--- a/cocoaTouch/DetailViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,32 +0,0 @@
-//
-// DetailViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 27/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-@class GeneralSettingsViewController;
-@class TeamSettingsViewController;
-@class WeaponSettingsViewController;
-@class SchemeSettingsViewController;
-
-@interface DetailViewController : UITableViewController <UISplitViewControllerDelegate, UIPopoverControllerDelegate> {
- NSArray *controllerNames;
-
- GeneralSettingsViewController *generalSettingsViewController;
- TeamSettingsViewController *teamSettingsViewController;
- WeaponSettingsViewController *weaponSettingsViewController;
- SchemeSettingsViewController *schemeSettingsViewController;
- UIPopoverController *popoverController;
-}
-
-// used in iphone version
--(IBAction) dismissSplitView;
-
-@property (nonatomic, retain) NSArray *controllerNames;
-@property (nonatomic,retain) UIPopoverController *popoverController;
-
-@end
--- a/cocoaTouch/DetailViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,207 +0,0 @@
- //
-// DetailViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 27/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "DetailViewController.h"
-#import "SDL_uikitappdelegate.h"
-#import "GeneralSettingsViewController.h"
-#import "TeamSettingsViewController.h"
-#import "WeaponSettingsViewController.h"
-#import "SchemeSettingsViewController.h"
-#import "CommodityFunctions.h"
-
-@implementation DetailViewController
-@synthesize controllerNames,popoverController;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
--(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
- self.view.frame = CGRectMake(0, 0, 1024, 1024);
-}
-
--(void) viewDidLoad {
- self.title = NSLocalizedString(@"Settings",@"");
-
- // allocate controllers and store them into the array
- NSArray *array= [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
- NSLocalizedString(@"Teams",@""),
- NSLocalizedString(@"Weapons",@""),
- NSLocalizedString(@"Schemes",@""),
- nil];
- self.controllerNames = array;
- [array release];
-
- // on ipad make the general setting the first view, on iphone add the "Done" button on top left
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
-
- UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(112, 112, 480, 320)];
- label.text = @"Press the buttons on the left";
- label.font = [UIFont systemFontOfSize:20];
- label.textAlignment = UITextAlignmentCenter;
- [self.view addSubview:label];
- [label release];
-
- //[self.navigationController pushViewController:nextController animated:NO];
- } else {
- self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
- target:self
- action:@selector(dismissSplitView)];
- }
-
- [super viewDidLoad];
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- // don't display
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
- return 0;
- else
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [controllerNames count];
-}
-
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
- reuseIdentifier:CellIdentifier] autorelease];
- }
-
- NSInteger row = [indexPath row];
-
- cell.textLabel.text = [controllerNames objectAtIndex:row];
- cell.imageView.image = [UIImage imageNamed:@"Icon.png"];
- cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
-
- return cell;
-}
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- NSInteger row = [indexPath row];
- UIViewController *nextController = nil;
-
- switch (row) {
- case 0:
- if (nil == generalSettingsViewController)
- generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
- nextController = generalSettingsViewController;
- break;
- case 1:
- if (nil == teamSettingsViewController)
- teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
- nextController = teamSettingsViewController;
- break;
- case 2:
- if (nil == weaponSettingsViewController)
- weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
- nextController = weaponSettingsViewController;
- break;
- case 3:
- if (nil == schemeSettingsViewController)
- schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
- nextController = schemeSettingsViewController;
- break;
- }
-
- nextController.title = [controllerNames objectAtIndex:row];
- [self.navigationController pushViewController:nextController animated:YES];
-}
-
--(IBAction) dismissSplitView {
- [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
-}
-
-#pragma mark -
-#pragma mark splitview support
--(void) splitViewController:(UISplitViewController *)svc popoverController:(UIPopoverController *)pc willPresentViewController:(UIViewController *)aViewController {
- if (popoverController != nil) {
- [popoverController dismissPopoverAnimated:YES];
- }
-}
-
-// Called when the master view controller is about to be hidden
--(void) splitViewController: (UISplitViewController*)svc willHideViewController:(UIViewController *)aViewController
- withBarButtonItem:(UIBarButtonItem*)barButtonItem forPopoverController: (UIPopoverController*)pc {
-
- /* barButtonItem.title = @"Master View";
- UIToolbar *toolbar = self.parentViewController.navigationController.toolbar;
- NSMutableArray *items = [[toolbar items] mutableCopy];
- [items insertObject:barButtonItem atIndex:0];
- [toolbar setItems:items animated:YES];
-
- [items release];
-
- self.popoverController = pc;*/
- barButtonItem.title = aViewController.title;
- self.navigationItem.rightBarButtonItem = barButtonItem;
-}
-
-// Called when the master view controller is about to appear
--(void) splitViewController: (UISplitViewController*)svc willShowViewController:(UIViewController *)aViewController
- invalidatingBarButtonItem:(UIBarButtonItem *)barButtonItem {
- /*UIToolbar *toolbar = self.parentViewController.navigationController.toolbar;
-
- NSMutableArray *items = [[toolbar items] mutableCopy];
- [items removeObjectAtIndex:0];
-
- [toolbar setItems:items animated:YES];
-
- [items release];
-
- self.popoverController = nil;*/
- self.navigationItem.rightBarButtonItem = nil;
-
-}
-
-
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use.
- if (generalSettingsViewController.view.superview == nil)
- generalSettingsViewController = nil;
- if (teamSettingsViewController.view.superview == nil)
- teamSettingsViewController = nil;
- if (weaponSettingsViewController.view.superview == nil)
- weaponSettingsViewController = nil;
- if (schemeSettingsViewController.view.superview == nil)
- schemeSettingsViewController = nil;
- MSG_MEMCLEAN();
-}
-
--(void) viewDidUnload {
- self.controllerNames = nil;
- generalSettingsViewController = nil;
- teamSettingsViewController = nil;
- weaponSettingsViewController = nil;
- schemeSettingsViewController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [controllerNames release];
- [generalSettingsViewController release];
- [teamSettingsViewController release];
- [weaponSettingsViewController release];
- [schemeSettingsViewController release];
- [super dealloc];
-}
-@end
--- a/cocoaTouch/FlagsViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,23 +0,0 @@
-//
-// FlagsViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 08/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface FlagsViewController : UITableViewController {
- NSDictionary *teamDictionary;
-
- NSArray *flagArray;
- NSIndexPath *lastIndexPath;
-}
-
-@property (nonatomic,retain) NSDictionary * teamDictionary;
-@property (nonatomic,retain) NSArray *flagArray;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
-
-@end
--- a/cocoaTouch/FlagsViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,126 +0,0 @@
-//
-// FlagsViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 08/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "FlagsViewController.h"
-#import "CommodityFunctions.h"
-
-@implementation FlagsViewController
-@synthesize teamDictionary, flagArray, lastIndexPath;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- self.flagArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FLAGS_DIRECTORY() error:NULL];
-}
-
--(void) viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
- [self.tableView reloadData];
- [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [flagArray count];
-}
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- }
-
- NSString *flag = [flagArray objectAtIndex:[indexPath row]];
-
- NSString *flagFile = [[NSString alloc] initWithFormat:@"%@/%@", FLAGS_DIRECTORY(), flag];
- UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
- [flagFile release];
- cell.imageView.image = flagSprite;
- [flagSprite release];
-
- cell.textLabel.text = [flag stringByDeletingPathExtension];
- if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"flag"]]) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath = indexPath;
- } else {
- cell.accessoryType = UITableViewCellAccessoryNone;
- }
-
- return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- // if the two selected rows differ update data on the hog dictionary and reload table content
- [self.teamDictionary setValue:[[flagArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"flag"];
-
- // tell our boss to write this new stuff on disk
- [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
-
- UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
- newCell.accessoryType = UITableViewCellAccessoryCheckmark;
- UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
- oldCell.accessoryType = UITableViewCellAccessoryNone;
- self.lastIndexPath = indexPath;
- [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
- [self.navigationController popViewControllerAnimated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
- self.teamDictionary = nil;
- self.lastIndexPath = nil;
- self.flagArray = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [teamDictionary release];
- [lastIndexPath release];
- [flagArray release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/FortsViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,23 +0,0 @@
-//
-// FortsViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 08/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface FortsViewController : UITableViewController {
- NSDictionary *teamDictionary;
-
- NSArray *fortArray;
- NSIndexPath *lastIndexPath;
-}
-
-@property (nonatomic,retain) NSDictionary * teamDictionary;
-@property (nonatomic,retain) NSArray *fortArray;
-//@property (nonatomic,retain) NSArray *fortSprites;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
-@end
--- a/cocoaTouch/FortsViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,161 +0,0 @@
-//
-// FortsViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 08/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "FortsViewController.h"
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-
-@implementation FortsViewController
-@synthesize teamDictionary, fortArray, lastIndexPath;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FORTS_DIRECTORY() error:NULL];
- NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / 2)];
- // we need to remove the double entries and the L.png suffix
- for (int i = 0; i < [directoryContents count]; i++) {
- if (i % 2) {
- NSString *currentName = [directoryContents objectAtIndex:i];
- NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
- [filteredContents addObject:correctName];
- }
- }
- self.fortArray = filteredContents;
- [filteredContents release];
-
- /*
- // this creates a scaled down version of the image
- NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[fortArray count]];
- for (NSString *fortName in fortArray) {
- NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", fortsDirectory, fortName];
- UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
- [fortFile release];
- [spriteArray addObject:[fortSprite scaleToSize:CGSizeMake(196,196)]];
- [fortSprite release];
- }
- self.fortSprites = spriteArray;
- [spriteArray release];
- */
-
- // statically set row height instead of using delegate method for performance reasons
- self.tableView.rowHeight = 200;
-}
-
-
-- (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
- [self.tableView reloadData];
- [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [self.fortArray count];
-}
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
- reuseIdentifier:CellIdentifier] autorelease];
- }
-
- NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
- cell.textLabel.text = fortName;
-
- // this creates a scaled down version of the image
- // TODO: create preview files, scaling is way too slow!
- NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", FORTS_DIRECTORY(), fortName];
- UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
- [fortFile release];
- cell.imageView.image = [fortSprite scaleToSize:CGSizeMake(196,196)];
- [fortSprite release];
-
- cell.detailTextLabel.text = @"Insert funny description here";
- if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath = indexPath;
- } else {
- cell.accessoryType = UITableViewCellAccessoryNone;
- }
-
- return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- // if the two selected rows differ update data on the hog dictionary and reload table content
- [self.teamDictionary setValue:[fortArray objectAtIndex:newRow] forKey:@"fort"];
-
- // tell our boss to write this new stuff on disk
- [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
-
- UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
- newCell.accessoryType = UITableViewCellAccessoryCheckmark;
- UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
- oldCell.accessoryType = UITableViewCellAccessoryNone;
- self.lastIndexPath = indexPath;
- [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
- [self.navigationController popViewControllerAnimated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
- self.teamDictionary = nil;
- self.lastIndexPath = nil;
- self.fortArray = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
-
-- (void)dealloc {
- [teamDictionary release];
- [lastIndexPath release];
- [fortArray release];
-// [fortSprites release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/GameConfigViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,25 +0,0 @@
-//
-// GameConfigViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 18/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-@class TeamConfigViewController;
-@class MapConfigViewController;
-
-@interface GameConfigViewController : UIViewController {
- UIViewController *activeController;
- MapConfigViewController *mapConfigViewController;
- TeamConfigViewController *teamConfigViewController;
-}
-
-
--(IBAction) buttonPressed:(id) sender;
--(IBAction) segmentPressed:(id) sender;
--(void) startGame;
-
-@end
--- a/cocoaTouch/GameConfigViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,181 +0,0 @@
- //
-// GameConfigViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 18/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "GameConfigViewController.h"
-#import "SDL_uikitappdelegate.h"
-#import "CommodityFunctions.h"
-#import "MapConfigViewController.h"
-#import "TeamConfigViewController.h"
-
-@implementation GameConfigViewController
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
--(IBAction) buttonPressed:(id) sender {
- // works even if it's not actually a button
- UIButton *theButton = (UIButton *)sender;
- switch (theButton.tag) {
- case 0:
- [[self parentViewController] dismissModalViewControllerAnimated:YES];
- break;
- case 1:
- [self performSelector:@selector(startGame)
- withObject:nil
- afterDelay:0.25];
- break;
-
- }
-}
-
--(IBAction) segmentPressed:(id) sender {
- UISegmentedControl *theSegment = (UISegmentedControl *)sender;
-
- switch (theSegment.selectedSegmentIndex) {
- case 0:
- // this init here is just aestetic as this controller was already set up in viewDidLoad
- if (mapConfigViewController == nil) {
- mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
- [mapConfigViewController viewWillAppear:NO];
- }
- activeController = mapConfigViewController;
- break;
- case 1:
- if (teamConfigViewController == nil) {
- teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
- // this message is compulsory otherwise the team table won't be loaded at all
- [teamConfigViewController viewWillAppear:NO];
- }
- activeController = teamConfigViewController;
- break;
- case 2:
-
- break;
- }
-
- [self.view addSubview:activeController.view];
-}
-
--(void) startGame {
- // don't start playing if the preview is in progress
- if ([mapConfigViewController busy]) {
- UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
- message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
- delegate:nil
- cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
- otherButtonTitles:nil];
- [alert show];
- [alert release];
- return;
- }
-
- // play only if there is more than one team
- if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
- UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
- message:NSLocalizedString(@"You need to select at least two teams to play a game",@"")
- delegate:nil
- cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
- otherButtonTitles:nil];
- [alert show];
- [alert release];
- return;
- }
-
- // play if there's room for enough hogs in the selected map
- int hogs = 0;
- for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
- hogs += [[teamData objectForKey:@"number"] intValue];
-
- if (hogs > mapConfigViewController.maxHogs) {
- UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
- message:NSLocalizedString(@"The map you selected is too small for that many hogs",@"")
- delegate:nil
- cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
- otherButtonTitles:nil];
- [alert show];
- [alert release];
- return;
- }
-
- // create the configuration file that is going to be sent to engine
- NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
- mapConfigViewController.templateFilterCommand,@"templatefilter_command",
- mapConfigViewController.mapGenCommand,@"mapgen_command",
- mapConfigViewController.mazeSizeCommand,@"mazesize_command",
- mapConfigViewController.themeCommand,@"theme_command",
- teamConfigViewController.listOfSelectedTeams,@"teams_list",nil];
- [dict writeToFile:GAMECONFIG_FILE() atomically:YES];
- [dict release];
-
- // finally launch game and remove this controller
- [[self parentViewController] dismissModalViewControllerAnimated:YES];
- [[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
-}
-
--(void) viewDidLoad {
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
- teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain];
- teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500);
- teamConfigViewController.view.backgroundColor = [UIColor clearColor];
- [mapConfigViewController.view addSubview:teamConfigViewController.view];
- } else
- mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
- activeController = mapConfigViewController;
-
- [self.view addSubview:mapConfigViewController.view];
-
- [super viewDidLoad];
-}
-
--(void) viewWillAppear:(BOOL)animated {
- [mapConfigViewController viewWillAppear:animated];
- [teamConfigViewController viewWillAppear:animated];
- // ADD other controllers here
-
- [super viewWillAppear:animated];
-}
-
--(void) viewDidAppear:(BOOL)animated {
- [mapConfigViewController viewDidAppear:animated];
- [teamConfigViewController viewDidAppear:animated];
- [super viewDidAppear:animated];
-}
-
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use.
- if (mapConfigViewController.view.superview == nil)
- mapConfigViewController = nil;
- if (teamConfigViewController.view.superview == nil)
- teamConfigViewController = nil;
- activeController = nil;
- MSG_MEMCLEAN();
-}
-
-
--(void) viewDidUnload {
- activeController = nil;
- mapConfigViewController = nil;
- teamConfigViewController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
-
--(void) dealloc {
- [activeController release];
- [mapConfigViewController release];
- [teamConfigViewController release];
- [super dealloc];
-}
-
-@end
--- a/cocoaTouch/GameSetup.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,32 +0,0 @@
-//
-// gameSetup.h
-// hwengine
-//
-// Created by Vittorio on 10/01/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-#import "SDL_net.h"
-
-@interface GameSetup : NSObject {
- NSDictionary *systemSettings;
- NSDictionary *gameConfig;
-
- NSInteger ipcPort;
- TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
-}
-
-@property (nonatomic, retain) NSDictionary *systemSettings;
-@property (nonatomic, retain) NSDictionary *gameConfig;
-
--(void) engineProtocol;
--(void) startThread:(NSString *)selector;
--(int) sendToEngine:(NSString *)string;
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
--(NSInteger) provideScheme:(NSString *)schemeName;
-
--(const char **)getSettings;
-
-@end
--- a/cocoaTouch/GameSetup.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,449 +0,0 @@
-//
-// gameSetup.m
-// hwengine
-//
-// Created by Vittorio on 10/01/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#include <sys/types.h>
-#include <sys/sysctl.h>
-
-#import "GameSetup.h"
-#import "SDL_uikitappdelegate.h"
-#import "SDL_net.h"
-#import "PascalImports.h"
-#import "CommodityFunctions.h"
-
-#define BUFFER_SIZE 256
-#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);
-
-@implementation GameSetup
-
-@synthesize systemSettings, gameConfig;
-
--(id) init {
- if (self = [super init]) {
- ipcPort = randomPort();
-
- // should check they exist and throw and exection if not
- NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
- self.systemSettings = dictSett;
- [dictSett release];
-
- NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()];
- self.gameConfig = dictGame;
- [dictGame release];
- }
- return self;
-}
-
--(NSString *)description {
- return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,gameConfig,systemSettings];
-}
-
--(void) dealloc {
- [gameConfig release];
- [systemSettings release];
- [super dealloc];
-}
-
-#pragma mark -
-#pragma mark Thread/Network relevant code
-// select one of GameSetup method and execute it in a seprate thread
--(void) startThread: (NSString *) selector {
- SEL usage = NSSelectorFromString(selector);
- [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
-}
-
-// wrapper that computes the length of the message and then sends the command string
--(int) sendToEngine: (NSString *)string {
- uint8_t length = [string length];
-
- SDLNet_TCP_Send(csd, &length , 1);
- return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
-// unpacks team data from the selected team.plist to a sequence of engine commands
--(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
- /*
- addteam <32charsMD5hash> <color> <team name>
- addhh <level> <health> <hedgehog name>
- <level> is 0 for human, 1-5 for bots (5 is the most stupid)
- */
-
- NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
- NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
- [teamFile release];
-
- NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
- [teamData objectForKey:@"hash"], [teamColor stringValue], [teamData objectForKey:@"teamname"]];
- [self sendToEngine: teamHashColorAndName];
- [teamHashColorAndName release];
-
- NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
- [self sendToEngine: grave];
- [grave release];
-
- NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
- [self sendToEngine: fort];
- [fort release];
-
- NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
- [self sendToEngine: voicepack];
- [voicepack release];
-
- NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
- [self sendToEngine: flag];
- [flag release];
-
- NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
- for (int i = 0; i < numberOfPlayingHogs; i++) {
- NSDictionary *hog = [hogs objectAtIndex:i];
-
- NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
- [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
- [self sendToEngine: hogLevelHealthAndName];
- [hogLevelHealthAndName release];
-
- NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
- [self sendToEngine: hogHat];
- [hogHat release];
- }
-
- [teamData release];
-}
-
-// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
--(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
-
- //NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:ammoDataFile];
- NSDictionary *ammoData = [[NSDictionary alloc] initWithObjectsAndKeys:
- @"9391929422199121032235111001201000000211190911",@"ammostore_initialqt",
- @"0405040541600655546554464776576666666155501000",@"ammostore_probability",
- @"0000000000000205500000040007004000000000200000",@"ammostore_delay",
- @"1311110312111111123114111111111111111211101111",@"ammostore_crate", nil];
-
-
- NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]];
- [self sendToEngine: ammloadt];
- [ammloadt release];
-
- NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]];
- [self sendToEngine: ammprob];
- [ammprob release];
-
- NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]];
- [self sendToEngine: ammdelay];
- [ammdelay release];
-
- NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]];
- [self sendToEngine: ammreinf];
- [ammreinf release];
-
- // sent twice so it applies to both teams
- NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
- for (int i = 0; i < numberOfTeams; i++)
- [self sendToEngine: ammstore];
- [ammstore release];
-
- [ammoData release];
-}
-
-// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
--(NSInteger) provideScheme:(NSString *)schemeName {
- NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),schemeName];
- NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemePath];
- [schemePath release];
- int result = 0;
- int i = 0;
-
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x01;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x10;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x04;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x08;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x20;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x40;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x80;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x100;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x200;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x400;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x800;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x2000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x4000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x8000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x10000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x20000;
- if ([[scheme objectAtIndex:i++] boolValue])
- result |= 0x80000;
-
- NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
- [self sendToEngine:flags];
- [flags release];
-
- NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:dmgMod];
- [dmgMod release];
-
- NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
- [self sendToEngine:turnTime];
- [turnTime release];
-
- result = [[scheme objectAtIndex:i++] intValue]; // initial health
-
- NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:sdTime];
- [sdTime release];
-
- NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:crateDrops];
- [crateDrops release];
-
- NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
- [self sendToEngine:minesTime];
- [minesTime release];
-
- NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:minesNumber];
- [minesNumber release];
-
-
- NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:dudMines];
- [dudMines release];
-
- NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]];
- [self sendToEngine:explosives];
- [explosives release];
-
- [scheme release];
- return result;
-}
-
-// method that handles net setup with engine and keeps connection alive
--(void) engineProtocol {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- IPaddress ip;
- int eProto;
- BOOL clientQuit, serverQuit;
- char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
- uint8_t msgSize;
- uint16_t gameTicks;
-
- serverQuit = NO;
-
- if (SDLNet_Init() < 0) {
- NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
- serverQuit = YES;
- }
-
- // Resolving the host using NULL make network interface to listen
- if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
- NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
- serverQuit = YES;
- }
-
- // Open a connection with the IP provided (listen on the host's port)
- if (!(sd = SDLNet_TCP_Open(&ip))) {
- NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
- serverQuit = YES;
- }
-
- NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort);
- while (!serverQuit) {
- // This check the sd if there is a pending connection.
- // If there is one, accept that, and open a new socket for communicating
- csd = SDLNet_TCP_Accept(sd);
- if (NULL != csd) {
- // Now we can communicate with the client using csd socket
- // sd will remain opened waiting other connections
- NSLog(@"engineProtocol - Client found");
-
- //first byte of the command alwayas contain the size of the command
- SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t));
-
- SDLNet_TCP_Recv(csd, buffer, msgSize);
- gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]);
- //NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
-
- if ('C' == buffer[0]) {
- NSLog(@"engineProtocol - sending game config");
-
- // local game
- [self sendToEngine:@"TL"];
-
- // seed info
- [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
-
- // scheme (returns initial health)
- NSInteger health = [self provideScheme:@"Scheme 0"];
-
- // dimension of the map
- [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
- [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
-
- // theme info
- [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
-
- NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
- for (NSDictionary *teamData in teamsConfig) {
- [self provideTeamData:[teamData objectForKey:@"team"]
- forHogs:[[teamData objectForKey:@"number"] intValue]
- withHealth:health
- ofColor:[teamData objectForKey:@"color"]];
- }
-
- [self provideAmmoData:nil forPlayingTeams:[teamsConfig count]];
-
- clientQuit = NO;
- } else {
- NSLog(@"engineProtocolThread - wrong message or client closed connection");
- clientQuit = YES;
- }
-
- while (!clientQuit){
- msgSize = 0;
- memset(buffer, 0, BUFFER_SIZE);
- memset(string, 0, BUFFER_SIZE);
- if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
- clientQuit = YES;
- if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
- clientQuit = YES;
-
- gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
- //NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
-
- switch (buffer[0]) {
- case '?':
- NSLog(@"Ping? Pong!");
- [self sendToEngine:@"!"];
- break;
- case 'E':
- NSLog(@"ERROR - last console line: [%s]", buffer);
- clientQuit = YES;
- break;
- case 'e':
- sscanf(buffer, "%*s %d", &eProto);
- short int netProto = 0;
- char *versionStr;
-
- HW_versionInfo(&netProto, &versionStr);
- if (netProto == eProto) {
- NSLog(@"Setting protocol version %d (%s)", eProto, versionStr);
- } else {
- NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
- clientQuit = YES;
- }
-
- break;
- case 'i':
- switch (buffer[1]) {
- case 'r':
- NSLog(@"Winning team: %s", &buffer[2]);
- break;
- case 'k':
- NSLog(@"Best Hedgehog: %s", &buffer[2]);
- break;
- }
- break;
- default:
- // empty packet or just statistics
- break;
- // missing case for exiting right away
- }
- }
- NSLog(@"Engine exited, closing server");
- // wait a little to let the client close cleanly
- [NSThread sleepForTimeInterval:2];
- // Close the client socket
- SDLNet_TCP_Close(csd);
- serverQuit = YES;
- }
- }
-
- SDLNet_TCP_Close(sd);
- SDLNet_Quit();
-
- [[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL];
-
- [pool release];
- //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
- //[NSThread exit];
-}
-
-#pragma mark -
-#pragma mark Setting methods
-// returns an array of c-strings that are read by engine at startup
--(const char **)getSettings {
- NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
- NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
- CGRect screenBounds = [[UIScreen mainScreen] bounds];
- NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
- NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
- const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
-
- /*
- size_t size;
- // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
- sysctlbyname("hw.machine", NULL, &size, NULL, 0);
- char *name = malloc(size);
- // Get the platform name
- sysctlbyname("hw.machine", name, &size, NULL, 0);
- NSString *machine = [[NSString alloc] initWithUTF8String:name];
- free(name);
-
- const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
-
- // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
- if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
- gameArgs[8] = "1";
- else
- gameArgs[8] = "0";
- [machine release];
- */
-
- // prevents using an empty nickname
- NSString *username;
- NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
- if ([originalUsername length] == 0)
- username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
- else
- username = [[NSString alloc] initWithString:originalUsername];
-
- gameArgs[0] = [username UTF8String]; //UserNick
- gameArgs[1] = [ipcString UTF8String]; //ipcPort
- gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
- gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled
- gameArgs[4] = [localeString UTF8String]; //cLocaleFName
- gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage
- gameArgs[6] = [wSize UTF8String]; //cScreenHeight
- gameArgs[7] = [hSize UTF8String]; //cScreenWidth
- gameArgs[8] = NULL; //recordFileName
-
- [wSize release];
- [hSize release];
- [localeString release];
- [ipcString release];
- [username release];
- return gameArgs;
-}
-
-
-@end
--- a/cocoaTouch/GeneralSettingsViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,31 +0,0 @@
-//
-// SettingsViewController.h
-// hwengine
-//
-// Created by Vittorio on 08/01/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface GeneralSettingsViewController : UITableViewController <UITextFieldDelegate> {
- NSMutableDictionary *settingsDictionary;
- UITextField *textFieldBeingEdited;
- UISwitch *musicSwitch;
- UISwitch *soundSwitch;
- UISwitch *altDamageSwitch;
- BOOL isWriteNeeded;
-}
-
-@property (nonatomic, retain) NSMutableDictionary *settingsDictionary;
-@property (nonatomic, retain) UITextField *textFieldBeingEdited;;
-@property (nonatomic, retain) UISwitch *musicSwitch;
-@property (nonatomic, retain) UISwitch *soundSwitch;
-@property (nonatomic, retain) UISwitch *altDamageSwitch;
-
-#define kNetworkFields 0
-#define kAudioFields 1
-#define kOtherFields 2
-
-@end
--- a/cocoaTouch/GeneralSettingsViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,398 +0,0 @@
-//
-// SettingsViewController.m
-// hwengine
-//
-// Created by Vittorio on 08/01/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "GeneralSettingsViewController.h"
-#import "CommodityFunctions.h"
-
-@implementation GeneralSettingsViewController
-@synthesize settingsDictionary, textFieldBeingEdited, musicSwitch, soundSwitch, altDamageSwitch;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark textfield methods
-// return to previous table
--(void) cancel:(id) sender {
- if (textFieldBeingEdited != nil)
- [self.textFieldBeingEdited resignFirstResponder];
-}
-
-// set the new value
--(BOOL) save:(id) sender {
- if (textFieldBeingEdited != nil) {
- if (textFieldBeingEdited.tag == 0) {
- [self.settingsDictionary setObject:textFieldBeingEdited.text forKey:@"username"];
- } else {
- [self.settingsDictionary setObject:textFieldBeingEdited.text forKey:@"password"];
- }
-
- isWriteNeeded = YES;
- [self.textFieldBeingEdited resignFirstResponder];
- return YES;
- }
- return NO;
-}
-
-// the textfield is being modified, update the navigation controller
--(void) textFieldDidBeginEditing:(UITextField *)aTextField{
- self.textFieldBeingEdited = aTextField;
- UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from the settings table")
- style:UIBarButtonItemStylePlain
- target:self
- action:@selector(cancel:)];
- self.navigationItem.leftBarButtonItem = cancelButton;
- [cancelButton release];
-
- UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from the settings table")
- style:UIBarButtonItemStyleDone
- target:self
- action:@selector(save:)];
- self.navigationItem.rightBarButtonItem = saveButton;
- [saveButton release];
-}
-
-// the textfield has been modified, check for empty strings and restore original navigation bar
--(void) textFieldDidEndEditing:(UITextField *)aTextField{
- self.textFieldBeingEdited = nil;
- self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
- self.navigationItem.leftBarButtonItem = nil;
-}
-
-// limit the size of the field to 64 characters like in original frontend
--(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
- int limit = 64;
- return !([textField.text length] > limit && [string length] > range.length);
-}
-
-
-#pragma mark -
-#pragma mark View Lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
- self.musicSwitch = [[UISwitch alloc] init];
- self.soundSwitch = [[UISwitch alloc] init];
- self.altDamageSwitch = [[UISwitch alloc] init];
- [self.soundSwitch addTarget:self action:@selector(alsoTurnOffMusic:) forControlEvents:UIControlEventValueChanged];
- [self.musicSwitch addTarget:self action:@selector(dontTurnOnMusic:) forControlEvents:UIControlEventValueChanged];
- [self.altDamageSwitch addTarget:self action:@selector(justUpdateDictionary:) forControlEvents:UIControlEventValueChanged];
-
- NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
- self.settingsDictionary = dictionary;
- [dictionary release];
-}
-
--(void) viewWillAppear:(BOOL)animated {
- [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
- isWriteNeeded = NO;
-
- musicSwitch.on = [[settingsDictionary objectForKey:@"music"] boolValue];
- soundSwitch.on = [[settingsDictionary objectForKey:@"sound"] boolValue];
- altDamageSwitch.on = [[settingsDictionary objectForKey:@"alternate"] boolValue];
-
- [super viewWillAppear:animated];
-}
-
--(void) viewWillDisappear:(BOOL)animated {
- [super viewWillDisappear:animated];
-
- if (isWriteNeeded) {
- NSLog(@"writing preferences to file");
- [self.settingsDictionary writeToFile:SETTINGS_FILE() atomically:YES];
- isWriteNeeded = NO;
- }
-}
-
-#pragma mark -
-// if the sound system is off, turn off also the background music
--(void) alsoTurnOffMusic:(id) sender {
- [self.settingsDictionary setObject:[NSNumber numberWithBool:soundSwitch.on] forKey:@"sound"];
- if (YES == self.musicSwitch.on) {
- [musicSwitch setOn:NO animated:YES];
- [self.settingsDictionary setObject:[NSNumber numberWithBool:musicSwitch.on] forKey:@"music"];
- }
- isWriteNeeded = YES;
-}
-
-// if the sound system is off, don't enable background music
--(void) dontTurnOnMusic:(id) sender {
- if (NO == self.soundSwitch.on) {
- [musicSwitch setOn:NO animated:YES];
- } else {
- [self.settingsDictionary setObject:[NSNumber numberWithBool:musicSwitch.on] forKey:@"music"];
- isWriteNeeded = YES;
- }
-}
-
--(void) justUpdateDictionary:(id) sender {
- UISwitch *theSwitch = (UISwitch *)sender;
- [self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
- isWriteNeeded = YES;
-}
-
-/*
-#pragma mark -
-#pragma mark UIActionSheet Methods
--(IBAction) deleteData: (id)sender {
- UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
- delegate:self
- cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
- destructiveButtonTitle:NSLocalizedString(@"As sure as I can be!", @"")
- otherButtonTitles:nil];
- [actionSheet showInView:self.view];
- [actionSheet release];
-}
-
--(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
- if ([actionSheet cancelButtonIndex] != buttonIndex) {
- // get the documents dirctory
- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
- NSString *documentsDirectory = [paths objectAtIndex:0];
-
- // get the content of the directory
- NSFileManager *fm = [NSFileManager defaultManager];
- NSArray *dirContent = [fm directoryContentsAtPath:documentsDirectory];
- NSError *error;
-
- // delete data
- for (NSString *fileName in dirContent) {
- [fm removeItemAtPath:[documentsDirectory stringByAppendingPathComponent:fileName] error:&error];
- }
-
- // force resetting
- UIAlertView *anAlert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Hit Home Button to Exit", @"")
- message:NSLocalizedString(@"\nEverything is gone!\nNow you need to restart the game...", @"")
- delegate:self
- cancelButtonTitle:nil
- otherButtonTitles:nil];
- [anAlert show];
- [anAlert release];
- }
-}
-*/
-
-#pragma mark -
-#pragma mark TableView Methods
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 3;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- switch (section) {
- case kNetworkFields:
- return 2;
- break;
- case kAudioFields:
- return 2;
- break;
- case kOtherFields:
- return 1;
- break;
- default:
- break;
- }
- return 0;
-}
-
--(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *cellIdentifier = @"systemSettingsCell";
- NSInteger row = [indexPath row];
- NSInteger section = [indexPath section];
-
- UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
- if (nil == cell) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
- if (section == kNetworkFields) {
- UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(-15, 10, 100, 25)];
- label.textAlignment = UITextAlignmentRight;
- label.backgroundColor = [UIColor clearColor];
- label.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
- if (row == 0)
- label.text = NSLocalizedString(@"Nickname","from the settings table");
- else
- label.text = NSLocalizedString(@"Password","from the settings table");
- [cell.contentView addSubview:label];
- [label release];
-
- UITextField *aTextField = [[UITextField alloc] initWithFrame:
- CGRectMake(110, 12, (cell.frame.size.width + cell.frame.size.width/3) - 90, 25)];
- aTextField.clearsOnBeginEditing = NO;
- aTextField.returnKeyType = UIReturnKeyDone;
- aTextField.adjustsFontSizeToFitWidth = YES;
- aTextField.delegate = self;
- aTextField.tag = row;
- aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
- [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
- [cell.contentView addSubview:aTextField];
- [aTextField release];
- }
- }
-
- cell.accessoryType = UITableViewCellAccessoryNone;
- cell.selectionStyle = UITableViewCellSelectionStyleNone;
- cell.imageView.image = nil;
-
- UITextField *aTextField;
- switch (section) {
- case kNetworkFields:
- for (UIView *oneView in cell.contentView.subviews)
- if ([oneView isMemberOfClass:[UITextField class]])
- aTextField = (UITextField *)oneView;
-
- switch (row) {
- case 0:
- aTextField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"");
- aTextField.text = [self.settingsDictionary objectForKey:@"username"];
- break;
- case 1:
- aTextField.placeholder = NSLocalizedString(@"Insert your password",@"");
- aTextField.text = [self.settingsDictionary objectForKey:@"password"];
- aTextField.secureTextEntry = YES;
- break;
- default:
- break;
- }
- break;
-
- case kAudioFields:
- switch (row) {
- case 0:
- cell.textLabel.text = NSLocalizedString(@"Sound", @"");
- cell.accessoryView = soundSwitch;
- break;
- case 1:
- cell.textLabel.text = NSLocalizedString(@"Music", @"");
- cell.accessoryView = musicSwitch;
- break;
- default:
- break;
- }
- break;
-
- case kOtherFields:
- cell.selectionStyle = UITableViewCellSelectionStyleNone;
- cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
- cell.accessoryView = altDamageSwitch;
- break;
- default:
- break;
- }
- return cell;
-}
-
--(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
- NSString *sectionTitle = nil;
- switch (section) {
- case kNetworkFields:
- sectionTitle = NSLocalizedString(@"Network Configuration", @"");
- break;
- case kAudioFields:
- sectionTitle = NSLocalizedString(@"Audio Preferences", @"");
- break;
- case kOtherFields:
- sectionTitle = NSLocalizedString(@"Other Settings", @"");
- break;
- default:
- NSLog(@"Nope");
- break;
- }
- return sectionTitle;
-}
-
-/*
--(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
- UIView *containerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 50)] autorelease];
- UILabel *headerLabel = [[[UILabel alloc] initWithFrame:CGRectMake(10, 20, 300, 40)] autorelease];
- headerLabel.textColor = [UIColor lightGrayColor];
- headerLabel.shadowColor = [UIColor blackColor];
- headerLabel.shadowOffset = CGSizeMake(0, 1);
- headerLabel.font = [UIFont boldSystemFontOfSize:20];
- headerLabel.backgroundColor = [UIColor clearColor];
-
- switch (section) {
- case kNetworkFields:
- headerLabel.text = NSLocalizedString(@"Network Configuration", @"");
- break;
- case kAudioFields:
- headerLabel.text = NSLocalizedString(@"Audio Preferences", @"");
- break;
- case kOtherFields:
- headerLabel.text = NSLocalizedString(@"Other Settings", @"");
- break;
- default:
- NSLog(@"Warning: unset case value in titleForHeaderInSection!");
- headerLabel.text = @"!";
- break;
- }
-
- [containerView addSubview:headerLabel];
- return containerView;
-}
-
--(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
- if (kAudioFields == [indexPath section] && 2 == [indexPath row])
- return volumeCell.frame.size.height;
- else
- return table.rowHeight;
-}
-
--(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
- return 57.0;
-}
-*/
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- UITableViewCell *cell;
- if (kNetworkFields == [indexPath section]) {
- cell = [aTableView cellForRowAtIndexPath:indexPath];
- for (UIView *oneView in cell.contentView.subviews) {
- if ([oneView isMemberOfClass:[UITextField class]]) {
- textFieldBeingEdited = (UITextField *)oneView;
- [textFieldBeingEdited becomeFirstResponder];
- }
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:NO];
- }
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
- self.settingsDictionary = nil;
- self.textFieldBeingEdited = nil;
- self.musicSwitch = nil;
- self.soundSwitch = nil;
- self.altDamageSwitch = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [settingsDictionary release];
- [textFieldBeingEdited release];
- [musicSwitch release];
- [soundSwitch release];
- [altDamageSwitch release];
- [super dealloc];
-}
-
-
-@end
--- a/cocoaTouch/GravesViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,23 +0,0 @@
-//
-// GravesViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface GravesViewController : UITableViewController {
- NSMutableDictionary *teamDictionary;
-
- NSArray *graveArray;
- NSIndexPath *lastIndexPath;
-}
-
-@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
-@property (nonatomic,retain) NSArray *graveArray;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
-
-@end
--- a/cocoaTouch/GravesViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,128 +0,0 @@
-//
-// GravesViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "GravesViewController.h"
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-
-@implementation GravesViewController
-@synthesize teamDictionary, graveArray, lastIndexPath;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- // load all the grave names and store them into graveArray
- self.graveArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];
-}
-
--(void) viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
- [self.tableView reloadData];
- // this moves the tableview to the top
- [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [self.graveArray count];
-}
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil)
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
-
- NSString *grave = [graveArray objectAtIndex:[indexPath row]];
- cell.textLabel.text = [grave stringByDeletingPathExtension];
-
- if ([grave isEqualToString:[teamDictionary objectForKey:@"grave"]]) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath = indexPath;
- } else {
- cell.accessoryType = UITableViewCellAccessoryNone;
- }
-
- NSString *graveFilePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),grave];
- // because we also have multi frame graves, let's take the first one only
- UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:graveFilePath andCutAt:CGRectMake(0, 0, 32, 32)];
- [graveFilePath release];
- cell.imageView.image = graveSprite;
- [graveSprite release];
-
- return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- [teamDictionary setObject:[[graveArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"grave"];
-
- // tell our boss to write this new stuff on disk
- [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
-
- UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
- newCell.accessoryType = UITableViewCellAccessoryCheckmark;
- UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
- oldCell.accessoryType = UITableViewCellAccessoryNone;
- self.lastIndexPath = indexPath;
- [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
- [self.navigationController popViewControllerAnimated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
-- (void)didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
-- (void)viewDidUnload {
- self.lastIndexPath = nil;
- self.teamDictionary = nil;
- self.graveArray = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
-- (void)dealloc {
- [graveArray release];
- [teamDictionary release];
- [lastIndexPath release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/HogHatViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,27 +0,0 @@
-//
-// HogHatViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface HogHatViewController : UITableViewController {
- NSDictionary *teamDictionary;
- NSInteger selectedHog;
-
- NSArray *hatArray;
- UIImage *normalHogSprite;
- NSIndexPath *lastIndexPath;
-}
-
-@property (nonatomic,retain) NSDictionary *teamDictionary;
-@property (nonatomic) NSInteger selectedHog;
-@property (nonatomic,retain) NSArray *hatArray;
-@property (nonatomic,retain) UIImage *normalHogSprite;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
-
-@end
--- a/cocoaTouch/HogHatViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,149 +0,0 @@
-//
-// HogHatViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "HogHatViewController.h"
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-
-@implementation HogHatViewController
-@synthesize teamDictionary, hatArray, normalHogSprite, lastIndexPath, selectedHog;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
-- (void)viewDidLoad {
- [super viewDidLoad];
-
- // load all the hat file names and store them into hatArray
- NSString *hatsDirectory = HATS_DIRECTORY();
- NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:hatsDirectory error:NULL];
- self.hatArray = array;
-
- // load the base hog image, drawing will occure in cellForRow...
- NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
- UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
- [normalHogFile release];
- self.normalHogSprite = hogSprite;
- [hogSprite release];
-}
-
-- (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
- self.title = [[[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog] objectForKey:@"hogname"];
-
- // this updates the hog name and its hat
- [self.tableView reloadData];
- // this moves the tableview to the top
- [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [self.hatArray count];
-}
-
-// Customize the appearance of table view cells.
-- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil)
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
-
- NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
- NSString *hat = [hatArray objectAtIndex:[indexPath row]];
- cell.textLabel.text = [hat stringByDeletingPathExtension];
-
- NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
- UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
- [hatFile release];
- cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, -5)];
- [hatSprite release];
-
- if ([hat isEqualToString:[hog objectForKey:@"hat"]]) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath = indexPath;
- } else {
- cell.accessoryType = UITableViewCellAccessoryNone;
- }
-
- return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
-- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- // if the two selected rows differ update data on the hog dictionary and reload table content
- // TODO: maybe this section could be cleaned up
- NSDictionary *oldHog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
-
- NSMutableDictionary *newHog = [[NSMutableDictionary alloc] initWithDictionary: oldHog];
- [newHog setObject:[[hatArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"hat"];
- [[teamDictionary objectForKey:@"hedgehogs"] replaceObjectAtIndex:selectedHog withObject:newHog];
- [newHog release];
-
- // tell our boss to write this new stuff on disk
- [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
-
- UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
- newCell.accessoryType = UITableViewCellAccessoryCheckmark;
- UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
- oldCell.accessoryType = UITableViewCellAccessoryNone;
- self.lastIndexPath = indexPath;
- [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
- [self.navigationController popViewControllerAnimated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
-- (void)didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
-- (void)viewDidUnload {
- self.lastIndexPath = nil;
- self.normalHogSprite = nil;
- self.teamDictionary = nil;
- self.hatArray = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
-- (void)dealloc {
- [hatArray release];
- [teamDictionary release];
- [normalHogSprite release];
- [lastIndexPath release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/LevelViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,25 +0,0 @@
-//
-// LevelViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface LevelViewController : UITableViewController {
- NSDictionary *teamDictionary;
-
- NSArray *levelArray;
- NSArray *levelSprites;
- NSIndexPath *lastIndexPath;
-}
-
-@property (nonatomic,retain) NSDictionary *teamDictionary;
-@property (nonatomic,retain) NSArray *levelArray;
-@property (nonatomic,retain) NSArray *levelSprites;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
-
-@end
--- a/cocoaTouch/LevelViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,177 +0,0 @@
-//
-// LevelViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "LevelViewController.h"
-#import "CommodityFunctions.h"
-
-
-@implementation LevelViewController
-@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
-- (void)viewDidLoad {
- [super viewDidLoad];
-
- NSArray *array = [[NSArray alloc] initWithObjects:
- NSLocalizedString(@"Human",@""),
- NSLocalizedString(@"Brutal",@""),
- NSLocalizedString(@"Aggressive",@""),
- NSLocalizedString(@"Bully",@""),
- NSLocalizedString(@"Average",@""),
- NSLocalizedString(@"Weaky",@""),
- nil];
- self.levelArray = array;
- [array release];
-}
-
-- (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
- [self.tableView reloadData];
- // this moves the tableview to the top
- [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-}
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [self.levelArray count];
-}
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
-
- NSInteger row = [indexPath row];
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- }
-
- cell.textLabel.text = [levelArray objectAtIndex:row];
- NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
- if ([[hog objectForKey:@"level"] intValue] == row) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath = indexPath;
- } else {
- cell.accessoryType = UITableViewCellAccessoryNone;
- }
-
- NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row];
- UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
- [botlevelPath release];
- cell.imageView.image = levelImage;
- [levelImage release];
-
- return cell;
-}
-
-
-/*
-// Override to support conditional editing of the table view.
-- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the specified item to be editable.
- return YES;
-}
-*/
-
-
-/*
-// Override to support editing the table view.
-- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
-
- if (editingStyle == UITableViewCellEditingStyleDelete) {
- // Delete the row from the data source
- [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
- }
- else if (editingStyle == UITableViewCellEditingStyleInsert) {
- // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
- }
-}
-*/
-
-
-/*
-// Override to support rearranging the table view.
-- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
-}
-*/
-
-
-/*
-// Override to support conditional rearranging of the table view.
-- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the item to be re-orderable.
- return YES;
-}
-*/
-
-
-#pragma mark -
-#pragma mark Table view delegate
-- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"];
-
- for (NSMutableDictionary *hog in hogs) {
- [hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"];
- }
-
- // tell our boss to write this new stuff on disk
- [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
- [self.tableView reloadData];
-
- self.lastIndexPath = indexPath;
- [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
- [self.navigationController popViewControllerAnimated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
- self.lastIndexPath = nil;
- self.teamDictionary = nil;
- self.levelArray = nil;
- self.levelSprites = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [levelArray release];
- [levelSprites release];
- [teamDictionary release];
- [lastIndexPath release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/MainMenuViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,23 +0,0 @@
-//
-// MainMenuViewController.h
-// hwengine
-//
-// Created by Vittorio on 08/01/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-@class SplitViewRootController;
-@class GameConfigViewController;
-
-@interface MainMenuViewController : UIViewController {
- UILabel *versionLabel;
- SplitViewRootController *settingsViewController;
- GameConfigViewController *gameConfigViewController;
-}
-
-@property (nonatomic,retain) IBOutlet UILabel *versionLabel;
-
--(IBAction) switchViews:(id)sender;
-@end
--- a/cocoaTouch/MainMenuViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,177 +0,0 @@
-//
-// MainMenuViewController.m
-// hwengine
-//
-// Created by Vittorio on 08/01/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "MainMenuViewController.h"
-#import "SDL_uikitappdelegate.h"
-#import "PascalImports.h"
-#import "GameConfigViewController.h"
-#import "SplitViewRootController.h"
-#import "CommodityFunctions.h"
-
-@implementation MainMenuViewController
-@synthesize versionLabel;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-- (void)didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- if (settingsViewController.view.superview == nil)
- settingsViewController = nil;
- if (gameConfigViewController.view.superview == nil)
- gameConfigViewController = nil;
- MSG_MEMCLEAN();
-}
-
--(void) viewDidLoad {
- char *ver;
- HW_versionInfo(NULL, &ver);
- NSString *versionNumber = [[NSString alloc] initWithCString:ver];
- self.versionLabel.text = versionNumber;
- [versionNumber release];
-
- // listen to request to remove the modalviewcontroller
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(dismissModalViewController)
- name: @"dismissModalView"
- object:nil];
-
- // initialize some files the first time we load the game
- if (!([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()]))
- [NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
-
- [super viewDidLoad];
-}
-
-// this is called to verify whether it's the first time the app is launched
-// if it is it blocks user interaction with an alertView until files are created
--(void) checkFirstRun {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- NSLog(@"First time run, creating settings files at %@", SETTINGS_FILE());
-
- // show a popup with an indicator to make the user wait
- UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"")
- message:nil
- delegate:nil
- cancelButtonTitle:nil
- otherButtonTitles:nil];
- [alert show];
-
- UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
- initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
- indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
- [indicator startAnimating];
- [alert addSubview:indicator];
- [indicator release];
-
- // create a team
- createTeamNamed(@"Pirates");
- createTeamNamed(@"Ninjas");
-
- createSchemeNamed(@"Scheme 0");
-
- // create settings.plist
- NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
-
- [saveDict setObject:@"" forKey:@"username"];
- [saveDict setObject:@"" forKey:@"password"];
- [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
- [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
- [saveDict setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
-
- [saveDict writeToFile:SETTINGS_FILE() atomically:YES];
- [saveDict release];
-
- // ok let the user take control
- [alert dismissWithClickedButtonIndex:0 animated:YES];
- [alert release];
-
- [pool release];
- [NSThread exit];
-}
-
-#pragma mark -
--(IBAction) switchViews:(id) sender {
- UIButton *button = (UIButton *)sender;
- UIAlertView *alert;
- NSString *debugStr, *configNibName;
-
- switch (button.tag) {
- case 0:
- // bug in UIModalTransitionStylePartialCurl, displays the controller awkwardly if it is not allocated every time
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
- configNibName = @"GameConfigViewController-iPad";
- else
- configNibName = @"GameConfigViewController-iPhone";
-
- gameConfigViewController = [[GameConfigViewController alloc] initWithNibName:configNibName bundle:nil];
-#ifdef __IPHONE_3_2
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
- gameConfigViewController.modalTransitionStyle = UIModalTransitionStylePartialCurl;
-#endif
- [self presentModalViewController:gameConfigViewController animated:YES];
- break;
- case 2:
- if (nil == settingsViewController) {
- settingsViewController = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
- settingsViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
- }
-
- [self presentModalViewController:settingsViewController animated:YES];
- break;
- case 3:
- debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
- UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
- scroll.text = debugStr;
- [debugStr release];
- scroll.editable = NO;
-
- UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
- [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
- btn.backgroundColor = [UIColor blackColor];
- btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
- [scroll addSubview:btn];
- [self.view addSubview:scroll];
- [scroll release];
- break;
- default:
- alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
- message:@"Sorry, this feature is not yet implemented"
- delegate:nil
- cancelButtonTitle:@"Well, don't worry"
- otherButtonTitles:nil];
- [alert show];
- [alert release];
- break;
- }
-}
-
-// allows child controllers to return to the main controller
--(void) dismissModalViewController {
- [self dismissModalViewControllerAnimated:YES];
-}
-
-
--(void) viewDidUnload {
- self.versionLabel = nil;
- gameConfigViewController = nil;
- settingsViewController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [versionLabel release];
- [settingsViewController release];
- [gameConfigViewController release];
- [super dealloc];
-}
-
-@end
--- a/cocoaTouch/MapConfigViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,70 +0,0 @@
-//
-// MapConfigViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 22/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-#import "SDL_net.h"
-
-@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> {
- TCPsocket sd, csd;
- NSInteger oldValue; //slider
- NSInteger oldPage; //segmented control
- BOOL busy;
-
- // objects read (mostly) by parent view
- NSInteger maxHogs;
- NSString *seedCommand;
- NSString *templateFilterCommand;
- NSString *mapGenCommand;
- NSString *mazeSizeCommand;
- NSString *themeCommand;
-
- // various widgets in the view
- UIButton *previewButton;
- UITableView *tableView;
- UILabel *maxLabel;
- UILabel *sizeLabel;
- UISegmentedControl *segmentedControl;
- UISlider *slider;
-
- // internal objects
- NSIndexPath *lastIndexPath;
- NSArray *themeArray;
- NSArray *mapArray;
-}
-
-@property (nonatomic) NSInteger maxHogs;
-@property (nonatomic) BOOL busy;
-@property (nonatomic,retain) NSString *seedCommand;
-@property (nonatomic,retain) NSString *templateFilterCommand;
-@property (nonatomic,retain) NSString *mapGenCommand;
-@property (nonatomic,retain) NSString *mazeSizeCommand;
-@property (nonatomic,retain) NSString *themeCommand;
-
-@property (nonatomic,retain) IBOutlet UIButton *previewButton;
-@property (nonatomic,retain) IBOutlet UITableView *tableView;
-@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
-@property (nonatomic,retain) IBOutlet UILabel *sizeLabel;
-@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
-@property (nonatomic,retain) IBOutlet UISlider *slider;
-
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
-@property (nonatomic,retain) NSArray *themeArray;
-@property (nonatomic,retain) NSArray *mapArray;
-
--(IBAction) updatePreview;
--(IBAction) sliderChanged:(id) sender;
--(IBAction) sliderEndedChanging:(id) sender;
--(IBAction) segmentedControlChanged:(id) sender;
--(void) turnOnWidgets;
--(void) turnOffWidgets;
--(void) setLabelText:(NSString *)str;
--(void) setButtonImage:(UIImage *)img;
-
--(const uint8_t *)engineProtocol:(NSInteger) port;
-
-@end
--- a/cocoaTouch/MapConfigViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,565 +0,0 @@
-//
-// MapConfigViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 22/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "MapConfigViewController.h"
-#import "PascalImports.h"
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-#import "SDL_net.h"
-#import <pthread.h>
-
-#define INDICATOR_TAG 7654
-
-@implementation MapConfigViewController
-@synthesize previewButton, maxHogs, seedCommand, templateFilterCommand, mapGenCommand, mazeSizeCommand, themeCommand,
- tableView, maxLabel, sizeLabel, segmentedControl, slider, lastIndexPath, themeArray, mapArray, busy;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark Preview Handling
--(int) sendToEngine: (NSString *)string {
- unsigned char length = [string length];
-
- SDLNet_TCP_Send(csd, &length , 1);
- return SDLNet_TCP_Send(csd, [string UTF8String], length);
-}
-
--(const uint8_t *)engineProtocol:(NSInteger) port {
- IPaddress ip;
- BOOL serverQuit = NO;
- static uint8_t map[128*32];
-
- if (SDLNet_Init() < 0) {
- NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
- serverQuit = YES;
- }
-
- // Resolving the host using NULL make network interface to listen
- if (SDLNet_ResolveHost(&ip, NULL, port) < 0) {
- NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
- serverQuit = YES;
- }
-
- // Open a connection with the IP provided (listen on the host's port)
- if (!(sd = SDLNet_TCP_Open(&ip))) {
- NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), port);
- serverQuit = YES;
- }
-
- // launch the preview here so that we're sure the tcp channel is open
- pthread_t thread_id;
- pthread_create(&thread_id, NULL, (void *)GenLandPreview, (void *)port);
- pthread_detach(thread_id);
-
- DLog(@"Waiting for a client on port %d", port);
- while (!serverQuit) {
- /* This check the sd if there is a pending connection.
