--- a/CMakeLists.txt Sat Jul 31 10:39:20 2010 +0200
+++ b/CMakeLists.txt Sat Jul 31 10:42:40 2010 +0200
@@ -19,7 +19,7 @@
OUTPUT_VARIABLE version_suffix
)
STRING(REGEX REPLACE "(.*) +(.*)" "\\2:\\1" version_suffix ${version_suffix})
- MESSAGE(STATUS "Builing revision ${version_suffix}")
+ MESSAGE(STATUS "Building revision ${version_suffix}")
set(version_suffix ".${version_suffix}")
# #truncate to numbers only - trying to fix a problem described in http://www.hedgewars.org/node/2019
# STRING(REGEX REPLACE "^\\.(\\d+)" ".\\1" version_suffix ${version_suffix})
@@ -156,6 +156,7 @@
endif(LOWRES)
if(Optz)
+# set(pascal_compiler_flags_cmn "-O3" "-OpPENTIUM4" "-CfSSE3" "-Xs" "-Si" ${pascal_compiler_flags_cmn})
set(pascal_compiler_flags_cmn "-O2" "-Xs" "-Si" ${pascal_compiler_flags_cmn})
set(haskell_compiler_flags_cmn "-O2" "-w")
else(Optz)
--- a/QTfrontend/about.cpp Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/about.cpp Sat Jul 31 10:42:40 2010 +0200
@@ -74,7 +74,7 @@
"Frontend improvements: Martin Minarik <<a href=\"mailto:ttsmj@pokec.sk\">ttsmj@pokec.sk</a>><br>"
"Frontend improvements: Kristian Lehmann <<a href=\"mailto:email@thexception.net\">email@thexception.net</a>><br>"
"Mac OS X/iPhone port, OpenGL-ES conversion: Vittorio Giovara <<a href=\"mailto:vittorio.giovara@gmail.com\">vittorio.giovara@gmail.com</a>><br>"
- "Gamepad and Lua integration, misc effects: Mario Liebisch <<a href=\"mailto:mario.liebisch@googlemail.com\">mario.liebisch@googlemail.com</a>><br>"
+ "Gamepad and Lua integration, misc effects: Mario Liebisch <<a href=\"mailto:mario.liebisch@gmail.com\">mario.liebisch@gmail.com</a>><br>"
"Many engine improvements and graphics: Carlos Vives <<a href=\"mailto:mail@carlosvives.es\">mail@carlosvives.es</a>><br>"
"Few engine and frontend improvements: Richard Karolyi <<a href=\"mailto:sheepluva@ercatec.net\">sheepluva@ercatec.net</a>><br>"
"Maze maps: Henning Kühn <<a href=\"mailto:prg@cooco.de\">prg@cooco.de</a>>"
@@ -115,7 +115,7 @@
"English: Andrey Korotaev <<a href=\"mailto:unC0Rr@gmail.com\">unC0Rr@gmail.com</a>><br>"
"Finnish: Nina Kuisma <<a href=\"mailto:ninnnu@gmail.com\">ninnnu@gmail.com</a>><br>"
"French: Antoine Turmel <<a href=\"mailto:geekshadow@gmail.com\">geekshadow@gmail.com</a>><br>"
- "German: Peter Hüwe <<a href=\"mailto:PeterHuewe@gmx.de\">PeterHuewe@gmx.de</a>>, Mario Liebisch <<a href=\"mailto:mario.liebisch@googlemail.com\">mario.liebisch@googlemail.com</a>><br>"
+ "German: Peter Hüwe <<a href=\"mailto:PeterHuewe@gmx.de\">PeterHuewe@gmx.de</a>>, Mario Liebisch <<a href=\"mailto:mario.liebisch@gmail.com\">mario.liebisch@gmail.com</a>><br>"
"Italian: Luca Bonora <<a href=\"mailto:bonora.luca@gmail.com\">bonora.luca@gmail.com</a>><br>"
"Japanese: ADAM Etienne <<a href=\"mailto:etienne.adam@gmail.com\">etienne.adam@gmail.com</a>><br>"
"Polish: Maciej Mroziński <<a href=\"mailto:mynick2@o2.pl\">mynick2@o2.pl</a>>, Wojciech Latkowski <<a href=\"mailto:magik17l@gmail.com\">magikmagik17l@gmail.com</a>>, Maciej Górny<br>"
--- a/QTfrontend/game.cpp Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/game.cpp Sat Jul 31 10:42:40 2010 +0200
@@ -292,6 +292,7 @@
arguments << config->netNick().toUtf8().toBase64();
arguments << (config->isMusicEnabled() ? "1" : "0");
arguments << (config->isReducedQuality() ? "1" : "0");
+ arguments << (config->isStereoEnabled() ? "1" : "0");
return arguments;
}
--- a/QTfrontend/gameuiconfig.cpp Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/gameuiconfig.cpp Sat Jul 31 10:42:40 2010 +0200
@@ -48,6 +48,7 @@
Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
Form->ui.pageOptions->CBReduceQuality->setChecked(value("video/reducequality", false).toBool());
+ Form->ui.pageOptions->CBEnableStereo->setChecked(value("video/anaglyph", false).toBool());
Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
@@ -116,6 +117,7 @@
setValue("video/fullscreen", vid_Fullscreen());
setValue("video/reducequality", isReducedQuality());
+ setValue("video/anaglyph", isStereoEnabled());
setValue("frontend/effects", isFrontendEffects());
@@ -236,6 +238,11 @@
return Form->ui.pageOptions->CBAltDamage->isChecked();
}
+bool GameUIConfig::isStereoEnabled() const
+{
+ return Form->ui.pageOptions->CBEnableStereo->isChecked();
+}
+
bool GameUIConfig::appendDateTimeToRecordName()
{
return Form->ui.pageOptions->CBNameWithDate->isChecked();
--- a/QTfrontend/gameuiconfig.h Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/gameuiconfig.h Sat Jul 31 10:42:40 2010 +0200
@@ -55,6 +55,7 @@
bool isFrontendFullscreen() const;
bool isWeaponTooltip() const;
void resizeToConfigValues();
+ bool isStereoEnabled() const;
#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
--- a/QTfrontend/main.cpp Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/main.cpp Sat Jul 31 10:42:40 2010 +0200
@@ -404,10 +404,19 @@
app.installTranslator(&Translator);
}
+ // Win32 registry setup (used for xfire detection etc. - don't set it if we're running in "portable" mode with a custom config dir)
+#ifdef _WIN32
+ if(cConfigDir->length() == 0)
+ {
+ QSettings registry(QSettings::NativeFormat, QSettings::UserScope, "Hedgewars Project", "Hedgewars");
+ QFileInfo f(argv[0]);
+ registry.setValue("file", f.absoluteFilePath());
+ registry.setValue("path", f.absolutePath());
+ }
+#endif
HWForm *Form = new HWForm();
-
Form->show();
return app.exec();
}
--- a/QTfrontend/pages.cpp Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/pages.cpp Sat Jul 31 10:42:40 2010 +0200
@@ -108,7 +108,7 @@
Tips << tr("Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!", "Tips");
Tips << tr("Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.", "Tips");
Tips << tr("Always remember you're able to set up your own games in local and network/online play. You're not restricted to the 'Simple Game' option.", "Tips");
- Tips << tr("Connect a gamepad before launching the game to be able to assign its controls to your team.", "Tips");
+ Tips << tr("Connect one or more gamepads before launching the game to be able to assign their controls to your teams.", "Tips");
Tips << tr("Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.", "Tips");
Tips << tr("While playing you should give yourself a short break at least once an hour.", "Tips");
Tips << tr("If your graphics card isn't able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.", "Tips");
@@ -122,7 +122,7 @@
if(isDevBuild)
- mainNote->setText(QLabel::tr("This HG build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!"));
+ mainNote->setText(QLabel::tr("This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!"));
else
mainNote->setText(QLabel::tr("Tip: ") + Tips[QTime(0, 0, 0).secsTo(QTime::currentTime()) % Tips.length()]);
@@ -612,6 +612,10 @@
CBReduceQuality->setText(QCheckBox::tr("Reduced quality"));
GBAlayout->addWidget(CBReduceQuality);
+ CBEnableStereo = new QCheckBox(AGGroupBox);
+ CBEnableStereo->setText(QCheckBox::tr("Anaglyph rendering (red/cyan)"));
+ GBAlayout->addWidget(CBEnableStereo);
+
hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
--- a/QTfrontend/pages.h Sat Jul 31 10:39:20 2010 +0200
+++ b/QTfrontend/pages.h Sat Jul 31 10:42:40 2010 +0200
@@ -221,6 +221,7 @@
QComboBox *CBResolution;
QCheckBox *CBEnableSound;
QCheckBox *CBEnableFrontendSound;
+ QCheckBox *CBEnableStereo;
#ifdef _WIN32
QCheckBox *CBHardwareSound;
#endif
--- a/gameServer/Actions.hs Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/Actions.hs Sat Jul 31 10:42:40 2010 +0200
@@ -56,8 +56,10 @@
processAction :: Action -> StateT ServerState IO ()
-processAction (AnswerClients chans msg) =
- liftIO $ mapM_ (flip writeChan msg) chans
+processAction (AnswerClients chans msg) = do
+ liftIO (putStr $ "AnswerClients... " ++ (show $ length chans) ++ " (" ++ (show msg) ++")")
+ liftIO $ map (flip seq ()) chans `seq` mapM_ (flip writeChan msg) chans
+ liftIO (putStrLn "done")
processAction SendServerMessage = do
@@ -68,7 +70,7 @@
serverMessageForOldVersions si
else
serverMessage si
- liftIO $ writeChan chan ["SERVER_MESSAGE", message]
+ processAction $ AnswerClients [chan] ["SERVER_MESSAGE", message]
{-
processAction (clID, serverInfo, rnc) SendServerVars = do
@@ -87,12 +89,12 @@
processAction (ProtocolError msg) = do
chan <- client's sendChan
- liftIO $ writeChan chan ["ERROR", msg]
+ processAction $ AnswerClients [chan] ["ERROR", msg]
processAction (Warning msg) = do
chan <- client's sendChan
