX`: sine of rope angle, number between -1000000 and 1000000 (correspond to -180° to 180°)
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 * `dY`: negative cosine of rope angle, expressed as number between 0 and 1000000
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 * `Elasticity`: If the hog is attached to a rope, or is busy firing one, the elasticity of the rope will be non-zero. A non-zero number holds the current retracted length of the rope from the nearest “bending point” or the hook, times 10000
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 * `Friction`: Holds the maximum remaining length of the rope measured from the nearest “bending point” or the hook, times 10000. Set this after rope creation to manually set the rope length individually. Note you can set `RopePercent` in `onGameInit` to set the rope length for all ropes at once
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 * `Tag` Rope style: `0`=classic white segments (default), `1`=simple line which can be colored with `Tint`.
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 * `Tint`: Rope color as RGBA. This only works if `Tag` equals `1`
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Note: `dX` and `dY` are returned by the `GetGearVelocity` function.
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==== `gtSwitcher` ====
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This gear handles switching of hedgehogs, represented by spinning arrows. As long this gear exists, hedgehogs can be switched with the Switch Hedgehog key. This gear is destroyed, thus ending hog switching, as soon the hedgehog does something, like walking or choosing a weapon. There must never be more than one `gtSwitcher` gear at once in the game.
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*Note*: To enable hog switching manually from Lua, `AddGear` won't work. You must call `EnableSwitchHog()` instead (only available in 0.9.25 or later). Alternatively, enabling the !GameFlag `gfSwitchHog` enables hog switching automatically on turn start for everyone.
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 * `X` and `Y`: Position of the spinning arrows (visual effect only)
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==== `gtTardis` ====
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A !TimeBox. It works in several phases and an internal timer.
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 * `Pos`: Current phase. The initial value is `1`
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     * `1`: Appearing
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     * `2`: Pause (phase in which hedgehog walks in or out)
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     * `3`: Disappearing
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     * `4`: Time-travelling/away (has completely turned invisible)
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 * `Timer`: Has several meanings, depending on the value of `Pos`:
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     * `1`: `Timer` is unused
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     * `2`: `Timer` increases each tick until `Timer > 2000` (plus a small delay), after which `Pos` advances to `3`
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     * `3`: `Timer` is unused
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     * `4`: `Timer` contains remaining time until the !TimeBox returns. The !TimeBox returns when `Timer` reaches 0. Hedgewars decreases the timer only while the same team is playing
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 * `Power`: Used to store the fade-in/fade-out animation state, depending on current value of `Pos`:
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     * `1`: `Power` increases by 1 every 32 ticks, until it reaches 255, at which `Pos` advances to `2`
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     * `2`: `Power` is unused
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     * `3`: `Power` decreases by 1 every 32 ticks, until it reaches 0, at which `Pos` advances to `4`. If the timebox is starting the time-travel, `Timer` is set to a random value (for the return time). It the timebox was returning, the timebox gear is deleted after this
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     * `4`: `Power` is unused
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 * `Tint`: RGBA color (default: clan color)
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 * `Tag`: Will be set to 1 if the associated hegehog dies, took damage or moved before it had a chance to enter the !TimeBox. If this has happened, the timebox usage has failed, and no time-travel will occur. The timebox will just go away without the hedgehog
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==== `gtTeleport` ====
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Teleportation.
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=== Weapons and main projectiles ===
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Gears of weapons which can be directly used or launched by the players.
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==== `gtAirAttack` ====
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The airplane of an airborne attack. It can drop either missiles ([GearTypes#gtAirBomb `gtAirBomb`]), mines ([GearTypes#gtMine `gtMine`]), napalm missiles ([GearTypes#gtNapalmBomb `gtNapalmBomb`]) or drill rockets ([GearTypes#gtDrill `gtDrill`])
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 * `Pos`: Type of airborne attack: `0` = Air Attack, `1` = Mine Strike, `2` = Napalm, `3` = Drill Strike
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 * `Tag`: Direction of airplane: `-1` = left, `1` = right
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 * `Health`: Number of bombs/mines/drills left (default: 6)
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 * `Damage`: Distance (in pixels) between two dropped bombs/mines/drills (default: 30)
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 * `Tint`: RGBA color of airplane (default: clan color)
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==== `gtAirMine` ====
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An air mine. It seeks nearby hedgehogs. If it is in explosion range, its timer activates and will become lower. If the timer reaches 0 and is still in explosion range of a hedgehog, it explodes. But it does not explode if it is out of range, after which the timer is reset and the air mine can be activated again.
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To properly set the timer of an air mine, you must set both `Timer` and `WDTimer`.
