author | nemo |
Sun, 30 Nov 2014 14:41:40 -0500 | |
changeset 10585 | eaccc445c473 |
parent 10514 | a1423588a4e4 |
child 10588 | 6189bb1c903d |
permissions | -rw-r--r-- |
942 | 1 |
(* |
1066 | 2 |
* Hedgewars, a free turn based strategy game |
9998 | 3 |
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com> |
942 | 4 |
* |
5 |
* This program is free software; you can redistribute it and/or modify |
|
6 |
* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
10 |
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
11 |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
12 |
* GNU General Public License for more details. |
|
13 |
* |
|
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* You should have received a copy of the GNU General Public License |
|
15 |
* along with this program; if not, write to the Free Software |
|
10108
c68cf030eded
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
sheepluva
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16 |
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
942 | 17 |
*) |
18 |
||
2630 | 19 |
{$INCLUDE "options.inc"} |
20 |
||
942 | 21 |
unit uChat; |
22 |
||
23 |
interface |
|
24 |
||
3038 | 25 |
procedure initModule; |
26 |
procedure freeModule; |
|
6379 | 27 |
procedure ReloadLines; |
8738 | 28 |
procedure CleanupInput; |
942 | 29 |
procedure AddChatString(s: shortstring); |
30 |
procedure DrawChat; |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
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31 |
procedure KeyPressChat(Key, Sym: Longword); |
9669 | 32 |
procedure SendHogSpeech(s: shortstring); |
942 | 33 |
|
34 |
implementation |
|
10314 | 35 |
uses SDLh, uInputHandler, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO, uScript; |
942 | 36 |
|
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37 |
const MaxStrIndex = 27; |
942 | 38 |
|
946 | 39 |
type TChatLine = record |
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40 |
Tex: PTexture; |
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41 |
Time: Longword; |
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42 |
Width: LongInt; |
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43 |
s: shortstring; |
10303 | 44 |
Color: TSDL_Color; |
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45 |
end; |
9954 | 46 |
TChatCmd = (ccQuit, ccPause, ccFinish, ccShowHistory, ccFullScreen); |
942 | 47 |
|
946 | 48 |
var Strs: array[0 .. MaxStrIndex] of TChatLine; |
3539 | 49 |
MStrs: array[0 .. MaxStrIndex] of shortstring; |
8740
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use a local storage for chat history which prevents mix ups in netgame and simplifies code
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50 |
LocalStrs: array[0 .. MaxStrIndex] of shortstring; |
3539 | 51 |
missedCount: LongWord; |
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52 |
lastStr: LongWord; |
9145 | 53 |
localLastStr: LongInt; |
54 |
history: LongInt; |
|
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55 |
visibleCount: LongWord; |
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complete the replacement of init/free wrappers for every unit
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56 |
InputStr: TChatLine; |
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57 |
InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char |
4814
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58 |
ChatReady: boolean; |
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59 |
showAll: boolean; |
10312 | 60 |
liveLua: boolean; |
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61 |
ChatHidden: boolean; |
942 | 62 |
|
8152 | 63 |
const |
64 |
colors: array[#0..#6] of TSDL_Color = ( |
|
9311
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65 |
(r:$FF; g:$FF; b:$FF; a:$FF), // unused, feel free to take it for anything |
5baf10a52f43
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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|
66 |
(r:$FF; g:$FF; b:$FF; a:$FF), // chat message [White] |
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engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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67 |
(r:$FF; g:$00; b:$FF; a:$FF), // action message [Purple] |
5baf10a52f43
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|
68 |
