Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
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Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
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Sat, 13 Feb 2010 16:04:04 +0000 |
koda |
new menupage ingame for common actions
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Mon, 08 Feb 2010 21:49:52 +0000 |
koda |
some code cleanup for the ifrontend
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Wed, 03 Feb 2010 03:01:44 +0000 |
koda |
programmatically load main controller
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Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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Sun, 24 Jan 2010 19:52:30 +0000 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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