Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
authorXeli
Thu, 23 Jun 2011 14:30:04 +0200
branchhedgeroid
changeset 5317 86984c1034a5
parent 5314 09bcdcd78379
child 5320 379c88aceae3
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
project_files/Android-build/SDL-android-project/jni/sdl_net/Android.mk
project_files/Android-build/SDL-android-project/jni/sdl_net/CHANGES
project_files/Android-build/SDL-android-project/jni/sdl_net/COPYING
project_files/Android-build/SDL-android-project/jni/sdl_net/README
project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnet.c
project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetTCP.c
project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetUDP.c
project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetselect.c
project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetsys.h
project_files/Android-build/SDL-android-project/jni/sdl_net/include/SDL_net.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/Android.mk	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,19 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := SDL_net
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/../SDL/include $(LOCAL_PATH)/include
+LOCAL_CFLAGS := -O3
+
+LOCAL_CPP_EXTENSION := .cpp
+
+LOCAL_SRC_FILES := $(notdir $(wildcard $(LOCAL_PATH)/*.c))
+
+LOCAL_SHARED_LIBRARIES := SDL
+LOCAL_STATIC_LIBRARIES :=
+LOCAL_LDLIBS :=
+
+include $(BUILD_SHARED_LIBRARY)
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/CHANGES	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,83 @@
+1.2.7:
+Joakim L. Gilje - Sat Jul 14 22:54:37 PDT 2007
+ * Set server TCP sockets to blocking mode on Mac OS X, Solaris, etc.
+
+1.2.6:
+Sam Lantinga - Sun Apr 30 01:48:40 PDT 2006
+ * Added gcc-fat.sh for generating Universal binaries on Mac OS X
+ * Updated libtool support to version 1.5.22
+Sam Lantinga - Wed Nov 19 00:23:44 PST 2003
+ * Updated libtool support for new mingw32 DLL build process
+Shard - Thu, 05 Jun 2003 09:30:20 -0500
+ * Fixed compiling on BeOS, which may not have SO_BROADCAST
+Kyle Davenport - Sat, 19 Apr 2003 17:13:31 -0500
+ * Added .la files to the development RPM, fixing RPM build on RedHat 8
+
+1.2.5:
+Luc-Olivier de Charrière - Sun, 05 Jan 2003 22:04:29 +0100
+ * Added support for sending UDP broadcast packets
+Sam Lantinga - Sun Oct 20 20:54:41 PDT 2002
+ * Added shared library support for MacOS X
+Sam Lantinga - Sat Aug 24 18:16:08 PDT 2002
+ * It is now safe to nest calls to SDLNet_Init() / SDLNet_Quit()
+Gaëtan de Menten - Sat Aug 24 18:08:39 PDT 2002
+ * Fixed UDP virtual address bind bug
+
+1.2.4:
+Sam Lantinga - Sat Apr 13 07:49:47 PDT 2002
+ * Updated autogen.sh for new versions of automake
+ * Specify the SDL API calling convention (C by default)
+Stephane Magnenat - Wed Feb 13 15:28:04 PST 2002
+ * Sockets are created with the SO_REUSEADDR flag by default
+Juergen Wind - Wed Feb 13 09:21:55 PST 2002
+ * Fixed data alignment problems on IRIX
+
+1.2.3:
+Sam Lantinga - Fri Oct 26 07:15:28 PDT 2001
+ * Fixed byte order read/write macros on sparc
+Jonathan Atkins - Sun Sep 23 10:44:27 PDT 2001
+ * Fixed non-blocking socket flags on Windows
+
+1.2.2:
+Sam Lantinga - Sun Jul 22 16:41:44 PDT 2001
+ * Added Project Builder projects for building MacOS X framework
+Masahiro Minami - Sun, 27 May 2001 02:10:35 +0900
+ * Added working MacOS Open Transport support
+
+1.2.1:
+Sam Lantinga - Tue Apr 17 11:42:13 PDT 2001
+ * Cleaned up swap function definitions in SDL_net.h
+ * Added the swap functions back in for binary compatibility
+Paul Jenner - Sat, 14 Apr 2001 09:20:38 -0700 (PDT)
+ * Added support for building RPM directly from tar archive
+
+1.2.0:
+Sam Lantinga - Wed Apr  4 12:42:20 PDT 2001
+ * Synchronized release version with SDL 1.2.0
+
+1.1.2:
+Sam Lantinga - Sat Feb 10 16:33:59 PST 2001
+ * SDL_net works with the sockets API out of the box on MacOS X.
+Paul S Jenner - Sun, 4 Feb 2001 03:58:44 -0800 (PST)
+ * Added an RPM spec file
+Patrick Levin - Mon, 8 Jan 2001 23:20:11 +0100
+ * Fixed non-blocking socket modes on Win32
+John Lawrence - Mon, 13 Nov 2000 10:39:48 -0800
+ * Fixed compile problem with MSVC++ (type casting)
+
+1.1.1:
+Sam Lantinga - Sat Jul  1 15:20:51 PDT 2000
+ * Modified chat example to work with GUIlib 1.1.0
+Roy Wood - Fri Jun 30 10:41:05 PDT 2000
+ * A few MacOS fixes (not yet complete)
+
+1.1.0:
+Andreas Umbach - Sat May 27 14:44:06 PDT 2000
+ * Suggested non-blocking server sockets
+ * Suggested setting TCP_NODELAY by default
+Roy Wood - Sat May 27 14:41:42 PDT 2000
+ * Ported to MacOS (not yet complete)
+
+1.0.2:
+Miguel Angel Blanch - Sat, 22 Apr 2000 23:06:05
+ * Implemented SDLNet_ResolveIP()
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/COPYING	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,458 @@
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+
+  16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
+WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
+AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
+FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
+CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
+LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
+RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
+SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+DAMAGES.
+
+		     END OF TERMS AND CONDITIONS
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/README	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,27 @@
+
+SDL_net 1.2
+
+The latest version of this library is available from:
+http://www.libsdl.org/projects/SDL_net/
+
+This is an example portable network library for use with SDL.
+It is available under the GNU Library General Public License.
+The API can be found in the file SDL_net.h
+This library supports UNIX, Windows, MacOS Classic, MacOS X,
+BeOS and QNX.
+
+The demo program is a chat client and server.
+The chat client requires the sample GUI library available at:
+http://www.libsdl.org/projects/GUIlib/
+The chat client connects to the server via TCP, registering itself.
+The server sends back a list of connected clients, and keeps the
+client updated with the status of other clients.
+Every line of text from a client is sent via UDP to every other client.
+
+Note that this isn't necessarily how you would want to write a chat
+program, but it demonstrates how to use the basic features of the 
+network library.
+
+Enjoy!
+	-Sam Lantinga and Roy Wood
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnet.c	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,430 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnet.c 2207 2006-04-20 16:48:25Z slouken $ */
+
+#include <string.h>
+
+#include "SDL_endian.h"
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+
+const SDL_version *SDLNet_Linked_Version(void)
+{
+	static SDL_version linked_version;
+	SDL_NET_VERSION(&linked_version);
+	return(&linked_version);
+}
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+static int SDLNet_started = 0;
+
+#ifdef MACOS_OPENTRANSPORT
+
+#include <Events.h>
+
+typedef struct
+{
+	Uint8	stat;
+	InetSvcRef dns;
+}DNSStatus, *DNSStatusRef;
+
+enum
+{
+	dnsNotReady = 0,
+	dnsReady = 1,
+	dnsResolved = 2,
+	dnsError = 255
+};
+
+//static InetSvcRef dns = 0;
+static DNSStatus dnsStatus;
+Uint32 OTlocalhost = 0;
+
+/* We need a notifier for opening DNS.*/
+/* ( 010311 masahiro minami<elsur@aaa.letter.co.jp>) */
+static pascal void OpenDNSNotifier(
+	void* context, OTEventCode code, OTResult result, void* cookie )
+{
+	switch( code )
+	{
+		case T_OPENCOMPLETE:
+			// DNS is ready now.
+			if( result == kOTNoError )
+			{
+				dnsStatus.dns = (InetSvcRef)cookie;
+				dnsStatus.stat = dnsReady;
+			}
+			else
+			{
+				SDLNet_SetError("T_DNRSTRINGTOADDRCOMPLETE event returned an error");
+				dnsStatus.dns = NULL;
+				dnsStatus.stat = dnsError;
+			}
+			break;
+		case T_DNRSTRINGTOADDRCOMPLETE:
+			// DNR resolved the name to address
+			// WORK IN PROGRESS (TODO )
+			dnsStatus.stat = dnsResolved;
+			break;
+		default:
+			if( result != kOTNoError )
+				dnsStatus.stat = dnsError;
+	}
+	// Is there anything else to be done here ???
+	// ( 010311 masahiro minami<elsur@aaa.letter.co.jp> )
+	// (TODO)
+}
+
+/* Local functions for initializing and cleaning up the DNS resolver */
+static int OpenDNS(void)
+{
+	int retval;
+	OSStatus status;
+
+	retval = 0;
+	status = OTAsyncOpenInternetServices(
+		kDefaultInternetServicesPath, 0, OpenDNSNotifier, NULL);
+	if ( status == noErr ) {
+		InetInterfaceInfo	info;
+		
+		dnsStatus.stat = dnsNotReady;
+		
+		while( dnsStatus.stat != dnsError && dnsStatus.dns == NULL)
+		{
+			// what's to be done ? Yield ? WaitNextEvent ? or what ?
+			// ( 010311 masahiro minami<elsur@aaa.letter.co.jp> )
+			//YieldToAnyThread();
+		}
+		/* Get the address of the local system -
+		   What should it be if ethernet is off?
