Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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Wed, 03 Mar 2010 14:35:48 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 11:22:23 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 06:30:51 +0000 |
unc0rr |
Now really fix build
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Wed, 03 Mar 2010 06:29:01 +0000 |
unc0rr |
Fix build
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Wed, 03 Mar 2010 06:28:04 +0000 |
unc0rr |
Fix server for 0.9.12 (tested)
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Wed, 03 Mar 2010 04:33:49 +0000 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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Tue, 02 Mar 2010 19:50:58 +0000 |
smxx |
Engine:
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Tue, 02 Mar 2010 19:46:35 +0000 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
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Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
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Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
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Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:57:09 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:56:14 +0000 |
smxx |
General:
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 17:54:12 +0000 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
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Mon, 01 Mar 2010 15:03:13 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 14:47:09 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 14:45:41 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 12:55:54 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 12:20:38 +0000 |
smxx |
Frontend:
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Mon, 01 Mar 2010 04:03:21 +0000 |
nemo |
Make her less day-glo
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Mon, 01 Mar 2010 00:47:18 +0000 |
nemo |
Updates to portuguese translation by inu
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Mon, 01 Mar 2010 00:26:15 +0000 |
nemo |
crank up landmines a little
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Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
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Mon, 01 Mar 2010 00:19:23 +0000 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
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Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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Sun, 28 Feb 2010 17:56:21 +0000 |
nemo |
Darken the dud a bit so it is easier to distinguish
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Sun, 28 Feb 2010 17:52:29 +0000 |
nemo |
tweak mine dud spinner
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Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
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Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
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Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
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Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
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Sun, 28 Feb 2010 17:20:49 +0000 |
smxx |
General:
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Sun, 28 Feb 2010 16:53:03 +0000 |
nemo |
lupdate-qt4 & lrelease-qt4
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
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Sun, 28 Feb 2010 13:57:34 +0000 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
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Sun, 28 Feb 2010 02:42:37 +0000 |
nemo |
Typo
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Sat, 27 Feb 2010 20:01:54 +0000 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
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Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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Sat, 27 Feb 2010 16:29:40 +0000 |
nemo |
Tiy's awesome new simple game icon
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Sat, 27 Feb 2010 00:13:45 +0000 |
nemo |
Musn't forget sicily
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Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
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Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
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Fri, 26 Feb 2010 03:25:59 +0000 |
nemo |
Update Desert theme
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Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
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Thu, 25 Feb 2010 23:28:26 +0000 |
nemo |
Palewolf tweaks map object placement some more.
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Thu, 25 Feb 2010 18:34:36 +0000 |
unc0rr |
Replace tabs with spaces here too
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Thu, 25 Feb 2010 18:34:30 +0000 |
unc0rr |
Some debug stuff
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