- * If there is one, accept that, and open a new socket for communicating */
- csd = SDLNet_TCP_Accept(sd);
- if (NULL != csd) {
- DLog(@"Client found");
-
- [self sendToEngine:self.seedCommand];
- [self sendToEngine:self.templateFilterCommand];
- [self sendToEngine:self.mapGenCommand];
- [self sendToEngine:self.mazeSizeCommand];
- [self sendToEngine:@"!"];
-
- memset(map, 0, 128*32);
- SDLNet_TCP_Recv(csd, map, 128*32);
- SDLNet_TCP_Recv(csd, &maxHogs, sizeof(uint8_t));
-
- SDLNet_TCP_Close(csd);
- serverQuit = YES;
- }
- }
-
- SDLNet_TCP_Close(sd);
- SDLNet_Quit();
- return map;
-}
-
--(void) drawingThread {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- // select the port for IPC and launch the preview generation through engineProtocol:
- int port = randomPort();
- const uint8_t *map = [self engineProtocol:port];
- uint8_t mapExp[128*32*8];
-
- // draw the buffer (1 pixel per component, 0= transparent 1= color)
- int k = 0;
- for (int i = 0; i < 32*128; i++) {
- unsigned char byte = map[i];
- for (int j = 0; j < 8; j++) {
- // select the color based on the leftmost bit
- if ((byte & 0x80) != 0)
- mapExp[k] = 100;
- else
- mapExp[k] = 255;
- // shift to next bit
- byte <<= 1;
- k++;
- }
- }
- CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
- CGContextRef bitmapImage = CGBitmapContextCreate(mapExp, 256, 128, 8, 256, colorspace, kCGImageAlphaNone);
- CGColorSpaceRelease(colorspace);
-
- CGImageRef previewCGImage = CGBitmapContextCreateImage(bitmapImage);
- UIImage *previewImage = [[UIImage alloc] initWithCGImage:previewCGImage];
- CGImageRelease(previewCGImage);
-
- // set the preview image (autoreleased) in the button and the maxhog label on the main thread to prevent a leak
- [self performSelectorOnMainThread:@selector(setButtonImage:) withObject:[previewImage makeRoundCornersOfSize:CGSizeMake(12, 12)] waitUntilDone:NO];
- [self performSelectorOnMainThread:@selector(setLabelText:) withObject:[NSString stringWithFormat:@"%d", maxHogs] waitUntilDone:NO];
-
- // restore functionality of button and remove the spinning wheel on the main thread to prevent a leak
- [self performSelectorOnMainThread:@selector(turnOnWidgets) withObject:nil waitUntilDone:NO];
-
- [pool release];
- //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
- //[NSThread exit];
-
- /*
- // http://developer.apple.com/mac/library/qa/qa2001/qa1037.html
- UIGraphicsBeginImageContext(CGSizeMake(256,128));
- CGContextRef context = UIGraphicsGetCurrentContext();
- UIGraphicsPushContext(context);
-
- CGContextSetRGBFillColor(context, 0.5, 0.5, 0.7, 1.0);
- CGContextFillRect(context,CGRectMake(xc,yc,1,1));
-
- UIGraphicsPopContext();
- UIImage *previewImage = UIGraphicsGetImageFromCurrentImageContext();
- UIGraphicsEndImageContext();
- */
-}
-
--(IBAction) updatePreview {
- // don't generate a new preview while it's already generating one
- if (busy)
- return;
-
- // generate a seed
- CFUUIDRef uuid = CFUUIDCreate(kCFAllocatorDefault);
- NSString *seed = (NSString *)CFUUIDCreateString(kCFAllocatorDefault, uuid);
- CFRelease(uuid);
- NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%@}", seed];
- [seed release];
- self.seedCommand = seedCmd;
- [seedCmd release];
-
- NSIndexPath *theIndex;
- if (segmentedControl.selectedSegmentIndex != 1) {
- // prevent other events and add an activity while the preview is beign generated
- [self turnOffWidgets];
-
- // remove the current preview
- [self.previewButton setImage:nil forState:UIControlStateNormal];
-
- // add a very nice spinning wheel
- UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
- initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
- indicator.center = CGPointMake(previewButton.bounds.size.width / 2, previewButton.bounds.size.height / 2);
- indicator.tag = INDICATOR_TAG;
- [indicator startAnimating];
- [self.previewButton addSubview:indicator];
- [indicator release];
-
- // let's draw in a separate thread so the gui can work; at the end it restore other widgets
- [NSThread detachNewThreadSelector:@selector(drawingThread) toTarget:self withObject:nil];
-
- theIndex = [NSIndexPath indexPathForRow:(random()%[self.themeArray count]) inSection:0];
- } else {
- theIndex = [NSIndexPath indexPathForRow:(random()%[self.mapArray count]) inSection:0];
- }
- [self.tableView reloadData];
- [self tableView:self.tableView didSelectRowAtIndexPath:theIndex];
- [self.tableView scrollToRowAtIndexPath:theIndex atScrollPosition:UITableViewScrollPositionNone animated:YES];
-}
-
--(void) updatePreviewWithMap:(NSInteger) index {
- // change the preview button
- NSString *fileImage = [[NSString alloc] initWithFormat:@"%@/%@/preview.png", MAPS_DIRECTORY(),[self.mapArray objectAtIndex:index]];
- UIImage *image = [[UIImage alloc] initWithContentsOfFile:fileImage];
- [fileImage release];
- [self.previewButton setImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];
-
- // update label
- maxHogs = 18;
- NSString *fileCfg = [[NSString alloc] initWithFormat:@"%@/%@/map.cfg", MAPS_DIRECTORY(),[self.mapArray objectAtIndex:index]];
- NSString *contents = [[NSString alloc] initWithContentsOfFile:fileCfg encoding:NSUTF8StringEncoding error:NULL];
- [fileCfg release];
- NSArray *split = [contents componentsSeparatedByString:@"\n"];
-
- // if the number is not set we keep 18 standard;
- // sometimes it's not set but there are trailing characters, we get around them with the second equation
- if ([split count] > 1 && [[split objectAtIndex:1] intValue] > 0)
- maxHogs = [[split objectAtIndex:1] intValue];
- [contents release];
- NSString *max = [[NSString alloc] initWithFormat:@"%d",maxHogs];
- self.maxLabel.text = max;
- [max release];
-}
-
--(void) turnOffWidgets {
- busy = YES;
- self.previewButton.alpha = 0.5f;
- self.previewButton.enabled = NO;
- self.maxLabel.text = @"...";
- self.segmentedControl.enabled = NO;
- self.slider.enabled = NO;
-}
-
--(void) turnOnWidgets {
- self.previewButton.alpha = 1.0f;
- self.previewButton.enabled = YES;
- self.segmentedControl.enabled = YES;
- self.slider.enabled = YES;
- busy = NO;
-
- UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[self.previewButton viewWithTag:INDICATOR_TAG];
- if (indicator) {
- [indicator stopAnimating];
- [indicator removeFromSuperview];
- }
-}
-
--(void) setLabelText:(NSString *)str {
- self.maxLabel.text = str;
-}
-
--(void) setButtonImage:(UIImage *)img {
- [self.previewButton setBackgroundImage:img forState:UIControlStateNormal];
-}
-
--(void) restoreBackgroundImage {
- // white rounded rectangle as background image for previewButton
- UIGraphicsBeginImageContext(CGSizeMake(256,128));
- CGContextRef context = UIGraphicsGetCurrentContext();
- UIGraphicsPushContext(context);
-
- CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0);
- CGContextFillRect(context,CGRectMake(0,0,256,128));
-
- UIGraphicsPopContext();
- UIImage *bkgImg = UIGraphicsGetImageFromCurrentImageContext();
- UIGraphicsEndImageContext();
- [self.previewButton setBackgroundImage:[[bkgImg retain] makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];
-}
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger) section {
- if (self.segmentedControl.selectedSegmentIndex != 1)
- return [themeArray count];
- else
- return [mapArray count];
-}
-
--(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
- NSInteger row = [indexPath row];
-
- UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil)
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
-
- if (self.segmentedControl.selectedSegmentIndex != 1) {
- // the % prevents a strange bug that occurs sporadically
- NSString *themeName = [self.themeArray objectAtIndex:row % [self.themeArray count]];
- cell.textLabel.text = themeName;
- UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@/Icon.png",THEMES_DIRECTORY(),themeName]];
- cell.imageView.image = image;
- [image release];
- } else {
- cell.textLabel.text = [self.mapArray objectAtIndex:row];
- cell.imageView.image = nil;
- }
-
- if (row == [self.lastIndexPath row])
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- else
- cell.accessoryType = UITableViewCellAccessoryNone;
-
- return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- if (self.segmentedControl.selectedSegmentIndex != 1) {
- NSString *theme = [self.themeArray objectAtIndex:newRow];
- self.themeCommand = [NSString stringWithFormat:@"etheme %@", theme];
- } else
- [self updatePreviewWithMap:newRow];
-
- UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
- newCell.accessoryType = UITableViewCellAccessoryCheckmark;
- UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:self.lastIndexPath];
- oldCell.accessoryType = UITableViewCellAccessoryNone;
-
- self.lastIndexPath = indexPath;
- [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
-}
-
-#pragma mark -
-#pragma mark slider & segmentedControl
-// this updates the label and the command keys when the slider is moved, depending of the selection in segmentedControl
-// no methods are called by this routine and you can pass nil to it
--(IBAction) sliderChanged:(id) sender {
- NSString *labelText;
- NSString *templateCommand;
- NSString *mazeCommand;
-
- switch ((int)(self.slider.value*100)) {
- case 0:
- if (self.segmentedControl.selectedSegmentIndex == 0) {
- labelText = NSLocalizedString(@"Wacky",@"");
- } else {
- labelText = NSLocalizedString(@"Large Floating Islands",@"");
- }
- templateCommand = @"e$template_filter 5";
- mazeCommand = @"e$maze_size 5";
- break;
- case 1:
- if (self.segmentedControl.selectedSegmentIndex == 0) {
- labelText = NSLocalizedString(@"Cavern",@"");
- } else {
- labelText = NSLocalizedString(@"Medium Floating Islands",@"");
- }
- templateCommand = @"e$template_filter 4";
- mazeCommand = @"e$maze_size 4";
- break;
- case 2:
- if (self.segmentedControl.selectedSegmentIndex == 0) {
- labelText = NSLocalizedString(@"Small",@"");
- } else {
- labelText = NSLocalizedString(@"Small Floating Islands",@"");
- }
- templateCommand = @"e$template_filter 1";
- mazeCommand = @"e$maze_size 3";
- break;
- case 3:
- if (self.segmentedControl.selectedSegmentIndex == 0) {
- labelText = NSLocalizedString(@"Medium",@"");
- } else {
- labelText = NSLocalizedString(@"Large Tunnels",@"");
- }
- templateCommand = @"e$template_filter 2";
- mazeCommand = @"e$maze_size 2";
- break;
- case 4:
- if (self.segmentedControl.selectedSegmentIndex == 0) {
- labelText = NSLocalizedString(@"Large",@"");
- } else {
- labelText = NSLocalizedString(@"Medium Tunnels",@"");
- }
- templateCommand = @"e$template_filter 3";
- mazeCommand = @"e$maze_size 1";
- break;
- case 5:
- if (self.segmentedControl.selectedSegmentIndex == 0) {
- labelText = NSLocalizedString(@"All",@"");
- } else {
- labelText = NSLocalizedString(@"Small Tunnels",@"");
- }
- templateCommand = @"e$template_filter 0";
- mazeCommand = @"e$maze_size 0";
- break;
- default:
- labelText = nil;
- templateCommand = nil;
- mazeCommand = nil;
- break;
- }
-
- self.sizeLabel.text = labelText;
- self.templateFilterCommand = templateCommand;
- self.mazeSizeCommand = mazeCommand;
-}
-
-// update preview (if not busy and if its value really changed) as soon as the user lifts its finger up
--(IBAction) sliderEndedChanging:(id) sender {
- int num = (int) (self.slider.value * 100);
- if (oldValue != num) {
- [self updatePreview];
- oldValue = num;
- }
-}
-
-// perform actions based on the activated section, then call updatePreview to visually update the selection
-// updatePreview will call didSelectRowAtIndexPath which will call the right update routine)
-// and if necessary update the table with a slide animation
--(IBAction) segmentedControlChanged:(id) sender {
- NSString *mapgen;
- NSInteger newPage = self.segmentedControl.selectedSegmentIndex;
-
- switch (newPage) {
- case 0: // Random
- mapgen = @"e$mapgen 0";
- [self sliderChanged:nil];
- self.slider.enabled = YES;
- break;
-
- case 1: // Map
- mapgen = @"e$mapgen 0";
- self.slider.enabled = NO;
- self.sizeLabel.text = @".";
- [self restoreBackgroundImage];
- break;
-
- case 2: // Maze
- mapgen = @"e$mapgen 1";
- [self sliderChanged:nil];
- self.slider.enabled = YES;
- break;
-
- default:
- mapgen = nil;
- break;
- }
- self.mapGenCommand = mapgen;
- [self updatePreview];
-
- // nice animation for updating the table when appropriate (on iphone)
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
- if (((oldPage == 0 || oldPage == 2) && newPage == 1) ||
- (oldPage == 1 && (newPage == 0 || newPage == 2))) {
- [UIView beginAnimations:@"moving out table" context:NULL];
- self.tableView.frame = CGRectMake(480, 0, 185, 276);
- [UIView commitAnimations];
- [self performSelector:@selector(moveTable) withObject:nil afterDelay:0.2];
- }
- oldPage = newPage;
-}
-
-// update data when table is not visible and then show it
--(void) moveTable {
- [self.tableView reloadData];
-
- [UIView beginAnimations:@"moving in table" context:NULL];
- self.tableView.frame = CGRectMake(295, 0, 185, 276);
- [UIView commitAnimations];
-}
-
-#pragma mark -
-#pragma mark view management
--(void) viewDidLoad {
- [super viewDidLoad];
-
- srandom(time(NULL));
-
- CGSize screenSize = [[UIScreen mainScreen] bounds].size;
- self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
-
- // themes.cfg contains all the user-selectable themes
- NSString *string = [[NSString alloc] initWithContentsOfFile:[THEMES_DIRECTORY() stringByAppendingString:@"/themes.cfg"]
- encoding:NSUTF8StringEncoding
- error:NULL];
- NSMutableArray *array = [[NSMutableArray alloc] initWithArray:[string componentsSeparatedByString:@"\n"]];
- [string release];
- // remove a trailing "" element
- [array removeLastObject];
- self.themeArray = array;
- [array release];
- self.mapArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:MAPS_DIRECTORY() error:NULL];
-
- self.tableView.rowHeight = 42;
- busy = NO;
-
- // draw a white background
- [self restoreBackgroundImage];
-
- // initialize some "default" values
- self.sizeLabel.text = NSLocalizedString(@"All",@"");
- self.slider.value = 0.05f;
- self.segmentedControl.selectedSegmentIndex = 0;
-
- self.templateFilterCommand = @"e$template_filter 0";
- self.mazeSizeCommand = @"e$maze_size 0";
- self.mapGenCommand = @"e$mapgen 0";
- self.lastIndexPath = [NSIndexPath indexPathForRow:0 inSection:0];
-
- oldValue = 5;
- oldPage = 0;
-}
-
--(void) viewDidAppear:(BOOL) animated {
- [super viewDidAppear:animated];
- [self updatePreview];
-}
-
-#pragma mark -
-#pragma mark memory
--(void) didReceiveMemoryWarning {
- [super didReceiveMemoryWarning];
-}
-
--(void) viewDidUnload {
- self.previewButton = nil;
- self.seedCommand = nil;
- self.templateFilterCommand = nil;
- self.mapGenCommand = nil;
- self.mazeSizeCommand = nil;
- self.themeCommand = nil;
-
- self.previewButton = nil;
- self.tableView = nil;
- self.maxLabel = nil;
- self.sizeLabel = nil;
- self.segmentedControl = nil;
- self.slider = nil;
-
- self.lastIndexPath = nil;
- self.themeArray = nil;
- self.mapArray = nil;
-
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [seedCommand release];
- [templateFilterCommand release];
- [mapGenCommand release];
- [mazeSizeCommand release];
- [themeCommand release];
-
- [previewButton release];
- [tableView release];
- [maxLabel release];
- [sizeLabel release];
- [segmentedControl release];
- [slider release];
-
- [lastIndexPath release];
- [themeArray release];
- [mapArray release];
-
- [super dealloc];
-}
-
-
-@end
--- a/cocoaTouch/MasterViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-//
-// MasterViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 27/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@class DetailViewController;
-@class GeneralSettingsViewController;
-@class TeamSettingsViewController;
-@class WeaponSettingsViewController;
-@class SchemeSettingsViewController;
-
-@interface MasterViewController : UITableViewController {
- DetailViewController *detailViewController;
- NSArray *controllerNames;
- NSIndexPath *lastIndexPath;
- GeneralSettingsViewController *generalSettingsViewController;
- TeamSettingsViewController *teamSettingsViewController;
- WeaponSettingsViewController *weaponSettingsViewController;
- SchemeSettingsViewController *schemeSettingsViewController;
-}
-
-@property (nonatomic, retain) DetailViewController *detailViewController;
-@property (nonatomic, retain) NSArray *controllerNames;
-@property (nonatomic, retain) NSIndexPath *lastIndexPath;
-
--(IBAction) dismissSplitView;
-
-@end
--- a/cocoaTouch/MasterViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,155 +0,0 @@
-//
-// MasterViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 27/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "MasterViewController.h"
-#import "DetailViewController.h"
-#import "GeneralSettingsViewController.h"
-#import "TeamSettingsViewController.h"
-#import "WeaponSettingsViewController.h"
-#import "SchemeSettingsViewController.h"
-#import "CommodityFunctions.h"
-
-@implementation MasterViewController
-@synthesize detailViewController, controllerNames, lastIndexPath;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- // the list of selectable controllers
- controllerNames = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
- NSLocalizedString(@"Teams",@""),
- NSLocalizedString(@"Weapons",@""),
- NSLocalizedString(@"Schemes",@""),
- nil];
- // the "Done" button on top left
- self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
- target:self
- action:@selector(dismissSplitView)];
-}
-
-#pragma mark -
-#pragma mark Table view data source
-
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [controllerNames count];
-}
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
- }
-
- return cell;
-}
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
- UIViewController *nextController = nil;
-
- if (newRow != oldRow) {
- [self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
- [detailViewController.navigationController popToRootViewControllerAnimated:NO];
-
- switch (newRow) {
- case 0:
- if (nil == generalSettingsViewController)
- generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
- nextController = generalSettingsViewController;
- break;
- case 1:
- if (nil == teamSettingsViewController)
- teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
- nextController = teamSettingsViewController;
- break;
- case 2:
- if (nil == weaponSettingsViewController)
- weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
- nextController = weaponSettingsViewController;
- break;
- case 3:
- if (nil == schemeSettingsViewController)
- schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
- nextController = schemeSettingsViewController;
- break;
- }
-
- nextController.navigationItem.hidesBackButton = YES;
- nextController.title = [controllerNames objectAtIndex:newRow];
- [detailViewController.navigationController pushViewController:nextController animated:NO];
- self.lastIndexPath = indexPath;
- [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
- if (generalSettingsViewController.view.superview == nil)
- generalSettingsViewController = nil;
- if (teamSettingsViewController.view.superview == nil)
- teamSettingsViewController = nil;
- if (weaponSettingsViewController.view.superview == nil)
- weaponSettingsViewController = nil;
- if (schemeSettingsViewController.view.superview == nil)
- schemeSettingsViewController = nil;
- MSG_MEMCLEAN();
-}
-
--(void) viewDidUnload {
- self.detailViewController = nil;
- self.controllerNames = nil;
- self.lastIndexPath = nil;
- generalSettingsViewController = nil;
- teamSettingsViewController = nil;
- weaponSettingsViewController = nil;
- schemeSettingsViewController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [controllerNames release];
- [detailViewController release];
- [lastIndexPath release];
- [generalSettingsViewController release];
- [teamSettingsViewController release];
- [weaponSettingsViewController release];
- [schemeSettingsViewController release];
- [super dealloc];
-}
-
--(IBAction) dismissSplitView {
- [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
-}
-
-@end
-
--- a/cocoaTouch/OverlayViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,48 +0,0 @@
-//
-// overlayViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 16/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-@class PopoverMenuViewController;
-
-@interface OverlayViewController : UIViewController {
- NSTimer *dimTimer;
-#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_3_2
- UIPopoverController *popoverController;
-#else
- id popoverController;
-#endif
- PopoverMenuViewController *popupMenu;
- BOOL isPopoverVisible;
-
- UITextField *writeChatTextField;
-
- CGFloat initialDistanceForPinching;
- CGPoint gestureStartPoint;
-}
-
-@property (nonatomic,retain) id popoverController;
-@property (nonatomic,retain) PopoverMenuViewController *popupMenu;
-@property (nonatomic,retain) UITextField *writeChatTextField;
-
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
-
--(IBAction) buttonReleased:(id) sender;
--(IBAction) buttonPressed:(id) sender;
-
--(void) showPopover;
--(void) dismissPopover;
--(void) dimOverlay;
--(void) activateOverlay;
--(void) chatAppear;
--(void) chatDisappear;
-
-@end
--- a/cocoaTouch/OverlayViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,430 +0,0 @@
-//
-// overlayViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 16/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "OverlayViewController.h"
-#import "SDL_uikitappdelegate.h"
-#import "PascalImports.h"
-#import "CGPointUtils.h"
-#import "SDL_mouse.h"
-#import "SDL_config_iphoneos.h"
-#import "PopoverMenuViewController.h"
-#import "CommodityFunctions.h"
-
-#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
-#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000]
-
-
-@implementation OverlayViewController
-@synthesize popoverController, popupMenu, writeChatTextField;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use.
- if (popupMenu.view.superview == nil)
- popupMenu = nil;
-}
-
--(void) didRotate:(NSNotification *)notification {
- UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
- CGRect rect = [[UIScreen mainScreen] bounds];
- CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
- UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
-
- [UIView beginAnimations:@"rotation" context:NULL];
- [UIView setAnimationDuration:0.8f];
- [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
- switch (orientation) {
- case UIDeviceOrientationLandscapeLeft:
- sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
- self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
- [self chatDisappear];
- HW_setLandscape(YES);
- break;
- case UIDeviceOrientationLandscapeRight:
- sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
- self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
- [self chatDisappear];
- HW_setLandscape(YES);
- break;
- case UIDeviceOrientationPortrait:
- sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
- self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
- [self chatAppear];
- HW_setLandscape(NO);
- break;
- case UIDeviceOrientationPortraitUpsideDown:
- sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
- self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
- [self chatAppear];
- HW_setLandscape(NO);
- break;
- default:
- NSLog(@"warning - Unknown rotation status");
- break;
- }
- self.view.frame = usefulRect;
- //sdlView.frame = usefulRect;
- [UIView commitAnimations];
-}
-
--(void) chatAppear {
- if (writeChatTextField == nil) {
- writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
- writeChatTextField.textColor = [UIColor whiteColor];
- writeChatTextField.backgroundColor = [UIColor blueColor];
- writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
- writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
- writeChatTextField.enablesReturnKeyAutomatically = NO;
- writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
- writeChatTextField.keyboardType = UIKeyboardTypeDefault;
- writeChatTextField.returnKeyType = UIReturnKeyDefault;
- writeChatTextField.secureTextEntry = NO;
- [self.view addSubview:writeChatTextField];
- }
- writeChatTextField.alpha = 1;
- [self activateOverlay];
- [dimTimer setFireDate:HIDING_TIME_NEVER];
-}
-
--(void) chatDisappear {
- writeChatTextField.alpha = 0;
- [writeChatTextField resignFirstResponder];
- [dimTimer setFireDate:HIDING_TIME_DEFAULT];
-}
-
--(void) viewDidLoad {
- isPopoverVisible = NO;
- self.view.alpha = 0;
- self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
-
-
- dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
- interval:1000
- target:self
- selector:@selector(dimOverlay)
- userInfo:nil
- repeats:YES];
-
- // add timer too runloop, otherwise it doesn't work
- [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
-
- // listen for dismissal of the popover (see below)
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(dismissPopover)
- name:@"dismissPopover"
- object:nil];
-
- // need to split paths because iphone doesn't rotate (so we don't need to subscribe to any notification
- // nor perform engine actions when rotating
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
- [[NSNotificationCenter defaultCenter] addObserver:self
- selector:@selector(didRotate:)
- name:@"UIDeviceOrientationDidChangeNotification"
- object:nil];
-
- [self didRotate:nil];
- } else
- self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0));
-
- [UIView beginAnimations:@"showing overlay" context:NULL];
- [UIView setAnimationDuration:1];
- self.view.alpha = 1;
- [UIView commitAnimations];
-}
-
--(void) viewDidUnload {
- self.writeChatTextField = nil;
- self.popoverController = nil;
- self.popupMenu = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [dimTimer invalidate];
- [writeChatTextField release];
- [popupMenu release];
- [popoverController release];
- // dimTimer is autoreleased
- [super dealloc];
-}
-
-// dim the overlay when there's no more input for a certain amount of time
--(IBAction) buttonReleased:(id) sender {
- HW_allKeysUp();
- [dimTimer setFireDate:HIDING_TIME_DEFAULT];
-}
-
-// nice transition for dimming, should be called only by the timer himself
--(void) dimOverlay {
- [UIView beginAnimations:@"overlay dim" context:NULL];
- [UIView setAnimationDuration:0.6];
- self.view.alpha = 0.2;
- [UIView commitAnimations];
-}
-
-// set the overlay visible and put off the timer for enough time
--(void) activateOverlay {
- self.view.alpha = 1;
- [dimTimer setFireDate:HIDING_TIME_NEVER];
-}
-
-// issue certain action based on the tag of the button
--(IBAction) buttonPressed:(id) sender {
- [self activateOverlay];
- if (isPopoverVisible) {
- [self dismissPopover];
- }
- UIButton *theButton = (UIButton *)sender;
-
- switch (theButton.tag) {
- case 0:
- HW_walkLeft();
- break;
- case 1:
- HW_walkRight();
- break;
- case 2:
- HW_aimUp();
- break;
- case 3:
- HW_aimDown();
- break;
- case 4:
- HW_shoot();
- break;
- case 5:
- HW_jump();
- break;
- case 6:
- HW_backjump();
- break;
- case 7:
- HW_tab();
- break;
- case 10:
- [self showPopover];
- break;
- default:
- NSLog(@"Nope");
- break;
- }
-}
-
-// present a further check before closing game
--(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
- if ([actionSheet cancelButtonIndex] != buttonIndex)
- HW_terminate(NO);
- else
- HW_pause();
-}
-
-// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
-// on iphone instead just use the tableViewController directly (and implement manually all animations)
--(IBAction) showPopover{
- isPopoverVisible = YES;
- CGRect anchorForPopover;
- Class popoverControllerClass = NSClassFromString(@"UIPopoverController");
- if (popoverControllerClass) {
-#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_3_2
- if (popupMenu == nil)
- popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
- popoverController = [[popoverControllerClass alloc] initWithContentViewController:popupMenu];
- [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
- [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
-
- if (UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
- anchorForPopover = CGRectMake(960, 0, 220, 32);
- else
- anchorForPopover = CGRectMake(736, 0, 220, 32);
-
- [popoverController presentPopoverFromRect:anchorForPopover
- inView:self.view
- permittedArrowDirections:UIPopoverArrowDirectionUp
- animated:YES];
-#endif
- } else {
- if (popupMenu == nil)
- popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
- popupMenu.view.backgroundColor = [UIColor clearColor];
- popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
- [self.view addSubview:popupMenu.view];
-
- [UIView beginAnimations:@"showing popover" context:NULL];
- [UIView setAnimationDuration:0.35];
- popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
- [UIView commitAnimations];
- }
- popupMenu.tableView.scrollEnabled = NO;
-}
-
-// on ipad just dismiss it, on iphone transtion to the right
--(void) dismissPopover {
- if (YES == isPopoverVisible) {
- isPopoverVisible = NO;
-
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
-#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_3_2
- [popoverController dismissPopoverAnimated:YES];
-#endif
- } else {
- [UIView beginAnimations:@"hiding popover" context:NULL];
- [UIView setAnimationDuration:0.35];
- popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
- [UIView commitAnimations];
-
- [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
- [popupMenu performSelector:@selector(release) withObject:nil afterDelay:0.35];
- }
- [self buttonReleased:nil];
- }
-}
-
--(void) textFieldDoneEditing:(id) sender{
- [sender resignFirstResponder];
-}
-
-#pragma mark -
-#pragma mark Custom touch event handling
-
-#define kMinimumPinchDelta 50
-
-
--(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
- NSArray *twoTouches;
- UITouch *touch = [touches anyObject];
-
- if (isPopoverVisible) {
- [self dismissPopover];
- }
- if (writeChatTextField) {
- [self.writeChatTextField resignFirstResponder];
- [dimTimer setFireDate:HIDING_TIME_DEFAULT];
- }
-
- gestureStartPoint = [touch locationInView:self.view];
-
- switch ([touches count]) {
- case 1:
- initialDistanceForPinching = 0;
- switch ([touch tapCount]) {
- case 1:
- NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
- //SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window,
- // (int)gestureStartPoint.y, width - (int)gestureStartPoint.x);
- //HW_click();
- break;
- case 2:
- HW_ammoMenu();
- break;
- default:
- break;
- }
- break;
- case 2:
- if (2 == [touch tapCount]) {
- HW_zoomReset();
- }
-
- // pinching
- gestureStartPoint.x = 0;
- gestureStartPoint.y = 0;
- twoTouches = [touches allObjects];
- UITouch *first = [twoTouches objectAtIndex:0];
- UITouch *second = [twoTouches objectAtIndex:1];
- initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
- break;
- default:
- break;
- }
-
-}
-
--(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
- initialDistanceForPinching = 0;
- HW_allKeysUp();
-}
-
--(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
- // this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances
- [self touchesEnded:touches withEvent:event];
-}
-
--(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
- CGFloat minimumGestureLength;
- int logCoeff;
-
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
- minimumGestureLength = 5.0f;
- logCoeff = 19;
- } else {
- minimumGestureLength = 3.0f;
- logCoeff = 3;
- }
-
- NSArray *twoTouches;
- CGPoint currentPosition;
- UITouch *touch = [touches anyObject];
-
- switch ([touches count]) {
- case 1:
- currentPosition = [touch locationInView:self.view];
- // panning
- CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x);
- CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y);
-
- if (deltaX >= minimumGestureLength) {
- NSLog(@"Horizontal swipe detected, deltaX: %f deltaY: %f",deltaX, deltaY);
- if (currentPosition.x > gestureStartPoint.x) {
- HW_cursorLeft(logCoeff*log(deltaX));
- } else {
- HW_cursorRight(logCoeff*log(deltaX));
- }
-
- }
- if (deltaY >= minimumGestureLength) {
- NSLog(@"Horizontal swipe detected, deltaX: %f deltaY: %f",deltaX, deltaY);
- if (currentPosition.y < gestureStartPoint.y) {
- HW_cursorDown(logCoeff*log(deltaY));
- } else {
- HW_cursorUp(logCoeff*log(deltaY));
- }
- }
-
- break;
- case 2:
- twoTouches = [touches allObjects];
- UITouch *first = [twoTouches objectAtIndex:0];
- UITouch *second = [twoTouches objectAtIndex:1];
- CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
-
- if (0 == initialDistanceForPinching)
- initialDistanceForPinching = currentDistanceOfPinching;
-
- if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
- HW_zoomOut();
- else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
- HW_zoomIn();
-
- currentDistanceOfPinching = initialDistanceForPinching;
- break;
- default:
- break;
- }
-}
-
-
-@end
--- a/cocoaTouch/PopoverMenuViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,18 +0,0 @@
-//
-// popupMenuViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 25/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface PopoverMenuViewController : UITableViewController <UIActionSheetDelegate> {
- NSArray *menuList;
- BOOL isPaused;
-}
-@property (nonatomic,retain) NSArray *menuList;
-
-@end
--- a/cocoaTouch/PopoverMenuViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,137 +0,0 @@
- //
-// popupMenuViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 25/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SDL_uikitappdelegate.h"
-#import "PopoverMenuViewController.h"
-#import "PascalImports.h"
-#import "CommodityFunctions.h"
-#import "SDL_sysvideo.h"
-
-@implementation PopoverMenuViewController
-@synthesize menuList;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
-}
-
--(void) viewDidLoad {
- isPaused = NO;
-
- menuList = [[NSArray alloc] initWithObjects:
- NSLocalizedString(@"Pause Game", @""),
- NSLocalizedString(@"Chat", @""),
- NSLocalizedString(@"End Game", @""),
- nil];
- [super viewDidLoad];
-}
-
--(void) viewDidUnload {
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [menuList release];
- [super dealloc];
-}
-
-#pragma mark -
-#pragma mark tableView methods
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return 3;
-}
-
--(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *cellIdentifier = @"CellIdentifier";
-
- UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
- if (nil == cell) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
- reuseIdentifier:cellIdentifier] autorelease];
- }
- cell.textLabel.text = [menuList objectAtIndex:[indexPath row]];
-
- return cell;
-}
-
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- UIActionSheet *actionSheet;
-
- switch ([indexPath row]) {
- case 0:
- HW_pause();
- isPaused = !isPaused;
- break;
- case 1:
- HW_chat();
- /*
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- SDL_VideoDisplay *display = &_this->displays[0];
- SDL_Window *window = display->windows;
- SDL_iPhoneKeyboardShow(window);
- */
- break;
- case 2:
- // expand the view (and table) so that the actionsheet can be selected on the iPhone
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
- [self.tableView deselectRowAtIndexPath:indexPath animated:NO];
- [UIView beginAnimations:@"table width more" context:NULL];
- [UIView setAnimationDuration:0.2];
- self.view.frame = CGRectMake(0, 0, 480, 320);
- [UIView commitAnimations];
- }
- actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
- delegate:self
- cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
- destructiveButtonTitle:NSLocalizedString(@"Of course!", @"")
- otherButtonTitles:nil];
- [actionSheet showInView:self.view];
- [actionSheet release];
-
- if (!isPaused)
- HW_pause();
- break;
- default:
- NSLog(@"Warning: unset case value in section!");
- break;
- }
-
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
-}
-
-#pragma mark -
-#pragma mark actionSheet methods
--(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone){
- [UIView beginAnimations:@"table width less" context:NULL];
- [UIView setAnimationDuration:0.2];
- self.view.frame = CGRectMake(280, 0, 200, 170);
- [UIView commitAnimations];
- }
-
- if ([actionSheet cancelButtonIndex] != buttonIndex) {
- [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissPopover" object:nil];
- HW_terminate(NO);
- }
- else
- if (!isPaused)
- HW_pause();
-}
-
-@end
--- a/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-
-#import <UIKit/UIKit.h>
-#import "SDL_uikitopenglview.h"
-
-@class MainMenuViewController;
-@class OverlayViewController;
-
-@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
- SDL_Window *window;
- UIWindow *uiwindow;
- MainMenuViewController *mainViewController;
- BOOL isInGame;
-}
-
-@property (readwrite, assign) SDL_Window *window;
-@property (readwrite, retain) UIWindow *uiwindow;
-
-+(SDLUIKitDelegate *)sharedAppDelegate;
--(void) startSDLgame;
--(void) displayOverlayLater;
-
-@end
-
--- a/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,194 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
-*/
-
-#import "SDL_uikitappdelegate.h"
-#import "SDL_uikitopenglview.h"
-#import "SDL_uikitwindow.h"
-#import "SDL_events_c.h"
-#import "../SDL_sysvideo.h"
-#import "jumphack.h"
-#import "SDL_video.h"
-#import "GameSetup.h"
-#import "PascalImports.h"
-#import "MainMenuViewController.h"
-#import "OverlayViewController.h"
-#import "CommodityFunctions.h"
-
-#ifdef main
-#undef main
-#endif
-
-#define VALGRIND "/opt/valgrind/bin/valgrind"
-
-int main (int argc, char *argv[]) {
-#ifdef VALGRIND_REXEC
- // Using the valgrind build config, rexec ourself in valgrind
- // from http://landonf.bikemonkey.org/code/iphone/iPhone_Simulator_Valgrind.20081224.html
- if (argc < 2 || (argc >= 2 && strcmp(argv[1], "-valgrind") != 0))
- execl(VALGRIND, VALGRIND, "--leak-check=full", argv[0], "-valgrind", NULL);
-#endif
-
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- int retVal = UIApplicationMain(argc, argv, nil, @"SDLUIKitDelegate");
- [pool release];
- return retVal;
-}
-
-@implementation SDLUIKitDelegate
-@synthesize uiwindow, window;
-
-// convenience method
-+(SDLUIKitDelegate *)sharedAppDelegate {
- // the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method
- return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
-}
-
--(id) init {
- if (self = [super init]){
- mainViewController = nil;
- isInGame = NO;
- self.uiwindow = nil;
- self.window = NULL;
- }
- return self;
-}
-
--(void) dealloc {
- SDL_DestroyWindow(self.window);
- [uiwindow release];
- [mainViewController release];
- [super dealloc];
-}
-
-// main routine for calling the actual game engine
--(IBAction) startSDLgame {
- [UIView beginAnimations:@"removing main controller" context:NULL];
- [UIView setAnimationDuration:1];
- mainViewController.view.alpha = 0;
- [UIView commitAnimations];
-
- // pull out useful configuration info from various files
- GameSetup *setup = [[GameSetup alloc] init];
- [setup startThread:@"engineProtocol"];
- const char **gameArgs = [setup getSettings];
- [setup release];
-
- // since the sdlwindow is not yet created, we add the overlayController with a delay
- [self performSelector:@selector(displayOverlayLater) withObject:nil afterDelay:1];
-
- // this is the pascal fuction that starts the game (wrapped around isInGame)
- isInGame = YES;
- Game(gameArgs);
- isInGame = NO;
-
- free(gameArgs);
-
- [UIView beginAnimations:@"inserting main controller" context:NULL];
- [UIView setAnimationDuration:1];
- mainViewController.view.alpha = 1;
- [UIView commitAnimations];
-}
-
--(void) displayOverlayLater {
- // overlay with controls, become visible after 4 seconds, with a transparency effect
- OverlayViewController *overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
-
- [[[UIApplication sharedApplication] keyWindow] addSubview:overlayController.view];
- [overlayController release];
-}
-
-// override the direct execution of SDL_main to allow us to implement the frontend (or even using a nib)
--(void) applicationDidFinishLaunching:(UIApplication *)application {
- [application setStatusBarHidden:YES];
- [application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
-
- uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
- uiwindow.backgroundColor = [UIColor blackColor];
- // needed to keep the app running after a game (gets released in sdl_uikitwindow)
- [uiwindow retain];
-
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
- mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPad" bundle:nil];
- else
- mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPhone" bundle:nil];
-
- [uiwindow addSubview:mainViewController.view];
- [uiwindow makeKeyAndVisible];
-
- // Set working directory to resource path
- [[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];
-}
-
--(void) applicationWillTerminate:(UIApplication *)application {
- SDL_SendQuit();
- if (isInGame) {
- HW_terminate(YES);
- // hack to prevent automatic termination. See SDL_uikitevents.m for details
- longjmp(*(jump_env()), 1);
- }
-}
-
--(void) applicationWillResignActive:(UIApplication *)application {
- //NSLog(@"%@", NSStringFromSelector(_cmd));
- if (isInGame) {
- HW_pause();
-
- /*
- // Send every window on every screen a MINIMIZED event.
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (!_this)
- return;
-
- int i;
- for (i = 0; i < _this->num_displays; i++) {
- const SDL_VideoDisplay *display = &_this->displays[i];
- SDL_Window *window;
- for (window = display->windows; window != nil; window = window->next)
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
- }
- */
- }
-}
-
--(void) applicationDidBecomeActive:(UIApplication *)application {
- //NSLog(@"%@", NSStringFromSelector(_cmd));
- if (isInGame) {
- HW_pause();
-
- /*
- // Send every window on every screen a RESTORED event.
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
- if (!_this)
- return;
-
- int i;
- for (i = 0; i < _this->num_displays; i++) {
- const SDL_VideoDisplay *display = &_this->displays[i];
- SDL_Window *window;
- for (window = display->windows; window != nil; window = window->next)
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
- }
- */
- }
-}
-
-@end
--- a/cocoaTouch/SchemeSettingsViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,19 +0,0 @@
-//
-// SchemeSettingsViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 19/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-@class SingleSchemeViewController;
-
-@interface SchemeSettingsViewController : UITableViewController {
- NSMutableArray *listOfSchemes;
- SingleSchemeViewController *childController;
-}
-
-@property (nonatomic, retain) NSMutableArray *listOfSchemes;
-
-@end
--- a/cocoaTouch/SchemeSettingsViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,162 +0,0 @@
-//
-// SchemeSettingsViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 19/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SchemeSettingsViewController.h"
-#import "CommodityFunctions.h"
-#import "SingleSchemeViewController.h"
-
-@implementation SchemeSettingsViewController
-@synthesize listOfSchemes;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the scheme panel")
- style:UIBarButtonItemStyleBordered
- target:self
- action:@selector(toggleEdit:)];
- self.navigationItem.rightBarButtonItem = editButton;
- [editButton release];
-
-}
-
--(void) viewWillAppear:(BOOL) animated {
- [super viewWillAppear:animated];
-
- NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
- NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
- self.listOfSchemes = array;
- [array release];
-
- [self.tableView reloadData];
-}
-
-// modifies the navigation bar to add the "Add" and "Done" buttons
--(void) toggleEdit:(id) sender {
- BOOL isEditing = self.tableView.editing;
- [self.tableView setEditing:!isEditing animated:YES];
-
- if (isEditing) {
- [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
- [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
- self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
- } else {
- [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
- [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
- UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
- style:UIBarButtonItemStyleBordered
- target:self
- action:@selector(addScheme:)];
- self.navigationItem.leftBarButtonItem = addButton;
- [addButton release];
- }
-}
-
--(void) addScheme:(id) sender {
- NSString *fileName = [[NSString alloc] initWithFormat:@"Scheme %u.plist", [self.listOfSchemes count]];
-
- createSchemeNamed([fileName stringByDeletingPathExtension]);
-
- [self.listOfSchemes addObject:fileName];
- [fileName release];
-
- // order the array alphabetically, so schemes will keep their position
- [self.listOfSchemes sortUsingSelector:@selector(compare:)];
-
- [self.tableView reloadData];
-}
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [self.listOfSchemes count];
-}
-
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- }
-
- NSUInteger row = [indexPath row];
- NSString *rowString = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
- cell.textLabel.text = rowString;
- cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
-
- return cell;
-}
-
-// delete the row and the file
--(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
- NSUInteger row = [indexPath row];
-
- NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
- [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
- [schemeFile release];
-
- [self.listOfSchemes removeObjectAtIndex:row];
- [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
-}
-
-#pragma mark -
-#pragma mark Table view delegate
-
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- if (childController == nil) {
- childController = [[SingleSchemeViewController alloc] initWithStyle:UITableViewStyleGrouped];
- }
-
- NSInteger row = [indexPath row];
- NSString *selectedSchemeFile = [self.listOfSchemes objectAtIndex:row];
-
- // this must be set so childController can load the correct plist
- childController.title = [selectedSchemeFile stringByDeletingPathExtension];
- [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-
- [self.navigationController pushViewController:childController animated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void)didReceiveMemoryWarning {
- [super didReceiveMemoryWarning];
- if (childController.view.superview == nil )
- childController = nil;
-}
-
--(void) viewDidUnload {
- self.listOfSchemes = nil;
- childController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
-
--(void) dealloc {
- [self.listOfSchemes release];
- [childController release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/SingleSchemeViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,25 +0,0 @@
-//
-// SingleSchemeViewController.h
-// Hedgewars
-//
-// Created by Vittorio on 23/05/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface SingleSchemeViewController : UITableViewController <UITextFieldDelegate> {
- UITextField *textFieldBeingEdited;
- NSMutableArray *schemeArray;
-
- NSArray *basicSettingList;
- NSArray *gameModifierArray;
-}
-
-@property (nonatomic, retain) UITextField *textFieldBeingEdited;
-@property (nonatomic, retain) NSMutableArray *schemeArray;
-@property (nonatomic, retain) NSArray *basicSettingList;
-@property (nonatomic, retain) NSArray *gameModifierArray;
-
-@end
--- a/cocoaTouch/SingleSchemeViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,319 +0,0 @@
-//
-// SingleSchemeViewController.m
-// Hedgewars
-//
-// Created by Vittorio on 23/05/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SingleSchemeViewController.h"
-#import <QuartzCore/QuartzCore.h>
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-
-@implementation SingleSchemeViewController
-@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- NSArray *mods = [[NSArray alloc] initWithObjects:
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
- NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
- @"Forts",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
- NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
- @"TeamsDivide",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
- NSLocalizedString(@"Land can not be destroyed",@""),@"description",
- @"Solid",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
- NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
- @"Border",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
- NSLocalizedString(@"Lower gravity",@""),@"description",
- @"LowGravity",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
- NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
- @"LaserSight",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
- NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
- @"Invulnerable",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
- NSLocalizedString(@"Enable random mines",@""),@"description",
- @"Mines",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
- NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
- @"Vampiric",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
- NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
- @"Karma",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
- NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
- @"Artillery",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
- NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
- @"RandomOrder",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
- NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
- @"King",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
- NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
- @"PlaceHog",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
- NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
- @"SharedAmmo",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
- NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
- @"DisableGirders",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
- NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
- @"DisableLandObjects",@"image",nil],
- nil];
- self.gameModifierArray = mods;
- [mods release];
-
- NSArray *basicSettings = [[NSArray alloc] initWithObjects:
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil],
- [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil],
- nil];
- self.basicSettingList = basicSettings;
- [basicSettings release];
-}
-
-// load from file
--(void) viewWillAppear:(BOOL) animated {
- [super viewWillAppear:animated];
-
- NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
- NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
- self.schemeArray = scheme;
- [scheme release];
- [schemeFile release];
-}
-
-// save to file
--(void) viewWillDisappear:(BOOL) animated {
- [super viewWillDisappear:animated];
-
- NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
- [self.schemeArray writeToFile:schemeFile atomically:YES];
- [schemeFile release];
-}
-
-#pragma mark -
-#pragma mark textfield methods
--(void) cancel:(id) sender {
- if (textFieldBeingEdited != nil)
- [self.textFieldBeingEdited resignFirstResponder];
-}
-
-// set the new value
--(BOOL) save:(id) sender {
- if (textFieldBeingEdited != nil) {
- [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL];
- self.title = self.textFieldBeingEdited.text;
- [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES];
- [self.textFieldBeingEdited resignFirstResponder];
- return YES;
- }
- return NO;
-}
-
-// the textfield is being modified, update the navigation controller
--(void) textFieldDidBeginEditing:(UITextField *)aTextField{
- self.textFieldBeingEdited = aTextField;
-
- UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table")
- style:UIBarButtonItemStylePlain
- target:self
- action:@selector(cancel:)];
- self.navigationItem.leftBarButtonItem = cancelButton;
- [cancelButton release];
-
- UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table")
- style:UIBarButtonItemStyleDone
- target:self
- action:@selector(save:)];
- self.navigationItem.rightBarButtonItem = saveButton;
- [saveButton release];
-}
-
-// the textfield has been modified, check for empty strings and restore original navigation bar
--(void) textFieldDidEndEditing:(UITextField *)aTextField{
- if ([textFieldBeingEdited.text length] == 0)
- textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"];
-
- self.textFieldBeingEdited = nil;
- self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
- self.navigationItem.leftBarButtonItem = nil;
-}
-
-// limit the size of the field to 64 characters like in original frontend
--(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
- int limit = 64;
- return !([textField.text length] > limit && [string length] > range.length);
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 3;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- switch (section) {
- case 0:
- return 1;
- break;
- case 1:
- return [self.basicSettingList count];
- break;
- case 2:
- return [self.gameModifierArray count];
- default:
- break;
- }
- return 0;
-}
-
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier0 = @"Cell0";
- static NSString *CellIdentifier1 = @"Cell1";
- static NSString *CellIdentifier2 = @"Cell2";
-
- UITableViewCell *cell = nil;
- NSInteger row = [indexPath row];
-
- switch ([indexPath section]) {
- case 0:
- cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
- reuseIdentifier:CellIdentifier0] autorelease];
- // create a uitextfield for each row, expand it to take the maximum size
- UITextField *aTextField = [[UITextField alloc]
- initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
- aTextField.clearsOnBeginEditing = NO;
- aTextField.returnKeyType = UIReturnKeyDone;
- aTextField.adjustsFontSizeToFitWidth = YES;
- aTextField.delegate = self;
- aTextField.tag = [indexPath row];
- aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
- aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
- [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
- [cell.contentView addSubview:aTextField];
- [aTextField release];
- }
-
- for (UIView *oneView in cell.contentView.subviews) {
- if ([oneView isMemberOfClass:[UITextField class]]) {
- // we find the uitextfied and we'll use its tag to understand which one is being edited
- UITextField *textFieldFound = (UITextField *)oneView;
- textFieldFound.text = self.title;
- }
- }
- cell.detailTextLabel.text = nil;
- cell.imageView.image = nil;
- break;
- case 1:
- cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
- reuseIdentifier:CellIdentifier1] autorelease];
- }
-
- UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
- cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)];
- [img release];
- cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
- cell.detailTextLabel.text = nil;
- break;
- case 2:
- cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
- reuseIdentifier:CellIdentifier2] autorelease];
- UISwitch *onOff = [[UISwitch alloc] init];
- onOff.tag = row;
- [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
- cell.accessoryView = onOff;
- [onOff release];
- }
-
- UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
- cell.imageView.image = image;
- [image release];
- [cell.imageView.layer setCornerRadius:7.0f];
- [cell.imageView.layer setMasksToBounds:YES];
- cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
- cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
- [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
- }
-
- return cell;
-}
-
--(void) toggleSwitch:(id) sender {
- UISwitch *theSwitch = (UISwitch *)sender;
- [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
-
- if ([indexPath section] == 0) {
- UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
- for (UIView *oneView in cell.contentView.subviews) {
- if ([oneView isMemberOfClass:[UITextField class]]) {
- textFieldBeingEdited = (UITextField *)oneView;
- [textFieldBeingEdited becomeFirstResponder];
- }
- }
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- [super didReceiveMemoryWarning];
-}
-
--(void) viewDidUnload {
- self.textFieldBeingEdited = nil;
- self.schemeArray = nil;
- self.basicSettingList = nil;
- self.gameModifierArray = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [textFieldBeingEdited release];
- [schemeArray release];
- [basicSettingList release];
- [gameModifierArray release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/SingleTeamViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-//
-// SingleTeamViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-@class HogHatViewController;
-@class GravesViewController;
-@class VoicesViewController;
-@class FortsViewController;
-@class FlagsViewController;
-@class LevelViewController;
-@interface SingleTeamViewController : UITableViewController <UITextFieldDelegate> {
- NSMutableDictionary *teamDictionary;
-
- UITextField *textFieldBeingEdited;
- NSString *teamName;
- UIImage *normalHogSprite;
-
- NSArray *secondaryItems;
- BOOL isWriteNeeded;
-
- HogHatViewController *hogHatViewController;
- GravesViewController *gravesViewController;
- VoicesViewController *voicesViewController;
- FortsViewController *fortsViewController;
- FlagsViewController *flagsViewController;
- LevelViewController *levelViewController;
-}
-
-@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
-@property (nonatomic,retain) UITextField *textFieldBeingEdited;
-@property (nonatomic,retain) NSString *teamName;
-@property (nonatomic,retain) UIImage *normalHogSprite;
-@property (nonatomic,retain) NSArray *secondaryItems;
-
--(void) writeFile;
--(void) setWriteNeeded;
-
-@end
--- a/cocoaTouch/SingleTeamViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,453 +0,0 @@
-//
-// SingleTeamViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SingleTeamViewController.h"
-#import "HogHatViewController.h"
-#import "GravesViewController.h"
-#import "VoicesViewController.h"
-#import "FortsViewController.h"
-#import "FlagsViewController.h"
-#import "LevelViewController.h"
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-
-#define TEAMNAME_TAG 1234
-
-@implementation SingleTeamViewController
-@synthesize teamDictionary, normalHogSprite, secondaryItems, textFieldBeingEdited, teamName;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark textfield methods
--(void) cancel:(id) sender {
- if (textFieldBeingEdited != nil)
- [self.textFieldBeingEdited resignFirstResponder];
-}
-
-// set the new value
--(BOOL) save:(id) sender {
- NSInteger index = textFieldBeingEdited.tag;
-
- if (textFieldBeingEdited != nil) {
- if (TEAMNAME_TAG == index) {
- [self.teamDictionary setObject:textFieldBeingEdited.text forKey:@"teamname"];
- } else {
- //replace the old value with the new one
- NSMutableDictionary *hog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:index];
- [hog setObject:textFieldBeingEdited.text forKey:@"hogname"];
- }
-
- isWriteNeeded = YES;
- [self.textFieldBeingEdited resignFirstResponder];
- return YES;
- }
- return NO;
-}
-
-// the textfield is being modified, update the navigation controller
--(void) textFieldDidBeginEditing:(UITextField *)aTextField{
- self.textFieldBeingEdited = aTextField;
-
- UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from the hog name table")
- style:UIBarButtonItemStylePlain
- target:self
- action:@selector(cancel:)];
- self.navigationItem.leftBarButtonItem = cancelButton;
- [cancelButton release];
-
- UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from the hog name table")
- style:UIBarButtonItemStyleDone
- target:self
- action:@selector(save:)];
- self.navigationItem.rightBarButtonItem = saveButton;
- [saveButton release];
-}
-
-// the textfield has been modified, check for empty strings and restore original navigation bar
--(void) textFieldDidEndEditing:(UITextField *)aTextField{
- if ([textFieldBeingEdited.text length] == 0)
- textFieldBeingEdited.text = [NSString stringWithFormat:@"hedgehog %d",textFieldBeingEdited.tag];
-
- self.textFieldBeingEdited = nil;
- self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
- self.navigationItem.leftBarButtonItem = nil;
-}
-
-// limit the size of the field to 64 characters like in original frontend
--(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
- int limit = 64;
- return !([textField.text length] > limit && [string length] > range.length);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- // labels for the entries
- NSArray *array = [[NSArray alloc] initWithObjects:
- NSLocalizedString(@"Grave",@""),
- NSLocalizedString(@"Voice",@""),
- NSLocalizedString(@"Fort",@""),
- NSLocalizedString(@"Flag",@""),
- NSLocalizedString(@"Level",@""),nil];
- self.secondaryItems = array;
- [array release];
-
- // load the base hog image, drawing will occure in cellForRow...
- NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
- UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
- [normalHogFile release];
- self.normalHogSprite = hogSprite;
- [hogSprite release];
-
- // listen if any childController modifies the plist and write it if needed
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(setWriteNeeded) name:@"setWriteNeedTeams" object:nil];
- isWriteNeeded = NO;
-}
-
--(void) viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
-
- // load data about the team and write if there has been a change
- if (isWriteNeeded)
- [self writeFile];
-
- NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.title];
- NSMutableDictionary *teamDict = [[NSMutableDictionary alloc] initWithContentsOfFile:teamFile];
- self.teamDictionary = teamDict;
- [teamDict release];
- [teamFile release];
-
- self.teamName = self.title;
-
- [self.tableView reloadData];
-}
-
-// write on file if there has been a change
--(void) viewWillDisappear:(BOOL)animated {
- [super viewWillDisappear:animated];
-
- // end the editing of the current field
- if (textFieldBeingEdited != nil) {
- [self save:nil];
- }
-
- if (isWriteNeeded)
- [self writeFile];
-}
-
-#pragma mark -
-// needed by other classes to warn about a user change
--(void) setWriteNeeded {
- isWriteNeeded = YES;
-}
-
--(void) writeFile {
- NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.title];
-
- NSString *newTeamName = [self.teamDictionary objectForKey:@"teamname"];
- if (![newTeamName isEqualToString:self.teamName]) {
- //delete old
- [[NSFileManager defaultManager] removeItemAtPath:teamFile error:NULL];
- [teamFile release];
- self.title = newTeamName;
- self.teamName = newTeamName;
- teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),newTeamName];
- }
-
- [self.teamDictionary writeToFile:teamFile atomically:YES];
- NSLog(@"writing: %@",teamDictionary);
- isWriteNeeded = NO;
- [teamFile release];
-}
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 3;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- NSInteger rows = 0;
- switch (section) {
- case 0: // team name
- rows = 1;
- break;
- case 1: // team members
- rows = MAX_HOGS;
- break;
- case 2: // team details
- rows = [self.secondaryItems count];
- break;
- default:
- break;
- }
- return rows;
-}
-
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier0 = @"Cell0";
- static NSString *CellIdentifier1 = @"Cell1";
- static NSString *CellIdentifier2 = @"Cell2";
-
- NSArray *hogArray;
- UITableViewCell *cell = nil;
- NSInteger row = [indexPath row];
- UIImage *accessoryImage;
-
- switch ([indexPath section]) {
- case 0:
- cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
- reuseIdentifier:CellIdentifier0] autorelease];
- // create a uitextfield for each row, expand it to take the maximum size
- UITextField *aTextField = [[UITextField alloc]
- initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
- aTextField.clearsOnBeginEditing = NO;
- aTextField.returnKeyType = UIReturnKeyDone;
- aTextField.adjustsFontSizeToFitWidth = YES;
- aTextField.delegate = self;
- aTextField.tag = [indexPath row];
- aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
- aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
- [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
- [cell.contentView addSubview:aTextField];
- [aTextField release];
- }
-
- cell.imageView.image = nil;
- cell.accessoryType = UITableViewCellAccessoryNone;
- for (UIView *oneView in cell.contentView.subviews) {
- if ([oneView isMemberOfClass:[UITextField class]]) {
- // we find the uitextfied and we'll use its tag to understand which one is being edited
- UITextField *textFieldFound = (UITextField *)oneView;
- textFieldFound.text = [self.teamDictionary objectForKey:@"teamname"];
- textFieldFound.tag = TEAMNAME_TAG;
- }
- }
- break;
- case 1:
- cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
- reuseIdentifier:CellIdentifier1] autorelease];
-
- // create a uitextfield for each row, expand it to take the maximum size
- UITextField *aTextField = [[UITextField alloc]
- initWithFrame:CGRectMake(42, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
- aTextField.clearsOnBeginEditing = NO;
- aTextField.returnKeyType = UIReturnKeyDone;
- aTextField.adjustsFontSizeToFitWidth = YES;
- aTextField.delegate = self;
- aTextField.tag = [indexPath row];
- aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
- aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
- [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
- [cell.contentView addSubview:aTextField];
- [aTextField release];
- }
-
- hogArray = [self.teamDictionary objectForKey:@"hedgehogs"];
-
- NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@.png", HATS_DIRECTORY(), [[hogArray objectAtIndex:row] objectForKey:@"hat"]];
- UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
- [hatFile release];
- cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, -5)];
- [hatSprite release];
-
- for (UIView *oneView in cell.contentView.subviews) {
- if ([oneView isMemberOfClass:[UITextField class]]) {
- // we find the uitextfied and we'll use its tag to understand which one is being edited
- UITextField *textFieldFound = (UITextField *)oneView;
- textFieldFound.text = [[hogArray objectAtIndex:row] objectForKey:@"hogname"];
- }
- }
-
- cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
- break;
- case 2:
- cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
- reuseIdentifier:CellIdentifier2] autorelease];
- }
-
- cell.textLabel.text = [self.secondaryItems objectAtIndex:row];
- cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
- switch (row) {
- case 0: // grave
- accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
- GRAVES_DIRECTORY(),[teamDictionary objectForKey:@"grave"]]
- andCutAt:CGRectMake(0,0,32,32)];
- cell.imageView.image = accessoryImage;
- [accessoryImage release];
- break;
- case 2: // fort
- accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@L.png",
- FORTS_DIRECTORY(),[teamDictionary objectForKey:@"fort"]]];
- cell.imageView.image = [accessoryImage scaleToSize:CGSizeMake(42, 42)];
- [accessoryImage release];
- break;
-
- case 3: // flags
- accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
- FLAGS_DIRECTORY(),[teamDictionary objectForKey:@"flag"]]];
- cell.imageView.image = accessoryImage;
- [accessoryImage release];
- break;
- case 4: // level
- accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%d.png",
- BOTLEVELS_DIRECTORY(),[[[[teamDictionary objectForKey:@"hedgehogs"]
- objectAtIndex:0] objectForKey:@"level"]
- intValue]]];
- cell.imageView.image = accessoryImage;
- [accessoryImage release];
- break;
- default:
- cell.imageView.image = nil;
- break;
- }
- break;
- }
-
- return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- NSInteger row = [indexPath row];
- NSInteger section = [indexPath section];
- UITableViewController *nextController = nil;
- UITableViewCell *cell;
-
- if (2 == section) {
- switch (row) {
- case 0: // grave
- if (nil == gravesViewController)
- gravesViewController = [[GravesViewController alloc] initWithStyle:UITableViewStyleGrouped];
-
- nextController = gravesViewController;
- break;
- case 1: // voice
- if (nil == voicesViewController)
- voicesViewController = [[VoicesViewController alloc] initWithStyle:UITableViewStyleGrouped];
-
- nextController = voicesViewController;
- break;
- case 2: // fort
- if (nil == fortsViewController)
- fortsViewController = [[FortsViewController alloc] initWithStyle:UITableViewStyleGrouped];
-
- nextController = fortsViewController;
- break;
- case 3: // flag
- if (nil == flagsViewController)
- flagsViewController = [[FlagsViewController alloc] initWithStyle:UITableViewStyleGrouped];
-
- nextController = flagsViewController;
- break;
- case 4: // level
- if (nil == levelViewController)
- levelViewController = [[LevelViewController alloc] initWithStyle:UITableViewStyleGrouped];
-
- nextController = levelViewController;
- break;
- }
-
- nextController.title = [secondaryItems objectAtIndex:row];
- [nextController setTeamDictionary:teamDictionary];
- [self.navigationController pushViewController:nextController animated:YES];
- } else {
- cell = [aTableView cellForRowAtIndexPath:indexPath];
- for (UIView *oneView in cell.contentView.subviews) {
- if ([oneView isMemberOfClass:[UITextField class]]) {
- textFieldBeingEdited = (UITextField *)oneView;
- [textFieldBeingEdited becomeFirstResponder];
- }
- }
- [aTableView deselectRowAtIndexPath:indexPath animated:NO];
- }
-
-}
-
-// action to perform when you want to change a hog hat
--(void) tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath {
- if (nil == hogHatViewController) {
- hogHatViewController = [[HogHatViewController alloc] initWithStyle:UITableViewStyleGrouped];
- }
-
- // cache the dictionary file of the team, so that other controllers can modify it
- hogHatViewController.teamDictionary = self.teamDictionary;
- hogHatViewController.selectedHog = [indexPath row];
-
- [self.navigationController pushViewController:hogHatViewController animated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
- if (hogHatViewController.view.superview == nil)
- hogHatViewController = nil;
- if (gravesViewController.view.superview == nil)
- gravesViewController = nil;
- if (voicesViewController.view.superview == nil)
- voicesViewController = nil;
- if (fortsViewController.view.superview == nil)
- fortsViewController = nil;
- if (flagsViewController.view.superview == nil)
- flagsViewController = nil;
- if (levelViewController.view.superview == nil)
- levelViewController = nil;
-}
-
--(void) viewDidUnload {
- self.teamDictionary = nil;
- self.textFieldBeingEdited = nil;
- self.teamName = nil;
- self.normalHogSprite = nil;
- self.secondaryItems = nil;
- hogHatViewController = nil;
- flagsViewController = nil;
- fortsViewController = nil;
- gravesViewController = nil;
- levelViewController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [teamDictionary release];
- [textFieldBeingEdited release];
- [teamName release];
- [normalHogSprite release];
- [secondaryItems release];
- [hogHatViewController release];
- [fortsViewController release];
- [gravesViewController release];
- [flagsViewController release];
- [levelViewController release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/SplitViewRootController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,16 +0,0 @@
-//
-// SplitViewRootController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 27/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-@class DetailViewController;
-@interface SplitViewRootController : UIViewController <UISplitViewControllerDelegate, UIPopoverControllerDelegate>{
- DetailViewController *detailViewController;
-}
-
-@end
--- a/cocoaTouch/SplitViewRootController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,106 +0,0 @@
- //
-// SplitViewRootController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 27/03/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SplitViewRootController.h"
-#import "MasterViewController.h"
-#import "DetailViewController.h"
-#import "CommodityFunctions.h"
-
-@implementation SplitViewRootController
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Release any cached data, images, etc that aren't in use.