+		 */
+		OTInetGetInterfaceInfo(&info, kDefaultInetInterface);
+		OTlocalhost = info.fAddress;
+	} else {
+		SDLNet_SetError("Unable to open DNS handle");
+		retval = status;
+	}
+	
+	return(retval);
+}
+
+static void CloseDNS(void)
+{
+	if ( dnsStatus.dns ) {
+		OTCloseProvider(dnsStatus.dns);
+		dnsStatus.dns = 0;
+		dnsStatus.stat = dnsNotReady;
+	}
+	
+	OTlocalhost = 0;
+}
+
+/* Initialize/Cleanup the network API */
+int  SDLNet_Init(void)
+{
+	OSStatus status;
+	int retval;
+
+	dnsStatus.stat = dnsNotReady;
+	dnsStatus.dns = 0;
+
+
+	retval = 0;
+	if ( ! SDLNet_started ) {
+		status = InitOpenTransport();
+		if ( status == noErr ) {
+			retval = OpenDNS();
+			if ( retval < 0 ) {
+				SDLNet_Quit();
+			}
+		} else {
+			SDLNet_SetError("Unable to initialize Open Transport");
+			retval = status;
+		}
+	}
+	if ( retval == 0 ) {
+		++SDLNet_started;
+	}
+	return(retval);
+}
+
+void SDLNet_Quit(void)
+{
+	if ( SDLNet_started == 0 ) {
+		return;
+	}
+	if ( --SDLNet_started == 0 ) {
+		CloseDNS();
+		CloseOpenTransport();
+	}
+}
+
+/* Resolve a host name and port to an IP address in network form */
+int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
+{
+	int retval = 0;
+
+	/* Perform the actual host resolution */
+	if ( host == NULL ) {
+		address->host = INADDR_ANY;
+	} else {
+/*		int a[4];
+
+		address->host = INADDR_NONE;
+		
+		if ( sscanf(host, "%d.%d.%d.%d", a, a+1, a+2, a+3) == 4 ) {
+			if ( !(a[0] & 0xFFFFFF00) && !(a[1] & 0xFFFFFF00) &&
+			     !(a[2] & 0xFFFFFF00) && !(a[3] & 0xFFFFFF00) ) {
+				address->host = ((a[0] << 24) |
+				                 (a[1] << 16) |
+				                 (a[2] <<  8) | a[3]);
+				if ( address->host == 0x7F000001 ) {
+					address->host = OTlocalhost;
+				}
+			}
+		}
+		
+		if ( address->host == INADDR_NONE ) {*/
+			InetHostInfo hinfo;
+			
+			/* Check for special case - localhost */
+			if ( strcmp(host, "localhost") == 0 )
+				return(SDLNet_ResolveHost(address, "127.0.0.1", port));
+
+			/* Have OpenTransport resolve the hostname for us */
+			retval = OTInetStringToAddress(dnsStatus.dns, (char *)host, &hinfo);
+			if (retval == noErr) {
+				while( dnsStatus.stat != dnsResolved )
+					{WaitNextEvent(everyEvent, 0, 1, NULL );}
+				address->host = hinfo.addrs[0];
+			}
+		//}
+	}
+	
+	address->port = SDL_SwapBE16(port);
+
+	/* Return the status */
+	return(retval);
+}
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+/* MacOS implementation by Roy Wood
+ */
+const char *SDLNet_ResolveIP(IPaddress *ip)
+{
+	if (ip != nil)
+	{
+	InetHost				theIP;
+	static InetDomainName	theInetDomainName;
+	OSStatus				theOSStatus;
+	
+		
+		/*	Default result will be null string */
+		
+		theInetDomainName[0] = '\0';	
+		
+		
+		/*	Do a reverse DNS lookup */
+		
+		theIP = ip->host;
+		
+		theOSStatus = OTInetAddressToName(dnsStatus.dns,theIP,theInetDomainName);
+		
+		/*	If successful, return the result */
+			
+		if (theOSStatus == kOTNoError)
+		{
+			while( dnsStatus.stat != dnsResolved )
+				{ /*should we yield or what ? */ }
+			return(theInetDomainName);
+		}
+	}
+	
+	SDLNet_SetError("Can't perform reverse DNS lookup");
+	
+	return(NULL);
+}
+
+#else /* !MACOS_OPENTRANSPORT */
+
+#ifndef __USE_W32_SOCKETS
+#include <signal.h>
+#endif
+
+/* Initialize/Cleanup the network API */
+int  SDLNet_Init(void)
+{
+	if ( !SDLNet_started ) {
+#ifdef __USE_W32_SOCKETS
+		/* Start up the windows networking */
+		WORD version_wanted = MAKEWORD(1,1);
+		WSADATA wsaData;
+
+		if ( WSAStartup(version_wanted, &wsaData) != 0 ) {
+			SDLNet_SetError("Couldn't initialize Winsock 1.1\n");
+			return(-1);
+		}
+#else
+		/* SIGPIPE is generated when a remote socket is closed */
+		void (*handler)(int);
+		handler = signal(SIGPIPE, SIG_IGN);
+		if ( handler != SIG_DFL ) {
+			signal(SIGPIPE, handler);
+		}
+#endif
+	}
+	++SDLNet_started;
+	return(0);
+}
+void SDLNet_Quit(void)
+{
+	if ( SDLNet_started == 0 ) {
+		return;
+	}
+	if ( --SDLNet_started == 0 ) {
+#ifdef __USE_W32_SOCKETS
+		/* Clean up windows networking */
+		if ( WSACleanup() == SOCKET_ERROR ) {
+			if ( WSAGetLastError() == WSAEINPROGRESS ) {
+				WSACancelBlockingCall();
+				WSACleanup();
+			}
+		}
+#else
+		/* Restore the SIGPIPE handler */
+		void (*handler)(int);
+		handler = signal(SIGPIPE, SIG_DFL);
+		if ( handler != SIG_IGN ) {
+			signal(SIGPIPE, handler);
+		}
+#endif
+	}
+}
+
+/* Resolve a host name and port to an IP address in network form */
+int SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port)
+{
+	int retval = 0;
+
+	/* Perform the actual host resolution */
+	if ( host == NULL ) {
+		address->host = INADDR_ANY;
+	} else {
+		address->host = inet_addr(host);
+		if ( address->host == INADDR_NONE ) {
+			struct hostent *hp;
+
+			hp = gethostbyname(host);
+			if ( hp ) {
+				memcpy(&address->host,hp->h_addr,hp->h_length);
+			} else {
+				retval = -1;
+			}
+		}
+	}
+	address->port = SDL_SwapBE16(port);
+
+	/* Return the status */
+	return(retval);
+}
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+/* Written by Miguel Angel Blanch.
+ * Main Programmer of Arianne RPG.
+ * http://come.to/arianne_rpg
+ */
+const char *SDLNet_ResolveIP(IPaddress *ip)
+{
+	struct hostent *hp;
+
+	hp = gethostbyaddr((char *)&ip->host, 4, AF_INET);
+	if ( hp != NULL ) {
+		return hp->h_name;
+	}
+  	return NULL;
+}
+
+#endif /* MACOS_OPENTRANSPORT */
+
+#if !SDL_DATA_ALIGNED /* function versions for binary compatibility */
+
+/* Write a 16 bit value to network packet buffer */
+#undef SDLNet_Write16
+void   SDLNet_Write16(Uint16 value, void *areap)
+{
+	(*(Uint16 *)(areap) = SDL_SwapBE16(value));
+}
+
+/* Write a 32 bit value to network packet buffer */
+#undef SDLNet_Write32
+void   SDLNet_Write32(Uint32 value, void *areap)
+{
+	*(Uint32 *)(areap) = SDL_SwapBE32(value);
+}
+
+/* Read a 16 bit value from network packet buffer */
+#undef SDLNet_Read16
+Uint16 SDLNet_Read16(void *areap)
+{
+	return (SDL_SwapBE16(*(Uint16 *)(areap)));
+}
+
+/* Read a 32 bit value from network packet buffer */
+#undef SDLNet_Read32
+Uint32 SDLNet_Read32(void *areap)
+{
+	return (SDL_SwapBE32(*(Uint32 *)(areap)));
+}
+
+#endif /* !SDL_DATA_ALIGNED */
+
+
+#ifdef USE_GUSI_SOCKETS
+
+/* Configure Socket Factories */
+
+void GUSISetupFactories()
+{
+	GUSIwithInetSockets();
+}
+
+/* Configure File Devices */
+
+void GUSISetupDevices()
+{
+	return;
+}
+
+#endif /* USE_GUSI_SOCKETS */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetTCP.c	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,953 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetTCP.c 3280 2007-07-15 05:55:42Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+/* The network API for TCP sockets */
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+
+#ifdef MACOS_OPENTRANSPORT
+
+#include <Events.h>
+#include <Threads.h>
+#include <OpenTransport.h>
+#include <OpenTptInternet.h>
+#include <OTDebug.h>
+
+struct _TCPsocket {
+	int ready;
+	SOCKET channel;
+	
+	// These are taken from GUSI interface.
+	// I'm not sure if it's really necessary here yet
+	// ( masahiro minami<elsur@aaa.letter.co.jp> )
+	// ( 01/02/19 )
+	OTEventCode curEvent;
+	OTEventCode newEvent;
+	OTEventCode event;
+	OTEventCode curCompletion;
+	OTEventCode newCompletion;
+	OTEventCode completion;
+	OSStatus	error;
+	TEndpointInfo info;
+	Boolean		readShutdown;
+	Boolean		writeShutdown;
+	Boolean		connected;
+	OTConfigurationRef	config;		// Master configuration. you can clone this.
+	TCPsocket	nextListener;
+	// ( end of new members --- masahiro minami<elsur@aaa.letter.co.jp>
+	
+	IPaddress remoteAddress;
+	IPaddress localAddress;
+	int sflag;
+	
+	// Maybe we don't need this---- it's from original SDL_net
+	// (masahiro minami<elsur@aaa.letter.co.jp>)
+	// ( 01/02/20 )
+	int rcvdPassConn;
+};
+
+// To be used in WaitNextEvent() here and there....
+// (010311 masahiro minami<elsur@aaa.letter.co.jp>)
+EventRecord macEvent;
+
+#if TARGET_API_MAC_CARBON
+/* for Carbon */
+OTNotifyUPP notifier;
+#endif
+
+/* Input: ep - endpointref on which to negotiate the option
+			enableReuseIPMode - desired option setting - true/false
+   Return: kOTNoError indicates that the option was successfully negotiated
+   			OSStatus is an error if < 0, otherwise, the status field is
+   			returned and is > 0.
+   	
+   	IMPORTANT NOTE: The endpoint is assumed to be in synchronous more, otherwise
+   			this code will not function as desired
+*/
+
+/*
+NOTE: As this version is written async way, we don't use this function...
+(010526) masahiro minami<elsur@aaa.letter.co.jp>
+*/
+/*
+OSStatus DoNegotiateIPReuseAddrOption(EndpointRef ep, Boolean enableReuseIPMode)
+
+{
+	UInt8		buf[kOTFourByteOptionSize];	// define buffer for fourByte Option size
+	TOption*	opt;						// option ptr to make items easier to access
+	TOptMgmt	req;
+	TOptMgmt	ret;
+	OSStatus	err;
+	
+	if (!OTIsSynchronous(ep))
+	{
+		return (-1);
+	}
+	opt = (TOption*)buf;					// set option ptr to buffer
+	req.opt.buf	= buf;
+	req.opt.len	= sizeof(buf);
+	req.flags	= T_NEGOTIATE;				// negotiate for option
+
+	ret.opt.buf = buf;
+	ret.opt.maxlen = kOTFourByteOptionSize;
+
+	opt->level	= INET_IP;					// dealing with an IP Level function
+	opt->name	= IP_REUSEADDR;
+	opt->len	= kOTFourByteOptionSize;
+	opt->status = 0;
+	*(UInt32*)opt->value = enableReuseIPMode;		// set the desired option level, true or false
+
+	err = OTOptionManagement(ep, &req, &ret);
+	
+		// if no error then return the option status value
+	if (err == kOTNoError)
+	{
+		if (opt->status != T_SUCCESS)
+			err = opt->status;
+		else
+			err = kOTNoError;
+	}
+				
+	return err;
+}
+*/
+
+/* A helper function for Mac OpenTransport support*/
+// This function is a complete copy from GUSI
+// ( masahiro minami<elsur@aaa.letter.co.jp> )
+// ( 01/02/19 )
+static __inline__ Uint32 CompleteMask(OTEventCode code)	
+{ 	
+	return 1 << (code & 0x1F);
+}
+
+/* Notifier for async OT calls */
+static pascal void AsyncTCPNotifier( TCPsocket sock, OTEventCode code,
+					OTResult result, void* cookie )
+{
+
+#ifdef DEBUG_NET
+	printf("AsyncTCPNotifier got an event : 0x%8.8x\n", code );
+#endif
+	
+	switch( code & 0x7f000000L)
+	{
+		case 0:
+			sock->newEvent |= code;
+			result = 0;
+			break;
+		case kCOMPLETEEVENT:
+			if(!(code & 0x00FFFFE0 ))
+				sock->newCompletion |= CompleteMask( code );
+			if( code == T_OPENCOMPLETE )
+				sock->channel = (SOCKET)(cookie);
+			break;
+		default:
+			if( code != kOTProviderWillClose )
+				result = 0;
+	}
+	// Do we need these ???? TODO
+	// sock->SetAsyncMacError( result );
+	// sock->Wakeup();
+}
+
+/* Retrieve OT event */
+// This function is taken from GUSI interface.