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States:
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 * `gsttmpFlag`: The air mine is active and ready to chase. The air mine is only inactive for the first few seconds of its existence, inactivity is indicated by a slightly darker color
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 * `gstAttacking`: The air mine is activated and is about to explode.
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 * `gstChooseTarget`: The air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect.
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Gear values:
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 * `Pos`: Air friction. Higher values mean slower movement. 
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 * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme.
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 * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated.
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 * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. This also indirectly sets the escape distance which hog need to reach for the air mine to stop following. It is 6 times this value. Default: 175 (and an implied default escape distance of 1050)
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 * `Power`: Speed in which it seeks and follows hedgehogs.
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 * `Boom`: Explosion size and damage. Default: 25
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 * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled
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==== `gtBallGun` ====
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A ballgun. It throws 51 balls ([GearTypes#gtBall `gtBall`]) by default. This weapon is timer-based.
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 * `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms.
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==== `gtBee` ====
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A homing bee. The bee works in up to three phases: The first phase is the pre-homing phase lasts 0.5 seconds in which the bee behaves like a normal projectile. In the second phase the bee actually starts homing. This phase can last up to 5 seconds. If the bee did not explode in this time, the bee goes into post-homing phase, stops homing and simply falls. For the first two phases this gear uses `Timer`.
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This gear does not directly store in which phase the bee currently is in, so it is a bit tricky to modify the timer values.
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If you just want to modify the pre-homing time, simply set the `Timer` after creation. But if you want to modify the duration of the homing phase, you have somehow track the bee gear and wait until the `Timer` first reaches 0, so you know the bee will now get into its second phase. Now wait one more tick (or more) and set `Timer` to set the maximum flight time in the homing phase.
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 * `Tag`: Whether the bee is underwater (`0` = no, `1` = yes). This is used for the sound effect.
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 * `Timer`: Remaining time (in milliseconds) either of the pre-homing phase or the homing phase.
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 * `Boom`: Explosion size and damage. Default: 50
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==== `gtBirdy` ====
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Birdy. Transports hogs and can drop eggs ([GearTypes#gtEgg `gtEgg`]). Birdy works like a flying saucer and depletes energy (stored in `Health`) whenever you tap one of the direction keys. Flapping left and right costs 10 energy, flapping upwards costs 50 energy.
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 * `Tag`: Facing direction (`-1` = left, `1` = right)
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 * `Health`: “Flapping energy” left, default is 2000. The special value `BIRDY_ENERGY_INFINITE` is used for infinite energy
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 * `FlightTime`: Number of eggs left (default: 2)
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==== `gtBlowTorch` ====
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A blowtorch. This utility is entirely timer-based.
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 * `Timer`: Remaining usage time in ms, default is 7500.
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 * `Radius`: Hit radius. Things inside this radius will be hit. Default: 15
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 * `Boom`: Damage caused when burning a hedgehog or an object. Default: 2
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==== `gtClusterBomb` ====
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A cluster bomb. Spawns several [GearTypes#gtCluster `gtCluster`] gears on detonation.
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 * `Boom`: Explosion size and damage. Default: 20
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==== `gtCake` ====
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A cake. 
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 * `Tag`: A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`.
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 * `Health`: Remaining walking time, default is 2048. Note: the cake uses its own time unit.
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 * `Boom`: Explosion size and damage. Default: 75
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==== `gtCreeper` ====
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Used for an unfinished weapon that is internally known as the “Creeper”.
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As of 1.0.0, it uses a rubber duck sprite (to be replaced). When released, it tries to walk and hop around on the terrain and tries to find a hog nearby. When it sees one, it will explode in a big explosion.
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It's still pretty buggy and shouldn't be used for anything yet. It's unclear whether this weapon will ever be used. If this weapon is adopted, the name will probably change.
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==== `gtDEagleShot` ====
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A shot from a Desert Eagle.
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 * `Health`: How deep the bullet digs into land. Default: 50.
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 * `Boom`: Damage. Default: 7
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==== `gtDrill` ====
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A drill rocket. This is either a launched drill rocket or a small and weaker drill rocket from the drill strike ([GearTypes#gtAirAttack `gtAirAttack`]).
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The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttmpFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike.
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 * `Tag`: Used for drill strike. If `1`, then first impact occoured already.
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 * `Timer`: Detonation timer (in ms)
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 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike
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==== `gtDynamite` ====
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A dynamite.
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Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround.
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 * `Tag`: Displayed animation frame.
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 * `Timer`: Detonation timer (in ms). Default: 5000.
