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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga, mods for Hedgewars by Vittorio Giovara
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slouken@libsdl.org, vittorio.giovara@gmail.com
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*/
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#import <UIKit/UIKit.h>
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#import "SDL_video.h"
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@interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> {
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UIWindow *window;
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SDL_WindowID windowID;
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UITabBarController *controller;
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}
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// the outlets are set in MainWindow.xib
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@property (readwrite, retain) IBOutlet UIWindow *window;
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@property (readwrite, assign) SDL_WindowID windowID;
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@property (nonatomic, retain) IBOutlet UITabBarController *controller;
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+(SDLUIKitDelegate *)sharedAppDelegate;
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-(void) startSDLgame;
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int forward_argc;
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char **forward_argv;
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@end
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