+// ( 01/02/19 masahiro minami<elsur@aaa.letter.co.jp> )
+static void AsyncTCPPopEvent( TCPsocket sock )
+{
+	// Make sure OT calls are not interrupted
+	// Not sure if we really need this.
+	OTEnterNotifier( sock->channel );
+	
+	sock->event |= (sock->curEvent = sock->newEvent );
+	sock->completion |= ( sock->curCompletion = sock->newCompletion );
+	sock->newEvent = sock->newCompletion = 0;
+	
+	OTLeaveNotifier( sock->channel );
+	
+	if( sock->curEvent & T_UDERR)
+	{
+		// We just clear the error.
+		// Should we feed this back to users ?
+		// (TODO )
+		OTRcvUDErr( sock->channel, NULL );
+		
+#ifdef DEBUG_NET
+		printf("AsyncTCPPopEvent  T_UDERR recognized");
+#endif
+	}
+	
+	// Remote is disconnecting...
+	if( sock->curEvent & ( T_DISCONNECT | T_ORDREL ))
+	{
+		sock->readShutdown = true;
+	}
+	
+	if( sock->curEvent &T_CONNECT )
+	{
+		// Ignore the info of remote (second parameter).
+		// Shoule we care ?
+		// (TODO)
+		OTRcvConnect( sock->channel, NULL );
+		sock->connected = 1;
+	}
+	
+	if( sock->curEvent & T_ORDREL )
+	{
+		OTRcvOrderlyDisconnect( sock->channel );
+	}
+	
+	if( sock->curEvent & T_DISCONNECT )
+	{
+		OTRcvDisconnect( sock->channel, NULL );
+	}
+	
+	// Do we need to ?
+	// (masahiro minami<elsur@aaa.letter.co.jp>)
+	//YieldToAnyThread();
+}
+
+/* Create a new TCPsocket */
+// Because TCPsocket structure gets bigger and bigger,
+// I think we'd better have a constructor function and delete function.
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp> )
+static TCPsocket AsyncTCPNewSocket()
+{
+	TCPsocket sock;
+	
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		return NULL;
+	}
+	
+	sock->newEvent = 0;
+	sock->event = 0;
+	sock->curEvent = 0;
+	sock->newCompletion = 0;
+	sock->completion = 0;
+	sock->curCompletion = 0;
+	//sock->info = NULL;
+	sock->readShutdown = sock->writeShutdown = sock->connected = false;
+	sock->error = 0;
+	sock->config = NULL;
+	sock->nextListener = NULL;
+	sock->sflag = 0;
+	return sock;	
+}
+
+// hmmm.... do we need this ???
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp>)
+static void AsycnTCPDeleteSocket( TCPsocket sock )
+{
+	SDLNet_TCP_Close( sock );
+}
+/* Open a TCP network socket
+   If 'remote' is NULL, this creates a local server socket on the given port,
+   otherwise a TCP connection to the remote host and port is attempted.
+   The newly created socket is returned, or NULL if there was an error.
+
+   ( re-written by masahiro minami<elsur@aaa.letter.co.jp>
+     Now endpoint is created in Async mode.
+     01/02/20 )
+*/
+TCPsocket SDLNet_TCP_Open(IPaddress *ip)
+{
+	EndpointRef dummy = NULL;
+
+	TCPsocket sock = AsyncTCPNewSocket();
+	if( ! sock)
+		return NULL;
+
+	// Determin whether bind locally, or connect to remote
+	if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) )
+	{
+		// ######## Connect to remote
+		OTResult stat;
+		InetAddress inAddr;
+		TBind bindReq;
+
+		// Open endpoint
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration(kTCPName), NULL, &(sock->info),
+			(OTNotifyProcPtr)(AsyncTCPNotifier),
+			sock );
+
+		AsyncTCPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask(T_OPENCOMPLETE)))
+		{
+			//SetThreadState( kCurrentThreadID, kReadyThreadState, kNoThreadID );
+			//YieldToAnyThread();
+			//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+			AsyncTCPPopEvent( sock );
+		}
+
+		if( !sock->channel )
+		{
+			SDLNet_SetError("OTAsyncOpenEndpoint failed --- client socket could not be opened");
+			goto error_return;
+		}
+
+		// Set blocking mode
+		// I'm not sure if this is a good solution....
+		// Check out Apple's sample code, OT Virtual Server
+		// ( 010314 masahiro minami<elsur@aaa.letter.co.jp>)
+
+		sock->error = OTSetBlocking( sock->channel );
+		if( sock->error != kOTNoError )
+		{
+			SDLNet_SetError("OTSetBlocking() returned an error");
+			goto error_return;
+		}
+
+		// Bind the socket
+		OTInitInetAddress(&inAddr, 0, 0 );
+		bindReq.addr.len = sizeof( InetAddress );
+		bindReq.addr.buf = (unsigned char*)&inAddr;
+		bindReq.qlen = 0;
+
+		sock->error = OTBind( sock->channel, &bindReq, NULL );
+		AsyncTCPPopEvent(sock);
+		while( !sock->error && !( sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			//YieldToAnyThread();
+			//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+			AsyncTCPPopEvent(sock);
+		}
+
+
+		switch( stat = OTGetEndpointState( sock->channel ))
+		{
+			InetAddress inAddr;
+			TCall sndCall;
+			OTResult res;
+
+			case T_OUTCON:
+				SDLNet_SetError("SDLNet_Open() failed -- T_OUTCON");
+				goto error_return;
+				break;
+			case T_IDLE:
+				sock->readShutdown = false;
+				sock->writeShutdown = false;
+				sock->event &=~T_CONNECT;
+
+				OTMemzero(&sndCall, sizeof(TCall));
+				OTInitInetAddress(&inAddr, ip->port, ip->host );
+				sndCall.addr.len = sizeof(InetAddress);
+				sndCall.addr.buf = (unsigned char*)&inAddr;
+				sock->connected = 0;
+				res = OTConnect( sock->channel, &sndCall, NULL );
+				AsyncTCPPopEvent(sock);
+				while( sock->error == kOTNoDataErr || !sock->connected )
+					AsyncTCPPopEvent(sock);
+				break;
+			default:
+				// What's to be done ? (TODO)
+				SDLNet_SetError("SDLNet_TCP_Open() failed -- EndpointState not good");
+				goto error_return;
+
+		}
+		if( !(sock->event & (T_CONNECT|T_DISCONNECT)))
+			goto error_return;
+
+		AsyncTCPPopEvent( sock );
+		while( !(sock->event & (T_CONNECT|T_DISCONNECT)))
+		{
+			AsyncTCPPopEvent( sock );
+		}
+		// OTConnect successfull
+		if( sock->event & T_CONNECT)
+		{
+			sock->remoteAddress.host = inAddr.fHost;
+			sock->remoteAddress.port = inAddr.fPort;
+			sock->sflag = false;
+		}
+		else
+		{
+			// OTConnect failed
+			sock->event &= ~T_DISCONNECT;
+			goto error_return;
+		}
+	}
+	else
+	{
+		// ######## Bind locally
+		TBind bindReq;
+		InetAddress	inAddr;
+
+	// First, get InetInterfaceInfo.
+	// I don't search for all of them.
+	// Does that matter ?
+
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration("tilisten, tcp"), NULL, &(sock->info),
+			(OTNotifyProcPtr)(AsyncTCPNotifier),
+			sock);
+		AsyncTCPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask( T_OPENCOMPLETE)))
+		{
+			AsyncTCPPopEvent( sock );
+		}
+
+		if( ! sock->channel )
+		{
+			SDLNet_SetError("OTAsyncOpenEndpoint failed --- server socket could not be opened");
+			goto error_return;
+		}
+
+		// Create a master OTConfiguration
+		sock->config = OTCreateConfiguration(kTCPName);
+		if( ! sock->config )
+		{
+			SDLNet_SetError("Could not create master OTConfiguration");
+			goto error_return;
+		}
+
+		// Bind the socket
+		OTInitInetAddress(&inAddr, ip->port, 0 );
+		inAddr.fAddressType = AF_INET;
+		bindReq.addr.len = sizeof( InetAddress );
+		bindReq.addr.buf = (unsigned char*)&inAddr;
+		bindReq.qlen = 35;	// This number is NOT well considered. (TODO)
+		sock->localAddress.host = inAddr.fHost;
+		sock->localAddress.port = inAddr.fPort;
+		sock->sflag = true;
+		
+		sock->error = OTBind( sock->channel, &bindReq, NULL );
+		AsyncTCPPopEvent(sock);
+		while( !sock->error && !( sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			AsyncTCPPopEvent(sock);
+		}
+		if( sock->error != kOTNoError )
+		{
+			SDLNet_SetError("Could not bind server socket");
+			goto error_return;
+		}
+		
+		if( dummy )
+			OTCloseProvider( dummy );
+
+	}
+	
+	sock->ready = 0;
+	return sock;
+	
+	error_return:
+	if( dummy )
+		OTCloseProvider( dummy );
+	SDLNet_TCP_Close( sock );
+	return NULL;	
+}
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Accept(TCPsocket server)
+{
+	
+	/* Only server sockets can accept */
+	if ( ! server->sflag ) {
+		SDLNet_SetError("Only server sockets can accept()");
+		return(NULL);
+	}
+	server->ready = 0;
+
+	/* Accept a new TCP connection on a server socket */
+	{
+		InetAddress peer;
+		TCall peerinfo;
+		TCPsocket sock = NULL;
+		Boolean mustListen = false;
+		OTResult err;
+		
+		memset(&peerinfo, 0, (sizeof peerinfo ));
+		peerinfo.addr.buf = (Uint8 *) &peer;
+		peerinfo.addr.maxlen = sizeof(peer);
+		
+		while( mustListen || !sock )
+		{
+			// OTListen
+			// We do NOT block ---- right thing ? (TODO)
+			err = OTListen( server->channel, &peerinfo );
+
+			if( err )
+				goto error_return;
+			else
+			{
+				mustListen = false;
+				sock = AsyncTCPNewSocket();
+				if( ! sock )
+					goto error_return;
+			}
+		}
+		if( sock )
+		{
+			// OTAsyncOpenEndpoint
+			server->error = OTAsyncOpenEndpoint( OTCloneConfiguration( server->config ),
+				NULL, &(sock->info), (OTNotifyProcPtr)AsyncTCPNotifier, sock );
+			AsyncTCPPopEvent( sock );
+			while( !sock->error && !( sock->completion & CompleteMask( T_OPENCOMPLETE)))
+			{
+				AsyncTCPPopEvent( sock );
+			}
+			if( ! sock->channel )
+			{
+				mustListen = false;
+				goto error_return;
+			}
+			
+			// OTAccept
+			server->completion &= ~(CompleteMask(T_ACCEPTCOMPLETE));
+			server->error = OTAccept( server->channel, sock->channel, &peerinfo );
+			AsyncTCPPopEvent( server );
+			while( !(server->completion & CompleteMask(T_ACCEPTCOMPLETE)))
+			{
+				AsyncTCPPopEvent( server );
+			}
+			
+			switch( server->error )
+			{
+				case kOTLookErr:
+					switch( OTLook(server->channel ))
+					{
+						case T_LISTEN:
+							mustListen = true;
+							break;
+						case T_DISCONNECT:
+							goto error_return;
+					}
+					break;
+				case 0:
+					sock->nextListener = server->nextListener;
+					server->nextListener = sock;
+					sock->remoteAddress.host = peer.fHost;
+					sock->remoteAddress.port = peer.fPort;
+					return sock;
+					// accept successful
+					break;
+				default:
+					free( sock );
+			}
+		}
+		sock->remoteAddress.host = peer.fHost;
+		sock->remoteAddress.port = peer.fPort;
+		sock->sflag = 0;
+		sock->ready = 0;
+
+		/* The socket is ready */
+		return(sock);
+	
+	// Error; close the socket and return	
+	error_return:
+		SDLNet_TCP_Close(sock);
+		return(NULL);
+	}
+}
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
+{
+	if ( sock->sflag ) {
+		return(NULL);
+	}
+	return(&sock->remoteAddress);
+}
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
+{
+	const Uint8 *data = (const Uint8 *)datap;	/* For pointer arithmetic */
+	int sent, left;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot send");
+		return(-1);
+	}
+
+	/* Keep sending data until it's sent or an error occurs */
+	left = len;
+	sent = 0;
+	errno = 0;
+	do {
+		len = OTSnd(sock->channel, (void *)data, left, 0);
+		if (len == kOTFlowErr)
+			len = 0;
+		if ( len > 0 ) {
+			sent += len;
+			left -= len;
+			data += len;
+		}
+		// Do we need to ?
