2011-10-20 move this widget into the widget dir
sheepluva [Thu, 20 Oct 2011 02:56:58 +0200] rev 6157
move this widget into the widget dir
2011-10-20 lolwut
nemo [Wed, 19 Oct 2011 22:32:26 -0400] rev 6156
lolwut
2011-10-20 Fix sticky mine/mine activation bug
nemo [Wed, 19 Oct 2011 21:53:39 -0400] rev 6155
Fix sticky mine/mine activation bug
2011-10-20 Fix birdy flight bug
nemo [Wed, 19 Oct 2011 21:50:03 -0400] rev 6154
Fix birdy flight bug
2011-10-19 allow changing number of hogs or weapons with mousewheel
sheepluva [Wed, 19 Oct 2011 21:55:42 +0200] rev 6153
allow changing number of hogs or weapons with mousewheel
2011-10-19 make this transparent so that people can actually see /what/ they have disabled...
sheepluva [Wed, 19 Oct 2011 21:14:21 +0200] rev 6152
make this transparent so that people can actually see /what/ they have disabled...
2011-10-19 give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
sheepluva [Wed, 19 Oct 2011 16:10:18 +0200] rev 6151
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19 frontend chat input history, use arrow keys UP/DOWN
sheepluva [Wed, 19 Oct 2011 02:10:27 +0200] rev 6150
frontend chat input history, use arrow keys UP/DOWN
2011-10-18 + don't suggest ignored nicknames
sheepluva [Tue, 18 Oct 2011 15:34:40 +0200] rev 6149
+ don't suggest ignored nicknames * whipe data properly when lobby is left
2011-10-18 Fix repeat on SkyL, remove SkyR
Guillaume Englert [Tue, 18 Oct 2011 09:09:49 -0400] rev 6148
Fix repeat on SkyL, remove SkyR
2011-10-18 feature-pimpin'-up the chat input line in frontend:
sheepluva [Tue, 18 Oct 2011 14:28:50 +0200] rev 6147
feature-pimpin'-up the chat input line in frontend: ESC key will clear input TAB key will expand names and commands
2011-10-17 server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
sheepluva [Tue, 18 Oct 2011 00:13:50 +0200] rev 6146
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-17 don't hoard empty friends/ignore-lists on the HDD
sheepluva [Tue, 18 Oct 2011 00:01:26 +0200] rev 6145
don't hoard empty friends/ignore-lists on the HDD
2011-10-17 fix overlapping pixel in stormtrooper hat
sheepluva [Mon, 17 Oct 2011 22:48:11 +0200] rev 6144
fix overlapping pixel in stormtrooper hat
2011-10-17 fix outline of rcplane
sheepluva [Mon, 17 Oct 2011 20:40:15 +0200] rev 6143
fix outline of rcplane
2011-10-17 never doing any graphics stuff when I can't test, again :(
nemo [Mon, 17 Oct 2011 14:05:34 -0400] rev 6142
never doing any graphics stuff when I can't test, again :(
2011-10-17 :(
nemo [Mon, 17 Oct 2011 14:00:15 -0400] rev 6141
:(
2011-10-17 Not being able to test sucks :(
nemo [Mon, 17 Oct 2011 13:49:55 -0400] rev 6140
Not being able to test sucks :(
2011-10-17 Riiight. Let's try this instead
nemo [Mon, 17 Oct 2011 13:29:54 -0400] rev 6139
Riiight. Let's try this instead
2011-10-17 tint RC plane with team colour. untested.
nemo [Mon, 17 Oct 2011 13:03:39 -0400] rev 6138
tint RC plane with team colour. untested.
2011-10-17 graphic for team coloured RC planes
mikade [Mon, 17 Oct 2011 13:01:08 -0400] rev 6137
graphic for team coloured RC planes
2011-10-17 Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
nemo [Mon, 17 Oct 2011 12:09:04 -0400] rev 6136
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17 Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
nemo [Mon, 17 Oct 2011 11:21:08 -0400] rev 6135
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17 add tiara hat
sheepluva [Mon, 17 Oct 2011 02:07:58 +0200] rev 6134
add tiara hat
2011-10-16 missed a compiler option from previous merge
koda [Sun, 16 Oct 2011 21:21:43 +0200] rev 6133
missed a compiler option from previous merge
2011-10-16 tweak. constrain to full opacity
nemo [Sun, 16 Oct 2011 15:09:26 -0400] rev 6132
tweak. constrain to full opacity
2011-10-16 merge the changes applied to 0.9.16
koda [Sun, 16 Oct 2011 21:03:30 +0200] rev 6131
merge the changes applied to 0.9.16
2011-10-16 Blend the outter side too
nemo [Sun, 16 Oct 2011 11:45:46 -0400] rev 6130
Blend the outter side too
2011-10-14 Hide focus outline on buttons.
Florian Fabre [Fri, 14 Oct 2011 11:36:46 -0400] rev 6129
Hide focus outline on buttons.
2011-10-13 oops
nemo [Thu, 13 Oct 2011 13:50:41 -0400] rev 6128
oops
2011-10-13 Add SkyL/SkyR to avoid repeating the cave entrance
Guillaume Englert [Thu, 13 Oct 2011 11:15:07 -0400] rev 6127
Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13 Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
nemo [Wed, 12 Oct 2011 21:00:12 -0400] rev 6126
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-11 another crystal, spray and landtex tweaks.
Guillaume Englert [Tue, 11 Oct 2011 10:44:27 -0400] rev 6125
another crystal, spray and landtex tweaks.
2011-10-10 something for nemo to play around with
sheepluva [Tue, 11 Oct 2011 01:07:37 +0200] rev 6124
something for nemo to play around with
2011-10-10 make slope calcs skip small gaps
sheepluva [Tue, 11 Oct 2011 00:06:46 +0200] rev 6123
make slope calcs skip small gaps
2011-10-10 tidier
nemo [Mon, 10 Oct 2011 16:36:35 -0400] rev 6122
tidier
2011-10-10 Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
nemo [Mon, 10 Oct 2011 16:23:08 -0400] rev 6121
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10 set followgear to cluster/melon/gascloud
nemo [Mon, 10 Oct 2011 15:45:19 -0400] rev 6120
set followgear to cluster/melon/gascloud
2011-10-10 Make a few more things be impacted by explosions nearby
nemo [Mon, 10 Oct 2011 15:25:59 -0400] rev 6119
Make a few more things be impacted by explosions nearby
2011-10-10 tweak (still a hack)
nemo [Mon, 10 Oct 2011 14:37:19 -0400] rev 6118
tweak (still a hack)
2011-10-10 Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
nemo [Mon, 10 Oct 2011 14:13:35 -0400] rev 6117
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10 Aaaand another flag that used to be cleared here...
nemo [Sun, 09 Oct 2011 21:47:47 -0400] rev 6116
Aaaand another flag that used to be cleared here...
2011-10-10 HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
koda [Mon, 10 Oct 2011 02:50:01 +0200] rev 6115
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10 expose border color to lua
nemo [Sun, 09 Oct 2011 20:03:04 -0400] rev 6114
expose border color to lua
2011-10-09 oops
nemo [Sun, 09 Oct 2011 19:48:13 -0400] rev 6113
oops
2011-10-09 Restrict slipperiness to girders and bridges. Make girders more obviously ice.
nemo [Sun, 09 Oct 2011 19:36:09 -0400] rev 6112
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09 Fix a few masks. The one that needed it the most was trophyrace.
nemo [Sat, 08 Oct 2011 23:36:52 -0400] rev 6111
Fix a few masks. The one that needed it the most was trophyrace.
2011-10-09 add a couple more
nemo [Sat, 08 Oct 2011 22:52:51 -0400] rev 6110
add a couple more
2011-10-09 finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
koda [Sun, 09 Oct 2011 03:04:45 +0200] rev 6109
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-08 refreshed the ipad interface with some white
koda [Sun, 09 Oct 2011 01:45:12 +0200] rev 6108
refreshed the ipad interface with some white
2011-10-08 some code refactoring of the ios game config
koda [Sun, 09 Oct 2011 00:24:58 +0200] rev 6107
some code refactoring of the ios game config
2011-10-08 ooops
koda [Sat, 08 Oct 2011 23:23:25 +0200] rev 6106
ooops
2011-10-08 move some config files
koda [Sat, 08 Oct 2011 22:51:01 +0200] rev 6105
move some config files
2011-10-08 create teams programmatically
koda [Sat, 08 Oct 2011 22:44:32 +0200] rev 6104
create teams programmatically
2011-10-08 convert creation chamber functions to class methods
koda [Sat, 08 Oct 2011 21:17:24 +0200] rev 6103
convert creation chamber functions to class methods
2011-10-08 Updated Slovak translation
jose1711 [Sat, 08 Oct 2011 17:22:06 +0200] rev 6102
Updated Slovak translation
2011-10-08 merge
jose1711 [Sat, 08 Oct 2011 16:54:56 +0200] rev 6101
merge
2011-10-08 sed commands should be tested beforehand
koda [Sat, 08 Oct 2011 13:39:40 +0200] rev 6100
sed commands should be tested beforehand
2011-10-08 Another flag that was relying on this routine to clear it...
nemo [Sat, 08 Oct 2011 02:05:22 -0400] rev 6099
Another flag that was relying on this routine to clear it...
2011-10-08 tweak Y movement
nemo [Sat, 08 Oct 2011 01:27:43 -0400] rev 6098
tweak Y movement
2011-10-08 Couple more, add back misplaced clearing of Land
nemo [Sat, 08 Oct 2011 00:34:41 -0400] rev 6097
Couple more, add back misplaced clearing of Land
2011-10-08 Add landbacktex to a few maps, just to see how it looks.
nemo [Fri, 07 Oct 2011 23:57:14 -0400] rev 6096
Add landbacktex to a few maps, just to see how it looks.
2011-10-08 minor changes
koda [Sat, 08 Oct 2011 03:07:04 +0200] rev 6095
minor changes
2011-10-08 added iphone interface for missions/trainings page, setters/getters unlocked
koda [Sat, 08 Oct 2011 02:57:30 +0200] rev 6094
added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-07 move out xib files from Resources to Classes
koda [Sat, 08 Oct 2011 00:04:18 +0200] rev 6093
move out xib files from Resources to Classes
2011-10-07 This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
nemo [Fri, 07 Oct 2011 18:52:04 -0400] rev 6092
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07 Move the crystals to sprays to reduce the regularity of the land texture
nemo [Fri, 07 Oct 2011 17:29:00 -0400] rev 6091
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-06 Add Cave theme
Guillaume Englert [Thu, 06 Oct 2011 14:54:55 -0400] rev 6090
Add Cave theme
2011-10-06 (a lot of) ooops
koda [Thu, 06 Oct 2011 03:55:51 +0200] rev 6089
(a lot of) ooops
2011-10-05 - Frontend: don't pass /script for missions
unc0rr [Thu, 06 Oct 2011 00:11:55 +0400] rev 6088
- Frontend: don't pass /script for missions - Engine: try to load script for map (not tested)
2011-10-05 Tiny cleanup
unc0rr [Wed, 05 Oct 2011 22:57:42 +0400] rev 6087
Tiny cleanup
2011-10-05 the retina infection keeps spreading...
koda [Wed, 05 Oct 2011 10:05:14 +0200] rev 6086
the retina infection keeps spreading...
2011-10-05 be a good memory aware citizen
koda [Wed, 05 Oct 2011 09:49:39 +0200] rev 6085
be a good memory aware citizen
2011-10-04 make the missions/trainings start
koda [Wed, 05 Oct 2011 01:06:58 +0200] rev 6084
make the missions/trainings start
2011-10-04 first pass for implementing missions/training selection on ipad (not yet running)
koda [Wed, 05 Oct 2011 00:18:54 +0200] rev 6083
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-04 hm. probably should set both
nemo [Tue, 04 Oct 2011 17:13:39 -0400] rev 6082
hm. probably should set both
2011-10-02 Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
nemo [Sun, 02 Oct 2011 10:36:43 -0400] rev 6081
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects. In this test variant it is triggered on girders/objects/bridges of the snow/christmas theme, or on a map that uses blue as a mask colour. Probably needs sheepluva's slope detection to make slopes more slippery to climb.
2011-10-02 on ipad2 and above animate the little hogs on game config and fix the hat display imaging
koda [Sun, 02 Oct 2011 03:45:09 +0200] rev 6080
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-01 little changes and fixes to the previous commit
koda [Sun, 02 Oct 2011 01:35:20 +0200] rev 6079
little changes and fixes to the previous commit
2011-10-01 headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
koda [Sun, 02 Oct 2011 00:57:04 +0200] rev 6078
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-01 This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
nemo [Fri, 30 Sep 2011 22:33:28 -0400] rev 6077
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-10-01 fix a couple of 'potential leaks'
koda [Sat, 01 Oct 2011 03:06:51 +0200] rev 6076
fix a couple of 'potential leaks'
2011-10-01 rename the ios settings files into something more appropriate
koda [Sat, 01 Oct 2011 02:49:40 +0200] rev 6075
rename the ios settings files into something more appropriate
2011-10-01 ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda [Sat, 01 Oct 2011 02:40:26 +0200] rev 6074
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-09-30 infecting sheepluva's mission graphics with retina images
koda [Fri, 30 Sep 2011 17:04:20 +0200] rev 6073
infecting sheepluva's mission graphics with retina images
2011-09-30 a little code cleanup
koda [Fri, 30 Sep 2011 12:55:04 +0200] rev 6072
a little code cleanup
2011-09-30 Fix build with .pro file
unc0rr [Fri, 30 Sep 2011 13:17:34 +0400] rev 6071
Fix build with .pro file
2011-09-29 Oops, fix build
unc0rr [Thu, 29 Sep 2011 20:11:27 +0400] rev 6070
Oops, fix build
2011-09-29 GameInfo needs room params copy
unc0rr [Thu, 29 Sep 2011 17:25:25 +0400] rev 6069
GameInfo needs room params copy
2011-09-27 Introduce EngineInteraction module
unc0rr [Tue, 27 Sep 2011 19:27:19 +0400] rev 6068
Introduce EngineInteraction module
2011-09-30 translators missed me
koda [Fri, 30 Sep 2011 11:00:48 +0200] rev 6067
translators missed me
2011-09-30 fix hats of the AI team file for ios
koda [Fri, 30 Sep 2011 10:54:10 +0200] rev 6066
fix hats of the AI team file for ios
2011-09-30 fix issue 287, default cmake build type
koda [Fri, 30 Sep 2011 10:43:16 +0200] rev 6065
fix issue #287, default cmake build type
2011-09-29 oops
sheepluva [Thu, 29 Sep 2011 16:04:07 +0200] rev 6064
oops
2011-09-29 update .pro
sheepluva [Thu, 29 Sep 2011 15:57:09 +0200] rev 6063
update .pro
2011-09-28 rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
sheepluva [Thu, 29 Sep 2011 00:13:52 +0200] rev 6062
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-28 this makes more sense
sheepluva [Wed, 28 Sep 2011 19:48:02 +0200] rev 6061
this makes more sense
2011-09-28 I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
sheepluva [Wed, 28 Sep 2011 19:27:56 +0200] rev 6060
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28 training screen localization works now
sheepluva [Wed, 28 Sep 2011 06:24:10 +0200] rev 6059
training screen localization works now
2011-09-28 load mission caption and description from localization file (WIP)
sheepluva [Wed, 28 Sep 2011 04:21:24 +0200] rev 6058
load mission caption and description from localization file (WIP)
2011-10-28 New market version hedgeroid
Xeli [Fri, 28 Oct 2011 18:27:55 +0200] rev 6057
New market version
2011-09-28 mikade making sheepluva happy again
mikade [Wed, 28 Sep 2011 04:17:41 +0200] rev 6056
mikade making sheepluva happy again
2011-10-28 Enabled landhash check again hedgeroid
Xeli [Fri, 28 Oct 2011 17:41:39 +0200] rev 6055
Enabled landhash check again
2011-09-27 use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
sheepluva [Tue, 27 Sep 2011 16:26:57 +0200] rev 6054
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-10-21 oops, removed a line from the 'firstTime only' section hedgeroid
Xeli [Fri, 21 Oct 2011 13:56:11 +0200] rev 6053
oops, removed a line from the 'firstTime only' section
2011-09-27 stuffToBeAvoidedInFuture->append("layouting");
sheepluva [Tue, 27 Sep 2011 16:14:35 +0200] rev 6052
stuffToBeAvoidedInFuture->append("layouting");
2011-10-20 Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game hedgeroid
Xeli [Fri, 21 Oct 2011 00:28:06 +0200] rev 6051
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
2011-09-27 oops, I forgot I wanted to fix that before committing xD
sheepluva [Tue, 27 Sep 2011 05:08:23 +0200] rev 6050
oops, I forgot I wanted to fix that before committing xD
2011-10-20 wops missed this one: removed a 'fix' eclipse put in there hedgeroid
Xeli [Thu, 20 Oct 2011 23:07:53 +0200] rev 6049
wops missed this one: removed a 'fix' eclipse put in there
2011-09-27 PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
sheepluva [Tue, 27 Sep 2011 04:31:08 +0200] rev 6048
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3 not quite finished (as you'll notice) - but this sheep is heading for sleep.
2011-10-20 Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
Xeli [Thu, 20 Oct 2011 22:54:34 +0200] rev 6047
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
2011-09-27 this needs to actually return something
nemo [Mon, 26 Sep 2011 21:29:40 -0400] rev 6046
this needs to actually return something
2011-10-09 Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer hedgeroid
Xeli [Sun, 09 Oct 2011 20:41:17 +0200] rev 6045
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
2011-09-26 I must not use source files as clipboard.
sheepluva [Tue, 27 Sep 2011 00:46:15 +0200] rev 6044
I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source files as clipboard. I must not use source fi
2011-10-09 update from rev d75329716a02, it really works now (i think) hedgeroid
Xeli [Sun, 09 Oct 2011 15:17:21 +0200] rev 6043
update from rev d75329716a02, it really works now (i think)
2011-09-26 some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
sheepluva [Tue, 27 Sep 2011 00:38:39 +0200] rev 6042
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-10-09 How did freetype even compile with this in it? hedgeroid
Xeli [Sun, 09 Oct 2011 15:15:45 +0200] rev 6041
How did freetype even compile with this in it?
2011-09-26 - Add unique id to replay file name
unc0rr [Mon, 26 Sep 2011 21:45:33 +0400] rev 6040
- Add unique id to replay file name - INSERT instead of UPDATE for stats
2011-10-08 Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/ hedgeroid
Xeli [Sat, 08 Oct 2011 14:55:13 +0200] rev 6039
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
2011-09-26 wow, somebody was smoking some reaaally good sh!t right there, man!
sheepluva [Mon, 26 Sep 2011 03:12:09 +0200] rev 6038
wow, somebody was smoking some reaaally good sh!t right there, man!
2011-10-08 Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =) hedgeroid
Xeli [Sat, 08 Oct 2011 14:52:16 +0200] rev 6037
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
2011-09-25 small cleanup: enum instead of magic numbers
sheepluva [Mon, 26 Sep 2011 00:15:10 +0200] rev 6036
small cleanup: enum instead of magic numbers
2011-10-07 Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory hedgeroid
Xeli [Fri, 07 Oct 2011 14:17:07 +0200] rev 6035
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
2011-09-25 Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
koda [Sun, 25 Sep 2011 23:29:04 +0200] rev 6034
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
2011-10-04 fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
koda [Tue, 04 Oct 2011 19:20:42 +0200] rev 6033
fix compiling for android, strip out all delphi code, objfpc ftw
2011-09-25 my qt version needs this to work...
koda [Sun, 25 Sep 2011 23:28:23 +0200] rev 6032
my qt version needs this to work...
2011-10-04 strip eols and delphi mode hedgeroid
koda [Tue, 04 Oct 2011 17:18:25 +0200] rev 6031
strip eols and delphi mode
2011-09-25 fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
sheepluva [Sun, 25 Sep 2011 21:54:26 +0200] rev 6030
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
2011-09-25 changed Game arguments to accept data path on 9th array element (like planned) hedgeroid
koda [Mon, 26 Sep 2011 01:32:48 +0200] rev 6029
changed Game arguments to accept data path on 9th array element (like planned)
2011-09-25 rename to match prior mass hat rename
nemo [Sun, 25 Sep 2011 15:40:01 -0400] rev 6028
rename to match prior mass hat rename
2011-09-25 code working on ios now hedgeroid
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
2011-09-25 get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
2011-09-25 reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
2011-09-25 some more cleanups and refactoring.
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring. functional changes: when generating random hog names avoid duplicate names (if possible)
2011-09-25 merge hedgeroid
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
2011-09-25 fix somebody's sed-oops
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
2011-09-25 some hopefully harmless experiments Hedgewars-iOS-1.3.2
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
2011-09-25 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
2011-09-24 warnings round also for ios
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
2011-09-24 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
2011-09-24 better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
2011-09-24 disable the followgear vertical offset for small screen devices
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
2011-09-24 cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
2011-09-24 Report long flight archievement
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
2011-09-24 Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
2011-09-24 Store replays for further analysis
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
2011-09-24 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
2011-09-24 I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
2011-09-24 code cleanup/etc
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
2011-09-24 fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
2012-10-26 close branch 0.9.16
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
2011-09-24 yeah, fix dates -.-
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
2011-10-18 backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
2011-09-24 use a real button instead of a cellview in statspage
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
2011-10-16 fix the config.inc conflict by making the ios one in another folder 0.9.16
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
2011-09-23 rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it. NOTE: although not necessary for this fix to work rope behavior got also changed: I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
2011-10-16 more details in chCheckProto 0.9.16
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
2011-09-23 ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
2011-10-14 display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
2011-09-23 many many netclient/frondent changes (just the beginning though):
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though): * better separation of concerns * trying to reduce segfaulst due to netclient being deconstructed while still in use * no extra popup for quit reason anymore * errors/warnings will be displayed in chat instead of popups in most cases * NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon
2011-10-12 because betas are baaaad (also really fix compiling everywhere) 0.9.16
koda [Wed, 12 Oct 2011 04:14:38 +0200] rev 5997
because betas are baaaad (also really fix compiling everywhere)
2011-09-23 Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
unc0rr [Sat, 24 Sep 2011 00:00:57 +0400] rev 5996
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
2011-09-25 merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
nemo [Sun, 25 Sep 2011 10:48:18 -0400] rev 5995
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
2011-09-23 don't rumble while synchronising a demo/save
koda [Fri, 23 Sep 2011 09:58:41 +0200] rev 5994
don't rumble while synchronising a demo/save
2011-09-22 randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
sheepluva [Thu, 22 Sep 2011 23:20:11 +0200] rev 5993
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
2011-09-22 prevent screen locking while synching saves (can take some time)
koda [Thu, 22 Sep 2011 15:30:40 +0200] rev 5992
prevent screen locking while synching saves (can take some time)
2011-09-22 Fix sheepluva's merge
unc0rr [Thu, 22 Sep 2011 17:19:39 +0400] rev 5991
Fix sheepluva's merge
2011-09-22 let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
sheepluva [Thu, 22 Sep 2011 14:02:44 +0200] rev 5990
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
2011-09-22 My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
unc0rr [Thu, 22 Sep 2011 11:44:39 +0400] rev 5989
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
2011-09-22 Disable clouds
nemo [Wed, 21 Sep 2011 22:03:31 -0400] rev 5988
Disable clouds
2011-09-21 ios version bump
koda [Thu, 22 Sep 2011 01:28:50 +0200] rev 5987
ios version bump
2011-09-21 apparently the old way was the correct one
koda [Thu, 22 Sep 2011 01:28:19 +0200] rev 5986
apparently the old way was the correct one
2011-09-21 aligned credits and game modes to main release
koda [Thu, 22 Sep 2011 01:18:31 +0200] rev 5985
aligned credits and game modes to main release
2011-09-21 create the ios schemes programmatically
koda [Thu, 22 Sep 2011 01:02:57 +0200] rev 5984
create the ios schemes programmatically
2011-09-21 retina images, again
koda [Wed, 21 Sep 2011 23:15:44 +0200] rev 5983
retina images, again
2011-09-21 mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
koda [Wed, 21 Sep 2011 22:51:52 +0200] rev 5982
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
2011-09-21 Couple of missed changes inu pointed out
nemo [Wed, 21 Sep 2011 15:00:01 -0400] rev 5981
Couple of missed changes inu pointed out
2011-09-21 one more
koda [Wed, 21 Sep 2011 17:31:37 +0200] rev 5980
one more
2011-09-21 moar @2x
koda [Wed, 21 Sep 2011 17:14:26 +0200] rev 5979
moar @2x
2011-09-21 another round of retina display images
koda [Wed, 21 Sep 2011 12:57:30 +0200] rev 5978
another round of retina display images
2011-09-21 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo [Tue, 20 Sep 2011 20:52:04 -0400] rev 5977
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
2011-09-21 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda [Wed, 21 Sep 2011 02:05:42 +0200] rev 5976
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
2011-09-20 let's use the built in events, shall we
koda [Tue, 20 Sep 2011 23:43:52 +0200] rev 5975
let's use the built in events, shall we
2011-09-20 check for amNothing
nemo [Tue, 20 Sep 2011 16:00:20 -0400] rev 5974
check for amNothing
2011-09-20 Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
nemo [Tue, 20 Sep 2011 13:37:52 -0400] rev 5973
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
2011-09-20 Clear gstAnimation and reset Timer before entering death animation
nemo [Tue, 20 Sep 2011 13:27:07 -0400] rev 5972
Clear gstAnimation and reset Timer before entering death animation
2011-09-20 revert prev - that was dumb. wrong gear.
nemo [Tue, 20 Sep 2011 12:59:02 -0400] rev 5971
revert prev - that was dumb. wrong gear.
2011-09-20 Let's actually add the gstHHDeath check to the right line, shall we?
nemo [Tue, 20 Sep 2011 12:46:45 -0400] rev 5970
Let's actually add the gstHHDeath check to the right line, shall we?
2011-09-20 Check on active hedgehog death animation
nemo [Tue, 20 Sep 2011 12:02:58 -0400] rev 5969
Check on active hedgehog death animation
2011-09-19 this reintroduces the gsSuspend state to fix multitasking on ios
koda [Mon, 19 Sep 2011 23:35:07 +0200] rev 5968
this reintroduces the gsSuspend state to fix multitasking on ios
2011-09-19 using fpc 2.7.1 in ios project file
koda [Mon, 19 Sep 2011 23:18:48 +0200] rev 5967
using fpc 2.7.1 in ios project file
2011-09-19 also merge 0.9.16 in to make koda happy
sheepluva [Mon, 19 Sep 2011 23:49:20 +0200] rev 5966
also merge 0.9.16 in to make koda happy
2011-09-19 merge the 2 heads. I hope I did it right. also I increased proto and ver number
sheepluva [Mon, 19 Sep 2011 23:25:13 +0200] rev 5965
merge the 2 heads. I hope I did it right. also I increased proto and ver number
2011-09-19 return nil for position if no gear
nemo [Mon, 19 Sep 2011 14:17:33 -0400] rev 5964
return nil for position if no gear
2011-09-19 fix mac compilation 0.9.16
koda [Mon, 19 Sep 2011 19:12:19 +0200] rev 5963
fix mac compilation
2011-09-18 merge changes from 0.9.16 branch - I bet I just broke something XD
sheepluva [Sun, 18 Sep 2011 21:59:34 +0200] rev 5962
merge changes from 0.9.16 branch - I bet I just broke something XD
2011-09-19 Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
koda [Mon, 19 Sep 2011 14:38:44 +0200] rev 5961
Added tag 0.9.16-release for changeset 74bc72746bec
2011-09-18 make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
sheepluva [Sun, 18 Sep 2011 21:46:00 +0200] rev 5960
make chatsection in game room stretch if space is available
2011-09-18 another fix for a popup window that had no style 0.9.16
sheepluva [Sun, 18 Sep 2011 21:06:09 +0200] rev 5959
another fix for a popup window that had no style
2011-09-18 set a default value for density that shouldn't lead to div by 0 0.9.16
sheepluva [Sun, 18 Sep 2011 16:46:26 +0200] rev 5958
set a default value for density that shouldn't lead to div by 0
2011-09-17 Include lib* into src package 0.9.16
unc0rr [Sat, 17 Sep 2011 22:01:17 +0400] rev 5957
Include lib* into src package
2011-09-17 okay, let's revert this for now 0.9.16
unc0rr [Sat, 17 Sep 2011 21:48:18 +0400] rev 5956
okay, let's revert this for now
2011-09-19 - Unset hhdriven flag for gone hedgehog
unc0rr [Mon, 19 Sep 2011 23:55:52 +0400] rev 5955
- Unset hhdriven flag for gone hedgehog - Fix incorrect work with states in gstWait state handler - These two changes fix the bug with hogs of gone team not disappearing
2011-09-17 Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
nemo [Sat, 17 Sep 2011 13:40:54 -0400] rev 5954
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
2011-09-17 fix style of lobby chatroom user context menu 0.9.16
sheepluva [Sat, 17 Sep 2011 19:43:45 +0200] rev 5953
fix style of lobby chatroom user context menu
2011-09-17 oops, it was already added
nemo [Sat, 17 Sep 2011 10:22:35 -0400] rev 5952
oops, it was already added
2011-09-17 Set version to 0.9.16, protocol to 39 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:54 +0400] rev 5951
Set version to 0.9.16, protocol to 39
2011-09-17 Add straight lines to changelog
nemo [Sat, 17 Sep 2011 10:11:56 -0400] rev 5950
Add straight lines to changelog
2011-09-17 Merge recent changes from default 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:09 +0400] rev 5949
Merge recent changes from default
2011-09-17 update copyright year of README
sheepluva [Sat, 17 Sep 2011 11:39:42 +0200] rev 5948
update copyright year of README
2011-09-17 change the changelog
mikade [Sat, 17 Sep 2011 04:09:05 +0200] rev 5947
change the changelog
2011-09-16 update credits a bit
sheepluva [Sat, 17 Sep 2011 00:34:21 +0200] rev 5946
update credits a bit
2011-09-16 german translations, a lot was still missing -.-
sheepluva [Sat, 17 Sep 2011 00:04:16 +0200] rev 5945
german translations, a lot was still missing -.-
2011-09-16 typo
nemo [Fri, 16 Sep 2011 16:52:05 -0400] rev 5944
typo
2011-09-25 Attempt to prevent oom after restarting too many times hedgeroid
Xeli [Sun, 25 Sep 2011 18:22:12 +0200] rev 5943
Attempt to prevent oom after restarting too many times
2011-09-16 merge
nemo [Fri, 16 Sep 2011 15:26:43 -0400] rev 5942
merge
2011-09-25 make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Xeli [Sun, 25 Sep 2011 18:19:45 +0200] rev 5941
make the fire button appear only on android for now, I'll make it depend on a variable later on
2011-09-16 clear HHJump on portaling
nemo [Fri, 16 Sep 2011 15:21:27 -0400] rev 5940
clear HHJump on portaling
2011-09-16 merge
nemo [Fri, 16 Sep 2011 15:26:02 -0400] rev 5939
merge
2011-09-16 isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Xeli [Fri, 16 Sep 2011 20:39:14 +0200] rev 5938
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
2011-09-16 pt update
inu [Fri, 16 Sep 2011 15:03:29 -0400] rev 5937
pt update
2011-09-16 removed some commented lines hedgeroid
Xeli [Fri, 16 Sep 2011 20:38:23 +0200] rev 5936
removed some commented lines
2011-09-16 Requested a few times
nemo [Fri, 16 Sep 2011 14:43:04 -0400] rev 5935
Requested a few times
2011-09-16 Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
Xeli [Fri, 16 Sep 2011 18:24:50 +0200] rev 5934
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
2011-09-16 AI insists on using snowball for digging. Until that is prevented, remove snowball
nemo [Fri, 16 Sep 2011 14:04:21 -0400] rev 5933
AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16 merge hedgeroid
Xeli [Fri, 16 Sep 2011 18:17:16 +0200] rev 5932
merge
2011-09-16 - Allow 8 teams in game on 0.9.16-dev
unc0rr [Fri, 16 Sep 2011 19:55:11 +0400] rev 5931
- Allow 8 teams in game on 0.9.16-dev - Move protocol version check from FOLLOW to JOIN_ROOM
2011-09-16 Aaaaalllways!
nemo [Fri, 16 Sep 2011 10:29:09 -0400] rev 5930
Aaaaalllways!