(r:$90; g:$FF; b:$90; a:$FF), // join/leave message [Lime] |
5baf10a52f43
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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|
69 |
(r:$FF; g:$FF; b:$A0; a:$FF), // team message [Light Yellow] |
5baf10a52f43
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
koda
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70 |
(r:$FF; g:$00; b:$00; a:$FF), // error messages [Red] |
5baf10a52f43
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
koda
parents:
9145
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|
71 |
(r:$00; g:$FF; b:$FF; a:$FF) // input line [Light Blue] |
8152 | 72 |
); |
73 |
ChatCommandz: array [TChatCmd] of record |
|
74 |
ChatCmd: string[31]; |
|
75 |
ProcedureCallChatCmd: string[31]; |
|
76 |
end = ( |
|
77 |
(ChatCmd: '/quit'; ProcedureCallChatCmd: 'halt'), |
|
78 |
(ChatCmd: '/pause'; ProcedureCallChatCmd: 'pause'), |
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79 |
(ChatCmd: '/finish'; ProcedureCallChatCmd: 'finish'), |
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9569 | 80 |
(ChatCmd: '/history'; ProcedureCallChatCmd: 'history'), |
8152 | 81 |
(ChatCmd: '/fullscreen'; ProcedureCallChatCmd: 'fullscr') |
82 |
); |
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2396 | 83 |
|
10303 | 84 |
|
85 |
const Padding = 2; |
|
86 |
ClHeight = 2 * Padding + 16; // font height |
|
87 |
||
88 |
procedure RenderChatLineTex(var cl: TChatLine; var str: shortstring); |
|
89 |
var strSurface, |
|
90 |
resSurface: PSDL_Surface; |
|
91 |
dstrect : TSDL_Rect; // destination rectangle for blitting |
|
92 |
font : THWFont; |
|
93 |
const |
|
10396
77ff1db6d6e4
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
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|
94 |
shadowcolor: TSDL_Color = (r:$00; g:$00; b:$00; a:$FF); |
10376 | 95 |
//shadowcolor: TSDL_Color = (r:$00; g:$00; b:$00; a:$80); |
10303 | 96 |
shadowint = $80 shl AShift; |
97 |
begin |
|
98 |
||
99 |
font:= CheckCJKFont(ansistring(str), fnt16); |
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100 |
||
101 |
// get render size of text |
|
102 |
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @cl.Width, nil); |
|
103 |
||
104 |
// calculate and save size |
|
105 |
cl.Width := cl.Width + 2 * Padding; |
|
106 |
||
107 |
// create surface to draw on |
|
108 |
resSurface:= SDL_CreateRGBSurface( |
|
109 |
0, toPowerOf2(cl.Width), toPowerOf2(ClHeight), |
|
110 |
32, RMask, GMask, BMask, AMask); |
|
111 |
||
112 |
// define area we want to draw in |
|
113 |
dstrect.x:= 0; |
|
114 |
dstrect.y:= 0; |
|
115 |
dstrect.w:= cl.Width; |
|
116 |
dstrect.h:= ClHeight; |
|
117 |
||
118 |
// draw background |
|
119 |
SDL_FillRect(resSurface, @dstrect, shadowint); |
|
120 |
dstrect.x:= Padding + 1; |
|
121 |
dstrect.y:= Padding + 1; |
|
122 |
// doesn't matter if .w and .h still include padding, SDL_UpperBlit will clip |
|
123 |
||
124 |
||
125 |
// create and blit text shadow |
|
10396
77ff1db6d6e4
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
nemo
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|
126 |
strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), shadowcolor); |
10303 | 127 |
SDL_UpperBlit(strSurface, nil, resSurface, @dstrect); |
128 |
SDL_FreeSurface(strSurface); |
|
129 |
||
130 |
// non-shadow text starts at padding |
|
131 |
dstrect.x:= Padding; |
|
132 |
dstrect.y:= Padding; |
|
133 |
||
134 |
// create and blit text |
|
10370 | 135 |
strSurface:= TTF_RenderUTF8_Blended(Fontz[font].Handle, Str2PChar(str), cl.color); |
10303 | 136 |
SDL_UpperBlit(strSurface, nil, resSurface, @dstrect); |
137 |
SDL_FreeSurface(strSurface); |
|
138 |
||
139 |
cl.Tex:= Surface2Tex(resSurface, false); |
|
140 |
||
141 |
SDL_FreeSurface(resSurface) |
|
142 |
end; |
|
143 |
||
144 |
const ClDisplayDuration = 12500; |
|
145 |
||
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|
146 |
procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean); |
10303 | 147 |
var color : TSDL_Color; |
942 | 148 |
begin |
4925 | 149 |
if cl.Tex <> nil then |
150 |
FreeTexture(cl.Tex); |
|
2396 | 151 |
|
152 |
if isInput then |
|
6379 | 153 |
begin |
10303 | 154 |
cl.s:= str; |
5392 | 155 |
color:= colors[#6]; |
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156 |
str:= UserNick + '> ' + str + '_' |
6379 | 157 |
end |