- liftIO $ writeChan chan ["WARNING", msg]
+ processAction $ AnswerClients [chan] ["WARNING", msg]
processAction (ByeClient msg) = do
(Just ci) <- gets clientIndex
@@ -109,13 +111,13 @@
infoM "Clients" (show ci ++ " quits: " ++ (B.unpack msg))
--mapM_ (processAction (ci, serverInfo, rnc)) $ answerOthersQuit ++ answerInformRoom
- writeChan chan ["BYE", msg]
modifyRoom rnc (\r -> r{
--playersIDs = IntSet.delete ci (playersIDs r)
playersIn = (playersIn r) - 1,
readyPlayers = if ready then readyPlayers r - 1 else readyPlayers r
}) ri
+ processAction $ AnswerClients [chan] ["BYE", msg]
modify (\s -> s{removedClients = ci `Set.insert` removedClients s})
processAction (DeleteClient ci) = do
@@ -336,13 +338,13 @@
case info of
HasAccount passwd isAdmin -> do
chan <- client's sendChan
- liftIO $ writeChan chan ["ASKPASSWORD"]
+ processAction $ AnswerClients [chan] ["ASKPASSWORD"]
Guest -> do
processAction JoinLobby
Admin -> do
mapM processAction [ModifyClient (\cl -> cl{isAdministrator = True}), JoinLobby]
chan <- client's sendChan
- liftIO $ writeChan chan ["ADMIN_ACCESS"]
+ processAction $ AnswerClients [chan] ["ADMIN_ACCESS"]
processAction JoinLobby = do
@@ -402,8 +404,8 @@
forkIO $ clientSendLoop (clientSocket client) (coreChan si) (sendChan client) ci
infoM "Clients" (show ci ++ ": New client. Time: " ++ show (connectTime client))
- writeChan (sendChan client) ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
+ processAction $ AnswerClients [sendChan client] ["CONNECTED", "Hedgewars server http://www.hedgewars.org/"]
{- let newLogins = takeWhile (\(_ , time) -> (connectTime client) `diffUTCTime` time <= 11) $ lastLogins serverInfo
if False && (isJust $ host client `Prelude.lookup` newLogins) then
--- a/gameServer/ClientIO.hs Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/ClientIO.hs Sat Jul 31 10:42:40 2010 +0200
@@ -60,17 +60,17 @@
clientSendLoop :: Socket -> Chan CoreMessage -> Chan [B.ByteString] -> ClientIndex -> IO()
clientSendLoop s coreChan chan ci = do
answer <- readChan chan
- doClose <- Exception.handle
- (\(e :: Exception.IOException) -> if isQuit answer then return True else sendQuit e >> return True) $ do
+ Exception.handle
+ (\(e :: Exception.IOException) -> when (not $ isQuit answer) $ sendQuit e) $ do
sendAll s $ (B.unlines answer) `B.append` (B.singleton '\n')
- return $ isQuit answer
- if doClose then
+ if (isQuit answer) then
Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
else
clientSendLoop s coreChan chan ci
where
- sendQuit e = writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
+ --sendQuit e = writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
+ sendQuit e = putStrLn $ show e
isQuit ("BYE":xs) = True
isQuit _ = False
--- a/gameServer/CoreTypes.hs Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/CoreTypes.hs Sat Jul 31 10:42:40 2010 +0200
@@ -175,6 +175,13 @@
| TimerAction Int
| Remove ClientIndex
+instance Show CoreMessage where
+ show (Accept _) = "Accept"
+ show (ClientMessage _) = "ClientMessage"
+ show (ClientAccountInfo _) = "ClientAccountInfo"
+ show (TimerAction _) = "TimerAction"
+ show (Remove _) = "Remove"
+
type MRnC = MRoomsAndClients RoomInfo ClientInfo
type IRnC = IRoomsAndClients RoomInfo ClientInfo
--- a/gameServer/ServerCore.hs Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/ServerCore.hs Sat Jul 31 10:42:40 2010 +0200
@@ -35,6 +35,7 @@
si <- gets serverInfo
r <- liftIO $ readChan $ coreChan si
+ liftIO $ putStrLn $ "Core msg: " ++ show r
case r of
Accept ci -> processAction (AddClient ci)
@@ -46,7 +47,9 @@
modify (\as -> as{clientIndex = Just ci})
reactCmd cmd
- Remove ci -> processAction (DeleteClient ci)
+ Remove ci -> do
+ liftIO $ debugM "Clients" $ "DeleteClient: " ++ show ci
+ processAction (DeleteClient ci)
--else
--do
@@ -54,10 +57,13 @@
--return (serverInfo, rnc)
ClientAccountInfo (ci, info) -> do
- removed <- gets removedClients
- when (not $ ci `Set.member` removed) $
- processAction (ProcessAccountInfo info)
-
+ --should instead check ci exists and has same nick/hostname
+ --removed <- gets removedClients
+ --when (not $ ci `Set.member` removed) $ do
+ -- modify (\as -> as{clientIndex = Just ci})
+ -- processAction (ProcessAccountInfo info)
+ return ()
+
TimerAction tick ->
mapM_ processAction $
PingAll : [StatsAction | even tick]
--- a/gameServer/Store.hs Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/Store.hs Sat Jul 31 10:42:40 2010 +0200
@@ -77,7 +77,7 @@
removeElem :: MStore e -> ElemIndex -> IO ()
removeElem (MStore ref) (ElemIndex n) = do
(busyElems, freeElems, arr) <- readIORef ref
- IOA.writeArray arr n (error "Store: no element")
+ IOA.writeArray arr n (error $ "Store: no element " ++ show n)
writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
--- a/gameServer/stresstest3.hs Sat Jul 31 10:39:20 2010 +0200
+++ b/gameServer/stresstest3.hs Sat Jul 31 10:42:40 2010 +0200
@@ -63,7 +63,7 @@
hFlush stdout
forks = forever $ do
- delay <- randomRIO (20000::Int, 40000)
+ delay <- randomRIO (10000::Int, 30000)
threadDelay delay
forkIO testing
--- a/hedgewars/GSHandlers.inc Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/GSHandlers.inc Sat Jul 31 10:42:40 2010 +0200
@@ -186,12 +186,12 @@
if (Gear^.Invulnerable) then exit;
- if _0_6 < Gear^.dY then
- PlaySound(sndOw4, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
- else
- PlaySound(sndOw1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
-
- ApplyDamage(Gear, dmg);
+ //if _0_6 < Gear^.dY then
+ // PlaySound(sndOw4, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
+ //else
+ // PlaySound(sndOw1, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
+
+ ApplyDamage(Gear, dmg, dsFall);
end
end;
--- a/hedgewars/HHHandlers.inc Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/HHHandlers.inc Sat Jul 31 10:42:40 2010 +0200
@@ -17,6 +17,29 @@
*)
////////////////////////////////////////////////////////////////////////////////
+
+procedure HHHurt(Hedgehog: PHedgehog; Source: TDamageSource);
+begin
+if (Source = dsFall) or (Source = dsExplosion) then
+ case random(3) of
+ 0: PlaySound(sndOoff1, Hedgehog^.Team^.voicepack);
+ 1: PlaySound(sndOoff2, Hedgehog^.Team^.voicepack);
+ 2: PlaySound(sndOoff3, Hedgehog^.Team^.voicepack);
+ end
+else if (Source = dsPoison) then
+ case random(2) of
+ 0: PlaySound(sndPoisonCough, Hedgehog^.Team^.voicepack);
+ 1: PlaySound(sndPoisonMoan, Hedgehog^.Team^.voicepack);
+ end
+else
+ case random(4) of
+ 0: PlaySound(sndOw1, Hedgehog^.Team^.voicepack);
+ 1: PlaySound(sndOw2, Hedgehog^.Team^.voicepack);
+ 2: PlaySound(sndOw3, Hedgehog^.Team^.voicepack);
+ 3: PlaySound(sndOw4, Hedgehog^.Team^.voicepack);
+ end
+end;
+
procedure ChangeAmmo(Gear: PGear);
var slot, i: Longword;
begin
--- a/hedgewars/VGSHandlers.inc Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/VGSHandlers.inc Sat Jul 31 10:42:40 2010 +0200
@@ -543,3 +543,19 @@
Gear^.doStep:= @doStepBigExplosionWork;
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
end;
+
+procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
+begin
+Gear^.X:= Gear^.X + Gear^.dX * Steps;
+
+Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
+Gear^.dY:= Gear^.dY + cGravityf * Steps;
+
+Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
+
+if round(Gear^.Y) > cWaterLine then
+ begin
+ DeleteVisualGear(Gear);
+ AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
+ end
+end;
--- a/hedgewars/adler32.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/adler32.pas Sat Jul 31 10:42:40 2010 +0200
@@ -1,152 +1,152 @@
-unit Adler32;
-
-{ZLib - Adler32 checksum function}
-
-
-interface
-
-(*************************************************************************
-
- DESCRIPTION : ZLib - Adler32 checksum function
-
- REQUIREMENTS : TP5-7, D1-D7/D9-D10/D12, FPC, VP
-
- EXTERNAL DATA : ---
-
- MEMORY USAGE : ---
-
- DISPLAY MODE : ---
-
- REFERENCES : RFC 1950 (http://tools.ietf.org/html/rfc1950)
-
-
- Version Date Author Modification
- ------- -------- ------- ------------------------------------------
- 0.10 30.08.03 W.Ehrhardt Initial version based on MD5 layout
- 2.10 30.08.03 we Common vers., XL versions for Win32
- 2.20 27.09.03 we FPC/go32v2
- 2.30 05.10.03 we STD.INC, TP5.0
- 2.40 10.10.03 we common version, english comments
- 3.00 01.12.03 we Common version 3.0
- 3.01 22.05.05 we Adler32UpdateXL (i,n: integer)
- 3.02 17.12.05 we Force $I- in Adler32File
- 3.03 07.08.06 we $ifdef BIT32: (const fname: shortstring...)