- if (detailViewController.view.superview == nil)
- detailViewController = nil;
- MSG_MEMCLEAN();
-}
-
-// load the view programmatically; we need a splitViewController that handles a MasterViewController
-// (which is just a UITableViewController) and a DetailViewController where we present options
--(void) viewDidLoad {
- detailViewController = [[DetailViewController alloc] initWithStyle:UITableViewStyleGrouped];
- UINavigationController *detailedNavController = [[UINavigationController alloc] initWithRootViewController:detailViewController];
- [detailViewController release];
-
- CGRect rect = [[UIScreen mainScreen] bounds];
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
- self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
-
- Class splitViewControllerClass = NSClassFromString(@"UISplitViewController");
- if (splitViewControllerClass) {
-#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_3_2
- UISplitViewController *splitViewRootController = [[UISplitViewController alloc] init];
- //splitViewRootController.view.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
- splitViewRootController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
-
- MasterViewController *masterViewController = [[MasterViewController alloc] initWithStyle:UITableViewStylePlain];
- UINavigationController *mainNavController = [[UINavigationController alloc] initWithRootViewController:masterViewController];
- [masterViewController release];
-
- splitViewRootController.delegate = detailViewController;
- masterViewController.detailViewController = detailViewController;
- splitViewRootController.viewControllers = [NSArray arrayWithObjects: mainNavController, detailedNavController, nil];
- [mainNavController release];
- [detailedNavController release];
-
- // add view to main controller
- [self.view addSubview:splitViewRootController.view];
-#endif
- } else {
- [self.view addSubview:detailedNavController.view];
- }
-
- [super viewDidLoad];
-}
-
--(void) viewDidUnload {
- detailViewController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [detailViewController release];
- [super dealloc];
-}
--(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
- [detailViewController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
-}
-
-#pragma mark -
-#pragma mark additional methods as we're using a UINavigationController programmatically
-// see http://davidebenini.it/2009/01/03/viewwillappear-not-being-called-inside-a-uinavigationcontroller/
--(void) viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
- [detailViewController.navigationController viewWillAppear:animated];
-}
-
--(void) viewWillDisappear:(BOOL)animated {
- [super viewWillDisappear:animated];
- [detailViewController.navigationController viewWillDisappear:animated];
-}
-
--(void) viewDidAppear:(BOOL)animated {
- [super viewDidLoad];
- [detailViewController.navigationController viewDidAppear:animated];
-}
-
--(void) viewDidDisappear:(BOOL)animated {
- [super viewDidUnload];
- [detailViewController.navigationController viewDidDisappear:animated];
-}
-
-
-@end
--- a/cocoaTouch/TeamConfigViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,20 +0,0 @@
-//
-// TeamConfigViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 20/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface TeamConfigViewController : UITableViewController {
- NSMutableArray *listOfTeams;
- NSMutableArray *listOfSelectedTeams;
-}
-
-@property (nonatomic, retain) NSMutableArray *listOfTeams;
-@property (nonatomic, retain) NSMutableArray *listOfSelectedTeams;
-
-@end
--- a/cocoaTouch/TeamConfigViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,174 +0,0 @@
-//
-// TeamConfigViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 20/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "TeamConfigViewController.h"
-#import "CommodityFunctions.h"
-#import "HogButtonView.h"
-#import "SquareButtonView.h"
-
-@implementation TeamConfigViewController
-@synthesize listOfTeams, listOfSelectedTeams;
-
-#define NUMBERBUTTON_TAG 123456
-#define SQUAREBUTTON_TAG 654321
-#define LABEL_TAG 456123
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
- [super viewDidLoad];
-
- CGSize screenSize = [[UIScreen mainScreen] bounds].size;
- self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
-}
-
--(void) viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
-
- // integer representation of various color (defined in SquareButtonView)
- NSUInteger colors[6] = { 4421353, 4100897, 10632635, 16749353, 14483456, 7566195 };
- NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
- NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:[contentsOfDir count]];
- for (int i = 0; i < [contentsOfDir count]; i++) {
- NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
- [contentsOfDir objectAtIndex:i],@"team",
- [NSNumber numberWithInt:4],@"number",
- [NSNumber numberWithInt:colors[i%6]],@"color",nil];
- [array addObject:dict];
- [dict release];
- }
- self.listOfTeams = array;
- [array release];
-
- NSMutableArray *emptyArray = [[NSMutableArray alloc] initWithObjects:nil];
- self.listOfSelectedTeams = emptyArray;
- [emptyArray release];
-
- [self.tableView reloadData];
-}
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 2;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- if (section == 0)
- return [listOfSelectedTeams count] ;
- else
- return [listOfTeams count];
-}
-
--(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
- if (section == 0)
- return NSLocalizedString(@"Playing Teams",@"");
- else
- return NSLocalizedString(@"Available Teams",@"");
-}
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier0 = @"Cell0";
- static NSString *CellIdentifier1 = @"Cell1";
- NSInteger section = [indexPath section];
- UITableViewCell *cell;
-
- if (section == 0) {
- cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
-
- UIButton *numberButton = [[HogButtonView alloc] initWithFrame:CGRectMake(12, 5, 88, 32)];
- numberButton.tag = NUMBERBUTTON_TAG;
- [cell addSubview:numberButton];
- [numberButton release];
-
- SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(12+88+7, 5, 36, 36)];
- squareButton.tag = SQUAREBUTTON_TAG;
- [cell addSubview:squareButton];
- [squareButton release];
-
- UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(12+88+7+36+7, 10, 250, 25)];
- label.textAlignment = UITextAlignmentLeft;
- label.backgroundColor = [UIColor clearColor];
- label.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
- label.tag = LABEL_TAG;
- [cell.contentView addSubview:label];
- [label release];
- }
-
- NSMutableDictionary *selectedRow = [listOfSelectedTeams objectAtIndex:[indexPath row]];
-
- UILabel *cellLabel = (UILabel *)[cell viewWithTag:LABEL_TAG];
- cellLabel.text = [[selectedRow objectForKey:@"team"] stringByDeletingPathExtension];
-
- HogButtonView *numberButton = (HogButtonView *)[cell viewWithTag:NUMBERBUTTON_TAG];
- [numberButton drawManyHogs:[[selectedRow objectForKey:@"number"] intValue]];
- numberButton.ownerDictionary = selectedRow;
-
- SquareButtonView *squareButton = (SquareButtonView *)[cell viewWithTag:SQUAREBUTTON_TAG];
- [squareButton selectColor:[[selectedRow objectForKey:@"color"] intValue]];
- squareButton.ownerDictionary = selectedRow;
- } else {
- cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
- if (cell == nil)
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
-
- cell.textLabel.text = [[[listOfTeams objectAtIndex:[indexPath row]] objectForKey:@"team"] stringByDeletingPathExtension];
- }
-
- return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- NSInteger row = [indexPath row];
- NSInteger section = [indexPath section];
-
- if (section == 0) {
- [self.listOfTeams addObject:[self.listOfSelectedTeams objectAtIndex:row]];
- [self.listOfSelectedTeams removeObjectAtIndex:row];
- } else {
- [self.listOfSelectedTeams addObject:[self.listOfTeams objectAtIndex:row]];
- [self.listOfTeams removeObjectAtIndex:row];
- }
- [aTableView reloadData];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
- self.listOfTeams = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
-
--(void) dealloc {
- [self.listOfTeams release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/TeamSettingsViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,19 +0,0 @@
-//
-// TeamSettingsViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-@class SingleTeamViewController;
-
-@interface TeamSettingsViewController : UITableViewController {
- NSMutableArray *listOfTeams;
- SingleTeamViewController *childController;
-}
-
-@property (nonatomic, retain) NSMutableArray *listOfTeams;
-
-@end
--- a/cocoaTouch/TeamSettingsViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,167 +0,0 @@
-//
-// TeamSettingsViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "TeamSettingsViewController.h"
-#import "SingleTeamViewController.h"
-#import "CommodityFunctions.h"
-
-@implementation TeamSettingsViewController
-@synthesize listOfTeams;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
-// add an edit button
--(void) viewDidLoad {
- [super viewDidLoad];
-
- UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the team panel")
- style:UIBarButtonItemStyleBordered
- target:self
- action:@selector(toggleEdit:)];
- self.navigationItem.rightBarButtonItem = editButton;
- [editButton release];
-}
-
-// load the list of teams in the teams directory
--(void) viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
-
- NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
- NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
- self.listOfTeams = array;
- [array release];
-
- [self.tableView reloadData];
-}
-
-// modifies the navigation bar to add the "Add" and "Done" buttons
--(void) toggleEdit:(id) sender {
- BOOL isEditing = self.tableView.editing;
- [self.tableView setEditing:!isEditing animated:YES];
-
- if (isEditing) {
- [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the team panel")];
- [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
- self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
- } else {
- [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the team panel")];
- [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
- UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the team panel")
- style:UIBarButtonItemStyleBordered
- target:self
- action:@selector(addTeam:)];
- self.navigationItem.leftBarButtonItem = addButton;
- [addButton release];
- }
-}
-
-// add a team file with default values and updates the table
--(void) addTeam:(id) sender {
- NSString *fileName = [[NSString alloc] initWithFormat:@"Default Team %u.plist", [self.listOfTeams count]];
-
- createTeamNamed([fileName stringByDeletingPathExtension]);
-
- [self.listOfTeams addObject:fileName];
- [fileName release];
-
- // order the array alphabetically, so teams will keep their position
- [self.listOfTeams sortUsingSelector:@selector(compare:)];
-
- [self.tableView reloadData];
-}
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [self.listOfTeams count];
-}
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- }
-
- NSUInteger row = [indexPath row];
- NSString *rowString = [[self.listOfTeams objectAtIndex:row] stringByDeletingPathExtension];
- cell.textLabel.text = rowString;
- cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
-
- return cell;
-}
-
-// delete the row and the file
--(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
- NSUInteger row = [indexPath row];
-
- NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@",TEAMS_DIRECTORY(),[self.listOfTeams objectAtIndex:row]];
- [[NSFileManager defaultManager] removeItemAtPath:teamFile error:NULL];
- [teamFile release];
-
- [self.listOfTeams removeObjectAtIndex:row];
- [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- if (childController == nil) {
- childController = [[SingleTeamViewController alloc] initWithStyle:UITableViewStyleGrouped];
- }
-
- NSInteger row = [indexPath row];
- NSString *selectedTeamFile = [listOfTeams objectAtIndex:row];
-
- // this must be set so childController can load the correct plist
- childController.title = [selectedTeamFile stringByDeletingPathExtension];
- [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-
- [self.navigationController pushViewController:childController animated:YES];
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
- if (childController.view.superview == nil )
- childController = nil;
-}
-
--(void) viewDidUnload {
- self.listOfTeams = nil;
- childController = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [self.listOfTeams release];
- [childController release];
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/VoicesViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,25 +0,0 @@
-//
-// VoicesViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface VoicesViewController : UITableViewController {
- NSMutableDictionary *teamDictionary;
-
- NSArray *voiceArray;
- NSIndexPath *lastIndexPath;
-
- int voiceBeingPlayed;
-}
-
-@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
-@property (nonatomic,retain) NSArray *voiceArray;
-@property (nonatomic,retain) NSIndexPath *lastIndexPath;
-
-@end
--- a/cocoaTouch/VoicesViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,205 +0,0 @@
-//
-// VoicesViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 02/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "VoicesViewController.h"
-#import "CommodityFunctions.h"
-#import "openalbridge.h"
-
-
-@implementation VoicesViewController
-@synthesize teamDictionary, voiceArray, lastIndexPath;
-
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- return rotationManager(interfaceOrientation);
-}
-
-
-#pragma mark -
-#pragma mark View lifecycle
-- (void)viewDidLoad {
- [super viewDidLoad];
- srandom(time(NULL));
-
- openal_init(1);
- voiceBeingPlayed = -1;
-
- // load all the voices names and store them into voiceArray
- NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:VOICES_DIRECTORY() error:NULL];
- self.voiceArray = array;
-}
-
-- (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
-
- // this moves the tableview to the top
- [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-}
-
-/*
-- (void)viewDidAppear:(BOOL)animated {
- [super viewDidAppear:animated];
-}
-*/
-
-- (void)viewWillDisappear:(BOOL)animated {
- [super viewWillDisappear:animated];
- if(voiceBeingPlayed >= 0) {
- openal_freesound(voiceBeingPlayed);
- voiceBeingPlayed = -1;
- }
-}
-
-/*
-- (void)viewDidDisappear:(BOOL)animated {
- [super viewDidDisappear:animated];
-}
-*/
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
- return 1;
-}
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- return [self.voiceArray count];
-}
-
-// Customize the appearance of table view cells.
-- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- }
-
- NSString *voice = [[voiceArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
- cell.textLabel.text = voice;
-
- if ([voice isEqualToString:[teamDictionary objectForKey:@"voicepack"]]) {
- cell.accessoryType = UITableViewCellAccessoryCheckmark;
- self.lastIndexPath = indexPath;
- } else {
- cell.accessoryType = UITableViewCellAccessoryNone;
- }
-
- return cell;
-}
-
-
-/*
-// Override to support conditional editing of the table view.
-- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the specified item to be editable.
- return YES;
-}
-*/
-
-
-/*
-// Override to support editing the table view.
-- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
-
- if (editingStyle == UITableViewCellEditingStyleDelete) {
- // Delete the row from the data source
- [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
- }
- else if (editingStyle == UITableViewCellEditingStyleInsert) {
- // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
- }
-}
-*/
-
-
-/*
-// Override to support rearranging the table view.
-- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
-}
-*/
-
-
-/*
-// Override to support conditional rearranging of the table view.
-- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the item to be re-orderable.
- return YES;
-}
-*/
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- int newRow = [indexPath row];
- int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-
- if (newRow != oldRow) {
- [teamDictionary setObject:[voiceArray objectAtIndex:newRow] forKey:@"voicepack"];
-
- // tell our boss to write this new stuff on disk
- [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
- [self.tableView reloadData];
-
- self.lastIndexPath = indexPath;
- [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
- }
- [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
-
- if (voiceBeingPlayed >= 0) {
- openal_stopsound(voiceBeingPlayed);
- openal_freesound(voiceBeingPlayed);
- voiceBeingPlayed = -1;
- }
-
- // the keyword static prevents re-initialization of the variable
- NSString *voiceDir = [[NSString alloc] initWithFormat:@"%@/%@/",VOICES_DIRECTORY(),[voiceArray objectAtIndex:newRow]];
- NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:voiceDir error:NULL];
-
- int index = random() % [array count];
-
- voiceBeingPlayed = openal_loadfile([[voiceDir stringByAppendingString:[array objectAtIndex:index]] UTF8String]);
- [voiceDir release];
- openal_playsound(voiceBeingPlayed);
-}
-
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
- openal_stopsound(voiceBeingPlayed);
- openal_freesound(voiceBeingPlayed);
- voiceBeingPlayed = -1;
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
- openal_close();
- voiceBeingPlayed = -1;
- self.lastIndexPath = nil;
- self.teamDictionary = nil;
- self.voiceArray = nil;
- [super viewDidUnload];
- MSG_DIDUNLOAD();
-}
-
--(void) dealloc {
- [voiceArray release];
- [teamDictionary release];
- [lastIndexPath release];
- [super dealloc];
-}
-
-
-@end
-
-
--- a/cocoaTouch/WeaponSettingsViewController.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,16 +0,0 @@
-//
-// WeaponSettingsViewController.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 19/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface WeaponSettingsViewController : UITableViewController {
-
-}
-
-@end
--- a/cocoaTouch/WeaponSettingsViewController.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,179 +0,0 @@
-//
-// WeaponSettingsViewController.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 19/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "WeaponSettingsViewController.h"
-
-
-@implementation WeaponSettingsViewController
-
-
-#pragma mark -
-#pragma mark Initialization
-
-/*
-- (id)initWithStyle:(UITableViewStyle)style {
- // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- if ((self = [super initWithStyle:style])) {
- }
- return self;
-}
-*/
-
-
-#pragma mark -
-#pragma mark View lifecycle
-
-/*
-- (void)viewDidLoad {
- [super viewDidLoad];
-
- // Uncomment the following line to preserve selection between presentations.
- self.clearsSelectionOnViewWillAppear = NO;
-
- // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
- // self.navigationItem.rightBarButtonItem = self.editButtonItem;
-}
-*/
-
-/*
-- (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
-}
-*/
-/*
-- (void)viewDidAppear:(BOOL)animated {
- [super viewDidAppear:animated];
-}
-*/
-/*
-- (void)viewWillDisappear:(BOOL)animated {
- [super viewWillDisappear:animated];
-}
-*/
-/*
-- (void)viewDidDisappear:(BOOL)animated {
- [super viewDidDisappear:animated];
-}
-*/
-
-
-- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- // Override to allow orientations other than the default portrait orientation.
- return YES;
-}
-
-
-#pragma mark -
-#pragma mark Table view data source
-
-- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
- // Return the number of sections.
- return 1;
-}
-
-
-- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- // Return the number of rows in the section.
- return 1;
-}
-
-
-// Customize the appearance of table view cells.
-- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-
- static NSString *CellIdentifier = @"Cell";
-
- UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
- if (cell == nil) {
- cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
- }
-
- // Configure the cell...
-
- return cell;
-}
-
-
-/*
-// Override to support conditional editing of the table view.
-- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the specified item to be editable.
- return YES;
-}
-*/
-
-
-/*
-// Override to support editing the table view.
-- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
-
- if (editingStyle == UITableViewCellEditingStyleDelete) {
- // Delete the row from the data source
- [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
- }
- else if (editingStyle == UITableViewCellEditingStyleInsert) {
- // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
- }
-}
-*/
-
-
-/*
-// Override to support rearranging the table view.
-- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
-}
-*/
-
-
-/*
-// Override to support conditional rearranging of the table view.
-- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the item to be re-orderable.
- return YES;
-}
-*/
-
-
-#pragma mark -
-#pragma mark Table view delegate
-
-- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- // Navigation logic may go here. Create and push another view controller.
- /*
- <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
- // ...
- // Pass the selected object to the new view controller.
- [self.navigationController pushViewController:detailViewController animated:YES];
- [detailViewController release];
- */
-}
-
-
-#pragma mark -
-#pragma mark Memory management
-
-- (void)didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
- [super didReceiveMemoryWarning];
-
- // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
-- (void)viewDidUnload {
- // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand.
- // For example: self.myOutlet = nil;
-}
-
-
-- (void)dealloc {
- [super dealloc];
-}
-
-
-@end
-
--- a/cocoaTouch/otherSrc/CGPointUtils.c Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,34 +0,0 @@
-/*
- * CGPointUtils.c
- * PinchMe
- *
- * Created by Jeff LaMarche on 8/2/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
-
-#include "CGPointUtils.h"
-#include <math.h>
-
-
-CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
- CGFloat deltaX = second.x - first.x;
- CGFloat deltaY = second.y - first.y;
- return sqrt(deltaX*deltaX + deltaY*deltaY );
-}
-
-CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
- CGFloat height = second.y - first.y;
- CGFloat width = first.x - second.x;
- CGFloat rads = atan(height/width);
- return radiansToDegrees(rads);
-}
-
-CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
- CGFloat a = line1End.x - line1Start.x;
- CGFloat b = line1End.y - line1Start.y;
- CGFloat c = line2End.x - line2Start.x;
- CGFloat d = line2End.y - line2Start.y;
- CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
- return radiansToDegrees(rads);
-}
--- a/cocoaTouch/otherSrc/CGPointUtils.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,17 +0,0 @@
-/*
- * CGPointUtils.h
- * PinchMe
- *
- * Created by Jeff LaMarche on 8/2/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
-
-#import <CoreGraphics/CoreGraphics.h>
-
-#define degreesToRadian(x) (M_PI * x / 180.0)
-#define radiansToDegrees(x) (180.0 * x / M_PI)
-
-CGFloat distanceBetweenPoints (CGPoint first, CGPoint second);
-CGFloat angleBetweenPoints(CGPoint first, CGPoint second);
-CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint lin2End);
--- a/cocoaTouch/otherSrc/CommodityFunctions.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,54 +0,0 @@
-//
-// CommodityFunctions.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 08/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-#define MAX_HOGS 8
-
-
-#define SETTINGS_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
- objectAtIndex:0] stringByAppendingString:@"/settings.plist"]
-#define GAMECONFIG_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
- objectAtIndex:0] stringByAppendingString:@"/gameconfig.plist"]
-#define DEBUG_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
- objectAtIndex:0] stringByAppendingString:@"/debug.txt"]
-
-#define TEAMS_DIRECTORY() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
- objectAtIndex:0] stringByAppendingString:@"/Teams/"]
-#define SCHEMES_DIRECTORY() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
- objectAtIndex:0] stringByAppendingString:@"/Schemes/"]
-
-#define GRAPHICS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
-#define HATS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
-#define GRAVES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
-#define BOTLEVELS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"]
-#define BTN_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn"]
-#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
-#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
-#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
-#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
-#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
-
-#define MSG_MEMCLEAN() DLog(@"has cleaned up some memory"); print_free_memory()
-#define MSG_DIDUNLOAD() DLog(@"did unload");
-
-void createTeamNamed (NSString *nameWithoutExt);
-void createSchemeNamed (NSString *nameWithoutExt);
-BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
-NSInteger randomPort ();
-void popError (const char *title, const char *message);
-void print_free_memory ();
-
-#if __IPHONE_OS_VERSION_MAX_ALLOWED < __IPHONE_3_2
-typedef enum {
- UIUserInterfaceIdiomPhone, // iPhone and iPod touch style UI
- UIUserInterfaceIdiomPad, // iPad style UI
-} UIUserInterfaceIdiom;
-#define UI_USER_INTERFACE_IDIOM() UIUserInterfaceIdiomPhone
-#endif // ifndef __IPHONE_3_2
-
--- a/cocoaTouch/otherSrc/CommodityFunctions.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,137 +0,0 @@
-//
-// CommodityFunctions.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 08/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "CommodityFunctions.h"
-#import <mach/mach.h>
-#import <mach/mach_host.h>
-
-void createTeamNamed (NSString *nameWithoutExt) {
- NSString *teamsDirectory = TEAMS_DIRECTORY();
-
- if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
- [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
- withIntermediateDirectories:NO
- attributes:nil
- error:NULL];
- }
-
- NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: MAX_HOGS];
-
- for (int i = 0; i < MAX_HOGS; i++) {
- NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
- NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level",
- hogName,@"hogname", @"NoHat",@"hat", nil];
- [hogName release];
- [hedgehogs addObject:hog];
- [hog release];
- }
-
- NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash", nameWithoutExt,@"teamname",
- @"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack",
- @"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil];
- [hedgehogs release];
-
- NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
-
- [theTeam writeToFile:teamFile atomically:YES];
- [teamFile release];
- [theTeam release];
-}
-
-void createSchemeNamed (NSString *nameWithoutExt) {
- NSString *schemesDirectory = SCHEMES_DIRECTORY();
-
- if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
- [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
- withIntermediateDirectories:NO
- attributes:nil
- error:NULL];
- }
-
- NSArray *theScheme = [[NSArray alloc] initWithObjects:
- [NSNumber numberWithBool:NO], //fortmode
- [NSNumber numberWithBool:NO], //divideteam
- [NSNumber numberWithBool:NO], //solidland
- [NSNumber numberWithBool:NO], //addborder
- [NSNumber numberWithBool:NO], //lowgravity
- [NSNumber numberWithBool:NO], //lasersight
- [NSNumber numberWithBool:NO], //invulnerable
- [NSNumber numberWithBool:NO], //addmines
- [NSNumber numberWithBool:NO], //vampirism
- [NSNumber numberWithBool:NO], //karma
- [NSNumber numberWithBool:NO], //artillery
- [NSNumber numberWithBool:YES], //randomorder
- [NSNumber numberWithBool:NO], //king
- [NSNumber numberWithBool:NO], //placehedgehogs
- [NSNumber numberWithBool:NO], //clansharesammo
- [NSNumber numberWithBool:NO], //disablegirders
- [NSNumber numberWithBool:NO], //disablelandobjects
- [NSNumber numberWithInt:100], //damagemodifier
- [NSNumber numberWithInt:45], //turntime
- [NSNumber numberWithInt:100], //initialhealth
- [NSNumber numberWithInt:15], //suddendeathtimeout
- [NSNumber numberWithInt:5], //cratedrops
- [NSNumber numberWithInt:3], //minestime
- [NSNumber numberWithInt:4], //mines
- [NSNumber numberWithInt:0], //dudmines
- [NSNumber numberWithInt:2], //explosives
- nil];
-
- NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
-
- [theScheme writeToFile:schemeFile atomically:YES];
- [schemeFile release];
- [theScheme release];
-}
-
-BOOL rotationManager (UIInterfaceOrientation interfaceOrientation) {
- if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
- return YES;
- else
- return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
-
-}
-
-NSInteger randomPort () {
- srandom(time(NULL));
- return (random() % 64511) + 1024;
-}
-
-void popError (const char *title, const char *message) {
- UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:title]
- message:[NSString stringWithUTF8String:message]
- delegate:nil
- cancelButtonTitle:@"Ok"
- otherButtonTitles:nil];
- [alert show];
- [alert release];
-}
-
-// by http://landonf.bikemonkey.org/code/iphone/Determining_Available_Memory.20081203.html
-void print_free_memory () {
- mach_port_t host_port;
- mach_msg_type_number_t host_size;
- vm_size_t pagesize;
-
- host_port = mach_host_self();
- host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
- host_page_size(host_port, &pagesize);
-
- vm_statistics_data_t vm_stat;
-
- if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS)
- DLog(@"Failed to fetch vm statistics");
-
- /* Stats in bytes */
- natural_t mem_used = (vm_stat.active_count +
- vm_stat.inactive_count +
- vm_stat.wire_count) * pagesize;
- natural_t mem_free = vm_stat.free_count * pagesize;
- natural_t mem_total = mem_used + mem_free;
- DLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total);
-}
--- a/cocoaTouch/otherSrc/HogButtonView.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,25 +0,0 @@
-//
-// HogButtonView.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 20/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface HogButtonView : UIButton {
- NSInteger numberOfHogs;
- UIImage *singleHog;
- NSMutableDictionary *ownerDictionary;
-}
-
-@property (nonatomic,retain) UIImage *singleHog;
-@property (nonatomic) NSInteger numberOfHogs;
-@property (nonatomic,retain) NSMutableDictionary *ownerDictionary;
-
--(void) drawManyHogs:(NSInteger) hogs;
--(void) addOne;
-
-@end
--- a/cocoaTouch/otherSrc/HogButtonView.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,67 +0,0 @@
-//
-// HogButtonView.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 20/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "HogButtonView.h"
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-
-@implementation HogButtonView
-@synthesize singleHog, numberOfHogs, ownerDictionary;
-
--(id) initWithFrame:(CGRect)frame {
- if ((self = [super initWithFrame:frame])) {
- self.backgroundColor = [UIColor clearColor];
-
- NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
- UIImage *normalHogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
- [normalHogFile release];
-
- self.singleHog = normalHogSprite;
- [normalHogSprite release];
- [self addTarget:self action:@selector(addOne) forControlEvents:UIControlEventTouchUpInside];
- }
- return self;
-}
-
--(void) addOne {
- self.highlighted = NO;
- NSInteger number = self.numberOfHogs;
- number++;
- [self drawManyHogs:number];
-}
-
--(void) drawManyHogs:(NSInteger) hogs {
- if (numberOfHogs != hogs) {
- if (hogs <= MAX_HOGS && hogs >= 1)
- numberOfHogs = hogs;
- else {
- if (hogs > MAX_HOGS)
- numberOfHogs = 1;
- else
- numberOfHogs = MAX_HOGS;
- }
- [ownerDictionary setObject:[NSNumber numberWithInt:numberOfHogs] forKey:@"number"];
-
- UIImage *teamHogs = [[[UIImage alloc] init] autorelease];
- for (int i = 0; i < numberOfHogs; i++) {
- teamHogs = [singleHog mergeWith:teamHogs
- atPoint:CGPointMake(8, 0)
- atSize:CGSizeMake(88, 32)];
- }
- [self setImage:teamHogs forState:UIControlStateNormal];
- }
-}
-
--(void) dealloc {
- [ownerDictionary release];
- [singleHog release];
- [super dealloc];
-}
-
-
-@end
--- a/cocoaTouch/otherSrc/PascalImports.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,59 +0,0 @@
-/*
- * PascalImports.h
-// fpciphonedel
-//
-// Created by Vittorio on 07/01/10.
-// Copyright __MyCompanyName__ 2010. All rights reserved.
- *
- */
-
-#ifndef PASCALIMPORTS
-#define PASCALIMPORTS
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
- /* add C declarations below for all exported Pascal functions/procedure
- * that you want to use
- */
-
- void Game(const char *args[]);
- void GenLandPreview();
-
-
- void HW_versionInfo(short int*, char**);
-
- void HW_click(void);
- void HW_zoomIn(void);
- void HW_zoomOut(void);
- void HW_zoomReset(void);
- void HW_ammoMenu(void);
-
- void HW_allKeysUp(void);
-
- void HW_walkLeft(void);
- void HW_walkRight(void);
- void HW_aimUp(void);
- void HW_aimDown(void);
- void HW_shoot(void);
- void HW_jump(void);
- void HW_backjump(void);
-
- void HW_chat(void);
- void HW_tab(void);
- void HW_pause(void);
-
- void HW_cursorUp(int);
- void HW_cursorDown(int);
- void HW_cursorLeft(int);
- void HW_cursorRight(int);
-
- void HW_terminate(BOOL);
-
- void HW_setLandscape(BOOL);
-#ifdef __cplusplus
-}
-#endif
-
-#endif
--- a/cocoaTouch/otherSrc/SquareButtonView.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,26 +0,0 @@
-//
-// HogButtonView.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 20/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <UIKit/UIKit.h>
-
-
-@interface SquareButtonView : UIButton {
- NSInteger colorIndex;
- NSUInteger selectedColor;
- NSArray *colorArray;
- NSMutableDictionary *ownerDictionary;
-}
-
-@property (nonatomic,retain) NSArray *colorArray;
-@property (nonatomic) NSUInteger selectedColor;
-@property (nonatomic,retain) NSMutableDictionary *ownerDictionary;
-
--(void) nextColor;
--(void) selectColor:(NSUInteger) color;
-
-@end
--- a/cocoaTouch/otherSrc/SquareButtonView.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,93 +0,0 @@
-//
-// HogButtonView.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 20/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SquareButtonView.h"
-#import <QuartzCore/QuartzCore.h>
-#import "CommodityFunctions.h"
-#import "UIImageExtra.h"
-
-@implementation SquareButtonView
-@synthesize colorArray, selectedColor, ownerDictionary;
-
--(id) initWithFrame:(CGRect)frame {
- if ((self = [super initWithFrame:frame])) {
- colorIndex = -1;
- selectedColor = 0;
-
- // list of allowed colors
- NSArray *colors = [[NSArray alloc] initWithObjects: [NSNumber numberWithUnsignedInt:4421353], // bluette
- [NSNumber numberWithUnsignedInt:4100897], // greeeen
- [NSNumber numberWithUnsignedInt:10632635], // violett
- [NSNumber numberWithUnsignedInt:16749353], // oranngy
- [NSNumber numberWithUnsignedInt:14483456], // reddish
- [NSNumber numberWithUnsignedInt:7566195], // graaaay
- nil];
- self.colorArray = colors;
- [colors release];
-
- // set the color to the first available one
- [self nextColor];
-
- // this makes the button round and nice
- [self.layer setCornerRadius:7.0f];
- [self.layer setMasksToBounds:YES];
-
- // this changes the color at button press
- [self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
-
- self.backgroundColor = [UIColor blackColor];
- }
- return self;
-}
-
--(void) nextColor {
- colorIndex++;
- if (colorIndex >= [colorArray count])
- colorIndex = 0;
-
- NSUInteger color = [[self.colorArray objectAtIndex:colorIndex] unsignedIntValue];
- [self selectColor:color];
-
- [ownerDictionary setObject:[NSNumber numberWithInt:color] forKey:@"color"];
-}
-
--(void) selectColor:(NSUInteger) color {
- if (color != selectedColor) {
- selectedColor = color;
-
- UIGraphicsBeginImageContext(self.frame.size);
- CGContextRef context = UIGraphicsGetCurrentContext();
- CGContextSetRGBFillColor(context, ((color & 0x00FF0000) >> 16)/255.0f,
- ((color & 0x0000FF00) >> 8)/255.0f,
- (color & 0x000000FF)/255.0f,
- 1.0f);
- CGContextFillRect(context, CGRectMake(1.1, 1.1, self.frame.size.width-2.2, self.frame.size.height-2.2));
-
- UIImageView *resultingImage = [[UIImageView alloc] initWithImage: UIGraphicsGetImageFromCurrentImageContext()];
- UIGraphicsEndImageContext();
-
- [self setImage:resultingImage.image forState:UIControlStateNormal];
- [resultingImage release];
-
- }
- /*
- self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f
- green:((color & 0x0000FF00) >> 8)/255.0f
- blue: (color & 0x000000FF)/255.0f
- alpha:1.0f];
- */
-}
-
--(void) dealloc {
- [ownerDictionary release];
- [colorArray release];
- [super dealloc];
-}
-
-
-@end
--- a/cocoaTouch/otherSrc/UIImageExtra.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,22 +0,0 @@
-//
-// UIImageExtra.h
-// HedgewarsMobile
-//
-// Created by Vittorio on 08/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import <Foundation/Foundation.h>
-
-
-@interface UIImage (extra)
-
--(UIImage *)scaleToSize:(CGSize) size;
--(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint;
--(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint atSize:(CGSize) resultingSize;
--(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect;
--(UIImage *)convertToGrayScale;
--(UIImage *)maskImageWith:(UIImage *)maskImage;
--(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh;
-
-@end
--- a/cocoaTouch/otherSrc/UIImageExtra.m Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,189 +0,0 @@
-//
-// UIImageExtra.m
-// HedgewarsMobile
-//
-// Created by Vittorio on 08/04/10.
-// Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "UIImageExtra.h"
-
-
-@implementation UIImage (extra)
-
--(UIImage *)scaleToSize:(CGSize) size {
- // Create a bitmap graphics context
- // This will also set it as the current context
- UIGraphicsBeginImageContext(size);
-
- // Draw the scaled image in the current context
- [self drawInRect:CGRectMake(0, 0, size.width, size.height)];
-
- // Create a new image from current context
- UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
-
- // Pop the current context from the stack
- UIGraphicsEndImageContext();
-
- // Return our new scaled image (autoreleased)
- return scaledImage;
-}
-
--(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint {
- // create a contex of size of the background image
- return [self mergeWith:secondImage atPoint:secondImagePoint atSize:self.size];
-}
-
--(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint atSize:(CGSize) resultingSize {
- UIGraphicsBeginImageContext(resultingSize);
-
- // drav the background image
- [self drawAtPoint:CGPointMake(0,0)];
-
- // draw the image on top of the first image
- [secondImage drawAtPoint:secondImagePoint];
-
- // create an image from the current contex (not thread safe)
- UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
-
- // free drawing contex
- UIGraphicsEndImageContext();
-
- // return the resulting autoreleased image
- return resultImage;
-}
-
--(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect {
- // load image from path
- UIImage *image = [[UIImage alloc] initWithContentsOfFile: path];
-
- if (nil != image) {
- // get its CGImage representation with a give size
- CGImageRef cgImgage = CGImageCreateWithImageInRect([image CGImage], rect);
-
- // clean memory
- [image release];
-
- // create a UIImage from the CGImage (memory must be allocated already)
- UIImage *sprite = [self initWithCGImage:cgImgage];
-
- // clean memory
- CGImageRelease(cgImgage);
-
- // return resulting image
- return sprite;
- } else {
- NSLog(@"initWithContentsOfFile: andCutAt: FAILED");
- return nil;
- }
-}
-
--(UIImage *)convertToGrayScale {
- // Create image rectangle with current image width/height
- CGRect imageRect = CGRectMake(0, 0, self.size.width, self.size.height);
-
- // Grayscale color space
- CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
-
- // Create bitmap content with current image size and grayscale colorspace
- CGContextRef context = CGBitmapContextCreate(nil, self.size.width, self.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
-
- // Draw image into current context, with specified rectangle
- // using previously defined context (with grayscale colorspace)
- CGContextDrawImage(context, imageRect, [self CGImage]);
-
- // Create bitmap image info from pixel data in current context
- CGImageRef imageRef = CGBitmapContextCreateImage(context);
-
- // Create a new UIImage object
- UIImage *newImage = [UIImage imageWithCGImage:imageRef];
-
- // Release colorspace, context and bitmap information
- CGColorSpaceRelease(colorSpace);
- CGContextRelease(context);
- CFRelease(imageRef);
-
- // Return the new grayscale image
- return newImage;
-}
-
-// by http://iphonedevelopertips.com/cocoa/how-to-mask-an-image.html turned into a category by koda
--(UIImage*) maskImageWith:(UIImage *)maskImage {
- CGImageRef maskRef = maskImage.CGImage;
-
- CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
- CGImageGetHeight(maskRef),
- CGImageGetBitsPerComponent(maskRef),
- CGImageGetBitsPerPixel(maskRef),
- CGImageGetBytesPerRow(maskRef),
- CGImageGetDataProvider(maskRef), NULL, false);
-
- CGImageRef masked = CGImageCreateWithMask([self CGImage], mask);
-
- CGImageRelease(mask);
-
- UIImage* retImage = [UIImage imageWithCGImage:masked];
-
- CGImageRelease(masked);
-
- return retImage;
-}
-
-// by http://blog.sallarp.com/iphone-uiimage-round-corners/ turned into a category by koda
-void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight)
-{
- float fw, fh;
- if (ovalWidth == 0 || ovalHeight == 0) {
- CGContextAddRect(context, rect);
- return;
- }
- CGContextSaveGState(context);
- CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
- CGContextScaleCTM (context, ovalWidth, ovalHeight);
- fw = CGRectGetWidth (rect) / ovalWidth;
- fh = CGRectGetHeight (rect) / ovalHeight;
- CGContextMoveToPoint(context, fw, fh/2);
- CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
- CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
- CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
- CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
- CGContextClosePath(context);
- CGContextRestoreGState(context);
-}
-
--(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh {
- UIImage * newImage = nil;
-
- NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
-
- NSInteger cornerWidth = sizewh.width;
- NSInteger cornerHeight = sizewh.height;
- int w = self.size.width;
- int h = self.size.height;
-
- CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
- CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
-
- CGContextBeginPath(context);
- CGRect rect = CGRectMake(0, 0, w, h);
- addRoundedRectToPath(context, rect, cornerWidth, cornerHeight);
- CGContextClosePath(context);
- CGContextClip(context);
-
- CGContextDrawImage(context, CGRectMake(0, 0, w, h), self.CGImage);
-
- CGImageRef imageMasked = CGBitmapContextCreateImage(context);
- CGContextRelease(context);
- CGColorSpaceRelease(colorSpace);
- [self release];
-
- newImage = [[UIImage imageWithCGImage:imageMasked] retain];
- CGImageRelease(imageMasked);
-
- [pool release];
-
- return newImage;
-}
-
-
-@end
Binary file cocoaTouch/resources/Default-Landscape.png has changed
Binary file cocoaTouch/resources/Default.png has changed
Binary file cocoaTouch/resources/Icon-iPad.png has changed
Binary file cocoaTouch/resources/Icon.png has changed
Binary file cocoaTouch/resources/arrowDown.png has changed
Binary file cocoaTouch/resources/arrowLeft.png has changed
Binary file cocoaTouch/resources/arrowRight.png has changed
Binary file cocoaTouch/resources/arrowUp.png has changed
Binary file cocoaTouch/resources/backgroundBottom.png has changed
Binary file cocoaTouch/resources/backgroundCenter.png has changed
Binary file cocoaTouch/resources/backgroundLeft.png has changed
Binary file cocoaTouch/resources/backgroundRight.png has changed
Binary file cocoaTouch/resources/backgroundTop.png has changed
Binary file cocoaTouch/resources/borderBottom.png has changed
Binary file cocoaTouch/resources/borderTop.png has changed
Binary file cocoaTouch/resources/joyPush.png has changed
Binary file cocoaTouch/resources/menuCorner.png has changed
Binary file cocoaTouch/resources/networkButton.png has changed
Binary file cocoaTouch/resources/playButton.png has changed
Binary file cocoaTouch/resources/settingsButton.png has changed
Binary file cocoaTouch/resources/storeButton.png has changed
Binary file cocoaTouch/resources/title.png has changed
--- a/cocoaTouch/xib/GameConfigViewController-iPad.xib Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,489 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="7.10">
- <data>
- <int key="IBDocument.SystemTarget">800</int>
- <string key="IBDocument.SystemVersion">10D573</string>
- <string key="IBDocument.InterfaceBuilderVersion">762</string>
- <string key="IBDocument.AppKitVersion">1038.29</string>
- <string key="IBDocument.HIToolboxVersion">460.00</string>
- <object class="NSMutableDictionary" key="IBDocument.PluginVersions">
- <string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
- <string key="NS.object.0">87</string>
- </object>
- <object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
- <bool key="EncodedWithXMLCoder">YES</bool>
- </object>
- <object class="NSArray" key="IBDocument.PluginDependencies">
- <bool key="EncodedWithXMLCoder">YES</bool>
- <string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
- </object>
- <object class="NSMutableDictionary" key="IBDocument.Metadata">
- <bool key="EncodedWithXMLCoder">YES</bool>
- <object class="NSArray" key="dict.sortedKeys" id="0">
- <bool key="EncodedWithXMLCoder">YES</bool>
- </object>
- <object class="NSMutableArray" key="dict.values">
- <bool key="EncodedWithXMLCoder">YES</bool>
- </object>
- </object>
- <object class="NSMutableArray" key="IBDocument.RootObjects" id="1000">
- <bool key="EncodedWithXMLCoder">YES</bool>
- <object class="IBProxyObject" id="841351856">
- <string key="IBProxiedObjectIdentifier">IBFilesOwner</string>
- <string key="targetRuntimeIdentifier">IBIPadFramework</string>
- </object>
- <object class="IBProxyObject" id="606714003">
- <string key="IBProxiedObjectIdentifier">IBFirstResponder</string>
- <string key="targetRuntimeIdentifier">IBIPadFramework</string>
- </object>
- <object class="IBUIView" id="766721923">
- <nil key="NSNextResponder"/>
- <int key="NSvFlags">292</int>
- <object class="NSMutableArray" key="NSSubviews">
- <bool key="EncodedWithXMLCoder">YES</bool>
- <object class="IBUIToolbar" id="836721772">
- <reference key="NSNextResponder" ref="766721923"/>
- <int key="NSvFlags">266</int>
- <string key="NSFrame">{{0, 724}, {1024, 44}}</string>
- <reference key="NSSuperview" ref="766721923"/>
- <bool key="IBUIOpaque">NO</bool>
- <bool key="IBUIClearsContextBeforeDrawing">NO</bool>
- <string key="targetRuntimeIdentifier">IBIPadFramework</string>
- <object class="NSMutableArray" key="IBUIItems">
- <bool key="EncodedWithXMLCoder">YES</bool>
- <object class="IBUIBarButtonItem" id="80281356">
- <string key="IBUITitle">Back</string>
- <string key="targetRuntimeIdentifier">IBIPadFramework</string>
- <int key="IBUIStyle">1</int>
- <reference key="IBUIToolbar" ref="836721772"/>
- </object>
- <object class="IBUIBarButtonItem" id="716161941">
- <string key="targetRuntimeIdentifier">IBIPadFramework</string>
- <reference key="IBUIToolbar" ref="836721772"/>
- <int key="IBUISystemItemIdentifier">5</int>
- </object>
- <object class="IBUIBarButtonItem" id="919181414">
- <int key="IBUITag">1</int>
- <string key="IBUITitle">Start Game</string>
- <string key="targetRuntimeIdentifier">IBIPadFramework</string>
- <float key="IBUIWidth">90</float>
- <int key="IBUIStyle">2</int>
- <reference key="IBUIToolbar" ref="836721772"/>
- </object>
- </object>
- </object>
- </object>
- <string key="NSFrameSize">{1024, 768}</string>
- <object class="NSColor" key="IBUIBackgroundColor">
- <int key="NSColorSpace">3</int>
- <bytes key="NSWhite">MQA</bytes>
- </object>
- <bool key="IBUIClearsContextBeforeDrawing">NO</bool>
- <object class="IBUISimulatedOrientationMetrics" key="IBUISimulatedOrientationMetrics">
- <int key="interfaceOrientation">3</int>
- </object>
- <string key="targetRuntimeIdentifier">IBIPadFramework</string>
- </object>
- </object>
- <object class="IBObjectContainer" key="IBDocument.Objects">
- <object class="NSMutableArray" key="connectionRecords">
- <bool key="EncodedWithXMLCoder">YES</bool>
- <object class="IBConnectionRecord">
- <object class="IBCocoaTouchOutletConnection" key="connection">
- <string key="label">view</string>
- <reference key="source" ref="841351856"/>
- <reference key="destination" ref="766721923"/>
- </object>
- <int key="connectionID">3</int>
- </object>
- <object class="IBConnectionRecord">
- <object class="IBCocoaTouchEventConnection" key="connection">
- <string key="label">buttonPressed:</string>
- <reference key="source" ref="80281356"/>
- <reference key="destination" ref="841351856"/>
- </object>
- <int key="connectionID">17</int>
- </object>
- <object class="IBConnectionRecord">
- <object class="IBCocoaTouchEventConnection" key="connection">
- <string key="label">buttonPressed:</string>
- <reference key="source" ref="919181414"/>
- <reference key="destination" ref="841351856"/>
- </object>
- <int key="connectionID">23</int>
- </object>
- </object>
- <object class="IBMutableOrderedSet" key="objectRecords">
- <object class="NSArray" key="orderedObjects">
- <bool key="EncodedWithXMLCoder">YES</bool>
- <object class="IBObjectRecord">
- <int key="objectID">0</int>
- <reference key="object" ref="0"/>
- <reference key="children" ref="1000"/>
- <nil key="parent"/>
- </object>
- <object class="IBObjectRecord">
- <int key="objectID">-1</int>
- <reference key="object" ref="841351856"/>
- <reference key="parent" ref="0"/>
- <string key="objectName">File's Owner</string>
- </object>
- <object class="IBObjectRecord">
- <int key="objectID">-2</int>
- <reference key="object" ref="606714003"/>
- <reference key="parent" ref="0"/>
- </object>
- <object class="IBObjectRecord">
- <int key="objectID">2</int>
- <reference key="object" ref="766721923"/>
- <object class="NSMutableArray" key="children">
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--- a/hedgewars/GSHandlers.inc Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/GSHandlers.inc Fri Jun 18 14:45:05 2010 +0200
@@ -812,7 +812,7 @@
end;
if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9)
- , COLOR_INDESTRUCTIBLE) then
+ , LAND_INDESTRUCTIBLE) then
begin
Gear^.X := Gear^.X + Gear^.dX;
Gear^.Y := Gear^.Y + _1_9;
@@ -922,11 +922,11 @@
// why the call to HedgehogStep then a further increment of X?
if (prevX = hwRound(HHGear^.X)) and
CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
- COLOR_INDESTRUCTIBLE) then HedgehogStep(HHGear);
+ LAND_INDESTRUCTIBLE) then HedgehogStep(HHGear);
if (prevX = hwRound(HHGear^.X)) and
CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y),
- COLOR_INDESTRUCTIBLE) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
+ LAND_INDESTRUCTIBLE) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX);
HHGear^.State := HHGear^.State or gstAttacking
end;
@@ -936,7 +936,7 @@
BTSteps := 0;
if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,
Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),
- COLOR_INDESTRUCTIBLE) then
+ LAND_INDESTRUCTIBLE) then
begin
Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC);
Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC);
@@ -1795,7 +1795,7 @@
end;
if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)),
- COLOR_INDESTRUCTIBLE) then
+ LAND_INDESTRUCTIBLE) then
HHGear^.Y := HHGear^.Y + HHGear^.dY
end;
@@ -2544,7 +2544,8 @@
or (t^.Count <> 0)
or (not TestCollisionYWithGear(Gear, hwSign(Gear^.dY))
and not TestCollisionXWithGear(Gear, hwSign(Gear^.dX)))
- or (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] = COLOR_INDESTRUCTIBLE) then
+// CheckLandValue returns true if the type isn't matched
+ or not CheckLandValue(hwRound(Gear^.Y), hwRound(Gear^.X), LAND_INDESTRUCTIBLE) then
begin
//out of time or exited ground
StopSound(Gear^.SoundChannel);
--- a/hedgewars/options.inc Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/options.inc Fri Jun 18 14:45:05 2010 +0200
@@ -32,7 +32,8 @@
{$DEFINE SDL_MIXER_NEWER}
{$DEFINE SDL_IMAGE_NEWER}
{$DEFINE HWLIBRARY}
- {$DEFINE GLunit:=gles11}
+ {$DEFINE GLunit:=gles11}
+ {$DEFINE DOWNSCALE}
{$ENDIF}
{$IFNDEF DARWIN}
--- a/hedgewars/uConsts.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uConsts.pas Fri Jun 18 14:45:05 2010 +0200
@@ -248,9 +248,11 @@
LAND_HEIGHT_MASK = $FFFFF800;
{$ENDIF}
- COLOR_LAND = $FFFF; // white
- COLOR_INDESTRUCTIBLE = $88FF; // red
- COLOR_OBJECT = $44FF; // no idea
+// To allow these to layer, going to treat them as masks. The bottom byte is reserved for objects
+ LAND_BASIC = $8000; // white
+ LAND_INDESTRUCTIBLE = $4000; // red
+ LAND_OBJECT = $2000; // no idea
+ LAND_DAMAGED = $1000; // no idea
cMaxPower = 1500;
cMaxAngle = 2048;
--- a/hedgewars/uKeys.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uKeys.pas Fri Jun 18 14:45:05 2010 +0200
@@ -423,7 +423,9 @@
procedure ControllerInit;
var i, j: Integer;
begin
+{$IFNDEF IPHONEOS}
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+{$ENDIF}
ControllerEnabled:= 0;
ControllerNumControllers:= SDL_NumJoysticks();
--- a/hedgewars/uLand.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uLand.pas Fri Jun 18 14:45:05 2010 +0200
@@ -22,7 +22,13 @@
interface
uses SDLh, uLandTemplates, uFloat, uConsts, GLunit;
-type TLandArray = packed array[0 .. LAND_HEIGHT - 1, 0 .. LAND_WIDTH - 1] of LongWord;
+type
+{$IFDEF DOWNSCALE}
+ TLandArray = packed array[0 .. LAND_HEIGHT div 2 - 1, 0 .. LAND_WIDTH div 2 - 1] of LongWord;
+{$ELSE}
+ TLandArray = packed array[0 .. LAND_HEIGHT - 1, 0 .. LAND_WIDTH - 1] of LongWord;
+{$ENDIF}
+
TCollisionArray = packed array[0 .. LAND_HEIGHT - 1, 0 .. LAND_WIDTH - 1] of Word;
TPreview = packed array[0..127, 0..31] of byte;
TDirtyTag = packed array[0 .. LAND_HEIGHT div 32 - 1, 0 .. LAND_WIDTH div 32 - 1] of byte;
@@ -555,7 +561,7 @@
begin
for y:= 0 to LAND_HEIGHT - 1 do
for x:= 0 to LAND_WIDTH - 1 do
- Land[y, x]:= COLOR_LAND;
+ Land[y, x]:= LAND_BASIC;
{$HINTS OFF}
SetPoints(Template, pa);
@@ -576,7 +582,7 @@
with FillPoints^[i] do
FillLand(x, y);
-DrawEdge(pa, COLOR_LAND);
+DrawEdge(pa, LAND_BASIC);
MaxHedgehogs:= Template.MaxHedgehogs;
hasGirders:= Template.hasGirders;
@@ -599,8 +605,8 @@
else
begin
if Land[y, x] = 0 then
- Land[y, x]:= COLOR_LAND
- else if Land[y, x] = COLOR_LAND then
+ Land[y, x]:= LAND_BASIC
+ else if Land[y, x] = LAND_BASIC then
Land[y, x]:= 0;
end;
end;
@@ -644,7 +650,11 @@
for y:= 0 to LAND_HEIGHT - 1 do
begin
for x:= 0 to LAND_WIDTH - 1 do
+{$IFDEF DOWNSCALE}
+ if Land[y, x] <> 0 then LandPixels[y div 2, x div 2]:= p^[x] or AMask;
+{$ELSE}
if Land[y, x] <> 0 then LandPixels[y, x]:= p^[x] or AMask;
+{$ENDIF}
p:= @(p^[Surface^.pitch div 4]);
end;
@@ -968,7 +978,7 @@
for x := 0 to playWidth do
for y := off_y to LAND_HEIGHT - 1 do
- Land[y, x] := COLOR_LAND;
+ Land[y, x] := LAND_BASIC;
for y := 0 to num_cells_y - 1 do
for x := 0 to num_cells_x - 1 do
@@ -1069,7 +1079,7 @@
else
begin
x := 0;
- while Land[cellsize div 2 + cellsize + off_y, x] = COLOR_LAND do
+ while Land[cellsize div 2 + cellsize + off_y, x] = LAND_BASIC do
x := x + 1;
while Land[cellsize div 2 + cellsize + off_y, x] = 0 do
x := x + 1;
@@ -1155,9 +1165,9 @@
if ((AMask and p^[x]) = 0) then // Tiy was having trouble generating transparent black
Land[cpY + y, cpX + x]:= 0
else if p^[x] = (AMask or RMask) then
- Land[cpY + y, cpX + x]:= COLOR_INDESTRUCTIBLE
+ Land[cpY + y, cpX + x]:= LAND_INDESTRUCTIBLE
else if p^[x] = $FFFFFFFF then
- Land[cpY + y, cpX + x]:= COLOR_LAND;
+ Land[cpY + y, cpX + x]:= LAND_BASIC;
end;
p:= @(p^[tmpsurf^.pitch div 4]);
end;
@@ -1167,6 +1177,7 @@
end;
if (tmpsurf <> nil) then
SDL_FreeSurface(tmpsurf);
+ tmpsurf:= nil;
end;
procedure LoadMap;
@@ -1250,31 +1261,40 @@
for y:= 0 to LAND_HEIGHT - 1 do
for x:= 0 to LAND_WIDTH - 1 do
if (y < topY) or (x < leftX) or (x > rightX) then
- Land[y, x]:= COLOR_INDESTRUCTIBLE;
+ Land[y, x]:= LAND_INDESTRUCTIBLE;
// experiment hardcoding cave
// also try basing cave dimensions on map/template dimensions, if they exist
for w:= 0 to 5 do // width of 3 allowed hogs to be knocked through with grenade
begin
for y:= topY to LAND_HEIGHT - 1 do
begin
- Land[y, leftX + w]:= COLOR_INDESTRUCTIBLE;
- Land[y, rightX - w]:= COLOR_INDESTRUCTIBLE;
+ Land[y, leftX + w]:= LAND_INDESTRUCTIBLE;
+ Land[y, rightX - w]:= LAND_INDESTRUCTIBLE;
if (y + w) mod 32 < 16 then
c:= AMask
else
c:= AMask or RMask or GMask; // FF00FFFF
+{$IFDEF DOWNSCALE}
+ LandPixels[y div 2, (leftX + w) div 2]:= c;
+ LandPixels[y div 2, (rightX - w) div 2]:= c;
+{$ELSE}
LandPixels[y, leftX + w]:= c;
LandPixels[y, rightX - w]:= c;
+{$ENDIF}
end;
for x:= leftX to rightX do
begin
- Land[topY + w, x]:= COLOR_INDESTRUCTIBLE;
+ Land[topY + w, x]:= LAND_INDESTRUCTIBLE;
if (x + w) mod 32 < 16 then
c:= AMask
else
c:= AMask or RMask or GMask; // FF00FFFF
+{$IFDEF DOWNSCALE}
+ LandPixels[(topY + w) div 2, x div 2]:= c;
+{$ELSE}
LandPixels[topY + w, x]:= c;
+{$ENDIF}
end;
end;
end;
--- a/hedgewars/uLandGraphics.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uLandGraphics.pas Fri Jun 18 14:45:05 2010 +0200
@@ -29,7 +29,7 @@
function SweepDirty: boolean;
function Despeckle(X, Y: LongInt): boolean;
-function CheckLandValue(X, Y: LongInt; Color: Word): boolean;
+function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
procedure DrawExplosion(X, Y, Radius: LongInt);
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
@@ -46,19 +46,19 @@
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if Land[y + dy, i] <> COLOR_INDESTRUCTIBLE then
+ if (Land[y + dy, i] and LAND_INDESTRUCTIBLE) = 0 then
Land[y + dy, i]:= Value;
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if Land[y - dy, i] <> COLOR_INDESTRUCTIBLE then
+ if (Land[y - dy, i] and LAND_INDESTRUCTIBLE) = 0 then
Land[y - dy, i]:= Value;
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if Land[y + dx, i] <> COLOR_INDESTRUCTIBLE then
+ if (Land[y + dx, i] and LAND_INDESTRUCTIBLE) = 0 then
Land[y + dx, i]:= Value;
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if Land[y - dx, i] <> COLOR_INDESTRUCTIBLE then
+ if (Land[y - dx, i] and LAND_INDESTRUCTIBLE) = 0 then
Land[y - dx, i]:= Value;
end;
@@ -145,20 +145,36 @@
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if (not isMap and (Land[y + dy, i] <> COLOR_INDESTRUCTIBLE)) or (Land[y + dy, i] = COLOR_LAND) then
+ if (not isMap and ((Land[y + dy, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y + dy, i] and LAND_BASIC) <> 0) then
+{$IFDEF DOWNSCALE}
+ LandPixels[(y + dy) div 2, i div 2]:= 0;
+{$ELSE}
LandPixels[y + dy, i]:= 0;
+{$ENDIF}
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if (not isMap and (Land[y - dy, i] <> COLOR_INDESTRUCTIBLE)) or (Land[y - dy, i] = COLOR_LAND) then
+ if (not isMap and ((Land[y - dy, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y - dy, i] and LAND_BASIC) <> 0) then
+{$IFDEF DOWNSCALE}
+ LandPixels[(y - dy) div 2, i div 2]:= 0;
+{$ELSE}
LandPixels[y - dy, i]:= 0;
+{$ENDIF}
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if (not isMap and (Land[y + dx, i] <> COLOR_INDESTRUCTIBLE)) or (Land[y + dx, i] = COLOR_LAND) then
+ if (not isMap and ((Land[y + dx, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y + dx, i] and LAND_BASIC) <> 0) then
+{$IFDEF DOWNSCALE}
+ LandPixels[(y + dx) div 2, i div 2]:= 0;
+{$ELSE}
LandPixels[y + dx, i]:= 0;
+{$ENDIF}
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if (not isMap and (Land[y - dx, i] <> COLOR_INDESTRUCTIBLE)) or (Land[y - dx, i] = COLOR_LAND) then
+ if (not isMap and ((Land[y - dx, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y - dx, i] and LAND_BASIC) <> 0) then
+{$IFDEF DOWNSCALE}
+ LandPixels[(y - dx) div 2, i div 2]:= 0;
+{$ELSE}
LandPixels[y - dx, i]:= 0;
+{$ENDIF}
end;
procedure FillLandCircleLinesBG(x, y, dx, dy: LongInt);
@@ -166,28 +182,60 @@
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if (Land[y + dy, i] = COLOR_LAND) then
+ if ((Land[y + dy, i] and LAND_BASIC) <> 0) then
+{$IFDEF DOWNSCALE}
+ LandPixels[(y + dy) div 2, i div 2]:= LandBackPixel(i, y + dy)
+{$ELSE}
LandPixels[y + dy, i]:= LandBackPixel(i, y + dy)
+{$ENDIF}
else
- if (Land[y + dy, i] = COLOR_OBJECT) then LandPixels[y + dy, i]:= 0;
+{$IFDEF DOWNSCALE}
+ if (Land[y + dy, i] = LAND_OBJECT) then LandPixels[(y + dy) div 2, i div 2]:= 0;
+{$ELSE}
+ if (Land[y + dy, i] = LAND_OBJECT) then LandPixels[y + dy, i]:= 0;
+{$ENDIF}
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if (Land[y - dy, i] = COLOR_LAND) then
+ if ((Land[y - dy, i] and LAND_BASIC) <> 0) then
+{$IFDEF DOWNSCALE}
+ LandPixels[(y - dy) div 2, i div 2]:= LandBackPixel(i, y - dy)
+{$ELSE}
LandPixels[y - dy, i]:= LandBackPixel(i, y - dy)
+{$ENDIF}
else
- if (Land[y - dy, i] = COLOR_OBJECT) then LandPixels[y - dy, i]:= 0;
+{$IFDEF DOWNSCALE}
+ if (Land[y - dy, i] = LAND_OBJECT) then LandPixels[(y - dy) div 2, i div 2]:= 0;
+{$ELSE}
+ if (Land[y - dy, i] = LAND_OBJECT) then LandPixels[y - dy, i]:= 0;
+{$ENDIF}
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if (Land[y + dx, i] = COLOR_LAND) then
+ if ((Land[y + dx, i] and LAND_BASIC) <> 0) then
+{$IFDEF DOWNSCALE}
+ LandPixels[(y + dx) div 2, i div 2]:= LandBackPixel(i, y + dx)
+{$ELSE}
LandPixels[y + dx, i]:= LandBackPixel(i, y + dx)
+{$ENDIF}
else
- if (Land[y + dx, i] = COLOR_OBJECT) then LandPixels[y + dx, i]:= 0;
+{$IFDEF DOWNSCALE}
+ if (Land[y + dx, i] = LAND_OBJECT) then LandPixels[(y + dx) div 2, i div 2]:= 0;
+{$ELSE}
+ if (Land[y + dx, i] = LAND_OBJECT) then LandPixels[y + dx, i]:= 0;
+{$ENDIF}
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if (Land[y - dx, i] = COLOR_LAND) then
+ if ((Land[y - dx, i] and LAND_BASIC) <> 0) then
+{$IFDEF DOWNSCALE}
+ LandPixels[(y - dx) div 2, i div 2]:= LandBackPixel(i, y - dx)
+{$ELSE}
LandPixels[y - dx, i]:= LandBackPixel(i, y - dx)
+{$ENDIF}
else
- if (Land[y - dx, i] = COLOR_OBJECT) then LandPixels[y - dx, i]:= 0;
+{$IFDEF DOWNSCALE}
+ if (Land[y - dx, i] = LAND_OBJECT) then LandPixels[(y - dx) div 2, i div 2]:= 0;
+{$ELSE}
+ if (Land[y - dx, i] = LAND_OBJECT) then LandPixels[y - dx, i]:= 0;
+{$ENDIF}
end;
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt);
@@ -195,33 +243,53 @@
begin
if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if (Land[y + dy, i] = COLOR_LAND) or (Land[y + dy, i] = COLOR_OBJECT) then
+ if ((Land[y + dy, i] and LAND_BASIC) <> 0) or (Land[y + dy, i] = LAND_OBJECT) then
begin
+{$IFDEF DOWNSCALE}
+ LandPixels[(y + dy) div 2, i div 2]:= cExplosionBorderColor;
+{$ELSE}
LandPixels[y + dy, i]:= cExplosionBorderColor;
+{$ENDIF}
+ Land[y + dy, i]:= Land[y + dy, i] or LAND_DAMAGED;
Despeckle(i, y + dy);
LandDirty[(y + dy) div 32, i div 32]:= 1;
end;
if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
- if (Land[y - dy, i] = COLOR_LAND) or (Land[y - dy, i] = COLOR_OBJECT) then
+ if ((Land[y - dy, i] and LAND_BASIC) <> 0) or (Land[y - dy, i] = LAND_OBJECT) then
begin
+{$IFDEF DOWNSCALE}
+ LandPixels[(y - dy) div 2, i div 2]:= cExplosionBorderColor;
+{$ELSE}
LandPixels[y - dy, i]:= cExplosionBorderColor;
+{$ENDIF}
+ Land[y - dy, i]:= Land[y - dy, i] or LAND_DAMAGED;
Despeckle(i, y - dy);
LandDirty[(y - dy) div 32, i div 32]:= 1;
end;
if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if (Land[y + dx, i] = COLOR_LAND) or (Land[y + dx, i] = COLOR_OBJECT) then
+ if ((Land[y + dx, i] and LAND_BASIC) <> 0) or (Land[y + dx, i] = LAND_OBJECT) then
begin
+{$IFDEF DOWNSCALE}
+ LandPixels[(y + dx) div 2, i div 2]:= cExplosionBorderColor;
+{$ELSE}
LandPixels[y + dx, i]:= cExplosionBorderColor;
+{$ENDIF}
+ Land[y + dx, i]:= Land[y + dx, i] or LAND_DAMAGED;
Despeckle(i, y + dx);
LandDirty[(y + dx) div 32, i div 32]:= 1;
end;
if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
- if (Land[y - dx, i] = COLOR_LAND) or (Land[y - dx, i] = COLOR_OBJECT) then
+ if ((Land[y - dx, i] and LAND_BASIC) <> 0) or (Land[y - dx, i] = LAND_OBJECT) then
begin
+{$IFDEF DOWNSCALE}
+ LandPixels[(y - dx) div 2, i div 2]:= cExplosionBorderColor;
+{$ELSE}
LandPixels[y - dx, i]:= cExplosionBorderColor;
+{$ENDIF}
+ Land[y - dx, i]:= Land[y - dx, i] or LAND_DAMAGED;
Despeckle(i, y - dy);
LandDirty[(y - dx) div 32, i div 32]:= 1;
end;
@@ -309,10 +377,18 @@
begin
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do
- if Land[ty, tx] = COLOR_LAND then
+ if (Land[ty, tx] and LAND_BASIC) <> 0 then
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
+{$ELSE}
LandPixels[ty, tx]:= LandBackPixel(tx, ty)
- else if Land[ty, tx] = COLOR_OBJECT then
+{$ENDIF}
+ else if Land[ty, tx] = LAND_OBJECT then
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= 0;
+{$ELSE}
LandPixels[ty, tx]:= 0;
+{$ENDIF}
inc(y, dY)
end;
@@ -323,9 +399,14 @@
begin
for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do
for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do
- if (Land[ty, tx] = COLOR_LAND) or (Land[ty, tx] = COLOR_OBJECT) then
+ if ((Land[ty, tx] and LAND_BASIC) <> 0) or (Land[ty, tx] = LAND_OBJECT) then
begin
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor;
+{$ELSE}
LandPixels[ty, tx]:= cExplosionBorderColor;
+{$ENDIF}
+ Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
LandDirty[(y + dy) shr 5, i shr 5]:= 1;
end;
inc(y, dY)
@@ -362,9 +443,16 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- ((Land[ty, tx] = COLOR_LAND) or
- (Land[ty, tx] = COLOR_OBJECT)) then
+ (((Land[ty, tx] and LAND_BASIC) <> 0) or
+ (Land[ty, tx] = LAND_OBJECT)) then
+ begin
+ Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
+{$ELSE}
LandPixels[ty, tx]:= cExplosionBorderColor
+{$ENDIF}
+ end
end;
nx:= nx - dY;
ny:= ny + dX;
@@ -382,9 +470,16 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- ((Land[ty, tx] = COLOR_LAND) or
- (Land[ty, tx] = COLOR_OBJECT)) then
+ (((Land[ty, tx] and LAND_BASIC) <> 0) or
+ (Land[ty, tx] = LAND_OBJECT)) then
+ begin
+ Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
+{$ELSE}
LandPixels[ty, tx]:= cExplosionBorderColor
+{$ENDIF}
+ end
end;
X:= nx;
Y:= ny;
@@ -394,12 +489,20 @@
Y:= Y + dY;
tx:= hwRound(X);
ty:= hwRound(Y);
- if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and (Land[ty, tx] <> COLOR_INDESTRUCTIBLE) then
+ if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and LAND_INDESTRUCTIBLE) = 0) then
begin
- if Land[ty, tx] = COLOR_LAND then
+ if (Land[ty, tx] and LAND_BASIC) <> 0 then
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
+{$ELSE}
LandPixels[ty, tx]:= LandBackPixel(tx, ty)
- else if Land[ty, tx] = COLOR_OBJECT then
+{$ENDIF}
+ else if Land[ty, tx] = LAND_OBJECT then
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= 0;
+{$ELSE}
LandPixels[ty, tx]:= 0;
+{$ENDIF}
Land[ty, tx]:= 0;
end
end;
@@ -411,9 +514,16 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- ((Land[ty, tx] = COLOR_LAND) or
- (Land[ty, tx] = COLOR_OBJECT)) then
+ (((Land[ty, tx] and LAND_BASIC) <> 0) or
+ (Land[ty, tx] = LAND_OBJECT)) then
+ begin
+ Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
+{$ELSE}
LandPixels[ty, tx]:= cExplosionBorderColor
+{$ENDIF}
+ end
end;
nx:= nx - dY;
ny:= ny + dX;
@@ -431,9 +541,16 @@
ty:= hwRound(Y);
if ((ty and LAND_HEIGHT_MASK) = 0) and
((tx and LAND_WIDTH_MASK) = 0) and
- ((Land[ty, tx] = COLOR_LAND) or
- (Land[ty, tx] = COLOR_OBJECT)) then
+ (((Land[ty, tx] and LAND_BASIC) <> 0) or
+ (Land[ty, tx] = LAND_OBJECT)) then
+ begin
+ Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+{$IFDEF DOWNSCALE}
+ LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
+{$ELSE}
LandPixels[ty, tx]:= cExplosionBorderColor
+{$ENDIF}
+ end
end;
nx:= nx - dY;
ny:= ny + dX;
@@ -503,8 +620,12 @@
for x:= 0 to Pred(w) do
if PLongword(@(p^[x * 4]))^ <> 0 then
begin
- Land[cpY + y, cpX + x]:= COLOR_OBJECT;
+ Land[cpY + y, cpX + x]:= LAND_OBJECT;
+{$IFDEF DOWNSCALE}
+ LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= PLongword(@(p^[x * 4]))^
+{$ELSE}
LandPixels[cpY + y, cpX + x]:= PLongword(@(p^[x * 4]))^
+{$ENDIF}
end;
p:= @(p^[Image^.pitch]);
end;
@@ -523,7 +644,7 @@
function Despeckle(X, Y: LongInt): boolean;
var nx, ny, i, j, c: LongInt;
begin
-if (Land[Y, X] > 255) and (Land[Y, X] <> COLOR_INDESTRUCTIBLE) and (LandPixels[Y, X] = cExplosionBorderColor)then // check neighbours
+if (Land[Y, X] > 255) and ((Land[Y, X] and LAND_INDESTRUCTIBLE) = 0) and ((Land[Y, X] and LAND_DAMAGED) <> 0)then // check neighbours
begin
c:= 0;
for i:= -1 to 1 do
@@ -539,7 +660,11 @@
if c < 4 then // 0-3 neighbours
begin
- if Land[Y, X] = COLOR_LAND then LandPixels[Y, X]:= LandBackPixel(X, Y) else LandPixels[Y, X]:= 0;
+{$IFDEF DOWNSCALE}
+ if (Land[Y, X] and LAND_BASIC) <> 0 then LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y) else LandPixels[Y div 2, X div 2]:= 0;
+{$ELSE}
+ if (Land[Y, X] and LAND_BASIC) <> 0 then LandPixels[Y, X]:= LandBackPixel(X, Y) else LandPixels[Y, X]:= 0;
+{$ENDIF}
Land[Y, X]:= 0;
exit(true);
end;
@@ -584,8 +709,8 @@
end;
// Return true if outside of land or not the value tested, used right now for some X/Y movement that does not use normal hedgehog movement in GSHandlers.inc
-function CheckLandValue(X, Y: LongInt; Color: Word): boolean;
+function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
begin
- CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or (Land[Y, X] <> Color)
+ CheckLandValue:= ((X and LAND_WIDTH_MASK <> 0) or (Y and LAND_HEIGHT_MASK <> 0)) or ((Land[Y, X] and LandFlag) = 0)
end;
end.