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powerpc and gameserver compilation disabled temporarily
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158 |
else |
6379 | 159 |
begin |
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160 |
color:= colors[str[1]]; |
10303 | 161 |
delete(str, 1, 1); |
162 |
cl.s:= str; |
|
6379 | 163 |
end; |
2396 | 164 |
|
10303 | 165 |
cl.color:= color; |
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166 |
|
10303 | 167 |
// set texture, note: variables cl.s and str will be different here if isInput |
168 |
RenderChatLineTex(cl, str); |
|
1118 | 169 |
|
10303 | 170 |
cl.Time:= RealTicks + ClDisplayDuration; |
946 | 171 |
end; |
172 |
||
6379 | 173 |
// For uStore texture recreation |
174 |
procedure ReloadLines; |
|
6381 | 175 |
var i, t: LongWord; |
6379 | 176 |
begin |
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177 |
if InputStr.s <> '' then |
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178 |
SetLine(InputStr, InputStr.s, true); |
6381 | 179 |
for i:= 0 to MaxStrIndex do |
180 |
if Strs[i].s <> '' then |
|
181 |
begin |
|
182 |
t:= Strs[i].Time; |
|
183 |
SetLine(Strs[i], Strs[i].s, false); |
|
184 |
Strs[i].Time:= t |
|
185 |
end; |
|
6379 | 186 |
end; |
187 |
||
946 | 188 |
procedure AddChatString(s: shortstring); |
189 |
begin |
|
3539 | 190 |
if not ChatReady then |
191 |
begin |
|
192 |
if MissedCount < MaxStrIndex - 1 then |
|
193 |
MStrs[MissedCount]:= s |
|
194 |
else if MissedCount < MaxStrIndex then |
|
195 |
MStrs[MissedCount]:= #5 + '[...]'; |
|
196 |
inc(MissedCount); |
|
197 |
exit |
|
198 |
end; |
|
199 |
||
946 | 200 |
lastStr:= (lastStr + 1) mod (MaxStrIndex + 1); |
201 |
||
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202 |
SetLine(Strs[lastStr], s, false); |
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203 |
|
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|
204 |
inc(visibleCount) |
942 | 205 |
end; |
206 |
||
207 |
procedure DrawChat; |
|
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208 |
var i, t, left, top, cnt: LongInt; |
942 | 209 |
begin |
3539 | 210 |
ChatReady:= true; // maybe move to somewhere else? |
1431 | 211 |
|
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212 |
if ChatHidden and (not showAll) then |
a1423588a4e4
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213 |
visibleCount:= 0; |
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|
214 |
|
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|
215 |
// draw chat lines with some distance from screen border |
10303 | 216 |
left:= 4 - cScreenWidth div 2; |
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217 |
top := 10 + visibleCount * ClHeight; // we start with input line (if any) |
1431 | 218 |
|
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219 |
// draw chat input line first and under all other lines |
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220 |
if (GameState = gsChat) and (InputStr.Tex <> nil) then |
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221 |
DrawTexture(left, top, InputStr.Tex); |
1431 | 222 |
|
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223 |
if ((not ChatHidden) or showAll) and (UIDisplay <> uiNone) then |
10375 | 224 |
begin |
225 |
if MissedCount <> 0 then // there are chat strings we missed, so print them now |
|
226 |
begin |
|
227 |
for i:= 0 to MissedCount - 1 do |
|
228 |
AddChatString(MStrs[i]); |
|
229 |
MissedCount:= 0; |
|
230 |
end; |
|
231 |
i:= lastStr; |
|
10303 | 232 |
|
10375 | 233 |
cnt:= 0; // count of lines displayed |
234 |
t := 1; // # of current line processed |
|
2376 | 235 |
|
10375 | 236 |
// draw lines in reverse order |
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|
237 |
while (((t < 7) and (Strs[i].Time > RealTicks)) or ((t <= MaxStrIndex + 1) and showAll)) |
10375 | 238 |
and (Strs[i].Tex <> nil) do |
239 |
begin |
|
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240 |
top:= top - ClHeight; |
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|
241 |
// draw chatline only if not offscreen |
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|
242 |
if top > 0 then |
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changeset
|
243 |
DrawTexture(left, top, Strs[i].Tex); |
8745 | 244 |
|
10375 | 245 |
if i = 0 then |
246 |
i:= MaxStrIndex |
|
247 |
else |
|
248 |
dec(i); |
|
249 |
||
250 |
inc(cnt); |
|
251 |