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 * `Boom`: Explosion size and damage. Default: 75
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==== `gtFirePunch` ====
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A hedgehog which performs the Shoryuken attack.
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 * `Tag`: Current Y coordinate of the hedgehog.
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 * `Radius`: Hit radius. Default: 15
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 * `Boom`: Damage. Default: 30
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==== `gtFlamethrower` ====
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A flamethrower creates both sticky and non-sticky [GearTypes#gtFlame `gtFlame`] gears.
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 * `Tag`: Current spitting power of flamethrower (`5`-`20`)
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 * `Health`: Remaining fuel. `500` is for 100% fuel.
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==== `gtGasBomb` ====
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An old limburger. Will spawn several [GearTypes#gtPoisonCloud `gtPoisonCloud`] gears on detonation.
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 * `Timer`: Detonation timer (in milliseconds).
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 * `Boom`: Explosion size and damage. Default: 20
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==== `gtGrenade` ====
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A grenade.
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 * `Timer`: Detonation timer (in milliseconds).
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 * `Boom`: Explosion size and damage. Default: 50
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==== `gtHammer` ====
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A hammer attack. This gear is for determining which hedgehogs and objects to hit and to reduce health of anything hit. Hedgehogs, mines and barrels can be hit. See also [GearTypes#gtHammerHit `gtHammerHit`] for the digging part.
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   407
 * `Boom`: Damage denominator. The damage caused will be `(1/Boom)*health_of_victim`, e.g. if this value is `4` and the victim has 100 health, the hammer takes away 25 health (one quarter). Default: 3 normally (so one third of the health); 2 if Extra Damage is enabled (so one half of the health)
792
dfb7a269d70b GearTypes: gtHammer radius
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parents: 791
diff changeset
   408
 * `Radius`: Stuff inside this radius will be hit and be subject to hammer damage and digging. Default: 20
698
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diff changeset
   409
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parents: 635
diff changeset
   410
==== `gtHellishBomb` ====
853
b3c2c6ff4da3 GearTypes: fix broken gtFlame link
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parents: 852
diff changeset
   411
A hellish hand-grenade. It creates several sticky and non-sticky flames ([GearTypes#gtFlame `gtFlame`]) on detonation.
698
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parents: 635
diff changeset
   412
699
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parents: 698
diff changeset
   413
 * `Timer`: Detonation timer (in milliseconds). Default: 5000
707
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parents: 703
diff changeset
   414
 * `Boom`: Explosion size and damage. Default: 90
698
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parents: 635
diff changeset
   415
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   416
==== `gtIceGun` ====
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parents: 635
diff changeset
   417
A freezer.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   418
699
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parents: 698
diff changeset
   419
 * `Health`: Remaining fuel. `1000` is for 100% fuel
794
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parents: 793
diff changeset
   420
 * `Radius`: Freeze radius; Objects and hogs will be frozen within the radius of the freezer beam impact location. Does not affect the size land which will be frozen. Default: 8
698
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diff changeset
   421
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parents: 635
diff changeset
   422
==== `gtKamikaze` ====
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parents: 635
diff changeset
   423
A hedgehog which is doing a kamikaze attack.
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parents: 635
diff changeset
   424
699
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diff changeset
   425
 * `Health`: Remaining travel range. Default: 2048
855
0878a8e37afb GearTypes: fix typo
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parents: 854
diff changeset
   426
 * `Radius`: Hit radius. Objects and hogs within this distance of the kamikaze hog will be hit. Default: 20
707
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parents: 703
diff changeset
   427
 * `Boom`: Damage of a hit and damage and explosion size of the final explosion. Default: 30
698
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parents: 635
diff changeset
   428
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parents: 635
diff changeset
   429
==== `gtKnife` ====
789
6693fdfb6876 GearTypes: cleaver damage
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parents: 788
diff changeset
   430
A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually.
698
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parents: 635
diff changeset
   431
707
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parents: 703
diff changeset
   432
 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
789
6693fdfb6876 GearTypes: cleaver damage
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parents: 788
diff changeset
   433
 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure.
707
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parents: 703
diff changeset
   434
1263
96a1f208b28e GearTypes: fix links
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parents: 1262
diff changeset
   435
==== `gtMinigun` ====
1262
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   436
A minigun. This gear is added for the full duration of a minigun shooting. Its job is to spawn `gtMinigunBullet`s until it runs out of time.
50795ad481b2 GearTypes: gtMinigun
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diff changeset
   437
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   438
Before it starts shooting, there is a short delay for the “spin-up”. Then the timer is set to `Karma` and the minigun starts shooting until the timer reaches 0 again. Then the gear is destroyed.
