hedgewars/uInputHandler.pas
2019-04-25 Wuzzy Add lookup table for Hedgewars key IDs instead of generating IDs on the fly
2019-04-18 Wuzzy Refactor mouse movement handling
2019-04-07 Wuzzy Add key to display extra gear info tags
2019-01-09 Wuzzy Remove default keybinding for unselecting weapon
2019-01-09 Wuzzy Add control (default: X) to unselect current weapon
2018-12-10 Wuzzy Remove debugging code
2018-12-10 Wuzzy Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
2018-12-05 nemo make pas2c function without haskell aborting if locale is C 0.9.25
2018-10-09 nemo make explicit for pas2c some string casts that fpc was probably doing automatically
2018-07-28 nemo merge of 0.9.24 - hopefully correctly this time
2018-07-16 Wuzzy Fix hwengine crash when using >1 controllers 0.9.24
2018-07-24 Wuzzy Add more sane default controls for controller 0.9.24
2018-07-20 Wuzzy Add control to cycle through timer/bounciness values
2018-07-20 Wuzzy Add more sane default controls for controller
2018-07-17 Wuzzy Clarify the wording of a few checkFails messages
2018-07-16 Wuzzy Fix hwengine crash when using >1 controllers
2018-07-10 Wuzzy Add dedicated key to display mission panel: M
2018-06-10 antonc27 Merge ios-develop into default
2018-04-24 Wuzzy Change KeyBindToName to shortstring
2018-03-08 unc0rr Fix new binds system for real
2018-03-08 unc0rr This should fix crash with custom bindings
2018-02-25 unc0rr Much smaller TBinds type
2018-02-21 Wuzzy InputHandler: Shorten "Escape" to "Esc"
2018-02-20 Wuzzy uInputManager: Add functions to get SDL key name
2018-02-14 Wuzzy Add separate control for changing hedgehog tags
2017-12-29 antonc27 - Fix ifdef (why this even worked before ??) ios-develop
2017-12-16 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
2017-10-28 Wuzzy Fix ammo menu, placement and camera movement keys not working in ammo menu
2017-09-30 sheepluva fix some fpc hints
2016-12-10 sheepluva Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-04-25 unc0rr Merge default qmlfrontend
2016-04-23 sheepluva fix default binding for F10 / slot 10 not working
2016-02-09 unc0rr Merge default qmlfrontend
2016-01-10 sheepluva fix/clean-up mousewheel code
2015-11-16 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
2015-11-11 sheepluva cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing) sdl2transition
2015-11-11 sheepluva reenable cursor movement etc. sdl2transition
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-09-03 unc0rr Merge default qmlfrontend
2015-08-10 sheepluva more copyright fixes
2014-11-18 unc0rr merge default qmlfrontend
2014-11-17 sheepluva some whitespace fixes
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-08-21 alfadur - Support for pausing multiplayer games
2014-02-14 unc0rr In stats-only mode:
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-27 unc0rr Even more love to pas2c
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-13 unc0rr Parse " and \ escaping in binds
2014-01-05 unc0rr - Fix build via pas2c webgl
2014-01-04 unc0rr merge default webgl
2013-12-16 unc0rr merge default here sdl2transition
2013-11-25 nemo fix tag toggling. I think...
2013-11-08 unc0rr - Keyboard bindings seem to work fully sdl2transition
2013-11-13 nemo Delete now toggles hiding team area
2013-11-08 unc0rr Use scancodes. Most bindings work now. sdl2transition
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-11-06 nemo fix f10 default if no team binds
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-26 unc0rr - Load default binds from settings.ini
2013-09-21 unc0rr Finish rework of default binds system. Default binds now work even before first turn.
2013-06-04 koda update branch webgl
2013-05-29 nemo Since this keeps coming up. Sync engine and frontend wheel handling, again.
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-02 koda update webgl branch webgl
2013-03-17 koda use SDL keycode for shortcuts (doesn't fix layout issues)
2013-02-19 unc0rr Fix sources so pas2c written in haskell could render them again webgl
2013-01-26 koda update branch webgl
2013-01-10 martin_bede Fix tons of warnings
2012-12-29 dag10 GCI2012: Advanced Keyboard Configuration
2012-12-25 koda update branch with default webgl
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-06 nemo support ridiculously large maps
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-10-29 Xeli Fix 440, used 'grave' rather than '`' in default binds
2012-10-29 unc0rr boo, koda
2012-10-29 koda this commit is a no-op
2012-10-29 koda close engine shortcut, from the discussion in issue 317
2012-10-28 koda * fix initialisation, preload values and then read args
2012-07-26 Stepan777 merge
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-20 koda press 8 to mute audio while ingame
2012-06-11 Stepan777 merge
2012-06-09 Xeli restore fpc 2.4.2 compatibility
2012-06-08 Xeli fix shift key by disabling the key modifiers for now
2012-06-07 Stepan777 merge
2012-06-07 Stepan777 merge
2012-06-07 Xeli ignore keymodifers other than ctrl/alt/shift
2012-06-06 Xeli removed some writelns
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-06-05 Xeli only reset those keys which actually change their bindings
2012-06-04 Stepan777 here it is
2012-05-31 unc0rr pas2c stuff
2012-05-28 Xeli change the array which represents the keyboard state to be a boolean array rather than byte array
2012-05-28 Xeli Don't allow for multiple key up(or down) events, it will ignore the excess events
2012-05-23 Xeli wops add this too
2012-05-23 Xeli reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
2012-05-21 Xeli fixed wheelup/down
2012-05-17 Xeli remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17 Xeli first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-12 nemo unc0rr's magic macro
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-05-05 koda split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-02 nemo remove IFDEF 0 for sake of poor parser
2012-05-02 koda marked a couple of functions as inline
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-28 Xeli changed uKeys to uInputHandler to better reflect its function
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