unc0rr [Sat, 15 Sep 2018 20:56:31 +0200] rev 13785
Fix SetAmmoTexts not working in stats-only mode
unc0rr [Sat, 15 Sep 2018 20:42:02 +0200] rev 13784
Fix SetAmmoTexts not working in stats-only mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 16:22:04 +0200] rev 13783
Fix some syntax errors in internal Lua syntax documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Sep 2018 15:26:23 +0200] rev 13782
Fix team stats screwing up if game ends due to drowning in rising Sudden Death water
alfadur [Wed, 12 Sep 2018 19:51:45 +0300] rev 13781
Fix engine crash when using lasersight outside the world bounds
alfadur [Tue, 11 Sep 2018 22:49:27 +0200] rev 13780
Only show bullet hits for shovable gears
Fixes some weird bullet hit vgears spawning when hitting non-shovable gears like snowflakes
alfadur [Tue, 11 Sep 2018 22:44:32 +0200] rev 13779
Fix sinegun dealing 1 damage when shooting straight up. Reduces sine gun knockback strength by 1.25%
This was caused by AmmoShove, which had a strenght which was *right* above the threshold for fall damage.
alfadur [Tue, 11 Sep 2018 21:32:28 +0200] rev 13778
Revert sinegun brokenness to previous levels
unc0rr [Tue, 11 Sep 2018 21:16:27 +0200] rev 13777
Make rendering work
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 18:34:27 +0200] rev 13776
Allow to change volume during pause
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 17:22:54 +0200] rev 13775
ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:18:24 +0200] rev 13774
Make sure scripts don't break w/ only 1 clan
See also: c084bd440009
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Sep 2018 16:00:23 +0200] rev 13773
Add funny message in stats screen when everyone wins
Wuzzy <Wuzzy2@mail.ru> [Sun, 09 Sep 2018 12:25:23 +0200] rev 13772
Only reset CursorMovement to 0 if command "-cur_*" is called with appropriate direction
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 18:07:56 +0200] rev 13771
Fix hog teleporting back and forth when walking on portals on floor. Fixes
bug #686
Wuzzy <Wuzzy2@mail.ru> [Wed, 05 Sep 2018 01:53:21 +0200] rev 13770
Fix clan ranking counter advancing per-team instaed of per-clan in case of a tie
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:59:08 +0200] rev 13769
Don't write TurnTimeLeft deprecation warning if setter function was used
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 22:18:03 +0200] rev 13768
Call EndTurn(true) instead of TurnTimeLeft(0) in flying saucer training
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 20:38:15 +0200] rev 13767
Fix crash when defeating all enemies in ACF8 (HideHog was called too early)
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 17:57:48 +0200] rev 13766
Fix turn reaction not working properly after turn
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:52:51 +0200] rev 13765
Say sndNutter on round draw
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:26:15 +0200] rev 13764
Remove some bad/inappropriate messages for round draw and crate drop
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 16:12:53 +0200] rev 13763
Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 15:03:35 +0200] rev 13762
Fix player rankings on round draw: Clans that die in the same turn now have the same rank
Wuzzy <Wuzzy2@mail.ru> [Tue, 04 Sep 2018 14:20:15 +0200] rev 13761
Rework rankings of losing clans: Rank them in the reverse order they died
New ranking rule:
- The clan that survived is ranked 1st.
- The clan that died last is ranked 2nd.
- The clan that died second last is ranked 3rd.
- The clan that died third last is ranked 4th.
- And so on ...
Old ranking rule:
- The clan that survived is ranked 1st.
- The losing teams are ranked in the order they started with, which isn't fair.
Draws are not handled properly in rankings yet.
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 22:14:46 +0200] rev 13760
Rip out stats code from TurnReaction and put it into new function TurnStats. Fixes buggy stats
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 21:19:15 +0200] rev 13759
Fix stats screwing up in Rope Knock Challenge if you lose
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:16:54 +0200] rev 13758
Add missing nil check in AfterAttack (oops!)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 20:01:50 +0200] rev 13757
Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
Fixes
bug #585
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:59:54 +0200] rev 13756
Remove mail.gna.org mailing list from README.md (gna.org has shutdown for good)
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 12:46:57 +0200] rev 13755
Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
These globals did not exist in 0.9.24, so this change is safe.
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 05:05:00 +0200] rev 13754
Use translation template for speech bubble command
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:48:00 +0200] rev 13753
Continental supplies: Fix health not being set immediately if skipping continent selection, provoking random continent
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 01:09:14 +0200] rev 13752
Don't start retreat time if hog has lost control in the meantime
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:53:44 +0200] rev 13751
Don't play timer countdown sounds if in ready phase
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:48:51 +0200] rev 13750
Call GetGlobals after entering Lua command with /lua
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:15:55 +0200] rev 13749
Dangerous Ducklings: Enter retreat mode after kill
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Sep 2018 00:03:06 +0200] rev 13748
Fix buggy behaviour when setting TurnTimeLeft through Retreat
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:05:45 +0200] rev 13747
Change chat text color for Lua warnings to yellow
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 22:02:15 +0200] rev 13746
Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 21:26:44 +0200] rev 13745
Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 20:57:33 +0200] rev 13744
Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 04:08:58 +0200] rev 13743
Highlander: Remove odd infinite girder ammo in crates
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 01:25:37 +0200] rev 13742
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
Fixes 210.
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Sep 2018 00:07:33 +0200] rev 13741
Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes
bug #265
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 23:03:56 +0200] rev 13740
Check for victory before stTurnReact. Fixes 382
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:56:12 +0200] rev 13739
ASA, desert01: Fix display error when destroying device crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 21:47:08 +0200] rev 13738
ASA, desert01: Disable hero control at first battle left from the hole, not right above it
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 12:43:19 +0200] rev 13737
Prevent pause/synchronizing/AFK mode text being rendered at the same time
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 01:18:07 +0200] rev 13736
Add frontend tip introducing /help
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 00:17:56 +0200] rev 13735
Translate "heads" and "tails" of gameServer
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Sep 2018 00:05:55 +0200] rev 13734
Display error when using /maxteams if not room master
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 23:49:32 +0200] rev 13733
Make guest rejection error translatable
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 23:13:20 +0200] rev 13732
Add command help for /save, /delete, /saveroom and /loadroom
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:34:33 +0200] rev 13731
Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:22:12 +0200] rev 13730
Backed out
changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 21:07:07 +0200] rev 13729
Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 20:35:13 +0200] rev 13728
Don't load locale Lua script if LOCALE == "en"
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 19:19:39 +0200] rev 13727
Add description of hwengine command-line arguments in --help
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 18:15:45 +0200] rev 13726
Critical error if loading a script has failed
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 16:51:33 +0200] rev 13725
Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 12:09:40 +0200] rev 13724
BRW: Add utilities and air weapons properly
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 11:12:41 +0200] rev 13723
Fix BRW adding ammoInCrate times ammo on start of turn instead of 1
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 Aug 2018 11:11:58 +0200] rev 13722
Fix BRW breaking when weapon scheme assigns 2 bullet for all ammos
Wuzzy <Wuzzy2@mail.ru> [Thu, 30 Aug 2018 22:07:01 +0200] rev 13721
BRW now allows weapon scheme customization
See script comments to see how.
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 Aug 2018 03:50:53 +0200] rev 13720
Change button image for Tag Team
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 Aug 2018 02:56:24 +0200] rev 13719
Add missing server dependencies to Travis metadata
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 21:09:46 +0200] rev 13718
Write down system requirements
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 17:27:49 +0200] rev 13717
Fix typo in gameServer
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 06:04:02 +0200] rev 13716
Space Invasion: Add hilarious loser face to losers
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 05:46:33 +0200] rev 13715
Space Invasion: Continue playing rounds in case the teams are tied at the end
Rules in case of a tie:
1) Eliminate all teams not tied for the lead
2) Play another round with the remaining teams
3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 Aug 2018 03:45:44 +0200] rev 13714
Space Invasion: refactor variables into a large table for everything
To fix that annoying "upvalue" error if more variables are added
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 20:50:51 +0200] rev 13713
Remove frontend code dealing with unused team variables
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 17:59:26 +0200] rev 13712
Replace now-outdated descriptions of amDuck with dummy texts
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 16:51:01 +0200] rev 13711
GameServer: Use consistent formatting of clan chat (compared with engine)
It's called "clan chat" now, not "team chat". Also the brackets and text positions
were inconsistent with engine.
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 15:10:34 +0200] rev 13710
Change empty string check in gameServer
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 14:59:05 +0200] rev 13709
/greeting chat commands now clears greeting if called w/o arguments
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 Aug 2018 14:37:02 +0200] rev 13708
Add a couple of more useful server messages
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 22:02:21 +0200] rev 13707
Don't translate greeting message
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 21:36:15 +0200] rev 13706
Don't translate response to /rnd command
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 21:24:34 +0200] rev 13705
Add error message for /callvote map if no maps are available
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 21:12:10 +0200] rev 13704
Hide /watch command if OFFICIAL_SERVER is not set
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 21:00:26 +0200] rev 13703
Properly scale Start button size in pagenetgame just like in pagemultiplayer
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 20:52:33 +0200] rev 13702
Add a few helpful error messages from server when kicking failed
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 19:23:19 +0200] rev 13701
GameServer: Refactor fake nick names into Consts
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 19:07:17 +0200] rev 13700
Fix some formatting problems with /me
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 18:21:37 +0200] rev 13699
Tweak response messages to /super_power and /registered_only
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 18:04:06 +0200] rev 13698
Fix translatability of "unknown command" server message
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 17:43:29 +0200] rev 13697
Make frontend translate server messages properly
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 Aug 2018 12:12:15 +0200] rev 13696
Use plain text mode in video description label to avoid HTML trouble
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 16:47:09 +0200] rev 13695
Backed out
changeset 076b7d23fab8. Well, the commit in question was needed after all ...
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 15:00:04 +0200] rev 13694
Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes
bug #597
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 Aug 2018 00:40:11 +0200] rev 13693
Backed out
changeset 6c0cf6b9eff8. Scripters should be prepared for nil and pretending the gear exists would cause more pain
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 23:56:49 +0200] rev 13692
Clean up more visual gears stuff in scripts
- Make vgears non-critical if possible
- Add nil checks where needed
- Fix related bugs
- Remove doomed attempts to call FollowGear on vgears
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:57:56 +0200] rev 13691
Clean up legacy visual gear stuff in ClimbHome, fix star despawn, make stars non-critical
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:52:46 +0200] rev 13690
Remove calls to GetVisualGearValues where it's not needed
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 22:31:50 +0200] rev 13689
Animate: Remove follow arg from AnimVisualGear
nemo [Tue, 21 Aug 2018 15:26:29 -0400] rev 13688
use 0s instead of nils to try to protect script assumptions
nemo [Tue, 21 Aug 2018 15:11:28 -0400] rev 13687
only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 21:02:01 +0200] rev 13686
Remove unused shockwave code in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 21:00:01 +0200] rev 13685
Make decorational visual gears in Space Invasion non-critical
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 19:52:39 +0200] rev 13684
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 19:20:09 +0200] rev 13683
Update locale files
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 18:35:19 +0200] rev 13682
Merge unC0Rr's checker update
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 18:31:00 +0200] rev 13681
Add a few translator comments for frontend strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 17:56:17 +0200] rev 13680
Consistently rename "team chat" to "clan chat" (except chat command)
Only change in strings, no functional change.
"Team" and "clan" have defined meanings in HW, but "team chat"
oddly broke this convention. This feature allows chat with your
clan, not with your team, so is now called "clan chat".
/team command unchanged to avoid disruption (for now).
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 15:46:34 +0200] rev 13679
Make engine chat syntax translatable
The message syntax you see when someone uses chat, e.g.
- Player 1: message
- [Team]: message
- [hedgehog name]: message
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 Aug 2018 02:14:15 +0200] rev 13678
Fix some string/translation inconsistencies in strings related to leaving
unc0rr [Mon, 20 Aug 2018 22:38:14 +0200] rev 13677
- Add checker dependencies to hedgewars-server.cabal
- Update checker to work with .24
nemo [Sun, 19 Aug 2018 09:54:46 -0400] rev 13676
and melon for Mutant
nemo [Fri, 17 Aug 2018 22:35:01 -0400] rev 13675
stray line
nemo [Fri, 17 Aug 2018 22:23:19 -0400] rev 13674
more wrapping
nemo [Fri, 17 Aug 2018 20:13:33 -0400] rev 13673
basic AI bazooka wrapping.
alfadur [Thu, 16 Aug 2018 19:41:54 +0300] rev 13672
Return https
alfadur [Thu, 16 Aug 2018 19:33:03 +0300] rev 13671
Rust 2018 conversion
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 15:25:05 +0200] rev 13670
Move common sprite tint values into Utils Lua library
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 14:19:03 +0200] rev 13669
Use new script variable cMaxTurnTime in scripts for consistency
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 13:43:04 +0200] rev 13668
Prevent wrapping of turn time when using extra time
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:26:32 +0200] rev 13667
Update list of supported GameFlags in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:15:20 +0200] rev 13666
HedgeEditor should be fairly stable by now
Wuzzy <Wuzzy2@mail.ru> [Tue, 14 Aug 2018 09:05:55 +0200] rev 13665
Fix repeating sun in Hoggywood theme
This was only noticable in huge maps where you can zoom out a lot
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 20:19:32 +0200] rev 13664
Close hwengine properly when you got kicked by room host
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 16:31:22 +0200] rev 13663
Improve “Connection refused” error message
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Aug 2018 16:01:58 +0200] rev 13662
Tweak some connection failure messages
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Aug 2018 16:31:22 +0200] rev 13661
Don't make pseudo player names like [server] clickable in chat
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 23:20:08 +0200] rev 13660
Fix duplicate/confusing wave messages in ASA fruit01
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:35:23 +0200] rev 13659
Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:33:40 +0200] rev 13658
Merge nemo's TODO fix
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 22:28:05 +0200] rev 13657
More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 21:43:55 +0200] rev 13656
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
The internal TotalRounds (now TotalRoundsPre) is really WTF to use from a Lua standpoint and rarely useful.