+		// ( masahiro minami<elsur@aaa.letter.co.jp> )
+		// (TODO)
+		//WaitNextEvent(everyEvent, &macEvent, 1, NULL);
+		//AsyncTCPPopEvent(sock);
+	} while ( (left > 0) && (len > 0) );
+
+	return(sent);
+}
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
+{
+	int len = 0;
+	OSStatus res;
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot receive");
+		return(-1);
+	}
+
+	do
+	{
+		res = OTRcv(sock->channel, data, maxlen-len, 0);
+		if (res > 0) {
+			len = res;
+		}
+
+#ifdef DEBUG_NET
+		if ( res != kOTNoDataErr )
+			printf("SDLNet_TCP_Recv received ; %d\n", res );
+#endif
+		
+		AsyncTCPPopEvent(sock);
+		if( res == kOTLookErr )
+		{
+			res = OTLook(sock->channel );
+			continue;
+		}
+	} while ( (len == 0) && (res == kOTNoDataErr) );
+
+	sock->ready = 0;
+	if ( len == 0 ) { /* Open Transport error */
+#ifdef DEBUG_NET
+		printf("Open Transport error: %d\n", res);
+#endif
+		return(-1);
+	}
+	return(len);
+}
+
+/* Close a TCP network socket */
+void SDLNet_TCP_Close(TCPsocket sock)
+{
+	if ( sock != NULL ) {
+		if ( sock->channel != INVALID_SOCKET ) {
+			//closesocket(sock->channel);
+			OTSndOrderlyDisconnect( sock->channel );
+		}
+		free(sock);
+	}
+}
+
+#else /* !MACOS_OPENTRANSPORT */
+
+struct _TCPsocket {
+	int ready;
+	SOCKET channel;
+	IPaddress remoteAddress;
+	IPaddress localAddress;
+	int sflag;
+};
+
+/* Open a TCP network socket
+   If 'remote' is NULL, this creates a local server socket on the given port,
+   otherwise a TCP connection to the remote host and port is attempted.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Open(IPaddress *ip)
+{
+	TCPsocket sock;
+	struct sockaddr_in sock_addr;
+
+	/* Allocate a TCP socket structure */
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+
+	/* Open the socket */
+	sock->channel = socket(AF_INET, SOCK_STREAM, 0);
+	if ( sock->channel == INVALID_SOCKET ) {
+		SDLNet_SetError("Couldn't create socket");
+		goto error_return;
+	}
+
+	/* Connect to remote, or bind locally, as appropriate */
+	if ( (ip->host != INADDR_NONE) && (ip->host != INADDR_ANY) ) {
+
+	// #########  Connecting to remote
+	
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = ip->host;
+		sock_addr.sin_port = ip->port;
+
+		/* Connect to the remote host */
+		if ( connect(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't connect to remote host");
+			goto error_return;
+		}
+		sock->sflag = 0;
+	} else {
+
+	// ##########  Binding locally
+
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = INADDR_ANY;
+		sock_addr.sin_port = ip->port;
+
+/*
+ * Windows gets bad mojo with SO_REUSEADDR:
+ * http://www.devolution.com/pipermail/sdl/2005-September/070491.html
+ *   --ryan.
+ */
+#ifndef WIN32
+		/* allow local address reuse */
+		{ int yes = 1;
+			setsockopt(sock->channel, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
+		}
+#endif
+
+		/* Bind the socket for listening */
+		if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't bind to local port");
+			goto error_return;
+		}
+		if ( listen(sock->channel, 5) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't listen to local port");
+			goto error_return;
+		}
+
+		/* Set the socket to non-blocking mode for accept() */
+#if defined(__BEOS__) && defined(SO_NONBLOCK)
+		/* On BeOS r5 there is O_NONBLOCK but it's for files only */
+		{
+			long b = 1;
+			setsockopt(sock->channel, SOL_SOCKET, SO_NONBLOCK, &b, sizeof(b));
+		}
+#elif defined(O_NONBLOCK)
+		{
+			fcntl(sock->channel, F_SETFL, O_NONBLOCK);
+		}
+#elif defined(WIN32)
+		{
+			unsigned long mode = 1;
+			ioctlsocket (sock->channel, FIONBIO, &mode);
+		}
+#elif defined(__OS2__)
+		{
+			int dontblock = 1;
+			ioctl(sock->channel, FIONBIO, &dontblock);
+		}
+#else
+#warning How do we set non-blocking mode on other operating systems?
+#endif
+		sock->sflag = 1;
+	}
+	sock->ready = 0;
+
+#ifdef TCP_NODELAY
+	/* Set the nodelay TCP option for real-time games */
+	{ int yes = 1;
+	setsockopt(sock->channel, IPPROTO_TCP, TCP_NODELAY, (char*)&yes, sizeof(yes));
+	}
+#endif /* TCP_NODELAY */
+
+	/* Fill in the channel host address */
+	sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
+	sock->remoteAddress.port = sock_addr.sin_port;
+
+	/* The socket is ready */
+	return(sock);
+
+error_return:
+	SDLNet_TCP_Close(sock);
+	return(NULL);
+}
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+TCPsocket SDLNet_TCP_Accept(TCPsocket server)
+{
+	TCPsocket sock;
+	struct sockaddr_in sock_addr;
+	int sock_alen;
+
+	/* Only server sockets can accept */
+	if ( ! server->sflag ) {
+		SDLNet_SetError("Only server sockets can accept()");
+		return(NULL);
+	}
+	server->ready = 0;
+
+	/* Allocate a TCP socket structure */
+	sock = (TCPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+
+	/* Accept a new TCP connection on a server socket */
+	sock_alen = sizeof(sock_addr);
+	sock->channel = accept(server->channel, (struct sockaddr *)&sock_addr,
+#ifdef USE_GUSI_SOCKETS
+						(unsigned int *)&sock_alen);
+#else
+								&sock_alen);
+#endif
+	if ( sock->channel == SOCKET_ERROR ) {
+		SDLNet_SetError("accept() failed");
+		goto error_return;
+	}
+#ifdef WIN32
+	{
+		/* passing a zero value, socket mode set to block on */
+		unsigned long mode = 0;
+		ioctlsocket (sock->channel, FIONBIO, &mode);
+	}
+#elif defined(O_NONBLOCK)
+	{
+		int flags = fcntl(sock->channel, F_GETFL, 0);
+		fcntl(sock->channel, F_SETFL, flags & ~O_NONBLOCK);
+	}
+#endif /* WIN32 */
+	sock->remoteAddress.host = sock_addr.sin_addr.s_addr;
+	sock->remoteAddress.port = sock_addr.sin_port;
+
+	sock->sflag = 0;
+	sock->ready = 0;
+
+	/* The socket is ready */
+	return(sock);
+
+error_return:
+	SDLNet_TCP_Close(sock);
+	return(NULL);
+}
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+IPaddress *SDLNet_TCP_GetPeerAddress(TCPsocket sock)
+{
+	if ( sock->sflag ) {
+		return(NULL);
+	}
+	return(&sock->remoteAddress);
+}
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Send(TCPsocket sock, const void *datap, int len)
+{
+	const Uint8 *data = (const Uint8 *)datap;	/* For pointer arithmetic */
+	int sent, left;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot send");
+		return(-1);
+	}
+
+	/* Keep sending data until it's sent or an error occurs */
+	left = len;
+	sent = 0;
+	errno = 0;
+	do {
+		len = send(sock->channel, (const char *) data, left, 0);
+		if ( len > 0 ) {
+			sent += len;
+			left -= len;
+			data += len;
+		}
+	} while ( (left > 0) && ((len > 0) || (errno == EINTR)) );
+
+	return(sent);
+}
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+int SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen)
+{
+	int len;
+
+	/* Server sockets are for accepting connections only */
+	if ( sock->sflag ) {
+		SDLNet_SetError("Server sockets cannot receive");
+		return(-1);
+	}
+
+	errno = 0;
+	do {
+		len = recv(sock->channel, (char *) data, maxlen, 0);
+	} while ( errno == EINTR );
+
+	sock->ready = 0;
+	return(len);
+}
+
+/* Close a TCP network socket */
+void SDLNet_TCP_Close(TCPsocket sock)
+{
+	if ( sock != NULL ) {
+		if ( sock->channel != INVALID_SOCKET ) {
+			closesocket(sock->channel);
+		}
+		free(sock);
+	}
+}
+
+#endif /* MACOS_OPENTRANSPORT */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetUDP.c	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,797 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetUDP.c 1192 2004-01-04 17:41:55Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+#ifdef MACOS_OPENTRANSPORT
+#include <Events.h>
+#endif
+
+struct _UDPsocket {
+	int ready;
+	SOCKET channel;
+	IPaddress address;
+
+#ifdef MACOS_OPENTRANSPORT
+	OTEventCode newEvent;
+	OTEventCode event;
+	OTEventCode curEvent;
+	OTEventCode newCompletion;
+	OTEventCode completion;
+	OTEventCode curCompletion;
+	TEndpointInfo info;
+	Boolean		readShutdown;
+	Boolean		writeShutdown;
+	OSStatus	error;
+	OTConfigurationRef	config;		// Master configuration. you can clone this.