inc(t) |
|
252 |
end; |
|
253 |
||
254 |
visibleCount:= cnt; |
|
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|
255 |
end; |
942 | 256 |
end; |
257 |
||
4467 | 258 |
procedure SendHogSpeech(s: shortstring); |
259 |
begin |
|
260 |
SendIPC('h' + s); |
|
261 |
ParseCommand('/hogsay '+s, true) |
|
262 |
end; |
|
263 |
||
10392 | 264 |
procedure SendConsoleCommand(s: shortstring); |
265 |
begin |
|
266 |
Delete(s, 1, 1); |
|
267 |
SendIPC('~' + s) |
|
268 |
end; |
|
269 |
||
1033 | 270 |
procedure AcceptChatString(s: shortstring); |
1035 | 271 |
var i: TWave; |
8152 | 272 |
j: TChatCmd; |
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Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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changeset
|
273 |
c, t: LongInt; |
4467 | 274 |
x: byte; |
1033 | 275 |
begin |
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276 |
if s <> LocalStrs[localLastStr] then |
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|
277 |
begin |
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|
278 |
// put in input history |
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|
279 |
localLastStr:= (localLastStr + 1) mod MaxStrIndex; |
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changeset
|
280 |
LocalStrs[localLastStr]:= s; |
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|
281 |
end; |
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|
282 |
|
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4404
diff
changeset
|
283 |
t:= LocalTeam; |
4467 | 284 |
x:= 0; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
285 |
if (s[1] = '"') and (s[Length(s)] = '"') |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
286 |
then x:= 1 |
8745 | 287 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
288 |
else if (s[1] = '''') and (s[Length(s)] = '''') then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
289 |
x:= 2 |
8745 | 290 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
291 |
else if (s[1] = '-') and (s[Length(s)] = '-') then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
292 |
x:= 3; |
8745 | 293 |
|
8026
4a4f21070479
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
koda
parents:
7722
diff
changeset
|
294 |
if (not CurrentTeam^.ExtDriven) and (x <> 0) then |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4404
diff
changeset
|
295 |
for c:= 0 to Pred(TeamsCount) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
296 |
if (TeamsArray[c] = CurrentTeam) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
297 |
t:= c; |
4467 | 298 |
|
299 |
if x <> 0 then |
|
2017 | 300 |
begin |
4465
743673c67d0c
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents:
4404
diff
changeset
|
301 |
if t = -1 then |
2111 | 302 |
ParseCommand('/say ' + copy(s, 2, Length(s)-2), true) |
303 |
else |
|
4467 | 304 |
SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2)); |
2017 | 305 |
exit |
306 |
end; |
|
4467 | 307 |
|
9669 | 308 |
if (s[1] = '/') then |
2017 | 309 |
begin |
9676 | 310 |
// These 3 are same as above, only are to make the hedgehog say it on next attack |
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
311 |
if (copy(s, 2, 4) = 'hsa ') then |
9669 | 312 |
begin |
313 |
if CurrentTeam^.ExtDriven then |
|
314 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
315 |
else |
|
316 |
SendHogSpeech(#4 + copy(s, 6, Length(s)-5)); |
|
317 |
exit |
|
318 |
end; |
|
319 |
||
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
320 |
if (copy(s, 2, 4) = 'hta ') then |
9669 | 321 |
begin |
322 |
if CurrentTeam^.ExtDriven then |
|
323 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
324 |
else |
|
325 |
SendHogSpeech(#5 + copy(s, 6, Length(s)-5)); |
|
326 |
exit |
|
327 |
end; |
|
328 |
||
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
329 |
if (copy(s, 2, 4) = 'hya ') then |
9669 | 330 |
begin |
331 |
if CurrentTeam^.ExtDriven then |
|
332 |
ParseCommand('/say ' + copy(s, 6, Length(s)-5), true) |
|
333 |
else |
|
334 |
SendHogSpeech(#6 + copy(s, 6, Length(s)-5)); |
|
335 |
exit |
|
336 |
end; |
|
2111 | 337 |
|
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
338 |
if (copy(s, 2, 5) = 'team ') and (length(s) > 6) then |
9669 | 339 |
begin |
340 |
ParseCommand(s, true); |
|
341 |
exit |
|
342 |
end; |
|
343 |
||
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
