--- a/hedgewars/uMisc.pas Sat Jul 31 10:52:43 2010 +0200
+++ b/hedgewars/uMisc.pas Sat Jul 31 11:24:53 2010 +0200
@@ -70,7 +70,7 @@
TimeTrialStartTime: Longword;
TimeTrialStopTime : Longword;
-
+
// init flags
cScreenWidth : LongInt = 1024;
cScreenHeight : LongInt = 768;
@@ -89,7 +89,7 @@
cReducedQuality : LongInt = rqNone;
//userNick is in uChat
recordFileName : shortstring = '';
-
+
cCaseFactor : Longword;
cLandAdditions : Longword;
cExplosives : Longword;
@@ -518,11 +518,11 @@
begin
if tex <> nil then
begin
- if tex^.NextTexture <> nil then
+ if tex^.NextTexture <> nil then
tex^.NextTexture^.PrevTexture:= tex^.PrevTexture;
- if tex^.PrevTexture <> nil then
+ if tex^.PrevTexture <> nil then
tex^.PrevTexture^.NextTexture:= tex^.NextTexture
- else
+ else
TextureList:= tex^.NextTexture;
glDeleteTextures(1, @tex^.id);
Dispose(tex);
@@ -682,7 +682,7 @@
cDamageModifier := _1;
TargetPoint := cTargetPointRef;
TextureList := nil;
-
+
// int, longint longword and byte
CursorMovementX := 0;
CursorMovementY := 0;
@@ -719,7 +719,7 @@
cCaseFactor := 5; {0..9}
cLandAdditions := 4;
cExplosives := 2;
-
+
GameState := Low(TGameState);
GameType := gmtLocal;
zoom := cDefaultZoomLevel;
@@ -746,10 +746,10 @@
cInactDelay := 1250;
ScreenFade := sfNone;
-
+
{$IFDEF SDL13}
SDLwindow := nil;
-{$ENDIF}
+{$ENDIF}
{$IFDEF DEBUGFILE}
{$I-}
{$IFDEF IPHONEOS}