--- a/hedgewars/uInputHandler.pas Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uInputHandler.pas Wed Jul 25 10:56:14 2012 -0400
@@ -25,8 +25,9 @@
procedure initModule;
procedure freeModule;
-function KeyNameToCode(name: shortstring; Modifier: shortstring = ''): LongInt;
-procedure MaskModifier(var code: LongInt; modifier: LongWord);
+function KeyNameToCode(name: shortstring): LongInt; inline;
+function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
+//procedure MaskModifier(var code: LongInt; modifier: LongWord);
procedure MaskModifier(Modifier: shortstring; var code: LongInt);
procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
@@ -60,6 +61,11 @@
KeyNames: array [0..cKeyMaxIndex] of string[15];
CurrentBinds: TBinds;
+function KeyNameToCode(name: shortstring): LongInt; inline;
+begin
+ KeyNameToCode:= KeyNameToCode(name, '');
+end;
+
function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
var code: LongInt;
begin
@@ -70,7 +76,7 @@
MaskModifier(Modifier, code);
KeyNameToCode:= code;
end;
-
+(*
procedure MaskModifier(var code: LongInt; Modifier: LongWord);
begin
if(Modifier and KMOD_LSHIFT) <> 0 then code:= code or LSHIFT;
@@ -80,7 +86,7 @@
if(Modifier and KMOD_LCTRL) <> 0 then code:= code or LCTRL;
if(Modifier and KMOD_RCTRL) <> 0 then code:= code or LCTRL;
end;
-
+*)
procedure MaskModifier(Modifier: shortstring; var code: LongInt);
var mod_ : shortstring;
ModifierCount, i: LongInt;
@@ -133,7 +139,7 @@
if CurrentBinds[code][0] <> #0 then
begin
- if (code > 3) and KeyDown and not ((CurrentBinds[code] = 'put') or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true;
+ if (code > 3) and KeyDown and (not ((CurrentBinds[code] = 'put')) or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true;
if KeyDown then
begin