- 3.04 10.02.07 we Adler32File: no eof, XL and filemode via $ifdef
- 3.05 04.07.07 we BASM16: speed-up factor 15
- 3.06 12.11.08 we uses BTypes, Ptr2Inc and/or Str255
- 3.07 25.04.09 we updated RFC URL(s)
- 3.08 19.07.09 we D12 fix: assign with typecast string(fname)
-**************************************************************************)
-
-(*-------------------------------------------------------------------------
- (C) Copyright 2002-2009 Wolfgang Ehrhardt
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from
- the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software in
- a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
-
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
-
- 3. This notice may not be removed or altered from any source distribution.
-----------------------------------------------------------------------------*)
-
-(*
-As per the license above, noting that this implementation of adler32 was stripped of everything we didn't need.
-That means no btypes, file loading, and the assembly version disabled.
-*)
-
-procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
-
-implementation
-
-(*
-$ifdef BASM16
-
-procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
- //-update Adler32 with Msg data
-const
- BASE = 65521; // max. prime < 65536
- NMAX = 5552; // max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^32
-type
- LH = packed record
- L,H: word;
- end;
-var
- s1,s2: longint;
- n: integer;
-begin
- s1 := LH(adler).L;
- s2 := LH(adler).H;
- while Len > 0 do begin
- if Len<NMAX then n := Len else n := NMAX;
- //BASM increases speed from about 52 cyc/byte to about 3.7 cyc/byte
- asm
- mov cx,[n]
- db $66; mov ax,word ptr [s1]
- db $66; mov di,word ptr [s2]
- les si,[msg]
- @@1: db $66, $26, $0f, $b6, $1c // movzx ebx,es:[si]
- inc si
- db $66; add ax,bx // inc(s1, pByte(Msg)^)
- db $66; add di,ax // inc(s2, s1
- dec cx
- jnz @@1
- db $66; sub cx,cx
- mov cx,BASE
- db $66; sub dx,dx
- db $66; div cx
- db $66; mov word ptr [s1],dx // s1 := s1 mod BASE
- db $66; sub dx,dx
- db $66; mov ax,di
- db $66; div cx
- db $66; mov word ptr [s2],dx // s2 := s2 mod BASE
- mov word ptr [msg],si // save offset for next chunk
- end;
- dec(len, n);
- end;
- LH(adler).L := word(s1);
- LH(adler).H := word(s2);
-end;
-*)
-
-procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
- {-update Adler32 with Msg data}
-const
- BASE = 65521; {max. prime < 65536 }
- NMAX = 3854; {max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^31}
-type
- LH = packed record
- L,H: word;
- end;
-var
- s1,s2: longint;
- i,n: integer;
-begin
- s1 := LH(adler).L;
- s2 := LH(adler).H;
- while Len > 0 do begin
- if Len<NMAX then n := Len else n := NMAX;
- for i:=1 to n do begin
- inc(s1, pByte(Msg)^);
- inc(Msg);
- inc(s2, s1);
- end;
- s1 := s1 mod BASE;
- s2 := s2 mod BASE;
- dec(len, n);
- end;
- LH(adler).L := word(s1);
- LH(adler).H := word(s2);
-end;
-
-end.
+unit Adler32;
+
+{ZLib - Adler32 checksum function}
+
+
+interface
+
+(*************************************************************************
+
+ DESCRIPTION : ZLib - Adler32 checksum function
+
+ REQUIREMENTS : TP5-7, D1-D7/D9-D10/D12, FPC, VP
+
+ EXTERNAL DATA : ---
+
+ MEMORY USAGE : ---
+
+ DISPLAY MODE : ---
+
+ REFERENCES : RFC 1950 (http://tools.ietf.org/html/rfc1950)
+
+
+ Version Date Author Modification
+ ------- -------- ------- ------------------------------------------
+ 0.10 30.08.03 W.Ehrhardt Initial version based on MD5 layout
+ 2.10 30.08.03 we Common vers., XL versions for Win32
+ 2.20 27.09.03 we FPC/go32v2
+ 2.30 05.10.03 we STD.INC, TP5.0
+ 2.40 10.10.03 we common version, english comments
+ 3.00 01.12.03 we Common version 3.0
+ 3.01 22.05.05 we Adler32UpdateXL (i,n: integer)
+ 3.02 17.12.05 we Force $I- in Adler32File
+ 3.03 07.08.06 we $ifdef BIT32: (const fname: shortstring...)
+ 3.04 10.02.07 we Adler32File: no eof, XL and filemode via $ifdef
+ 3.05 04.07.07 we BASM16: speed-up factor 15
+ 3.06 12.11.08 we uses BTypes, Ptr2Inc and/or Str255
+ 3.07 25.04.09 we updated RFC URL(s)
+ 3.08 19.07.09 we D12 fix: assign with typecast string(fname)
+**************************************************************************)
+
+(*-------------------------------------------------------------------------
+ (C) Copyright 2002-2009 Wolfgang Ehrhardt
+
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from
+ the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software in
+ a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source distribution.
+----------------------------------------------------------------------------*)
+
+(*
+As per the license above, noting that this implementation of adler32 was stripped of everything we didn't need.
+That means no btypes, file loading, and the assembly version disabled.
+*)
+
+procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
+
+implementation
+
+(*
+$ifdef BASM16
+
+procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
+ //-update Adler32 with Msg data
+const
+ BASE = 65521; // max. prime < 65536
+ NMAX = 5552; // max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^32
+type
+ LH = packed record
+ L,H: word;
+ end;
+var
+ s1,s2: longint;
+ n: integer;
+begin
+ s1 := LH(adler).L;
+ s2 := LH(adler).H;
+ while Len > 0 do begin
+ if Len<NMAX then n := Len else n := NMAX;
+ //BASM increases speed from about 52 cyc/byte to about 3.7 cyc/byte
+ asm
+ mov cx,[n]
+ db $66; mov ax,word ptr [s1]
+ db $66; mov di,word ptr [s2]
+ les si,[msg]
+ @@1: db $66, $26, $0f, $b6, $1c // movzx ebx,es:[si]
+ inc si
+ db $66; add ax,bx // inc(s1, pByte(Msg)^)
+ db $66; add di,ax // inc(s2, s1
+ dec cx
+ jnz @@1
+ db $66; sub cx,cx
+ mov cx,BASE
+ db $66; sub dx,dx
+ db $66; div cx
+ db $66; mov word ptr [s1],dx // s1 := s1 mod BASE
+ db $66; sub dx,dx
+ db $66; mov ax,di
+ db $66; div cx
+ db $66; mov word ptr [s2],dx // s2 := s2 mod BASE
+ mov word ptr [msg],si // save offset for next chunk
+ end;
+ dec(len, n);
+ end;
+ LH(adler).L := word(s1);
+ LH(adler).H := word(s2);
+end;
+*)
+
+procedure Adler32Update(var adler: longint; Msg: pointer; Len: longint);
+ {-update Adler32 with Msg data}
+const
+ BASE = 65521; {max. prime < 65536 }
+ NMAX = 3854; {max. n with 255n(n+1)/2 + (n+1)(BASE-1) < 2^31}
+type
+ LH = packed record
+ L,H: word;
+ end;
+var
+ s1,s2: longint;
+ i,n: integer;
+begin
+ s1 := LH(adler).L;
+ s2 := LH(adler).H;
+ while Len > 0 do begin
+ if Len<NMAX then n := Len else n := NMAX;
+ for i:=1 to n do begin
+ inc(s1, pByte(Msg)^);
+ inc(Msg);
+ inc(s2, s1);
+ end;
+ s1 := s1 mod BASE;
+ s2 := s2 mod BASE;
+ dec(len, n);
+ end;
+ LH(adler).L := word(s1);
+ LH(adler).H := word(s2);
+end;
+
+end.