2011-09-16 Italian translation
Marco Bresciani [Fri, 16 Sep 2011 14:55:48 +0200] rev 5929
Italian translation
2011-09-16 whoops, this line got lost in merging action
sheepluva [Fri, 16 Sep 2011 14:04:45 +0200] rev 5928
whoops, this line got lost in merging action
2011-09-16 Polish translation updates
szczur [Fri, 16 Sep 2011 13:50:56 +0200] rev 5927
Polish translation updates
2011-09-16 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo [Thu, 15 Sep 2011 22:53:47 -0400] rev 5926
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 Move options caption to box title. This frees up quite a bit of space at 800x600
nemo [Thu, 15 Sep 2011 22:33:55 -0400] rev 5925
Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-16 Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo [Thu, 15 Sep 2011 20:39:04 -0400] rev 5924
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 check waterline
mikade [Fri, 16 Sep 2011 01:45:41 +0200] rev 5923
check waterline
2011-09-15 moar sparkles :3
sheepluva [Fri, 16 Sep 2011 01:12:57 +0200] rev 5922
moar sparkles :3
2011-09-15 Avoid hog repeating himself
nemo [Thu, 15 Sep 2011 18:54:16 -0400] rev 5921
Avoid hog repeating himself
2011-09-15 Spanish translation
Palewolf [Fri, 16 Sep 2011 00:32:53 +0200] rev 5920
Spanish translation
2011-09-15 TestRectForObstacle: areas outside map borders are not passable
sheepluva [Fri, 16 Sep 2011 00:18:21 +0200] rev 5919
TestRectForObstacle: areas outside map borders are not passable
2011-09-15 change²log
sheepluva [Thu, 15 Sep 2011 23:08:17 +0200] rev 5918
change²log
2011-09-15 merge :(
Henek [Thu, 15 Sep 2011 20:52:58 +0200] rev 5917
merge :(
2011-09-15 fix back button location in post-game stats screen
sheepluva [Thu, 15 Sep 2011 19:20:13 +0200] rev 5916
fix back button location in post-game stats screen
2011-09-15 updateing swedish translation
Henek [Thu, 15 Sep 2011 20:51:43 +0200] rev 5915
updateing swedish translation
2011-09-15 0.9.16 branch 0.9.16
unc0rr [Thu, 15 Sep 2011 20:40:59 +0400] rev 5914
0.9.16 branch
2011-09-15 fix and optimize kamikaze's png
sheepluva [Thu, 15 Sep 2011 17:19:49 +0200] rev 5913
fix and optimize kamikaze's png
2011-09-15 screenshots: display a msg on failure and log causative error
sheepluva [Thu, 15 Sep 2011 10:11:38 +0200] rev 5912
screenshots: display a msg on failure and log causative error
2011-09-15 based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
sheepluva [Thu, 15 Sep 2011 09:19:56 +0200] rev 5911
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine. I do not understand why getmem seems to need this, but well - feel free to explain.
2011-09-15 cleaned up the screenshot procedure a little.
sheepluva [Thu, 15 Sep 2011 03:17:23 +0200] rev 5910
cleaned up the screenshot procedure a little. This does NOT fix the segfaults or invalid pointer operations that occur in there for me if I resize the window and then screenshot (does not always happen. usually in FreeMem() after the successful save though!
2011-09-14 Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
sheepluva [Thu, 15 Sep 2011 01:41:21 +0200] rev 5909
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat. Randy would also like to have his original hat committed ( http://img535.imageshack.us/img535/6720/awag.png) - let me know what you think.
2011-09-14 Updated translation after typo fix
nemo [Wed, 14 Sep 2011 19:20:39 -0400] rev 5908
Updated translation after typo fix
2011-09-14 team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
sheepluva [Thu, 15 Sep 2011 00:47:05 +0200] rev 5907
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-14 merge
koda [Wed, 14 Sep 2011 22:39:39 +0200] rev 5906
merge
2011-09-14 some love for TeamHeadband.png
sheepluva [Wed, 14 Sep 2011 20:42:45 +0200] rev 5905
some love for TeamHeadband.png
2011-09-14 Updates to golf theme.
mikade [Wed, 14 Sep 2011 14:27:28 -0400] rev 5904
Updates to golf theme.
2011-09-14 merge
nemo [Wed, 14 Sep 2011 14:14:23 -0400] rev 5903
merge
2011-09-14 oops, just burning through commits today.
mikade [Wed, 14 Sep 2011 18:40:10 +0200] rev 5902
oops, just burning through commits today.
2011-09-14 Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
mikade [Wed, 14 Sep 2011 18:19:07 +0200] rev 5901
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14 Revert currently unneccessary changes to uScript.
mikade [Wed, 14 Sep 2011 18:05:54 +0200] rev 5900
Revert currently unneccessary changes to uScript. Don't allow way-points to be placed in land or outside of border boundaries
2011-09-14 merge
mikade [Wed, 14 Sep 2011 17:52:46 +0200] rev 5899
merge
2011-09-14 add blink to cyclops hat
sheepluva [Wed, 14 Sep 2011 19:07:18 +0200] rev 5898
add blink to cyclops hat
2011-09-14 Expose some vars for tracking the border.
mikade [Wed, 14 Sep 2011 15:23:40 +0200] rev 5897
Expose some vars for tracking the border.
2011-09-14 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva [Wed, 14 Sep 2011 17:17:50 +0200] rev 5896
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14 smoothing should be after despeckling
nemo [Tue, 13 Sep 2011 21:25:13 -0400] rev 5895
smoothing should be after despeckling
2011-09-13 Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
mikade [Wed, 14 Sep 2011 00:06:26 +0200] rev 5894
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping. Make Racer less prone to fail. <- Please test.
2011-09-13 fix for issue #238
nemo [Tue, 13 Sep 2011 17:49:39 -0400] rev 5893
fix for issue #238
2011-09-13 Slightly translated ru.lua
unc0rr [Tue, 13 Sep 2011 21:15:23 +0400] rev 5892
Slightly translated ru.lua
2011-09-13 Translation update
unc0rr [Tue, 13 Sep 2011 21:02:12 +0400] rev 5891
Translation update
2011-09-13 Translation update
igor-hkr@mail.ru [Tue, 13 Sep 2011 20:56:53 +0400] rev 5890
Translation update
2011-09-12 typo
sheepluva [Mon, 12 Sep 2011 23:31:19 +0200] rev 5889
typo
2011-09-13 Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
nemo [Tue, 13 Sep 2011 10:30:39 -0400] rev 5888
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13 Don't set lfDamaged for small tunnels
nemo [Tue, 13 Sep 2011 00:51:02 -0400] rev 5887
Don't set lfDamaged for small tunnels
2011-09-13 fix voice preview
nemo [Tue, 13 Sep 2011 00:32:41 -0400] rev 5886
fix voice preview
2011-09-13 Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo [Tue, 13 Sep 2011 00:13:01 -0400] rev 5885
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13 oops
nemo [Mon, 12 Sep 2011 20:53:56 -0400] rev 5884
oops
2011-09-12 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo [Mon, 12 Sep 2011 19:30:18 -0400] rev 5883
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.
2011-09-12 Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
nemo [Mon, 12 Sep 2011 16:51:45 -0400] rev 5882
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12 fix for issue #139
nemo [Mon, 12 Sep 2011 16:38:54 -0400] rev 5881
fix for issue #139
2011-09-12 Add 0.9.16 and 0.9.17-dev version info to server
unc0rr [Mon, 12 Sep 2011 23:08:24 +0400] rev 5880
Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12 This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr [Mon, 12 Sep 2011 21:51:14 +0400] rev 5879
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12 I.Fight.For.The.Users
koda [Mon, 12 Sep 2011 18:53:28 +0200] rev 5878
I.Fight.For.The.Users
2011-09-12 remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
koda [Mon, 12 Sep 2011 15:58:59 +0200] rev 5877
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12 fix out-of-dir builds
sheepluva [Mon, 12 Sep 2011 14:56:24 +0200] rev 5876
fix out-of-dir builds
2011-09-12 don't load key binds for AI hedgehogs
sheepluva [Mon, 12 Sep 2011 07:38:16 +0200] rev 5875
don't load key binds for AI hedgehogs
2011-09-12 nemo's molotov burst effect; with a slight color modification added
sheepluva [Mon, 12 Sep 2011 07:27:34 +0200] rev 5874
nemo's molotov burst effect; with a slight color modification added
2011-09-12 fix side-effects of nemo's bottle-turnin'
sheepluva [Mon, 12 Sep 2011 06:31:10 +0200] rev 5873
fix side-effects of nemo's bottle-turnin'
2011-09-12 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo [Sun, 11 Sep 2011 21:32:49 -0400] rev 5872
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo [Sun, 11 Sep 2011 21:30:42 -0400] rev 5871
Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 smoke for molotov
sheepluva [Mon, 12 Sep 2011 00:47:49 +0200] rev 5870
smoke for molotov
2011-09-11 make it more sekret
nemo [Sun, 11 Sep 2011 18:09:49 -0400] rev 5869
make it more sekret
2011-09-11 cyclops hat by Randy
sheepluva [Sun, 11 Sep 2011 23:48:40 +0200] rev 5868
cyclops hat by Randy
2011-09-11 rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
nemo [Sun, 11 Sep 2011 15:51:56 -0400] rev 5867
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo [Sun, 11 Sep 2011 14:46:04 -0400] rev 5866
aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11 Save demo when loaded from save game finishes
unc0rr [Sun, 11 Sep 2011 21:45:28 +0400] rev 5865
Save demo when loaded from save game finishes
2011-09-11 Remove some transparencies, fix some files
nemo [Sun, 11 Sep 2011 13:21:50 -0400] rev 5864
Remove some transparencies, fix some files
2011-09-11 Man, checking it at end of turn was just tidier :(
nemo [Sun, 11 Sep 2011 13:16:01 -0400] rev 5863
Man, checking it at end of turn was just tidier :(
2011-09-11 better?
nemo [Sun, 11 Sep 2011 13:12:52 -0400] rev 5862
better?
2011-09-11 fix for disconnect reason not being shown
sheepluva [Sun, 11 Sep 2011 18:57:54 +0200] rev 5861
fix for disconnect reason not being shown
2011-09-11 omg how could I forget
sheepluva [Sun, 11 Sep 2011 18:37:34 +0200] rev 5860
omg how could I forget
2011-09-11 added some changes I remembered/saw in the logs to the changelog
sheepluva [Sun, 11 Sep 2011 18:35:59 +0200] rev 5859
added some changes I remembered/saw in the logs to the changelog
2011-09-11 hand drawn map editor: allow "undo" after "clear"
sheepluva [Sun, 11 Sep 2011 18:19:05 +0200] rev 5858
hand drawn map editor: allow "undo" after "clear"
2011-09-11 Also this
nemo [Sun, 11 Sep 2011 11:09:28 -0400] rev 5857
Also this
2011-09-11 Should prevent a crasher when drowning while firing
nemo [Sun, 11 Sep 2011 10:46:53 -0400] rev 5856
Should prevent a crasher when drowning while firing
2011-09-11 I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo [Sun, 11 Sep 2011 10:22:09 -0400] rev 5855
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 small de update
sheepluva [Sun, 11 Sep 2011 16:18:49 +0200] rev 5854
small de update
2011-09-11 whoops, I didn't want to commit that line
sheepluva [Sun, 11 Sep 2011 16:07:36 +0200] rev 5853
whoops, I didn't want to commit that line
2011-09-11 tweak
nemo [Sun, 11 Sep 2011 10:00:32 -0400] rev 5852
tweak
2011-09-11 Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
nemo [Sun, 11 Sep 2011 09:46:22 -0400] rev 5851
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11 make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
sheepluva [Sun, 11 Sep 2011 15:38:45 +0200] rev 5850
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11 fix for issue #269
sheepluva [Sun, 11 Sep 2011 15:18:46 +0200] rev 5849
fix for issue #269
2011-09-11 Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
nemo [Sun, 11 Sep 2011 08:54:21 -0400] rev 5848
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11 fix for issue #276
sheepluva [Sat, 10 Sep 2011 22:55:31 -0400] rev 5847
fix for issue #276
2011-09-11 german lua translations
sheepluva [Sun, 11 Sep 2011 04:22:57 +0200] rev 5846
german lua translations
2011-09-11 Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
mikade [Sun, 11 Sep 2011 04:08:50 +0200] rev 5845
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer. More changes/updates on this script to come.
2011-09-11 A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
nemo [Sat, 10 Sep 2011 21:23:12 -0400] rev 5844
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-11 For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
nemo [Sat, 10 Sep 2011 21:02:34 -0400] rev 5843
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-11 fix timebox (differently), support for more players, remove version numbers,
mikade [Sun, 11 Sep 2011 02:24:46 +0200] rev 5842
fix timebox (differently), support for more players, remove version numbers, enable limited sudden death. Also: using Skip Go generates as many points as you would have gotten had you sat and waited.
2011-09-10 some portal love for deagle/etc shots
sheepluva [Sun, 11 Sep 2011 00:36:47 +0200] rev 5841
some portal love for deagle/etc shots
2011-09-10 tone flash waaaaay down when zoomed out
nemo [Sat, 10 Sep 2011 11:40:37 -0400] rev 5840
tone flash waaaaay down when zoomed out
2011-09-10 fix: let's use less random code for drawing the bullet trajectory
sheepluva [Sat, 10 Sep 2011 16:21:38 +0200] rev 5839
fix: let's use less random code for drawing the bullet trajectory
2011-09-10 This condition should have been removed when I was changing targetting
nemo [Sat, 10 Sep 2011 10:13:19 -0400] rev 5838
This condition should have been removed when I was changing targetting
2011-09-10 translation fail/typo
sheepluva [Sat, 10 Sep 2011 14:43:16 +0200] rev 5837
translation fail/typo
2011-09-10 some sniper training improvements and few german lua translations
sheepluva [Sat, 10 Sep 2011 14:10:14 +0200] rev 5836
some sniper training improvements and few german lua translations
2011-09-10 actual rope fix for hogs getting stuck on walls
sheepluva [Sat, 10 Sep 2011 04:08:15 +0200] rev 5835
actual rope fix for hogs getting stuck on walls
2011-09-10 rollin' back my silly hack ( rea4d1fe665d7 )
sheepluva [Sat, 10 Sep 2011 03:27:47 +0200] rev 5834
rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
sheepluva [Sat, 10 Sep 2011 01:05:01 +0200] rev 5833
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-09 Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo [Fri, 09 Sep 2011 18:30:40 -0400] rev 5832
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 monkey task: always log to userpath
sheepluva [Fri, 09 Sep 2011 21:31:39 +0200] rev 5831
monkey task: always log to userpath
2011-09-09 move hedgehogs out of walls
sheepluva [Fri, 09 Sep 2011 20:17:50 +0200] rev 5830
move hedgehogs out of walls
2011-09-09 Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
unc0rr [Fri, 09 Sep 2011 22:04:40 +0400] rev 5829
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-16 Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Xeli [Fri, 16 Sep 2011 17:36:05 +0200] rev 5828
Changed firebutton, parameters in uTouch might need to be tweaked some more
2011-09-09 we don't need trailing whitespaces... I guess :P
sheepluva [Fri, 09 Sep 2011 15:52:59 +0200] rev 5827
we don't need trailing whitespaces... I guess :P
2011-09-14 Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
Xeli [Wed, 14 Sep 2011 18:43:16 +0200] rev 5826
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
2011-09-09 Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
sheepluva [Fri, 09 Sep 2011 15:36:30 +0200] rev 5825
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event. I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
2011-09-09 merge hedgeroid
Xeli [Fri, 09 Sep 2011 05:15:45 +0200] rev 5824
merge
2011-09-09 merge
mikade [Fri, 09 Sep 2011 03:57:45 +0200] rev 5823
merge Disable SuddenDeath on Missions Fix hats for Missions Add achievement "Lively Lifeguard" for "That Sinking Feeling"
2011-09-09 merge
mikade [Fri, 09 Sep 2011 03:22:08 +0200] rev 5822
merge
2011-09-09 Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
mikade [Fri, 09 Sep 2011 03:21:16 +0200] rev 5821
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes Fix missing case of support for more players in CTF_Blizzard
2011-09-09 er. let's reference the right gear, shall we?
nemo [Thu, 08 Sep 2011 21:20:12 -0400] rev 5820
er. let's reference the right gear, shall we?
2011-09-09 Add support for more players.
mikade [Fri, 09 Sep 2011 03:00:03 +0200] rev 5819
Add support for more players. (Hopefully) prevent Time-Box (or is that Time Box?) ruining my life.
2011-09-09 There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
nemo [Thu, 08 Sep 2011 21:18:44 -0400] rev 5818
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-09 For now, don't spawn anything other than health crates.
mikade [Fri, 09 Sep 2011 02:11:51 +0200] rev 5817
For now, don't spawn anything other than health crates.
2011-09-09 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva [Fri, 09 Sep 2011 03:04:15 +0200] rev 5816
"fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 * ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva [Fri, 09 Sep 2011 01:25:21 +0200] rev 5815
* ShoppaKing/TrophyRace maps updated by wolfmarc * post new resolution in console on resize
2011-09-08 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva [Fri, 09 Sep 2011 00:22:48 +0200] rev 5814
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-08 oops
nemo [Thu, 08 Sep 2011 13:03:58 -0400] rev 5813
oops
2011-09-08 Restore hog on team gone
nemo [Thu, 08 Sep 2011 13:01:20 -0400] rev 5812
Restore hog on team gone
2011-09-08 fix knight hat
sheepluva [Thu, 08 Sep 2011 17:44:51 +0200] rev 5811
fix knight hat
2011-09-08 Fix loading from save desync
unc0rr [Thu, 08 Sep 2011 17:59:19 +0400] rev 5810
Fix loading from save desync
2011-09-08 Remove unnecessary and wrong check
unc0rr [Thu, 08 Sep 2011 15:39:30 +0400] rev 5809
Remove unnecessary and wrong check
2011-09-07 Replace tab with space
unc0rr [Wed, 07 Sep 2011 11:19:10 +0400] rev 5808
Replace tab with space
2011-09-08 Define 2 script callbacks to notify of hog vanishment
nemo [Thu, 08 Sep 2011 08:44:17 -0400] rev 5807
Define 2 script callbacks to notify of hog vanishment
2011-09-08 remove debug message, clear a couple of global gear references if appropriate, fix control script
nemo [Thu, 08 Sep 2011 00:29:01 -0400] rev 5806
remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08 Add flickery ghost grave
nemo [Wed, 07 Sep 2011 20:54:32 -0400] rev 5805
Add flickery ghost grave
2011-09-08 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo [Wed, 07 Sep 2011 20:53:45 -0400] rev 5804
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-08 Revert camera shake. Now to make sure we don't desync anymore.
nemo [Wed, 07 Sep 2011 20:35:24 -0400] rev 5803
Revert camera shake. Now to make sure we don't desync anymore.
2011-09-08 updated hat
Star [Wed, 07 Sep 2011 20:13:14 -0400] rev 5802
updated hat
2011-10-08 merge
jose1711 [Sat, 08 Oct 2011 16:45:52 +0200] rev 5801
merge
2011-09-08 NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
nemo [Wed, 07 Sep 2011 20:12:20 -0400] rev 5800
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07 svg export darkened the upper white band a bit too much for my tastes
nemo [Wed, 07 Sep 2011 15:06:42 -0400] rev 5799
svg export darkened the upper white band a bit too much for my tastes
2011-09-07 new countries
nemo [Wed, 07 Sep 2011 15:03:26 -0400] rev 5798
new countries
2011-09-06 fix hat name
nemo [Tue, 06 Sep 2011 17:14:29 -0400] rev 5797
fix hat name
2011-09-06 Another mass hat rename, because people were just about finished fixing their teams.
nemo [Tue, 06 Sep 2011 17:10:03 -0400] rev 5796
Another mass hat rename, because people were just about finished fixing their teams.
2011-09-06 - Don't generate seed twice
unc0rr [Tue, 06 Sep 2011 21:15:01 +0400] rev 5795
- Don't generate seed twice - Also update preview of missions when new one is chosen
2011-09-06 Send mapgen for static maps
unc0rr [Tue, 06 Sep 2011 21:10:02 +0400] rev 5794
Send mapgen for static maps
2011-09-06 This should be a real fix (7643cbb88f09 reverted). Not tested.
unc0rr [Tue, 06 Sep 2011 20:53:26 +0400] rev 5793
This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06 translation update
tsleon [Tue, 06 Sep 2011 10:40:32 -0400] rev 5792
translation update
2011-09-06 translation update
szczur [Tue, 06 Sep 2011 10:37:32 -0400] rev 5791
translation update
2011-09-06 Fix link again (changed libraries order)
unc0rr [Tue, 06 Sep 2011 13:36:10 +0400] rev 5790
Fix link again (changed libraries order)
2011-09-05 Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
nemo [Mon, 05 Sep 2011 16:20:35 -0400] rev 5789
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05 Add update preview when picking random static
nemo [Mon, 05 Sep 2011 15:48:46 -0400] rev 5788
Add update preview when picking random static
2011-09-05 Add a fade out when in lag for snow.
nemo [Mon, 05 Sep 2011 15:32:58 -0400] rev 5787
Add a fade out when in lag for snow.
2011-09-05 check for turn over (infinite attack)
nemo [Mon, 05 Sep 2011 15:05:46 -0400] rev 5786
check for turn over (infinite attack)
2011-09-05 Fix linking in windows
unC0Rr [Mon, 05 Sep 2011 21:45:28 +0400] rev 5785
Fix linking in windows
2011-09-05 Add zlib headers (library itself is included to Qt)
unC0Rr [Mon, 05 Sep 2011 21:12:22 +0400] rev 5784
Add zlib headers (library itself is included to Qt)
2011-09-05 3 more user hats, fixed by "Star and Moon", thank you!
sheepluva [Mon, 05 Sep 2011 16:04:05 +0200] rev 5783
3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05 fix gas mask hat
sheepluva [Mon, 05 Sep 2011 15:11:46 +0200] rev 5782
fix gas mask hat
2011-09-05 Don't refuse to create save file when a game loaded from save interrupts
unc0rr [Mon, 05 Sep 2011 15:51:32 +0400] rev 5781
Don't refuse to create save file when a game loaded from save interrupts
2011-09-05 Support Qt version which have no qHash(QUrl)
unc0rr [Mon, 05 Sep 2011 15:49:14 +0400] rev 5780
Support Qt version which have no qHash(QUrl)
2011-09-04 Move a few more, exclude NoHat and team hats from animation
nemo [Sun, 04 Sep 2011 17:26:38 -0400] rev 5779
Move a few more, exclude NoHat and team hats from animation
2011-09-04 Load list of hats dynamically.
nemo [Sun, 04 Sep 2011 17:15:09 -0400] rev 5778
Load list of hats dynamically.
2011-09-04 Add check on amNothing
nemo [Sun, 04 Sep 2011 16:42:51 -0400] rev 5777
Add check on amNothing
2011-09-04 Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
nemo [Sun, 04 Sep 2011 16:35:27 -0400] rev 5776
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04 copy/paste fail
nemo [Sun, 04 Sep 2011 14:05:11 -0400] rev 5775
copy/paste fail
2011-09-04 make pickhammer and blowtorch burn time for infinite attack mode
nemo [Sun, 04 Sep 2011 13:54:24 -0400] rev 5774
make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04 Some renaming
unc0rr [Sun, 04 Sep 2011 21:40:47 +0400] rev 5773
Some renaming
2011-09-04 Replace iterators with simple declarative foreach (not tested if it works)
unc0rr [Sun, 04 Sep 2011 21:39:50 +0400] rev 5772
Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 by request of shoppa player, remove land spray from shoppa wep set
nemo [Sun, 04 Sep 2011 13:36:59 -0400] rev 5771
by request of shoppa player, remove land spray from shoppa wep set
2011-09-04 load mask from user path as well
nemo [Sun, 04 Sep 2011 13:13:51 -0400] rev 5770
load mask from user path as well
2011-09-04 Prevent runtime warning
unc0rr [Sun, 04 Sep 2011 21:03:06 +0400] rev 5769
Prevent runtime warning
2011-09-04 Only prepend hedgewars.org if the url is relative
unc0rr [Sun, 04 Sep 2011 20:51:54 +0400] rev 5768
Only prepend hedgewars.org if the url is relative
2011-09-04 remove dupe
nemo [Sun, 04 Sep 2011 12:47:10 -0400] rev 5767
remove dupe
2011-09-04 oops
nemo [Sun, 04 Sep 2011 12:34:43 -0400] rev 5766
oops
2011-09-04 Allow surfing, download and extract only .zip files
unc0rr [Sun, 04 Sep 2011 20:21:08 +0400] rev 5765
Allow surfing, download and extract only .zip files
2011-09-04 truncate page on comment tags, as suggested by unc0rr
nemo [Sun, 04 Sep 2011 12:19:31 -0400] rev 5764
truncate page on comment tags, as suggested by unc0rr
2011-09-04 Add a crappy button to encourage artists to make another one. Restore Info page.
nemo [Sun, 04 Sep 2011 12:06:10 -0400] rev 5763
Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04 Extract to cfgdir
unc0rr [Sun, 04 Sep 2011 19:04:36 +0400] rev 5762
Extract to cfgdir
2011-09-04 update animation page. remove test image
nemo [Sun, 04 Sep 2011 10:54:00 -0400] rev 5761
update animation page. remove test image
2011-09-04 Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
nemo [Sun, 04 Sep 2011 10:47:44 -0400] rev 5760
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04 Call update() so loaded images appear
unc0rr [Sun, 04 Sep 2011 17:33:33 +0400] rev 5759
Call update() so loaded images appear
2011-09-04 Fix a warning
unc0rr [Sun, 04 Sep 2011 14:59:38 +0400] rev 5758
Fix a warning
2011-09-04 Link against quazip
unc0rr [Sun, 04 Sep 2011 14:46:46 +0400] rev 5757
Link against quazip
2011-09-04 Extract downloaded content into temp dir
unc0rr [Sun, 04 Sep 2011 14:44:13 +0400] rev 5756
Extract downloaded content into temp dir
2011-09-04 Implement DataBrowser which downloads resources (images, css) on its own.
unc0rr [Sun, 04 Sep 2011 13:46:08 +0400] rev 5755
Implement DataBrowser which downloads resources (images, css) on its own. There's a hack with resources base url and a bug with images not appearing when downloading done (scroll helps though).
2011-09-04 - Implement progressbars to show download progress
unc0rr [Sun, 04 Sep 2011 11:48:01 +0400] rev 5754
- Implement progressbars to show download progress - Link to quazip library (not used yet)
2011-09-07 Updated Slovak translation
jose1711 [Thu, 08 Sep 2011 00:34:57 +0200] rev 5753
Updated Slovak translation
2011-09-04 Add QuaZIP library to build system
unc0rr [Sun, 04 Sep 2011 10:58:42 +0400] rev 5752
Add QuaZIP library to build system
2011-09-03 Updated Slovak translation
jose1711 [Sun, 04 Sep 2011 00:48:54 +0200] rev 5751
Updated Slovak translation
2011-09-03 Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo [Sat, 03 Sep 2011 18:04:19 -0400] rev 5750
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 'Star and Moon' updated his sheep hat.
sheepluva [Sat, 03 Sep 2011 20:36:08 +0200] rev 5749
'Star and Moon' updated his sheep hat.
2011-09-03 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo [Sat, 03 Sep 2011 14:01:52 -0400] rev 5748
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 Remove STL dependency
unc0rr [Sat, 03 Sep 2011 21:35:49 +0400] rev 5747
Remove STL dependency
2011-09-03 Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
unc0rr [Sat, 03 Sep 2011 21:23:20 +0400] rev 5746
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 allow fullscreen resolution selection (but still leaves in the auto max for commodity)
koda [Sat, 03 Sep 2011 12:35:49 +0200] rev 5745
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 tweak to avoid jaggies
nemo [Fri, 02 Sep 2011 19:06:05 -0400] rev 5744
tweak to avoid jaggies
2011-09-02 typo
nemo [Fri, 02 Sep 2011 16:15:37 -0400] rev 5743
typo
2011-09-02 fiiine
nemo [Fri, 02 Sep 2011 13:42:16 -0400] rev 5742
fiiine
2011-09-02 lighten a bit
nemo [Fri, 02 Sep 2011 13:02:34 -0400] rev 5741
lighten a bit
2011-09-02 Add awesome new TARDIS art
nemo [Fri, 02 Sep 2011 12:46:17 -0400] rev 5740
Add awesome new TARDIS art
2011-09-02 OMG. I forgot this one.
nemo [Fri, 02 Sep 2011 12:39:29 -0400] rev 5739
OMG. I forgot this one.
2011-09-02 that was just getting me into trouble
nemo [Fri, 02 Sep 2011 09:25:43 -0400] rev 5738
that was just getting me into trouble
2011-09-02 oops.
nemo [Fri, 02 Sep 2011 08:16:34 -0400] rev 5737
oops.