Scripters usually want to know the real number of rounds.
Wuzzy <Wuzzy2@mail.ru> [Sat, 11 Aug 2018 18:36:22 +0200] rev 13655
Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 19:14:58 +0200] rev 13654
Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:49:17 +0200] rev 13653
Backed out
changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:48:16 +0200] rev 13652
Backed out
changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Wuzzy <Wuzzy2@mail.ru> [Thu, 09 Aug 2018 17:47:29 +0200] rev 13651
Backout 0f02dd1ff4c9. This is not how TotalRounds should work
nemo [Fri, 10 Aug 2018 13:16:24 -0400] rev 13650
remove todo
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 18:36:12 +0200] rev 13649
Fix frontend crash when rapidly aborting many active video encodings. Fixes
bug #595
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 15:22:34 +0200] rev 13648
Use capcolDefault in Lua scripts
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 14:38:54 +0200] rev 13647
Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 14:10:32 +0200] rev 13646
Use light gray color for volume change, just like for the auto camera msgs
The idea is that these are "local" messages for local changes
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:34:39 +0200] rev 13645
Use full string for sidFuel and avoid string concatenation
Fuel as in fuel for saucer, landgun, flamethrower, icegun.
Old string was built with like this:
sidFuel + ": " + fuel + "%".
New string us built with proper format string instead
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:14:42 +0200] rev 13644
Make ammo count in ammo menu translatable, and replace “x” with “×”
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 13:02:24 +0200] rev 13643
Fix slightly misplaced ammo count in ammo menu if count > 9
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 12:05:19 +0200] rev 13642
Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:40:00 +0200] rev 13641
Replicate target sprite properly in world wrap
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:26:33 +0200] rev 13640
Replicate gear GUI overlays in world wrap
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Aug 2018 11:19:08 +0200] rev 13639
Make sure gear fuel and alt weapon overlays are always drawn on top
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 19:32:33 +0200] rev 13638
Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 16:23:51 +0200] rev 13637
Fix hard-to-read text on campaign and training page in frontend at October 31
The text was yellow against a white background (the moon in the Halloween background).
This is fixed by darkening the critical area.
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 16:07:13 +0200] rev 13636
Update outdated and broken holiday stylesheets
Each style was updated by copying qt.css and then adjusting
the required definitions such as background image and color.
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 13:04:02 +0200] rev 13635
Fix resurrection animation appearing at wrong position for some missions and styles
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 12:15:59 +0200] rev 13634
Report spawning visual gear in onGearResurrect
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 11:37:37 +0200] rev 13633
Add setting to disable audio dampening if losing window focus
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 10:29:01 +0200] rev 13632
Move max. number of crate spawns into variable
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 03:24:54 +0200] rev 13631
Fix visible seam between Sky.png and SkyL.png of Olympics theme
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 02:40:13 +0200] rev 13630
Lobby/room: Prevent opening context menu if no player selected (fixes
bug #661)
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 02:18:19 +0200] rev 13629
Fix drill rocket exploding when digging at bounce/wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:52:40 +0200] rev 13628
Fix bee target practice removing target selection after first shot
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:47:49 +0200] rev 13627
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:43:22 +0200] rev 13626
Update target cursor after shooting targetable ammo with gfMultiWeapon
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:31:50 +0200] rev 13625
Use gfMultiWeapon in target practice missions
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:28:19 +0200] rev 13624
Suppress "X remaining" caption in multishoot with gfMultiWeapon
Wuzzy <Wuzzy2@mail.ru> [Tue, 07 Aug 2018 01:24:57 +0200] rev 13623
Add comments for most hwengine constants
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 22:39:39 +0200] rev 13622
Show correct health increase when hog health cap is reached
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:41:06 +0200] rev 13621
Remove fake magic number in MIME info metadata file
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:41:06 +0200] rev 13620
Remove fake magic number in MIME info metadata file
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 21:35:08 +0200] rev 13619
Fix cake walking through land when reaching wrap world edge
But there still is some cake weirdness remaining, sadly. See code comments.
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:33:46 +0200] rev 13618
Remove unused variables of creeper handler
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:29:59 +0200] rev 13617
Fix description of gfSolidLand in scheme editor
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 19:05:08 +0200] rev 13616
Fix hog turning around when blowtorching through wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 18:55:22 +0200] rev 13615
Fix projectiles reacing incorrectly with land just behind the wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 15:56:03 +0200] rev 13614
Add bounce effect to cake when it touches bounce edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 06 Aug 2018 15:20:25 +0200] rev 13613
Fix cake rotation angle after bounce from bounce edge
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Aug 2018 00:39:50 +0200] rev 13612
Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
The "other bug" is that the cake just walks through terrain when it hits the wrap world edge. This behaviour is even worse.
nemo [Fri, 03 Aug 2018 15:34:23 -0400] rev 13611
fix path
nemo [Thu, 02 Aug 2018 20:27:20 -0400] rev 13610
hijack the duck for an attempted resurrection of the creeper. initial pass.
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 23:43:31 +0200] rev 13609
Fix hammer/pickhammer not digging land with gfSolidLand on
This bug was introduced after the switch to doMakeExplosion
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 23:24:27 +0200] rev 13608
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 12:54:30 +0200] rev 13607
Fix hammer shoving gears into indestructible land
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 06:27:18 +0200] rev 13606
Include HWP of Big Armory in CMakeLists
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:40:42 +0200] rev 13605
Fix broken Big Armory mission map
A change in random map generation post-0.9.24 broken the generated Big Armory map.
To fix this, we move over to image map so it never changes.
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:08:12 +0200] rev 13604
Whoops. Fix NoPointX typo in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 04:04:21 +0200] rev 13603
Remove bad king death message
The bad message had multiple %1 in it, which the engine does not resolve (yet)
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 03:16:08 +0200] rev 13602
Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:52:01 +0200] rev 13601
Use the new NoPointX global in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:45:45 +0200] rev 13600
Add Lua globals: AMMO_INFINITE and NoPointX
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:34:26 +0200] rev 13599
Use proper infinite fuel feature in flying saucer training
Wuzzy <Wuzzy2@mail.ru> [Thu, 02 Aug 2018 01:24:40 +0200] rev 13598
Add support for infinite fly time of jetpack and Birdy
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 23:27:15 +0200] rev 13597
Add variable to make state of sound system clear
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:55:07 +0200] rev 13596
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:50:55 +0200] rev 13595
Whoops. Syntax error in uVideoRec
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:17:11 +0200] rev 13594
Fix video recorder not working if sound disabled (fixes
bug #200)
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 23:12:37 +0200] rev 13593
Fix SimpleMission failure to init GameFlags correctly
Also fixes broken gfInfAttack in The Great Escape
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 23:12:37 +0200] rev 13592
Fix SimpleMission failure to init GameFlags correctly
Also fixes broken gfInfAttack in The Great Escape
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 21:30:33 +0200] rev 13591
Load default clan colors from settings file
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 18:17:10 +0200] rev 13590
HedgeEditor: Use default clan color in AddTeam in mission export
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 17:30:13 +0200] rev 13589
Make ASA fruit02 use of default clan colors
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 15:50:39 +0200] rev 13588
Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
Missing: fruit02, HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Aug 2018 02:49:03 +0200] rev 13587
Lua: Allow to use negative value for AddTeam to select a default clan color
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 22:40:23 +0200] rev 13586
Clean up Tumbler captions a bit
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 22:26:53 +0200] rev 13585
Refactor colors and caption type in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 19:50:50 +0200] rev 13584
Space Invasion: Delete dead code and ancient outdated comments
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 17:22:49 +0200] rev 13583
Change default clan color for brown for improved contrast
The previous brown color was pretty darkish and I found it hard to read on hedgehog tags.
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 01:00:27 +0200] rev 13582
Lua API: Add IsHogHidden
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Jul 2018 00:12:19 +0200] rev 13581
Lua: Add GetVampiric, GetLaserSight
KoBeWi [Mon, 30 Jul 2018 20:38:01 +0200] rev 13580
Update Polish translation
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 19:23:28 +0200] rev 13579
ASA, final mission: Redraw map and mask to make borders more distingushable
Also fix floating green dashes after blowing up things
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 16:30:03 +0200] rev 13578
Make laser sight work properly through wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Jul 2018 13:20:01 +0200] rev 13577
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
nemo [Sun, 29 Jul 2018 11:39:48 -0400] rev 13576
and fix index
nemo [Sun, 29 Jul 2018 11:37:14 -0400] rev 13575
oh. and indent that loop
nemo [Sun, 29 Jul 2018 11:32:56 -0400] rev 13574
add wrap check
nemo [Sat, 28 Jul 2018 12:58:12 -0400] rev 13573
merge of 0.9.24 - hopefully correctly this time
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Jul 2018 13:15:59 +0200] rev 13572
Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
This caused an errror message after the game when using hammer or pickhammer at wrap world edge.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 19:58:02 +0200] rev 13571
Use wrap-aware doMakeExplosion instead of DrawExplosion in uHandlersMess
nemo [Fri, 27 Jul 2018 12:45:10 -0400] rev 13570
sdlkeys is in source not binary, no .in folder. Locutus brought to our attention.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 00:00:04 +0200] rev 13569
Fix /hta, /hsa and /hya commands not writing message in chat
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Jul 2018 00:00:04 +0200] rev 13568
Fix /hta, /hsa and /hya commands not writing message in chat
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 19:08:39 +0200] rev 13567
TechRacer: Print selected map in debug output
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:39:06 +0200] rev 13566
TechRacer: Make most variables local
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:26:48 +0200] rev 13565
Clean up messy indentations in TechRacer script
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:11:23 +0200] rev 13564
TechRacer: Delete dead code
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 18:01:32 +0200] rev 13563
TechRacer: Fix gears not spawning on turn start when player pressed control right at start
The activationStage was horribly programmed and heavily relied on timer. There was a sweet spot
at turn start that if you managed to push a key right at the start of turn, you skip the Ready
phase and the activationStage would advance, causing the gear spawning code to be skipped.
This fix greatly simplies the spawning phase.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 14:18:23 +0200] rev 13562
Prevent saving weapon scheme if name was already taken
This is case-insensitive.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 14:18:23 +0200] rev 13561
Prevent saving game schemes if name was already been taken
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 13:03:35 +0200] rev 13560
Prevent saving weapon scheme if name was already taken
This is case-insensitive.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Jul 2018 00:18:59 +0200] rev 13559
Prevent saving game schemes if name was already been taken
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 20:46:22 +0200] rev 13558
Fix a couple of PNG images with known invalid color profiles
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 20:46:22 +0200] rev 13557
Fix a couple of PNG images with known invalid color profiles
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 20:15:32 +0200] rev 13556
Fix teleport tooltip claiming it doesn't end turn in hog placing phase with inf. attack
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 20:07:58 +0200] rev 13555
Limit max droplet count to 50 (fix for 0.9.24 branch only)
This fixes the issue with insane amounts of droplets in 0.9.24.
It's temporary, the real fix is in default branch, but would be desyncing.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 19:34:04 +0200] rev 13554
Update frontend translation files
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 19:31:37 +0200] rev 13553
Fix changelog typos
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 20:28:01 +0200] rev 13552
Fix hwengine crash when using >1 controllers
Reason: Data type mismatch for SDL_JoystickName, we wed in an index, but it expected a controller handle.
Solution: Switch to SDL_JoystickNameForIndex.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13551
Add more sane default controls for controller
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13550
Fix broken controller/joystick button and axis events
The problem were bad records in SDLh.pas
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13549
Detect Qt style after parameter parsing
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13548
Fix SDLInteraction strings not being translated
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13547
Refactor storage of joystick SDL key names
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 18:37:52 +0200] rev 13546
Make frontend detect controllers again
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 15:44:25 +0200] rev 13545
Update and change license information of Droplet sounds, now it's CC BY 3.0
Was previously labelled under license CC Sampling+ 1.0, which is
considered non-free by FSF, OSI and DFSG.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Jul 2018 15:44:25 +0200] rev 13544
Update and change license information of Droplet sounds, now it's CC BY 3.0
Was previously labelled under license CC Sampling+ 1.0, which is
considered non-free by FSF, OSI and DFSG.
