cocoaTouch/SDLOverrides/SDL_uikitappdelegate.h
author koda
Wed, 13 Jan 2010 09:41:35 +0000
changeset 2693 3207e0eacd43
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child 2696 41aa7b56c17b
permissions -rw-r--r--
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga, mods for Hedgewars by Vittorio Giovara
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    slouken@libsdl.org, vittorio.giovara@gmail.com
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*/
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#import <UIKit/UIKit.h>
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#import "SDL_video.h"
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@class GameSetup;
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@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
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    UIWindow *window;
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	SDL_WindowID windowID;
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	UITabBarController *controller;
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	GameSetup *setup;
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}
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// the outlets are set in MainWindow.xib
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@property (readwrite, retain) IBOutlet UIWindow *window;
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@property (readwrite, assign) SDL_WindowID windowID;
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@property (nonatomic, retain) IBOutlet UITabBarController *controller;
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@property (nonatomic, retain) GameSetup *setup;
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+(SDLUIKitDelegate *)sharedAppDelegate;
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-(void) startSDLgame;
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+(void) resetFrontend;
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int forward_argc;
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char **forward_argv;
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@end