2011-09-02 Thicker borders. Still need something by an actual artist.
nemo [Fri, 02 Sep 2011 08:16:04 -0400] rev 5736
Thicker borders. Still need something by an actual artist.
2011-09-02 Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
unc0rr [Fri, 02 Sep 2011 12:27:15 +0400] rev 5735
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 Implement save button on game statistics page.
unc0rr [Fri, 02 Sep 2011 12:06:24 +0400] rev 5734
Implement save button on game statistics page. I'm surprised I did it. Closes issue #264
2011-09-09 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Xeli [Fri, 09 Sep 2011 04:39:17 +0200] rev 5733
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
2011-09-02 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo [Fri, 02 Sep 2011 01:19:37 -0400] rev 5732
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 removed these files which got added by accident, they are to be generated by cmake hedgeroid
Xeli [Fri, 09 Sep 2011 04:33:14 +0200] rev 5731
removed these files which got added by accident, they are to be generated by cmake
2011-09-02 Why so serious
unc0rr [Fri, 02 Sep 2011 09:04:11 +0400] rev 5730
Why so serious
2011-09-09 Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
Xeli [Fri, 09 Sep 2011 04:32:45 +0200] rev 5729
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
2011-09-02 *sigh* I suppose I'd best avoid those trademarks...
nemo [Fri, 02 Sep 2011 00:24:54 -0400] rev 5728
*sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Fixed the captions, they are now below the windbar hedgeroid
Xeli [Thu, 08 Sep 2011 20:58:07 +0200] rev 5727
Fixed the captions, they are now below the windbar
2011-09-01 add get away time modifier entry to changelog
sheepluva [Thu, 01 Sep 2011 20:52:17 +0200] rev 5726
add get away time modifier entry to changelog
2011-09-01 merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Xeli [Thu, 01 Sep 2011 17:03:19 +0200] rev 5725
merge + changed the tardis image to egg.png because the data folder isn't up to date
2011-09-01 Changed SDL_PollEvent to SDL_PeepEvents
Xeli [Thu, 01 Sep 2011 17:49:27 +0200] rev 5724
Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 merge
nemo [Thu, 01 Sep 2011 10:13:03 -0400] rev 5723
merge
2011-09-01 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr [Thu, 01 Sep 2011 17:45:21 +0400] rev 5722
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 button tweak, add missing left horizon
nemo [Thu, 01 Sep 2011 00:00:23 -0400] rev 5721
button tweak, add missing left horizon
2011-08-31 onHogAttack hook. Might reposition this later.
mikade [Thu, 01 Sep 2011 00:28:38 +0200] rev 5720
onHogAttack hook. Might reposition this later. Updates to Tumbler gameplay mode -- Better HUD -- Allow more user customization -- Bugfix for new gear spawns -- Performance tweaks -- Variety of small gameplay changes
2011-08-31 Add buttons for tag team, bottom border, unbreak smoothing
nemo [Wed, 31 Aug 2011 15:50:39 -0400] rev 5719
Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 Let's draw the bottom border thicker, so it is more visible
nemo [Wed, 31 Aug 2011 15:06:03 -0400] rev 5718
Let's draw the bottom border thicker, so it is more visible
2011-08-31 Add option for a bottom border. Needs testing.
nemo [Wed, 31 Aug 2011 14:47:01 -0400] rev 5717
Add option for a bottom border. Needs testing.
2011-08-31 Avoid burning other hog's turn
nemo [Wed, 31 Aug 2011 11:08:03 -0400] rev 5716
Avoid burning other hog's turn
2011-08-31 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo [Wed, 31 Aug 2011 08:45:22 -0400] rev 5715
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 - Don't reload fonts
unc0rr [Wed, 31 Aug 2011 14:23:12 +0400] rev 5714
- Don't reload fonts - Fix one more ifdef which made me waste an hour debugging crash
2011-09-14 Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
koda [Wed, 14 Sep 2011 22:27:22 +0200] rev 5713
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-08-31 Fix check for darwin or win32. Add debug message.
unc0rr [Wed, 31 Aug 2011 13:47:48 +0400] rev 5712
Fix check for darwin or win32. Add debug message.
2011-09-14 disable ios screenshooting for now Hedgewars-iOS-1.3.1
koda [Wed, 14 Sep 2011 22:27:17 +0200] rev 5711
disable ios screenshooting for now
2011-08-31 TARDIS bugfix
nemo [Wed, 31 Aug 2011 01:32:12 -0400] rev 5710
TARDIS bugfix
2011-09-14 fix for retina display devices
koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
2011-08-31 adjust Z order so crosshairs are on top of hogs, grenades behind explosives
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-09-14 ios version bump
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
2011-08-31 more proper implementation of TARDIS
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
2011-09-14 Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 Reset to SD sky colour if in SD Hedgewars-iOS-1.3
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
2011-08-29 Check for nil from SpawnCustomCrate
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
2011-08-29 updated sdl.patch
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
2011-08-28 Updated Slovak translation
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
2011-08-28 savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 move the ios background music under resources
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
2011-08-28 the return of SDL.patch D:
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
2011-08-28 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
2011-08-27 Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
2011-08-27 I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
2011-08-27 implement proper blending
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
2011-08-27 Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
2011-08-27 Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 Use frontend value for fullscreening.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
2011-08-25 pt update
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
2011-08-25 * partial rollback of changes to camera
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera * fixed typo in comments
2011-08-25 reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25 don't poison invul hogs
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
2011-08-25 another silly mistake
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
2011-08-24 accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
2011-08-24 oops
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
2011-08-24 THUNKphewbzzweeEEeee
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
2011-08-24 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-23 Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 restore screwed up test
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
2011-08-23 don't override user defined size when resizing
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
2011-09-01 Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
2011-08-23 enable window resizing (tested only on linux) - fix issue 103
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix issue #103
2011-09-01 increment version number/name hedgeroid
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
2011-08-23 ooops
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
2011-08-28 sabotage of the iphone port failed.. hedgeroid
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
2011-08-23 this should fix the double free that happens when closing the sdl window on ios (untested)
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-28 fixed = operator in uFloat hedgeroid
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
2011-08-23 ok this makes no sense now, remove 'enhanced' option from ios
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
2011-08-26 Made getDownloadPath compatible with < Froyo devices hedgeroid
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
2011-08-23 FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-26 Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
2011-08-22 set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-26 version name and api changed for Market version hedgeroid
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version ss: Enter commit message. Lines beginning with 'HG:' are removed.
2011-08-22 apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-26 removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
2011-08-23 Disable flakes in Blox theme
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
2011-08-24 merg with the latest rev of 22nd (end of GSoC) hedgeroid
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
2011-08-22 Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
2011-08-22 Put it in the add as well
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
2011-08-22 Add check for no sound
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
2011-08-22 allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22 Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
2011-08-22 merge
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
2011-08-22 add Zorg to credits
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
2011-08-22 tiny tweak in how lua is moved + added two reverts hedgeroid
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
2011-08-22 enable a tip on osx, remove trailing whitespaces
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
2011-08-22 Implement TestHammer which makes sense
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
2011-08-21 merge hedgeroid
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
2011-08-22 russian translation update
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
2011-08-22 Make AI aware of damage modifiers
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
2011-08-21 removed the enabling of sensors hedgeroid
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
2011-08-22 make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 Removed chinese font hedgeroid
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
2011-08-21 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 Changed url to code.google.com page hedgeroid
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
2011-08-21 Strip and compress Golf theme
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
2011-08-21 changed an ifdef so that android too uses mono sound hedgeroid
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
2011-08-21 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
2011-08-21 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
2011-08-21 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
2011-08-21 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
2011-08-21 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
2011-08-21 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
2011-08-21 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
2011-08-21 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
2011-08-21 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
2011-08-21 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
2011-08-21 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
2011-08-21 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
2011-08-21 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
2011-08-21 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
2011-08-20 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
2011-08-21 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
2011-08-19 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
2011-08-21 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
2011-08-20 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
2011-08-19 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
2011-08-20 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
2011-08-20 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
2011-08-19 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
2011-08-20 Special case small radius gears to try and prevent repeated collisions.
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
2011-08-19 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events Users can no walk left, right, jump up, aim, fire and are limited in zooming
2011-08-20 teach AI about sticky mines
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
2011-08-19 Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
2011-08-19 - Update russian translation
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation - Perform lupdate
2011-08-18 merge hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
2011-08-19 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
2011-08-18 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
2011-08-19 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
2011-08-18 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
2011-08-19 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
2011-08-17 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
2011-08-17 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
2011-08-17 Free messages queue on engine shutdown
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
2011-08-17 ...
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
2011-08-17 Now able to select a weapon hedgeroid
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
2011-08-17 *sigh*
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
2011-08-17 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
2011-08-17 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
2011-08-17 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
2011-08-17 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
2011-08-17 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
2011-08-16 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
2011-08-15 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
2011-08-15 I'll learn to build first eventually...
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
2011-08-17 uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
2011-08-15 oops
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
2011-08-15 merge hedgeroid
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
2011-08-15 Move HealthTag dY init into AddGear
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
2011-08-15 merge
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
2011-08-15 Use Frame instead of State for the health flag
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
2011-08-15 Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
2011-08-15 Why so suspicious?
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
2011-08-15 Allow user to drop bombs off rope, parachute, and flying saucer.
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
2011-08-15 forgot scale
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
2011-08-15 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
2011-08-15 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
2011-08-15 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
2011-08-15 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
2011-08-14 smaller code cleanup
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
2011-08-14 For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
2011-08-14 Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
2011-08-14 Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
2011-08-14 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
2011-08-14 Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
2011-08-14 Use local scope global var instead
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
2011-08-13 new SD flakes from mikade and a flash when sudden death starts
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
2011-08-13 small fix for the ios project file
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
2011-08-13 Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
2011-08-13 Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-12 Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
2011-08-12 extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
2011-08-12 oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
2011-08-12 use ansistring instead
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
2011-08-15 Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
2011-08-12 sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
2011-08-11 merge hedgeroid
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
2011-08-12 This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
2011-08-11 Android (multitouch) implementation hedgeroid
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
2011-08-12 unbreak voice playback in team creation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
2011-08-11 SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
2011-08-10 disable campaign button, structure and change sudden death music to hell.ogg
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
2011-08-11 start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
2011-08-10 another merge to clean up
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
2011-08-11 Android touch events propagate to hwengine now hedgeroid
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
2011-08-10 :( bad revision.
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
2011-08-10 back key now quits the game hedgeroid
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
2011-08-10 merge1
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
2011-08-10 Changed gametype to 'style' hedgeroid
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
2011-08-10 Fixed up Golf theme. Should look pretty good, now.
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
2011-08-09 typo on the nullpointer check hedgeroid
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
2011-08-10 exclude current hedgehog
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
2011-08-09 Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
2011-08-10 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
2011-08-09 merge hedgeroid
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
2011-08-10 return visual gear in hogsay
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
2011-08-09 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
2011-08-08 gear state flag names for scripting
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
2011-08-07 remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
2011-08-07 Experimental area-of-effect Seduction
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
2011-08-07 Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07 Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
2011-08-07 Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
2011-08-07 Enter gsConfirm state when loosing focus
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
2011-08-07 disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
2011-08-07 drowning flake graphics tweak
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
2011-08-07 oops this slipped through
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
2011-08-07 Expose TargetX/TargetY to scripting
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
2011-08-09 removed prints hedgeroid
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
2011-08-07 disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-09 fixed minor download bug hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
2011-08-07 make a special case for teleport instead. also allows teleporting off of a parachute
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-09 api level 9 for now hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
2011-08-07 prevent attempting to teleport in mid-air during inf attack
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
2011-08-09 - hedgeroid
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
2011-08-07 Don't reset attack when Unplaced.
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
2011-08-09 Fixed IPC provide gameconfig hedgeroid
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
2011-08-07 This should make bee/airstrikes play nicer with infinite attack mode
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
2011-08-09 Added color and team hog count hedgeroid
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
2011-08-06 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
2011-08-09 AI thread is now an SDL_Thread rather than pthread hedgeroid
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
2011-08-04 use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-09 changed iphone specific ifdefs to mobile hedgeroid
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
2011-08-05 merge
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
2011-08-08 Removed the (default) qualifier hedgeroid
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
2011-08-10 Make sinegun sound a bit louder
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
2011-08-05 move gstWait - should make detecting drowning easier for mikade
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
2011-08-08 added placeholder images for teamcount hedgeroid
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
2011-08-10 Fix sounds, add some more for hellish impact and sine gun
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
2011-08-04 merge hedgeroid
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
2011-08-04 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
2011-08-05 New sounds: mudball, mine bounce, hammer
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
2011-08-01 add a couple of nilcheck for safety
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
2011-08-01 minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
2011-08-01 Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
2011-08-01 add getter for effects. untested.
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
2011-08-01 Merge
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge
2011-07-31 i had to forget something about the ios project file, by contract
koda [Mon, 01 Aug 2011 01:54:18 +0200] rev 5487
i had to forget something about the ios project file, by contract
2011-07-31 ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda [Mon, 01 Aug 2011 00:48:38 +0200] rev 5486
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
2011-07-31 Reset to default zoom. Unbreaks waves
nemo [Sun, 31 Jul 2011 12:07:44 -0400] rev 5485
Reset to default zoom. Unbreaks waves
2011-07-31 i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
koda [Sun, 31 Jul 2011 17:09:04 +0200] rev 5484
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
2011-07-31 ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda [Sun, 31 Jul 2011 16:03:24 +0200] rev 5483
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
2011-07-30 add nil check
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
2011-07-30 sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
2011-07-30 kill off some speckles, crank up land gun output
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
2011-08-04 removed TODO no use for it now hedgeroid
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
2011-07-28 bluer colour, more pulsing
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
2011-08-04 manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
2011-07-27 this helps a bit
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
2011-08-04 The start of the IPC transers to the engine hedgeroid
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
2011-07-27 skip splashes for flakes
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
2011-08-04 Utility functions which are context wide, mostly SD methods right now hedgeroid
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
2011-07-27 trying another texture
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
2011-08-04 Main activity for starting a local game hedgeroid
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
2011-07-27 unnecessary test removed, also merge
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
2011-08-04 send the gameconfig hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
2011-07-27 annoying translators like it was no thing
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
2011-08-04 Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
2011-07-27 increasing commit number with style
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
2011-08-04 moved these files to a subdir hedgeroid
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
2011-07-27 one more stray tag to be removed
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
2011-08-04 datastructures for the different aspects of a gameconfiguration hedgeroid
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
2011-07-27 trying to clean up the .hgtags mess
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
2011-07-27 Deletion was a bad idea.
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
2011-08-04 AddFileLog tweak, added [Con] to each line hedgeroid
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
2011-07-27 example of an SD art. mine from openclipart
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
2011-08-04 added GenLandPreview declaration hedgeroid
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
2011-07-25 Don't activate switch if player only has 1 hog
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
2011-08-04 jni constants used by hwLibrary hedgeroid
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
2011-07-24 add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
2011-08-04 images for the frontend hedgeroid
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
2011-07-24 add the ios friendly scripts
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
2011-08-04 Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
2011-07-24 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
2011-07-18 Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
2011-07-24 raise AI to hard
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
2011-07-18 CMake now moves the proper lua files to the project hedgeroid
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
2011-07-24 oops
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
2011-07-16 Lua source modification revert aded hedgeroid
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
2011-07-24 darken the green just a touch to stand out a bit more from mint
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
2011-07-16 Added support for LUA hedgeroid
Xeli [Sat, 16 Jul 2011 17:00:47 +0200] rev 5444
Added support for LUA
2011-07-24 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo [Sun, 24 Jul 2011 14:42:28 -0400] rev 5443
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
2011-07-14 Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
Xeli [Thu, 14 Jul 2011 16:03:29 +0200] rev 5442
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
2011-07-24 Add grayscale option for 3d, helps with colour clashing
nemo [Sun, 24 Jul 2011 00:25:35 -0400] rev 5441
Add grayscale option for 3d, helps with colour clashing
2011-07-14 Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
Xeli [Thu, 14 Jul 2011 16:01:33 +0200] rev 5440
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
2011-07-23 test on i should be first condition
nemo [Sat, 23 Jul 2011 16:07:43 -0400] rev 5439
test on i should be first condition
2011-07-27 Merge
unc0rr [Wed, 27 Jul 2011 11:41:43 +0400] rev 5438
Merge
2011-07-14 Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
Xeli [Thu, 14 Jul 2011 15:59:29 +0200] rev 5437
Removed double icons introduced in 5411:9b82f4f9fba6
2011-07-23 merge
unc0rr [Sat, 23 Jul 2011 09:31:57 +0400] rev 5436
merge
2011-07-14 added startlocalgame activity hedgeroid
Xeli [Thu, 14 Jul 2011 15:58:08 +0200] rev 5435
added startlocalgame activity
2011-07-21 fix wrong location of "Type"-label in map-selection
sheepluva [Thu, 21 Jul 2011 16:30:42 +0200] rev 5434
fix wrong location of "Type"-label in map-selection
2011-07-14 Main class files for the start-local-game screen hedgeroid
Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
2011-07-20 some changelog stuff
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
2011-07-14 this file points to the resources files containing weapons and schemes hedgeroid
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
2011-07-20 Restored Golf theme. May require additional work.
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
2011-07-27 Colon sign isn't compatible with windows
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
2011-07-14 Fixed a small bug for when detecting Themes hedgeroid
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
2011-07-20 New mission. Hopefully easier than most of my other missions. :D
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
2011-07-23 Implement command for banning by ip and a command for bans list
unc0rr [Sat, 23 Jul 2011 09:30:51 +0400] rev 5426
Implement command for banning by ip and a command for bans list
2011-07-27 Remove unneeded variable
unc0rr [Wed, 27 Jul 2011 11:38:00 +0400] rev 5425
Remove unneeded variable
2011-07-14 Layouts for the start local game hedgeroid
Xeli [Thu, 14 Jul 2011 15:48:27 +0200] rev 5424
Layouts for the start local game
2011-07-19 escape ampersand ('&') in team select buttons.
sheepluva [Wed, 20 Jul 2011 00:09:13 +0200] rev 5423
escape ampersand ('&') in team select buttons.
2011-07-26 Make AI much more wise (fix a bug preventing AI to explore caves)
unc0rr [Tue, 26 Jul 2011 17:28:55 +0400] rev 5422
Make AI much more wise (fix a bug preventing AI to explore caves)
2011-07-14 added xml files which represent the default entries of Schemes and weapons hedgeroid
Xeli [Thu, 14 Jul 2011 15:46:43 +0200] rev 5421
added xml files which represent the default entries of Schemes and weapons
2011-07-19 bg locale update
svetlisa [Tue, 19 Jul 2011 12:02:24 +0200] rev 5420
bg locale update
2011-07-26 Comment out unsynced logging
unc0rr [Tue, 26 Jul 2011 17:27:14 +0400] rev 5419
Comment out unsynced logging
2011-07-14 added various icons and graphics for the frontend hedgeroid
Xeli [Thu, 14 Jul 2011 15:45:43 +0200] rev 5418
added various icons and graphics for the frontend
2011-07-16 try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo [Sat, 16 Jul 2011 13:45:40 -0400] rev 5417
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
2011-07-14 Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:54 +0200] rev 5416
Added a small example of the frontend still being worked but commited so the downloader now works
2011-07-16 Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo [Sat, 16 Jul 2011 13:01:11 -0400] rev 5415
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
2011-07-14 Added a utility class needed by the Downloaders hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:01 +0200] rev 5414
Added a utility class needed by the Downloaders
2011-07-12 Somehow this line got lost somewhere
unc0rr [Tue, 12 Jul 2011 21:12:07 +0400] rev 5413
Somehow this line got lost somewhere
2011-07-14 Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
Xeli [Thu, 14 Jul 2011 15:41:26 +0200] rev 5412
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
2011-07-11 merge
nemo [Mon, 11 Jul 2011 16:03:46 -0400] rev 5411
merge
2011-07-06 small fix to have LUA_DISABLED working again hedgeroid
Xeli [Wed, 06 Jul 2011 14:38:06 +0200] rev 5410
small fix to have LUA_DISABLED working again
2011-07-11 typo
nemo [Mon, 11 Jul 2011 14:08:15 -0400] rev 5409
typo
2011-07-05 removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
Xeli [Tue, 05 Jul 2011 23:30:35 +0200] rev 5408
removed some left over artifact of DataPackage in CMakeLists.txt
2011-07-11 typo and spaces
koda [Mon, 11 Jul 2011 13:04:18 +0200] rev 5407
typo and spaces
2011-07-05 fixed Data path hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:32 +0200] rev 5406
fixed Data path
2011-07-10 better variable grouping...
koda [Sun, 10 Jul 2011 02:18:46 +0200] rev 5405
better variable grouping...
2011-07-09 Updated Slovak translation
jose1711 [Sat, 09 Jul 2011 21:30:36 +0200] rev 5404
Updated Slovak translation
2011-07-05 fixed app name hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:08 +0200] rev 5403
fixed app name
2011-07-08 Add fudge factors for the collision check on portal exit
nemo [Fri, 08 Jul 2011 12:18:27 -0400] rev 5402
Add fudge factors for the collision check on portal exit
2011-07-05 Added build scripts to the hgignore files, these are generated by cmake hedgeroid
Xeli [Tue, 05 Jul 2011 23:26:32 +0200] rev 5401
Added build scripts to the hgignore files, these are generated by cmake
2011-07-07 merge french translation
nemo [Thu, 07 Jul 2011 08:09:12 -0400] rev 5400
merge french translation
2011-07-05 merge hedgeroid
Xeli [Tue, 05 Jul 2011 18:33:42 +0200] rev 5399
merge
2011-07-07 Updated Czech translation
karibikCZ [Thu, 07 Jul 2011 07:55:23 -0400] rev 5398
Updated Czech translation
2011-07-05 Added download functionality and changed some icons hedgeroid
Xeli [Tue, 05 Jul 2011 18:27:18 +0200] rev 5397
Added download functionality and changed some icons
2011-07-07 This seems to be a much better place
unc0rr [Thu, 07 Jul 2011 12:34:07 +0400] rev 5396
This seems to be a much better place
2011-07-05 Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
Xeli [Tue, 05 Jul 2011 18:23:54 +0200] rev 5395
Removed DataPackage and added eclipse specific meta files to ignore
2011-07-05 This should improve performance on singlecore computers
unc0rr [Tue, 05 Jul 2011 21:41:48 +0400] rev 5394
This should improve performance on singlecore computers
2011-07-05 removed the extra DataPackage apk, the main app will download it itself hedgeroid
Xeli [Tue, 05 Jul 2011 18:22:07 +0200] rev 5393
removed the extra DataPackage apk, the main app will download it itself
2011-07-04 little code cleanup (but please test)
koda [Mon, 04 Jul 2011 15:35:44 +0200] rev 5392
little code cleanup (but please test)
2011-07-05 Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
Xeli [Tue, 05 Jul 2011 18:21:19 +0200] rev 5391
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
2011-07-04 (fix issue 126) moved initial nickname popup to the netconnection page
koda [Mon, 04 Jul 2011 12:28:58 +0200] rev 5390
(fix issue #126) moved initial nickname popup to the netconnection page
2011-07-01 Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
Xeli [Fri, 01 Jul 2011 21:30:33 +0200] rev 5389
Changed package name from org.hedgewars to org.hedgewars.mobile
2011-07-04 Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
unc0rr [Mon, 04 Jul 2011 10:26:16 +0400] rev 5388
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
2011-07-01 updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Xeli [Fri, 01 Jul 2011 09:02:30 +0200] rev 5387
updated path to Data folder to match where DataPacakage put it *temporarily*
2011-07-04 oops
nemo [Sun, 03 Jul 2011 20:14:03 -0400] rev 5386
oops
2011-07-01 merge hedgeroid
Xeli [Fri, 01 Jul 2011 08:46:47 +0200] rev 5385
merge
2011-07-04 separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
2011-06-29 Added *.properties in Android project dirs to hgignore hedgeroid
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore Added a new project which will move resources from it's own apk to the sdcard
2011-07-03 Altered switch behavior on 'The Specialists'.
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
2011-06-29 Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
2011-07-03 Based on some user complaints on forum, try to reduce impact of teams on small displays.
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
2011-06-28 Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
2011-07-03 adjust test slightly
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
2011-06-28 Added hedgewars icons hedgeroid
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
2011-07-03 copy pasta fail
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
2011-06-28 merge hedgeroid
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
2011-07-03 Add a little y kick if there is nothing under an active barrel.
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
2011-06-28 added DataPackage temporarily hedgeroid
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
2011-07-03 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
2011-07-03 ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
2011-07-02 fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-06-28 The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
2011-07-01 Merge
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
2011-06-28 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
2011-06-30 Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-24 Using the correct resolution rahter than a hardcoded one hedgeroid
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
2011-06-30 Enable autoswitch on turn start for The Specialists Mode.
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode. Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
2011-06-24 Added a script to build and install the application, users must define a path to the ndk hedgeroid
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
2011-06-29 merge
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
2011-06-24 put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
2011-06-29 call onusedammo earlier for switcher
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
2011-06-30 Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-24 disabled engine Protocol check until i fix config.in hedgeroid
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
2011-06-29 match snow to visual gear
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
2011-06-30 Fix formatting a bit
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
2011-06-24 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
2011-06-29 Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-30 Convert huge switch into an array
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
2011-06-24 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
2011-06-28 sweep up some AA pixels
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
2011-06-30 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
2011-06-28 first draft of a html based theme editor
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
2011-06-29 Simplify code using 'with', convert some tabs to spaces
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces
2011-06-24 Removed WriteToConsole debugging lines hedgeroid
Xeli [Fri, 24 Jun 2011 13:12:52 +0200] rev 5344
Removed WriteToConsole debugging lines
2011-06-28 fake crates now with complementary poison
Henek [Tue, 28 Jun 2011 21:28:13 +0200] rev 5343
fake crates now with complementary poison
2011-06-29 Check xx for LAND_WIDTH_MASK
unc0rr [Wed, 29 Jun 2011 17:25:41 +0400] rev 5342
Check xx for LAND_WIDTH_MASK
2011-06-24 merge hedgeroid
Xeli [Fri, 24 Jun 2011 09:54:39 +0200] rev 5341
merge
2011-06-28 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr [Tue, 28 Jun 2011 17:12:09 +0400] rev 5340
- Allow snow to drop a bit outside the map, where it already is allowed to spawn - Tiny optimization
2011-06-24 Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Xeli [Fri, 24 Jun 2011 09:36:59 +0200] rev 5339
Fixed the incomplete merge of rev: 22c1f4833a86
2011-06-28 Fix CMake warning (a header listed twice)
unc0rr [Tue, 28 Jun 2011 16:12:39 +0400] rev 5338
Fix CMake warning (a header listed twice)
2011-06-23 Package name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:53 +0200] rev 5337
Package name changes
2011-06-27 Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo [Mon, 27 Jun 2011 13:39:46 -0400] rev 5336
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 more packing name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:31 +0200] rev 5335
more packing name changes
2011-06-27 Fix some quirky syntax.
mikade [Mon, 27 Jun 2011 02:41:45 +0200] rev 5334
Fix some quirky syntax.
2011-06-23 Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:33:04 +0200] rev 5333
Package name changed from org.libsdl.app to org.hedgewars
2011-06-27 Use an ifdef instead, add despeckling of tunnels
nemo [Sun, 26 Jun 2011 20:29:08 -0400] rev 5332
Use an ifdef instead, add despeckling of tunnels
2011-06-23 Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:09:33 +0200] rev 5331
Changed the package path from org.libsdl.app to org.hedgewars
2011-06-27 disable .reserve - not 4.6 compatible
nemo [Sun, 26 Jun 2011 20:19:11 -0400] rev 5330
disable .reserve - not 4.6 compatible
2011-06-23 Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Xeli [Thu, 23 Jun 2011 16:52:23 +0200] rev 5329
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
2011-06-26 Forgot to remove this script name
nemo [Sun, 26 Jun 2011 19:44:41 -0400] rev 5328
Forgot to remove this script name
2011-06-28 Second passage (second time I correct),
orange.hg@gmail.com [Tue, 28 Jun 2011 20:42:04 +0000] rev 5327
Second passage (second time I correct), -nouvelles phrases de jeu (new sentences) -correction de fautes (correction of mistakes) -reformulations pour plus de compréhension et de cohérence (reformulation for more understanding)
2011-06-23 Changed UI elements hedgeroid
Xeli [Thu, 23 Jun 2011 16:29:46 +0200] rev 5326
Changed UI elements
2011-06-26 Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo [Sun, 26 Jun 2011 19:42:44 -0400] rev 5325
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26 quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
orange.hg@gmail.com [Sun, 26 Jun 2011 17:43:41 +0000] rev 5324
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-23 Enabled fullscreen and locked it to landscap hedgeroid
Xeli [Thu, 23 Jun 2011 16:26:03 +0200] rev 5323
Enabled fullscreen and locked it to landscap
2011-06-26 add missing nil check, increase despeckling of background too
nemo [Sun, 26 Jun 2011 16:34:31 -0400] rev 5322
add missing nil check, increase despeckling of background too
2011-06-26 Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
orange.hg@gmail.com [Sun, 26 Jun 2011 17:18:19 +0000] rev 5321
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-23 Added various directories where compilers output to hedgeroid
Xeli [Thu, 23 Jun 2011 15:51:21 +0200] rev 5320
Added various directories where compilers output to
2011-06-26 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo [Sun, 26 Jun 2011 15:23:45 -0400] rev 5319
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-25 Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
orange.hg@gmail.com [Sat, 25 Jun 2011 18:05:08 +0000] rev 5318
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française. Je n'ai pas su quoi faire avec <translation type="obsolete"> => reformuler autrement ce qu'il y a déjà marqué ?? Certaines choses ne sont pas encore traduites car il manque le contexte général du mot pour le traduire correctement.
2011-06-23 Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Xeli [Thu, 23 Jun 2011 14:30:04 +0200] rev 5317
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
2011-06-26 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo [Sun, 26 Jun 2011 13:38:47 -0400] rev 5316
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
2011-06-25 Changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 16:29:05 +0000] rev 5315
Changements : -ajout de messages répondant à certaine actions des hedgehogs (passer son tour, toucher un ami, etc.) et à l'arrivée des boites (santé, armes et outils) -reformulation de certaines phrases concernant la description des armes et les modes de jeu (càd : ajout/retrai d'un mot, changement des temps de certains verbes, etc.)