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   439
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   440
The minigun is entirely timer-based (see `Karma`).
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   441
50795ad481b2 GearTypes: gtMinigun
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diff changeset
   442
 * `Timer`: Used for two things: 1) Spin-up delay. If this timer reaches 0, minigun starts shooting and timer is set to `Karma`. 2) It shoots bullets until `Timer` is 0 again, after which it is destroyed. Timer starts at 601 by default.
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   443
 * `Karma`: The time of the minigun actually shooting. This is in direct relation to the number of bullets fired. One bullet is fired every 50 milliseconds. Default: 3451 (is equivalent to 70 bullets)
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   444
 * `Tag`: Current frame of minigun image, used for rotation animation and dispensing shells. Value is 0-1.
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   445
 * `WDTimer`: Number of bullets fired
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   446
1263
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parents: 1262
diff changeset
   447
==== `gtMinigunBullet` ====
1261
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parents: 1247
diff changeset
   448
A minigun bullet.
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parents: 1247
diff changeset
   449
b9b3dff16331 GearTypes: Add gtMinigunBullet
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parents: 1247
diff changeset
   450
 * `Boom`: Damage. Default: 2
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parents: 1247
diff changeset
   451
 * `Radius`: Collision detection radius. Default: 1
1262
50795ad481b2 GearTypes: gtMinigun
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parents: 1261
diff changeset
   452
 * `WDTimer`: Bullet number of minigun, set by `gtMinigun`. This is the (`WDTimer`+1)th bullet. E.g. if `WDTimer` is `0`, this means its the first bullet from a minigun.
1261
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parents: 1247
diff changeset
   453
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diff changeset
   454
==== `gtPiano` ====
707
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parents: 703
diff changeset
   455
A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact.
698
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diff changeset
   456
1490
b5bb0845eaa7 GearTypes: Fix piano parameters
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parents: 1413
diff changeset
   457
 * `Pos`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5
707
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parents: 703
diff changeset
   458
 * `Boom`: Explosion size and damage of a single explosion of a single impact. Default: 80
698
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diff changeset
   459
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parents: 635
diff changeset
   460
==== `gtPickHammer` ====
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parents: 635
diff changeset
   461
A pickhammer. This gear is entirely timer-based.
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parents: 635
diff changeset
   462
699
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parents: 698
diff changeset
   463
 * `Timer`: Remaining usage time (in milliseconds). Default: 4000
794
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parents: 793
diff changeset
   464
 * `Radius`: Width of dug land. Default: 10
707
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parents: 703
diff changeset
   465
 * `Boom`: Damage per hit. Default: 6
698
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diff changeset
   466
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parents: 635
diff changeset
   467
==== `gtRCPlane` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
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parents: 846
diff changeset
   468
An RC plane. It can drop missiles ([GearTypes#gtAirBomb `gtAirBomb`]).
698
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parents: 635
diff changeset
   469
857
ca7261b5c679 GearTypes: Explain Tag for RC plane
Wuzzy
parents: 856
diff changeset
   470
 * `Tag`: Initial flying direction, depends on the facing direction of the hedgehog which launched it. -1: left, 1: right. This is used for rendering. 
699
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parents: 698
diff changeset
   471
 * `Timer`: Remaining fly time (in milliseconds). Default: 15000
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parents: 698
diff changeset
   472
 * `Health`: Number of missiles on board. Default: 3
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parents: 698
diff changeset
   473
 * `Tint`: RGBA color of RC plane (default: clan color)
707
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parents: 703
diff changeset
   474
 * `Boom`: Explosion size and damage when the RC plane crashes. Default: 25
698
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diff changeset
   475
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parents: 635
diff changeset
   476
==== `gtMolotov` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
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parents: 846
diff changeset
   477
A molotov cocktail. Creates several flames ([GearTypes#gtFlame `gtFlame`]) on impact.
698
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parents: 635
diff changeset
   478
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parents: 635
diff changeset
   479
==== `gtMortar` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
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parents: 846
diff changeset
   480
A mortar. On impact it spawns a few [GearTypes#gtCluster `gtCluster`] gears.