--- a/hedgewars/uLandObjects.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uLandObjects.pas Fri Jun 18 14:45:05 2010 +0200
@@ -84,12 +84,18 @@
for y:= 0 to Pred(Image^.h) do
begin
for x:= 0 to Pred(Width) do
+ begin
+{$IFDEF DOWNSCALE}
+ if LandPixels[(cpY + y) div 2, (cpX + x) div 2] = 0 then
+ LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= p^[x];
+{$ELSE}
if LandPixels[cpY + y, cpX + x] = 0 then
- begin
LandPixels[cpY + y, cpX + x]:= p^[x];
- if (p^[x] and AMask) <> 0 then Land[cpY + y, cpX + x]:= COLOR_OBJECT;
- end;
- p:= @(p^[Image^.pitch shr 2]);
+{$ENDIF}
+ if ((Land[cpY + y, cpX + x] and $FF00) = 0) and ((p^[x] and AMask) <> 0) then
+ Land[cpY + y, cpX + x]:= LAND_OBJECT
+ end;
+ p:= @(p^[Image^.pitch shr 2])
end;
if SDL_MustLock(Image) then
@@ -232,7 +238,7 @@
bRes: boolean;
begin
with Obj do
- if CheckLand(inland, x, y, COLOR_LAND) then
+ if CheckLand(inland, x, y, LAND_BASIC) then
begin
bRes:= true;
i:= 1;
@@ -312,7 +318,7 @@
repeat
y:= 8;
repeat
- if CheckLand(r, x, y - 8, COLOR_LAND)
+ if CheckLand(r, x, y - 8, LAND_BASIC)
and not CheckIntersect(x, y, Width, Height) then
begin
ar[cnt].x:= x;
@@ -530,6 +536,8 @@
SDL_FreeSurface(ThemeObjects.objs[i].Surf);
if SprayObjects.objs[i].Surf <> nil then
SDL_FreeSurface(SprayObjects.objs[i].Surf);
+ ThemeObjects.objs[i].Surf:= nil;
+ SprayObjects.objs[i].Surf:= nil;
end;
end;
--- a/hedgewars/uLandTexture.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uLandTexture.pas Fri Jun 18 14:45:05 2010 +0200
@@ -31,8 +31,13 @@
const TEXSIZE = 256;
+{$IFDEF DOWNSCALE}
+ LANDTEXARW = (LAND_WIDTH div TEXSIZE) div 2;
+ LANDTEXARH = (LAND_HEIGHT div TEXSIZE) div 2;
+{$ELSE}
LANDTEXARW = LAND_WIDTH div TEXSIZE;
LANDTEXARH = LAND_HEIGHT div TEXSIZE;
+{$ENDIF}
var
LandTextures: array[0..LANDTEXARW - 1, 0..LANDTEXARH - 1] of
@@ -71,9 +76,15 @@
TryDo((Y >= 0) and (Y < LAND_HEIGHT), 'UpdateLandTexture: wrong Y parameter', true);
TryDo(Y + Height <= LAND_HEIGHT, 'UpdateLandTexture: wrong Height parameter', true);
+{$IFDEF DOWNSCALE}
+for ty:= (Y div TEXSIZE) div 2 to ((Y + Height - 1) div TEXSIZE) div 2 do
+ for tx:= (X div TEXSIZE) div 2 to ((X + Width - 1) div TEXSIZE) div 2 do
+ LandTextures[tx, ty].shouldUpdate:= true
+{$ELSE}
for ty:= Y div TEXSIZE to (Y + Height - 1) div TEXSIZE do
for tx:= X div TEXSIZE to (X + Width - 1) div TEXSIZE do
LandTextures[tx, ty].shouldUpdate:= true
+{$ENDIF}
end;
procedure RealLandTexUpdate;
@@ -108,7 +119,11 @@
for x:= 0 to LANDTEXARW -1 do
for y:= 0 to LANDTEXARH - 1 do
with LandTextures[x, y] do
+{$IFDEF DOWNSCALE}
+ DrawTexture(dX + x * TEXSIZE * 2, dY + y * TEXSIZE * 2, tex, 2.0)
+{$ELSE}
DrawTexture(dX + x * TEXSIZE, dY + y * TEXSIZE, tex)
+{$ENDIF}
end;
procedure FreeLand;
@@ -122,8 +137,9 @@
tex:= nil;
end;
-if LandBackSurface <> nil then
- SDL_FreeSurface(LandBackSurface);
+ if LandBackSurface <> nil then
+ SDL_FreeSurface(LandBackSurface);
+ LandBackSurface:= nil;
end;
end.
--- a/hedgewars/uMisc.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uMisc.pas Fri Jun 18 14:45:05 2010 +0200
@@ -506,13 +506,16 @@
procedure FreeTexture(tex: PTexture);
begin
-if tex <> nil then
+ if tex <> nil then
begin
- if tex^.NextTexture <> nil then tex^.NextTexture^.PrevTexture:= tex^.PrevTexture;
- if tex^.PrevTexture <> nil then tex^.PrevTexture^.NextTexture:= tex^.NextTexture
- else TextureList:= tex^.NextTexture;
- glDeleteTextures(1, @tex^.id);
- Dispose(tex)
+ if tex^.NextTexture <> nil then
+ tex^.NextTexture^.PrevTexture:= tex^.PrevTexture;
+ if tex^.PrevTexture <> nil then
+ tex^.PrevTexture^.NextTexture:= tex^.NextTexture
+ else
+ TextureList:= tex^.NextTexture;
+ glDeleteTextures(1, @tex^.id);
+ Dispose(tex);
end
end;
--- a/hedgewars/uStore.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uStore.pas Fri Jun 18 14:45:05 2010 +0200
@@ -51,7 +51,7 @@
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: LongInt);
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: LongInt);
procedure DrawSpriteClipped(Sprite: TSprite; X, Y, TopY, RightX, BottomY, LeftX: LongInt);
-procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
+procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat = 1.0);
procedure DrawTextureF(Texture: PTexture; Scale: GLfloat; X, Y, Frame, Dir, w, h: LongInt);
procedure DrawRotatedTextureF(Texture: PTexture; Scale, OffsetX, OffsetY: GLfloat; X, Y, Frame, Dir, w, h: LongInt; Angle: real);
procedure DrawRotated(Sprite: TSprite; X, Y, Dir: LongInt; Angle: real);
@@ -250,6 +250,7 @@
TryDo(flagsurf <> nil, 'Failed to load flag "' + Flag + '" as well as the default flag', true);
copyToXY(flagsurf, texsurf, 2, 2);
SDL_FreeSurface(flagsurf);
+ flagsurf:= nil;
// restore black border pixels inside the flag
PLongwordArray(texsurf^.pixels)^[32 * 2 + 2]:= cNearBlackColor;
@@ -259,7 +260,6 @@
FlagTex:= Surface2Tex(texsurf, false);
SDL_FreeSurface(texsurf);
- texsurf:= nil;
dec(drY, r.h + 2);
DrawHealthY:= drY;
@@ -274,25 +274,27 @@
texsurf:= LoadImage(Pathz[ptHats] + '/Reserved/' + Copy(Hat,9,Length(s)-8), ifNone)
else
texsurf:= LoadImage(Pathz[ptHats] + '/' + Hat, ifNone);
- if texsurf <> nil then
+ if texsurf <> nil then
begin
- HatTex:= Surface2Tex(texsurf, true);
- SDL_FreeSurface(texsurf)
- end
+ HatTex:= Surface2Tex(texsurf, true);
+ SDL_FreeSurface(texsurf)
+ end;
+ texsurf:= nil;
end
end;
end;
MissionIcons:= LoadImage(Pathz[ptGraphics] + '/missions', ifCritical);
iconsurf:= SDL_CreateRGBSurface(SDL_SWSURFACE, 28, 28, 32, RMask, GMask, BMask, AMask);
- if iconsurf <> nil then
+ if iconsurf <> nil then
begin
- r.x:= 0;
- r.y:= 0;
- r.w:= 28;
- r.h:= 28;
- DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
- ropeIconTex:= Surface2Tex(iconsurf, false);
- SDL_FreeSurface(iconsurf)
+ r.x:= 0;
+ r.y:= 0;
+ r.w:= 28;
+ r.h:= 28;
+ DrawRoundRect(@r, cWhiteColor, cNearBlackColor, iconsurf, true);
+ ropeIconTex:= Surface2Tex(iconsurf, false);
+ SDL_FreeSurface(iconsurf);
+ iconsurf:= nil;
end;
end;
@@ -524,10 +526,11 @@
glDisableClientState(GL_VERTEX_ARRAY)
end;
-procedure DrawTexture(X, Y: LongInt; Texture: PTexture);
+procedure DrawTexture(X, Y: LongInt; Texture: PTexture; Scale: GLfloat);
begin
glPushMatrix;
glTranslatef(X, Y, 0);
+glScalef(Scale, Scale, 1);
glBindTexture(GL_TEXTURE_2D, Texture^.id);
@@ -815,8 +818,10 @@
for ii:= Low(TSprite) to High(TSprite) do
begin
FreeTexture(SpritesData[ii].Texture);
+ SpritesData[ii].Texture:= nil;
if SpritesData[ii].Surface <> nil then
- SDL_FreeSurface(SpritesData[ii].Surface)
+ SDL_FreeSurface(SpritesData[ii].Surface);
+ SpritesData[ii].Surface:= nil;
end;
SDL_FreeSurface(MissionIcons);
FreeTexture(ropeIconTex);
--- a/hedgewars/uVisualGears.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uVisualGears.pas Fri Jun 18 14:45:05 2010 +0200
@@ -327,14 +327,15 @@
procedure DeleteVisualGear(Gear: PVisualGear);
begin
-if Gear^.Tex <> nil then
- FreeTexture(Gear^.Tex);
+ if Gear^.Tex <> nil then
+ FreeTexture(Gear^.Tex);
+ Gear^.Tex:= nil;
-if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
-if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear
- else VisualGearsList:= Gear^.NextGear;
+ if Gear^.NextGear <> nil then Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
+ if Gear^.PrevGear <> nil then Gear^.PrevGear^.NextGear:= Gear^.NextGear
+ else VisualGearsList:= Gear^.NextGear;
-Dispose(Gear)
+ Dispose(Gear);
end;
procedure ProcessVisualGears(Steps: Longword);
--- a/hedgewars/uWorld.pas Thu Jun 17 16:28:42 2010 +0200
+++ b/hedgewars/uWorld.pas Fri Jun 18 14:45:05 2010 +0200
@@ -872,7 +872,10 @@
if t < 10 then s:= '0' + s;
s:= inttostr(i div 60) + ':' + s;
- if timeTexture <> nil then FreeTexture(timeTexture);
+ if timeTexture <> nil then
+ FreeTexture(timeTexture);
+ timeTexture:= nil;
+
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
tmpSurface:= doSurfaceConversion(tmpSurface);
timeTexture:= Surface2Tex(tmpSurface, false);
@@ -890,7 +893,9 @@
Frames:= 0;
CountTicks:= 0;
s:= inttostr(FPS) + ' fps';
- if fpsTexture <> nil then FreeTexture(fpsTexture);
+ if fpsTexture <> nil then
+ FreeTexture(fpsTexture);
+ fpsTexture:= nil;
tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
tmpSurface:= doSurfaceConversion(tmpSurface);
fpsTexture:= Surface2Tex(tmpSurface, false);
@@ -981,14 +986,16 @@
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
begin
//if Group in [capgrpGameState] then WriteLnToConsole(s);
-if Captions[Group].Tex <> nil then FreeTexture(Captions[Group].Tex);
-
-Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
+ if Captions[Group].Tex <> nil then
+ FreeTexture(Captions[Group].Tex);
+ Captions[Group].Tex:= nil;
-case Group of
- capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
+ Captions[Group].Tex:= RenderStringTex(s, Color, fntBig);
+
+ case Group of
+ capgrpGameState: Captions[Group].EndTime:= RealTicks + 2200
else
- Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
+ Captions[Group].EndTime:= RealTicks + 1400 + LongWord(Captions[Group].Tex^.w) * 3;
end;
end;
@@ -1096,7 +1103,9 @@
if time = 0 then time:= 5000;
missionTimer:= time;
-if missionTex <> nil then FreeTexture(missionTex);
+if missionTex <> nil then
+ FreeTexture(missionTex);
+missionTex:= nil;
if icon > -1 then
begin
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/CMakeLists.txt Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,41 @@
+find_package(OpenAL REQUIRED)
+find_package(OggVorbis REQUIRED)
+include_directories(${OPENAL_INCLUDE_DIR})
+include_directories(${OGGVORBIS_INCLUDE_DIRS})
+
+#set destination directory for library
+set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
+
+#list of source files for libraries
+set(openal_src
+ openalbridge.c loaders.c wrappers.c errlib.c
+)
+
+#build a static library for human systems
+set (build_type STATIC)
+
+#visualstudio and windows in general don't like static linking, so we're building the library in shared mode
+if(WIN32)
+#workaround for visualstudio (wants headers in the source list)
+ set(openal_src
+ openalbridge.h openalbridge_t.h loaders.h wrappers.h globals.h oggvorbis.h errlib.h ${openal_src}
+ )
+#deps for the shared library
+ link_libraries(${VORBISFILE_LIBRARY})
+ link_libraries(${VORBIS_LIBRARY})
+ link_libraries(${OGG_LIBRARY})
+ link_libraries(${OPENAL_LIBRARY})
+#build a shared library
+ set (build_type SHARED)
+endif()
+
+#compiles and links actual library
+add_library (openalbridge ${build_type} ${openal_src})
+
+if(WIN32)
+if(MSVC)
+ SET_TARGET_PROPERTIES(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
+endif(MSVC)
+#install it in the executable directory
+ install(TARGETS openalbridge DESTINATION bin)
+endif(WIN32)
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/commands.c Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,224 @@
+/*
+ * commands.c
+ * Hedgewars
+ *
+ * Created by Vittorio on 13/06/10.
+ * Copyright 2010 __MyCompanyName__. All rights reserved.
+ *
+ */
+
+#include "commands.h"
+#include "wrappers.h"
+
+ALfloat old_gain;
+extern ALuint *Sources;
+extern ALuint cache_size, cache_index, sources_number;
+extern ALboolean instances_number;
+extern al_sound_t *the_sounds;
+
+void openal_pausesound (uint32_t index) {
+ if (openal_ready() == AL_TRUE && index < cache_size)
+ alSourcePause(Sources[the_sounds[index].source_index]);
+}
+
+
+void openal_stopsound (uint32_t index) {
+ if (openal_ready() == AL_TRUE && index < cache_size)
+ alSourceStop(Sources[the_sounds[index].source_index]);
+}
+
+
+void openal_playsound (unsigned int index) {
+ ALboolean needsSource = AL_TRUE;
+ ALfloat SourcePosition[] = { 0.0, 0.0, 0.0 };
+ ALfloat SourceVelocity[] = { 0.0, 0.0, 0.0 };
+ ALint state;
+ int i, j;
+
+ if (openal_ready() == AL_TRUE && index < cache_size) {
+ // check if sound has already a source
+ if (the_sounds[index].source_index != -1) {
+ // it has a source, check it's not playing
+ alGetSourcei(Sources[the_sounds[index].source_index], AL_SOURCE_STATE, &state);
+ if (state != AL_PLAYING && state != AL_PAUSED) {
+ // it is not being played, so we can use it safely
+ needsSource = AL_FALSE;
+ }
+ // else it is being played, so we have to allocate a new source for this buffer
+ }
+
+ if (needsSource) {
+#ifdef DEBUG
+ fprintf(stderr,"(Bridge Debug) - looking for a source for sound %d\n", index);
+#endif
+ for (i = 0; i < sources_number; i++) {
+ // let's iterate on Sources until we find a source that is not playing
+ alGetSourcei(Sources[i], AL_SOURCE_STATE, &state);
+ if (state != AL_PLAYING && state != AL_PAUSED) {
+ // let's iterate on the_sounds until we find the sound using that source
+ for (j = 0; j < cache_size; j++) {
+ if (the_sounds[j].source_index == i) {
+ the_sounds[j].source_index = -1;
+ break;
+ }
+ }
+ // here we know that no-one is using that source so we can use it
+ break;
+ }
+ }
+
+ if (i == sources_number) {
+ // this means all sources are busy
+ }
+
+ // set source properties that it will use when it's in playback
+ alSourcei (Sources[i], AL_BUFFER, the_sounds[index].buffer);
+ alSourcef (Sources[i], AL_PITCH, 1.0f);
+ alSourcef (Sources[i], AL_GAIN, 1.0f);
+ alSourcefv(Sources[i], AL_POSITION, SourcePosition);
+ alSourcefv(Sources[i], AL_VELOCITY, SourceVelocity);
+ alSourcei (Sources[i], AL_LOOPING, 0);
+
+ if (AL_NO_ERROR != alGetError()) {
+ fprintf(stderr,"(Bridge ERROR) - failed to set Source properties\n");
+ return;
+ }
+ the_sounds[index].source_index = i;
+ }
+
+ alSourcePlay(Sources[the_sounds[index].source_index]);
+
+ if (AL_NO_ERROR != alGetError()) {
+ fprintf(stderr,"(Bridge Warning) - failed to play sound %d\n", index);
+ return;
+ }
+
+ the_sounds[index].stats++;
+ }
+}
+
+void openal_toggleloop (uint32_t index) {
+ ALint loop;
+
+ if (openal_ready() == AL_TRUE && index < cache_size) {
+ alGetSourcei (Sources[the_sounds[index].source_index], AL_LOOPING, &loop);
+ alSourcei (Sources[the_sounds[index].source_index], AL_LOOPING, !((uint8_t) loop) & 0x00000001);
+ }
+}
+
+
+void openal_setvolume (uint32_t index, float gain) {
+ if (openal_ready() == AL_TRUE && index < cache_size)
+ alSourcef (Sources[the_sounds[index].source_index], AL_GAIN, gain);
+}
+
+
+void openal_setglobalvolume (float gain) {
+ if (openal_ready() == AL_TRUE)
+ alListenerf (AL_GAIN, gain);
+}
+
+void openal_togglemute () {
+ ALfloat gain;
+
+ if (openal_ready() == AL_TRUE) {
+ alGetListenerf (AL_GAIN, &gain);
+ if (gain > 0) {
+ old_gain = gain;
+ gain = 0;
+ } else
+ gain = old_gain;
+
+ alListenerf (AL_GAIN, gain);
+ }
+}
+
+// Fade in or out by calling a helper thread
+void openal_fade (uint32_t index, uint16_t quantity, al_fade_t direction) {
+#ifndef _WIN32
+ pthread_t thread;
+#else
+ HANDLE Thread;
+#endif
+ fade_t *fade;
+
+ if (openal_ready() == AL_TRUE && index < cache_size) {
+ fade = (fade_t*) Malloc(sizeof(fade_t));
+ fade->index = index;
+ fade->quantity = quantity;
+ fade->type = direction;
+
+#ifndef _WIN32
+ pthread_create(&thread, NULL, (void *)helper_fade, (void *)fade);
+ pthread_detach(thread);
+#else
+ Thread = (HANDLE) _beginthread((void *)helper_fade, 0, (void *)fade);
+#endif
+ }
+}
+
+void openal_setposition (uint32_t index, float x, float y, float z) {
+ if (openal_ready() == AL_TRUE && index < cache_size)
+ alSource3f(Sources[the_sounds[index].source_index], AL_POSITION, x, y, z);;
+}
+
+void helper_fade(void *tmp) {
+ ALfloat gain;
+ ALfloat target_gain;
+ fade_t *fade;
+ uint32_t index;
+ uint16_t quantity;
+ al_fade_t type;
+
+ fade = tmp;
+ index = fade->index;
+ quantity = fade->quantity;
+ type = fade->type;
+ free (fade);
+
+ if (type == AL_FADE_IN) {
+#ifdef DEBUG
+ fprintf(stderr,"(Bridge Info) - Fade-in in progress [index %d quantity %d]", index, quantity);
+#endif
+
+ // save the volume desired after the fade
+ alGetSourcef(Sources[the_sounds[index].source_index], AL_GAIN, &target_gain);
+ if (target_gain > 1.0f || target_gain <= 0.0f)
+ target_gain = 1.0f;
+
+ for (gain = 0.0f ; gain <= target_gain; gain += (float) quantity/10000) {
+#ifdef TRACE
+ fprintf(stderr,"(Bridge Debug) - Fade-in set gain to %f\n", gain);
+#endif
+ alSourcef(Sources[the_sounds[index].source_index], AL_GAIN, gain);
+ usleep(10000);
+ }
+ } else {
+ alGetSourcef(Sources[the_sounds[index].source_index], AL_GAIN, &target_gain);
+
+ for (gain = target_gain; gain >= 0.00f; gain -= (float) quantity/10000) {
+#ifdef TRACE
+ fprintf(stderr,"(Bridge Debug) - Fade-out set gain to %f\n", gain);
+#endif
+ alSourcef(Sources[the_sounds[index].source_index], AL_GAIN, gain);
+ usleep(10000);
+ }
+
+ if (AL_NO_ERROR != alGetError())
+ fprintf(stderr,"(Bridge Warning) - Failed to set fade-out effect\n");
+
+ // stop that sound and reset its volume
+ alSourceStop (Sources[the_sounds[index].source_index]);
+ alSourcef (Sources[the_sounds[index].source_index], AL_GAIN, target_gain);
+ }
+
+ if (AL_NO_ERROR != alGetError())
+ fprintf(stderr,"(Bridge Warning) - Failed to set fade effect\n");
+
+#ifndef _WIN32
+ pthread_exit(NULL);
+#else
+ _endthread();
+#endif
+}
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/commands.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,55 @@
+/*
+ * commands.h
+ * Hedgewars
+ *
+ * Created by Vittorio on 13/06/10.
+ * Copyright 2010 __MyCompanyName__. All rights reserved.
+ *
+ */
+
+#ifndef _OALB_COMMANDS_H
+#define _OALB_COMMANDS_H
+
+#include "openalbridge_t.h"
+#include "openalbridge.h"
+
+
+#define openal_fadein(x,y) openal_fade(x,y,AL_FADE_IN)
+#define openal_fadeout(x,y) openal_fade(x,y,AL_FADE_OUT)
+#define openal_playsound_loop(x,y) openal_playsound(x) \
+ if (y != 0) \
+ openal_toggleloop(x);
+#ifdef __CPLUSPLUS
+extern "C" {
+#endif
+
+ // play, pause, stop a single sound source
+ void openal_pausesound (unsigned int index);
+ void openal_stopsound (unsigned int index);
+
+ // play a sound and set whether it should loop or not (0/1)
+ void openal_playsound (unsigned int index);
+
+ void openal_freesound (unsigned int index);
+
+ // set or unset the looping property for a sound source
+ void openal_toggleloop (unsigned int index);
+
+ // set position and volume of a sound source
+ void openal_setposition (unsigned int index, float x, float y, float z);
+ void openal_setvolume (unsigned int index, float gain);
+
+ // set volume for all sounds (gain interval is [0-1])
+ void openal_setglobalvolume (float gain);
+
+ // mute or unmute all sounds
+ void openal_togglemute (void);
+
+ // fade effect,
+ void openal_fade (unsigned int index, unsigned short int quantity, al_fade_t direction);
+
+#ifdef __CPLUSPLUS
+}
+#endif
+
+#endif /*_OALB_COMMANDS_H*/
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/globals.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,94 @@
+/*
+ * OpenAL Bridge - a simple portable library for OpenAL interface
+ * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef _OALB_GLOBALS_H
+#define _OALB_GLOBALS_H
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "al.h"
+
+#ifndef _WIN32
+#include <pthread.h>
+#include <syslog.h>
+#else
+#include <process.h>
+#endif
+
+
+// 1.0 02/03/10 - Defines cross-platform sleep, usleep, etc. [Wu Yongwei]
+#ifndef _SLEEP_H
+#define _SLEEP_H
+#ifdef _WIN32
+# if defined(_NEED_SLEEP_ONLY) && (defined(_MSC_VER) || defined(__MINGW32__))
+# include <stdlib.h>
+# define sleep(t) _sleep((t) * 1000)
+# else
+# define WIN32_LEAN_AND_MEAN
+# include <windows.h>
+# define sleep(t) Sleep((t) * 1000)
+# endif
+# ifndef _NEED_SLEEP_ONLY
+# define msleep(t) Sleep(t)
+# define usleep(t) Sleep((t) / 1000)
+# endif
+#else
+# include <unistd.h>
+# ifndef _NEED_SLEEP_ONLY
+# define msleep(t) usleep((t) * 1000)
+# endif
+#endif
+#endif // _SLEEP_H
+
+
+// check compiler requirements
+#if !defined(__BIG_ENDIAN__) && !defined(__LITTLE_ENDIAN__)
+#warning __BIG_ENDIAN__ or __LITTLE_ENDIAN__ not found, going to set __LITTLE_ENDIAN__ as default
+#define __LITTLE_ENDIAN__ 1
+#endif
+
+/* use byteswap macros from the host system, hopefully optimized ones ;-)
+ * or define our own version, simple, stupid, straight-forward... */
+#ifdef HAVE_BYTESWAP_H
+#include <byteswap.h>
+#else
+#define bswap_16(x) (((x & 0xFF00) >> 8) | ((x & 0x00FF) << 8))
+#define bswap_32(x) (((x & 0xFF000000) >> 24) | (((x) & 0x00FF0000) >> 8) | \
+ ((x & 0x0000FF00) << 8) | (((x) & 0x000000FF) << 24) )
+#endif /* HAVE_BYTESWAP_H */
+
+/* swap numbers accordingly to architecture automatically */
+#ifdef __LITTLE_ENDIAN__
+#define ENDIAN_LITTLE_32(x) x
+#define ENDIAN_BIG_32(x) bswap_32(x)
+#define ENDIAN_LITTLE_16(x) x
+#define ENDIAN_BIG_16(x) bswap_16(x)
+#elif __BIG_ENDIAN__
+#define ENDIAN_LITTLE_32(x) bswap_32(x)
+#define ENDIAN_BIG_32(x) x
+#define ENDIAN_LITTLE_16(x) bswap_16(x)
+#define ENDIAN_BIG_16(x) x
+#endif
+
+/* file format defines */
+#define OGG_FILE_FORMAT 0x4F676753
+#define WAV_FILE_FORMAT 0x52494646
+#define WAV_HEADER_SUBCHUNK2ID 0x64617461
+
+
+#endif /*_OALB_GLOBALS_H*/
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/loaders.c Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,238 @@
+/*
+* OpenAL Bridge - a simple portable library for OpenAL interface
+* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU Lesser General Public License as published by
+* the Free Software Foundation; version 2 of the License
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+*/
+
+#include "loaders.h"
+#include "wrappers.h"
+#include "vorbis/vorbisfile.h"
+#include "openalbridge_t.h"
+
+
+int load_wavpcm (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq) {
+ WAV_header_t WAVHeader;
+ FILE *wavfile;
+ int32_t t;
+ uint32_t n = 0;
+ uint8_t sub0, sub1, sub2, sub3;
+
+ wavfile = Fopen(filename, "rb");
+
+ fread(&WAVHeader.ChunkID, sizeof(uint32_t), 1, wavfile); /*RIFF*/
+ fread(&WAVHeader.ChunkSize, sizeof(uint32_t), 1, wavfile);
+ fread(&WAVHeader.Format, sizeof(uint32_t), 1, wavfile); /*WAVE*/
+
+#ifdef DEBUG
+ fprintf(stderr, "ChunkID: %X\n", ENDIAN_BIG_32(WAVHeader.ChunkID));
+ fprintf(stderr, "ChunkSize: %d\n", ENDIAN_LITTLE_32(WAVHeader.ChunkSize));
+ fprintf(stderr, "Format: %X\n", ENDIAN_BIG_32(WAVHeader.Format));
+#endif
+
+ fread(&WAVHeader.Subchunk1ID, sizeof(uint32_t), 1, wavfile); /*fmt */
+ fread(&WAVHeader.Subchunk1Size, sizeof(uint32_t), 1, wavfile);
+ fread(&WAVHeader.AudioFormat, sizeof(uint16_t), 1, wavfile);
+ fread(&WAVHeader.NumChannels, sizeof(uint16_t), 1, wavfile);
+ fread(&WAVHeader.SampleRate, sizeof(uint32_t), 1, wavfile);
+ fread(&WAVHeader.ByteRate, sizeof(uint32_t), 1, wavfile);
+ fread(&WAVHeader.BlockAlign, sizeof(uint16_t), 1, wavfile);
+ fread(&WAVHeader.BitsPerSample, sizeof(uint16_t), 1, wavfile);
+
+#ifdef DEBUG
+ fprintf(stderr, "Subchunk1ID: %X\n", ENDIAN_BIG_32(WAVHeader.Subchunk1ID));
+ fprintf(stderr, "Subchunk1Size: %d\n", ENDIAN_LITTLE_32(WAVHeader.Subchunk1Size));
+ fprintf(stderr, "AudioFormat: %d\n", ENDIAN_LITTLE_16(WAVHeader.AudioFormat));
+ fprintf(stderr, "NumChannels: %d\n", ENDIAN_LITTLE_16(WAVHeader.NumChannels));
+ fprintf(stderr, "SampleRate: %d\n", ENDIAN_LITTLE_32(WAVHeader.SampleRate));
+ fprintf(stderr, "ByteRate: %d\n", ENDIAN_LITTLE_32(WAVHeader.ByteRate));
+ fprintf(stderr, "BlockAlign: %d\n", ENDIAN_LITTLE_16(WAVHeader.BlockAlign));
+ fprintf(stderr, "BitsPerSample: %d\n", ENDIAN_LITTLE_16(WAVHeader.BitsPerSample));
+#endif
+
+ /*remove useless header chunks by looking for the WAV_HEADER_SUBCHUNK2ID integer */
+ do {
+ t = fread(&sub0, sizeof(uint8_t), 1, wavfile);
+ if(sub0 == 0x64) {
+ t = fread(&sub1, sizeof(uint8_t), 1, wavfile);
+ if(sub1 == 0x61) {
+ t = fread(&sub2, sizeof(uint8_t), 1, wavfile);
+ if(sub2 == 0x74) {
+ t = fread(&sub3, sizeof(uint8_t), 1, wavfile);
+ if(sub3 == 0x61) {
+ WAVHeader.Subchunk2ID = WAV_HEADER_SUBCHUNK2ID;
+ break;
+ }
+ }
+ }
+ }
+
+ if (t <= 0) {
+ // eof
+ fprintf(stderr,"(Bridge Error) - wrong WAV header\n");
+ return -1;
+ }
+ } while (1);
+
+ fread(&WAVHeader.Subchunk2Size, sizeof(uint32_t), 1, wavfile);
+
+#ifdef DEBUG
+ fprintf(stderr, "Subchunk2ID: %X\n", ENDIAN_LITTLE_32(WAVHeader.Subchunk2ID));
+ fprintf(stderr, "Subchunk2Size: %d\n", ENDIAN_LITTLE_32(WAVHeader.Subchunk2Size));
+#endif
+
+ *data = (char*) Malloc (sizeof(char) * ENDIAN_LITTLE_32(WAVHeader.Subchunk2Size));
+
+ /*read the actual sound data*/
+ do {
+ n += fread(&((*data)[n]), sizeof(uint8_t), 4, wavfile);
+ } while (n < ENDIAN_LITTLE_32(WAVHeader.Subchunk2Size));
+
+ fclose(wavfile);
+
+#ifdef DEBUG
+ fprintf(stderr,"(Bridge Info) - WAV data loaded\n");
+#endif
+
+ /*set parameters for OpenAL*/
+ /*Valid formats are AL_FORMAT_MONO8, AL_FORMAT_MONO16, AL_FORMAT_STEREO8, and AL_FORMAT_STEREO16*/
+ if (ENDIAN_LITTLE_16(WAVHeader.NumChannels) == 1) {
+ if (ENDIAN_LITTLE_16(WAVHeader.BitsPerSample) == 8)
+ *format = AL_FORMAT_MONO8;
+ else {
+ if (ENDIAN_LITTLE_16(WAVHeader.BitsPerSample) == 16)
+ *format = AL_FORMAT_MONO16;
+ else {
+ fprintf(stderr,"(Bridge Error) - wrong WAV header [bitsample value]\n");
+ return -2;
+ }
+ }
+ } else {
+ if (ENDIAN_LITTLE_16(WAVHeader.NumChannels) == 2) {
+ if (ENDIAN_LITTLE_16(WAVHeader.BitsPerSample) == 8)
+ *format = AL_FORMAT_STEREO8;
+ else {
+ if (ENDIAN_LITTLE_16(WAVHeader.BitsPerSample) == 16)
+ *format = AL_FORMAT_STEREO16;
+ else {
+ fprintf(stderr,"(Bridge Error) - wrong WAV header [bitsample value]\n");
+ return -2;
+ }
+ }
+ } else {
+ fprintf(stderr,"(Bridge Error) - wrong WAV header [format value]\n");
+ return -2;
+ }
+ }
+
+ *bitsize = ENDIAN_LITTLE_32(WAVHeader.Subchunk2Size);
+ *freq = ENDIAN_LITTLE_32(WAVHeader.SampleRate);
+ return 0;
+}
+
+
+int load_oggvorbis (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq) {
+ /*implementation inspired from http://www.devmaster.net/forums/showthread.php?t=1153 */
+
+ /*ogg handle*/
+ FILE *oggFile;
+ /*stream handle*/
+ OggVorbis_File oggStream;
+ /*some formatting data*/
+ vorbis_info *vorbisInfo;
+ /*length of the decoded data*/
+ int64_t pcm_length;
+ /*other vars*/
+ int section, result, size, endianness;
+#ifdef DEBUG
+ int i;
+ /*other less useful data*/
+ vorbis_comment *vorbisComment;
+#endif
+
+ oggFile = Fopen(filename, "rb");
+ result = ov_open_callbacks(oggFile, &oggStream, NULL, 0, OV_CALLBACKS_DEFAULT);
+ if (result < 0) {
+ fprintf(stderr,"(Bridge Error) - ov_open_callbacks() failed with %X\n", result);
+ ov_clear(&oggStream);
+ return -1;
+ }
+
+ /*load OGG header and determine the decoded data size*/
+ vorbisInfo = ov_info(&oggStream, -1);
+ pcm_length = ov_pcm_total(&oggStream, -1) << vorbisInfo->channels;
+
+#ifdef DEBUG
+ vorbisComment = ov_comment(&oggStream, -1);
+ fprintf(stderr, "Version: %d\n", vorbisInfo->version);
+ fprintf(stderr, "Channels: %d\n", vorbisInfo->channels);
+ fprintf(stderr, "Rate (Hz): %ld\n", vorbisInfo->rate);
+ fprintf(stderr, "Bitrate Upper: %ld\n", vorbisInfo->bitrate_upper);
+ fprintf(stderr, "Bitrate Nominal: %ld\n", vorbisInfo->bitrate_nominal);
+ fprintf(stderr, "Bitrate Lower: %ld\n", vorbisInfo->bitrate_lower);
+ fprintf(stderr, "Bitrate Windows: %ld\n", vorbisInfo->bitrate_window);
+ fprintf(stderr, "Vendor: %s\n", vorbisComment->vendor);
+ fprintf(stderr, "PCM data size: %lld\n", pcm_length);
+ fprintf(stderr, "# comment: %d\n", vorbisComment->comments);
+ for (i = 0; i < vorbisComment->comments; i++)
+ fprintf(stderr, "\tComment %d: %s\n", i, vorbisComment->user_comments[i]);
+#endif
+
+ /*allocates enough room for the decoded data*/
+ *data = (char*) Malloc (sizeof(char) * pcm_length);
+
+ /*there *should* not be ogg at 8 bits*/
+ if (vorbisInfo->channels == 1)
+ *format = AL_FORMAT_MONO16;
+ else {
+ if (vorbisInfo->channels == 2)
+ *format = AL_FORMAT_STEREO16;
+ else {
+ fprintf(stderr,"(Bridge Error) - wrong OGG header [channel %d]\n", vorbisInfo->channels);
+ ov_clear(&oggStream);
+ return -2;
+ }
+ }
+
+ size = 0;
+#ifdef __LITTLE_ENDIAN__
+ endianness = 0;
+#elif __BIG_ENDIAN__
+ endianness = 1;
+#endif
+ while (size < pcm_length) {
+ /*ov_read decodes the ogg stream and storse the pcm in data*/
+ result = ov_read (&oggStream, *data + size, pcm_length - size, endianness, 2, 1, §ion);
+ if (result > 0) {
+ size += result;
+ } else {
+ if (result == 0)
+ break;
+ else {
+ fprintf(stderr,"(Bridge Error) - End of file from OGG stream\n");
+ ov_clear(&oggStream);
+ return -3;
+ }
+ }
+ }
+
+ /*set the last fields*/
+ *bitsize = size;
+ *freq = vorbisInfo->rate;
+
+ /*cleaning time (ov_clear also closes file handler)*/
+ ov_clear(&oggStream);
+
+ return 0;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/loaders.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,27 @@
+/*
+ * OpenAL Bridge - a simple portable library for OpenAL interface
+ * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include "globals.h"
+
+#ifndef _OALB_LOADERS_H
+#define _OALB_LOADERS_H
+
+int load_wavpcm (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq);
+int load_oggvorbis (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq);
+
+#endif /*_OALB_LOADERS_H*/
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/openalbridge.c Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,265 @@
+/*
+* OpenAL Bridge - a simple portable library for OpenAL interface
+* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU Lesser General Public License as published by
+* the Free Software Foundation; version 2 of the License
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+*/
+
+#include "openalbridge.h"
+#include "globals.h"
+#include "al.h"
+#include "alc.h"
+#include "wrappers.h"
+#include "loaders.h"
+#include "string.h"
+
+// Sources are points emitting sound, their number is limited, but a single source can play many buffers
+// Buffers hold sound data and are unlimited
+ALuint *Sources;
+ALuint cache_size, cache_index, sources_number;
+ALboolean instances_number;
+al_sound_t *the_sounds;
+ALint cache_pointer;
+
+// Initialize an OpenAL contex and allocate memory space for data and buffers
+// It can be called twice to increase the cache size
+int openal_init (int memorysize) {
+ ALCcontext *context;
+ ALCdevice *device;
+ int i;
+
+ // reuse old context and resize the existing
+ if (openal_ready() == AL_TRUE) {
+ cache_size += memorysize;
+ fprintf(stderr,"(Bridge Info) - already initialized, resizing cache to %d\n", cache_size);
+ the_sounds = (al_sound_t *)Realloc (the_sounds, sizeof(al_sound_t) * cache_size);
+ for (i = cache_size - memorysize; i < cache_size; i++) {
+ the_sounds[i].filename = NULL;
+ the_sounds[i].buffer = -1;
+ the_sounds[i].source_index = -1;
+ the_sounds[i].stats = 0;
+ }
+ instances_number++;
+ return AL_TRUE;
+ }
+
+ cache_pointer = 0;
+ instances_number++;
+
+ // set the memory dimentsion and the increment width when reallocating
+ if (memorysize <= 0)
+ cache_size = 50;
+ else
+ cache_size = memorysize;
+
+ // open hardware device if present
+ device = alcOpenDevice(NULL);
+ sources_number = 16;
+ if (device == NULL) {
+ fprintf(stderr,"(Bridge Warning) - failed to open sound device, using software renderer\n");
+ device = alcOpenDevice("Generic Software");
+ sources_number = 32;
+ if (device == NULL) {
+ fprintf(stderr,"(Bridge ERROR) - failed to start software renderer, sound will be disabled\n");
+ return -1;
+ }
+ }
+
+ fprintf(stderr,"(Bridge Info) - output device: %s\n", alcGetString(device, ALC_DEVICE_SPECIFIER));
+
+ context = alcCreateContext(device, NULL);
+ alcMakeContextCurrent(context);
+ alcProcessContext(context);
+
+ if (AL_NO_ERROR != alGetError()) {
+ fprintf(stderr,"(Bridge ERROR) - Failed to create a new contex\n");
+ alcMakeContextCurrent(NULL);
+ alcDestroyContext(context);
+ alcCloseDevice(device);
+ return -2;
+ }
+
+ Sources = (ALuint *)Malloc (sizeof(ALuint) * sources_number);
+ alGenSources(sources_number, Sources);
+
+ // set the listener gain, position (on xyz axes), velocity (one value for each axe) and orientation
+ // Position, Velocity and Orientation of the listener
+ ALfloat ListenerPos[] = {0.0, 0.0, 0.0};
+ ALfloat ListenerVel[] = {0.0, 0.0, 0.0};
+ ALfloat ListenerOri[] = {0.0, 0.0, -1.0, 0.0, 1.0, 0.0};
+
+ alListenerf (AL_GAIN, 1.0f );
+ alListenerfv(AL_POSITION, ListenerPos);
+ alListenerfv(AL_VELOCITY, ListenerVel);
+ alListenerfv(AL_ORIENTATION, ListenerOri);
+
+ if (AL_NO_ERROR != alGetError()) {
+ fprintf(stderr,"(Bridge ERROR) - Failed to set Listener properties\n");
+ return -3;
+ }
+
+ the_sounds = (al_sound_t *)Malloc (sizeof(al_sound_t) * cache_size);
+ for (i = 0; i < cache_size; i++) {
+ the_sounds[i].filename = NULL;
+ the_sounds[i].buffer = -1;
+ the_sounds[i].source_index = -1;
+ the_sounds[i].stats = 0;
+ }
+
+ alGetError();
+ return AL_TRUE;
+}
+
+
+// Stop all sounds, deallocate all memory and close OpenAL context
+void openal_close (void) {
+ ALCcontext *context;
+ ALCdevice *device;
+ int i;
+
+ if (instances_number == 0) {
+ fprintf(stderr,"(Bridge Warning) - OpenAL not initialized\n");
+ return;
+ }
+
+ instances_number--;
+ if (instances_number > 0) {
+ return;
+ }
+
+ //TODO: free other stuff also
+ for (i = 0; i < cache_size; i++)
+ alDeleteBuffers (1, &the_sounds[i].buffer);
+ free(the_sounds);
+
+ alSourceStopv (sources_number, Sources);
+ alDeleteSources (sources_number, Sources);
+
+ free(Sources);
+
+ context = alcGetCurrentContext();
+ device = alcGetContextsDevice(context);
+
+ alcMakeContextCurrent(NULL);
+ alcDestroyContext(context);
+ alcCloseDevice(device);
+
+ fprintf(stderr,"(Bridge Info) - closed\n");
+
+ return;
+}
+
+
+ALboolean openal_ready (void) {
+ if (instances_number >= 1)
+ return AL_TRUE;
+ else
+ return AL_FALSE;
+}
+
+
+// Open a file, load into memory and allocate the Source buffer for playing
+int openal_loadfile (const char *filename){
+ ALenum format, error;
+ ALsizei bitsize, freq;
+ uint32_t fileformat;
+ al_sound_t soundData;
+ int len, i;
+ char *data;
+ FILE *fp;
+
+ if (openal_ready() == AL_FALSE) {
+ fprintf(stderr,"(Bridge Warning) - not initialized\n");
+ return -1;
+ }
+
+ // if this sound is already loaded return the index from the_sounds
+ len = strlen(filename);
+ for (i = 0; i < cache_size; i++) {
+ if (the_sounds[i].filename != NULL && strncmp(the_sounds[i].filename, filename, len) == 0) {
+#ifdef DEBUG
+ fprintf(stderr,"(Bridge Debug) - sound %d is already loaded\n", i);
+#endif
+ return i;
+ }
+ }
+
+ if (cache_pointer >= cache_size) {
+ fprintf(stderr,"(Bridge ERROR) - Cache size limit reached; consider allocating more space\n", filename);
+ return -2;
+ }
+
+ // detect the file format, as written in the first 4 bytes of the header
+ fp = Fopen (filename, "rb");
+
+ if (fp == NULL) {
+ fprintf(stderr,"(Bridge ERROR) - File %s not loaded\n", filename);
+ return -3;
+ }
+
+ error = fread (&fileformat, sizeof(uint32_t), 1, fp);
+ fclose (fp);
+
+ if (error < 0) {
+ fprintf(stderr,"(Bridge ERROR) - File %s is too short\n", filename);
+ return -4;
+ }
+
+ switch (ENDIAN_BIG_32(fileformat)) {
+ case OGG_FILE_FORMAT:
+ error = load_oggvorbis (filename, &format, &data, &bitsize, &freq);
+ break;
+ case WAV_FILE_FORMAT:
+ error = load_wavpcm (filename, &format, &data, &bitsize, &freq);
+ break;
+ default:
+ fprintf(stderr,"(Bridge ERROR) - File format (%08X) not supported\n", ENDIAN_BIG_32(fileformat));
+ return -5;
+ break;
+ }
+
+ if (error != 0) {
+ fprintf(stderr,"(Bridge ERROR) - error loading file %s\n", filename);
+ free(data);
+ return -6;
+ }
+
+ alGenBuffers(1, &soundData.buffer);
+ soundData.filename = filename;
+ soundData.source_index = -1;
+ soundData.stats = 0;
+
+ if (AL_NO_ERROR != alGetError()) {
+ fprintf(stderr,"(Bridge ERROR) - Failed to allocate memory for buffers\n");
+ return -5;
+ }
+
+ // copy pcm data in one buffer and free it
+ alBufferData(soundData.buffer, format, data, bitsize, freq);
+ free(data);
+
+ if (AL_NO_ERROR != alGetError()) {
+ fprintf(stderr,"(Bridge ERROR) - Failed to write data to buffers\n");
+ return -8;
+ }
+
+ // clear any AL errors beforehand
+ alGetError();
+
+ fprintf(stderr,"(Bridge Info) - successfully loaded %s\n", filename);
+
+ // returns the index of the source you just loaded, increments it and exits
+ the_sounds[cache_pointer] = soundData;
+ return cache_pointer++;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/openalbridge.def Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,20 @@
+LIBRARY "openalbridge"
+EXPORTS
+ openal_init
+ openal_close
+ openal_ready
+ openal_loadfile
+ openal_playsound
+ openal_pausesound
+ openal_stopsound
+ openal_playsound_loop
+ openal_stopsound_free
+ openal_freesound
+ openal_toggleloop
+ openal_setvolume
+ openal_setglobalvolume
+ openal_togglemute
+ openal_fade
+ openal_fadein
+ openal_fadeout
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/openalbridge.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,48 @@
+/*
+ * OpenAL Bridge - a simple portable library for OpenAL interface
+ * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef _OALB_INTERFACE_H
+#define _OALB_INTERFACE_H
+
+#include "openalbridge_t.h"
+#include "commands.h"
+
+#ifdef __CPLUSPLUS
+extern "C" {
+#endif
+
+ // init audio context and allocate memory
+ int openal_init (int memorysize);
+
+ // close audio subsytem and free memory
+ void openal_close (void);
+
+ // check if openal_init has been called
+ char openal_ready (void);
+
+ // load an audio file into memory and map it to abuffer
+ int openal_loadfile (const char *filename);
+
+
+ /******* other functions continue in commands.h *******/
+
+#ifdef __CPLUSPLUS
+}
+#endif
+
+#endif /*_OALB_INTERFACE_H*/
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/openalbridge_t.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,74 @@
+/*
+ * OpenAL Bridge - a simple portable library for OpenAL interface
+ * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <stdint.h>
+#include "al.h"
+
+#ifndef _OALB_INTERFACE_TYPES_H
+#define _OALB_INTERFACE_TYPES_H
+
+enum al_fade_enum {AL_FADE_IN, AL_FADE_OUT};
+typedef enum al_fade_enum al_fade_t;
+
+
+// data type to handle which source source is playing what
+#pragma pack(1)
+typedef struct _al_sound_t {
+ const char *filename; // name of the sound file
+ ALuint buffer; // actual sound content
+ uint32_t source_index; // index of the associated source
+ uint32_t stats; // number of times the sound has been played
+} al_sound_t;
+#pragma pack()
+
+
+// data type for passing data between threads
+#pragma pack(1)
+typedef struct _fade_t {
+ uint32_t index;
+ uint16_t quantity;
+ al_fade_t type;
+} fade_t;
+#pragma pack()
+
+
+// data type for WAV header
+#pragma pack(1)
+typedef struct _WAV_header_t {
+ uint32_t ChunkID;
+ uint32_t ChunkSize;
+ uint32_t Format;
+ uint32_t Subchunk1ID;
+ uint32_t Subchunk1Size;
+ uint16_t AudioFormat;
+ uint16_t NumChannels;
+ uint32_t SampleRate;
+ uint32_t ByteRate;
+ uint16_t BlockAlign;
+ uint16_t BitsPerSample;
+ uint32_t Subchunk2ID;
+ uint32_t Subchunk2Size;
+} WAV_header_t;
+#pragma pack()
+
+
+#ifdef __CPLUSPLUS
+}
+#endif
+
+#endif /*_OALB_INTERFACE_TYPES_H*/
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/wrappers.c Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,57 @@
+/*
+* OpenAL Bridge - a simple portable library for OpenAL interface
+* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU Lesser General Public License as published by
+* the Free Software Foundation; version 2 of the License
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+*/
+
+#include "wrappers.h"
+#include "openalbridge_t.h"
+
+
+void *Malloc (size_t nbytes) {
+ void *aptr;
+
+ if ((aptr = malloc(nbytes)) == NULL) {
+ fprintf(stderr,"(Bridge FATAL) - not enough memory\n");
+ abort();
+ }
+
+ return aptr;
+}
+
+
+void *Realloc (void *aptr, size_t nbytes) {
+ aptr = realloc(aptr, nbytes);
+
+ if (aptr == NULL) {
+ fprintf(stderr,"(Bridge FATAL) - not enough memory\n");
+ abort();
+ }
+
+ return aptr;
+}
+
+
+FILE *Fopen (const char *fname, char *mode) {
+ FILE *fp;
+
+ fp = fopen(fname,mode);
+ if (fp == NULL)
+ fprintf(stderr,"(Bridge Error) - can't open file %s in mode '%s'\n", fname, mode);
+
+ return fp;
+}
+
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/libopenalbridge/wrappers.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,30 @@
+/*
+ * OpenAL Bridge - a simple portable library for OpenAL interface
+ * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef _OALB_WRAPPERS_H
+#define _OALB_WRAPPERS_H
+
+#include "globals.h"
+#include "openalbridge_t.h"
+
+void *Malloc (size_t nbytes);
+void *Realloc (void *aptr, size_t nbytes);
+FILE *Fopen (const char *fname, char *mode);
+void helper_fade (void *tmp);
+
+#endif /*_OALB_WRAPPERS_H*/
--- a/misc/openalbridge/CMakeLists.txt Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,41 +0,0 @@
-find_package(OpenAL REQUIRED)
-find_package(OggVorbis REQUIRED)
-include_directories(${OPENAL_INCLUDE_DIR})
-include_directories(${OGGVORBIS_INCLUDE_DIRS})
-
-#set destination directory for library
-set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
-
-#list of source files for libraries
-set(openal_src
- openalbridge.c loaders.c wrappers.c errlib.c
-)
-
-#build a static library for human systems
-set (build_type STATIC)
-
-#visualstudio and windows in general don't like static linking, so we're building the library in shared mode
-if(WIN32)
-#workaround for visualstudio (wants headers in the source list)
- set(openal_src
- openalbridge.h openalbridge_t.h loaders.h wrappers.h globals.h oggvorbis.h errlib.h ${openal_src}
- )
-#deps for the shared library
- link_libraries(${VORBISFILE_LIBRARY})
- link_libraries(${VORBIS_LIBRARY})
- link_libraries(${OGG_LIBRARY})
- link_libraries(${OPENAL_LIBRARY})
-#build a shared library
- set (build_type SHARED)
-endif()
-
-#compiles and links actual library
-add_library (openalbridge ${build_type} ${openal_src})
-
-if(WIN32)
-if(MSVC)
- SET_TARGET_PROPERTIES(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
-endif(MSVC)
-#install it in the executable directory
- install(TARGETS openalbridge DESTINATION bin)
-endif(WIN32)
--- a/misc/openalbridge/globals.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,101 +0,0 @@
-/*
- * OpenAL Bridge - a simple portable library for OpenAL interface
- * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef _OALB_GLOBALS_H
-#define _OALB_GLOBALS_H
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "al.h"
-
-#ifndef _WIN32
-#include <pthread.h>
-#include <syslog.h>
-#else
-#include <process.h>
-#endif
-
-
-// control debug verbosity
-#ifdef TRACE
-#ifndef DEBUG
-#define DEBUG
-#endif
-#endif
-
-// 1.0 02/03/10 - Defines cross-platform sleep, usleep, etc. [Wu Yongwei]
-#ifndef _SLEEP_H
-#define _SLEEP_H
-#ifdef _WIN32
-# if defined(_NEED_SLEEP_ONLY) && (defined(_MSC_VER) || defined(__MINGW32__))
-# include <stdlib.h>
-# define sleep(t) _sleep((t) * 1000)
-# else
-# define WIN32_LEAN_AND_MEAN
-# include <windows.h>
-# define sleep(t) Sleep((t) * 1000)
-# endif
-# ifndef _NEED_SLEEP_ONLY
-# define msleep(t) Sleep(t)
-# define usleep(t) Sleep((t) / 1000)
-# endif
-#else
-# include <unistd.h>
-# ifndef _NEED_SLEEP_ONLY
-# define msleep(t) usleep((t) * 1000)
-# endif
-#endif
-#endif // _SLEEP_H
-
-
-// check compiler requirements
-#if !defined(__BIG_ENDIAN__) && !defined(__LITTLE_ENDIAN__)
-#warning __BIG_ENDIAN__ or __LITTLE_ENDIAN__ not found, going to set __LITTLE_ENDIAN__ as default
-#define __LITTLE_ENDIAN__ 1
-#endif
-
-/* use byteswap macros from the host system, hopefully optimized ones ;-)
- * or define our own version, simple, stupid, straight-forward... */
-#ifdef HAVE_BYTESWAP_H
-#include <byteswap.h>
-#else
-#define bswap_16(x) (((x & 0xFF00) >> 8) | ((x & 0x00FF) << 8))
-#define bswap_32(x) (((x & 0xFF000000) >> 24) | (((x) & 0x00FF0000) >> 8) | \
- ((x & 0x0000FF00) << 8) | (((x) & 0x000000FF) << 24) )
-#endif /* HAVE_BYTESWAP_H */
-
-/* swap numbers accordingly to architecture automatically */
-#ifdef __LITTLE_ENDIAN__
-#define ENDIAN_LITTLE_32(x) x
-#define ENDIAN_BIG_32(x) bswap_32(x)
-#define ENDIAN_LITTLE_16(x) x
-#define ENDIAN_BIG_16(x) bswap_16(x)
-#elif __BIG_ENDIAN__
-#define ENDIAN_LITTLE_32(x) bswap_32(x)
-#define ENDIAN_BIG_32(x) x
-#define ENDIAN_LITTLE_16(x) bswap_16(x)
-#define ENDIAN_BIG_16(x) x
-#endif
-
-/*file format defines*/
-#define OGG_FILE_FORMAT 0x4F676753
-#define WAV_FILE_FORMAT 0x52494646
-#define WAV_HEADER_SUBCHUNK2ID 0x64617461
-
-
-#endif /*_OALB_GLOBALS_H*/
--- a/misc/openalbridge/loaders.c Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,238 +0,0 @@
-/*
-* OpenAL Bridge - a simple portable library for OpenAL interface
-* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
-*
-* This program is free software; you can redistribute it and/or modify
-* it under the terms of the GNU Lesser General Public License as published by
-* the Free Software Foundation; version 2 of the License
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public License
-* along with this program; if not, write to the Free Software
-* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
-*/
-
-#include "loaders.h"
-#include "wrappers.h"
-#include "vorbis/vorbisfile.h"
-#include "openalbridge_t.h"
-
-
-int load_wavpcm (const char *filename, ALenum *format, char ** data, ALsizei *bitsize, ALsizei *freq) {
- WAV_header_t WAVHeader;
- FILE *wavfile;
- int32_t t;
- uint32_t n = 0;
- uint8_t sub0, sub1, sub2, sub3;
-
- wavfile = Fopen(filename, "rb");
-
- fread(&WAVHeader.ChunkID, sizeof(uint32_t), 1, wavfile); /*RIFF*/
- fread(&WAVHeader.ChunkSize, sizeof(uint32_t), 1, wavfile);
- fread(&WAVHeader.Format, sizeof(uint32_t), 1, wavfile); /*WAVE*/
-
-#ifdef DEBUG
- fprintf(stderr, "ChunkID: %X\n", ENDIAN_BIG_32(WAVHeader.ChunkID));
- fprintf(stderr, "ChunkSize: %d\n", ENDIAN_LITTLE_32(WAVHeader.ChunkSize));
- fprintf(stderr, "Format: %X\n", ENDIAN_BIG_32(WAVHeader.Format));
-#endif
-
- fread(&WAVHeader.Subchunk1ID, sizeof(uint32_t), 1, wavfile); /*fmt */
- fread(&WAVHeader.Subchunk1Size, sizeof(uint32_t), 1, wavfile);
- fread(&WAVHeader.AudioFormat, sizeof(uint16_t), 1, wavfile);
- fread(&WAVHeader.NumChannels, sizeof(uint16_t), 1, wavfile);
- fread(&WAVHeader.SampleRate, sizeof(uint32_t), 1, wavfile);
- fread(&WAVHeader.ByteRate, sizeof(uint32_t), 1, wavfile);
- fread(&WAVHeader.BlockAlign, sizeof(uint16_t), 1, wavfile);
- fread(&WAVHeader.BitsPerSample, sizeof(uint16_t), 1, wavfile);
-
-#ifdef DEBUG
- fprintf(stderr, "Subchunk1ID: %X\n", ENDIAN_BIG_32(WAVHeader.Subchunk1ID));
- fprintf(stderr, "Subchunk1Size: %d\n", ENDIAN_LITTLE_32(WAVHeader.Subchunk1Size));
- fprintf(stderr, "AudioFormat: %d\n", ENDIAN_LITTLE_16(WAVHeader.AudioFormat));
- fprintf(stderr, "NumChannels: %d\n", ENDIAN_LITTLE_16(WAVHeader.NumChannels));
- fprintf(stderr, "SampleRate: %d\n", ENDIAN_LITTLE_32(WAVHeader.SampleRate));
- fprintf(stderr, "ByteRate: %d\n", ENDIAN_LITTLE_32(WAVHeader.ByteRate));
- fprintf(stderr, "BlockAlign: %d\n", ENDIAN_LITTLE_16(WAVHeader.BlockAlign));
- fprintf(stderr, "BitsPerSample: %d\n", ENDIAN_LITTLE_16(WAVHeader.BitsPerSample));
-#endif
-
- /*remove useless header chunks by looking for the WAV_HEADER_SUBCHUNK2ID integer */
- do {
- t = fread(&sub0, sizeof(uint8_t), 1, wavfile);
- if(sub0 == 0x64) {
- t = fread(&sub1, sizeof(uint8_t), 1, wavfile);
- if(sub1 == 0x61) {
- t = fread(&sub2, sizeof(uint8_t), 1, wavfile);
- if(sub2 == 0x74) {
- t = fread(&sub3, sizeof(uint8_t), 1, wavfile);
- if(sub3 == 0x61) {
- WAVHeader.Subchunk2ID = WAV_HEADER_SUBCHUNK2ID;
- break;
- }
- }
- }
- }
-
- if (t <= 0) {
- // eof
- fprintf(stderr,"(Bridge Error) - wrong WAV header");
- return -1;
- }
- } while (1);
-
- fread(&WAVHeader.Subchunk2Size, sizeof(uint32_t), 1, wavfile);
-
-#ifdef DEBUG
- fprintf(stderr, "Subchunk2ID: %X\n", ENDIAN_LITTLE_32(WAVHeader.Subchunk2ID));
- fprintf(stderr, "Subchunk2Size: %d\n", ENDIAN_LITTLE_32(WAVHeader.Subchunk2Size));
-#endif
-
- *data = (char*) Malloc (sizeof(char) * ENDIAN_LITTLE_32(WAVHeader.Subchunk2Size));
-
- /*read the actual sound data*/
- do {
- n += fread(&((*data)[n]), sizeof(uint8_t), 4, wavfile);
- } while (n < ENDIAN_LITTLE_32(WAVHeader.Subchunk2Size));
-
- fclose(wavfile);
-
-#ifdef DEBUG
- fprintf(stderr,"(Bridge Info) - WAV data loaded");
-#endif
-
- /*set parameters for OpenAL*/
- /*Valid formats are AL_FORMAT_MONO8, AL_FORMAT_MONO16, AL_FORMAT_STEREO8, and AL_FORMAT_STEREO16*/
- if (ENDIAN_LITTLE_16(WAVHeader.NumChannels) == 1) {
- if (ENDIAN_LITTLE_16(WAVHeader.BitsPerSample) == 8)
- *format = AL_FORMAT_MONO8;
- else {
- if (ENDIAN_LITTLE_16(WAVHeader.BitsPerSample) == 16)
- *format = AL_FORMAT_MONO16;
- else {
- fprintf(stderr,"(Bridge Error) - wrong WAV header [bitsample value]");
- return -2;
- }
- }
- } else {
- if (ENDIAN_LITTLE_16(WAVHeader.NumChannels) == 2) {
- if (ENDIAN_LITTLE_16(WAVHeader.BitsPerSample) == 8)
- *format = AL_FORMAT_STEREO8;
- else {
- if (ENDIAN_LITTLE_16(WAVHeader.BitsPerSample) == 16)
- *format = AL_FORMAT_STEREO16;
- else {
- fprintf(stderr,"(Bridge Error) - wrong WAV header [bitsample value]");
- return -2;
- }
- }
- } else {
- fprintf(stderr,"(Bridge Error) - wrong WAV header [format value]");
- return -2;
- }
- }
-
- *bitsize = ENDIAN_LITTLE_32(WAVHeader.Subchunk2Size);
- *freq = ENDIAN_LITTLE_32(WAVHeader.SampleRate);
- return 0;
-}
-
-
-int load_oggvorbis (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq) {
- /*implementation inspired from http://www.devmaster.net/forums/showthread.php?t=1153 */
-
- /*ogg handle*/
- FILE *oggFile;
- /*stream handle*/
- OggVorbis_File oggStream;
- /*some formatting data*/
- vorbis_info *vorbisInfo;
- /*length of the decoded data*/
- int64_t pcm_length;
- /*other vars*/
- int section, result, size, endianness;
-#ifdef DEBUG
- int i;
- /*other less useful data*/
- vorbis_comment *vorbisComment;
-#endif
-
- oggFile = Fopen(filename, "rb");