--- a/hedgewars/uAIAmmoTests.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uAIAmmoTests.pas Sat Jul 31 10:42:40 2010 +0200
@@ -103,7 +103,7 @@
const BadTurn = Low(LongInt) div 4;
implementation
-uses uMisc, uAIMisc, uLand;
+uses uMisc, uAIMisc, uLand, uTeams;
function Metric(x1, y1, x2, y2: LongInt): LongInt;
begin
@@ -121,8 +121,11 @@
t: LongInt;
value: LongInt;
begin
- x:= Me^.X;
- y:= Me^.Y;
+ with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
dX:= Vx;
dY:= -Vy;
t:= rTime;
@@ -176,8 +179,11 @@
var x, y, dY: hwFloat;
t: LongInt;
begin
- x:= Me^.X;
- y:= Me^.Y;
+ with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
dY:= -Vy;
t:= TestTime;
repeat
@@ -228,8 +234,11 @@
var x, y, dY: hwFloat;
t: LongInt;
begin
- x:= Me^.X;
- y:= Me^.Y;
+ with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
dY:= -Vy;
t:= TestTime;
repeat
@@ -280,8 +289,11 @@
var x, y, dY: hwFloat;
t: LongInt;
begin
- x:= Me^.X;
- y:= Me^.Y;
+ with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
dY:= -Vy;
t:= TestTime;
repeat
@@ -336,8 +348,11 @@
var x, y, dY: hwFloat;
t: LongInt;
begin
- x:= Me^.X;
- y:= Me^.Y;
+ with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
dY:= -Vy;
t:= TestTime;
repeat
@@ -388,8 +403,11 @@
var x, y, dY: hwFloat;
value: LongInt;
begin
- x:= Me^.X;
- y:= Me^.Y;
+ with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
dY:= -Vy;
repeat
@@ -473,12 +491,15 @@
ap.ExplR:= 0;
ap.Time:= 0;
ap.Power:= 1;
-range:= Metric(hwRound(Me^.X), hwRound(Me^.Y), Targ.X, Targ.Y);
+with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
+range:= Metric(hwRound(x), hwRound(y), Targ.X, Targ.Y);
if ( range < MIN_RANGE ) or ( range > MAX_RANGE ) then exit(BadTurn);
-Vx:= (int2hwFloat(Targ.X) - Me^.X) * _1div1024;
-Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * _1div1024;
-x:= Me^.X;
-y:= Me^.Y;
+Vx:= (int2hwFloat(Targ.X) - x) * _1div1024;
+Vy:= (int2hwFloat(Targ.Y) - y) * _1div1024;
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
repeat
x:= x + vX;
@@ -507,13 +528,16 @@
ap.ExplR:= 0;
ap.Time:= 0;
ap.Power:= 1;
+with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
if Abs(hwRound(Me^.X) - Targ.X) + Abs(hwRound(Me^.Y) - Targ.Y) < 80 then
exit(BadTurn);
-t:= _0_5 / Distance(int2hwFloat(Targ.X) - Me^.X, int2hwFloat(Targ.Y) - Me^.Y);
-Vx:= (int2hwFloat(Targ.X) - Me^.X) * t;
-Vy:= (int2hwFloat(Targ.Y) - Me^.Y) * t;
-x:= Me^.X;
-y:= Me^.Y;
+t:= _0_5 / Distance(int2hwFloat(Targ.X) - x, int2hwFloat(Targ.Y) - y);
+Vx:= (int2hwFloat(Targ.X) - x) * t;
+Vy:= (int2hwFloat(Targ.Y) - y) * t;
ap.Angle:= DxDy2AttackAngle(Vx, -Vy);
d:= 0;
@@ -531,6 +555,7 @@
function TestBaseballBat(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
var valueResult: LongInt;
+ x, y: hwFloat;
begin
Level:= Level; // avoid compiler hint
ap.ExplR:= 0;
@@ -539,26 +564,37 @@
ap.Time:= 0;
ap.Power:= 1;
-if (Targ.X) - hwRound(Me^.X) >= 0 then ap.Angle:= cMaxAngle div 4
+with PHedgehog(Me^.Hedgehog)^ do
+ begin
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
+if (Targ.X) - hwRound(x) >= 0 then ap.Angle:= cMaxAngle div 4
else ap.Angle:= - cMaxAngle div 4;
-valueResult:= RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X), hwRound(Me^.Y), 15, 30);
+valueResult:= RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x), hwRound(y), 15, 30);
if valueResult <= 0 then valueResult:= BadTurn else inc(valueResult);
TestBaseballBat:= valueResult;
end;
function TestFirePunch(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt;
var i, valueResult: LongInt;
+ x, y: hwFloat;
begin
Level:= Level; // avoid compiler hint
ap.ExplR:= 0;
ap.Time:= 0;
ap.Power:= 1;
ap.Angle:= 0;
-if (Abs(hwRound(Me^.X) - Targ.X) > 25)
-or (Abs(hwRound(Me^.Y) - 50 - Targ.Y) > 50) then
+with PHedgehog(Me^.Hedgehog)^ do
begin
- if TestColl(hwRound(Me^.Y), hwRound(Me^.Y) - 16, 6)
- and (RateShove(Me, hwRound(Me^.X) + 10 * hwSign(Me^.dX), hwRound(Me^.Y) - 40, 30, 30) = 0) then
+ x:= Me^.X + int2hwfloat(round(GetLaunchX(Ammo^[CurSlot, CurAmmo].AmmoType, hwSign(Me^.dX), Me^.Angle)));
+ y:= Me^.Y + int2hwfloat(round(GetLaunchY(Ammo^[CurSlot, CurAmmo].AmmoType, Me^.Angle)))
+ end;
+if (Abs(hwRound(x) - Targ.X) > 25)
+or (Abs(hwRound(y) - 50 - Targ.Y) > 50) then
+ begin
+ if TestColl(hwRound(x), hwRound(y) - 16, 6)
+ and (RateShove(Me, hwRound(x) + 10 * hwSign(Me^.dX), hwRound(y) - 40, 30, 30) = 0) then
valueResult:= Succ(BadTurn)
else
valueResult:= BadTurn;
@@ -567,8 +603,8 @@
valueResult:= 0;
for i:= 0 to 4 do
- valueResult:= valueResult + RateShove(Me, hwRound(Me^.X) + 10 * hwSign(int2hwFloat(Targ.X) - Me^.X),
- hwRound(Me^.Y) - 20 * i - 5, 10, 30);
+ valueResult:= valueResult + RateShove(Me, hwRound(x) + 10 * hwSign(int2hwFloat(Targ.X) - x),
+ hwRound(y) - 20 * i - 5, 10, 30);
if valueResult <= 0 then
valueResult:= BadTurn
else
--- a/hedgewars/uConsts.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uConsts.pas Sat Jul 31 10:42:40 2010 +0200
@@ -73,7 +73,7 @@
sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
- sprCheese, sprHandCheese, sprHandFlamethrower
+ sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk
);
// Gears that interact with other Gears and/or Land
@@ -94,10 +94,12 @@
vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
- vgtBigExplosion);
+ vgtBigExplosion, vgtChunk);
TGearsType = set of TGearType;
+ TDamageSource = (dsUnknown, dsFall, dsBullet, dsExplosion, dsShove, dsPoison);
+
TSound = (sndNone,
sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
@@ -106,7 +108,7 @@
sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
- sndCake, sndOw1, sndOw4, sndFirePunch1, sndFirePunch2,
+ sndCake, sndOw1, sndOw2, sndOw3, sndOw4, sndFirePunch1, sndFirePunch2,
sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat,
@@ -118,7 +120,7 @@
sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket,
sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater,
sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8,
- sndSkip, sndSineGun);
+ sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3);
TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer,
amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
@@ -559,17 +561,17 @@
(FileName: 'SkyR'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpHigh; getDimensions: true; getImageDimensions: true),// sprSky
(FileName: 'BorderHorizontal'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 33; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderHorizontal
+ Width: 33; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderHorizontal
(FileName: 'BorderVertical'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 2; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderVertical
+ Width: 2; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpLow; getDimensions: false; getImageDimensions: true),// sprAMBorderVertical
(FileName: 'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 33; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
+ Width: 33; Height: 33; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlot
(FileName: 'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMAmmos
(FileName: 'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMSlotKeys
(FileName: 'Corners'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
+ Width: 2; Height: 2; imageWidth: 0; imageHeight: 0; saveSurf: true; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprAMCorners
(FileName: 'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 48; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprFinger
(FileName: 'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
@@ -795,7 +797,9 @@
(FileName: 'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
(FileName: 'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprHandFlamethrower
+ Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
+ (FileName: 'Chunk'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+ Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprChunk
);
Wavez: array [TWave] of record
@@ -856,6 +860,8 @@
(FileName: 'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
(FileName: 'cake2.ogg'; Path: ptSounds),// sndCake
(FileName: 'Ow1.ogg'; Path: ptVoices),// sndOw1
+ (FileName: 'Ow2.ogg'; Path: ptVoices),// sndOw2
+ (FileName: 'Ow3.ogg'; Path: ptVoices),// sndOw3
(FileName: 'Ow4.ogg'; Path: ptVoices),// sndOw4
(FileName: 'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
(FileName: 'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
@@ -917,7 +923,10 @@
(FileName: '8C.ogg'; Path: ptSounds),// sndPiano7
(FileName: '9D.ogg'; Path: ptSounds),// sndPiano8
(FileName: 'skip.ogg'; Path: ptSounds),// sndSkip
- (FileName: 'shotgunfire.ogg'; Path: ptSounds) // sndSineGun
+ (FileName: 'shotgunfire.ogg'; Path: ptSounds),// sndSineGun
+ (FileName: 'Ooff1.ogg'; Path: ptVoices),// sndOoff1
+ (FileName: 'Ooff2.ogg'; Path: ptVoices),// sndOoff2
+ (FileName: 'Ooff3.ogg'; Path: ptVoices) // sndOoff3
);
Ammoz: array [TAmmoType] of record
--- a/hedgewars/uGears.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uGears.pas Sat Jul 31 10:42:40 2010 +0200
@@ -83,7 +83,7 @@
function AddGear(X, Y: LongInt; Kind: TGearType; State: Longword; dX, dY: hwFloat; Timer: LongWord): PGear;
procedure ProcessGears;
procedure EndTurnCleanup;
-procedure ApplyDamage(Gear: PGear; Damage: Longword);
+procedure ApplyDamage(Gear: PGear; Damage: Longword; Source: TDamageSource);
procedure SetAllToActive;
procedure SetAllHHToActive;
procedure DrawGears;
@@ -635,22 +635,18 @@
team: PTeam;
i: LongWord;
flag: Boolean;
+ tmp: LongWord;
begin
- Gear:= GearsList;
+ Gear:= GearsList;
- while Gear <> nil do
- begin
- if Gear^.Kind = gtHedgehog then
- begin
+ while Gear <> nil do
+ begin
+ if Gear^.Kind = gtHedgehog then
+ begin
+ tmp:= 0;
if PHedgehog(Gear^.Hedgehog)^.Effects[hePoisoned] then
- begin
- inc(Gear^.Damage, min(ModifyDamage(5,Gear), max(0,Gear^.Health - 1 - Gear^.Damage)));
- if getRandom(2) = 0 then
- PlaySound(sndPoisonCough, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack)
- else
- PlaySound(sndPoisonMoan, PHedgehog(Gear^.Hedgehog)^.Team^.voicepack);
- end;
- inc(Gear^.Damage, min(cHealthDecrease, max(0,Gear^.Health - 1 - Gear^.Damage)));
+ inc(tmp, min(ModifyDamage(5,Gear), max(0,Gear^.Health - 1 - Gear^.Damage)));
+ inc(tmp, min(cHealthDecrease, max(0,Gear^.Health - 1 - Gear^.Damage)));
if PHedgehog(Gear^.Hedgehog)^.King then
begin
flag:= false;
@@ -660,12 +656,13 @@
(not team^.Hedgehogs[i].King) and
(team^.Hedgehogs[i].Gear^.Health > team^.Hedgehogs[i].Gear^.Damage)
then flag:= true;
- if not flag then inc(Gear^.Damage, min(5, max(0,Gear^.Health - 1 - Gear^.Damage)))
+ if not flag then inc(tmp, min(5, max(0,Gear^.Health - 1 - Gear^.Damage)))
end;
- end;
+ if tmp > 0 then ApplyDamage(Gear, tmp, dsPoison);
+ end;
- Gear:= Gear^.NextGear
- end;
+ Gear:= Gear^.NextGear
+ end;
end;
procedure ProcessGears;
@@ -891,13 +888,14 @@
end
end;
-procedure ApplyDamage(Gear: PGear; Damage: Longword);
+procedure ApplyDamage(Gear: PGear; Damage: Longword; Source: TDamageSource);
var s: shortstring;
vampDmg, tmpDmg, i: Longword;
vg: PVisualGear;
begin
if (Gear^.Kind = gtHedgehog) and (Damage>=1) then
begin
+ HHHurt(Gear^.Hedgehog, Source);
AddDamageTag(hwRound(Gear^.X), hwRound(Gear^.Y), Damage, PHedgehog(Gear^.Hedgehog)^.Team^.Clan^.Color);
tmpDmg:= min(Damage, max(0,Gear^.Health-Gear^.Damage));
if (Gear <> CurrentHedgehog^.Gear) and (CurrentHedgehog^.Gear <> nil) and (tmpDmg >= 1) then
@@ -1179,6 +1177,7 @@
dmg, dmgRadius, dmgBase: LongInt;
fX, fY: hwFloat;
vg: PVisualGear;
+ i, cnt: LongInt;
begin
TargetPoint.X:= NoPointX;
{$IFDEF DEBUGFILE}if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF}
@@ -1226,7 +1225,7 @@
if (Mask and EXPLNoDamage) = 0 then
begin
if not Gear^.Invulnerable then
- ApplyDamage(Gear, dmg)
+ ApplyDamage(Gear, dmg, dsExplosion)
else
Gear^.State:= Gear^.State or gstWinner;
end;
@@ -1263,7 +1262,13 @@
end;
if (Mask and EXPLDontDraw) = 0 then
- if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius);
+ if (GameFlags and gfSolidLand) = 0 then
+ begin
+ cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
+ if cnt > 0 then
+ for i:= 0 to cnt do
+ AddVisualGear(X, Y, vgtChunk)
+ end;
uAIMisc.AwareOfExplosion(0, 0, 0)
end;
@@ -1285,7 +1290,7 @@
gtTarget,
gtExplosives: begin
if (not t^.Invulnerable) then
- ApplyDamage(t, dmg)
+ ApplyDamage(t, dmg, dsBullet)
else
Gear^.State:= Gear^.State or gstWinner;
@@ -1340,10 +1345,10 @@
gtExplosives: begin
if (Ammo^.Kind = gtDrill) then begin Ammo^.Timer:= 0; exit; end;
if (not Gear^.Invulnerable) then
- ApplyDamage(Gear, tmpDmg)
+ ApplyDamage(Gear, tmpDmg, dsShove)
else
Gear^.State:= Gear^.State or gstWinner;
- if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100); // crank up damage for explosives + blowtorch
+ if (Gear^.Kind = gtExplosives) and (Ammo^.Kind = gtBlowtorch) then ApplyDamage(Gear, tmpDmg * 100, dsUnknown); // crank up damage for explosives + blowtorch
DeleteCI(Gear);
if (Gear^.Kind = gtHedgehog) and PHedgehog(Gear^.Hedgehog)^.King then
--- a/hedgewars/uLandGraphics.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uLandGraphics.pas Sat Jul 31 10:42:40 2010 +0200
@@ -30,7 +30,7 @@
function SweepDirty: boolean;
function Despeckle(X, Y: LongInt): boolean;
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
-procedure DrawExplosion(X, Y, Radius: LongInt);
+function DrawExplosion(X, Y, Radius: LongInt): Longword;
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
@@ -181,17 +181,22 @@
end;
-procedure FillLandCircleLinesBG(x, y, dx, dy: LongInt);
+function FillLandCircleLinesBG(x, y, dx, dy: LongInt): Longword;
var i, t: LongInt;
+ cnt: Longword;
begin
+cnt:= 0;
t:= y + dy;
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if ((Land[t, i] and lfBasic) <> 0) then
+ begin
+ inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= LandBackPixel(i, t)
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ end
else
if ((Land[t, i] and lfObject) <> 0) then
if (cReducedQuality and rqBlurryLand) = 0 then
@@ -203,10 +208,13 @@
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if ((Land[t, i] and lfBasic) <> 0) then
+ begin
+ inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= LandBackPixel(i, t)
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ end
else
if ((Land[t, i] and lfObject) <> 0) then
if (cReducedQuality and rqBlurryLand) = 0 then
@@ -218,10 +226,13 @@
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
if ((Land[t, i] and lfBasic) <> 0) then
+ begin
+ inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= LandBackPixel(i, t)
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ end
else
if ((Land[t, i] and lfObject) <> 0) then
if (cReducedQuality and rqBlurryLand) = 0 then
@@ -233,18 +244,20 @@
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