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Jul 2018 02:46:27 +0200] rev 13543
Fix deprecation warnings in libphyslayer
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Jul 2018 02:29:44 +0200] rev 13542
Fix warnings about unused params in C code
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Jul 2018 15:58:07 +0200] rev 13541
Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Jul 2018 14:46:51 +0200] rev 13540
Update Lua/frontend locale files
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Jul 2018 02:06:13 +0200] rev 13539
Merge alfadur's server commits with timer cycle key commits
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Jul 2018 00:34:32 +0200] rev 13538
Add control to cycle through timer/bounciness values
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 19:25:21 +0200] rev 13537
Move hardcoded bounciness values to uConsts
nemo [Fri, 20 Jul 2018 20:00:52 -0400] rev 13536
catchup merge on all of alfadur's cool server changes
alfadur [Sat, 21 Jul 2018 02:19:32 +0300] rev 13535
Fix map voting verification
alfadur [Sat, 21 Jul 2018 02:13:55 +0300] rev 13534
Implement room config export
alfadur [Fri, 20 Jul 2018 22:14:20 +0300] rev 13533
Implement save/delete commands
alfadur [Fri, 20 Jul 2018 00:02:52 +0300] rev 13532
Implement map voting
alfadur [Thu, 19 Jul 2018 22:50:46 +0300] rev 13531
clean up room lookups
alfadur [Wed, 18 Jul 2018 02:14:32 +0300] rev 13530
Keep hedgehog limit in sync
alfadur [Tue, 17 Jul 2018 16:03:34 +0300] rev 13529
indulge clippy
alfadur [Tue, 17 Jul 2018 00:27:24 +0300] rev 13528
Add room flags
alfadur [Mon, 16 Jul 2018 22:59:58 +0300] rev 13527
Something down in the food chain already uses bitflags, so might as well switch to them
alfadur [Mon, 16 Jul 2018 22:32:04 +0300] rev 13526
Assorted chat fixes
alfadur [Fri, 13 Jul 2018 19:52:19 +0300] rev 13525
Better packing for clients
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 15:56:43 +0200] rev 13524
Add more sane default controls for controller
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 14:33:41 +0200] rev 13523
Fix broken controller/joystick button and axis events
The problem were bad records in SDLh.pas
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 12:51:16 +0200] rev 13522
Detect Qt style after parameter parsing
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 02:43:38 +0200] rev 13521
Fix SDLInteraction strings not being translated
Wuzzy <Wuzzy2@mail.ru> [Fri, 20 Jul 2018 02:22:12 +0200] rev 13520
Refactor storage of joystick SDL key names
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Jul 2018 22:19:44 +0200] rev 13519
Make frontend detect controllers again
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Jul 2018 19:35:28 +0200] rev 13518
Fix engine crash when trying to delete cameraFile but it doesn't exist
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Jul 2018 19:11:39 +0200] rev 13517
Fix crash when aborting encoding phase of video recording in videos page if >1 video is being encoded
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Jul 2018 14:01:57 +0200] rev 13516
Document and clean up tools directory a bit
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 17:02:40 +0200] rev 13515
Improve some replies for chat commands on server
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 15:35:54 +0200] rev 13514
Refactor server chat command help, also add admin commands to help
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 03:55:02 +0200] rev 13513
Add /help command for lobby and rooms too
Server admin commands are still missing
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 02:05:05 +0200] rev 13512
Remove and replace old googlecode references
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 01:35:59 +0200] rev 13511
Switch from http:// to https:// URLs where possible
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Jul 2018 00:27:23 +0200] rev 13510
Increase hedgehog limit to 64
8 hogs * 8 teams = 64 hogs
Old limit = 48
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 22:42:49 +0200] rev 13509
Server: Replace hardcoded hog-related numbers with consts
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 22:00:15 +0200] rev 13508
Bazooka/Grende training: Hide mission panel on pressing attack key
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 21:31:41 +0200] rev 13507
Update server dependencies in INSTALL.md
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 21:17:33 +0200] rev 13506
Clarify/rewrite a few OutError messages
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 20:13:41 +0200] rev 13505
Fix frontend showing 2 errors on engine fatal error (exit code 52)
The exit code checked in the frontend was a hardcoded 2, which was outdated.
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 19:44:29 +0200] rev 13504
Clarify the wording of a few checkFails messages
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 19:28:31 +0200] rev 13503
Propagate fatal errors to OutError if checkFails called
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 18:38:44 +0200] rev 13502
Add hidden bazooka training achievement for 100% accuracy
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 16:45:34 +0200] rev 13501
Standardize hidden mission achievement in new Lua library "Achievements"
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 14:20:58 +0200] rev 13500
Add proper exit codes when halt-ing hwengine due to error
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:55:07 +0200] rev 13499
Fix cursor teleporting to center after leaving game with video recording
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:50:55 +0200] rev 13498
Whoops. Syntax error in uVideoRec
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Jul 2018 12:17:11 +0200] rev 13497
Fix video recorder not working if sound disabled (fixes
bug #200)
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 23:27:15 +0200] rev 13496
Add variable to make state of sound system clear
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 20:28:01 +0200] rev 13495
Fix hwengine crash when using >1 controllers
Reason: Data type mismatch for SDL_JoystickName, we wed in an index, but it expected a controller handle.
Solution: Switch to SDL_JoystickNameForIndex.
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 19:15:22 +0200] rev 13494
Always use SDL_Map(A)RGB in SDL_FillRect for color
This practice is recommended by official SDL docs.
Wuzzy <Wuzzy2@mail.ru> [Mon, 16 Jul 2018 04:50:23 +0200] rev 13493
When hwengine crashes w/ error 217, write backtrace in log, too
By using WriteLnToConsole to achive that.
Wuzzy <Wuzzy2@mail.ru> [Sun, 15 Jul 2018 19:49:31 +0200] rev 13492
Fix hwengine --help returning with exit code 51
Wuzzy <Wuzzy2@mail.ru> [Sun, 15 Jul 2018 14:21:06 +0200] rev 13491
Clean up cMaxHHs and cMaxTeams a bit, get rid of hardcoded numbers
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Jul 2018 14:46:16 +0200] rev 13490
Merge gameServer2 changes
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Jul 2018 14:41:24 +0200] rev 13489
Send proper failure error message when image loading has failed
nemo [Wed, 11 Jul 2018 18:36:21 -0400] rev 13488
merge
alfadur [Mon, 09 Jul 2018 20:59:08 +0300] rev 13487
Optimize test string generation
alfadur [Mon, 09 Jul 2018 20:31:32 +0300] rev 13486
fix tests
alfadur [Mon, 09 Jul 2018 19:41:26 +0300] rev 13485
complete newseed voting
alfadur [Mon, 09 Jul 2018 19:39:15 +0300] rev 13484
merge
alfadur [Sat, 07 Jul 2018 20:22:31 +0300] rev 13483
Mostly implement voting
alfadur [Fri, 06 Jul 2018 21:03:03 +0300] rev 13482
Implement greetings & fixed rooms
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 21:56:30 +0200] rev 13481
Make sure TotalRounds increases to 0 on first real turn
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 19:14:11 +0200] rev 13480
ACF5: Fix Tribe not being in same clan as Natives
Clan color was off-by-one, this was probably a hack.
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 18:59:23 +0200] rev 13479
Simplify turn handling in ASA death01
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 18:45:54 +0200] rev 13478
ACF7: Fix princess being in wrong clan
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 18:13:52 +0200] rev 13477
Fix aihDoesntMatter still being attacked with air attack
The calculation in TestBazooka created a sum of numbers which might have been BadTurn, a huge negative number, thus creating an overflow.
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 17:25:53 +0200] rev 13476
ASA death01: Put PAotH into correct clan
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 17:13:25 +0200] rev 13475
Fix aihDoesntMatter not applying to hammer and shover
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 16:22:05 +0200] rev 13474
ACF3: Fix initial ammo being locked
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 16:01:12 +0200] rev 13473
ACF3: Tweak princess spawn position
So that she doesn't "drop" after spawning
Wuzzy <Wuzzy2@mail.ru> [Wed, 11 Jul 2018 15:44:33 +0200] rev 13472
ACF3: Move princess to her own team, fix clan color
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 21:29:31 +0200] rev 13471
Add subtle dust flakes for Cheese and CrazyMission themes
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 20:30:06 +0200] rev 13470
New SD water texture for CrazyMission theme
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 18:35:31 +0200] rev 13469
Refactor collision mask checks, remove hardcoded numbers
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 18:00:04 +0200] rev 13468
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 17:11:31 +0200] rev 13467
Prevent manual hiding of some special mission panels
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 16:44:13 +0200] rev 13466
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 16:25:58 +0200] rev 13465
Update mission texts with regards to mission panel key
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 16:07:11 +0200] rev 13464
Add dedicated key to display mission panel: M
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 15:20:19 +0200] rev 13463
Tweak chat command replies for /lua command
Wuzzy <Wuzzy2@mail.ru> [Tue, 10 Jul 2018 13:28:47 +0200] rev 13462
Add /help chat command for engine
Wuzzy <Wuzzy2@mail.ru> [Sun, 08 Jul 2018 02:46:59 +0200] rev 13461
Highlander: Fix all hogs getting teleport after hog placement phase
Wuzzy <Wuzzy2@mail.ru> [Sun, 08 Jul 2018 02:06:08 +0200] rev 13460
Fix GetAmmo getting wrong ammo count
Wuzzy <Wuzzy2@mail.ru> [Sun, 08 Jul 2018 01:30:13 +0200] rev 13459
New Lua API function: GetAmmo, to get ammo config
Wuzzy <Wuzzy2@mail.ru> [Sun, 08 Jul 2018 00:16:33 +0200] rev 13458
Fix teleport tooltip claiming it doesn't end turn, while in in hog placing phase with inf. attack
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 23:29:02 +0200] rev 13457
Fix TotalRounds still being -1 in first real turn after hog placement phase
Now it is:
Hog placement phase: -1
First real round: 0 (previously -1)
Second real round: 1 (previously 0)
Third real round: 2 (previously 1)
...
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 22:50:08 +0200] rev 13456
Highlander: Localize global variable
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 22:48:56 +0200] rev 13455
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 19:34:13 +0200] rev 13454
Space Invasion: Improve how round score is displayed
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 18:41:28 +0200] rev 13453
Space Invasion: Localize most global variables
Wuzzy <Wuzzy2@mail.ru> [Sat, 07 Jul 2018 18:37:21 +0200] rev 13452
Fix rare Lua error message spam in Space Invasion
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Fri, 06 Jul 2018 17:16:01 +0200] rev 13451
Add an extra test for Rnd's distribution
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Fri, 06 Jul 2018 16:59:52 +0200] rev 13450
Send the rnd reply to the room only.
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Fri, 06 Jul 2018 16:27:25 +0200] rev 13449
Implement server-side logic for Rnd
alfadur [Wed, 04 Jul 2018 18:49:51 +0300] rev 13448
Fix team remove synchronization
alfadur [Wed, 04 Jul 2018 15:42:42 +0300] rev 13447
Check for client's existence before handling messages
alfadur [Wed, 04 Jul 2018 13:56:49 +0300] rev 13446
Fix scheme config parsing
alfadur [Wed, 04 Jul 2018 12:57:05 +0300] rev 13445
Fix AddTeam message serialization
alfadur [Wed, 04 Jul 2018 04:42:16 +0300] rev 13444
add missing message tests
alfadur [Wed, 04 Jul 2018 00:01:25 +0300] rev 13443
update nom
alfadur [Tue, 03 Jul 2018 23:05:09 +0300] rev 13442
update proptest
alfadur [Tue, 03 Jul 2018 22:39:12 +0300] rev 13441
merge
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Tue, 03 Jul 2018 22:37:15 +0300] rev 13440
Update rand and log to the latest versions
nemo [Mon, 02 Jul 2018 16:48:16 -0400] rev 13439
somehow scale was omitted from this catch-all VG init. late addition to the struct perhaps.
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Mon, 02 Jul 2018 16:46:13 +0300] rev 13438
Implement to_raw_protocol for Rnd and enable tests. Add cargo/rls build artifacts to .gitignore
alfadur [Mon, 02 Jul 2018 16:25:49 +0300] rev 13437
Fix cmd parsing & update tests
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Fri, 29 Jun 2018 18:27:51 +0300] rev 13436
Implement parsing for rnd and add a little documentation
Marcin Mielniczuk <marmistrz.dev@zoho.eu> [Thu, 28 Jun 2018 17:29:37 +0200] rev 13435
Undo enabling the `unreachable-pub` lint.
It appears that nom cannot correctly handle `pub(crate)`,
so the warnings cannot be fixed at the moment.
See https://github.com/Geal/nom/issues/807
alfadur [Thu, 28 Jun 2018 00:10:15 +0300] rev 13434
stabilization
alfadur [Wed, 27 Jun 2018 23:51:00 +0300] rev 13433
Fix spectators joining midgame
alfadur [Wed, 27 Jun 2018 23:26:29 +0300] rev 13432
Send more data on room joining
alfadur [Wed, 27 Jun 2018 17:58:33 +0300] rev 13431
Additional round cleanup
nemo [Tue, 26 Jun 2018 23:20:28 -0400] rev 13430
neglected dep update from
r87a6cad20c90:
that rev also forces nightly rust due to https://github.com/rust-lang/rust/issues/23121
alfadur [Wed, 27 Jun 2018 04:54:41 +0300] rev 13429
Send teams&flags on entering a room
alfadur [Wed, 27 Jun 2018 02:34:46 +0300] rev 13428
Implement game start & engine messages
alfadur [Tue, 26 Jun 2018 23:22:38 +0300] rev 13427
Implement game config messages
marmistrz [Sun, 24 Jun 2018 12:09:31 -0400] rev 13426
Enable all lints from the rust-2018-idioms suite.