- result = ov_open_callbacks(oggFile, &oggStream, NULL, 0, OV_CALLBACKS_DEFAULT);
- if (result < 0) {
- fprintf(stderr,"(Bridge Error) - ov_open_callbacks() failed with %X", result);
- ov_clear(&oggStream);
- return -1;
- }
-
- /*load OGG header and determine the decoded data size*/
- vorbisInfo = ov_info(&oggStream, -1);
- pcm_length = ov_pcm_total(&oggStream, -1) << vorbisInfo->channels;
-
-#ifdef DEBUG
- vorbisComment = ov_comment(&oggStream, -1);
- fprintf(stderr, "Version: %d\n", vorbisInfo->version);
- fprintf(stderr, "Channels: %d\n", vorbisInfo->channels);
- fprintf(stderr, "Rate (Hz): %ld\n", vorbisInfo->rate);
- fprintf(stderr, "Bitrate Upper: %ld\n", vorbisInfo->bitrate_upper);
- fprintf(stderr, "Bitrate Nominal: %ld\n", vorbisInfo->bitrate_nominal);
- fprintf(stderr, "Bitrate Lower: %ld\n", vorbisInfo->bitrate_lower);
- fprintf(stderr, "Bitrate Windows: %ld\n", vorbisInfo->bitrate_window);
- fprintf(stderr, "Vendor: %s\n", vorbisComment->vendor);
- fprintf(stderr, "PCM data size: %lld\n", pcm_length);
- fprintf(stderr, "# comment: %d\n", vorbisComment->comments);
- for (i = 0; i < vorbisComment->comments; i++)
- fprintf(stderr, "\tComment %d: %s\n", i, vorbisComment->user_comments[i]);
-#endif
-
- /*allocates enough room for the decoded data*/
- *data = (char*) Malloc (sizeof(char) * pcm_length);
-
- /*there *should* not be ogg at 8 bits*/
- if (vorbisInfo->channels == 1)
- *format = AL_FORMAT_MONO16;
- else {
- if (vorbisInfo->channels == 2)
- *format = AL_FORMAT_STEREO16;
- else {
- fprintf(stderr,"(Bridge Error) - wrong OGG header [channel %d]", vorbisInfo->channels);
- ov_clear(&oggStream);
- return -2;
- }
- }
-
- size = 0;
-#ifdef __LITTLE_ENDIAN__
- endianness = 0;
-#elif __BIG_ENDIAN__
- endianness = 1;
-#endif
- while (size < pcm_length) {
- /*ov_read decodes the ogg stream and storse the pcm in data*/
- result = ov_read (&oggStream, *data + size, pcm_length - size, endianness, 2, 1, §ion);
- if (result > 0) {
- size += result;
- } else {
- if (result == 0)
- break;
- else {
- fprintf(stderr,"(Bridge Error) - End of file from OGG stream");
- ov_clear(&oggStream);
- return -3;
- }
- }
- }
-
- /*set the last fields*/
- *bitsize = size;
- *freq = vorbisInfo->rate;
-
- /*cleaning time (ov_clear also closes file handler)*/
- ov_clear(&oggStream);
-
- return 0;
-}
--- a/misc/openalbridge/loaders.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,27 +0,0 @@
-/*
- * OpenAL Bridge - a simple portable library for OpenAL interface
- * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef _OALB_LOADERS_H
-#define _OALB_LOADERS_H
-
-#include "globals.h"
-
-int load_wavpcm (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq);
-int load_oggvorbis (const char *filename, ALenum *format, char **data, ALsizei *bitsize, ALsizei *freq);
-
-#endif /*_OALB_LOADERS_H*/
--- a/misc/openalbridge/openalbridge.c Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,366 +0,0 @@
-/*
-* OpenAL Bridge - a simple portable library for OpenAL interface
-* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
-*
-* This program is free software; you can redistribute it and/or modify
-* it under the terms of the GNU Lesser General Public License as published by
-* the Free Software Foundation; version 2 of the License
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public License
-* along with this program; if not, write to the Free Software
-* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
-*/
-
-#include "openalbridge.h"
-#include "globals.h"
-#include "al.h"
-#include "alc.h"
-#include "wrappers.h"
-#include "loaders.h"
-
-
-/*Sources are points emitting sound*/
-ALuint *Sources;
-/*Buffers hold sound data*/
-ALuint *Buffers;
-/*index for Sources and Buffers*/
-ALuint globalindex, globalsize, increment;
-
-ALboolean isBridgeReady = AL_FALSE;
-ALfloat old_gain;
-
-int openal_init (int memorysize) {
- /*Initialize an OpenAL contex and allocate memory space for data and buffers*/
- ALCcontext *context;
- ALCdevice *device;
-
- // set the memory dimentsion and the increment width when reallocating
- if (memorysize <= 0)
- globalsize = 50;
- else
- globalsize = memorysize;
- increment = globalsize;
-
- // reuse old context but keep the new value for increment
- if (isBridgeReady == AL_TRUE) {
- fprintf(stderr,"(Bridge Warning) - already initialized");
- return 0;
- }
-
- // open hardware device if present
- device = alcOpenDevice(NULL);
-
- if (device == NULL) {
- fprintf(stderr,"(Bridge Warning) - failed to open sound device, using software renderer");
- device = alcOpenDevice("Generic Software");
- if (device == NULL) {
- fprintf(stderr,"(Bridge Error) - failed to open sound software device, sound will be disabled");
- return -1;
- }
- }
-
- fprintf(stderr,"(Bridge Info) - Output device: %s", alcGetString(device, ALC_DEVICE_SPECIFIER));
-
- context = alcCreateContext(device, NULL);
- alcMakeContextCurrent(context);
- alcProcessContext(context);
-
- if (AL_NO_ERROR != alGetError()) {
- fprintf(stderr,"(Bridge Error) - Failed to create a new contex");
- alcMakeContextCurrent(NULL);
- alcDestroyContext(context);
- alcCloseDevice(device);
- return -2;
- }
-
- // allocate memory space for buffers and sources
- Buffers = (ALuint*) Malloc(sizeof(ALuint)*globalsize);
- Sources = (ALuint*) Malloc(sizeof(ALuint)*globalsize);
-
- // set the listener gain, position (on xyz axes), velocity (one value for each axe) and orientation
- // Position, Velocity and Orientation of the listener
- ALfloat ListenerPos[] = {0.0, 0.0, 0.0};
- ALfloat ListenerVel[] = {0.0, 0.0, 0.0};
- ALfloat ListenerOri[] = {0.0, 0.0, -1.0, 0.0, 1.0, 0.0};
-
- alListenerf (AL_GAIN, 1.0f );
- alListenerfv(AL_POSITION, ListenerPos);
- alListenerfv(AL_VELOCITY, ListenerVel);
- alListenerfv(AL_ORIENTATION, ListenerOri);
-
- if (AL_NO_ERROR != alGetError()) {
- fprintf(stderr,"(Bridge Error) - Failed to set Listener properties");
- return -3;
- }
- isBridgeReady = AL_TRUE;
-
- alGetError(); // clear any AL errors beforehand
- return AL_TRUE;
-}
-
-void openal_close (void) {
- /*Stop all sounds, deallocate all memory and close OpenAL */
- ALCcontext *context;
- ALCdevice *device;
-
- if (isBridgeReady == AL_FALSE) {
- fprintf(stderr,"(Bridge Warning) - OpenAL not initialized");
- return;
- }
-
- alSourceStopv (globalsize, Sources);
- alDeleteSources (globalsize, Sources);
- alDeleteBuffers (globalsize, Buffers);
-
- free(Sources);
- free(Buffers);
-
- context = alcGetCurrentContext();
- device = alcGetContextsDevice(context);
-
- alcMakeContextCurrent(NULL);
- alcDestroyContext(context);
- alcCloseDevice(device);
-
- isBridgeReady = AL_FALSE;
-
- fprintf(stderr,"(Bridge Info) - closed");
-
- return;
-}
-
-ALboolean openal_ready (void) {
- return isBridgeReady;
-}
-
-
-void helper_realloc (void) {
- /*expands allocated memory when loading more sound files than expected*/
- int oldsize = globalsize;
- globalsize += increment;
-
- fprintf(stderr,"(Bridge Info) - Realloc in process from %d to %d\n", oldsize, globalsize);
-
- Buffers = (ALuint*) Realloc(Buffers, sizeof(ALuint)*globalsize);
- Sources = (ALuint*) Realloc(Sources, sizeof(ALuint)*globalsize);
-
- return;
-}
-
-
-int openal_loadfile (const char *filename){
- /*Open a file, load into memory and allocate the Source buffer for playing*/
- ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; /*Position of the source sound*/
- ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; /*Velocity of the source sound*/
- ALenum format;
- ALsizei bitsize, freq;
- char *data;
- uint32_t fileformat;
- ALenum error;
- FILE *fp;
-
- if (isBridgeReady == AL_FALSE) {
- fprintf(stderr,"(Bridge Warning) - not initialized");
- return -1;
- }
-
- /*when the buffers are all used, we can expand memory to accept new files*/
- if (globalindex == globalsize)
- helper_realloc();
-
- /*detect the file format, as written in the first 4 bytes of the header*/
- fp = Fopen (filename, "rb");
-
- if (fp == NULL)
- return -2;
-
- error = fread (&fileformat, sizeof(uint32_t), 1, fp);
- fclose (fp);
-
- if (error < 0) {
- fprintf(stderr,"(Bridge Error) - File %s is too short", filename);
- return -3;
- }
-
- /*prepare the buffer to receive data*/
- alGenBuffers(1, &Buffers[globalindex]);
-
- if (AL_NO_ERROR != alGetError()) {
- fprintf(stderr,"(Bridge Error) - Failed to allocate memory for buffers");
- return -4;
- }
-
- /*prepare the source to emit sound*/
- alGenSources(1, &Sources[globalindex]);
-
- if (AL_NO_ERROR != alGetError()) {
- fprintf(stderr,"(Bridge Error) - Failed to allocate memory for sources");
- return -5;
- }
-
- switch (ENDIAN_BIG_32(fileformat)) {
- case OGG_FILE_FORMAT:
- error = load_oggvorbis (filename, &format, &data, &bitsize, &freq);
- break;
- case WAV_FILE_FORMAT:
- error = load_wavpcm (filename, &format, &data, &bitsize, &freq);
- break;
- default:
- fprintf(stderr,"(Bridge Error) - File format (%08X) not supported", ENDIAN_BIG_32(fileformat));
- return -6;
- break;
- }
-
- if (error != 0) {
- fprintf(stderr,"(Bridge Error) - error loading file %s", filename);
- free(data);
- return -7;
- }
-
- //copy pcm data in one buffer and free it
- alBufferData(Buffers[globalindex], format, data, bitsize, freq);
- free(data);
-
- if (AL_NO_ERROR != alGetError()) {
- fprintf(stderr,"(Bridge Error) - Failed to write data to buffers");
- return -8;
- }
-
- /*set source properties that it will use when it's in playback*/
- alSourcei (Sources[globalindex], AL_BUFFER, Buffers[globalindex] );
- alSourcef (Sources[globalindex], AL_PITCH, 1.0f );
- alSourcef (Sources[globalindex], AL_GAIN, 1.0f );
- alSourcefv(Sources[globalindex], AL_POSITION, SourcePos );
- alSourcefv(Sources[globalindex], AL_VELOCITY, SourceVel );
- alSourcei (Sources[globalindex], AL_LOOPING, 0 );
-
- if (AL_NO_ERROR != alGetError()) {
- fprintf(stderr,"(Bridge Error) - Failed to set Source properties");
- return -9;
- }
-
- alGetError(); /* clear any AL errors beforehand */
-
- /*returns the index of the source you just loaded, increments it and exits*/
- return globalindex++;
-}
-
-
-void openal_playsound (uint32_t index) {
- openal_playsound_loop (index, 0);
-}
-
-
-void openal_pausesound (uint32_t index) {
- if (isBridgeReady == AL_TRUE && index < globalsize)
- alSourcePause(Sources[index]);
-}
-
-
-void openal_stopsound (uint32_t index) {
- openal_stopsound_free(index, 0);
-}
-
-
-void openal_freesound (uint32_t index){
- if (isBridgeReady == AL_TRUE && index < globalsize)
- alSourceStop(Sources[index]);
- // STUB
-}
-
-
-void openal_playsound_loop (unsigned int index, char loops) {
- if (isBridgeReady == AL_TRUE && index < globalsize) {
- alSourcePlay(Sources[index]);
- if (loops != 0)
- openal_toggleloop(index);
- }
-}
-
-void openal_stopsound_free (unsigned int index, char freesource) {
- if (isBridgeReady == AL_TRUE && index < globalsize) {
- alSourceStop(Sources[index]);
- if (freesource != 0)
- openal_freesound(index);
- }
-}
-
-void openal_toggleloop (uint32_t index) {
- ALint loop;
-
- if (isBridgeReady == AL_TRUE && index < globalsize) {
- alGetSourcei (Sources[index], AL_LOOPING, &loop);
- alSourcei (Sources[index], AL_LOOPING, !((uint8_t) loop) & 0x00000001);
- }
-
-}
-
-
-void openal_setvolume (uint32_t index, float gain) {
- if (isBridgeReady == AL_TRUE && index < globalsize)
- alSourcef (Sources[index], AL_GAIN, gain);
-}
-
-
-void openal_setglobalvolume (float gain) {
- if (isBridgeReady == AL_TRUE)
- alListenerf (AL_GAIN, gain);
-}
-
-void openal_togglemute () {
- ALfloat gain;
-
- if (isBridgeReady == AL_TRUE) {
- alGetListenerf (AL_GAIN, &gain);
- if (gain > 0) {
- old_gain = gain;
- gain = 0;
- } else
- gain = old_gain;
-
- alListenerf (AL_GAIN, gain);
- }
-}
-
-// Fade in or out by calling a helper thread
-void openal_fade (uint32_t index, uint16_t quantity, al_fade_t direction) {
-#ifndef _WIN32
- pthread_t thread;
-#else
- HANDLE Thread;
-#endif
- fade_t *fade;
-
- if (isBridgeReady == AL_TRUE && index < globalsize) {
- fade = (fade_t*) Malloc(sizeof(fade_t));
- fade->index = index;
- fade->quantity = quantity;
- fade->type = direction;
-
-#ifndef _WIN32
- pthread_create(&thread, NULL, (void *)helper_fade, (void *)fade);
- pthread_detach(thread);
-#else
- Thread = (HANDLE) _beginthread((void *)helper_fade, 0, (void *)fade);
-#endif
- }
-}
-
-void openal_fadein (uint32_t index, uint16_t quantity) {
- openal_fade(index, quantity, AL_FADE_IN);
-}
-
-void openal_fadeout (uint32_t index, uint16_t quantity) {
- openal_fade(index, quantity, AL_FADE_OUT);
-}
-
-
-void openal_setposition (uint32_t index, float x, float y, float z) {
- if (isBridgeReady == AL_TRUE && index < globalsize)
- alSource3f(Sources[index], AL_POSITION, x, y, z);;
-}
--- a/misc/openalbridge/openalbridge.def Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,20 +0,0 @@
-LIBRARY "openalbridge"
-EXPORTS
- openal_init
- openal_close
- openal_ready
- openal_loadfile
- openal_playsound
- openal_pausesound
- openal_stopsound
- openal_playsound_loop
- openal_stopsound_free
- openal_freesound
- openal_toggleloop
- openal_setvolume
- openal_setglobalvolume
- openal_togglemute
- openal_fade
- openal_fadein
- openal_fadeout
-
--- a/misc/openalbridge/openalbridge.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,76 +0,0 @@
-/*
- * OpenAL Bridge - a simple portable library for OpenAL interface
- * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef _OALB_INTERFACE_H
-#define _OALB_INTERFACE_H
-
-#include "openalbridge_t.h"
-
-#ifdef __CPLUSPLUS
-extern "C" {
-#endif
-
- // init audio context and allocate memory
- int openal_init (int memorysize);
-
- // close audio subsytem and free memory
- void openal_close (void);
-
- // check if openal_init has been called
- char openal_ready (void);
-
- // load an audio file into memory and map it to abuffer
- int openal_loadfile (const char *filename);
-
- // play, pause, stop a single sound source
- void openal_playsound (unsigned int index);
- void openal_pausesound (unsigned int index);
- void openal_stopsound (unsigned int index);
-
- // play a sound and set whether it should loop or not (0/1)
- void openal_playsound_loop (unsigned int index, char loops);
-
- // stop a sound and free the associated buffer
- void openal_stopsound_free (unsigned int index, char freesource);
-
- void openal_freesound (unsigned int index);
-
- // set or unset the looping property for a sound source
- void openal_toggleloop (unsigned int index);
-
- // set position and volume of a sound source
- void openal_setposition (unsigned int index, float x, float y, float z);
- void openal_setvolume (unsigned int index, float gain);
-
- // set volume for all sounds (gain interval is [0-1])
- void openal_setglobalvolume (float gain);
-
- // mute or unmute all sounds
- void openal_togglemute (void);
-
- // fade effect,
- void openal_fade (unsigned int index, unsigned short int quantity, al_fade_t direction);
- void openal_fadein (unsigned int index, unsigned short int quantity);
- void openal_fadeout (unsigned int index, unsigned short int quantity);
-
-
-#ifdef __CPLUSPLUS
-}
-#endif
-
-#endif /*_OALB_INTERFACE_H*/
--- a/misc/openalbridge/openalbridge_t.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,61 +0,0 @@
-/*
- * OpenAL Bridge - a simple portable library for OpenAL interface
- * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <stdint.h>
-
-#ifndef _OALB_INTERFACE_TYPES_H
-#define _OALB_INTERFACE_TYPES_H
-
-enum al_fade_enum {AL_FADE_IN, AL_FADE_OUT};
-typedef enum al_fade_enum al_fade_t;
-
-//data type for passing data between threads
-#pragma pack(1)
-typedef struct _fade_t {
- uint32_t index;
- uint16_t quantity;
- al_fade_t type;
-} fade_t;
-#pragma pack()
-
-
-//data type for WAV header
-#pragma pack(1)
-typedef struct _WAV_header_t {
- uint32_t ChunkID;
- uint32_t ChunkSize;
- uint32_t Format;
- uint32_t Subchunk1ID;
- uint32_t Subchunk1Size;
- uint16_t AudioFormat;
- uint16_t NumChannels;
- uint32_t SampleRate;
- uint32_t ByteRate;
- uint16_t BlockAlign;
- uint16_t BitsPerSample;
- uint32_t Subchunk2ID;
- uint32_t Subchunk2Size;
-} WAV_header_t;
-#pragma pack()
-
-
-#ifdef __CPLUSPLUS
-}
-#endif
-
-#endif /*_OALB_INTERFACE_TYPES_H*/
--- a/misc/openalbridge/wrappers.c Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,120 +0,0 @@
-/*
-* OpenAL Bridge - a simple portable library for OpenAL interface
-* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
-*
-* This program is free software; you can redistribute it and/or modify
-* it under the terms of the GNU Lesser General Public License as published by
-* the Free Software Foundation; version 2 of the License
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public License
-* along with this program; if not, write to the Free Software
-* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
-*/
-
-#include "wrappers.h"
-#include "openalbridge_t.h"
-
-extern ALint *Sources;
-
-void *Malloc (size_t nbytes) {
- void *aptr;
-
- if ((aptr = malloc(nbytes)) == NULL) {
- fprintf(stderr,"(Bridge Fatal Error) - not enough memory");
- abort();
- }
-
- return aptr;
-}
-
-
-void *Realloc (void *aptr, size_t nbytes) {
- aptr = realloc(aptr, nbytes);
-
- if (aptr == NULL) {
- fprintf(stderr,"(Bridge Fatal Error) - not enough memory");
- abort();
- }
-
- return aptr;
-}
-
-
-FILE *Fopen (const char *fname, char *mode) {
- FILE *fp;
-
- fp = fopen(fname,mode);
- if (fp == NULL)
- fprintf(stderr,"(Bridge Error) - can't open file %s in mode '%s'", fname, mode);
-
- return fp;
-}
-
-
-void helper_fade(void *tmp) {
- ALfloat gain;
- ALfloat target_gain;
- fade_t *fade;
- uint32_t index;
- uint16_t quantity;
- al_fade_t type;
-
- fade = tmp;
- index = fade->index;
- quantity = fade->quantity;
- type = fade->type;
- free (fade);
-
- if (type == AL_FADE_IN) {
-#ifdef DEBUG
- fprintf(stderr,"(Bridge Info) - Fade-in in progress [index %d quantity %d]", index, quantity);
-#endif
-
- // save the volume desired after the fade
- alGetSourcef(Sources[index], AL_GAIN, &target_gain);
- if (target_gain > 1.0f || target_gain <= 0.0f)
- target_gain = 1.0f;
-
- alSourcePlay(Sources[index]);
-
- for (gain = 0.0f ; gain <= target_gain; gain += (float) quantity/10000) {
-#ifdef TRACE
- err_msg("(%s) DEBUG - Fade-in set gain to %f", gain);
-#endif
- alSourcef(Sources[index], AL_GAIN, gain);
- usleep(10000);
- }
- } else {
- alGetSourcef(Sources[index], AL_GAIN, &target_gain);
-
- for (gain = target_gain; gain >= 0.00f; gain -= (float) quantity/10000) {
-#ifdef TRACE
- err_msg("(%s) DEBUG - Fade-out set gain to %f", gain);
-#endif
- alSourcef(Sources[index], AL_GAIN, gain);
- usleep(10000);
- }
-
- if (AL_NO_ERROR != alGetError())
- fprintf(stderr,"(Bridge Warning) - Failed to set fade-out effect");
-
- // stop that sound and reset its volume
- alSourceStop (Sources[index]);
- alSourcef (Sources[index], AL_GAIN, target_gain);
- }
-
- if (AL_NO_ERROR != alGetError())
- fprintf(stderr,"(Bridge Warning) - Failed to set fade effect");
-
-#ifndef _WIN32
- pthread_exit(NULL);
-#else
- _endthread();
-#endif
-}
-
--- a/misc/openalbridge/wrappers.h Thu Jun 17 16:28:42 2010 +0200
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,29 +0,0 @@
-/*
- * OpenAL Bridge - a simple portable library for OpenAL interface
- * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef _OALB_WRAPPERS_H
-#define _OALB_WRAPPERS_H
-
-#include "globals.h"
-
-void *Malloc (size_t nbytes);
-void *Realloc (void *aptr, size_t nbytes);
-FILE *Fopen (const char *fname, char *mode);
-void helper_fade (void *tmp);
-
-#endif /*_OALB_WRAPPERS_H*/
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/DetailViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,36 @@
+//
+// DetailViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 27/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class GeneralSettingsViewController;
+@class TeamSettingsViewController;
+@class WeaponSettingsViewController;
+@class SchemeSettingsViewController;
+
+@interface DetailViewController : UITableViewController
+#if __IPHONE_3_2
+<UISplitViewControllerDelegate, UIPopoverControllerDelegate>
+#endif
+{
+ NSArray *controllerNames;
+
+ GeneralSettingsViewController *generalSettingsViewController;
+ TeamSettingsViewController *teamSettingsViewController;
+ WeaponSettingsViewController *weaponSettingsViewController;
+ SchemeSettingsViewController *schemeSettingsViewController;
+ UIPopoverController *popoverController;
+}
+
+// used in iphone version
+-(IBAction) dismissSplitView;
+
+@property (nonatomic, retain) NSArray *controllerNames;
+@property (nonatomic,retain) UIPopoverController *popoverController;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/DetailViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,208 @@
+ //
+// DetailViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 27/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "DetailViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "GeneralSettingsViewController.h"
+#import "TeamSettingsViewController.h"
+#import "WeaponSettingsViewController.h"
+#import "SchemeSettingsViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation DetailViewController
+@synthesize controllerNames,popoverController;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
+ self.view.frame = CGRectMake(0, 0, 1024, 1024);
+}
+
+-(void) viewDidLoad {
+ self.title = NSLocalizedString(@"Settings",@"");
+
+ // allocate controllers and store them into the array
+ NSArray *array= [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
+ NSLocalizedString(@"Teams",@""),
+ NSLocalizedString(@"Weapons",@""),
+ NSLocalizedString(@"Schemes",@""),
+ nil];
+ self.controllerNames = array;
+ [array release];
+
+ // on ipad make the general setting the first view, on iphone add the "Done" button on top left
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+
+ UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(112, 112, 480, 320)];
+ label.text = @"Press the buttons on the left";
+ label.font = [UIFont systemFontOfSize:20];
+ label.textAlignment = UITextAlignmentCenter;
+ [self.view addSubview:label];
+ [label release];
+
+ //[self.navigationController pushViewController:nextController animated:NO];
+ } else {
+ self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
+ target:self
+ action:@selector(dismissSplitView)];
+ }
+
+ [super viewDidLoad];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ // don't display
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+ return 0;
+ else
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [controllerNames count];
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ NSInteger row = [indexPath row];
+
+ cell.textLabel.text = [controllerNames objectAtIndex:row];
+ cell.imageView.image = [UIImage imageNamed:@"Icon.png"];
+ cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+
+ return cell;
+}
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ NSInteger row = [indexPath row];
+ UIViewController *nextController = nil;
+
+ switch (row) {
+ case 0:
+ if (nil == generalSettingsViewController)
+ generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ nextController = generalSettingsViewController;
+ break;
+ case 1:
+ if (nil == teamSettingsViewController)
+ teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ nextController = teamSettingsViewController;
+ break;
+ case 2:
+ if (nil == weaponSettingsViewController)
+ weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ nextController = weaponSettingsViewController;
+ break;
+ case 3:
+ if (nil == schemeSettingsViewController)
+ schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ nextController = schemeSettingsViewController;
+ break;
+ }
+
+ nextController.title = [controllerNames objectAtIndex:row];
+ [self.navigationController pushViewController:nextController animated:YES];
+}
+
+-(IBAction) dismissSplitView {
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
+}
+
+#if __IPHONE_3_2
+#pragma mark -
+#pragma mark splitview support
+-(void) splitViewController:(UISplitViewController *)svc popoverController:(UIPopoverController *)pc willPresentViewController:(UIViewController *)aViewController {
+ if (popoverController != nil) {
+ [popoverController dismissPopoverAnimated:YES];
+ }
+}
+
+// Called when the master view controller is about to be hidden
+-(void) splitViewController: (UISplitViewController*)svc willHideViewController:(UIViewController *)aViewController
+ withBarButtonItem:(UIBarButtonItem*)barButtonItem forPopoverController: (UIPopoverController*)pc {
+
+ /* barButtonItem.title = @"Master View";
+ UIToolbar *toolbar = self.parentViewController.navigationController.toolbar;
+ NSMutableArray *items = [[toolbar items] mutableCopy];
+ [items insertObject:barButtonItem atIndex:0];
+ [toolbar setItems:items animated:YES];
+
+ [items release];
+
+ self.popoverController = pc;*/
+ barButtonItem.title = aViewController.title;
+ self.navigationItem.rightBarButtonItem = barButtonItem;
+}
+
+// Called when the master view controller is about to appear
+-(void) splitViewController: (UISplitViewController*)svc willShowViewController:(UIViewController *)aViewController
+ invalidatingBarButtonItem:(UIBarButtonItem *)barButtonItem {
+ /*UIToolbar *toolbar = self.parentViewController.navigationController.toolbar;
+
+ NSMutableArray *items = [[toolbar items] mutableCopy];
+ [items removeObjectAtIndex:0];
+
+ [toolbar setItems:items animated:YES];
+
+ [items release];
+
+ self.popoverController = nil;*/
+ self.navigationItem.rightBarButtonItem = nil;
+
+}
+#endif
+
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Release any cached data, images, etc that aren't in use.
+ if (generalSettingsViewController.view.superview == nil)
+ generalSettingsViewController = nil;
+ if (teamSettingsViewController.view.superview == nil)
+ teamSettingsViewController = nil;
+ if (weaponSettingsViewController.view.superview == nil)
+ weaponSettingsViewController = nil;
+ if (schemeSettingsViewController.view.superview == nil)
+ schemeSettingsViewController = nil;
+ MSG_MEMCLEAN();
+}
+
+-(void) viewDidUnload {
+ self.controllerNames = nil;
+ generalSettingsViewController = nil;
+ teamSettingsViewController = nil;
+ weaponSettingsViewController = nil;
+ schemeSettingsViewController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [controllerNames release];
+ [generalSettingsViewController release];
+ [teamSettingsViewController release];
+ [weaponSettingsViewController release];
+ [schemeSettingsViewController release];
+ [super dealloc];
+}
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/FlagsViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,23 @@
+//
+// FlagsViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface FlagsViewController : UITableViewController {
+ NSDictionary *teamDictionary;
+
+ NSArray *flagArray;
+ NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSDictionary * teamDictionary;
+@property (nonatomic,retain) NSArray *flagArray;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/FlagsViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,126 @@
+//
+// FlagsViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "FlagsViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation FlagsViewController
+@synthesize teamDictionary, flagArray, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ self.flagArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FLAGS_DIRECTORY() error:NULL];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+ [self.tableView reloadData];
+ [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [flagArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ NSString *flag = [flagArray objectAtIndex:[indexPath row]];
+
+ NSString *flagFile = [[NSString alloc] initWithFormat:@"%@/%@", FLAGS_DIRECTORY(), flag];
+ UIImage *flagSprite = [[UIImage alloc] initWithContentsOfFile:flagFile];
+ [flagFile release];
+ cell.imageView.image = flagSprite;
+ [flagSprite release];
+
+ cell.textLabel.text = [flag stringByDeletingPathExtension];
+ if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"flag"]]) {
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ self.lastIndexPath = indexPath;
+ } else {
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ }
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+
+ if (newRow != oldRow) {
+ // if the two selected rows differ update data on the hog dictionary and reload table content
+ [self.teamDictionary setValue:[[flagArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"flag"];
+
+ // tell our boss to write this new stuff on disk
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+
+ UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+ newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+ UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+ oldCell.accessoryType = UITableViewCellAccessoryNone;
+ self.lastIndexPath = indexPath;
+ [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+ [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+ self.teamDictionary = nil;
+ self.lastIndexPath = nil;
+ self.flagArray = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [teamDictionary release];
+ [lastIndexPath release];
+ [flagArray release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/FortsViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,23 @@
+//
+// FortsViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface FortsViewController : UITableViewController {
+ NSDictionary *teamDictionary;
+
+ NSArray *fortArray;
+ NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSDictionary * teamDictionary;
+@property (nonatomic,retain) NSArray *fortArray;
+//@property (nonatomic,retain) NSArray *fortSprites;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/FortsViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,161 @@
+//
+// FortsViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "FortsViewController.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation FortsViewController
+@synthesize teamDictionary, fortArray, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:FORTS_DIRECTORY() error:NULL];
+ NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / 2)];
+ // we need to remove the double entries and the L.png suffix
+ for (int i = 0; i < [directoryContents count]; i++) {
+ if (i % 2) {
+ NSString *currentName = [directoryContents objectAtIndex:i];
+ NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
+ [filteredContents addObject:correctName];
+ }
+ }
+ self.fortArray = filteredContents;
+ [filteredContents release];
+
+ /*
+ // this creates a scaled down version of the image
+ NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[fortArray count]];
+ for (NSString *fortName in fortArray) {
+ NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", fortsDirectory, fortName];
+ UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
+ [fortFile release];
+ [spriteArray addObject:[fortSprite scaleToSize:CGSizeMake(196,196)]];
+ [fortSprite release];
+ }
+ self.fortSprites = spriteArray;
+ [spriteArray release];
+ */
+
+ // statically set row height instead of using delegate method for performance reasons
+ self.tableView.rowHeight = 200;
+}
+
+
+- (void)viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+ [self.tableView reloadData];
+ [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [self.fortArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+ reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ NSString *fortName = [fortArray objectAtIndex:[indexPath row]];
+ cell.textLabel.text = fortName;
+
+ // this creates a scaled down version of the image
+ // TODO: create preview files, scaling is way too slow!
+ NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", FORTS_DIRECTORY(), fortName];
+ UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
+ [fortFile release];
+ cell.imageView.image = [fortSprite scaleToSize:CGSizeMake(196,196)];
+ [fortSprite release];
+
+ cell.detailTextLabel.text = @"Insert funny description here";
+ if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ self.lastIndexPath = indexPath;
+ } else {
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ }
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+
+ if (newRow != oldRow) {
+ // if the two selected rows differ update data on the hog dictionary and reload table content
+ [self.teamDictionary setValue:[fortArray objectAtIndex:newRow] forKey:@"fort"];
+
+ // tell our boss to write this new stuff on disk
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+
+ UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+ newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+ UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+ oldCell.accessoryType = UITableViewCellAccessoryNone;
+ self.lastIndexPath = indexPath;
+ [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+ [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+ self.teamDictionary = nil;
+ self.lastIndexPath = nil;
+ self.fortArray = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+
+- (void)dealloc {
+ [teamDictionary release];
+ [lastIndexPath release];
+ [fortArray release];
+// [fortSprites release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,26 @@
+//
+// GameConfigViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 18/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class TeamConfigViewController;
+@class MapConfigViewController;
+@class SchemeWeaponConfigViewController;
+
+@interface GameConfigViewController : UIViewController {
+ UIViewController *activeController;
+ MapConfigViewController *mapConfigViewController;
+ TeamConfigViewController *teamConfigViewController;
+ SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
+}
+
+-(IBAction) buttonPressed:(id) sender;
+-(IBAction) segmentPressed:(id) sender;
+-(void) startGame;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,200 @@
+ //
+// GameConfigViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 18/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GameConfigViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "CommodityFunctions.h"
+#import "MapConfigViewController.h"
+#import "TeamConfigViewController.h"
+#import "SchemeWeaponConfigViewController.h"
+
+@implementation GameConfigViewController
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+-(IBAction) buttonPressed:(id) sender {
+ // works even if it's not actually a button
+ UIButton *theButton = (UIButton *)sender;
+ switch (theButton.tag) {
+ case 0:
+ [[self parentViewController] dismissModalViewControllerAnimated:YES];
+ break;
+ case 1:
+ [self performSelector:@selector(startGame)
+ withObject:nil
+ afterDelay:0.25];
+ break;
+ default:
+ break;
+ }
+}
+
+-(IBAction) segmentPressed:(id) sender {
+ UISegmentedControl *theSegment = (UISegmentedControl *)sender;
+
+ switch (theSegment.selectedSegmentIndex) {
+ case 0:
+ // this init here is just aestetic as this controller was already set up in viewDidLoad
+ if (mapConfigViewController == nil) {
+ mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
+ }
+ activeController = mapConfigViewController;
+ break;
+ case 1:
+ if (teamConfigViewController == nil) {
+ teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ // this message is compulsory otherwise the table won't be loaded at all
+ }
+ activeController = teamConfigViewController;
+ break;
+ case 2:
+ if (schemeWeaponConfigViewController == nil) {
+ schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ }
+ activeController = schemeWeaponConfigViewController;
+ break;
+ }
+
+ // this message is compulsory otherwise the table won't be loaded at all
+ [activeController viewWillAppear:NO];
+ [self.view addSubview:activeController.view];
+}
+
+-(void) startGame {
+ // don't start playing if the preview is in progress
+ if ([mapConfigViewController busy]) {
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
+ message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
+ delegate:nil
+ cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+ return;
+ }
+
+ // play only if there is more than one team
+ if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
+ message:NSLocalizedString(@"You need to select at least two teams to play a game",@"")
+ delegate:nil
+ cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+ return;
+ }
+
+ // play if there's room for enough hogs in the selected map
+ int hogs = 0;
+ for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
+ hogs += [[teamData objectForKey:@"number"] intValue];
+
+ if (hogs > mapConfigViewController.maxHogs) {
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
+ message:NSLocalizedString(@"The map you selected is too small for that many hogs",@"")
+ delegate:nil
+ cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+ return;
+ }
+
+ // create the configuration file that is going to be sent to engine
+ NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
+ mapConfigViewController.templateFilterCommand,@"templatefilter_command",
+ mapConfigViewController.mapGenCommand,@"mapgen_command",
+ mapConfigViewController.mazeSizeCommand,@"mazesize_command",
+ mapConfigViewController.themeCommand,@"theme_command",
+ teamConfigViewController.listOfSelectedTeams,@"teams_list",
+ schemeWeaponConfigViewController.selectedScheme,@"scheme",
+ schemeWeaponConfigViewController.selectedWeapon,@"weapon",
+ nil];
+ [dict writeToFile:GAMECONFIG_FILE() atomically:YES];
+ [dict release];
+
+ // finally launch game and remove this controller
+ [[self parentViewController] dismissModalViewControllerAnimated:YES];
+ [[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
+}
+
+-(void) viewDidLoad {
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+ if (mapConfigViewController == nil)
+ mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
+ if (teamConfigViewController == nil)
+ teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain];
+ teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500);
+ teamConfigViewController.view.backgroundColor = [UIColor clearColor];
+ [mapConfigViewController.view addSubview:teamConfigViewController.view];
+ if (schemeWeaponConfigViewController == nil)
+ schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ schemeWeaponConfigViewController.view.frame = CGRectMake(362, 224, 300, 500);
+ schemeWeaponConfigViewController.view.backgroundColor = [UIColor clearColor];
+ [mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
+ } else
+ mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
+ activeController = mapConfigViewController;
+
+ [self.view addSubview:mapConfigViewController.view];
+
+ [super viewDidLoad];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ [mapConfigViewController viewWillAppear:animated];
+ [teamConfigViewController viewWillAppear:animated];
+ [schemeWeaponConfigViewController viewWillAppear:animated];
+ // ADD other controllers here
+
+ [super viewWillAppear:animated];
+}
+
+-(void) viewDidAppear:(BOOL)animated {
+ [mapConfigViewController viewDidAppear:animated];
+ [teamConfigViewController viewDidAppear:animated];
+ [schemeWeaponConfigViewController viewDidAppear:animated];
+ [super viewDidAppear:animated];
+}
+
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Release any cached data, images, etc that aren't in use.
+ if (mapConfigViewController.view.superview == nil)
+ mapConfigViewController = nil;
+ if (teamConfigViewController.view.superview == nil)
+ teamConfigViewController = nil;
+ if (schemeWeaponConfigViewController.view.superview == nil)
+ schemeWeaponConfigViewController = nil;
+ activeController = nil;
+ MSG_MEMCLEAN();
+}
+
+-(void) viewDidUnload {
+ activeController = nil;
+ mapConfigViewController = nil;
+ teamConfigViewController = nil;
+ schemeWeaponConfigViewController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [activeController release];
+ [mapConfigViewController release];
+ [teamConfigViewController release];
+ [schemeWeaponConfigViewController release];
+ [super dealloc];
+}
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,32 @@
+//
+// gameSetup.h
+// hwengine
+//
+// Created by Vittorio on 10/01/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <Foundation/Foundation.h>
+#import "SDL_net.h"
+
+@interface GameSetup : NSObject {
+ NSDictionary *systemSettings;
+ NSDictionary *gameConfig;
+
+ NSInteger ipcPort;
+ TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
+}
+
+@property (nonatomic, retain) NSDictionary *systemSettings;
+@property (nonatomic, retain) NSDictionary *gameConfig;
+
+-(void) engineProtocol;
+-(void) startThread:(NSString *)selector;
+-(int) sendToEngine:(NSString *)string;
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
+-(NSInteger) provideScheme:(NSString *)schemeName;
+
+-(const char **)getSettings;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,450 @@
+//
+// gameSetup.m
+// hwengine
+//
+// Created by Vittorio on 10/01/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#include <sys/types.h>
+#include <sys/sysctl.h>
+
+#import "GameSetup.h"
+#import "SDL_uikitappdelegate.h"
+#import "SDL_net.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+
+#define BUFFER_SIZE 256
+#define debug(format, ...) CFShow([NSString stringWithFormat:format, ## __VA_ARGS__]);
+
+@implementation GameSetup
+
+@synthesize systemSettings, gameConfig;
+
+-(id) init {
+ if (self = [super init]) {
+ ipcPort = randomPort();
+
+ // should check they exist and throw and exection if not
+ NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
+ self.systemSettings = dictSett;
+ [dictSett release];
+
+ NSDictionary *dictGame = [[NSDictionary alloc] initWithContentsOfFile:GAMECONFIG_FILE()];
+ self.gameConfig = dictGame;
+ [dictGame release];
+ }
+ return self;
+}
+
+-(NSString *)description {
+ return [NSString stringWithFormat:@"ipcport: %d\nsockets: %d,%d\n teams: %@\n systemSettings: %@",ipcPort,sd,csd,gameConfig,systemSettings];
+}
+
+-(void) dealloc {
+ [gameConfig release];
+ [systemSettings release];
+ [super dealloc];
+}
+
+#pragma mark -
+#pragma mark Provider functions
+// unpacks team data from the selected team.plist to a sequence of engine commands
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor {
+ /*
+ addteam <32charsMD5hash> <color> <team name>
+ addhh <level> <health> <hedgehog name>
+ <level> is 0 for human, 1-5 for bots (5 is the most stupid)
+ */
+
+ NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName];
+ NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile];
+ [teamFile release];
+
+ NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@",
+ [teamData objectForKey:@"hash"], [teamColor stringValue], [teamData objectForKey:@"teamname"]];
+ [self sendToEngine: teamHashColorAndName];
+ [teamHashColorAndName release];
+
+ NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]];
+ [self sendToEngine: grave];
+ [grave release];
+
+ NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]];
+ [self sendToEngine: fort];
+ [fort release];
+
+ NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]];
+ [self sendToEngine: voicepack];
+ [voicepack release];
+
+ NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]];
+ [self sendToEngine: flag];
+ [flag release];
+
+ NSArray *hogs = [teamData objectForKey:@"hedgehogs"];
+ for (int i = 0; i < numberOfPlayingHogs; i++) {
+ NSDictionary *hog = [hogs objectAtIndex:i];
+
+ NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@",
+ [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]];
+ [self sendToEngine: hogLevelHealthAndName];
+ [hogLevelHealthAndName release];
+
+ NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]];
+ [self sendToEngine: hogHat];
+ [hogHat release];
+ }
+
+ [teamData release];
+}
+
+// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams {
+
+ //NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:ammoDataFile];
+ NSDictionary *ammoData = [[NSDictionary alloc] initWithObjectsAndKeys:
+ @"9391929422199121032235111001201000000211190911",@"ammostore_initialqt",
+ @"0405040541600655546554464776576666666155501000",@"ammostore_probability",
+ @"0000000000000205500000040007004000000000200000",@"ammostore_delay",
+ @"1311110312111111123114111111111111111211101111",@"ammostore_crate", nil];
+
+
+ NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@", [ammoData objectForKey:@"ammostore_initialqt"]];
+ [self sendToEngine: ammloadt];
+ [ammloadt release];
+
+ NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@", [ammoData objectForKey:@"ammostore_probability"]];
+ [self sendToEngine: ammprob];
+ [ammprob release];
+
+ NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@", [ammoData objectForKey:@"ammostore_delay"]];
+ [self sendToEngine: ammdelay];
+ [ammdelay release];
+
+ NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@", [ammoData objectForKey:@"ammostore_crate"]];
+ [self sendToEngine: ammreinf];
+ [ammreinf release];
+
+ // sent twice so it applies to both teams
+ NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"];
+ for (int i = 0; i < numberOfTeams; i++)
+ [self sendToEngine: ammstore];
+ [ammstore release];
+
+ [ammoData release];
+}
+
+// unpacks scheme data from the selected scheme.plist to a sequence of engine commands
+-(NSInteger) provideScheme:(NSString *)schemeName {
+ NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName];
+ NSArray *scheme = [[NSArray alloc] initWithContentsOfFile:schemePath];
+ [schemePath release];
+ int result = 0;
+ int i = 0;
+
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x01;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x10;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x04;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x08;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x20;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x40;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x80;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x100;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x200;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x400;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x800;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x2000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x4000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x8000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x10000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x20000;
+ if ([[scheme objectAtIndex:i++] boolValue])
+ result |= 0x80000;
+
+ NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result];
+ [self sendToEngine:flags];
+ [flags release];
+
+ NSString *dmgMod = [[NSString alloc] initWithFormat:@"e$damagepct %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:dmgMod];
+ [dmgMod release];
+
+ NSString *turnTime = [[NSString alloc] initWithFormat:@"e$turntime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
+ [self sendToEngine:turnTime];
+ [turnTime release];
+
+ result = [[scheme objectAtIndex:i++] intValue]; // initial health
+
+ NSString *sdTime = [[NSString alloc] initWithFormat:@"e$sd_turns %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:sdTime];
+ [sdTime release];
+
+ NSString *crateDrops = [[NSString alloc] initWithFormat:@"e$casefreq %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:crateDrops];
+ [crateDrops release];
+
+ NSString *minesTime = [[NSString alloc] initWithFormat:@"e$minestime %d",[[scheme objectAtIndex:i++] intValue] * 1000];
+ [self sendToEngine:minesTime];
+ [minesTime release];
+
+ NSString *minesNumber = [[NSString alloc] initWithFormat:@"e$landadds %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:minesNumber];
+ [minesNumber release];
+
+ NSString *dudMines = [[NSString alloc] initWithFormat:@"e$minedudpct %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:dudMines];
+ [dudMines release];
+
+ NSString *explosives = [[NSString alloc] initWithFormat:@"e$explosives %d",[[scheme objectAtIndex:i++] intValue]];
+ [self sendToEngine:explosives];
+ [explosives release];
+
+ [scheme release];
+ return result;
+}
+
+#pragma mark -
+#pragma mark Thread/Network relevant code
+// select one of GameSetup method and execute it in a seprate thread
+-(void) startThread: (NSString *) selector {
+ SEL usage = NSSelectorFromString(selector);
+ [NSThread detachNewThreadSelector:usage toTarget:self withObject:nil];
+}
+
+// wrapper that computes the length of the message and then sends the command string
+-(int) sendToEngine: (NSString *)string {
+ uint8_t length = [string length];
+
+ SDLNet_TCP_Send(csd, &length , 1);
+ return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+// method that handles net setup with engine and keeps connection alive
+-(void) engineProtocol {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ IPaddress ip;
+ int eProto;
+ BOOL clientQuit, serverQuit;
+ char buffer[BUFFER_SIZE], string[BUFFER_SIZE];
+ uint8_t msgSize;
+ uint16_t gameTicks;
+
+ serverQuit = NO;
+
+ if (SDLNet_Init() < 0) {
+ NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
+ serverQuit = YES;
+ }
+
+ // Resolving the host using NULL make network interface to listen
+ if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0) {
+ NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ serverQuit = YES;
+ }
+
+ // Open a connection with the IP provided (listen on the host's port)
+ if (!(sd = SDLNet_TCP_Open(&ip))) {
+ NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort);
+ serverQuit = YES;
+ }
+
+ NSLog(@"engineProtocol - Waiting for a client on port %d", ipcPort);
+ while (!serverQuit) {
+ // This check the sd if there is a pending connection.
