Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
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Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
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Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
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Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
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Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
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Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
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Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
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Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
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Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
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Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
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Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
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Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
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Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
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Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
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Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
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Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
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Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
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Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
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Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
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Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
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Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
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Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
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Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
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Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
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Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
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Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
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Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
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Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
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Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
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Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
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Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
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Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
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Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
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Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
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Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
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Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
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Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
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Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
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Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
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Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
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Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
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Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
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Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
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Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
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Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
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