if ((Land[t, i] and lfBasic) <> 0) then
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= LandBackPixel(i, t)
- else
- LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
-
+ begin
+ inc(cnt);
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[t, i]:= LandBackPixel(i, t)
+ else
+ LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ end
else
if ((Land[t, i] and lfObject) <> 0) then
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= 0
else
LandPixels[t div 2, i div 2]:= 0;
-
+FillLandCircleLinesBG:= cnt;
end;
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt);
@@ -310,19 +323,21 @@
end;
end;
-procedure DrawExplosion(X, Y, Radius: LongInt);
+function DrawExplosion(X, Y, Radius: LongInt): Longword;
var dx, dy, ty, tx, d: LongInt;
+ cnt: Longword;
begin
// draw background land texture
begin
+ cnt:= 0;
dx:= 0;
dy:= Radius;
d:= 3 - 2 * Radius;
while (dx < dy) do
begin
- FillLandCircleLinesBG(x, y, dx, dy);
+ inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
if (d < 0)
then d:= d + 4 * dx + 6
else begin
@@ -331,7 +346,7 @@
end;
inc(dx)
end;
- if (dx = dy) then FillLandCircleLinesBG(x, y, dx, dy);
+ if (dx = dy) then inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
end;
// draw a hole in land
@@ -382,7 +397,8 @@
dx:= min(X + Radius + 1, LAND_WIDTH) - tx;
ty:= max(Y - Radius - 1, 0);
dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty;
-UpdateLandTexture(tx, dx, ty, dy)
+UpdateLandTexture(tx, dx, ty, dy);
+DrawExplosion:= cnt
end;
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
--- a/hedgewars/uMisc.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uMisc.pas Sat Jul 31 10:42:40 2010 +0200
@@ -35,6 +35,8 @@
isSpeed : boolean;
isFirstFrame : boolean;
+ isStereoEnabled : boolean;
+
fastUntilLag : boolean;
GameState : TGameState;
@@ -757,7 +759,7 @@
Rewrite(f);
{$ELSE}
if (ParamStr(1) <> '') and (ParamStr(2) <> '') then
- if (ParamCount <> 3) and (ParamCount <> 18) then
+ if (ParamCount <> 3) and (ParamCount <> 19) then
begin
for i:= 0 to 7 do
begin
@@ -782,7 +784,6 @@
{$ENDIF}
{$I+}
{$ENDIF}
-
end;
procedure freeModule;
--- a/hedgewars/uStore.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uStore.pas Sat Jul 31 10:42:40 2010 +0200
@@ -39,7 +39,9 @@
rotationQt: GLfloat;
wScreen: LongInt;
hScreen: LongInt;
-
+ framel, framer, depthl, depthr: GLuint;
+ texl, texr: GLuint;
+
procedure initModule;
procedure freeModule;
@@ -356,8 +358,9 @@
if TeamsArray[t] <> nil then
with TeamsArray[t]^ do
begin
- if GraveName = '' then GraveName:= 'Simple';
- texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, ifCritical or ifTransparent);
+ if GraveName = '' then GraveName:= 'Statue';
+ texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, ifTransparent);
+ if texsurf = nil then texsurf:= LoadImage(Pathz[ptGraves] + '/Statue', ifCritical or ifTransparent);
GraveTex:= Surface2Tex(texsurf, false);
SDL_FreeSurface(texsurf)
end
@@ -801,6 +804,15 @@
SDL_FreeSurface(MissionIcons);
FreeTexture(ropeIconTex);
FreeTexture(HHTexture);
+ if isStereoEnabled then
+ begin
+ glDeleteTextures(1, @texl);
+ glDeleteRenderbuffersEXT(1, @depthl);
+ glDeleteFramebuffersEXT(1, @framel);
+ glDeleteTextures(1, @texr);
+ glDeleteRenderbuffersEXT(1, @depthr);
+ glDeleteFramebuffersEXT(1, @framer)
+ end
end;
@@ -1170,7 +1182,9 @@
{$ENDIF}
end;
-{$IFNDEF IPHONEOS}
+{$IFDEF IPHONEOS}
+ cGPUVendor:= gvApple;
+{$ELSE}
if StrPos(Str2PChar(vendor), Str2PChar('nvidia')) <> nil then
cGPUVendor:= gvNVIDIA
else if StrPos(Str2PChar(vendor), Str2PChar('intel')) <> nil then
@@ -1178,8 +1192,43 @@
else if StrPos(Str2PChar(vendor), Str2PChar('ati')) <> nil then
cGPUVendor:= gvIntel;
//SupportNPOTT:= glLoadExtension('GL_ARB_texture_non_power_of_two');
-{$ELSE}
- cGPUVendor:= gvApple;
+
+ if isStereoEnabled then
+ begin
+ // prepare left and right frame buffers and associated textures
+ glLoadExtension('GL_EXT_framebuffer_object');
+
+ // left
+ glGenFramebuffersEXT(1, @framel);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framel);
+ glGenRenderbuffersEXT(1, @depthl);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthl);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthl);
+ glGenTextures(1, @texl);
+ glBindTexture(GL_TEXTURE_2D, texl);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texl, 0);
+
+ // right
+ glGenFramebuffersEXT(1, @framer);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framer);
+ glGenRenderbuffersEXT(1, @depthr);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthr);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight);
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthr);
+ glGenTextures(1, @texr);
+ glBindTexture(GL_TEXTURE_2D, texr);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texr, 0);
+
+ // reset
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)
+ end;
{$ENDIF}
{$IFDEF DEBUGFILE}
--- a/hedgewars/uVisualGears.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uVisualGears.pas Sat Jul 31 10:42:40 2010 +0200
@@ -115,7 +115,8 @@
@doStepSmokeTrace,
@doStepSmokeTrace,
@doStepExplosion,
- @doStepBigExplosion
+ @doStepBigExplosion,
+ @doStepChunk
);
function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0): PVisualGear;
@@ -299,6 +300,15 @@
vgtBigExplosion: begin
gear^.Angle:= random(360);
end;
+ vgtChunk: begin
+ gear^.Frame:= random(4);
+ t:= random(1024);
+ sp:= 0.001 * (random(85) + 47);
+ dx:= AngleSin(t).QWordValue/4294967296 * sp;
+ dy:= AngleCos(t).QWordValue/4294967296 * sp;
+ if random(2) = 0 then dx := -dx;
+ (*if random(2) = 0 then*) dy := -2 * dy;
+ end;
end;
if State <> 0 then gear^.State:= State;
@@ -455,6 +465,7 @@
Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF));
DrawRotatedTextureF(SpritesData[sprSmokeRing].Texture, Gear^.scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 200, 200, Gear^.Angle);
end;
+ vgtChunk: DrawRotatedF(sprChunk, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
end;
case Gear^.Kind of
vgtSmallDamageTag: DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
--- a/hedgewars/uWorld.pas Sat Jul 31 10:39:20 2010 +0200
+++ b/hedgewars/uWorld.pas Sat Jul 31 10:42:40 2010 +0200
@@ -22,6 +22,7 @@
interface
uses SDLh, uGears, uConsts, uFloat, uRandom;
+type TRenderMode = (rmDefault, rmLeftEye, rmRightEye);
var FollowGear: PGear;
WindBarWidth: LongInt;
@@ -44,6 +45,7 @@
procedure InitWorld;
procedure DrawWorld(Lag: LongInt);
+procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
procedure AddCaption(s: shortstring; Color: Longword; Group: TCapGroup);
procedure ShowMission(caption, subcaption, text: ansistring; icon, time : LongInt);
procedure HideMission;
@@ -71,6 +73,11 @@
amSel: TAmmoType = amNothing;
missionTex: PTexture;
missionTimer: LongInt;
+ stereoDepth: GLfloat = 0;
+
+const cStereo_Sky = 0.0750;
+ cStereo_Horizon = 0.0250;
+ cStereo_Water = 0.0125;
procedure InitWorld;
var i, t: LongInt;
@@ -528,14 +535,7 @@
procedure DrawWorld(Lag: LongInt);
-var i, t: LongInt;
- r: TSDL_Rect;
- tdx, tdy: Double;
- grp: TCapGroup;
- s: string[15];
- highlight: Boolean;
- offset, offsetX, offsetY, ScreenBottom: LongInt;
- VertexBuffer: array [0..3] of TVertex2f;
+var cc: array[0..3] of GLfloat;
begin
if not isPaused then
begin
@@ -564,6 +564,101 @@
if not isPaused then
MoveCamera;
+ if not isStereoEnabled then
+ begin
+ glClear(GL_COLOR_BUFFER_BIT);
+ DrawWorldStereo(Lag, rmDefault)