2011-06-23 Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Xeli [Thu, 23 Jun 2011 14:12:11 +0200] rev 5314
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
2011-06-26 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek [Sun, 26 Jun 2011 02:47:36 +0200] rev 5313
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
2011-06-25 de nombreux petits changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 15:10:08 +0000] rev 5312
de nombreux petits changements : -quelques fautes d'accent -remplacement de mots que je trouvais mieux appropriés -reformulation de phrases dont la traduction était trop littéraire.
2011-06-23 Added mkdir out hedgeroid
Xeli [Thu, 23 Jun 2011 13:57:16 +0200] rev 5311
Added mkdir out
2011-06-25 merge
unc0rr [Sat, 25 Jun 2011 17:22:35 +0400] rev 5310
merge
2011-06-23 Updated the path of hwLibrary.pas hedgeroid
Xeli [Thu, 23 Jun 2011 13:52:19 +0200] rev 5309
Updated the path of hwLibrary.pas
2011-06-25 fixing some different issues with edit team page and the new dual data setup
Henek [Sat, 25 Jun 2011 15:11:11 +0200] rev 5308
fixing some different issues with edit team page and the new dual data setup
2011-06-25 Fix broken theme icon loading from user dir
unc0rr [Sat, 25 Jun 2011 17:22:13 +0400] rev 5307
Fix broken theme icon loading from user dir
2011-06-23 Added logging for Android hedgeroid
Xeli [Thu, 23 Jun 2011 13:35:51 +0200] rev 5306
Added logging for Android
2011-06-25 merge
unc0rr [Sat, 25 Jun 2011 16:40:29 +0400] rev 5305
merge
2011-06-22 Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Xeli [Wed, 22 Jun 2011 23:59:01 +0200] rev 5304
Added SDL-android-project, this is the Android/Java part of the application
2011-06-25 this should fix captions on iOS (and android), though I can't check
Henek [Sat, 25 Jun 2011 14:20:21 +0200] rev 5303
this should fix captions on iOS (and android), though I can't check
2011-06-25 Fix camera jerking on zoom in
unc0rr [Sat, 25 Jun 2011 16:39:54 +0400] rev 5302
Fix camera jerking on zoom in
2011-06-22 Moved Android-build to project_files/Android-build hedgeroid
Xeli [Wed, 22 Jun 2011 23:56:08 +0200] rev 5301
Moved Android-build to project_files/Android-build
2011-06-24 unbreak localisation
nemo [Fri, 24 Jun 2011 14:40:44 -0400] rev 5300
unbreak localisation
2011-06-22 Removed the extra WriteToConsole() hedgeroid
Xeli [Wed, 22 Jun 2011 23:55:32 +0200] rev 5299
Removed the extra WriteToConsole()
2011-06-24 Remove unused variable
sheepluva [Fri, 24 Jun 2011 13:24:41 +0200] rev 5298
Remove unused variable
2011-06-22 Cleaned up the makefil hedgeroid
Xeli [Wed, 22 Jun 2011 23:44:06 +0200] rev 5297
Cleaned up the makefil
2011-06-23 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo [Thu, 23 Jun 2011 15:08:19 -0400] rev 5296
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
2011-06-22 Script called from Make.android to push the library to the device hedgeroid
Xeli [Wed, 22 Jun 2011 13:27:02 +0200] rev 5295
Script called from Make.android to push the library to the device
2011-06-23 merge
unc0rr [Thu, 23 Jun 2011 21:19:43 +0400] rev 5294
merge
2011-06-22 Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Xeli [Wed, 22 Jun 2011 13:25:53 +0200] rev 5293
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
2011-06-23 merge
unc0rr [Thu, 23 Jun 2011 21:14:41 +0400] rev 5292
merge
2011-06-22 Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Xeli [Wed, 22 Jun 2011 13:24:30 +0200] rev 5291
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
2011-06-22 This can afford to be a bit larger. Does not impact performance.
nemo [Wed, 22 Jun 2011 18:55:58 -0400] rev 5290
This can afford to be a bit larger. Does not impact performance.
2011-06-23 - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr [Thu, 23 Jun 2011 21:12:27 +0400] rev 5289
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes) - .pro file is usable again
2011-06-22 Changed back DARWINN typo, removed 3 commented functions hedgeroid
Xeli [Wed, 22 Jun 2011 12:54:30 +0200] rev 5288
Changed back DARWINN typo, removed 3 commented functions
2011-06-21 fixed gfInfAttack preventing ending of turn while placing hedgehogs
Henek [Wed, 22 Jun 2011 01:04:38 +0200] rev 5287
fixed gfInfAttack preventing ending of turn while placing hedgehogs
2011-06-21 First commit.. hedgeroid
Xeli [Wed, 22 Jun 2011 00:38:31 +0200] rev 5286
First commit..
2011-06-21 Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo [Tue, 21 Jun 2011 18:28:34 -0400] rev 5285
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
2011-06-21 Remove default transparent chunks. Chunk will only be added if theme defined.
nemo [Tue, 21 Jun 2011 17:28:53 -0400] rev 5284
Remove default transparent chunks. Chunk will only be added if theme defined.
2011-06-21 oops
koda [Tue, 21 Jun 2011 23:24:50 +0200] rev 5283
oops
2011-06-21 whitelist Island theme on ios (with Tiy approval)
koda [Tue, 21 Jun 2011 23:23:21 +0200] rev 5282
whitelist Island theme on ios (with Tiy approval)
2011-06-21 update theme listing for ios
koda [Tue, 21 Jun 2011 22:57:46 +0200] rev 5281
update theme listing for ios
2011-06-21 remove/rename icons for dummy themes
koda [Tue, 21 Jun 2011 22:57:10 +0200] rev 5280
remove/rename icons for dummy themes
2011-06-21 remove theme.cfg from CMakeLists too
Henek [Tue, 21 Jun 2011 22:47:12 +0200] rev 5279
remove theme.cfg from CMakeLists too
2011-06-21 New User Mission: That Sinking Feeling
mikade [Tue, 21 Jun 2011 20:51:51 +0200] rev 5278
New User Mission: That Sinking Feeling
2011-06-21 PianoStrike exploit fix for Capture The Flag.
mikade [Tue, 21 Jun 2011 20:49:47 +0200] rev 5277
PianoStrike exploit fix for Capture The Flag. New Gameplay Mode: The Specialists
2011-06-21 Derive themes list from list of dirs in Themes folder which have icon.png inside
unc0rr [Tue, 21 Jun 2011 22:43:55 +0400] rev 5276
Derive themes list from list of dirs in Themes folder which have icon.png inside
2011-06-21 restore logging on mac
koda [Tue, 21 Jun 2011 16:55:34 +0200] rev 5275
restore logging on mac
2011-06-21 Avoid desyncing on blurry land
nemo [Mon, 20 Jun 2011 20:46:27 -0400] rev 5274
Avoid desyncing on blurry land
2011-06-20 oops
nemo [Mon, 20 Jun 2011 19:00:19 -0400] rev 5273
oops
2011-06-20 Allow scripting to set arbitrary weapon counts
nemo [Mon, 20 Jun 2011 18:58:26 -0400] rev 5272
Allow scripting to set arbitrary weapon counts
2011-06-20 ack. forgot to add my stub files
nemo [Mon, 20 Jun 2011 15:21:27 -0400] rev 5271
ack. forgot to add my stub files
2011-06-20 merge
mikade [Mon, 20 Jun 2011 20:43:11 +0200] rev 5270
merge
2011-06-20 Implement testing for illegal characters
unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
2011-06-20 Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-06-20 move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
2011-06-20 25%, not 50%
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
2011-06-20 merge Zorg's changes
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
2011-06-20 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
2011-06-19 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-20 Oops, don't need this.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
2011-06-20 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
2011-06-20 When the password field is filled with null characters and when the user tries to edit the field, clear it.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
2011-06-19 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
2011-06-19 updated russian translation
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
2011-06-19 passing by reference... my darkest enemy
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
2011-06-18 fix water bubbles like sheepluva wanted (also code formatting)
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
2011-06-18 under osx don't load a file in case a game is already running (also a little of code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
2011-06-18 updated polish translation
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
2011-06-18 add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
2011-06-18 file association for mac!
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac! associating file is done automatically when you move the app in your system but there is also a button to set it manually i had to disable argument parsing and to subclass qapplication to make this work please test
2011-06-15 expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
2011-06-15 forgot to update this variable name
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
2011-06-18 revert back to 512x512
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
2011-06-17 okay...
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
2011-06-21 Ability to turn camera following gears off
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
2011-06-17 merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
2011-06-16 Fully playable version of Space Invasion (fingers crossed). No bugs known.
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
2011-06-21 Don't stick to enemies when there are more than 2 clans
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
2011-06-14 check alternate script loading path
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
2011-06-14 corrected user ptData path
nemo [Tue, 14 Jun 2011 16:44:51 -0400] rev 5242
corrected user ptData path
2011-06-14 add missing user path check
nemo [Tue, 14 Jun 2011 14:00:29 -0400] rev 5241
add missing user path check
2011-06-14 Oops. Forgot an assignment.
nemo [Tue, 14 Jun 2011 11:29:15 -0400] rev 5240
Oops. Forgot an assignment.
2011-06-13 Bit more reusability
nemo [Sun, 12 Jun 2011 22:34:38 -0400] rev 5239
Bit more reusability
2011-06-13 Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo [Sun, 12 Jun 2011 21:06:48 -0400] rev 5238
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-06-12 If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
nemo [Sun, 12 Jun 2011 14:45:26 -0400] rev 5237
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
2011-06-12 Make flakes respond to wind a bit more strongly
nemo [Sun, 12 Jun 2011 10:33:55 -0400] rev 5236
Make flakes respond to wind a bit more strongly
2011-06-12 Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo [Sun, 12 Jun 2011 10:16:38 -0400] rev 5235
Skip droplets if plain splash is enabled, add a sanity check just in case.
2011-06-10 Update for ver. 0.9.15
ts.leon@mail.ru [Fri, 10 Jun 2011 17:28:53 +0000] rev 5234
Update for ver. 0.9.15
2011-06-11 Should reduce rope skip fail and unrealistic rope drownings
nemo [Sat, 11 Jun 2011 17:27:26 -0400] rev 5233
Should reduce rope skip fail and unrealistic rope drownings
2011-06-09 fix splash
nemo [Thu, 09 Jun 2011 00:22:57 -0400] rev 5232
fix splash
2011-06-09 tweak to avoid specks after damage
nemo [Thu, 09 Jun 2011 00:00:33 -0400] rev 5231
tweak to avoid specks after damage
2011-06-09 Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 23:25:05 -0400] rev 5230
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
2011-06-08 Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 03:36:54 -0400] rev 5229
Attempt to fix issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
2011-06-04 Nerf RC a bit
nemo [Sat, 04 Jun 2011 16:09:12 -0400] rev 5228
Nerf RC a bit
2011-06-02 oops.
nemo [Thu, 02 Jun 2011 18:39:35 -0400] rev 5227
oops.
2011-06-02 Don't need to check for this case
nemo [Thu, 02 Jun 2011 18:36:35 -0400] rev 5226
Don't need to check for this case
2011-06-02 Experiment in making the land less jagg-y
nemo [Thu, 02 Jun 2011 18:08:50 -0400] rev 5225
Experiment in making the land less jagg-y
2011-05-29 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda [Mon, 30 May 2011 01:14:25 +0200] rev 5224
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
2011-05-29 allow fpc to search through the user directory when linking frameworks
koda [Sun, 29 May 2011 23:58:28 +0200] rev 5223
allow fpc to search through the user directory when linking frameworks
2011-05-29 unbreak compiling frontend under osx
koda [Sun, 29 May 2011 23:21:59 +0200] rev 5222
unbreak compiling frontend under osx
2011-05-29 Tiny optimization
unc0rr [Sun, 29 May 2011 20:28:27 +0400] rev 5221
Tiny optimization
2011-05-28 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda [Sat, 28 May 2011 23:40:42 +0200] rev 5220
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
2011-05-28 this notification can be removed
koda [Sat, 28 May 2011 16:40:23 +0200] rev 5219
this notification can be removed
2011-05-28 Fix bug that made me lose my tournament match
nemo [Sat, 28 May 2011 16:59:09 -0400] rev 5218
Fix bug that made me lose my tournament match
2011-05-27 Don't allocate SDL_event structure on stack
unc0rr [Fri, 27 May 2011 23:18:23 +0400] rev 5217
Don't allocate SDL_event structure on stack
2011-05-25 small Korean update
TrevInc [Wed, 25 May 2011 14:21:40 +0200] rev 5216
small Korean update
2011-05-23 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo [Mon, 23 May 2011 11:25:37 -0400] rev 5215
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
2011-05-22 60 seconds cooldown ban on kick
unc0rr [Sun, 22 May 2011 19:44:53 +0400] rev 5214
60 seconds cooldown ban on kick
2011-05-17 make the associate button use the user's settings for loading demos/saves
nemo [Tue, 17 May 2011 19:05:13 -0400] rev 5213
make the associate button use the user's settings for loading demos/saves
2011-05-16 Don't perform RestartServer action when already did it once
unc0rr [Mon, 16 May 2011 22:04:59 +0400] rev 5212
Don't perform RestartServer action when already did it once
2011-05-16 Don't send stats after spawning new server
unc0rr [Mon, 16 May 2011 22:03:14 +0400] rev 5211
Don't send stats after spawning new server
2011-05-15 Pass correct arguments on restart
unc0rr [Sun, 15 May 2011 18:16:13 +0400] rev 5210
Pass correct arguments on restart
2011-05-15 On restart command close server socket and spawn new server, keep running until last client quits
unc0rr [Sun, 15 May 2011 18:10:01 +0400] rev 5209
On restart command close server socket and spawn new server, keep running until last client quits
2011-05-12 all together now! releaseAndNil ftw
koda [Thu, 12 May 2011 23:29:31 +0200] rev 5208
all together now! releaseAndNil ftw
2011-05-12 some general tweaks (more intelligent use of macros and more caching)
koda [Thu, 12 May 2011 23:00:26 +0200] rev 5207
some general tweaks (more intelligent use of macros and more caching)
2011-05-10 settings.plist is no more, long live nsuserdefaults
koda [Wed, 11 May 2011 01:26:38 +0200] rev 5206
settings.plist is no more, long live nsuserdefaults
2011-05-09 some headers cleanup and rename of stats and playrecord pages for consistency
koda [Mon, 09 May 2011 18:00:39 +0200] rev 5205
some headers cleanup and rename of stats and playrecord pages for consistency
2011-05-09 split pages.h into several header files
koda [Mon, 09 May 2011 16:56:29 +0200] rev 5204
split pages.h into several header files
2011-05-08 Better tracking of damage source and target when scoring a turn
unc0rr [Sun, 08 May 2011 21:15:42 +0400] rev 5203
Better tracking of damage source and target when scoring a turn
2011-05-05 Some improvements on stats subsystem
unc0rr [Thu, 05 May 2011 17:08:29 +0400] rev 5202
Some improvements on stats subsystem
2011-05-03 * moved colours and default port from .cpp.in to .h
koda [Wed, 04 May 2011 01:19:39 +0200] rev 5201
* moved colours and default port from .cpp.in to .h * slight tweaks to existing colours (softer shades)
2011-05-03 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda [Tue, 03 May 2011 23:16:47 +0200] rev 5200
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well) * increase the max team number from 6 to 8 like engine supports * update ios project file for uCursor
2011-05-02 Oops, forgot to remove this
unc0rr [Mon, 02 May 2011 18:40:15 +0400] rev 5199
Oops, forgot to remove this
2011-05-02 Merge cursor_issues into default
unc0rr [Mon, 02 May 2011 18:39:11 +0400] rev 5198
Merge cursor_issues into default
2011-05-02 Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo [Mon, 02 May 2011 01:55:14 -0400] rev 5197
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
2011-05-02 update hgtags
koda [Mon, 02 May 2011 02:07:28 +0200] rev 5196
update hgtags
2011-05-01 fix rotation and ammomenu on ios
koda [Sun, 01 May 2011 05:39:52 +0200] rev 5195
fix rotation and ammomenu on ios
2011-04-30 small fix for starting the ios game
koda [Sat, 30 Apr 2011 20:06:05 +0200] rev 5194
small fix for starting the ios game
2011-05-16 Close branch cursor_issues
unc0rr [Mon, 16 May 2011 22:08:28 +0400] rev 5193
Close branch
2011-04-29 Optimize hwFloat2Float a bit
unc0rr [Fri, 29 Apr 2011 17:11:08 +0400] rev 5192
Optimize hwFloat2Float a bit
2011-05-02 - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
unc0rr [Mon, 02 May 2011 18:37:57 +0400] rev 5191
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window - Fixes pointing target near water when zooming
2011-04-29 Call statistics routine after setting the damage
unc0rr [Fri, 29 Apr 2011 17:05:10 +0400] rev 5190
Call statistics routine after setting the damage
2011-04-29 Merge with default tip cursor_issues
unc0rr [Fri, 29 Apr 2011 13:56:38 +0400] rev 5189
Merge with default tip
2011-04-29 some updates to the crossbuild system for mac
koda [Fri, 29 Apr 2011 03:31:50 +0200] rev 5188
some updates to the crossbuild system for mac most notably it chooses a single default architecture with more precision
2011-04-29 make sdl1.3 window creation code more readable
koda [Fri, 29 Apr 2011 02:42:46 +0200] rev 5187
make sdl1.3 window creation code more readable
2011-04-27 fix some more warnings
koda [Thu, 28 Apr 2011 01:01:07 +0200] rev 5186
fix some more warnings
2011-04-27 remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda [Thu, 28 Apr 2011 00:16:36 +0200] rev 5185
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
2011-04-27 update iphone too
nemo [Wed, 27 Apr 2011 11:11:45 -0400] rev 5184
update iphone too
2011-04-27 Oops. Forgot Hello (frontend) and "First Blood"
nemo [Wed, 27 Apr 2011 11:05:56 -0400] rev 5183
Oops. Forgot Hello (frontend) and "First Blood"
2011-04-27 merge
unc0rr [Wed, 27 Apr 2011 16:01:27 +0400] rev 5182
merge
2011-04-27 add getawaytime and tagteam mode to ios
koda [Wed, 27 Apr 2011 02:34:38 +0200] rev 5181
add getawaytime and tagteam mode to ios some tweaks to scheme creation
2011-04-27 small cosmetics
koda [Wed, 27 Apr 2011 02:10:22 +0200] rev 5180
small cosmetics
2011-04-27 Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr [Wed, 27 Apr 2011 15:57:23 +0400] rev 5179
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
2011-04-26 ooops
vittorio.giovara@gmail.com [Tue, 26 Apr 2011 13:13:07 +0200] rev 5178
ooops
2011-04-26 remove unusued voices also for ios
koda [Tue, 26 Apr 2011 02:36:40 +0200] rev 5177
remove unusued voices also for ios small tweak that allows us to avoid modifying sdl sourcecode to work
2011-04-25 Skip installation of unused sounds to save space
nemo [Mon, 25 Apr 2011 17:56:26 -0400] rev 5176
Skip installation of unused sounds to save space
2011-04-25 finish overlay refactoring and some leak annihilation
koda [Mon, 25 Apr 2011 07:53:06 +0200] rev 5175
finish overlay refactoring and some leak annihilation
2011-04-25 initial refactoring of ObjcExports and OverlayViewController
koda [Mon, 25 Apr 2011 06:38:59 +0200] rev 5174
initial refactoring of ObjcExports and OverlayViewController
2011-04-25 small trailing changes
koda [Mon, 25 Apr 2011 02:25:25 +0200] rev 5173
small trailing changes
2011-04-24 aaand let's add freetype as well while we are at it
koda [Mon, 25 Apr 2011 01:46:54 +0200] rev 5172
aaand let's add freetype as well while we are at it other smaller changes
2011-04-24 add ios project files for lua sources
koda [Sun, 24 Apr 2011 23:13:45 +0200] rev 5171
add ios project files for lua sources
2011-04-24 add libTremor sources (integer-only libvorbis implementation) to repo and ios project
koda [Sun, 24 Apr 2011 22:57:57 +0200] rev 5170
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
2011-04-24 some comments and simplifications for cmake files
koda [Sun, 24 Apr 2011 21:35:23 +0200] rev 5169
some comments and simplifications for cmake files
2011-04-21 small tweak to autogenerate the config.inc file in the ios project
koda [Thu, 21 Apr 2011 08:22:34 +0200] rev 5168
small tweak to autogenerate the config.inc file in the ios project
2011-04-21 Clean Augean stables 2 (pascal has classnames available)
koda [Thu, 21 Apr 2011 07:41:24 +0200] rev 5167
Clean Augean stables 2 (pascal has classnames available)
2011-04-20 and now for something completely different, overlay refactoring!
koda [Wed, 20 Apr 2011 05:26:47 +0200] rev 5166
and now for something completely different, overlay refactoring! updated project files with new certificate info removed some warnings
2011-04-19 Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
nemo [Tue, 19 Apr 2011 15:34:21 -0400] rev 5165
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix. Remove Chunk from Beach theme due copyright violation
2011-04-19 Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr [Tue, 19 Apr 2011 14:39:55 +0400] rev 5164
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
2011-04-19 Fix test for water in airstrike handler
unc0rr [Tue, 19 Apr 2011 14:20:52 +0400] rev 5163
Fix test for water in airstrike handler
2011-04-19 Fix AI trying to turn around in targeting mode
unc0rr [Tue, 19 Apr 2011 12:35:43 +0400] rev 5162
Fix AI trying to turn around in targeting mode
2011-04-19 oops
nemo [Mon, 18 Apr 2011 23:35:44 -0400] rev 5161
oops
2011-04-19 trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
nemo [Mon, 18 Apr 2011 23:26:28 -0400] rev 5160
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
2011-04-18 merge
koda [Tue, 19 Apr 2011 00:43:39 +0200] rev 5159
merge
2011-04-18 stats implemented once again! refactoring complete \o/
koda [Tue, 19 Apr 2011 00:43:14 +0200] rev 5158
stats implemented once again! refactoring complete \o/
2011-04-18 things are a little sanier
koda [Tue, 19 Apr 2011 00:19:01 +0200] rev 5157
things are a little sanier
2011-04-18 work in progress yet again (can run some games now)
koda [Mon, 18 Apr 2011 02:45:51 +0200] rev 5156
work in progress yet again (can run some games now)
2011-04-17 more refactoring, less warnings, less stuff kept around
koda [Sun, 17 Apr 2011 22:38:24 +0200] rev 5155
more refactoring, less warnings, less stuff kept around
2011-04-17 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda [Sun, 17 Apr 2011 20:52:56 +0200] rev 5154
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
2011-04-18 I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
nemo [Sun, 17 Apr 2011 23:44:54 -0400] rev 5153
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
2011-04-17 merge in japanese updates
nemo [Sun, 17 Apr 2011 13:33:46 -0400] rev 5152
merge in japanese updates
2011-04-17 An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo [Sun, 17 Apr 2011 12:48:32 -0400] rev 5151
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-17 Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo [Sun, 17 Apr 2011 11:57:46 -0400] rev 5150
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
2011-04-17 Try to allow cursor to reach water when zooming out cursor_issues
unc0rr [Sun, 17 Apr 2011 22:16:36 +0400] rev 5149
Try to allow cursor to reach water when zooming out
2011-04-16 Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr [Sat, 16 Apr 2011 23:21:15 +0400] rev 5148
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
2011-04-15 Add 'Cancel connection' button. Fixes issue #162
unc0rr [Fri, 15 Apr 2011 22:38:50 +0400] rev 5147
Add 'Cancel connection' button. Fixes issue #162
2011-04-15 Send server's name in udp packet. Fixes issue #25
unc0rr [Fri, 15 Apr 2011 21:36:59 +0400] rev 5146
Send server's name in udp packet. Fixes issue #25
2011-04-14 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo [Thu, 14 Apr 2011 18:17:30 -0400] rev 5145
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-12 update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
nemo [Tue, 12 Apr 2011 15:57:16 -0400] rev 5144
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12 Start implementation of archivements/ratings on server side: replay saving routine
unc0rr [Tue, 12 Apr 2011 22:31:48 +0400] rev 5143
Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12 Show winners in console in a special form so this information could be easily parsed
unc0rr [Tue, 12 Apr 2011 21:28:37 +0400] rev 5142
Show winners in console in a special form so this information could be easily parsed
2011-04-11 cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek [Mon, 11 Apr 2011 18:23:43 +0200] rev 5141
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11 Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
nemo [Mon, 11 Apr 2011 11:22:10 -0400] rev 5140
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-10 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva [Mon, 11 Apr 2011 01:30:43 +0200] rev 5139
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 now Random Weapons will show the weapon you will get during the other players turns
Henek [Mon, 11 Apr 2011 00:35:53 +0200] rev 5138
now Random Weapons will show the weapon you will get during the other players turns not tested online yet, would be happy if someone could and report to me results
2011-04-10 rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
nemo [Sun, 10 Apr 2011 17:25:34 -0400] rev 5137
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo [Sun, 10 Apr 2011 14:04:56 -0400] rev 5136
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-11 typo
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 20:53:55 +0000] rev 5135
typo
2011-04-10 //
sheepluva [Sun, 10 Apr 2011 20:02:25 +0200] rev 5134
//
2011-04-11 A bunch of Japanese edits
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 00:42:06 +0000] rev 5133
A bunch of Japanese edits
2011-04-10 Make WriteLnToConsole write to stderr instead of stdout
unc0rr [Sun, 10 Apr 2011 20:36:09 +0400] rev 5132
Make WriteLnToConsole write to stderr instead of stdout
2011-04-10 Got a start on localizing all these strings.
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 05:09:41 +0000] rev 5131
Got a start on localizing all these strings.
2011-04-10 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr [Sun, 10 Apr 2011 20:24:25 +0400] rev 5130
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
2011-04-10 The first of several Japanese language localization patches.
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 04:23:27 +0000] rev 5129
The first of several Japanese language localization patches.
2011-04-09 Check for 0 health to avoid div by 0. spotted by mikade.
nemo [Sat, 09 Apr 2011 15:54:28 -0400] rev 5128
Check for 0 health to avoid div by 0. spotted by mikade.
2011-04-08 added Balanced Random Weapon gameplay script
claymore [Fri, 08 Apr 2011 21:15:57 +0200] rev 5127
added Balanced Random Weapon gameplay script
2011-04-08 Frontend: room rename
claymore [Fri, 08 Apr 2011 18:50:12 +0200] rev 5126
Frontend: room rename
2011-04-08 //
sheepluva [Fri, 08 Apr 2011 13:42:25 +0200] rev 5125
//
2011-04-08 comments
sheepluva [Fri, 08 Apr 2011 11:40:18 +0200] rev 5124
comments
2011-04-08 guess what. comments. yay for burning commits
sheepluva [Fri, 08 Apr 2011 04:30:28 +0200] rev 5123
guess what. comments. yay for burning commits
2011-04-08 some more comments *yawns*
sheepluva [Fri, 08 Apr 2011 03:07:04 +0200] rev 5122
some more comments *yawns*
2011-04-07 added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva [Thu, 07 Apr 2011 23:54:09 +0200] rev 5121
added some comments in order to confuse the GSoC students as much as possible ;D
2011-04-07 redundant now
nemo [Thu, 07 Apr 2011 14:13:11 -0400] rev 5120
redundant now
2011-04-07 Fix crash in server (accessing deleted room)
unc0rr [Thu, 07 Apr 2011 21:43:43 +0400] rev 5119
Fix crash in server (accessing deleted room)
2011-04-07 For mikade - bit more flexibility in script captions
nemo [Thu, 07 Apr 2011 11:30:56 -0400] rev 5118
For mikade - bit more flexibility in script captions
2011-04-07 mono version for ukranian voices
igorko [Thu, 07 Apr 2011 13:26:56 +0200] rev 5117
mono version for ukranian voices
2011-04-07 merge
koda [Thu, 07 Apr 2011 13:21:11 +0200] rev 5116
merge
2011-04-06 fix indentation and missing newline at end of file
sheepluva [Thu, 07 Apr 2011 01:45:38 +0200] rev 5115
fix indentation and missing newline at end of file
2011-04-06 Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:56:05 +0200] rev 5114
Improved random name generation (now a random fort and random grave is choosen from the available ones)
2011-04-06 background stars won't go all in the same direction anymore
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:55:22 +0200] rev 5113
background stars won't go all in the same direction anymore
2011-04-06 avoided some ambiguous function calls
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 11:51:23 +0200] rev 5112
avoided some ambiguous function calls
2011-04-05 merge
koda [Wed, 06 Apr 2011 00:30:02 +0200] rev 5111
merge
2011-04-05 set cLocale even for en
nemo [Tue, 05 Apr 2011 16:27:58 -0400] rev 5110
set cLocale even for en
2011-04-05 strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda [Wed, 06 Apr 2011 00:29:49 +0200] rev 5109
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
2011-04-05 Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:15:20 -0400] rev 5108
Fixing issue #211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
2011-04-05 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo [Tue, 05 Apr 2011 16:23:52 -0400] rev 5107
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
2011-04-05 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda [Tue, 05 Apr 2011 22:21:02 +0200] rev 5106
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
2011-04-05 Testing a merge.
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:05:41 -0400] rev 5105
Testing a merge.
2011-04-05 Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
sheepluva [Tue, 05 Apr 2011 20:28:44 +0200] rev 5104
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :( XD
2011-04-05 fix windows compilation
koda [Tue, 05 Apr 2011 17:10:48 +0200] rev 5103
fix windows compilation
2011-04-05 oops. forgot the parent cmakelist
nemo [Tue, 05 Apr 2011 11:00:18 -0400] rev 5102
oops. forgot the parent cmakelist
2011-04-05 Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
igorko [Tue, 05 Apr 2011 10:59:23 -0400] rev 5101
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
2011-04-04 you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
2011-04-04 enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue #111)
2011-04-03 Allow to rename room
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
2011-04-03 dammit, merge
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
2011-04-03 small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
2011-04-03 fix autorelease pools not being set (issue 209) and format code a little
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (issue #209) and format code a little
2011-04-03 - Update .pro file
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file - Add a label in chat widget with a number of nicks listed
2011-04-03 Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
2011-04-03 Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
2011-04-03 Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
2011-04-03 Use readInt_
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
2011-04-03 This better matches lua headers
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
2011-04-03 use PtrInt to match lua's use of ptrdiff. Needs testing.
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
2011-04-02 cmd+m should minimize the app as per apple human guidelines
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
2011-04-02 STM not needed too
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
2011-04-05 Reverting..
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
2011-04-02 merge -- this time i tested
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
2011-04-03 Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
2011-04-02 Forgot to add this too..
