2011-06-28 Xeli merge hedgeroid
2011-07-03 nemo Add a little y kick if there is nothing under an active barrel.
2011-06-28 Xeli added DataPackage temporarily hedgeroid
2011-07-03 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
2011-06-28 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-28 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
2011-07-02 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
2011-06-28 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
2011-07-01 unc0rr Merge
2011-06-28 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
2011-06-30 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
2011-06-24 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
2011-06-30 mikade Enable autoswitch on turn start for The Specialists Mode.
2011-06-24 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
2011-06-29 unc0rr merge
2011-06-24 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
2011-06-29 nemo call onusedammo earlier for switcher
2011-06-30 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
2011-06-24 Xeli disabled engine Protocol check until i fix config.in hedgeroid
2011-06-29 nemo match snow to visual gear
2011-06-30 unc0rr Fix formatting a bit
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-30 unc0rr Convert huge switch into an array
2011-06-24 Xeli Fixed a fault strcpy hedgeroid
2011-06-28 nemo sweep up some AA pixels
2011-06-30 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
2011-06-24 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
2011-06-28 Henek first draft of a html based theme editor
2011-06-29 unc0rr Simplify code using 'with', convert some tabs to spaces
2011-06-24 Xeli Removed WriteToConsole debugging lines hedgeroid
2011-06-28 Henek fake crates now with complementary poison
2011-06-29 unc0rr Check xx for LAND_WIDTH_MASK
2011-06-24 Xeli merge hedgeroid
2011-06-28 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
2011-06-24 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
2011-06-28 unc0rr Fix CMake warning (a header listed twice)
2011-06-23 Xeli Package name changes hedgeroid
2011-06-27 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
2011-06-23 Xeli more packing name changes hedgeroid
2011-06-27 mikade Fix some quirky syntax.
2011-06-23 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo Use an ifdef instead, add despeckling of tunnels
2011-06-23 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
2011-06-27 nemo disable .reserve - not 4.6 compatible
2011-06-23 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
2011-06-26 nemo Forgot to remove this script name
2011-06-28 orange hg Second passage (second time I correct),
2011-06-23 Xeli Changed UI elements hedgeroid
2011-06-26 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
2011-06-26 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
2011-06-23 Xeli Enabled fullscreen and locked it to landscap hedgeroid
2011-06-26 nemo add missing nil check, increase despeckling of background too
2011-06-26 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
2011-06-23 Xeli Added various directories where compilers output to hedgeroid
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-06-25 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
2011-06-23 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
2011-06-26 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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