+ end
+ else
+ begin
+ // create left fb
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framel);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ DrawWorldStereo(Lag, rmLeftEye);
+
+ // create right fb
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framer);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ DrawWorldStereo(0, rmRightEye);
+
+ // detatch drawing from fbs
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glGetFloatv(GL_COLOR_CLEAR_VALUE, @cc);
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ glClearColor(cc[0], cc[1], cc[2], cc[3]);
+ SetScale(cDefaultZoomLevel);
+
+ // enable gl stuff
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+
+ // draw left frame
+ glBindTexture(GL_TEXTURE_2D, texl);
+ glColor3f(0.0, 1.0, 1.0);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0);
+ glVertex2d(cScreenWidth / -2, cScreenHeight);
+ glTexCoord2f(1.0, 0.0);
+ glVertex2d(cScreenWidth / 2, cScreenHeight);
+ glTexCoord2f(1.0, 1.0);
+ glVertex2d(cScreenWidth / 2, 0);
+ glTexCoord2f(0.0, 1.0);
+ glVertex2d(cScreenWidth / -2, 0);
+ glEnd();
+
+ // draw right frame
+ glBindTexture(GL_TEXTURE_2D, texr);
+ glColor3f(1.0, 0.0, 0.0);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 0.0);
+ glVertex2d(cScreenWidth / -2, cScreenHeight);
+ glTexCoord2f(1.0, 0.0);
+ glVertex2d(cScreenWidth / 2, cScreenHeight);
+ glTexCoord2f(1.0, 1.0);
+ glVertex2d(cScreenWidth / 2, 0);
+ glTexCoord2f(0.0, 1.0);
+ glVertex2d(cScreenWidth / -2, 0);
+ glEnd();
+
+ // reset
+ glColor3f(1.0, 1.0, 1.0);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ SetScale(zoom);
+ end
+end;
+
+procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
+begin
+ if rm = rmDefault then exit
+ else if rm = rmRightEye then d:= -d;
+ stereoDepth:= stereoDepth + d;
+ glMatrixMode(GL_PROJECTION);
+ glTranslatef(d, 0, 0);
+ glMatrixMode(GL_MODELVIEW)
+end;
+
+procedure ResetDepth(rm: TRenderMode);
+begin
+ if rm = rmDefault then exit;
+ glMatrixMode(GL_PROJECTION);
+ glTranslatef(-stereoDepth, 0, 0);
+ glMatrixMode(GL_MODELVIEW);
+ stereoDepth:= 0;
+end;
+
+procedure DrawWorldStereo(Lag: LongInt; RM: TRenderMode);
+var i, t: LongInt;
+ r: TSDL_Rect;
+ tdx, tdy: Double;
+ grp: TCapGroup;
+ s: string[15];
+ highlight: Boolean;
+ offset, offsetX, offsetY, screenBottom: LongInt;
+ scale: GLfloat;
+ VertexBuffer: array [0..3] of TVertex2f;
+begin
if (cReducedQuality and rqNoBackground) = 0 then
begin
// Offsets relative to camera - spare them to wimpier cpus, no bg or flakes for them anyway
@@ -575,9 +670,13 @@
HorizontOffset:= HorizontOffset + ((ScreenBottom-SkyOffset) div 20);
// background
+ ChangeDepth(RM, cStereo_Sky);
DrawRepeated(sprSky, sprSkyL, sprSkyR, (WorldDx + LAND_WIDTH div 2) * 3 div 8, SkyOffset);
+ ChangeDepth(RM, -cStereo_Horizon);
DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset);
- end;
+ end
+ else
+ ChangeDepth(RM, cStereo_Sky - cStereo_Horizon);
DrawVisualGears(0);
@@ -585,13 +684,21 @@
begin
// Waves
DrawWater(255, SkyOffset);
+ ChangeDepth(RM, -cStereo_Water);
DrawWaves( 1, 0 - WorldDx div 32, - cWaveHeight + offsetY div 35, 64);
+ ChangeDepth(RM, -cStereo_Water);
DrawWaves( -1, 25 + WorldDx div 25, - cWaveHeight + offsetY div 38, 48);
+ ChangeDepth(RM, -cStereo_Water);
DrawWaves( 1, 75 - WorldDx div 19, - cWaveHeight + offsetY div 45, 32);
+ ChangeDepth(RM, -cStereo_Water);
DrawWaves(-1, 100 + WorldDx div 14, - cWaveHeight + offsetY div 70, 24);
end
else
+ begin
+ ChangeDepth(RM, -4 * cStereo_Water);
DrawWaves(-1, 100, - (cWaveHeight + (cWaveHeight shr 1)), 0);
+ end;
+ ResetDepth(RM);
DrawLand(WorldDx, WorldDy);
@@ -628,20 +735,27 @@
DrawWater(cWaterOpacity, 0);
// Waves
+ ChangeDepth(RM, cStereo_Water);
DrawWaves( 1, 25 - WorldDx div 9, - cWaveHeight, 12);
if (cReducedQuality and rq2DWater) = 0 then
begin
//DrawWater(cWaterOpacity, - offsetY div 40);
+ ChangeDepth(RM, cStereo_Water);
DrawWaves(-1, 50 + WorldDx div 6, - cWaveHeight - offsetY div 40, 8);
DrawWater(cWaterOpacity, - offsetY div 20);
+ ChangeDepth(RM, cStereo_Water);
DrawWaves( 1, 75 - WorldDx div 4, - cWaveHeight - offsetY div 20, 2);
DrawWater(cWaterOpacity, - offsetY div 10);
+ ChangeDepth(RM, cStereo_Water);
DrawWaves( -1, 25 + WorldDx div 3, - cWaveHeight - offsetY div 10, 0);
end
else
+ begin
+ ChangeDepth(RM, cStereo_Water);
DrawWaves(-1, 50, - (cWaveHeight shr 1), 0);
-
+ end;
+ ResetDepth(RM);
{$WARNINGS OFF}
// Target
@@ -862,58 +976,65 @@
offsetX:= 10;
{$ENDIF}
offsetY:= cOffsetY;
-inc(Frames);
+
+// don't increment fps when drawing the right frame
+if (RM = rmDefault) or (RM = rmLeftEye) then
+begin
+ inc(Frames);
-if cShowFPS or (GameType = gmtDemo) then inc(CountTicks, Lag);
-if (GameType = gmtDemo) and (CountTicks >= 1000) then
- begin
- i:=GameTicks div 1000;
- t:= i mod 60;
- s:= inttostr(t);
- if t < 10 then s:= '0' + s;
- i:= i div 60;
- t:= i mod 60;
- s:= inttostr(t) + ':' + s;
- if t < 10 then s:= '0' + s;
- s:= inttostr(i div 60) + ':' + s;
+ if cShowFPS or (GameType = gmtDemo) then
+ inc(CountTicks, Lag);
+ if (GameType = gmtDemo) and (CountTicks >= 1000) then
+ begin
+ i:=GameTicks div 1000;
+ t:= i mod 60;
+ s:= inttostr(t);
+ if t < 10 then s:= '0' + s;
+ i:= i div 60;
+ t:= i mod 60;
+ s:= inttostr(t) + ':' + s;
+ if t < 10 then s:= '0' + s;
+ s:= inttostr(i div 60) + ':' + s;
- if timeTexture <> nil then
- FreeTexture(timeTexture);
- timeTexture:= nil;
+ if timeTexture <> nil then
+ FreeTexture(timeTexture);
+ timeTexture:= nil;
- tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
- tmpSurface:= doSurfaceConversion(tmpSurface);
- timeTexture:= Surface2Tex(tmpSurface, false);
- SDL_FreeSurface(tmpSurface)
- end;
+ tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
+ tmpSurface:= doSurfaceConversion(tmpSurface);
+ timeTexture:= Surface2Tex(tmpSurface, false);
+ SDL_FreeSurface(tmpSurface)
+ end;
-if timeTexture <> nil then
- DrawTexture((cScreenWidth shr 1) - 20 - timeTexture^.w - offsetY, offsetX + timeTexture^.h+5, timeTexture);
+ if timeTexture <> nil then
+ DrawTexture((cScreenWidth shr 1) - 20 - timeTexture^.w - offsetY, offsetX + timeTexture^.h+5, timeTexture);
-if cShowFPS then
- begin
- if CountTicks >= 1000 then
- begin
- FPS:= Frames;
- Frames:= 0;
- CountTicks:= 0;
- s:= inttostr(FPS) + ' fps';
- if fpsTexture <> nil then
- FreeTexture(fpsTexture);
- fpsTexture:= nil;
- tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
- tmpSurface:= doSurfaceConversion(tmpSurface);
- fpsTexture:= Surface2Tex(tmpSurface, false);
- SDL_FreeSurface(tmpSurface)
- end;
- if fpsTexture <> nil then
- DrawTexture((cScreenWidth shr 1) - 60 - offsetY, offsetX, fpsTexture);
- end;
+ if cShowFPS then
+ begin
+ if CountTicks >= 1000 then
+ begin
+ FPS:= Frames;
+ Frames:= 0;
+ CountTicks:= 0;
+ s:= inttostr(FPS) + ' fps';
+ if fpsTexture <> nil then
+ FreeTexture(fpsTexture);
+ fpsTexture:= nil;
+ tmpSurface:= TTF_RenderUTF8_Blended(Fontz[fnt16].Handle, Str2PChar(s), cWhiteColorChannels);
+ tmpSurface:= doSurfaceConversion(tmpSurface);
+ fpsTexture:= Surface2Tex(tmpSurface, false);
+ SDL_FreeSurface(tmpSurface)
+ end;
+ if fpsTexture <> nil then
+ DrawTexture((cScreenWidth shr 1) - 60 - offsetY, offsetX, fpsTexture);
+ end;
-if CountTicks >= 1000 then CountTicks:= 0;
+ if CountTicks >= 1000 then CountTicks:= 0;
-// lag warning (?)
-inc(SoundTimerTicks, Lag);
+ // lag warning (?)