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
2011-04-02 merge from zorg's clone
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
2011-04-02 I forgot to add this file.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
2011-04-02 merge
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
2011-04-02 Removing pages.cpp and splitting it up into various files.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
2011-04-02 Some fixes. Can't reproduce ghosts now.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
2011-04-01 workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
2011-03-30 not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
2011-03-29 eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
2011-03-29 oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
2011-03-29 dX/dY will return int * 100,000
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000
2011-03-29 Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
nemo [Tue, 29 Mar 2011 16:47:54 -0400] rev 5071
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
2011-03-29 clipping fix for spidey
sheepluva [Tue, 29 Mar 2011 22:36:36 +0200] rev 5070
clipping fix for spidey
2011-03-29 fix clipping fails on 2 hats
sheepluva [Tue, 29 Mar 2011 22:05:18 +0200] rev 5069
fix clipping fails on 2 hats
2011-03-29 fix Jason hat animation and pngcrushed it and previously fixed/changed hats
sheepluva [Tue, 29 Mar 2011 21:42:40 +0200] rev 5068
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
2011-03-29 fix for Issue 207: To far left for Napalm (and other weapons)
sheepluva [Tue, 29 Mar 2011 21:10:35 +0200] rev 5067
fix for issue #207: To far left for Napalm (and other weapons)
2011-03-29 fix leaking of hand-drawn maps
sheepluva [Tue, 29 Mar 2011 16:24:55 +0200] rev 5066
fix leaking of hand-drawn maps
2011-03-29 mikade really likes the snow dust
nemo [Mon, 28 Mar 2011 20:13:03 -0400] rev 5065
mikade really likes the snow dust
2011-03-28 merge
unc0rr [Mon, 28 Mar 2011 21:44:39 +0400] rev 5064
merge
2011-03-28 - Use LastDamage in CheckHHDamage
unc0rr [Mon, 28 Mar 2011 21:44:17 +0400] rev 5063
- Use LastDamage in CheckHHDamage - Clear hedgehog's LastDamage when switching to him
2011-03-28 Colin Rice
unc0rr [Mon, 28 Mar 2011 21:27:06 +0400] rev 5062
Colin Rice *Give correct credit for damage
2011-03-28 don't disable the light-bulb button when less than 3 teams
claymore [Mon, 28 Mar 2011 19:31:47 +0200] rev 5061
don't disable the light-bulb button when less than 3 teams
2011-03-28 Hide last two octets of IP address from usual users
unc0rr [Mon, 28 Mar 2011 20:31:01 +0400] rev 5060
Hide last two octets of IP address from usual users
2011-03-28 More creation of sender thread to the reciever thread
unc0rr [Mon, 28 Mar 2011 20:30:15 +0400] rev 5059
More creation of sender thread to the reciever thread
2011-03-28 Some improvements in test programs
unc0rr [Mon, 28 Mar 2011 20:28:59 +0400] rev 5058
Some improvements in test programs
2011-03-28 Beach-Theme: reduce visible square height for sand castle
sheepluva [Mon, 28 Mar 2011 16:30:44 +0200] rev 5057
Beach-Theme: reduce visible square height for sand castle
2011-03-28 Beach-Theme: fix+crop horizon and sky
sheepluva [Mon, 28 Mar 2011 16:24:42 +0200] rev 5056
Beach-Theme: fix+crop horizon and sky
2011-03-28 Beach-Theme: theme.cfg conversion+fix
sheepluva [Mon, 28 Mar 2011 16:07:27 +0200] rev 5055
Beach-Theme: theme.cfg conversion+fix
2011-03-28 Beach Theme (as for .15)
Miguelac [Mon, 28 Mar 2011 15:08:10 +0200] rev 5054
Beach Theme (as for .15)
2011-03-27 this should help people hacking the cmake files
koda [Sun, 27 Mar 2011 01:53:59 +0100] rev 5053
this should help people hacking the cmake files (removes old comments, BUNDLE and other macros, updates to INSTALL file)
2011-03-26 fix a couple of loose ends
koda [Sat, 26 Mar 2011 22:49:38 +0100] rev 5052
fix a couple of loose ends
2011-03-26 merge and remove QDebug
nemo [Fri, 25 Mar 2011 20:02:27 -0400] rev 5051
merge and remove QDebug
2011-03-25 unbreak SDL 1.2 build. Koda needs to look at this
nemo [Fri, 25 Mar 2011 19:42:00 -0400] rev 5050
unbreak SDL 1.2 build. Koda needs to look at this
2011-03-25 Delay portal gun a bit, reduce mudball
nemo [Fri, 25 Mar 2011 19:25:50 -0400] rev 5049
Delay portal gun a bit, reduce mudball
2011-03-25 That game has renamed
unc0rr [Fri, 25 Mar 2011 20:52:42 +0300] rev 5048
That game has renamed
2011-03-24 merge
koda [Thu, 24 Mar 2011 17:29:10 +0100] rev 5047
merge
2011-03-24 this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
koda [Thu, 24 Mar 2011 17:28:36 +0100] rev 5046
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
2011-03-24 this supposedly makes hwengine work with sdl 1.3 past rev 5296
koda [Thu, 24 Mar 2011 16:06:03 +0100] rev 5045
this supposedly makes hwengine work with sdl 1.3 past rev 5296
2011-03-23 I changed r. Still not a perfect fix.
Colin Rice (clr_) [Wed, 23 Mar 2011 16:32:24 +0100] rev 5044
I changed r. Still not a perfect fix.
2011-03-23 glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
koda [Wed, 23 Mar 2011 16:27:24 +0100] rev 5043
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
2011-03-23 Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Colin Rice (clr_) [Wed, 23 Mar 2011 14:15:20 +0100] rev 5042
Patch for issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
2011-03-23 Fix endianness
nemo [Tue, 22 Mar 2011 23:01:26 -0400] rev 5041
Fix endianness
2011-03-22 Fix straight lines drawing issues
unc0rr [Tue, 22 Mar 2011 19:27:14 +0300] rev 5040
Fix straight lines drawing issues
2011-03-22 Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
nemo [Tue, 22 Mar 2011 01:30:51 -0400] rev 5039
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
2011-03-22 tweak to crosshair
nemo [Mon, 21 Mar 2011 22:38:27 -0400] rev 5038
tweak to crosshair
2011-03-21 Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
unc0rr [Mon, 21 Mar 2011 21:38:44 +0300] rev 5037
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
2011-03-21 merge
unc0rr [Mon, 21 Mar 2011 21:23:39 +0300] rev 5036
merge
2011-03-20 nikin just wants to get commit count up
nikin [Sun, 20 Mar 2011 15:22:55 -0400] rev 5035
nikin just wants to get commit count up
2011-03-20 Remove floating point to avoid desync
nikin [Sun, 20 Mar 2011 15:07:45 -0400] rev 5034
Remove floating point to avoid desync
2011-03-20 remove ammo if you suicide in the middle of uses
nemo [Sun, 20 Mar 2011 15:00:01 -0400] rev 5033
remove ammo if you suicide in the middle of uses
2011-03-20 Replaced bs2packs.
EJ <eivind.jahren@gmail.com> [Sun, 20 Mar 2011 15:03:39 +0100] rev 5032
Replaced bs2packs.
2011-03-20 Adjust conditions for showing crosshair
nemo [Sun, 20 Mar 2011 12:52:36 -0400] rev 5031
Adjust conditions for showing crosshair
2011-03-21 Changed the standard show function to Text.Show.ByteString, and misc.
EJ <eivind.jahren@gmail.com> [Mon, 21 Mar 2011 21:04:20 +0300] rev 5030
Changed the standard show function to Text.Show.ByteString, and misc. ByteString related changes in gameServer.
2011-03-25 solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com> [Fri, 25 Mar 2011 23:35:04 +0200] rev 5029
solved issue #197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
2011-03-20 This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
shreyasbp@gmail.com [Sun, 20 Mar 2011 08:42:32 +0000] rev 5028
This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
2011-03-20 portuguese updates
inu [Sat, 19 Mar 2011 20:25:10 -0400] rev 5027
portuguese updates
2011-03-20 percentage modifier for get away time
nikin [Sat, 19 Mar 2011 20:24:31 -0400] rev 5026
percentage modifier for get away time
2011-03-19 Land sprayer tweaks, make land spray and mudball not end turn
nemo [Sat, 19 Mar 2011 19:41:59 -0400] rev 5025
Land sprayer tweaks, make land spray and mudball not end turn
2011-03-19 Landgun, first pass. At sdw's request.
nemo [Sat, 19 Mar 2011 17:49:27 -0400] rev 5024
Landgun, first pass. At sdw's request.
2011-03-19 Remove stray pixels
nemo [Sat, 19 Mar 2011 16:00:10 -0400] rev 5023
Remove stray pixels
2011-03-19 some final work and buggfix for Tag Team, it is now playable
Henek [Sat, 19 Mar 2011 16:19:50 +0100] rev 5022
some final work and buggfix for Tag Team, it is now playable
2011-03-19 redone tag team to work and be beautifully coded
Henek [Sat, 19 Mar 2011 14:38:49 +0100] rev 5021
redone tag team to work and be beautifully coded
2011-03-17 merge
koda [Thu, 17 Mar 2011 23:53:51 +0100] rev 5020
merge
2011-03-17 allows for building hedgewars with SDL-1.3
koda [Thu, 17 Mar 2011 23:53:33 +0100] rev 5019
allows for building hedgewars with SDL-1.3 also reordered other sdl~version dependent macros into a proper cmake module file
2011-03-17 and or is not or and is not and
koda [Thu, 17 Mar 2011 22:35:46 +0100] rev 5018
and or is not or and is not and
2011-03-17 update headers a bit
koda [Thu, 17 Mar 2011 16:42:59 +0100] rev 5017
update headers a bit
2011-03-17 added game mode Tag Team, mostly untested, please test :)
Henek [Thu, 17 Mar 2011 23:11:48 +0100] rev 5016
added game mode Tag Team, mostly untested, please test :)
2011-03-17 my bad
koda [Thu, 17 Mar 2011 16:19:03 +0100] rev 5015
my bad
2011-03-16 should probably fix broken flakes, my bad
Henek [Wed, 16 Mar 2011 22:45:42 +0100] rev 5014
should probably fix broken flakes, my bad
2011-03-16 added GetCurAmmoType to lua
Henek [Wed, 16 Mar 2011 17:25:05 +0100] rev 5013
added GetCurAmmoType to lua
2011-03-14 No unblock needed
unc0rr [Mon, 14 Mar 2011 20:08:53 +0300] rev 5012
No unblock needed
2011-03-14 I must have been on drugs when wrote it
unc0rr [Mon, 14 Mar 2011 20:04:51 +0300] rev 5011
I must have been on drugs when wrote it
2011-03-13 merge
unc0rr [Sun, 13 Mar 2011 20:34:27 +0300] rev 5010
merge
2011-03-13 Store bans in .ini file
unc0rr [Sun, 13 Mar 2011 20:34:01 +0300] rev 5009
Store bans in .ini file
2011-03-13 Don't add ip ban with new timestamp when user gets kicked due to ban
unc0rr [Sun, 13 Mar 2011 20:25:44 +0300] rev 5008
Don't add ip ban with new timestamp when user gets kicked due to ban
2011-03-13 Get rid of lastLogins, implement bans system
unc0rr [Sun, 13 Mar 2011 20:21:27 +0300] rev 5007
Get rid of lastLogins, implement bans system
2011-03-13 - Remove not needed Show instances
unc0rr [Sun, 13 Mar 2011 15:20:07 +0300] rev 5006
- Remove not needed Show instances - Introduce BanInfo data type
2011-03-13 Oops
unc0rr [Sun, 13 Mar 2011 15:09:29 +0300] rev 5005
Oops
2011-03-13 update some sdl-1.3 bindings (working up to rev 5296)
koda [Sun, 13 Mar 2011 18:23:51 +0100] rev 5004
update some sdl-1.3 bindings (working up to rev 5296)
2011-03-13 Implement Store truncating, so the memory even gets freed sometimes
unc0rr [Sun, 13 Mar 2011 15:09:04 +0300] rev 5003
Implement Store truncating, so the memory even gets freed sometimes
2011-03-13 we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
koda [Sun, 13 Mar 2011 03:43:18 +0100] rev 5002
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
2011-03-12 Better quit message
unc0rr [Sat, 12 Mar 2011 22:55:25 +0300] rev 5001
Better quit message
2011-03-12 - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
unc0rr [Sat, 12 Mar 2011 22:42:01 +0300] rev 5000
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread) - Better exception handling in recieving thread
2011-03-11 - Fix a problem with ghost teams (missing 'not')
unc0rr [Fri, 11 Mar 2011 22:22:28 +0300] rev 4999
- Fix a problem with ghost teams (missing 'not') - Fix formatting a little bit
2011-03-10 Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
unc0rr [Thu, 10 Mar 2011 22:28:40 +0300] rev 4998
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
2011-03-09 correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
Henek [Wed, 09 Mar 2011 22:39:35 +0100] rev 4997
correcting two misstakes in en.txt and sv.txt as reported by Cairo and others most definitely present in other locals too
2011-03-09 Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
unc0rr [Wed, 09 Mar 2011 22:11:29 +0300] rev 4996
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
2011-03-09 Fix comments spelling
unc0rr [Wed, 09 Mar 2011 21:41:16 +0300] rev 4995
Fix comments spelling
2011-03-08 Issue #194, turn off followgear for altuse
nemo [Tue, 08 Mar 2011 15:50:42 -0500] rev 4994
issue #194, turn off followgear for altuse
2011-03-08 Fix split
unc0rr [Tue, 08 Mar 2011 22:18:35 +0300] rev 4993
Fix split
2011-03-08 - Simplify insane TConfig code
unc0rr [Tue, 08 Mar 2011 21:45:00 +0300] rev 4992
- Simplify insane TConfig code - Fix a bunch of warning
2011-03-08 Fix check for duplicated nickname
unc0rr [Tue, 08 Mar 2011 21:27:44 +0300] rev 4991
Fix check for duplicated nickname
2011-03-06 Write latest protocol version too
unc0rr [Sun, 06 Mar 2011 21:55:44 +0300] rev 4990
Write latest protocol version too
2011-03-06 - Write server config into .ini file on change
unc0rr [Sun, 06 Mar 2011 21:54:37 +0300] rev 4989
- Write server config into .ini file on change - Import Data.TConfig into project, make it export Conf constructor, remove all workarounds for missing constructor in server.
2011-03-05 Store more parameters in ini file
unc0rr [Sat, 05 Mar 2011 22:39:26 +0300] rev 4988
Store more parameters in ini file
2011-03-05 Use 'undefined' less (replace with default values and 'error')
unc0rr [Sat, 05 Mar 2011 22:23:14 +0300] rev 4987
Use 'undefined' less (replace with default values and 'error')
2011-03-05 Use Maybe for storing client's clan, allows less error-prone spectator checks
unc0rr [Sat, 05 Mar 2011 22:16:29 +0300] rev 4986
Use Maybe for storing client's clan, allows less error-prone spectator checks
2011-03-05 added PlaceGirder to lua
Henek [Sat, 05 Mar 2011 13:07:02 +0100] rev 4985
added PlaceGirder to lua
2011-03-05 Fix build
unc0rr [Sat, 05 Mar 2011 09:34:21 +0300] rev 4984
Fix build
2011-03-05 Better support for 0.9.15
unc0rr [Sat, 05 Mar 2011 09:32:11 +0300] rev 4983
Better support for 0.9.15
2011-03-04 Add dbName parameter to .ini file, fix some warnings
unc0rr [Fri, 04 Mar 2011 22:45:28 +0300] rev 4982
Add dbName parameter to .ini file, fix some warnings
2011-03-04 Optimize check (not like it is called much, just ffs; not tested)
unc0rr [Fri, 04 Mar 2011 11:30:53 +0300] rev 4981
Optimize check (not like it is called much, just ffs; not tested)
2011-03-03 merge
unc0rr [Thu, 03 Mar 2011 22:15:42 +0300] rev 4980
merge
2011-03-02 fix bad ogg name
nemo [Wed, 02 Mar 2011 15:57:44 -0500] rev 4979
fix bad ogg name
2011-03-02 add victory/flawless victory sounds. untested
nemo [Wed, 02 Mar 2011 15:19:55 -0500] rev 4978
add victory/flawless victory sounds. untested
2011-03-02 Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
nemo [Wed, 02 Mar 2011 11:48:02 -0500] rev 4977
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
2011-03-01 Happy 2011 :)
koda [Wed, 02 Mar 2011 00:27:20 +0100] rev 4976
Happy 2011 :)
2011-03-03 Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
unc0rr [Thu, 03 Mar 2011 22:15:13 +0300] rev 4975
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-28 Add stubs for server config reading and writing routines
unc0rr [Mon, 28 Feb 2011 22:28:43 +0300] rev 4974
Add stubs for server config reading and writing routines
2011-02-28 Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
unc0rr [Mon, 28 Feb 2011 22:04:10 +0300] rev 4973
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
2011-02-27 replace removed command
nemo [Sun, 27 Feb 2011 18:55:34 -0500] rev 4972
replace removed command
2011-02-27 merge
nemo [Sun, 27 Feb 2011 18:03:33 -0500] rev 4971
merge
2011-02-27 Oops, forgot to hg add this file
unc0rr [Sun, 27 Feb 2011 21:45:37 +0300] rev 4970
Oops, forgot to hg add this file
2011-02-27 visual tweak to smoke
nemo [Sun, 27 Feb 2011 13:35:08 -0500] rev 4969
visual tweak to smoke
2011-02-27 Read server config from file
unc0rr [Sun, 27 Feb 2011 21:06:28 +0300] rev 4968
Read server config from file
2011-02-27 merge
unc0rr [Sun, 27 Feb 2011 20:58:59 +0300] rev 4967
merge
2011-02-27 make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
nemo [Sun, 27 Feb 2011 12:56:36 -0500] rev 4966
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
2011-02-27 Ukrainian translation update
igor-hkr@mail.ru [Sun, 27 Feb 2011 20:58:43 +0300] rev 4965
Ukrainian translation update
2011-02-27 merge
unc0rr [Sun, 27 Feb 2011 20:15:48 +0300] rev 4964
merge
2011-02-27 add friendslist whitelist to autokick, and more merging
nemo [Sun, 27 Feb 2011 11:46:41 -0500] rev 4963
add friendslist whitelist to autokick, and more merging
2011-02-27 Start new server on RestartException
unc0rr [Sun, 27 Feb 2011 20:15:09 +0300] rev 4962
Start new server on RestartException
2011-02-27 merge
unc0rr [Sun, 27 Feb 2011 19:32:44 +0300] rev 4961
merge
2011-02-27 merge
unc0rr [Sun, 27 Feb 2011 19:32:14 +0300] rev 4960
merge
2011-02-24 ShutdownException for server shutdown
unc0rr [Thu, 24 Feb 2011 22:01:36 +0300] rev 4959
ShutdownException for server shutdown
2011-02-27 Autokick ignored players from game room on join. Needs testing.
nemo [Sun, 27 Feb 2011 11:32:48 -0500] rev 4958
Autokick ignored players from game room on join. Needs testing.
2011-02-23 Remove deprecated statistics MVar
unc0rr [Wed, 23 Feb 2011 18:38:11 +0300] rev 4957
Remove deprecated statistics MVar
2011-02-26 usound: added function for loops with fade in and out
koda [Sat, 26 Feb 2011 15:56:11 +0100] rev 4956
usound: added function for loops with fade in and out airplane attacks: added stunt sound (issue #54)
2011-02-23 Don't forkIO main loop
unc0rr [Wed, 23 Feb 2011 18:34:07 +0300] rev 4955
Don't forkIO main loop
2011-02-25 Fix PNG offsets (also some non-RGB)
nemo [Fri, 25 Feb 2011 16:32:24 -0500] rev 4954
Fix PNG offsets (also some non-RGB)
2011-02-22 Fixed scoring exploit on Control and removed user branding from the map
mikade [Tue, 22 Feb 2011 18:51:22 +0200] rev 4953
Fixed scoring exploit on Control and removed user branding from the map Changed hog positioning code on CTF_Blizzard so that each side is positioned in the same manner, and gets to move in the same order Fixed version control fail in CTF_Blizzard
2011-02-19 Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
koda [Sat, 19 Feb 2011 04:04:34 +0100] rev 4952
Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
2011-02-19 fix silly validation and signature Hedgewars-iOS-1.2.3
koda [Sat, 19 Feb 2011 04:04:29 +0100] rev 4951
fix silly validation and signature
2011-02-19 disable the two last workinprogress weapons on the ios release
koda [Sat, 19 Feb 2011 02:21:09 +0100] rev 4950
disable the two last workinprogress weapons on the ios release
2011-02-19 ios version bump
koda [Sat, 19 Feb 2011 01:42:12 +0100] rev 4949
ios version bump
2011-02-19 remove unused ios code
koda [Sat, 19 Feb 2011 01:38:40 +0100] rev 4948
remove unused ios code
2011-02-19 don't play button sounds when audio is off
koda [Sat, 19 Feb 2011 01:01:03 +0100] rev 4947
don't play button sounds when audio is off
2011-02-17 better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda [Fri, 18 Feb 2011 00:31:01 +0100] rev 4946
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
2011-02-17 in the cocoa ammomenu show descriptions properly for lower weapons
koda [Fri, 18 Feb 2011 00:21:36 +0100] rev 4945
in the cocoa ammomenu show descriptions properly for lower weapons updated the way to update weaponset
2011-02-16 More robust login system when db server goes away
unc0rr [Wed, 16 Feb 2011 13:07:00 +0300] rev 4944
More robust login system when db server goes away
2011-02-16 Allow users to join official server even when there's no db connection
unc0rr [Wed, 16 Feb 2011 12:49:12 +0300] rev 4943
Allow users to join official server even when there's no db connection
2011-02-16 Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
unc0rr [Wed, 16 Feb 2011 12:07:30 +0300] rev 4942
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-15 Fix for my last commit (which was all nonsense)
unc0rr [Tue, 15 Feb 2011 21:12:22 +0300] rev 4941
Fix for my last commit (which was all nonsense)
2011-02-14 merge
nemo [Mon, 14 Feb 2011 08:31:45 -0500] rev 4940
merge
2011-02-10 screenshot binding for library (on ios it just plays the sound)
koda [Fri, 11 Feb 2011 00:15:11 +0100] rev 4939
screenshot binding for library (on ios it just plays the sound)
2011-02-10 use ctrl instead of alt to avoid colliding with linux window positioning
nemo [Wed, 09 Feb 2011 23:26:01 -0500] rev 4938
use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09 Draw straight lines while holding Alt key
unc0rr [Wed, 09 Feb 2011 21:59:43 +0300] rev 4937
Draw straight lines while holding Alt key
2011-02-08 Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
unc0rr [Tue, 08 Feb 2011 22:24:30 +0300] rev 4936
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-08 screenshots 4 ios
koda [Tue, 08 Feb 2011 02:43:07 +0100] rev 4935
screenshots 4 ios
2011-02-07 i obviously forgot one piece
koda [Mon, 07 Feb 2011 23:22:14 +0100] rev 4934
i obviously forgot one piece
2011-02-07 update sdl apis to use the new rendering functions
koda [Mon, 07 Feb 2011 23:12:56 +0100] rev 4933
update sdl apis to use the new rendering functions
2011-02-06 - Take into account hlint suggestions
unc0rr [Sun, 06 Feb 2011 21:50:29 +0300] rev 4932
- Take into account hlint suggestions - Fix almost all warnings
2011-02-06 Don't accept EM message when the game isn't started
unc0rr [Sun, 06 Feb 2011 18:59:53 +0300] rev 4931
Don't accept EM message when the game isn't started
2011-02-06 fix issue 185 :|
koda [Sun, 06 Feb 2011 13:19:00 +0100] rev 4930
fix issue #185 :| also fix compilation & universal binary stuff for hwlib under macosx
2011-02-06 I need this export in order to not have the wrapper.c fail to find Game() on linux
sheepluva [Sun, 06 Feb 2011 11:39:11 +0100] rev 4929
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P
2011-02-06 fix engine library compilation on linux/amd64
sheepluva [Sun, 06 Feb 2011 11:34:52 +0100] rev 4928
fix engine library compilation on linux/amd64
2011-02-06 remove redundant note
sheepluva [Sun, 06 Feb 2011 10:36:01 +0100] rev 4927
remove redundant note
2011-02-06 update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
sheepluva [Sun, 06 Feb 2011 10:28:59 +0100] rev 4926
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
2011-02-05 initialize pointers properly with nil
sheepluva [Sun, 06 Feb 2011 00:47:00 +0100] rev 4925
initialize pointers properly with nil
2011-02-05 show dual head mode some love
koda [Sat, 05 Feb 2011 22:22:16 +0100] rev 4924
show dual head mode some love
2011-02-05 Fix admin stuff :D
unc0rr [Sat, 05 Feb 2011 23:37:25 +0300] rev 4923
Fix admin stuff :D
2011-02-05 Fix password checking
unc0rr [Sat, 05 Feb 2011 23:33:10 +0300] rev 4922
Fix password checking
2011-02-05 Fix build of official server
unc0rr [Sat, 05 Feb 2011 23:15:22 +0300] rev 4921
Fix build of official server
2011-02-05 cleaning up how chat is handled on idevices
koda [Sat, 05 Feb 2011 15:45:44 +0100] rev 4920
cleaning up how chat is handled on idevices updated project to use updated libs some leaks resolved (maybe)
2011-02-05 Updated Slovak translation
jose1711 [Sat, 05 Feb 2011 15:36:02 +0100] rev 4919
Updated Slovak translation
2011-02-05 Add Unique field to Client structure, and use it to check for matching recieved account status with client
unc0rr [Sat, 05 Feb 2011 11:32:15 +0300] rev 4918
Add Unique field to Client structure, and use it to check for matching recieved account status with client
2011-02-05 Convert READY and NOT_READY messages to CLIENT_FLAGS message
unc0rr [Sat, 05 Feb 2011 11:05:16 +0300] rev 4917
Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-04 italian translation :D
Marco Bresciani [Fri, 04 Feb 2011 20:41:46 +0100] rev 4916
italian translation :D
2011-02-04 fix porkey hat (image height, animation) and sheep hat (image height)
sheepluva [Fri, 04 Feb 2011 07:13:58 +0100] rev 4915
fix porkey hat (image height, animation) and sheep hat (image height)
2011-02-03 Stub for server restart command
unc0rr [Thu, 03 Feb 2011 22:29:10 +0300] rev 4914
Stub for server restart command
2011-02-03 graphic for sinegun, will probably tweak it soon(TM) though
sheepluva [Thu, 03 Feb 2011 07:00:38 +0100] rev 4913
graphic for sinegun, will probably tweak it soon(TM) though
2011-02-02 change order of statspage/gamerun when running in dual screen
koda [Thu, 03 Feb 2011 00:23:41 +0100] rev 4912
change order of statspage/gamerun when running in dual screen
2011-02-02 update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
koda [Wed, 02 Feb 2011 23:38:44 +0100] rev 4911
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-02-02 guess what? merge 0.9.15 again...
koda [Wed, 02 Feb 2011 23:21:14 +0100] rev 4910
guess what? merge 0.9.15 again...
2011-02-02 - Implement BAN protocol command
unc0rr [Wed, 02 Feb 2011 22:19:10 +0300] rev 4909
- Implement BAN protocol command - Make BanClient handler call KickClient
2011-02-02 Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
unc0rr [Wed, 02 Feb 2011 22:14:00 +0300] rev 4908
Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02 KICK and BAN actions (ban has no protocol command for it yet)
unc0rr [Wed, 02 Feb 2011 21:53:19 +0300] rev 4907
KICK and BAN actions (ban has no protocol command for it yet)
2011-02-02 Fix even more
unc0rr [Wed, 02 Feb 2011 21:23:47 +0300] rev 4906
Fix even more
2011-02-02 Fix merge :D
unc0rr [Wed, 02 Feb 2011 21:23:12 +0300] rev 4905
Fix merge :D
2011-02-02 Merge server refactor into default
unc0rr [Wed, 02 Feb 2011 11:28:38 +0300] rev 4904
Merge server refactor into default
2011-02-02 if source has uncommitted changes:
sheepluva [Wed, 02 Feb 2011 09:05:48 +0100] rev 4903
if source has uncommitted changes: * show notice during build * append "++" to frontend's versionstring/titlebar/demo names/save names
2011-02-02 if on dev version append hg revision id to demos/saves' filenames
sheepluva [Wed, 02 Feb 2011 07:40:36 +0100] rev 4902
if on dev version append hg revision id to demos/saves' filenames
2011-02-01 Thou shalt not leak!
sheepluva [Tue, 01 Feb 2011 19:49:10 +0100] rev 4901
Thou shalt not leak!
2011-02-01 addfilelog <3 debugfile
koda [Tue, 01 Feb 2011 15:30:08 +0100] rev 4900
addfilelog <3 debugfile
2011-02-01 automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
sheepluva [Tue, 01 Feb 2011 08:15:01 +0100] rev 4899
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
2011-02-01 stylesheet-based chat coloring (only internal for now)
sheepluva [Tue, 01 Feb 2011 07:52:50 +0100] rev 4898
stylesheet-based chat coloring (only internal for now)
2011-02-01 make names in chats clickable. still color adjustments needed; and testing
sheepluva [Tue, 01 Feb 2011 06:06:38 +0100] rev 4897
make names in chats clickable. still color adjustments needed; and testing
2011-01-31 open links in server message preview externally
sheepluva [Tue, 01 Feb 2011 00:24:28 +0100] rev 4896
open links in server message preview externally
2011-01-31 pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
koda [Tue, 01 Feb 2011 00:27:47 +0100] rev 4895
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
2011-01-31 merge 0.9.15 once again
koda [Tue, 01 Feb 2011 00:18:25 +0100] rev 4894
merge 0.9.15 once again
2011-01-31 make Random Weapons and No Jumping use the new custom goal function
Henek [Mon, 31 Jan 2011 21:59:59 +0100] rev 4893
make Random Weapons and No Jumping use the new custom goal function
2011-01-31 nicklist actions:
sheepluva [Mon, 31 Jan 2011 08:45:05 +0100] rev 4892
nicklist actions: * changed order * double-click will trigger the first action * "follow"-action not available in rooms
2011-01-31 oops 2
nemo [Sun, 30 Jan 2011 19:02:32 -0500] rev 4891
oops 2
2011-01-30 oops
nemo [Sun, 30 Jan 2011 18:49:55 -0500] rev 4890
oops
2011-01-30 Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
nemo [Sun, 30 Jan 2011 17:54:02 -0500] rev 4889
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it. Also add GearHidden to health recount. Oh. and NEEDS TESTING.