+#endif /* MACOS_OPENTRANSPORT */
+
+	struct UDP_channel {
+		int numbound;
+		IPaddress address[SDLNET_MAX_UDPADDRESSES];
+	} binding[SDLNET_MAX_UDPCHANNELS];
+};
+
+#ifdef MACOS_OPENTRANSPORT
+
+/* A helper function for Mac OpenTransport support*/
+// This function is a complete copy from GUSI
+// ( masahiro minami<elsur@aaa.letter.co.jp> )
+// ( 01/02/19 )
+//
+// I guess this function should be put in SDLnet.c
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+// (TODO)
+static __inline__ Uint32 CompleteMask(OTEventCode code)	
+{ 	
+	return 1 << (code & 0x1F); 
+}
+
+/* Notifier for async OT calls */
+// This function is completely same as AsyncTCPNotifier,
+// except for the argument, UDPsocket / TCPsocket
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+static pascal void AsyncUDPNotifier( UDPsocket sock, OTEventCode code,
+					OTResult result, void* cookie )
+{
+	switch( code & 0x7f000000L)
+	{
+		case 0:
+			sock->newEvent |= code;
+			result = 0;
+			break;
+		case kCOMPLETEEVENT:
+			if(!(code & 0x00FFFFE0 ))
+				sock->newCompletion |= CompleteMask( code );
+			if( code == T_OPENCOMPLETE )
+				sock->channel = (SOCKET)(cookie);
+			break;
+		default:
+			if( code != kOTProviderWillClose )
+				result = 0;
+	}
+	// Do we need these ???? TODO
+	// sock->SetAsyncMacError( result );
+	// sock->Wakeup();
+	
+	// Do we need to ?
+	//YieldToAnyThread();
+}
+
+/* Retrieve OT event */
+// This function is completely same as AsyncTCPPopEvent,
+// except for the argument, UDPsocket / TCPsocket
+// ( 010315 masahiro minami<elsur@aaa.letter.co.jp>)
+static void AsyncUDPPopEvent( UDPsocket sock )
+{
+	// Make sure OT calls are not interrupted
+	// Not sure if we really need this.
+	OTEnterNotifier( sock->channel );
+	
+	sock->event |= (sock->curEvent = sock->newEvent );
+	sock->completion |= ( sock->curCompletion = sock->newCompletion );
+	sock->newEvent = sock->newCompletion = 0;
+	
+	OTLeaveNotifier( sock->channel );
+	
+	if( sock->curEvent & T_UDERR)
+	{
+		// We just clear the error.
+		// Should we feed this back to users ?
+		// (TODO )
+		OTRcvUDErr( sock->channel, NULL );	
+	}
+	
+	// Remote is disconnecting...
+	if( sock->curEvent & ( T_DISCONNECT | T_ORDREL ))
+	{
+		sock->readShutdown = true;
+	}
+	
+	if( sock->curEvent &T_CONNECT)
+	{
+		// Ignore the info of remote (second parameter).
+		// Shoule we care ?
+		// (TODO)
+		OTRcvConnect( sock->channel, NULL );	
+	}
+	
+	if( sock->curEvent & T_ORDREL )
+	{
+		OTRcvOrderlyDisconnect( sock->channel );
+	}
+	
+	if( sock->curEvent & T_DISCONNECT )
+	{
+		OTRcvDisconnect( sock->channel, NULL );
+	}
+	
+	// Should we ??
+	// (010318 masahiro minami<elsur@aaa.letter.co.jp>
+	//YieldToAnyThread();
+}
+
+/* Create a new UDPsocket */
+// Because TCPsocket structure gets bigger and bigger,
+// I think we'd better have a constructor function and delete function.
+// ( 01/02/25 masahiro minami<elsur@aaa.letter.co.jp> )
+/*static*/ UDPsocket AsyncUDPNewSocket()
+{
+	UDPsocket sock;
+	
+	sock = (UDPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		return NULL;
+	}
+	
+	sock->newEvent = 0;
+	sock->event = 0;
+	sock->curEvent = 0;
+	sock->newCompletion = 0;
+	sock->completion = 0;
+	sock->curCompletion = 0;
+	//sock->info = NULL;
+	sock->readShutdown = sock->writeShutdown = false;
+	sock->error = 0;
+	sock->config = NULL;
+	
+	return sock;	
+}
+
+#endif /* MACOS_OPENTRANSPORT */
+
+/* Allocate/free a single UDP packet 'size' bytes long.
+   The new packet is returned, or NULL if the function ran out of memory.
+ */
+extern UDPpacket *SDLNet_AllocPacket(int size)
+{
+	UDPpacket *packet;
+	int error;
+
+
+	error = 1;
+	packet = (UDPpacket *)malloc(sizeof(*packet));
+	if ( packet != NULL ) {
+		packet->maxlen = size;
+		packet->data = (Uint8 *)malloc(size);
+		if ( packet->data != NULL ) {
+			error = 0;
+		}
+	}
+	if ( error ) {
+		SDLNet_FreePacket(packet);
+		packet = NULL;
+	}
+	return(packet);
+}
+int SDLNet_ResizePacket(UDPpacket *packet, int newsize)
+{
+	Uint8 *newdata;
+
+	newdata = (Uint8 *)malloc(newsize);
+	if ( newdata != NULL ) {
+		free(packet->data);
+		packet->data = newdata;
+		packet->maxlen = newsize;
+	}
+	return(packet->maxlen);
+}
+extern void SDLNet_FreePacket(UDPpacket *packet)
+{
+	if ( packet ) {
+		if ( packet->data )
+			free(packet->data);
+		free(packet);
+	}
+}
+
+/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
+   each 'size' bytes long.
+   A pointer to the packet array is returned, or NULL if the function ran out
+   of memory.
+ */
+UDPpacket **SDLNet_AllocPacketV(int howmany, int size)
+{
+	UDPpacket **packetV;
+
+	packetV = (UDPpacket **)malloc((howmany+1)*sizeof(*packetV));
+	if ( packetV != NULL ) {
+		int i;
+		for ( i=0; i<howmany; ++i ) {
+			packetV[i] = SDLNet_AllocPacket(size);
+			if ( packetV[i] == NULL ) {
+				break;
+			}
+		}
+		packetV[i] = NULL;
+
+		if ( i != howmany ) {
+			SDLNet_FreePacketV(packetV);
+			packetV = NULL;
+		}
+	}
+	return(packetV);
+}
+void SDLNet_FreePacketV(UDPpacket **packetV)
+{
+	if ( packetV ) {
+		int i;
+		for ( i=0; packetV[i]; ++i ) {
+			SDLNet_FreePacket(packetV[i]);
+		}
+		free(packetV);
+	}
+}
+
+/* Since the UNIX/Win32/BeOS code is so different from MacOS,
+   we'll just have two completely different sections here.
+*/
+
+/* Open a UDP network socket
+   If 'port' is non-zero, the UDP socket is bound to a fixed local port.
+*/
+extern UDPsocket SDLNet_UDP_Open(Uint16 port)
+{
+	UDPsocket sock;
+#ifdef MACOS_OPENTRANSPORT
+	EndpointRef dummy = NULL;
+#endif
+
+	/* Allocate a UDP socket structure */
+	sock = (UDPsocket)malloc(sizeof(*sock));
+	if ( sock == NULL ) {
+		SDLNet_SetError("Out of memory");
+		goto error_return;
+	}
+	memset(sock, 0, sizeof(*sock));
+	
+	/* Open the socket */
+#ifdef MACOS_OPENTRANSPORT
+	{
+		sock->error = OTAsyncOpenEndpoint(
+			OTCreateConfiguration(kUDPName),0, &(sock->info),
+			(OTNotifyProcPtr)AsyncUDPNotifier, sock );
+		AsyncUDPPopEvent( sock );
+		while( !sock->error && !( sock->completion & CompleteMask(T_OPENCOMPLETE)))
+		{
+			AsyncUDPPopEvent( sock );
+		}
+		if( sock->error )
+		{
+			SDLNet_SetError("Could not open UDP socket");
+			goto error_return;
+		}
+		// Should we ??
+		// (01/05/03 minami<elsur@aaa.letter.co.jp>
+		OTSetBlocking( sock->channel );
+	}
+#else
+	sock->channel = socket(AF_INET, SOCK_DGRAM, 0);
+#endif /* MACOS_OPENTRANSPORT */
+
+	if ( sock->channel == INVALID_SOCKET ) 
+	{
+		SDLNet_SetError("Couldn't create socket");
+		goto error_return;
+	}
+
+#ifdef MACOS_OPENTRANSPORT
+	{
+	InetAddress required, assigned;
+	TBind req_addr, assigned_addr;
+	OSStatus status;
+	InetInterfaceInfo info;
+		
+		memset(&assigned_addr, 0, sizeof(assigned_addr));
+		assigned_addr.addr.maxlen = sizeof(assigned);
+		assigned_addr.addr.len = sizeof(assigned);
+		assigned_addr.addr.buf = (UInt8 *) &assigned;
+		
+		if ( port ) {
+			status = OTInetGetInterfaceInfo( &info, kDefaultInetInterface );
+			if( status != kOTNoError )
+				goto error_return;
+			OTInitInetAddress(&required, port, info.fAddress );
+			req_addr.addr.maxlen = sizeof( required );
+			req_addr.addr.len = sizeof( required );
+			req_addr.addr.buf = (UInt8 *) &required;
+		
+			sock->error = OTBind(sock->channel, &req_addr, &assigned_addr);
+		} else {
+			sock->error = OTBind(sock->channel, nil, &assigned_addr );
+		}
+		AsyncUDPPopEvent(sock);
+
+		while( !sock->error && !(sock->completion & CompleteMask(T_BINDCOMPLETE)))
+		{
+			AsyncUDPPopEvent(sock);
+		}	
+		if (sock->error != noErr)
+		{
+			SDLNet_SetError("Couldn't bind to local port, OTBind() = %d",(int) status);
+			goto error_return;
+		}
+
+		sock->address.host = assigned.fHost;
+		sock->address.port = assigned.fPort;
+		
+#ifdef DEBUG_NET
+		printf("UDP open host = %d, port = %d\n", assigned.fHost, assigned.fPort );
+#endif
+	}
+#else
+	/* Bind locally, if appropriate */
+	if ( port )
+	{
+		struct sockaddr_in sock_addr;
+		memset(&sock_addr, 0, sizeof(sock_addr));
+		sock_addr.sin_family = AF_INET;
+		sock_addr.sin_addr.s_addr = INADDR_ANY;
+		sock_addr.sin_port = SDL_SwapBE16(port);
+
+		/* Bind the socket for listening */
+		if ( bind(sock->channel, (struct sockaddr *)&sock_addr,
+				sizeof(sock_addr)) == SOCKET_ERROR ) {
+			SDLNet_SetError("Couldn't bind to local port");
+			goto error_return;
+		}
+		/* Fill in the channel host address */
+		sock->address.host = sock_addr.sin_addr.s_addr;
+		sock->address.port = sock_addr.sin_port;
+	}
+
+#ifdef SO_BROADCAST
+	/* Allow LAN broadcasts with the socket */
+	{ int yes = 1;
+		setsockopt(sock->channel, SOL_SOCKET, SO_BROADCAST, (char*)&yes, sizeof(yes));
+	}
+#endif
+#endif /* MACOS_OPENTRANSPORT */
+
+	/* The socket is ready */
+	
+	return(sock);
+
+error_return:
+#ifdef MACOS_OPENTRANSPORT
+	if( dummy )
+		OTCloseProvider( dummy );
+#endif
+	SDLNet_UDP_Close(sock);
+	
+	return(NULL);
+}
+
+/* Verify that the channel is in the valid range */
+static int ValidChannel(int channel)
+{
+	if ( (channel < 0) || (channel >= SDLNET_MAX_UDPCHANNELS) ) {
+		SDLNet_SetError("Invalid channel");
+		return(0);
+	}
+	return(1);
+}
+
+/* Bind the address 'address' to the requested channel on the UDP socket.