+ inc(SoundTimerTicks, Lag);
+end;
+
if SoundTimerTicks >= 50 then
begin
SoundTimerTicks:= 0;
--- a/misc/libopenalbridge/openalbridge_t.h Sat Jul 31 10:39:20 2010 +0200
+++ b/misc/libopenalbridge/openalbridge_t.h Sat Jul 31 10:42:40 2010 +0200
@@ -1,74 +1,74 @@
-/*
- * OpenAL Bridge - a simple portable library for OpenAL interface
- * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#include <stdint.h>
-#include "al.h"
-
-#ifndef _OALB_INTERFACE_TYPES_H
-#define _OALB_INTERFACE_TYPES_H
-
-enum al_fade_enum {AL_FADE_IN, AL_FADE_OUT};
-typedef enum al_fade_enum al_fade_t;
-
-
-// data type to handle which source source is playing what
-#pragma pack(1)
-typedef struct _al_sound_t {
- const char *filename; // name of the sound file
- ALuint buffer; // actual sound content
- uint32_t source_index; // index of the associated source
- ALboolean is_used; // tells if the element can be overwritten
-} al_sound_t;
-#pragma pack()
-
-
-// data type for passing data between threads
-#pragma pack(1)
-typedef struct _fade_t {
- uint32_t index;
- uint16_t quantity;
- al_fade_t type;
-} fade_t;
-#pragma pack()
-
-
-// data type for WAV header
-#pragma pack(1)
-typedef struct _WAV_header_t {
- uint32_t ChunkID;
- uint32_t ChunkSize;
- uint32_t Format;
- uint32_t Subchunk1ID;
- uint32_t Subchunk1Size;
- uint16_t AudioFormat;
- uint16_t NumChannels;
- uint32_t SampleRate;
- uint32_t ByteRate;
- uint16_t BlockAlign;
- uint16_t BitsPerSample;
- uint32_t Subchunk2ID;
- uint32_t Subchunk2Size;
-} WAV_header_t;
-#pragma pack()
-
-
-#ifdef __CPLUSPLUS
-}
-#endif
-
-#endif /*_OALB_INTERFACE_TYPES_H*/
+/*
+ * OpenAL Bridge - a simple portable library for OpenAL interface
+ * Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#include <stdint.h>
+#include "al.h"
+
+#ifndef _OALB_INTERFACE_TYPES_H
+#define _OALB_INTERFACE_TYPES_H
+
+enum al_fade_enum {AL_FADE_IN, AL_FADE_OUT};
+typedef enum al_fade_enum al_fade_t;
+
+
+// data type to handle which source source is playing what
+#pragma pack(1)
+typedef struct _al_sound_t {
+ const char *filename; // name of the sound file
+ ALuint buffer; // actual sound content
+ uint32_t source_index; // index of the associated source
+ ALboolean is_used; // tells if the element can be overwritten
+} al_sound_t;
+#pragma pack()
+
+
+// data type for passing data between threads
+#pragma pack(1)
+typedef struct _fade_t {
+ uint32_t index;
+ uint16_t quantity;
+ al_fade_t type;
+} fade_t;
+#pragma pack()
+
+
+// data type for WAV header
+#pragma pack(1)
+typedef struct _WAV_header_t {
+ uint32_t ChunkID;
+ uint32_t ChunkSize;
+ uint32_t Format;
+ uint32_t Subchunk1ID;
+ uint32_t Subchunk1Size;
+ uint16_t AudioFormat;
+ uint16_t NumChannels;
+ uint32_t SampleRate;
+ uint32_t ByteRate;
+ uint16_t BlockAlign;
+ uint16_t BitsPerSample;
+ uint32_t Subchunk2ID;
+ uint32_t Subchunk2Size;
+} WAV_header_t;
+#pragma pack()
+
+
+#ifdef __CPLUSPLUS
+}
+#endif
+
+#endif /*_OALB_INTERFACE_TYPES_H*/
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos.png has changed
Binary file share/hedgewars/Data/Graphics/AmmoMenu/Ammos_bw.png has changed
Binary file share/hedgewars/Data/Graphics/Chunk.png has changed
--- a/share/hedgewars/Data/Locale/CMakeLists.txt Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/CMakeLists.txt Sat Jul 31 10:42:40 2010 +0200
@@ -1,12 +1,9 @@
file(GLOB txttrans2 ??.txt)
file(GLOB txttrans5 ?????.txt)
-
-set(ts_files *.ts)
-QT4_CREATE_TRANSLATION(qm_files ts_files)
-#file(GLOB qmtrans hedgewars_*.qm)
+file(GLOB qmtrans hedgewars_*.qm)
install(FILES
${txttrans2}
${txttrans5}
- ${qm_files}
+ ${qmtrans}
DESTINATION ${SHAREPATH}Data/Locale)
Binary file share/hedgewars/Data/Locale/hedgewars_bg.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_bg.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_bg.ts Sat Jul 31 10:42:40 2010 +0200
@@ -388,11 +388,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -442,6 +437,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1068,11 +1068,11 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_cs.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_cs.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_cs.ts Sat Jul 31 10:42:40 2010 +0200
@@ -391,11 +391,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -445,6 +440,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1073,11 +1073,11 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_de.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_de.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_de.ts Sat Jul 31 10:42:40 2010 +0200
@@ -411,11 +411,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -465,6 +460,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
Einige Dinge könnten nicht funktionieren oder unvollständig sein. Benutzung auf eigene Gefahr!</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_en.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_en.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_en.ts Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1088,11 +1088,11 @@
<translation>Explosives</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_es.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_es.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_es.ts Sat Jul 31 10:42:40 2010 +0200
@@ -410,11 +410,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -464,6 +459,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
<translation>Explosivos</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_fi.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_fi.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_fi.ts Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1088,11 +1088,11 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_fr.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_fr.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_fr.ts Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1088,11 +1088,11 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_it.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_it.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_it.ts Sat Jul 31 10:42:40 2010 +0200
@@ -410,11 +410,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -464,6 +459,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1098,11 +1098,11 @@
<translation>Esplosivi</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_ja.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_ja.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_ja.ts Sat Jul 31 10:42:40 2010 +0200
@@ -385,11 +385,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -439,6 +434,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1063,11 +1063,11 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_pl.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_pl.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pl.ts Sat Jul 31 10:42:40 2010 +0200
@@ -418,7 +418,7 @@
<message>
<source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
<comment>Tips</comment>
- <translation type="unfinished">Jeśli podłączysz Gamepada przed włączeniem gry, będziesz miał możliwość przypisania klawiszy by sterować nim własne jeże.</translation>
+ <translation type="obsolete">Jeśli podłączysz Gamepada przed włączeniem gry, będziesz miał możliwość przypisania klawiszy by sterować nim własne jeże.</translation>
</message>
<message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
@@ -470,6 +470,18 @@
<comment>Tips</comment>
<translation type="unfinished">Żadny jeż nie został ranny w czasie tworzenia tej gry.</translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
+</context>
+<context>
+ <name>PageMultiplayer</name>
+ <message>
+ <source>Start</source>
+ <translation type="unfinished">Start</translation>
+ </message>
</context>
<context>
<name>PageNet</name>
@@ -1104,9 +1116,13 @@
</message>
<message>
<source>This HG build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
- <translation>Ta wersja jest w fazie produkcji i może nie być kompatybilna z innymi wersjami gry.
+ <translation type="obsolete">Ta wersja jest w fazie produkcji i może nie być kompatybilna z innymi wersjami gry.
Niektóre funkcje mogą nie działać lub być niekompletne. Używaj na własne ryzyko!</translation>
</message>
+ <message>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>QLineEdit</name>
Binary file share/hedgewars/Data/Locale/hedgewars_pt_BR.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_BR.ts Sat Jul 31 10:42:40 2010 +0200
@@ -401,11 +401,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -455,6 +450,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1089,11 +1089,11 @@
<translation>Explosivos</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_pt_PT.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_pt_PT.ts Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1088,11 +1088,11 @@
<translation>Explosivos</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_ru.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_ru.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_ru.ts Sat Jul 31 10:42:40 2010 +0200
@@ -409,11 +409,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -463,6 +458,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
<translation>Взрывчатка</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_sk.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_sk.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_sk.ts Sat Jul 31 10:42:40 2010 +0200
@@ -409,11 +409,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -463,6 +458,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
<translation>Výbušniny</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_sv.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_sv.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_sv.ts Sat Jul 31 10:42:40 2010 +0200
@@ -406,11 +406,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -460,6 +455,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1094,11 +1094,11 @@
<translation>Bombtunnor</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_tr_TR.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_tr_TR.ts Sat Jul 31 10:42:40 2010 +0200
@@ -393,11 +393,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -447,6 +442,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1071,11 +1071,11 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_uk.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_uk.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_uk.ts Sat Jul 31 10:42:40 2010 +0200
@@ -409,11 +409,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -463,6 +458,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1099,11 +1099,11 @@
Деякі функції можуть бути зламані чи неповні. Використовуйте її на свій страх і ризик!</translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_zh_CN.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_CN.ts Sat Jul 31 10:42:40 2010 +0200
@@ -403,11 +403,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -457,6 +452,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1083,11 +1083,11 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Locale/hedgewars_zh_TW.qm has changed
--- a/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts Sat Jul 31 10:39:20 2010 +0200
+++ b/share/hedgewars/Data/Locale/hedgewars_zh_TW.ts Sat Jul 31 10:42:40 2010 +0200
@@ -403,11 +403,6 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>Connect a gamepad before launching the game to be able to assign its controls to your team.</source>
- <comment>Tips</comment>
- <translation type="unfinished"></translation>
- </message>
- <message>
<source>Create an account on http://www.hedgewars.org/ to keep others from using your most favourite nickname while playing on the official server.</source>
<comment>Tips</comment>
<translation type="unfinished"></translation>
@@ -457,6 +452,11 @@
<comment>Tips</comment>
<translation type="unfinished"></translation>
</message>
+ <message>
+ <source>Connect one or more gamepads before launching the game to be able to assign their controls to your teams.</source>
+ <comment>Tips</comment>
+ <translation type="unfinished"></translation>
+ </message>
</context>
<context>
<name>PageMultiplayer</name>
@@ -1083,11 +1083,11 @@
<translation type="unfinished"></translation>
</message>
<message>
- <source>This SVN build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
+ <source>Tip: </source>
<translation type="unfinished"></translation>
</message>
<message>
- <source>Tip: </source>
+ <source>This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!</source>
<translation type="unfinished"></translation>
</message>
</context>
Binary file share/hedgewars/Data/Themes/Olympics/Chunk.png has changed