+ // If there is one, accept that, and open a new socket for communicating
+ csd = SDLNet_TCP_Accept(sd);
+ if (NULL != csd) {
+ // Now we can communicate with the client using csd socket
+ // sd will remain opened waiting other connections
+ NSLog(@"engineProtocol - Client found");
+
+ //first byte of the command alwayas contain the size of the command
+ SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t));
+
+ SDLNet_TCP_Recv(csd, buffer, msgSize);
+ gameTicks = SDLNet_Read16 (&buffer[msgSize - 2]);
+ //NSLog(@"engineProtocol - %d: received [%s]", gameTicks, buffer);
+
+ if ('C' == buffer[0]) {
+ NSLog(@"engineProtocol - sending game config");
+
+ // local game
+ [self sendToEngine:@"TL"];
+
+ // seed info
+ [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]];
+
+ // scheme (returns initial health)
+ NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]];
+
+ // dimension of the map
+ [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]];
+ [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]];
+ [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]];
+
+ // theme info
+ [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]];
+
+ NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"];
+ for (NSDictionary *teamData in teamsConfig) {
+ [self provideTeamData:[teamData objectForKey:@"team"]
+ forHogs:[[teamData objectForKey:@"number"] intValue]
+ withHealth:health
+ ofColor:[teamData objectForKey:@"color"]];
+ }
+
+ [self provideAmmoData:nil forPlayingTeams:[teamsConfig count]];
+
+ clientQuit = NO;
+ } else {
+ NSLog(@"engineProtocolThread - wrong message or client closed connection");
+ clientQuit = YES;
+ }
+
+ while (!clientQuit){
+ msgSize = 0;
+ memset(buffer, 0, BUFFER_SIZE);
+ memset(string, 0, BUFFER_SIZE);
+ if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0)
+ clientQuit = YES;
+ if (SDLNet_TCP_Recv(csd, buffer, msgSize) <=0)
+ clientQuit = YES;
+
+ gameTicks = SDLNet_Read16(&buffer[msgSize - 2]);
+ //NSLog(@"engineProtocolThread - %d: received [%s]", gameTicks, buffer);
+
+ switch (buffer[0]) {
+ case '?':
+ NSLog(@"Ping? Pong!");
+ [self sendToEngine:@"!"];
+ break;
+ case 'E':
+ NSLog(@"ERROR - last console line: [%s]", buffer);
+ clientQuit = YES;
+ break;
+ case 'e':
+ sscanf(buffer, "%*s %d", &eProto);
+ short int netProto = 0;
+ char *versionStr;
+
+ HW_versionInfo(&netProto, &versionStr);
+ if (netProto == eProto) {
+ NSLog(@"Setting protocol version %d (%s)", eProto, versionStr);
+ } else {
+ NSLog(@"ERROR - wrong protocol number: [%s] - expecting %d", buffer, eProto);
+ clientQuit = YES;
+ }
+
+ break;
+ case 'i':
+ switch (buffer[1]) {
+ case 'r':
+ NSLog(@"Winning team: %s", &buffer[2]);
+ break;
+ case 'k':
+ NSLog(@"Best Hedgehog: %s", &buffer[2]);
+ break;
+ }
+ break;
+ default:
+ // empty packet or just statistics
+ break;
+ // missing case for exiting right away
+ }
+ }
+ NSLog(@"Engine exited, closing server");
+ // wait a little to let the client close cleanly
+ [NSThread sleepForTimeInterval:2];
+ // Close the client socket
+ SDLNet_TCP_Close(csd);
+ serverQuit = YES;
+ }
+ }
+
+ SDLNet_TCP_Close(sd);
+ SDLNet_Quit();
+
+ [[NSFileManager defaultManager] removeItemAtPath:GAMECONFIG_FILE() error:NULL];
+
+ [pool release];
+ //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
+ //[NSThread exit];
+}
+
+#pragma mark -
+#pragma mark Setting methods
+// returns an array of c-strings that are read by engine at startup
+-(const char **)getSettings {
+ NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort];
+ NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
+ CGRect screenBounds = [[UIScreen mainScreen] bounds];
+ NSString *wSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.width];
+ NSString *hSize = [[NSString alloc] initWithFormat:@"%d", (int) screenBounds.size.height];
+ const char **gameArgs = (const char**) malloc(sizeof(char *) * 9);
+
+ /*
+ size_t size;
+ // Set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
+ sysctlbyname("hw.machine", NULL, &size, NULL, 0);
+ char *name = malloc(size);
+ // Get the platform name
+ sysctlbyname("hw.machine", name, &size, NULL, 0);
+ NSString *machine = [[NSString alloc] initWithUTF8String:name];
+ free(name);
+
+ const char **gameArgs = (const char**) malloc(sizeof(char*) * 9);
+
+ // if the machine is less than iphone 3gs or less than ipod touch 3g use reduced graphics (land array)
+ if ([machine hasPrefix:@"iPhone1"] || ([machine hasPrefix:@"iPod"] && ([machine hasSuffix:@"1,1"] || [machine hasSuffix:@"2,1"])))
+ gameArgs[8] = "1";
+ else
+ gameArgs[8] = "0";
+ [machine release];
+ */
+
+ // prevents using an empty nickname
+ NSString *username;
+ NSString *originalUsername = [self.systemSettings objectForKey:@"username"];
+ if ([originalUsername length] == 0)
+ username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString];
+ else
+ username = [[NSString alloc] initWithString:originalUsername];
+
+ gameArgs[0] = [username UTF8String]; //UserNick
+ gameArgs[1] = [ipcString UTF8String]; //ipcPort
+ gameArgs[2] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled
+ gameArgs[3] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled
+ gameArgs[4] = [localeString UTF8String]; //cLocaleFName
+ gameArgs[5] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage
+ gameArgs[6] = [wSize UTF8String]; //cScreenHeight
+ gameArgs[7] = [hSize UTF8String]; //cScreenWidth
+ gameArgs[8] = NULL; //recordFileName
+
+ [wSize release];
+ [hSize release];
+ [localeString release];
+ [ipcString release];
+ [username release];
+ return gameArgs;
+}
+
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,31 @@
+//
+// SettingsViewController.h
+// hwengine
+//
+// Created by Vittorio on 08/01/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface GeneralSettingsViewController : UITableViewController <UITextFieldDelegate> {
+ NSMutableDictionary *settingsDictionary;
+ UITextField *textFieldBeingEdited;
+ UISwitch *musicSwitch;
+ UISwitch *soundSwitch;
+ UISwitch *altDamageSwitch;
+ BOOL isWriteNeeded;
+}
+
+@property (nonatomic, retain) NSMutableDictionary *settingsDictionary;
+@property (nonatomic, retain) UITextField *textFieldBeingEdited;;
+@property (nonatomic, retain) UISwitch *musicSwitch;
+@property (nonatomic, retain) UISwitch *soundSwitch;
+@property (nonatomic, retain) UISwitch *altDamageSwitch;
+
+#define kNetworkFields 0
+#define kAudioFields 1
+#define kOtherFields 2
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GeneralSettingsViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,398 @@
+//
+// SettingsViewController.m
+// hwengine
+//
+// Created by Vittorio on 08/01/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GeneralSettingsViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation GeneralSettingsViewController
+@synthesize settingsDictionary, textFieldBeingEdited, musicSwitch, soundSwitch, altDamageSwitch;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark textfield methods
+// return to previous table
+-(void) cancel:(id) sender {
+ if (textFieldBeingEdited != nil)
+ [self.textFieldBeingEdited resignFirstResponder];
+}
+
+// set the new value
+-(BOOL) save:(id) sender {
+ if (textFieldBeingEdited != nil) {
+ if (textFieldBeingEdited.tag == 0) {
+ [self.settingsDictionary setObject:textFieldBeingEdited.text forKey:@"username"];
+ } else {
+ [self.settingsDictionary setObject:textFieldBeingEdited.text forKey:@"password"];
+ }
+
+ isWriteNeeded = YES;
+ [self.textFieldBeingEdited resignFirstResponder];
+ return YES;
+ }
+ return NO;
+}
+
+// the textfield is being modified, update the navigation controller
+-(void) textFieldDidBeginEditing:(UITextField *)aTextField{
+ self.textFieldBeingEdited = aTextField;
+ UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from the settings table")
+ style:UIBarButtonItemStylePlain
+ target:self
+ action:@selector(cancel:)];
+ self.navigationItem.leftBarButtonItem = cancelButton;
+ [cancelButton release];
+
+ UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from the settings table")
+ style:UIBarButtonItemStyleDone
+ target:self
+ action:@selector(save:)];
+ self.navigationItem.rightBarButtonItem = saveButton;
+ [saveButton release];
+}
+
+// the textfield has been modified, check for empty strings and restore original navigation bar
+-(void) textFieldDidEndEditing:(UITextField *)aTextField{
+ self.textFieldBeingEdited = nil;
+ self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
+ self.navigationItem.leftBarButtonItem = nil;
+}
+
+// limit the size of the field to 64 characters like in original frontend
+-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+ int limit = 64;
+ return !([textField.text length] > limit && [string length] > range.length);
+}
+
+
+#pragma mark -
+#pragma mark View Lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+ self.musicSwitch = [[UISwitch alloc] init];
+ self.soundSwitch = [[UISwitch alloc] init];
+ self.altDamageSwitch = [[UISwitch alloc] init];
+ [self.soundSwitch addTarget:self action:@selector(alsoTurnOffMusic:) forControlEvents:UIControlEventValueChanged];
+ [self.musicSwitch addTarget:self action:@selector(dontTurnOnMusic:) forControlEvents:UIControlEventValueChanged];
+ [self.altDamageSwitch addTarget:self action:@selector(justUpdateDictionary:) forControlEvents:UIControlEventValueChanged];
+
+ NSMutableDictionary *dictionary = [[NSMutableDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()];
+ self.settingsDictionary = dictionary;
+ [dictionary release];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+ isWriteNeeded = NO;
+
+ musicSwitch.on = [[settingsDictionary objectForKey:@"music"] boolValue];
+ soundSwitch.on = [[settingsDictionary objectForKey:@"sound"] boolValue];
+ altDamageSwitch.on = [[settingsDictionary objectForKey:@"alternate"] boolValue];
+
+ [super viewWillAppear:animated];
+}
+
+-(void) viewWillDisappear:(BOOL)animated {
+ [super viewWillDisappear:animated];
+
+ if (isWriteNeeded) {
+ NSLog(@"writing preferences to file");
+ [self.settingsDictionary writeToFile:SETTINGS_FILE() atomically:YES];
+ isWriteNeeded = NO;
+ }
+}
+
+#pragma mark -
+// if the sound system is off, turn off also the background music
+-(void) alsoTurnOffMusic:(id) sender {
+ [self.settingsDictionary setObject:[NSNumber numberWithBool:soundSwitch.on] forKey:@"sound"];
+ if (YES == self.musicSwitch.on) {
+ [musicSwitch setOn:NO animated:YES];
+ [self.settingsDictionary setObject:[NSNumber numberWithBool:musicSwitch.on] forKey:@"music"];
+ }
+ isWriteNeeded = YES;
+}
+
+// if the sound system is off, don't enable background music
+-(void) dontTurnOnMusic:(id) sender {
+ if (NO == self.soundSwitch.on) {
+ [musicSwitch setOn:NO animated:YES];
+ } else {
+ [self.settingsDictionary setObject:[NSNumber numberWithBool:musicSwitch.on] forKey:@"music"];
+ isWriteNeeded = YES;
+ }
+}
+
+-(void) justUpdateDictionary:(id) sender {
+ UISwitch *theSwitch = (UISwitch *)sender;
+ [self.settingsDictionary setObject:[NSNumber numberWithBool:theSwitch.on] forKey:@"alternate"];
+ isWriteNeeded = YES;
+}
+
+/*
+#pragma mark -
+#pragma mark UIActionSheet Methods
+-(IBAction) deleteData: (id)sender {
+ UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
+ delegate:self
+ cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
+ destructiveButtonTitle:NSLocalizedString(@"As sure as I can be!", @"")
+ otherButtonTitles:nil];
+ [actionSheet showInView:self.view];
+ [actionSheet release];
+}
+
+-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
+ if ([actionSheet cancelButtonIndex] != buttonIndex) {
+ // get the documents dirctory
+ NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
+ NSString *documentsDirectory = [paths objectAtIndex:0];
+
+ // get the content of the directory
+ NSFileManager *fm = [NSFileManager defaultManager];
+ NSArray *dirContent = [fm directoryContentsAtPath:documentsDirectory];
+ NSError *error;
+
+ // delete data
+ for (NSString *fileName in dirContent) {
+ [fm removeItemAtPath:[documentsDirectory stringByAppendingPathComponent:fileName] error:&error];
+ }
+
+ // force resetting
+ UIAlertView *anAlert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Hit Home Button to Exit", @"")
+ message:NSLocalizedString(@"\nEverything is gone!\nNow you need to restart the game...", @"")
+ delegate:self
+ cancelButtonTitle:nil
+ otherButtonTitles:nil];
+ [anAlert show];
+ [anAlert release];
+ }
+}
+*/
+
+#pragma mark -
+#pragma mark TableView Methods
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ switch (section) {
+ case kNetworkFields:
+ return 2;
+ break;
+ case kAudioFields:
+ return 2;
+ break;
+ case kOtherFields:
+ return 1;
+ break;
+ default:
+ break;
+ }
+ return 0;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *cellIdentifier = @"systemSettingsCell";
+ NSInteger row = [indexPath row];
+ NSInteger section = [indexPath section];
+
+ UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
+ if (nil == cell) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
+ if (section == kNetworkFields) {
+ UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(-15, 10, 100, 25)];
+ label.textAlignment = UITextAlignmentRight;
+ label.backgroundColor = [UIColor clearColor];
+ label.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+ if (row == 0)
+ label.text = NSLocalizedString(@"Nickname","from the settings table");
+ else
+ label.text = NSLocalizedString(@"Password","from the settings table");
+ [cell.contentView addSubview:label];
+ [label release];
+
+ UITextField *aTextField = [[UITextField alloc] initWithFrame:
+ CGRectMake(110, 12, (cell.frame.size.width + cell.frame.size.width/3) - 90, 25)];
+ aTextField.clearsOnBeginEditing = NO;
+ aTextField.returnKeyType = UIReturnKeyDone;
+ aTextField.adjustsFontSizeToFitWidth = YES;
+ aTextField.delegate = self;
+ aTextField.tag = row;
+ aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+ [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+ [cell.contentView addSubview:aTextField];
+ [aTextField release];
+ }
+ }
+
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ cell.selectionStyle = UITableViewCellSelectionStyleNone;
+ cell.imageView.image = nil;
+
+ UITextField *aTextField;
+ switch (section) {
+ case kNetworkFields:
+ for (UIView *oneView in cell.contentView.subviews)
+ if ([oneView isMemberOfClass:[UITextField class]])
+ aTextField = (UITextField *)oneView;
+
+ switch (row) {
+ case 0:
+ aTextField.placeholder = NSLocalizedString(@"Insert your username (if you have one)",@"");
+ aTextField.text = [self.settingsDictionary objectForKey:@"username"];
+ break;
+ case 1:
+ aTextField.placeholder = NSLocalizedString(@"Insert your password",@"");
+ aTextField.text = [self.settingsDictionary objectForKey:@"password"];
+ aTextField.secureTextEntry = YES;
+ break;
+ default:
+ break;
+ }
+ break;
+
+ case kAudioFields:
+ switch (row) {
+ case 0:
+ cell.textLabel.text = NSLocalizedString(@"Sound", @"");
+ cell.accessoryView = soundSwitch;
+ break;
+ case 1:
+ cell.textLabel.text = NSLocalizedString(@"Music", @"");
+ cell.accessoryView = musicSwitch;
+ break;
+ default:
+ break;
+ }
+ break;
+
+ case kOtherFields:
+ cell.selectionStyle = UITableViewCellSelectionStyleNone;
+ cell.textLabel.text = NSLocalizedString(@"Alternate Damage", @"");
+ cell.accessoryView = altDamageSwitch;
+ break;
+ default:
+ break;
+ }
+ return cell;
+}
+
+-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
+ NSString *sectionTitle = nil;
+ switch (section) {
+ case kNetworkFields:
+ sectionTitle = NSLocalizedString(@"Network Configuration", @"");
+ break;
+ case kAudioFields:
+ sectionTitle = NSLocalizedString(@"Audio Preferences", @"");
+ break;
+ case kOtherFields:
+ sectionTitle = NSLocalizedString(@"Other Settings", @"");
+ break;
+ default:
+ NSLog(@"Nope");
+ break;
+ }
+ return sectionTitle;
+}
+
+/*
+-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
+ UIView *containerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 300, 50)] autorelease];
+ UILabel *headerLabel = [[[UILabel alloc] initWithFrame:CGRectMake(10, 20, 300, 40)] autorelease];
+ headerLabel.textColor = [UIColor lightGrayColor];
+ headerLabel.shadowColor = [UIColor blackColor];
+ headerLabel.shadowOffset = CGSizeMake(0, 1);
+ headerLabel.font = [UIFont boldSystemFontOfSize:20];
+ headerLabel.backgroundColor = [UIColor clearColor];
+
+ switch (section) {
+ case kNetworkFields:
+ headerLabel.text = NSLocalizedString(@"Network Configuration", @"");
+ break;
+ case kAudioFields:
+ headerLabel.text = NSLocalizedString(@"Audio Preferences", @"");
+ break;
+ case kOtherFields:
+ headerLabel.text = NSLocalizedString(@"Other Settings", @"");
+ break;
+ default:
+ NSLog(@"Warning: unset case value in titleForHeaderInSection!");
+ headerLabel.text = @"!";
+ break;
+ }
+
+ [containerView addSubview:headerLabel];
+ return containerView;
+}
+
+-(CGFloat) tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
+ if (kAudioFields == [indexPath section] && 2 == [indexPath row])
+ return volumeCell.frame.size.height;
+ else
+ return table.rowHeight;
+}
+
+-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
+ return 57.0;
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ UITableViewCell *cell;
+ if (kNetworkFields == [indexPath section]) {
+ cell = [aTableView cellForRowAtIndexPath:indexPath];
+ for (UIView *oneView in cell.contentView.subviews) {
+ if ([oneView isMemberOfClass:[UITextField class]]) {
+ textFieldBeingEdited = (UITextField *)oneView;
+ [textFieldBeingEdited becomeFirstResponder];
+ }
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:NO];
+ }
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+ self.settingsDictionary = nil;
+ self.textFieldBeingEdited = nil;
+ self.musicSwitch = nil;
+ self.soundSwitch = nil;
+ self.altDamageSwitch = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [settingsDictionary release];
+ [textFieldBeingEdited release];
+ [musicSwitch release];
+ [soundSwitch release];
+ [altDamageSwitch release];
+ [super dealloc];
+}
+
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GravesViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,23 @@
+//
+// GravesViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface GravesViewController : UITableViewController {
+ NSMutableDictionary *teamDictionary;
+
+ NSArray *graveArray;
+ NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
+@property (nonatomic,retain) NSArray *graveArray;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GravesViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,127 @@
+//
+// GravesViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GravesViewController.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation GravesViewController
+@synthesize teamDictionary, graveArray, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ // load all the grave names and store them into graveArray
+ self.graveArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:GRAVES_DIRECTORY() error:NULL];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+ [self.tableView reloadData];
+ // this moves the tableview to the top
+ [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [self.graveArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil)
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+
+ NSString *grave = [self.graveArray objectAtIndex:[indexPath row]];
+ cell.textLabel.text = [grave stringByDeletingPathExtension];
+
+ if ([grave isEqualToString:[self.teamDictionary objectForKey:@"grave"]]) {
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ self.lastIndexPath = indexPath;
+ } else {
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ }
+
+ NSString *graveFilePath = [[NSString alloc] initWithFormat:@"%@/%@",GRAVES_DIRECTORY(),grave];
+ // because we also have multi frame graves, let's take the first one only
+ UIImage *graveSprite = [[UIImage alloc] initWithContentsOfFile:graveFilePath andCutAt:CGRectMake(0, 0, 32, 32)];
+ [graveFilePath release];
+ cell.imageView.image = graveSprite;
+ [graveSprite release];
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+
+ if (newRow != oldRow) {
+ [teamDictionary setObject:[[graveArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"grave"];
+
+ // tell our boss to write this new stuff on disk
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+
+ UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+ newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+ UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+ oldCell.accessoryType = UITableViewCellAccessoryNone;
+ self.lastIndexPath = indexPath;
+ [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+ [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+- (void)didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+ self.lastIndexPath = nil;
+ self.teamDictionary = nil;
+ self.graveArray = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+- (void)dealloc {
+ [graveArray release];
+ [teamDictionary release];
+ [lastIndexPath release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/HogHatViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,27 @@
+//
+// HogHatViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface HogHatViewController : UITableViewController {
+ NSDictionary *teamDictionary;
+ NSInteger selectedHog;
+
+ NSArray *hatArray;
+ UIImage *normalHogSprite;
+ NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSDictionary *teamDictionary;
+@property (nonatomic) NSInteger selectedHog;
+@property (nonatomic,retain) NSArray *hatArray;
+@property (nonatomic,retain) UIImage *normalHogSprite;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/HogHatViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,149 @@
+//
+// HogHatViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "HogHatViewController.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation HogHatViewController
+@synthesize teamDictionary, hatArray, normalHogSprite, lastIndexPath, selectedHog;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+- (void)viewDidLoad {
+ [super viewDidLoad];
+
+ // load all the hat file names and store them into hatArray
+ NSString *hatsDirectory = HATS_DIRECTORY();
+ NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:hatsDirectory error:NULL];
+ self.hatArray = array;
+
+ // load the base hog image, drawing will occure in cellForRow...
+ NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
+ UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
+ [normalHogFile release];
+ self.normalHogSprite = hogSprite;
+ [hogSprite release];
+}
+
+- (void)viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+ self.title = [[[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog] objectForKey:@"hogname"];
+
+ // this updates the hog name and its hat
+ [self.tableView reloadData];
+ // this moves the tableview to the top
+ [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [self.hatArray count];
+}
+
+// Customize the appearance of table view cells.
+- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil)
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+
+ NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
+ NSString *hat = [hatArray objectAtIndex:[indexPath row]];
+ cell.textLabel.text = [hat stringByDeletingPathExtension];
+
+ NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@", HATS_DIRECTORY(), hat];
+ UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
+ [hatFile release];
+ cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, -5)];
+ [hatSprite release];
+
+ if ([hat isEqualToString:[hog objectForKey:@"hat"]]) {
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ self.lastIndexPath = indexPath;
+ } else {
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ }
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+
+ if (newRow != oldRow) {
+ // if the two selected rows differ update data on the hog dictionary and reload table content
+ // TODO: maybe this section could be cleaned up
+ NSDictionary *oldHog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:selectedHog];
+
+ NSMutableDictionary *newHog = [[NSMutableDictionary alloc] initWithDictionary: oldHog];
+ [newHog setObject:[[hatArray objectAtIndex:newRow] stringByDeletingPathExtension] forKey:@"hat"];
+ [[teamDictionary objectForKey:@"hedgehogs"] replaceObjectAtIndex:selectedHog withObject:newHog];
+ [newHog release];
+
+ // tell our boss to write this new stuff on disk
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+
+ UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+ newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+ UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+ oldCell.accessoryType = UITableViewCellAccessoryNone;
+ self.lastIndexPath = indexPath;
+ [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+ [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+- (void)didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+ self.lastIndexPath = nil;
+ self.normalHogSprite = nil;
+ self.teamDictionary = nil;
+ self.hatArray = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+- (void)dealloc {
+ [hatArray release];
+ [teamDictionary release];
+ [normalHogSprite release];
+ [lastIndexPath release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/LevelViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,25 @@
+//
+// LevelViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface LevelViewController : UITableViewController {
+ NSDictionary *teamDictionary;
+
+ NSArray *levelArray;
+ NSArray *levelSprites;
+ NSIndexPath *lastIndexPath;
+}
+
+@property (nonatomic,retain) NSDictionary *teamDictionary;
+@property (nonatomic,retain) NSArray *levelArray;
+@property (nonatomic,retain) NSArray *levelSprites;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/LevelViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,177 @@
+//
+// LevelViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "LevelViewController.h"
+#import "CommodityFunctions.h"
+
+
+@implementation LevelViewController
+@synthesize teamDictionary, levelArray, levelSprites, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+- (void)viewDidLoad {
+ [super viewDidLoad];
+
+ NSArray *array = [[NSArray alloc] initWithObjects:
+ NSLocalizedString(@"Human",@""),
+ NSLocalizedString(@"Brutal",@""),
+ NSLocalizedString(@"Aggressive",@""),
+ NSLocalizedString(@"Bully",@""),
+ NSLocalizedString(@"Average",@""),
+ NSLocalizedString(@"Weaky",@""),
+ nil];
+ self.levelArray = array;
+ [array release];
+}
+
+- (void)viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+ [self.tableView reloadData];
+ // this moves the tableview to the top
+ [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [self.levelArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+
+ NSInteger row = [indexPath row];
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ cell.textLabel.text = [levelArray objectAtIndex:row];
+ NSDictionary *hog = [[self.teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:0];
+ if ([[hog objectForKey:@"level"] intValue] == row) {
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ self.lastIndexPath = indexPath;
+ } else {
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ }
+
+ NSString *botlevelPath = [[NSString alloc] initWithFormat:@"%@/%d.png",BOTLEVELS_DIRECTORY(),row];
+ UIImage *levelImage = [[UIImage alloc] initWithContentsOfFile:botlevelPath];
+ [botlevelPath release];
+ cell.imageView.image = levelImage;
+ [levelImage release];
+
+ return cell;
+}
+
+
+/*
+// Override to support conditional editing of the table view.
+- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Return NO if you do not want the specified item to be editable.
+ return YES;
+}
+*/
+
+
+/*
+// Override to support editing the table view.
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ if (editingStyle == UITableViewCellEditingStyleDelete) {
+ // Delete the row from the data source
+ [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
+ }
+ else if (editingStyle == UITableViewCellEditingStyleInsert) {
+ // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
+ }
+}
+*/
+
+
+/*
+// Override to support rearranging the table view.
+- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
+}
+*/
+
+
+/*
+// Override to support conditional rearranging of the table view.
+- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Return NO if you do not want the item to be re-orderable.
+ return YES;
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view delegate
+- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+
+ if (newRow != oldRow) {
+ NSMutableArray *hogs = [teamDictionary objectForKey:@"hedgehogs"];
+
+ for (NSMutableDictionary *hog in hogs) {
+ [hog setObject:[NSNumber numberWithInt:newRow] forKey:@"level"];
+ }
+
+ // tell our boss to write this new stuff on disk
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+ [self.tableView reloadData];
+
+ self.lastIndexPath = indexPath;
+ [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+ [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
+ [self.navigationController popViewControllerAnimated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+ self.lastIndexPath = nil;
+ self.teamDictionary = nil;
+ self.levelArray = nil;
+ self.levelSprites = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [levelArray release];
+ [levelSprites release];
+ [teamDictionary release];
+ [lastIndexPath release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,23 @@
+//
+// MainMenuViewController.h
+// hwengine
+//
+// Created by Vittorio on 08/01/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class SplitViewRootController;
+@class GameConfigViewController;
+
+@interface MainMenuViewController : UIViewController {
+ UILabel *versionLabel;
+ SplitViewRootController *settingsViewController;
+ GameConfigViewController *gameConfigViewController;
+}
+
+@property (nonatomic,retain) IBOutlet UILabel *versionLabel;
+
+-(IBAction) switchViews:(id)sender;
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/MainMenuViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,177 @@
+//
+// MainMenuViewController.m
+// hwengine
+//
+// Created by Vittorio on 08/01/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "MainMenuViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "PascalImports.h"
+#import "GameConfigViewController.h"
+#import "SplitViewRootController.h"
+#import "CommodityFunctions.h"
+
+@implementation MainMenuViewController
+@synthesize versionLabel;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+- (void)didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ if (settingsViewController.view.superview == nil)
+ settingsViewController = nil;
+ if (gameConfigViewController.view.superview == nil)
+ gameConfigViewController = nil;
+ MSG_MEMCLEAN();
+}
+
+-(void) viewDidLoad {
+ char *ver;
+ HW_versionInfo(NULL, &ver);
+ NSString *versionNumber = [[NSString alloc] initWithCString:ver];
+ self.versionLabel.text = versionNumber;
+ [versionNumber release];
+
+ // listen to request to remove the modalviewcontroller
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(dismissModalViewController)
+ name: @"dismissModalView"
+ object:nil];
+
+ // initialize some files the first time we load the game
+ if (!([[NSFileManager defaultManager] fileExistsAtPath:SETTINGS_FILE()]))
+ [NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
+
+ [super viewDidLoad];
+}
+
+// this is called to verify whether it's the first time the app is launched
+// if it is it blocks user interaction with an alertView until files are created
+-(void) checkFirstRun {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ NSLog(@"First time run, creating settings files at %@", SETTINGS_FILE());
+
+ // show a popup with an indicator to make the user wait
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"")
+ message:nil
+ delegate:nil
+ cancelButtonTitle:nil
+ otherButtonTitles:nil];
+ [alert show];
+
+ UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
+ initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
+ indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
+ [indicator startAnimating];
+ [alert addSubview:indicator];
+ [indicator release];
+
+ // create a team
+ createTeamNamed(@"Pirates");
+ createTeamNamed(@"Ninjas");
+
+ createSchemeNamed(@"Default");
+
+ // create settings.plist
+ NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
+
+ [saveDict setObject:@"" forKey:@"username"];
+ [saveDict setObject:@"" forKey:@"password"];
+ [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"music"];
+ [saveDict setObject:[NSNumber numberWithBool:YES] forKey:@"sound"];
+ [saveDict setObject:[NSNumber numberWithBool:NO] forKey:@"alternate"];
+
+ [saveDict writeToFile:SETTINGS_FILE() atomically:YES];
+ [saveDict release];
+
+ // ok let the user take control
+ [alert dismissWithClickedButtonIndex:0 animated:YES];
+ [alert release];
+
+ [pool release];
+ [NSThread exit];
+}
+
+#pragma mark -
+-(IBAction) switchViews:(id) sender {
+ UIButton *button = (UIButton *)sender;
+ UIAlertView *alert;
+ NSString *debugStr, *configNibName;
+
+ switch (button.tag) {
+ case 0:
+ // bug in UIModalTransitionStylePartialCurl, displays the controller awkwardly if it is not allocated every time
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+ configNibName = @"GameConfigViewController-iPad";
+ else
+ configNibName = @"GameConfigViewController-iPhone";
+
+ gameConfigViewController = [[GameConfigViewController alloc] initWithNibName:configNibName bundle:nil];
+#ifdef __IPHONE_3_2
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+ gameConfigViewController.modalTransitionStyle = UIModalTransitionStylePartialCurl;
+#endif
+ [self presentModalViewController:gameConfigViewController animated:YES];
+ break;
+ case 2:
+ if (nil == settingsViewController) {
+ settingsViewController = [[SplitViewRootController alloc] initWithNibName:nil bundle:nil];
+ settingsViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
+ }
+
+ [self presentModalViewController:settingsViewController animated:YES];
+ break;
+ case 3:
+ debugStr = [[NSString alloc] initWithContentsOfFile:DEBUG_FILE()];
+ UITextView *scroll = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
+ scroll.text = debugStr;
+ [debugStr release];
+ scroll.editable = NO;
+
+ UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
+ [btn addTarget:scroll action:@selector(removeFromSuperview) forControlEvents:UIControlEventTouchUpInside];
+ btn.backgroundColor = [UIColor blackColor];
+ btn.frame = CGRectMake(self.view.frame.size.height-70, 0, 70, 70);
+ [scroll addSubview:btn];
+ [self.view addSubview:scroll];
+ [scroll release];
+ break;
+ default:
+ alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
+ message:@"Sorry, this feature is not yet implemented"
+ delegate:nil
+ cancelButtonTitle:@"Well, don't worry"
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+ break;
+ }
+}
+
+// allows child controllers to return to the main controller
+-(void) dismissModalViewController {
+ [self dismissModalViewControllerAnimated:YES];
+}
+
+
+-(void) viewDidUnload {
+ self.versionLabel = nil;
+ gameConfigViewController = nil;
+ settingsViewController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [versionLabel release];
+ [settingsViewController release];
+ [gameConfigViewController release];
+ [super dealloc];
+}
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/MapConfigViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,70 @@
+//
+// MapConfigViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 22/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+#import "SDL_net.h"
+
+@interface MapConfigViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> {
+ TCPsocket sd, csd;
+ NSInteger oldValue; //slider
+ NSInteger oldPage; //segmented control
+ BOOL busy;
+
+ // objects read (mostly) by parent view
+ NSInteger maxHogs;
+ NSString *seedCommand;
+ NSString *templateFilterCommand;
+ NSString *mapGenCommand;
+ NSString *mazeSizeCommand;
+ NSString *themeCommand;
+
+ // various widgets in the view
+ UIButton *previewButton;
+ UITableView *tableView;
+ UILabel *maxLabel;
+ UILabel *sizeLabel;
+ UISegmentedControl *segmentedControl;
+ UISlider *slider;
+
+ // internal objects
+ NSIndexPath *lastIndexPath;
+ NSArray *themeArray;
+ NSArray *mapArray;
+}
+
+@property (nonatomic) NSInteger maxHogs;
+@property (nonatomic) BOOL busy;
+@property (nonatomic,retain) NSString *seedCommand;
+@property (nonatomic,retain) NSString *templateFilterCommand;
+@property (nonatomic,retain) NSString *mapGenCommand;
+@property (nonatomic,retain) NSString *mazeSizeCommand;
+@property (nonatomic,retain) NSString *themeCommand;
+
+@property (nonatomic,retain) IBOutlet UIButton *previewButton;
+@property (nonatomic,retain) IBOutlet UITableView *tableView;
+@property (nonatomic,retain) IBOutlet UILabel *maxLabel;
+@property (nonatomic,retain) IBOutlet UILabel *sizeLabel;
+@property (nonatomic,retain) IBOutlet UISegmentedControl *segmentedControl;
+@property (nonatomic,retain) IBOutlet UISlider *slider;
+
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@property (nonatomic,retain) NSArray *themeArray;
+@property (nonatomic,retain) NSArray *mapArray;
+
+-(IBAction) updatePreview;
+-(IBAction) sliderChanged:(id) sender;
+-(IBAction) sliderEndedChanging:(id) sender;
+-(IBAction) segmentedControlChanged:(id) sender;
+-(void) turnOnWidgets;
+-(void) turnOffWidgets;
+-(void) setLabelText:(NSString *)str;
+-(void) setButtonImage:(UIImage *)img;
+
+-(const uint8_t *)engineProtocol:(NSInteger) port;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/MapConfigViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,565 @@
+//
+// MapConfigViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 22/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "MapConfigViewController.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+#import "SDL_net.h"
+#import <pthread.h>
+
+#define INDICATOR_TAG 7654
+
+@implementation MapConfigViewController
+@synthesize previewButton, maxHogs, seedCommand, templateFilterCommand, mapGenCommand, mazeSizeCommand, themeCommand,
+ tableView, maxLabel, sizeLabel, segmentedControl, slider, lastIndexPath, themeArray, mapArray, busy;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark Preview Handling
+-(int) sendToEngine: (NSString *)string {
+ unsigned char length = [string length];
+
+ SDLNet_TCP_Send(csd, &length , 1);
+ return SDLNet_TCP_Send(csd, [string UTF8String], length);
+}
+
+-(const uint8_t *)engineProtocol:(NSInteger) port {
+ IPaddress ip;
+ BOOL serverQuit = NO;
+ static uint8_t map[128*32];
+
+ if (SDLNet_Init() < 0) {
+ NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
+ serverQuit = YES;
+ }
+
+ // Resolving the host using NULL make network interface to listen
+ if (SDLNet_ResolveHost(&ip, NULL, port) < 0) {
+ NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
+ serverQuit = YES;
+ }
+
+ // Open a connection with the IP provided (listen on the host's port)
+ if (!(sd = SDLNet_TCP_Open(&ip))) {
+ NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), port);
+ serverQuit = YES;
+ }
+
+ // launch the preview here so that we're sure the tcp channel is open
+ pthread_t thread_id;
+ pthread_create(&thread_id, NULL, (void *)GenLandPreview, (void *)port);
+ pthread_detach(thread_id);
+
+ DLog(@"Waiting for a client on port %d", port);
+ while (!serverQuit) {
+ /* This check the sd if there is a pending connection.
+ * If there is one, accept that, and open a new socket for communicating */
+ csd = SDLNet_TCP_Accept(sd);
+ if (NULL != csd) {
+ DLog(@"Client found");
+
+ [self sendToEngine:self.seedCommand];
+ [self sendToEngine:self.templateFilterCommand];
+ [self sendToEngine:self.mapGenCommand];
+ [self sendToEngine:self.mazeSizeCommand];
+ [self sendToEngine:@"!"];
+
+ memset(map, 0, 128*32);
+ SDLNet_TCP_Recv(csd, map, 128*32);
+ SDLNet_TCP_Recv(csd, &maxHogs, sizeof(uint8_t));
+
+ SDLNet_TCP_Close(csd);
+ serverQuit = YES;
+ }
+ }
+
+ SDLNet_TCP_Close(sd);
+ SDLNet_Quit();
+ return map;
+}
+
+-(void) drawingThread {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ // select the port for IPC and launch the preview generation through engineProtocol:
+ int port = randomPort();
+ const uint8_t *map = [self engineProtocol:port];
+ uint8_t mapExp[128*32*8];
+
+ // draw the buffer (1 pixel per component, 0= transparent 1= color)
+ int k = 0;
+ for (int i = 0; i < 32*128; i++) {
+ unsigned char byte = map[i];
+ for (int j = 0; j < 8; j++) {
+ // select the color based on the leftmost bit
+ if ((byte & 0x80) != 0)
+ mapExp[k] = 100;
+ else
+ mapExp[k] = 255;
+ // shift to next bit
+ byte <<= 1;
+ k++;
+ }
+ }
+ CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
+ CGContextRef bitmapImage = CGBitmapContextCreate(mapExp, 256, 128, 8, 256, colorspace, kCGImageAlphaNone);
+ CGColorSpaceRelease(colorspace);
+
+ CGImageRef previewCGImage = CGBitmapContextCreateImage(bitmapImage);
+ UIImage *previewImage = [[UIImage alloc] initWithCGImage:previewCGImage];
+ CGImageRelease(previewCGImage);
+
+ // set the preview image (autoreleased) in the button and the maxhog label on the main thread to prevent a leak
+ [self performSelectorOnMainThread:@selector(setButtonImage:) withObject:[[previewImage retain] makeRoundCornersOfSize:CGSizeMake(12, 12)] waitUntilDone:NO];
+ [self performSelectorOnMainThread:@selector(setLabelText:) withObject:[NSString stringWithFormat:@"%d", maxHogs] waitUntilDone:NO];
+
+ // restore functionality of button and remove the spinning wheel on the main thread to prevent a leak
+ [self performSelectorOnMainThread:@selector(turnOnWidgets) withObject:nil waitUntilDone:NO];
+
+ [pool release];
+ //Invoking this method should be avoided as it does not give your thread a chance to clean up any resources it allocated during its execution.
+ //[NSThread exit];
+
+ /*
+ // http://developer.apple.com/mac/library/qa/qa2001/qa1037.html
+ UIGraphicsBeginImageContext(CGSizeMake(256,128));
+ CGContextRef context = UIGraphicsGetCurrentContext();
+ UIGraphicsPushContext(context);
+
+ CGContextSetRGBFillColor(context, 0.5, 0.5, 0.7, 1.0);
+ CGContextFillRect(context,CGRectMake(xc,yc,1,1));
+
+ UIGraphicsPopContext();
+ UIImage *previewImage = UIGraphicsGetImageFromCurrentImageContext();
+ UIGraphicsEndImageContext();
+ */
+}
+
+-(IBAction) updatePreview {
+ // don't generate a new preview while it's already generating one
+ if (busy)
+ return;
+
+ // generate a seed
+ CFUUIDRef uuid = CFUUIDCreate(kCFAllocatorDefault);
+ NSString *seed = (NSString *)CFUUIDCreateString(kCFAllocatorDefault, uuid);
+ CFRelease(uuid);
+ NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%@}", seed];
+ [seed release];
+ self.seedCommand = seedCmd;
+ [seedCmd release];
+
+ NSIndexPath *theIndex;
+ if (segmentedControl.selectedSegmentIndex != 1) {
+ // prevent other events and add an activity while the preview is beign generated
+ [self turnOffWidgets];
+
+ // remove the current preview
+ [self.previewButton setImage:nil forState:UIControlStateNormal];
+
+ // add a very nice spinning wheel
+ UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
+ initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
+ indicator.center = CGPointMake(previewButton.bounds.size.width / 2, previewButton.bounds.size.height / 2);
+ indicator.tag = INDICATOR_TAG;
+ [indicator startAnimating];
+ [self.previewButton addSubview:indicator];
+ [indicator release];
+
+ // let's draw in a separate thread so the gui can work; at the end it restore other widgets
+ [NSThread detachNewThreadSelector:@selector(drawingThread) toTarget:self withObject:nil];
+
+ theIndex = [NSIndexPath indexPathForRow:(random()%[self.themeArray count]) inSection:0];
+ } else {
+ theIndex = [NSIndexPath indexPathForRow:(random()%[self.mapArray count]) inSection:0];
+ }
+ [self.tableView reloadData];
+ [self tableView:self.tableView didSelectRowAtIndexPath:theIndex];
+ [self.tableView scrollToRowAtIndexPath:theIndex atScrollPosition:UITableViewScrollPositionNone animated:YES];
+}
+
+-(void) updatePreviewWithMap:(NSInteger) index {
+ // change the preview button
+ NSString *fileImage = [[NSString alloc] initWithFormat:@"%@/%@/preview.png", MAPS_DIRECTORY(),[self.mapArray objectAtIndex:index]];
+ UIImage *image = [[UIImage alloc] initWithContentsOfFile:fileImage];
+ [fileImage release];
+ [self.previewButton setImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];
+
+ // update label
+ maxHogs = 18;
+ NSString *fileCfg = [[NSString alloc] initWithFormat:@"%@/%@/map.cfg", MAPS_DIRECTORY(),[self.mapArray objectAtIndex:index]];
+ NSString *contents = [[NSString alloc] initWithContentsOfFile:fileCfg encoding:NSUTF8StringEncoding error:NULL];
+ [fileCfg release];
+ NSArray *split = [contents componentsSeparatedByString:@"\n"];
+
+ // if the number is not set we keep 18 standard;
+ // sometimes it's not set but there are trailing characters, we get around them with the second equation
+ if ([split count] > 1 && [[split objectAtIndex:1] intValue] > 0)
+ maxHogs = [[split objectAtIndex:1] intValue];
+ [contents release];
+ NSString *max = [[NSString alloc] initWithFormat:@"%d",maxHogs];
+ self.maxLabel.text = max;
+ [max release];
+}
+
+-(void) turnOffWidgets {
+ busy = YES;
+ self.previewButton.alpha = 0.5f;
+ self.previewButton.enabled = NO;
+ self.maxLabel.text = @"...";
+ self.segmentedControl.enabled = NO;
+ self.slider.enabled = NO;
+}
+
+-(void) turnOnWidgets {
+ self.previewButton.alpha = 1.0f;
+ self.previewButton.enabled = YES;
+ self.segmentedControl.enabled = YES;
+ self.slider.enabled = YES;
+ busy = NO;
+
+ UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[self.previewButton viewWithTag:INDICATOR_TAG];
+ if (indicator) {
+ [indicator stopAnimating];
+ [indicator removeFromSuperview];
+ }
+}
+
+-(void) setLabelText:(NSString *)str {
+ self.maxLabel.text = str;
+}
+
+-(void) setButtonImage:(UIImage *)img {
+ [self.previewButton setBackgroundImage:img forState:UIControlStateNormal];
+}
+
+-(void) restoreBackgroundImage {
+ // white rounded rectangle as background image for previewButton
+ UIGraphicsBeginImageContext(CGSizeMake(256,128));
+ CGContextRef context = UIGraphicsGetCurrentContext();
+ UIGraphicsPushContext(context);
+
+ CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0);
+ CGContextFillRect(context,CGRectMake(0,0,256,128));
+
+ UIGraphicsPopContext();
+ UIImage *bkgImg = UIGraphicsGetImageFromCurrentImageContext();
+ UIGraphicsEndImageContext();
+ [self.previewButton setBackgroundImage:[[bkgImg retain] makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:UIControlStateNormal];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)aTableView numberOfRowsInSection:(NSInteger) section {
+ if (self.segmentedControl.selectedSegmentIndex != 1)
+ return [themeArray count];
+ else
+ return [mapArray count];
+}
+
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+ NSInteger row = [indexPath row];
+
+ UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil)
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+
+ if (self.segmentedControl.selectedSegmentIndex != 1) {
+ // the % prevents a strange bug that occurs sporadically
+ NSString *themeName = [self.themeArray objectAtIndex:row % [self.themeArray count]];
+ cell.textLabel.text = themeName;
+ UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@/icon.png",THEMES_DIRECTORY(),themeName]];
+ cell.imageView.image = image;
+ [image release];
+ } else {
+ cell.textLabel.text = [self.mapArray objectAtIndex:row];
+ cell.imageView.image = nil;
+ }
+
+ if (row == [self.lastIndexPath row])
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ else
+ cell.accessoryType = UITableViewCellAccessoryNone;
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+
+ if (newRow != oldRow) {
+ if (self.segmentedControl.selectedSegmentIndex != 1) {
+ NSString *theme = [self.themeArray objectAtIndex:newRow];
+ self.themeCommand = [NSString stringWithFormat:@"etheme %@", theme];
+ } else
+ [self updatePreviewWithMap:newRow];
+
+ UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+ newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+ UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:self.lastIndexPath];
+ oldCell.accessoryType = UITableViewCellAccessoryNone;
+
+ self.lastIndexPath = indexPath;
+ [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+#pragma mark -
+#pragma mark slider & segmentedControl
+// this updates the label and the command keys when the slider is moved, depending of the selection in segmentedControl
+// no methods are called by this routine and you can pass nil to it
+-(IBAction) sliderChanged:(id) sender {
+ NSString *labelText;
+ NSString *templateCommand;
+ NSString *mazeCommand;
+
+ switch ((int)(self.slider.value*100)) {
+ case 0:
+ if (self.segmentedControl.selectedSegmentIndex == 0) {
+ labelText = NSLocalizedString(@"Wacky",@"");
+ } else {
+ labelText = NSLocalizedString(@"Large Floating Islands",@"");
+ }
+ templateCommand = @"e$template_filter 5";
+ mazeCommand = @"e$maze_size 5";
+ break;
+ case 1:
+ if (self.segmentedControl.selectedSegmentIndex == 0) {
+ labelText = NSLocalizedString(@"Cavern",@"");
+ } else {
+ labelText = NSLocalizedString(@"Medium Floating Islands",@"");
+ }
+ templateCommand = @"e$template_filter 4";
+ mazeCommand = @"e$maze_size 4";
+ break;
+ case 2:
+ if (self.segmentedControl.selectedSegmentIndex == 0) {
+ labelText = NSLocalizedString(@"Small",@"");
+ } else {
+ labelText = NSLocalizedString(@"Small Floating Islands",@"");
+ }
+ templateCommand = @"e$template_filter 1";
+ mazeCommand = @"e$maze_size 3";
+ break;
+ case 3:
+ if (self.segmentedControl.selectedSegmentIndex == 0) {
+ labelText = NSLocalizedString(@"Medium",@"");
+ } else {
+ labelText = NSLocalizedString(@"Large Tunnels",@"");
+ }
+ templateCommand = @"e$template_filter 2";
+ mazeCommand = @"e$maze_size 2";
+ break;
+ case 4:
+ if (self.segmentedControl.selectedSegmentIndex == 0) {
+ labelText = NSLocalizedString(@"Large",@"");
+ } else {
+ labelText = NSLocalizedString(@"Medium Tunnels",@"");
+ }
+ templateCommand = @"e$template_filter 3";
+ mazeCommand = @"e$maze_size 1";
+ break;
+ case 5:
+ if (self.segmentedControl.selectedSegmentIndex == 0) {
+ labelText = NSLocalizedString(@"All",@"");
+ } else {
+ labelText = NSLocalizedString(@"Small Tunnels",@"");
+ }
+ templateCommand = @"e$template_filter 0";
+ mazeCommand = @"e$maze_size 0";
+ break;
+ default:
+ labelText = nil;
+ templateCommand = nil;
+ mazeCommand = nil;
+ break;
+ }
+
+ self.sizeLabel.text = labelText;
+ self.templateFilterCommand = templateCommand;
+ self.mazeSizeCommand = mazeCommand;
+}
+
+// update preview (if not busy and if its value really changed) as soon as the user lifts its finger up
+-(IBAction) sliderEndedChanging:(id) sender {
+ int num = (int) (self.slider.value * 100);
+ if (oldValue != num) {
+ [self updatePreview];
+ oldValue = num;
+ }
+}
+
+// perform actions based on the activated section, then call updatePreview to visually update the selection
+// updatePreview will call didSelectRowAtIndexPath which will call the right update routine)
+// and if necessary update the table with a slide animation
+-(IBAction) segmentedControlChanged:(id) sender {
+ NSString *mapgen;
+ NSInteger newPage = self.segmentedControl.selectedSegmentIndex;
+
+ switch (newPage) {
+ case 0: // Random
+ mapgen = @"e$mapgen 0";
+ [self sliderChanged:nil];
+ self.slider.enabled = YES;
+ break;
+
+ case 1: // Map
+ mapgen = @"e$mapgen 0";
+ self.slider.enabled = NO;
+ self.sizeLabel.text = @".";
+ [self restoreBackgroundImage];
+ break;
+
+ case 2: // Maze
+ mapgen = @"e$mapgen 1";
+ [self sliderChanged:nil];
+ self.slider.enabled = YES;
+ break;
+
+ default:
+ mapgen = nil;
+ break;
+ }
+ self.mapGenCommand = mapgen;
+ [self updatePreview];
+
+ // nice animation for updating the table when appropriate (on iphone)
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
+ if (((oldPage == 0 || oldPage == 2) && newPage == 1) ||
+ (oldPage == 1 && (newPage == 0 || newPage == 2))) {
+ [UIView beginAnimations:@"moving out table" context:NULL];
+ self.tableView.frame = CGRectMake(480, 0, 185, 276);
+ [UIView commitAnimations];
+ [self performSelector:@selector(moveTable) withObject:nil afterDelay:0.2];
+ }
+ oldPage = newPage;
+}
+
+// update data when table is not visible and then show it
+-(void) moveTable {
+ [self.tableView reloadData];
+
+ [UIView beginAnimations:@"moving in table" context:NULL];
+ self.tableView.frame = CGRectMake(295, 0, 185, 276);
+ [UIView commitAnimations];
+}
+
+#pragma mark -
+#pragma mark view management
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ srandom(time(NULL));
+
+ CGSize screenSize = [[UIScreen mainScreen] bounds].size;
+ self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
+
+ // themes.cfg contains all the user-selectable themes
+ NSString *string = [[NSString alloc] initWithContentsOfFile:[THEMES_DIRECTORY() stringByAppendingString:@"/themes.cfg"]
+ encoding:NSUTF8StringEncoding
+ error:NULL];
+ NSMutableArray *array = [[NSMutableArray alloc] initWithArray:[string componentsSeparatedByString:@"\n"]];
+ [string release];
+ // remove a trailing "" element
+ [array removeLastObject];
+ self.themeArray = array;
+ [array release];
+ self.mapArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:MAPS_DIRECTORY() error:NULL];
+
+ self.tableView.rowHeight = 42;
+ busy = NO;
+
+ // draw a white background
+ [self restoreBackgroundImage];
+
+ // initialize some "default" values
+ self.sizeLabel.text = NSLocalizedString(@"All",@"");
+ self.slider.value = 0.05f;
+ self.segmentedControl.selectedSegmentIndex = 0;
+
+ self.templateFilterCommand = @"e$template_filter 0";
+ self.mazeSizeCommand = @"e$maze_size 0";
+ self.mapGenCommand = @"e$mapgen 0";
+ self.lastIndexPath = [NSIndexPath indexPathForRow:0 inSection:0];
+
+ oldValue = 5;
+ oldPage = 0;
+}
+
+-(void) viewDidAppear:(BOOL) animated {
+ [super viewDidAppear:animated];
+ [self updatePreview];
+}
+
+#pragma mark -
+#pragma mark memory
+-(void) didReceiveMemoryWarning {
+ [super didReceiveMemoryWarning];
+}
+
+-(void) viewDidUnload {
+ self.previewButton = nil;
+ self.seedCommand = nil;
+ self.templateFilterCommand = nil;
+ self.mapGenCommand = nil;
+ self.mazeSizeCommand = nil;
+ self.themeCommand = nil;
+
+ self.previewButton = nil;
+ self.tableView = nil;
+ self.maxLabel = nil;
+ self.sizeLabel = nil;
+ self.segmentedControl = nil;
+ self.slider = nil;
+
+ self.lastIndexPath = nil;
+ self.themeArray = nil;
+ self.mapArray = nil;
+
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [seedCommand release];
+ [templateFilterCommand release];
+ [mapGenCommand release];
+ [mazeSizeCommand release];
+ [themeCommand release];
+
+ [previewButton release];
+ [tableView release];
+ [maxLabel release];
+ [sizeLabel release];
+ [segmentedControl release];
+ [slider release];
+
+ [lastIndexPath release];
+ [themeArray release];
+ [mapArray release];
+
+ [super dealloc];
+}
+
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/MasterViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,34 @@
+//
+// MasterViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 27/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@class DetailViewController;
+@class GeneralSettingsViewController;
+@class TeamSettingsViewController;
+@class WeaponSettingsViewController;
+@class SchemeSettingsViewController;
+
+@interface MasterViewController : UITableViewController {
+ DetailViewController *detailViewController;
+ NSArray *controllerNames;
+ NSIndexPath *lastIndexPath;
+ GeneralSettingsViewController *generalSettingsViewController;
+ TeamSettingsViewController *teamSettingsViewController;
+ WeaponSettingsViewController *weaponSettingsViewController;
+ SchemeSettingsViewController *schemeSettingsViewController;
+}
+
+@property (nonatomic, retain) DetailViewController *detailViewController;
+@property (nonatomic, retain) NSArray *controllerNames;
+@property (nonatomic, retain) NSIndexPath *lastIndexPath;
+
+-(IBAction) dismissSplitView;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/MasterViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,155 @@
+//
+// MasterViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 27/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "MasterViewController.h"
+#import "DetailViewController.h"
+#import "GeneralSettingsViewController.h"
+#import "TeamSettingsViewController.h"
+#import "WeaponSettingsViewController.h"
+#import "SchemeSettingsViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation MasterViewController
+@synthesize detailViewController, controllerNames, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ // the list of selectable controllers
+ controllerNames = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
+ NSLocalizedString(@"Teams",@""),
+ NSLocalizedString(@"Weapons",@""),
+ NSLocalizedString(@"Schemes",@""),
+ nil];
+ // the "Done" button on top left
+ self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
+ target:self
+ action:@selector(dismissSplitView)];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [controllerNames count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
+ }
+
+ return cell;
+}
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+ UIViewController *nextController = nil;
+
+ if (newRow != oldRow) {
+ [self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
+ [detailViewController.navigationController popToRootViewControllerAnimated:NO];
+
+ switch (newRow) {
+ case 0:
+ if (nil == generalSettingsViewController)
+ generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ nextController = generalSettingsViewController;
+ break;
+ case 1:
+ if (nil == teamSettingsViewController)
+ teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ nextController = teamSettingsViewController;
+ break;
+ case 2:
+ if (nil == weaponSettingsViewController)
+ weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ nextController = weaponSettingsViewController;
+ break;
+ case 3:
+ if (nil == schemeSettingsViewController)
+ schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ nextController = schemeSettingsViewController;
+ break;
+ }
+
+ nextController.navigationItem.hidesBackButton = YES;
+ nextController.title = [controllerNames objectAtIndex:newRow];
+ [detailViewController.navigationController pushViewController:nextController animated:NO];
+ self.lastIndexPath = indexPath;
+ [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+ if (generalSettingsViewController.view.superview == nil)
+ generalSettingsViewController = nil;
+ if (teamSettingsViewController.view.superview == nil)
+ teamSettingsViewController = nil;
+ if (weaponSettingsViewController.view.superview == nil)
+ weaponSettingsViewController = nil;
+ if (schemeSettingsViewController.view.superview == nil)
+ schemeSettingsViewController = nil;
+ MSG_MEMCLEAN();
+}
+
+-(void) viewDidUnload {
+ self.detailViewController = nil;
+ self.controllerNames = nil;
+ self.lastIndexPath = nil;
+ generalSettingsViewController = nil;
+ teamSettingsViewController = nil;
+ weaponSettingsViewController = nil;
+ schemeSettingsViewController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [controllerNames release];
+ [detailViewController release];
+ [lastIndexPath release];
+ [generalSettingsViewController release];
+ [teamSettingsViewController release];
+ [weaponSettingsViewController release];
+ [schemeSettingsViewController release];
+ [super dealloc];
+}
+
+-(IBAction) dismissSplitView {
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
+}
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,48 @@
+//
+// overlayViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 16/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class PopoverMenuViewController;
+
+@interface OverlayViewController : UIViewController {
+ NSTimer *dimTimer;
+#if __IPHONE_3_2
+ UIPopoverController *popoverController;
+#else
+ id popoverController;
+#endif
+ PopoverMenuViewController *popupMenu;
+ BOOL isPopoverVisible;
+
+ UITextField *writeChatTextField;
+
+ CGFloat initialDistanceForPinching;
+ CGPoint gestureStartPoint;
+}
+
+@property (nonatomic,retain) id popoverController;
+@property (nonatomic,retain) PopoverMenuViewController *popupMenu;
+@property (nonatomic,retain) UITextField *writeChatTextField;
+
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
+-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
+
+-(IBAction) buttonReleased:(id) sender;
+-(IBAction) buttonPressed:(id) sender;
+
+-(void) showPopover;
+-(void) dismissPopover;
+-(void) dimOverlay;
+-(void) activateOverlay;
+-(void) chatAppear;
+-(void) chatDisappear;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/OverlayViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,428 @@
+//
+// overlayViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 16/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "OverlayViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "PascalImports.h"
+#import "CGPointUtils.h"
+#import "SDL_mouse.h"
+#import "SDL_config_iphoneos.h"
+#import "PopoverMenuViewController.h"
+#import "CommodityFunctions.h"
+
+#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
+#define HIDING_TIME_NEVER [NSDate dateWithTimeIntervalSinceNow:10000]
+
+
+@implementation OverlayViewController
+@synthesize popoverController, popupMenu, writeChatTextField;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Release any cached data, images, etc that aren't in use.