Additionally, fix the violation of the bare-trait-objects lint.
nemo [Thu, 21 Jun 2018 17:43:13 -0400] rev 13425
Just to be kind to vim which is failing at sniffing
alfadur [Thu, 21 Jun 2018 17:23:10 -0400] rev 13424
implementation of team related messages
unc0rr [Thu, 21 Jun 2018 23:09:20 +0200] rev 13423
Store saved room in yaml
nemo [Tue, 19 Jun 2018 19:14:33 -0400] rev 13422
let's keep track of the racer room config
alfadur [Mon, 18 Jun 2018 09:22:53 -0400] rev 13421
partial room implementation
alfadur [Thu, 14 Jun 2018 16:44:27 -0400] rev 13420
rework of prior
alfadur [Thu, 14 Jun 2018 12:31:15 -0400] rev 13419
handle edge polling properly
antonc27 <antonc27@mail.ru> [Sun, 10 Jun 2018 19:12:26 +0200] rev 13418
Merge default to ios-develop
antonc27 <antonc27@mail.ru> [Sun, 10 Jun 2018 19:01:50 +0200] rev 13417
Merge ios-develop into default
antonc27 <antonc27@mail.ru> [Sun, 10 Jun 2018 18:56:51 +0200] rev 13416
Added tag Hedgewars-iOS-2.1 for
changeset 195208deff1d
Wuzzy <Wuzzy2@mail.ru> [Thu, 31 May 2018 01:50:49 +0200] rev 13415
More fallback styling for hat preview webpage
Wuzzy <Wuzzy2@mail.ru> [Thu, 31 May 2018 01:45:20 +0200] rev 13414
Add <noscript> fallback for hats preview webpage
alfadur [Tue, 29 May 2018 19:12:53 -0400] rev 13413
bullet bubbles
alfadur [Mon, 28 May 2018 19:50:15 -0400] rev 13412
ensure shotgun works with portals and make it hit airmines
nemo [Sun, 27 May 2018 20:32:06 -0400] rev 13411
allow freezing airmines outside the Land area too. Make the top of frozen mine a little flatter
nemo [Sun, 27 May 2018 13:10:32 -0400] rev 13410
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
nemo [Sat, 26 May 2018 10:54:17 -0400] rev 13409
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
nemo [Thu, 24 May 2018 13:04:56 -0400] rev 13408
make all bullets function similar to machinegun bullets (can hit/shove objects without checkin)
nemo [Thu, 24 May 2018 09:51:11 -0400] rev 13407
zero damage on air mine too
Wuzzy <Wuzzy2@mail.ru> [Thu, 24 May 2018 15:23:48 +0200] rev 13406
Remove unused variable in uLandObjects
Wuzzy <Wuzzy2@mail.ru> [Thu, 24 May 2018 15:20:29 +0200] rev 13405
Feedback dialog: Disable "send system information" checkbox by default
Background: Explicit user consent.
nemo [Wed, 23 May 2018 20:45:42 -0400] rev 13404
Allow freezing airmines because whyyy not
alfadur [Tue, 22 May 2018 17:54:07 -0400] rev 13403
theme object tweak
alfadur [Tue, 22 May 2018 17:53:53 -0400] rev 13402
Checksum girders and masks too
nemo [Fri, 18 May 2018 09:57:24 -0400] rev 13401
merge this in too
nemo [Fri, 18 May 2018 09:56:56 -0400] rev 13400
IFDEF for Phys 2.0 which has no mountHandle - result will just be no hwp in hwp on those systems, which would be rarely used and DLC only.
nemo [Thu, 17 May 2018 20:04:39 -0400] rev 13399
0.9.24 merge of physfs tweak
nemo [Thu, 17 May 2018 20:04:07 -0400] rev 13398
Make wrapping a lua and its sidecar actually work.
alfadur [Wed, 16 May 2018 19:36:49 -0400] rev 13397
example theme objects for the new theming features
alfadur [Wed, 16 May 2018 18:37:17 -0400] rev 13396
new theme object features
sheepluva [Wed, 16 May 2018 18:22:28 +0200] rev 13395
adjust label, update ChangeLog
sheepluva [Wed, 16 May 2018 18:09:13 +0200] rev 13394
add chat size to misc settings. persist in settings.ini
sheepluva [Wed, 16 May 2018 10:11:00 +0200] rev 13393
WIP: make chat resizing faster
hold shift for pixel-precise size changes
sheepluva [Tue, 15 May 2018 23:47:07 +0200] rev 13392
whoops, I initialized my new var incorrectly
sheepluva [Tue, 15 May 2018 17:05:40 +0200] rev 13391
fix some accidental code corruption caused by my last commit
sheepluva [Tue, 15 May 2018 16:55:37 +0200] rev 13390
WIP: allow changing chat size
Press Ctrl+, Ctrl- and Ctrl0 while in chat
unC0Rr [Mon, 07 May 2018 23:43:01 +0300] rev 13389
Fix win32 package creation
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 May 2018 00:48:43 +0200] rev 13388
Merge default
alfadur [Sun, 06 May 2018 00:47:49 +0200] rev 13387
Update frontend translation: Japanese
alfadur [Thu, 03 May 2018 14:44:17 -0400] rev 13386
fix trace when bullets skip on water
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 15:08:59 +0200] rev 13385
Make EnableSwitchHog() more robust against failure, return gear UID
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 14:46:39 +0200] rev 13384
Continental supplies: No more hacky switch hog for North America
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 14:38:01 +0200] rev 13383
Lua API: Add EnableSwitchHog to manually enable hog switching
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 01:39:22 +0200] rev 13382
Continental supplies: Upside-Down World special now works in cave maps as well
In cave maps, the hog is teleported just below the border. A bit of land is erased, too.
Wuzzy <Wuzzy2@mail.ru> [Fri, 04 May 2018 01:01:40 +0200] rev 13381
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 23:19:56 +0200] rev 13380
Fix changelog mistake
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 23:00:08 +0200] rev 13379
CS: Fix display of ammo caption for weapon specials
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:42:29 +0200] rev 13378
Fix GetAmmoTimer implementation, swap arguments
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:12:13 +0200] rev 13377
Continental supplies: Fix continent ammo tooltip containing annoying "use of this weapon does not end turn"
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 22:05:25 +0200] rev 13376
Lua API: GetAmmoTimer, to get the player-set timer for an ammo
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:40:13 +0200] rev 13375
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:04:55 +0200] rev 13374
Rename SVG hats to be consistent with PNG versions
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 21:02:05 +0200] rev 13373
Simplify and shrink 5 SVG hats
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 19:02:55 +0200] rev 13372
Update copyright years
kompowiec [Thu, 03 May 2018 18:00:49 +0200] rev 13371
Update Taiwanese translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 17:22:53 +0200] rev 13370
Update ChangeLog for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 16:46:36 +0200] rev 13369
Continental supplies: Bouncy boomerang does not spawn crate when drowning
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 16:16:15 +0200] rev 13368
Continental supplies: Mention that vamp increases Medicine effectiveness
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:37:29 +0200] rev 13367
Continental supplies: Fix “Boring” sound being played after continent select
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:30:31 +0200] rev 13366
Continental supplies: Update pickhammer icon
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 May 2018 15:18:28 +0200] rev 13365
Massive Continental supplies update
List of changes:
* Invulnerability protects from sabotage damage
* Sabotage kills hog instantly when health reaches 0
* Reliably prevent using of Lonely Cries and baseball bat specials when usage not allowed
* Don't explode Anno 1302 and Medicine if drowning
* Don't play “Missed” and “Laugh” taunt when those don't make sense
* Major rewrite of ALL strings for better usability
* Add custom weapon tooltips
* Major refactoring
* Improve audiovisual effects
* Show message when hog receives new continent ammo
* Sabotaged hedgehogs also emit smoke when it's not their turn
* Can switch continent in reverse order with [Precise]+[Switch]
* Fix retreat timer not turning red for some weapons
Vatten [Thu, 03 May 2018 11:58:07 +0200] rev 13364
Updated Continental supplies
Noticable changes:
* Selection of continent is now before a turn
* Australia and Antarctica will have new moddable weapons
* All continents have different starting healths per hog
unc0rr [Wed, 02 May 2018 23:07:41 +0200] rev 13363
Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
nemo [Wed, 02 May 2018 15:29:21 -0400] rev 13362
real droplet fix - default density is fine - also add back in the underwater bullet trails
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 20:09:48 +0200] rev 13361
Minor improvements in tutorial mission texts to make stuff clearer
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 18:48:58 +0200] rev 13360
Update German translation for previous English typo fixes
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 18:19:31 +0200] rev 13359
Fix a couple of English typos
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 17:22:42 +0200] rev 13358
Fix more German typos in Hedgewars files
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 May 2018 15:28:46 +0200] rev 13357
Fix a couple of German typos in de.lua
nemo [Tue, 01 May 2018 20:41:47 -0400] rev 13356
reduce minigun splash droplets a little
Case_Of [Tue, 01 May 2018 14:08:28 -0400] rev 13355
Update of french frontend localisation
nemo [Sun, 29 Apr 2018 11:25:12 -0400] rev 13354
Seed reset seems fine when moved out of the loader. Also bump protocol
nemo [Sun, 29 Apr 2018 10:47:02 -0400] rev 13353
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
nemo [Sun, 29 Apr 2018 09:24:14 -0400] rev 13352
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
nemo [Fri, 27 Apr 2018 11:19:23 -0400] rev 13351
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Apr 2018 00:21:03 +0200] rev 13350
Fix hog being unable to walk after using sniper rifle without firing both shots
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 21:49:12 +0200] rev 13349
Pas2C: Add support for char + ansistring (for real this time)
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 20:30:15 +0200] rev 13348
Change KeyBindToName to shortstring
Key names do not and should not be longer than 255 characters. ;-)
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 19:52:04 +0200] rev 13347
Pas2C: Add support for char + ansistring
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Apr 2018 19:10:19 +0200] rev 13346
Partial fix of Pas2C parsing problems (part 1: uGearsHandlersMess)
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Apr 2018 17:17:42 +0200] rev 13345
New Lua call: Retreat, to force turn into Retreat time
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Apr 2018 15:48:00 +0200] rev 13344
Fix incorrect check for iPhone macro in hwconsts.h
TARGET_OS_IPHONE is always defined when building on Mac OS, so the define was wrong. This macro expands to either 0 or 1, so a simple #if should be enough.
Wuzzy <Wuzzy2@mail.ru> [Thu, 19 Apr 2018 14:07:56 +0200] rev 13343
Fix outdated Qt CMake dependency for OS X
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:23 +0200] rev 13342
Added tag 0.9.24.1-release for
changeset afc089c39556
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:12:15 +0200] rev 13341
Removed tag 0.9.24.1-release
Wuzzy <Wuzzy2@mail.ru> [Wed, 18 Apr 2018 17:02:44 +0200] rev 13340
Update changelog
nemo [Wed, 18 Apr 2018 10:30:27 -0400] rev 13339
Added tag 0.9.24.1-release for
changeset ea98a45452e5
nemo [Wed, 18 Apr 2018 10:30:16 -0400] rev 13338
Removed tag 0.9.24.1-release
nemo [Wed, 18 Apr 2018 10:30:10 -0400] rev 13337
bump cpack .24 to .24.1, make the moc filter broader
nemo [Wed, 18 Apr 2018 09:11:38 -0400] rev 13336
Added tag 0.9.24.1-release for
changeset 3f2ee2f9b51d
alfadur [Tue, 17 Apr 2018 19:43:41 -0400] rev 13335
fix/workaround for fullscreen crash in 0.9.24
nemo [Tue, 17 Apr 2018 15:21:52 -0400] rev 13334
minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 20:10:10 +0200] rev 13333
Fix crash when firing portal gun at low quality graphics
Wuzzy <Wuzzy2@mail.ru> [Tue, 17 Apr 2018 00:37:15 +0200] rev 13332
Added tag 0.9.24-release for
changeset a4e7e62f2c0d
unc0rr [Sun, 15 Apr 2018 18:20:34 +0200] rev 13331
Install platforms dir too
nemo [Fri, 13 Apr 2018 16:18:57 -0400] rev 13330
enable stretchLastSection
nemo [Fri, 13 Apr 2018 14:45:09 -0400] rev 13329
wuzzy is a spoilsport
alfadur [Fri, 13 Apr 2018 20:35:35 +0200] rev 13328
Stop minigun sound when gtMinigun is destroyed
nemo [Fri, 13 Apr 2018 13:03:51 -0400] rev 13327
QT for some reason messes with XCompose causing broken input (Qt 5 only - Qt 4 did not break anything). In Qt 5.2 and 5.3 this was causing an invalid conversion in chat messages containing these resulting in the bad bytes being stripped. In Qt 5.9 it is still broken, but you at least get a string with something in it. This checks for non-zero converted strings for room creation and chat lines.
alfadur [Fri, 13 Apr 2018 00:17:30 +0200] rev 13326
Fix bullet trails overlapping when the pass through wrap or bounce world edge
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 16:56:06 +0200] rev 13325
Use QDir::Files to read ammo schemes
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 14:52:47 +0200] rev 13324
Don't let hedgehogs moan if they take 0 Sudden Death damage
alfadur [Thu, 12 Apr 2018 01:51:38 +0200] rev 13323
Fix minigun bullets hitting shooter when it hits hog on other side of world wrap
Wuzzy <Wuzzy2@mail.ru> [Thu, 12 Apr 2018 00:40:10 +0200] rev 13322
Update changelog
nemo [Wed, 11 Apr 2018 17:59:59 -0400] rev 13321
merge with 0.9.23, pulling in unc0rr's desync fix
sheepluva [Sun, 08 Apr 2018 00:52:22 +0200] rev 13320
cleanup whitespaces, add braces to for loops
also throw in a break for good measure
alfadur [Sun, 08 Apr 2018 00:26:33 +0200] rev 13319
I guess "Fix weapon scheme lookup being unnecesarily persisted"?.. or something
sheepluva [Sat, 07 Apr 2018 23:38:19 +0200] rev 13318
Quick Game: ignore hidden themes
sheepluva [Sat, 07 Apr 2018 22:16:36 +0200] rev 13317
Fix segfault on game halt (if no logfile)
nemo [Fri, 06 Apr 2018 12:34:23 -0400] rev 13316
quick game wasn't checking for hidden themes. It should, but this will at least make them not-crash. The results are kind of amusing.
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 21:34:09 +0200] rev 13315
Remove “mission accomplished” victory message, might be confusing
For example, if this appears in an actual mission when the player fails.