707
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parents: 703
diff changeset
   481
e19b53dd5770 Explain Boom value. Make gear cross-references
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parents: 703
diff changeset
   482
 * `Boom`: Explosion size and damage of the main mortar projectile only. Default: 20
698
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parents: 635
diff changeset
   483
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parents: 635
diff changeset
   484
==== `gtMine` ====
1719
b3b6ed1c822f GearTypes: Add gstWait for gtMine
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parents: 1714
diff changeset
   485
A regular mine. The game will decide whether a mine is a dud or not when the mine timer reaches 0.
b3b6ed1c822f GearTypes: Add gstWait for gtMine
Wuzzy
parents: 1714
diff changeset
   486
b3b6ed1c822f GearTypes: Add gstWait for gtMine
Wuzzy
parents: 1714
diff changeset
   487
State:
698
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parents: 635
diff changeset
   488
1719
b3b6ed1c822f GearTypes: Add gstWait for gtMine
Wuzzy
parents: 1714
diff changeset
   489
 * `gstAttacking`: If set, mine has been activated and is about to explode (if it is not a dud)
b3b6ed1c822f GearTypes: Add gstWait for gtMine
Wuzzy
parents: 1714
diff changeset
   490
 * `gstWait` if set, the mine will be guaranteed to not be a dud. `gstWait` is automatically set for mines that are placed by hedgehogs via the `amMine` ammo type
b3b6ed1c822f GearTypes: Add gstWait for gtMine
Wuzzy
parents: 1714
diff changeset
   491
b3b6ed1c822f GearTypes: Add gstWait for gtMine
Wuzzy
parents: 1714
diff changeset
   492
Gear values:
698
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parents: 635
diff changeset
   493
788
f65141aad185 GearTypes: Dud mine damage
Wuzzy
parents: 782
diff changeset
   494
 * `Timer`: Detonation timer (after activation). The initial value depends on the game settings.
f65141aad185 GearTypes: Dud mine damage
Wuzzy
parents: 782
diff changeset
   495
 * `Health`: If `0`, mine is a dud, otherwise it is not a dud or has not been triggered yet.
1723
2435eaf0770c GearTypes: Add Karma for mines and health crate
Wuzzy
parents: 1719
diff changeset
   496
 * `Tag`: If `1`, mine timer will be random.
827
231aed2ea8ae GearTypes: Fix mine Damage
Wuzzy
parents: 817
diff changeset
   497
 * `Damage`: If mine has become a dud, this will contain the damage taken by the mine since it was a dud. It starts at 0 and the mine will explode when `Damage` is greater than 35.
707
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parents: 703
diff changeset
   498
 * `Boom`: Explosion size and damage. Default: 50
1723
2435eaf0770c GearTypes: Add Karma for mines and health crate
Wuzzy
parents: 1719
diff changeset
   499
 * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled
698
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parents: 635
diff changeset
   500
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   501
==== `gtSeduction` ====
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   502
A hedgehog trying to seduce others.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   503
699
2a0dab3480fc Fix syntax of bullet-point lists
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parents: 698
diff changeset
   504
 * `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle
698
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parents: 635
diff changeset
   505
2225
30bf430cde27 GearTypes: Add gtSentry
Wuzzy
parents: 2183
diff changeset
   506
==== `gtSentry` ====
2227
5623b8fb1e6e GearTypes: mention dev version of gtSentry
Wuzzy
parents: 2226
diff changeset
   507
This is an experimental/incomplete gear that puts a sentry on the map. Added in the developer version after 1.0.0. A sentry is an object that looks for nearby hogs and shoots them on sight. This gear is a land object that survives multiple turns. It might also walk around randomly between turns. It can take damage and be destroyed by shooting it.
2225
30bf430cde27 GearTypes: Add gtSentry
Wuzzy
parents: 2183
diff changeset
   508
2229
01c86f6ed8be GearTypes: fix links
Wuzzy
parents: 2228
diff changeset
   509
The associated !AmmoType for this gear is `amSentry`.
2225
30bf430cde27 GearTypes: Add gtSentry
Wuzzy
parents: 2183
diff changeset
   510
2230
61645d84f13e GearTypes: Update gtSentry state
Wuzzy
parents: 2229
diff changeset
   511
Both the !AmmoType and !GearType are not recommended to be used in actual games yet.
2225
30bf430cde27 GearTypes: Add gtSentry
Wuzzy
parents: 2183
diff changeset
   512
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   513
==== `gtShell` ====
699
2a0dab3480fc Fix syntax of bullet-point lists
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parents: 698
diff changeset
   514
 A bazooka shell (projectile).