+   If the channel is -1, then the first unbound channel will be bound with
+   the given address as it's primary address.
+   If the channel is already bound, this new address will be added to the
+   list of valid source addresses for packets arriving on the channel.
+   If the channel is not already bound, then the address becomes the primary
+   address, to which all outbound packets on the channel are sent.
+   This function returns the channel which was bound, or -1 on error.
+*/
+int SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address)
+{
+	struct UDP_channel *binding;
+
+	if ( channel == -1 ) {
+		for ( channel=0; channel < SDLNET_MAX_UDPCHANNELS; ++channel ) {
+			binding = &sock->binding[channel];
+			if ( binding->numbound < SDLNET_MAX_UDPADDRESSES ) {
+				break;
+			}
+		}
+	} else {
+		if ( ! ValidChannel(channel) ) {
+			return(-1);
+		}
+		binding = &sock->binding[channel];
+	}
+	if ( binding->numbound == SDLNET_MAX_UDPADDRESSES ) {
+		SDLNet_SetError("No room for new addresses");
+		return(-1);
+	}
+	binding->address[binding->numbound++] = *address;
+	return(channel);
+}
+
+/* Unbind all addresses from the given channel */
+void SDLNet_UDP_Unbind(UDPsocket sock, int channel)
+{
+	if ( (channel >= 0) && (channel < SDLNET_MAX_UDPCHANNELS) ) {
+		sock->binding[channel].numbound = 0;
+	}
+}
+
+/* Get the primary IP address of the remote system associated with the
+   socket and channel.
+   If the channel is not bound, this function returns NULL.
+ */
+IPaddress *SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel)
+{
+	IPaddress *address;
+
+	address = NULL;
+	switch (channel) {
+		case -1:
+			/* Return the actual address of the socket */
+			address = &sock->address;
+			break;
+		default:
+			/* Return the address of the bound channel */
+			if ( ValidChannel(channel) &&
+				(sock->binding[channel].numbound > 0) ) {
+				address = &sock->binding[channel].address[0];
+			}
+			break;
+	}
+	return(address);
+}
+
+/* Send a vector of packets to the the channels specified within the packet.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   Each packet will be updated with the status of the packet after it has 
+   been sent, -1 if the packet send failed.
+   This function returns the number of packets sent.
+*/
+int SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets)
+{
+	int numsent, i, j;
+	struct UDP_channel *binding;
+	int status;
+#ifndef MACOS_OPENTRANSPORT
+	int sock_len;
+	struct sockaddr_in sock_addr;
+
+	/* Set up the variables to send packets */
+	sock_len = sizeof(sock_addr);
+#endif
+
+	numsent = 0;
+	for ( i=0; i<npackets; ++i ) 
+	{
+		/* if channel is < 0, then use channel specified in sock */
+		
+		if ( packets[i]->channel < 0 ) 
+		{
+#ifdef MACOS_OPENTRANSPORT
+		TUnitData OTpacket;
+		InetAddress address;
+
+			memset(&OTpacket, 0, sizeof(OTpacket));
+			OTpacket.addr.buf = (Uint8 *)&address;
+			OTpacket.addr.len = (sizeof address);
+			OTpacket.udata.buf = packets[i]->data;
+			OTpacket.udata.len = packets[i]->len;
+			OTInitInetAddress(&address, packets[i]->address.port, packets[i]->address.host);
+#ifdef DEBUG_NET
+			printf("Packet send address: 0x%8.8x:%d, length = %d\n", packets[i]->address.host, packets[i]->address.port, packets[i]->len);
+#endif
+			
+			status = OTSndUData(sock->channel, &OTpacket);
+#ifdef DEBUG_NET
+			printf("SDLNet_UDP_SendV   OTSndUData return value is ;%d\n", status );
+#endif
+
+			AsyncUDPPopEvent( sock );
+			packets[i]->status = status;
+			
+			if (status == noErr)
+			{
+				++numsent;
+			}
+#else
+			sock_addr.sin_addr.s_addr = packets[i]->address.host;
+			sock_addr.sin_port = packets[i]->address.port;
+			sock_addr.sin_family = AF_INET;
+			status = sendto(sock->channel, 
+					packets[i]->data, packets[i]->len, 0,
+					(struct sockaddr *)&sock_addr,sock_len);
+			if ( status >= 0 )
+			{
+				packets[i]->status = status;
+				++numsent;
+			}
+#endif /* MACOS_OPENTRANSPORT */
+		}
+		else 
+		{
+			/* Send to each of the bound addresses on the channel */
+#ifdef DEBUG_NET
+			printf("SDLNet_UDP_SendV sending packet to channel = %d\n", packets[i]->channel );
+#endif
+			
+			binding = &sock->binding[packets[i]->channel];
+			
+			for ( j=binding->numbound-1; j>=0; --j ) 
+			{
+#ifdef MACOS_OPENTRANSPORT
+			TUnitData OTpacket;
+			InetAddress address;
+
+				OTInitInetAddress(&address, binding->address[j].port,binding->address[j].host);
+#ifdef DEBUG_NET
+				printf("Packet send address: 0x%8.8x:%d, length = %d\n", binding->address[j].host, binding->address[j].port, packets[i]->len);
+#endif
+				memset(&OTpacket, 0, sizeof(OTpacket));
+				OTpacket.addr.buf = (Uint8 *)&address;
+				OTpacket.addr.len = (sizeof address);
+				OTpacket.udata.buf = packets[i]->data;
+				OTpacket.udata.len = packets[i]->len;
+			                              
+				status = OTSndUData(sock->channel, &OTpacket);
+#ifdef DEBUG_NET
+				printf("SDLNet_UDP_SendV   OTSndUData returne value is;%d\n", status );
+#endif
+				AsyncUDPPopEvent(sock);
+				packets[i]->status = status;
+				
+				if (status == noErr)
+				{
+					++numsent;
+				}
+
+#else
+				sock_addr.sin_addr.s_addr = binding->address[j].host;
+				sock_addr.sin_port = binding->address[j].port;
+				sock_addr.sin_family = AF_INET;
+				status = sendto(sock->channel, 
+						packets[i]->data, packets[i]->len, 0,
+						(struct sockaddr *)&sock_addr,sock_len);
+				if ( status >= 0 )
+				{
+					packets[i]->status = status;
+					++numsent;
+				}
+#endif /* MACOS_OPENTRANSPORT */
+			}
+		}
+	}
+	
+	return(numsent);
+}
+
+int SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet)
+{
+	/* This is silly, but... */
+	packet->channel = channel;
+	return(SDLNet_UDP_SendV(sock, &packet, 1));
+}
+
+/* Returns true if a socket is has data available for reading right now */
+static int SocketReady(SOCKET sock)
+{
+	int retval = 0;
+#ifdef MACOS_OPENTRANSPORT
+	OTResult status;
+#else
+	struct timeval tv;
+	fd_set mask;
+#endif
+
+#ifdef MACOS_OPENTRANSPORT
+	//status = OTGetEndpointState(sock);
+	status = OTLook(sock);
+	if( status > 0 )
+		retval = 1;
+		
+/*	switch( status )
+	{
+//		case T_IDLE:
+		case T_DATAXFER:
+//		case T_INREL:
+			retval = 1;
+			break;
+		default:
+			OTCountDataBytes( sock, &numBytes );
+			if( numBytes )
+				retval = 1;
+	}*/
+#else
+	/* Check the file descriptors for available data */
+	do {
+		errno = 0;
+
+		/* Set up the mask of file descriptors */
+		FD_ZERO(&mask);
+		FD_SET(sock, &mask);
+
+		/* Set up the timeout */
+		tv.tv_sec = 0;
+		tv.tv_usec = 0;
+
+		/* Look! */
+		retval = select(sock+1, &mask, NULL, NULL, &tv);
+	} while ( errno == EINTR );
+#endif /* MACOS_OPENTRANSPORT */
+
+	return(retval == 1);
+}
+
+/* Receive a vector of pending packets from the UDP socket.
+   The returned packets contain the source address and the channel they arrived
+   on.  If they did not arrive on a bound channel, the the channel will be set
+   to -1.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern int SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets)
+{
+	int numrecv, i, j;
+	struct UDP_channel *binding;
+#ifdef MACOS_OPENTRANSPORT
+	TUnitData OTpacket;
+	OTFlags flags;
+	InetAddress address;
+#else
+	int sock_len;
+	struct sockaddr_in sock_addr;
+#endif
+
+	numrecv = 0;
+	while ( packets[numrecv] && SocketReady(sock->channel) ) 
+	{
+	UDPpacket *packet;
+
+		packet = packets[numrecv];
+		
+#ifdef MACOS_OPENTRANSPORT
+		memset(&OTpacket, 0, sizeof(OTpacket));
+		OTpacket.addr.buf = (Uint8 *)&address;
+		OTpacket.addr.maxlen = (sizeof address);
+		OTpacket.udata.buf = packet->data;
+		OTpacket.udata.maxlen = packet->maxlen;
+		
+		packet->status = OTRcvUData(sock->channel, &OTpacket, &flags);
+#ifdef DEBUG_NET
+		printf("Packet status: %d\n", packet->status);
+#endif
+		AsyncUDPPopEvent(sock);
+		if (packet->status == noErr)
+		{
+			packet->len = OTpacket.udata.len;
+			packet->address.host = address.fHost;
+			packet->address.port = address.fPort;
+#ifdef DEBUG_NET
+			printf("Packet address: 0x%8.8x:%d, length = %d\n", packet->address.host, packet->address.port, packet->len);
+#endif
+		}
+#else
+		sock_len = sizeof(sock_addr);
+		packet->status = recvfrom(sock->channel,
+				packet->data, packet->maxlen, 0,
+				(struct sockaddr *)&sock_addr,
+#ifdef USE_GUSI_SOCKETS
+				(unsigned int *)&sock_len);
+#else
+						&sock_len);
+#endif
+		if ( packet->status >= 0 ) {
+			packet->len = packet->status;
+			packet->address.host = sock_addr.sin_addr.s_addr;
+			packet->address.port = sock_addr.sin_port;
+		}
+#endif
+		if (packet->status >= 0)
+		{
+			packet->channel = -1;
+			
+			for (i=(SDLNET_MAX_UDPCHANNELS-1); i>=0; --i ) 
+			{
+				binding = &sock->binding[i];
+				
+				for ( j=binding->numbound-1; j>=0; --j ) 
+				{
+					if ( (packet->address.host == binding->address[j].host) &&
+					     (packet->address.port == binding->address[j].port) ) 
+					{
+						packet->channel = i;
+						goto foundit; /* break twice */
+					}
+				}
+			}
+foundit:
+			++numrecv;
+		} 
+		
+		else 
+		{
+			packet->len = 0;
+		}
+	}
+	
+	sock->ready = 0;
+	
+	return(numrecv);
+}
+
+/* Receive a single packet from the UDP socket.