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 19:33:19 +0200] rev 13314
Show simple drop-down icon next to key binder widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 18:38:00 +0200] rev 13313
Update changelog
Wuzzy <Wuzzy2@mail.ru> [Wed, 04 Apr 2018 14:05:29 +0200] rev 13312
Update locale files
unc0rr [Fri, 30 Mar 2018 20:42:24 +0200] rev 13311
Improve error message a bit
nemo [Fri, 30 Mar 2018 12:26:51 -0400] rev 13310
oups
nemo [Fri, 30 Mar 2018 11:56:16 -0400] rev 13309
add title manipulation
unc0rr [Fri, 30 Mar 2018 17:01:30 +0200] rev 13308
Bump protocol version, update sources in preparation for .24 release
nemo [Fri, 30 Mar 2018 10:03:29 -0400] rev 13307
simple optimised svg of the low detail hedgehog for use in .desktop files and such
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:56:47 +0200] rev 13306
Travis: Drop zoogie PPA, drop ImageMagick from apt-get line
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:37:48 +0200] rev 13305
Travis: Upgrade to Ubuntu xenial, drop libghc-parsec3-dev
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:16:29 +0200] rev 13304
CMake: Make sure Qt5 is also found on OS X after installing it via Homebrew
Wuzzy <Wuzzy2@mail.ru> [Fri, 30 Mar 2018 15:02:10 +0200] rev 13303
Fix Qt5 in .travis.yml for Ubuntu (hopefully)
nemo [Fri, 30 Mar 2018 08:02:14 -0400] rev 13302
Backed out
changeset e9caada3aac1 - < LocutusOfBorg> dpkg-shlibdeps: error: no dependency information < LocutusOfBorg> Hint: check if the library actually comes from a package.
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 17:28:12 +0200] rev 13301
Update .travis.yml to include Qt5 stuff
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 16:05:46 +0200] rev 13300
Add greno4ka to credits for Russian translation contribution
greno4ka [Wed, 28 Mar 2018 16:04:07 +0200] rev 13299
Slightly update russian localization
LocutusOfBorg [Wed, 28 Mar 2018 15:37:35 +0200] rev 13298
Remove useless libghc-stm-dev from build
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 15:21:23 +0200] rev 13297
CMake for server: Pass -dynamic flag to ghc
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 15:14:20 +0200] rev 13296
CMake: Rework Haskell package detection, use ghc-pkg to detect packages
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 14:06:34 +0200] rev 13295
Grenade Training: Add warm-up sequence, introduce timer in separate mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Mar 2018 01:22:53 +0200] rev 13294
Fix compile fail due to dependency in Qt 5.10 in pagevideos.cpp
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 23:01:22 +0200] rev 13293
Add voice pack sound fallbacks also for sndOoff{2,3} and sndOw{2,4}
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 22:45:31 +0200] rev 13292
Fix broken fallback to sndFirePunch1 if sndFirePunch{2,6} is missing
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 19:59:12 +0200] rev 13291
Videos frontend page: Locale-aware text formatting
nemo [Tue, 27 Mar 2018 13:45:58 -0400] rev 13290
might as well put this after the last mining
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 17:32:23 +0200] rev 13289
Fix team files and settings not saving properly, and remove FileEngine stuff from DLC
This is done by using absolute paths and removing physfs://
Wuzzy <Wuzzy2@mail.ru> [Tue, 27 Mar 2018 04:39:31 +0200] rev 13288
ThemeFilterProxyModel: Fix filter function containing a path with no return value
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Mar 2018 15:12:33 +0200] rev 13287
Flying portal balls now spawn a few spark effects
This has been adapted from PortalEffects from HedgeEditor.
HedgeEditor already included such effects for some reason, so they have been removed as redundant.
nemo [Sat, 24 Mar 2018 19:05:46 -0400] rev 13286
oops
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:57:54 +0100] rev 13285
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:45:16 +0100] rev 13284
ShoppaMap: Can change map complexity with slider, remove script param “pad”
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 23:13:57 +0100] rev 13283
ShoppaMap: Delete unused/dead code
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 22:28:53 +0100] rev 13282
TechRacer: Remove script parameter “helpDisabled”
Pointless since you can quickly toggle help anyway, so supporting
this script param only clutters the documentation.
nemo [Sat, 24 Mar 2018 11:07:44 -0400] rev 13281
bug #598 - this was kinda entertaining but is, yeah, a bit too weird
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 02:24:02 +0100] rev 13280
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Don't worry, the gameplay of this script param is NOT changed, only its name and documentation.
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Mar 2018 00:26:39 +0100] rev 13279
Change how locale is loaded in frontend, and fix some bugs
- Fix some loading errors when locale is C
- Fallback mission map description to English
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Mar 2018 03:37:07 +0100] rev 13278
The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Mar 2018 03:17:01 +0100] rev 13277
Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 23:27:11 +0100] rev 13276
Change appearance of Art theme in Sudden Death
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 19:25:38 +0100] rev 13275
Lua API: Add Explode function
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 18:40:21 +0100] rev 13274
Improve Sudden Death theming of Eyes and Deepspace
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 17:44:06 +0100] rev 13273
Fix some artifacts in contour of horizont.png of Planes theme
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 16:52:04 +0100] rev 13272
Add icons to background themes; allow to hide themes explicitly by adding “hidden” key to theme.cfg
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 16:08:33 +0100] rev 13271
If delegating room control, reset map of new master, if map is missing
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 14:09:10 +0100] rev 13270
QTfrontent: Print map and style name in red, if missing. And update map label after delegation
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 13:29:07 +0100] rev 13269
Set plain text mode for gamecfg labels (scheme, style)
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 13:18:45 +0100] rev 13268
Display style name correctly if host selects a style you don't have
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Mar 2018 00:17:13 +0100] rev 13267
Change CrazyMission preview, change portal map theme to Hell
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 20:35:50 +0100] rev 13266
Fix initial map preview being broken when joining room, part 2
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 15:38:20 +0100] rev 13265
Partially fix wrong preview when joining host room with missing map
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Mar 2018 14:36:26 +0100] rev 13264
Add some isNull checks for some strings in mapContainer
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Mar 2018 02:24:47 +0100] rev 13263
Fix incorrect preview when selecting image map the first time in session
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 18:58:49 +0100] rev 13262
Fix theme chooser failing to filter themes by name
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 16:07:08 +0100] rev 13261
Force proper map and theme reset when host delegates to you if you don't have the map or theme
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 15:44:39 +0100] rev 13260
Map container: Add question mark in front of missing theme name
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 15:21:11 +0100] rev 13259
Tweak map preview background colors
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 14:07:29 +0100] rev 13258
Fix map type combo box being disabled for good when you select image or mission map
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 13:35:13 +0100] rev 13257
Check existance of theme icon before loading it
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Mar 2018 00:09:07 +0100] rev 13256
Shorten and wrap map name properly when viewing room as non-master
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 20:58:46 +0100] rev 13255
Fix some map preview properly problems when host switches to image map mode w/ you missing the map
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 15:42:17 +0100] rev 13254
Show error icon when selected theme is missing
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 15:24:54 +0100] rev 13253
Add IsHiddenRole to ThemeModel for hidden themes
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 14:38:48 +0100] rev 13252
ThemeModel: Filter themes based on IsDlcRole rather than string-based
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 03:24:49 +0100] rev 13251
Online room: Display error image in preview when host selects a map you don't have
antonc27 <antonc27@mail.ru> [Sun, 18 Mar 2018 18:47:03 +0100] rev 13250
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
Wuzzy <Wuzzy2@mail.ru> [Sun, 18 Mar 2018 00:24:15 +0100] rev 13249
Multiplayer page: Properly disable scheme/style/weapons widgets when changing style or mission map
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 22:26:02 +0100] rev 13248
Don't gray out images of disabled ToggleButtons as its a little too hard on the eyes
The disabled state is visible by the button border color.
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 23:27:24 +0100] rev 13247
- New AppIcon (no more black background!)
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 22:37:13 +0100] rev 13246
- Migrate AppIcons to xcassets
- Use universal launch screen instead of bunch of images
unC0Rr [Sat, 17 Mar 2018 23:55:32 +0300] rev 13245
Fix crasher
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 18:15:55 +0100] rev 13244
- Missing languages
antonc27 <antonc27@mail.ru> [Sat, 17 Mar 2018 18:13:37 +0100] rev 13243
- Use two-letter language descriptor for localisations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 17:47:42 +0100] rev 13242
Show sidNoEndTurn text for most weapons when in inf attack mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 15:51:45 +0100] rev 13241
Draw map page: Fix pen size being changed after loading a map
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:37:13 +0100] rev 13240
Fix speech bubble briefly rendering at (0,0) after spawning
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:12:10 +0100] rev 13239
Remove ugly empty rectangle in empty active teams list for real
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 04:02:37 +0100] rev 13238
Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 02:16:16 +0100] rev 13237
Remove “Upload to YouTube” functionality which has been broken for years
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Mar 2018 00:13:49 +0100] rev 13236
Various minor frontend CSS tweaks
- Static border color for stats, teams list, map draw widget
- Explicit definition of table header
- New splitter design which works with the Qt style “Windows”
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 19:25:51 +0100] rev 13235
QTfrontend: Remove ugly rectangle in list of active teams when there are no teams
antonc27 <antonc27@mail.ru> [Fri, 16 Mar 2018 19:17:20 +0100] rev 13234
- Hide 'Campaign' button (not ready on iOS...)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 19:05:11 +0100] rev 13233
Frontend: Properly “gray out” most disabled widgets (a lot of them weren't)
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 16:35:08 +0100] rev 13232
Some padding tweaks in options and team editor pages. Fixes insane width of context menu of hog name line edit
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Mar 2018 02:02:27 +0100] rev 13231
Make video metadata strings translatable in frontend
In the video page, a small part of the strings was untranslatable, e.g. “Player: ”.
These were part of the video metadata. Now these are localizable.
antonc27 <antonc27@mail.ru> [Fri, 16 Mar 2018 00:10:04 +0100] rev 13230
- Fix archiving (?)
antonc27 <antonc27@mail.ru> [Thu, 15 Mar 2018 23:59:20 +0100] rev 13229
- Pause game when it goes background (do not show anymore annoying 'confirm quit')
antonc27 <antonc27@mail.ru> [Thu, 15 Mar 2018 23:24:48 +0100] rev 13228
- Do not delete Beach theme (it's official one now)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 21:28:10 +0100] rev 13227
Drop Qt XML from dependencies. QXmlStreamReader is part of QtCore
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 21:15:16 +0100] rev 13226
Remove Qt SVG and Qt OpenGL as hard dependencies
Qt SVG is not used in the frontend (no SVGs are rendered).
Neither is Qt OpenGL used. Qt OpenGL is discouraged anyway.
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 17:53:34 +0100] rev 13225
Mutant: When game ends prematurely due to missing land, declare highest-scoring team the winner
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 15:49:17 +0100] rev 13224
Mutant: Fix graph title on game draw
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 15:34:29 +0100] rev 13223
Make chart in stats screen support negative numbers. Fixes e.g. Mutant
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 14:51:07 +0100] rev 13222
Fix broken stats chart bounding box
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 04:33:11 +0100] rev 13221
Lua API: Fix not updating CursorX/CursorY properly when moving cursor at screen border
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 03:29:31 +0100] rev 13220
Clear drawn maps in TechRacer
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 02:59:37 +0100] rev 13219
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Mar 2018 02:08:07 +0100] rev 13218
Take radius into account when drawing gtGenericFaller
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:55:13 +0100] rev 13217
Add default directory DrawnMaps to put hand-drawn maps into
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:39 +0100] rev 13216
Merge unC0Rr's broken preview fix
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 23:02:11 +0100] rev 13215
Update frontend translations
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 22:59:06 +0100] rev 13214
Drawn map menu: Add spin box to change brush size by hand
unc0rr [Wed, 14 Mar 2018 22:57:31 +0100] rev 13213
Fix broken previews for me, pepper with comments on logic. Probably makes it fail for windows users again.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 21:46:07 +0100] rev 13212
Add images for radio buttons, add hover and pressed images for checkboxes
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:58:24 +0100] rev 13211
Fix weird scaling of draw map widget
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:39:14 +0100] rev 13210
Drawn map page: Move save and load buttons, fix points label overlap
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 20:00:09 +0100] rev 13209
Drawn map page: Enable antialiasing, turn eraser cursor red
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 19:40:43 +0100] rev 13208
Fix cursor circle being too large in drawn map editor
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 17:50:21 +0100] rev 13207
Backed out
changeset 3a110dcb6e87 (Qt color chooser)
nemo [Wed, 14 Mar 2018 11:36:43 -0400] rev 13206
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 16:25:54 +0100] rev 13205
Add voicepack: Russian_pl (by mtg90pl)
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 15:58:16 +0100] rev 13204
- Fix missions path, still needs refactoring...
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:55:38 +0100] rev 13203
Fix frontend from messing with legacy schemes.ini, just read it, never write
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 15:19:08 +0100] rev 13202
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
AmmoSchemeModel was a misleading name, this class was actually used only for game schemes.
