--- a/GearTypes.wiki Fri May 12 14:44:59 2023 +0000
+++ b/GearTypes.wiki Fri May 12 14:49:38 2023 +0000
@@ -69,6 +69,7 @@
|| [GearTypes#gtMortar `gtMortar`] || Mortar ||
|| [GearTypes#gtMine `gtMine`] || Mine ||
|| [GearTypes#gtSeduction `gtSeduction`] || Seduction ||
+|| [GeraTypes#gtSentry `gtSentry`] || Sentry ||
|| [GearTypes#gtShell `gtShell`] || Bazooka shell (projectile) ||
|| [GearTypes#gtShotgunShot `gtShotgunShot`] || Shot from a shotgun ||
|| [GearTypes#gtShover `gtShover`] || Punch from baseball bat ||
@@ -502,6 +503,13 @@
* `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle
+==== `gtSentry` ====
+This is an experimental/incomplete gear that puts a sentry on the map. A sentry is an object that looks for nearby hogs and shoots them on sight. This gear is a land object that survives multiple turns. It might also walk around randomly between turns. It can take damage and be destroyed by shooting it.
+
+The associated AmmoType for this gear is `amSentry`.
+
+Both the AmmoType and GearType are not recommended to be used in actual games yet, and they are hidden from the GUI. The only way to get it is by scripting.
+
==== `gtShell` ====
A bazooka shell (projectile).