Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
|
file |
diff |
annotate
|
Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Mon, 23 Aug 2010 12:53:00 +0200 |
burp |
lua function SetEffect to set and remove THogEffects
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
|
file |
diff |
annotate
|
Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
|
file |
diff |
annotate
|
Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
|
file |
diff |
annotate
|
Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
|
file |
diff |
annotate
|
Sat, 31 Jul 2010 07:05:06 +0200 |
koda |
fix issue #6 (missing nick in chat)
|
file |
diff |
annotate
|
Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
|
file |
diff |
annotate
|
Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
|
file |
diff |
annotate
|
Sun, 18 Jul 2010 03:26:15 +0200 |
koda |
add a timer selection for grenades
|
file |
diff |
annotate
|
Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
|
file |
diff |
annotate
|
Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
file |
diff |
annotate
|
Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
file |
diff |
annotate
|
Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
|
file |
diff |
annotate
|
Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
file |
diff |
annotate
|
Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
|
file |
diff |
annotate
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
file |
diff |
annotate
|
Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
|
file |
diff |
annotate
|
Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
|
file |
diff |
annotate
|
Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
|
file |
diff |
annotate
|
Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
|
file |
diff |
annotate
|
Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
file |
diff |
annotate
|
Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
|
file |
diff |
annotate
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
file |
diff |
annotate
|
Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
file |
diff |
annotate
|
Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
|
file |
diff |
annotate
|
Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
|
file |
diff |
annotate
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|