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 14:42:50 +0100] rev 13201
Game scheme handling: Use QFile instead of QSettings for increased efficiency
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 12:17:11 +0100] rev 13200
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:33:37 +0100] rev 13199
Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:22:45 +0100] rev 13198
Force color dialog to use Qt style. Fixes some issues
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:46:20 +0100] rev 13197
- Fix missions regression: presentation of list is good, still problem with path during launching
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:25:31 +0100] rev 13196
- Fix missions regression: refactoring, WIP
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 00:20:47 +0100] rev 13195
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:39:09 +0100] rev 13194
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
unc0rr [Tue, 13 Mar 2018 23:19:24 +0100] rev 13193
Merge qt5transition into default
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:07:58 +0100] rev 13192
Movement training: Tweak some sprite visuals
unc0rr [Tue, 13 Mar 2018 22:57:49 +0100] rev 13191
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 22:49:06 +0100] rev 13190
Movement Training: Make the use of the mission panel clearer and harder to overlook
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 21:27:11 +0100] rev 13189
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 20:31:35 +0100] rev 13188
Rope Training: Place the second-last target at a more reasonable position
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 18:25:37 +0100] rev 13187
Frontend: Fix built-in Qt translations not loaded properly
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:57:20 +0100] rev 13186
Update INSTALL.md about new Qt5 dependency
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13185
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13184
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13183
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13182
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13181
Also update default binds for SDL2 keypad names
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13180
these changed, presumably in SDL2 - might want to review all the others
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13179
Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13178
Remove rubber duck from BRW, RW and most weapon schemes for now
The duck is not liked by players.
Rubber duck needs a lot of rework. Before that happens, better remove it from
game modes for now. Players can always modify the weapon schemes, of course.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13177
Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13176
Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:27:13 +0100] rev 13175
Lua API: Add SkipTurn() to replace ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 02:09:21 +0100] rev 13174
ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
alfadur [Mon, 12 Mar 2018 00:59:47 +0100] rev 13173
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur says: “the stale collision cache is searched in, so if you shoot at
same thing twice in a row, chances are it woudln't get hit”
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 23:24:05 +0100] rev 13172
- Remember user settings on app update
P.S. Ideally must not erase user's saves and schemes too...
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 22:39:40 +0100] rev 13171
- Some not-so-important pretty formatting
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 21:38:08 +0100] rev 13170
Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 20:43:15 +0100] rev 13169
Merge from 0.9.23
alfadur [Sun, 11 Mar 2018 12:08:49 +0100] rev 13168
Change minigun sound once again, lower pitch
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 11:01:27 +0100] rev 13167
ASA_cosmos: Fix game not ending when hero dies after being seen by Guards
alfadur [Sun, 11 Mar 2018 10:50:02 +0100] rev 13166
Add new minigun sound
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 00:46:22 +0100] rev 13165
Update Qt and Lua translation files
unc0rr [Sat, 10 Mar 2018 23:43:32 +0100] rev 13164
Fix disabled button rendering
unc0rr [Sat, 10 Mar 2018 23:16:22 +0100] rev 13163
- Fix insane width of lines in health graphic
- Fix scene leak
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:57:13 +0100] rev 13162
uLocale: Fix broken Format function
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 12:32:44 +0100] rev 13161
Make a few more engine strings translatable
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 03:27:18 +0100] rev 13160
ClimeHome: Show messages when cake is nearby and when reaching home
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:46:51 +0100] rev 13159
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Mar 2018 01:28:15 +0100] rev 13158
Reduce number of minigun bullets from 71 to 70
Not that it changes much ... :D
alfadur [Sat, 10 Mar 2018 00:54:00 +0100] rev 13157
Fix minigun not pausing the turn timer properly
alfadur [Fri, 09 Mar 2018 23:34:46 +0100] rev 13156
Improve appearance of bullet trails, slight fade out at beginning
This especially improves the appearance of minigun bullet trails
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 22:23:57 +0100] rev 13155
When using seduction, only show “CENSORED” text in English locale
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 21:09:53 +0100] rev 13154
Nerf minigun in Default ammo scheme
It's a super weapon, so no more free miniguns.
Start ammo: 0
Crate probability: 7
alfadur [Fri, 09 Mar 2018 19:48:15 +0100] rev 13153
Fix minigun bullet impact image being drawn over hog sometimes
alfadur [Fri, 09 Mar 2018 19:45:21 +0100] rev 13152
Fix direction of dispensed bullet shells from shotgun/sniper/minigun
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:40:49 +0100] rev 13151
ACF8: Fix invisible cyborg sometimes blocking the way
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 19:05:59 +0100] rev 13150
A Classic Fairytale: Harden all missions against missing campaign variables in team file and assume default values
This assumes the worst case in which the team file is missing all campaign variables except Progress.
This has been successfully tested with all 10 missions and still generates a logical storyline.
By default, the game assumes:
- The cyborg's offer in mission 2 was refused
- The traitor in mission 5 was killed
As a consequence, missions 8 and 10 use the princessScene cut scene.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 18:03:59 +0100] rev 13149
ACF9: Fix cannibal talking to himself in cut scene if playing with 3 natives instead of 4
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 15:20:28 +0100] rev 13148
ACF6: Change mines, remove mines placed at unfair positions
MinesNum was set to a non-zero value. Some mines ended up in weird positions
like directly under a crate.
Now all mines and barrels are placed manually.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 14:27:37 +0100] rev 13147
ACF3: Fix cannibals sometimes doing nothing for a full turn
This was because hogs got confused because walking was forbidden by SetInputMask.
Now we use a proper hedgehog effect heArtillery.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:55:54 +0100] rev 13146
ACF1: Hide Cannibals team before it appears
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 12:43:36 +0100] rev 13145
Hide team bar if all hedgehogs in it are hidden or dead
This fixes some minor spoilers in the campaigns, especially A Classic Fairytale.
This only affects hogs hidden with HideHog.
Invisible hogs (gstInvisible) don't affect the team bars.
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 11:32:36 +0100] rev 13144
ACF: Only use standard team colors
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 02:03:03 +0100] rev 13143
ACF7: Fix incorrect hog name used in speech bubble
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 01:12:07 +0100] rev 13142
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:45:37 +0100] rev 13141
Merge unC0Rr's control fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Mar 2018 00:44:36 +0100] rev 13140
ACF7: Make hogs talk when you complete a part of the second mission goal (reach princess / free friends)
To make sure the player doesn't forget these.
Other bugfixes:
- When you skip the 2nd cut scene, hero was teleported back
- Increase princess <-> hero distance tolerance
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:46:46 +0100] rev 13139
ACF7: Fix incorrect hog name mentioned in 2nd mission text
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 23:36:16 +0100] rev 13138
AI: Don't use tardis when in multishoot and not inf attack
unc0rr [Thu, 08 Mar 2018 23:28:58 +0100] rev 13137
Fix new binds system for real
unc0rr [Thu, 08 Mar 2018 21:58:59 +0100] rev 13136
This should fix crash with custom bindings
jose1711 [Thu, 08 Mar 2018 21:46:43 +0100] rev 13135
Update Slovak translation
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:28:02 +0100] rev 13134
Racer: Draw waypoint outline around cursor while in placement phase
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:05:10 +0100] rev 13133
Merge server stuff from alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 21:03:25 +0100] rev 13132
HedgeEditor: Show waypoint preview
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 20:40:00 +0100] rev 13131
HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:36:07 +0100] rev 13130
HedgeEditor: Clean up messy HWP overwrites
- Remove all sounds
- Move sticky mine, mine and dud mine images to custom sprites
- Move crate preview outline to custom sprite
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:14:06 +0100] rev 13129
Racer: No longer play Incoming or Missed sound
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:08:21 +0100] rev 13128
Construction Mode: Fix annoying Incoming voice and other sound issues
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 19:03:03 +0100] rev 13127
Lua API: PlaySound: Add 3rd parameter instaVoice to instantly play voice
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 18:15:06 +0100] rev 13126
Lua API: Add SetSoundMask to disable playing certain sounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 17:07:14 +0100] rev 13125
ACF2: Make all Weaklings on worst CPU level
alfadur [Thu, 08 Mar 2018 15:01:18 -0500] rev 13124
separated the server logic from all the async io mess.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 16:49:49 +0100] rev 13123
ACF: Reduce computer hog levels in missions 2 and 6.
They were way too high, especially in mission 2.
Mission 2:
Weaklings: level 5 → level 1 (except Brainiac)
Stronglings: (real) level 4 → level 2
Brainiac: level 1 → level 5 (because he's special)
Looks like all levels were just flipped.
Mission 5:
First enemy team: level 5 → level 3
Reinforcements: level 5 → level 4
The high skill level punishes player mistakes too much.
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:37:49 +0100] rev 13122
CTF_Blizzard: Force clan limit of 2. Auto-remove excess hogs
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:15:11 +0100] rev 13121
CTF_Blizzard: Dump dead code / out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 15:05:42 +0100] rev 13120
CTF: Write hog with most captures in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:53:25 +0100] rev 13119
CTF: Say "clan" instead of "team" in mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 14:47:47 +0100] rev 13118
CTF: Show team scores and score graph in stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:42:36 +0100] rev 13117
CTF: Don't disable home flag after capture
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 13:34:45 +0100] rev 13116
CTF: Allow to be played with more than 2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:46:11 +0100] rev 13115
CTF: Drop flag when carrier uses piano strike
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 12:34:46 +0100] rev 13114
Capture the Flag: Fix many Lua errors when playing with >2 clans
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 11:58:27 +0100] rev 13113
Mutant: Faster excess hog removal
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 03:00:51 +0100] rev 13112
uCommandHandlers: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:59:14 +0100] rev 13111
CTF: Dumb out-commented code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:19:44 +0100] rev 13110
Slightly simplify Mutant mission panel
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 02:03:23 +0100] rev 13109
CTF: Fix Lua errors when using kamikaze or tardis
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:22:00 +0100] rev 13108
CTF: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 01:12:35 +0100] rev 13107
Control: Remove tardis and resurrector
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:54:12 +0100] rev 13106
German translation: “Grundlagentraining” → “Grundausbildung”
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:46:00 +0100] rev 13105
SimpleMission: Set GameFlags more cleanly
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Mar 2018 00:18:32 +0100] rev 13104
Fix artillery being broken in some missions
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:52:45 +0100] rev 13103
Target Practice: Re-center camera to hog after projectiles get destroyed or drown
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 23:06:19 +0100] rev 13102
ACF6: Fix cyborgs sometimes idling forever in their turns (fixes
bug #521)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 22:47:55 +0100] rev 13101
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Allowed effect values:
0 = not active
1 = permanently active
2 = termporarily active (sniper rifle)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 20:27:42 +0100] rev 13100
Update German frontend and Minigun translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:27:14 +0100] rev 13099
Rope training: Fix confused order of retract/extend controls
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:24:17 +0100] rev 13098
Rope Knock Challenge: Remove trailing space of name "doomy "
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:23:21 +0100] rev 13097
Death02: Add Delay=600
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 18:18:11 +0100] rev 13096
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:47:03 +0100] rev 13095
Use mktemp in update_lua_locale_files.sh
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 15:09:31 +0100] rev 13094
Stop SplitByChar also lowercasing the entire string. Fixes
bug #581.
It's weird that a function with this name would lowercase the whole string.
Nemo and I have checked the history and code for any justifications of the
lowercasing but we found none.
I have checked in the code if anything actually depends on SplitByChar also
lowercasing the string but I found nothing.
It would surprise me since it's not obvious from the name IMO is bad
coding practice anyway.
Bug 581 is fixed by this because cLocale was (incorrectly) lowercased,
which broke locale names like pt_BR to pt_br.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 13:48:51 +0100] rev 13093
Lua: Rename global variable “L” to “LOCALE”
Srsly, WTF? If we have to use global variables, at least give them descriptive names.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 12:33:56 +0100] rev 13092
Sort all core missions in training menu more logically
The missions are now sorted as specified in the new order.cfg files in the Missions subfolders.
Training missions are now sorted in the order you should play them.
Challenges are semi-logically grouped.
Scenarios are roughly sorted by difficulty.
All missions not mentioned in order.cfg are simply added in no particular
order at the end.
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Mar 2018 10:44:30 +0100] rev 13091
Frontend: Lead first-time player to training page on start
nemo [Tue, 06 Mar 2018 15:21:36 -0500] rev 13090
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:26:51 +0100] rev 13089
Update README about the Hedgewars training
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 04:11:17 +0100] rev 13088
Remove unused, unfinished and outdated boot camp mission
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Mar 2018 03:48:03 +0100] rev 13087
Complete overhaul of Basic Rope Training
NEW lesson plan:
- Select rope
- Shoot rope, attach, detach
- Extend, retract, swing to reach easy target
- Multiple shots / rope re-use to go over water hazard
- Drop grenade from rope
- Special rules when you only got 1 rope (also when the rope is officially used up)
- Rope around obstacles and mines
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:26:46 +0100] rev 13086
Change misleading server error message about nicknames
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:21:58 +0100] rev 13085
Capitalize default hog names and server name
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 19:05:10 +0100] rev 13084
More user-friendly server messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Mar 2018 16:16:32 +0100] rev 13083
Fix frontend error dialog always displaying "failed" as last engine message after engine crash
unc0rr [Sun, 04 Mar 2018 00:13:38 +0100] rev 13082
Having chat mode as game state was a mistake
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:44:09 +0100] rev 13081
Remove dead code from basic bazooka training
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 19:43:06 +0100] rev 13080
Completely redo Basic Grenade Training
Lesson plan:
- Select grenade
- Throw grenade
- Aim, set timer, set bounciness
- Destroy targets
Wuzzy <Wuzzy2@mail.ru> [Fri, 02 Mar 2018 13:57:37 +0100] rev 13079
Basic Movement Training: Fix inconsistent help texts when switching Cappy a 2nd time
Wuzzy <Wuzzy2@mail.ru> [Wed, 28 Feb 2018 20:14:55 +0100] rev 13078
Complete redo of Basic Bazooka Training
This is now a proper tutorial instead of just a simple target practice without
any commentary.
It teaches players how to use the bazooka,
how to deal with wind and how water skip works.
