Mon, 17 Jun 2019 19:20:02 +0200 |
Wuzzy |
ACF: Show "Mission succeeded/failed" in stats screen
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Tue, 21 May 2019 12:58:28 +0200 |
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Disable Sudden Death for all A Classic Fairytale missions
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Sat, 18 May 2019 16:54:51 +0200 |
Wuzzy |
Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
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Mon, 13 May 2019 23:13:53 +0200 |
Wuzzy |
Enable automatic voicepack language selection for all missions
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Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Tue, 22 Jan 2019 18:28:05 +0100 |
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ACF8: Make sure leader looks left at mission start
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Tue, 22 Jan 2019 18:00:08 +0100 |
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ACF8: Fix princess scene failing to initialize
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Tue, 22 Jan 2019 17:40:46 +0100 |
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ACF: Dump unused campaign vars, use fallback values
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Mon, 21 Jan 2019 19:49:38 +0100 |
Wuzzy |
More spawn height tweaking in missions
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Fri, 21 Dec 2018 01:43:21 +0100 |
Wuzzy |
Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
Wuzzy |
Refactor ACF missions, store team names in variables
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Tue, 04 Sep 2018 20:38:15 +0200 |
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Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
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Mon, 03 Sep 2018 12:46:57 +0200 |
Wuzzy |
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
Wuzzy |
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
Wuzzy |
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Fri, 09 Mar 2018 19:40:49 +0100 |
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ACF8: Fix invisible cyborg sometimes blocking the way
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Fri, 09 Mar 2018 19:05:59 +0100 |
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A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Tue, 06 Feb 2018 04:07:35 +0100 |
Wuzzy |
Fix various typos in translatable strings
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Sun, 29 Oct 2017 00:53:11 +0200 |
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Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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Fri, 27 Oct 2017 05:55:09 +0200 |
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ACF7: Fix two weird thinking bubbles which should be speech bubbles
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Fri, 27 Oct 2017 05:28:32 +0200 |
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ACF7: Fix no animation starting for some possible scenes
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Fri, 27 Oct 2017 05:03:58 +0200 |
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ACF7: Fix possible Lua error spam in intro sequence
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Thu, 28 Sep 2017 02:42:10 +0200 |
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ACF8: Fix mission panel being shown after victory (if the leader fled)
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Wed, 27 Sep 2017 15:45:42 +0200 |
Wuzzy |
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
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Thu, 04 May 2017 11:59:15 +0200 |
Wuzzy |
Fix overlapping crates in ACF mission 8
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Thu, 27 Apr 2017 22:14:56 +0200 |
Wuzzy |
Fix Lua fail in Long Live the Queen mission on victory
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Sun, 16 Apr 2017 02:02:07 +0200 |
Wuzzy |
Allow the diaogues in ACF missions 8 and 10 to be translated
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Wed, 23 Nov 2016 23:54:55 +0100 |
Wuzzy |
Tweak flags used in all missions to fit more to the theme
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Tue, 15 Nov 2016 02:12:49 +0100 |
Wuzzy |
Fix Lua error message in A Classic Fairytale mission 8
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Fri, 07 Aug 2015 07:30:14 -0400 |
nemo |
Fix weapon name - bug #967
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Thu, 02 Oct 2014 12:08:22 +0200 |
sheepluva |
fix mapgen of other scripts too
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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Mon, 01 Jul 2013 20:04:32 +0300 |
Periklis Ntanasis |
changed mission dir name to use underscores instead of whitespaces
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