+ if (popupMenu.view.superview == nil)
+ popupMenu = nil;
+}
+
+-(void) didRotate:(NSNotification *)notification {
+ UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
+ CGRect rect = [[UIScreen mainScreen] bounds];
+ CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
+ UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
+
+ [UIView beginAnimations:@"rotation" context:NULL];
+ [UIView setAnimationDuration:0.8f];
+ [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
+ switch (orientation) {
+ case UIDeviceOrientationLandscapeLeft:
+ sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
+ self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
+ [self chatDisappear];
+ HW_setLandscape(YES);
+ break;
+ case UIDeviceOrientationLandscapeRight:
+ sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
+ self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
+ [self chatDisappear];
+ HW_setLandscape(YES);
+ break;
+ case UIDeviceOrientationPortrait:
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+ sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
+ self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
+ [self chatAppear];
+ HW_setLandscape(NO);
+ }
+ break;
+ case UIDeviceOrientationPortraitUpsideDown:
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+ sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
+ self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
+ [self chatAppear];
+ HW_setLandscape(NO);
+ }
+ break;
+ default:
+ DLog(@"Unknown rotation status");
+ break;
+ }
+ self.view.frame = usefulRect;
+ //sdlView.frame = usefulRect;
+ [UIView commitAnimations];
+}
+
+-(void) chatAppear {
+ if (writeChatTextField == nil) {
+ writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
+ writeChatTextField.textColor = [UIColor whiteColor];
+ writeChatTextField.backgroundColor = [UIColor blueColor];
+ writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
+ writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
+ writeChatTextField.enablesReturnKeyAutomatically = NO;
+ writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
+ writeChatTextField.keyboardType = UIKeyboardTypeDefault;
+ writeChatTextField.returnKeyType = UIReturnKeyDefault;
+ writeChatTextField.secureTextEntry = NO;
+ [self.view addSubview:writeChatTextField];
+ }
+ writeChatTextField.alpha = 1;
+ [self activateOverlay];
+ [dimTimer setFireDate:HIDING_TIME_NEVER];
+}
+
+-(void) chatDisappear {
+ writeChatTextField.alpha = 0;
+ [writeChatTextField resignFirstResponder];
+ [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+}
+
+-(void) viewDidLoad {
+ isPopoverVisible = NO;
+ self.view.alpha = 0;
+ self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
+
+
+ dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
+ interval:1000
+ target:self
+ selector:@selector(dimOverlay)
+ userInfo:nil
+ repeats:YES];
+
+ // add timer too runloop, otherwise it doesn't work
+ [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
+
+ // listen for dismissal of the popover (see below)
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(dismissPopover)
+ name:@"dismissPopover"
+ object:nil];
+
+ [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
+ [[NSNotificationCenter defaultCenter] addObserver:self
+ selector:@selector(didRotate:)
+ name:@"UIDeviceOrientationDidChangeNotification"
+ object:nil];
+
+ //self.view.transform = CGAffineTransformRotate(self.view.transform, (M_PI/2.0));
+ [UIView beginAnimations:@"showing overlay" context:NULL];
+ [UIView setAnimationDuration:1];
+ self.view.alpha = 1;
+ [UIView commitAnimations];
+}
+
+-(void) viewDidUnload {
+ self.writeChatTextField = nil;
+ self.popoverController = nil;
+ self.popupMenu = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [dimTimer invalidate];
+ [writeChatTextField release];
+ [popupMenu release];
+ [popoverController release];
+ // dimTimer is autoreleased
+ [super dealloc];
+}
+
+// dim the overlay when there's no more input for a certain amount of time
+-(IBAction) buttonReleased:(id) sender {
+ HW_allKeysUp();
+ [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+}
+
+// nice transition for dimming, should be called only by the timer himself
+-(void) dimOverlay {
+ [UIView beginAnimations:@"overlay dim" context:NULL];
+ [UIView setAnimationDuration:0.6];
+ self.view.alpha = 0.2;
+ [UIView commitAnimations];
+}
+
+// set the overlay visible and put off the timer for enough time
+-(void) activateOverlay {
+ self.view.alpha = 1;
+ [dimTimer setFireDate:HIDING_TIME_NEVER];
+}
+
+// issue certain action based on the tag of the button
+-(IBAction) buttonPressed:(id) sender {
+ [self activateOverlay];
+ if (isPopoverVisible) {
+ [self dismissPopover];
+ }
+ UIButton *theButton = (UIButton *)sender;
+
+ switch (theButton.tag) {
+ case 0:
+ HW_walkLeft();
+ break;
+ case 1:
+ HW_walkRight();
+ break;
+ case 2:
+ HW_aimUp();
+ break;
+ case 3:
+ HW_aimDown();
+ break;
+ case 4:
+ HW_shoot();
+ break;
+ case 5:
+ HW_jump();
+ break;
+ case 6:
+ HW_backjump();
+ break;
+ case 7:
+ HW_tab();
+ break;
+ case 10:
+ [self showPopover];
+ break;
+ default:
+ NSLog(@"Nope");
+ break;
+ }
+}
+
+// present a further check before closing game
+-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
+ if ([actionSheet cancelButtonIndex] != buttonIndex)
+ HW_terminate(NO);
+ else
+ HW_pause();
+}
+
+// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
+// on iphone instead just use the tableViewController directly (and implement manually all animations)
+-(IBAction) showPopover{
+ isPopoverVisible = YES;
+ CGRect anchorForPopover;
+ Class popoverControllerClass = NSClassFromString(@"UIPopoverController");
+ if (popoverControllerClass) {
+#if __IPHONE_3_2
+ if (popupMenu == nil)
+ popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
+ popoverController = [[popoverControllerClass alloc] initWithContentViewController:popupMenu];
+ [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
+ [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
+
+ if (UIDeviceOrientationIsLandscape([[UIDevice currentDevice] orientation]))
+ anchorForPopover = CGRectMake(960, 0, 220, 32);
+ else
+ anchorForPopover = CGRectMake(736, 0, 220, 32);
+
+ [popoverController presentPopoverFromRect:anchorForPopover
+ inView:self.view
+ permittedArrowDirections:UIPopoverArrowDirectionUp
+ animated:YES];
+#endif
+ } else {
+ if (popupMenu == nil)
+ popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ popupMenu.view.backgroundColor = [UIColor clearColor];
+ popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
+ [self.view addSubview:popupMenu.view];
+
+ [UIView beginAnimations:@"showing popover" context:NULL];
+ [UIView setAnimationDuration:0.35];
+ popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
+ [UIView commitAnimations];
+ }
+ popupMenu.tableView.scrollEnabled = NO;
+}
+
+// on ipad just dismiss it, on iphone transtion to the right
+-(void) dismissPopover {
+ if (YES == isPopoverVisible) {
+ isPopoverVisible = NO;
+
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+#if __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_3_2
+ [popoverController dismissPopoverAnimated:YES];
+#endif
+ } else {
+ [UIView beginAnimations:@"hiding popover" context:NULL];
+ [UIView setAnimationDuration:0.35];
+ popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
+ [UIView commitAnimations];
+
+ [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
+ [popupMenu performSelector:@selector(release) withObject:nil afterDelay:0.35];
+ }
+ [self buttonReleased:nil];
+ }
+}
+
+-(void) textFieldDoneEditing:(id) sender{
+ [sender resignFirstResponder];
+}
+
+#pragma mark -
+#pragma mark Custom touch event handling
+
+#define kMinimumPinchDelta 50
+
+
+-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
+ NSArray *twoTouches;
+ UITouch *touch = [touches anyObject];
+
+ if (isPopoverVisible) {
+ [self dismissPopover];
+ }
+ if (writeChatTextField) {
+ [self.writeChatTextField resignFirstResponder];
+ [dimTimer setFireDate:HIDING_TIME_DEFAULT];
+ }
+
+ gestureStartPoint = [touch locationInView:self.view];
+
+ switch ([touches count]) {
+ case 1:
+ initialDistanceForPinching = 0;
+ switch ([touch tapCount]) {
+ case 1:
+ NSLog(@"X:%d Y:%d", (int)gestureStartPoint.x, (int)gestureStartPoint.y );
+ //SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].window,
+ // (int)gestureStartPoint.y, width - (int)gestureStartPoint.x);
+ //HW_click();
+ break;
+ case 2:
+ HW_ammoMenu();
+ break;
+ default:
+ break;
+ }
+ break;
+ case 2:
+ if (2 == [touch tapCount]) {
+ HW_zoomReset();
+ }
+
+ // pinching
+ gestureStartPoint.x = 0;
+ gestureStartPoint.y = 0;
+ twoTouches = [touches allObjects];
+ UITouch *first = [twoTouches objectAtIndex:0];
+ UITouch *second = [twoTouches objectAtIndex:1];
+ initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
+ break;
+ default:
+ break;
+ }
+
+}
+
+-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
+ initialDistanceForPinching = 0;
+ HW_allKeysUp();
+}
+
+-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
+ // this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances
+ [self touchesEnded:touches withEvent:event];
+}
+
+-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
+ CGFloat minimumGestureLength;
+ int logCoeff;
+
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+ minimumGestureLength = 5.0f;
+ logCoeff = 19;
+ } else {
+ minimumGestureLength = 3.0f;
+ logCoeff = 3;
+ }
+
+ NSArray *twoTouches;
+ CGPoint currentPosition;
+ UITouch *touch = [touches anyObject];
+
+ switch ([touches count]) {
+ case 1:
+ currentPosition = [touch locationInView:self.view];
+ // panning
+ CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x);
+ CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y);
+
+ if (deltaX >= minimumGestureLength) {
+ NSLog(@"Horizontal swipe detected, deltaX: %f deltaY: %f",deltaX, deltaY);
+ if (currentPosition.x > gestureStartPoint.x) {
+ HW_cursorLeft(logCoeff*log(deltaX));
+ } else {
+ HW_cursorRight(logCoeff*log(deltaX));
+ }
+
+ }
+ if (deltaY >= minimumGestureLength) {
+ NSLog(@"Horizontal swipe detected, deltaX: %f deltaY: %f",deltaX, deltaY);
+ if (currentPosition.y < gestureStartPoint.y) {
+ HW_cursorDown(logCoeff*log(deltaY));
+ } else {
+ HW_cursorUp(logCoeff*log(deltaY));
+ }
+ }
+
+ break;
+ case 2:
+ twoTouches = [touches allObjects];
+ UITouch *first = [twoTouches objectAtIndex:0];
+ UITouch *second = [twoTouches objectAtIndex:1];
+ CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
+
+ if (0 == initialDistanceForPinching)
+ initialDistanceForPinching = currentDistanceOfPinching;
+
+ if (currentDistanceOfPinching < initialDistanceForPinching + kMinimumPinchDelta)
+ HW_zoomOut();
+ else if (currentDistanceOfPinching > initialDistanceForPinching + kMinimumPinchDelta)
+ HW_zoomIn();
+
+ currentDistanceOfPinching = initialDistanceForPinching;
+ break;
+ default:
+ break;
+ }
+}
+
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/PopoverMenuViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,18 @@
+//
+// popupMenuViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 25/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface PopoverMenuViewController : UITableViewController <UIActionSheetDelegate> {
+ NSArray *menuList;
+ BOOL isPaused;
+}
+@property (nonatomic,retain) NSArray *menuList;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/PopoverMenuViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,137 @@
+ //
+// popupMenuViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 25/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SDL_uikitappdelegate.h"
+#import "PopoverMenuViewController.h"
+#import "PascalImports.h"
+#import "CommodityFunctions.h"
+#import "SDL_sysvideo.h"
+
+@implementation PopoverMenuViewController
+@synthesize menuList;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+}
+
+-(void) viewDidLoad {
+ isPaused = NO;
+
+ menuList = [[NSArray alloc] initWithObjects:
+ NSLocalizedString(@"Pause Game", @""),
+ NSLocalizedString(@"Chat", @""),
+ NSLocalizedString(@"End Game", @""),
+ nil];
+ [super viewDidLoad];
+}
+
+-(void) viewDidUnload {
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [menuList release];
+ [super dealloc];
+}
+
+#pragma mark -
+#pragma mark tableView methods
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return 3;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *cellIdentifier = @"CellIdentifier";
+
+ UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:cellIdentifier];
+ if (nil == cell) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:cellIdentifier] autorelease];
+ }
+ cell.textLabel.text = [menuList objectAtIndex:[indexPath row]];
+
+ return cell;
+}
+
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ UIActionSheet *actionSheet;
+
+ switch ([indexPath row]) {
+ case 0:
+ HW_pause();
+ isPaused = !isPaused;
+ break;
+ case 1:
+ HW_chat();
+ /*
+ SDL_VideoDevice *_this = SDL_GetVideoDevice();
+ SDL_VideoDisplay *display = &_this->displays[0];
+ SDL_Window *window = display->windows;
+ SDL_iPhoneKeyboardShow(window);
+ */
+ break;
+ case 2:
+ // expand the view (and table) so that the actionsheet can be selected on the iPhone
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
+ [self.tableView deselectRowAtIndexPath:indexPath animated:NO];
+ [UIView beginAnimations:@"table width more" context:NULL];
+ [UIView setAnimationDuration:0.2];
+ self.view.frame = CGRectMake(0, 0, 480, 320);
+ [UIView commitAnimations];
+ }
+ actionSheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(@"Are you reeeeeally sure?", @"")
+ delegate:self
+ cancelButtonTitle:NSLocalizedString(@"Well, maybe not...", @"")
+ destructiveButtonTitle:NSLocalizedString(@"Of course!", @"")
+ otherButtonTitles:nil];
+ [actionSheet showInView:self.view];
+ [actionSheet release];
+
+ if (!isPaused)
+ HW_pause();
+ break;
+ default:
+ NSLog(@"Warning: unset case value in section!");
+ break;
+ }
+
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+#pragma mark -
+#pragma mark actionSheet methods
+-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone){
+ [UIView beginAnimations:@"table width less" context:NULL];
+ [UIView setAnimationDuration:0.2];
+ self.view.frame = CGRectMake(280, 0, 200, 170);
+ [UIView commitAnimations];
+ }
+
+ if ([actionSheet cancelButtonIndex] != buttonIndex) {
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"dismissPopover" object:nil];
+ HW_terminate(NO);
+ }
+ else
+ if (!isPaused)
+ HW_pause();
+}
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,19 @@
+//
+// SchemeSettingsViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 19/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+@class SingleSchemeViewController;
+
+@interface SchemeSettingsViewController : UITableViewController {
+ NSMutableArray *listOfSchemes;
+ SingleSchemeViewController *childController;
+}
+
+@property (nonatomic, retain) NSMutableArray *listOfSchemes;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SchemeSettingsViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,162 @@
+//
+// SchemeSettingsViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 19/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SchemeSettingsViewController.h"
+#import "CommodityFunctions.h"
+#import "SingleSchemeViewController.h"
+
+@implementation SchemeSettingsViewController
+@synthesize listOfSchemes;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the scheme panel")
+ style:UIBarButtonItemStyleBordered
+ target:self
+ action:@selector(toggleEdit:)];
+ self.navigationItem.rightBarButtonItem = editButton;
+ [editButton release];
+
+}
+
+-(void) viewWillAppear:(BOOL) animated {
+ [super viewWillAppear:animated];
+
+ NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
+ NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
+ self.listOfSchemes = array;
+ [array release];
+
+ [self.tableView reloadData];
+}
+
+// modifies the navigation bar to add the "Add" and "Done" buttons
+-(void) toggleEdit:(id) sender {
+ BOOL isEditing = self.tableView.editing;
+ [self.tableView setEditing:!isEditing animated:YES];
+
+ if (isEditing) {
+ [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
+ [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
+ self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
+ } else {
+ [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
+ [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
+ UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
+ style:UIBarButtonItemStyleBordered
+ target:self
+ action:@selector(addScheme:)];
+ self.navigationItem.leftBarButtonItem = addButton;
+ [addButton release];
+ }
+}
+
+-(void) addScheme:(id) sender {
+ NSString *fileName = [[NSString alloc] initWithFormat:@"Scheme %u.plist", [self.listOfSchemes count]];
+
+ createSchemeNamed([fileName stringByDeletingPathExtension]);
+
+ [self.listOfSchemes addObject:fileName];
+ [fileName release];
+
+ // order the array alphabetically, so schemes will keep their position
+ [self.listOfSchemes sortUsingSelector:@selector(compare:)];
+
+ [self.tableView reloadData];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [self.listOfSchemes count];
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ NSUInteger row = [indexPath row];
+ NSString *rowString = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
+ cell.textLabel.text = rowString;
+ cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+
+ return cell;
+}
+
+// delete the row and the file
+-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+ NSUInteger row = [indexPath row];
+
+ NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
+ [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
+ [schemeFile release];
+
+ [self.listOfSchemes removeObjectAtIndex:row];
+ [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
+}
+
+#pragma mark -
+#pragma mark Table view delegate
+
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ if (childController == nil) {
+ childController = [[SingleSchemeViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ }
+
+ NSInteger row = [indexPath row];
+ NSString *selectedSchemeFile = [self.listOfSchemes objectAtIndex:row];
+
+ // this must be set so childController can load the correct plist
+ childController.title = [selectedSchemeFile stringByDeletingPathExtension];
+ [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+
+ [self.navigationController pushViewController:childController animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void)didReceiveMemoryWarning {
+ [super didReceiveMemoryWarning];
+ if (childController.view.superview == nil )
+ childController = nil;
+}
+
+-(void) viewDidUnload {
+ self.listOfSchemes = nil;
+ childController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+
+-(void) dealloc {
+ [self.listOfSchemes release];
+ [childController release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,27 @@
+//
+// SchemeWeaponConfigViewController.h
+// Hedgewars
+//
+// Created by Vittorio on 13/06/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface SchemeWeaponConfigViewController : UITableViewController {
+ NSArray *listOfSchemes;
+ NSArray *listOfWeapons;
+
+ NSIndexPath *lastIndexPath;
+ NSString *selectedScheme;
+ NSString *selectedWeapon;
+}
+
+@property (nonatomic, retain) NSArray *listOfSchemes;
+@property (nonatomic, retain) NSArray *listOfWeapons;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+@property (nonatomic,retain) NSString *selectedScheme;
+@property (nonatomic,retain) NSString *selectedWeapon;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,157 @@
+//
+// SchemeWeaponConfigViewController.m
+// Hedgewars
+//
+// Created by Vittorio on 13/06/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SchemeWeaponConfigViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation SchemeWeaponConfigViewController
+@synthesize listOfSchemes, listOfWeapons, lastIndexPath, selectedScheme, selectedWeapon;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ CGSize screenSize = [[UIScreen mainScreen] bounds].size;
+ self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
+
+ self.selectedScheme = @"Default.plist";
+ self.selectedWeapon = @"Default.plist";
+}
+
+-(void) viewWillAppear:(BOOL) animated {
+ [super viewWillAppear:animated];
+
+ NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
+ self.listOfSchemes = contentsOfDir;
+
+ [self.tableView reloadData];
+}
+
+/*
+- (void)viewDidAppear:(BOOL)animated {
+ [super viewDidAppear:animated];
+}
+*/
+/*
+- (void)viewWillDisappear:(BOOL)animated {
+ [super viewWillDisappear:animated];
+}
+*/
+/*
+- (void)viewDidDisappear:(BOOL)animated {
+ [super viewDidDisappear:animated];
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 2;
+}
+
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ if (section == 0)
+ return [self.listOfSchemes count];
+ else
+ return [self.listOfWeapons count];
+}
+
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+ NSInteger row = [indexPath row];
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ if ([indexPath section] == 0) {
+ cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
+ if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ self.lastIndexPath = indexPath;
+ }
+ } else {
+ cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
+ if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ self.lastIndexPath = indexPath;
+ }
+ }
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+
+ if (newRow != oldRow) {
+ //TODO: this code works only for a single section table
+ UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
+ newCell.accessoryType = UITableViewCellAccessoryCheckmark;
+ UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
+ oldCell.accessoryType = UITableViewCellAccessoryNone;
+ self.lastIndexPath = indexPath;
+ self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
+ [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section {
+ if (section == 0) {
+ return NSLocalizedString(@"Schemes",@"");
+ } else {
+ return NSLocalizedString(@"Weapons",@"");;
+ }
+}
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+ self.listOfSchemes = nil;
+ self.listOfWeapons = nil;
+ self.lastIndexPath = nil;
+ self.selectedScheme = nil;
+ self.selectedWeapon = nil;
+ MSG_DIDUNLOAD();
+}
+
+
+-(void) dealloc {
+ [listOfSchemes release];
+ [listOfWeapons release];
+ [lastIndexPath release];
+ [selectedScheme release];
+ [selectedWeapon release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,25 @@
+//
+// SingleSchemeViewController.h
+// Hedgewars
+//
+// Created by Vittorio on 23/05/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface SingleSchemeViewController : UITableViewController <UITextFieldDelegate> {
+ UITextField *textFieldBeingEdited;
+ NSMutableArray *schemeArray;
+
+ NSArray *basicSettingList;
+ NSArray *gameModifierArray;
+}
+
+@property (nonatomic, retain) UITextField *textFieldBeingEdited;
+@property (nonatomic, retain) NSMutableArray *schemeArray;
+@property (nonatomic, retain) NSArray *basicSettingList;
+@property (nonatomic, retain) NSArray *gameModifierArray;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SingleSchemeViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,321 @@
+//
+// SingleSchemeViewController.m
+// Hedgewars
+//
+// Created by Vittorio on 23/05/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SingleSchemeViewController.h"
+#import <QuartzCore/QuartzCore.h>
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation SingleSchemeViewController
+@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray;
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ NSArray *mods = [[NSArray alloc] initWithObjects:
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title",
+ NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description",
+ @"Forts",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title",
+ NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description",
+ @"TeamsDivide",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title",
+ NSLocalizedString(@"Land can not be destroyed",@""),@"description",
+ @"Solid",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title",
+ NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description",
+ @"Border",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title",
+ NSLocalizedString(@"Lower gravity",@""),@"description",
+ @"LowGravity",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title",
+ NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description",
+ @"LaserSight",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title",
+ NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description",
+ @"Invulnerable",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title",
+ NSLocalizedString(@"Enable random mines",@""),@"description",
+ @"Mines",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title",
+ NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description",
+ @"Vampiric",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title",
+ NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description",
+ @"Karma",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title",
+ NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description",
+ @"Artillery",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title",
+ NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description",
+ @"RandomOrder",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title",
+ NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description",
+ @"King",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title",
+ NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description",
+ @"PlaceHog",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title",
+ NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description",
+ @"SharedAmmo",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title",
+ NSLocalizedString(@"Disable girders when generating random maps",@""),@"description",
+ @"DisableGirders",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title",
+ NSLocalizedString(@"Disable land objects when generating maps",@""),@"description",
+ @"DisableLandObjects",@"image",nil],
+ nil];
+ self.gameModifierArray = mods;
+ [mods release];
+
+ NSArray *basicSettings = [[NSArray alloc] initWithObjects:
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil],
+ [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil],
+ nil];
+ self.basicSettingList = basicSettings;
+ [basicSettings release];
+}
+
+// load from file
+-(void) viewWillAppear:(BOOL) animated {
+ [super viewWillAppear:animated];
+
+ NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
+ NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile];
+ self.schemeArray = scheme;
+ [scheme release];
+ [schemeFile release];
+
+ [self.tableView reloadData];
+}
+
+// save to file
+-(void) viewWillDisappear:(BOOL) animated {
+ [super viewWillDisappear:animated];
+
+ NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title];
+ [self.schemeArray writeToFile:schemeFile atomically:YES];
+ [schemeFile release];
+}
+
+#pragma mark -
+#pragma mark textfield methods
+-(void) cancel:(id) sender {
+ if (textFieldBeingEdited != nil)
+ [self.textFieldBeingEdited resignFirstResponder];
+}
+
+// set the new value
+-(BOOL) save:(id) sender {
+ if (textFieldBeingEdited != nil) {
+ [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL];
+ self.title = self.textFieldBeingEdited.text;
+ [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES];
+ [self.textFieldBeingEdited resignFirstResponder];
+ return YES;
+ }
+ return NO;
+}
+
+// the textfield is being modified, update the navigation controller
+-(void) textFieldDidBeginEditing:(UITextField *)aTextField{
+ self.textFieldBeingEdited = aTextField;
+
+ UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table")
+ style:UIBarButtonItemStylePlain
+ target:self
+ action:@selector(cancel:)];
+ self.navigationItem.leftBarButtonItem = cancelButton;
+ [cancelButton release];
+
+ UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table")
+ style:UIBarButtonItemStyleDone
+ target:self
+ action:@selector(save:)];
+ self.navigationItem.rightBarButtonItem = saveButton;
+ [saveButton release];
+}
+
+// the textfield has been modified, check for empty strings and restore original navigation bar
+-(void) textFieldDidEndEditing:(UITextField *)aTextField{
+ if ([textFieldBeingEdited.text length] == 0)
+ textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"];
+
+ self.textFieldBeingEdited = nil;
+ self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
+ self.navigationItem.leftBarButtonItem = nil;
+}
+
+// limit the size of the field to 64 characters like in original frontend
+-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+ int limit = 64;
+ return !([textField.text length] > limit && [string length] > range.length);
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ switch (section) {
+ case 0:
+ return 1;
+ break;
+ case 1:
+ return [self.basicSettingList count];
+ break;
+ case 2:
+ return [self.gameModifierArray count];
+ default:
+ break;
+ }
+ return 0;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier0 = @"Cell0";
+ static NSString *CellIdentifier1 = @"Cell1";
+ static NSString *CellIdentifier2 = @"Cell2";
+
+ UITableViewCell *cell = nil;
+ NSInteger row = [indexPath row];
+
+ switch ([indexPath section]) {
+ case 0:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:CellIdentifier0] autorelease];
+ // create a uitextfield for each row, expand it to take the maximum size
+ UITextField *aTextField = [[UITextField alloc]
+ initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
+ aTextField.clearsOnBeginEditing = NO;
+ aTextField.returnKeyType = UIReturnKeyDone;
+ aTextField.adjustsFontSizeToFitWidth = YES;
+ aTextField.delegate = self;
+ aTextField.tag = [indexPath row];
+ aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+ aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+ [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+ [cell.contentView addSubview:aTextField];
+ [aTextField release];
+ }
+
+ for (UIView *oneView in cell.contentView.subviews) {
+ if ([oneView isMemberOfClass:[UITextField class]]) {
+ // we find the uitextfied and we'll use its tag to understand which one is being edited
+ UITextField *textFieldFound = (UITextField *)oneView;
+ textFieldFound.text = self.title;
+ }
+ }
+ cell.detailTextLabel.text = nil;
+ cell.imageView.image = nil;
+ break;
+ case 1:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:CellIdentifier1] autorelease];
+ }
+
+ UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]];
+ cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)];
+ [img release];
+ cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"];
+ cell.detailTextLabel.text = nil;
+ break;
+ case 2:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
+ reuseIdentifier:CellIdentifier2] autorelease];
+ UISwitch *onOff = [[UISwitch alloc] init];
+ onOff.tag = row;
+ [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged];
+ cell.accessoryView = onOff;
+ [onOff release];
+ }
+
+ UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]];
+ cell.imageView.image = image;
+ [image release];
+ [cell.imageView.layer setCornerRadius:7.0f];
+ [cell.imageView.layer setMasksToBounds:YES];
+ cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"];
+ cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"];
+ [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO];
+ }
+
+ return cell;
+}
+
+-(void) toggleSwitch:(id) sender {
+ UISwitch *theSwitch = (UISwitch *)sender;
+ [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]];
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ if ([indexPath section] == 0) {
+ UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath];
+ for (UIView *oneView in cell.contentView.subviews) {
+ if ([oneView isMemberOfClass:[UITextField class]]) {
+ textFieldBeingEdited = (UITextField *)oneView;
+ [textFieldBeingEdited becomeFirstResponder];
+ }
+ }
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ [super didReceiveMemoryWarning];
+}
+
+-(void) viewDidUnload {
+ self.textFieldBeingEdited = nil;
+ self.schemeArray = nil;
+ self.basicSettingList = nil;
+ self.gameModifierArray = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [textFieldBeingEdited release];
+ [schemeArray release];
+ [basicSettingList release];
+ [gameModifierArray release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SingleTeamViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,44 @@
+//
+// SingleTeamViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class HogHatViewController;
+@class GravesViewController;
+@class VoicesViewController;
+@class FortsViewController;
+@class FlagsViewController;
+@class LevelViewController;
+@interface SingleTeamViewController : UITableViewController <UITextFieldDelegate> {
+ NSMutableDictionary *teamDictionary;
+
+ UITextField *textFieldBeingEdited;
+ NSString *teamName;
+ UIImage *normalHogSprite;
+
+ NSArray *secondaryItems;
+ BOOL isWriteNeeded;
+
+ HogHatViewController *hogHatViewController;
+ GravesViewController *gravesViewController;
+ VoicesViewController *voicesViewController;
+ FortsViewController *fortsViewController;
+ FlagsViewController *flagsViewController;
+ LevelViewController *levelViewController;
+}
+
+@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
+@property (nonatomic,retain) UITextField *textFieldBeingEdited;
+@property (nonatomic,retain) NSString *teamName;
+@property (nonatomic,retain) UIImage *normalHogSprite;
+@property (nonatomic,retain) NSArray *secondaryItems;
+
+-(void) writeFile;
+-(void) setWriteNeeded;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SingleTeamViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,453 @@
+//
+// SingleTeamViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SingleTeamViewController.h"
+#import "HogHatViewController.h"
+#import "GravesViewController.h"
+#import "VoicesViewController.h"
+#import "FortsViewController.h"
+#import "FlagsViewController.h"
+#import "LevelViewController.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+#define TEAMNAME_TAG 1234
+
+@implementation SingleTeamViewController
+@synthesize teamDictionary, normalHogSprite, secondaryItems, textFieldBeingEdited, teamName;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark textfield methods
+-(void) cancel:(id) sender {
+ if (textFieldBeingEdited != nil)
+ [self.textFieldBeingEdited resignFirstResponder];
+}
+
+// set the new value
+-(BOOL) save:(id) sender {
+ NSInteger index = textFieldBeingEdited.tag;
+
+ if (textFieldBeingEdited != nil) {
+ if (TEAMNAME_TAG == index) {
+ [self.teamDictionary setObject:textFieldBeingEdited.text forKey:@"teamname"];
+ } else {
+ //replace the old value with the new one
+ NSMutableDictionary *hog = [[teamDictionary objectForKey:@"hedgehogs"] objectAtIndex:index];
+ [hog setObject:textFieldBeingEdited.text forKey:@"hogname"];
+ }
+
+ isWriteNeeded = YES;
+ [self.textFieldBeingEdited resignFirstResponder];
+ return YES;
+ }
+ return NO;
+}
+
+// the textfield is being modified, update the navigation controller
+-(void) textFieldDidBeginEditing:(UITextField *)aTextField{
+ self.textFieldBeingEdited = aTextField;
+
+ UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from the hog name table")
+ style:UIBarButtonItemStylePlain
+ target:self
+ action:@selector(cancel:)];
+ self.navigationItem.leftBarButtonItem = cancelButton;
+ [cancelButton release];
+
+ UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from the hog name table")
+ style:UIBarButtonItemStyleDone
+ target:self
+ action:@selector(save:)];
+ self.navigationItem.rightBarButtonItem = saveButton;
+ [saveButton release];
+}
+
+// the textfield has been modified, check for empty strings and restore original navigation bar
+-(void) textFieldDidEndEditing:(UITextField *)aTextField{
+ if ([textFieldBeingEdited.text length] == 0)
+ textFieldBeingEdited.text = [NSString stringWithFormat:@"hedgehog %d",textFieldBeingEdited.tag];
+
+ self.textFieldBeingEdited = nil;
+ self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem;
+ self.navigationItem.leftBarButtonItem = nil;
+}
+
+// limit the size of the field to 64 characters like in original frontend
+-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
+ int limit = 64;
+ return !([textField.text length] > limit && [string length] > range.length);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ // labels for the entries
+ NSArray *array = [[NSArray alloc] initWithObjects:
+ NSLocalizedString(@"Grave",@""),
+ NSLocalizedString(@"Voice",@""),
+ NSLocalizedString(@"Fort",@""),
+ NSLocalizedString(@"Flag",@""),
+ NSLocalizedString(@"Level",@""),nil];
+ self.secondaryItems = array;
+ [array release];
+
+ // load the base hog image, drawing will occure in cellForRow...
+ NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
+ UIImage *hogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
+ [normalHogFile release];
+ self.normalHogSprite = hogSprite;
+ [hogSprite release];
+
+ // listen if any childController modifies the plist and write it if needed
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(setWriteNeeded) name:@"setWriteNeedTeams" object:nil];
+ isWriteNeeded = NO;
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+
+ // load data about the team and write if there has been a change
+ if (isWriteNeeded)
+ [self writeFile];
+
+ NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.title];
+ NSMutableDictionary *teamDict = [[NSMutableDictionary alloc] initWithContentsOfFile:teamFile];
+ self.teamDictionary = teamDict;
+ [teamDict release];
+ [teamFile release];
+
+ self.teamName = self.title;
+
+ [self.tableView reloadData];
+}
+
+// write on file if there has been a change
+-(void) viewWillDisappear:(BOOL)animated {
+ [super viewWillDisappear:animated];
+
+ // end the editing of the current field
+ if (textFieldBeingEdited != nil) {
+ [self save:nil];
+ }
+
+ if (isWriteNeeded)
+ [self writeFile];
+}
+
+#pragma mark -
+// needed by other classes to warn about a user change
+-(void) setWriteNeeded {
+ isWriteNeeded = YES;
+}
+
+-(void) writeFile {
+ NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),self.title];
+
+ NSString *newTeamName = [self.teamDictionary objectForKey:@"teamname"];
+ if (![newTeamName isEqualToString:self.teamName]) {
+ //delete old
+ [[NSFileManager defaultManager] removeItemAtPath:teamFile error:NULL];
+ [teamFile release];
+ self.title = newTeamName;
+ self.teamName = newTeamName;
+ teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",TEAMS_DIRECTORY(),newTeamName];
+ }
+
+ [self.teamDictionary writeToFile:teamFile atomically:YES];
+ NSLog(@"writing: %@",teamDictionary);
+ isWriteNeeded = NO;
+ [teamFile release];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 3;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ NSInteger rows = 0;
+ switch (section) {
+ case 0: // team name
+ rows = 1;
+ break;
+ case 1: // team members
+ rows = MAX_HOGS;
+ break;
+ case 2: // team details
+ rows = [self.secondaryItems count];
+ break;
+ default:
+ break;
+ }
+ return rows;
+}
+
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier0 = @"Cell0";
+ static NSString *CellIdentifier1 = @"Cell1";
+ static NSString *CellIdentifier2 = @"Cell2";
+
+ NSArray *hogArray;
+ UITableViewCell *cell = nil;
+ NSInteger row = [indexPath row];
+ UIImage *accessoryImage;
+
+ switch ([indexPath section]) {
+ case 0:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:CellIdentifier0] autorelease];
+ // create a uitextfield for each row, expand it to take the maximum size
+ UITextField *aTextField = [[UITextField alloc]
+ initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
+ aTextField.clearsOnBeginEditing = NO;
+ aTextField.returnKeyType = UIReturnKeyDone;
+ aTextField.adjustsFontSizeToFitWidth = YES;
+ aTextField.delegate = self;
+ aTextField.tag = [indexPath row];
+ aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+ aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+ [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+ [cell.contentView addSubview:aTextField];
+ [aTextField release];
+ }
+
+ cell.imageView.image = nil;
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ for (UIView *oneView in cell.contentView.subviews) {
+ if ([oneView isMemberOfClass:[UITextField class]]) {
+ // we find the uitextfied and we'll use its tag to understand which one is being edited
+ UITextField *textFieldFound = (UITextField *)oneView;
+ textFieldFound.text = [self.teamDictionary objectForKey:@"teamname"];
+ textFieldFound.tag = TEAMNAME_TAG;
+ }
+ }
+ break;
+ case 1:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:CellIdentifier1] autorelease];
+
+ // create a uitextfield for each row, expand it to take the maximum size
+ UITextField *aTextField = [[UITextField alloc]
+ initWithFrame:CGRectMake(42, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)];
+ aTextField.clearsOnBeginEditing = NO;
+ aTextField.returnKeyType = UIReturnKeyDone;
+ aTextField.adjustsFontSizeToFitWidth = YES;
+ aTextField.delegate = self;
+ aTextField.tag = [indexPath row];
+ aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+ aTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
+ [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit];
+ [cell.contentView addSubview:aTextField];
+ [aTextField release];
+ }
+
+ hogArray = [self.teamDictionary objectForKey:@"hedgehogs"];
+
+ NSString *hatFile = [[NSString alloc] initWithFormat:@"%@/%@.png", HATS_DIRECTORY(), [[hogArray objectAtIndex:row] objectForKey:@"hat"]];
+ UIImage *hatSprite = [[UIImage alloc] initWithContentsOfFile: hatFile andCutAt:CGRectMake(0, 0, 32, 32)];
+ [hatFile release];
+ cell.imageView.image = [self.normalHogSprite mergeWith:hatSprite atPoint:CGPointMake(0, -5)];
+ [hatSprite release];
+
+ for (UIView *oneView in cell.contentView.subviews) {
+ if ([oneView isMemberOfClass:[UITextField class]]) {
+ // we find the uitextfied and we'll use its tag to understand which one is being edited
+ UITextField *textFieldFound = (UITextField *)oneView;
+ textFieldFound.text = [[hogArray objectAtIndex:row] objectForKey:@"hogname"];
+ }
+ }
+
+ cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton;
+ break;
+ case 2:
+ cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
+ reuseIdentifier:CellIdentifier2] autorelease];
+ }
+
+ cell.textLabel.text = [self.secondaryItems objectAtIndex:row];
+ cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+ switch (row) {
+ case 0: // grave
+ accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
+ GRAVES_DIRECTORY(),[teamDictionary objectForKey:@"grave"]]
+ andCutAt:CGRectMake(0,0,32,32)];
+ cell.imageView.image = accessoryImage;
+ [accessoryImage release];
+ break;
+ case 2: // fort
+ accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@L.png",
+ FORTS_DIRECTORY(),[teamDictionary objectForKey:@"fort"]]];
+ cell.imageView.image = [accessoryImage scaleToSize:CGSizeMake(42, 42)];
+ [accessoryImage release];
+ break;
+
+ case 3: // flags
+ accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%@.png",
+ FLAGS_DIRECTORY(),[teamDictionary objectForKey:@"flag"]]];
+ cell.imageView.image = accessoryImage;
+ [accessoryImage release];
+ break;
+ case 4: // level
+ accessoryImage = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/%d.png",
+ BOTLEVELS_DIRECTORY(),[[[[teamDictionary objectForKey:@"hedgehogs"]
+ objectAtIndex:0] objectForKey:@"level"]
+ intValue]]];
+ cell.imageView.image = accessoryImage;
+ [accessoryImage release];
+ break;
+ default:
+ cell.imageView.image = nil;
+ break;
+ }
+ break;
+ }
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ NSInteger row = [indexPath row];
+ NSInteger section = [indexPath section];
+ UITableViewController *nextController = nil;
+ UITableViewCell *cell;
+
+ if (2 == section) {
+ switch (row) {
+ case 0: // grave
+ if (nil == gravesViewController)
+ gravesViewController = [[GravesViewController alloc] initWithStyle:UITableViewStyleGrouped];
+
+ nextController = gravesViewController;
+ break;
+ case 1: // voice
+ if (nil == voicesViewController)
+ voicesViewController = [[VoicesViewController alloc] initWithStyle:UITableViewStyleGrouped];
+
+ nextController = voicesViewController;
+ break;
+ case 2: // fort
+ if (nil == fortsViewController)
+ fortsViewController = [[FortsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+
+ nextController = fortsViewController;
+ break;
+ case 3: // flag
+ if (nil == flagsViewController)
+ flagsViewController = [[FlagsViewController alloc] initWithStyle:UITableViewStyleGrouped];
+
+ nextController = flagsViewController;
+ break;
+ case 4: // level
+ if (nil == levelViewController)
+ levelViewController = [[LevelViewController alloc] initWithStyle:UITableViewStyleGrouped];
+
+ nextController = levelViewController;
+ break;
+ }
+
+ nextController.title = [secondaryItems objectAtIndex:row];
+ [nextController setTeamDictionary:teamDictionary];
+ [self.navigationController pushViewController:nextController animated:YES];
+ } else {
+ cell = [aTableView cellForRowAtIndexPath:indexPath];
+ for (UIView *oneView in cell.contentView.subviews) {
+ if ([oneView isMemberOfClass:[UITextField class]]) {
+ textFieldBeingEdited = (UITextField *)oneView;
+ [textFieldBeingEdited becomeFirstResponder];
+ }
+ }
+ [aTableView deselectRowAtIndexPath:indexPath animated:NO];
+ }
+
+}
+
+// action to perform when you want to change a hog hat
+-(void) tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath {
+ if (nil == hogHatViewController) {
+ hogHatViewController = [[HogHatViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ }
+
+ // cache the dictionary file of the team, so that other controllers can modify it
+ hogHatViewController.teamDictionary = self.teamDictionary;
+ hogHatViewController.selectedHog = [indexPath row];
+
+ [self.navigationController pushViewController:hogHatViewController animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+ if (hogHatViewController.view.superview == nil)
+ hogHatViewController = nil;
+ if (gravesViewController.view.superview == nil)
+ gravesViewController = nil;
+ if (voicesViewController.view.superview == nil)
+ voicesViewController = nil;
+ if (fortsViewController.view.superview == nil)
+ fortsViewController = nil;
+ if (flagsViewController.view.superview == nil)
+ flagsViewController = nil;
+ if (levelViewController.view.superview == nil)
+ levelViewController = nil;
+}
+
+-(void) viewDidUnload {
+ self.teamDictionary = nil;
+ self.textFieldBeingEdited = nil;
+ self.teamName = nil;
+ self.normalHogSprite = nil;
+ self.secondaryItems = nil;
+ hogHatViewController = nil;
+ flagsViewController = nil;
+ fortsViewController = nil;
+ gravesViewController = nil;
+ levelViewController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [teamDictionary release];
+ [textFieldBeingEdited release];
+ [teamName release];
+ [normalHogSprite release];
+ [secondaryItems release];
+ [hogHatViewController release];
+ [fortsViewController release];
+ [gravesViewController release];
+ [flagsViewController release];
+ [levelViewController release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SplitViewRootController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,16 @@
+//
+// SplitViewRootController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 27/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+@class DetailViewController;
+@interface SplitViewRootController: UIViewController {
+ DetailViewController *detailViewController;
+}
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/SplitViewRootController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,106 @@
+ //
+// SplitViewRootController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 27/03/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SplitViewRootController.h"
+#import "MasterViewController.h"
+#import "DetailViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation SplitViewRootController
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Release any cached data, images, etc that aren't in use.
+ if (detailViewController.view.superview == nil)
+ detailViewController = nil;
+ MSG_MEMCLEAN();
+}
+
+// load the view programmatically; we need a splitViewController that handles a MasterViewController
+// (which is just a UITableViewController) and a DetailViewController where we present options
+-(void) viewDidLoad {
+ detailViewController = [[DetailViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ UINavigationController *detailedNavController = [[UINavigationController alloc] initWithRootViewController:detailViewController];
+ [detailViewController release];
+
+ CGRect rect = [[UIScreen mainScreen] bounds];
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+ self.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
+
+ Class splitViewControllerClass = NSClassFromString(@"UISplitViewController");
+ if (splitViewControllerClass) {
+#if __IPHONE_3_2
+ UISplitViewController *splitViewRootController = [[UISplitViewController alloc] init];
+ //splitViewRootController.view.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
+ splitViewRootController.view.frame = CGRectMake(0, 0, rect.size.height, rect.size.width);
+
+ MasterViewController *masterViewController = [[MasterViewController alloc] initWithStyle:UITableViewStylePlain];
+ UINavigationController *mainNavController = [[UINavigationController alloc] initWithRootViewController:masterViewController];
+ [masterViewController release];
+
+ splitViewRootController.delegate = detailViewController;
+ masterViewController.detailViewController = detailViewController;
+ splitViewRootController.viewControllers = [NSArray arrayWithObjects: mainNavController, detailedNavController, nil];
+ [mainNavController release];
+ [detailedNavController release];
+
+ // add view to main controller
+ [self.view addSubview:splitViewRootController.view];
+#endif
+ } else {
+ [self.view addSubview:detailedNavController.view];
+ }
+
+ [super viewDidLoad];
+}
+
+-(void) viewDidUnload {
+ detailViewController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [detailViewController release];
+ [super dealloc];
+}
+-(void) willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
+ [detailViewController willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
+}
+
+#pragma mark -
+#pragma mark additional methods as we're using a UINavigationController programmatically
+// see http://davidebenini.it/2009/01/03/viewwillappear-not-being-called-inside-a-uinavigationcontroller/
+-(void) viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+ [detailViewController.navigationController viewWillAppear:animated];
+}
+
+-(void) viewWillDisappear:(BOOL)animated {
+ [super viewWillDisappear:animated];
+ [detailViewController.navigationController viewWillDisappear:animated];
+}
+
+-(void) viewDidAppear:(BOOL)animated {
+ [super viewDidLoad];
+ [detailViewController.navigationController viewDidAppear:animated];
+}
+
+-(void) viewDidDisappear:(BOOL)animated {
+ [super viewDidUnload];
+ [detailViewController.navigationController viewDidDisappear:animated];
+}
+
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/TeamConfigViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,20 @@
+//
+// TeamConfigViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 20/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface TeamConfigViewController : UITableViewController {
+ NSMutableArray *listOfTeams;
+ NSMutableArray *listOfSelectedTeams;
+}
+
+@property (nonatomic, retain) NSMutableArray *listOfTeams;
+@property (nonatomic, retain) NSMutableArray *listOfSelectedTeams;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/TeamConfigViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,174 @@
+//
+// TeamConfigViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 20/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "TeamConfigViewController.h"
+#import "CommodityFunctions.h"
+#import "HogButtonView.h"
+#import "SquareButtonView.h"
+
+@implementation TeamConfigViewController
+@synthesize listOfTeams, listOfSelectedTeams;
+
+#define NUMBERBUTTON_TAG 123456
+#define SQUAREBUTTON_TAG 654321
+#define LABEL_TAG 456123
+
+#pragma mark -
+#pragma mark View lifecycle
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ CGSize screenSize = [[UIScreen mainScreen] bounds].size;
+ self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+
+ // integer representation of various color (defined in SquareButtonView)
+ NSUInteger colors[6] = { 4421353, 4100897, 10632635, 16749353, 14483456, 7566195 };
+ NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
+ NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:[contentsOfDir count]];
+ for (int i = 0; i < [contentsOfDir count]; i++) {
+ NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
+ [contentsOfDir objectAtIndex:i],@"team",
+ [NSNumber numberWithInt:4],@"number",
+ [NSNumber numberWithInt:colors[i%6]],@"color",nil];
+ [array addObject:dict];
+ [dict release];
+ }
+ self.listOfTeams = array;
+ [array release];
+
+ NSMutableArray *emptyArray = [[NSMutableArray alloc] initWithObjects:nil];
+ self.listOfSelectedTeams = emptyArray;
+ [emptyArray release];
+
+ [self.tableView reloadData];
+}
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 2;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ if (section == 0)
+ return [listOfSelectedTeams count] ;
+ else
+ return [listOfTeams count];
+}
+
+-(NSString *)tableView:(UITableView *)aTableView titleForHeaderInSection:(NSInteger)section {
+ if (section == 0)
+ return NSLocalizedString(@"Playing Teams",@"");
+ else
+ return NSLocalizedString(@"Available Teams",@"");
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier0 = @"Cell0";
+ static NSString *CellIdentifier1 = @"Cell1";
+ NSInteger section = [indexPath section];
+ UITableViewCell *cell;
+
+ if (section == 0) {
+ cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier0] autorelease];
+
+ UIButton *numberButton = [[HogButtonView alloc] initWithFrame:CGRectMake(12, 5, 88, 32)];
+ numberButton.tag = NUMBERBUTTON_TAG;
+ [cell addSubview:numberButton];
+ [numberButton release];
+
+ SquareButtonView *squareButton = [[SquareButtonView alloc] initWithFrame:CGRectMake(12+88+7, 5, 36, 36)];
+ squareButton.tag = SQUAREBUTTON_TAG;
+ [cell addSubview:squareButton];
+ [squareButton release];
+
+ UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(12+88+7+36+7, 10, 250, 25)];
+ label.textAlignment = UITextAlignmentLeft;
+ label.backgroundColor = [UIColor clearColor];
+ label.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2];
+ label.tag = LABEL_TAG;
+ [cell.contentView addSubview:label];
+ [label release];
+ }
+
+ NSMutableDictionary *selectedRow = [listOfSelectedTeams objectAtIndex:[indexPath row]];
+
+ UILabel *cellLabel = (UILabel *)[cell viewWithTag:LABEL_TAG];
+ cellLabel.text = [[selectedRow objectForKey:@"team"] stringByDeletingPathExtension];
+
+ HogButtonView *numberButton = (HogButtonView *)[cell viewWithTag:NUMBERBUTTON_TAG];
+ [numberButton drawManyHogs:[[selectedRow objectForKey:@"number"] intValue]];
+ numberButton.ownerDictionary = selectedRow;
+
+ SquareButtonView *squareButton = (SquareButtonView *)[cell viewWithTag:SQUAREBUTTON_TAG];
+ [squareButton selectColor:[[selectedRow objectForKey:@"color"] intValue]];
+ squareButton.ownerDictionary = selectedRow;
+ } else {
+ cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
+ if (cell == nil)
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
+
+ cell.textLabel.text = [[[listOfTeams objectAtIndex:[indexPath row]] objectForKey:@"team"] stringByDeletingPathExtension];
+ }
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ NSInteger row = [indexPath row];
+ NSInteger section = [indexPath section];
+
+ if (section == 0) {
+ [self.listOfTeams addObject:[self.listOfSelectedTeams objectAtIndex:row]];
+ [self.listOfSelectedTeams removeObjectAtIndex:row];
+ } else {
+ [self.listOfSelectedTeams addObject:[self.listOfTeams objectAtIndex:row]];
+ [self.listOfTeams removeObjectAtIndex:row];
+ }
+ [aTableView reloadData];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+ self.listOfTeams = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+
+-(void) dealloc {
+ [self.listOfTeams release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,19 @@
+//
+// TeamSettingsViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+@class SingleTeamViewController;
+
+@interface TeamSettingsViewController : UITableViewController {
+ NSMutableArray *listOfTeams;
+ SingleTeamViewController *childController;
+}
+
+@property (nonatomic, retain) NSMutableArray *listOfTeams;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/TeamSettingsViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,167 @@
+//
+// TeamSettingsViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "TeamSettingsViewController.h"
+#import "SingleTeamViewController.h"
+#import "CommodityFunctions.h"
+
+@implementation TeamSettingsViewController
+@synthesize listOfTeams;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+// add an edit button
+-(void) viewDidLoad {
+ [super viewDidLoad];
+
+ UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the team panel")
+ style:UIBarButtonItemStyleBordered
+ target:self
+ action:@selector(toggleEdit:)];
+ self.navigationItem.rightBarButtonItem = editButton;
+ [editButton release];
+}
+
+// load the list of teams in the teams directory
+-(void) viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+
+ NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:TEAMS_DIRECTORY() error:NULL];
+ NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
+ self.listOfTeams = array;
+ [array release];
+
+ [self.tableView reloadData];
+}
+
+// modifies the navigation bar to add the "Add" and "Done" buttons
+-(void) toggleEdit:(id) sender {
+ BOOL isEditing = self.tableView.editing;
+ [self.tableView setEditing:!isEditing animated:YES];
+
+ if (isEditing) {
+ [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the team panel")];
+ [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
+ self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
+ } else {
+ [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the team panel")];
+ [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
+ UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the team panel")
+ style:UIBarButtonItemStyleBordered
+ target:self
+ action:@selector(addTeam:)];
+ self.navigationItem.leftBarButtonItem = addButton;
+ [addButton release];
+ }
+}
+
+// add a team file with default values and updates the table
+-(void) addTeam:(id) sender {
+ NSString *fileName = [[NSString alloc] initWithFormat:@"Default Team %u.plist", [self.listOfTeams count]];
+
+ createTeamNamed([fileName stringByDeletingPathExtension]);
+
+ [self.listOfTeams addObject:fileName];
+ [fileName release];
+
+ // order the array alphabetically, so teams will keep their position
+ [self.listOfTeams sortUsingSelector:@selector(compare:)];
+
+ [self.tableView reloadData];
+}
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [self.listOfTeams count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ NSUInteger row = [indexPath row];
+ NSString *rowString = [[self.listOfTeams objectAtIndex:row] stringByDeletingPathExtension];
+ cell.textLabel.text = rowString;
+ cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
+
+ return cell;
+}
+
+// delete the row and the file
+-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+ NSUInteger row = [indexPath row];
+
+ NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@",TEAMS_DIRECTORY(),[self.listOfTeams objectAtIndex:row]];
+ [[NSFileManager defaultManager] removeItemAtPath:teamFile error:NULL];
+ [teamFile release];
+
+ [self.listOfTeams removeObjectAtIndex:row];
+ [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ if (childController == nil) {
+ childController = [[SingleTeamViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ }
+
+ NSInteger row = [indexPath row];
+ NSString *selectedTeamFile = [listOfTeams objectAtIndex:row];
+
+ // this must be set so childController can load the correct plist
+ childController.title = [selectedTeamFile stringByDeletingPathExtension];
+ [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+
+ [self.navigationController pushViewController:childController animated:YES];
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+ if (childController.view.superview == nil )
+ childController = nil;
+}
+
+-(void) viewDidUnload {
+ self.listOfTeams = nil;
+ childController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [self.listOfTeams release];
+ [childController release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/VoicesViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,25 @@
+//
+// VoicesViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface VoicesViewController : UITableViewController {
+ NSMutableDictionary *teamDictionary;
+
+ NSArray *voiceArray;
+ NSIndexPath *lastIndexPath;
+
+ int voiceBeingPlayed;
+}
+
+@property (nonatomic,retain) NSMutableDictionary *teamDictionary;
+@property (nonatomic,retain) NSArray *voiceArray;
+@property (nonatomic,retain) NSIndexPath *lastIndexPath;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/VoicesViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,155 @@
+//
+// VoicesViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 02/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "VoicesViewController.h"
+#import "CommodityFunctions.h"
+#import "openalbridge.h"
+
+
+@implementation VoicesViewController
+@synthesize teamDictionary, voiceArray, lastIndexPath;
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+
+#pragma mark -
+#pragma mark View lifecycle
+- (void)viewDidLoad {
+ [super viewDidLoad];
+ srandom(time(NULL));
+
+ openal_init(20);
+}
+
+- (void)viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+
+ // this moves the tableview to the top
+ [self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
+ voiceBeingPlayed = -1;
+
+ // load all the voices names and store them into voiceArray
+ NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:VOICES_DIRECTORY() error:NULL];
+ self.voiceArray = array;
+}
+
+/*
+- (void)viewDidAppear:(BOOL)animated {
+ [super viewDidAppear:animated];
+}
+*/
+
+- (void)viewWillDisappear:(BOOL)animated {
+ [super viewWillDisappear:animated];
+ if(voiceBeingPlayed >= 0) {
+ openal_stopsound(voiceBeingPlayed);
+ voiceBeingPlayed = -1;
+ }
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
+ return 1;
+}
+
+-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [self.voiceArray count];
+}
+
+// Customize the appearance of table view cells.
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ NSString *voice = [[voiceArray objectAtIndex:[indexPath row]] stringByDeletingPathExtension];
+ cell.textLabel.text = voice;
+
+ if ([voice isEqualToString:[teamDictionary objectForKey:@"voicepack"]]) {
+ cell.accessoryType = UITableViewCellAccessoryCheckmark;
+ self.lastIndexPath = indexPath;
+ } else {
+ cell.accessoryType = UITableViewCellAccessoryNone;
+ }
+
+ return cell;
+}
+
+
+#pragma mark -
+#pragma mark Table view delegate
+-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ int newRow = [indexPath row];
+ int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
+
+ if (newRow != oldRow) {
+ [teamDictionary setObject:[voiceArray objectAtIndex:newRow] forKey:@"voicepack"];
+
+ // tell our boss to write this new stuff on disk
+ [[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
+ [self.tableView reloadData];
+
+ self.lastIndexPath = indexPath;
+ [self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
+ }
+ [self.tableView deselectRowAtIndexPath:indexPath animated:YES];
+
+ if (voiceBeingPlayed >= 0) {
+ openal_stopsound(voiceBeingPlayed);
+ voiceBeingPlayed = -1;
+ }
+
+ // the keyword static prevents re-initialization of the variable
+ NSString *voiceDir = [[NSString alloc] initWithFormat:@"%@/%@/",VOICES_DIRECTORY(),[voiceArray objectAtIndex:newRow]];
+ NSArray *array = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:voiceDir error:NULL];
+
+ int index = random() % [array count];
+
+ voiceBeingPlayed = openal_loadfile([[voiceDir stringByAppendingString:[array objectAtIndex:index]] UTF8String]);
+ [voiceDir release];
+ openal_playsound(voiceBeingPlayed);
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+-(void) viewDidUnload {
+ openal_close();
+ voiceBeingPlayed = -1;
+ self.lastIndexPath = nil;
+ self.teamDictionary = nil;
+ self.voiceArray = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [voiceArray release];
+ [teamDictionary release];
+ [lastIndexPath release];
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,16 @@
+//
+// WeaponSettingsViewController.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 19/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface WeaponSettingsViewController : UITableViewController {
+
+}
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,179 @@
+//
+// WeaponSettingsViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 19/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "WeaponSettingsViewController.h"
+
+
+@implementation WeaponSettingsViewController
+
+
+#pragma mark -
+#pragma mark Initialization
+
+/*
+- (id)initWithStyle:(UITableViewStyle)style {
+ // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
+ if ((self = [super initWithStyle:style])) {
+ }
+ return self;
+}
+*/
+
+
+#pragma mark -
+#pragma mark View lifecycle
+
+/*
+- (void)viewDidLoad {
+ [super viewDidLoad];
+
+ // Uncomment the following line to preserve selection between presentations.
+ self.clearsSelectionOnViewWillAppear = NO;
+
+ // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
+ // self.navigationItem.rightBarButtonItem = self.editButtonItem;
+}
+*/
+
+/*
+- (void)viewWillAppear:(BOOL)animated {
+ [super viewWillAppear:animated];
+}
+*/
+/*
+- (void)viewDidAppear:(BOOL)animated {
+ [super viewDidAppear:animated];
+}
+*/
+/*
+- (void)viewWillDisappear:(BOOL)animated {
+ [super viewWillDisappear:animated];
+}
+*/
+/*
+- (void)viewDidDisappear:(BOOL)animated {
+ [super viewDidDisappear:animated];
+}
+*/
+
+
+- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ // Override to allow orientations other than the default portrait orientation.
+ return YES;
+}
+
+
+#pragma mark -
+#pragma mark Table view data source
+
+- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
+ // Return the number of sections.
+ return 1;
+}
+
+
+- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ // Return the number of rows in the section.
+ return 1;
+}
+
+
+// Customize the appearance of table view cells.
+- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ static NSString *CellIdentifier = @"Cell";
+
+ UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
+ if (cell == nil) {
+ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
+ }
+
+ // Configure the cell...
+
+ return cell;
+}
+
+
+/*
+// Override to support conditional editing of the table view.
+- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Return NO if you do not want the specified item to be editable.
+ return YES;
+}
+*/
+
+
+/*
+// Override to support editing the table view.
+- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+
+ if (editingStyle == UITableViewCellEditingStyleDelete) {
+ // Delete the row from the data source
+ [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
+ }
+ else if (editingStyle == UITableViewCellEditingStyleInsert) {
+ // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
+ }
+}
+*/
+
+
+/*
+// Override to support rearranging the table view.
+- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
+}
+*/
+
+
+/*
+// Override to support conditional rearranging of the table view.
+- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Return NO if you do not want the item to be re-orderable.
+ return YES;
+}
+*/
+
+
+#pragma mark -
+#pragma mark Table view delegate
+
+- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ // Navigation logic may go here. Create and push another view controller.
+ /*
+ <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
+ // ...
+ // Pass the selected object to the new view controller.
+ [self.navigationController pushViewController:detailViewController animated:YES];
+ [detailViewController release];
+ */
+}
+
+
+#pragma mark -
+#pragma mark Memory management
+
+- (void)didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+
+ // Relinquish ownership any cached data, images, etc that aren't in use.
+}
+
+- (void)viewDidUnload {
+ // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand.
+ // For example: self.myOutlet = nil;
+}
+
+
+- (void)dealloc {
+ [super dealloc];
+}
+
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/CGPointUtils.c Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,34 @@
+/*
+ * CGPointUtils.c
+ * PinchMe
+ *
+ * Created by Jeff LaMarche on 8/2/08.
+ * Copyright 2008 __MyCompanyName__. All rights reserved.
+ *
+ */
+
+#include "CGPointUtils.h"
+#include <math.h>
+
+
+CGFloat distanceBetweenPoints (CGPoint first, CGPoint second) {
+ CGFloat deltaX = second.x - first.x;
+ CGFloat deltaY = second.y - first.y;
+ return sqrt(deltaX*deltaX + deltaY*deltaY );
+}
+
+CGFloat angleBetweenPoints(CGPoint first, CGPoint second) {
+ CGFloat height = second.y - first.y;
+ CGFloat width = first.x - second.x;
+ CGFloat rads = atan(height/width);
+ return radiansToDegrees(rads);
+}
+
+CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint line2End) {
+ CGFloat a = line1End.x - line1Start.x;
+ CGFloat b = line1End.y - line1Start.y;
+ CGFloat c = line2End.x - line2Start.x;
+ CGFloat d = line2End.y - line2Start.y;
+ CGFloat rads = acos(((a*c) + (b*d)) / ((sqrt(a*a + b*b)) * (sqrt(c*c + d*d))));
+ return radiansToDegrees(rads);
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/CGPointUtils.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,17 @@
+/*
+ * CGPointUtils.h
+ * PinchMe
+ *
+ * Created by Jeff LaMarche on 8/2/08.
+ * Copyright 2008 __MyCompanyName__. All rights reserved.