2011-01-30 activate icon display in menus
sheepluva [Sun, 30 Jan 2011 20:04:34 +0100] rev 4888
activate icon display in menus (menu icons are not displayed in qt by default in newer version)
2011-01-30 merge
unc0rr [Sun, 30 Jan 2011 21:33:39 +0300] rev 4887
merge
2011-01-30 fixed unlimeted fuel bug for rcplane
Henek [Sun, 30 Jan 2011 19:05:31 +0100] rev 4886
fixed unlimeted fuel bug for rcplane also added solid flag for tryplaceonland function
2011-01-30 Fix ApplyDamage accepting Damage == 0
unc0rr [Sun, 30 Jan 2011 21:33:08 +0300] rev 4885
Fix ApplyDamage accepting Damage == 0
2011-01-30 nicklists:
sheepluva [Sun, 30 Jan 2011 06:56:12 +0100] rev 4884
nicklists: * friends go to the top * ignored people go to the bottom * first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments) friendslist/ignorelist: adding a nick to one will remove it from other
2011-01-29 added dummy for tardis and ugly icons for tardis and structure
Henek [Sat, 29 Jan 2011 21:16:09 +0100] rev 4883
added dummy for tardis and ugly icons for tardis and structure also added ability to add goals for lua, but forgot it so might not work
2011-01-29 expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
nemo [Sat, 29 Jan 2011 14:54:08 -0500] rev 4882
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
2011-01-29 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek [Sat, 29 Jan 2011 18:18:44 +0100] rev 4881
still in developement take on adding structures, working hiding of hogs and ejecting them later. also some refactoring in uGears to evade "ambigous" variable names and, a little tweak to teleportation code that should not affect game but will help in for instance lua
2011-01-29 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva [Sat, 29 Jan 2011 17:40:45 +0100] rev 4880
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair) thanks to CheezeMonkey for discovering this bug also: fix confusing indentation notice: this does NOT fix the hovering-mine-cluster-bug
2011-01-29 Ask for another nickname on collision. Works only with new server.
unc0rr [Sat, 29 Jan 2011 17:40:49 +0300] rev 4879
Ask for another nickname on collision. Works only with new server.
2011-01-29 Update frontend's project file
unc0rr [Sat, 29 Jan 2011 15:39:04 +0300] rev 4878
Update frontend's project file
2011-01-29 nick sorting: give letters priority over all other chars
sheepluva [Sat, 29 Jan 2011 05:39:24 +0100] rev 4877
nick sorting: give letters priority over all other chars
2011-01-29 sort nick lists case-insensitive
sheepluva [Sat, 29 Jan 2011 01:08:39 +0100] rev 4876
sort nick lists case-insensitive
2011-01-28 lua: getter and setter for hedgehog hats
sheepluva [Fri, 28 Jan 2011 03:30:14 +0100] rev 4875
lua: getter and setter for hedgehog hats
2011-01-28 procedure for loading hats
sheepluva [Fri, 28 Jan 2011 02:47:11 +0100] rev 4874
procedure for loading hats
2011-01-25 add a new lua library with misc tools and removed redundant tracker functions
Henek [Tue, 25 Jan 2011 20:32:58 +0100] rev 4873
add a new lua library with misc tools and removed redundant tracker functions
2011-01-24 Two new gameplay modes: Tumbler and Racer.
mikade [Mon, 24 Jan 2011 23:48:44 +0200] rev 4872
Two new gameplay modes: Tumbler and Racer. Knock hedgehogs with Tumber. Race against your friends with Racer. Both modes could still use more development.
2011-01-24 bugfix for flag spawn, teleporter + rope
mikade [Mon, 24 Jan 2011 14:52:55 -0500] rev 4871
bugfix for flag spawn, teleporter + rope
2011-01-22 trim net nick in frontend
sheepluva [Sat, 22 Jan 2011 22:43:54 +0100] rev 4870
trim net nick in frontend
2011-01-22 added GetGearRaduis and minor Tracker things
Henek [Sat, 22 Jan 2011 22:31:05 +0100] rev 4869
added GetGearRaduis and minor Tracker things
2011-01-22 merge
unc0rr [Sat, 22 Jan 2011 22:39:35 +0300] rev 4868
merge
2011-01-22 let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva [Sat, 22 Jan 2011 19:40:57 +0100] rev 4867
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22 Disallow isSpace chars at start and end of nicknames and room names
unc0rr [Sat, 22 Jan 2011 22:37:12 +0300] rev 4866
Disallow isSpace chars at start and end of nicknames and room names
2011-01-21 *sigh*
nemo [Fri, 21 Jan 2011 17:07:42 -0500] rev 4865
*sigh*
2011-01-21 Fix typos in tips
mikade [Fri, 21 Jan 2011 11:45:31 -0500] rev 4864
Fix typos in tips
2011-01-21 updated italian translation
nemo [Fri, 21 Jan 2011 11:15:13 -0500] rev 4863
updated italian translation
2011-01-20 Fix empty message resulting in corrupted packets
unc0rr [Thu, 20 Jan 2011 21:32:39 +0300] rev 4862
Fix empty message resulting in corrupted packets
2011-01-20 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20 ios has still a case sensitive file system
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
2011-01-19 disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
2011-01-19 new local play button graphic
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
2011-01-19 rename firepunch to shoryuken
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
2011-01-19 implemented ranking in ios stats pages
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
2011-01-18 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18 adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18 sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18 Added tag 0.9.14.1-release for changeset ae71dff40ecc
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18 SwitchHog in scripting
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
2011-01-17 code cleanup
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
2011-01-17 merge
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
2011-01-17 merge experimental3D in default
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
2011-01-17 slim down .hgtags
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
2013-02-25 closing old branch experimental3D
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
2011-01-17 merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
2011-01-17 merge default into experimental3D experimental3D
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
2011-01-16 merge in script tweaks
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
2011-01-16 readding cabal file for the server, burp not shure why it had gone
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
2011-01-14 you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
2011-01-14 also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-13 Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
2011-01-13 Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-12 also example flake
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
2011-01-12 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12 Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
2011-01-12 Doesn't work as expected
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
2011-01-11 update collision in set gear position
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
2011-01-10 Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
2011-01-10 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10 Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
2011-01-10 Fix formatting
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
2011-01-09 Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09 Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
unc0rr [Sun, 09 Jan 2011 21:37:45 +0300] rev 4826
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09 Add a space for better looking console message
unc0rr [Sun, 09 Jan 2011 21:36:51 +0300] rev 4825
Add a space for better looking console message
2011-01-07 Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
2011-01-07 Oops, fix build
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
2011-01-07 Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
2011-01-07 Greek translation
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
2011-01-06 reset weapons default in shoppa.
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
2011-01-05 ctf_blizzard ios fix
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
2011-01-16 rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate move visual gears around levels to have smooth stereo effect
2011-01-04 Small tweak to filter
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
2011-01-15 use a different depth for different layers (land, water, explosions) experimental3D
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
2011-01-04 Clearly state which port is IPC connection on
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
2011-01-04 smaller rearrangement of (non stereo related) variables experimental3D
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
2011-01-04 Make barrels drop when hog walks away from under it
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
2011-01-04 merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
2011-01-04 add new robot badge to sources
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
2011-01-03 Apply RGBA consistently in Tint
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
2011-01-02 rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02 remove obsolete TrainingFlags code
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
2011-01-02 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-01 added flake configuration also in sudden death and SDClouds for underwater
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
2011-01-01 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01 Updated Slovak translation
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
2011-01-01 Flakes were updating the wrong coordinates when rqBlurryLand was on
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01 part #2
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
2011-01-01 my attempt of "detach rope if the Land[] vanishes"
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
2010-12-31 fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31 fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
2010-12-31 revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31 Avoid drawing if there's a hog/object behind
Palewolf [Fri, 31 Dec 2010 21:30:38 +0100] rev 4796
Avoid drawing if there's a hog/object behind
2010-12-31 Make flakes smaller by popular demand.
Palewolf [Fri, 31 Dec 2010 19:31:37 +0100] rev 4795
Make flakes smaller by popular demand.
2010-12-31 Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
koda [Fri, 31 Dec 2010 04:08:57 +0100] rev 4794
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31 merge and fix my typos Hedgewars-iOS-1.2.2
koda [Fri, 31 Dec 2010 03:29:41 +0100] rev 4793
merge and fix my typos
2010-12-31 sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek [Fri, 31 Dec 2010 01:05:23 +0100] rev 4792
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-30 Snow blends into land, trys to fill the gaps
Palewolf [Fri, 31 Dec 2010 00:37:39 +0100] rev 4791
Snow blends into land, trys to fill the gaps
2010-12-30 fix portal gun wrong color issue
sheepluva [Thu, 30 Dec 2010 22:20:17 +0100] rev 4790
fix portal gun wrong color issue
2010-12-30 finnished refactoring the rest themes, and note comments on Eyes and Deepspace
Henek [Thu, 30 Dec 2010 20:55:22 +0100] rev 4789
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30 Updated Slovak translation (lua)
jose1711 [Thu, 30 Dec 2010 20:10:26 +0100] rev 4788
Updated Slovak translation (lua)
2010-12-30 Merge
jose1711 [Thu, 30 Dec 2010 19:36:40 +0100] rev 4787
Merge
2010-12-30 French translation finally gets some love
ourobolos [Thu, 30 Dec 2010 11:32:04 -0500] rev 4786
French translation finally gets some love
2010-12-30 some more themes updated, note comments on brick
Henek [Thu, 30 Dec 2010 16:21:14 +0100] rev 4785
some more themes updated, note comments on brick
2010-12-30 avoid uninitialised pointer. thanks to dead.mazayus
nemo [Thu, 30 Dec 2010 09:58:05 -0500] rev 4784
avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30 nil check
nemo [Wed, 29 Dec 2010 22:44:45 -0500] rev 4783
nil check
2010-12-30 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek [Thu, 30 Dec 2010 01:44:55 +0100] rev 4782
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2011-09-19 Close branch 0.9.15
unc0rr [Tue, 20 Sep 2011 00:00:22 +0400] rev 4781
Close branch
2010-12-29 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo [Wed, 29 Dec 2010 16:21:30 -0500] rev 4780
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2011-06-29 merge 0.9.15
koda [Wed, 29 Jun 2011 21:52:07 +0200] rev 4779
merge
2010-12-29 have napalm strike bombs explode right over the target
sheepluva [Wed, 29 Dec 2010 17:27:33 +0100] rev 4778
have napalm strike bombs explode right over the target
2011-02-26 info.plist 2011 0.9.15
koda [Sat, 26 Feb 2011 17:07:30 +0100] rev 4777
info.plist 2011
2010-12-29 set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
sheepluva [Wed, 29 Dec 2010 15:57:13 +0100] rev 4776
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2011-02-02 add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
koda [Wed, 02 Feb 2011 09:23:42 +0100] rev 4775
add NOAUTOUPDATE symbol and hedgewars-server.cabal
2010-12-29 fix parachute wall climbing bug
sheepluva [Wed, 29 Dec 2010 14:59:56 +0100] rev 4774
fix parachute wall climbing bug
2011-01-31 yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
koda [Tue, 01 Feb 2011 00:12:19 +0100] rev 4773
yay, sdl resumed development and accepted some of our patches in mainstream
2010-12-29 sudden death: now having theme support, still some work though with config
Henek [Wed, 29 Dec 2010 02:15:37 +0100] rev 4772
sudden death: now having theme support, still some work though with config
2011-01-27 how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
sheepluva [Thu, 27 Jan 2011 22:55:11 +0100] rev 4771
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
2010-12-29 Strip a redundant entry, just use "successful"
nemo [Tue, 28 Dec 2010 20:04:42 -0500] rev 4770
Strip a redundant entry, just use "successful"
2010-12-31 put nicer messages and split args
koda [Fri, 31 Dec 2010 03:22:30 +0100] rev 4769
put nicer messages and split args
2011-01-22 Disallow isSpace chars at start and end of nicknames and room names 0.9.15
unc0rr [Sat, 22 Jan 2011 22:35:53 +0300] rev 4768
Disallow isSpace chars at start and end of nicknames and room names
2010-12-29 return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
nemo [Tue, 28 Dec 2010 19:32:21 -0500] rev 4767
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-31 beautify stat page
koda [Fri, 31 Dec 2010 02:52:55 +0100] rev 4766
beautify stat page
2011-01-22 fixes for maps and quality = 0 0.9.15
koda [Sat, 22 Jan 2011 01:38:01 +0100] rev 4765
fixes for maps and quality = 0
2010-12-29 fix similar problem to last checkin with this lua, also fix line endings
nemo [Tue, 28 Dec 2010 19:20:30 -0500] rev 4764
fix similar problem to last checkin with this lua, also fix line endings
2010-12-31 unify stats display on ipad and non-ipad and on saved and normal games
koda [Fri, 31 Dec 2010 01:15:43 +0100] rev 4763
unify stats display on ipad and non-ipad and on saved and normal games
2011-01-20 Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
unc0rr [Thu, 20 Jan 2011 21:12:50 +0300] rev 4762
Impement 60 seconds ban after kick from server. Not tested at all.
2010-12-29 Unbreak reduce quality on snow/christmas. Thanks Cairo.
nemo [Tue, 28 Dec 2010 19:05:58 -0500] rev 4761
Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-30 simplify stats handling
koda [Fri, 31 Dec 2010 00:10:38 +0100] rev 4760
simplify stats handling
2011-01-17 ctrl+q closes frontend also on linux and windows 0.9.15
koda [Mon, 17 Jan 2011 14:53:14 +0100] rev 4759
ctrl+q closes frontend also on linux and windows
2010-12-29 drill strike falling instead of exploding when exiting ground
Henek [Wed, 29 Dec 2010 01:01:51 +0100] rev 4758
drill strike falling instead of exploding when exiting ground
2010-12-30 initial stats display
koda [Thu, 30 Dec 2010 04:54:25 +0100] rev 4757
initial stats display
2011-01-17 add 32 bit version when building for macappstore 0.9.15
koda [Mon, 17 Jan 2011 08:37:43 +0100] rev 4756
add 32 bit version when building for macappstore
2010-12-28 Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
nemo [Tue, 28 Dec 2010 18:47:44 -0500] rev 4755
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
2010-12-30 moar code cleanup and initial saving of stats
koda [Thu, 30 Dec 2010 02:03:24 +0100] rev 4754
moar code cleanup and initial saving of stats
2011-01-15 Added tag 0.9.15-release for changeset 29ab0d49c3e6 0.9.15
koda [Sat, 15 Jan 2011 21:59:22 +0100] rev 4753
Added tag 0.9.15-release for changeset 29ab0d49c3e6
2010-12-28 ios version bump and code cleanup
koda [Wed, 29 Dec 2010 00:28:39 +0100] rev 4752
ios version bump and code cleanup
2011-01-15 possible fix hanging server on ctlr+w 0.9.15
koda [Sat, 15 Jan 2011 21:32:44 +0100] rev 4751
possible fix hanging server on ctlr+w
2010-12-28 oops, forgot to add the graphics
Henek [Wed, 29 Dec 2010 00:08:21 +0100] rev 4750
oops, forgot to add the graphics
2011-01-15 Removed tag 0.9.15 0.9.15
koda [Sat, 15 Jan 2011 21:00:45 +0100] rev 4749
Removed tag 0.9.15
2010-12-28 sudden death, now with visual and audial effects :D
Henek [Tue, 28 Dec 2010 23:53:37 +0100] rev 4748
sudden death, now with visual and audial effects :D
2010-12-28 Merge
jose1711 [Tue, 28 Dec 2010 22:40:12 +0100] rev 4747
Merge
2011-01-15 implemented actions for closing/enging program (needs testing over the net) 0.9.15
koda [Sat, 15 Jan 2011 16:44:32 +0100] rev 4746
implemented actions for closing/enging program (needs testing over the net)
2010-12-28 fix CMakeLists.txt for CTF_Blizzard
Henek [Tue, 28 Dec 2010 20:44:06 +0100] rev 4745
fix CMakeLists.txt for CTF_Blizzard
2011-01-13 general uKey refactor in preparaiton of two new shortcuts 0.9.15
koda [Fri, 14 Jan 2011 00:31:21 +0100] rev 4744
general uKey refactor in preparaiton of two new shortcuts
2010-12-28 Seems these aren't needed in CTF_Blizzard. Guess we'll find out
nemo [Tue, 28 Dec 2010 11:58:56 -0500] rev 4743
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
2011-01-13 Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
koda [Thu, 13 Jan 2011 04:25:20 +0100] rev 4742
Added tag 0.9.15 for changeset 29ab0d49c3e6
2010-12-28 Aaaand, strip these 2 as well.
nemo [Tue, 28 Dec 2010 11:06:46 -0500] rev 4741
Aaaand, strip these 2 as well.
2011-01-13 Removed tag 0.9.15 0.9.15
koda [Thu, 13 Jan 2011 04:24:54 +0100] rev 4740
Removed tag 0.9.15
2010-12-28 run pngcrush to strip sRGB / iCCP
nemo [Tue, 28 Dec 2010 10:22:19 -0500] rev 4739
run pngcrush to strip sRGB / iCCP
2011-01-13 merge 0.9.15
koda [Thu, 13 Jan 2011 04:18:31 +0100] rev 4738
merge
2010-12-27 Add Hangul to CheckCJK
nemo [Mon, 27 Dec 2010 17:34:51 -0500] rev 4737
Add Hangul to CheckCJK
2011-01-13 merge 0.9.15
koda [Thu, 13 Jan 2011 04:17:51 +0100] rev 4736
merge
2010-12-27 0.9.15 merge + typo fix
nemo [Mon, 27 Dec 2010 17:34:34 -0500] rev 4735
0.9.15 merge + typo fix
2011-01-13 merge 0.9.15
koda [Thu, 13 Jan 2011 04:17:19 +0100] rev 4734
merge
2011-01-13 Added tag 0.9.15 for changeset bd74fd83929a 0.9.15
koda [Thu, 13 Jan 2011 02:56:25 +0100] rev 4733
Added tag 0.9.15 for changeset bd74fd83929a
2011-06-27 expose the available translations in the plist file for 0.9.15 (rf31d1073345e) 0.9.15
koda [Tue, 28 Jun 2011 01:05:33 +0200] rev 4732
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
2010-12-27 merge 0.9.15 (with a typo fix)
nemo [Mon, 27 Dec 2010 16:32:15 -0500] rev 4731
merge 0.9.15 (with a typo fix)
2010-12-28 typo 0.9.15
koda [Tue, 28 Dec 2010 10:31:48 +0100] rev 4730
typo
2011-06-26 restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
koda [Sun, 26 Jun 2011 23:56:24 +0200] rev 4729
restore logging on mac for 0.9.15 as well (r91752f716d64)
2010-12-27 AddFileLogs 0.9.15
koda [Mon, 27 Dec 2010 22:22:50 +0100] rev 4728
AddFileLogs
2011-01-13 Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
koda [Thu, 13 Jan 2011 03:01:38 +0100] rev 4727
Added tag 0.9.15 for changeset 29ab0d49c3e6
2011-01-13 Removed tag 0.9.15 0.9.15
koda [Thu, 13 Jan 2011 03:07:55 +0100] rev 4726
Removed tag 0.9.15
2011-06-26 fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk) 0.9.15
koda [Sun, 26 Jun 2011 23:09:48 +0200] rev 4725
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
2010-12-27 make korean translation of engine available
Henek [Mon, 27 Dec 2010 22:47:18 +0100] rev 4724
make korean translation of engine available
2010-12-27 Changelog entry applies to .15 too 0.9.15 0.9.15-release
nemo [Mon, 27 Dec 2010 12:51:08 -0500] rev 4723
Changelog entry applies to .15 too
2010-12-27 update Swedish
Henek [Mon, 27 Dec 2010 19:49:40 +0100] rev 4722
update Swedish
2010-12-27 Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
nemo [Mon, 27 Dec 2010 12:47:51 -0500] rev 4721
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
2010-12-27 Allow people to see my clever seed names if I set to something other than random seed hash.
nemo [Mon, 27 Dec 2010 12:43:29 -0500] rev 4720
Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-27 First pass at korean locale
TrevInc [Sun, 26 Dec 2010 23:38:02 -0500] rev 4719
First pass at korean locale
2010-12-27 strip
nemo [Sun, 26 Dec 2010 23:35:55 -0500] rev 4718
strip
2010-12-27 Resize snowball in hand
nemo [Sun, 26 Dec 2010 23:35:31 -0500] rev 4717
Resize snowball in hand
2010-12-27 portuguese update
inu [Sun, 26 Dec 2010 23:11:20 -0500] rev 4716
portuguese update
2010-12-27 remove these again...
nemo [Sun, 26 Dec 2010 21:00:35 -0500] rev 4715
remove these again...
2010-12-27 moar polish
szczur [Sun, 26 Dec 2010 20:41:41 -0500] rev 4714
moar polish
2010-12-26 few more lua phrases
nemo [Sun, 26 Dec 2010 18:08:04 -0500] rev 4713
few more lua phrases
2010-12-26 a little addition to the changelog
Henek [Mon, 27 Dec 2010 00:04:50 +0100] rev 4712
a little addition to the changelog
2010-12-26 remove another missed dupe from previous generation
nemo [Sun, 26 Dec 2010 17:40:35 -0500] rev 4711
remove another missed dupe from previous generation
2010-12-26 fixed Swedish translation
Henek [Sun, 26 Dec 2010 23:28:11 +0100] rev 4710
fixed Swedish translation
2010-12-26 fixed strange config on room join and untranslated "Normal" gameplay option
Henek [Sun, 26 Dec 2010 23:18:43 +0100] rev 4709
fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26 add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo [Sun, 26 Dec 2010 16:56:33 -0500] rev 4708
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26 Add stubs for korean locale, now that we have a volunteer, update locale files
nemo [Sun, 26 Dec 2010 16:45:14 -0500] rev 4707
Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26 completely disable falling back to "say" in chHogSay
nemo [Sun, 26 Dec 2010 16:01:39 -0500] rev 4706
completely disable falling back to "say" in chHogSay
2010-12-26 ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
nemo [Sun, 26 Dec 2010 15:37:43 -0500] rev 4705
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26 increase snowball radius
nemo [Sun, 26 Dec 2010 15:30:24 -0500] rev 4704
increase snowball radius
2010-12-26 oh. and koda's revision too
nemo [Sun, 26 Dec 2010 15:29:04 -0500] rev 4703
oh. and koda's revision too
2010-12-26 merge 0.9.15 with default
nemo [Sun, 26 Dec 2010 15:28:44 -0500] rev 4702
merge 0.9.15 with default
2010-12-26 restore showing a bigger icon for themes
koda [Sun, 26 Dec 2010 19:30:51 +0100] rev 4701
restore showing a bigger icon for themes
2010-12-26 oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
nemo [Sun, 26 Dec 2010 12:42:22 -0500] rev 4700
oops. forgot to check on indestructible in combination with disableLandBack
2010-12-26 hide seed...
koda [Sun, 26 Dec 2010 19:25:40 +0100] rev 4699
hide seed...
2010-12-26 Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
mikade [Sun, 26 Dec 2010 17:31:58 +0100] rev 4698
Updated maps CTF, Control and new unscripted map Blizzard
2010-12-26 ban CMakeCache.txt
unc0rr [Sun, 26 Dec 2010 20:17:15 +0300] rev 4697
ban CMakeCache.txt
2010-12-26 merge default into 0.9.15 0.9.15
nemo [Sun, 26 Dec 2010 11:21:09 -0500] rev 4696
merge default into 0.9.15
2010-12-26 add a disabling for landback, set it if flakes are enabled
nemo [Sun, 26 Dec 2010 11:17:01 -0500] rev 4695
add a disabling for landback, set it if flakes are enabled
2010-12-26 Add 0.9.15 to the list of known versions
unc0rr [Sun, 26 Dec 2010 18:56:31 +0300] rev 4694
Add 0.9.15 to the list of known versions
2010-12-26 Apply 2fa92e9a0a here 0.9.15
unC0Rr [Sun, 26 Dec 2010 19:06:10 +0300] rev 4693
Apply 2fa92e9a0a here
2010-12-26 Update doc a bit
unc0rr [Sun, 26 Dec 2010 18:56:00 +0300] rev 4692
Update doc a bit
2010-12-26 Turn off dust when drilling through air 0.9.15
Palewolf [Sun, 26 Dec 2010 15:50:21 +0100] rev 4691
Turn off dust when drilling through air
2010-12-26 revert last change. ordinary fire is fine, but HHG screws up.
nemo [Sun, 26 Dec 2010 10:47:03 -0500] rev 4690
revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26 Added star, exclamation and question mark signs 0.9.15
Palewolf [Sun, 26 Dec 2010 14:58:28 +0100] rev 4689
Added star, exclamation and question mark signs
2010-12-26 disable landbackpixel on small explosions
nemo [Sun, 26 Dec 2010 10:31:10 -0500] rev 4688
disable landbackpixel on small explosions
2010-12-26 pull in a few changes from default 0.9.15
nemo [Sun, 26 Dec 2010 00:47:18 -0500] rev 4687
pull in a few changes from default
2010-12-26 remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo [Sun, 26 Dec 2010 00:28:23 -0500] rev 4686
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-25 Small fixes. Thanks Hennek. 0.9.15
Palewolf [Sun, 26 Dec 2010 00:15:41 +0100] rev 4685
Small fixes. Thanks Hennek.
2010-12-26 +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
nemo [Sat, 25 Dec 2010 22:58:35 -0500] rev 4684
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25 Updated changelog 0.9.15
Palewolf [Sat, 25 Dec 2010 22:44:20 +0100] rev 4683
Updated changelog
2010-12-26 add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
nemo [Sat, 25 Dec 2010 21:35:40 -0500] rev 4682
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25 Allow 8 teams in server 0.9.15
unc0rr [Sat, 25 Dec 2010 23:09:54 +0300] rev 4681
Allow 8 teams in server
2010-12-25 aaaaargh (fix cmakelists again)
nemo [Sat, 25 Dec 2010 14:52:16 -0500] rev 4680
aaaaargh (fix cmakelists again)
2010-12-25 Capture the flag (Blizzard) Map 0.9.15
Palewolf [Sat, 25 Dec 2010 20:47:29 +0100] rev 4679
Capture the flag (Blizzard) Map
2010-12-25 Capture the flag (Blizzard) Map
Palewolf [Sat, 25 Dec 2010 20:47:29 +0100] rev 4678
Capture the flag (Blizzard) Map
2010-12-25 Set version to 0.9.15, remove -dev suffix 0.9.15
unc0rr [Sat, 25 Dec 2010 22:24:47 +0300] rev 4677
Set version to 0.9.15, remove -dev suffix
2010-12-25 Some fixes in ru translation
unc0rr [Sat, 25 Dec 2010 22:22:33 +0300] rev 4676
Some fixes in ru translation
2010-12-25 oops. forgot cmake for Control map
nemo [Sat, 25 Dec 2010 14:10:11 -0500] rev 4675
oops. forgot cmake for Control map
2010-12-25 Update missions
mikade [Sat, 25 Dec 2010 18:07:34 +0300] rev 4674
Update missions
2010-12-25 sv.lua
Henek [Sat, 25 Dec 2010 18:06:33 +0300] rev 4673
sv.lua
2010-12-24 Sorry guys. I'll be more careful in future (remove more dupes)
nemo [Fri, 24 Dec 2010 16:44:31 -0500] rev 4672
Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24 Remove a dupe :-/
nemo [Fri, 24 Dec 2010 16:29:40 -0500] rev 4671
Remove a dupe :-/
2010-12-24 oops
nemo [Fri, 24 Dec 2010 16:24:30 -0500] rev 4670
oops
2010-12-24 Disable gtFlake on bordered maps
nemo [Fri, 24 Dec 2010 16:13:28 -0500] rev 4669
Disable gtFlake on bordered maps
2010-12-24 Pass SCHEME before AMMO
unc0rr [Fri, 24 Dec 2010 22:39:20 +0300] rev 4668
Pass SCHEME before AMMO
2010-12-24 Updated spanish translation
Palewolf [Fri, 24 Dec 2010 20:25:03 +0100] rev 4667
Updated spanish translation
2010-12-24 - Fix encoding function to iterate reversed list
unc0rr [Fri, 24 Dec 2010 20:33:17 +0300] rev 4666
- Fix encoding function to iterate reversed list - Fix decoding routine to not loose last point
2010-12-24 Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
nemo [Fri, 24 Dec 2010 11:54:34 -0500] rev 4665
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24 add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
szczur+nemo [Fri, 24 Dec 2010 10:04:01 -0500] rev 4664
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24 polish lua update
szczur [Fri, 24 Dec 2010 09:35:24 -0500] rev 4663
polish lua update
2010-12-24 Add a bunch of lua from mikade, update translation files
mikade+nemo [Fri, 24 Dec 2010 00:53:50 -0500] rev 4662
Add a bunch of lua from mikade, update translation files
2010-12-24 Whole ton of script callbacks on commands. Poor engine.
mikade [Fri, 24 Dec 2010 00:21:42 -0500] rev 4661
Whole ton of script callbacks on commands. Poor engine.