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 22:14:40 +0100] rev 13077
Add "Turning Around" to movement training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:17:36 +0100] rev 13076
Some minor convenience improvements in Basic Flying Saucer Training
Wuzzy <Wuzzy2@mail.ru> [Mon, 26 Feb 2018 21:09:35 +0100] rev 13075
Add Basic Movement Training
nemo [Sun, 25 Feb 2018 18:54:51 -0500] rev 13074
falling hogs using rope were ignoring a few things (for example taking damage from rubber)
unc0rr [Sun, 25 Feb 2018 18:57:30 +0100] rev 13073
Much smaller TBinds type
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 15:24:36 +0100] rev 13072
Change team colors in rope knock challenge to standard color scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 15:14:30 +0100] rev 13071
RC Plane Challenge: Switch to using fake crates only
Wuzzy <Wuzzy2@mail.ru> [Sat, 24 Feb 2018 14:59:35 +0100] rev 13070
Display score next to team bar in singleplayer challenges
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 22:43:34 +0100] rev 13069
Remove false credit of hwmap2lua.sh
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 21:06:43 +0100] rev 13068
Add szczur's script to convert .hwmap to Lua code
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 14:26:58 +0100] rev 13067
Lua API: Fix SetWind not updating flake direction
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 14:10:03 +0100] rev 13066
Fix incorrect wind bar in some missions
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 13:28:07 +0100] rev 13065
Convert The Great Escape to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Fri, 23 Feb 2018 12:48:27 +0100] rev 13064
Convert Nobody Laugh to SimpleMission format
nemo [Thu, 22 Feb 2018 20:10:22 -0500] rev 13063
Enemy hogs should at least try to get to you in low gravity
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 02:24:42 +0100] rev 13062
Convert Newton and the Hammock to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:39:30 +0100] rev 13061
Convert Big Armory mission to SimpleMission format
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:35:16 +0100] rev 13060
SimpleMission: Check regular victory at turn and or start
Wuzzy <Wuzzy2@mail.ru> [Thu, 22 Feb 2018 01:03:40 +0100] rev 13059
SimpleMission: Add support for failure texts in the stats screen
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 22:43:03 +0100] rev 13058
SimpleMission: Check regular victory before anything else
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:40:52 +0100] rev 13057
New SD flakes for Bath: skull and bones in bubble
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 21:29:30 +0100] rev 13056
Rewrite most mission texts to actually *explain* the goal
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 18:15:57 +0100] rev 13055
2 new scenarios: Bazooka Battlefield, Tentacle Terror
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 17:14:46 +0100] rev 13054
Add SimpleMission lua library for easier mission creation
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:53:30 +0100] rev 13053
Fix SD flakes attributes not set properly when SD flake count = normal flake count
Fixes
bug #233
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 15:05:50 +0100] rev 13052
Improve/fix messaging when multiple teams win
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:08:19 +0100] rev 13051
Remove "Click to resume" from quit menu as visual clutter
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:05:50 +0100] rev 13050
InputHandler: Shorten "Escape" to "Esc"
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 03:03:16 +0100] rev 13049
Fix quit menu showing incorrect key when using non-default bindings
Wuzzy <Wuzzy2@mail.ru> [Wed, 21 Feb 2018 02:37:01 +0100] rev 13048
Engine: Allow to use up to 9 placeholders in Format and FormatA
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 22:21:33 +0100] rev 13047
uInputManager: Add functions to get SDL key name
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:15:47 +0100] rev 13046
Fix a few German typos of main menu
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 19:07:32 +0100] rev 13045
VideoRec: Fix many effects not being recorded
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 17:52:22 +0100] rev 13044
Fix volume caption not being shown when hitting mute key
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:37:36 +0100] rev 13043
Lua API: Remove empty functions CampaignLock and CampaignUnlock
Those were just no-op. Better use the issue tracker for suggestions?
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 15:31:47 +0100] rev 13042
Expose 5 land flags to Lua for use with SetGearCollisionMask
Wuzzy <Wuzzy2@mail.ru> [Tue, 20 Feb 2018 14:03:46 +0100] rev 13041
Fix inconsistent name of SetGearAIHints
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 17:03:59 +0100] rev 13040
Portal mission: Fix health crate spawning inside land
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 13:46:40 +0100] rev 13039
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 11:18:13 +0100] rev 13038
Display cursor coordinates in HedgeEditor
Wuzzy <Wuzzy2@mail.ru> [Mon, 19 Feb 2018 09:45:36 +0100] rev 13037
Lua library Animate: StoppedGear now returns true if gear does not exist
Fixes Lua error spam in ACF1 when Leaks a Lot drows
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:59:56 +0100] rev 13036
Fix onEndTurn being called in multishoot
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 20:51:36 +0100] rev 13035
Battalion, Points Mode: Show points next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 17:36:26 +0100] rev 13034
Battalion: Use AmmoTypeMax for ammo type iterations
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 12:52:47 +0100] rev 13033
Play a few more taunts in Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 11:25:43 +0100] rev 13032
Racer/TechRacer: Show best times next to team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:34:00 +0100] rev 13031
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
Wuzzy <Wuzzy2@mail.ru> [Sat, 17 Feb 2018 00:06:34 +0100] rev 13030
Add Space Invasion game scheme with sane default configuration
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 23:42:00 +0100] rev 13029
Racer and TechRacer: Move cameera to first waypoint in Ready phase
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 21:00:37 +0100] rev 13028
ClimbHome: Show best team heights next to team name
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 20:16:34 +0100] rev 13027
Construction Mode: Show clan power next to all teams
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:54:21 +0100] rev 13026
Restore 5 hats to their previous full animated form
They have been oversimplified by accident
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:49:46 +0100] rev 13025
Lua API: Add functons: GetTeamIndex and GetTeamClan
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 19:16:35 +0100] rev 13024
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 13:57:48 +0100] rev 13023
Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:38:30 +0100] rev 13022
Manually fix some clipping / simplify issues with a few hats
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 12:25:16 +0100] rev 13021
Resize hats with size 32×1024 to 64×512 for consistency
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 11:51:42 +0100] rev 13020
Crop non-team hats without “real” animation to static format (32×32)
This …
a) makes these hats more managable
b) Fixes some clipping problems with hats which take the full height
(e.g. knight, noface)
b) reduces file size
This has been done semi-automated with the following steps:
1. Carefully select hats manually and write them in a list file
2. Run a script to crop them to 32×32 using ImageMagick
3. Check ALL the converted hats in Hedgewars
4. Discard hat changes which turn out to be bad
5. Manually convert any non-RGBA images back to RGBA
6. Final check
7. Commit
Wuzzy <Wuzzy2@mail.ru> [Fri, 16 Feb 2018 10:47:35 +0100] rev 13019
Simplify 5 team hats to static format
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:47:31 +0100] rev 13018
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 21:39:10 +0100] rev 13017
Implement very basic stats screen for TropyRace
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 19:03:04 +0100] rev 13016
TrophyRace: Hide mission panel when player shoots rope
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:56:00 +0100] rev 13015
Simplify the status update panel in Trophy Race a lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 18:32:28 +0100] rev 13014
TrophyRace: Show fastest team times (instead of clan times)
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 16:48:04 +0100] rev 13013
TrophyRace: Show current racing time at top
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:49:14 +0100] rev 13012
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
I figured that the toggling hog tags on and off is a bit
more important than changing the tag types, because you sometimes
run into a hog whose tags block your view, so a 1-key press is
helpful. On the other hand, you probably only want to changing the
tag types in the game once (if at all).
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 13:34:17 +0100] rev 13011
Scheme editor: Slightly fade disabled game modifiers into gray
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 12:13:06 +0100] rev 13010
Fix some hats “dancing on the head” by making them static
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 04:27:16 +0100] rev 13009
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
Wuzzy <Wuzzy2@mail.ru> [Thu, 15 Feb 2018 01:06:55 +0100] rev 13008
Change icon for King Mode
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:40:10 +0100] rev 13007
Fix a few typos in German translation
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 23:03:35 +0100] rev 13006
Fix some consistency issues with change hog tags control
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:56:32 +0100] rev 13005
Flip Switch/Precise key combintions with change hog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:54:13 +0100] rev 13004
Switch + Change hog tags now turns on and off all tags
The previous state is remembered
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 22:27:18 +0100] rev 13003
Toggle hog tag translucency with Precise + Change hog tags key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 21:28:44 +0100] rev 13002
Add separate control for changing hedgehog tags
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 20:57:45 +0100] rev 13001
Rename AFK Mode to “Auto Skip” (
bug #78)
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:45:33 +0100] rev 13000
Rewrite introduction in README
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 17:08:14 +0100] rev 12999
Update README about the team chat key
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 15:36:38 +0100] rev 12998
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
Also fix clipping problem of normal flakes
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:48:46 +0100] rev 12997
Fix preview image for Sticks map
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Feb 2018 02:26:59 +0100] rev 12996
Redo SD water and SD clouds of most themes and apply sd-tint
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:37:08 +0100] rev 12995
Make team chat its own control and use [U] key by default
Why [U] and not [Y]? Because [Y] is already occupied by Confirm.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 23:23:07 +0100] rev 12994
Show remaining ammo when using Birdy egg or RC Plane bomb
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 22:22:27 +0100] rev 12993
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
Previously, a player could just name their hog "Mutant" and give
it the respective hat to try to confuse other players. This is
no longer possible.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:47:45 +0100] rev 12992
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 20:00:26 +0100] rev 12991
Battalion (mode=king): Kill the team when the king died instea of dismissing
DismissTeam causes a lot of problems and is not suited for multiplayer.
The team is not dismissed if the team is still active.
It's hard to properly do a tie.
And, and, and …
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:38:07 +0100] rev 12990
Battalion: Reduce amount of SD messages
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 19:19:43 +0100] rev 12989
Tweak some misleading Battalion texts
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:47:40 +0100] rev 12988
Battalion: Move crate pickup animation to crate
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 17:22:29 +0100] rev 12987
Battalion: Use official onEndTurn callback
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 16:41:40 +0100] rev 12986
Battalion: Add more health change effects
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:50:49 +0100] rev 12985
Battalion: Clean up and remove dead code
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 15:08:13 +0100] rev 12984
Battalion: Standardize the crate pickup message
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 14:50:06 +0100] rev 12983
Clean up Battalion error stuff
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Feb 2018 11:03:48 +0100] rev 12982
Add custom weapon icons for Continental supplies
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 22:11:52 +0100] rev 12981
HedgeEditor: Tweak caption colors
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:39:39 +0100] rev 12980
Construction Mode: Fix cursor icon being displayed on teleport
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 20:28:21 +0100] rev 12979
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 13:35:47 +0100] rev 12978
Construction Mode: Show selected object at cursor and crate preview
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 04:00:10 +0100] rev 12977
Construction Mode: Fix annoying extra messages when using object placer
This is done by moving object placer away from the drill strike, which
permits timer keys.
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:17:58 +0100] rev 12976
Fix incorrect round counting in fruit03, too
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 02:03:09 +0100] rev 12975
Fix Killing the Specialists recording the turn count way too low
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Feb 2018 01:15:23 +0100] rev 12974
Construction Mode: Spawn particles over generators, tweak other particles
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:54:12 +0100] rev 12973
Construction Mode: Show message when respawning hog
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 23:13:23 +0100] rev 12972
Racer: Make waypoints dark in bright themes like Bath
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 22:02:08 +0100] rev 12971
Make first waypoint flash TechRacer, before hog starts racing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 21:28:22 +0100] rev 12970
Racer: Make first waypoint flash and highlight last waypoint while placing
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 20:08:22 +0100] rev 12969
Racer, TechRacer: Fade out waypoints at the end
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 19:30:51 +0100] rev 12968
Racer, TechRacer: Change waypoint opacity on victory or failure
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 18:03:12 +0100] rev 12967
Increase opacity of Racer/TechRacer waypoints
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:37:47 +0100] rev 12966
Disable crate drops in HedgeEditor scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:36:01 +0100] rev 12965
Remove some "invalid" crate drops from Construction Mode weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 15:16:20 +0100] rev 12964
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 14:20:36 +0100] rev 12963
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:59:13 +0100] rev 12962
Construction Mode: Hide power tag when it's nobody's turn
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:44:40 +0100] rev 12961
Add minigun to scripts. Also add a few missing ammos to BRW and RW
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 12:01:00 +0100] rev 12960
Construction Mode: Now amSwitch amount can be changed in weapon scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 11:46:57 +0100] rev 12959
Always remove mine strike in Construction Mode
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:19:28 +0100] rev 12958
Construction Mode: Change message color
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 10:02:58 +0100] rev 12957
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 09:32:28 +0100] rev 12956
Refactor Construction Mode to NOT use localized strings as identifiers
Yes, it actually used strings returned by loc() as identifiers. Crazy!