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   515
713
5b7de589719c Add FlightTime to two gears
Wuzzy
parents: 712
diff changeset
   516
 * `FlightTime`: Time since the bazooka has been launched
707
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parents: 703
diff changeset
   517
 * `Boom`: Explosion size and damage. Default: 50
e19b53dd5770 Explain Boom value. Make gear cross-references
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parents: 703
diff changeset
   518
698
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parents: 635
diff changeset
   519
==== `gtShotgunShot` ====
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   520
A shot from a shotgun. It is invisible and only can be noticed by its effects.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   521
707
e19b53dd5770 Explain Boom value. Make gear cross-references
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parents: 703
diff changeset
   522
 * `Boom`: Damage. Default: 25
e19b53dd5770 Explain Boom value. Make gear cross-references
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parents: 703
diff changeset
   523
698
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diff changeset
   524
==== `gtShover` ====
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parents: 635
diff changeset
   525
Used by baseball bat.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   526
793
a9de86e466e2 GearTypes: Hit radii of gtWhip, gtFirePunch, gtShover
Wuzzy
parents: 792
diff changeset
   527
 * `Radius`: Hit radius. Default: 20
707
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parents: 703
diff changeset
   528
 * `Boom`: Damage. Default: 30
e19b53dd5770 Explain Boom value. Make gear cross-references
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parents: 703
diff changeset
   529
698
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parents: 635
diff changeset
   530
==== `gtSineGunShot` ====
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   531
A shot from the sine gun.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   532
2129
7c5c59981cf4 GearTypes: Add minimum sine radius
Wuzzy
parents: 2107
diff changeset
   533
 * `Radius`: The thickness of the sine gun shot (must be at least 1)
707
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parents: 703
diff changeset
   534
 * `Boom`: Damage. Default: 35
698
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parents: 635
diff changeset
   535
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   536
==== `gtSMine` ====
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   537
A sticky mine.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   538
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   539
If the gear state flag `gstAttacking` is set, the sticky mine has been activated and is about to explode.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   540
699
2a0dab3480fc Fix syntax of bullet-point lists
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parents: 698
diff changeset
   541
 * `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500
707
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parents: 703
diff changeset
   542
 * `Boom`: Explosion size and damage. Default: 30
1723
2435eaf0770c GearTypes: Add Karma for mines and health crate
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parents: 1719
diff changeset
   543
 * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled
698
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parents: 635
diff changeset
   544
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   545
==== `gtSniperRifleShot` ====
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   546
A shot from the sniper rifle.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   547
699
2a0dab3480fc Fix syntax of bullet-point lists
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parents: 698
diff changeset
   548
 * `Health`: How deep the bullet digs into land. Default: 50
707
e19b53dd5770 Explain Boom value. Make gear cross-references
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parents: 703
diff changeset
   549
 * `Boom`: Scaling value of the damage caused (not the actual damage). A higher value leads to higher damage. Default: 100000
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
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parents: 635
diff changeset
   550
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   551
==== `gtSnowball` ====
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   552
A mudball.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   553
707
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   554
 * `Boom`: Pushing power (just an arbitrary value for scaling). Default: 200000
2171
aff8f58ef3c4 GearTypes: Snowball density
Wuzzy
parents: 2129
diff changeset
   555
 * `Density`: Density is taken into account in `gfMoreWind` only. Otherwise, wind affects mudball as if `Density` is 1. Default: 0.5
707
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   556
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   557
==== `gtWatermelon` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   558
A watermelon bomb, still intact. It spawns several [GearTypes#gtMelonPiece `gtMelonPiece`] gears when it explodes.
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   559
699
2a0dab3480fc Fix syntax of bullet-point lists
Wuzzy
parents: 698
diff changeset
   560
 * `Timer`: Detonation timer (in milliseconds).
716
34cbea18b1a8 Add Boom for gtWatermelon
Wuzzy
parents: 714
diff changeset
   561
 * `Boom`: Explosion size and damage. Default: 75
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   562
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   563
==== `gtWhip` ====
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   564
A whip.
422
1e8c89d93ea9 Alphbetically sort gear types and put them into semantic categories.
almikes@aol.com
parents: 420
diff changeset
   565
793
a9de86e466e2 GearTypes: Hit radii of gtWhip, gtFirePunch, gtShover
Wuzzy
parents: 792
diff changeset
   566
 * `Radius`: Hit radius. Default: 20
707
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   567
 * `Boom`: Damage. Default: 30
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   568
435
9e434185289a Restructure page, add typographic improvements
almikes@aol.com
parents: 426
diff changeset
   569
=== Secondary projectiles ===
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   570
Gears for projectiles that can’t be directly fired but are generated by other weapon gears.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   571
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   572
==== `gtAirBomb` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   573
A bomb from the air attack ([GearTypes#gtAirAttack `gtAirAttack`]) or the RC plane ([GearTypes#gtRCPlane `gtRCPlane`]).