+   The returned packet contains the source address and the channel it arrived
+   on.  If it did not arrive on a bound channel, the the channel will be set
+   to -1.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+int SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet)
+{
+	UDPpacket *packets[2];
+
+	/* Receive a packet array of 1 */
+	packets[0] = packet;
+	packets[1] = NULL;
+	return(SDLNet_UDP_RecvV(sock, packets));
+}
+
+/* Close a UDP network socket */
+extern void SDLNet_UDP_Close(UDPsocket sock)
+{
+	if ( sock != NULL ) 
+	{
+		if ( sock->channel != INVALID_SOCKET ) 
+		{
+#ifdef MACOS_OPENTRANSPORT
+			OTUnbind(sock->channel);
+			OTCloseProvider(sock->channel);
+#else
+			closesocket(sock->channel);
+#endif /* MACOS_OPENTRANSPORT */
+		}
+		
+		free(sock);
+	}
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetselect.c	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,226 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetselect.c 1192 2004-01-04 17:41:55Z slouken $ */
+
+#include "SDLnetsys.h"
+#include "SDL_net.h"
+
+/* The select() API for network sockets */
+
+struct SDLNet_Socket {
+	int ready;
+	SOCKET channel;
+#ifdef MACOS_OPENTRANSPORT
+	OTEventCode curEvent;
+#endif
+};
+
+struct _SDLNet_SocketSet {
+	int numsockets;
+	int maxsockets;
+	struct SDLNet_Socket **sockets;
+};
+
+/* Allocate a socket set for use with SDLNet_CheckSockets() 
+   This returns a socket set for up to 'maxsockets' sockets, or NULL if 
+   the function ran out of memory. 
+ */
+SDLNet_SocketSet SDLNet_AllocSocketSet(int maxsockets)
+{
+	struct _SDLNet_SocketSet *set;
+	int i;
+
+	set = (struct _SDLNet_SocketSet *)malloc(sizeof(*set));
+	if ( set != NULL ) {
+		set->numsockets = 0;
+		set->maxsockets = maxsockets;
+		set->sockets = (struct SDLNet_Socket **)malloc
+					(maxsockets*sizeof(*set->sockets));
+		if ( set->sockets != NULL ) {
+			for ( i=0; i<maxsockets; ++i ) {
+				set->sockets[i] = NULL;
+			}
+		} else {
+			free(set);
+			set = NULL;
+		}
+	}
+	return(set);
+}
+
+/* Add a socket to a set of sockets to be checked for available data */
+int SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
+{
+	if ( sock != NULL ) {
+		if ( set->numsockets == set->maxsockets ) {
+			SDLNet_SetError("socketset is full");
+			return(-1);
+		}
+		set->sockets[set->numsockets++] = (struct SDLNet_Socket *)sock;
+	}
+	return(set->numsockets);
+}
+
+/* Remove a socket from a set of sockets to be checked for available data */
+int SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock)
+{
+	int i;
+
+	if ( sock != NULL ) {
+		for ( i=0; i<set->numsockets; ++i ) {
+			if ( set->sockets[i] == (struct SDLNet_Socket *)sock ) {
+				break;
+			}
+		}
+		if ( i == set->numsockets ) {
+			SDLNet_SetError("socket not found in socketset");
+			return(-1);
+		}
+		--set->numsockets;
+		for ( ; i<set->numsockets; ++i ) {
+			set->sockets[i] = set->sockets[i+1];
+		}
+	}
+	return(set->numsockets);
+}
+
+/* This function checks to see if data is available for reading on the
+   given set of sockets.  If 'timeout' is 0, it performs a quick poll,
+   otherwise the function returns when either data is available for
+   reading, or the timeout in milliseconds has elapsed, which ever occurs
+   first.  This function returns the number of sockets ready for reading,
+   or -1 if there was an error with the select() system call.
+*/
+#ifdef MACOS_OPENTRANSPORT
+int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
+{
+Uint32	stop;
+int 	numReady;
+
+	/* Loop, polling the network devices */
+	
+	stop = SDL_GetTicks() + timeout;
+	
+	do 
+	{
+	OTResult status;
+	size_t	numBytes;
+	int 	i;
+		
+		numReady = 0;
+	
+		for (i = set->numsockets-1;i >= 0;--i) 
+		{
+			status = OTLook( set->sockets[i]->channel );
+			if( status > 0 )
+			{
+				switch( status )
+				{
+					case T_UDERR:
+						OTRcvUDErr( set->sockets[i]->channel , nil);
+						break;
+					case T_DISCONNECT:
+						OTRcvDisconnect( set->sockets[i]->channel, nil );
+						break;
+					case T_ORDREL:
+						OTRcvOrderlyDisconnect(set->sockets[i]->channel );
+						break;
+					case T_CONNECT:
+						OTRcvConnect( set->sockets[i]->channel, nil );
+						break;
+					
+				
+					default:
+						set->sockets[i]->ready = 1;
+						++numReady;
+				}
+			}
+			else if( OTCountDataBytes(set->sockets[i]->channel, &numBytes ) != kOTNoDataErr )
+			{
+				set->sockets[i]->ready = 1;
+				++numReady;
+			}
+			else
+				set->sockets[i]->ready = 0;
+		}
+		
+	} while (!numReady && (SDL_GetTicks() < stop));
+
+	return(numReady);
+}
+#else
+int SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout)
+{
+	int i;
+	SOCKET maxfd;
+	int retval;
+	struct timeval tv;
+	fd_set mask;
+
+	/* Find the largest file descriptor */
+	maxfd = 0;
+	for ( i=set->numsockets-1; i>=0; --i ) {
+		if ( set->sockets[i]->channel > maxfd ) {
+			maxfd = set->sockets[i]->channel;
+		}
+	}
+
+	/* Check the file descriptors for available data */
+	do {
+		errno = 0;
+
+		/* Set up the mask of file descriptors */
+		FD_ZERO(&mask);
+		for ( i=set->numsockets-1; i>=0; --i ) {
+			FD_SET(set->sockets[i]->channel, &mask);
+		}
+
+		/* Set up the timeout */
+		tv.tv_sec = timeout/1000;
+		tv.tv_usec = (timeout%1000)*1000;
+
+		/* Look! */
+		retval = select(maxfd+1, &mask, NULL, NULL, &tv);
+	} while ( errno == EINTR );
+
+	/* Mark all file descriptors ready that have data available */
+	if ( retval > 0 ) {
+		for ( i=set->numsockets-1; i>=0; --i ) {
+			if ( FD_ISSET(set->sockets[i]->channel, &mask) ) {
+				set->sockets[i]->ready = 1;
+			}
+		}
+	}
+	return(retval);
+}
+#endif /* MACOS_OPENTRANSPORT */
+   
+/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
+extern void SDLNet_FreeSocketSet(SDLNet_SocketSet set)
+{
+	if ( set ) {
+		free(set->sockets);
+		free(set);
+	}
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/SDLnetsys.h	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,84 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDLnetsys.h 1720 2005-11-23 07:57:10Z icculus $ */
+
+/* Include normal system headers */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+
+#ifdef macintosh
+#ifndef USE_GUSI_SOCKETS
+#define MACOS_OPENTRANSPORT
+//#error Open Transport driver is broken
+#endif
+#endif /* macintosh */
+
+/* Include system network headers */
+#ifdef MACOS_OPENTRANSPORT
+#include <OpenTransport.h>
+#include <OpenTptInternet.h>
+#else
+#if defined(__WIN32__) || defined(WIN32)
+#define __USE_W32_SOCKETS
+#include <windows.h>
+#else /* UNIX */
+#ifdef __OS2__
+#include <types.h>
+#include <sys/ioctl.h>
+#endif
+#include <sys/time.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <netinet/in.h>
+#ifndef __BEOS__
+#include <arpa/inet.h>
+#endif
+#ifdef linux /* FIXME: what other platforms have this? */
+#include <netinet/tcp.h>
+#endif
+#include <netdb.h>
+#include <sys/socket.h>
+#endif /* WIN32 */
+#endif /* Open Transport */
+
+/* System-dependent definitions */
+#ifdef MACOS_OPENTRANSPORT
+//#define closesocket	OTCloseProvider
+#define closesocket OTSndOrderlyDisconnect
+#define SOCKET		EndpointRef
+#define INVALID_SOCKET	kOTInvalidEndpointRef
+#else
+#ifndef __USE_W32_SOCKETS
+#ifdef __OS2__
+#define closesocket     soclose
+#else  /* !__OS2__ */
+#define closesocket	close
+#endif /* __OS2__ */
+#define SOCKET	int
+#define INVALID_SOCKET	-1
+#define SOCKET_ERROR	-1
+#endif /* __USE_W32_SOCKETS */
+#endif /* Open Transport */
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/jni/sdl_net/include/SDL_net.h	Thu Jun 23 14:30:04 2011 +0200
@@ -0,0 +1,444 @@
+/*
+    SDL_net:  An example cross-platform network library for use with SDL
+    Copyright (C) 1997-2004 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* $Id: SDL_net.h 3281 2007-07-15 05:58:56Z slouken $ */
+
+#ifndef _SDL_NET_H
+#define _SDL_NET_H
+
+#include "SDL.h"
+#include "SDL_endian.h"
+#include "SDL_version.h"
+#include "begin_code.h"
+
+
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_NET_MAJOR_VERSION	1
+#define SDL_NET_MINOR_VERSION	2
+#define SDL_NET_PATCHLEVEL	7
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL_net library.
+ */
+#define SDL_NET_VERSION(X)						\
+{									\
+	(X)->major = SDL_NET_MAJOR_VERSION;				\
+	(X)->minor = SDL_NET_MINOR_VERSION;				\
+	(X)->patch = SDL_NET_PATCHLEVEL;				\
+}
+
+/* This function gets the version of the dynamically linked SDL_net library.
+   it should NOT be used to fill a version structure, instead you should
+   use the SDL_NET_VERSION() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL SDLNet_Linked_Version(void);
+
+/* Initialize/Cleanup the network API
+   SDL must be initialized before calls to functions in this library,
+   because this library uses utility functions from the SDL library.
+*/
+extern DECLSPEC int  SDLCALL SDLNet_Init(void);
+extern DECLSPEC void SDLCALL SDLNet_Quit(void);
+
+/***********************************************************************/
+/* IPv4 hostname resolution API                                        */
+/***********************************************************************/
+
+typedef struct {
+	Uint32 host;			/* 32-bit IPv4 host address */
+	Uint16 port;			/* 16-bit protocol port */
+} IPaddress;
+
+/* Resolve a host name and port to an IP address in network form.
+   If the function succeeds, it will return 0.
+   If the host couldn't be resolved, the host portion of the returned
+   address will be INADDR_NONE, and the function will return -1.
+   If 'host' is NULL, the resolved host will be set to INADDR_ANY.