344 |
if (copy(s, 2, 3) = 'me ') then |
9669 | 345 |
begin |
9680 | 346 |
ParseCommand('/say ' + s, true); |
347 |
exit |
|
348 |
end; |
|
2376 | 349 |
|
10514
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
350 |
if (copy(s, 2, 10) = 'togglechat') then |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
351 |
begin |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
352 |
ChatHidden:= (not ChatHidden); |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
353 |
if ChatHidden then |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
354 |
showAll:= false; |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
355 |
exit |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
356 |
end; |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
357 |
|
10304
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
358 |
// debugging commands |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
359 |
if (copy(s, 2, 7) = 'debugvl') then |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
360 |
begin |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
361 |
cViewLimitsDebug:= (not cViewLimitsDebug); |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
362 |
UpdateViewLimits(); |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
363 |
exit |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
364 |
end; |
7e40820b7ed6
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
sheepluva
parents:
10303
diff
changeset
|
365 |
|
10312 | 366 |
if (copy(s, 2, 3) = 'lua') then |
367 |
begin |
|
368 |
AddFileLog('/lua issued'); |
|
369 |
if gameType <> gmtNet then |
|
370 |
begin |
|
371 |
liveLua:= (not liveLua); |
|
372 |
if liveLua then |
|
373 |
begin |
|
374 |
AddFileLog('[Lua] chat input string parsing enabled'); |
|
375 |
AddChatString(#3 + 'Lua parsing: ON'); |
|
376 |
end |
|
377 |
else |
|
378 |
begin |
|
379 |
AddFileLog('[Lua] chat input string parsing disabled'); |
|
380 |
AddChatString(#3 + 'Lua parsing: OFF'); |
|
381 |
end; |
|
382 |
end; |
|
383 |
exit |
|
384 |
end; |
|
385 |
||
386 |
// hedghog animations/taunts and engine commands |
|
9680 | 387 |
if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then |
388 |
begin |
|
9669 | 389 |
for i:= Low(TWave) to High(TWave) do |
390 |
if (s = Wavez[i].cmd) then |
|
391 |
begin |
|
392 |
ParseCommand('/taunt ' + char(i), true); |
|
393 |
exit |
|
394 |
end; |
|
8152 | 395 |
|
9669 | 396 |
for j:= Low(TChatCmd) to High(TChatCmd) do |
397 |
if (s = ChatCommandz[j].ChatCmd) then |
|
398 |
begin |
|
399 |
ParseCommand(ChatCommandz[j].ProcedureCallChatCmd, true); |
|
400 |
exit |
|
401 |
end; |
|
10392 | 402 |
end; |
403 |
||
404 |
if (gameType = gmtNet) then |
|
405 |
SendConsoleCommand(s) |
|
10308 | 406 |
end |
10312 | 407 |
else |
408 |
begin |
|
409 |
if liveLua then |
|
410 |
LuaParseString(s) |
|
9676 | 411 |
else |
412 |
ParseCommand('/say ' + s, true); |
|
10312 | 413 |
end; |
1033 | 414 |
end; |
415 |
||
8738 | 416 |
procedure CleanupInput; |
417 |
begin |
|
418 |
FreezeEnterKey; |
|
419 |
history:= 0; |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
420 |
{$IFNDEF SDL2} |
8738 | 421 |
SDL_EnableKeyRepeat(0,0); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
422 |
{$ENDIF} |
8738 | 423 |
GameState:= gsGame; |
424 |
ResetKbd; |
|
425 |
end; |
|
426 |
||
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
427 |
procedure KeyPressChat(Key, Sym: Longword); |
6893 | 428 |
const firstByteMark: array[0..3] of byte = (0, $C0, $E0, $F0); |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
429 |
var i, btw, index: integer; |
8740
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
430 |
utf8: shortstring; |
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
431 |
action: boolean; |
946 | 432 |
begin |
8745 | 433 |
action:= true; |
8743 | 434 |
case Sym of |
435 |
SDLK_BACKSPACE: |
|
436 |
begin |
|
437 |
if Length(InputStr.s) > 0 then |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
438 |
begin |
8743 | 439 |
InputStr.s[0]:= InputStrL[byte(InputStr.s[0])]; |
440 |
SetLine(InputStr, InputStr.s, true) |
|
441 |
end |
|
442 |
end; |
|
8745 | 443 |
SDLK_ESCAPE: |
8743 | 444 |
begin |
8745 | 445 |
if Length(InputStr.s) > 0 then |
8743 | 446 |
SetLine(InputStr, '', true) |
447 |
else CleanupInput |
|
448 |
end; |
|
9319
492a0ad67e33
allow to send chat messages with numpad enter key too (regression?)