+ *
+ */
+
+#import <CoreGraphics/CoreGraphics.h>
+
+#define degreesToRadian(x) (M_PI * x / 180.0)
+#define radiansToDegrees(x) (180.0 * x / M_PI)
+
+CGFloat distanceBetweenPoints (CGPoint first, CGPoint second);
+CGFloat angleBetweenPoints(CGPoint first, CGPoint second);
+CGFloat angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPoint lin2End);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/CommodityFunctions.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,46 @@
+//
+// CommodityFunctions.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <Foundation/Foundation.h>
+
+#define MAX_HOGS 8
+
+
+#define SETTINGS_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/settings.plist"]
+#define GAMECONFIG_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/gameconfig.plist"]
+#define DEBUG_FILE() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/debug.txt"]
+
+#define TEAMS_DIRECTORY() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/Teams/"]
+#define SCHEMES_DIRECTORY() [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) \
+ objectAtIndex:0] stringByAppendingString:@"/Schemes/"]
+
+#define GRAPHICS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/"]
+#define HATS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hats/"]
+#define GRAVES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Graves/"]
+#define BOTLEVELS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Hedgehog/botlevels"]
+#define BTN_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Btn"]
+#define FLAGS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Graphics/Flags/"]
+#define FORTS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Forts/"]
+#define THEMES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Themes/"]
+#define MAPS_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Maps/"]
+#define VOICES_DIRECTORY() [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/Data/Sounds/voices/"]
+
+#define MSG_MEMCLEAN() DLog(@"has cleaned up some memory"); print_free_memory()
+#define MSG_DIDUNLOAD() DLog(@"did unload");
+
+void createTeamNamed (NSString *nameWithoutExt);
+void createSchemeNamed (NSString *nameWithoutExt);
+BOOL rotationManager (UIInterfaceOrientation interfaceOrientation);
+NSInteger randomPort ();
+void popError (const char *title, const char *message);
+void print_free_memory ();
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/CommodityFunctions.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,137 @@
+//
+// CommodityFunctions.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "CommodityFunctions.h"
+#import <mach/mach.h>
+#import <mach/mach_host.h>
+
+void createTeamNamed (NSString *nameWithoutExt) {
+ NSString *teamsDirectory = TEAMS_DIRECTORY();
+
+ if (![[NSFileManager defaultManager] fileExistsAtPath: teamsDirectory]) {
+ [[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
+ withIntermediateDirectories:NO
+ attributes:nil
+ error:NULL];
+ }
+
+ NSMutableArray *hedgehogs = [[NSMutableArray alloc] initWithCapacity: MAX_HOGS];
+
+ for (int i = 0; i < MAX_HOGS; i++) {
+ NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
+ NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInt:0],@"level",
+ hogName,@"hogname", @"NoHat",@"hat", nil];
+ [hogName release];
+ [hedgehogs addObject:hog];
+ [hog release];
+ }
+
+ NSDictionary *theTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"0",@"hash", nameWithoutExt,@"teamname",
+ @"Statue",@"grave", @"Plane",@"fort", @"Default",@"voicepack",
+ @"hedgewars",@"flag", hedgehogs,@"hedgehogs", nil];
+ [hedgehogs release];
+
+ NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", teamsDirectory, nameWithoutExt];
+
+ [theTeam writeToFile:teamFile atomically:YES];
+ [teamFile release];
+ [theTeam release];
+}
+
+void createSchemeNamed (NSString *nameWithoutExt) {
+ NSString *schemesDirectory = SCHEMES_DIRECTORY();
+
+ if (![[NSFileManager defaultManager] fileExistsAtPath: schemesDirectory]) {
+ [[NSFileManager defaultManager] createDirectoryAtPath:schemesDirectory
+ withIntermediateDirectories:NO
+ attributes:nil
+ error:NULL];
+ }
+
+ NSArray *theScheme = [[NSArray alloc] initWithObjects:
+ [NSNumber numberWithBool:NO], //fortmode
+ [NSNumber numberWithBool:NO], //divideteam
+ [NSNumber numberWithBool:NO], //solidland
+ [NSNumber numberWithBool:NO], //addborder
+ [NSNumber numberWithBool:NO], //lowgravity
+ [NSNumber numberWithBool:NO], //lasersight
+ [NSNumber numberWithBool:NO], //invulnerable
+ [NSNumber numberWithBool:NO], //addmines
+ [NSNumber numberWithBool:NO], //vampirism
+ [NSNumber numberWithBool:NO], //karma
+ [NSNumber numberWithBool:NO], //artillery
+ [NSNumber numberWithBool:YES], //randomorder
+ [NSNumber numberWithBool:NO], //king
+ [NSNumber numberWithBool:NO], //placehedgehogs
+ [NSNumber numberWithBool:NO], //clansharesammo
+ [NSNumber numberWithBool:NO], //disablegirders
+ [NSNumber numberWithBool:NO], //disablelandobjects
+ [NSNumber numberWithInt:100], //damagemodifier
+ [NSNumber numberWithInt:45], //turntime
+ [NSNumber numberWithInt:100], //initialhealth
+ [NSNumber numberWithInt:15], //suddendeathtimeout
+ [NSNumber numberWithInt:5], //cratedrops
+ [NSNumber numberWithInt:3], //minestime
+ [NSNumber numberWithInt:4], //mines
+ [NSNumber numberWithInt:0], //dudmines
+ [NSNumber numberWithInt:2], //explosives
+ nil];
+
+ NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist", schemesDirectory, nameWithoutExt];
+
+ [theScheme writeToFile:schemeFile atomically:YES];
+ [schemeFile release];
+ [theScheme release];
+}
+
+BOOL rotationManager (UIInterfaceOrientation interfaceOrientation) {
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+ return YES;
+ else
+ return (interfaceOrientation == UIInterfaceOrientationLandscapeRight) ||
+ (interfaceOrientation == UIInterfaceOrientationLandscapeLeft);
+}
+
+NSInteger randomPort () {
+ srandom(time(NULL));
+ return (random() % 64511) + 1024;
+}
+
+void popError (const char *title, const char *message) {
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[NSString stringWithUTF8String:title]
+ message:[NSString stringWithUTF8String:message]
+ delegate:nil
+ cancelButtonTitle:@"Ok"
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+}
+
+// by http://landonf.bikemonkey.org/code/iphone/Determining_Available_Memory.20081203.html
+void print_free_memory () {
+ mach_port_t host_port;
+ mach_msg_type_number_t host_size;
+ vm_size_t pagesize;
+
+ host_port = mach_host_self();
+ host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
+ host_page_size(host_port, &pagesize);
+
+ vm_statistics_data_t vm_stat;
+
+ if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS)
+ DLog(@"Failed to fetch vm statistics");
+
+ /* Stats in bytes */
+ natural_t mem_used = (vm_stat.active_count +
+ vm_stat.inactive_count +
+ vm_stat.wire_count) * pagesize;
+ natural_t mem_free = vm_stat.free_count * pagesize;
+ natural_t mem_total = mem_used + mem_free;
+ DLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total);
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/HogButtonView.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,25 @@
+//
+// HogButtonView.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 20/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface HogButtonView : UIButton {
+ NSInteger numberOfHogs;
+ UIImage *singleHog;
+ NSMutableDictionary *ownerDictionary;
+}
+
+@property (nonatomic,retain) UIImage *singleHog;
+@property (nonatomic) NSInteger numberOfHogs;
+@property (nonatomic,retain) NSMutableDictionary *ownerDictionary;
+
+-(void) drawManyHogs:(NSInteger) hogs;
+-(void) addOne;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/HogButtonView.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,67 @@
+//
+// HogButtonView.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 20/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "HogButtonView.h"
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation HogButtonView
+@synthesize singleHog, numberOfHogs, ownerDictionary;
+
+-(id) initWithFrame:(CGRect)frame {
+ if ((self = [super initWithFrame:frame])) {
+ self.backgroundColor = [UIColor clearColor];
+
+ NSString *normalHogFile = [[NSString alloc] initWithFormat:@"%@/Hedgehog.png",GRAPHICS_DIRECTORY()];
+ UIImage *normalHogSprite = [[UIImage alloc] initWithContentsOfFile:normalHogFile andCutAt:CGRectMake(96, 0, 32, 32)];
+ [normalHogFile release];
+
+ self.singleHog = normalHogSprite;
+ [normalHogSprite release];
+ [self addTarget:self action:@selector(addOne) forControlEvents:UIControlEventTouchUpInside];
+ }
+ return self;
+}
+
+-(void) addOne {
+ self.highlighted = NO;
+ NSInteger number = self.numberOfHogs;
+ number++;
+ [self drawManyHogs:number];
+}
+
+-(void) drawManyHogs:(NSInteger) hogs {
+ if (numberOfHogs != hogs) {
+ if (hogs <= MAX_HOGS && hogs >= 1)
+ numberOfHogs = hogs;
+ else {
+ if (hogs > MAX_HOGS)
+ numberOfHogs = 1;
+ else
+ numberOfHogs = MAX_HOGS;
+ }
+ [ownerDictionary setObject:[NSNumber numberWithInt:numberOfHogs] forKey:@"number"];
+
+ UIImage *teamHogs = [[[UIImage alloc] init] autorelease];
+ for (int i = 0; i < numberOfHogs; i++) {
+ teamHogs = [singleHog mergeWith:teamHogs
+ atPoint:CGPointMake(8, 0)
+ atSize:CGSizeMake(88, 32)];
+ }
+ [self setImage:teamHogs forState:UIControlStateNormal];
+ }
+}
+
+-(void) dealloc {
+ [ownerDictionary release];
+ [singleHog release];
+ [super dealloc];
+}
+
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/PascalImports.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,59 @@
+/*
+ * PascalImports.h
+// fpciphonedel
+//
+// Created by Vittorio on 07/01/10.
+// Copyright __MyCompanyName__ 2010. All rights reserved.
+ *
+ */
+
+#ifndef PASCALIMPORTS
+#define PASCALIMPORTS
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ /* add C declarations below for all exported Pascal functions/procedure
+ * that you want to use
+ */
+
+ void Game(const char *args[]);
+ void GenLandPreview();
+
+
+ void HW_versionInfo(short int*, char**);
+
+ void HW_click(void);
+ void HW_zoomIn(void);
+ void HW_zoomOut(void);
+ void HW_zoomReset(void);
+ void HW_ammoMenu(void);
+
+ void HW_allKeysUp(void);
+
+ void HW_walkLeft(void);
+ void HW_walkRight(void);
+ void HW_aimUp(void);
+ void HW_aimDown(void);
+ void HW_shoot(void);
+ void HW_jump(void);
+ void HW_backjump(void);
+
+ void HW_chat(void);
+ void HW_tab(void);
+ void HW_pause(void);
+
+ void HW_cursorUp(int);
+ void HW_cursorDown(int);
+ void HW_cursorLeft(int);
+ void HW_cursorRight(int);
+
+ void HW_terminate(BOOL);
+
+ void HW_setLandscape(BOOL);
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/SDL_uikitappdelegate.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,44 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#import <UIKit/UIKit.h>
+#import "SDL_uikitopenglview.h"
+
+@class MainMenuViewController;
+@class OverlayViewController;
+
+@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
+ SDL_Window *window;
+ UIWindow *uiwindow;
+ MainMenuViewController *mainViewController;
+ BOOL isInGame;
+}
+
+@property (readwrite, assign) SDL_Window *window;
+@property (readwrite, retain) UIWindow *uiwindow;
+
++(SDLUIKitDelegate *)sharedAppDelegate;
+-(void) startSDLgame;
+-(void) displayOverlayLater;
+
+@end
+
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/SDL_uikitappdelegate.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,194 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+*/
+
+#import "SDL_uikitappdelegate.h"
+#import "SDL_uikitopenglview.h"
+#import "SDL_uikitwindow.h"
+#import "SDL_events_c.h"
+#import "../SDL_sysvideo.h"
+#import "jumphack.h"
+#import "SDL_video.h"
+#import "GameSetup.h"
+#import "PascalImports.h"
+#import "MainMenuViewController.h"
+#import "OverlayViewController.h"
+#import "CommodityFunctions.h"
+
+#ifdef main
+#undef main
+#endif
+
+#define VALGRIND "/opt/valgrind/bin/valgrind"
+
+int main (int argc, char *argv[]) {
+#ifdef VALGRIND_REXEC
+ // Using the valgrind build config, rexec ourself in valgrind
+ // from http://landonf.bikemonkey.org/code/iphone/iPhone_Simulator_Valgrind.20081224.html
+ if (argc < 2 || (argc >= 2 && strcmp(argv[1], "-valgrind") != 0))
+ execl(VALGRIND, VALGRIND, "--leak-check=full", argv[0], "-valgrind", NULL);
+#endif
+
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ int retVal = UIApplicationMain(argc, argv, nil, @"SDLUIKitDelegate");
+ [pool release];
+ return retVal;
+}
+
+@implementation SDLUIKitDelegate
+@synthesize uiwindow, window;
+
+// convenience method
++(SDLUIKitDelegate *)sharedAppDelegate {
+ // the delegate is set in UIApplicationMain(), which is guaranteed to be called before this method
+ return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
+}
+
+-(id) init {
+ if (self = [super init]){
+ mainViewController = nil;
+ isInGame = NO;
+ self.uiwindow = nil;
+ self.window = NULL;
+ }
+ return self;
+}
+
+-(void) dealloc {
+ SDL_DestroyWindow(self.window);
+ [uiwindow release];
+ [mainViewController release];
+ [super dealloc];
+}
+
+// main routine for calling the actual game engine
+-(IBAction) startSDLgame {
+ [UIView beginAnimations:@"removing main controller" context:NULL];
+ [UIView setAnimationDuration:1];
+ mainViewController.view.alpha = 0;
+ [UIView commitAnimations];
+
+ // pull out useful configuration info from various files
+ GameSetup *setup = [[GameSetup alloc] init];
+ [setup startThread:@"engineProtocol"];
+ const char **gameArgs = [setup getSettings];
+ [setup release];
+
+ // since the sdlwindow is not yet created, we add the overlayController with a delay
+ [self performSelector:@selector(displayOverlayLater) withObject:nil afterDelay:1];
+
+ // this is the pascal fuction that starts the game (wrapped around isInGame)
+ isInGame = YES;
+ Game(gameArgs);
+ isInGame = NO;
+
+ free(gameArgs);
+
+ [UIView beginAnimations:@"inserting main controller" context:NULL];
+ [UIView setAnimationDuration:1];
+ mainViewController.view.alpha = 1;
+ [UIView commitAnimations];
+}
+
+-(void) displayOverlayLater {
+ // overlay with controls, become visible after 4 seconds, with a transparency effect
+ OverlayViewController *overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
+
+ [[[UIApplication sharedApplication] keyWindow] addSubview:overlayController.view];
+ [overlayController release];
+}
+
+// override the direct execution of SDL_main to allow us to implement the frontend (or even using a nib)
+-(void) applicationDidFinishLaunching:(UIApplication *)application {
+ [application setStatusBarHidden:YES];
+ [application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
+
+ uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
+ uiwindow.backgroundColor = [UIColor blackColor];
+ // needed to keep the app running after a game (gets released in sdl_uikitwindow)
+ [uiwindow retain];
+
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
+ mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPad" bundle:nil];
+ else
+ mainViewController = [[MainMenuViewController alloc] initWithNibName:@"MainMenuViewController-iPhone" bundle:nil];
+
+ [uiwindow addSubview:mainViewController.view];
+ [uiwindow makeKeyAndVisible];
+
+ // Set working directory to resource path
+ [[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];
+}
+
+-(void) applicationWillTerminate:(UIApplication *)application {
+ SDL_SendQuit();
+ if (isInGame) {
+ HW_terminate(YES);
+ // hack to prevent automatic termination. See SDL_uikitevents.m for details
+ longjmp(*(jump_env()), 1);
+ }
+}
+
+-(void) applicationWillResignActive:(UIApplication *)application {
+ //NSLog(@"%@", NSStringFromSelector(_cmd));
+ if (isInGame) {
+ HW_pause();
+
+ /*
+ // Send every window on every screen a MINIMIZED event.
+ SDL_VideoDevice *_this = SDL_GetVideoDevice();
+ if (!_this)
+ return;
+
+ int i;
+ for (i = 0; i < _this->num_displays; i++) {
+ const SDL_VideoDisplay *display = &_this->displays[i];
+ SDL_Window *window;
+ for (window = display->windows; window != nil; window = window->next)
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+ }
+ */
+ }
+}
+
+-(void) applicationDidBecomeActive:(UIApplication *)application {
+ //NSLog(@"%@", NSStringFromSelector(_cmd));
+ if (isInGame) {
+ HW_pause();
+
+ /*
+ // Send every window on every screen a RESTORED event.
+ SDL_VideoDevice *_this = SDL_GetVideoDevice();
+ if (!_this)
+ return;
+
+ int i;
+ for (i = 0; i < _this->num_displays; i++) {
+ const SDL_VideoDisplay *display = &_this->displays[i];
+ SDL_Window *window;
+ for (window = display->windows; window != nil; window = window->next)
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
+ }
+ */
+ }
+}
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/SquareButtonView.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,26 @@
+//
+// HogButtonView.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 20/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <UIKit/UIKit.h>
+
+
+@interface SquareButtonView : UIButton {
+ NSInteger colorIndex;
+ NSUInteger selectedColor;
+ NSArray *colorArray;
+ NSMutableDictionary *ownerDictionary;
+}
+
+@property (nonatomic,retain) NSArray *colorArray;
+@property (nonatomic) NSUInteger selectedColor;
+@property (nonatomic,retain) NSMutableDictionary *ownerDictionary;
+
+-(void) nextColor;
+-(void) selectColor:(NSUInteger) color;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/SquareButtonView.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,93 @@
+//
+// HogButtonView.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 20/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "SquareButtonView.h"
+#import <QuartzCore/QuartzCore.h>
+#import "CommodityFunctions.h"
+#import "UIImageExtra.h"
+
+@implementation SquareButtonView
+@synthesize colorArray, selectedColor, ownerDictionary;
+
+-(id) initWithFrame:(CGRect)frame {
+ if ((self = [super initWithFrame:frame])) {
+ colorIndex = -1;
+ selectedColor = 0;
+
+ // list of allowed colors
+ NSArray *colors = [[NSArray alloc] initWithObjects: [NSNumber numberWithUnsignedInt:4421353], // bluette
+ [NSNumber numberWithUnsignedInt:4100897], // greeeen
+ [NSNumber numberWithUnsignedInt:10632635], // violett
+ [NSNumber numberWithUnsignedInt:16749353], // oranngy
+ [NSNumber numberWithUnsignedInt:14483456], // reddish
+ [NSNumber numberWithUnsignedInt:7566195], // graaaay
+ nil];
+ self.colorArray = colors;
+ [colors release];
+
+ // set the color to the first available one
+ [self nextColor];
+
+ // this makes the button round and nice
+ [self.layer setCornerRadius:7.0f];
+ [self.layer setMasksToBounds:YES];
+
+ // this changes the color at button press
+ [self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];
+
+ self.backgroundColor = [UIColor blackColor];
+ }
+ return self;
+}
+
+-(void) nextColor {
+ colorIndex++;
+ if (colorIndex >= [colorArray count])
+ colorIndex = 0;
+
+ NSUInteger color = [[self.colorArray objectAtIndex:colorIndex] unsignedIntValue];
+ [self selectColor:color];
+
+ [ownerDictionary setObject:[NSNumber numberWithInt:color] forKey:@"color"];
+}
+
+-(void) selectColor:(NSUInteger) color {
+ if (color != selectedColor) {
+ selectedColor = color;
+
+ UIGraphicsBeginImageContext(self.frame.size);
+ CGContextRef context = UIGraphicsGetCurrentContext();
+ CGContextSetRGBFillColor(context, ((color & 0x00FF0000) >> 16)/255.0f,
+ ((color & 0x0000FF00) >> 8)/255.0f,
+ (color & 0x000000FF)/255.0f,
+ 1.0f);
+ CGContextFillRect(context, CGRectMake(1.1, 1.1, self.frame.size.width-2.2, self.frame.size.height-2.2));
+
+ UIImageView *resultingImage = [[UIImageView alloc] initWithImage: UIGraphicsGetImageFromCurrentImageContext()];
+ UIGraphicsEndImageContext();
+
+ [self setImage:resultingImage.image forState:UIControlStateNormal];
+ [resultingImage release];
+
+ }
+ /*
+ self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f
+ green:((color & 0x0000FF00) >> 8)/255.0f
+ blue: (color & 0x000000FF)/255.0f
+ alpha:1.0f];
+ */
+}
+
+-(void) dealloc {
+ [ownerDictionary release];
+ [colorArray release];
+ [super dealloc];
+}
+
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/UIImageExtra.h Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,22 @@
+//
+// UIImageExtra.h
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import <Foundation/Foundation.h>
+
+
+@interface UIImage (extra)
+
+-(UIImage *)scaleToSize:(CGSize) size;
+-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint;
+-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint atSize:(CGSize) resultingSize;
+-(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect;
+-(UIImage *)convertToGrayScale;
+-(UIImage *)maskImageWith:(UIImage *)maskImage;
+-(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh;
+
+@end
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/otherSrc/UIImageExtra.m Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,189 @@
+//
+// UIImageExtra.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 08/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "UIImageExtra.h"
+
+
+@implementation UIImage (extra)
+
+-(UIImage *)scaleToSize:(CGSize) size {
+ // Create a bitmap graphics context
+ // This will also set it as the current context
+ UIGraphicsBeginImageContext(size);
+
+ // Draw the scaled image in the current context
+ [self drawInRect:CGRectMake(0, 0, size.width, size.height)];
+
+ // Create a new image from current context
+ UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
+
+ // Pop the current context from the stack
+ UIGraphicsEndImageContext();
+
+ // Return our new scaled image (autoreleased)
+ return scaledImage;
+}
+
+-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint {
+ // create a contex of size of the background image
+ return [self mergeWith:secondImage atPoint:secondImagePoint atSize:self.size];
+}
+
+-(UIImage *)mergeWith:(UIImage *)secondImage atPoint:(CGPoint) secondImagePoint atSize:(CGSize) resultingSize {
+ UIGraphicsBeginImageContext(resultingSize);
+
+ // drav the background image
+ [self drawAtPoint:CGPointMake(0,0)];
+
+ // draw the image on top of the first image
+ [secondImage drawAtPoint:secondImagePoint];
+
+ // create an image from the current contex (not thread safe)
+ UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
+
+ // free drawing contex
+ UIGraphicsEndImageContext();
+
+ // return the resulting autoreleased image
+ return resultImage;
+}
+
+-(id) initWithContentsOfFile:(NSString *)path andCutAt:(CGRect) rect {
+ // load image from path
+ UIImage *image = [[UIImage alloc] initWithContentsOfFile: path];
+
+ if (nil != image) {
+ // get its CGImage representation with a give size
+ CGImageRef cgImgage = CGImageCreateWithImageInRect([image CGImage], rect);
+
+ // clean memory
+ [image release];
+
+ // create a UIImage from the CGImage (memory must be allocated already)
+ UIImage *sprite = [self initWithCGImage:cgImgage];
+
+ // clean memory
+ CGImageRelease(cgImgage);
+
+ // return resulting image
+ return sprite;
+ } else {
+ NSLog(@"initWithContentsOfFile: andCutAt: FAILED");
+ return nil;
+ }
+}
+
+-(UIImage *)convertToGrayScale {
+ // Create image rectangle with current image width/height
+ CGRect imageRect = CGRectMake(0, 0, self.size.width, self.size.height);
+
+ // Grayscale color space
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
+
+ // Create bitmap content with current image size and grayscale colorspace
+ CGContextRef context = CGBitmapContextCreate(nil, self.size.width, self.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
+
+ // Draw image into current context, with specified rectangle
+ // using previously defined context (with grayscale colorspace)
+ CGContextDrawImage(context, imageRect, [self CGImage]);
+
+ // Create bitmap image info from pixel data in current context
+ CGImageRef imageRef = CGBitmapContextCreateImage(context);
+
+ // Create a new UIImage object
+ UIImage *newImage = [UIImage imageWithCGImage:imageRef];
+
+ // Release colorspace, context and bitmap information
+ CGColorSpaceRelease(colorSpace);
+ CGContextRelease(context);
+ CFRelease(imageRef);
+
+ // Return the new grayscale image
+ return newImage;
+}
+
+// by http://iphonedevelopertips.com/cocoa/how-to-mask-an-image.html turned into a category by koda
+-(UIImage*) maskImageWith:(UIImage *)maskImage {
+ CGImageRef maskRef = maskImage.CGImage;
+
+ CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
+ CGImageGetHeight(maskRef),
+ CGImageGetBitsPerComponent(maskRef),
+ CGImageGetBitsPerPixel(maskRef),
+ CGImageGetBytesPerRow(maskRef),
+ CGImageGetDataProvider(maskRef), NULL, false);
+
+ CGImageRef masked = CGImageCreateWithMask([self CGImage], mask);
+
+ CGImageRelease(mask);
+
+ UIImage* retImage = [UIImage imageWithCGImage:masked];
+
+ CGImageRelease(masked);
+
+ return retImage;
+}
+
+// by http://blog.sallarp.com/iphone-uiimage-round-corners/ turned into a category by koda
+void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight)
+{
+ float fw, fh;
+ if (ovalWidth == 0 || ovalHeight == 0) {
+ CGContextAddRect(context, rect);
+ return;
+ }
+ CGContextSaveGState(context);
+ CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
+ CGContextScaleCTM (context, ovalWidth, ovalHeight);
+ fw = CGRectGetWidth (rect) / ovalWidth;
+ fh = CGRectGetHeight (rect) / ovalHeight;
+ CGContextMoveToPoint(context, fw, fh/2);
+ CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
+ CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
+ CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
+ CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
+ CGContextClosePath(context);
+ CGContextRestoreGState(context);
+}
+
+-(UIImage *)makeRoundCornersOfSize:(CGSize) sizewh {
+ UIImage * newImage = nil;
+
+ NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
+
+ NSInteger cornerWidth = sizewh.width;
+ NSInteger cornerHeight = sizewh.height;
+ int w = self.size.width;
+ int h = self.size.height;
+
+ CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
+ CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
+
+ CGContextBeginPath(context);
+ CGRect rect = CGRectMake(0, 0, w, h);
+ addRoundedRectToPath(context, rect, cornerWidth, cornerHeight);
+ CGContextClosePath(context);
+ CGContextClip(context);
+
+ CGContextDrawImage(context, CGRectMake(0, 0, w, h), self.CGImage);
+
+ CGImageRef imageMasked = CGBitmapContextCreateImage(context);
+ CGContextRelease(context);
+ CGColorSpaceRelease(colorSpace);
+ [self release];
+
+ newImage = [[UIImage imageWithCGImage:imageMasked] retain];
+ CGImageRelease(imageMasked);
+
+ [pool release];
+
+ return newImage;
+}
+
+
+@end
--- a/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Thu Jun 17 16:28:42 2010 +0200
+++ b/project_files/HedgewarsMobile/Hedgewars.xcodeproj/project.pbxproj Fri Jun 18 14:45:05 2010 +0200
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617987E4114AA34C00BA94A9 /* GSHandlers.inc */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = GSHandlers.inc; path = ../../hedgewars/GSHandlers.inc; sourceTree = SOURCE_ROOT; };
617987E5114AA34C00BA94A9 /* HHHandlers.inc */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.pascal; name = HHHandlers.inc; path = ../../hedgewars/HHHandlers.inc; sourceTree = SOURCE_ROOT; };
@@ -290,15 +371,6 @@
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61798917114AAF2100BA94A9 /* libfreetype_x86.a */ = {isa = PBXFileReference; lastKnownFileType = archive.ar; path = libfreetype_x86.a; sourceTree = "<group>"; };
@@ -307,75 +379,11 @@
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+ 6165923B11CA9C4600D6E256 /* wrappers.c */,
+ 6165923C11CA9C4600D6E256 /* wrappers.h */,
);
- name = "Game Config";
+ name = libopenalbridge;
sourceTree = "<group>";
};
61798892114AA56300BA94A9 /* inc */ = {
@@ -628,11 +669,11 @@
6179936611501D1E00BA94A9 /* joystick */ = {
isa = PBXGroup;
children = (
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- 6179936911501D3D00BA94A9 /* arrowRight.png */,
- 6179936A11501D3D00BA94A9 /* arrowUp.png */,
+ 6165925911CA9CD300D6E256 /* arrowDown.png */,
+ 6165925A11CA9CD300D6E256 /* arrowLeft.png */,
+ 6165925B11CA9CD300D6E256 /* arrowRight.png */,
+ 6165925C11CA9CD300D6E256 /* arrowUp.png */,
+ 6165925D11CA9CD300D6E256 /* joyPush.png */,
);
name = joystick;
sourceTree = "<group>";
@@ -640,13 +681,13 @@
6179936F11501D4100BA94A9 /* back panels */ = {
isa = PBXGroup;
children = (
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- 61798A1F114ADD2600BA94A9 /* backgroundCenter.png */,
- 61798A20114ADD2600BA94A9 /* backgroundLeft.png */,
- 61798A21114ADD2600BA94A9 /* backgroundRight.png */,
- 61798A22114ADD2600BA94A9 /* backgroundTop.png */,
- 61798A23114ADD2600BA94A9 /* borderBottom.png */,
- 61798A24114ADD2600BA94A9 /* borderTop.png */,
+ 6165926D11CA9D0E00D6E256 /* backgroundBottom.png */,
+ 6165926E11CA9D0E00D6E256 /* backgroundCenter.png */,
+ 6165926F11CA9D0E00D6E256 /* backgroundLeft.png */,
+ 6165927011CA9D0E00D6E256 /* backgroundRight.png */,
+ 6165927111CA9D0E00D6E256 /* backgroundTop.png */,
+ 6165927211CA9D0E00D6E256 /* borderBottom.png */,
+ 6165927311CA9D0E00D6E256 /* borderTop.png */,
);
name = "back panels";
sourceTree = "<group>";
@@ -654,90 +695,14 @@
6179937011501D5800BA94A9 /* buttons */ = {
isa = PBXGroup;
children = (
- 61798A27114ADD2600BA94A9 /* networkButton.png */,
- 61798A28114ADD2600BA94A9 /* playButton.png */,
- 61798A29114ADD2600BA94A9 /* settingsButton.png */,
- 61798A2A114ADD2600BA94A9 /* storeButton.png */,
+ 6165928311CA9D4800D6E256 /* networkButton.png */,
+ 6165928411CA9D4800D6E256 /* playButton.png */,
+ 6165928511CA9D4800D6E256 /* settingsButton.png */,
+ 6165928611CA9D4800D6E256 /* storeButton.png */,
);
name = buttons;
sourceTree = "<group>";
};
- 618BE596117512A300F22556 /* third level */ = {
- isa = PBXGroup;
- children = (
- 61A11AE21168DC9400359010 /* HogHatViewController.h */,
- 61A11AE31168DC9400359010 /* HogHatViewController.m */,
- 618BE60111751F4F00F22556 /* GravesViewController.h */,
- 618BE60211751F4F00F22556 /* GravesViewController.m */,
- 618BE6A1117527CD00F22556 /* VoicesViewController.h */,
- 618BE6A2117527CD00F22556 /* VoicesViewController.m */,
- 619C533C116E70050049FD84 /* FortsViewController.h */,
- 619C533D116E70050049FD84 /* FortsViewController.m */,
- 619C5230116E4E800049FD84 /* FlagsViewController.h */,
- 619C5231116E4E810049FD84 /* FlagsViewController.m */,
- 618BE5911175126900F22556 /* LevelViewController.h */,
- 618BE5921175126900F22556 /* LevelViewController.m */,
- );
- name = "third level";
- sourceTree = "<group>";
- };
- 61A118481168371400359010 /* Frontend */ = {
- isa = PBXGroup;
- children = (
- 61370672117B32A3004EE44A /* Game Config */,
- 61A11AC31168DA2B00359010 /* Settings */,
- 6179886E114AA4D000BA94A9 /* MainMenuViewController.h */,
- 6179886F114AA4D000BA94A9 /* MainMenuViewController.m */,
- 61CE250B115E749A0098C467 /* OverlayViewController.h */,
- 61CE250C115E749A0098C467 /* OverlayViewController.m */,
- 61A11A4C1168D13600359010 /* PopoverMenuViewController.h */,
- 61A11A4D1168D13600359010 /* PopoverMenuViewController.m */,
- );
- name = Frontend;
- sourceTree = "<group>";
- };
- 61A11AC31168DA2B00359010 /* Settings */ = {
- isa = PBXGroup;
- children = (
- 61A11ABF1168D8B600359010 /* SplitViewRootController.h */,
- 61A11AC01168D8B600359010 /* SplitViewRootController.m */,
- 61A11AC71168DA9400359010 /* MasterViewController.h */,
- 61A11AC81168DA9400359010 /* MasterViewController.m */,
- 61A11AD41168DB3700359010 /* DetailViewController.h */,
- 61A11AD51168DB3700359010 /* DetailViewController.m */,
- 611B0A94116B621600112153 /* first level */,
- 61A11AD01168DB1F00359010 /* second level */,
- 618BE596117512A300F22556 /* third level */,
- );
- name = Settings;
- sourceTree = "<group>";
- };
- 61A11AD01168DB1F00359010 /* second level */ = {
- isa = PBXGroup;
- children = (
- 61A11ADF1168DC6E00359010 /* SingleTeamViewController.h */,
- 61A11AE01168DC6E00359010 /* SingleTeamViewController.m */,
- 615FBA5311A93C9800B139F9 /* SingleSchemeViewController.h */,
- 615FBA5411A93C9800B139F9 /* SingleSchemeViewController.m */,
- );
- name = "second level";
- sourceTree = "<group>";
- };
- 61C325371179A325001E70B1 /* openalbridge */ = {
- isa = PBXGroup;
- children = (
- 61AA7AC9117FCC8200FDDD4D /* openalbridge_t.h */,
- 61C3253B1179A336001E70B1 /* globals.h */,
- 61C3253C1179A336001E70B1 /* loaders.c */,
- 61C3253D1179A336001E70B1 /* loaders.h */,
- 61C3253E1179A336001E70B1 /* openalbridge.c */,
- 61C325401179A336001E70B1 /* openalbridge.h */,
- 61C325411179A336001E70B1 /* wrappers.c */,
- 61C325421179A336001E70B1 /* wrappers.h */,
- );
- name = openalbridge;
- sourceTree = "<group>";
- };
9283015C0F10E48900CC5A3C /* Pascal Sources */ = {
isa = PBXGroup;
children = (
@@ -787,12 +752,12 @@
isa = PBXHeadersBuildPhase;
buildActionMask = 2147483647;
files = (
- 61C325451179A336001E70B1 /* globals.h in Headers */,
- 61C325471179A336001E70B1 /* loaders.h in Headers */,
- 61C325491179A336001E70B1 /* openalbridge.h in Headers */,
- 61C3254B1179A336001E70B1 /* wrappers.h in Headers */,
- 61AA7ACA117FCC8200FDDD4D /* openalbridge_t.h in Headers */,
- 615FBA5511A93C9800B139F9 /* SingleSchemeViewController.h in Headers */,
+ 6165923E11CA9C4600D6E256 /* commands.h in Headers */,
+ 6165923F11CA9C4600D6E256 /* globals.h in Headers */,
+ 6165924111CA9C4600D6E256 /* loaders.h in Headers */,
+ 6165924211CA9C4600D6E256 /* openalbridge_t.h in Headers */,
+ 6165924411CA9C4600D6E256 /* openalbridge.h in Headers */,
+ 6165924611CA9C4600D6E256 /* wrappers.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -944,38 +909,39 @@
61A118D311683CD100359010 /* HedgewarsTitle.png in Resources */,
61A118D411683CD100359010 /* Multiplayer.png in Resources */,
61A118D511683CD100359010 /* NetworkPlay.png in Resources */,
- 61798A2C114ADD2600BA94A9 /* backgroundBottom.png in Resources */,
- 61798A2D114ADD2600BA94A9 /* backgroundCenter.png in Resources */,
- 61798A2E114ADD2600BA94A9 /* backgroundLeft.png in Resources */,
- 61798A2F114ADD2600BA94A9 /* backgroundRight.png in Resources */,
- 61798A30114ADD2600BA94A9 /* backgroundTop.png in Resources */,
- 61798A31114ADD2600BA94A9 /* borderBottom.png in Resources */,
- 61798A32114ADD2600BA94A9 /* borderTop.png in Resources */,
- 61798A33114ADD2600BA94A9 /* Default.png in Resources */,
- 61798A34114ADD2600BA94A9 /* Icon.png in Resources */,
- 61798A35114ADD2600BA94A9 /* networkButton.png in Resources */,
- 61798A36114ADD2600BA94A9 /* playButton.png in Resources */,
- 61798A37114ADD2600BA94A9 /* settingsButton.png in Resources */,
- 61798A38114ADD2600BA94A9 /* storeButton.png in Resources */,
- 61798A39114ADD2600BA94A9 /* title.png in Resources */,
61799289114AE08700BA94A9 /* Data in Resources */,
- 6179934F114BD5AB00BA94A9 /* menuCorner.png in Resources */,
- 6179936B11501D3D00BA94A9 /* arrowDown.png in Resources */,
- 6179936C11501D3D00BA94A9 /* arrowLeft.png in Resources */,
- 6179936D11501D3D00BA94A9 /* arrowRight.png in Resources */,
- 6179936E11501D3D00BA94A9 /* arrowUp.png in Resources */,
- 617995321150403800BA94A9 /* joyPush.png in Resources */,
- 61A118CA11683C7600359010 /* MainMenuViewController-iPad.xib in Resources */,
- 61A118CC11683C7A00359010 /* MainMenuViewController-iPhone.xib in Resources */,
6122CD01116BECCA002648E9 /* Default-Landscape.png in Resources */,
6151347E116C2803001F16D1 /* Icon-iPad.png in Resources */,
- 615134B1116C2C5F001F16D1 /* OverlayViewController.xib in Resources */,
61370653117B1D50004EE44A /* Entitlements-Distribution.plist in Resources */,
- 611E127D117BACC60044B62F /* GameConfigViewController-iPad.xib in Resources */,
- 611E127F117BACCD0044B62F /* GameConfigViewController-iPhone.xib in Resources */,
611E12FF117BBBDA0044B62F /* Entitlements-Development.plist in Resources */,
- 615A92911183E31C006CA772 /* MapConfigViewController-iPhone.xib in Resources */,
- 617814E8118947A200C6A535 /* MapConfigViewController-iPad.xib in Resources */,
+ 6165925111CA9CB400D6E256 /* GameConfigViewController-iPad.xib in Resources */,
+ 6165925211CA9CB400D6E256 /* GameConfigViewController-iPhone.xib in Resources */,
+ 6165925311CA9CB400D6E256 /* MainMenuViewController-iPad.xib in Resources */,
+ 6165925411CA9CB400D6E256 /* MainMenuViewController-iPhone.xib in Resources */,
+ 6165925511CA9CB400D6E256 /* MapConfigViewController-iPad.xib in Resources */,
+ 6165925611CA9CB400D6E256 /* MapConfigViewController-iPhone.xib in Resources */,
+ 6165925711CA9CB400D6E256 /* OverlayViewController-iPad.xib in Resources */,
+ 6165925811CA9CB400D6E256 /* OverlayViewController.xib in Resources */,
+ 6165925E11CA9CD300D6E256 /* arrowDown.png in Resources */,
+ 6165925F11CA9CD300D6E256 /* arrowLeft.png in Resources */,
+ 6165926011CA9CD300D6E256 /* arrowRight.png in Resources */,
+ 6165926111CA9CD300D6E256 /* arrowUp.png in Resources */,
+ 6165926211CA9CD300D6E256 /* joyPush.png in Resources */,
+ 6165927411CA9D0E00D6E256 /* backgroundBottom.png in Resources */,
+ 6165927511CA9D0E00D6E256 /* backgroundCenter.png in Resources */,
+ 6165927611CA9D0E00D6E256 /* backgroundLeft.png in Resources */,
+ 6165927711CA9D0E00D6E256 /* backgroundRight.png in Resources */,
+ 6165927811CA9D0E00D6E256 /* backgroundTop.png in Resources */,
+ 6165927911CA9D0E00D6E256 /* borderBottom.png in Resources */,
+ 6165927A11CA9D0E00D6E256 /* borderTop.png in Resources */,
+ 6165927F11CA9D3200D6E256 /* Default.png in Resources */,
+ 6165928011CA9D3200D6E256 /* Icon.png in Resources */,
+ 6165928111CA9D3200D6E256 /* menuCorner.png in Resources */,
+ 6165928211CA9D3200D6E256 /* title.png in Resources */,
+ 6165928711CA9D4800D6E256 /* networkButton.png in Resources */,
+ 6165928811CA9D4800D6E256 /* playButton.png in Resources */,
+ 6165928911CA9D4800D6E256 /* settingsButton.png in Resources */,
+ 6165928A11CA9D4800D6E256 /* storeButton.png in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -993,7 +959,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
- shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\nsvn export --force ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\nmkdir ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/btn*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/icon*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp -R ${PROJECT_DIR}/../../QTfrontend/res/botlevels ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels/.svn*\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#delete dummy maps\nrm -rf ${PROJECT_DIR}/Data/Maps/{test*,KnockBall,Ruler,BasketBall}\n\n#the following ones must be removed when their support is implemented\n\n#delete some voices\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/{Classic,British,Mobster,Pirate,Robot,Russian,Singer,Surfer}\n\n#delete all names\nrm -rf ${PROJECT_DIR}/Data/Names/\n\n#delete all missions\nrm -rf ${PROJECT_DIR}/Data/Missions/\n\n#delete all reserved hats\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/";
+ shellScript = "#copy new stuff over old stuff\nrm -rf ${PROJECT_DIR}/Data\ncp -R ${PROJECT_DIR}/../../share/hedgewars/Data ${PROJECT_DIR}/Data\n\n#copy some files from QTfrontend/res\nmkdir ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/btn*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp ${PROJECT_DIR}/../../QTfrontend/res/icon*.png ${PROJECT_DIR}/Data/Graphics/Btn\ncp -R ${PROJECT_DIR}/../../QTfrontend/res/botlevels ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hedgehog/botlevels/.svn*\n\n#delete all CMakeLists.txt and image source files\nfind ${PROJECT_DIR}/Data -name CMakeLists.txt -delete\nfind ${PROJECT_DIR}/Data -name *.svg -delete\nfind ${PROJECT_DIR}/Data -name *.sifz -delete\nfind ${PROJECT_DIR}/Data -name *.xcf -delete\n\n#delete desktop frontend translation\nrm -rf ${PROJECT_DIR}/Data/Locale/hedgewars_*\n\n#delete dummy maps\nrm -rf ${PROJECT_DIR}/Data/Maps/{test*,KnockBall,Ruler,BasketBall}\n\n#the following ones must be removed when their support is implemented\n\n#delete some voices\nrm -rf ${PROJECT_DIR}/Data/Sounds/voices/{Classic,British,Mobster,Pirate,Robot,Russian,Singer,Surfer}\n\n#delete all names\nrm -rf ${PROJECT_DIR}/Data/Names/\n\n#delete all missions\nrm -rf ${PROJECT_DIR}/Data/Missions/\n\n#delete all reserved hats\nrm -rf ${PROJECT_DIR}/Data/Graphics/Hats/Reserved/";
showEnvVarsInLog = 0;
};
9283011B0F10CB2D00CC5A3C /* Build libfpc.a */ = {
@@ -1067,35 +1033,36 @@
6179883A114AA34C00BA94A9 /* uTeams.pas in Sources */,
6179883C114AA34C00BA94A9 /* uVisualGears.pas in Sources */,
6179883D114AA34C00BA94A9 /* uWorld.pas in Sources */,
- 6179885C114AA48A00BA94A9 /* CGPointUtils.c in Sources */,
- 61798869114AA4AA00BA94A9 /* SDL_uikitappdelegate.m in Sources */,
- 6179887D114AA4D000BA94A9 /* MainMenuViewController.m in Sources */,
- 61798889114AA4E600BA94A9 /* GameSetup.m in Sources */,
- 61CE250D115E749A0098C467 /* OverlayViewController.m in Sources */,
- 61A11A4E1168D13600359010 /* PopoverMenuViewController.m in Sources */,
- 61A11AC91168DA9400359010 /* MasterViewController.m in Sources */,
- 61A11ACF1168DB1B00359010 /* TeamSettingsViewController.m in Sources */,
- 61A11AD61168DB3700359010 /* DetailViewController.m in Sources */,
- 61A11AE11168DC6E00359010 /* SingleTeamViewController.m in Sources */,
- 61A11AE41168DC9400359010 /* HogHatViewController.m in Sources */,
- 611B0AA1116B626E00112153 /* GeneralSettingsViewController.m in Sources */,
- 619C51BF116E40FC0049FD84 /* CommodityFunctions.m in Sources */,
- 619C5232116E4E810049FD84 /* FlagsViewController.m in Sources */,
- 619C533E116E70050049FD84 /* FortsViewController.m in Sources */,
- 618BE5931175126900F22556 /* LevelViewController.m in Sources */,
- 618BE60311751F4F00F22556 /* GravesViewController.m in Sources */,
- 618BE6A3117527CD00F22556 /* VoicesViewController.m in Sources */,
- 6184DEA311795DBD00AF6EFA /* UIImageExtra.m in Sources */,
- 61370676117B32EF004EE44A /* GameConfigViewController.m in Sources */,
- 611E1316117BBE5A0044B62F /* WeaponSettingsViewController.m in Sources */,
- 611E1319117BBE700044B62F /* SchemeSettingsViewController.m in Sources */,
- 61272424117E17CF005B90CF /* TeamConfigViewController.m in Sources */,
- 612724D3117E28AF005B90CF /* HogButtonView.m in Sources */,
- 61CF4971117E702F00BF05B7 /* SquareButtonView.m in Sources */,
- 61B22E0F1180FBF400B2FCE0 /* MapConfigViewController.m in Sources */,
- 61AE62C711A067FE008DC32E /* SplitViewRootController.m in Sources */,
- 615FBA5811A93D6700B139F9 /* SingleSchemeViewController.m in Sources */,
611F4D4B11B27A9900F9759A /* uScript.pas in Sources */,
+ 6165920C11CA9BA200D6E256 /* DetailViewController.m in Sources */,
+ 6165920D11CA9BA200D6E256 /* FlagsViewController.m in Sources */,
+ 6165920E11CA9BA200D6E256 /* FortsViewController.m in Sources */,
+ 6165920F11CA9BA200D6E256 /* GameConfigViewController.m in Sources */,
+ 6165921011CA9BA200D6E256 /* GameSetup.m in Sources */,
+ 6165921111CA9BA200D6E256 /* GeneralSettingsViewController.m in Sources */,
+ 6165921211CA9BA200D6E256 /* GravesViewController.m in Sources */,
+ 6165921311CA9BA200D6E256 /* HogHatViewController.m in Sources */,
+ 6165921411CA9BA200D6E256 /* LevelViewController.m in Sources */,
+ 6165921511CA9BA200D6E256 /* MainMenuViewController.m in Sources */,
+ 6165921611CA9BA200D6E256 /* MapConfigViewController.m in Sources */,
+ 6165921711CA9BA200D6E256 /* MasterViewController.m in Sources */,
+ 6165921811CA9BA200D6E256 /* OverlayViewController.m in Sources */,
+ 6165921911CA9BA200D6E256 /* PopoverMenuViewController.m in Sources */,
+ 6165921A11CA9BA200D6E256 /* SchemeSettingsViewController.m in Sources */,
+ 6165921B11CA9BA200D6E256 /* SchemeWeaponConfigViewController.m in Sources */,
+ 6165921C11CA9BA200D6E256 /* SingleSchemeViewController.m in Sources */,
+ 6165921D11CA9BA200D6E256 /* SingleTeamViewController.m in Sources */,
+ 6165921E11CA9BA200D6E256 /* SplitViewRootController.m in Sources */,
+ 6165921F11CA9BA200D6E256 /* TeamConfigViewController.m in Sources */,
+ 6165922011CA9BA200D6E256 /* TeamSettingsViewController.m in Sources */,
+ 6165922111CA9BA200D6E256 /* VoicesViewController.m in Sources */,
+ 6165922211CA9BA200D6E256 /* WeaponSettingsViewController.m in Sources */,
+ 6165922E11CA9BD500D6E256 /* CGPointUtils.c in Sources */,
+ 6165922F11CA9BD500D6E256 /* CommodityFunctions.m in Sources */,
+ 6165923011CA9BD500D6E256 /* HogButtonView.m in Sources */,
+ 6165923111CA9BD500D6E256 /* SquareButtonView.m in Sources */,
+ 6165923211CA9BD500D6E256 /* UIImageExtra.m in Sources */,
+ 6165929E11CA9E2F00D6E256 /* SDL_uikitappdelegate.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1103,9 +1070,10 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
- 61C325461179A336001E70B1 /* loaders.c in Sources */,
- 61C325481179A336001E70B1 /* openalbridge.c in Sources */,
- 61C3254A1179A336001E70B1 /* wrappers.c in Sources */,
+ 6165923D11CA9C4600D6E256 /* commands.c in Sources */,
+ 6165924011CA9C4600D6E256 /* loaders.c in Sources */,
+ 6165924311CA9C4600D6E256 /* openalbridge.c in Sources */,
+ 6165924511CA9C4600D6E256 /* wrappers.c in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1483,7 +1451,7 @@
C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
- ARCHS = "$(ARCHS_UNIVERSAL_IPHONE_OS)";
+ ARCHS = "$(ARCHS_STANDARD_32_BIT)";
CODE_SIGN_IDENTITY = "iPhone Developer: Vittorio Giovara (DC2BRETXAC)";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer: Vittorio Giovara (DC2BRETXAC)";
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
--- a/project_files/HedgewarsMobile/Hedgewars_Prefix.pch Thu Jun 17 16:28:42 2010 +0200
+++ b/project_files/HedgewarsMobile/Hedgewars_Prefix.pch Fri Jun 18 14:45:05 2010 +0200
@@ -21,3 +21,12 @@
#endif
#define ZAssert(condition, ...) do { if (!(condition)) { ALog(__VA_ARGS__); }} while(0)
+
+#if !__IPHONE_3_2
+typedef enum {
+ UIUserInterfaceIdiomPhone, // iPhone and iPod touch style UI
+ UIUserInterfaceIdiomPad, // iPad style UI
+} UIUserInterfaceIdiom;
+#define UI_USER_INTERFACE_IDIOM() UIUserInterfaceIdiomPhone
+#define UIPopoverController id
+#endif // ifndef __IPHONE_3_2
Binary file project_files/HedgewarsMobile/Resources/Default-Landscape.png has changed
Binary file project_files/HedgewarsMobile/Resources/Default.png has changed
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Resources/GameConfigViewController-iPad.xib Fri Jun 18 14:45:05 2010 +0200
@@ -0,0 +1,489 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<archive type="com.apple.InterfaceBuilder3.CocoaTouch.iPad.XIB" version="7.10">
+ <data>
+ <int key="IBDocument.SystemTarget">800</int>
+ <string key="IBDocument.SystemVersion">10D573</string>
+ <string key="IBDocument.InterfaceBuilderVersion">762</string>
+ <string key="IBDocument.AppKitVersion">1038.29</string>
+ <string key="IBDocument.HIToolboxVersion">460.00</string>
+ <object class="NSMutableDictionary" key="IBDocument.PluginVersions">
+ <string key="NS.key.0">com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
+ <string key="NS.object.0">87</string>
+ </object>
+ <object class="NSMutableArray" key="IBDocument.EditedObjectIDs">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ </object>
+ <object class="NSArray" key="IBDocument.PluginDependencies">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ <string>com.apple.InterfaceBuilder.IBCocoaTouchPlugin</string>
+ </object>
+ <object class="NSMutableDictionary" key="IBDocument.Metadata">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ <object class="NSArray" key="dict.sortedKeys" id="0">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ </object>
+ <object class="NSMutableArray" key="dict.values">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ </object>
+ </object>
+ <object class="NSMutableArray" key="IBDocument.RootObjects" id="1000">
+ <bool key="EncodedWithXMLCoder">YES</bool>
+ <object class="IBProxyObject" id="841351856">
+ <string key="IBProxiedObjectIdentifier">IBFilesOwner</string>
+ <string key="targetRuntimeIdentifier">IBIPadFramework</string>
+ </object>
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Binary file project_files/HedgewarsMobile/Resources/arrowDown.png has changed
Binary file project_files/HedgewarsMobile/Resources/arrowLeft.png has changed
Binary file project_files/HedgewarsMobile/Resources/arrowRight.png has changed
Binary file project_files/HedgewarsMobile/Resources/arrowUp.png has changed
Binary file project_files/HedgewarsMobile/Resources/backgroundBottom.png has changed
Binary file project_files/HedgewarsMobile/Resources/backgroundCenter.png has changed
Binary file project_files/HedgewarsMobile/Resources/backgroundLeft.png has changed
Binary file project_files/HedgewarsMobile/Resources/backgroundRight.png has changed
Binary file project_files/HedgewarsMobile/Resources/backgroundTop.png has changed
Binary file project_files/HedgewarsMobile/Resources/borderBottom.png has changed
Binary file project_files/HedgewarsMobile/Resources/borderTop.png has changed
Binary file project_files/HedgewarsMobile/Resources/joyPush.png has changed
Binary file project_files/HedgewarsMobile/Resources/menuCorner.png has changed
Binary file project_files/HedgewarsMobile/Resources/networkButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/playButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/settingsButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/storeButton.png has changed
Binary file project_files/HedgewarsMobile/Resources/title.png has changed
Binary file project_files/HedgewarsMobile/libfreetype_arm.a has changed
Binary file project_files/HedgewarsMobile/libfreetype_x86.a has changed
Binary file project_files/HedgewarsMobile/libpng_arm.a has changed
Binary file project_files/HedgewarsMobile/libpng_x86.a has changed
Binary file project_files/HedgewarsMobile/libvorbis_arm.a has changed
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Thu Jun 17 16:28:42 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Fri Jun 18 14:45:05 2010 +0200
@@ -76,7 +76,7 @@
</message>
<message>
<source>Cannot save record to file %1</source>
- <translation type="unfinished">Falha ao salvar registro no arquivo %1</translation>
+ <translation>Falha ao salvar registro no arquivo %1</translation>
</message>
<message>
<source>new</source>
@@ -84,7 +84,7 @@
</message>
<message>
<source>Please select record from the list above</source>
- <translation type="unfinished">Selecione um registro na lista acima</translation>
+ <translation>Selecione um registro na lista acima</translation>
</message>
</context>
<context>
@@ -134,7 +134,7 @@
</message>
<message>
<source>Wacky</source>
- <translation type="unfinished">Estranho</translation>
+ <translation>Excêntrico</translation>
</message>
<message>
<source>Type</source>
@@ -142,7 +142,7 @@
</message>
<message>
<source>Small tunnels</source>
- <translation type="unfinished">Túneis pequenos</translation>
+ <translation>Túneis estreitos</translation>
</message>
<message>
<source>Medium tunnels</source>
@@ -154,15 +154,15 @@
</message>
<message>
<source>Small floating islands</source>
- <translation type="unfinished">Ilhas pequenas</translation>
+ <translation>Ilhas pequenas</translation>
</message>
<message>
<source>Medium floating islands</source>
- <translation type="unfinished">Ilhas médias</translation>
+ <translation>Ilhas médias</translation>
</message>
<message>
<source>Large floating islands</source>
- <translation type="unfinished">Ilhas grandes</translation>
+ <translation>Ilhas grandes</translation>
</message>
</context>
<context>
@@ -237,7 +237,7 @@
registered on Hedgewars.org
Please provide your password below
or pick another nickname in game config:</source>
- <translation type="unfinished">Seu apelido %1 é
+ <translation>O apelido %1 é
registrado no Hedgewars.org
Por favor, forneça sua senha
ou escolha outro apelido:</translation>
@@ -254,7 +254,7 @@
<name>PageAdmin</name>
<message>
<source>Clear Accounts Cache</source>
- <translation type="unfinished">Limpar Cache de Contas</translation>
+ <translation>Limpar Cache de Contas</translation>
</message>
<message>
<source>Fetch data</source>
@@ -292,7 +292,7 @@
<name>PageEditTeam</name>
<message>
<source>General</source>
- <translation type="unfinished">Geral</translation>
+ <translation>Geral</translation>
</message>
<message>
<source>Advanced</source>
@@ -679,11 +679,11 @@
</message>
<message>
<source>Defend your fort and destroy the opponents, two team colours max!</source>
- <translation>Proteja seu forte e destrua o oponente, 2 cores de times no máximo!</translation>
+ <translation>Proteja seu forte e destrua o oponente, 2 cores de equipes no máximo!</translation>
</message>
<message>
<source>Teams will start on opposite sides of the terrain, two team colours max!</source>
- <translation>Times começarão em lados opostos do terreno, 2 cores de time no máximo!</translation>
+ <translation>Equipes começarão em lados opostos do terreno, 2 cores de equipe no máximo!</translation>
</message>
<message>
<source>Land can not be destroyed!</source>
@@ -780,7 +780,7 @@
</message>
<message>
<source>Restrict Team Additions</source>
- <translation>Restringir Adição de Times</translation>
+ <translation>Restringir Adição de Equipes</translation>
</message>
<message>
<source>Info</source>
@@ -870,7 +870,7 @@
<name>QComboBox</name>
<message>
<source>generated map...</source>
- <translation type="unfinished">mapa gerado...</translation>
+ <translation>mapa gerado...</translation>
</message>
<message>
<source>Human</source>
@@ -937,7 +937,7 @@
</message>
<message>
<source>Team Settings</source>
- <translation type="unfinished">Opções de Equipe</translation>
+ <translation>Opções da Equipe</translation>
</message>
<message>
<source>Misc</source>
@@ -948,7 +948,7 @@
<name>QLabel</name>
<message>
<source>This program is distributed under the GNU General Public License</source>
- <translation type="unfinished">Este programa é distribuido sob a Licensa Pública GNU</translation>
+ <translation>Este programa é distribuido sob a Licensa Pública GNU</translation>
</message>
<message>
<source>Developers:</source>
@@ -956,7 +956,7 @@
</message>
<message>
<source>Art:</source>
- <translation type="unfinished">Arte:</translation>
+ <translation>Arte:</translation>
</message>
<message>
<source>Translations:</source>
@@ -1016,7 +1016,7 @@
</message>
<message>
<source>Turn Time</source>
- <translation type="unfinished">Tempo de Turno</translation>
+ <translation>Tempo de Turno</translation>
</message>
<message>
<source>Initial Health</source>
@@ -1028,7 +1028,7 @@
</message>
<message>
<source>Mines Time</source>
- <translation type="unfinished">Tempo das Minas</translation>
+ <translation>Tempo das Minas</translation>
</message>
<message>
<source>Mines</source>
@@ -1048,7 +1048,7 @@
</message>
<message>
<source>% Dud Mines</source>
- <translation type="unfinished">% Minas falhas</translation>
+ <translation>% Minas falhas</translation>
</message>
<message>
<source>Name</source>
@@ -1145,7 +1145,7 @@
<message>
<source>Can not delete default weapon set</source>
<translatorcomment>Duvida:Esquema ou disposição?</translatorcomment>
- <translation type="unfinished">Não foi possível excluir o esquema padrão de armas</translation>
+ <translation>Não foi possível excluir o esquema padrão de armas</translation>
</message>
<message>
<source>Really delete this weapon set?</source>
@@ -1243,7 +1243,7 @@
</message>
<message>
<source>Random Team</source>
- <translation type="unfinished">Time Aleatório</translation>
+ <translation>Equipe Aleatória</translation>
</message>
</context>
<context>
@@ -1283,7 +1283,7 @@
<message>
<source>Weapon set</source>
<translatorcomment>Duvida: conjunto ou esquema</translatorcomment>
- <translation type="unfinished">Conjunto de armas</translation>
+ <translation>Conjunto de armas</translation>
</message>
<message>
<source>Probabilities</source>
@@ -1321,7 +1321,7 @@
</message>
<message>
<source>Karma</source>
- <translation type="unfinished">Karma</translation>
+ <translation>Karma</translation>
</message>
<message>
<source>Artillery</source>
@@ -1333,8 +1333,7 @@
</message>
<message>
<source>Divide Teams</source>
- <translatorcomment>Equipes ou times? Estamos assumindo equipe = 1 jogador, time = varios</translatorcomment>
- <translation type="unfinished">Dividir Equipes</translation>
+ <translation>Dividir Equipes</translation>
</message>
<message>
<source>Solid Land</source>
@@ -1378,12 +1377,12 @@
</message>
<message>
<source>Disable Girders</source>
- <translation type="unfinished">Desabilitar Vigas</translation>
+ <translation>Desabilitar Vigas</translation>
</message>
<message>
<source>Disable Land Objects</source>
- <translatorcomment>Duvida: o que sao objetos do terreno</translatorcomment>
- <translation type="unfinished">Desabilitar objetos do terreno</translation>
+ <translatorcomment>Duvida: o que sao objetos do terreno?</translatorcomment>
+ <translation>Desabilitar objetos do terreno</translation>
</message>
</context>
<context>
@@ -1599,7 +1598,7 @@
</message>
<message>
<source>Set the timer on bombs and timed weapons:</source>
- <translation type="unfinished">Escolha o tempo das bombas e armas que usam tempo:</translation>
+ <translation>Escolha o tempo das bombas e armas que usam tempo:</translation>
</message>
<message>
<source>Move the camera to the active hog:</source>
@@ -1615,7 +1614,7 @@
</message>
<message>
<source>Talk to your team or all participants:</source>
- <translation>Fale com seu time ou com todos os participantes:</translation>
+ <translation>Fale com sua equipe ou com todos os participantes:</translation>
</message>
<message>
<source>Pause, continue or leave your game:</source>