2010-12-24 Add polish translation. Also make it clearer in the commented lines that each line must have a comma
szczur+nemo [Fri, 24 Dec 2010 00:20:18 -0500] rev 4660
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24 more fiddling with graphics to try and satisfy both fire and snow
nemo [Thu, 23 Dec 2010 23:46:14 -0500] rev 4659
more fiddling with graphics to try and satisfy both fire and snow
2010-12-24 oops
nemo [Thu, 23 Dec 2010 20:21:47 -0500] rev 4658
oops
2010-12-24 quick and dirty fix to reversed paths and dropped last message causing drawmap desync
nemo [Thu, 23 Dec 2010 19:17:14 -0500] rev 4657
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23 beaver hat
koda [Fri, 24 Dec 2010 00:24:16 +0100] rev 4656
beaver hat
2010-12-23 Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
nemo [Thu, 23 Dec 2010 18:06:09 -0500] rev 4655
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23 Updated lua Slovak translation
jose1711 [Thu, 23 Dec 2010 21:45:50 +0100] rev 4654
Updated lua Slovak translation
2010-12-23 Updated Slovak translation
jose1711 [Thu, 23 Dec 2010 20:46:51 +0100] rev 4653
Updated Slovak translation
2010-12-23 fix commit
jose1711 [Thu, 23 Dec 2010 20:44:15 +0100] rev 4652
fix commit
2010-12-23 merge
jose1711 [Thu, 23 Dec 2010 20:32:45 +0100] rev 4651
merge
2010-12-23 Oops, typo
unc0rr [Thu, 23 Dec 2010 22:05:42 +0300] rev 4650
Oops, typo
2010-12-23 Add logging of map drawing process
unc0rr [Thu, 23 Dec 2010 22:01:19 +0300] rev 4649
Add logging of map drawing process
2010-12-23 - Remove loading from file procedure
unc0rr [Thu, 23 Dec 2010 21:54:57 +0300] rev 4648
- Remove loading from file procedure - Add an assert on data format
2010-12-23 merge+Slovak transl update
jose1711 [Thu, 23 Dec 2010 20:26:31 +0100] rev 4647
merge+Slovak transl update
2010-12-23 stub locale
nemo [Thu, 23 Dec 2010 12:30:33 -0500] rev 4646
stub locale
2010-12-23 sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
nemo [Thu, 23 Dec 2010 12:14:44 -0500] rev 4645
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23 merge
jose1711 [Thu, 23 Dec 2010 11:13:57 -0500] rev 4644
merge
2010-12-23 Portuguese updates
arrom [Thu, 23 Dec 2010 11:06:52 -0500] rev 4643
Portuguese updates
2010-12-23 Try to be safer in my pixel checks
nemo [Thu, 23 Dec 2010 10:54:47 -0500] rev 4642
Try to be safer in my pixel checks
2010-12-23 Tweak more wind values / densities
nemo [Thu, 23 Dec 2010 00:01:56 -0500] rev 4641
Tweak more wind values / densities
2010-12-23 oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
nemo [Wed, 22 Dec 2010 23:46:07 -0500] rev 4640
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-23 apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
nemo [Wed, 22 Dec 2010 21:57:52 -0500] rev 4639
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-23 change "mudball" on christmas theme
nemo [Wed, 22 Dec 2010 21:36:17 -0500] rev 4638
change "mudball" on christmas theme
2010-12-23 enable snow on Christmas theme
nemo [Wed, 22 Dec 2010 21:33:46 -0500] rev 4637
enable snow on Christmas theme
2010-12-23 New Christmas theme
Palewolf and others [Thu, 23 Dec 2010 01:35:06 +0100] rev 4636
New Christmas theme
2010-12-23 more tweaking land graphics due to snow
nemo [Wed, 22 Dec 2010 19:25:00 -0500] rev 4635
more tweaking land graphics due to snow
2010-12-22 Visual tweaks for snow
nemo [Wed, 22 Dec 2010 18:50:00 -0500] rev 4634
Visual tweaks for snow
2010-12-22 braces fail
nemo [Wed, 22 Dec 2010 18:29:43 -0500] rev 4633
braces fail
2010-12-22 Graphics updates
anon [Wed, 22 Dec 2010 14:25:25 -0500] rev 4632
Graphics updates
2010-12-22 raise Y start to cloud level
nemo [Wed, 22 Dec 2010 14:19:11 -0500] rev 4631
raise Y start to cloud level
2010-12-22 Another snow variant
nemo [Wed, 22 Dec 2010 14:01:43 -0500] rev 4630
Another snow variant
2010-12-22 FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
nemo [Wed, 22 Dec 2010 11:59:35 -0500] rev 4629
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22 trying a graphic with more white and less translucency
nemo [Wed, 22 Dec 2010 10:09:39 -0500] rev 4628
trying a graphic with more white and less translucency
2010-12-22 knock back y two to make snow pile up a bit less high
nemo [Wed, 22 Dec 2010 09:56:13 -0500] rev 4627
knock back y two to make snow pile up a bit less high
2010-12-22 fixed showmission so it actually displays the right icons
Henek [Wed, 22 Dec 2010 15:42:47 +0100] rev 4626
fixed showmission so it actually displays the right icons
2010-12-22 should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
nemo [Wed, 22 Dec 2010 02:16:07 -0500] rev 4625
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2011-02-02 Close branch server_refactor
unc0rr [Wed, 02 Feb 2011 21:53:39 +0300] rev 4624
Close branch
2010-12-22 apply cGravityf when changing cGravity
nemo [Wed, 22 Dec 2010 01:30:03 -0500] rev 4623
apply cGravityf when changing cGravity
2011-01-31 Implement room delegation when admin lefts it server_refactor
unc0rr [Mon, 31 Jan 2011 21:40:17 +0300] rev 4622
Implement room delegation when admin lefts it
2010-12-22 more snow
nemo [Wed, 22 Dec 2010 01:19:47 -0500] rev 4621
more snow
2011-01-30 Reimplement a bunch of administrator commands server_refactor
unc0rr [Sun, 30 Jan 2011 20:43:18 +0300] rev 4620
Reimplement a bunch of administrator commands
2010-12-22 fix desync in snow
nemo [Wed, 22 Dec 2010 01:17:46 -0500] rev 4619
fix desync in snow
2011-01-30 Reimplement KICK server_refactor
unc0rr [Sun, 30 Jan 2011 20:38:40 +0300] rev 4618
Reimplement KICK
2010-12-22 minor visual tweaks to snow
nemo [Wed, 22 Dec 2010 01:11:48 -0500] rev 4617
minor visual tweaks to snow
2011-01-30 Reimplement FOLLOW server_refactor
unc0rr [Sun, 30 Jan 2011 20:36:32 +0300] rev 4616
Reimplement FOLLOW
2010-12-22 oops. forgot the graphic
nemo [Wed, 22 Dec 2010 00:58:00 -0500] rev 4615
oops. forgot the graphic
2011-01-30 Reimplement some more protocol commands server_refactor
unc0rr [Sun, 30 Jan 2011 20:32:23 +0300] rev 4614
Reimplement some more protocol commands
2010-12-22 minor position tweaks. hopefully checking array bounds correctly
nemo [Wed, 22 Dec 2010 00:48:06 -0500] rev 4613
minor position tweaks. hopefully checking array bounds correctly
2011-01-29 - Reactivate pings timer, reimplement PING handler server_refactor
unc0rr [Sat, 29 Jan 2011 21:33:24 +0300] rev 4612
- Reactivate pings timer, reimplement PING handler - Reimplement INFO
2010-12-22 A very very basic snow implementation
nemo [Wed, 22 Dec 2010 00:17:43 -0500] rev 4611
A very very basic snow implementation
2011-01-29 Introduce numbered server notice messages server_refactor
unc0rr [Sat, 29 Jan 2011 13:43:07 +0300] rev 4610
Introduce numbered server notice messages
2010-12-22 merge
koda [Wed, 22 Dec 2010 04:09:56 +0100] rev 4609
merge
2011-01-28 Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
unc0rr [Fri, 28 Jan 2011 22:34:07 +0300] rev 4608
Make client quit on send exception (was commented due to another approach in handling connection lost)
2010-12-22 update weapons
koda [Wed, 22 Dec 2010 03:56:12 +0100] rev 4607
update weapons
2011-01-28 Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
unc0rr [Fri, 28 Jan 2011 22:21:29 +0300] rev 4606
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
2010-12-22 this should prevent that ever again
koda [Wed, 22 Dec 2010 03:28:14 +0100] rev 4605
this should prevent that ever again
2011-01-28 Reimplement some more Actions server_refactor
unc0rr [Fri, 28 Jan 2011 22:19:06 +0300] rev 4604
Reimplement some more Actions
2010-12-22 damn. it.
koda [Wed, 22 Dec 2010 03:05:28 +0100] rev 4603
damn. it.
2010-12-22 added density for gears used in gfMoreWind, needs alot of tweaking
Henek [Wed, 22 Dec 2010 02:50:17 +0100] rev 4602
added density for gears used in gfMoreWind, needs alot of tweaking
2011-01-27 io = liftIO server_refactor
unc0rr [Thu, 27 Jan 2011 22:14:14 +0300] rev 4601
io = liftIO
2010-12-21 added copying also to schemes and updated some translations
Henek [Tue, 21 Dec 2010 23:22:53 +0100] rev 4600
added copying also to schemes and updated some translations
2011-01-27 Reimplement one more Action server_refactor
unc0rr [Thu, 27 Jan 2011 22:10:24 +0300] rev 4599
Reimplement one more Action
2010-12-21 added copying of weapon sets
Henek [Tue, 21 Dec 2010 21:56:34 +0100] rev 4598
added copying of weapon sets
2011-01-27 Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
unc0rr [Thu, 27 Jan 2011 22:06:42 +0300] rev 4597
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
2010-12-21 Merge henek's changes
nemo [Tue, 21 Dec 2010 15:12:06 -0500] rev 4596
Merge henek's changes
2011-01-26 Send spectators info server_refactor
unc0rr [Wed, 26 Jan 2011 22:26:02 +0300] rev 4595
Send spectators info
2010-12-21 removing all " " in filenames under share and replacing "_" with " " in missions
Henek [Tue, 21 Dec 2010 14:42:47 +0100] rev 4594
removing all " " in filenames under share and replacing "_" with " " in missions
2011-01-26 Apply rev b9fe93f187c4 to server rewrite too server_refactor
unc0rr [Wed, 26 Jan 2011 22:06:27 +0300] rev 4593
Apply rev b9fe93f187c4 to server rewrite too
2010-12-21 disable fix for issue 24 in order to fix issue 123, as suggested by koda
sheepluva [Tue, 21 Dec 2010 10:46:52 +0100] rev 4592
disable fix for issue #24 in order to fix issue 123, as suggested by koda
2011-01-26 Send teams info on join server_refactor
unc0rr [Wed, 26 Jan 2011 22:04:18 +0300] rev 4591
Send teams info on join
2010-12-21 added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Henek [Tue, 21 Dec 2010 02:17:45 +0100] rev 4590
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21 Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
nemo [Tue, 21 Dec 2010 14:57:33 -0500] rev 4589
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-23 Updated Slovak translation + merge
jose1711 [Thu, 23 Dec 2010 17:47:50 +0100] rev 4588
Updated Slovak translation + merge
2011-01-25 Send room config to client server_refactor
unc0rr [Tue, 25 Jan 2011 22:23:08 +0300] rev 4587
Send room config to client
2010-12-20 - Allow user to use undo, to clear, save and load drawn maps
unc0rr [Mon, 20 Dec 2010 21:45:10 +0300] rev 4586
- Allow user to use undo, to clear, save and load drawn maps - Fix a couple of bugs related to those operations
2011-01-25 Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
unc0rr [Tue, 25 Jan 2011 22:13:34 +0300] rev 4585
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
2010-12-20 Add those stupid breaks
unc0rr [Mon, 20 Dec 2010 20:55:45 +0300] rev 4584
Add those stupid breaks
2011-01-24 Fix typo in version information server_refactor
unc0rr [Mon, 24 Jan 2011 21:33:03 +0300] rev 4583
Fix typo in version information
2010-12-20 FAIL - actually assign
nemo [Sun, 19 Dec 2010 22:06:38 -0500] rev 4582
FAIL - actually assign
2011-01-24 Apply new nick restrictions in server rewrite too server_refactor
unc0rr [Mon, 24 Jan 2011 21:32:26 +0300] rev 4581
Apply new nick restrictions in server rewrite too
2010-12-20 add AI routine
nemo [Sun, 19 Dec 2010 21:16:14 -0500] rev 4580
add AI routine
2011-01-10 Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
unc0rr [Mon, 10 Jan 2011 18:57:44 +0300] rev 4579
Explicitly kill listening thread in try to prevent messages recieving bugs
2010-12-20 Snowball weapon
nemo [Sun, 19 Dec 2010 21:06:34 -0500] rev 4578
Snowball weapon
2011-01-10 Even less craziness server_refactor
unc0rr [Mon, 10 Jan 2011 18:29:43 +0300] rev 4577
Even less craziness
2010-12-20 fixed and enabled removing of game scheme from options page
Henek [Mon, 20 Dec 2010 02:00:22 +0100] rev 4576
fixed and enabled removing of game scheme from options page
2011-01-10 Fix check for unique nick server_refactor
unc0rr [Mon, 10 Jan 2011 18:28:39 +0300] rev 4575
Fix check for unique nick
2010-12-20 ipod touch 4g has only 256mb of ram (like ipad)
koda [Mon, 20 Dec 2010 01:08:46 +0100] rev 4574
ipod touch 4g has only 256mb of ram (like ipad)
2011-01-10 Fix typo server_refactor
unc0rr [Mon, 10 Jan 2011 18:14:05 +0300] rev 4573
Fix typo
2010-12-19 fix typo in hand drawn maps
nemo [Sun, 19 Dec 2010 14:11:55 -0500] rev 4572
fix typo in hand drawn maps
2011-01-10 Bring back room and teams removing server_refactor
unc0rr [Mon, 10 Jan 2011 18:12:13 +0300] rev 4571
Bring back room and teams removing
2010-12-19 Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
nemo [Sun, 19 Dec 2010 13:33:45 -0500] rev 4570
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2011-01-10 Convert function to a map server_refactor
unc0rr [Mon, 10 Jan 2011 15:42:17 +0300] rev 4569
Convert function to a map
2010-12-19 Ok. This should pull 0.9.14.1 server into default
nemo [Sun, 19 Dec 2010 13:31:55 -0500] rev 4568
Ok. This should pull 0.9.14.1 server into default
2010-12-19 Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
nemo [Sun, 19 Dec 2010 13:21:14 -0500] rev 4567
Server refactor branch to continue work started in ead2ed20dfd4
2010-12-19 Adjust magic consts
unc0rr [Sun, 19 Dec 2010 20:45:15 +0300] rev 4566
Adjust magic consts
2010-12-19 Most probably it's fix to a crash
unc0rr [Sun, 19 Dec 2010 20:33:33 +0300] rev 4565
Most probably it's fix to a crash
2010-12-19 Remove deleteLater()
unc0rr [Sun, 19 Dec 2010 20:22:48 +0300] rev 4564
Remove deleteLater()
2010-12-19 Some debug info
unc0rr [Sun, 19 Dec 2010 20:16:07 +0300] rev 4563
Some debug info
2010-12-19 - Simplify map container code a bit
unc0rr [Sun, 19 Dec 2010 20:01:24 +0300] rev 4562
- Simplify map container code a bit
2010-12-19 Seems like just a source of bugs
unc0rr [Sun, 19 Dec 2010 19:24:15 +0300] rev 4561
Seems like just a source of bugs
2010-12-18 - Some work on drawMap widget and scene to allow undo, clear, save and load operations
unc0rr [Sat, 18 Dec 2010 23:02:39 +0300] rev 4560
- Some work on drawMap widget and scene to allow undo, clear, save and load operations - Fix tons of "parameter not used" warnings
2010-12-18 Report 48 hogs for drawn maps
unc0rr [Sat, 18 Dec 2010 21:19:26 +0300] rev 4559
Report 48 hogs for drawn maps
2010-12-18 merge
unc0rr [Sat, 18 Dec 2010 21:17:37 +0300] rev 4558
merge
2010-12-18 fix layout in game config widget as per nemo's request
Henek [Sat, 18 Dec 2010 19:15:26 +0100] rev 4557
fix layout in game config widget as per nemo's request
2010-12-18 Make use of showEvent, so there's no more need in manual resizing of draw map widget
unc0rr [Sat, 18 Dec 2010 21:17:12 +0300] rev 4556
Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18 Try to avoid binary data in log, use shorter descriptions
unc0rr [Sat, 18 Dec 2010 21:08:02 +0300] rev 4555
Try to avoid binary data in log, use shorter descriptions
2010-12-18 oops
nemo [Sat, 18 Dec 2010 10:46:59 -0500] rev 4554
oops
2010-12-18 Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
nemo [Sat, 18 Dec 2010 10:43:36 -0500] rev 4553
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18 merge
koda [Sat, 18 Dec 2010 15:14:27 +0100] rev 4552
merge
2010-12-17 added replacement of "_" to " " in gameplay scripts
Henek [Fri, 17 Dec 2010 19:27:02 +0100] rev 4551
added replacement of "_" to " " in gameplay scripts
2010-12-17 added set button to seed edit so maps won't regenerate as often
Henek [Fri, 17 Dec 2010 09:26:02 +0100] rev 4550
added set button to seed edit so maps won't regenerate as often
2010-12-18 initial stats interpretation for ifrontend
koda [Sat, 18 Dec 2010 15:14:16 +0100] rev 4549
initial stats interpretation for ifrontend
2010-12-16 disable ready timer again, until I can figure out why my message didn't get through.
nemo [Thu, 16 Dec 2010 17:40:31 -0500] rev 4548
disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16 move server connection stuff in its own class
koda [Thu, 16 Dec 2010 22:46:38 +0100] rev 4547
move server connection stuff in its own class
2010-12-16 oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
nemo [Thu, 16 Dec 2010 15:26:19 -0500] rev 4546
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16 offset the sprite
nemo [Thu, 16 Dec 2010 15:02:35 -0500] rev 4545
offset the sprite
2010-12-16 If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
nemo [Thu, 16 Dec 2010 14:34:11 -0500] rev 4544
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16 Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
koda [Thu, 16 Dec 2010 09:18:03 +0100] rev 4543
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16 version bump Hedgewars-iOS-1.2.1
koda [Thu, 16 Dec 2010 02:36:56 +0100] rev 4542
version bump
2010-12-16 ignore touches around dpad and buttons (for real)
koda [Thu, 16 Dec 2010 02:34:02 +0100] rev 4541
ignore touches around dpad and buttons (for real)
2010-12-16 add two preferences for enabling/disabling blurry land and multitasking
koda [Thu, 16 Dec 2010 01:45:15 +0100] rev 4540
add two preferences for enabling/disabling blurry land and multitasking
2010-12-15 store the (future) password with md5 for ifrontend
koda [Thu, 16 Dec 2010 00:48:32 +0100] rev 4539
store the (future) password with md5 for ifrontend
2010-12-15 add more space for this help message on ipad
koda [Thu, 16 Dec 2010 00:24:57 +0100] rev 4538
add more space for this help message on ipad
2010-12-15 Recieve and parse DRAWNMAP config
unc0rr [Wed, 15 Dec 2010 22:03:46 +0300] rev 4537
Recieve and parse DRAWNMAP config
2010-12-15 Fix crash on forced disconnect
unc0rr [Wed, 15 Dec 2010 21:48:54 +0300] rev 4536
Fix crash on forced disconnect
2010-12-15 The Fix
unc0rr [Wed, 15 Dec 2010 21:40:16 +0300] rev 4535
The Fix
2010-12-15 Don't use std::string
unc0rr [Wed, 15 Dec 2010 21:10:25 +0300] rev 4534
Don't use std::string
2010-12-15 add optional state parameter to hogsay
nemo [Tue, 14 Dec 2010 20:41:33 -0500] rev 4533
add optional state parameter to hogsay
2010-12-15 oops
nemo [Tue, 14 Dec 2010 19:36:12 -0500] rev 4532
oops
2010-12-14 Reenable ReadyTimer using a synced message NEEDS TESTING.
nemo [Tue, 14 Dec 2010 18:18:54 -0500] rev 4531
Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 merge
nemo [Tue, 14 Dec 2010 17:47:53 -0500] rev 4530
merge
2010-12-14 Update Slovak translation
jose1711 [Tue, 14 Dec 2010 22:32:47 +0100] rev 4529
Update Slovak translation
2010-12-14 Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
nemo [Tue, 14 Dec 2010 17:47:38 -0500] rev 4528
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 Compess at highest ratio
unc0rr [Tue, 14 Dec 2010 21:56:37 +0300] rev 4527
Compess at highest ratio
2010-12-14 Debug messages
unc0rr [Tue, 14 Dec 2010 21:04:43 +0300] rev 4526
Debug messages
2010-12-14 Try to send drawn map data to net server
unc0rr [Tue, 14 Dec 2010 20:46:50 +0300] rev 4525
Try to send drawn map data to net server
2010-12-14 Don't reset teams when returning from draw map page
unc0rr [Tue, 14 Dec 2010 20:01:27 +0300] rev 4524
Don't reset teams when returning from draw map page
2010-12-14 oops. forgot the getter.
nemo [Mon, 13 Dec 2010 19:22:09 -0500] rev 4523
oops. forgot the getter.
2010-12-14 Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
nemo [Mon, 13 Dec 2010 19:00:03 -0500] rev 4522
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13 Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
nemo [Mon, 13 Dec 2010 18:13:42 -0500] rev 4521
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr [Mon, 13 Dec 2010 22:12:30 +0300] rev 4520
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 exposing seed for editing and viewing
Henek [Mon, 13 Dec 2010 19:26:20 +0100] rev 4519
exposing seed for editing and viewing
2010-12-13 Use pageSwitchMapper in some more places
unc0rr [Mon, 13 Dec 2010 20:54:18 +0300] rev 4518
Use pageSwitchMapper in some more places
2010-12-13 added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
Henek [Mon, 13 Dec 2010 15:02:04 +0100] rev 4517
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13 add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
nemo [Sun, 12 Dec 2010 23:52:53 -0500] rev 4516
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-13 my first merge :(
Henek [Mon, 13 Dec 2010 04:53:48 +0100] rev 4515
my first merge :(
2010-12-13 div 0 check
nemo [Sun, 12 Dec 2010 20:17:00 -0500] rev 4514
div 0 check
2010-12-13 added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek [Mon, 13 Dec 2010 04:52:23 +0100] rev 4513
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13 more server stubs
koda [Mon, 13 Dec 2010 01:24:06 +0100] rev 4512
more server stubs
2010-12-12 Pretension to switch to draw map page
unc0rr [Sun, 12 Dec 2010 21:47:55 +0300] rev 4511
Pretension to switch to draw map page
2010-12-12 add some connection facility to netserver
koda [Sun, 12 Dec 2010 05:23:37 +0100] rev 4510
add some connection facility to netserver
2010-12-11 Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
unc0rr [Sat, 11 Dec 2010 23:28:52 +0300] rev 4509
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11 merge
unc0rr [Sat, 11 Dec 2010 21:27:43 +0300] rev 4508
merge
2010-12-11 audio_session is giving problems with multitasking so disabling it for now
koda [Sat, 11 Dec 2010 18:48:14 +0100] rev 4507
audio_session is giving problems with multitasking so disabling it for now fix build
2010-12-11 Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek [Sat, 11 Dec 2010 14:03:49 +0100] rev 4506
Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11 disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
koda [Sat, 11 Dec 2010 02:30:03 +0100] rev 4505
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11 add the appirater class for getting more positive reviews
koda [Sat, 11 Dec 2010 01:55:16 +0100] rev 4504
add the appirater class for getting more positive reviews enabled full multitasking for iphone (but only with ios >= 4.2) fixed a glitch that would leave stuff onscreen while ammo menu open
2010-12-11 also updated TrophyRace to new system
Henek [Sat, 11 Dec 2010 01:00:00 +0100] rev 4503
also updated TrophyRace to new system
2010-12-10 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Henek [Fri, 10 Dec 2010 23:58:15 +0100] rev 4502
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10 Frontend:
smaxx [Fri, 10 Dec 2010 22:39:20 +0100] rev 4501
Frontend: * Fixed missing icon files on Win32
2010-12-11 Add a stub for draw map page
unc0rr [Sat, 11 Dec 2010 21:27:15 +0300] rev 4500
Add a stub for draw map page
2010-12-10 return RGBA
nemo [Thu, 09 Dec 2010 20:35:28 -0500] rev 4499
return RGBA
2010-12-10 clan color fetch
nemo [Thu, 09 Dec 2010 19:10:37 -0500] rev 4498
clan color fetch
2010-12-09 merge
koda [Thu, 09 Dec 2010 22:51:07 +0100] rev 4497
merge
2010-12-09 add missing setter for botlevel
nemo [Thu, 09 Dec 2010 11:12:40 -0500] rev 4496
add missing setter for botlevel
2010-12-09 Updated Chinese translation
archl [Thu, 09 Dec 2010 10:24:04 -0500] rev 4495
Updated Chinese translation
2010-12-09 Pass hardcoded drawn map from frontend into engine \o/
unc0rr [Thu, 09 Dec 2010 11:59:07 +0300] rev 4494
Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 removing all ; from lua script as an act of temporary rage and perfectionism
Henek [Wed, 08 Dec 2010 22:35:29 +0100] rev 4493
removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 standardise name
nemo [Wed, 08 Dec 2010 15:10:38 -0500] rev 4492
standardise name
2010-12-08 pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
nemo [Wed, 08 Dec 2010 14:46:17 -0500] rev 4491
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 Stub to recieve /draw command
unc0rr [Wed, 08 Dec 2010 22:25:30 +0300] rev 4490
Stub to recieve /draw command
2010-12-08 - Pass map drawing data to engine
unc0rr [Wed, 08 Dec 2010 22:18:50 +0300] rev 4489
- Pass map drawing data to engine - Hardcode one map for test purposes
2010-12-09 forgot to update these files
koda [Thu, 09 Dec 2010 22:50:16 +0100] rev 4488
forgot to update these files
2010-12-08 Add drawn map into the list of map generators
unc0rr [Wed, 08 Dec 2010 21:55:15 +0300] rev 4487
Add drawn map into the list of map generators
2010-12-08 fix crasher (somehow, might be glitchy)
koda [Wed, 08 Dec 2010 17:48:33 +0100] rev 4486
fix crasher (somehow, might be glitchy)
2010-12-08 merge
koda [Wed, 08 Dec 2010 15:18:08 +0100] rev 4485
merge
2010-12-08 these should probably be expressly integer
nemo [Tue, 07 Dec 2010 23:47:11 -0500] rev 4484
these should probably be expressly integer
2010-12-08 band/bor/bnot to support Lua 5.1 lack of binary ops
nemo [Tue, 07 Dec 2010 23:34:01 -0500] rev 4483
band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 Restore millisecond precision for mines time
nemo [Tue, 07 Dec 2010 22:23:40 -0500] rev 4482
Restore millisecond precision for mines time
2010-12-08 Eh. Since you asked. AddAmmo hook for Lua
nemo [Tue, 07 Dec 2010 19:33:34 -0500] rev 4481
Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 would help if I put it in the right routine
nemo [Tue, 07 Dec 2010 17:33:11 -0500] rev 4480
would help if I put it in the right routine
2010-12-07 Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
nemo [Tue, 07 Dec 2010 17:29:02 -0500] rev 4479
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 code cleanup
koda [Wed, 08 Dec 2010 15:16:57 +0100] rev 4478
code cleanup
2010-12-07 Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
unc0rr [Tue, 07 Dec 2010 22:02:09 +0300] rev 4477
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 team selection completely refactored, now has animation and more performance
koda [Wed, 08 Dec 2010 14:47:52 +0100] rev 4476
team selection completely refactored, now has animation and more performance use a semi transparent black background color (on powerful devices) other smaller improvements and bugfixes
2010-12-07 rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo [Mon, 06 Dec 2010 21:15:41 -0500] rev 4475
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-07 Forts: reduce preview size and add hi-res one
koda [Tue, 07 Dec 2010 01:18:43 +0100] rev 4474
Forts: reduce preview size and add hi-res one
2010-12-06 try this mikade
nemo [Mon, 06 Dec 2010 13:07:36 -0500] rev 4473
try this mikade
2010-12-06 merge
nemo [Mon, 06 Dec 2010 08:58:24 -0500] rev 4472
merge
2010-12-06 Always keep last point of drawn polyline
unc0rr [Mon, 06 Dec 2010 12:21:12 +0300] rev 4471
Always keep last point of drawn polyline
2010-12-06 disable say, just don't do anything. trying to avoid spew on spectator join
nemo [Mon, 06 Dec 2010 08:58:05 -0500] rev 4470
disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 string length checks
nemo [Mon, 06 Dec 2010 00:33:39 -0500] rev 4469
string length checks
2010-12-06 fix hsa/hta/hya
nemo [Sun, 05 Dec 2010 23:58:15 -0500] rev 4468
fix hsa/hta/hya
2010-12-06 trying to unbreak hog speech
nemo [Sun, 05 Dec 2010 23:50:04 -0500] rev 4467
trying to unbreak hog speech
2010-12-06 remove currentteam check
nemo [Sun, 05 Dec 2010 23:08:57 -0500] rev 4466
remove currentteam check
2010-12-06 Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo [Sun, 05 Dec 2010 22:02:30 -0500] rev 4465
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-06 changing Tree Map theme to Halloween (this time on the right branch >_>)
sheepluva [Mon, 06 Dec 2010 03:09:12 +0100] rev 4464
changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-05 update schemes for ios
koda [Sun, 05 Dec 2010 23:48:58 +0100] rev 4463
update schemes for ios
2010-12-05 added porkey and sheep hats
koda [Sun, 05 Dec 2010 19:00:41 +0100] rev 4462
added porkey and sheep hats
2010-12-05 add a simple check to prevent loading sounds when device is muted
koda [Sun, 05 Dec 2010 02:44:20 +0100] rev 4461
add a simple check to prevent loading sounds when device is muted
2010-12-04 write some version information inside the application
koda [Sun, 05 Dec 2010 00:05:21 +0100] rev 4460
write some version information inside the application
2010-12-04 merge
unc0rr [Sat, 04 Dec 2010 23:30:20 +0300] rev 4459
merge
2010-12-04 Halfplement decode/drawing routine
unc0rr [Sat, 04 Dec 2010 23:29:59 +0300] rev 4458
Halfplement decode/drawing routine
2010-12-04 - Change painted map file format
unc0rr [Sat, 04 Dec 2010 22:33:14 +0300] rev 4457
- Change painted map file format - Stub for uLandPainted.pas
2010-12-04 add nil check
nemo [Sat, 04 Dec 2010 15:09:19 -0500] rev 4456
add nil check
2010-12-04 In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
nemo [Sat, 04 Dec 2010 11:30:54 -0500] rev 4455
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04 more retina support and multitasking support
koda [Sat, 04 Dec 2010 08:52:57 +0100] rev 4454
more retina support and multitasking support
2010-12-03 add visual gear registration
nemo [Thu, 02 Dec 2010 20:40:30 -0500] rev 4453
add visual gear registration
2010-12-03 make Tint(longword) use RGBA
nemo [Thu, 02 Dec 2010 20:29:46 -0500] rev 4452
make Tint(longword) use RGBA
2010-12-03 trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo [Thu, 02 Dec 2010 19:51:30 -0500] rev 4451
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-03 forgot the passed in uid
nemo [Thu, 02 Dec 2010 19:19:34 -0500] rev 4450
forgot the passed in uid
2010-12-03 Restore King mode. The worst of the changes was Place Hogs
nemo [Thu, 02 Dec 2010 19:04:02 -0500] rev 4449
Restore King mode. The worst of the changes was Place Hogs
2010-12-02 compress the PNGs
nemo [Thu, 02 Dec 2010 18:52:37 -0500] rev 4448
compress the PNGs
2010-12-02 merge
nemo [Thu, 02 Dec 2010 18:50:52 -0500] rev 4447
merge
2010-12-01 enable support for retina display in the ios port
koda [Thu, 02 Dec 2010 00:51:56 +0100] rev 4446
enable support for retina display in the ios port
2010-12-01 add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
koda [Thu, 02 Dec 2010 00:25:26 +0100] rev 4445
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-01 reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
koda [Thu, 02 Dec 2010 00:23:54 +0100] rev 4444
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo [Thu, 02 Dec 2010 18:45:16 -0500] rev 4443
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-01 - Implement decode() function.
unc0rr [Wed, 01 Dec 2010 22:06:23 +0300] rev 4442
- Implement decode() function. - Implement saving and loading to/from file
2010-12-01 merge
unC0Rr [Wed, 01 Dec 2010 20:45:46 +0300] rev 4441
merge
2010-12-01 Translation update
igorko [Wed, 01 Dec 2010 20:43:35 +0300] rev 4440
Translation update
2010-12-01 Some more improvements
unC0Rr [Wed, 01 Dec 2010 20:45:05 +0300] rev 4439
Some more improvements
2010-12-01 un-break also the ios project
koda [Wed, 01 Dec 2010 01:43:55 +0100] rev 4438
un-break also the ios project
2010-11-30 un-break build (wrong merge in uConsole) and update project file with the new sources
koda [Wed, 01 Dec 2010 00:58:03 +0100] rev 4437
un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 OMG merge
koda [Tue, 30 Nov 2010 22:46:47 +0100] rev 4436
OMG merge
2010-11-30 Add poison sounds to all voices pending proper recording by armagon.
nemo [Mon, 29 Nov 2010 23:10:38 -0500] rev 4435
Add poison sounds to all voices pending proper recording by armagon.
