enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix
issue #111)
--- a/hedgewars/SDLh.pas Sun Apr 03 20:07:05 2011 +0400
+++ b/hedgewars/SDLh.pas Mon Apr 04 12:53:11 2011 +0200
@@ -726,7 +726,8 @@
procedure SDL_Quit; cdecl; external SDLLibName;
function SDL_VideoDriverName(var namebuf; maxlen: LongInt): PChar; cdecl; external SDLLibName;
-procedure SDL_EnableUNICODE(enable: LongInt); cdecl; external SDLLibName;
+function SDL_EnableUNICODE(enable: LongInt): LongInt; cdecl; external SDLLibName;
+function SDL_EnableKeyRepeat(delay, interval: LongInt): LongInt; cdecl; external;
procedure SDL_Delay(msec: Longword); cdecl; external SDLLibName;
function SDL_GetTicks: Longword; cdecl; external SDLLibName;
--- a/hedgewars/uChat.pas Sun Apr 03 20:07:05 2011 +0400
+++ b/hedgewars/uChat.pas Mon Apr 04 12:53:11 2011 +0200
@@ -278,7 +278,8 @@
SetLine(InputStr, '', false)
end;
FreezeEnterKey;
- GameState:= gsGame
+ SDL_EnableKeyRepeat(0,0);
+ GameState:= gsGame;
end;
else
if (Key < $80) then btw:= 1
@@ -339,6 +340,7 @@
begin
s:= s; // avoid compiler hint
GameState:= gsChat;
+ SDL_EnableKeyRepeat(200,45);
if length(s) = 0 then
KeyPressChat(27)
else