koda
parents:
9317
diff
changeset
|
449 |
SDLK_RETURN, SDLK_KP_ENTER: |
8743 | 450 |
begin |
451 |
if Length(InputStr.s) > 0 then |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
452 |
begin |
8743 | 453 |
AcceptChatString(InputStr.s); |
454 |
SetLine(InputStr, '', false) |
|
2948
3f21a9dc93d0
Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents:
2716
diff
changeset
|
455 |
end; |
8743 | 456 |
CleanupInput |
457 |
end; |
|
458 |
SDLK_UP, SDLK_DOWN: |
|
459 |
begin |
|
460 |
if (Sym = SDLK_UP) and (history < localLastStr) then inc(history); |
|
461 |
if (Sym = SDLK_DOWN) and (history > 0) then dec(history); |
|
462 |
index:= localLastStr - history + 1; |
|
463 |
if (index > localLastStr) then |
|
464 |
SetLine(InputStr, '', true) |
|
465 |
else SetLine(InputStr, LocalStrs[index], true) |
|
8745 | 466 |
end; |
467 |
SDLK_RIGHT, SDLK_LEFT, SDLK_DELETE, |
|
468 |
SDLK_HOME, SDLK_END, |
|
469 |
SDLK_PAGEUP, SDLK_PAGEDOWN: |
|
470 |
begin |
|
471 |
// ignore me!!! |
|
472 |
end; |
|
473 |
else |
|
474 |
action:= false; |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
475 |
end; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
476 |
if not action and (Key <> 0) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
477 |
begin |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
478 |
if (Key < $80) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
479 |
btw:= 1 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
480 |
else if (Key < $800) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
481 |
btw:= 2 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
482 |
else if (Key < $10000) then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
483 |
btw:= 3 |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
484 |
else |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
485 |
btw:= 4; |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
486 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
487 |
utf8:= ''; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
488 |
|
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
489 |
for i:= btw downto 2 do |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
490 |
begin |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
491 |
utf8:= char((Key or $80) and $BF) + utf8; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
492 |
Key:= Key shr 6 |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
493 |
end; |
2376 | 494 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
495 |
utf8:= char(Key or firstByteMark[Pred(btw)]) + utf8; |
946 | 496 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
497 |
if byte(InputStr.s[0]) + btw > 240 then |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
498 |
exit; |
2376 | 499 |
|
8742
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
500 |
InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0]; |
b7b8bd398c1b
Key returned 0 for arrows under linux. Sym works, clearer anyway.
nemo
parents:
8741
diff
changeset
|
501 |
SetLine(InputStr, InputStr.s + utf8, true) |
8735 | 502 |
end |
946 | 503 |
end; |
504 |
||
4404 | 505 |
procedure chChatMessage(var s: shortstring); |
506 |
begin |
|
507 |
AddChatString(s) |
|
508 |
end; |
|
509 |
||
4402 | 510 |
procedure chSay(var s: shortstring); |
511 |
begin |
|
512 |
SendIPC('s' + s); |
|
513 |
||
514 |
if copy(s, 1, 4) = '/me ' then |
|
6453
11c578d30bd3
Countless imporvements to the parser and countless help to the parser in sources.