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 08:28:22 +0100] rev 12955
Improve internal Construction Mode code documentation
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:36:07 +0100] rev 12954
Localize various Construction Mode vars
Wuzzy <Wuzzy2@mail.ru> [Sat, 10 Feb 2018 06:07:24 +0100] rev 12953
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 21:04:53 +0100] rev 12952
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:58:55 +0100] rev 12951
Construction Mode: Each team remembers its selections now
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 19:01:52 +0100] rev 12950
More Construction Mode refactoring
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 18:14:05 +0100] rev 12949
Construction Mode: Remember previous selection of pIndex
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:27:32 +0100] rev 12948
Construction Mode: Sort structure types roughly by importance and convenience
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 16:12:54 +0100] rev 12947
Add a few key shortcuts in Costruction Mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:56:04 +0100] rev 12946
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 14:33:00 +0100] rev 12945
Add healing visual effect + heal msg in scripts
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:52:05 +0100] rev 12944
Lua API: Add HealHog to heal hog with visual effects + message
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 12:08:12 +0100] rev 12943
Show subtle heal effect for healing hogs in health reset mode
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 11:30:04 +0100] rev 12942
Refactor health gain effects and message into util fuction HHHeal
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:48:24 +0100] rev 12941
Killing The Specialists: Fix health boost division
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 10:47:21 +0100] rev 12940
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:41:37 +0100] rev 12939
2 minor spelling/grammar fixes
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 07:38:14 +0100] rev 12938
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 06:03:01 +0100] rev 12937
Lua API: Add SpawnSupplyCrate
Wuzzy <Wuzzy2@mail.ru> [Fri, 09 Feb 2018 04:37:27 +0100] rev 12936
Lua API: Add GetTeamName
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 19:02:51 +0100] rev 12935
Lua API: Add GetWind function to get current wind
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:42:07 +0100] rev 12934
Lua API: Add SetVampiric and SetLaserSight
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 18:10:39 +0100] rev 12933
Add callback: onEndTurn
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 15:44:08 +0100] rev 12932
Change hats exclusion rule in hats_js_anim.xhtml
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 13:54:48 +0100] rev 12931
Fix broken preview of team hats in frontend
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:38:35 +0100] rev 12930
Add missing beginWriteArray in scheme model code
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 09:26:24 +0100] rev 12929
Fix failure to read game scheme (.hwg) files
KoBeWi [Thu, 08 Feb 2018 09:14:20 +0100] rev 12928
Fix how scheme files behave
KoBeWi [Thu, 08 Feb 2018 08:50:45 +0100] rev 12927
Keep game/weapon schemes in separate files
mtg90pl <mtg90pl@gmail.com> [Thu, 08 Feb 2018 07:30:19 +0100] rev 12926
Add Polish voicepack (Default_pl) by mtg90pl
Wuzzy <Wuzzy2@mail.ru> [Thu, 08 Feb 2018 07:09:39 +0100] rev 12925
Fix timebox being usable in SD w/ damage=0
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 12:30:11 +0100] rev 12924
Fix TotalRounds counting rounds a couple of turns too late
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 11:03:14 +0100] rev 12923
Refactor Sudden Death starting into own function
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 08:30:50 +0100] rev 12922
Add the flag of Scotland (uk_scotland)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:54:18 +0100] rev 12921
Fix green color channel on themes with sd-tint (#566)
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 07:38:37 +0100] rev 12920
Add theme fallback music settings
theme.cfg:
* fallback-music
* fallback-sd-music
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 05:36:32 +0100] rev 12919
Remove unused variable in uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:56:53 +0100] rev 12918
ClimbHome, Sniper Rifle training: Unselect weapon after victory
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 03:50:38 +0100] rev 12917
Calling SetWeapon with amNothing now unselects weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 02:26:31 +0100] rev 12916
Change weapon icons of mudball and air mine
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:54:50 +0100] rev 12915
Lua API: Add WriteLnToChat
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 01:13:17 +0100] rev 12914
ASA, Hard Flying: Show personal best at mission start
Wuzzy <Wuzzy2@mail.ru> [Wed, 07 Feb 2018 00:36:04 +0100] rev 12913
Precise Shooting mission: Fix Lua errors when enemy dies after hero
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:56:28 +0100] rev 12912
Start changelog for 0.9.24
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 23:48:34 +0100] rev 12911
ASA: Fruit03: Show collected ammo
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:33:32 +0100] rev 12910
ACF3: Explode princess when skipping 12turn course failanim
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 06:23:37 +0100] rev 12909
Show # of turns left in the 12-turn parcour segment of ACF3
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:54:34 +0100] rev 12908
String cleanup: Double/triple exclamation marks
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:50:05 +0100] rev 12907
Fix various story flaws in mission descriptions of ACF campaign
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 05:47:09 +0100] rev 12906
Fix some minor formatting and grammar flaws in script strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:07:35 +0100] rev 12905
Fix various typos in translatable strings
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Feb 2018 04:06:49 +0100] rev 12904
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
alfadur [Wed, 31 Jan 2018 13:42:52 -0500] rev 12903
Machinegun. also tweaked ignore
unc0rr [Wed, 24 Jan 2018 22:20:10 +0100] rev 12902
Finish porting. Seems to work, but no thorough testing has been performed
unc0rr [Wed, 24 Jan 2018 21:05:34 +0100] rev 12901
Configure for Qt5
unc0rr [Wed, 17 Jan 2018 00:59:39 +0100] rev 12900
Add assert on LoadingText texture value
unc0rr [Wed, 17 Jan 2018 00:32:34 +0100] rev 12899
Proper rejoin desyncs fix now
unc0rr [Tue, 16 Jan 2018 00:42:06 +0100] rev 12898
The ultimate fix for rejoin desyncs
unc0rr [Sun, 14 Jan 2018 23:30:42 +0100] rev 12897
Fix for freebsd
nemo [Mon, 15 Jan 2018 12:15:56 -0500] rev 12896
add a mask to the sand hog
unc0rr [Wed, 10 Jan 2018 23:49:47 +0100] rev 12895
Pass mouse movements to engine, warp cursor in frontend
koda [Wed, 10 Jan 2018 15:27:47 +0100] rev 12894
merge
koda [Wed, 10 Jan 2018 01:39:10 +0100] rev 12893
Apply horrible workaround to build relocatable executables
koda [Wed, 10 Jan 2018 01:14:13 +0100] rev 12892
Set cmake RPATH policy to OLD
sheepluva [Sun, 07 Jan 2018 19:01:06 +0100] rev 12891
fix crosshair rendering in GL2 mode
sheepluva [Sun, 07 Jan 2018 18:19:00 +0100] rev 12890
also put GL2 fixes into default
unc0rr [Sun, 07 Jan 2018 09:48:26 +0100] rev 12889
Fix referencing missing item
unc0rr [Sun, 07 Jan 2018 01:21:42 +0100] rev 12888
- ResizeWindow function to pass engine new window size
- Remove TabBar to leave more space at the bottom of the screen
- ifdef GL_ES in shaders
sheepluva [Sat, 06 Jan 2018 03:17:12 +0100] rev 12887
whoops, I ruined the path of the unC0Rr
sheepluva [Sat, 06 Jan 2018 03:05:14 +0100] rev 12886
fix issues and my past sins with GL2
remaining issue: tintadd (crosshair)
unc0rr [Fri, 05 Jan 2018 22:32:11 +0100] rev 12885
Fix missing default values
nemo [Fri, 05 Jan 2018 16:12:19 -0500] rev 12884
apparently this is GLES2 only
unc0rr [Fri, 05 Jan 2018 21:44:00 +0100] rev 12883
Fix missing includes for GL2 build
unc0rr [Fri, 05 Jan 2018 21:43:33 +0100] rev 12882
Comment out functions that don't need to be called for engine in frontend window
unc0rr [Tue, 02 Jan 2018 23:45:18 +0100] rev 12881
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
nemo [Tue, 02 Jan 2018 16:59:04 -0500] rev 12880
pick up unc0rr's preview fix
unC0Rr [Tue, 02 Jan 2018 23:20:50 +0300] rev 12879
Fix obviously broken logic. Fixes broken preview fetching on Windows.
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:31:27 +0100] rev 12878
- Present stats page always on main thread
antonc27 <antonc27@mail.ru> [Sat, 30 Dec 2017 01:22:11 +0100] rev 12877
- BIG CHANGE: Convert iOS project to use ARC
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:37:31 +0100] rev 12876
- Fix ammos menu crash
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 22:35:36 +0100] rev 12875
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:38:01 +0100] rev 12874
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:34:32 +0100] rev 12873
- Disable bitcode for embedded projects (must be done manually for SDLs too)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 19:06:10 +0100] rev 12872
- Fix deprecated `system` in Lua for iOS 11 (not tested)
antonc27 <antonc27@mail.ru> [Fri, 29 Dec 2017 16:53:37 +0100] rev 12871
- Fix ifdef (why this even worked before ??)
nemo [Thu, 28 Dec 2017 11:58:30 -0500] rev 12870
merge into default too
astro [Thu, 28 Dec 2017 11:58:10 -0500] rev 12869
dependency fixes
unc0rr [Wed, 27 Dec 2017 00:59:26 +0100] rev 12868
Make playing a game possible
nemo [Tue, 26 Dec 2017 18:36:30 -0500] rev 12867
these images should have been RGBA to stay consistent with all the others
unc0rr [Tue, 26 Dec 2017 01:36:58 +0100] rev 12866
Recreate uFLRunQueue in Qt, render previews
unc0rr [Mon, 25 Dec 2017 00:58:47 +0100] rev 12865
Preview rendering seems to work now
unc0rr [Sun, 24 Dec 2017 16:56:22 +0100] rev 12864
And more refactoring...
unc0rr [Sun, 24 Dec 2017 00:44:16 +0100] rev 12863
More refactoring in attempt to move away from frontlib
unc0rr [Fri, 22 Dec 2017 23:59:03 +0100] rev 12862
Start hacking new frontend
unc0rr [Sun, 17 Dec 2017 21:09:59 +0100] rev 12861
Start removing flib functionality
unc0rr [Sun, 17 Dec 2017 00:09:24 +0100] rev 12860
Merge default. This branch is up-to-date and code is working.
unc0rr [Sat, 16 Dec 2017 23:26:13 +0100] rev 12859
Add new qmlfrontend project template
unc0rr [Sat, 16 Dec 2017 22:58:28 +0100] rev 12858
Improve this code a bit more
unc0rr [Wed, 06 Dec 2017 23:46:17 +0100] rev 12857
Quick dirty fix for building
nemo [Tue, 05 Dec 2017 11:36:29 -0500] rev 12856
bump proto
nemo [Tue, 05 Dec 2017 11:35:04 -0500] rev 12855
0.9.23 branch
nemo [Mon, 04 Dec 2017 20:21:35 -0500] rev 12854
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
nemo [Wed, 29 Nov 2017 20:38:26 -0500] rev 12853
er. should be true I think? also... maybe this should be somewhere else
nemo [Wed, 29 Nov 2017 20:35:56 -0500] rev 12852
This is a desyncing change. But... We might need a new release anyway. ☹
alfadur [Wed, 29 Nov 2017 13:54:39 +0100] rev 12851
Fix chat input key being sometimes registered twice
nemo [Sat, 25 Nov 2017 11:28:44 -0500] rev 12850
At the very least we should match the gameserver length which seems to be 40, not 60
nemo [Sat, 25 Nov 2017 09:40:43 -0500] rev 12849
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
nemo [Sat, 25 Nov 2017 09:39:52 -0500] rev 12848
init priority and scale
nemo [Thu, 23 Nov 2017 16:02:29 -0500] rev 12847
hate SDL blit...
nemo [Wed, 22 Nov 2017 17:38:47 -0500] rev 12846
infinite attack resets flags so probably should skip this
unc0rr [Sun, 19 Nov 2017 22:35:16 +0100] rev 12845
Update checker a bit
Wuzzy <Wuzzy2@mail.ru> [Fri, 17 Nov 2017 21:15:13 +0100] rev 12844
Added tag 0.9.23-release for
changeset 8610462e3d33
nemo [Fri, 17 Nov 2017 15:09:31 -0500] rev 12843
alt damage should default to false
nemo [Wed, 15 Nov 2017 17:07:46 -0500] rev 12842
remove the annoying ????
Wuzzy <Wuzzy2@mail.ru> [Mon, 13 Nov 2017 22:14:45 +0100] rev 12841
Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
unc0rr [Mon, 13 Nov 2017 21:16:52 +0100] rev 12840
- More files to ignore
- Remove ancient kdevelop project file
unc0rr [Mon, 13 Nov 2017 20:45:11 +0100] rev 12839
Bump protocol version and add new version info to game server
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 21:41:06 +0100] rev 12838
Update translations mentioned in changelog
KoBeWi [Sun, 12 Nov 2017 21:40:33 +0100] rev 12837
Finalize translation of pl.lua
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:41:01 +0100] rev 12836
Backed out
changeset 575c0de98505
Reason: We suspect that this patch might break Windows builds and render the mouse on Windows unusable.
This suspicion is based on the bug report of one user: https://hedgewars.org/node/6837#comment-33593
In return, this changeset will definitely re-introduce
bug #512.
Wuzzy <Wuzzy2@mail.ru> [Sun, 12 Nov 2017 17:25:17 +0100] rev 12835
Fix grammar fail in cosmos.lua (string freeze compliant)
This is string freeze compliant because the new string is already contained in stub.lua.
KoBeWi [Sun, 12 Nov 2017 17:10:44 +0100] rev 12834
Update pl.lua (>99% complete)
A few strings have been removed because of empty translations of faulty format strings.
alfadur [Thu, 09 Nov 2017 09:56:35 -0500] rev 12833
animation tweak
Wuzzy <Wuzzy2@mail.ru> [Wed, 08 Nov 2017 21:56:43 +0100] rev 12832
Fix incorrect check for cake gear type in ClimbHome
nemo [Wed, 08 Nov 2017 15:07:46 -0500] rev 12831
remove some more test redundancy and restore a missing and important nil check
nemo [Wed, 08 Nov 2017 14:12:46 -0500] rev 12830
just merging if statements
unc0rr [Mon, 06 Nov 2017 22:26:54 +0100] rev 12829
- Update .pro file
- Rethink logic of TCPBase, fixes bug with failing to receive all bytes from
engine when process end signal is received before tcp disconnect
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 13:40:30 +0100] rev 12828
Remove unused uCommands from uGearsHandlersMess
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:46:36 +0100] rev 12827
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
Previously, if you first played a normal game, then a demo, the “play again” button
would appear, but clicking it would only crash HW. This fix will remove this button
after a demo or save, because the frontend doesn't know how to restart demos or saves
yet.
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 05:03:47 +0100] rev 12826
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Also re-introduce rope-reselection when touching ground