2010-11-29 Simple simplify() function
unc0rr [Mon, 29 Nov 2010 22:23:56 +0300] rev 4434
Simple simplify() function
2010-11-28 do GoBack if also INGAME due to kick
nemo [Sun, 28 Nov 2010 15:07:26 -0500] rev 4433
do GoBack if also INGAME due to kick
2010-11-28 disable last commit w/ comment
nemo [Sun, 28 Nov 2010 14:38:42 -0500] rev 4432
disable last commit w/ comment
2010-11-28 suppress PART if game is running. testing, etc.
nemo [Sun, 28 Nov 2010 14:25:24 -0500] rev 4431
suppress PART if game is running. testing, etc.
2010-11-28 Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo [Sun, 28 Nov 2010 13:58:25 -0500] rev 4430
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28 add null check
nemo [Sun, 28 Nov 2010 13:12:00 -0500] rev 4429
add null check
2010-11-28 Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo [Sun, 28 Nov 2010 12:55:57 -0500] rev 4428
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28 Basic encoding of drawn map
unc0rr [Sun, 28 Nov 2010 19:03:28 +0300] rev 4427
Basic encoding of drawn map
2010-11-28 Improve map editor a bit
unc0rr [Sun, 28 Nov 2010 17:23:51 +0300] rev 4426
Improve map editor a bit
2010-11-27 Small testing app for DrawMap scene
unc0rr [Sat, 27 Nov 2010 23:57:31 +0300] rev 4425
Small testing app for DrawMap scene
2010-11-27 Some basic functionality
unc0rr [Sat, 27 Nov 2010 23:55:39 +0300] rev 4424
Some basic functionality
2010-11-27 Initial commit of the Draw Map Scene
unc0rr [Sat, 27 Nov 2010 22:40:29 +0300] rev 4423
Initial commit of the Draw Map Scene
2010-11-26 add a uid to VGs for purpose of Lua manipulation
nemo [Fri, 26 Nov 2010 15:31:57 -0500] rev 4422
add a uid to VGs for purpose of Lua manipulation
2010-11-26 corrected steps
nemo [Fri, 26 Nov 2010 10:21:53 -0500] rev 4421
corrected steps
2010-11-26 Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo [Thu, 25 Nov 2010 22:56:28 -0500] rev 4420
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25 fix for frontend desync
prg [Wed, 24 Nov 2010 20:36:46 -0500] rev 4419
fix for frontend desync
2010-11-24 update translations, add Dutch
nemo [Wed, 24 Nov 2010 16:41:35 -0500] rev 4418
update translations, add Dutch
2010-11-24 move this call to where the game tick is actually incremented
nemo [Wed, 24 Nov 2010 15:40:28 -0500] rev 4417
move this call to where the game tick is actually incremented
2010-11-22 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek [Mon, 22 Nov 2010 22:05:46 +0100] rev 4416
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22 SinTable.inc -> uSinTable.pas
unc0rr [Mon, 22 Nov 2010 21:57:45 +0300] rev 4415
SinTable.inc -> uSinTable.pas
2010-11-22 Move doPut into uIO (not a very bad place really)
unc0rr [Mon, 22 Nov 2010 21:49:57 +0300] rev 4414
Move doPut into uIO (not a very bad place really)
2010-11-22 uCommandHandlers
unc0rr [Mon, 22 Nov 2010 21:43:31 +0300] rev 4413
uCommandHandlers
2010-11-22 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek [Mon, 22 Nov 2010 12:35:52 +0100] rev 4412
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22 fix SetEffect, last parameter was not a boolean
Henek [Mon, 22 Nov 2010 10:04:08 +0100] rev 4411
fix SetEffect, last parameter was not a boolean
2010-11-21 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek [Mon, 22 Nov 2010 00:34:53 +0100] rev 4410
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-21 fix chat
nemo [Sun, 21 Nov 2010 18:12:20 -0500] rev 4409
fix chat
2010-11-21 revert 4388 - was there already, I didn't notice. still no idea what the problem is
nemo [Sun, 21 Nov 2010 16:13:44 -0500] rev 4408
revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21 I think unc0rr forgot to add initModule here
nemo [Sun, 21 Nov 2010 15:57:38 -0500] rev 4407
I think unc0rr forgot to add initModule here
2010-11-21 Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
nemo [Sun, 21 Nov 2010 13:13:42 -0500] rev 4406
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21 detach rope if the Land[] vanishes
nemo [Sun, 21 Nov 2010 12:11:50 -0500] rev 4405
detach rope if the Land[] vanishes
2010-11-21 Remove some more circular dependencies
unc0rr [Sun, 21 Nov 2010 19:51:33 +0300] rev 4404
Remove some more circular dependencies
2010-11-21 uDebug
unc0rr [Sun, 21 Nov 2010 19:41:19 +0300] rev 4403
uDebug
2010-11-21 Remove uChat dependency from uCommands
unc0rr [Sun, 21 Nov 2010 19:14:45 +0300] rev 4402
Remove uChat dependency from uCommands
2010-11-21 Remove uAmmos dependaency from uCommands
unc0rr [Sun, 21 Nov 2010 19:07:43 +0300] rev 4401
Remove uAmmos dependaency from uCommands
2010-11-21 fix rope test
nemo [Sun, 21 Nov 2010 10:53:50 -0500] rev 4400
fix rope test
2010-11-21 fix key binds for lua created teams and added wind control
Henek [Sun, 21 Nov 2010 16:48:44 +0100] rev 4399
fix key binds for lua created teams and added wind control
2010-11-21 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr [Sun, 21 Nov 2010 17:48:58 +0300] rev 4398
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21 Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo [Sun, 21 Nov 2010 09:37:48 -0500] rev 4397
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21 After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo [Sun, 21 Nov 2010 09:12:44 -0500] rev 4396
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21 merge
unc0rr [Sun, 21 Nov 2010 16:55:19 +0300] rev 4395
merge
2010-11-21 move rendering to fix 4368:3698361802ed
nemo [Sun, 21 Nov 2010 08:42:41 -0500] rev 4394
move rendering to fix 4368:3698361802ed
2010-11-21 uCaptions
unc0rr [Sun, 21 Nov 2010 16:53:31 +0300] rev 4393
uCaptions
2010-11-21 Fix koda's esc key binding so leaving rooms works correctly with it
nemo [Sun, 21 Nov 2010 01:26:31 -0500] rev 4392
Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo [Sun, 21 Nov 2010 01:08:43 -0500] rev 4391
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-20 Move localization data to uVariables, some Uses cleanup
unc0rr [Sat, 20 Nov 2010 23:55:00 +0300] rev 4390
Move localization data to uVariables, some Uses cleanup
2010-11-20 Move land hash checking into commands
unc0rr [Sat, 20 Nov 2010 23:48:04 +0300] rev 4389
Move land hash checking into commands
2010-11-20 Oops, forgot the file
unc0rr [Sat, 20 Nov 2010 23:20:46 +0300] rev 4388
Oops, forgot the file
2010-11-20 no way
unc0rr [Sat, 20 Nov 2010 23:19:52 +0300] rev 4387
no way
2010-11-20 Forgot this
unc0rr [Sat, 20 Nov 2010 23:10:26 +0300] rev 4386
Forgot this
2010-11-20 Introduce uGearsRender
unc0rr [Sat, 20 Nov 2010 23:08:11 +0300] rev 4385
Introduce uGearsRender
2010-11-20 It works, though wastes too much of CPU
unc0rr [Sat, 20 Nov 2010 22:05:01 +0300] rev 4384
It works, though wastes too much of CPU
2010-11-18 merge
nemo [Thu, 18 Nov 2010 16:58:08 -0500] rev 4383
merge
2010-11-18 New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
unC0Rr [Thu, 18 Nov 2010 17:01:35 +0300] rev 4382
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18 Got no warning about this, why?
unC0Rr [Thu, 18 Nov 2010 17:00:45 +0300] rev 4381
Got no warning about this, why?
2010-11-18 Introduce uRenderUtils
unC0Rr [Thu, 18 Nov 2010 16:19:55 +0300] rev 4380
Introduce uRenderUtils
2010-11-18 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr [Thu, 18 Nov 2010 15:55:02 +0300] rev 4379
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18 Introduce uRender
unC0Rr [Thu, 18 Nov 2010 15:45:35 +0300] rev 4378
Introduce uRender
2010-11-18 Haven't found a better place than uIO for OutError
unC0Rr [Thu, 18 Nov 2010 12:12:51 +0300] rev 4377
Haven't found a better place than uIO for OutError
2010-11-18 Move SendStats to uIO
unC0Rr [Thu, 18 Nov 2010 11:50:02 +0300] rev 4376
Move SendStats to uIO
2010-11-18 Introduce uTextures
unC0Rr [Thu, 18 Nov 2010 11:45:31 +0300] rev 4375
Introduce uTextures
2010-11-18 Move some stuff from uMisc to uUtils
unC0Rr [Thu, 18 Nov 2010 11:32:47 +0300] rev 4374
Move some stuff from uMisc to uUtils
2010-11-18 Introduce uCommands.pas
unC0Rr [Thu, 18 Nov 2010 09:12:27 +0300] rev 4373
Introduce uCommands.pas
2010-11-18 remove some more PHedgehog casts
nemo [Wed, 17 Nov 2010 22:09:07 -0500] rev 4372
remove some more PHedgehog casts
2010-11-17 Some more
unc0rr [Wed, 17 Nov 2010 22:26:34 +0300] rev 4371
Some more
2010-11-17 uGears
unc0rr [Wed, 17 Nov 2010 22:21:29 +0300] rev 4370
uGears
2010-11-17 uWorld
unc0rr [Wed, 17 Nov 2010 22:19:58 +0300] rev 4369
uWorld
2010-11-17 uTeams
unc0rr [Wed, 17 Nov 2010 22:14:41 +0300] rev 4368
uTeams
2010-11-17 uLand isn't that important to them
unc0rr [Wed, 17 Nov 2010 22:07:03 +0300] rev 4367
uLand isn't that important to them
2010-11-29 Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
koda [Mon, 29 Nov 2010 09:11:31 +0100] rev 4366
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
2010-11-17 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr [Wed, 17 Nov 2010 20:58:23 +0300] rev 4365
Remove ugly PHedgehog(Gear^.Hedgehog) cast
2010-11-29 ios 1.2 project file last update Hedgewars-iOS-1.2
koda [Mon, 29 Nov 2010 09:11:18 +0100] rev 4364
ios 1.2 project file last update
2010-11-17 Remove uMisc dependency from uRandom
unc0rr [Wed, 17 Nov 2010 20:36:35 +0300] rev 4363
Remove uMisc dependency from uRandom
2010-11-28 added missing graphics and fixed some glitches/crashes/bugs
koda [Sun, 28 Nov 2010 23:49:09 +0100] rev 4362
added missing graphics and fixed some glitches/crashes/bugs
2010-11-17 Move variables from uConsts to uVariables
unc0rr [Wed, 17 Nov 2010 20:28:42 +0300] rev 4361
Move variables from uConsts to uVariables
2010-11-28 update build files for compliance with Mac AppStore
koda [Sun, 28 Nov 2010 01:58:43 +0100] rev 4360
update build files for compliance with Mac AppStore
2010-11-17 Move variables from uMisc to uVariables
unC0Rr [Wed, 17 Nov 2010 17:45:55 +0300] rev 4359
Move variables from uMisc to uVariables
2010-11-27 more backward compatibility
koda [Sat, 27 Nov 2010 23:29:07 +0100] rev 4358
more backward compatibility
2010-11-17 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr [Wed, 17 Nov 2010 17:22:36 +0300] rev 4357
Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-25 update some files for new graphics and new ios4.2
koda [Thu, 25 Nov 2010 02:45:52 +0100] rev 4356
update some files for new graphics and new ios4.2 most importantly rotation finally seems to work on iphone also fix two glitches for old gen devices
2010-11-17 A program which finds a cycles in units dependencies
unC0Rr [Wed, 17 Nov 2010 16:31:30 +0300] rev 4355
A program which finds a cycles in units dependencies to run: unitCycles `ls *.pas`
2010-11-24 update also the project to use those graphics
koda [Wed, 24 Nov 2010 23:35:41 +0100] rev 4354
update also the project to use those graphics
2010-11-17 Dumb parser of pascal, and a program which lists unit dependencies
unC0Rr [Wed, 17 Nov 2010 16:19:28 +0300] rev 4353
Dumb parser of pascal, and a program which lists unit dependencies
2010-11-24 update graphics names, path, resolution, content...
koda [Wed, 24 Nov 2010 23:34:10 +0100] rev 4352
update graphics names, path, resolution, content...
2010-11-17 remove weapons and schemes selection for missions from ifrontend
koda [Wed, 17 Nov 2010 01:42:51 +0100] rev 4351
remove weapons and schemes selection for missions from ifrontend
2010-11-16 updated/added slovak translations of lua files
jose1711 [Tue, 16 Nov 2010 20:55:39 +0100] rev 4350
updated/added slovak translations of lua files
2010-11-21 display an empty table for missions
koda [Sun, 21 Nov 2010 04:10:39 +0100] rev 4349
display an empty table for missions
2010-11-16 sk update
jose1711 [Tue, 16 Nov 2010 20:04:20 +0100] rev 4348
sk update
2010-12-27 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
koda [Mon, 27 Dec 2010 23:57:44 +0100] rev 4347
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
2010-11-16 translation updates
jose1711 [Tue, 16 Nov 2010 13:35:23 -0500] rev 4346
translation updates
2010-12-22 use a gentler positive parallax for background effect experimental3D
koda [Wed, 22 Dec 2010 12:17:34 +0100] rev 4345
use a gentler positive parallax for background effect disable the quality slider when stereoscopic mode is selected
2010-11-15 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo [Mon, 15 Nov 2010 14:39:58 -0500] rev 4344
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
2010-11-15 update the 3d branch after release experimental3D
koda [Mon, 15 Nov 2010 12:37:39 +0100] rev 4343
update the 3d branch after release
2011-01-16 close branch 0.9.14.1
koda [Sun, 16 Jan 2011 03:40:54 +0100] rev 4342
close branch
2010-11-15 minor things
koda [Mon, 15 Nov 2010 04:30:11 +0100] rev 4341
minor things
2010-12-06 whoops 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:07:03 +0100] rev 4340
whoops
2010-11-14 resets CurAmmoType in ResetWeapons
Henek [Sun, 14 Nov 2010 23:28:45 +0100] rev 4339
resets CurAmmoType in ResetWeapons
2010-12-06 change theme of "Tree" map to halloween 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:01:44 +0100] rev 4338
change theme of "Tree" map to halloween
2010-11-14 merge 0.9.14.1 to trunk
nemo [Sun, 14 Nov 2010 15:06:02 -0500] rev 4337
merge 0.9.14.1 to trunk
2010-11-28 update build files for compliance with Mac AppStore 0.9.14.1
koda [Sun, 28 Nov 2010 01:58:08 +0100] rev 4336
update build files for compliance with Mac AppStore
2010-11-14 improve mac bundle creation 0.9.14.1
koda [Sun, 14 Nov 2010 20:37:55 +0100] rev 4335
improve mac bundle creation
2010-11-14 fix compilation server for me 0.9.14.1
koda [Sun, 14 Nov 2010 20:06:47 +0100] rev 4334
fix compilation server for me
2010-11-14 Latest proto num is 35 0.9.14.1 0.9.14.1-release
unc0rr [Sun, 14 Nov 2010 21:36:47 +0300] rev 4333
Latest proto num is 35
2010-11-14 revert delay on mines to 0.9.13 0-3 range 0.9.14.1
nemo [Sun, 14 Nov 2010 13:04:23 -0500] rev 4332
revert delay on mines to 0.9.13 0-3 range
2010-11-14 merge 0.9.14
nemo [Sun, 14 Nov 2010 14:53:44 -0500] rev 4331
merge 0.9.14
2010-11-14 fix placement 0.9.14.1
nemo [Sun, 14 Nov 2010 12:53:33 -0500] rev 4330
fix placement
2010-11-14 Apply hit animation ONLY to bullets
Palewolf [Sun, 14 Nov 2010 13:14:05 +0100] rev 4329
Apply hit animation ONLY to bullets
2010-11-14 set vesion to 0.9.14.1 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:35:39 +0300] rev 4328
set vesion to 0.9.14.1
2010-11-14 Small animation on bullet impact
Palewolf [Sun, 14 Nov 2010 12:57:01 +0100] rev 4327
Small animation on bullet impact
2010-11-14 35 -> 0.9.14.1 mapping 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:34:13 +0300] rev 4326
35 -> 0.9.14.1 mapping
2010-11-14 sorry bout that guys.
nemo [Sun, 14 Nov 2010 02:38:05 -0500] rev 4325
sorry bout that guys.
2010-11-14 revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
nemo [Sun, 14 Nov 2010 12:25:50 -0500] rev 4324
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
2010-11-13 another typo
jose1711 [Sun, 14 Nov 2010 00:50:33 +0100] rev 4323
another typo
2010-11-14 this reverts 3861 0.9.14.1
nemo [Sun, 14 Nov 2010 11:53:27 -0500] rev 4322
this reverts 3861
2010-11-13 fixed typo
inu [Sun, 14 Nov 2010 00:35:05 +0100] rev 4321
fixed typo
2010-11-14 bumping qt minimum version 0.9.14.1
koda [Sun, 14 Nov 2010 17:42:00 +0100] rev 4320
bumping qt minimum version
2010-11-13 clean up and lua update, very minor
Henek [Sat, 13 Nov 2010 23:08:33 +0100] rev 4319
clean up and lua update, very minor
2010-11-14 Set protocol num to 35 0.9.14.1
unc0rr [Sun, 14 Nov 2010 19:27:30 +0300] rev 4318
Set protocol num to 35
2010-11-13 merge 0.9.14 back into trunk
nemo [Sat, 13 Nov 2010 15:32:53 -0500] rev 4317
merge 0.9.14 back into trunk
2010-11-14 add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
nemo [Sun, 14 Nov 2010 11:24:36 -0500] rev 4316
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
2010-11-13 merge
unc0rr [Sat, 13 Nov 2010 23:03:17 +0300] rev 4315
merge
2010-11-14 disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
nemo [Sun, 14 Nov 2010 11:19:37 -0500] rev 4314
disable offsets in GetLaunchX/GetLaunchY instead
2010-11-13 made napalm use napalmbombs instead of just dropping fire
Henek [Sat, 13 Nov 2010 17:19:18 +0100] rev 4313
made napalm use napalmbombs instead of just dropping fire
2010-11-13 Optimization fail fixed
unc0rr [Sat, 13 Nov 2010 20:42:26 +0300] rev 4312
Optimization fail fixed
2010-11-14 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
nemo [Sun, 14 Nov 2010 11:10:25 -0500] rev 4311
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
2011-01-16 trying to close 0.9.14 branch 0.9.14
koda [Sun, 16 Jan 2011 03:39:54 +0100] rev 4310
trying to close 0.9.14 branch
2010-11-13 merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
nemo [Sat, 13 Nov 2010 09:36:26 -0500] rev 4309
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
2010-11-14 revert prior revision. moving to new branch 0.9.14
nemo [Sun, 14 Nov 2010 11:06:55 -0500] rev 4308
revert prior revision. moving to new branch
2010-11-13 added new sprite for drill strike drills, not intended for .15 release
Henek [Sat, 13 Nov 2010 14:40:06 +0100] rev 4307
added new sprite for drill strike drills, not intended for .15 release
2010-11-14 set all offsets to 0 based on user complaints. 0.9.14
nemo [Sun, 14 Nov 2010 11:03:55 -0500] rev 4306
set all offsets to 0 based on user complaints.
2010-11-13 better description of disable wind
Henek [Sat, 13 Nov 2010 14:04:18 +0100] rev 4305
better description of disable wind
2010-11-13 lighten tex to look more sandy 0.9.14
nemo [Sat, 13 Nov 2010 15:25:38 -0500] rev 4304
lighten tex to look more sandy
2010-11-13 check in frontend flag for more wind mode
nemo [Sat, 13 Nov 2010 00:47:48 -0500] rev 4303
check in frontend flag for more wind mode
2010-11-13 Update message 0.9.14
unc0rr [Sat, 13 Nov 2010 23:16:23 +0300] rev 4302
Update message
2010-11-13 Apply wind while roping too (with the game flag set)
nemo [Fri, 12 Nov 2010 23:29:11 -0500] rev 4301
Apply wind while roping too (with the game flag set)
2010-11-13 Apply 2610ad7c6d6c to branch too 0.9.14
unc0rr [Sat, 13 Nov 2010 23:13:21 +0300] rev 4300
Apply 2610ad7c6d6c to branch too
2010-11-13 tweak more wind mode
nemo [Fri, 12 Nov 2010 21:30:00 -0500] rev 4299
tweak more wind mode
2010-11-13 Bump up protocol number 0.9.14
unc0rr [Sat, 13 Nov 2010 23:09:24 +0300] rev 4298
Bump up protocol number
2010-11-13 merge
koda [Sat, 13 Nov 2010 03:26:14 +0100] rev 4297
merge
2010-11-13 tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
nemo [Sat, 13 Nov 2010 14:56:35 -0500] rev 4296
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
2010-11-12 This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
nemo [Fri, 12 Nov 2010 18:57:36 -0500] rev 4295
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
2010-11-13 replace orange with yellow to differentiate from peach 0.9.14
nemo [Sat, 13 Nov 2010 12:59:56 -0500] rev 4294
replace orange with yellow to differentiate from peach
2010-11-12 makes drill attack drills weaker and not affected by wind
Henek [Sat, 13 Nov 2010 00:51:55 +0100] rev 4293
makes drill attack drills weaker and not affected by wind
2010-11-13 one more try at sk - perhaps it will make the release 0.9.14
jose1711 [Sat, 13 Nov 2010 10:28:04 -0500] rev 4292
one more try at sk - perhaps it will make the release
2010-11-12 bugfix. correct crossplatform tips
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4291
bugfix. correct crossplatform tips (transplanted from e59a026758af1ed70833e588075483b01af6c87c)
2010-11-13 don't list too big maps for certain devices
koda [Sat, 13 Nov 2010 03:25:40 +0100] rev 4290
don't list too big maps for certain devices
2010-11-13 Update ru translation 0.9.14
unc0rr [Sat, 13 Nov 2010 17:48:56 +0300] rev 4289
Update ru translation
2010-11-12 translation update for the release
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4288
translation update for the release (transplanted from 21f168609f53ffcd27db8c9d86399a2c9fc4894b)
2010-11-13 some interface tricks for iphone as well
koda [Sat, 13 Nov 2010 01:24:39 +0100] rev 4287
some interface tricks for iphone as well
2010-11-13 Not going into release 0.9.14
unc0rr [Sat, 13 Nov 2010 17:39:24 +0300] rev 4286
Not going into release
2010-11-12 update translation files for the 4265 text change
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4285
update translation files for the 4265 text change (transplanted from 0313d5577fced1bf7e965da49599f6cf4352bcc4)
2010-11-12 update iFrontend with new schemes and weaps, fix up smaller glitches
koda [Fri, 12 Nov 2010 23:59:40 +0100] rev 4284
update iFrontend with new schemes and weaps, fix up smaller glitches
2010-11-13 No svgz and .desktop 0.9.14
unc0rr [Sat, 13 Nov 2010 17:14:51 +0300] rev 4283
No svgz and .desktop
2010-11-12 fancy dust when the drill is drilling
Henek [Fri, 12 Nov 2010 23:40:08 +0100] rev 4282
fancy dust when the drill is drilling
2010-11-12 redo once again file updating, moving stuff around
koda [Fri, 12 Nov 2010 22:47:13 +0100] rev 4281
redo once again file updating, moving stuff around
2010-11-13 Bye-bye sha-1 0.9.14
unc0rr [Sat, 13 Nov 2010 17:11:28 +0300] rev 4280
Bye-bye sha-1
2010-11-12 Light trails for bullets
Palewolf [Fri, 12 Nov 2010 22:38:05 +0100] rev 4279
Light trails for bullets
2010-11-13 Merge 0.9.14
unc0rr [Sat, 13 Nov 2010 17:05:34 +0300] rev 4278
Merge
2010-11-12 copypasta fail
nemo [Fri, 12 Nov 2010 16:06:06 -0500] rev 4277
copypasta fail
2010-11-13 Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
unc0rr [Sat, 13 Nov 2010 17:05:14 +0300] rev 4276
Ban .svg, .psd, .sifz from being present in 'make package_source' output
2010-11-12 off by 1 error in resurrector index
nemo [Fri, 12 Nov 2010 16:00:28 -0500] rev 4275
off by 1 error in resurrector index
2010-11-13 Some fixes 0.9.14
unc0rr [Sat, 13 Nov 2010 16:52:53 +0300] rev 4274
Some fixes
2010-11-13 merge (stupid reflexive pull -u) 0.9.14
nemo [Sat, 13 Nov 2010 08:55:58 -0500] rev 4273
merge (stupid reflexive pull -u)
2010-11-12 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo [Fri, 12 Nov 2010 15:57:30 -0500] rev 4272
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
2010-11-13 Useless 0.9.14
unc0rr [Sat, 13 Nov 2010 16:47:40 +0300] rev 4271
Useless
2010-11-13 last-minute pl updates 0.9.14
szczur [Sat, 13 Nov 2010 08:54:39 -0500] rev 4270
last-minute pl updates
2010-11-12 fixed breakage of game schemes
Henek [Fri, 12 Nov 2010 21:37:12 +0100] rev 4269
fixed breakage of game schemes
2010-11-13 Updated spanish translation 0.9.14
Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
2010-11-12 merge
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
2010-11-13 Add 0.9.14 and 0.9.15-dev mapping 0.9.14
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
2010-11-12 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
2010-11-12 Apply typo fix also here
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
2010-11-13 Remove "-dev" suffix 0.9.14
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
2010-11-12 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
2010-11-13 Fix typo in russian translation, update english translation with plural forms 0.9.14
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms
2010-11-12 Also switch saucer from updating every N ticks to updating as-needed.
nemo [Fri, 12 Nov 2010 12:30:22 -0500] rev 4260
Also switch saucer from updating every N ticks to updating as-needed.
2010-11-12 update translation files for the 4265 text change 0.9.14
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4259
update translation files for the 4265 text change
2010-11-12 Switch to Damage - Tag is already in use
nemo [Fri, 12 Nov 2010 12:25:38 -0500] rev 4258
Switch to Damage - Tag is already in use
2010-11-12 translation update for the release 0.9.14
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4257
translation update for the release
2010-11-12 remove floating point/rounding
nemo [Fri, 12 Nov 2010 12:21:40 -0500] rev 4256
remove floating point/rounding
2010-11-12 bugfix. correct crossplatform tips 0.9.14
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4255
bugfix. correct crossplatform tips
2010-11-12 only update flamethrower texture when the percentage changes
nemo [Fri, 12 Nov 2010 12:20:50 -0500] rev 4254
only update flamethrower texture when the percentage changes
2010-11-12 improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
nemo [Fri, 12 Nov 2010 17:54:49 -0500] rev 4253
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
2010-11-12 raised version number
koda [Fri, 12 Nov 2010 17:17:25 +0100] rev 4252
raised version number
2010-11-12 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
nemo [Fri, 12 Nov 2010 17:53:35 -0500] rev 4251
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
2010-11-12 exposing Henek's no wind flag
koda [Fri, 12 Nov 2010 17:08:31 +0100] rev 4250
exposing Henek's no wind flag
2010-11-12 Fix typo 0.9.14
unc0rr [Fri, 12 Nov 2010 21:42:27 +0300] rev 4249
Fix typo
2010-11-12 yay i'm free to break things again!
koda [Fri, 12 Nov 2010 15:20:54 +0100] rev 4248
yay i'm free to break things again!
2010-11-12 Make server listen on ipv4 interface only 0.9.14
unc0rr [Fri, 12 Nov 2010 20:42:36 +0300] rev 4247
Make server listen on ipv4 interface only
2010-11-12 drillstrike! might require the drill patch to improve behavior
koda [Fri, 12 Nov 2010 14:54:53 +0100] rev 4246
drillstrike! might require the drill patch to improve behavior
2010-11-12 merge this two safe commits from trunk to release branch 0.9.14
koda [Fri, 12 Nov 2010 09:49:46 +0100] rev 4245
merge this two safe commits from trunk to release branch
2010-11-11 iphone interface
koda [Fri, 12 Nov 2010 00:11:22 +0100] rev 4244
iphone interface
2010-11-11 added getrandom and addcaption to lua
Henek [Thu, 11 Nov 2010 23:24:06 +0100] rev 4243
added getrandom and addcaption to lua
2010-11-11 Revert to old server in branch 0.9.14 0.9.14
unc0rr [Thu, 11 Nov 2010 22:17:54 +0300] rev 4242
Revert to old server in branch 0.9.14
2010-11-11 Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
nemo [Thu, 11 Nov 2010 11:04:24 -0500] rev 4241
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11 er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11 Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
2010-11-11 Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
(0) -1920 +1920 tip