unc0rr
parents:
6381
diff
changeset
|
515 |
s:= #2 + '* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4) |
4402 | 516 |
else |
517 |
s:= #1 + UserNick + ': ' + s; |
|
518 |
||
519 |
AddChatString(s) |
|
520 |
end; |
|
521 |
||
522 |
procedure chTeamSay(var s: shortstring); |
|
523 |
begin |
|
524 |
SendIPC('b' + s); |
|
525 |
||
526 |
s:= #4 + '[Team] ' + UserNick + ': ' + s; |
|
527 |
||
528 |
AddChatString(s) |
|
529 |
end; |
|
530 |
||
531 |
procedure chHistory(var s: shortstring); |
|
10514
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
532 |
var i: LongInt; |
4402 | 533 |
begin |
534 |
s:= s; // avoid compiler hint |
|
10514
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
535 |
showAll:= not showAll; |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
536 |
// immediatly recount |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
537 |
visibleCount:= 0; |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
538 |
if showAll or (not ChatHidden) then |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
539 |
for i:= 0 to MaxStrIndex do |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
540 |
begin |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
541 |
if (Strs[i].Tex <> nil) and (showAll or (Strs[i].Time > RealTicks)) then |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
542 |
inc(visibleCount); |
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
543 |
end; |
4402 | 544 |
end; |
545 |
||
546 |
procedure chChat(var s: shortstring); |
|
547 |
begin |
|
548 |
s:= s; // avoid compiler hint |
|
549 |
GameState:= gsChat; |
|
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
550 |
{$IFNDEF SDL2} |
5099
ce1a761d3c1e
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
koda
parents:
4976
diff
changeset
|
551 |
SDL_EnableKeyRepeat(200,45); |
9317
a04c30940d2d
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
koda
parents:
9311
diff
changeset
|
552 |
{$ENDIF} |
4402 | 553 |
if length(s) = 0 then |
5100 | 554 |
SetLine(InputStr, '', true) |
4402 | 555 |
else |
8739 | 556 |
SetLine(InputStr, '/team ', true) |
4402 | 557 |
end; |
558 |
||
3038 | 559 |
procedure initModule; |
4925 | 560 |
var i: ShortInt; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
561 |
begin |
6898 | 562 |
RegisterVariable('chatmsg', @chChatMessage, true); |
563 |
RegisterVariable('say', @chSay, true); |
|
564 |
RegisterVariable('team', @chTeamSay, true); |
|
565 |
RegisterVariable('history', @chHistory, true ); |
|
566 |
RegisterVariable('chat', @chChat, true ); |
|
4402 | 567 |
|
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
568 |
lastStr:= 0; |
8740
3eb1891f81ef
use a local storage for chat history which prevents mix ups in netgame and simplifies code
koda
parents:
8739
diff
changeset
|
569 |
localLastStr:= 0; |
8737
0d56265dd60a
implement up and down keys to navigate in the chat history, needs testing over network
koda
parents:
8736
diff
changeset
|
570 |
history:= 0; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
571 |
visibleCount:= 0; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
572 |
showAll:= false; |
3539 | 573 |
ChatReady:= false; |
574 |
missedCount:= 0; |
|
10312 | 575 |
liveLua:= false; |
10514
a1423588a4e4
chat: fix some glitches, add /togglechat command for changing chat visibility
sheepluva
parents:
10513
diff
changeset
|
576 |
ChatHidden:= false; |
4925 | 577 |
|
578 |
inputStr.Tex := nil; |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
579 |
for i:= 0 to MaxStrIndex do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
580 |
Strs[i].Tex := nil; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
581 |
end; |
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
582 |
|
3038 | 583 |
procedure freeModule; |
4901 | 584 |
var i: ShortInt; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
585 |
begin |
4901 | 586 |
FreeTexture(InputStr.Tex); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
587 |
for i:= 0 to MaxStrIndex do |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6453
diff
changeset
|
588 |
FreeTexture(Strs[i].Tex); |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2699
diff
changeset
|
589 |
end; |
946 | 590 |
|
942 | 591 |
end. |