707
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   574
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   575
 * `Boom`: Explosion size and damage. Default: 30
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   576
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   577
==== `gtBall` ====
849
5d3313b18318 GearTypes: fix typo in ballgun link
Wuzzy
parents: 848
diff changeset
   578
A ball from the ball gun ([GearTypes#gtBallGun `gtBallGun`]).
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   579
699
2a0dab3480fc Fix syntax of bullet-point lists
Wuzzy
parents: 698
diff changeset
   580
 * `Timer`: Detonation timer (in milliseconds). Default: 5000
707
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   581
 * `Boom`: Explosion size and damage. Default: 40
699
2a0dab3480fc Fix syntax of bullet-point lists
Wuzzy
parents: 698
diff changeset
   582
 * `Tag`: Color: `0`=red, `1`=green, `2`=cyan, `3`=yellow, `4`=violet, `5`=pink, `6`=orange, `7`=lime, `8`=white
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   583
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   584
==== `gtCluster` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   585
A cluster from the cluster bomb ([GearTypes#gtClusterBomb `gtClusterBomb`]) or the mortar ([GearTypes#gtMortar `gtMortar`]).
707
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   586
1147
aec26fb3f6fa note about cluster
nemo
parents: 1078
diff changeset
   587
 * `Timer`: Default explosion size and damage on creation.  Prior to the addition of Boom this exclusively controlled the damage for clusterbomb, mortar and melon pieces, and was the main way to make a variable size explosion in lua.  Retained for compatibility.
796
445168937988 GearTypes: Default Boom for gtMelonPiece and gtCluster
Wuzzy
parents: 795
diff changeset
   588
 * `Boom`: Explosion size and damage. Default: 25
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   589
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   590
==== `gtEgg` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   591
An egg from Birdy ([GearTypes#gtBirdy `gtBirdy`])
707
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   592
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   593
 * `Boom`: Size of destroyed land and damage. Default: 10
422
1e8c89d93ea9 Alphbetically sort gear types and put them into semantic categories.
almikes@aol.com
parents: 420
diff changeset
   594
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   595
==== `gtHammerHit` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   596
Created when a hammer hit something. This gear will dig into the ground. See also [GearTypes#gtHammer `gtHammer`] for hammer damage.
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   597
699
2a0dab3480fc Fix syntax of bullet-point lists
Wuzzy
parents: 698
diff changeset
   598
 * `Timer`: How deep a successful hammer hit dig into land. 1 is the smallest possible depth. Using the value 0 will dig all the way to the water. Default: 125.
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   599
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   600
==== `gtMelonPiece` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   601
A cluster from a watermelon bomb ([GearTypes#gtWatermelon `gtWatermelon`])
707
e19b53dd5770 Explain Boom value. Make gear cross-references
Wuzzy
parents: 703
diff changeset
   602
1148
1fbbd733a3c2 add note about melon pieces too
nemo
parents: 1147
diff changeset
   603
 * `Timer`: Default explosion size and damage on creation.  Prior to the addition of Boom this exclusively controlled the damage for clusterbomb, mortar and melon pieces, and was the main way to make a variable size explosion in lua.  Retained for compatibility.
796
445168937988 GearTypes: Default Boom for gtMelonPiece and gtCluster
Wuzzy
parents: 795
diff changeset
   604
 * `Boom`: Explosion size and damage. Default: 75
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   605
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   606
==== `gtNapalmBomb` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   607
A bomb from napalmn ([GearTypes#gtAirAttack `gtAirAttack`]), will burst into fire.
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   608
699
2a0dab3480fc Fix syntax of bullet-point lists
Wuzzy
parents: 698
diff changeset
   609
 * `Timer`: Detonation timer (in milliseconds). Default: 1000
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   610
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   611
==== `gtPoisonCloud` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   612
A poisonous cloud, makes hedgehogs sick on contact. Is normally created by [GearTypes#gtGasBomb `gtGasBomb`].
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   613
699
2a0dab3480fc Fix syntax of bullet-point lists
Wuzzy
parents: 698
diff changeset
   614
 * `Timer`: Remaining “life time” in milliseconds (default: 5000). Note that the current animation does not very well support timers larger than 5 seconds, and the animation is partly hardcoded.
2059
e1f13ff10df0 GearTypes: clarify
Wuzzy
parents: 2058
diff changeset
   615
 * `WDTimer`: (1.0.1-dev) Initial life time (after spawning). Used by the animation
422
1e8c89d93ea9 Alphbetically sort gear types and put them into semantic categories.
almikes@aol.com
parents: 420
diff changeset
   616
435
9e434185289a Restructure page, add typographic improvements
almikes@aol.com
parents: 426
diff changeset
   617
=== Other ===
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   618
Gears which don't fit into any other category.