+ */
+#ifndef INADDR_ANY
+#define INADDR_ANY		0x00000000
+#endif
+#ifndef INADDR_NONE
+#define INADDR_NONE		0xFFFFFFFF
+#endif
+#ifndef INADDR_BROADCAST
+#define INADDR_BROADCAST	0xFFFFFFFF
+#endif
+extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port);
+
+/* Resolve an ip address to a host name in canonical form.
+   If the ip couldn't be resolved, this function returns NULL,
+   otherwise a pointer to a static buffer containing the hostname
+   is returned.  Note that this function is not thread-safe.
+*/
+extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(IPaddress *ip);
+
+
+/***********************************************************************/
+/* TCP network API                                                     */
+/***********************************************************************/
+
+typedef struct _TCPsocket *TCPsocket;
+
+/* Open a TCP network socket
+   If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server
+   socket on the given port, otherwise a TCP connection to the remote
+   host and port is attempted. The address passed in should already be
+   swapped to network byte order (addresses returned from 
+   SDLNet_ResolveHost() are already in the correct form).
+   The newly created socket is returned, or NULL if there was an error.
+*/
+extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip);
+
+/* Accept an incoming connection on the given server socket.
+   The newly created socket is returned, or NULL if there was an error.
+*/
+extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server);
+
+/* Get the IP address of the remote system associated with the socket.
+   If the socket is a server socket, this function returns NULL.
+*/
+extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock);
+
+/* Send 'len' bytes of 'data' over the non-server socket 'sock'
+   This function returns the actual amount of data sent.  If the return value
+   is less than the amount of data sent, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, const void *data,
+		int len);
+
+/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock',
+   and store them in the buffer pointed to by 'data'.
+   This function returns the actual amount of data received.  If the return
+   value is less than or equal to zero, then either the remote connection was
+   closed, or an unknown socket error occurred.
+*/
+extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen);
+
+/* Close a TCP network socket */
+extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock);
+
+
+/***********************************************************************/
+/* UDP network API                                                     */
+/***********************************************************************/
+
+/* The maximum channels on a a UDP socket */
+#define SDLNET_MAX_UDPCHANNELS	32
+/* The maximum addresses bound to a single UDP socket channel */
+#define SDLNET_MAX_UDPADDRESSES	4
+
+typedef struct _UDPsocket *UDPsocket;
+typedef struct {
+	int channel;		/* The src/dst channel of the packet */
+	Uint8 *data;		/* The packet data */
+	int len;		/* The length of the packet data */
+	int maxlen;		/* The size of the data buffer */
+	int status;		/* packet status after sending */
+	IPaddress address;		/* The source/dest address of an incoming/outgoing packet */
+} UDPpacket;
+
+/* Allocate/resize/free a single UDP packet 'size' bytes long.
+   The new packet is returned, or NULL if the function ran out of memory.
+ */
+extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size);
+extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize);
+extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet);
+
+/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets,
+   each 'size' bytes long.
+   A pointer to the first packet in the array is returned, or NULL if the
+   function ran out of memory.
+ */
+extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size);
+extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV);
+
+
+/* Open a UDP network socket
+   If 'port' is non-zero, the UDP socket is bound to a local port.
+   The 'port' should be given in native byte order, but is used
+   internally in network (big endian) byte order, in addresses, etc.
+   This allows other systems to send to this socket via a known port.
+*/
+extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port);
+
+/* Bind the address 'address' to the requested channel on the UDP socket.
+   If the channel is -1, then the first unbound channel will be bound with
+   the given address as it's primary address.
+   If the channel is already bound, this new address will be added to the
+   list of valid source addresses for packets arriving on the channel.
+   If the channel is not already bound, then the address becomes the primary
+   address, to which all outbound packets on the channel are sent.
+   This function returns the channel which was bound, or -1 on error.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address);
+
+/* Unbind all addresses from the given channel */
+extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel);
+
+/* Get the primary IP address of the remote system associated with the 
+   socket and channel.  If the channel is -1, then the primary IP port
+   of the UDP socket is returned -- this is only meaningful for sockets
+   opened with a specific port.
+   If the channel is not bound and not -1, this function returns NULL.
+ */
+extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel);
+
+/* Send a vector of packets to the the channels specified within the packet.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   Each packet will be updated with the status of the packet after it has 
+   been sent, -1 if the packet send failed.
+   This function returns the number of packets sent.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets);
+
+/* Send a single packet to the specified channel.
+   If the channel specified in the packet is -1, the packet will be sent to
+   the address in the 'src' member of the packet.
+   The packet will be updated with the status of the packet after it has
+   been sent.
+   This function returns 1 if the packet was sent, or 0 on error.
+
+   NOTE:
+   The maximum size of the packet is limited by the MTU (Maximum Transfer Unit)
+   of the transport medium.  It can be as low as 250 bytes for some PPP links,
+   and as high as 1500 bytes for ethernet.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet);
+
+/* Receive a vector of pending packets from the UDP socket.
+   The returned packets contain the source address and the channel they arrived
+   on.  If they did not arrive on a bound channel, the the channel will be set
+   to -1.
+   The channels are checked in highest to lowest order, so if an address is
+   bound to multiple channels, the highest channel with the source address
+   bound will be returned.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets);
+
+/* Receive a single packet from the UDP socket.
+   The returned packet contains the source address and the channel it arrived
+   on.  If it did not arrive on a bound channel, the the channel will be set
+   to -1.
+   The channels are checked in highest to lowest order, so if an address is
+   bound to multiple channels, the highest channel with the source address
+   bound will be returned.
+   This function returns the number of packets read from the network, or -1
+   on error.  This function does not block, so can return 0 packets pending.
+*/
+extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet);
+
+/* Close a UDP network socket */
+extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock);
+
+
+/***********************************************************************/
+/* Hooks for checking sockets for available data                       */
+/***********************************************************************/
+
+typedef struct _SDLNet_SocketSet *SDLNet_SocketSet;
+
+/* Any network socket can be safely cast to this socket type */
+typedef struct {
+	int ready;
+} *SDLNet_GenericSocket;
+
+/* Allocate a socket set for use with SDLNet_CheckSockets()
+   This returns a socket set for up to 'maxsockets' sockets, or NULL if
+   the function ran out of memory.
+ */
+extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets);
+
+/* Add a socket to a set of sockets to be checked for available data */
+#define SDLNet_TCP_AddSocket(set, sock) \
+			SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock)
+#define SDLNet_UDP_AddSocket(set, sock) \
+			SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock)
+extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
+
+/* Remove a socket from a set of sockets to be checked for available data */
+#define SDLNet_TCP_DelSocket(set, sock) \
+			SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
+#define SDLNet_UDP_DelSocket(set, sock) \
+			SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock)
+extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock);
+
+/* This function checks to see if data is available for reading on the
+   given set of sockets.  If 'timeout' is 0, it performs a quick poll,
+   otherwise the function returns when either data is available for
+   reading, or the timeout in milliseconds has elapsed, which ever occurs
+   first.  This function returns the number of sockets ready for reading, 
+   or -1 if there was an error with the select() system call.
+*/
+extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout);
+
+/* After calling SDLNet_CheckSockets(), you can use this function on a
+   socket that was in the socket set, to find out if data is available
+   for reading.
+*/
+#define SDLNet_SocketReady(sock) \
+		((sock != NULL) && ((SDLNet_GenericSocket)sock)->ready)
+
+/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */
+extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set);
+
+
+/***********************************************************************/
+/* Platform-independent data conversion functions                      */
+/***********************************************************************/
+
+/* Write a 16/32 bit value to network packet buffer */
+extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area);
+extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area);
+
+/* Read a 16/32 bit value from network packet buffer */
+extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area);
+extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area);
+
+/***********************************************************************/
+/* Error reporting functions                                           */
+/***********************************************************************/
+
+/* We'll use SDL's functions for error reporting */
+#define SDLNet_SetError	SDL_SetError
+#define SDLNet_GetError	SDL_GetError
+
+/* I'm eventually going to try to disentangle SDL_net from SDL, thus making
+   SDL_net an independent X-platform networking toolkit.  Not today though....
+
+extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...);
+extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void);
+*/
+
+
+/* Inline macro functions to read/write network data */
+
+/* Warning, some systems have data access alignment restrictions */
+#if defined(sparc) || defined(mips)
+#define SDL_DATA_ALIGNED	1
+#endif
+#ifndef SDL_DATA_ALIGNED
+#define SDL_DATA_ALIGNED	0
+#endif
+
+/* Write a 16 bit value to network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Write16(value, areap)	\
+	(*(Uint16 *)(areap) = SDL_SwapBE16(value))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Write16(value, areap)	\
+do 					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[0] = (value >>  8) & 0xFF;	\
+	area[1] =  value        & 0xFF;	\
+} while ( 0 )
+#else
+#define SDLNet_Write16(value, areap)	\
+do 					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[1] = (value >>  8) & 0xFF;	\
+	area[0] =  value        & 0xFF;	\
+} while ( 0 )
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Write a 32 bit value to network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Write32(value, areap) 	\
+	*(Uint32 *)(areap) = SDL_SwapBE32(value);
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Write32(value, areap) 	\
+do					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[0] = (value >> 24) & 0xFF;	\
+	area[1] = (value >> 16) & 0xFF;	\
+	area[2] = (value >>  8) & 0xFF;	\
+	area[3] =  value       & 0xFF;	\
+} while ( 0 )
+#else
+#define SDLNet_Write32(value, areap) 	\
+do					\
+{					\
+	Uint8 *area = (Uint8 *)(areap);	\
+	area[3] = (value >> 24) & 0xFF;	\
+	area[2] = (value >> 16) & 0xFF;	\
+	area[1] = (value >>  8) & 0xFF;	\
+	area[0] =  value       & 0xFF;	\
+} while ( 0 )
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Read a 16 bit value from network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Read16(areap) 		\
+	(SDL_SwapBE16(*(Uint16 *)(areap)))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Read16(areap) 		\
+	((((Uint8 *)areap)[0] <<  8) | ((Uint8 *)areap)[1] <<  0)
+#else
+#define SDLNet_Read16(areap) 		\
+	((((Uint8 *)areap)[1] <<  8) | ((Uint8 *)areap)[0] <<  0)
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+/* Read a 32 bit value from network packet buffer */
+#if !SDL_DATA_ALIGNED
+#define SDLNet_Read32(areap) 		\
+	(SDL_SwapBE32(*(Uint32 *)(areap)))
+#else
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define SDLNet_Read32(areap) 		\
+	((((Uint8 *)areap)[0] << 24) | (((Uint8 *)areap)[1] << 16) | \
+	 (((Uint8 *)areap)[2] <<  8) |  ((Uint8 *)areap)[3] <<  0)
+#else
+#define SDLNet_Read32(areap) 		\
+	((((Uint8 *)areap)[3] << 24) | (((Uint8 *)areap)[2] << 16) | \
+	 (((Uint8 *)areap)[1] <<  8) |  ((Uint8 *)areap)[0] <<  0)
+#endif
+#endif /* !SDL_DATA_ALIGNED */
+
+#ifdef MACOS_OPENTRANSPORT
+#endif
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_NET_H */