Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Fri, 28 Oct 2011 13:10:46 +0200 |
sheepluva |
+ make names in notice messages and leave messages clickable too
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Fri, 28 Oct 2011 09:12:05 +0200 |
sheepluva |
chat: don't link own name
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Fri, 28 Oct 2011 03:41:52 +0200 |
koda |
ok *this* brings ios 3.* runtime compatibility
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Fri, 28 Oct 2011 03:06:31 +0200 |
koda |
restore game config on iphone
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Thu, 27 Oct 2011 22:52:22 +0200 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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Thu, 27 Oct 2011 02:47:05 +0200 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
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Wed, 26 Oct 2011 11:50:03 +0200 |
sheepluva |
typos
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Wed, 26 Oct 2011 05:57:00 +0200 |
sheepluva |
custom highlighting
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Wed, 26 Oct 2011 02:21:44 +0200 |
koda |
also imageio is absent from old ios, so weaklink it
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Wed, 26 Oct 2011 01:51:42 +0200 |
sheepluva |
few mini-adjustments
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Wed, 26 Oct 2011 01:50:08 +0200 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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Wed, 26 Oct 2011 01:17:44 +0200 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
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Wed, 26 Oct 2011 00:30:35 +0200 |
koda |
restore runtime compatibility with ios 3.2
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Tue, 25 Oct 2011 22:51:10 +0200 |
koda |
move all extra categories in a single source, add caching for HWUtils
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Tue, 25 Oct 2011 22:14:55 +0200 |
koda |
updated sdl and lowered minimum ios to 3.0
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Tue, 25 Oct 2011 19:01:56 -0400 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
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Tue, 25 Oct 2011 19:46:59 +0200 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
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Tue, 25 Oct 2011 13:30:02 +0400 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
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Tue, 25 Oct 2011 03:00:08 +0200 |
sheepluva |
adding simple doc build script
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Mon, 24 Oct 2011 23:24:01 +0200 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
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Mon, 24 Oct 2011 22:46:35 +0200 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
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Mon, 24 Oct 2011 20:01:25 +0200 |
sheepluva |
tweak and document abstract page
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Mon, 24 Oct 2011 11:14:09 +0200 |
sheepluva |
on file save: create parent directories if needed
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Mon, 24 Oct 2011 10:59:52 +0200 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
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Mon, 24 Oct 2011 10:30:47 +0200 |
sheepluva |
chat:
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Mon, 24 Oct 2011 06:54:46 +0200 |
sheepluva |
minor cleanups, mostly in own code
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Mon, 24 Oct 2011 06:10:28 +0200 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
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Mon, 24 Oct 2011 01:09:33 +0200 |
sheepluva |
improve and cash hilight regexp
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Sun, 23 Oct 2011 22:47:59 +0200 |
sheepluva |
highlight improvements
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Sun, 23 Oct 2011 14:44:19 -0400 |
nemo |
oops
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Sun, 23 Oct 2011 11:37:52 +0400 |
unc0rr |
Case-insensitive comparison of nicks
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Sun, 23 Oct 2011 09:01:53 +0200 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
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Sun, 23 Oct 2011 01:47:44 -0400 |
nemo |
retain dx/dy from landgun
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Sat, 22 Oct 2011 20:49:26 +0200 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
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Sat, 22 Oct 2011 20:41:23 +0200 |
sheepluva |
* adding destructors to my line edit subclasses
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Sat, 22 Oct 2011 19:37:39 +0200 |
sheepluva |
let's create some templates so that the user knows how to start off
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Sat, 22 Oct 2011 18:24:36 +0200 |
sheepluva |
document css files better
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Sat, 22 Oct 2011 11:50:55 -0400 |
nemo |
Tweak ratios to deemphasise foreground flakes further
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Sat, 22 Oct 2011 10:59:06 +0200 |
sheepluva |
minor signal fail fix
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Sat, 22 Oct 2011 10:52:07 +0200 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
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Sat, 22 Oct 2011 08:51:02 +0200 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
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Sat, 22 Oct 2011 06:55:14 +0200 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
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Sat, 22 Oct 2011 00:49:55 -0400 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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Sat, 22 Oct 2011 02:41:59 +0200 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
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Sat, 22 Oct 2011 01:53:14 +0200 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
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Sat, 22 Oct 2011 01:00:21 +0200 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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Fri, 21 Oct 2011 20:58:49 +0200 |
sheepluva |
fix multiplayer script loading
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Fri, 21 Oct 2011 19:37:45 +0200 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
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Fri, 21 Oct 2011 19:27:40 +0200 |
sheepluva |
fix lobby layout issues
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Fri, 21 Oct 2011 19:17:08 +0200 |
sheepluva |
fix layout of net page
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Fri, 21 Oct 2011 18:53:36 +0200 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
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Fri, 21 Oct 2011 18:23:43 +0200 |
sheepluva |
fix overlapping issue in main menu
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Fri, 21 Oct 2011 17:55:32 +0200 |
sheepluva |
fix an include; fix/add comments
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