422
1e8c89d93ea9 Alphbetically sort gear types and put them into semantic categories.
almikes@aol.com
parents: 420
diff changeset
   619
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   620
==== `gtAddAmmo` ====
847
60505ed50289 GearTypes: Add internal links for all gear names
Wuzzy
parents: 846
diff changeset
   621
Used to add some weapon or utilty to a hedgehog. The gear is added when a crate ([GearTypes#gtCase `gtCase`]) has been collected.
420
55be67135696 Put gear types into a table, along with a description and tag description.
almikes@aol.com
parents: 349
diff changeset
   622
1027
e50238cb0131 GearTypes: Add gtAddAmmo params
Wuzzy
parents: 1026
diff changeset
   623
 * `Pos`: Ammo classification: 1=weapon, 4=utility
1028
87a758104dea GearTypes: special value for infinite ammo
Wuzzy
parents: 1027
diff changeset
   624
 * `Power`: Ammo count. 0: Use weapon scheme default. 100 or greater: infinite (default: 0)
1027
e50238cb0131 GearTypes: Add gtAddAmmo params
Wuzzy
parents: 1026
diff changeset
   625
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   626
==== `gtATStartGame` ====
1912
94899e4fabe6 GearTypes: Warnings about gtATStartGame and gtATFinishGame
Wuzzy
parents: 1887
diff changeset
   627
This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. This gear shouldn't be created in Lua.
607
dde757edd995 Rope style
Wuzzy
parents: 606
diff changeset
   628
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   629
==== `gtATFinishGame` ====
1912
94899e4fabe6 GearTypes: Warnings about gtATStartGame and gtATFinishGame
Wuzzy
parents: 1887
diff changeset
   630
This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: This gear shouldn't be created in Lua. If you want to end the game early, we recommend to call the `EndGame` function.
777
1d4be3844d85 GearTypes: gtATStartGame, gtATFinishGame
Wuzzy
parents: 776
diff changeset
   631
1d4be3844d85 GearTypes: gtATStartGame, gtATFinishGame
Wuzzy
parents: 776
diff changeset
   632
 * `Timer`: Fade-out countdown in milliseconds. Fade-out begins at 1000 and finishes at 0.
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   633
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   634
==== `gtGenericFaller` ====
1213
bcb30b2c3804 GearTypes: gtGenericFaller
Wuzzy
parents: 1184
diff changeset
   635
This gear behaves like a virtual ball. It collides with its surroundings and bounces around but doesn't affect the environment or other gears in any way. It appears as a red circle, unless it is made invisible by setting the gear state. It also supports the gear state `gstNoGravity`. It gets automatically destroyed when its `Timer` is up.
bcb30b2c3804 GearTypes: gtGenericFaller
Wuzzy
parents: 1184
diff changeset
   636
bcb30b2c3804 GearTypes: gtGenericFaller
Wuzzy
parents: 1184
diff changeset
   637
The density, elasticity, friction and radius can be changed.
bcb30b2c3804 GearTypes: gtGenericFaller
Wuzzy
parents: 1184
diff changeset
   638
1214
935c89850888 GearTypes: fix typo
Wuzzy
parents: 1213
diff changeset
   639
 * `Radius`: Radius of the “ball”
935c89850888 GearTypes: fix typo
Wuzzy
parents: 1213
diff changeset
   640
 * `Timer`: Life time in milliseconds. Needs to be set explicitly to a positive value, otherwise the gear just dies instantly
1213
bcb30b2c3804 GearTypes: gtGenericFaller
Wuzzy
parents: 1184
diff changeset
   641
bcb30b2c3804 GearTypes: gtGenericFaller
Wuzzy
parents: 1184
diff changeset
   642
This gear could be useful for some testing or as a dummy.
698
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   643
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   644
==== `gtWaterUp` ====
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   645
Causes the water to rise.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   646
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   647
`Tag` contains the number of pixels the water still has to rise (default: 47). The gear will be removed when its `Tag` reaches the value 0.
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   648
f84aa8f2b2cc Complete rewrite of the page. Now every gear has a nice section
Wuzzy
parents: 635
diff changeset
   649
== Reference ==
435
9e434185289a Restructure page, add typographic improvements
almikes@aol.com
parents: 426
diff changeset
   650
For a current list of the gears look at `hedgewars/uTypes.pas` at
700
d1c283423e5c Linkify
Wuzzy
parents: 699
diff changeset
   651
the `TGearType` enumeration:
2077
514babfbad9e Remove outdated legacy hints as clutter
Wuzzy <almikes@aol.com>
parents: 2059
diff changeset
   652
[https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l92]